#satisfactory
1 messages Β· Page 748 of 1
I however will give extremely opinionated and often factually incorrect answers if you just want a direct answer
it's more so that i've spent probably the last 2 hours running around looking for any coal within 1km of a water source because every factory (that i now must scale up to like 5x) also costs 2x as much power
so now i need 5x more production and 2x as much power so...10x the power output i would normally need at this stage
no u just lie
thanks I love you too
I had to force the calculator to use heavy flexible frame by disabling the default recipe, is that because of how bad it is π
@reef basin if i might make a suggestion for whenever you decide to mess with the calculator again, add a way to put in a modifier for power for 1.2.
secret strategy: put sloops in every single machine to make your progress through the game much faster! π
Or you can just multiply what it tells you by your multiplier
Using a calculator
or because your specific configuration of alt recipes didn't provide the result the calculator needed to make it better in the subjectively-picked optimisation target
If you had infinite power and infinite sloops then yeah!
I could also just manually calculate the entire factory by hand, but that's what the tool is for
most likely not happening in current Tools. Very possible in new Tools
if you're good enough at the game you should have that
Yeah but its one calculation, not a series of calculation dependent on eachother
isnt ther eonly like 50 of those on the map even in god mode
you save 56 limestone and 29 coal, but spend 135 more iron and 60 crude, flexible seems so bad
I mean im not saying its a bad idea but you can just do that instead
Feel that. Iβm doing 2x power with 10x parts rn and power is definitely rough. I find it helpful to just truck coal from like 5 different nodes over to one water spot
I also play with some self imposed rules that complicate power a bit but generally on those settings I find itβs just more logistics, tapping nodes around the map and transporting it
That's fine, i wasn't expecting it to happen anytime soon, just a suggestion
maybe it combos with some alt recipes I don't know of idk lol I feel like I'm missing something
it's only good at math, you have to ignore it sometimes and follow your heart because math is a liar
most likely culprit is not using the alt hor -> diluted fuel -> recycling loop?
theres 209
Oh also geothermal power is super nice at coal stage
yea something around ther
Yeah i'm only using a 2x multiplier so it's a simple calculation, but if the calculator is gonna do 99% of the work, may as well just have it show the correct number anyways
hmm maybe
when are they adding the skill tree and pvp?
With randomized nodes? Most of the coal i've found so far is in the interior of the map, i would need to haul it very far with just belts
well I just need a bit of heavy modular frames I guess I'll just make a production chain for 2 per minute or something for now cause it seems kinda bleh with this base recipe
got myself 3 uranium and 4 SAM nodes in the grassy hills though, fantastic spawn
or I can keep hand feeding storages into a manufacturer lol
needs so many screws π
Iβm doing randomized nodes randomized purity yeah
I have a rule of not using belts long distance so donβt know about that, but the new truck routes feel sooooo good. Iβm tapping coal from 4 different areas right now
would be nice to have steel screws but I only have the cast screws
ooh i havent yet unlocked the trucks, i gotta take a look at that
still working out where to pull power from the make rotors and modular frames..
on the plus side many people consider cast screws to be the best recipe in the game
this might be a stupid question but is random nodes actually 100% random? or is there still some semblance of balance so you don't by chance end up with a map full of only uranium
isn't that just early game?
I mean I guess if I'm gonna make heavy modular frames that recipe lets me skip a lot of constructors
it's not not early game
As far as i can tell its full random, but with only playing one save it's hard to be sure
ooohh thanks
i have a lot of coal in the grassy area, 4 nodes, and 0 copper
Also pro tip: the truck stations say they need 40mw each which sounds like a lot, but I think thatβs only when theyre actively loading/unloading so donβt worry about it
i try
Did 1.2 increase it? I thought they were only 20
I'm not on experimental and trucks honestly seem pretty good
Damn, 21 hours of gametime to complete my 5k smart plates lmao
i might need to increase production...
lmaoo
Pretty much all the vehicles are good at least within a niche. I think some people just don't like that they're not zero upkeep cost like conveyors
But once your factory is big enough a little resource/power cost for upkeep is no big deal
this game has way too much stuff to do... I still want a train to go get plastic and rubber from my refineries, I need to automate the next two phase 3 parts, wanna automate computers and heavy frames, need more hard drives
power wasn't that bad early game, I think I did like 15 biofuel burners belt fed by a storage container and only ran out if I was afking
this game is genuinely the most addicting thing i've ever had to deal with
and coal is amazing when you get it
right lol, I'm playing an unhealthy amount
I legit have like 4 different things I'm excited to do
yeah getting to coal isn't too tough and from there it's just getting scaled up a bit
wait until you get that first turbofuel factory up and running and go from like 20k MW to like 400k MW
every day i wake up and consider skipping all my activities in order to construct, automate, explore and exploit
explore for drives, make my refineries and fuel gens look cooler, make a train so I can do plastic and rubber stuff at my main factory, start a second floor on my factory for manufacturer stuff and phase 3 parts,
1.2 has modifiers likr 2x power consumption which both me and sector play with
one change I'd love to see but don't really expect to ever happen would be making conveyors have some sort of power cost to run
burger
NO
power cost for conveyors would make other logistics options more of an interesting choice
why would you do this to yourself
it goes up to 5x
so it goes up to torture
and theres 2x recipe costs, where every recipe uses 2x resources
just make conveyor power cost an advanced world setting? or only have it apply if they are longer than like 500m or 1km or something?
ahhhh ok
this would get insane right because things have multiple steps?
so also torture
yeah it gets insane fast
stuff like nucelar just isnt worth it
Yeah like I said it's not something I'd ever expect to get maybe outside of mods but I think it'd make it more interesting if a 5km conveyor had a power cost based on length or whatever. It would give conveyors a niche like every other logistics tool
conveyors are currently the only option with no power cost ever - even pipes have power cost when we get into headlift situations
playing with only conveyors sounds kind of annoying tbh
i think it would have to be above a certain length before it starts using power, cause if micro belts inside blueprints and stuff used power that would be torutre
I've only ran a few long distance and it's hassle I couldn't imagine doing dozens of them
yeah trains are awesome
I want to make a train but I should automate some stuff first lol
Or only apply mk2 and higher or something. I think there are ways to make it interesting but not oppressive
I just go pick up the rubber and plastic myself occasionally with my hypertube
cool train > actual advancement
I don't think you understand how long I've been stuck without progression XD
train.
hmm I'm assuming I should set up some blueprints to make train tracks I'll go mess around with that
Definitely
bababooey
is it bad of me that i always rawdog my railways?
can someone give me a quick explanation on auto connecting blueprints together? I heard that's a thing?
ill record a video of how it works rq
depends if you like doing it lol
I remember when i was doing my first playthrough and i unlocked the blueprint designer, i spent like 5 hours just building blueprints
ill send it in #screenshots
everything.
you don't have to do that I can google it
impossible
blueprints make everything better
possible.
eh im already in my testing world anyway
and it may make it more clear how it works
ok if you feel like it than thanks
you might be a goat for that
I'm sure I can find something online I figured I'd ask quick
he's just goated like that
if I did everything, then you did everything too
i've done nothing
literally very true
goodnight pioneers
what's the most nothing you've ever done at one time?
goodnight pioneer
everything everywhere all at once
we?
you.
crazy
I finally got every achievement in satisfactory that golden nut statue was crazy hard
bro i spent like an hour making a factory, nothing special, and it ended up taking me like 12 hours to make it actually look good
well done
@cedar iris stop spamming
and even then i stole most of my ideas from someone else π
you can get muted or banned for that so just warning you
I haven't gotten in trouble yet
π
you just learned from other people 
yeah but you might
seems pretty chill, just gotta toggle the mode, ty
true but it feels like i'm just copying others, not actually thinking and making my own stuff
you just need to get way more unhinged with what you're building then
yep, remember that it cant autoconnect into splurgers, so you have to have a little belt segment coming out of the splurger for it to connect if you have say a tilable manifold blueprint
splurgers
mhm
i'm immature.
π
ahhh good tip
like me getting takeout from the fancy thai place tonight
welp I just looked at the production chains for adaptive control units and modular engine factory, guess I gotta learn to build bigger factories now
thai splurgers π€€
usually I just do one assembler for these project parts but it makes 1 per minute and I need 500 XD
then make like 2/minute
I already hate screws and I haven't even started this factory
maybe I should explore for more hard drives lol yikes
they're not as bad as you think
I LOVE SCREWS
curious, what are chances we get more tiers later on?
almost as many constructors for screws as there are other buildings total
screws are overhated man
very very low
#screenshots message
how could you hate this?
I wouldn't hold your breath but anything can happen π
not if i have anything to say about it
that does look very satisfying
this game is like... paralyzing for a perfectionist jesus lol
make them in front of the machine that needs them
time to yolo some production chains
screw hate is overrated
next you need mk 6 belts and a whole highway (motorway?) of them
pretty close to zero imo
more content? probably can happen, but more tiers almost definitely not
I literally said that
no you said "very very low"
which is pretty close to zero
depends
"more content? probably can happen, but more tiers almost definitely not"
pretty close to zero is infinitely larger than zero though 
should I just leave all my stuff alone and make a whole new production chain? like... I'm making motors that go to storage/sink, just make even more motors on my second floor for these project parts and keep my storage motors going?
I guess I'm not even close to my power limit might as well just make the new stuff self-contained
π³οΈββ§οΈ mentioned
not even close yet lol
I don't see any specification of possibilty of more content in your messages π€
I used to just make plenty of resources for progress and sink excess, but making space elevator parts to sink give much more points
NO ITS WORSE
I guess it depends which parts it is? I want to keep some automated motors going into storage cause I use them for stuff
IT HAS THE SHARDS IN IT, I JUST DIDNT SET THE CLOCK SPEED
sounds like something I'd do
oof
smart splitter overfloe
welp atleast i solved the issue
skill issue, dayo :p
that sounds even more like something I'd do
legit did that today
yeah that's what I do, I'm just saying like, I could siphon some motors up to this second floor factory to help make modular engines
π
do you ctrl + click to fill all the shard slots
i only needed 2
but do you
no
inefficient
i shift click
shift click for 1, ctrl click to transfer all possible
you can also use hotkeys 1-0 to transfer related items quickly
ever been so lazy you just end up running a fair distance to middle mouse click grab a overclocked miner rather than just chucking the shards in
the related items section in the inventory is a game changer
ok I just tried to put both phase 3 parts into one factory and that seems like it overcomplicates things yikes
why not make everything in the game in one factory?
someone link that megafactory that someone built out in the sand desert
even two things seems kinda nuts π
probably the most intricate factory i've ever seen
im making everything in one factory
it makes things super simple actually, need to make hmf? drag oevr belts from the stuff im alr making
I get so confused when I start doing that lol
(if you ignore all the logistical headache)
I think I'm just gonna have one production chain for each part
yeah that's generally the way simpler method
it can't be that much more resources right lol
no, it's actually same amount of resources
So when setting up the truck station do you set up pathing from the load and unload doors? Or from the crane thing on the other side?
Is train-feeding factories sufficient? Like, is it fast enough? I'm worried about that lol
it is, if you buffer it
im bringing in over 3000 iron/minute with trains
add train
add train
add train
add train
add train
same answer as "if belt-feeding factories sufficient?"
most late game factories are fed by trains
if you aren't getting enough throughput, add more wagons
if that doesn't work, you're not adding enough wagons
I agree, this is just the logical conclusion of independency
if you build the tracks right you can just keep adding trains
Okay, I'm just new to trains. I have a train running for modular frames -> heavy modular frames but those are slow.
They're my first train lol
It's just a simple 1-cart back and forth supply chain for a single thing
But those work fine in openttd and they'll work here lol
my first train was to get raw quartz and caterium ore from one place to another
I remember on one of my saves spending like 20 hours making a train network just to gather all the bauxite on the map...
water be like
it's same as belts. If throughput is not enough, you won't get enough
I'm going to go to sleep
I'm doing an "All computer chip, computers and SAM items" factory next. It'll be my most meticulously designed with 2 train stations for unloading 3-box trains
my next project is the rotors and stators and motors
And it'll have a 4 lane sorting belt
1.2?
Maybe 2. IDK yet
yea why does that matter
on satisfactory tools, can I set my available alt recipes once and have it apply to new production calculations?
I don't even know how to check which alt recipes I have unlocked the only one I remember taking is solid steel ingots
@reef basin not sure how hard/easy it would be to implement, but would importing a save to enter what alternates you have unlocked be something you might add in the future?
not trying to complain heh just wondering if I'm missing something. I think my best bet is to clone the tab when I want a new calculation?
which is worse to do, RCU or ACU
neethur
A question: Does the new power daisy-chaining work with hypertubes? Because that sounds like it would make hypertube cannons easier/cheaper to build. π
yes
Now that I have every achievement in satisfactory what is there left to achieve?
daisy chaining?
trying the game but with different mods
Trying nuclear
trying it again but faster, trying it again, but with the new changes, like randomizer
1.1 does not have any buildings that require stators 1.2 does
oh yeah true
dismantles all nk.3 power poles/plugs
i dont plan to use the fluid trucks anyway though
quick question
could i have a save on 1.1 official branch ( to coop with a friend)
and one on 1.2 on experimental branch
then switch between version depending on which im playing ?
no idea, would need to implement a save-file parser, or use some other opensource one. Neither of which I want to do with current tools, maybe possible in new tools
and yeah, make a tab with recipes you have and clone that tab - it's a workaround, but best I can do right now
yes BUT youll need to redownload the 8gb everytime you switch
its not a problem to have to redownload it each time ( its done in 1-2min max )
thx for the answer π
backup your saves and blueprints
ye i do that already , no problem , im used to test beta branch
and i dont use any blueprint ( dont like how its done in satisfactory )
To make a full 270 belt into 240 and 30, I could take 60 off of the 270 and then merge half back in?
or use a single splitter and let it self-balance
Oh yea I didnt think of that lol
I was using excess sulfur to make black powder from my belt thats doing compact coal
Yes that works
Makes the game more interesting / longer playability
2x power, 10x elevator parts, and randomized ore locations and purity
Plus some self-imposed challenges like making local power for each factory, only having one sink on the map, not using belts long distance, etc.
Fun fact: originally there was only going to be 1 sink allowed, but it was changed
Can you have multiple drones running the same route?
I'm going to do a mixed challenge run next. True Randomized nodes, but 50% power, more normal nodes, and some amount multiplied space elevator parts, and a less multiple crafting recipe parts
Maybe no on the crafting recipe multiplier. That seems intense
Maybe one day lol
Ya. Go hard or go home is maybe a tad much for a game.
what does the satisfactory tools production calc optimize for? I said I have steel rotor and stitched iron plate recipes and it didn't use either of them for modular engine or adaptive control unit factories
why though? Is the game considered feature complete?
Although I have no evidence of it, I feel like the idea of power loss if power lines are dragged long distance was also an idea on the table, but decided against.
I'm using the items per minute setting
That would be an interesting mod
And different tiers of powerlines have less power loss
Yeah I'm trying to self impose it but really doesn't feel as good as if it was an actual mechanic
March 30th, 2021
Q&A: Loss of efficiency over long distances?
https://www.youtube.com/watch?v=G3mcXzVjUZQ
^the evidence
knew it, thanks
I can't think of what I'm not making RN lol. Aside from computers and computer chips.
That's a good thing. π
Gas masks?
crystal Ocs
Ai limiters
Hi speed con
HMF
modular engine default recipes is 517.5 iron, 60 coal, 80 copper... forcing alt recipes is 170 iron, 203.3 copper, 120 coal hmmm
I've got heavy modular frame at close to max speed on one. (need better belts for max), and those are included in "computers and computer parts" which I'm about to make the factory for. My first big train-fed factory because it has so many different inputs.
so the alt recipes use like 75% of the resources if you value copper/coal/iron all the same, I'm guessing it factors in that copper and coal are more rare than iron?
an arbitrary subjective goal that preferes to conserver rarer resources, according to greeny
or smth like that
weighted resources (e.g. if there's three times as much iron as copper, then using 1 copper is equal to using 3 iron)
based on quantities available map-wide?
i see, that makes alot of sense
indeed
awesome thank you
wheres a good place to deliver feedback
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @jagged nymph
welp maybe screws aren't that bad then lol
they indeed aren't
I trust the calculator's judgement on what's a better strategy much more than my judgement, idk wtf I'm doing yet
nope, they are awesome
well, the "better" is still subjective
self torture
first playthrough = tutorial and all
cast screws are a life saver
yeah I get it, if I have tons of surplus copper and coal nearby the alt recipes are probably better
yeah in phase 1 its pertty nice
generally you should learn to analyse recipes yourself and pick your own path
cast screws are overrated
which is like... actually kind of true in this grassy starter area
My biggest want for this computer factory is to have all the storage go to one room for the first time, and to really route output throughput to keep it neat. And also, to have train output already set up in the computer factory.
So that I can move them via train to the project assembly factory I am making for the final project assembly, that I am going to convert into a sink for all the high value items in the game
I'm not even close to using the two nearby coal nodes, and I could take all the coal from 4x normal nodes that's goign to my coal generators and bring them to this factory pretty easily if I just ramp up fuel gens a bit
and I think there's lots of copper nearby hmmm maybe I do just use the alt recipes
Resource weighting is something you might wanna reconsider based on build plans
I don't really have a plan lol just trying to do 5x a min of the one thing and 1x a min of the other thing as an arbitrary goal since then I'll have both of them ready at the same time
guess I could do 10x and 2x it's probably not that much more work π€
Does compact coal burn like, for higher power output, too?
what does auto pilot do on the explorer
It pilots it automatically
where to
Not technically. It burns slower so can go into more coal gens
Between stops on the universal vehicle line
does it work even when ur not in it
why do u use coal when there are more usefeul things like uranium and fuel
Cuz those not available at tier 3
So not really worth it on my pure node run lol. But still worth toying with because I have that 4 coal nodes by the ocean thing in the Rocky desert going on
pepsi is a troll, just block and ignore him
Now I wanna add compacted coal to my list of shit to do lol
yeah churbofuel is great
churbofuel should be the recipe made from lizard doggo cheese
(it is canon that it is highly combustible)
-# well, the milk is, anyway
Iβm blown away by how good this game is
Itβs gunna become my main for a while just finishing up this factorio run
i got dyson sphere program but it hurts my brain like 10x mroe than satisfactory
Yeah that one is good too
try to remember that satisfactory isnt factorio lol. The main bus aint god, And pass signals are not chain signals
your gonna quit once u unlock the manufacturer
Never give up never surrender
Iβll manufacture some rip and tear
blown ha ha ha ha
He's a troll, block and ignore
Can't figure out how to link it, but anyone got any opinions on my new railway bridge in #design-and-architecture
I seriously love it. it gives the illusion of being super sturdy
i think it could use periodic supports underneath as bracing
It's over a massive ocean so can't really do supports under
If I have train line A and train line B and I merge the tracks into 1 then I can have both trains stopped for repairs then restart them and should be ok? As long as I have proper block signals as well.
repairs?
Stopped so they don't run me over while I join the 2 tracks into 1 big track.
Ah. Must be because Dr Pepper is king
is it possible to make the game draw energy from bio as a last resort? if batteries run out
yes
oh how
biomass burners already do that
^
no
thats how they work by default, theres no way to make it not do that
they will only activate if the rest of the grid is overloaded
no
yes
no
yes, thats how they work
how do you think they work?
The Biomass Burner is a power generator building that generates power by burning various biomass items. These materials can be gathered from trees, shrubs, and most flora and fauna found in the world. Later these raw materials can be refined into Biomass and Solid Biofuel for higher fuel efficiency.
well, you are. they draw from bio before batteries
Nalv is right I also tried that
setup a biomass burner station near main power then to restart cut off everything but powerplant and feed leaves
so priority switch your biomass grid and then only turn it on if your batteries are dry
i converst to solid biofuel first, run the whole thing as one station
i dont feed it leaves, i use protein for bio.
But yea, you two were more confidently wrong than GPT, holy moly
priority switch, will try that
apologies, the battery part of your question slipped through the cracks. my point stands - biomass burners kick on if the grid is overloaded
thats the batteries job though.
If there is power surges, the battery should take care of it. But if i can make the bio plant only run when battery is below for example 20% then yea thats a great setup
your only option is to separate the biomass plant via priority power switch you could kick on remotely. i usually do the same with the battery arrays
typically by the time you have batteries, biomass burners are all but obsolete
i think you said that backwards
they are still surprisingly good, mainly because of how much power you can get out of a given volume of space. They are also very cheap
you can blueprint it, and spit up a skyskraper that packs a real punch
i should setup a massive battery bank
I swear, Aluminum is trying to filter me out this playthough for some reason...
ok hold up, so it cant read the power level of the battery
no - you'd have to flip the power priority switch on your own
oh but whats with the priority switch then
you can access it from anywhere on the map with power available
ah
They really need to add Conveyer Walls that only have a single hole, but it's offset to 1 side, similar to how the 2-hole Conveyer Wall is off to the side. There are Conveyer Wall Holes in the Logistics tab, but it's just a black texture, you can't see through them π
a bit counter intuitive that "on" means off. but i see how it works
So what "is" a blender. If it's not in phase 1-3 I don't believe it exists yet
blenders are the most fun buildings imo
phase 4 building
2 fluid inputs, 2 solid inputs
yay!!! my new blueprint needs 26000 wire!!
what you blueprinting?
256 batteries
lowkey wish they would buff the fuck outta batteries on drones, too easy to just use rocket fuel for drones lol, have to force myself now to make battery factories for the rp π€£
the blender battery recipe is fun
weird question. I got a full industrial storage container with a mk5 belt coming out of it but the conveyor throuput monitor only reads 300. this a bug?
where is it heading to? are the machines/destinations only using 300 total?
no its going into a merger with a mk5 on the other side reaing 480
Dumb question; is there a phase 5? Like, is there a final challenge
I don't want it to end right when I get ||teleport||
That's why you make a mass weapons factory
are numerous belts going into the merger?
is there a limit to the amount of power connections in one bp??
yeah I switched the container to mk4 and there is a Mk1 and Mk2 going into the merger
if you put conveyor monitors on all sides, what are your total inputs and outputs?
everytime i save the blueprint and load it some of the power ocnnections dissapear
i just rewatched the 1.0 trailer. its such a goodie lol
Mk4 reads 304, Mk2 is 116 and mk 1 is 59, THE OUTPUT IS A mK5 READING 480
so your inputs = your outputs... so is the 480 going into a storage container?
and the mk5 comes out the other side of the container?
if you feel like you are belt limited then maybe there's a short section of belt on the output that is a mk4
I think I found it, was a different MK4 lift going through the floor
π
5 on the bottom of the fllor hole and 4 on top
that'll do it
no problem!!
anyone else noticed the wiki (gg version) is randomly super slow?
can you remove something from your dimensional depot list?
as far as i know, no
bummer. thanks
i know. once you accidentally put something in there, it's in the list forever π€£
I don't want rebar in there lol that gun sucks
and I play controller so long lists are a hassle
explosive rebar is sweet tho
known issue π€·ββοΈ
yea I wish we could remove stuff, the alternative would be to pin everything else so what you don't want remains at the bottom... But then your like top 5 won't necessarily be at the top
I didnβt realize how much wood and leaves those red bamboo trees give itβs insane
I don't think I've even seen one of those trees heh
hmm... am I just being an idiot or are blueprints of foundations kind of finnicky when you're snapping them together? like they will snap a little off center, but normal foundations snap really strictly aligned with other foundations
try changing the build mode to "blueprint"
instead of default
likeee 12 meters or so
isnt there a glass window with no top and bottom border? could've sworn ive seen it
I'm making a second floor for my main factory rn but I'm gonna have an empty one in between
yes there is
i cant even find it on the wiki
i think its called frame window or smth like that
that seems kinda high but ok thanks, better to have extra room than not enough I suppose, not like I'm ever gonna hit the height limit
tbh, the complexity of the build matters too. for really simple ones i'll do 4m, but it's a tight tight fit
i dont do logistics floors
i love to see the belts
just slapping stuff together for phase 3 parts doubt it's too crazy
sure if you know how to manage them properly. i have zero foresight and always make spaghetti lol
lowk my entire factory has belts everywhere (still organized but just everywhere)
but belts just dont look good imo
you can easily make them look good
nah. You can make it look neat, never good. Its still a belt
this behaves the same. am I just being an idiot? if I build a foundation by itself in zoop mode, as soon as I get close to the edge of an existing foundation it snaps perfectly. when I try to use blueprints I can barely get it to place, I'm gonna have to go below to do it or something wtf
this is what i did, and people can do way better than that
hmm blueprint mode should work
or maybe im thinking of it backwards, maybe you need default mode
proves my point really. It looks neat, but its very busy. I think it'd look better with lifts coming out of the ground, in place of every belt
it aligns but it can snap to like 7 different points on a foundation and it's so much harder to make it snap
i just love to see the belts, its makes the factory feel like a factory instead of just some magic black boxes
when you are placing a single foundation it hard snaps to the world grid or something I can't place them off center if I try
The cats in this game are more scary than the spiders
ok the snapping is working a lot better when there are two edges to snap to
I see the issue, it snaps to other blueprints, the first one I put down was trying to snap to foundation I placed manually
I was right I was being a moron, I knew it π
no shot those are scarier than the spooders
new phobia unlocked π€£
Cats are furry little murder machines. Mine is viciously attacking my sock right now
and what would you be doing if there was a spider the same size attacking your sock right now
is it adorable?
as adorable as the spiders in this game?
That's fine then. Ingame spiders are just upset they have the wrong number of legs
ok well I guess my logistics floor is gonna be 8m tall I'm not redoing this huge floor
can hardly blame them fair enough
How many do in game have
at least 4
8 is at least 4
yeah I think this is more like 4-6 though depending on what you consider the arms they hold up
Ok
I didn't realize how huge my base was until I had to make a roof for it twice in a row what the hell
I think the two impure limestone nodes I've been using for the whole game aren't gonna cut it anymore
@mortal ginkgo I think we need your great wisdom
lmfao
i agree. summon him
don't worry, the expert will be here to tell you where to find more
bro.... im using 9 pure ones....
well they do have mk2 miners on them so it's kind of a lot of concrete
and no power shards lol
mine are mk2 with 200 percent clock speed, a total of 4320 limestone
I held off until aluminum then use the water by product for wet conctrete 10/10 do suggest
its 1440 concrete
I mean there are nodes nearby I've just always had 2 big containers full and sinked the rest
even after making 600/min im still running out. So I finally upped my depot upload and assigned 4 depots to it
jesus lol
im gonna have probably like 10 concrete dee pots
the stuff I'm making is big to me but this game gets ridiculous
it took me all night last night to get a set of like 8 refineries and 16 fuel gens hooked up, with half finished buildings for both
oh yeah it only gets better lmao
yeah some people do craaaazzyyyyyy stuff
and then today I realize it was a shitty idea in the first place, I don't want 8 refineries per block, I want 5 I think
as you play youll get much better and faster at stuff like that, especially when you start making some good bps
is there a good, recent alternate recipe tier list?
all recipes are good
no alts are better or worse than others
they are all situational
Cast screws is the best recipe tied with all the other ones
yeah I'm still so new that I don't even know what I'd use blueprints for, except for real obvious stuff like an 8x constructor block with manifolds or stacking a few generators or refineries side by side
yeah those are the main time saving ones
if I had to zoop these two floors it would have been awful thanks for the help btw the 5x5 foundatin blueprint was great
how big is your c urrent biggest factory
most recipes just need context. pick the ones you think youll use
Iron wire
I think my base is like 250 x 200 or something stupid we'll see if I need this much space for two phase 3 parts
250 foundations???
ya lol
geez
on my 2025 save i did 10/min of all phase parts I didnt like that
I'll get a pic
and i though my 50x50 foundations was big...
although im gonna be stacking it many floors high
if you want to have a good time playing ban all recipe tier list yt vid you see. I have 2200 hours now and watching those kind of vids actually held me off so much of the game early on
thats bad advice though
not recent but it's from 1.0, but grain of salt you can't really rank them like this
thats a completely subjective tierlist
so stockpile scanned drives and get what helps until late game so I can actually decide what to use in larger production lines
do you have a better list? saying they are all good isn't helpful
you could make your own tierlist thats completely backwards form that one, and it would still be completely valid
sorry that sounds rude I don't mean to be an ass
I fucking hate this reddit post
becasue they are all good, take what you want thats good in the situation you need
nah scan them immediately, theres more than enough to unlock all alts
there is more hard-drives in the game then recipes. just learn as you go. if you need more go find more ^_^
@jagged nymph that's what I said lol
Anything to avoid using screws
oh come on you know some of them are good like solid steel ingots or heavy encased frame or uhhh the ones that combo to make fuel really efficient or rubber/plastic recycling
some are just strong as hell π
mb i read it as "should i stockpile drives and scan them lategame when i can decide what to use in larger production lines"
I would stockpile them unless you need them in a production line
man all the F-tier have like godlike recipes. Instant scrap pure copper leeched copper dark matter crystal F-tier ? lol fuck this it has 3.3k upvotes
is there any way to add skipped recipes back into the pool? I think I might've rescanned on wet concrete π
if you hoard them you need half as many hard drives to get the stuff you want
If they arenβt currently on a drive in your menu theyβre in the pool
Biocoal is clearly S tier
Skipped recipes should be back in the pool
dark matter crystallization in f is wild
I've heard that skipped recipes don't go back into the pool but that could be old info
anything that isn't in your library is in the drop pool
thats wrong
theres no way to lock yourself out of a recipe
hoarding "Bad" hard drives thins your pool and helps you get OP stuff, hoarding is always good unless you're going to use the alt recipe right away
you can always get all the recipes
Always pick immediately and flip a coin if you canβt decide
just reached stage 3 and i got no clue where to start
I've got up to heavy modular frames done
I haven't unlocked a single hard drive recipe yet aside from the MAM ones in sulfur
Fear me
also if this is your first playthrough, you'll never use more than 20% of a single ressource available on the map, so if you happen on an alt recipe you find better but already have functionning production of that item, you don't have to dismantle everything you're not missing out
why would you ever take one unless you're going to use it in a production line, thinning the drop pool is great
yeah thats what i do, except if i cant decide i dont flip a coin i jsut choose whichever one uses more screws
making more factories
how about the plastics sulfur
I just pick one unless itβs something I really donβt want like charcoal then I leave it
It was fated. The coin wants me to use it
lol fair sounds like a fun way to play
commit to whatever, everytime I struggle on a project I start hooking up new iron ingots production that I'll need
I got crystal computers today and cheap silica is sounding really nice π
thanks for the advice
if they removed everything from the game what would yall make
Screws
F off
Currently in the process of adding another floor to my heavy modular frame factory for ONLY freaking screws
Lol fucking screws
thats the best floor in the factory
what do you guys think about +6 inventory hard drive
pretty nice, unless you use a +500 slots mod
inventory is always nice?
I think if I got it early I'd have taken it but later on it's kinda meh hmmm
it's just rotting in my library rn lol
it's always good, you want a lot of different types of items in your inventory
there's enough hard drives for all recipes and inventory upgrades. Just pick things
hells, there's MORE than enough hdds for all of it
you can leave some on the map
instant alum scrap not in s tier, immediately invalidated
I'm not even done phase 3 I have no idea π
this is a terrible tier list
I'm still waiting for someone to post a better one
they cant, because they are all terrible
they miss out on 90% of the ways the recipes are powerful or useful
I gave the warning that it was to be taken with a grain of salt lol
and they lock people's brains out of options
it actually has a really good section at the bottom about good combos to use
that's probably the most value from the post
doesn't matter - the comboes go up and down dozens of processes, so just going 'these 2 are ok' together isn't useful
it also doesn't know the locations youre in
or what other items you're building next to them
all tier lists basically just lock you into one way of thinking.
there's a reason they are called alt recipes instead of improved recipes
you have to basically create your own tier of recipes everytime you decide to build any particular parts in any particular location
or pick randomly and don't care I guess. That's also an option
kinda hard when you don't know anything about the game yet
all the info of the recipes are right there.
I got some good tips on alt recipes from youtube videos and the comments and stuff
alright good luck with it
bro I barely understand how to be effective with the default recipes
I can read what they do but that's different than understanding the applicatios
and what I'm trying ot say, is there's no base effectiveness to any of it
Do you know what is better than two impure limestone nodes?
THREE! Tap away!
and that doesn't seem to be getting through
there is no meta in this game. That's why tier lists just lock your brain out of finding good recipes for your situation
thank you
the heat infused frame recipe is garbage imo
going by tier lists is barely an impromement on rolling a dice to choose what recipes you use
the humble solid steel
stuff like solid steel is great early/mid. heavy encased frame is just better than the original recipe in power and input/output efficiency. heavy oil residue and packaged fuel is an insane combo
it's as simples is deciding what you value, power, space, number of inputs, number os machines, the location
the recycled rubber and plastic loops are sick too. lots of strong alts from what I can tell
that's not tiers though. That's just pointing 2 step combos
and chossing acordingly
things like SFtools is really good to test out your systems too , because you can swap recipes in and out in like 2 seconds and see the difference
idk I'm not making a tier list but I'm glad someone told me to look for solid steel ingots early and if I find heavy encased frame I'll be happy af
I did this and immediately realized heavy encased frame is bonkers lol, I almost want to hunt for it before I make a factory for the phase 3 parts
I've been hoarding so many hard drives but I'm definitely gonna unlock some alts before I make my two next factories. I can do steel rotors and stitched iron plate to get rid of screws, or I can use cast screws to save building like 20 extra constructors or something
ok - i feel like copper powder is unnecessarily punitive
... you really can't use explosives on these little mining nodes that block the miners? rip
you should be able to
hmm I just tried and no luck
there's some things on mines you have to hand mine
splosives only remove cracked boulders
ok good to know
this guy put oc supercomputer in b tier that is atrocious
I legit have no idea lol
its cause i believe its ranked by everything
yeah they way they ranked it was like... impact overall on reducing costs of delivering stuff to the space elevator
so it would unfairly rank something higher due to slightly less power usage
which completely misses stuff like iron pipe sounding great when you just want some pipes and dont care about being efficient
oh no I'm gonna run out of iron nodes lol
I hope I don't sound like I think that's a great tier list, I don't even have the knowledge to judge π
instant scrap in f tier? despite it having the best aluminium yield of any recipe?
someone needs to make a better list
what the fuck fertile uranium in f tier??
the recipe that triples your plutonium production?
it gets worse the more you look at it
that doesn't sound great
small silly question
if i run satisfactory dedicated server locally
and i join with a computer with abysmal cpu but decent gpu
how will the experience be?
Yeah that tierlist is fuxjing shut, and all the replies thanking them saying they helped alot is kindasad tbh
Assuming the dedicated server is running a good pc it shouldn't be too terrible I dont think
i ask because create mod minecraft doing similar thing ran terrible
when i say abysmal i mean ABYSMAL
yet another reason not to trust a redditors opinion
hey so, if i have 8 smelters smelting 30 each but i need to take out some weird number like 97,49 or something how would i do that?
either keep doing a manifold that will self balance
or create 2 sections of smelters clocked so 1 group does the 97 and the other does the rest
clocking is the core management tool you have for the whole game
that makes sense, i was getting bored of making manifolds all the time you know
I mean clocking 2 groups still makes the manifolds
unless you try to load balance the outputs I guess
yeah true
Waiting for project assembly to finish up ayyye
Gonna work on other shit so I don't go insane
can you still die from colliding with someone else in a hypertube
Hey; haven't played Satisfactory since pre-1.0, and I really want to play again. Probably going to start up a brand new factory in a few months once I finish my current reading list. Any tips for when I should start? Like, I know 1.2 is in experimental right now, but idk if we have any info on when that's coming to stable branch or if it'll mess up any factories in some way if I start before it comes out; etc etc
Kinda feeling extra excited about starting up a factory again. Big life changes + free time changes since last time I played
Is there a way to automatically get plants for biomass to fuel biomass burners?
Wow. I'm burning more than one train car of coal per round he does.
No, that is explicitly not possible to automate π
1.2 isn't really changing much unless you're really planning a ton of trucks
so just start
solid
biggest change is how vehicle pathing works. some of your autopilot shenanigans may no longer be shenaniganery
Well, starting a new factory anyway, so I suppose I'll wait for 1.2 to actually release in full so that I can make vehicles vehicle to my heart's content
eh if you want, the milestones are more of a tutorial until you make a sandbox. Can just make trucks after 1.2 goes live
yeah, that's true too
to clarify:
-
1.2 vehicle paths are placed like train tracks
-
pre-1.2 vehicle paths will be converted to 1.2 vehicle paths but not be editable
-
1.2 vehicle paths don't do abrupt changes in verticality, so no more autopiloting over cliff edges / doing jumps etc.
WHAT!? no more jump pad trucks?!
flips desk
invalid path, cannot flip desk
that was the best thing about trucks
My only regret going to 1.2 is the loss of carrograph. Base buildings on map
lowk should i get kerbal space program
eh you can see that on SCIM
But having it in game is so nice
you can, just att tab to it
SCIM?
Oh yeah, the app thing. You can't live sync it tho
I liked just being able to see the scale of my factory by just pressing M
yeah but having live additions to buildings on the map ... isn't really useful
And my new thing is huge
It's fun tho
Don't misunderstand, the mod didn't accomplish anything. It's just fun to see like, all of your train lines and the trains going along them
Or to see all the roads you made for your trucks on the map and it helps you visualize where they're going
But i like being able to open my map and see how ive ruined the nature
If I start a new world with all alternative recipes unlocked - 1. Does that disable achievements and 2. whats in the drop pods if no new recipes?
I have a bad habbit of jumping to my death because I keep forgetting I don't have a jetpack in this save.
idk how but if u slide n fall or fall then slide (vice versa) u will take less dmg
that doesn't really help save you from a 100 or so meter fall
for 1.2, are the node placements also randomized (if selected)? or is it only the purity that is randomized?
The placement of nodes themselves isn't random.
they don't move
but what type of node it is, will change randomly based on your settings.
This game would be so much better with procedural map generation
I hate that there is limited amounts of everything
AGS disables it, drop pods will basically do nothing
i agree, but i think it would be hard to balance a lot of things, like i think balancing the ammount of resources you get is part of the challenge
not that it wouldnt be cool, but i do think that was a distinct decision CSS made
Yea but when I accidentally throw slugs and somer sloops out of the map there is no going back other than going back a save
you can spawn those in with scim
then just dont throw em out the map lol you cant really do that accidentaly
And mercer spheres
but anyway just block pepsi and ignore him, hes a troll
sloops still more important π€·ββοΈ
Nah
Every element of the map is designed with some level of strategy involved from the devs.
Coal being found often near water, or some soruce of Iron.
Sam behind hard to find routes because it's rare, or uranium at the very least being far away from starting areas.
Simply put the game is literally not designed in a way that would facilitate procedural generation.
you can't exactly just scale production in the same way you do factorio and the games goals don't even really match the need of that kind of generation.
Factorio procedgually generates because you need to deplete stocks of resources, and then grow outward as you just continue to add layer of layer of production.
Satisfactory is more about
well ngl half the game is aesthetic, but with limited production quotas and stuff, having a map generate like that would be kind of pointless.
Mercer spheres make teleportation
yeah with unlimited nodes, the need for procedural generation is nonexistent, and it makes the map feel so much more alive being handcrafted
I would be fine with that as long as u could craft slugs, mercer spheres, and somer sloops
Maybe even alive slugs that you could breed
you can craft power shards
And the other two resoruces are kept limited intentionally.
not how the games designed, and you can infact make power shard
Pretty sure I know the answer but want to confirm. If you run a manifold line if one line is full the splitter stops putting material in that line and the load is split 50/50 among the other 2 instead of into thirds?
Whatβs a power shard
aight
define compact
just block and ignore him, hes been trolling since he joined
cool
so does any one know a conveient crash site spot to get circuit boards near the dune desert?
oh, cool, they were right
oh trust me hes been doing worse than that all day
Pretty dumb tho that if u accidentally drop one of the map u canβt get it back tho
probably, a lot of people try to be compact
just don't drop them out of the map then maybe
consequences for your actions
Bro what
that's still not a very well defined status though
you can though lol, first its almost impossible to "accidentaly " drop it off the map, but if you do you can jump down there and grab it, or spawn one back in with scim
and if you do drop one off thats completely on you
I don't wanna wait for oil to sloop my slugs and protien
Jumping into fog?
What is scim
go collect some computers from crash sites β€οΈ
you mean like how I just asked if any one knew where to find them?
because i've been scouring a few sites and haven't found any.
Yea just give up bro
!wikisearch crash site
Crash Sites are crashed FICSIT Freighters that can be found in the world, carrying Hard Drives. There are 118 Crash Sites in total.
Crash Sites consist of:
Freighter Drop-pod, containing the Hard Drive
Scattered components on the ground, which can be picked up (as listed below)
Other scattered wreckage
oh. i dont know which sites, but i got them in the dune desert area ish?
i didnt leave the dune desert adjacent regions for a while
yea I tried using the wiki
unfortunately the coordinates on that page are kind of.. uesless??
you press the M button in game, and coordinates kinda range within a couple thousand positive or negative
And the wiki is giving me numbers in the hundreds of thousand.
303,169/-246,169 is not a number on the map.
even if I assume the , is a typo for . it does not match.
And it contains no map image to reference their location either.
bro π
its x, y
303,169 doesnt mean 303 thousand +169 it means 303 x, 169 y or maybe the other way around idk
i think the / is because theres like 2 different coordinate systems or smth
idk which one shows up on the map
i think the first one (left of the slash) is the right one
the coordinates are the same its just times 100
so 303,169 is really 3032
wait what am i just completely wrong then
I loaded up the game again to prove a point and discovered this on my own and was about to mention it.
that's honestly just kind of over complicated and dumb.
Just use the in game cords
not satisfactory calculator's numbers.
yea, it's because (also according to the wiki), the game itself measures the coordinates in centimeters
it would seem like the game is meters but the map is cm?
since the map is 100x the size of the game? i dont know though
im american so im allowed to be stupid about SI conversions (even though i use them all the time for school ;P)
I think it's just a failing of the wiki tbh. For whatever reason the wiki isn't consistent about whether it describes the coordinates in meters (like it displays in-game, iirc), or in centimeters, like it's actually measured internally by the game
if I were to guess
The reason the Wiki lists the Crash site coordinates in CM, is because the satisfactory calculator interactive map does this.
And whoever made/last edited this page used it as a source and didn't decide to convert it to match what you'd read in game.
seems likely. I don't like to use the calculator, so...I didn't know that the calculator does that
odd
it is certainly weird/odd
I agree, the only tool I need for planning is a beautiful mind wall
im editing it rn, ive never edited a wiki before so idk if it has to be like approved or smth
I like my notepads :P
My actual real-life engineering brain likes it, and then plus I get to use the extra-expensive pdf markup tools I get from work for planning purposes
I only use the site for the map.
Because I can't always be bothered to search for crash sites the normal way at this point.
And I also like to look at my builds in the map view.
otherwise I do it all ingame.
see I'd just print them out and mark them up with crayons and tape it up on the wall
haha, yeah, that's fun too
but now the problem is I can't get Claude to read from my wall so I have to give it tickets to work from
yall think I should use stitched iron plate and steel rotors for modular engines or just cast screws π€
do not the generative AI π
been hoarding hard drives in library
22/44 achivements! Let's go!
it's not so bad, it's just another disembodied voice for ADA to chat with
Still doing phase 3, the effort of getting the Control Unit thingy up is annoying.
yeah I'm done all the milestones but setting up factories for modular engine and adaptive control unit is a bit harder than previous parts
I'm just indecicive idk which alt recipes to use
24.5 constructors for iron rods is wild
Just feels like the lazy solution to me; same as the SCIM. Part of why I play Satisfactory is to have a game where I can also still use my brain while having fun.
I guess you do you though (although that's to say nothing of the ethical/environmental problems I have with AI that don't need to be rehashed here)
thats why cute lil slugs exist π
If you can't decide then you just have to stick to vanilla instead. You're in the alt recipe penalty box
there's no way I'm not at least using cast screws π
but I can skip screws altogether with the combo of the other ones
not usually worth it
I keep seeing how coal is real important but I'm not even using all the coal I have around here
alright i fixed the crash site wiki coords so they appear like they do on the map (im pretty sure i did it correctly anyway)
gets way harder to come by later in the game
alright I won't tie it up for these phase 3 parts, cast screws it is, thanks
well
you can play however you want? you can always redo factories later to free up the coal
I just like the goofy contrast of crayon markup and LLMs. It feels artistically interesting
I'm sure either way is fine
maybe I should start scaling up more? I could make 10/min and 2/min instead of 5 and 1
only forward! no redos only new factories! 
then I don't have to wait an hour and 40 mins for the project parts but... I have so much exploring and train track building to do I don't mind waiting π
I'm trying to do this strategy
I cleaned up my main factory but mostly just getting storage organized and using sinks
just sloop
lol
hand fed spelevator ftw
hmm good point I already have a slooped manufacturer
good morning!
just kidding! bad >:D
slooped and overclocked manufacturer was like... more power drain than my whole factory
good morning [, technically]!
lol! you should always do 250% on whatever you sloop
like in example, if you have 3 manufacturers running at 100%, and you want to maximize the output, do 1 at 250% slooped, and the other at 50%
I only did 200% and it still ran me out of screws almost immediately
uses same resources, but now you get the most output
good to know
well, you have to balance the input based on your previous production steps
unless youre handfeeding
I don't bother overclocking any thing that isn't a miner
..or occasional manufacterer recipies with odd ratios that are fixed by over/underclocking.
it was for a new part, I have nowhere near enough screw production for heavy modular frames
i only overclock to make good ratios outside of miners too, theres plenty of space on the map
I'll figure out a way to siphon some screws off when I make these factories for the phase 3 parts maybe
oof, sounds like new factory is in order π
gotta automate computers and heavy modular frames too
id recommend automating hmf and computer before you even start the elevator parst
#design-and-architecture message working on it
(as well as plastic/rubber and quickwire)
I've had two large storage containers full of quickwire for like 20 hours lmao
Large production lines give me an oppertunity to Try making cool looking buildings.
not always successful but hey i'm getting better at it.
#design-and-architecture message
I just sink tons of them
yes, but when you start needing it, it tends to go quick
I could double production if I overclock the miner
more worried about HMF and computers
the base HMF recipe is so ass I was gonna set up the phase 3 parts then go get hard drives while they build
id recommend untill you have excess shards to only overclock miners/extractors
I've just hand fed few hundred computers and HMF
almost all of the miners in my starter area are still mk1 @250% LOL
I don't even know what I'd use all my shards for
that is.. a way to play
I mean I was busy setting up fuel gens and stuff so I just filed storage containers while I was working on it
well to put it in perspective, for just the BURNING of ONE of my fuel plants, i need over 3k shards
didn't like actually hand feed the machine just the containers
this is for only 600GW of power, I havent calculated how many shards for the 1.4TW plant
isn't 600gw of power like... more than enough to finish the game
nah
600 GW is barely enough to power my big boy power plant π
its just to save space, you dont need to
it is if you don't build mega factories.
hey. dont dis it
I'm pretty sure I finished my game on 35-40GW, i had coal and basic fuel plants only
wow
even before i started building mega factories (back before U8) my STARTER fuel plant was usually 60GW
thats just 1800 crude using diluted fuel
how do you even use that much power, must be making like 5x as many parts per min as me when you do parts for the elevator
im gonna be making 300gw of rocket fuel power
I can't wait for 1.2 to drop and I will get to out do my last save.
in which I made a 9.6GW compact coal power plant.
I never did quite finish the Fuel plant on that save though, had issues with piping.
When I finished the game I had 40000MW lol
i think the most someones ever made is around 7tw (7000gw(7000000mw))
im doing a little over double that, but i decided to push for 2TW
i dont think this is possible
someones done it
(thats including the alien power augmenter)
idk then, the max recyclable (with slooping trigs) from full chain nuclear is around 1.4tw i think?
thats what im shooting for, maybe if you dont worry about waste you can squeeze out more
I'm on 7400mw lol
I was on a server with 4 other friends lol
welp now I don't know if I should make HMF factory heh
well you have to eventually
ima check how many I have from making them out of these storage containers
yeah was gonna try to hard drive hunt then reroll a few to get the alt recipe
im so hungry
I have like 330 maybe that will hold me over until I finish phase 3 stuff
I'm the opposite I just had a huge smoothie and my stomach hurts
330 GW?
no 330 HMF
lameeee
7400 MW lol
I can only do one thing at a time lol setting up my fuel gens took me forever I'm a newb π
blueprints
blueprints are so nice, you yungins got it easy
between blueprints, zoop, and "straight" pipes/conveyors all yur factories best be looking good
Crazy? I was crazy once.
They put me in a room.
A rubber room.
A rubber room filled with screws.
They put me in a rubber room with screws.
Screws? I hate screws.
They make me crazy.
Crazy? I was crazy once.
They put me in a roomβ¦.
I can't blueprint something if I have no idea how to set it up in the first place XD
learning how fluids work was fun
Hear me out.
Imagine an elevator in Satisfactory.
But bigger.
Giant industrial elevator you can put vehicles on comfortably
The only thing in game truly worth min maxing, is power setups.
maximum power
Never hear the circuit breaker sound ever again
The rest can be done at a few per minute like who cares.
if you're not building lots per minute what do you even need all that powe for
recycled rubber vs encased industrial pipe is a tricky hard drive choice hmmm
first thing is a generator bp with a junction in front, section of pipe and connect the junction to the gen (and probably a power pole too) place it all on foundations save it and place it. then just place generators across from the junction and connect. now you have an overhead pipe to run to the end to prvnt dead end sloshing as well as the main line for your fuel. just feed the top line so that the fuel falls down to the bottom one while being pumped to the top and you wont have fuel issues
so that I never have to hear that sound again :)
i mean 2tw is a pretty good number
I've been making rubber and plastic from the polymer byproducts for now
when you decid to do recycle loop on plastic/rubber
yeah taht seems nuts I only have the rubber one for now
to squeeze out 4k rubber and 4k plastic from the north coast oil nodes
the plant is something like 400 or 500 refineries and like 90 blenders i think
I'll set up something like that now that I have mk2 bp
first time setting up fuel gens I just did it manually so I can figure out what works, it seems fine, only fucked up cause I forgot to plug in the awesome sink that handles byproduct overflow
mk2 blueprinter you can fit FOUR gens all hooked up with pipe
i can dm you picture if you want
Guys my train is perma red highlighted
i @ you in the ss channel with it
I'll try to figure it out myself, good way to learn
okay fair enough
I'll peek if I fuck something up lol
seems like I got a good setup going last night so I can just copy that if it fits
might have to squish them together a tiny bit
Train or track?
wonder how many refineries I can fit now
hold dismantle tool and hover over it then stop hovering over it
It highlights itself again later
wierd
connecting them is the trick, lmk if you need help because you have to do it a special way π
ok thanks I'll check it out if I can't figure it out
getting two or 4 to fit would make spamming them a lot easier
i will say, mass placing 4 at a time, you will run through your supplies quick π
my supplies are usually pretty good, I'm so slow they have time to stockpile lol
rip I went to check on rubber and plastic supplies and I forgot belts on the storage containers so only one filled up
that's what I get for not setting up a train
well. i recently fillled half of my starter RF plant, 216 generators, thats a lot of motors and rubber for DD to try and upload
me when train
216 for half is wild lol I have 20 rn
I gotta figure out the numbers for doing modular stuff, I tried to make some actual decent buildings for my refineries and generators but I don't think doing groups of 8 refineries and 16 generators is particularly good
hmm slight underclocks to make that 7.5 and 15 and it's one mk2 pipe, and 8 and 16 are nice to split up maybe I'll keep it like that
I'm trying to make "blocks" of stuff so I can repeat it
youre doing direct fuel from crude
and make buildings that fit them nicely and stuff
don't you need alt recipes to do some more efficient stuff?
Basic fuel recipe numbers: 300 oil into 5 refineries into 10 generators.
but I need to set up automation before I explore lol
gross!
I've been parked here with all the milestones done for so long
LOL I know, it's not great, but it all starts somewhere
you get 3x the effecieny of the standard ! i didnt realize it was that much
i just always use DPF early game and dont even think about it
Ya, diluted fuel is the king for early fuel gens I think
the packaging is a pain, but it's worth for the comparative huge leap in total power generation
its really not!
on a mk2 blueprint you can fit a whole system, you do 2 packagers and 2 refiners, this covers the entire process from crude to fuel
i recommend playing with the clocking and then you can get 30 crude to 80 fuel on each blueprint, then you slap a 4x gen bp behind it and connect them. BAM
now you just scale, since EVERY crude node at 250% is a factor of 30, you can just place this repeatedly for all of them, remember that you can have items inside machines in blueprints, so you dont need storage containers. just put 50 ish empty containers in the water packager and youre all set (just make sure that you remember to bring in water)
I've never put that much thought into this or any game, we are all different π
ofc this is just a suggestion, something that I did (with some ideas borrowed from others) but it makes life so much easier
nah, it's basically equal to the diluted fuel, you can blueprint the packaging loop and basically use the blueprint as sort-of blender
and with rocket fuel, you easily setup a blueprint (on mk2 its hard but doable) that takes 75 crude, 200 sulfur, 100 coal, and some water, that turns into 300 rocket fuel, which makes 18GW of power instead of 2.5GW that diluted fuel makes with the same ammount of crude
(this is for nitro rocket alt)
but tons of other resources π
credit for this goes to beefalo though, i made it work with mk2, he showcases his design with a mk3 blueprinter. If youre doing rocket fuel, a generator clocked at 240% produces 600 MW and consumes 10 rf/min instead of the weird numbers
crude is rarely the limiting resource
i listed all the resources
and im very limited on crude atm
there's so much on the map
I'm nowhere near utilizing all the crude near my fuel gens lol
i only have something like 2k/min crude left
better to just do the easy way and have fuel power instead of coal