#satisfactory
1 messages · Page 722 of 1
i think a special helmet would suffice more for doing it
Breh we had 4600 ppl screaming down our ears at some point
and rude not having someone to raid too
I swear you think I was grown in a lab
u peeps JUST ENDED and said nope
Ye nah not raiding someone was the easiest choice of my life lmao I'm not blasting someone with 5000 names
also i hit 5,051hr TOTAL in my current after 1.0 world mikael
This is actually
A really good idea
Hmm
and We need a thing on jason with the back up your save voice
IK its EARLY this year for ficmas but can ficmas get new things like stuff adding on to trains and vechiles for ficmas christmas stuff 😛
AND idk if i have not tested it yet but can we have a way to import people's seed into 1.2 worlds and ik its not the right place
what reinforced plating recipe has the highest throughput?
Imagine completing the game on the hardest difficulty and you get a helmet that literally says "I completed Satisfactory on the hardest difficulty and all i got was this lousy helmet"
mikael in 1.2 can u add a world adding feature
I am doing the math right now. Double Resource Cost, 5x power and 100x Space Elevator parts. It's not really possible I don't think.
where the numbers bring the OWN seeds or try to like minecraft type
ditch screws
it is possible
i think it is possible it'll just take a LOT of time
Like, 1 nuclear pasta/min (which is nothing) costs 3840 copper ore. Just for the copper powder.
thats still 1/min
in 2-3 months im going to prove everyone wrong
Think Gab did the computations, it should be possible
also pls add for ficmas
That's 100,000 minutes
your problem isnt is it possible its, more "do i have the time to do this"
@magic fractal
It's 70 days of playtime of idling
Doable?
Yeah it's possible, but....doable?! :D
Now make all nodes impure for pure masochism
Will you add a Feature in 1,2 that adding people's seeds with the numbers? if people or content creators want to get THERE worlds but nothing built in them
I think the strat would be to repurpose nodes throughout
only 1666h
It's 100% possible, it's just going to take years I think, especially with x5 power costs
and yes ik its not EXP area to talk
5x power costs is nothing with rocket fuel and nuclear
It definitely is not nothing because all resources are double costs
It's definitely possible, infinite resources makes it defacto doable. But it would annoying as hell and realistically need to approach factory design differently
#satisfactory-experimental this is stable branch fyi
My 2/min smart plating factory (which is practically nothing) costs 1000MW, lol
HOR + Diluted + Nitro rocket fuel, the only issue will be maybe sulphur
Yeah Nitro Rocket Fuel is OP and mandatory. I would not recommend nuclear. Costs WAY too many resources
Is HOR+Diluted Fuel even good with double resources?
actually im realising 250% nuclear power plants wont be possible
Especially with double cost XD
Needs 1200/min water
yeah
really depends if you are will to loose out on the Sulfer and Nitrogen (I am ) but I understand not wanting to
I'm talking double resources. Nuclear has SO many production steps. Rocket Fuel has like 2 or 3
Oh i whole hearted agree. But some folks dont like the idea of lettign all that uranium on the map go to waste.
Nuclear doesnt? Its 2 production steps, cells, then fuel rods? and not to mention you can chain it from uranium to plutonium to ficsonium
IF this is 1.2 STUFF PLEASE take it to #satisfactory-experimental
I generally dont use much sulur at all so i am okay with using it
sloop
x5 power, can't sloop
Or well, you can, but with x5 power slooping might cost more thna you can get out of it
you can if you dont overclock
@void gorge , does energy cost double too with fuel generators/nuclear power plant? Like does it cost double the resources as well?
Because that would wholly suck
also theres a problem with fuel generators
you need more fuel per generator im realising
IF this is 1.2 STUFF PLEASE take it to #satisfactory-experimental
lmao
Do you need double the fuel?
well its a resource, so i'd imagine the burn rates would double too
Big F
i thought @unborn gyro was mikael
guys please go to the other channel before Leo has a heart attack 
Nuclear might honestly be stronger honestly
or i have my problems in my world 😛
Neat little treat: the other channel allows images in chat
and i won't have a heart attack
@unborn gyro u missed jason and Mikael fighting?
replace soda with vodka.
I{m in!
well....... cats are the definition of violence and we both love them
So uh, my power grid shut down, trying to start just my fuel generators, what do I need to start:
3x oil extractor, 6x refinery I believe, and I don't think fuel generators have a startup cst
disconnect them from your factory system - hite the breaker again
they stop burning fuel when shut down happens so you shoudl be able to just kick them back up
They're disconnected from everything other than what makes them fuel (through residual fuel from rubber)
and extracts oil, they're meant to be somewhat contained.
boot it back up then
use priority power switch or whatever its called
Already tried a few times.
I don't have that unlocked yet, I was going to automate it soon.
sounds like you've still got a line out to a factory
For the high speed connectors
Hold up, I can probably just revive it with tons of biomass burners to at least kickstart it and see if that works.
Or if I have the inverse of a packager I can unpackage my massive amounts of fuel.
check your fuel gens, are they really empty?
Yep
that's not normal.
unless maybe you had your fuel producers shut down before the rest of the system if they are on a dif grid?
1 refinery making rubber and then using residual heavy oil to turn that into fuel should have made a positive power, yes?
Each oil extractor only fed one of this setup though I'm sure they could've fed 2 and I was planning to do that.
I barely have a grid system yet, really nothing is on a grid yet.
are you sinking the excess rubber?
The rubber goes onto a line back to my base
finally read the patch notes and it looks like i have to make a new game in experimental 🙂
and that the rubber backed up and then no more HOR then no more fuel then no more power
Oh, uh. Yeah, it isn't, I think the fuel generators stopped because the rubber had nowhere to go :/
theeerrre we go
yeah any time there's a by product with a power system you need an overflow sink
this is one of the reasons I suggest to people to keep item production and power production completely split up
learning experience 😄
get those bio burners up
but yeah, set up that overflow to sink and in the future you should have plenty of fuel in the gens to kick start it back up
make sure to flood the system by underclocking 1 or 2 gens
Amusingly if I had woken up on time I can tell based on power graph my power would've been on.
Turning my general overflow in my plastic/fuel/rubber storage into a sink, if I fill up a whole industrial storage container probably fine to sink it anyway
Also apparently never set one of my refineries to refine. That might explain some things.
Do I need something on my grid for my biomass generators to power a battery?
biomass cannot charge power storage
biomass will never power a power storage
power storage charges off excess production
Whatever, got my fuel gens working again.
ha
hi
my power consumption now equals my max consumption 🥳
hi benson
Factory must grow
It is 100% possible, just extremely time consuming, finishing the game in worst case scenario will take thousands of hours
why wouldn't it be possible? all the settings just change it so that it takes more time to do a thing
It will be possible.
steel screws?
steel rod -> base screws?
both cheaper than cast 😛
Hehe I don't think all random on my world modifiers was a good idea
What’s better Rotor or the 3rd alternative cost for rotor?
that depends what "better" means to you
Alguien que hable español que quiera un compañero ficsit? 💔
english only server #rules
It will just take forever.
Go add a resource multiplier in your Satisfatory Tools, surely you must realize how long it's going to take. Every step doubles the cost. 5 production steps means 2^5 = 32 times more costs.
It's actually insane
- the multiplier cascades through the chain, if you've got 5 steps at 2x recipe cost that's a 32x cost overall
- also affects power production chains
(I haven't done any math, but it's a lot worse than just a simple 2x increase or whateveR)
hi
I'm doing the math right now, for 1 nuclear pasta/minute
It's mind boggling how many resources you are going to need
more cost just means less per minute output
doesn't make it impossible
It’s either iron rods and belts or copper sheet and bolts
indeed, but it might become impractical
impractical? sure
impossible? no, not at all
It's not impossible, duh
well, the choice is yours. All the recipes are viable
though I do wonder what this does to power production potential
since that'll also scale down what you can produce
If you play with x5 power, x2 resource costs, and x100 space part costs it's just going to take years to finish :D
yeah thousands of hours feels like it's underselling it lol
Go add a resource multiplier in your Satisfatory Tools
not that simple 🙃
Like, I'm doing 1 nuclear pasta per minute with highly efficient resources. I'm already using 4330 bauxite, JUST FOR 1/min NUCLEAR PASTA. And I'm not even done yet with my calculations
When new tools
each question adds +1 month
currently at ~Q3 2158
So I have the iron ore here to make the screw and bolts but then I have the copper sheets a little further away that is already made so I don’t have to make 3 more machines
Ah, the GRR Martin way
joking aside, the multipliers will be added to new Tools, which is luckily made in a way that adding it won't be that hard. But it will add more time before release
wen tools
generally I'd recommend to not use existing things and rather make the intermediates at the factory you're building. Stealing from other factories is not a great approach imo
Unless you have like little mini factories for each individual item but then you have to figure out how to make them basically indefinitely expandable
The HMF count alone is horrific
8 heavy frame into 4 fused frame into 2 pressure cubes into 1 pasta
Not impossible, but impractical is an understatement
All these new world creation options are just options. Choose inflicted pain on yourself or not
^-^
Can’t wait to see how quickly Satisfactory Modeler updates to handle this
There's a very viable play style of having lots of factories that make basic components (wire, cable, plates, rods etc) that are then distributed to just a few more advanced factories. That way you don't need to keep building the same factories over and over, but I know a lot of people prefer making everything they need for each part in one factory
The latter gives you flexibility for more alternate recipes, like with fused vs iron vs copper wire for example
For sure, there's advantages and disadvantages to both
and lets you choose your recipes based on local resource availability
"viable" for sure, but imo is harder to pull off and actually more complex
With recipe multiplier on, pretty sure "less steps" will always be the best alt to use.
Or the lack of updating
If anything I think I’ll pick 0.5x power consumption from now on. I’m not a big fan of the percentage of fossil fuel resources that simply go into power unless you have diluted fuel
funny, I only really enjoy power plants.
Similarly for nuclear power, especially fisconium and how lossy that process is
Definitely, but some folks are into that.
With ore randomisation I think we'll see a lot of people setting up central distribution hubs. Bring all your ingots and concrete etc to one place, then send them elsewhere for further processing. Challenging, but cool
I’ve heard it’s a net loss on power to go for it if you don’t mind a slow buildup of plutonium waste
Yea factories right next to the ores seems way less practical with randomization
Yeah I think diluted fuel recipes would be almost mandatory for the max power consumption and resource cost
No more clusters of iron nodes for your motors or modular frames
Its slightly positive with no sloops or OC
That being said you can underclock all machines to make it more power efficient
Slooping the fcsonium rods doubles the power output, and makes the dark matter loop closed nicely.
I definitely don’t mind the option to increase space elevator phases, especially if it means the belt inputs are useful now compared to manually bringing the items in
how so? it hardly changes. You find a place to build factory and then build it near nodes
I guess it really depends, you might have a jackpot location with everything you need
even without randomisation you sometimes have to bring some resource from further away
But fisconium fuel is made in the particle colliders and quantum encoders, meaning 4x power draw on already power-hungry machines
Blue crater is a jackpot location.
Agree, almost every factory compresses things vs the raw resources. Need a bunch of computers? Find a location with the resources and make computers. Much easier to ship 200 final product than 3000 raw ore for it.
Though shipping resources actually won’t be so bad with the truck overhaul
Since in my mind that left trains (gigantic) and drones (power hungry) as the only options before now
Every should still try to only ship product in its most dense form.
Copper power drone my beloved
I love the idea of trains. But I suck so bad at making room for stations.
27,000 ingots in one drone
I think I'm going to have fun with these all randomized nodes and purities, going to have to have trains running delivering raw ore
My seed is not great
This can be solved with planning.
so the cross beam was that one thing from the 1.1 menu screen map
But depending on your play style your train stations can easily be bigger than the actual factories they’re supplying for a while.
Maybe it'll be goated in other areas.
I sure hope so
Oh, another interesting thing is that they didn’t buff the fluid cargo wagons to be on par with the fluid truck (32 vs 48 slots for solid cargo, so it should be 2,400 vs 3,200 m^3 for fluids)
I do have sulfur, coal, copper, limestone, and sam ore all within about 100m, but only one is pure and it's an iron node
nah, trucks were viable
This seems great
Making their paths was a pain in the butt though
theyre just alot better now
skill issue
I'm not saying that
trucks have always been pretty good on throughput, just annoying to route
and "2 of your vehicles are deadlocked"
“Skill issue” mfs when the game engines has a moment and bounces your truck off a pebble, forcing your to restart the path:
Most of its impure though, and I find myself mostly needing iron in the beginning and there's only 2 iron nodes, 1 pure 1 impure
yeah, the only reason i didnt use trucks is because of the pathing
Thats fine for a phase 1 /personal use factory. Which is what you want phase 1.
In my brief testing it at least seems like the balance of ore quantity across the whole map is mostly maintained
you can't really fully use pure node anyway until mk6 belts
I spent a lot of time figuring why my paths werent working, then I noticed that after finishing recording the path, some nodes, specially those near the truck station (did a U turn after loading/unloading) were deleted and the pathing broke
Ofc you could be unlucky and have all your iron up in the bamboo forest
so frustating
Yeah, so it's basically just 60 instead of 30 a minute with my measly mk1 miners
I'm excited to try the new pathing system now
Makes me wonder.... with 2 x increased cost, some machines wont be able to be fully utilized with belts or pipes
More machines!
Diamonds be like
Diamonds can usually use the 2 belt inputs, they are barely above the mk 6 belt
But 900/min water? no way around that
Isn’t it like 1500 coal per minute with an overclocked accelerator by default?
So that’s 3000 per minute with double resource requirements, AKA 2.5 mk6 belts
Theres a only handful of recipes that go above the limit at 1x cost
Underclock 2 machines to 450 water usage
ive never though of doing that...
This also means that the increased power cost cant explode as much because you cant overclock some machines as much. Yes you need more machines and its still more power, but you wont hit the absolute peak
and if youre using petroleum diamonds, its 1800/minute, 1.5 mk6
On that note..... increased cost ficsonium will have have even worse power output
uses more waste though
Doable with 2 inputs
yea
And more other stuff, for less reward
which i never though of before until now
Nuclear in any form seems like a bad idea
Everything seems worse
yeah considering how many production steps there is
Base nuclear might still be fine
Get this man a true
nuclear will use so much power and resources tho
dynamic controller/mouse control, hurrah !
I mean you guys are just increasing the cost for stuff right, the whole point is to make everything worse
But plutonium is probably the cutoff point
its probably close to power negative
On another note: instant scrap is probably the best aluminum recipe at 2x cost now
Its one less step
It would make cast screws more viable
Oh no, I just realized
Every other aluminum recipe is in shambles
Coal power alone spends 10 of the power it makes just pumping the water
wdym more viable? cast screws is simply better already
So with 5x energy costs that’s half of your coal power going to water pumps
Yes but there's better overall screws recipes
it would make them 2x better
yeah, but only once you get steel
keep it all flat, no pumps needed
and that could be argued to be worse
Steel ingot -> steel beam
Water extractors
That’s 4x as much coal
mhm
i know
They likely mean the extractors
1 nuclear pasta per minute using double resource costs:
Bauxite: 4330.6667
Caterium Ore: 1350.092
Coal: 2887.111111111
Copper Ore: 5463.158666667
Crude Oil: 2345.1428571
Iron Ore: 11889.3725341874
Limestone: 1952
Nitrogen Gas: 512
Raw Quartz: 411.42857142735
Sulfur: 2887.11111111111
Water: 18752.677321108
1 nuclear pasta per minute currently with the same recipes:
Bauxite: 92.666667
Caterium Ore: 12.881
Coal: 61.7777778
Copper Ore: 501.414
Crude Oil: 16.421
Iron Ore: 98.554
Limestone: 26.66667
Nitrogen Gas: 32
Raw Quartz: 12.857
Sulfur: 30.889
Water: 541.308
Which is why cast screws would be more viable in this instance
I did yes
Yes, instant scrap is by far the best.
cast screws are already the most viable screw recipe. Its objectively better than the default recipe and it could be argued to be better than steal screws
with no modifiers, it's not "simply better"
how so?
Nah steel screws normally are the goat
Nah
because you cannot use rod alts with cast screws
Because you have to sacrifice an early game hard drive which you could otherwise get a more helpful alternate recipe than one for screws, which just cuts out a single production step
do you want my seed
it's only objectively better if you assume:
- no alts for rods
- no sloops
Nah I'm going to stick to mine
true
No it isn't.
It eliminates all the sweet rod recipes. Steel rods to base screws is where its at. For minimum input and max output
at which point it's no longer "objectively better" 🙂
i forgot about the rod alts 😭
The real benefit of steel screws is how fast the recipe is
260 vs 40 or 50 per minute
and that its 1 to 52
Most people do.
What is best is a matter of goals and personal choice. Most want Most screws for least machines. Not minimum input to maximize output
thanks to the node randomiser im waiting for some maniac to 100% utilise every node solely for screws
Yes steel rods into screws is more resource efficient but I don’t wanna place that many constructors
Yeah so in your increased cost thing try cast screws
Might be a good alternative
but early game before steel and if you dont have sloops cast is just better. You likely arent slooping screws anyway, thats alot of sloops
You literally can’t even use sloops until you get fluctuators which take steel
if you have it, then possibly yeah
if you don't have it, then a choice between cast screws and a different recipe may not be as easy
Just take another alt recipe for like Reinforced plates or something, or a alt rod recipe
you can get it from crash sites
So ImKibitz StarForge would actually output something like 0.6 Nuclear Pasta per minute
I wish cast screws were slightly nerfed, like 0.9 efficient, even comparing with more eficient alternatives like aluminum beam it kinda beats the default recipe for a looong while until you unlock them later in the game
Oh right
My statement really covers most situations
Goals plus preference
it doesn't beat the default recipe as soon as you get steel
an alternative is to skip screws completely which also has its bonuses
Ain’t no way I’m using aluminum for screws
Who? What?
yeah i aint doin that neither
Why not?
Personally I find im always swimming in aluminum
The only time I’ve used either of those recipes is aluminum beams for my plutonium fuel rods since heat sinks are right there anyway
iron is just such an abundant resource compared to aluminum
He's in an increased cost modifier thing
alternate recipes ftw
youtubers factory that makes 60 pasta/minute
Oh, my own factory makes that too :D. But I don't know who that is
kinda crazy you dont know of him lol
if you look up satisfactory on youtube his 1.0 playlist is the second thing
I just play the game man, don't really care for YouTube
Yeah like I've been playing Satisfactory since update 4, why would I watch others play it
but steel still needs coal
i like to see other peoples builds and though processes when theyre building/planning stuff
sure, but that's hardly a problem
Because sometimes it’s more fun to watch someone else suffer when things go wrong than to experience it yourself lol
Aluminum needs either coal or coke no matter what too
This reminds me.....
Solid Steel Ingot becomes worse than default with increased ingredient cost 
99% of past kibitz quit before solving the final issue that fixes the nuclear power plant
Oh god you’re right
Well worse in iron at least
Still better in coal
I understand that. But I always take stock of the resources I have then take stock of the resources I am willing to get.
Then I choose the recipes I want to use.
I tend to always max produce a entire bauxite node at a time rather the. Limit my production. So I always have many ingots.
If I have lots of aluminum ingots not being used why wouldn't I just use then instead of getting more iron and coal that is out of the way.
That means pure and whatnot also become suboptimal for that
nooo, that screws up one of my saves
I do not look forward to all these new discussions about recipe choices, where at the end of 2 hour discussion OP will mention "oh btw I play on this modifier" and it will all make sense now
indeed, but it's another machine in the line which is the advantage of cast screws, if you only want to hook up a iron node to make screws on early game and you don't need screws elsewere in the same factory cast screws is no brainer
?
Wont affect it i believe since you cant change ingredient cost on active saves
I've already used 4 of the crude oil nodes
Is there a way to extract faster?
if you're optimising for number of machines, then steel screws should be your choice
Yeah I agree actually. Like people are going to post screenshots on reddit, "hey look at my 100 TW power plant!" Meanwhile he's playing on all pure random resources with 8 pure uranium and 0.5x resource costs, lol
tbf both of those already happen with people using mods
Yeah true, but it's hard to visualize their games
though not quite as common as it'd be with unmodded
it's numbers of machines AND number input resources
Like, I know exactly that when I see a 1 TW save it's an impressive amount of energy. But with random resources and resource costs multiplers, I have no idea what's possible
the thing I'm trying to say is, with only iron in the table, theres little reason to not use cast screws, but I like the idea of using the rod recipe being slighly more eficient since it's another machine in the line consuming more power
yeah at that stage it depends on how much value you give each property and becomes very subjective 😉
Large numbers mean nothing to me personally. Im more impressed by a balanced system and creative solutions
Large numbers are inherently more impressive because it's much harder to setup.
I setup 1tw pretty easily. I was only using 180 gw though.
yeah i mean just doubling the amount of uranium nodes (and whatever else is maxed out) and building the same 1tw plant twice isnt any more impressive than building it once
Yeah I'm not arguing, just stating my opnion about an balance ideia I have, I have the same opnions as you regarding alts
wait wait i was watching the new 1.2 teaser and U CAN CHAIN POWER TO FACTORYS?
Yeah 1 TW isn't that much, but it's more than what most are making so when I see a 1 TW factory I go "okay, nice!". But when 1.2 comes online and people play with all these modifiers I have no idea what settings they are playing on and 10 TW might as well be as easy as 0.1 TW with certain modifiers
Yes. Upgrade in the awesome shop
it needs a MAM research iirc
oh, awesome shop?
MAM
no its in the mam
Mam? My bad.
i dont rly care if it doesnt come by default tbh its a pretty BIG QOL
anyone can waste their time building some big ass powerplant
Oh, and for those curious: you’d have to underclock a machine to 0.6742% for it to consume the same power per item at 5x power cost as it would normally at 1x power cost
it takes effort and creativity to build a good looking powerplant
Oh, I meant 1 TW power consumption. That's nice. 1 TW power production is easy
I'm going to be so hyped to start save 2, haven't finished save 1. Am I ahead or behind pace, at phase 3 (completing the phase, I put the versatile framework in) at 70 hours (60 on save, game loads take forever)
you cannot underclock to less than 1%
wait but this isnt out yet or is it? is it just on experimental?
Really?
experimental
well thats not hard either just somersloop a bunch of diamonds and lategame stuff 
afaik yeah, min clock speed is 1%
though maybe it changed since I last checked 🤔
half sarcastic idk how hard it is to get that but i dont rly see that as something to be impressed by
I know it used to only be adjustable in 1% increments but now you can type in any value and it’ll allow it
Ah, so 0.67% would be the actual limit
like 3.65534 rounds to about 3.66
idk the exact rounding rules but it's something like that
||I had to edit my example because previously it rounded to 3.67||
Though maybe that’s just for readability and it remembers all the decimals it can internally
intentional or unintentional
Okay yeah but an actual functioning factory, you know what I mean
when does 1.2 comes out of experimental?
No clue
ive realised why it took them so long to release 1.2
Okay, let me phrase it differently. Is 60/min BWD impressive for you?
When a sufficient amount of bugs are squashed
they were to busy figuring out where to put a 67 joke in the release trailer
My entire point is not the 1 TW consumption or production, but that I know what values or possible in the base game. With all these modifiers I have no idea what's impressive or not
about how long did 1.1 experimental lasted? if it did had a similar release as 1.2 is
they vary but on the order of months
don't recall if 1.1 actually had an experimental
to 4
Also 1.1 was much smaller then 1.2.
It'll take however long it takes to make a quality product.
The goal is release on console at the same time as pc.
Microsoft and Sony have strick guidelines for certification. And want quality products on there store
the shown clock speed is also rounded, but just visually 😉
good to know, thanks
Can you make an option on satisfactory tools to add more decimal points?
it already shows it up to the 4 decimal points limitation
Meanwhile Minecraft bedrock edition
Yeah but I want more for my spreadsheet shenanigans
more than max the game supports?
Idk how it affects rounding but using fractions also seems to work
Then use spreadsheets
So you can do 100/3 to get 33.3333% clockspeed
greeny recommended against that to me
And that might go even more decimals than it shows
Hm
ahhhhh
I use fractions all the time and my factory functions fine
No, has been checked that that four decimals is the actually used value.
Yea it hasn’t caused issue for me from what I can tell
Because for most cases, the max difference from optimal results in one less/more cycle per week of runtime.
.
hallo, so im makingmy first bauxite factory and im gonna just train it far away, should i overclock the 3 miners on the nodes i have, or like how much bauxite would i need for a decent factory?
the problem of that is that it rounds the result in arbitrary place of calculation, hence if you really want the "most accurate" clock speed, calculating it yourself and rounding in the desired direction (machines up, gens down) yourself
but realistically it won't matter much unless you are aiming for efficiency at those levels
True
214.28571428571% one of my quartz refinery factories
Frankly I do it for the fun of the math
I mean that's pretty important for power specifically
Which is 2 divided by 7
that depends how much the "decent factory" needs. Impossible to say like that
make what you need now, or make more and sink excess, or whatever you really want. You'll see how much that'll actually do
I suggest making one node at a time and using the node closet to where you need the aluminum
If you’re using imported silica to make all your scrap into ingots then it’s a 1:1 of ore into ingot with default recipes. But things like fused modular frame and radio control units take a bunch of them (75 and 24 each respectively)
So if your nodes are normal/impure then overclocking is a good call
I haven't made aluminum with silica since my first playthrough
Luckily it’s 5 from 3 raw quartz, or 400 silica from 240 raw AKA a pure MK2 drill
When's coffee stain gonna add poop to this game
That’s called flushing your paleberries
half of the quantity of bauxite you are harvesting will be needed to smelt it in the foundry for the ingot, (using only default recipes)
i.e. 300 quartz for 600 bauxite
when r they adding coffee stains
I only flush uranium waste
irl, not in game
i dont know because i plan on just moving all the bauxite i have here away so i can make aluminum
what way should i make aluminum apart from quartz
You’ll need water no matter what, and either coal by default or petroleum coke if you want an alternate recipe
i can go spend like 30 min getting hard drives if theres a better recipe to ts
I love this game but building cool thing is so tricky and anoying
depends on what you mean by better
easier
Not really
I think sloppy alumina and electrode scrap cancel out the losses from pure aluminum ingot
Sloppy and electrode are goated
ah yeah I mixed with aother one
in the mam should i just keep the recipes in my hard drive library until i need one of them and then redeem it?
this sloppy + pure aluminum has 90% eficiency
Does anyone even use instant scrap?
so i need those 2 recipes yeah?
No, but with double resource costs it becomes the best (if you value your bauxite)
pretty much
I’m way too cautious about my sulfur usage, but that was because of when a single nobelisk was 5 black powder
For aluminum I would farm hard drives for electrode and sloppy
I plan on building 8 new gas generators, for fluid purposes, would it be better to keep them in a long line or can I do 4 on each side of a main feeder pipe?
And also because the deposits are remote, but once again having trucks be user-friendly should remedy that
Depends on the space you have
I just put lots of portable miners around the main miner. Collect it all every once of a while and hand feed it into my gunpowder factory.
I tend to do the latter
All the space
should i take solid steel ingot / fused wire or just rescan it?
if you don't find sloppy alumina, only the pure aluminum, you can still use the default alumina recipe and sink the silica, altough that's is the least eficient of all options (0.75 bauxite to ingot ratio)
Solid steel is really good
saying that because at that point of game theres so many recipes to unlock you might not be lucky
Or do a mix of the default and pure ingot recipes
do not underestimate the amount of free time i have
Solid Steel is super good. Fused Wire, shrug, not great, not terrible. I usually make wire with iron
thats what I said
My issue with hard drives is that any new save I just enable them by default. I've already done two playthroughs where I collected all the hard drives. I don't really want to do it again.
Fused wire can be nice in places that you have fused quickwire being made too
valid
The only reason I don’t do that is because I still have three steam achievements to get
Yeah the combination saves on both, but copper/caterium are more rare than iron, so I just usually do wire with iron.
Which ones?
I think thats what made them decide it to be random, to make each playthrough unique (unless you have a lot of free time for hunting)
Golden nut, all milestones (didn’t register the first time I actually did it because offline), and reaching the world height limit
Ah world height limit is pretty easy. Just build ladders :D
Golden nut requires some effort, yeah
Even the achievement icon seems to suggest that lol
I’ve gotten a few of the other states on top of all the buildables before, probably amounting to 500 tickets in one save
Meanwhile I have 25k tickets in my save :D
Are you just AFKing with a finished factory or something??
Even kibitz is only at like 2k despite how long his save has been going
60/min BWD, 120/min AI, 60/min Biochemical. 20/min nuclear pasta. 26/min pressure conversion cubes. ~280-290 million points per minute. 800 hour save.
Jesus
It's a really big factory haha
Yea I really wanna play with 100x space elevator costs to motivate me to have permanent BWD/Server/Sculptor production
I saved the day at 100 hours and then just kept moving the goalpost
First time I did it I was so desperate to just be done that it was a spaghetti mess to get all the tier 9 stuff
Yeah oh I've rebuilt everything. Not a single structure from when I saved the day is still standing
I was about 108 hours, which was surprisingly also the same time it took to beat my first Factorio Space Age run
But in factorio I was also dicking around with quality for like 20 of those hours
I found a bug on 1.2, i don't know if it was on previous versions but on the blueprint maker where you select an icon for blueprints, the 1 meter concrete foundation icon is missing, is there any way i can report this?
Ok so like, now that daisy chaining machines is a thing, what’s the point of power poles?
What’s up
Is it worth it to build a pretty sizeable factory with mk3 belts or should I wait a bit
Im still putting off phase 2 completion for building efficient blueprints but I should probably do that
Generally to avoid things looking bad, though I use wall sockets, some machines will have the wire visibly clip through the machine itself.
I think
that’s peak wow
This makes my wiring so much better holy
Enjoy the clipping!
Im an engineer, if it works it works 😂
Guys do you think it will be efficient to transport 1.2k sulfur and 1.2k coal to my power plant to make compacted coal
What tier belts
Im afraid that there will be a bit of delay that will make the production not 100% efficient and there will be power fluctuations
then add another train
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @ornate saffron
your choice of transport method doesn't affect production efficiency as long as you scale appropriately
heck you could do it all with single-inventory-slot factory carts (and some people do silly stuff like that), you'd just need a lot of carts
For when machines are too far apart, or to connect two buildings that wouldnt make sense to throw power towers down for. Plus, they're after Mk3 poles, so poles will still be doing a lot of lifting for you.
Ooh so they’re an unlock?
Then that’s fair if they’re a late game unlockable
Yep.
do we know when 1.2 will fully come out or no?
no
No. Mikael suggested "months," could be weeks. Months can be measured in weeks, too.
Public-facing timelines for devs are like a noose.
omg i dont wanan look at the experimental build text for months
if only there was an option to disable it
No its there for a reason
My guess between july 2026 and March 2027
cant they just put like a little red dot next to the version number
I thought it was fugly too. After an hour I don't even see it.
it makes me feel like my monitor is an unwrapped christmas present
no date set in stone, but i will say it wont be at least for another few months.
Does pokemon pokopia effect the timeliness at all.
Mental breaks are important
i actually dont know of anyone playing it here at the studio! but i also bury my head into smash ultimate during breaks
guys why do i sometimes ping stuff instead of placing them down while building?
I mean, the requirements are kinda on-par with mk3 power poles
I feel like that would make those poles obsolete
hii
What’s up chat how are we doing today?
Hey hey,
It’s been a while
Hi
ummm... is it true that rocket fuel doesn't have the need for pumps?
Still alive and kicking
1.2 brings the ability to make all nodes pure. Think of all the reactors you can make
Breaking the game is the fun part (at least in my opinion), great to know I still have time
Are your right? Yea you’re right, YOUR SO RIGHT!! (Jjk reference)
So happy that shit ain’t a mod no more, the factory must grow
Think of the amount of radiation we can have in nuclear pasta
Just eat the waste
What projects are you guys working on rn?
Biomass D:

Started me save last night
Nah I got the saw at least
I belive you should be able to make nuclear weapons with plutonium because in real life, both are used in TNW(thermonuclear weapons) plutonium would use less cells because that’s how it is irl
I dont think i would ever start a new playthrough cuz of biomass and tier 1 belts
I do every update
They should add actual nukes to clear out biomes easily
Thats impressive
That's why it's called nuclear pasta, maybe you'll be able to grow another finger to use more forks afterwards
Add a plane that can be loaded with bombs and drop them for easy clearing of large factory spaces
Bro is onto something
And then make the plane modular so people can make them look different and share thier creations like how they share blueprints
Exactly or a big bomb that takes up your whole inventory
umm.. is it?
Actually you should be able to drop cluster bombs from drones
Idk, havent gone there yet
U can do that, just have good timing
It should be automated tho
I love doing a trail of cluster bombs and stand high up and watch em clear a path
Is this peak or nah
correct, it is a gas
then, in my old world, WHY DID I SPENT SO MUCH MATERIAL ON THAT?!
clearly because you didn't read where it says it's a gas
though you say "so much material" like a couple pumps isn't just a drop in the ocean there
huh
Does anyone else get a random undying hatred for mega corporations?
Or is that just me?
No, my hatred for them is continuous
Nope, I am loyal to FICSIT
two types of people lol
The only one im loyal to is Jaya Abadi
Please send this pioneer for retraining, it seems it is defective
I’ll give my loyalty to Amazon MGM if they pull of Project Hail Mary like I’m hearing they are
Yo some choom gave me this shard back in NC, should I slot it?
how u join a server ? bro gave password, servername and port number
Man a satisfactory and cyberpunk crossover would go hard
agreed, although I'd add to that Starfield to that too.
I’ve never played starfield
I use SKYUI and thats it atm
I’m to mentally damaged to use mods
I really suggest the modding discord for modding info
I tried using a tutorial for it and still doesn’t make sense
The mod manager makes it really easy. Although I only use the one atm
thx
Learn all about modding and join the community here!
<3 @ornate saffron
Man I wish I had other server emoji and sticker perms
But can’t have everything in life
Hey does anyone have like an image of the “I know what you are” filter in photo mode? I can’t get on rn and I’m really curious as to what it looks like.
when i quick do something like putting stuff in the hub it keeps making me ping stuff
if i have a save what i maded in 1.1 and i want to play 1.2 but im doing it in experimental i will can change to normal 1.2 without issues if the 1.2 is out?
Any save used in 1.2 cannot be used in 1.1
aw man
Did u see my fact
Backup your saves and blueprints
Yes
so if i maded the save 1.1 and i cant play 1.2 if its come out with this save?
How many power plants will I be able to make with all pure and half input
No over clock
I dont know. More then double. Youll need to do a lot of math.
Remember that the double cost happens at every step. So oil into heavy oil residue into diluted fuel takes 4x as much material since it doubles at two stages
If you have a 1.1 save you can load it in 1.2 but it cannot longer be loaded in 1.1
He is talking about .5 cost
so i can play in 1.2 then? i dont need to load back to 1.1 if i have 1.2
So every step cost ½ the resources and parts
Need to? I dont know. Your game may completely brick and require a uninstall.
Experimental is use at own risk. You are bug testing.
i dont mean the experimental now
Is there a double output?
lol got the sloppy alumina like 3 hard drives in neow
1.2 is only available in experimental currently. There is no date for main branch.
When the game does update to 1.2 you will need to do nothing. You will load the game as normal and play as normal
How do I play the experimental?
i know its currently in experimental, but if the 1.2 is come out anyways thx for the help
Backup your saves and blueprints
Steam or epic
just halve the input requirements.. same effect
I don’t have any blueprints that are to annoying to remake
Steam or epic
I just need to know how many nuclear power plants I can make, I don’t care about how may other stuff, I just need the number of plants I can use with just uranium
You'll have to do the math dude. There is no working calculators atm for 1.2. And I have no interest in doing this myself
then go look it up in the tool like any other person
its also a subjective thing based on location, recipie and what outcome you want and how much effort your prepared to put in
is there a way to take off the expermintal tag on the screen?
No
wait a month 😛
is it worth starting a new world in it before official release?
do you want random nodes?
its weather and truck pathing I want
Is the place to ask.
Experimental is use at own risk. Your are bug testing
ya will move it there
i just started playing, where do i put the foundations?
when I get coal should I disassemble my base and start anew
Any where you wish
I wouldnt.
Alright, any advice on ratios or calculators?
yeah but at what altitude and should i make an enormous platform or make small ones for each factory
For caol?
I probably shouldn't have but the rebuild seems to have done well 🙂
Rules are ment to be broken. But you do so once you understand how things work
I'm just working out how to route plastic over to the battery factory, I'll need drones to move some materials to the sporting goods site.
Seriously its just choice. You could avoid using at all if you wish.
ok all platforms at the same altitude right?
if you want to do it like that sure
literally everything you do is your choice
how should i
however you want
nice
whatever you think is the easiest/looks the best
They can be. You can build a mile in the sky if you want. Or below the map.
There is no right way. Just the way that give you happy chemicals on your brain and ways that dont
how do you guys do diagonals and make them look good?
Hold control and using the mouse wheel when a foundation is in hand allows you to rotate it at smaller increments
In general, for the game. Better learn now than later
just out of curiosity, does anyone know what item is used in the most other recipes (excluding alts)
if you incluid fluids i think its water
Yu will find everything in the game becomes subjective, even coal generators have multiple viable ratios because coal, pet coke, compacted coal all do different things which need different ratios.
Everything changes depending on many factors.
I generally do the same thing while making a new facility. Figure out what resources I have and what im willing to get. From that I decided the recipes I use and the math around the part (or effect) needed.
best ot learn your own ratios by looking at the resources avilable to you in your area and what to do with them
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
how much energy does compacted coal generate compared to regular coal?
for the coal generator
its a little more than 2x efficient
50 compacted coal powers 7 gens
But it also needs some more power for processing
each ones takes about 7.143 per minute
its normally not worth it... however 1.2 changes things :S
how does multiplayer exactly work? is there voice chat ingame? does everyone get the pod landing scene when they join?
one person gets starting bits, the rest just join and you help, common milstones, mam, se parts
people typically use a private discord for vc
just 2 people in the save working on stuff
or more than 2
hmmm you can use an industrial chest as a 2-2 balancer
Mmm, thats generally discouraged. 2x2 chests work best as railway logistics buffers, not balancers. Theyre not nearly as reliable as dedicated balancers.
Every time I played multiplayer my friends always tore down my factories because there was too much spaghetti
Other times my friends left the spaghetti because it would take too long to tear down or they didn't have the frame rate to tear it down
it still works though
it can be a mixed expirence especially when more poeple and various skill levels differ
as long as you don't rely on either output being prioritised over the other, yep
since they're fickle and like to change which output they prefer
i wanna see someone do a playthrough where they use only 2x2 chests instead of splurgers
True, I'm usually the one that pisses everyone off because no one understands what is going on in what I make
Tbh does it really matter if it still makes 2 heavy modular frames a minute at the cost of 20 fps?
Coop ib these kind of games requires a planning session where everyone gets on the same page and agrees on guidelines.
For example I plan on playing with a coworker. We are just going to make a list of production goals and claim what we are doing and go do our own thing. As long as the facility outputs the parts claimed all is good
because if they weren't liquids they wouldn't be liquids
Fluids.
Some are gases. They will piss you off too. I promise
Ugh I know
Unfuck
how do i make indoor lighting without blinding myself or drop half my fps?
signs
I tend to use the mod that make all liquids to gasses.
"without blinding myself" real mate
I felt it
like the bilboards or the small ones?
you can use a lighting controller or wtv its called or signs
any of them
Nah I just do it the old fashioned way, I wait for sunrise while driving a train around on a 10m*10m platform, then don't build a roof
strips of the narrow signs on the ceiling are real easy to do now. Quite nice
does anyone have problems with their "z" key? i can't move forward with it
rebinds do work
soop
if i dim the lights does it bring fps back or does it make no difference
no its still calculating light, jsut with less intensity
Are the lights really optimized that badly?
well if you have your settings cranked and the game is calculating light reflecting off dozens of high quality animated models it gets pretty not good
The lights of doom, despair and everything unfair fuck me
Okay that sounds pretty reasonable actually
oh, hold ctrl
Guys is it normal that my save doesn't work anymore? I started a new run yesterday and today i can't play on it 😭 (i'm on the experimental version)
Normal no.
Ask in #satisfactory-experimental for anyone else that has got it.
Please search for a similar issue on the QandA site and upvote and comment on it
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @ornate saffron
Yall im trying to make a hypertube cannon and pressing E does nothing i cant make it do the looping thing where it speeds up
I just get instantly shot out any advice?
where should i build my mall
use a blueprint
is 1 industrial storage container per car station good enough?
Are you following a tutorial?
First I would figure out what is the middle of my plans. Its doubtful you will use all the resources on the map. So figure your where the most the the production is going to be done ( for example im doing mostly the southern half of the map) then go from there
Yes
Are you playing single player?
Whenever I hit e in the junction it just does nothing
i just want to have a big building, in which i will route all my finished products
Yes single player
so i dont have to go running to places and have all my storage in 1 place
Spam it or lengthen the time it takes for your character to get to the junction then
You have 0 ping issues and if you've correctly followed a working tutorial then it should be fine
I tried lengthening the tube before it and was able to get it to loop but once I get in there I spam e and it doesn’t exit and by the time I get out I’m flying out of the map
Uhhhh
Well granted you have to realise that it's not an intended game feature and is kind of buggy
My laptop is awful that’s probably why
The speed you exit it is just dependent on how long you stay there
i was thinking of just a really big square building with storages inside with photos on them of the material, and behind all the storages is a splitter system where the items get sorted
So I'm not sure how perfect you're aiming for it to be anyways with this in mind
Yeah exactly I can’t get out unless I spam E for like 40 seconds straight
And by that time I’m going wayyy too fast
But yeah I can imagine if youre in low frames it's also harder to get into the frame to enter and exit the junction
Yeah makes sense
It’ll probably be fine once I get back to my pc
I might try using an auto key spammer
To hit e like 4000 times per second lol
Since my laptop is absolutely horrible
That works and im bot saying dont so it as when I did it I learned a lot
But it is largely not needed. You can just output your parts into a dimensional depots where they are manufactured. Then you have them always
yeh i did but i have boxes in my base just filled with shit
every material im making goes into a dimensional depo
If I am automating parts that I cannot fit in my d depot I just drop them in a sink.
But as I said there is many good thing to learn from making a mall. Much to learn and its fun.
My mall I just put in the sky
yeh i mean i find the automatic sorting element pretty cool
and itd be fun to just empty my inventory into a container and watch it get sorted
Totalxplise has some cool centralized storage videos
did he do any tutorials on em?
Yes sir
pretty straightforward really, just a chain of smart splitters
When I did it I used smart and programmable splitters. All oil products went in one direction for example. Then I filtered them out to where they needed to go
How much stuff should I try to produce for stage 3?
Just found out a friend of mine just placed his first particle accelerator, and he's powering everything with biomass generators
First run. The default amount per machine is fine. But the more you make the fastr the phase goes.
I didn't care about speed this time as I wanted to decorate everything before changing phases
that also works, though either way you're limited by the throughput of that incoming belt, so the splitting order's just a preference thing
Isn’t that like 40 hours of production or something? For the 2500 versatile framework
Sure. In the grand scheme of things its not much time.
If you double your frame output you cut the time in half. This can be done with sloops or more standard production
if it's not fast enough for you, add moar
though no, it'd be 5/min = 300/hr so 8hr20m
Almost everything in this game breaks down to goals and time frame.
Decide your goal and how long you want to wait to get there
if only 2500 versatile frameworks :p
shoo with your challenge runs 😛
5390 v frames are needed to see the credits (vanilla) At 5/min you'll have it all in 18 hours
Automate once then keep playing
my hubris of doing the x100 might get the better of me :p
how much coal generators i can do with second upgraded pipes
13 in a mk2 pipe
Better off going with fuel gens at that point
i need coal gens to power fuel gens
mk1 pipes are plenty for coal
since you can easily just divide up into sections that stay within mk1 limits
I got to make 82.4 nuclear pasta per minute or 100 nuclear pasta per minute
Gens don’t need power once they’re running
Option 2
As long as you’re not black-starting it why would you need lots of coal
realizing that for x100 mode i would need to stay on burner power for 5000 smart plating
Just hook it up to your existing grid
need power to make the fuel for the gens tho
Mod i take it. As 100x is the highest for 1.2
x100 is 5000, they prob typoed it
typo mb
having just done it, 15 bio burners was enough to power thru
100 per minute nuclear pasta
made 20 plating/min
if you early unlock somersloops i guess its doable
Time to my make the my world very with 100 nuclear pasta per minute
Event without. If you are playing with such large multiples you likely know the game well.
Just use the production time to build other things. Just because you are not in phase two doesnt mean you cannot setup thing for it while you produce smart plates
I am doing biome bases 😀
didnt use sloops
took just over 4 hours to do, while i explored, got some harddrives, bio nuggies etc
i meant an early unlock quadruples your biomass yield and doubles your smart plating
just to get that phase of the game out the way
I got a ton of refinery’s making now and Ofc I’ll spawn in the ore if I need some
Gotta get that copper
man I love the new weather effects, and the vehicles are so much easier to use
Yes spawning in time 😀
That why me not playing 1.2
workin on getting sloops located for that right now actually!
You need what?
144650 per minute?
Hey guys! I just switched to the experimental version and now next to the savename there is a triangle with an exclamation mark inside it. Does it mean anything or its just a warning about the experimental build?
Maybe idk I anit at my pc
Is the save modded?
Hi
Yes, when I was using 1.1 I had some basic mods without any cheating mods
but now I removed them to play the experimental build
mods, well some of them iirc can leave lingering effects within a game, so behaviour can be unpredictable, hence the ⚠️ ⚠️ ⚠️
Thanks for the help!
Time to make 100 nuclear pasta per minute
Am I INSANE
Erk, a few too many for me haha, though It was weird making nuclear pasta for anything other than the space elevator.
yes. 120k copper ingots is insane. Do it
144650 copper ore lol. Love it
I finally replaced the old hypertube transport system with a teleport system, taking the old tunnels down took 11 hours.
11 hrs WOW
The old tubes ran in tunnels all over the map.
Why not just leave the tubes up?
Are hyper tubes worth it and are u going for 1.2 or doing it?
no need, not with a route available via the logistics tunnels and now the teleports offer instant travel, plus the old transit hub was gutted to put teleports in, instead of the old tube entrances.
hypertubes are cool, but you need to build the cannon accelerators, or just the cannons in general
I used to have a cannon network back in update 7, the engine change broke it beyond all repair.
I just use a mod called pak mod to fly fast all over the map
Not really, that's why the old network got ripped out, plus the tubes hub was refitted into a teleport hub.
cannons still work? i used to have cannon accelerators all around on my tube networks
And build in game
im not into cheat mods like that
id rather build massive man cannons all over the map
xD
I anjt cheating with that mod
I stopped using them in update 8, after a lot of testing, I found your accelerated speed would drop to normie speed after less than a kilometre.
vanilla cheats
Cheating is a relative term
Ags Ik but disabling achievements
i fly way more than a kilometer without issue?
#design-and-architecture message faster than flying the map.
i mean, cheating is relative, but to me, a mod that just lets you fly everywhere defeats the purpose of an exploration centric game
Different system, you're on about launchers which eject you through the air, mine were accelerators that kept you within a tube.
Among other things with that mod
oh, yeah i did those too, i just had checkpoints every so often
can anyone help me please, i send a #screenshots
The game gives you fly as a game option. He just speeds it up
I just use it for fly and building
@ornate saffron could you please help me?
Too much effort in the end, that's why this system now operational makes transport so much easier #design-and-architecture message 🙂
anyone new tryna play wimmie on pc dm me
asking questions is better in a channel people can actually respond in, like #1038092680493801533 or, in this case, #satisfactory-experimental
And sometimes during big platform I big use creative mode
Maybe. If it's complex make a post in #1038092680493801533 then ping methere
its only a question to change one small setting
havent seen rain ever since i updated to experimental
Then just ask. No need to ping anyone ^-^
my bad
its not too serious in the questions and help channel
but would like a small or short anser to it
Hey guys, how would I get SCIM to show my resource nodes if I use random resources?
upload your save. it just works
Oh nice! Didnt even think of that lol
was having issues yesterday with uranium, but it works fine now
are trucks alot better in 1.2
I usually stop playing before i get t uranium anyway 😂 I've had like 6 playthroughs where I've unlocked trains and then felt overwhelmed and stopped playing
who knows when 1.2 get on not experimental ??
its normally like 2-3 months
Think they said around mid summer iirc
ok so its chill
i want so bad to finaly get to uranium until they launch 1.2
we all are here lol
insane league
node randomization should make nuclear quite a bit easier. uranium on stock map is all hidden in caves. random can't be worse
plot twist oops all uranium
are nodes random per save or static for every map? noticed ive only got two coal nodes and becoming a problem on phase 3
i seem to have more uranium than I do coal or the scanner is just not picking them up
Stupid question but where do I find my saved games? I wanna back up my 1.1 saves, but I've already updated to 1.2 (havent launched the game yet)
You spawn in and just die because your surrounded by it 
Check the faq it has the file path
Hope its not too late
No, we are two different people
that'd be my luck why's it spicy
also i love how far i can fly just slide jumping now, almost flew off the map into a crater LMAO
Did they talk about how collisions are going to be handled for the new vehicle pathing at all? Did I miss something?
oh absolutely, im not t9 though, i cant.
deafbringer and i have already spent over 15hrs working on aluminum plant and all it does so far is making 600? sheets a minute
Ive spent four hours on my alum facility. All I got is a plateform. Not even a single machine lol
you should see how big it is... its gonna be.. interesting to put walls up
The ability for nodes to be random didn’t exist until yesterday and is something you have to enable before starting a save
He says fun... i said nightmare
Otherwise it’s the same every time
but my MOST annoying thing is trying to run train tracks through those giant trees, there are so many of them, they are always in the way
And even with random nodes their positions aren’t changed, just the material that they are
They actually added random nodes??!
Just clip the rail through them
In the experimental branch currently
i dont want a train to just run through the giant ass tree though
i want to try and make it look nice, so i was going to curve around the tree, but this still ends up wit them running through giant tree branches
Destroy the tree
how many uranium nodes are a good amount to have on a map? I've got 5 pure nodes and not sure cz I've never gotten that far before, but i dont want it to be a problem when im 500 hours in
Wait what?
by default there are 0 pure nodes, so you're doing great lol
Every map I've loaded seems to have exactly 5. Not sure if coincidence or rule.
Are you playing with the random nodes?
yeah
Zero if you don't plan. On using them.
Well 5 pure nodes is probably close to the limit unless you picked “more advanced ores” or whatever that option is called
thanks for the wisdom bud
Oh okay cool, thank you !
YES. just unlocked nitro rocket fuel recipe. now can upgrade my turbofuel powerplant to rocket fuel
For reference the vanilla map only has 2 normal and 3 impure nodes of the stuff, which is like a third of what you’ve got
In reality it really depends on your goals. If you are going full ficsonium id be more concerned with the sam nodes
i cant destroy it
No idea what that means but ive got 19 pure sam nodes
wth
All nodes are pure btw
is that a bug or a setting you picked
But power usage is x2 and spelevator parts is x10
Uranium becomes uranium waste, which can be made into plutonium and plutonium waste, which then becomes fisconium fuel and no waste
Upgrade?
You mean demolish?
<@&370483737957236737> if Mikael is Gru, is Jason a minion or Dr. Nefario?

nah. im going rocket fuel setup. i dont wanna do nuclear
its a setting
guys is 1.2 available for everyone or just some people?
…yea nuclear power is a pain compared to Factorio
Just fill your inventory with the waste and jump off of the world border
interesting...
Ya, but you dont need turbo for nitro rocket fuel. So you wouldnt be upgrading right?
Am I missing something?
PC players
so players on steam?
have to switch to Experimental branch in steam/epic
ah how do i do that
I haven't even reached that yet and im worried about it
I’d advise not worrying yet
I get overwhelmed easily, been trying to finish my first turbo fuel powerplant for ages
oh like that. yes im going to demolish my turbofuel refineries and make blenders to make rocketfuel
Frankly the challenge is getting all the different types of materials in one place moreso than the quantities
Ohhh
Where are you making it?
Like everything you just break it down into smaller bite sized chunks
Not to say it doesn’t take a lot of materials, but it’ll be stuff you’d be making for the space elevator anyway
Does the ventilation bundle actually do anything?
Nope, purely visual
on the left side of the map by the wate. with the 4 oil nodes
Expected