#satisfactory
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but how sure are you it's only been 90
sky platforms are the lazy solution, the map is huge all on its own, and building around the landscape is a fun on its own
steam says 90
eh i am bad at creativity
once you get pillars just pillar up a bit
i just build frames around the sky boxes
ah my autosave says 1h37m so i guess steams a little behind, eh about 90 😆
yeah there are a lot of branching paths right now definitely gonna get into all the base building stuff now
What do those of yall who work actually do for a job? I’m wondering how much the interest in Satisfactory translates into the real world for people
I'm a software engineer, so I deliver doordash
I'm studying engineering (civil/structural)
Enabling all recipes and increasing the bauxite supply tells us that it's not possible to produce what you requested given the recipes you selected with the inputs you provided
https://www.satisfactorytools.com/1.0/production?share=x7rZtAb2g1ndoqvU1A0r
I figured it out. Had to change 301 to 300 and 600 to 900 water. Even though I am not adding the extra water it is recycled. Still took longer to do that than a pen and paper.
#screenshots message any way to fix this.
Beams and beam connectors for the corners
awesome shop?
yea
Yes
after so much time...
i have finally made
one ingredient for the ACU
what would we say the hardest component of the ACU is to manufacture?
#design-and-architecture message like this?
Because you're overcomplicating it? Just put in the amount you want and it'll calculate it
HMF surely?
@summer smelt #screenshots message -> Don't worry the next phase is more fun 🙃 🤣
How do I know what I want when i need to do the math to figure out inputs?
oh, sweet, thats what i just made a factory for
It calculates the inputs for you
You don't need to touch them
Like my original post said. I can't put in 600 aluminum ingots and it gives me results.
Automated wiring is pretty easy, circuit boards and computers you probably make in the same factory anyway
I already miss my powershard facility
I don't blame you! But honestly this is a good way to focus on design and building a living world
im following off satisfactorytools, so its taking excess from each factory to put into others
I cannot build cool looking buildings, but i sure can make engine cry from objective limits
That works
can someone helpo me fix my game i just download and added a blueprint and its now not opening and i have done this many times and it has worked
ill need to connect 2 normal iron nodes to 2 different foundries to produce steel beam and steel pipe at the same time right?
blueprints have issues right now in experimental version
So it will be fixed?
most likely
if you made vehicle paths in blueprint, it will crash. Some other random blueprint issues been long time there. Check QA if you can find solution by other players
when i middle click on a pipeline that isnt clean (has fluid indicator) and is customized with a certain colour for some reason when i build the pipe the fluid indicator turns orange(not how it actually was on the original pipeline is there anyway to stop this from happening
I did get rid of the blue print from my files and it’s still not working
whole game not working or blueprint?
mods?
Practice makes perfect 😉
none'
Step 1: verify files.
Step 2: if didn't work. https://satisfactory.wiki.gg/wiki/Launch_arguments try different launch methods
Step 3: Uninstall. Touch some grass. Come back and install
If you didn't BACKUP YOUR SAVE and it did corrupt. Rip
thx i just watch some guy who bearly spoke eng on yt and it worked
i just did -d3d111
but i get half the fps that i use to
yeah as your computer works much better with dx12. Now you use DX11. Try to switch it back to DX12. Should work like it used to. In the options, not in launch setup
you asked it to produce more items than the 600 bauxite you allowed it for https://www.satisfactorytools.com/1.0/production?share=cSGSoEzb66NiYbrxzO0a
i accept good night kisses
works for me
My power keeps tripping and i just cant figure out why 😭 😭 😭 😭
if you're connecting it to a system that has a tripped power producer it auto trips
you might have an empty bio burner or just another power plant
I had a section of pipe that wasnt watering i just deleted it and replaced it and its working now
Except actually going and collecting mercer spheres and MAM research
Is there anything that stops you from getting dimensional depos?
You'd also need to get steel from crash sites and/or doggos
But yes, you can get them in tier 2
That's fine anything else like manufacturers?
That's great news because I am a returning player after an year so
Also is there a estimate on how many mercer spheres I should collect to not be interrupted for a while?
I know there's upgrades and such too so like medium level upgrades
hey is satisfactory worth it
Yes
Value for time, absolutely
ive played mindustry for a long time and just recently started factorio
is satisfactory fully offline?
Also yes
Ye
it's more of a sandbox game - like minecraft
Nice
A lot of Factorio players bring over a lot of what they learned, and realize there's a few habits they need to break. Like building on flat surfaces and not making use of 3d space.
Can someone help me with this?
interupted how?
Like until I can get myself to phase 3 am currently at p1
you can collect 0 spheres and get through phase 3 easily
Technically you don't need any
I just want dd
All upgrades need ~100 total
I am a returning player so I know how useful those are
That's quite a bit ngl how much are half upgrades like medium level
eh, I don't use them. Too much like a pseudo creative mode
look at the wiki, costs go up every level
Alright thanks
what do i do with water aluminimum
33 looks good I think
3 upload speed upgrades and 2 stack upgrades
One for basic research, 10 to research the first two speed upgrades, and then 1 per box.
you can reuse it
Usually I will get the wet concrete alt then and sink it with limestone
pinged you in other channel
I normally don't pay 10+ eur for games. I paid 35 eur for satisfactory and it quickly became one of my all time favorites, I think I got close to 300 hours of playtime in my first month. Wound down a little after that, sometimes take a break for a few months, but always come back and pick up right where I left off. It's truly an ultimate "vibes" game with zero pressure
And now I have 1300 hours, 1200 of those being on a single save
The last upgrades cost 23 each so you could save half by skipping those
Though I would recommend getting the max upload speed
But the size is not as relevant when you've got your speed up
I think I might just wait on depos until jetpack tbh this is sickening lol
-# (There is an achievement for unlocking every tree node, and some people will duplicate/spawn in more spheres to do this. Shhhh)
It's an interesting comparison, for me building large structures always felt like a chore in Minecraft, not to mention after they are built they are lifeless and just sit there whereas in satisfactory buildings feel alive because they're always doing stuff (unless you're building art pieces ofc)
slightly more goal orientated minecraft since everything builds off itself
Much better toolset too right out of the box
how many hours does it take to fully finish the game
like the space elevator thing
It varies, some go quick like 100-150 hours
It all depends on how you play
Experienced players can do it faster
phase 5 is like the ender dragon in minecraft. Has not bearing on the game being 'done'
In my save I only just recently finished phase 4
i might not be able to afford like thousands of hours to sink in. a game im too old now lol
You don't have to
ill try to finish the game once, maybe thats enough to be content w the game
It's just a game that will accommodate you, if you do want that
well the tiers.. are more like a well made tutorial
it effectively is not a challenge to finish all the phases becaues you can create the dirtiest sloppiest factories and you'll still move towards the objective. No limited resources or anything
You can still have fun doing those and call it "finished" afterwards
Tbh I had 121 hours into the game but at some point I just didn't have enough time but i was at the second last phase of the game
So its approx 150-200 hours for a player like me but it will be faster this time because I am returning
It'll get the job done
It also depends on the playstyle if you focus completely on the objective you will finish the game faster but that's not what I did most of my time is probably making cleaner factories
still gotta do modular engine because i was getting the hardest item out of the way first
Those aren't so bad
Well 6 modular frames per minute factory is all done with the aesthetics aswell
About 9 hours into this
It's taking a while to get fully started because I I planned this on satisfactory modeler so it's cut to cut on the percentages
Yeah it's like a sliding scale of getting-through-it-quickly on one end and just-vibing on the other
quick question
i got the game on EGL but if i were to get it on steam would i still have my early access stuff and such?
You mean like the golden helmet and build gun? Didn't they give those to everyone post-release?
dont think so
my friends who got the game post early access dont have it from what i remember
#screenshots just finsihed on this
that reminds me of my caterium based super computer factory lol
1200 caterium used per minute
only used a bit of copper and coal iirc for the heavy modular frames as i'd have to adjust everything otherwise
Can't check my own game right now, but there are some people saying they got the items even after buying the game post release, I am fairly certain that I also have them (I did too)
I remember using the golden nut build gun trinket at one point
should i build a small sized nuclear power plant or make a turbofuel based power plant?
which do you think would be more interesting?
dunno depends on how complicated the nuclear waste handling is
i need a bunch of power to finish the last phase of the elevator
you could always just store it.
and you can get away without much power for phase 5
that sounds like a doom scenario
not really. It's really easy to make a storage system to last a few thousand hours with b lueprints
yea 2 particle acc makin pasta are ruinin my power grid ngl
did 30gw last time to finish the phases
how much waste are they makin per min bdw?
1 rod pm is 50 waste pm
my grid is makin 32MW
I imagine you mean 32 gw
yee i think so
but yeah, if your only goal is to finish phase 5 for now you can easily set up a diluted fuel plant
oil > heavy oil > diluted fuel
sooo not worth makin it a turbofuel one?
Or if you want to extend that a bit for very easy gains, nitro rocket fuel 
dang 12gw per particle machine
it's much easier than bringing in other components
all you need is oil and water
fair enough i guess
when you do your own projects after you can set up a nice nuclear station
the new 1.2 experimental branch has discovered vehicular teleportation technology
for some reason truck hitbox gets desynced, so if you find it and enter it you get teleported to the actual truck location
when will 1.2 realise? like late 2026 or summer
2-3 months probably
oh, thats great
Likely similar timeline to 1.1 last year
i will come back to the game
i love the trucks rework bcs i always hated trains
250h in the game and not even past the half
or smth like that i remember i was about to bulid na super computer factory and other electronics
As the vechiles pathway was reworked I wanna use them this time around any ideas on how should I use them early on? Am on p1
Was thinking of using them in a steel factory because coal nodes are far
Oh wait isn't it also like you gotta fuel the vechiles?
Using coal to transport coal 
That's how the cookie crumbles
That good though because I thought at minimum you need solid biofuel
Can't automate that so that would be a pain
Yeah I used to use liquid biofuel as for jetpack though it last so long
Probably the best fuel until you can get rocket/ionized
Turbo is OK for lift, even if the burn time is bad
That's late in the tiers though liquid biofuel is just nice because liquid fuel is bad
I got some mileage out of it
Although this can be a pain at times
Yeah regular fuel for jetpack sucks balls
I wonder if the vechiles are powerful enough for me to use as a transport for coal for a large coal plant
how far off the map can i build?
Or basically any coal related needs
into the blue crater void
Powerful? Surely? A question of scale just like anything else
Doing the every possible thing except working towards the space goal is my true gameplay now ngl
Build some foundations and see how far you can walk without taking damage
Do fuel types act differently in vehicles like they do in jetpacks?
Yeah the thing is setting up a station for a particular factory is fine and easy but setting up a unit to transport to multiple takes scale
It's crazy how you even close the game to get some rest and satisfactory is all in my mind rn

That's how it be
I think the consumption is more efficient on better fuels
But doesnt affects speed? Cuz Explorer spedometer caps at 150, but barely hits 100
No speed difference for ground vehicles
okay almost 100 meters thats pretty good
I don't think?
Coal would be worst I think but it's also the easiest to setup
Like a 120/m coal belt on multiple stations would probably not be that bad
Well Im right at packaged fuel rn, just havent automated motors yet.
Im getting a little overwhelmed. I usually get overwhelmed right at the part where you have to start transporting items 100's of km across the map.
100s of kms? What xd
The map is like 6x7km
Is this satisfactory or euro truck simulator?
Im from the land of the free, I dont know these weird units of measurement
Does the game even offer unit conversion?
Nope
Then idk how you're surviving out here in the land of sensible units
"Sensible units" says the people that measure temperature based on how water feels.
Bro you're using stuff like inches and quarts and, feet, yards, wtf is that
"How cold is it today?"... "Idk let's ask the water."
hate to butt in but looking at the interactive map site @fluid sapphire is right from side to side or from corner to corner the overall map is like 7 km
well ladies and gents it's easter. so hopefully everyone has a good easter
Ya I don't have exact numbers, my point is that the only way you transport something hundreds of kilometers is if you make purposefully obtuse rollercoasters
pretty much
How many feet in a yard? How many yards in a mile? Ounces in a pound? Who the fuck knows, none of this makes any sense
i found out how to infinitely fly with ajetpack
What
decouple the camera while holding space
only way a transport would be 100s would be if its built similar to old school lets game it out setups
what do i do if i have a train bringing 2 different items (plastic and rubber) and unloading them, but the plastic is unloaded first (all of it)? i need them to either one type come out of one port and the other type out of the other port, or them alternate
man pipes are so f*cked sometimes. im building a nuclear power plant. i have mk2 pipes with 600m3 flow comming in and splitting into 2 reactors overclocked so they both consume 300m3. everything is ballanced. i let everything fill up and once that was done i turned on the power plants. 15 minutes later i find the power plants starving of water. i got 2 pumps per pipe making 300m3 each overclocked, i made a tower where the pipes go up with pumps before continuing towards the plants. everything should be fine but it isnt, its super frustrating
Let's just say there is a reason NASA uses the metric system
Careful, we don't want another SI unit debate here
wdym another
It's already happening, too late haha
Okay, I'll make it worse for everyone
3 feet in a yard. No real reason to know how many yards in a mile. 16 ounces to a pound. You just dont like it because it isnt multiples of 10
That's sensible because it's powers of two
Yeah, well, a reasonable system doesn't require you to memorize arbitrary garbage just to do unit conversion
i want a lizard doggo with bunny ears
If youre using feet, you most likely wont need to use yards. If your using yards, you most likely wont need to use miles. There really isnt much need for conversion...
I'm from the true north, I use both types of measurement. My country was built with the imperial system then converted to metric. I use miles, kms feet inches deg. C deg F. depending on the situation. Just wait till you start using tons. Then you get asked "Short ton or long ton"
"How far away is that tree"... "Idk about 200 yards"..."How many feet is that"...
Would never need that information.
600
You really can't imagine how much simpler everything is if you have just one unit for any particular thing? Why do you need 10 different units for the same thing
They arent for the same thing...
They are, it's all length bro
Can't measure the length of something short in kms. unless you wanna deal with .00002km is how long this is.
You're not gonna belive what the "kilo" prefix means /lighthearted
Lol that's why we have stuff like milli, centi, deci, etc, it's all the same
thousand
And you use these prefixes for other units too
Theyre all used to measure lengths in different areas. Feet and inches at a smaller scale and for building, yards for football and shooting, miles for travel distances.
Well, a meter can measure it all the same way lol?
Cm, mm, km, it's all the same unit
Just powers of 10
Okay, lets say an item is 5 feet away from me. How many meters is that?
1.5m roughly?
Back to school with you
That's why the SI system is superior
You don't need bullshit like this
Nah, I just did 5 meters to 16.4 feet
Fun fact, in the united states, the imperial units are legally defined in metric units
The point is, you are needlessly using decimals in everyday measurements.
That's freakin hilarious
Are we to be scared of dots? /s
Decimals make more sense than using multiple different units like combining feet and inches for height for example
Congrats, you discovered the root of our country is english settlers.
Right better to use a ficticious unit of measurement like stones
It's rooted in tradition, but it's time to get with the times
No one uses stones anymore bro
Not in everyday life
But like I've never had my height described as like xx.x cm only just xx cm
It's all grams and kilograms
The British do
Sure, I meant reasonable people, excuse me
Also it's km for running but miles for driving for them
Again, you cant claim to be reasonable when you talk to water to find out the temperature outside.
That's another funny one
It's a hodgepodge all the way down
I don't belive you're being serious
Water (and chemistry) is a pretty objective standard
Kinda like quartz and time
Water boils and freezes the same way everywhere, what are we comparing to here, Fahrenheit? How is that any better?
Because it relates to the human body and not a body of water
It does not
Water is all the same, humans are different
People say that but it doesn't
The human body is not a great standard...
It tends to vary and not by little...
Right? How does that basis make more sense than water?
We don't even know exactly what the hell 0 and 100 in farenheit are supposed to be pegged at
Even worse
At the end of the day its semantics. Its about what you learned growing up. What you call a dillywacker we call a light switch.
Also, Celsius now is defined in terms of Kelvin, which is defined in terms of the Boltzmann constant
Water (or any specific substance or object) is nowhere to be seen
Есть русские ? )
Everyone always argues water freezing at 0c in favor of celsius over farhenheit.
Need to look into the hystory of Celsius to see the Water
This is an English only server (listed so in the rules)
Yeah I am out of date with that I guess, still makes more sense
английский, пожалуйста
Standards change 🤷♂️
It's nothing drastic anyway, it just got more precise
That's the problem with the imperial system, it's imprecise as hell
we have the metric system, daft punk, and the guillotine to thank the french for
This is also false. Salt water is vastly different and has a different freezing point than river or lake water. In fact a river will freeze differently than a lake due to the water flow...
Obviously if you were to use water as a standard, you'd make sure it's pure water
By distillation
If only we could reliably account for such differences or just rule them out entirely...
If only
Right, so using celcius becase it tells you if water is frozen is not a valid argument for using celcius over farhenheit for temperate (as it relates to weather)
What
People say that but again we really have no idea what it's actually supposed to be
Hats off to you if you do lol
The water argument is usually between measuring something (ie: water temperature at different phases) VS giving a perception rating ("cold/hot")
Honestly if we could do that and scrap all other units I'd be down
its like 280 K outside for me rn
I need some help my modular frames assemblers just continue to have problems now they just won't take reinforced iron plates in them regardless of everything being correct and only option I have now is to destroy and rebuild
It has happened before hand aswell when I was making the rips assemblers
Ah right this is satisfactory
Maybe the input is clogged with an item you can't see?
Wait that could very well be the answer
...
I previously had a flush of iron rods accidentally in them
Is there a way to access circuit break system panel without going to a priority switch?
You put down a priority switch wherever
Thats about the best you can do
You can precisely check what's on/in something by hovering the dismantle tool over it as it lists all items relayed to what you're dismantling (including items on belts or in splitters)
Has anyone left feedback in regard to the new randomizer coming with 1.2?
Damn, sometimes I wish dev can give us like a tablet computer or something that we carry around that can access everything lol
There's been a lot of discussions over it, in #satisfactory-experimental ^^ (and here too, admittedly xD)
I assume the assembler is powered?
Yeah it is
Again this argument is pointless because its all about what you learned to call things growing up. What you call a homophobic slur we call a cigarette. What you call "Flat" (which is a descriptive word for something smooth and even) we call an "Apartment". It's just that one makes more sense.
Ah cool thanks.
The conveyor lift doesn't seem to be connected to the splitter
But just my two cents: I really like that the devs are doing this to increase replayability even though the original world was handcrafted and taken care for where resources are located and what purity they are.
I find the comparison quite nonsensical and the topic best fit for #off-topic-general
That looks like the answer than Tysm I can't believe though can things even move that minimally?
I wish there was an option to just randomize where the ores are located without interfering on how much of each there is on the world and their purities.
One of the randomize options does that btw
Each option has a set amount of node types and one of them is just the base amounts
you know that fahrenheit are also based on water... right? (32, 212)
Ah is that so?
So it isn't truly random but the resources have some sort of upper and lower bounds to how many can exist in the world?
Yes, and also the directional mode you put down your conveyor lifts in can influence if they connect or not (you'll hear the distinct sound if it is connecting)
Oh yeah lol
For much of the 20th century, the Fahrenheit scale was defined by two fixed points with a 180 °F separation: the temperature at which pure water freezes was defined as 32 °F and the boiling point of water was defined to be 212 °F, both at sea level and under standard atmospheric pressure. It is now formally defined using the Kelvin scale.
@mystic island
I was skeptical about it aswell because while building the lifts connection was yellow not blue but I overlooked it
Please just go to #off-topic-general
all I know is I can fit more farenheit liquids into a fluid truck than I can celsius liquids
I was done, but someone wanted to come in and spread misinformation
What
it's just science, what do you mean what?
Thanks for the clarification. I was worried that a truly random seed could yield weird worlds that you could get softlocked in certain aspects.
Hot liquids take more space than cold liquid?
yeah like hot chocolate takes up more space than chocolate milk
identical ingredients, one is just bigger
I would assume thats correct at larger scale, but probably unnoticeable at that scale.
which one is easier to move on a conveyor though?
I mean one would have to be packaged
I say it's chocolate milk because it's at least relatively more solid than hot chocolate
Oh chocolate milk not milk chocolate
Damn
milk chocolate would definitely be the easiest of these options to move on a conveyor
I'm not a fan of dark chocolate but if it's with sea salt or rasins or smth that can be good
Yeah lol
I'm talking like 40~60%. It's the best balance imo.
Beyond that only for enthusiasts really. Tastes like poison to me.
White chocolate with real vanilla is peak too
I made mole sauce with dinner last night and used dark chocolate so that's my current pick
Speaking of poison, american chocolate tastes like vomit
I figure now even though we have vechile pathways is it still just better to have roads?
I have 2 trucks setup and they work fine without constructing roads the whole way
I'd be thinking...
- how does the natural path vs road-shortened path compare for distance
- how much effort is building the road
But they're definitely faster on the flatter ground of the bridges I've built
I have to transport coal like 2k meters
It's just better for me to build a road tbh the surface is crazy bad
And interestingly enough I just wanna build a road as I have never before xDd
if you're not tight on power or fuel it's pretty easy to just drop in another vehicle to make up the difference in either case
Because it isn't real cocoa most likely. Probably hydrogenated fat.
how cool would it be to be able to use conveyors to put things in AND out of dimensional storage....
that's called a drone
and it would be dumb to have it again
You deliberately cannot
Would it cause you to make storages if you put items "in" depos
Satis is a logistics game. I wouldn't want to remove that much of the gameplay
ikik, but id prefer it for some factories fr
into-depot is a QOL boost, out-of-depot removes gameplay
Tbh at one point if you just have too much items in your inv from depos or disassembling just trash them
That said, being able to shoot items through hypertubes would be fun
i get that fr, but occasionally it would be niee
nice*
I want to launch my junk into orbit with a hypertube cannon
just fill up your inventory and go right ahead 
Inventory delete button or awesome sink?
Or sink them. Ficsit does not waste 
literally youre talkign about drones
Won't that leave a death crate
I mean yeaaaaah but that's boring in comparison
Fair enough ig
yep, but that sounds like the goal anyway haha
ive got drones atm, just not enough to set them up properly
also please bear in mind, im only 190hrs into the game, so dont know perfect ways of doing everything just yet haha
I mean some items are not just worth sinking if you don't have sink setuped nearby
no worries, you're amazing and talented and I believe in your ability to build a huge drone network 
ive got a sink at my turbofuel factory to get rid of the blue plasticy stuff i have no use for just yet. i normally have one wherever its needed
well needed motivation for sure haha
Black concrete foundation would work for roads right?
but you're describing drones
you can make more of them
they are basically a box you put thigns in and they teleport
I just put my resin into a bowl with some milk
And boom, you have a questionably-healthy snack
i thought they have to actually fly over.... or am i thick
They do
ficsit approved meal
there's a power and fuel cost so maybe not quite 1:1 but yeah if you just want to move stuff with barely any setup drones are the way
What if the sinks are teleporters and that's how they make their money
but nothign stops them from flying with zero infrastructure
true true
they are just teleporters
story-spoilers
Safe distance for lift/splitter, note how the lift "snaps" to the splitter as you adjust the height https://youtu.be/yM6mXkIWzk0?feature=shared
I just put em through my storage system
There is "asphalt" material for this
Just add a sink?

asphalt material in the SPWN.
-# ||ass fault||
Airborne phisics-based logistics... 
Depending on settings, the launcher could always use the same energy or base it off the kind/weight of the items (ie: items may be launched at different distances based on their kind/weight)
I want all my factories sinked because it makes my power consumption predictable. If there isn't a sink close by I would build a new one
should i overclock miners, or just get more ore from somewhere else?
yes, both
Usually easier to overclock
whichever is more convenient for you
Predictable power consumption is E F F I C I E N T
Although seeing my particle accelerator curves blew that out of the water
I know it's at least a little different now with priority power switches but trying to get a large power grid back online is the worst
Oh no doubt
I was really diligent about separating out networks with PPSs until recently
I have a feeling i will pay for it eventually
Had my grid go down. Took 3 hours and a complete redo of transmission lines etc but now is better.
some guy found a spaceship..where do i find that-
it's a bit of a spoiler I guess but ||Bruce Willis was actually a ghost the whole time||
does it concern the ending
i didnt click on the spoiler
it concerns A ending
oh
Miners are the best things to overclock before you get unlimited power shards
Can you a backward going vechile path on a forward going vechile path? Like a loop?
I meant like can I have the vechile which is going on a path return on the same path?
Aren't all truck paths supposed to be loops?
Because of the rework of vechile paths to be similar to train rails i thought I'll have to make a return pathway at the side aswell
I usually use belts for short paths and trains for long paths so I'm not an expert on trucks
You may have more luck asking in the experimental channel
Alright thanks
I haven't messed with 1.2 but 1.1 trucks need to finish their route where it starts
which alt do u normally use for radio control unit
radio control system because it's tied for highest screw usage per output item
screws?
wut
Lol I usually use the base recipe but all alts have their time to shine
i hate steamed copper sheet , the amount of refineries i built drove me insane
refineryburnout is real
They've been a necessary evil for me for the past several factories
I'm close to ditching pure recipes for a minute just for simplicity's sake
If your goal is minimal input maximum output, you will build many refinmeries
I know. It's a hate crime cuz I hate it
Happy Easter crew
is there a way to change the build material in build menu
between the amount of them you need for oil, for pure recipes, potentially leached recipes and more
is subcatagory has a drop down menu
I will never build refineries without blueprints again after using bps for my latest build
I built somewhere around 220 refineries
Oof
I make all the late phase 4 parts like so https://www.satisfactorytools.com/1.0/production?share=ZKvy8j6r9LbMcSTK7RiY
ya, I need like 66 for my 2/min nuiclear pasta for the copper alone lol
thx
Wait, if you download a BP using an Alternate Recipe, it still works even if you havent unlocked said recipe?
you can also hold E then left clickl
while the foundation is in your hand
Nice and clean
Yeah that's the part I didn't like about NP lol
with my current factory (the one I've been talking about with the 220 refs) I'm making supercomputers and rcus, I'm just using the base rcu recipe
oh i just stack them like a tower , sfs series blueprint , the problem is pipes , the taller ur refineries plant , the taller fluid tower and that drove me insane
I started clipping the refinery stacks into the ceiling and what looks like ductwork, the vents and fans help make the thing still look believable.
Ah, there's your problem, you're making a fluid tower
there is no buffer , just pipes going all the way up then down
Pumps exist and are easy to use 
what do i do with the nuke that my dog found, i am WAYYYY too early in the game to actually produce those naturally
Grow a magic mushroom with it.
unlock nobelisk/detonator in mam to build a detonator .
has the maximum rate of ballistic warp drive produceable been found out? Using the modeler I'm coming up with 20/min with coal being the limiting ressource (not considering SAM converting)
why it use that many coal ? for which item ? diamonds?
the vast majority yea
although wait I could split with oil
turbo diamonds , and oil diamond should mitigate the problem
yea I was only using turbo diamond
but I have about 5000 oils/min left so
...I'm running out of cables but barely running out of aliminiminum
I'm...poorly rich?...
yea 25 BWD now
coated cable , (jk)\
What if I sold low quality copper in ancient satisfactory?
What a mess I have to make. Using a bunch of alt recipes to make 3 HMF. All for 3 FMF a min later. And since I got called on it earlier I actually used this: https://www.satisfactorytools.com/1.0/production?share=RBj3TVy0X7DWxm5Ebqjg
I'd just do this instead
https://www.satisfactorytools.com/1.0/production?share=vsapHfqdAMGfdn2sXdYU
O. Lemme look. I wanted to use what I got for alts but I'll look.
Wait a min.... Isn't that the same thing?
Nope
Click the link, give it a few seconds, and then open the last tab
can someone help me with some really annoying calculations?
im looking at fully automating the phase 4 items and calculations just hurt my brain with big crafts like these
Solvers like those at satisfactorytools.com can help quite a bit, fwiw. For later game parts I also often split things up into subfactories rather than try to mush them all together
So like if a part requires RCUs I may have a separate factory making RCUs for it, and ship those over
my current factory is barely set up for phase 3 and its all mashed together
Which items
In sftools you can use the "inputs" tab to specify material you're importing from elsewhere
Make brand-new factories for the new stuff!
currently looking at the assebly director system
i wanna do 5/pm
im new to the gam ebtw
Look at all the precursors for it, and produce each in their own module
Break down further if it helps
It's the same amount of "factory" you have to build anyway, but if you just do each new factory from scratch, you're never beholden to past decisions/mistakes/etc
It's a huge map, with a lot of resources. Centralizing production IMO creates far more problems than it solves. :)
Right, no sense in attempting to extend production lines that were not specifically built for that purpose
But it depends hehhehh
(and of course once again I'm dancing around just outright recommending https://satisfactory.wiki.gg/wiki/Tutorial:Independency)
-# Unrelated: does the existence of a subfactory imply the existence of a domfactory?
where would be a good location to do the assebly director systems?
probably
Yes
Near all the nodes that it needs. Which can get quite difficult with later-game parts, which is another reason I often end up with subfactories for those
The problem with independency as I see it is that production lines get very complex and unwieldy for later items and the article doesn't at all broach when to make the exceptions
I mean, mostly I don't make exceptions
It makes it seem like there is little middle ground between interdependent lines and making everything from scratch, but it's a whole spectrum
And the complexity is, IMO, far easier to deal with if you just do everything from scratch each time
My experience is the exact opposite
I'm making something that needs A, B, and C. So I produce A, B, and C. What could be simpler?
You still need to produce those somewhere anyway; if you're centralizing then you have to figure out an extra layer of logistics on top of that
Independency is, IMO, the simplest possible way of building things
It doesn't mean you can't do the sub-factory thing. My late game "factories" are often geographically dispersed
The nice thing about Independency is just that each of those subfactories has only a single purpose. These HMFs here are going specifically to produce these Nuclear Pasta here, etc
Simple A->B transfers everywhere
but at some point you do have to integrate how do you figure that out?
you don't ever have to integrate factories togehter
what does that mean
what it says
that you can build all factories independent
if you need to make an item, you make a factory for it
if you don't need the item, you don't need a factory
the "factory" meaning what exactly
production from start to end of a thing, generally from raw resources to final product
ACU requires copper + oil + coal + iron
so, your ACU factory gets hold of all those things and makes ACUs
oil coal and iron are the start of the factory
ACU is the end of the factory
gets from where?
so the factory in your example would be spanning like half the map
no
why?
i have found oil in the islands only so far
and there's no coal or iron in the 2km radius
you can usually find somewhere with at least most of the resources you need nearby, and worst case you can bring resources in from further afield, we have vehicles for that or just long-ass belts
^^ this
but wouldn't that be multiple factories lol
no
why?
multiple mines, single factory
even if it was multiple facilities, that's not an actual problem, as apoc was saying earlier. You can have one logical factory, but with parts dispersed around
the point of independency isn't necessarily "all production for the thing is in one place", it's more than that production is, well, independent. it doesn't siphon from other factories
i guess that makes sense
if you decide "well I need plastic and rubber for this thing, so I'll make those over by the oil and ship those", that's still following the pattern
if you decide "well I need plastic and rubber for other things too so I'll just make one facility to make loads and distribute that across all the production lines that want them", then that's not independency
and while that's completely doable, it adds another layer of complexity
if you choose inventory slots instead of an alt recipe does it lock you out of that recipe forever basically? i know some of them must be bad but i dont think id ever choose the inventory
this exactly. for example, my computer factory is on top of the oil node, yet it ships in copper from the other side of the river
no u can get them later via hardrives
(and personally, having to track how much is in use of each such resource being produced, to make sure you don't overextend yourself, seems a right pain)
independent production lines completely sidesteps that
independent production for each product is simply the best
hmmmmmm
mmmmmmh
im hopeless
I agree
the floating cats paralyze me cause i know what they are
arachnophobia mode is not supposed to completely nullifing the fear of encountering one
are hard drives the only way to discover alt recipes?
YEs, there is a few in the MaM but not many
some alts are unlocked in the mam, yet they still require HDs
and they're random right?
since when can you unlock alternates anywhere else
no, they are set
based on the machines you have atm
compacted coal is an alternative for instance
it isnt
Yeah, as said, I basically just never "integrate," for whatever that might mean. I do still like building "Central Storage" but the Dimensional Depots introduced in v1.0 make that largely obsolete by mid-game, so that's a labor of love. :)
any other recepies aquired in the mam in for example sulfur do not count as alternatives
ahhh I know what the issue is
is the fact that Tools counts compacted coal as alt
for some reason, so I misrememrered
downloaded my first mod. all fluids are gass. man its so nice, now i dont have to worry about pumps and stuff
Is an automated ||Thermal Propulsion Rocket|| factory the best for awesome sink?
to maximise tickets per minute ?
what are the best alt recipies?
HEYYYYYYY!!!!!!!!!!!
When will the 1.2 version is avible,?
last week
yes
Best alternate recipes are those that you want to use
right click satisfactory
properties
game versions and betas
experimental
update
around 7gb and 2 mins
can anyone give me their opinions?
no worries
Right, subfactories. That's something the article doesn't touch on at all. Really makes it sound like the whole idea is to produce everything from scratch. But if you're splitting into modules, that flies counter to the idea. How is a new player reading it supposed to determine when it's logical to break stuff up?
so far i like the ones that let me make reinforced plates and rotors without screws
and iron wires
Suddenly we are not building independent factories, but a network of interdependent ones
It literally talks about how independency is supposed to mean that you don't manage intermediates via logistics, but what you are talking about is the exact opposite of that (and also how I build myself, and also why I steer people away from that article)
That one screw recipe 3x production speed. A lot less machines +power for little more iron
So where's the line
Nah, 'cause you're still making everything from scratch. It's just that instead of a belt at one point you've got a vehicle/train/drone
Though sure, the page could definitely be amended to include something about subfactories and such
It's a public wiki, anyone could add it. :)
I suppose since I'm always on about Independency I'm probably a better person than others to do so. :P
what page/article are you talking about
I think the core idea and what you are also talking about is that it's best not to extend lines that were not specifically built for it, which I find this article doesn't communicate at all
But in the context of someone who's feeling overwhelmed because their Phase 3 factory isn't "up to snuff" for building Phase 4 stuff, I still feel like Independency as a recommendation is about as good as you can get
"Make the new factories from scratch. Make it totally separate from anything else you've already done"
People get stuck in the centralization mindset, and it causes problems, especially for first-time players, 'cause anticipating the expansion needs of late-game products is nearly impossible
not even that. Its just "plan a production line from scratch, build it without siphoning from existing production or siphoning from it to make a later line"
Whereas if you can provide a separate framework to just always build everything from ore->product, for each product you want to make, it can really help. I've seen it really help a lot of folks
And yeah, doing "pure" independency would mean never even building lines "specifically built for" expansion
It is though, that's the same thing. If you're planning ahead for that later line, it's not siphoning - it's just part of that future module, but geographically distant
You wouldn't build to "expand" at all. Everything's just ore->product
As I've said a few times in the past, it's not like even I follow Independency religiously
But I'm still very much of the opinion that any player feeling overwhelmed by their existing centralized builds can be helped out immensely by the shift in mindset
Right, well I think that article really needs some more detail and explanations
doesn't it already have some?
Except that the only way to "plan ahead" would be to literally plan out the rest of your game's production lines
Not about splitting stuff up geographically
Building for expansion can work, if you're used to the techniques, up until you happen to need more expansion than is feasible
Independency completely bypasses that
like
- you need to make Modulars, so you built a factory that takes in iron ore and makes the rods, plates etc
- you then decide to make HMFs, so you built a new factory that takes in iron, coal etc and makes its own stuff, without touching the modulars you built before
It's the same process as always, start from end product, work your way backwards - what I am talking about is separating some of those large graphs into smaller modules, like you yourself said you build - they remain part of the greater logical whole, but are just elsewhere
I should clarify that I'm not actually, like, against centralization, or building-for-expansion. I just think that Independency solves a lot of problems that especially newer players come in here with
I've seen so many people just totally overwhelmed by trying to expand later-game products into their existing factories, and the simple shift in mindset can be a literal gamechanger
I just think some nuance would be good there
ultimately that's a preference thing, sometimes there might be a logical separation but there's not much of an overall "solution"
good rule of thumb IMO would be along the lines of "if you can make the subparts at this sublocation, and those subparts would be easier to move than the raw materials, then sure"
what's easier? again, preference
True, for myself I just find that big graphs are unwieldy and messy to build
I think thats something that could help other people too
but that's roughly how I operate at least. Need time crystals? make 'em at the coal, ship. Need some plubber? also probably easier made at source, but don't necessarily compress better
Right. That's what I mean though, would be great if that was broken down a bit more in the article
it's a wiki, I'm sure you could do that
im planning on belting all raw to me then putting it in a big consolidated buffer and dealing with it here
I will see when I get time to sit down with it
HMF is a good first example of a complex product that scares people
Production graph looks big and scary
But if you break it down, it's 10x easier #screenshots message
i dont think any amount of complexity is going to scare me
tbh this doesn't sound like an independency-specific problem then
Yeah, HMFs are complex no matter how you lay out your factory. :)
more of a "learn to break tasks into manageable chunks" problem
And you can still break it down and stay Independent
They are interlinked
I don't know, maybe it is sort of a different thing, but I think it could help people just the same, not sure if it should live in the same article, or its own
And maybe be pointed to by a link
Are there already builds in #screenshots sharing 2 sided Manufacturer manifolds in a mk2 blueprint? I came up with one last night while i was playing with a friend, and it looked so hideous that i could only describe it as "a creation both gifted and detested by god" when giving it a description
what article?
Independency, on the wiki
I have one with a mirrored input that's sushi fed, packed very tight, if that's what you're looking for? As part of this #screenshots message
It's nothing crazy, just smart splitters wedged tight between two manufacturers
The one that i designed used 4 seperate belts atop one another, and it had barely enough space in the blueprint designer to fit the second manufacturer (and to belt it all together)
The bottom row of conveyors isnt even aligned with the rest of the belts 😭
if i use a tractor to transport coal over a very long distance can it also use the coal it's transporting as fuel
Id post it but im away from home rn
Yeah with stacked belts it's much harder to fit them cleanly in a mk2
Alignment issues? What even are those? 
Idk, looks fine to me 
They are NOT clean, there is so much clipping that you cant even see the bottom belt from most angles
Words truly can not describe how horrific it is
fuel and the inventory for stuff being used are treated as different slots
you can use coal as fuel and the truck to move different coal though
Time to adopt sushi my friend
Absolutely not, how else am i going to meet my spaghetti quota
hello guys
i was wondering
if i have 180 iron ingots a minute
is there a clean way to make rotors?
im not sure the ratio i should split to screws and rods
Besides, i can reuse the design for any set of manufacturers without needing to change smart splitter settings, and i can just delete the bottom row for 3 input items
180 iron splits pretty cleanly
chucked it in a planner
you could also math it out manually if you're so inclined
id rather have the calculator do it for me
About as clean as it gets
the aptly-named Input tab
and where does it tell me the ratio of rods and screws
in the plan it gives at the bottom
Pipesss
awesome sauce
very efficient and filled with knowledge
i would expect nothing less from the satisfactory discord
Beltssss
there are other planners out there, but Tools is one of the more widely recommended ones for getting an overall plan out
it doesn't go into detail about clocking (just gives a total %) or miners/extractors (lets you solve that yourself given there's so many combos of miner mk, node purity and clocking)
Number go in, number come out, it's the simplest planner there is for sure
mm, the complexity comes in when you start using alts so have multiple ways of doing things
unless you just skip the critical thinking step and just yolo whatever it spits out
but often you want to tailor it in some way, like local resource availability, or turning off alts you don't want to use
can someone please help me with my water problems
well, hard to help if we don't know the details. There's #1038092680493801533 to post images and describe your problem
like im asking someone to comit to probably spending 30 mins to an hour trying to fix these dumb refineries
I’m officially going insane as I’ve connected and reconnected all my power facilities and the total power production ain’t adding up by 5750mw. I checked for starvation and everything is fully feed and I’ve checked each individual generator to see if refill rate matches, now I’m onto checking if I somehow deleted a cable randomly
I'm pretty sure that helping you in #1038092680493801533 would take less than 30 mins
im asumming fuel generators?
89 fuel generators and 32 coal
And I’m getting 18900 MW, it must be a wire somewhere
Found 100 mw progress
Time to adopt the dismantle filter
Eyy so rq question like im kinda stuck cuz i need more coal power (at tier 2) but there is a rock at the pure node and i need black powder to destroy it but i cant craft it at the bench 😭.. HOW DO I CRAFT BLACK POWDER I CANT BE CRAZY
sulfur + coal (right sorry didn't read enough generally try any bench type or search in the index)
equipment bench
hey so i tried turning on smooth motion on nVidia but my game crashes when i open with it smooth motion but its fine without, where can i ask for technical help?
ya black powder is in the equipment bench which honestly makes no sense logicwise, but all it crafts are actual equipment so I guess it's to prevent having to switch bench type
I plan to make smart switches and switch off all power facilities factories 1 by 1 to find the insufficiencies
Sounds like the solution is to Not Do That, Then ™ 🥳
big brain
You can post in #1038092680493801533 , though that's just user-to-user support. I've not heard that feature mentioned much (or at all, really) on here
You can submit big reports and such to the devs at the QA site, though you shouldn't expect replies and such; it's often kind of a wire-only thing. The devs do read everything on there though
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @white dawn
alr tx
Splitterssss
anyone know how to fix a glitch where a spliter wont actauly send any items onto one of the belts? ive made sure it's facing the right way ive tried rebuilding it and the belt connected to it but nothing fixes it
Mergersssss
wdym?
Often times that's because a belt attached to a conveyor pole that's "hidden" inside the splitter, rather than the splitter itself
From the outside it'll look fine but there's no actual connection. Try rebuilding that whole junction
but the belts on the cieling ill try it anyway
idk if its what you said but rebuilding it all did fix it
thanks
It's not a glitch
The belts just isn't connected
well, i thought it was gliitch since rebuilding the spliter/conveyor didnt fix it
what should i upgrade to get better fps in satisfactory? cpu or gpu?
is it good practice to put a limiting valve on the pipes after every junction to make sure they split evenly or is that a waste of time?
exp 1.2 has daisy chain , maybe u can try that or use mods or something
Can help if still needed
based on what ive seen. if you use lots of long belt highways and such then cpu
looks like it took around the same half hour you wanted someone else to spend 😛
bruh , the game has built in frame gen , u dont need smooth motion , smooth motion is for games that doesnt support frame gen .
Time for a new factory. Heavy modular frames. Again. Have one at base but this is another for fused frame use. I guess it's a start to a fused frame factory
how much did you make last time?
Best part is my copper comes from a node with nitrogen right there too.
Uh. I'm not sure. It's used for my factory at home and stocks my storage/depot. Don't think I have extra there.
quick question, is there a keybind that lets me quick-trash items in my inventory? like a bind that i need to hold and then left click to instantly trash my items?
i made 10 hmf /min , not sure its enough , if it isnt , imma i just overclock the shit out of it .
chat how do i do aluminium
What are your specs
the 30 and 20 series rtx cards dont support frame gen-
-# assuming they didnt say what card they had higher up
#screenshots message
Does this work fine
it should but it also looks like it might be using more pumps than you need
yeah im pumpanoid
u can try lossless scaling from steam , it can enable adaptive frame gen for older gpu's
besides it makes a pretty neat hoverstaircase.
Conveyor lift holes are sure sweet for bringing items down or up a huge amount of distance with just a lift.
does lossless scaling have frame gen too or?
because i doubt that upscaling software magically makes older gpus that dont support frame gen suddenly support frame gen-
yea , but i dont know how much fps u gain , it depends on vram size to be honest .
this or SCIM?
when items move fast they also make a weird ass trail
my previous card was a 2080 and it ran the game fine just wasn't fully-maxed settings for later game
is this shit vsync?
yes-
just.. search for aluminium-
thats the upscaling i believe
SCIM doesn't really do loops or byproducts, so probably not scim
vsync doesnt/cant introduce artifacts im 99% sure lmao
its damn dlss.
yes.
frame gen is just a algorithm , the newer card hardware are designed to run those calculation efficiently , older cards can run them but they are not designed for frame gen , they take a chunk of vram .
moreso annoys me that fast belts "stop moving" when further away
yeah thats fair actually
DLSS DOES THAT TOO?
also which is better
Fxaa TAA TSR
i dont underttand SHIT
idunno-
me too , i thinkered the settings , sees no diffs lol .
back in the day we had that
taa x9
taa x 16 type shit and i only picked the highest multiplier
hopefully devs fix the sakura trees lagging the hell out of you because of the SHEER amount
I just let the control panel for my card set stuff to recommended settings 🤷♂️
yes apparently
id think that it would be an artifact due to frame gen struggling with guessing future frames or whatever but yeah its dlss
quick question, is there a keybind that lets me quick-trash items in my inventory? like a bind that i need to hold and then left click to instantly trash my items?
also does anyone else use non powered pumps to make sure your fluids dont go a specific place
yeah that's the normal recommendation if someone thinks they need a valve
real
dont think there is sadly
however you can hold control when trashing smth
hold ctrl
grab the item
put it in the trash can icon without letting go of ctrl
then itll get rid of that entire type
itll trash all items of that type
valves:
I make a dump container and use a prog splitter to filter out anything I don't actually want getting sunk
Does the game prevent trashing mercer spheres or somersloops.
i just have the big inventory mod
You have concieved an idea most genius
a question that no one will test
it makes it very easy to just stick everything in there and then grab some more of whatever I need for my next build
thanks man
it does
I done it, I’m missing 100mw but I found everything else
I’m so close to finishing the search for the missing power
HAHA "Elevada" Almost peed myself laughing on that one.
Ya'll just sitting there at your desks with full bladders or what
Nope. Just found that elevator ride funny af. If you really wanna know, I'm getting old so there is that too I guess.
Ah.
5 5600g 7700xt
funfact: making 4800 ionized fuel/m needs alot of space
Probably bottlenecked by that cpu
How many power shards is that?
300/m
That’s a lot of diamonds too I must imagine
i have 40 converters for time crystals
is there a way to create more swatches
Not in vanilla at least, no
also 16 particle accelerators for diamonds
in addition to the 20 particle accelerators for dark matter thingies
a total of 64 converters and 36 particle accelerators
Where did you find all these resources😭 (I’m asking because I also have about 4100 rocket fuel)
im playing a modpack called Platform expansion program
basically im in the void and have no natural resource nodes, but i can make my own
Wait, that’s actually really cool
oh i tried to ping you with a screenshot but forgot to attach the screenshot
Rq question like i wanna make a versatile framework factory yall think i could just use tractors to get the Modular frames to my factory or should i just conveyor it?
i sold my soul to ficsit
Loll
At the beginning of the game how do I make bootable mining drill.. I can’t find it in the building menu
I love how the fuel power generators fly off almost endlessly
Equipment workshop
i can supply 80 of them with 600 per pipe
it would be 200 without the power shards
Thank you
Sounds about right
but yea its not quite done yet
i still need to setup quartz crystals and place all fuel generators
Either works, do what's fun
then its done
well there is a alternate recipe increases versatile framework output but u need to add rubber.
What does that have to do with the question xd
its all the same thing in the end. Truck Station got 2 belt input, so a tractor can provide maxing 2 belt output with another Station.
What matters is, do you want to make a huge long ass belt, or do you want to tractor the tractor?
using tractors is much easier in 1.2 so I would use tractors
is there SOMETHING that can teleport items from factories to another factory.
belts are slow teleporters
I WISH
🔥
drones are about as close as you get to actual teleportation as you don't have to set up any infra in between the two points
but no, no actual item teleportation thankfully
sure, high speed low capacity low infra is their thang
they porbably wont ever add it either and if they do it will be extremely expensive becuase they wanna encourage players to use the different itme transporation methods
HOW low capacity.
build one and check
As long as it can take good quartz.
or go look at the wiki
I'm...researching it
the transport rate is around 3.5 stacks a minute i think
You're pretty smart
for a shorter distance transport
as with all transport, if you find you don't get the throughput you need, add moar
Does this game have raytracing as a toggle or is it on by default or is it just off?
Really managers, blocking my post really, you have a problem come to please
also with drones dont fixate on "they have to be fed by batteries" oil products work as well it just might make them a bit slower
i think its a toggle somehwere
Holy crap this game has accessibility features, I don't have bad vision but since I moved my 22.5 inch monitor to a proper sized desk the small inventory size was getting to me, if only there was a search bar
Who’s gonna tell him
not I
In the beginning how do I move away from from these dumb biomass generators? They keep shutting down and collecting leaves/wood is such a hassle
guys i need help
i can recommend a few therapists i guess
and convert all the leaves/wood to biomass to solid biofuel for better longevity
my fuses keep on blowing
get to coal
and power storage
you are using more power than you're making
how do i fix this?
isnt there a limit?
no
of power generation ?
for powerlines
no
well yes - your imagination
It's okay to have power stations out in the middle of nowhere that just run back via the power towers
they also dont have any resistance
The electricity in this game is simple but compelling
its annoying
And frustrating the first time you so it
Because you never have enough throughput
Or not enough output and you didn't know then your line shuts down
My max consumption is triple my production but I’m only using around 3/4
Because it fills up with plastic and your didn't know you need a sink at the end in case that happens
I need more alt fuel recipes
why is there no vc for the discord?
a server full of introverts needs no voices
im guessing for easier moderation
Peers at map. Coal power on random nodes is... interesting coal is everywhere for me but only a few at shores with water... can do a bunch of compacted coal in the green fields but little water... is go rocky desert west side just pure coal out there by the water and use that to start hmm.. Want to do roads this time but design is not my stongest skill >.>
how do i find coal?
use the resource scanner
as with any other resource
hold the button to change what you're scanning for
I remember that one time after I got fuel gen I lost power and had to kickstart the system and that was the worst experience I have had in my life.
that's what priority power switches are for 🙂
coal aint there yet
priority power storage?
why do you need it then
I try to have a main for my factories so I can shut off factories and keep enough coal power to start the fuel gen
I do gotta say I am getting alot better at nicefying my builds.
then continue the phases and tiers
anyone playing 1.2 yet?
yeah, why do you need it then? it's unlocked in tier 3
because power is the biggest issue early game 🤡
you can't use coal for power before unlocking it
Either explore more or use the interactive map online
and that means?
people are and discuss it in that channel
anyone to help me? im having problems with my water and the coal generators
make a #1038092680493801533 post with screenshots
ty, i'll do it right now
I’ll can help you later if you still need help in around an hour just dm me
ok, thanks
no and no
why is the alternate recipe for turbo fuel better again?
no recipe is "better"
i think so
Don’t you dare disrespect my boy moulded pipe like that
Or solid steel ingot
That one’s just a few extra smelters
your preference is fine and I'm not disputing it
my point is that there's never a "better" way to do something, as recipes have their own advantages and disadvantages, and it's up to you to decide which one you want to use in which case
#screenshots under the map ?? how
which is more complexity 🤷 so not "better" in everything
i agree with his stance tho. #nobestrecipes
I agree to disagree on that matter.
never even used encased pipes
Conclusion recipes are the best depend on wanted play style