#satisfactory

1 messages · Page 681 of 1

warm burrow
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posted

mortal ginkgo
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need belts stickting out at least one segment out of those splitters etc

sour schooner
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I see. that belt must be at the edge?

mortal ginkgo
sour schooner
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I see, lemme try

normal orbit
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It matters a bit. There's a minimum length

last mason
normal orbit
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So if they too close they won't connect. Unless they at the edge and distance is 0

sour schooner
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thanks for the help for everybody, The BP segments are noW got connected

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items are also going through so the connection is not just visual but also functional

woven vector
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just a question, what is some material that will always be useful going forward? Example bolts, iron plates

west jackal
west jackal
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but to extend that, most of the items are important, reinforced plates, rotors, motors, steel beams pipes and encased beams, hmfs computers.

normal orbit
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all but screws, circuit boards, stators, electromagnetic control rods. they arent used in construction, so you dont need to stockpile em, just make what you need. the other materials you use when building, so keeping them on hand is good.

west jackal
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just about everything, except circuit boards, aparently you dont need more than a couple of them 🙂

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stators are used in construction!

normal orbit
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nope

west jackal
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power storage buildings?

jagged nymph
woven vector
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btw

jagged nymph
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only other items

west jackal
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huh, they must have removed them..?

woven vector
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any way to remove rocks? i got some huge annoying rocks

west jackal
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i know for a fact they used to

west jackal
jagged nymph
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maybe, but not anymore

west jackal
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if they are "solid" then no

west jackal
fickle locust
normal orbit
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200*

west jackal
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i wish i knew that before i automated stators early on, dont feel like tearing down the factory though

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free tickets i spose

normal orbit
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you can manually upload 2500 screws, enough to build 12 awesomeshops

west jackal
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just reupload the screws with inventory upload

fickle locust
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Or, hear me out: every single time you realize you've forgotten you could put down a power augmenter and a constructor with the steel screws recipe and have that craft them for you

jagged nymph
surreal ingot
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#screenshots message @sour schooner
Only works for belts not splitters/mergers if you put some short belts at the end of the blueprint it should work

river marsh
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i put 5 refineries with a total output of 200 fuel which goes through a straight pipeline into 10 fuel powered generators, why are the generators at the end of my chain not getting enough fuel to be at 100% efficiency?

normal orbit
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refineries might not be running at 100%

river marsh
stiff dock
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i neee help

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where is a good place to build my first coal factory in grassy fields?

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i looked it up and it said the southwest edge but i don't know where that is

white dawn
white dawn
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If the latter: just anywhere there's coal. There's some around the edges of the southern cliff

stiff dock
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but i need water

normal orbit
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power to the north, steel to the south

white dawn
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If for power: look for locations which have like 3-4 coal nodes clustered right near large bodies of water. You'll find those to the North

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They may be up to 1km away or so, so drag some powerlines. :)

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This will be the first of many nudges the game will be giving you to start expanding around the map. :)

stiff dock
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oh gosh it's gonna be far i'm scared

ornate saffron
white dawn
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Get your hikin' boots on. :)

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And be on the lookout for fancy loot while you're out exploring!

stiff dock
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should i build foundations on the way there?

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like below the power lines?

normal orbit
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entirely up to you

keen belfry
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hii there! there is a mod that makes character look like a kamen rider?

south sinew
woven vector
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is the overlapping risk big? i see always that fchaning a few inches of position removes the risk, but is it?

white dawn
white dawn
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The game's got a "hard" clipping limit where it won't let you build things too close to machines, but so long as the game will let you place something, then it'll work fine.

void edge
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is there a known fix or does someone know how to fix the "Failed to find GObjects" error

hollow lance
white dawn
normal orbit
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I kinda do... technically my train highway is connecting factories with foundations i spose.

void edge
normal orbit
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wrong reply :p

hollow lance
# void edge i dont have mods thats the issue

Sorry, no idea then. FWIW, if you're not 100% sure you never previously installed mods, you can double check the folder <steamapps>/common/Satisfactory/FactoryGame/Mods/. And, of course, the usual first advice for any issue is to go into steam and "verify files".

void edge
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i think i got it, i had a few extra files so i just deleted the whole thing and im verifying integredy of my files

autumn path
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What do most people do with the water produced in aluminum? use it for the first machines in a big loop? or use pumps to feed some of them and use teh water to feed some others in a separate loop?

void edge
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build a skyscraper

hollow lance
autumn path
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vip?

white dawn
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A couple example layouts for that (one with vanilla recipes, one with sloppy/electrode): #math-and-meta message

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If you combine the fresh+recycled, then yeah, a "VIP Junction" (described in the manual that ArcaneTourist posted) is generally the most reliable way to do it

hollow lance
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A VIP is variable input priority. It's a small combo of two pumps and a couple of junctions. Water produced by machines goes into the high priority side. Water from extractors goes into the low priority side. Output goes to consumers.

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I've heard of people just wasting all their output water by making and sinking concrete or some such, but that offends my sense of efficiency and desire to puzzle solve.

autumn path
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From what i am reading, they changed it so that a buildings output takes priority over a pump, so nothing fancy is required anymore

hollow lance
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The other thing for aluminum is that you'll likely want to have your factory broken into a couple of "modules" all exactly the same. Otherwise, you'll hit the limits of either belt speeds or pipe throughput or both.

white dawn
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It's always been true that you can get a working system doing that without a VIP Junction; I've even done it myself in the past

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But if you're combining fresh+recycled I'd always recommend a VIP Junction still

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(As I say, my real recommendation is to just not combine them in the first place -- far less opportunity for weirdness and hours of debugging, IMO)

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I used to combine loopbacks quite frequently but I eventually got tired of the extra work. Keeping 'em separate is as straightforward as you can get. :)

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(That said, folks with known-good VIP Junction blueprints which have already been debugged to the point of reliability can always just plonk one of those down)

swift turret
woven vector
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question, is the water+coal limited at 600MW?

hollow lance
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I use VIPs a lot. Especially with the SF+ mod that adds a bunch of new fluids and also creates a lot of byproduct streams. VIPs are reliable.

hollow lance
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IIRC, I once had a setup with a couple of coal nodes and some sulfur and got over a GW...

autumn path
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so depends if you are running the mod that makes them all pure, or lets you build nodes

thorny berry
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question ive played a good amount of factorio and going to get satisfacrtory but not sure weather to buy on pc or console cause im running a budget computer that can handle the game on low settings

autumn path
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I had 4.5 GW from just the 4 coal north of the main starting location. 5.5 GW with 1 sloop power booster

inland fulcrum
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I assume nuclear power is the best power source in the game, right?

autumn path
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i would go pc personally, its made by PC people, you can copy paste ctrl c and v recipes to buildings ect

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just waiting for a Ctrl+Z

spring walrus
hollow lance
autumn path
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also i dunno if smart! is on console, but it changes the game in terms of tiem required to build a massive factory

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or portals 🙂

spring walrus
inland fulcrum
swift turret
autumn path
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yea probably only like 2-6 hours lol

swift turret
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32 blender, 20 refineries. 150k MW

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Seems like a good deal to me

coral glacier
hollow lance
swift turret
hollow lance
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Or, batteries controlled by smart power switches.

swift turret
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Nuclear or fuel

thorny berry
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@denots so for mega builds get on console for quality of live blueprint stuff go pc?

glacial drum
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Console cannot use mods.

hollow lance
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I've heard people running this game on laptops. Guessing/hoping graphics isn't the biggest issue? I'd expect CPU. And, some minimum amount of RAM. That said, my current game is running with only 8 GB virtual and 1 GB physical memory.

thorny berry
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my gpu is the only thing that is below min

noble viper
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My laptop runs the game pretty well on high, but it's a pretty beefy machine, 3070ti gaming laptop. I do have issues with thermal throttling in games if I don't regularly dust out my laptop though

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It's also several years old and getting longer in the tooth

hollow lance
# thorny berry my gpu is the only thing that is below min

There are video settings. You can turn down texture quality - especially if your video card doesn't have enough VRAM. I'm doing fine with 4 GB of VRAM on the video card. Turn down the shadow stuff if your video card isn't very powerful. Steam will let you refund if you play less than an hour, IIRC. There is a 'graphic test' button in the settings.

thorny berry
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i have a Radeon Vega 8

hollow lance
bold heron
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what if hypertubes would carry power like rails.
so just 1 entrance of the network needs an actual power connection ?

thorny berry
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hmmmmm

spare prism
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I have a question if something in my game breaks but its from mods, but i disabled them all and my game still broken what i do

spark ruin
spark ruin
orchid zinc
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If i have ore coming into a splitter which leads to two constructors, one that eats 40 ore per minute and the other 20 per minute, will the splitting follow those percentages? I imagine the capacity of the constructors will make one of the conveyor belts (for the 20 per minute) be full while the other isnt?

jagged nymph
orchid zinc
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Sick, so the constructors will make the goods go into them proportionally to how much they need basically? based on how much they eat

stone scarab
orchid zinc
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what changes?

jagged nymph
stone scarab
gloomy tusk
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guys whats happening in 1 minute

stone scarab
gloomy tusk
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discord is undergoing scheduled maintenance

stone scarab
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Oh

gloomy tusk
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does that mean we wont be able to talk

stone scarab
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Well ggs ig

stone scarab
gloomy tusk
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its 7am now and nothings happening

jagged nymph
stone scarab
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Uh… it’s 3 for me

jagged nymph
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its 2pm for me

stone scarab
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U in America?

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Cuz I am

jagged nymph
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yeah

stone scarab
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So like in the west right?

jagged nymph
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like right in the middle

stone scarab
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Like California ish?

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Oh dam

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Cuz I’m up at the top right

jagged nymph
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nah its 12 in california lol

stone scarab
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Oh

ember escarp
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Anyone know of a job in the real world where I can use my 4000+ hours of Satisfactory gaming experience to land a job?

stone scarab
jagged nymph
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i mean they wouldnt hire you because you have satisfactory experience

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but if you were already hired, the problem solving skills you leanred from satisfactory may help

stone scarab
jagged nymph
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not really how it works

stone scarab
jagged nymph
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yeah

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but it doesnt

stone scarab
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🙁

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Damnit

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: (

pliant heath
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Saddest factory

stone scarab
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Please tell me you’re a seasoned player

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Never mind you are

neon yoke
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My first time playing and just realising how much the alt recepies are worth it. Really stunned by the combination of solid steel bars, molded ingots and finally steel screws i just got running. Makes the game so much more interesting. Amazing game ❤️

autumn path
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getting rid of screws is great too

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i need to go get like 20 more hard drives been putting it off

jagged nymph
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screws literally arent even bad

normal orbit
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they give you cooties

autumn path
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just need them in such high numbers that you often need to make them in line which is just annoying

jagged nymph
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like sure you need quite a bit of screws but thats only an issue very early game

neon yoke
stone scarab
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My friend kept throwing out my screws cause I kept them in a chest to make room for other stuff In my bag

ornate saffron
white dawn
near mural
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is there a recipe for turning oil directly into hor?

near mural
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thank youu

ornate saffron
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Its called

Heavy Oil Residue

near mural
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i dont have any drives omg bruh 😭 \

inland fulcrum
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Its possible to stack several pipeline pumps (with proper distance to eachother) to make water go further up than just one could right?

hollow lance
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Yes.

inland fulcrum
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So you can push it up infinitely?

hollow lance
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Yes.

acoustic bear
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and you can build a fluid tower to remove the headlift requirement on large builds

hollow lance
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Note that viewing a pump shows how much head lift it is seeing. This lets you make sure your pumps aren't too far apart.

rugged rune
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If i do a ‘water tower’ of pipes and pumps at the start of my fluid pipeline, it will handle all the headlift over a long distance of pipes, correct?

jagged nymph
hollow lance
white dawn
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Headlift will propagate over infinite horizontal distance (barring bugs/glitches)

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Towers don't really get you anything; pumps are effectively free. :)

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Also, we tend to recommend keeping your pipe systems as short as possible. "long distance" and "pipelines" are a recipe for annoying debugging

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When you do inevitably run into flow problems on a network, you'll thank your Past Self™ if the system you built is as short and simple as was feasible. :)

jagged nymph
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if you need to transport it long distances you can package/unpackage it

hollow lance
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Personally, I keep pipelines or belts under 1km and use trains for longer distances.

rugged rune
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I insert buffers on long pipes. Flush the buffer midway and if it fills normally, go to the next midpoint. Cuts down a lot of debugging, cause i dont like fluid packaging/trains/trucks

weak bloom
white dawn
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Buffers are far more likely to cause problems on fluid networks, or hide existing problems until you're no longer paying attention to the network, than fix them, fwiw.

hollow lance
# weak bloom The part that's inaccurate is one pipe going to the water tower pressurizing the...

I don't think I implied differently. It's gravity that provides the outflow pressure of course. Point is that if you tried to replace gravity with pumps, you'd need much larger pumps than what they actually have.

EDIT: It's all about time. Pump up at a slow rate all day long. Use the water at a higher rate, but only for short spikes. Also - don't be a maintenance worker in the sewers at about the time people are waking up....

white dawn
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IMO buffers are basically never worth it unless you're doing fluid-train-platform buffering, which is when they're definitely necessary. :)

weak bloom
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Yeah but what you can do in game is have one pipe up to the water tower and back down, then connect it to like fifty other pipes and every one of those can move up and down to the level of the water tower.
That doesn't make sense realistically because it implies the entire volume of the fluid network is going into the water tower

The water tower principle works like it does irl fundamentally, but in game it scales infinitely because of the way it's simulated lol

thorny berry
magic ginkgo
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.

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3 years...

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long time...

white dawn
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I strongly recommend folks don't engage in those kind of tower shenanigans. Or if you do, tear it down and do without before asking for help in the Discord about it, 'cause that'll almost always be Debugging Step 1. :)

hollow lance
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I don't see a need to a water tower. Provide enough lift to get up to the top level of your factory and you're done. Adding a storage take doesn't buy you anything.

magic ginkgo
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@void gorge Don't wanna brag but... I may have been here longer then you! ❤️

Anyway, love your managing and have a great day!

reef basin
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Water towers are just pumps with extra stteps

magic ginkgo
sterile blade
normal orbit
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more steps and more pumps lol

magic ginkgo
weak bloom
magic ginkgo
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@torpid herald You tried and failed...

sterile blade
normal orbit
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cuz you kinda need to bring it a little bit higher

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and it still loses pressure with distance so you might still need a pump before a manifold

sterile blade
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I don't think that's enough to offset needing ~half of the pumps, let alone needing less (ie: headlift shared between more than just 2 pipelines)

keen belfry
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how you guys plan big factories?

cold berry
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So ... Do fluid pipes MK2 take ANY copper? Because if not it's all going into my computer chips and I'll use iron for wire

keen belfry
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im strugling with lvl 3 elevator stuff :c

cold berry
cold berry
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I thought the recipe was rubber and plastic tho?

normal orbit
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which is a lot nicer than the alclad sheets they used to :p

cold berry
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I was wondering if any part of the recipe was hidden weirdly

weak bloom
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they used to use alclad sheets?!??

cold berry
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Like maybe it hides the mk1 part but you still need it idk

normal orbit
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yea back in update ... 3 i think

cold berry
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I don't even know what an alclad sheet is lol (I'm on tier 6)

hollow lance
keen belfry
keen belfry
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i mean, the project builder is limited*

coral marsh
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Anyone else think the production count of alien power matrix is a bit unfair? It takes 1 quantum encoder at 200% clock speed just to match the consumption rate of 1 alien power augmentor.
I do personally believe the 250% production rate should be 7.5 per minute instead of 6.25. Slooping a quantum encoder is also expensive on both power and number of sloops required.

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Either the production rate needs to be increased a little or the consumption rate of alien power augmentors needs to be decreased

normal orbit
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considering its boosting the augmentor from 10% to 30%, no, i dont think its unfair, thats a massive boost

coral marsh
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I mean sure, thats fair, but a 200% Qe is power expensive

hollow lance
coral marsh
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And requires a lot of SAM which is the 2nd most limited resource in the game

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Even with alt recipe mods, SAM flucs are hard to make

weak bloom
normal orbit
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if you make 1tw of power, thats giving you 200 more gw, much much more than the overclocked encoder will use

weak bloom
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incentivizes you to get a bigger power grid before feeding the power augmentor to make it more worth it and less of a tradeoff

coral marsh
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Fair

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Would be nice if the 250% production rate was 7.5 though, a small increase of 1.25 per minute. 2 Qe's supply 3 Apa's

spiral summit
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dont get why theres no vehicle first person in the base game

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speeding in the explorer in first person is like one of the most fun things to do in this game

sterile blade
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first person

ornate saffron
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First person perspective I understand

sterile blade
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Surely there's a QA post about it... Probably a few years old 😅

spiral summit
normal orbit
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tried a mod once which lets you see out of the train as if you're driving it, was pretty neat

reef basin
magic ginkgo
reef basin
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I'm not. I'm not admin nor moderator. I can't view other people's tickets lol

magic ginkgo
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oh welp

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i will tell you what they say if you want to know

neon yoke
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Is there a known bug with the foundries in blueprint desinger? Whenever i place one of the blueprints down in my plant the conveyors are shifted and the setup isnt the same as in bp designer. Double checked in BP designer. Any idea?

normal orbit
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not to my knowledge

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i got blueprints with 24 and 32 foundries, not seen anything like that

neon yoke
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ty

normal orbit
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using mods?

neon yoke
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nope, vanilla

ember escarp
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Does anyone here know some one that would be willing to sit down with me to teach me how to make a decent 10 minute video for youtube for a Satisfactory factory that I have recently built?

zinc pagoda
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Any one knows signals? A train right Infront of a station says it can't get there because of signals. I don't understand what's wrong

normal orbit
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signals are directional, make sure they all go in same direction and that station is also in same direction

zinc pagoda
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Oh dam it's the station facing wrong way lol thank you

normal orbit
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yup, the classic

zinc pagoda
sinful roost
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I forced my own hand at learning signals after gridlocking my entire phase 4 development lol. I'm finding it fun now!

jade storm
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WHY IS CRUDE OIL 2000 METERS AWAY

west jackal
#

does priority switch give the main grid top priority?

reef basin
west jackal
reef basin
normal orbit
proven snow
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Sending trucks or trains around the map is awesome

west jackal
reef basin
hollow lance
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Don't forget to name your priority switches!

west jackal
weak bloom
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if I am feeding a manifold with more items than it needs, I can put a smart splitter as the last splitter in the manifold and direct overflow out that way, right?
I guess it would work at any splitter in the manifold, technically.....?

normal orbit
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put the smart splitter before the manifold

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it wont work at the end

weak bloom
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oh ok

normal orbit
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if its at the end, materials will just go there, and hit the overflow cuz they got nowwhere else to go, if you place it first, it will fill manifold normally then hit overflow once the manifold fills up

weak bloom
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right, makes sense

west jackal
normal orbit
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you can, it just wont work as intended

west jackal
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as long as you use smart splitters for every splitter

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right any; center overflow, for each splitter

normal orbit
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well yes, you can make an overflow manifold if you want to i spose

weak bloom
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I mean if every splitter is smart then sure but that's so much more work and if you mess up the settings on one of them it'll all go to shit

west jackal
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lol i think i always do overflow manifolgs

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manifolds*

sterile blade
weak bloom
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true

weak bloom
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I guess the benefit to doing it that way would just be having an overflow output at the end of the manifold rather than needing to do it at the beginning like my initial question

sterile blade
weak bloom
west jackal
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shi thats a thing?

weak bloom
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yeah middle mouse click on anything and it'll turn the build gun to building that

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it's SO useful. it also copies the item settings

west jackal
#

didnt know that was a thing

sterile blade
weak bloom
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...I was about to sink my excess rotor production and now that I see smart splitters use it, I might shove it into a dimensional depot instead LOL

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looks like I don't need to keep stators around for crafting any buildings or whatnot though

sterile blade
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You can still... overflow the overflow hehe
(Ie: 2 smart splitters)

simple pebble
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Yeah nothing needs stators besides like, the MAM

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They're only needed to make bigger components

west jackal
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as far as stators? no need to dim, but having some on hand if you are going to handfeed space elevator is a good idea

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i just did it for phase 3

untold zealot
#

Silly question - if I've crafted Stun Rebar, but my gun has Iron Rebar, how do I switch between the two?

normal orbit
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hold R

untold zealot
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Ah, that did it! Thanks

jagged nymph
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wait why did it put me so far back in the chat when i clicked the server

hollow lance
sinful roost
#

When the devs were sitting around planning fixonium how hard were they laughing when someone suggested 10 singularity cells?

jagged nymph
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i imagine

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i mean its 1 pasta for 10 cells

hollow lance
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Isn't it 1:1 cells to ficsonium?

sinful roost
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Listen I don't have pasta laying around like screws over here pal

jagged nymph
sinful roost
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😭 it's fine. The factory will grow

weak bloom
#

all elevator parts are only used in future elevator parts, right? don't need any of them in the dimensional depot at all?

jagged nymph
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although do note, early space elevatory parts are required to make the later ones

hollow lance
weak bloom
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yeah I'll put them into a storage container, just not also into a dimensional depot

jagged nymph
weak bloom
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they're part of a big factory making basically all of stage 3 plus a few other components that I had the resources for nearby. so I'll just put one container of those and sink the overflow along with all the other stuff being stored+sunk
gonna manually feed the adaptive control unit and automate that somewhere else later for stage 4 though.

hollow lance
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The other thing to do with nuclear waste is to put a bunch of storage crates in a "not a place of honor"

jagged nymph
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im gonna process into plutonium rods but im just gonna sink those i dont feel like messing with ficsonium

near mural
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steel frame modular frame alt recipe worth using? im in grass fields with alot of limestone nearby so i was thinking of using it for molded pipes and beams

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but it also seems just as easy to just use rods

acoustic bear
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makes it steel pipe, concrete and reinforced plate in various combos

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then you got options for making steel pipe as well and the reinforced plate

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I'd do reinforced plate as stitched plate and make iron wire for easy one input reinforced plates

coral marsh
near mural
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should i save some of the limestone in my area then? im not quite at hmf yet and im making a factory to fill containers and depots with basic parts for machines

acoustic bear
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it's all around useful tbh

humble plank
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@zach the best alt for HMF is the heavy encased frame (IMO)

coral marsh
humble plank
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@zach the reason for this is because it uses fewer modular frames per HMF, and modulear frames are a PITA

acoustic bear
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heavy encased frames, steel frames and encased pipes

acoustic bear
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boils HMF down to like 3-4 components

humble plank
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so to avoid making more modular frames, the heavy encased frame can be used so you dont have to make as many modular frames

jagged nymph
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i mean i agree that encased is the best

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but not cause less modular frames

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its cause limestone is abundant and doesnt have a ton of uses

coral marsh
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Molded pipes is a lovely recipe, especially when paired with coke steel ingots

acoustic bear
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lack of screws and conservation of copper is a big one

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it's all iron and concrete and coal

jagged nymph
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yeah

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the only downside is the numbers arent easy to work with

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but thats not too big of a deal

acoustic bear
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you're never gonna get more than low double digit HMF anyways

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per minute that is

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if you got 10 HMF pm that's significant

jaunty jewel
jagged nymph
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im gonna do like 25 in my next save

coral marsh
#

Idk if you guys like using mods, but theres one specific mod i use that adds in "heated" recipes for reinforced iron plates and all modular frames except for fused. They're blender recipes except for the reinforced plate recipe which is a foundry use

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They all use fuel, liquid or packaged to make way more per minute

coral marsh
humble plank
#

if your gonna do nuclear, u need lots of HMF to make FMF to make PCC... youll be happy if your making HMF in quantities if you want to process nuclear waste..

jaunty jewel
humble plank
#

@glitch you dont?

weak bloom
#

if I delete a splitter and place another one back in the same location, will it auto-reconnect to the belts or do I need to re-belt it?

coral marsh
weak bloom
#

oh it's not working I gotta reconnect

jaunty jewel
#

which are plut pellets + concrete iirc i havent done it in a while

#

pcc is just used in the alt which i think gives you more plut rods per minute? these are some of the only recipes i dont know basically by heart

hollow lance
normal orbit
#

Yes plutonium fuel units is like 50% more Vs standard I think

jaunty jewel
coral marsh
jaunty jewel
#

regular, heat fused frame (fmf) is a base game recipe

#

idk about the hmf one

normal orbit
coral marsh
#

My bad, was looking at the wrong recipe

#

You are right, 0.5 per minute, I forgot I have moved oxide recipes from a mod lol

west jackal
#

fnally got the gosh darn diluted packaged alt

jaunty jewel
#

also just looking at the output wont tell you how "good" a recipe is

west jackal
#

i dont have to live off batteries

humble plank
#

The nice thing about the pluto fuel unit recipie is its made in an assembler, and its the end product (the rod you use in the plant), and its easy to sloop in an assembler (just 2 sloops, and not a huge power drain, etc..),,, So you can double your pluto plants just by slooping the end product in an assembler or two...

#

making way more energy for you than the extra energy used to sloop/overclock those assemblers, etc..

jaunty jewel
#

yeah, but if you do use plut plants you dont have waste free (not that thats needed thats just something people generally go for)

humble plank
#

but your right, the basic pluto unit doesnt use pressure cubes...

#

well, then make ficsonium from that to get rid of the waste, etc.. (which you need singularity cells which use pasta which uses pressure cubes too)..

normal orbit
#

I would not sloop plutonium...

jaunty jewel
humble plank
#

anyhow there are 3 ways to go with nuclear... 1) Make uranium only and store waste, 2) make uranium and process to plutonium and sink, 3) go through the whole cycle (uraniun -> plutonium -> ficsonium) and have no waste leftover or sink stuff..

#

I think its good to go through the whole cycle... but it is a lot of work, sure...

#

and ya, your not gonna get to ficsonium until phase 9, so if your in lower stage and you want to use nuclear, your either going to store waste for a while, or sink plutonium for a while ..

coral marsh
jaunty jewel
#

it also uses a lot of sam

humble plank
#

its a slight power gain, but the purpose of it is to get rid of the waste really..

coral marsh
#

Really does lol

normal orbit
#

Considering it allows you to burn plutonium Vs sinking it. It's actually a huge power gain

jaunty jewel
#

no? you can just store plut waste

humble plank
#

@normal orbit yes, if you consider that in the equation, its a significant power gain...

jaunty jewel
#

just becuase you can get rid of plut waste doesnt mean its required to burn plut rods

#

plut plants produce so little waste per min that you would need to wait literal years to fill enough storage containers with them

humble plank
#

well , its sorta sucky to store the nuclear waste, and you have to alwayas keep on top of it (i.e. add more storage forever for it)... Some folks do it that way though, and thats fine...

#

and ya, pluto plants produce far less waste

jaunty jewel
humble plank
#

you dont?

#

it fills up eventually

#

... or you could use SCIM to edit it out I suppose 🙂

#

... kind-of a cheat though (well, not kind-of even)

normal orbit
#

My nuclear plant makes 224 plutonium waste/min that's 13.440/h and 322.560 in a day. The amount of storage needed is yes.

jaunty jewel
#

lets say you make 80 plut waste per min (from 80 regular clock npps, using 8 plut rods) , that takes 6.25 minutes to fill 1 stack out of 48 meaning to fill just 1 container, it takes 5 hours
i cant remember how many industrial containers you can fit in one blueprint but its a lot

jaunty jewel
#

thats around 13 and a half industrial containers every 24 hours, but realistically you are not playing 24 hours a day and 13 containers isnt really that much

humble plank
#

@jaunty jewel if you have a dedicated server running the world 24/7, it will fill up eventually (and when you are asleep) ...

jaunty jewel
#

turn off the server then lol

humble plank
#

then you get to log into a dead world 😉

jaunty jewel
#

or just dont play on a server (obviously not applicable if playing with friends)

humble plank
#

well, okay... But Id rather have fun, keep the server running and producing stuff, and make ficsonium 😉

jaunty jewel
#

i mean yeah you can do that but i can guarantee you most players wont do that

normal orbit
#

I played around 400 hours after making that. That would be 225 containers. Yea naw. Imma process it

humble plank
#

I think most players (in general) don't try nuclear to begin with...

#

most players don't get past coal.

jaunty jewel
#

it would take barely any time to place that many containers and you can hide it if you dont like how it looks but if you wanna do ficsonium go for it

#

ficsonium itself is not massive net power gain, its plutonium

normal orbit
#

Burning plutonium added around 580gw and the ficsonium 280gw.

humble plank
#

to each their own, but my main purpose in ficsonium is just to get rid of the waste (at that point I have so much power from the plutonium plants that I dont care about power at that point)...

normal orbit
#

The entire plant from ore to ficsonium used around 300gw

#

The uranium fuel rods were 630gw

jaunty jewel
normal orbit
#

1490gw of power at a cost of 300gw is well worth

jaunty jewel
#

just the qes and accelerators for ficsonium and rods without factoring in anything else that needs to be made averages almost 70gw

normal orbit
#

Closer to a 100gw I guess

#

Still only a third from the gain

jaunty jewel
#

the particle accelerators needed for the past for the cells adds another 44gw

#

just the particle accelerators mind you

normal orbit
#

The pasta is counted in

jaunty jewel
#

to make that much copper powder (using pure) uses another 21gw from just refineries, alloy 4gw

#

not going to work out cost for pcc because theres many ways to make them

#

which trigon recipe did you use

#

ficsite *

normal orbit
#

Not counted in that is trigons and pressure cubes cuz they in aluminium plant which is 250ish gw but it supplies so much else

jaunty jewel
#

what trigon recipe did you use

normal orbit
#

Aluminium

#

Used least sam

#

Still had to sloop

last bluff
#

I scrolled up. People actually don't like processing plutonium?

coral marsh
#

Some dont

#

Personally, I have always loved physics, all realms of it. So nuclear power fascinates the hell out of me

last bluff
#

I mean thematics aside

normal orbit
#

You can prob make any argument to skew it one way or another. I had zero plans to store waste. So having a net gain of like 600gw was worth it for me. If someone wanna store waste and find arguements to do it's their perogative. It's not something I'd ever consider. I don't wanna go make more storage or risk things shutting down cuz they filled up. I rather forget it and just make more power. Sides I really had fun setting up ficsonium even tho I wish there was more bauxite and Sam on the map

weak bloom
#

all right I'm FINALLY actually making the phase 3 parts

last bluff
#

Plutonium wasn't easier to wrap my head around the first time I had to work on that so I'm mostly surprised someone who likes getting to that then doesn't go full way

jagged nymph
normal orbit
#

Plutonium is fairly easy to make. Ficsonium is only bad due to the ficsite trigons honestly

topaz shale
#

I've never actually gotten into nuclear. If I ever decide to try to replay this game, I might try to go full in to nuclear. Could be fun to set up.

#

Though just trying to convince myself to try to finish the game is a bit tough lol. I have done like 3 or 4 attempted playthroughs and have never actually gotten to the end.

near mural
#

if i have 4 rip assemblers manifold into 5 modular frame assemblers do i need to fill up the modular frame assemblers with rips before itl work properly?

fluid sapphire
#

if you want it to fire on all cylinders right off the bat then yes, if you can keep yourself otherwise occupied, it makes no difference, it'll spin up eventually

near mural
#

thank you

zinc lily
#

yall will i need smart plating/volatile framework/automated wire after phase 2? i have factories for all three and im hoping they'll be useful later on

normal orbit
#

Yes they used to make next parts

jaunty jewel
zinc lily
coral glacier
#

Ficosonium is an overcomplicated trash can.

jaunty jewel
#

yeah although i want to try it at some point

#

i just also really dont want to

coral glacier
#

I'm not saying it isn't useful, because it is when you don't want to deal with storing massive amounts of waste that will eventually fill. It's just complicated

last bluff
#

Does someone have a general idea or screenshot of how how to use balancers and lay down belts in tight spaces? Like 3m hidden away tight for rebalancing, and personal per-item physical storage for laying down belts kind of tight

jaunty jewel
#

why make overcomplicated trash can when you can make easy trash can that also takes up less space and uses 0 power

normal orbit
#

Less complicated more just resource intensive tbh

mortal ginkgo
jaunty jewel
shrewd raven
#

I always tell myself, I’m gonna finally do a full run through of the game (little do I know I get creeped up on once I hit coal power and cannot continue) 💔

normal orbit
#

Setting up 5000 storage boxes sound positively dreadful. Refining it is more fun :p

last bluff
#

I don't know if I'm stupid enough to have had issues processing plutonium in vanilla, or if I'm intelligent/autistic/whatever enough to find it fun to make fiscosium and find it about as complex

shrewd raven
last bluff
#

Actually, who here can relate to the slight feeling of brain not work when doing anything with multiple inputs or outputs? Actual complexity doesn't matter

jagged nymph
#

im like "alrright he have 25/m here, 400/m here, 255/m here, wait this first one was.. 35/m i think?? wait i need to start over counting"

jaunty jewel
#

i forget literally everything im doing in this game lol

fluid sapphire
#

i have most of my stuff in sftools in different tabs

topaz shale
jaunty jewel
fluid sapphire
#

if its modular and you know the outputs the internals dont really matter later

jagged nymph
#

i dont have a problem with building stuff, its just planning it to make the numbers work out right thats difficult

fluid sapphire
#

dont do it manually then

near mural
#

am in phase rn making a factory for basic parts ( modular frames rotors ect ) with plans on putting everything into storage and depots rn i only have abt one constructor or assembler making things to go into depots do yall think thatl be enough or should i expand before i finish the rest of the factory?

jagged nymph
fluid sapphire
#

use something like sftools, tell it the recipes, give it the target number of products and select recipes, let it do the math for you

jagged nymph
#

i do that, but figuring out the right numbers to use byproducts n stuff

fluid sapphire
#

but yeah if you're working on a large enough system it gets a bit complicated

jagged nymph
#

or like i dont like having machines clocked to like.. 128.928% oe some random number

jaunty jewel
#

i prefer modeler anyways

fluid sapphire
#

i did most of my phase 4 planning over a span of several weeks, tweaking things here and there

#

sure

#

to some extent its inevitable

#

i try to have nice numbers too

zealous urchin
#

hello chat

near mural
#

any way to make automating high speed connectors less awkward

dense violet
zealous urchin
#

😆

#

good one

near mural
dense violet
#

ah I tend to avoid having to make them with the right alt recipes xD

but you can make them with JUST caterium and oil if you want

near mural
#

that seems alot easier than the base recipe

dense violet
#

adding some silica from a source though does cut your caterium costs down though if that's important

near mural
#

im on tier 6 rn so i dont have much of a need for caterium atm but i will keep that in mind ty

near mural
#

are stators used in anything on their own aside from motors?

dense violet
#

!wikisearch stator

raven axleBOT
zealous urchin
#

ahhh electronic parts

#

im way more of a frame chain guy

dense violet
#

frame chain?

near mural
#

frame chain?

jaunty jewel
#

modular frame

zealous urchin
#

modular frame to nucular pasta

near mural
#

thats far beyond me 😭

zealous urchin
#

and that singularity cell

near mural
#

!wikisearch computer

raven axleBOT
zealous urchin
#

what put me off abt them was that i insisted on using distilled silica

#

then having issues with water byproduct and splitting that silica accordingly for circuit boards and hsconnectocors

reef basin
near mural
#

sorry it was convient at the time 😭

dense violet
#

not a huge issue xD just pointing it out.
the search function is a good way to direct people to the wiki for basics like that

#

or bringing the eternal coal generator layouts for new people

last bluff
#

Wait that's a thing?

#

!wikisearch bosscrab

raven axleBOT
last bluff
#

😭 😭 wrong way around 😭 😭

dawn mist
#

Eyyyyyy
For transporting crude by train, fluid vs oil barrels?

jagged nymph
#

i prefer oil barrels

weak bloom
#

build a pipeline under the train track

jagged nymph
#

but its up to you

jagged nymph
#

ship em back to the input

dense violet
jagged nymph
#

more throughput on barrels

weak bloom
#

does time of day affect anything mechanically in the game or am I good just leaving it stuck at noon using skyui?

jagged nymph
#

actually i think more spiders spawn at night but nothing about actual automation

weak bloom
#

oh good more reasons to keep it daytime

jagged nymph
#

lol

dense violet
jagged nymph
#

true

dense violet
#

honestly mk6 belts just kinda made trains a little awkward xD
with mk5s you generally could just do 1 belt per platform and let it rip

but mk6 belts fill them up too fast so often need 2 platforms per belt

last bluff
#

I like fluid trains because I like the look of them but I do wish trains were a bit smarter and had proper ways to get a full railway supported Factorio style

#

Though that's an issue I have with trains in general

jagged nymph
#

fluid cars need to be buffed

#

maybe they will since were getting fluid trucks

#

i wonder if fluid drones 🤔

last bluff
#

How big of a problem would fluid cars be if you could just really congest the railway system with a lot of trains everywhere?

jagged nymph
#

huh

dense violet
untold zealot
#

Erh, before I make poor decisions - I just teched into Steel, and it wants Coal+Iron. I can either drag Iron to the Coal area, or drag Coal down to the Iron area. The Coal area has a lot of water near it. Does anything in the Steel-tech require Water?

deft drum
#

Neg

last bluff
dense violet
dense violet
#

the most common combo

untold zealot
deft drum
dense violet
#

lots of iron+coal there

#

SE and NE of Rock des you have some good power spots

untold zealot
#

Top left is... North West on the map then I guess?

deft drum
#

Yeah north west, 2 hundred or so meters from the coast

dense violet
dense violet
untold zealot
#

.... Uuuugh that's a lot of walking

dense violet
untold zealot
#

I'll probably build it up there and pipe it into my main base then

dense violet
#

you'll get used to it 🙂

deft drum
untold zealot
dense violet
deft drum
#

Learning to bunny hop make moving around so better

#

Also find some quarts to make some Blade Runners from the MAM

dense violet
untold zealot
dense violet
#

worth it though!

last bluff
#

Sadly bunny hop makes it REALLY hard to change direction

What I'd recommend is doing near-perfect crouch jumping so you can slide jump up slopes

deft drum
deft drum
last bluff
#

Also you can parachute up slopes and keep your momentum which is really funny

#

Everywhere where you have those arches, that gets you more height than jetpack for free

untold zealot
#

I did see that one of the upcoming milestones is the Hyperloop though, so that'll (maybe?) help me get around - but out of curiosity, should I pipe stuff into a main depo of sorts? I feel I'm reaching critical mass in how much I need to walk around to pick up stuff

dense violet
#

well hyper tubes are useful, but once you make an outpost and connect it up you probably don't need to go back and forth all the time

deft drum
dense violet
#

its basically always more work trying to create a central depot than just hitting up a few spots along your hyper tube set up

deft drum
#

Or using the ||Dimensional depot||

untold zealot
#

Fair enough. I can probably place some storage containers a bit closer to eachother to make pickups easier

spare prism
#

Where can I find Sam ore from dessert biome?

deft drum
spare prism
#

Starter area

last bluff
deft drum
last bluff
#

Though for depots that's less relevant

elder oracle
#

The giant arch in the starter area

#

they should really make the map more random for everyone

spare prism
dense violet
elder oracle
last bluff
elder oracle
dense violet
deft drum
elder oracle
#

but like switch up where each biome is

untold zealot
spare prism
last bluff
#

Honestly I'd pay for a DLC which is just a much smaller smaller map you can either visit or start on

Could even make it random

dense violet
spare prism
dense violet
#

doesn't bother me much. I think the nodes as they are give lots of specific chalenges and paths to work factories

last bluff
#

I wish we had smart... What's the opposite of splitter again?

south sinew
#

merger

#

and there are smart mergers since 1.1

last bluff
#

Where they? I did not unlock them?

ornate saffron
#

After a hour of trouble shooting.... I found on lillte belt not connected lol FML

everytime

south sinew
#

in the MAM somewhere just like smart splitters

#

don't remember where

ornate saffron
last bluff
#

Wait you can actually unlock crash site scanning?

#

Also oops I kinda forgot to do my MAM

spare prism
#

Guys I can't find Sam ore tired_jace

last bluff
#

And now I spoilered myself

south sinew
#

there's lots of good stuff in the MAM

ornate saffron
jagged nymph
#

it seems there isnt a limit to the amount of cars in one train

south sinew
spare prism
jagged nymph
ornate saffron
spare prism
#

It's all black

south sinew
#

the black is the parts you haven't been to yet

spare prism
#

i think im near some

south sinew
#

the screenshot he posted is of the fully-revealed map

spare prism
#

I found river

wispy osprey
#

The full map takes a good few hours to explore manually

spare prism
#

OMG I JUST SCREAMED

#

i fell down a hole almost out of map

low ingot
#

yeah, theres like 5 of those around the map

spare prism
#

bruh i had no building stuff

dense violet
#

always have building stuff when you're wandering around! 😄

low ingot
#

FICSIT does not have Life Insurance Policy so please be mindful

spare prism
ornate saffron
spare prism
feral jay
#

Remember, fall damage is not covered by your Pioneer Health Plan. Nor is pioneer health!

ornate saffron
feral jay
low ingot
#

them spiders be chasing me on the power lines through the jungle

proven snow
#

Love hardcore mode in games.

Satisfactory isnt particularly well suited for it but still alright.

In Satis I prefer to make challenges to make factory building / logistics tougher tho

feral jay
#

The "Days since last incident" in my world is also "Game days since start" lol

last bluff
#

the player being "damaged" by some made up... bad air(?)... is laughable to me

why would a yellow rock "damage" you just because you see it?

and it "radiates" what? my basement is just as dark

spare prism
#

OMG im saved, autosave helped me out but 2 of my auto saved was stuck in hole

ornate saffron
spare prism
#

@ornate saffron im trying to unlock where I can put sloomersloop in constructor

last bluff
ivory zinc
last bluff
#

I assume that's why it isn't a thing

ornate saffron
proven snow
spare prism
last bluff
spare prism
#

I only go AFK in games that pause

proven snow
#

Yeah in non pause games I just log out

But Thats just preference

spare prism
#

I remember I went afk in a game that didn't pause and I came back to a dead screen

feral jay
#

Don't ya just love it when a pipe system behaves completely differently after you laod a save? I was staring at this system for a solid two hours yesterday and it was stable. Tonight, the moment I load this save, it's fucked up again

proven snow
#

Satis is very log out friendly. Doesnt cancel any buffs or reset stuff

feral jay
#

And people say fluids aren't janky

near mural
#

after accounting for ai limiters stators and computers my copper setup is scarily small compared to iron and i feel like im missing smth 😭

spare prism
last bluff
#

oh I've been afk a few times deliberately when the gi- GIANT ENEMY SPIDERS (dun dun) would walk back into my base in the slim chance of escape

#

dying with indignity, to not watch the spiders

dense violet
#

to be fair, you do less than stable set ups. Every fluid thing I've seen you do are delicate balancing acts

near mural
last bluff
#

WE NEED MORE CABLE

feral jay
dense violet
#

I remember your last fuel set up I was helping you fix 😛

feral jay
#

lol

dense violet
#

You go into it knowing youre doing a house of card sset up, as long as you're aware that's the case , you do you

feral jay
#

Same setup, still working the bugs out, it's overflowing where it shouldn't be but that might be due to a bit of sloshing

near mural
# dense violet more alts or more cable?

copper products in general ill have a constructor making cable for personal use and some for computers i also have my sheets being produced and im left with much more space than i originally thought

dense violet
feral jay
#

The only "house of cards" bit in this setup is actually pushing pipes to the max

abstract heron
#

With time change next weekend does CSS still on there time will they do that later in month?

near mural
stone scarab
#

my tummy hurts after i ated all the mark 2 belts in my factory..

dense violet
feral jay
dense violet
#

1 pipe to one floor?

#

cough cough

feral jay
dense violet
#

and that is a wobbly option to pick. Not impossible. But definitely annoying

stone scarab
#

hol up launching satisfactory rn lemme check ts

last bluff
#

so now I know that priority mergers exist

I now have the slight urge to make an input container for the full inventory which then brings each item to the respective machine for processing

dense violet
#

I've done it a few times but I always regret it

feral jay
#

Honestly this would all be so much less frustrating if I was just given more information

#

It's not that pipes are difficult. But I do find them rather opaque

dense violet
#

you're getting back flow at junctions which becomes worse when you have branched manifolds over different elevations

#

that's all the information that is useful honestly.

feral jay
#

No I mean from the pipe system itself, not from other players lol

dense violet
#

because if you're getting back flow at sections it won't help even if you have infinite pumps at every point along hte pipe

#

I know what you mean xD

#

the whole of the solution is a layout that avoids multi floor manifolds because they are delicate flowers that wilt when you look at them wrong

feral jay
#

I suppose I could change it up to 80 generators per floor, I'm planning to double it anyway

dense violet
#

I do seem to recall suggesting at one point just extending the floors to avoid it

#

but you were pretty determined

#

which is fair

#

people have goals

feral jay
#

And my gut tells me the same thing yours does, that the elevation changes inttroduce imperfections

ivory zinc
#

Ugh i dont know how to design my factory aestheically

dense violet
#

I like bottom feeding pipes and THATS not something I suggest to people

feral jay
#

No no, I'm determined to run it at 600/min. Particularly how I do that is less important

dense violet
#

ok make it one floor

#

with a proper loop and flooding theres very little that can go wrong

last bluff
#

I'd primarily advocate for a simpler design as that means less resources and energy needed to work with throughput, if you need to redesign it anyway

dense violet
last bluff
#

or actually follow Cobalt's advice as that's less vague and more helpful

ivory zinc
#

Ontop idk how much aluminium im gonna need

dense violet
last bluff
dense violet
#

don't future proof, it's just a waste of time and thinking

last bluff
#

fun tho

feral jay
#

And I'm pretty sure the issue isn't actually with the generators. I put in an overflow packager to check if anything actually overflowed from the refineries. In 4 or so hours AFK, the refineries didn't overflow, but the generators still starved. That tells me the issue is actually with my refinery setup

#

The frustrating thing I jumped in with today is that as soon as I laoded up the game today, it started overflowing, after 2 or 3 or 4 hours of not doing that yesterday

#

And it was immediate

#

It could even be a game startup thing and if I loaded up the game from further away it wouldn't be an issue

spare prism
#

@ornate saffron so im lost lol i cant find it

dense violet
dense violet
#

if not set up right slapping one on a fuel manifold causes a mess

#

and an overflow packager probably won't help avoid the stutter in any case

#

knock back will stutter the producers very easily

feral jay
#

Interestingly, I closed those valves to let the system settle a bit. Ten minutes later I opened them, and now those pipes aren't overflowing any more

#

So this might well actually be a bug with bootstrapping things on load

#

I'd have to make it repeatable though to prove that

dense violet
feral jay
#

Most of the pipes you see are empty

dense violet
#

oh I know, but two pipes connected up with valves is delitefully painful 😛

feral jay
#

It's 9 refineries producing 360 heavy oil -> 7.2 blenders producing 720 fuel -> 32 refineries producing 600 turbofuel, but with enough space for four of those chains

#

Oh the valves on the overflow, I could eliminate those, I'd just need a packager for each feed pipe

#

I should do that

dense violet
#

I'm still pretty sure it's not going to work as an effective overflow to stop backflow from stuttering production

#

which is the main issue

feral jay
#

That's not its purpose actually, it's just there so I know whether it's the generators not consuming enough fuel, or the refineries not producing enough

dense violet
#

that's what I mean though, if they aren't consuming enough it's likely a flow issue

feral jay
#

If it's the generators not consuming enough, then some turbofuel should overflow. But if it's the refineries not producing enough, then it won't overflow

#

well, theoretically, anyway

dense violet
#

and if it's a flow issue it probably won't use the overflow

feral jay
#

True enough, pipe overflows are already pretty jank

dense violet
#

the simplest and least likely to fuck your system method to detect flow is just basic logic and simple pipes

Fuel gens starving and Fuel producers clogged?
flow issue
fuel gens starving and all the fuel producers running fine? probably math issue

feral jay
#

In any case, putting that overflow didn't make things worse

dense violet
#

there's a shocking number of things you can do with pipes where the best result can be not making things worse xD

feral jay
#

But it could absolutely prevent me from making things better if it's a latent issue it's causing

dense violet
#

which bit could prevent you?

feral jay
#

If it introduces some other issue that doesn't manifest itself except under specific circumstances

#

It's absolutely a flow issue I'm having, the question is whether that flow issue is caused by the refinery manifold, or the generator manifold

#

(or some combination of both but I'm leaning towards the refineries right now)

dense violet
#

you mean the extra bits and bobs you add sometimes?

I don't think "If it introduces some other issue that doesn't manifest itself except under specific circumstances" is a good reason to have those systems in - if thsoe systems are what's causing the problem, simply not having them solves things and you don't need to design the rest of your system around them

#

like you CAN have buffers in line in a system and make it work

make sure everything is flooded, there's a pump before and after the buffer, and it will likely cause zero harm

#

but that doesn't mean you need to change a system in case you do want to put a buffer in

feral jay
#

It's a temporary thing anyway. The fact that it doesn't generally overflow tells me that any flow issue is backing up my production, not my consumption

dense violet
#

sure but that's basically always the case in every single flow situation

feral jay
dense violet
#

still.
if you have flow issues it's almost always 100% of the time how you're feeding the next step

#

I say almost 100% of the time because I've seen some wildly weird and crazy layouts where it was just impossible to really tell what was going on and the fix was to rip it all out

jagged nymph
#

why no half width ramp

dense violet
#

the problems on those were also likely with the consumpion points backflow, but I have no solid evidence so I'm hedging my bets xD

feral jay
#

#screenshots message I'm gonna try feeding the top pipe and looping underneath instead of that, see if that makes a difference (sry fat fingered the enter key)

dense violet
#

are you having problems in this section too?

feral jay
#

This is where I think the issue is, yes

dense violet
#

ok jsut real quick , your fuel generators are starving right?

feral jay
#

Just barely

dense violet
#

are any of your fuel producers ever CLOGGED of output?

feral jay
#

The system as a whole is probably running at 99.5% or so

#

They do back up yes, as in the internal buffers fill

dense violet
#

ok then you have a flow issue between the producers and consumers at the generators side

#

now, that doesn't mean you don't ALSO have a problem in the previous step

#

but if you have a problem in the last step it's basically impossible to diagnose the previous step

#

as it's artifificially backed up

#

you need to get to a point wher ethe generators are running fine until the PRODUCERS are starving

feral jay
#

Yeah that was the point of the overflow, it's a diagnostic tool to see whether or not I can actually push 600/min out of those refinery manifolds, and it looks like I can't

dense violet
#

if they end up starving

#

look, extend the manifold to 1 bigger floor first with a reliable loop set up, flood it, then fiddle with the previous steps

#

you'll save yourself a ton of time and work

feral jay
#

You mean produce a bit less fuel to begin with and intentionally starve the generators?

dense violet
#

no no, get your flow to your generators working in such a way that, after the system is flooded, teh generators don't starve unless the producers are also starved

#

that means you've fixed the flow issue to the generators

feral jay
dense violet
#

because it sounds like you absolutely have a flow issue between those 2 points and tryign to diagnose a PREVIOUS step before you fix that one will waste time

#

good, make it one floor, loop and flood it 😛 as you talked about before

#

then go back to that last image and see if things are ok

feral jay
#

But muh giant powah towah!

dense violet
#

then bring in more oil to make more floors 😛

#

or, destroy your soul and run 300 pipes to make more floors

feral jay
#

It's certainly worth a shot

dense violet
#

because apparently you're a pipe werewolf and that's your silver

feral jay
#

I do enjoy pushing the game's systems to the limit, yes

dense violet
#

and thats fine. Just dont run 600 pipes on multiple floors. Pipes have a limit to how much they'll let you slap them around

feral jay
#

I could make this easy by doing 550/min generator farms, but that's not challenging enough

dense violet
#

I honestly don't think it would help that much

#

high flow, not max flow, really don't like being slapped around that way

#

it might?

#

but I wouldn't want to do all the work for that and find out you're still having the same issue

feral jay
#

It introduces weird things too, like a pipe running at 600/min even when it's not full, which is usually impossible

dense violet
#

well when you're running less than max flow consumption you'll see average flow rates, and sometimes it can peak to 600, that shouldn't be an issue realy though

feral jay
#

Learned that doing this setup actually, a vertical pipe can run at 600/min regardless of how full it is

#

At least down

jagged nymph
#

thats a shame. you cat make train tracks gold with caterium finish

elder oracle
#

I am the Immortal MoldyGH

agile sequoia
#

can someone please explain smt to me, i made a world for just myself, no friends nothing, still every now and then my steel factory stops and i wonder why, each bloddy time i come back to the same few, i send a few pics in #screenshots

#

all smalters are also at 2/3 coal

topaz shale
#

It's bizarre how well satisfactory works on the switch now. I remember when I first tried, it barely ran but now it runs like a charm and plays great!

#

Hopefully this time I'll actually be able to finish the game.

feral jay
agile sequoia
#

theres nothing but coal

feral jay
#

You must have accidentally put compacted coal on the belt somehow

agile sequoia
#

or is there any rare chances im missing?

agile sequoia
feral jay
#

They can look quite similar, it was probably just a mistake

agile sequoia
#

ig i get high but not that high

agile sequoia
#

i just let it run and overflow into the sink

#

it just randomly happens

feral jay
#

Well somehow, compacted coal is winding up on that belt. Every foundry you have a picture of there with the dismantle hover, it's plugged by compacted coal.

hybrid nymph
#

Oof I played for 6 hours last night

#

I got oil and aluminum fixed, now I get to fix both coal plants

jagged nymph
#

most ive done in one sitting is like 14

feral jay
#

Yep, gotta pump up those numbers

agile sequoia
#

it should be impossible

hybrid nymph
#

I am going to expand my power storage

#

I want 50 batteries

#

And I want more fuel generators

agile sequoia
#

i got the game about 1 week ago, got 117h (a 8,5/5 job) and my longest was 31hhehe

hybrid nymph
#

I want to produce 20 GW of power, now I need more especially after the base clock speed of my manufacturers has been increased with the vanilla upgrades mod

agile sequoia
#

but on weekends i mostly pull all nighter on any kinda game i like, satisfacty is starting to get a pain tho

hybrid nymph
#

I love this game! 😎

#

This is my 3rd favorite game of all time

agile sequoia
#

u need to think about everything

hybrid nymph
#

My first being Minecraft

#

My second being Diablo 3

agile sequoia
#

if put in 1 wrong recipe or mix the lines..

#

everything is done

agile sequoia
#

i wish i could see my hours on it

feral jay
# agile sequoia it should be impossible

Maybe it should be, but somehow, compacted coal wound up on your coal belt. Try putting a smart splitter on the belt before this factory, and have it split compacted coal off into a sink or container.

hybrid nymph
#

I have 1200 hours on Minecraft

agile sequoia
#

DAMN

#

i played vanilla untill.....

#

idk what netherrite was like 1.16.5

#

smt like that

hybrid nymph
#

Most recent modpack I played was in 1.18.2

agile sequoia
#

but i also played a lot of modpacks, i 10000% left in love with forever stranded

hybrid nymph
#

I love FTB Infinity. That's my favorite modpack

#

I still have my FTB Monster world lol 😆

next ivy
#

thats pretty much the last one i played

#

everything after that my pc couldnt handle until recently

hybrid nymph
#

From 2016, damn that was 10 years ago?! I feel old...

feral jay
#

Hey I just realized I can plop 4 fuel generators at a time already hooked up, if I blueprint them. Sweetness.

agile sequoia
#

i still got my first every console, my ps3, with minecraft and all my worlds... prop a few dogs waiting for me

ivory zinc
#

My wii u gone

#

What would u even use charcoal and biocoal for

dense violet
# ivory zinc What would u even use charcoal and biocoal for

2 main ideas I've come up with

  1. temp production factories, things that spit out ammo - don't need it running all the time and you can just dump whatever you collected on your way out into bins and get bullets and bombs and you can avoid having coal in the system
#
  1. turn pig meat into uranium rods
#

(or whatever else you want with sam ore)

feral jay
#

My ammo factory runs 100% all the time, but I'm punishing myself this save

#

(except for gas nobelisk)

ivory zinc
#

I wanna start my no mam run now

dense violet
#

that sounds like the worst thing in the world

topaz shale
#

I'm going to try to get through at least the early stages as fast as I can. Won't be building mega factories for a while other than for the basic building materials.

ivory zinc
#

No sloops no under or over clocking

#

No alt recipes

#

No smart splittrrs

feral jay
#

I like my current challenge

#

No machine is ever allowed to idle

#

Everything must run at 100%

ivory zinc
#

Thats what im doing without calling it a challenge atm

#

But just because i want a nice powergraph

#

The only thing that "idles" are the sinks

feral jay
#

It gets complicated once you have accelerators/converters/etc

#

I have separate power grids for trains and anything with a variable power draw

weak bloom
#

phase 3 complete \o/ 150 hours in lmao

hybrid nymph
#

I'm thinking of expanding my turbofuel production from 7 refineries to 12

ivory zinc
hybrid nymph
#

Messing around lol 😆

weak bloom
#

side projects, trains, automating bigger factories than I probably needed to at the time

hybrid nymph
#

I have been taking my time with tier 8

#

It's been slow

ivory zinc
#

Istg

last bluff
#

not sure if this is actually true, or even if they're random, but are crash sites around uranium ores more likely to have no requirement to unlock them?

hybrid nymph
#

I'm at 162 hours and just got to nuclear

ivory zinc
#

If i dont get this alt recipe soon ima crash out

ivory zinc
last bluff
#

oh I see

thorny berry
#

vi got it on ps5 and im struggling to place a portable mioner any help please?

weak bloom
#

oh wow everything in tiers 7 and 8 depends on aluminum lol

hybrid nymph
hybrid nymph
thorny berry
#

so i crafted a portable miner and eqipped it but its not letting me place it on an iron ore deposit or node

weak bloom
#

darn I thought fuel wells would be sooner than this lol, it's gonna be a while for nitrogen gas too then

hybrid nymph
#

You need A LOT of aluminum sheets and casings

weak bloom
#

ok so bauxite refinement -> control systems -> advanced aluminum production is what I'm gonna focus on I think

last bluff
ivory zinc
hybrid nymph
ivory zinc
hybrid nymph
#

Yeah what Rice said

#

Try putting it in your hand slot

ivory zinc
thorny berry
#

ok thanks i got it to work

next ivy
#

you got the research unlocked, and are not picking the alts right `?

hybrid nymph
#

Welcome 🙂😁

ivory zinc
#

I got one of them

#

But the second dont want me

grim carbon
#

can someone help me identify something for me please?

hybrid nymph
#

You can save scum the recipes. Just scan the drive and save the game once the drive finishes. Then look in the MAM and reroll the stats, then if you don't like it, you can exit out of the game and come back in

grim carbon
#

can someone take a look at the picture at the bottom of the fuel-powered generator page that shows the large setup and tell me what those things are on the right side?

hybrid nymph
#

Link it 🔗

ivory zinc
ivory zinc
#

Refineries?

hybrid nymph
ivory zinc
#

Or do u mean blenders

#

@grim carbon

grim carbon
#

oh right

#

that's why i didn't recognise them, i haven't used them yet

#

i've got them ready to use

hybrid nymph
#

You unlock blenders in tier 7