#satisfactory
1 messages Β· Page 759 of 1
Not a few if you need to transport like 2k water/min and you need like 30 packegers and unpackagers at every end (gd reference)
Why add a bunch of extra machines at each end if there's an incredibly easy way to not do that?
this game makes it very difficult to decide when I should explore and when I should keep building stuff
If you like doing that sure go ahead, but I don't see tons of point
I tend to do most of my exploration near the beginning, I like to get my smart splitters and depots as soon as I can
Expleroe when you feel like it, are tired of building factories, or you need sloops, drives, spheres
got jetpack? explore
no jetpack? get jetpack
you are all just lazy is what im hearing, ficsit is not angry just disappointed.
I should probably get more hard drives but I just finished phase 3 and I have so many milestones to do, and there's always something where I'm like... I want to automate this before I explore so it stockpiles while I'm out
ficsit wants efficiency. No point transporting water, thats never efficient
Extra machines = more power consumption = less efficiency = Ficsit is disappointed in you here buddy
bingo
I have that stuff, just always want to automate one more thing before I explore lol
and more overhead, and longer to set up
to be fair I feel like I just unlocked the real jetpack... liquid biofuel is SO MUCH BETTER than solid biofuel holy shit lol
oh yea, solid is.. rough
get pulse nobs too, they work GREAT with biofuel jetpack
when I was building my stupid sky bridge train to where my oil is I saw a bunch of stuff guess I'll go get hard drives while HMF and crystal oscillators and stuff are automated
Fair enough lmao, I'm usually building factories until I'm either
- bored
- in need of materials that I'm too lazy to fetch
- procrastinating
- a combo of the above
3
i pick 3
always that 3...
i need a factory finished, but first let me 3...
ill get to work after 3..
wtf is a pulse nob
you put down a few nobs, smack them and you go flying. Then you can use bio jetpack to keep speed and steer
nob like the bomb things?
I only have the normal ones so far lol good to know
I just abuse the shit out of ladders and 4m ramps
my world looks like fortnite in some places
not when I have 1.8 tw buddy 
you can get from one side of the world to the other, in one jump. With just a couple pulse nobs
i do strongly recommend automating crystal oscillators though, you may get addicted to them π
Still less efficient
Doesn't matter by how much 
Snoop and Mariah pesting you?
every one of my factories run at 100% buddy π
who asked
Uses more power than it needs to 
Look man I don't give a flippity fuck how you play the game lmao
Go for it
I'm half way through tier 8, about to work on fused modular frames. How many per minute should I aim for? I can see I'll want at least a few per minute for elevator parts, but I don't know how much more I should produce to have a comfortable amount for building the machines that require it.
I just personally see no point
seemed bothered just a minute ago
no ones speaking to you
I really could not give less of a shit
also everything running at 100% is not even a flex. There are many situations where its a sign of just personal OCD tinkering, which is NOT ficsit approved efficiency
you did just a minute ago buddy
I repeat
same
I really could not, never have, never will, give a shit
STAY MAD
I'm not gonna flip my lid over how someone plays a singleplayer game lmao
ngl im just rage baiting π
I noticed
Hes plugging his Twitch but has not streamed in ages. Bro get to work small man
who transports water what the hell
3/10 effort
why would you not just underclock some machines though?
https://www.twitch.tv/hazeee0420/videos?filter=archives&sort=time look at this lazyness, this is not efficient
gamingwithdoc
who cares about that buddy π
you maddddddddddddd
hahahahahahahahaha
I can hear my braincells imploding, it's starting to sound like pop rocks up in the old noggin
I have one per minute for now π
I feel like I'm being trepanned
oh not saying underclocking either. I do try to match the clock speed to demand, but to take a very simple example.. you dont make a dedicated iron plate factory to throw into the sink, or into dimension storage. Thats just insane.
You leach off basic parts from existing factories, which will cause them to dip to like 96-99% for short periods, but it gets you all the basic resources you need without needing useless factories for them
I miss the pop rock oreos. Those were the only good type of oreo
Excuse me I have never heard of these
nah birthday cake are the best
thats... sufficient. for now
wtf normal oreos are great
They sound good af
I think they were just a limited run. I haven't seen them around here lately
Probably. We have Creme Egg flavour Oreos kicking around right now
ey get to work, start streaming. Dont bait us with a twitch plug thats dead
here ill follow you, just increased ur follower count by almost 2%
Doin' the lord's work out here
if stock market went up 2% right now i'd be glowing
trump ruining it
2026 bean ruff
bro get a job, have a shave, maybe youd get laid, you major virgin
daaaamn hes hitting low
hmm I kinda set up one machine worth of everything except spelevator parts
wtf are you guys arguing on discord for π
Christ in a can the pair of you wind your necks in before I knock your heads together
Well...
My start factory is often just all the phase one parts for personal use.
Then I do the same for steal and motors
only time I was being an asshole on here was when someone spoiled part of the ending, I don't wanna know what I'm building yet rip
I think I have everything automated except for stators?
this one right here officer, stealing from the company
Entirely justified
In that way it's technically it's a megafactory which is peak independency. This is the most well organized your factory will ever get!
I did stators too. Although I won't need them for personal use until 1.2
touch some grass buddy
thank you lol, it was late at night and the only other person here was mad at me for telling the guy he was prick for spoiling stuff when there is a spoiler channel
can someone help me rq
ah, you'll need them to build like... buildings or something?
not without knowing the problem
he started getting personal over transporting water π
don't ask to ask, just ask the question
i tend to just rush manufacturer then make one proper factory that makes heavy modular frames, computers and high speed connectors. And i tune that factory to be 100% efficient at full thoughput, and i use alts such that all lower tier items are being used at some point. Minus motors, they go on a separate line..
Then i put dimensional storages thoughout the factory to leach off every part.
When dimension storage eventually fills up, the factory goes up to 100% efficiency. With very small dips as i use parts from dim storage.
Then i only sink "high" end parts (for midgame at least)
okay so i have a conveyor belt leading to a conveyor splitter that leads to a constructor, the splitter is connected to both of the conveyor and i want to make screws out of iron rods and the iron rods are just not passing through
if you want i can send video in dms
no thanks
#1038092680493801533 with some screenshots might help
make sure it's actually connected, then that ^
yeah that seems better but I'm not gonna pull that off on a first playthrough
Stay-tours? I think
stay-ter
oh damn no for first playthough just vibe, dont follow any rules at all. Just VIBE and enjoy it. i wish i could play it for the first time again
"stors", the "at" is silent
correctly, stay-ter
There's a schwa in there somewhere
might as well keep all my early game production of the basic stuff going. I think iron rods and screws are the only ones where I have overflow going to storage
I'm really trying hard not to look too much stuff up and ruin it for myself
Then again I'm Bri*ish, there's schwas everywhere
You need them for truck stations in 1.2
state - er sounds like the hillbilly way to say it π
[mater-from-cars.jpg]
there's only one buildable that requires screws - the awesome shop
That's good to use them for buildables again. I'm not really sure why they got taken out of power storage
how good are blueprints? never used one in my life of satis and building everything by myself
Hey Bobby-Joe, grab me one of dem dar sat ters
wonder if I'll even use trucks lol that's a problem for future me
Very helpful for some, I personally don't really use them tbh
exactly ahahaha
Agreed
they are huge time savers and convenience for stuff you build repeatedly
not using blueprints is unhinged 0.o
not using blueprints severely limits the scale you can build at
basically you build the stuff and then when you save it and want it somewhere else too, it builds automatically?
or how does it work
I'm a scrub and I still use them for like 8x constructors or multiple smelters or whatever
It's building a bunch of buildables much like just one buildable, basically
Plonk tons of shit down in one go
thats primarily how i use them
Words like that were a lot more fun before the internet was big. I used to read new words and just pronounce them wrong until I embarrassed myself in public but now I just google pronunciations which is way less fun
I use them for rail pillars and that's about it
for all I know that's the correct way to pronounce it, just thought that was funny π
I like to build my factories "organically" on a whim, they have more character that way
cANT REPLY THERE LOL
i build most of my machine blueprints like lego pieces that snap together with the auto-connect feature. this basically means i can set up blocks of machines very quickly, with all the wiring and belts already connected
#screenshots message - but yeah, you build it in the blueprint designer, save it, and then it'll be available for repeat building
lol yeah you get the notification but it gets nuked instantly
im guilty of t hat too
lol both seem fine
Rotorical is also a great word
i have 193 awesome tickets 0.o
im just shy of 500 i think
1.1mil points a minute
Wether you get the words right or not, never have any ragrats for trying.
im on like 26mil per ticket now π
Gay men, brother
well, lucky you, mine cost like 100m each
Exactly! take a look! it's in a book! reading raaaaaaainbow π π ππ ππ π
dammmm
I largely ignore tickets after all the awesome shop is purchased
purchaseed
I want all the trophies haha
jeez lol
I get that. I did that to when 1.0 came out ^_^
I get all the statues and then I get as many of the cheapest statue as possible and put them everywhere around the hub
i already have all statues though
i left my nuclear math on my thumbdrive..... on my desk at work
but i want to fill my hand slots with golden nuts, except for 1 slot for the coffee cup
I'm too indecicive for this game heh, idk what to buy. need some better styles for stuff
buy everything
-# sliding doors are unhinged
and like I don't even have beam supports gonna get those for sure so my next railway isn't a stupid sky bridge
ba-dum-tss

Ask one of your coworkers to email it to you. If they do report them to IT for plugging in a usb drive that they just found lying around
Terrible. 10/10
I probably should have got this double ramp before I made huge ramps in the sky that I have to look at
at least have it clean looking instead of all jagged
this was my solution this time
made it a bp
Ive never powered a nuclear reactor.
ive only used rods to power drones
looks pretty clean
I gotta figure out a blueprint for supports for a train track at some point but I have my train working to bring rubber and plastic for now so I'm not too bothered
i use to much cement in my builds. im making 1000/min
man I make like 20
Regarding programmable splitters, if you have the input overflow + item like iron rod would it only filter iron rods in case of overflow?
no itll do both
you mean one output iron rods and one overflow? it will send them all to the iron rods one until its full
hmm.... does any undefined mean overflow will continue on?
No in 1 track have 2 filters overflow + iron rod
Though it seems it doesnβt narrow the filter and treats it as 2 separate commands
Overflow happens when the otehr outputs are not available.
Rods selects rods
so all rods will go through that output plus the anyitem that has nowhere to go
I have mine setup for like, iron rods left into a container, any undefined straight to let other things go to their storage, then right is overflow to go to an overflow belt with a bunch of mergers
so I could do left iron rods, straight ahead to the other containers is overflow? and stuff that isn't iron rods will go there?
and then directly into a sink instead of having a parallel belt with mergers for overflow?
I just realized you said programmable splitters, I don't even have those unlocked I'm no help lol
they are the same as smart plitters but you can assign multiple options to a single output
All good itβs just I though programmable could filter more accurately but for 98% of my use case smart is sufficient
yeah I get the general idea but I've never used one
I haven't had much luck finding automation cases where programmable splitters are superior to smart splitters using only vanilla tech
I used them for my Mall back in the day
yeah what would the use case even be? splitting up sushi lines into more sushi lines?
or Suchis into regular
I'll occasionally set up a big dumb container that will split everything I actually want in my inventory one way and all the garbage that builds up in there the other way just for a quick cleanout
but actually leveraging programmable splitters always seems to involve some other piece of modded tech
but if you're going into regular belts you only need one thing per output?
useful for feedback loops
just for a bit of compactness, instead of multiple smart splitters
Maybe I'd have an easier time visualizing it with a practical example but I suspect whatever problem it's solving I found some other way.
you can for sure solve it with just smart splitters, just less compact
whats the practical example where the programmable splitter is shrinking it though?
other than the manual inventory sorter I mentioned
something like this https://www.youtube.com/watch?v=pV6b72xF8pc
I guess I just never design myself into that problem but okay I see the point
its just the convenience of routing the overflow to one belt instead of two
The only Time Iβve used a programmable splitter was in my meat grinder to split up the enemy parts but all it does is avoid one smart splitter
i did that on purpose because i normally dont do stuff like this at all
Basically, yeah. If you go heavy into sushi processing that can be useful
huh, your train can't run you over?
It's pure convenience -- anything you can accomplish with a Programmable you could also accomplish with a collection of Smart+Mergers
But it can be handy especially in cases like building Central Storage and whatnot. Plus the model/animated-texture looks cool. :)
I've used them heavily paired w/ mods. All kinds of applications there depending on what you're running.
On my last Central Storage setup I'd have bulk sushi deliveries being dropped off by vehicle/train/drone which would get sorted out into individual sushi belts per "floor" of the storage, for instance
Programmables just let all that process take a bit less space
dying to fall damage when you have a jetpack is real smart
could petition CSS to have FICSIT add an emergency tank that gets drained before splat
tank wasn't even empty I just didn't think I was going that fast XD
one of those strong hogs that drop 5 materials combo'd me off the ledge and I was flying down a 4m foundation ramp lol
I was implying an auto-firing of the jets to protect FICSIT property.
cleaning Pioneer guts off of an expensive jetpack is not efficient
that sounds great lol, late game jetpack upgrade
man making a sky bridge over to my oil sure showed me what a bad job I did exploring, there are hard drives and slugs the whole way here
slugs are everywhere, thats not particularly shocking
yeah, more the hard drives. and there are sloops and mercer spheres as soon as I pull out the scanner
I have created a quantum hog, somehow when the hog was in its rock throwing animation and got hit by a poison plant each time I shot it for a solid minute it would teleport to another location
either that or you found a herd of invisible hogs
i keep finding my self overwhelmed during phase3 not sure what to do , lol
automate all the new stuff you unlock, get a train going to where your oil is
can polymer resin go into awesome sinks?
ye i mean know about automating everything, just not sure where to start and if i wanna build fancy or just get it automated asap or focus on MAM upgrades etc ^^
you can just feed manufacturers with containers to finish the ACU and modular engine if needed, I had so many extra things laying around that it was a non issue
yeah
ok
I automated as much as I could first so when I explored or built my train line I was producing the new stuff like computers and heavy frames
Just about everything can go in the sink. It's only the stuff you really want to put in that can't go lol
but I had to bring plastic back to my starter factory myself using hyper tubes lol maybe a train first would be smart
its going to be a pain automating ACU, but i have to do it because i need it for phase 4.. wish me luck
if you're making tons of resin you might want to set up some plastic/rubber refineries though
yeah I'm gonna worry about that later lol I'm still exploring, haven't set up aluminum yet
assume I'll want a factory automting all the space elevator stuff for this phase
wait what milestone do you have to unlock to be able to automate aluminium?
soon as you finish phase 3
ah okay
I got impatient and container fed the ACU and modular engine so I'm done
Holy. Heh heh. Finally.
That was no fun
Power grid is fixed. Went from 6 or 7 to 3.
Thank gosh for the interactive map giving you a layout of yo stuff cuz I woulda took days to do that.
Hyper tube canons!!!
Build some moreeee
Those are fun. I just have a net of em so far
No cannon or accelerator yet. Can't figure it out how to boost up.
I have 2 at main base (I have learned how to go anywhere on the map with them through many Fiscit biological resources)
Itβs about the tubes, you build supports next to each other, remove every other support and delete the outgoing end of the hypertube between them, after that how many hypertube entrances you add is up to you
I donβt know how to
Make the centrifuge yet tho
Ok. I think I got an idea. I'll try that later thx.
Gl
you want a video that shows it?
smart, more of a reason to keep using factory carts to get around 
Haven't even tried one of em yet.
sacrilege! blasphemy! you should unlock them next π
I have
Part of Factory Carts Are Keto Friendly just died.
Nah this is my life's work. I'm just here to spread the good word of carting
and to make sure people know you can eat them even on certain restrictive diets
I'd rather fly around with a powerline. Lol.
Anyone know how fast the elevator is?
a bit slower than a factory cart
so, about 40 km/h?
Probably a question more suited for a pirated channel and not the official Discord.
do you not know where you are lmao
Plenty. And none of them are on the official Discord for their respective games.
why would you even pirate satisfactory? and a terrible question to ask on an official discord.
I took 2 hours, finished up my copper processing for my computer plant. Now all there is to do is completely reconfigure my train setup to get input into it for plastic, crystals, steel pipes and reinforced plates
cuz i dont got the money for it?
Easy π
I just made a 131 km long elevator and I think it's going to take hours for my corpse to arrive at the top
You could always sell your plasma. That would buy you a lot of games
then learn how to make money. doesn't take much these days. but don't be asking about pirated games here on the official discord. It breaks TOS rules and will result in a ban
Yeah, it's not that hard. I'm just bitching
"I'm this far now. Only the rest left" π
Yay trains! That sounds fun
my only answer to that question as i did pirate it before buying is to test if my laptop can handle satisfactory and if i would enjoy it past like 10 hours
but i did save money and buy it 2 weeks later - which i almost do now for all my games as i have so much bought stuff that have barely any playtime
And that sucks.
But this is the wrong place for any talks about piracy for this game.
idk why you wouldn't just try mods and see if it works if you're gonna get the game for free anyway
Gus should join the satisfactory modding server so he can get banned there too.
if you're going to pirate games you at least need to get a level of meta with it to make it interesting. Like pirate Sid Meiers Pirates to play as a pirate while wearing an eye patch and a hook hand
I miss IRC chats when you could see when someone got muted, kicked and/or banned.
...And hit with the occasional trout.
Pirate games? nah, do piracy in games: install eve online and join the goon squad
can the jetpack take fuel from my dimensional depots
No
Has to be in your inventory.
there's really only one way to know for sure and it's to exhaust your fuel at max height and see if it refills before you hit the ground
Just make sure you have enough air-time to fiddle with it.
similarly, can i use bombs from my depot?
I donβt think the depot works for anything but crafting and building
It can store those things so you can drag a backup into your inventory
But canβt auto afaik
Sure you can, drag them into your inventory and bombs away!
packaged liquid biofuel is ideal for vehicles and jetpacks and stuff right
nope, it's not fully automatable for vehicles and while it lasts long in the jetpack you can have better flight speeds and controll with other fuels
so what is better?
Nothing automatically leaves the DM. Storage only. You cannot consume from it.
Unless constructing something.
for height, turbo fuel, speed and controll is ionized fuel or regular fuel if you can't get that yet
green spiders are jerks
I am inbetween. Rocket fuel gets you places.
and vehicles run the same on anythiing you put in, so anything you can automate and stuff in there is the best for you
Just do note that uranium fuel rods turn them into rmoving radiation spots
rubber is kinda useless for me rn when do i get a use for it
You get many uses for it soon after yyou get it, but you know theres a wiki?
You can find all this info there with way better formating and less typos.
And less opinionated π
I noticed the same, all the stuff you automate in phase 3 wants plastic
All that plastic wasted into making those modular engines, WASTED I say!
fair enough lol I figured I missed something
all the non space elevator stuff at least π
FICSIT does not waste.
Sink those modular engines
I still have so many space elevator parts stockpiled incase I want to container feed them for some new parts lol
worked out good in phase 3, I had so many extra automated wiring and smart plating
is there anywhere where i can send images? ive been stuck on this thing for like 2 days and idk what to do lol
I set my space elevator requirements to x25 so my friend won't just slap some sloops to a manufacturer and haul the needed stuff by hand to it and skip the automation.
if you have questions and want help, consider #1038092680493801533 ?
most other channels support images, pick an appropriate one
is er crate lake a good place for a coal power factory
I think I saw a mod that permanantly marks resource nodes you walk past I think I might grab that... I don't want to use the interactive map I feel like a cheater lol
(in particular don't use #screenshots for questions)
I used a map to find SAM when I got annoyed and I wish I just explored more first π
Sure, although later in the game i almost always convert it into my aluminum factory since it's close to the red forest biome and has a lot of water
er ok im like at the nothern forest but no big lakes have any coal nearby so
Nah that's the one I don't care about looking up lol. The rest are a fun treasure hunt. There are not many good SAM nodes tho
eh I didn't need a special node just wanted a little bit for research
That's basically satisfactory in a nutshell, very rarely will you find all the resources you need for anything in one place, satisfactory is a logistics game
would have found one nearby if I went in the caves
coal power's got a few good spots not far from starting locations
did you start in the grass area? there's a pretty clear place for coal gens
Yeah, that's the one I use if it's in the ||Rocky desert||
lol ok but if u were at nothern forest wher ewould u put ur coal power
river to the west
it's north of the starting area, there are like 4 nodes, you can run belts a few hundred meters to a lake
it has coal, it has water, it's the usual distance
I was going to make fluctuators in my computer factory but like, no. I can just make them from a crafting bench with my Awakened SAM DD setup. I have 3 inputs because I wanted to be able to craft from inventory without it running out
Maybe later
Either at crater lake or the rocky desert spawn point
but only until i unlock oil, then i'd scrap the whole thing
rocky forest is quite far away soo ill do crater lake
crater lake is fine to get you through the early phases
The Crater lake SAM node is tempting to use for my computer factory actuslly, wait. No. Don't give me ideas. I can't make it more complex.
On that note, it's crazy just how much having just 2x power consumptions warps the game completely
;-;
I'm on 75% :p
i've got 32 coal generators up right now and i cant even finish building the phase 2 components
#screenshots message this is the best coal spot in the game
75% as in it's less power consumption? or 1.75x
It's been an hour, and my corpse is still just nodding in the lift, still going up.
Why? There's absolute buttloads of coal everywhere except north middle and SW corner of the map
Less lol. I'm doing my "no-stress" run. I also have "keep everything" and "pure nodes" on
I plan to do a challenge run next
Oof, i'm doing 5x phase amounts, 2x powr consumption and randomized nodes
This is my second playthrough but I only got to phase 4 unlock last time. I plan to go all the way this time
I kept phase amounts normal, and I wish I increased it honestly. That part of the game is fun and too short if you have a good setup
But I'll be doing infinite runs of this game so w/e
I'll get to it in the next 20 years lol
eh, it's a bit of an eyesore for me, once i get into running 100 fuel gens the coal gens output is irrelevant so i just take it all down
"randomized nodes" is so good for replayability and I can't wait for that part of my next run
it's created some interesting situations in my current playthrough
1 uranium node + 4 SAM nodes in the grassy hills spawn point lol
I spawned into an area with no iron, copper or limestone in about 1,5 km range.
Playing the same game for 2 decades is crazy
I use keep everything too. it's not like it's hard to get your stuff back it's just tedious
You get the exact same number of each node, so that means there's somewhere on the map that's jam packed with iron, copper, and limestone
Yeah, too bad that wasn't my starting location, I decided to reroll instead of walking.
I do wish the purities was also randomized, or maybe i just didn't change that setting
Totally reasonable I'd crash out if I had to play a map without any walkable resources
Heh, I'll still occasionally play through a game from my youth. First-play-to-most-recent-play on many titles would definitely exceed 20 years many a time for myself. :D
The spaghetti MUST flow
I still sometimes play Age of Mythology which is one of the first games that really captivated me. But for 20 years straight, whew
I keep coming back to runescape lol, past 20 years by now for sure
well yeah thats one way to say it
I would comment on playing a game for years but then I think how I started playing FF7 when it was released and still play it. I feel old.
i awlays start in northern forest cause everything you need is decently close
like its all within trucking distance
i stopped in 2011-2012 when everything went to shit, every once in a while i log back in for vibes, then wont log in again for another couple of years
Rate my setup for my next run (note-, it's meant to be different, not hyper challenging);
-Randomized nodes, prioritize normal rarity nodes (question, is this close to vanilla disbursement?)
-More Normal nodes (I don't like poor quality nodes but don't want to have all pure like this again)
-"Keep inventory" off completely (currently on max)
-Power 150% (currently doing 75% so this is double for me)
-Space Elevator Parts x5
-(self-imposed) Space Elevator Parts factories have to be permanent and always on, and setup to a sink when not being used
-(self-imposed) minimum crafting bench use, only when necessary.
mfs really be out here doing satisfactory challenge runs
I did mine with 25% power usage but with pure nodes and 25 times the requirements for space elevator it makes you go for larrge scale automation, and ofc random node positions.
The only resource which isn't majority normal rarity is iron, which is majority pure. Quartz and bauxite are tied rare with normal. I would personally hate power 1.5x since it throws off some of the recipes like biofuel. But it's totally valid.
Minimum crafting bench would drive me insane though, that's my crutch. Good setup, maybe consider higher on the elevator parts though
In the satisfactory discord of all places, I should have some shame
My self imposed rules are no using build to climb, if i can't get there with my current gear, i dont go. No structures breaking physics (nothing floats, everything has to be structurally logical)
also i don't pick up items frm crash sites unless i can already manufacture it myself
and no doggos of course
Counterpoint - that's what the self imposed "always on and sinking" is for, to keep the fun going because I like the space elevator, so I can look at my factory still churning out space elevator parts and pretend
But I'll still have access to the next phases
meanwhile me #screenshots message
i will build a factory for them, but not before i have everything unlocked
Does Coffee Stain plan on native HDR implementation?
seems unlikely
@short fog how do you make roads that look like that
probably would have already
That is one to add to my list. Sounds fun
Sounds horrendous I won't lie. No foundations, power poles, belts to climb? And you can't even get a headstart on the MAM?
Thats unfortunate, its a very beautiful game
And how do you plan to access that SAM in the middle of the void and the one on top of the tiny spire since you could hardly make something structurally logical to reach them. Both are pure SAM, can't miss 'em
you have a Asphalt thing in the Awsome shop with this you can make the texture and then use some markings
Wish there was an "L" shape for the zone foundation patterns
Nope
can the jetpack use packaged fuel?
cause for some reason its only letting me use biofuel
oh nvm
click the cog and select which fuel
I don't need it to be perfectly sound lol, if i can add some pillars around it's fine
wdym sam in the middle of the void
he prob means the node on the tall pillar to the west of the void pit south of red forest
ah
packaged fuel is truly one of the worst feeling fuels for it though, trash burn time and elevation
Do I? I thought there was one inside the void hole
there is not
i dont really have any other fuels so its the only one i can automate rn
packaged liquid biofuel
cant automate it
you basically can
semi-automate it to the point where you only need to toss leaves or wood into a container
you spend like 5 minutes gathering biomass for hours of flight time
liquid biofuel is the way to go
for sure, goated burn time
That would be great if my world had any biomass left
creatures
well you probably dont need liquid biofuel, do you
just make biomass from animals :p
That would be great if I had any animals left
also an option
dont certain ones respawn???
what you do, mod out all the spawn points?
Only if there's no machines near their respawn points
what you do, cover the entire map with machines?
i dont think thats true cause my oil farm is constantly swarmed by spiders
Maybe you haven't filled it with machines enough then
0% chance you cut down everything on the map. I use mega chainsaw and I have hundreds of thousands of biomass worth of mycelium, wood, and leaves. And I haven't even cut down a whole biome worth of forests.
powered machines not idle (since idle basically use no power)
I cut down the entire red forest to make a warehouse
Nobelisks
It's and LOTS of nobelisks
And lots and lots of time spent demolishing everything
honestly i feel like regular fuel is plenty
i mean, you surely have rocket fuel by now so you don't really care anyways
Well at that point package yourself some turbofuel
I don't care about nature correct, I demolish it all
The ideal world is one without trees
My 7.5 GW liquid biofuel plant isn't even beginning to make a dent in my biomass reserves π©
hey guys, is there some speculation or some mention when the 1.2 releases ? thx
is there a way to make hunting mercer spheres faster? i have the object scanner and radar towers but it still feels like im not finding enough
you know you can play 1.2 right now yeah?
use interactive map i guess
I use the collectible indicator mod
or wait until you have rifle + jetpack + rocket fuel
Works with all types of collectibles and is customizable
i have jetpack+fuel+nobelisks
yeah ik just want to play the stable to be sure, playing on dedicated
protip:
You can use rigor motor to get more out of the existing stators and rotors
Protip : you can use protips to help you with your gameplay
Protip: shoot the enemies until they are defeated
Is there any way to install both stable and experimental at the same time on steam?
Install version 1. Copy the folder, name it something else. Update to the version you want. Whenever you want the other version, swap which one is named normally
finally, after 22 hours i'm done making 5k smart plates for phase 2
Sheesh
yeah...5x phase parts with 2x power consumption is crazy
i can't really scale it up any further
π random crash of pure virtual function being called (guess I gotta find out whatβs caused this) see ya later
Are you teleporting between biomes?
Seeing the 62'500 versatile frameworks required for phase 3 made my friend make a whimpering sound, close the game, and leave the call.
Hyper cannoning though the crash occurred during normal sprint sliding, maybe the renderings crashed it late
at 5x?
12'500 is going to be tough on double power consumption
nope, 25x
Extremely old bug, I don't know what the fix is but it only seems to happen when teleporting between biomes, respawning between biomes, or hypertubing yourself at lightspeed
I dont like how the converters look on power grid
i think i'm going to spend a few days working on a massive power plant
i love the converter animation
Maybe you were just unlucky, run it back
Fair enough, thank you for informing me
how massive? love massive
why does the dune desert have so much iron??? π
because you can make a lot of stuff with just iron
you can finish t4 with only iron i think?
its not unique in that, iron is plentiful everywhere
ok but its got like half the iron nodes on the map from what i can tell
once you get enough wire for a mam
uhh, probably gonna aim for 1200 or 1800 turbofuel/min
lightwork π
just teasing! thats good though!
i'm not even sure how many batteries i'm gonna have to fill up just to start that kind of factory
my small power plant is 1800 rf/min
my big boy plant is going to be like 1.9TW of power generated
(its only net like 1.2TW because itll burn around 700GW of power just to keep it running
hallo evryone
yeah i haven't given much thought towards the scale yet
My small power plant is 1560 compacted coal/minute. Haven't started turbofuel yet, just sunk the coke π΅βπ«
but i'm going to make it as big as possible
Greetings.
i made my first aluminum factory but i dont know why its so hard for people? where is the struggle usually? i had no issues creating aluminum luckily
where youg etting compacted coal from if youre not making tfuel
Ominous.
its the water
most peole struggle with water biproduct
I think the point is it's gonna piss you off sooner or later.
fair enough, i just ran it into some coal generators
the issues are if you try and recycle waste water, some people dont know how to optimize the fluids
Noted.
Dealing with the waste water, not backing up on silica or any of the fluids
bad, you should be recycling the waste water
Dutily noted.
people want to plug it back into the system directly, i also directed it elsewhere entirely myself, that makes it super easy
Coal and sulfur
VERY noted indeed.
I usually just find some limestone and make wet concrete with the waste water tbh
if you dont want the hassle though, my go to is a pure recipe/wet concrete
but i've made some waste water loops
pure ingots 
Also I have a normal fuel gen setup...should I js compactly coal it or nah.
im processing all 12300 bauxite rn, it uses all the waste water
Aka make it a turbo fuel setup
Wtf isn't that like 50k aluminum
i thought about that, but for me it has no point really, my water extracters do the work and i dont want to mess with loops and priority systems, running it into coal plants works fine π
its fine so long as you remember to sink the aluminum output or else itll back up and then wont ever come back on properly
hey can someone help me out with a nitrogen transport line? I need to transport a bunch of the gas half way across the map and Im not sure how I should do it
no need for prioriy systems?
Overflow sink right?
package it transport
drones
yes
says who, all solutions are valid
package and drone^
dude i was just messing with them
fair enough
Drones actually gonna make me so happy when I get them
Are they faster than trucks?
yes
should I do a large train line for it?
not over the top enough to easily tell
are rotors used for anything beyond early game? or can i run my assembler into another assembler of smart platings to save space and effort?
drones are faster, but only carry 9 stacks
Ahhhhh now I don't have to belt and train shit.
i like trains :3
It's used in some things
Drones are great but they don't move a lot of resources at once
anyways i also finished my 10 p/m RCU factory, i fear i might have to upgrade it in the future
absolutely used for the rest of the game
Always useful to have some rotors left behind
I was thinking that ngl, could you help me out with the specifics?
like what?
Oh really??? LOL!
Use blueprints
how much nitrogen? how far? how many trains do you want to run?
id recommend using blueprints to make the trains neater/easier, but the way i did them was awful (they look very nice) but took hours
right now we have more drones than trains π
shut up!
Yeah a lot of stuff, you'll need thousands
that was your fault Deaf!
so run into a storage then assembler of smart plating?
1.250 a min, and im running it from the closest node to the canyon that seperates the forest from the desert
And their big brother motors is also a bottleneck
uh huh, mr. "it's too close for train"
i mean thats up to you, you need rotors for building, so id recommend planning to store a certain ammount/min and then the rest can go to whatever you wanted
they were like 100m!
as with anything else in this game, its more useful to have ongoing production rather than a storage box (better, have both)
idek i think how im doing it is inefficient af but i have no idea how i would make it better
If you don't have a box for overflow of each thing (and a bit extra production) I question your choices
trying to visualize that distance, i will always recommend packaging nitrogen, it compresses it and then you can transport it on a freight train instead of messing with fluid mechanics on trains
idk how to do that, i have my iron being max produced properly but for my reinforced plates and rotors its just a storage box going into the assembler
how many trains would I need for this tho?
realistically? 1 train with 2-3 cars should be pleny, i assume if youre doing nitrogen you have mk5 belts?
each item car can easily handle your max belt speed (just build a buffer)
and nitrogen compresses 4:1
Would this work to split 360 per min into 120 per min and 240 per min? (the belt at the bottom is 360 per min and the one to the left is the one that needs 120 per min and the middle one gets 240 per min) #screenshots message
so if youre moving 1250, thats 312.5 packaged nitrogen/min
just have 1 train with 2 cars, one bringing the nitrogen to the factory, and the other bringing the empty packages back to the packaging plant
alternatively, you could use drones, but most likely you will need 2 drones going each way because that is too close for drones to be super effective
so just have the train bring back the empty cans?
id absolutely recommend that
im bringing the nitrogen from the top left to the bottem right (most recent immage in screenshots)
nitrogen requires aluminum packaging so i dont like wasting the empty containers
you always CAN use drones, you could even use factory carts if you want
guys what to do when my dedicated server keeps crashing. save file is working just fine
but id say trains would be best for that
is it possible to put the cans back into the same cars or should I have a car at the end specificly for the cans
not possible
or if it is, its a terrible idea
just have 2 cars on the train
1 for the packaged nitrogen the other for empty cans
Yes
Hey short question: when i select random nodes in 1.2 does that also change the amount of iron nodes overall or they are just swichting positions?
Just positions
Tyvm
You could have 2 stations on each end? One empties and the other fills. Only issue would be if the system got clogged up.
alr, last thing; do I use 1 rail or 2 rails
i think its supposed to keep the ammoutns the same
the best answer is always 2
if you have 1, you need to have overtake rails if you end up with more than 1 train on that rail
overtake rails don't work cause train AI is lobotomized.
i run tracks across the map and then hook stations into the central lines (so i have a 4 rails spanning the map) and this lets the train always drive on the right (or if youre weird, left) of the track
didnt know that, thank you!
i havent tried monorails since the trains could just clip through each other
I have closed cuircuts of rails for each group of items being transported
I dont wanna deal with the confusion of running cross map rails
i personally dislike that, it ends up with more rails being built, but tahts fine
Same, had to learn that the hard way a while back.
tbh, youre moving low enough quantity over a short enough distance, you would be fine with a monorail and single train
but id never officially recommend that π
ill run the double rail system
im struggling with my rails currently, signals make my brain hurt with my rail design...
just study electrical engineering and come back to the game after a few years
jk jk
yeah...thats what it feels like
replace electrical engineering with factorio
anyone that knows how this works able to maybe watch my stream and tell him what im doing wrong?
because it's lowkey what it is, it's abstract and not at all intuitive and you really just have to put in the hours and sit with your focused thoughts before you can reliably manage signals in even a small or medium sized network
factorio has a depressing lack of doggos
You just need more time in it and the spitters will look more and more like doggos by the minute.
signals are pretty easy?
block makes a block.. path lets train reserve a path through
unless youre doing high throughput intersections, blocks are all you need
yeah, sounds easy...but its not xD
the phase 3 parts actually dont look too bad
And intersections are easy as well, path on the input, block on the output.
it is pretty easy... whats going on?
bunch of train wrecks
only main issue is if you try and place the signals where the track splits, it can have "looping" issue
can you provide screenshots or something?
i have only ever had one train wreck and that was because i was driving the second one xd
im gonna try again, i just blew up all the signals to start over
e.e okay
good thing the game doesn't nudge you to place them there by snapping or anything. 
so how exactly does truck automation work? like is there a path i can make them follow
build a path and set them to go on it like trains.
exactly...
you drive the path if youre in pre 1.2, if youre in 1.2 then you place the path like trains
Path yeah, but make sure they have turn around room and one going one way, one going the other
Oh I never messed with them before
oh i drive the path? neat
I didn't know it was different even
so can i have a bunch of trucks driving the same route or no
Yes
1.2 just nukes the old system and turns trucks into trains where you can't controll where the signals go.
Spicy
hwo do i leave truck
π₯π₯π₯΅
oh E
how do you remove a material without dismantling it
you save the path and then can load it in other vehicles (including factory carts π )
remove? what do you mean
to go back to the default foundation
nobelisks
I think you can use the customizer for that?
there's no option for the default one
yeah just select the standard foundation material
its just called ficsit foundation...
there is none
It ain't on the list ...
Just checked.
That's a nice small oversight from the devs?
how do i put fuel in the truck
the back
how do i make it move then
put fuel in it and hop in
ah i put it in the container
yes
Yeah
In the customizer material tab?
yea
All the more reason to love our oh to experimental 1.2 fork. 
maybe trucks arent for me cause im a really shitty driver
Go to experimental and you can just build the paths for those trucks.
I mean one box after the output (only one per item, not one per machine) so you can steal from your machines and not have to hand craft building parts
Yeah but you overcomplicated it. Mk2 belt for the 120, whatever for the other one. Game enforces the limit.
ok how can i split 120 items per minute into 67.5 items per minute and 52.5 items per minute?
smart splitter
yo anyone w
i havent got that how do i unlock it
i want to start a new game with someone
Regular splitter
yeah that too probably
is there any french ppl that want to play ?
good chance it doesnt need to be exact
with manifold you can jsut use normal splitter
Machines take what they need, the rest keeps moving, hook stuff up and it will self-balance
I would say DON'T. Just split two ways. When the buffer stack inside the machines fill up they will automatically fix the problem themselves.
priority mergers are pretty cool ngl
Well if you donβt have smart spliter set the one constructior to set value and all remaining resources will go into the other machine once the first one fills up
#screenshots message im trying to do this
just split it in two and then split the other line 3 times in a row merging one side a daisychaining the other and on the last one maerge the 7,5 it splits into the other line.
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
If it needs to be exact.
It doesn't
only thing that is even worth ever doing load balancing is like nuclear, and even then its like.. eh
Unloading trains too 
honestly should i use trains or trucks for this #screenshots message
well im following satisfactory tools so i think it has to be exact?
it doesnt
oh ok
copied the message id instead of the link on accident
I think you missed the point. Two smelters can feed into two iron plate constructors since it's a perfect ratio, the other two should be fed to the other four machines using a splitter so that the internal buffer stack lets the machine balance itself without balancing the inputs.
do you have mk2 belts
i have mk3
wdym?
ok ill try that and send a screenshot
load balancing is pointless for trains...? just have double belts going into isc buffer then outputting (ideally 1 belt max) but up to around 75% of best belt*2
not when you have 8 platforms and need to feed 10 machines, for example
what is an industrial storage in front of a train station if not buffered load balancing?
would not work for me
i need exact ratios
technically ig its buffered laod balancing? but not in the way we were discussing, load balancing is splitting a belt that is 50.4/min into 120 generators lol
wdym
do you even need to ask? he's clearly insane.
I don't need a screenshot, just take a moment and think about the logical layout of a production line because this problem will pop up with literally everything you build that has more than two steps.
If you need a whole machine amount of an input and a fraction amount of any of the following machines, a splitter is almost always the way to solve that problem. The fractional machines start out taking half the output, then once the one using less fills its buffer stack the other will take more than half. The game will do the balancing for you.
we will use my aluminum for example. I have 2070 coming in from my bauxite processing for fmf, its 3 600 belts and 1 at 270, they have smart splitters and priority mergers setup so that all belts ALWAYS are at the correct speed and all machines stay full. technically its a manifold though
8 belts to 10 manifolds wouldnt be hard with some overflow splitters on 4 belts merging onto a 5th, and just make it twice
Guys is there a way for fixing scanner and radar not show already taken hard drives as still valid targets?
that too
Is there any point to this besides making your power graph less spiky?
Well I guess with bauxite you have to get rid of the silica but other than that
I mean it's very easy to keep manifolds filled w/o pmergs, no idea why they are there
so i have to split 4 smelters into 5.75 constructors. (2.25 and 3.5) is it easier to just merge all the smelters outputs into one belt and manifold it across all 5.75 constructors? or do i just do what you said
idk man, it didnt work without balancing it, i had a manifold type system, the machines earlier in the manifold kept eating most of the coal, my train seemed to sit too long, and the resource at the source started getting sinked
yet now it works perfectly
explain that atheists
Yes. (both are fine, up to your belt speed limit)
power grid should NEVER be spiky
i have mk3 belts so that will work thank you
and i do that because i need 2070 aluminum ingots for 77.5 fmf/min
once again, yes, a manifold works here, works essentially everywhere, you don't need to keep asking π
okay i just need confirmation from the pros
power graph should be a smooth line, if its not you have some issue with the power production
is there any french ?
a manifold works everywhere
now, the consumption isnt always smooth once you hit particle accelerators, but it should otherwise be smooth
t9 items also make weird consumption graphs
I'm really not concerned about a 0.1-2% variance in my power production. But I meant consumption.
Yeah
Any tips on how to rotate foundations smoothly?
Dylan is worried about consumption rate and I don't see why it matters unless you're blowing a fuse
hold ctrol while spinngin
or try to build on top of another object, sometimes barriers or beams allow smooth spinning
hold ctrl for 5 degree rotation
I assume it's so you can prioritize using what is already in your factory instead of imports but I don't use them either
i tried using catwalks but it doesnt let me rotate it
well uh.. spiky means you messed up somewhere in production of the power and usually are much more than .1-2%
doesnt work :|
im not worried about consumption? i said production should never be spiky
just about anything like tha tcan be done wit ha smart splitter
hold ctrl and mouse wheel to rotate
spin it on top of an existing foundation
yea i know but it doesnt work
I have a continual variance between 10-130MW in power production on my 21 GW network using only coal, compacted coal, fuel, petroleum coke, with backup solid and liquid biofuel. I tried troubleshooting it but at some point it just doesn't matter and I ignore it..
or on top of a beam/barrier
it absolutely works
it rotates the thing 90 degrees aka not useful π
post what you're trying to do in #design-and-architecture
then you're not holding ctrl
i am
when you load a blueprint inside the designer, how do you get rid of the designer itself cause it says "cannot dismantle with building inside"
i even changed the crouch button to a different keybind to see if it helped but it didnt
Could use it to force the output silica from aluminum to be used first
i printed 3 coupons yesterday from the sink and i was never able to find them, anyone know where they couldve gone?
In your inventory
they arent
Did you pull them out of the sink?
put exactly what you need onto the belt in the first place. You have fully control of that with clocking
yeah
Checked for chest on the ground?
show how you're trying to do it in #design-and-architecture a channel for tha where you can put images
okok
10-130 is very weird numbers to be dropping out unless you have something wildly underclocked
Yeah I gave up trying to figure it out
My guess is that I accidentally dragged a slider on a coal or fuel generator somewhere
ive sent it
trains braking?
I don't have any trains set up yet
Actually I don't even have trucks lol it's all belts
Hewwo
It didn't sink in just how much iron the desert gives you until I unlocked the hoverpack. It's crazy
an ocean to make it ppure too
Council what is most optimal the sloppy or pure aluminium recipe
yessssir
optimal? in what sense?
i use sloppy electrode pure, its 1:1 Bauxite to ingots
doesnt need silica, just pet coke bauxite and water
Reducing requirement for rarer nodes while still optimising production
i mean, tbh aluminum is kinda limiting in my world atm, i needed a lot for nuclear
but, sulfur (and sam) are biggest limiters, so not doing the instant scrap alt saved a lot
I see
Iβll build the factory towards sloppy then and see later if I should rebuild
sloppy turn 600 bauxite into 720 ingots i think if you use no other alts in the chain
yes. but with pure (to remove needing silica) its lower
(and electrode scrap alt)
its 3 alts that i said
yup
why wontit let me load cargo into the truck
is the truck station powered
yeah
I have 500 hours on this game and I'm not past tier 8 is that bad?
thats fine, no race
its just not working
is it set to load...
no, you're fine, i am at 1200 hours and i just finished phase 4 xd
yeah
I unlocked the blender like 50 hours ago and I still dont know what it does π
I keep trying to make all my factories look good
it blends parts, like oal and sulfer to make rocket fuel
or Nitrogen Alum and HMF to make Fused frames
B l e n d. C o n s u m e
Bananas with soda and strawberries
a little yogurt
mmmmmm
Is there a command to set the gametime to night?
Or change how long daytime is?
I dont like how days are like 1.5 hours and night is like 15 minutes
whats not to like
Why would you want a long night lol
Welcome to being on an alien planet with a different day/night cycle :P
Because daytime sucks
Daytime is great π
building in the dark sucks
I use the mod skyui. Im still recovering from eye surgery. Having it day all the time helps reduce strain
Hope your eye(s) is doing well friend
Is that useable on the new experimental mode?
Also hope ur eyes get better
Ya no mods for 1.2
Eyes are fine. It was corrective surgery. Healing will take 6months thats all
Oof
#screenshots message anyone
Cannot
bruh
Might be a mod out there but not in the vanilla game
Paths going in, blocks going out of the intersection @royal mortar
I just noticed how crazy the entry range is to vehicles, I tried to open a crate 50 m away from one and got into itπ
#screenshots message oh cool
Looks like a toy I had growing up
go stand under it and maybe Dio will apear with the rest of the road roller
i did that
and yet it says "Signal loops into itself"
And the signals for the intersection are not at the point where the track splits?
they should be
wrong direction, now the signals are after the track splits
they should be away from the intersection and after the sign with the arrow that indicates a track split
that's where the signal snaps in, where else could i place it?
a meter or so past the snap point
principal difference between path and block signals? not being able to understand them
cool headache you got there
is it possible that those 2 t junctions are too close together?
Right lads Iβm at an impasse got an alternate of silicon circuit board orrrrr 6 inventory slots
Mercer spheres made inventory not that important, least that's my opinion
Logical
not sure if someone already answered, but move them a tick out from the actual points where the tracks meet. probably the signal bug
The amount of times I've casually fall damage clutched via tractor is ridiculous lol
hey all, started doing oil and theres some crude "nodes" which i cant place an extractor on. they look like they have explodable rocks around the node, how do i extract the crude?
by exploding the rocks ?
can you find those nodes by scanning?
i cannot
i take it i havent unlocked somethingf
Those nodes are used in later step of the game, with another extraction method
you acn not scan for them
or you can not find them via scanning ?
ah i see, do you by chance know when i unlock it?
tier 8, i believe
i see, you both have been very helpful, thankyou!!!!
any time!
giving up ...
@royal mortar did you see my above message
what are my odds of loading satifactory on a virtual machine (im on macbook)
yes, but i have no idea how to do that. how can i move the signal a "tick"? confused
by tick i mean just going past where they are. put them where the tracks aren't joining
if you put them exactly on the joining point it can bug out
great
I would think you could get it run somehow but I also probably wouldn't expect it to run great
i was running shapez and it was lagging
not shapez 2 like the original shapez
yeah you're probably in for a bad time even if you get it sort-of running then
If you are going to try then do tell us how pretty the slideshow was.
anyone know why my rifle isn't loading homing ammo?
pretty sure I'm doing something dumb lol
How much ammo is loaded into it?
holy frick, quantum encoder at 250% and slooped draws 26 GW
none, the icon in the bottom left shows the normal rifle ammo at 0 / 15
hold R
factorio should run on osx but I'd check their system recommendations
I thought it might be like jetpacks where you gotta set a fuel type but I don't see anything like that
but I heard factorio wasnt very beginner friendly
I got 500 homing ammo in inventory and rifle won't reload
Yeah, hold R for a menu to pick the ammo
@feral vector hold R while wielding it
well how tf do I do that on a controller lol
wow, i cant play satisfactory anymore because of my shitty PC
hold whatever your reload button is
I found it, had to hold down on the dpad
there's a little more pressure on the player (hostile enemies getting stronger) unlike satisfactory or shapez but otherwise it's just a factory game π€·ββοΈ
reload is X heh
also nodes running out.. right?
They aren't nodes, they're fields of ore. But yes.
ew, why are you p[laying with a controller
can always just turn them down or off if you wanna learn more easily
can't u like turn off the enemies
Canβt at that lvl, believe itβs a later tier upgrade
yeah but you can adjust those if you don't like them
because my body is fucked up and I can't sit using a mouse and keyboard for as long
Yes, but what would you target with your artillery systems then?
maybe, I haven't done a save in a while π
i have no clue what that is as i have never played before
can i change from vulkan to directX12 without opening the game because vulkan is doing something and everytime i open satisfactory it crashes straight away
if there isnt theres prob a mod to do it
It's a lasers guided "turn that into a crater" thingy.
but anyway, that's the only other factory game I know of offhand that would run on mac without jumping through hoops
i removed the 4 signals between the 2 t-sections. now it's working. i think they might be to close together. now they should be treated as one big intersection
awesome. basically if youre holding a signal and the colors on both sides of a signal aren't different, the bug probably happened
But you can turn down the enemy size and how much they gain streenght over time a bit for your first runs to get time to slowly learn the game
Would you recommend it to a new player?
if you're on steam you can go into the properties menu for satis and add the engine you want to start with under launch options
i eated all the factory carts
its just a box that i have to type into
Factorio, yes. Artillery in factorio? You're going to love it if you make it that far.
Make is that far? Alright, ill give it a try tommorow
yep it is you use -dx11 -dx12 or -vulkan
I need to try factorio at some point tbh
I tried avoiding factorio cause I had to go to uni, maybe it's time to get back to it.
you get that from vulcanus, i think
thank you its fixed now
you just need to convince your friends to play too so it counts as a social activity
ok
friends?
I just need some cash to gift them the game, then they can't refuse as I know where they live. 
the people you use social engineering to convince to make satellite bases to gather resources for you
OH those
damn I might actually need to automate some ammo soon, homing rifle chews through it
rifle ammo goes pretty quick but it automates quick too
Ya, you tend to use a lot of rifle ammo.
I stick to scatter shot
still part of the explosive rebar gang 8-)
harder for freedom from ammo manufacturing
scatter shot?
I just go with nobelisks for everything, only problem comes when a hog with one planted on its head goes to an important plant for a mexican standoff.
shatter rebar
ah cool I gotta try that too then
regular rebar isn't awful, but the specialized rebar variants are where the rebar gun really shines
Shatter rebar sorry. Its like buckshot.
What I love doing with nobelisks is plant a cluster nobelisk right where I'm standing as a spider is jumping onto me
If I get a perfect hit it's an instant kill
Initial explosion + 5 extra explosives right into them
i might have aggression turned off cuz i got tired of changing my pants every time big spiders jumped at me
I slide into the fuanas model and fire
As they explode upward
I just arm my friend with nukes, don't even need perfect hit to kill both the spider and me.
I think even the giant green ones die instantly to a perfect hit
the jumping spiders are awesome lol actually gotta lock in a bit
so, realistically speaking, i'm in phase 2, what do i need a LOT of for building and stuff...
- Iron plates
- Iron rod
- screws
- wire
- cable
fuck that's a lot of stuff i need like 3 iron nodes and 2 copper nodes... okay fine
I do so much exploring from sky bridges though I'm a cheap ass
You'll need some of all that but screws for personal use
yeah, it spawns what, 5 clusters? and each of those do 60 damage. So it about 300 damage on its belly.
well at least last time I explored... already had my train running there so I just followed it with the object scanner
screws don't get used much for building but they're in all the best recipes
automate one full machine of everything, send it to storage, send the overflow to an awesome sink using a smart splitter
It's soooo satisfying to get a perfect hit on them as they land on your former position
okay so i can sort of ignore screws for the time being, i'm planning out stuff like wires, fundations and other BULK materials
Don't forget reinforced plates and rotors you use to build machines with
this guy is getting it
I love the combat in this game
yeah maybe stick a stack or two in storage for making equipment and then don't worry about them outside of production chains
yeah but i need to build like 10 or so of them before i can automise them, while fundations and cables i need hundreds
it was a huge pain in the ass refactoring my starter factory to send stuff to a storage area and sort it but it's so nice having infinite supplies of all the building materials and passive sink points
okay i'll do that then