#satisfactory
1 messages · Page 681 of 1
need belts stickting out at least one segment out of those splitters etc
I see. that belt must be at the edge?
doesnt matter, as long as there is a belt to connect to, it will try its best and let you know
I see, lemme try
It matters a bit. There's a minimum length
I haven’t had belts auto-connect to mergers/splitters before even though I have a long belt before it
So if they too close they won't connect. Unless they at the edge and distance is 0
thanks for the help for everybody, The BP segments are noW got connected
items are also going through so the connection is not just visual but also functional
just a question, what is some material that will always be useful going forward? Example bolts, iron plates
iron plates, rods, and lots of concrete are t0 items youll need forever
literally everything
but to extend that, most of the items are important, reinforced plates, rotors, motors, steel beams pipes and encased beams, hmfs computers.
bet thanks
all but screws, circuit boards, stators, electromagnetic control rods. they arent used in construction, so you dont need to stockpile em, just make what you need. the other materials you use when building, so keeping them on hand is good.
just about everything, except circuit boards, aparently you dont need more than a couple of them 🙂
stators are used in construction!
nope
power storage buildings?
nope, stators are not used in any buildings
btw
only other items
huh, they must have removed them..?
any way to remove rocks? i got some huge annoying rocks
i know for a fact they used to
if they are cracked then yes
maybe, but not anymore
if they are "solid" then no
i looked it up, 1.0 changed it from 5 stators to 5 encased beams.
You need 500 screws for the awesome shop! Which I know because I constantly forget, clear the screws from my inventory, and then have to manually craft them... Because you can't use tickets to buy things if you can't build the shop
200*
i wish i knew that before i automated stators early on, dont feel like tearing down the factory though
free tickets i spose
you can manually upload 2500 screws, enough to build 12 awesomeshops
just reupload the screws with inventory upload
Or, hear me out: every single time you realize you've forgotten you could put down a power augmenter and a constructor with the steel screws recipe and have that craft them for you
i had 20 extra screws in my iron factory for the depot, so i just put those in storage
#screenshots message @sour schooner
Only works for belts not splitters/mergers if you put some short belts at the end of the blueprint it should work
i put 5 refineries with a total output of 200 fuel which goes through a straight pipeline into 10 fuel powered generators, why are the generators at the end of my chain not getting enough fuel to be at 100% efficiency?
refineries might not be running at 100%
you were right thanks
i neee help
where is a good place to build my first coal factory in grassy fields?
i looked it up and it said the southwest edge but i don't know where that is
Do you mean Coal power, or your first factory making steel products?
If the latter: just anywhere there's coal. There's some around the edges of the southern cliff
but i need water
power to the north, steel to the south
If for power: look for locations which have like 3-4 coal nodes clustered right near large bodies of water. You'll find those to the North
They may be up to 1km away or so, so drag some powerlines. :)
This will be the first of many nudges the game will be giving you to start expanding around the map. :)
oh gosh it's gonna be far i'm scared
you got this, Spread like a plague upen this planet
Get your hikin' boots on. :)
And be on the lookout for fancy loot while you're out exploring!
entirely up to you
hii there! there is a mod that makes character look like a kamen rider?
It's usually worth building ramps/bridges to get to commonly visited locations, like the 4-coal-node lake, but you don't need to build a roador something
is the overlapping risk big? i see always that fchaning a few inches of position removes the risk, but is it?
I basically never connect remote factories with foundations, but as Sapphic Neko said, it's entirely up to you. :)
Nah, clip things together all you want. So long as you're happy with how it looks, it's fine. :)
The game's got a "hard" clipping limit where it won't let you build things too close to machines, but so long as the game will let you place something, then it'll work fine.
is there a known fix or does someone know how to fix the "Failed to find GObjects" error
(1) I'd never connect my outposts with foundations!
(2) I connect my outposts with trains ... and I have foundations under the tracks. Ummm, so I guess I do have foundations connecting my outposts. 🙂
I generally go the "disconnected pillars" route for my trains, which looks Realistic Enough™ to myself. So I don't even do that. :)
Check your mods - Try disabling some. https://www.google.com/search?client=firefox-b-1-d&q="satisfactory"+"Failed+to+find+GObjects"
I kinda do... technically my train highway is connecting factories with foundations i spose.
i dont have mods thats the issue
wrong reply :p
Sorry, no idea then. FWIW, if you're not 100% sure you never previously installed mods, you can double check the folder <steamapps>/common/Satisfactory/FactoryGame/Mods/. And, of course, the usual first advice for any issue is to go into steam and "verify files".
i think i got it, i had a few extra files so i just deleted the whole thing and im verifying integredy of my files
What do most people do with the water produced in aluminum? use it for the first machines in a big loop? or use pumps to feed some of them and use teh water to feed some others in a separate loop?
build a skyscraper
Combine as much water as you can fit into your pipes. Use a VIP to reduce the amount of water you need to pull via extractors. There might be a diagram for that kind of aluminum feedback loop on the wiki.
vip?
I basically always loop the "recycled" water back to the earlier step in the process, but I keep the fresh+recycled pipe systems totally separate. Doing so may require doing some clocking to make sure that all the numbers match up. When doing so, it can be helpful to pre-flood the "recycled" pipes so that the system starts off basically at full speed
A couple example layouts for that (one with vanilla recipes, one with sloppy/electrode): #math-and-meta message
If you combine the fresh+recycled, then yeah, a "VIP Junction" (described in the manual that ArcaneTourist posted) is generally the most reliable way to do it
A VIP is variable input priority. It's a small combo of two pumps and a couple of junctions. Water produced by machines goes into the high priority side. Water from extractors goes into the low priority side. Output goes to consumers.
I've heard of people just wasting all their output water by making and sinking concrete or some such, but that offends my sense of efficiency and desire to puzzle solve.
From what i am reading, they changed it so that a buildings output takes priority over a pump, so nothing fancy is required anymore
The other thing for aluminum is that you'll likely want to have your factory broken into a couple of "modules" all exactly the same. Otherwise, you'll hit the limits of either belt speeds or pipe throughput or both.
Really?!? Wow!
No, if you're combining two liquid flows and need one to be consumed before the other, a VIP Junction is your best bet
It's always been true that you can get a working system doing that without a VIP Junction; I've even done it myself in the past
But if you're combining fresh+recycled I'd always recommend a VIP Junction still
(As I say, my real recommendation is to just not combine them in the first place -- far less opportunity for weirdness and hours of debugging, IMO)
I used to combine loopbacks quite frequently but I eventually got tired of the extra work. Keeping 'em separate is as straightforward as you can get. :)
(That said, folks with known-good VIP Junction blueprints which have already been debugged to the point of reliability can always just plonk one of those down)
@spring walrus #screenshots message rocket fuel is easier
question, is the water+coal limited at 600MW?
I use VIPs a lot. Especially with the SF+ mod that adds a bunch of new fluids and also creates a lot of byproduct streams. VIPs are reliable.
Uh. It's limited by the amount of coal on the map and the amount of water on the map?
IIRC, I once had a setup with a couple of coal nodes and some sulfur and got over a GW...
so depends if you are running the mod that makes them all pure, or lets you build nodes
question ive played a good amount of factorio and going to get satisfacrtory but not sure weather to buy on pc or console cause im running a budget computer that can handle the game on low settings
I had 4.5 GW from just the 4 coal north of the main starting location. 5.5 GW with 1 sloop power booster
I assume nuclear power is the best power source in the game, right?
i would go pc personally, its made by PC people, you can copy paste ctrl c and v recipes to buildings ect
just waiting for a Ctrl+Z
but it requires sulfur, coal and lots of oil to be in the same zone :)
Nuclear is very late game. I only did it once. Fuel generators are early and can generate all the power I need.
Use trains
also i dunno if smart! is on console, but it changes the game in terms of tiem required to build a massive factory
or portals 🙂
thats effort
Well I just unlocked drones and I'm thinking if I should just rush nuclear instead of staying with fuel before I make all the very advanced factories
If yoy already have infrastructure set up its barely any effort
yea probably only like 2-6 hours lol
Yes!
Specifically when using Plutonium fuel.
And, an input-only fuel tank to be used if your grid crashes and you need to do a cold restart.
Thats the case for any large scale power
Or, batteries controlled by smart power switches.
Nuclear or fuel
@denots so for mega builds get on console for quality of live blueprint stuff go pc?
Console cannot use mods.
And, there are some really nice QOL mods.
I've heard people running this game on laptops. Guessing/hoping graphics isn't the biggest issue? I'd expect CPU. And, some minimum amount of RAM. That said, my current game is running with only 8 GB virtual and 1 GB physical memory.
my gpu is the only thing that is below min
My laptop runs the game pretty well on high, but it's a pretty beefy machine, 3070ti gaming laptop. I do have issues with thermal throttling in games if I don't regularly dust out my laptop though
It's also several years old and getting longer in the tooth
There are video settings. You can turn down texture quality - especially if your video card doesn't have enough VRAM. I'm doing fine with 4 GB of VRAM on the video card. Turn down the shadow stuff if your video card isn't very powerful. Steam will let you refund if you play less than an hour, IIRC. There is a 'graphic test' button in the settings.
i have a Radeon Vega 8
I have a Radeon R9 which is a lot more powerful, so I dunno. But, with the max 2g of shared ram, I'd definitely lower the texture settings.
what if hypertubes would carry power like rails.
so just 1 entrance of the network needs an actual power connection ?
hmmmmm
Blue crater
I have a question if something in my game breaks but its from mods, but i disabled them all and my game still broken what i do
how much RAM do you have ?
anything below min spec will make it terrible
If i have ore coming into a splitter which leads to two constructors, one that eats 40 ore per minute and the other 20 per minute, will the splitting follow those percentages? I imagine the capacity of the constructors will make one of the conveyor belts (for the 20 per minute) be full while the other isnt?
it will initially split 30/m to each, but once the 20/m machines fills up (because its getting 30/m) the belt will backup and the excess will go to the 40/m one. So if you split it like that, it will work, but it will take a few minutes before it starts working at full speed
Sick, so the constructors will make the goods go into them proportionally to how much they need basically? based on how much they eat
In early game kinda but when you get later that’s not how it works
what changes?
not really, it doesnt see "hm this one needs 40 so ill give it 40" but what happens is when the belt backs up, it has no where to send the excess other than the 40/m one, so it has to go there
Well, there are some recipes that turn 24 wood a second into 120 biomass a second…
guys whats happening in 1 minute
3 o clock
discord is undergoing scheduled maintenance
Oh
does that mean we wont be able to talk
Well ggs ig
Prolly yeah
its 7am now and nothings happening
cause basically if you have 60/m coming into the splitter, both sides will get 30/m. The 20/m machine will use 20/m of that and the other 10 will slowly build up in the machine, until it gets backed up into the belt all the way back to the splitter. At this point, the other 40/m goes to the other side, because it cant go to the side thats backed up
Uh… it’s 3 for me
its 2pm for me
yeah
So like in the west right?
like right in the middle
nah its 12 in california lol
Oh
Anyone know of a job in the real world where I can use my 4000+ hours of Satisfactory gaming experience to land a job?
satisfactory youtuber
Maybe a manager of some sort of mass production factory, or a warehouse like Amazon, where you have to manage the number of ins and outs, with the fact that people don’t run constantly like machines, so you have a couple of options but you could just be a youtuber and sell tutorial videos
i mean they wouldnt hire you because you have satisfactory experience
but if you were already hired, the problem solving skills you leanred from satisfactory may help
But you would go in and show you’re abilities in management and land it
not really how it works
How I wish it worked
Saddest factory
My first time playing and just realising how much the alt recepies are worth it. Really stunned by the combination of solid steel bars, molded ingots and finally steel screws i just got running. Makes the game so much more interesting. Amazing game ❤️
getting rid of screws is great too
i need to go get like 20 more hard drives been putting it off
screws literally arent even bad
they give you cooties
just need them in such high numbers that you often need to make them in line which is just annoying
like sure you need quite a bit of screws but thats only an issue very early game
Yes, I've heard of it, and if I find the recipes, I'll definitely try it sometime.
My friend kept throwing out my screws cause I kept them in a chest to make room for other stuff In my bag
to be fair you only need snough to make the awesome shop and mam
@jaunty blade (re: #screenshots message ) - Create a #1038092680493801533 thread and inline the image there. Asking questions in #screenshots is super awkward
thanks, i will do that
is there a recipe for turning oil directly into hor?
yes
thank youu
Its called
Heavy Oil Residue
i dont have any drives omg bruh 😭 \
Its possible to stack several pipeline pumps (with proper distance to eachother) to make water go further up than just one could right?
Yes.
So you can push it up infinitely?
Yes.
the map is 2km tall
and you can build a fluid tower to remove the headlift requirement on large builds
Note that viewing a pump shows how much head lift it is seeing. This lets you make sure your pumps aren't too far apart.
If i do a ‘water tower’ of pipes and pumps at the start of my fluid pipeline, it will handle all the headlift over a long distance of pipes, correct?
yes, although technically thats not an intended thing
Just like the real world! Cities use tiny pumps to labor all night to push water up into a water tower. Then during the day, households consume the water at a faster rate than the water tower pumps could run. Using slower pumps is cheaper for the city.
Yes, but it also does that even if you don't create a "tower"
Headlift will propagate over infinite horizontal distance (barring bugs/glitches)
Towers don't really get you anything; pumps are effectively free. :)
Also, we tend to recommend keeping your pipe systems as short as possible. "long distance" and "pipelines" are a recipe for annoying debugging
When you do inevitably run into flow problems on a network, you'll thank your Past Self™ if the system you built is as short and simple as was feasible. :)
if you need to transport it long distances you can package/unpackage it
Personally, I keep pipelines or belts under 1km and use trains for longer distances.
I insert buffers on long pipes. Flush the buffer midway and if it fills normally, go to the next midpoint. Cuts down a lot of debugging, cause i dont like fluid packaging/trains/trucks
The part that's inaccurate is one pipe going to the water tower pressurizing the entire system lol. Irl you have to actually get all the fluids up before they can go down passively
Buffers are far more likely to cause problems on fluid networks, or hide existing problems until you're no longer paying attention to the network, than fix them, fwiw.
I don't think I implied differently. It's gravity that provides the outflow pressure of course. Point is that if you tried to replace gravity with pumps, you'd need much larger pumps than what they actually have.
EDIT: It's all about time. Pump up at a slow rate all day long. Use the water at a higher rate, but only for short spikes. Also - don't be a maintenance worker in the sewers at about the time people are waking up....
IMO buffers are basically never worth it unless you're doing fluid-train-platform buffering, which is when they're definitely necessary. :)
Yeah but what you can do in game is have one pipe up to the water tower and back down, then connect it to like fifty other pipes and every one of those can move up and down to the level of the water tower.
That doesn't make sense realistically because it implies the entire volume of the fluid network is going into the water tower
The water tower principle works like it does irl fundamentally, but in game it scales infinitely because of the way it's simulated lol
16gb
Thus making your pipe network a million times harder to debug whenever anything goes wrong. :)
I strongly recommend folks don't engage in those kind of tower shenanigans. Or if you do, tear it down and do without before asking for help in the Discord about it, 'cause that'll almost always be Debugging Step 1. :)
I don't see a need to a water tower. Provide enough lift to get up to the top level of your factory and you're done. Adding a storage take doesn't buy you anything.
@void gorge Don't wanna brag but... I may have been here longer then you! ❤️
Anyway, love your managing and have a great day!
Water towers are just pumps with extra stteps
you want to brag?
Hahaha, no one can outlive you lol
More steps for less pumps 
more steps and more pumps lol
Even thought to make a custom bot for the fun of it? (for this server ofc)
yeah I'm not planning on doing anything like that unless it's much later and on a project where I'm specifically making a point out of it
@torpid herald You tried and failed...
Why more pumps?
So long as the tower is not "too high" (ie: wasting headlift) or feeding just one pipeline, one should need ~half the pumps or less 
cuz you kinda need to bring it a little bit higher
and it still loses pressure with distance so you might still need a pump before a manifold
I don't think that's enough to offset needing ~half of the pumps, let alone needing less (ie: headlift shared between more than just 2 pipelines)
how you guys plan big factories?
So ... Do fluid pipes MK2 take ANY copper? Because if not it's all going into my computer chips and I'll use iron for wire
im strugling with lvl 3 elevator stuff :c
I vibe at the nodes and machines until they catch my feels
copper sheets and plastic
I thought the recipe was rubber and plastic tho?
which is a lot nicer than the alclad sheets they used to :p
I was wondering if any part of the recipe was hidden weirdly
they used to use alclad sheets?!??
Like maybe it hides the mk1 part but you still need it idk
yea back in update ... 3 i think
I don't even know what an alclad sheet is lol (I'm on tier 6)
There are a number of planner tools that will help you plan out counts and ratios, if that's what you mean. Search for "tools" on the wiki.
planners are pretty limited tho, btw you guys thing vertical designs are better than horizontal ones?
I like a mix of both.
i mean, the project builder is limited*
Anyone else think the production count of alien power matrix is a bit unfair? It takes 1 quantum encoder at 200% clock speed just to match the consumption rate of 1 alien power augmentor.
I do personally believe the 250% production rate should be 7.5 per minute instead of 6.25. Slooping a quantum encoder is also expensive on both power and number of sloops required.
Either the production rate needs to be increased a little or the consumption rate of alien power augmentors needs to be decreased
considering its boosting the augmentor from 10% to 30%, no, i dont think its unfair, thats a massive boost
I mean sure, thats fair, but a 200% Qe is power expensive
Multiple floors. So - control both the horizontal and the vertical.
And requires a lot of SAM which is the 2nd most limited resource in the game
Even with alt recipe mods, SAM flucs are hard to make
the power expense becomes less relevant the more power your grid has overall because the augmenter scales with it too, I think that's the intent behind having the 30% boost be locked behind such a high power requirement
if you make 1tw of power, thats giving you 200 more gw, much much more than the overclocked encoder will use
incentivizes you to get a bigger power grid before feeding the power augmentor to make it more worth it and less of a tradeoff
Fair
Would be nice if the 250% production rate was 7.5 though, a small increase of 1.25 per minute. 2 Qe's supply 3 Apa's
dont get why theres no vehicle first person in the base game
speeding in the explorer in first person is like one of the most fun things to do in this game
first person
That would be quite damn fun 
First person perspective I understand
Surely there's a QA post about it... Probably a few years old 😅
well it is because theres a mod for it thankfully
tried a mod once which lets you see out of the train as if you're driving it, was pretty neat
I'm not admin on this server to add a bot to it
(and idk for what would you want a bot)
I guess your not in my ticket (maybe you are) but I made a suggestion there: #1478132911604633771
For more info <3
I'm not. I'm not admin nor moderator. I can't view other people's tickets lol
Is there a known bug with the foundries in blueprint desinger? Whenever i place one of the blueprints down in my plant the conveyors are shifted and the setup isnt the same as in bp designer. Double checked in BP designer. Any idea?
not to my knowledge
i got blueprints with 24 and 32 foundries, not seen anything like that
ty
using mods?
nope, vanilla
Does anyone here know some one that would be willing to sit down with me to teach me how to make a decent 10 minute video for youtube for a Satisfactory factory that I have recently built?
Any one knows signals? A train right Infront of a station says it can't get there because of signals. I don't understand what's wrong
signals are directional, make sure they all go in same direction and that station is also in same direction
Yep they are. I have other trains running but this one won't
Oh dam it's the station facing wrong way lol thank you
yup, the classic
Thank you. I have so many trains never done that before haha
I forced my own hand at learning signals after gridlocking my entire phase 4 development lol. I'm finding it fun now!
WHY IS CRUDE OIL 2000 METERS AWAY
does priority switch give the main grid top priority?
because you should learn to expand and build all around the map
thats why dune is best
*bad
pull up your pantaloons and go for a hike :p
To make the game more fun by forcing you to engage with logistics
Sending trucks or trains around the map is awesome
dune is close to plenty early oil
which doesn't teach players to expand and they then have issues when building everything in one place
There really isn't a main grid. And check the tabs on the switch - you can put different switches in different priority groups.
Don't forget to name your priority switches!
I named priority, only the switches themselves let me assign them, but everythong not on a switch is on one grid i thinkl
if I am feeding a manifold with more items than it needs, I can put a smart splitter as the last splitter in the manifold and direct overflow out that way, right?
I guess it would work at any splitter in the manifold, technically.....?
oh ok
if its at the end, materials will just go there, and hit the overflow cuz they got nowwhere else to go, if you place it first, it will fill manifold normally then hit overflow once the manifold fills up
right, makes sense
umm, you can place it at the end too? just better at the beginning right?
you can, it just wont work as intended
as long as you use smart splitters for every splitter
right any; center overflow, for each splitter
well yes, you can make an overflow manifold if you want to i spose
I mean if every splitter is smart then sure but that's so much more work and if you mess up the settings on one of them it'll all go to shit
If you set up the first one and "eyedrop" it, there's no room for error (the copies have all the same settings/customization as the eyedropped item)
true
eyedrop?
I guess the benefit to doing it that way would just be having an overflow output at the end of the manifold rather than needing to do it at the beginning like my initial question
"Sample building"?
middle mouse, the duplicate existing item thingy
shi thats a thing?
yeah middle mouse click on anything and it'll turn the build gun to building that
it's SO useful. it also copies the item settings
didnt know that was a thing
Smart splitters allow you to overflow anywhere you want if set up correctly 
...I was about to sink my excess rotor production and now that I see smart splitters use it, I might shove it into a dimensional depot instead LOL
looks like I don't need to keep stators around for crafting any buildings or whatnot though
You can still... overflow the overflow 
(Ie: 2 smart splitters)
Yeah nothing needs stators besides like, the MAM
They're only needed to make bigger components
rotors are very important to dim depot, they are used a lot
as far as stators? no need to dim, but having some on hand if you are going to handfeed space elevator is a good idea
i just did it for phase 3
Silly question - if I've crafted Stun Rebar, but my gun has Iron Rebar, how do I switch between the two?
If on PC I believe you hold R
hold R
Ah, that did it! Thanks
grassy fields spawn eh?
wait why did it put me so far back in the chat when i clicked the server
Yeah, you start with a big network/graph and each switch sections off a piece of it. Hmmm, never thought about it, but I guess you could assign a name to that original network portion by installing a priority switch "backwards".
When the devs were sitting around planning fixonium how hard were they laughing when someone suggested 10 singularity cells?
not that hard
i imagine
i mean its 1 pasta for 10 cells
Isn't it 1:1 cells to ficsonium?
Listen I don't have pasta laying around like screws over here pal
yeah, so its 1 pasta to 10 ficsonium
😭 it's fine. The factory will grow
all elevator parts are only used in future elevator parts, right? don't need any of them in the dimensional depot at all?
nope, the only space elevator part thats used for other stuff is nuclear pasta
although do note, early space elevatory parts are required to make the later ones
Just how fast are you creating plutonium waste?!?
yeah I'll put them into a storage container, just not also into a dimensional depot
or just automate enough of them, you dont need a ton unless you just want to automate alot as a challenge
they're part of a big factory making basically all of stage 3 plus a few other components that I had the resources for nearby. so I'll just put one container of those and sink the overflow along with all the other stuff being stored+sunk
gonna manually feed the adaptive control unit and automate that somewhere else later for stage 4 though.
The other thing to do with nuclear waste is to put a bunch of storage crates in a "not a place of honor"
im gonna process into plutonium rods but im just gonna sink those i dont feel like messing with ficsonium
steel frame modular frame alt recipe worth using? im in grass fields with alot of limestone nearby so i was thinking of using it for molded pipes and beams
but it also seems just as easy to just use rods
steel frame, encased pipe and heavy encased frames makes HMF super easy
makes it steel pipe, concrete and reinforced plate in various combos
then you got options for making steel pipe as well and the reinforced plate
I'd do reinforced plate as stitched plate and make iron wire for easy one input reinforced plates
Im gonna try and produce a little extra ficsonium so I can make ficsonium singularities along side my modded alt recipe bolted singularities for the alien power augmentors and teleporters.
should i save some of the limestone in my area then? im not quite at hmf yet and im making a factory to fill containers and depots with basic parts for machines
you're gonna need hella concrete and limestone also makes for a good alloy with iron or copper to get more ingots
it's all around useful tbh
@zach the best alt for HMF is the heavy encased frame (IMO)
That one is fun, I used it mostly as well
@zach the reason for this is because it uses fewer modular frames per HMF, and modulear frames are a PITA
heavy encased frames, steel frames and encased pipes
they aint that bad tbh
boils HMF down to like 3-4 components
so to avoid making more modular frames, the heavy encased frame can be used so you dont have to make as many modular frames
i mean i agree that encased is the best
but not cause less modular frames
its cause limestone is abundant and doesnt have a ton of uses
Molded pipes is a lovely recipe, especially when paired with coke steel ingots
lack of screws and conservation of copper is a big one
it's all iron and concrete and coal
yeah
the only downside is the numbers arent easy to work with
but thats not too big of a deal
you're never gonna get more than low double digit HMF anyways
per minute that is
if you got 10 HMF pm that's significant
unless you want to do that
im gonna do like 25 in my next save
Idk if you guys like using mods, but theres one specific mod i use that adds in "heated" recipes for reinforced iron plates and all modular frames except for fused. They're blender recipes except for the reinforced plate recipe which is a foundry use
They all use fuel, liquid or packaged to make way more per minute
that sounds kinda cool maybe
It is very cool, want me to get images of the recipes for you?
if your gonna do nuclear, u need lots of HMF to make FMF to make PCC... youll be happy if your making HMF in quantities if you want to process nuclear waste..
you dont need pcc for plut rods
go for it
@glitch you dont?
if I delete a splitter and place another one back in the same location, will it auto-reconnect to the belts or do I need to re-belt it?
Gimmie a min ~
oh it's not working I gotta reconnect
you can use the default recipe which is steel beams, ecr (?) and something else i forgot + plut cells
which are plut pellets + concrete iirc i havent done it in a while
pcc is just used in the alt which i think gives you more plut rods per minute? these are some of the only recipes i dont know basically by heart
If you use mods, take a look at https://ficsit.app/mod/AutoLink
Yes plutonium fuel units is like 50% more Vs standard I think
those recipes look unbalanced, like the frame one doesnt look that good but the rip one looks insanely good
Plutonium fuel rods produce at 0.25 per minute, plutonium fuel units produce at 1 per minute
Which frame
No they do it at 0.5/min but also use more cells. Iirc it's 50% more fuel rod per fuel cell
My bad, was looking at the wrong recipe
You are right, 0.5 per minute, I forgot I have moved oxide recipes from a mod lol
fnally got the gosh darn diluted packaged alt
also just looking at the output wont tell you how "good" a recipe is
i dont have to live off batteries
The nice thing about the pluto fuel unit recipie is its made in an assembler, and its the end product (the rod you use in the plant), and its easy to sloop in an assembler (just 2 sloops, and not a huge power drain, etc..),,, So you can double your pluto plants just by slooping the end product in an assembler or two...
making way more energy for you than the extra energy used to sloop/overclock those assemblers, etc..
yeah, but if you do use plut plants you dont have waste free (not that thats needed thats just something people generally go for)
but your right, the basic pluto unit doesnt use pressure cubes...
well, then make ficsonium from that to get rid of the waste, etc.. (which you need singularity cells which use pasta which uses pressure cubes too)..
I would not sloop plutonium...
ficsonium is net power loss though (i think), also not possible without phase 9 anyways
That is Wildly incorrect
anyhow there are 3 ways to go with nuclear... 1) Make uranium only and store waste, 2) make uranium and process to plutonium and sink, 3) go through the whole cycle (uraniun -> plutonium -> ficsonium) and have no waste leftover or sink stuff..
I think its good to go through the whole cycle... but it is a lot of work, sure...
and ya, your not gonna get to ficsonium until phase 9, so if your in lower stage and you want to use nuclear, your either going to store waste for a while, or sink plutonium for a while ..
Weakest of the nuclear options, it exists as a way to deal with plutonium waste and singularity cells
well yeah i know that, i just swear its net power loss or an incredibly small power gain
it also uses a lot of sam
its a slight power gain, but the purpose of it is to get rid of the waste really..
Really does lol
Considering it allows you to burn plutonium Vs sinking it. It's actually a huge power gain
no? you can just store plut waste
@normal orbit yes, if you consider that in the equation, its a significant power gain...
just becuase you can get rid of plut waste doesnt mean its required to burn plut rods
plut plants produce so little waste per min that you would need to wait literal years to fill enough storage containers with them
well , its sorta sucky to store the nuclear waste, and you have to alwayas keep on top of it (i.e. add more storage forever for it)... Some folks do it that way though, and thats fine...
and ya, pluto plants produce far less waste
you do NOT have to keep adding storage to it
you dont?
it fills up eventually
... or you could use SCIM to edit it out I suppose 🙂
... kind-of a cheat though (well, not kind-of even)
My nuclear plant makes 224 plutonium waste/min that's 13.440/h and 322.560 in a day. The amount of storage needed is yes.
lets say you make 80 plut waste per min (from 80 regular clock npps, using 8 plut rods) , that takes 6.25 minutes to fill 1 stack out of 48 meaning to fill just 1 container, it takes 5 hours
i cant remember how many industrial containers you can fit in one blueprint but its a lot
224 npps worth of plut is insane to begin with but thats not unstorable
thats around 13 and a half industrial containers every 24 hours, but realistically you are not playing 24 hours a day and 13 containers isnt really that much
@jaunty jewel if you have a dedicated server running the world 24/7, it will fill up eventually (and when you are asleep) ...
turn off the server then lol
then you get to log into a dead world 😉
or just dont play on a server (obviously not applicable if playing with friends)
well, okay... But Id rather have fun, keep the server running and producing stuff, and make ficsonium 😉
i mean yeah you can do that but i can guarantee you most players wont do that
I played around 400 hours after making that. That would be 225 containers. Yea naw. Imma process it
I think most players (in general) don't try nuclear to begin with...
most players don't get past coal.
yeah fair enough but you also gotta consider most people arent gonna make 224 npps worth of plutonium lol
it would take barely any time to place that many containers and you can hide it if you dont like how it looks but if you wanna do ficsonium go for it
ficsonium itself is not massive net power gain, its plutonium
Burning plutonium added around 580gw and the ficsonium 280gw.
to each their own, but my main purpose in ficsonium is just to get rid of the waste (at that point I have so much power from the plutonium plants that I dont care about power at that point)...
The entire plant from ore to ficsonium used around 300gw
The uranium fuel rods were 630gw
and how much of that was just making the ficsonium parts
1490gw of power at a cost of 300gw is well worth
1210 without ficsonium for a lot less cost
just the qes and accelerators for ficsonium and rods without factoring in anything else that needs to be made averages almost 70gw
the particle accelerators needed for the past for the cells adds another 44gw
just the particle accelerators mind you
The pasta is counted in
to make that much copper powder (using pure) uses another 21gw from just refineries, alloy 4gw
not going to work out cost for pcc because theres many ways to make them
which trigon recipe did you use
ficsite *
Not counted in that is trigons and pressure cubes cuz they in aluminium plant which is 250ish gw but it supplies so much else
what trigon recipe did you use
I scrolled up. People actually don't like processing plutonium?
Some dont
Personally, I have always loved physics, all realms of it. So nuclear power fascinates the hell out of me
I mean thematics aside
You can prob make any argument to skew it one way or another. I had zero plans to store waste. So having a net gain of like 600gw was worth it for me. If someone wanna store waste and find arguements to do it's their perogative. It's not something I'd ever consider. I don't wanna go make more storage or risk things shutting down cuz they filled up. I rather forget it and just make more power. Sides I really had fun setting up ficsonium even tho I wish there was more bauxite and Sam on the map
all right I'm FINALLY actually making the phase 3 parts
Plutonium wasn't easier to wrap my head around the first time I had to work on that so I'm mostly surprised someone who likes getting to that then doesn't go full way
yeah, plut isnt that bad tbh
Plutonium is fairly easy to make. Ficsonium is only bad due to the ficsite trigons honestly
I've never actually gotten into nuclear. If I ever decide to try to replay this game, I might try to go full in to nuclear. Could be fun to set up.
Though just trying to convince myself to try to finish the game is a bit tough lol. I have done like 3 or 4 attempted playthroughs and have never actually gotten to the end.
if i have 4 rip assemblers manifold into 5 modular frame assemblers do i need to fill up the modular frame assemblers with rips before itl work properly?
if you want it to fire on all cylinders right off the bat then yes, if you can keep yourself otherwise occupied, it makes no difference, it'll spin up eventually
thank you
yall will i need smart plating/volatile framework/automated wire after phase 2? i have factories for all three and im hoping they'll be useful later on
Yes they used to make next parts
i like processing plutonium, i do not like processing ficsonium
ah ok good to know thank you <3
Ficosonium is an overcomplicated trash can.
I'm not saying it isn't useful, because it is when you don't want to deal with storing massive amounts of waste that will eventually fill. It's just complicated
Does someone have a general idea or screenshot of how how to use balancers and lay down belts in tight spaces? Like 3m hidden away tight for rebalancing, and personal per-item physical storage for laying down belts kind of tight
why make overcomplicated trash can when you can make easy trash can that also takes up less space and uses 0 power
Less complicated more just resource intensive tbh
plutonium got really low amount of waste that you can make a setup to store them easily for like 10k hour play time.
If you played this game for 10k hours... well... game is good I guess. 👍
too resource intensive for my playstyle lol
I always tell myself, I’m gonna finally do a full run through of the game (little do I know I get creeped up on once I hit coal power and cannot continue) 💔
Setting up 5000 storage boxes sound positively dreadful. Refining it is more fun :p
I don't know if I'm stupid enough to have had issues processing plutonium in vanilla, or if I'm intelligent/autistic/whatever enough to find it fun to make fiscosium and find it about as complex
Im sorry but your name and profile caught me SO off guard and it’s cracking me up 😭
Actually, who here can relate to the slight feeling of brain not work when doing anything with multiple inputs or outputs? Actual complexity doesn't matter
kek 😭👍
im like "alrright he have 25/m here, 400/m here, 255/m here, wait this first one was.. 35/m i think?? wait i need to start over counting"
4m sign go brr
i forget literally everything im doing in this game lol
i have most of my stuff in sftools in different tabs
Same here though the last time I played, I have gotten decently far. Gotten to the last tier but then got burnt out and stopped playing. That was a few months ago lol
even if i make stuff in modeler i still forget it all immediately
if its modular and you know the outputs the internals dont really matter later
i dont have a problem with building stuff, its just planning it to make the numbers work out right thats difficult
dont do it manually then
am in phase rn making a factory for basic parts ( modular frames rotors ect ) with plans on putting everything into storage and depots rn i only have abt one constructor or assembler making things to go into depots do yall think thatl be enough or should i expand before i finish the rest of the factory?
wdym
use something like sftools, tell it the recipes, give it the target number of products and select recipes, let it do the math for you
yeah i know
i do that, but figuring out the right numbers to use byproducts n stuff
but yeah if you're working on a large enough system it gets a bit complicated
or like i dont like having machines clocked to like.. 128.928% oe some random number
i prefer modeler anyways
i did most of my phase 4 planning over a span of several weeks, tweaking things here and there
sure
to some extent its inevitable
i try to have nice numbers too
sometimes i round up and sink the extra garbage
#screenshots message
hello chat
any way to make automating high speed connectors less awkward
what are you using them for?
i dont have anything to make with them rn im jst making a factory for getting things into dimensional depots
ah I tend to avoid having to make them with the right alt recipes xD
but you can make them with JUST caterium and oil if you want
that seems alot easier than the base recipe
adding some silica from a source though does cut your caterium costs down though if that's important
im on tier 6 rn so i dont have much of a need for caterium atm but i will keep that in mind ty
something like this works well? https://www.satisfactorytools.com/1.0/production?share=VMjNRBjRK9mMvjS9gcDM
are stators used in anything on their own aside from motors?
!wikisearch stator
this is very nice ty
frame chain?
frame chain?
modular frame
modular frame to nucular pasta
thats far beyond me 😭
and that singularity cell
!wikisearch computer
what put me off abt them was that i insisted on using distilled silica
then having issues with water byproduct and splitting that silica accordingly for circuit boards and hsconnectocors
fyi there's a search box on the wiki, so you don't have to type it here
sorry it was convient at the time 😭
not a huge issue xD just pointing it out.
the search function is a good way to direct people to the wiki for basics like that
or bringing the eternal coal generator layouts for new people
😭 😭 wrong way around 😭 😭
Eyyyyyy
For transporting crude by train, fluid vs oil barrels?
i prefer oil barrels
build a pipeline under the train track
but its up to you
you can also recycle the containers
ship em back to the input
if you know how to buffer them properly it works out to be basically the same
more throughput on barrels
does time of day affect anything mechanically in the game or am I good just leaving it stuck at noon using skyui?
nope, just visual
actually i think more spiders spawn at night but nothing about actual automation
oh good more reasons to keep it daytime
lol
depends on your current belt speeds but yeah
true
honestly mk6 belts just kinda made trains a little awkward xD
with mk5s you generally could just do 1 belt per platform and let it rip
but mk6 belts fill them up too fast so often need 2 platforms per belt
I like fluid trains because I like the look of them but I do wish trains were a bit smarter and had proper ways to get a full railway supported Factorio style
Though that's an issue I have with trains in general
fluid cars need to be buffed
maybe they will since were getting fluid trucks
i wonder if fluid drones 🤔
How big of a problem would fluid cars be if you could just really congest the railway system with a lot of trains everywhere?
huh
why? they work out to be about the same as solid cars in terms of throughput
Erh, before I make poor decisions - I just teched into Steel, and it wants Coal+Iron. I can either drag Iron to the Coal area, or drag Coal down to the Iron area. The Coal area has a lot of water near it. Does anything in the Steel-tech require Water?
Neg
I am really doubtful of the ability of drones to carry a lot of fluid... Time to have each drone lift about 2m²?
save the coal next to water for power
but honestly, if you have a look around you should be able to find iron+coal in the same spot easily
the most common combo
Hmm. I picked the Rocky desert start
The best steel ingot recipie is "Solid Steel Ingot" which uses Iron Ingots instead of Iron Ore and gives you more steel per both raw inputs
top left of RD is prob the best bet for just steel then 🙂
lots of iron+coal there
SE and NE of Rock des you have some good power spots
Top left is... North West on the map then I guess?
Yeah north west, 2 hundred or so meters from the coast
only about 300m between iron and coal
on the NE there's 1 iron node mixed with a bunch of coal as well, much closer. But imo that's a solid spot for power
.... Uuuugh that's a lot of walking
300m is nothing ❤️
I'll probably build it up there and pipe it into my main base then
you'll get used to it 🙂
Bunny hopping
Oh, sorry, I meant mostly from where everything else I've built is
oh that's fair as well - the game kinda forces you to create outposts like this
Learning to bunny hop make moving around so better
Also find some quarts to make some Blade Runners from the MAM
oh yeah, if you haven't researched MAM stuff get on that asap
Oh I did! It involved poison trees, hidden cave entrances and a lot of spider-monsters. Not a great time!
worth it though!
Sadly bunny hop makes it REALLY hard to change direction
What I'd recommend is doing near-perfect crouch jumping so you can slide jump up slopes
That Yes Man avatar made that sentence so much more funny
Damnit got my terminology mixed up
Meant crouch jumping
Also you can parachute up slopes and keep your momentum which is really funny
Everywhere where you have those arches, that gets you more height than jetpack for free
I did see that one of the upcoming milestones is the Hyperloop though, so that'll (maybe?) help me get around - but out of curiosity, should I pipe stuff into a main depo of sorts? I feel I'm reaching critical mass in how much I need to walk around to pick up stuff
well hyper tubes are useful, but once you make an outpost and connect it up you probably don't need to go back and forth all the time
There's a very specific rare resource you want to get your hands on
as for a 'central storage' ? not really.
its basically always more work trying to create a central depot than just hitting up a few spots along your hyper tube set up
Or using the ||Dimensional depot||
Fair enough. I can probably place some storage containers a bit closer to eachother to make pickups easier
Where can I find Sam ore from dessert biome?
Dune or rocky?
Starter area
A main area to get your resources from is a good idea yes, even with some standard storage containers (unless you REALLY need containers full of stuff to build)
North west or north east?
Though for depots that's less relevant
The giant arch in the starter area
they should really make the map more random for everyone
Towards the edge
usually the way to go 🙂 unlock smart splitters and over flow to them

We all go to the same planet tho
Ik that
its possible they are doing a node shuffle mode in the update?
There are 2 desert biomes
but like switch up where each biome is
I think I saw it in the tech tree and went "Oh well that'll make me change everything ahahaha lets wait with that"
There is node randomizer
Honestly I'd pay for a DLC which is just a much smaller smaller map you can either visit or start on
Could even make it random
not so much?
the game is heavily focused on A to B production. Dedicated lines.
smart splitters just gives you more options
Oh no we each Gunna have different work
doesn't bother me much. I think the nodes as they are give lots of specific chalenges and paths to work factories
I wish we had smart... What's the opposite of splitter again?
Where they? I did not unlock them?
After a hour of trouble shooting.... I found on lillte belt not connected lol FML
everytime
they are called priority mergers
Wait you can actually unlock crash site scanning?
Also oops I kinda forgot to do my MAM
Guys I can't find Sam ore 
And now I spoilered myself
there's lots of good stuff in the MAM
where did you start?
it seems there isnt a limit to the amount of cars in one train
it's basically always placed in some inconvenient and hidden location
The desert
check the scim
It's all black
the black is the parts you haven't been to yet
i think im near some
the screenshot he posted is of the fully-revealed map
The full map takes a good few hours to explore manually
yeah, theres like 5 of those around the map
bruh i had no building stuff
always have building stuff when you're wandering around! 😄
FICSIT does not have Life Insurance Policy so please be mindful
dont worry i asked in LFG for help
you are Ficsit property.
Do no damage Ficsit property
i play modded game so if i reset or die I lose 50% of items in my storage and 2 stuff become unresearched
Remember, fall damage is not covered by your Pioneer Health Plan. Nor is pioneer health!
you dont need to mod to play hardcore.
i can tell you how to soft lock your game so when you die you go into a infinite death loop
bruh no
Even then you can just laod a save
whenever i die, i load the last save.. "ain't nobody got time for that"
them spiders be chasing me on the power lines through the jungle
Love hardcore mode in games.
Satisfactory isnt particularly well suited for it but still alright.
In Satis I prefer to make challenges to make factory building / logistics tougher tho
The "Days since last incident" in my world is also "Game days since start" lol
the player being "damaged" by some made up... bad air(?)... is laughable to me
why would a yellow rock "damage" you just because you see it?
and it "radiates" what? my basement is just as dark
OMG im saved, autosave helped me out but 2 of my auto saved was stuck in hole
look into radon poisoning in canada. Its pretty common and it happens as the rocks beneath or feet decay releasing Radon. then it gets trappeed in basement and people can be poisoned from it and even die
@ornate saffron im trying to unlock where I can put sloomersloop in constructor
hardcore mode would be really fun but I'd be afraid I'd never ever expand and get stuck in phase 1, maybe 2? imagine going afk in a place up high you think is safe and after your death, you discover there was a crab nest just out the way
Impossible to get stuck with the respawn function
I assume that's why it isn't a thing
i ghathered. That why i shared the cave map
I have a hard time imagining going afk, not something I like to do in games
I said I play modded game so if I respawn I lose 50% of my items in my storage and 2 random stuff becomes unresearched
I live on my own so things happen sometimes
I only go AFK in games that pause
Yeah in non pause games I just log out
But Thats just preference
I remember I went afk in a game that didn't pause and I came back to a dead screen
Don't ya just love it when a pipe system behaves completely differently after you laod a save? I was staring at this system for a solid two hours yesterday and it was stable. Tonight, the moment I load this save, it's fucked up again
Satis is very log out friendly. Doesnt cancel any buffs or reset stuff
And people say fluids aren't janky
after accounting for ai limiters stators and computers my copper setup is scarily small compared to iron and i feel like im missing smth 😭
Copper can only make cable and sheetz until you get alternative recipes
oh I've been afk a few times deliberately when the gi- GIANT ENEMY SPIDERS (dun dun) would walk back into my base in the slim chance of escape
dying with indignity, to not watch the spiders
to be fair, you do less than stable set ups. Every fluid thing I've seen you do are delicate balancing acts
am i gonna need more soon? (i just recently got oil) i have alot of space i can leave to expand my copper for later if needed
I'm wrong person to ask lol
more alts or more cable?
WE NEED MORE CABLE
This is a relatively simple 600/min refinery farm to 600/min generator farm setup
I remember your last fuel set up I was helping you fix 😛
lol
You go into it knowing youre doing a house of card sset up, as long as you're aware that's the case , you do you
Same setup, still working the bugs out, it's overflowing where it shouldn't be but that might be due to a bit of sloshing
copper products in general ill have a constructor making cable for personal use and some for computers i also have my sheets being produced and im left with much more space than i originally thought
when you hit electronics youll likely need more copper sheets
The only "house of cards" bit in this setup is actually pushing pipes to the max
With time change next weekend does CSS still on there time will they do that later in month?
okay thank you ill leave this space open then
my tummy hurts after i ated all the mark 2 belts in my factory..
nah that's fine, as long as you're keeping it direct and simple.
You're keeping it direct and simple aren't you 😛
Yeah, refineries producing 600/min that feed a generator farm that consumes 600/min
: O
1 pipe to two floors, 40 generators per floor
and that is a wobbly option to pick. Not impossible. But definitely annoying
hol up launching satisfactory rn lemme check ts
so now I know that priority mergers exist
I now have the slight urge to make an input container for the full inventory which then brings each item to the respective machine for processing
I've done it a few times but I always regret it
Honestly this would all be so much less frustrating if I was just given more information
It's not that pipes are difficult. But I do find them rather opaque
you're getting back flow at junctions which becomes worse when you have branched manifolds over different elevations
that's all the information that is useful honestly.
No I mean from the pipe system itself, not from other players lol
because if you're getting back flow at sections it won't help even if you have infinite pumps at every point along hte pipe
I know what you mean xD
the whole of the solution is a layout that avoids multi floor manifolds because they are delicate flowers that wilt when you look at them wrong
I suppose I could change it up to 80 generators per floor, I'm planning to double it anyway
I do seem to recall suggesting at one point just extending the floors to avoid it
but you were pretty determined
which is fair
people have goals
And my gut tells me the same thing yours does, that the elevation changes inttroduce imperfections
Ugh i dont know how to design my factory aestheically
I like bottom feeding pipes and THATS not something I suggest to people
No no, I'm determined to run it at 600/min. Particularly how I do that is less important
ok make it one floor
with a proper loop and flooding theres very little that can go wrong
I'd primarily advocate for a simpler design as that means less resources and energy needed to work with throughput, if you need to redesign it anyway
#design-and-architecture is good place for that? you can post images and talk techniques and tricks 🙂
or actually follow Cobalt's advice as that's less vague and more helpful
Ontop idk how much aluminium im gonna need
process a node or two and then go from there 🙂
all of it
don't future proof, it's just a waste of time and thinking
fun tho
And I'm pretty sure the issue isn't actually with the generators. I put in an overflow packager to check if anything actually overflowed from the refineries. In 4 or so hours AFK, the refineries didn't overflow, but the generators still starved. That tells me the issue is actually with my refinery setup
The frustrating thing I jumped in with today is that as soon as I laoded up the game today, it started overflowing, after 2 or 3 or 4 hours of not doing that yesterday
And it was immediate
It could even be a game startup thing and if I loaded up the game from further away it wouldn't be an issue
@ornate saffron so im lost lol i cant find it
over flow packager could be another source of back flow on a line :\
Oh I'm aware
if not set up right slapping one on a fuel manifold causes a mess
and an overflow packager probably won't help avoid the stutter in any case
knock back will stutter the producers very easily
Interestingly, I closed those valves to let the system settle a bit. Ten minutes later I opened them, and now those pipes aren't overflowing any more
So this might well actually be a bug with bootstrapping things on load
I'd have to make it repeatable though to prove that
thank you for exposing me to a new pipe horror.
Most of the pipes you see are empty
oh I know, but two pipes connected up with valves is delitefully painful 😛
It's 9 refineries producing 360 heavy oil -> 7.2 blenders producing 720 fuel -> 32 refineries producing 600 turbofuel, but with enough space for four of those chains
Oh the valves on the overflow, I could eliminate those, I'd just need a packager for each feed pipe
I should do that
I'm still pretty sure it's not going to work as an effective overflow to stop backflow from stuttering production
which is the main issue
That's not its purpose actually, it's just there so I know whether it's the generators not consuming enough fuel, or the refineries not producing enough
that's what I mean though, if they aren't consuming enough it's likely a flow issue
If it's the generators not consuming enough, then some turbofuel should overflow. But if it's the refineries not producing enough, then it won't overflow
well, theoretically, anyway
and if it's a flow issue it probably won't use the overflow
True enough, pipe overflows are already pretty jank
the simplest and least likely to fuck your system method to detect flow is just basic logic and simple pipes
Fuel gens starving and Fuel producers clogged?
flow issue
fuel gens starving and all the fuel producers running fine? probably math issue
In any case, putting that overflow didn't make things worse
there's a shocking number of things you can do with pipes where the best result can be not making things worse xD
But it could absolutely prevent me from making things better if it's a latent issue it's causing
which bit could prevent you?
If it introduces some other issue that doesn't manifest itself except under specific circumstances
It's absolutely a flow issue I'm having, the question is whether that flow issue is caused by the refinery manifold, or the generator manifold
(or some combination of both but I'm leaning towards the refineries right now)
you mean the extra bits and bobs you add sometimes?
I don't think "If it introduces some other issue that doesn't manifest itself except under specific circumstances" is a good reason to have those systems in - if thsoe systems are what's causing the problem, simply not having them solves things and you don't need to design the rest of your system around them
like you CAN have buffers in line in a system and make it work
make sure everything is flooded, there's a pump before and after the buffer, and it will likely cause zero harm
but that doesn't mean you need to change a system in case you do want to put a buffer in
It's a temporary thing anyway. The fact that it doesn't generally overflow tells me that any flow issue is backing up my production, not my consumption
sure but that's basically always the case in every single flow situation
Yeah but I'm a dumbass who built a multi-floor generator farm
still.
if you have flow issues it's almost always 100% of the time how you're feeding the next step
I say almost 100% of the time because I've seen some wildly weird and crazy layouts where it was just impossible to really tell what was going on and the fix was to rip it all out
why no half width ramp
the problems on those were also likely with the consumpion points backflow, but I have no solid evidence so I'm hedging my bets xD
#screenshots message I'm gonna try feeding the top pipe and looping underneath instead of that, see if that makes a difference (sry fat fingered the enter key)
are you having problems in this section too?
This is where I think the issue is, yes
ok jsut real quick , your fuel generators are starving right?
Just barely
are any of your fuel producers ever CLOGGED of output?
The system as a whole is probably running at 99.5% or so
They do back up yes, as in the internal buffers fill
ok then you have a flow issue between the producers and consumers at the generators side
now, that doesn't mean you don't ALSO have a problem in the previous step
but if you have a problem in the last step it's basically impossible to diagnose the previous step
as it's artifificially backed up
you need to get to a point wher ethe generators are running fine until the PRODUCERS are starving
Yeah that was the point of the overflow, it's a diagnostic tool to see whether or not I can actually push 600/min out of those refinery manifolds, and it looks like I can't
if they end up starving
look, extend the manifold to 1 bigger floor first with a reliable loop set up, flood it, then fiddle with the previous steps
you'll save yourself a ton of time and work
You mean produce a bit less fuel to begin with and intentionally starve the generators?
no no, get your flow to your generators working in such a way that, after the system is flooded, teh generators don't starve unless the producers are also starved
that means you've fixed the flow issue to the generators
heh that's exactly what I'm trying to accomplish lol
because it sounds like you absolutely have a flow issue between those 2 points and tryign to diagnose a PREVIOUS step before you fix that one will waste time
good, make it one floor, loop and flood it 😛 as you talked about before
then go back to that last image and see if things are ok
But muh giant powah towah!
then bring in more oil to make more floors 😛
or, destroy your soul and run 300 pipes to make more floors
It's certainly worth a shot
because apparently you're a pipe werewolf and that's your silver
I do enjoy pushing the game's systems to the limit, yes
and thats fine. Just dont run 600 pipes on multiple floors. Pipes have a limit to how much they'll let you slap them around
I could make this easy by doing 550/min generator farms, but that's not challenging enough
I honestly don't think it would help that much
high flow, not max flow, really don't like being slapped around that way
it might?
but I wouldn't want to do all the work for that and find out you're still having the same issue
It introduces weird things too, like a pipe running at 600/min even when it's not full, which is usually impossible
well when you're running less than max flow consumption you'll see average flow rates, and sometimes it can peak to 600, that shouldn't be an issue realy though
Learned that doing this setup actually, a vertical pipe can run at 600/min regardless of how full it is
At least down
thats a shame. you cat make train tracks gold with caterium finish
I am the Immortal MoldyGH
can someone please explain smt to me, i made a world for just myself, no friends nothing, still every now and then my steel factory stops and i wonder why, each bloddy time i come back to the same few, i send a few pics in #screenshots
all smalters are also at 2/3 coal
It's bizarre how well satisfactory works on the switch now. I remember when I first tried, it barely ran but now it runs like a charm and plays great!
Hopefully this time I'll actually be able to finish the game.
You have coal and compacted coal on the same belt. The compacted coal is clogging the input because those foudries can't accept it
it all comes from 1 single coal mine
theres nothing but coal
You must have accidentally put compacted coal on the belt somehow
or is there any rare chances im missing?
for 6 times now x.x
They can look quite similar, it was probably just a mistake
ig i get high but not that high
i dont even touch steel
i just let it run and overflow into the sink
it just randomly happens
Well somehow, compacted coal is winding up on that belt. Every foundry you have a picture of there with the dismantle hover, it's plugged by compacted coal.
Oof I played for 6 hours last night
I got oil and aluminum fixed, now I get to fix both coal plants
those are rookie numbers
most ive done in one sitting is like 14
Yep, gotta pump up those numbers
its clean coal look in #screenshots
it should be impossible
I did 8 hours one time, started at 10PM ended at 6 AM
I am going to expand my power storage
I want 50 batteries
And I want more fuel generators
i got the game about 1 week ago, got 117h (a 8,5/5 job) and my longest was 31h
I want to produce 20 GW of power, now I need more especially after the base clock speed of my manufacturers has been increased with the vanilla upgrades mod
but on weekends i mostly pull all nighter on any kinda game i like, satisfacty is starting to get a pain tho
u need to think about everything
minecraft is just the best
i wish i could see my hours on it
Maybe it should be, but somehow, compacted coal wound up on your coal belt. Try putting a smart splitter on the belt before this factory, and have it split compacted coal off into a sink or container.
It really is. Mods are the best, I haven't played vanilla since 1.7.2. it's just so damn boring
I have 1200 hours on Minecraft
DAMN
i played vanilla untill.....
idk what netherrite was like 1.16.5
smt like that
Most recent modpack I played was in 1.18.2
but i also played a lot of modpacks, i 10000% left in love with forever stranded
I love FTB Infinity. That's my favorite modpack
I still have my FTB Monster world lol 😆
thats pretty much the last one i played
everything after that my pc couldnt handle until recently
From 2016, damn that was 10 years ago?! I feel old...
Hey I just realized I can plop 4 fuel generators at a time already hooked up, if I blueprint them. Sweetness.
i still got my first every console, my ps3, with minecraft and all my worlds... prop a few dogs waiting for me
2 main ideas I've come up with
- temp production factories, things that spit out ammo - don't need it running all the time and you can just dump whatever you collected on your way out into bins and get bullets and bombs and you can avoid having coal in the system
- turn pig meat into uranium rods
(or whatever else you want with sam ore)
My ammo factory runs 100% all the time, but I'm punishing myself this save
(except for gas nobelisk)
I wanna start my no mam run now
that sounds like the worst thing in the world
I'm going to try to get through at least the early stages as fast as I can. Won't be building mega factories for a while other than for the basic building materials.
It is
No sloops no under or over clocking
No alt recipes
No smart splittrrs
I like my current challenge
No machine is ever allowed to idle
Everything must run at 100%
Thats what im doing without calling it a challenge atm
But just because i want a nice powergraph
The only thing that "idles" are the sinks
It gets complicated once you have accelerators/converters/etc
I have separate power grids for trains and anything with a variable power draw
phase 3 complete \o/ 150 hours in lmao
I just have 1 power grid for everything. I produce more compacted coal now so that means more turbofuel
I'm thinking of expanding my turbofuel production from 7 refineries to 12
What were u doing the whole time
Messing around lol 😆
side projects, trains, automating bigger factories than I probably needed to at the time
Istg
not sure if this is actually true, or even if they're random, but are crash sites around uranium ores more likely to have no requirement to unlock them?
I'm at 162 hours and just got to nuclear
If i dont get this alt recipe soon ima crash out
Anything hard to access usually doesnt
oh I see
vi got it on ps5 and im struggling to place a portable mioner any help please?
oh wow everything in tiers 7 and 8 depends on aluminum lol
Sure I can help, what's the issue?
Yes it does Athena
so i crafted a portable miner and eqipped it but its not letting me place it on an iron ore deposit or node
darn I thought fuel wells would be sooner than this lol, it's gonna be a while for nitrogen gas too then
You need A LOT of aluminum sheets and casings
ok so bauxite refinement -> control systems -> advanced aluminum production is what I'm gonna focus on I think
encased uranium cells don't take aluminum, checkmate
Yes which is why ive been researching harddrives for 3 hours now
Try reloading the game, sounds like a glitch 😕
Craft it put it in your hand slot and press r2
Im not getting the alt i need
ok thanks i got it to work
you got the research unlocked, and are not picking the alts right `?
Welcome 🙂😁
Yes
I got one of them
But the second dont want me
can someone help me identify something for me please?
You can save scum the recipes. Just scan the drive and save the game once the drive finishes. Then look in the MAM and reroll the stats, then if you don't like it, you can exit out of the game and come back in
can someone take a look at the picture at the bottom of the fuel-powered generator page that shows the large setup and tell me what those things are on the right side?
Link it 🔗
I know i need pure aluminium ingot
Refineries?
You'll get it eventually
oh right
that's why i didn't recognise them, i haven't used them yet
i've got them ready to use
You unlock blenders in tier 7