#satisfactory
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Overall annoying asf
no bombs
Omg
Okay hear me out #screenshots message
Have a train specifically for grabbing thing bunch of sulfur then dropping them off in a secondary location to be picked up by another
"Can you beat Satisfactory with ONLY things that are ABSOLUTELY Necessary?"
Any% Speedruns
"Can you beat satisfactory ONLY by doing things?"
No t2 power poles
"Can you beat Satisfactory?"
No
No use for animal remains
how do i make a belt balancer that can handle 1700 items with using mk4 belts?
Wdym
"Can you beat Satifactory without CONVEYORS?"
Most evil idea I could come up with
i have 5 inputs making 340/min and i need to split it so i have 1050 going one way and 650 going the other
You can
holy shit that would be painfull
Thats what over and underclocking is for
The horror of moving EVERYTHING manually
2 outputs you can use for the 650 one and just underclock one of em to 310
And add that 50 less on a diff machine
ok
can you hook up the smart splitter directly to the output of a container?
You do it infront
I'm trying to hook it up, and it's not snapping.
You can then set one direction to 'overflow" letting it only split whenever the items are backed up to the splittrr
you should be able to scan for it
Onto a belt
someone already beat it by hand crafting
Beat the game solely about automation without automation
Only exception is Elevator parts
Does anyone else dislike the burn rates of fuel power? Like it messes up alot of the math
Only w rocketfuel
Anything else is fine
should i work on oil power or do i should i focus on making plastic and other important components
Make fuel power
kk
Imma do 2800 turbo fuel per minute
Why
Bc I decided to do smth dumb before finishing phase 3
Which is?
I use the 'overflow' option right?
Oh turbofuel
Make 2800 turbo fuel
Overflow towards the sink and "any" towards the box
Or should I wait and use blenders
I don't know what that means.
For turbofuel u dnt need em @short fiber
Use overflow in the splitter on the side thats is going to the awesome sink
So I should put it before the container? Right now I have it after the container.
As i said. Before the container
I will have to up my power production above 10k for a it to get this started
Prob gonna make it around 15
No u dont
10k yes bc the refineries are hungry
Just spam batteries before and when it starts up it will slowly take over anyway
I would make a bp and make sure you have enough of em
They just need to last until the first generators start
You're right. Anyway enough math, gotta sleep
Alright, time to turn on an 1800/min rubber plant and see where I fucked up
It's the kind of setup that you can't even start to run until it's completely finished https://www.satisfactorytools.com/1.0/production?share=nLrjBXTFMteXFalilMPj
For what do u need this much rubber @feral jay
Becasue I want all the rubber
For the challenge of building it
Abd if I engineered it right, I can do the same for plastic and might never need plastic or rubber again
Sorry for the late reply, was doing homework. Doesn't look like you connected right
trians to transport the crude? how well do fluid trains work...?
only 600 crude π rookie numbers
Of they don't work well enough in math then I'll package them and send them which gives more per cart
Fluid trains aren't amazing but they also work just fine
can fluid trains support 600/min?
Yeah, you can put two pipes on them
No because load and unload cuts into it
Solid freight is limited to ~95% of 2x your best belt speed (so you can't manage 2,400/min, but you can get 2,300-2,350)
Well it does look like it's working perfectly from the moment I turned it on, that's sayin' something
Fluid trains have an even bigger margin because they have the same issue with load and unload, but also pipes can move a maximum of 600/min but won't actually achieve that flow rate 100% of the time
I've not tried this, I'd expect you could have perfect functioning if you anticipated 580*2-5% for the load-unload. ~1,100
tbh, im very glad because i always have issues with fluid factories at the start
okay that is good to know
Straight pipes are fine at 600/min, they get progressively more error prone as you add more consumers and junctions
Just a buffer to a station will do 600/min quite well
You can build this where everything feeds backwards first and only sends the overflow out which lets you build in chunks
I mean, you still need to be able to actually fill that buffer at 600/min for that to matter though
dumb question time: is there a way to stop the graphics from doing that weird thing where it shows stuff like drop pods in the distance that don't actually exist anymore?
Nope, it's a long standing bug
What you see in the distance is the default state of the map, actual detail doesn't get rendered until you're closer
i assume it's one of those "UE5 being weird" things
There may be an LOD tunable with the console somehow
It's more a matter of the game not loading the entire map at once for performance reasons afaik
There's some secret sauce in how the game abstracts things when you're a far enough distance away, this LOD issue is an artefact of that
I agree it's really annoying though
And it's why I just cheat and use SCIM to hunt hard drives lol
it's less annoying that it's just an old thing that nobody can really do anything about, but yea
A lot of folks place a lone power pole on raided crash sites
i have a game from like 2010 that can use more vram than this game π€£
being able to decon pods was a great addition
Yes, but rather pointless until this gets resolved
Well except that the space they occupied is usable again
i kinda wish we could grab the ships and put them in a garage as a way to fly around the map
wow the silica ratio is kinda awful lol, 3 machines at 96% produces 108 silica but requires 64.8 quartz.......
ok if you clock it to 88.8888 then you get 60 -> 100 out of 3 machines lol
which circuit board alt recipe is better?
and what combination of alt recipe they go along with?
from what i've heard, whatever it takes to get screws out of the chain of manufacturing
Screws suck. They take so much space to make an adequate amount Jesus
But I don't think circuit boards take those anyway
The unlocking alternate recipes thing should be in more automation games. I haven't played Factorio because the colors bum me out so badly, but, I'd imagine it may be there too? But more games need it. It's such an addictive part of the gameplay loop to find a better one
there is no screw in the recipe mate , its either plastic + copper sheet , copper sheet + silica, or plastic + quickwire , or rubber + petroleum coke .
oh brain fart, misread it as computer
Copper nodes seem more rare than other nodes, so, quick wire may alleviate your copper grind
Space? #steelscrews
But I'm newish so IDK
I want the steel screws so badly but I haven't found it yet aaaaah
caterium is more rare than copper , excessive use of caterium can fk me up .
I just know my caterium node makes so much quickwire.
And I can't seem to use it fast enough in my boards
Make high speed connectors. Then it wont anymore
And ai limiters
Im mentally preparing to rebuild everything
I have 18k power which im using 9k of atm. Meaning the only reasonable thing is to make 112k power
I'm on that stage RN. My steel line seems efficient enough, but, my copper and iron sucked, and my limestone quartz and caterium are just pumping into the factory when I want them processing in the factory.
I'm gutting everything and doing some decorating while I do it
Pure recipes
I don't have many yet. That's the water+foundry one right?
Yeah, I don't have that yet
I need to get after the hard drives. I'm about to be able to scan them soon though so
Ye
i'm trying to find a way to grid & pretty up my power lines, plus color coding them as to which subgrid they're on
i did see someone set up a fancy looking foundation plus power storage platforms and then just plant a big power tower on top of it, might do that
Aluminiumumumu
Hello people
Is overrated
ok dumb question, is aluminum listed as aluminium for all the non-US versions of the game?
bam, first harddrive gives cast screws, this is going to be a good run
that's great news. now that bad news is that most of the other options are gonna feel like crap when you start picking them up
Oh my god I have just discovered the packaged water, packaged diluted fuel, unpackaged fuel loop and you just need to prime it with canisters and it Just Works, that feels so dumb but I love it lol
now sloop it all π
You only need
checks notes
FIFTY ONE REFINERIES to use up one full oil node, jesus
what recipe would that be
Rubber to recycled plastic using diluted packages fuel for processing the heavy oil residue. Makes 800 plastic from 600 crude + 200 water
Lots of machines though
sounds like it, good luck π
Can do the same in reverse for rubber too, so what I'm hearing is that I need to find a way to organize ONE HUNDRED REFINERIES somewhere near 2 pure oil nodes
I just built a rubber plant that needed over 80 refineries to fully utilize one pure oil node
But I'm getting 1800 rubber/min out of it
five hundred cigerretes
WEest Coast
I think I'll actually hold off on the insane rubber+plastic production until stage 4 and do that on the west coast yeah
lots of room for those refineries
So I can get blenders. I don't need that much production for anything to finish stage 3
STREIK
guess what
for i second i thought you were going to make a joke about 6 and 7. Im glad you didnt
i just saved 200 dollars on ram so now i can get a rtx 5060 ti
16gb vram edition
Nice, I'm just chillin' with my 2070 until prices are sane again
im buying now because im cooked either way π
australian prices are already above us and canada prices so its just one hell of a lot worse
is there i way to see all the alternate recipes i unloced in-game?
im making 10 HSC/min i think and 10 computer/min (and 10 CB/min) i think im using 252 caterium
Im getting a 5080
Holy shit are you like a billionaire
ive got 4080 super, very nice, does everything i need at 4k ultra π
if i need high frame rates i just dont play at native 4k
I have one of those it works on satisfactory really really good
what res and what settings?
1280x720 and ultra/cinematic everything
I also have my frames limited at 140 and I have never seen it drop below 120
correction as I looked at a factory after I typed that, I have never seen it drop below 71
do biofuel burners kick in before power storages?
720p???!
just use upscalling, play at 1080 atleast? using like 50% native frames you should be fine at 1080p, because i have a 3050ti laptop chip and i can run at around 90 fps with around 50% native
wait I just fixed it I had my thing on the min
arent they working constantly
I just changed it I had it on the min I can run 1920x1080 with 0 issue
i thought so lol
mb lmao
both my weaker computers could do 1080 with no problems, so i was kinda surprised!
im running my 4080s at 4k ultra and get around 100-120 fps with no upscaling, but i think ill need to enable upscaling when my factories grow π
I love the scenery at max graphics but the second I look at one of my more complex factories it drops to around 71
well yeah, but 4k ultra when i get to megafactories i may drop under 60
im more concerned about ram than anything, i only have 32gigs
which is double what i need for any other game, but not sat
"only 32 gigs"
I am running 16 gb of ddr4 π’
me too boddy
but its better than nothing
ive got a nice 32gig kit, but this game is RAM hungry lol
my laptop also has 32gig ddr5, but laptop ram is poopy
not to mention its stupid and only actually lets me use like 28 gigs? some weird stuff happens with the allocation, i think its a lenovo thing
honestly better than my last computer 0 complaints cause I used to run satisfactory on a MSI 15.6" laptop so its definitely an upgrade
hey man my laptop is 15.6 lenovo ideapad gaming 3 π
I only had to replace it cause it fried the motherboard
i got it like 4 years ago on a big sale, i only really play satisfactory on it when im at my gfs house
i dont think ill ever get another "gaming" or even non gaming tbh, laptop
the problem with laptops is the absolutely miserable ventilation
yup, that, and they are slower for same price, and screen is WAY worse, its an lcd vs my oled at home
yeah I built my PC for about $120 CAD cheaper than my laptop
man i wish i could make a T junction using conveyer belts
its very akward havng gaps where i put a t junction in my personal transport lines
? splitter?
how am i gonna fit inside a splitter
even if i could, that would probably kill my momemntum
I dont think you are supposed to shove yourself into T-Joints on coveyor belts...
have you tried hypertubes?
put hypertube junction above the belt just before the splitter
exactly!
the most exciting part about unlocking a new teir of belt is the speeeeed
"yay, i can go from the iron area to the coal area faster"
are blue spitters the alphas? or the green ones
spitters are usually green
The big spitters are the alpha's, and you have 3 different variants:
The orange-brown ones mainly in desert areas, the green-gray ones in forest areas, and the blue ones mostly in the tropical biomes or beaches
oh okay
Each of the variants also has a unique attack
you'll become 3 smaller people
make like a banana and split
trice the efficency!
hi. just rejoined the server. is it okay to ask minor questiosn here or does one have to use questions and help for everything?
do you have the required milestones for it?
very minor questions are fine, but #1038092680493801533 allow you to post pictures and scopes it nicely so that there's not multiple conversations going at the same time, and also helps other people which may then search it, so it has a lot of advantages
you need to have both oil processing and fluid packaging unlocked
i have all t5 and t6 milestones, i guess im just getting unlucky
ive gone through like 30 HD + rescans to try and get it, expected to get it by now
its rng, you can opt to not pick any recipes and they get removed fromt he rng pool
which makes it easier to get what you're hunting for
thats what ive been doing
i saw someone say it so i tried it, that is "new" lol
i feel like im playing wrong bc im building all these cool factories, but i have automated any space elev parts, just gonna handcraft to complete p3, def gonna automate the p4 parts though
I usually handfeed P1-3 too
i do it like this every playthrough and i wanted to automate it this time, but i just cant be bothered when im going to want to tear down everything
and P4 parts is when I start to seriously create independent factories
Caterium circuit board
Starting up a new save, what's a good spot in the Dune Desert to get things going?
Go near the beach with the oil. There is a coal vein near the desert, well 2 of them actually, a pure and impure nodes. There's also a pure caterium ore vein near there too
that's my suggestion
Spire Coast?
theres 2 impure coal nodes in the canyon to the spire coast
just plop down factories where ever in dune desert
theres a lot of nodes
I know there's a lot of nodes, just wondering if there are spots like the 2 main starting areas in Northern Forest
with a lot of pure nodes?
the middle bit of dune desert have an oodle of pure nodes
coal at the coast for power, quartz up north
My blueprints only show a white arrow even when im using one that i saved, can anyone help?
i saw someone say it could be caused by having forbidden characters in your session name
like spaces, asterisks, etc
basically anything not a letter or number
cuz blueprint folder gets same name, and then its not a valid folder
so do i just like change the save name?
cus when i click it, it takes up my materials but nothing happens
ππ
no, it doesnt copy blueprints
Is there any info on what is coming in 1.2?
some, but wait until 17th for a more comprehensive list
#satisfactory-experimental message theres a decent list of what we know so far
it seems to me like the music isn't playing as often as it did before 1.1 or maybe i'm hallucinating
i already know that i have a 2tb external ssd with all of those
but i find myself listening just to factory noise while no music plays
hasnt been since update 8 came
maybe its just my laptop crying from trying to run the game 
You don't game on an enterprise server?
i game with the cheap NVIDIA RTX PRO 6000 Blackwell Workstation Edition, 96GB just trust i cant send a photo cause its too big to fit
That build can probably run Minecraft at Fabulous
Heavy Encased Frame or Heavy Flexible Frame?
Flexible 
how many times have you left satisfactory running and went to sleep
ummm... i just woke up to full storage containers if that tells you anything π
hear me out just make bunch of storage so you never can run out
i thought i did
just put a smart splitter and a sink ... easy tickets
treating the game like an idle game usually means you haven't built enough factory
I will never run out of plutonium waste storage 
How it feels envisioning plans for factories I know i will never construct π₯Ή βοΈ
steeled frames or steel rods?
Steel rods is really good
Using it with solid steel ingots or coke steel makes it have a way better resource ratio then the normal recipe
I forgot how much better
steeled frames make it go from 2/min to 3/min
but steel rods make it go from 15/min to 48/min
Solid steel is +50% more ingots for the step of smelting the iron into ingots before the foundry.
Yeah but alts aren't only about how many you get, but also how many you use
Itβs like 3.6x better using solid steel ingots and iron alloy Ingots
and frames have another "better" alternate with bolted frames, and screws aren't really a problem if using steel screws
The leached recipes for iron ingots and caterium ingots are better than the pure recipes 
leached recipes are never ever worth it
My primary foundry uses compacted steel due to the byproducts from nitro rocket, that nets me 4800 ingots.
unless you for whatever reason have spare sulfuric acid
You always have spare sulfuric Acid if you make enough
smart
an iq too high?
I once desigined a nuclear power plant that made extra acid's separate from the production line to deal with the water byproduct
i love designing and making store blueprints π₯Ή
like
blueprints that turn raw resources into a set item
like you place it down, feed it resources, and you get the final item you desire
this references this : https://www.youtube.com/shorts/fjgaGN8m5rw
It depends a bit, cause you can find alt recipes to not really need rods at all
i completly misunderstood the concept of stores at first and it led to me wasting like 10-15 hours trying to to impossible balancing before i realised i was stupid π
i mean just for manufacturing rods
if you need to make rods then steel rods has the best resource efficiency
a lot of the buildings will need rods tho, at the very least.
tho i'm guessing you can just have a impure node make that and store in a dim depot huh
How much power compacted coal provides ? Is it worth it to build a coal generator for it or turn them into steel ingots ?
compacted coal makes same power inside of a coal gen. but it burns slower, like 7.something/min so you can build more coal gens
that's a weird question tbh
that's like asking "apple or sandwich"
that was the choice i had from the hard drive ...
fair, but then the question isn't A or B, but which one you like more and which one will be more useful to you, which only you can answer
there's no good or bad recipes, there's just recipes that are useful for your personal preferences and limitations
Choose neither, let it sit in the hard drive index so you can stare longingly at both
it basically just converts sulfur to more coal.
just go find more coal next to water
eh ... i'd argue there are some bad alternates ...
I'm hopping on the game for about an hour then going to bed
See u say just an hour
For me it never truly ends up being only an hour
Also I can only use 9780 bauxite on the map till I get 1200 belts 
I don't get why no bauxite in the dessert tho
i kinda like its all in a thin stripe in the middle
makes gathering up so much easier
there are none
biocoal and charcoal are kinda bad :p
they are not bad, certainly not useful to all.
recipes which can't be automated in a game about automation is kinda definition of bad.
I dont use enough ammo to automate it fully.
I love turbo ammo, super good for killing cliff hogs
many of peoples favorite
Except for u can't even do this till u get 1200 beltsπ
Wdym
portable miners cant be automatically made
They are, with alternate recipes
didnt find it yet then
they absolutely can be automated
so hard drives ?
Yes #screenshots
pipes and iron plates iirc
bs lol
you can have a dim depot full of portable miners lmfao
just hand craft a sstack while you poop and youll be set for a long while
which is exactly why its bs
i just use some random impure iron node to make iron pipes and plates and automate some miners into a dimensional depot :p
why did the +6 inventory upgrade from hard drive only give me +3 slots?
believe game gives you some extra slots when you start nowadays, so the first upgrade doesnt do anything.
there probably is a cap on inventory space?
theres a cap too, yea, 100-ish slots
Don't burn compact coal, it't too valuable, use it to make turbofuel/non blender rocket, or in my case the compact coal is a byproduct, that I used for steel.
i'm nowhere near 100 slots so that's irrelevant
and it's supposed to be +6 slots. it gave me +3
this is why i think nitro rocket fuel is too good lol/
i love it dont get me wrong
nothing forces you to automate fully π€·
but partial automation is better than no automation
Hmm aluminum is having a n issue
they exist and no one is forced to use them. But they are nice for those of use that do us them
water?
hey is someone able to help me understand manifolds and production planning tools
huh, after checking the wiki and checking what i have unlocked, turn out i have the correct amount.
it's weird since i saw it add 3 instead of the stated 6 ....
what do you not understand about manifolds?
well im on a planning website and goes from miner to smelter but it goes to 11 smelters so does that mean making a line of splitters going into the smelters and then mergers on the outputs
yes
Maniofolds are pretty simple. Make sure your belt has the throughput needed for the line or Manifold of machines. Each splitter will split the belt throughput in half (or belt speed) sending parts into the first machine and then remaining amount down the line to the next machine and then repeats. when the first machine is full the parts don't split instead moving to the next machine in the manifold
its just giving you raw numbers. You'll have to split things up for your specific situation. hard to feed 11 machines with mk1 belts for example
and it wants me to go from smelter to 3 different types of constructors and some foundries would i just split the smelters output into 4 then and then make 4 manifolds?
ah ok too easy
if you want. you can split it any way you like. I personally prefer segmenting it up into amounts i need. For example if 4 of the 11 machines are making rods ill make that its own section. But this is prefence.
wdym like seperating the smelters at the start?
ya, its easier for me to trace back issues if i separate machines into blocks. Block A feeds rods Block B feeds plates and so on. This way if i see a yellow light i can look and see okay this is Block A which is rods. allowuing me to ignore block B while trouble shooting
again this is preference.
np, I hope i expalained it well enough
hopefully i can figure it all out lol
on youtube
Gaming with doc
TotalXcplise
and
Spectrumdad all have some great tutorials.
Although i would suggest staying away from mega factory designs during your first run as they are logistics heavy. It is hard to do when you dont know what is coming
ive seen gaming with doc he seems pretty good. i was wanting to make a mega factory but i guess it can wait till another run
youtubers build mega factories because they are impressive. They are rarely efficient or easy to manage. they are also painful for your hardware.
I often suggest reading this. even if you dont follow it, it gives you much good information
ill definetly do something like that i reckon
I'd recommend:
- not following tutorial videos
- not building megafactory
instead just making a bunch of smaller ones?
I prefer individual buildings personally, even if they themselves are large scale.
Personally i finished the game before watching any tutorials but the content is out there if you are in need
i havent used any tutorials ive only used like rough concepts and ideas
I can't show examples atm due to being at work.
the concept of Mega factory is often looked at all in one place.
yeh thats what i was gonna do but they said dont do a mega factory so was asking should i do that isntead
I prefer building for need.
I need 50 smart plates so i build a facility for that specifically
i dont build parts without a reason
yeh thats what im doing for now
although you will need a little of almost everything in phase 1 and 2 for personal use ( other then phase parts)
so you may want some production lines for pioneers use.
in the end take your time and have fun
(ive cleared many times )
Im also on phase 3 currently
ive loved it so far but have probably done so much unnecessary stuff cause i was bored lol
lol boredom breeds creativety
lol fr
okay fixed aluminum, the issue was that the refineries were filling up with water and geting clogged, so i had to setup 3 coal generators to use the excess water
now I get to fix oil
is my math right ?
72 fule gen should produce around 18.000MW power and consume 1440 fule right ?
you can also loop it back
(it's "G", not "k")
yea
great
Can someone help me?
I have found 4 coal mines. So 4 MK.1 miners.
How many water extractors do i need? And how many coal power generators?
well its 120 per 8 and 4
or that
120 per 8 and 4 what, subject?
3 extractors*
3 extractors yes
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
(or 4 at 75%, which is my preference)
if its the spot i think it is, its 4 normal nodes. so a mk1 miner would output 60 without overclocks
eh 4 is better
no it isn't
you're just wasting space because you're unable to route your pipes properly
but you got oceans my child
4 downclocked tiles nicely and doesn't trip up newbies with throughput limits since each extractor directly powers 2 gens
makes literally no diffrence if you do 4 at 75% 3 at 100% or 2 at 150% aside a few mw of power
but those coal nodes are not next to an ocean
move the coal
so?
you could do but what's the point
Or spending more in upfront costs to save on power. As space is the resource we have the most of
ok so 4 extractors, 8 coal generators, 4 mk.1 miners. And then i just create a massive single electrin line going to my base
the game contains many more complex piping challenges than this so it's not really worth skipping
yes
but there right 3 is best but when i use 3 i sometimes have drops in power with 4 ive been able to have constant 600w
that's usually a piping issue
and im to dumb so extra water extractor
3 at 120 or 4 at 90, either way you're getting 360/min total, just have to make sure it can get where it needs to go
how do you move the big ass tall alien girafee

and thats the bean
Aka steve
naa too inconsistant, there isn't a way to trash fluids directly, wish there was
That's the challenge
it's very much consitent if done right
(meaning "don't mix fresh and byproduct water")
I just need a way to burn water consistantly as soon as it's produced
I need to burn 300^3m of water, so I setup 3 coal gens
hmm -Minecraft Villager
I did this setups on my first aluminum line and they work great
do i really need the steel pipe for the water/coal energy thing or no?
or the copper are fine
I just had to make that upside U trick to prevent a bit of the sloshing in the byprod water
you
i mean this
if it says it needs steel pipes, you need steel pipes
not what i asked
question i have rocket fuel being made in blue crater should i move the fuel for drones too a more central location
what did you ask about then?
cuz like time for drones too move and such idk if it would cause any issues
read it 20 times maybe you'll be able to formulate an useful answer
"do I need steel pipes"
also unsure of how i want too feed my drones fuel
pipes are build with copper sheets. you can't choose to build them with steel pipes
ty
I keep forgetting this game has like planes and drones and shit (currently tier 6)
I'm excited for it
basically what I said but ok
drones peak for low throughput stuff
just gotta decicde how i fuel drones everywhere and i do think i wanna make a more central fuel storage spot
||Satisfactory is now tied with "CaBiN: Create Above and Beyond in Newer (versions)" for favorite automation game for me. (It's just hard to beat a good Minecraft automation mod pack with Create and AE2, but, it's tied to me now). Great game.||
ig i just make a spot i can keep expanding and just put empty pads there and then have drone that just for fuel too and from
i usually make packaged fuel in a location and feed it into drone ports (like 6-12 or so depending how many i want) then just use em to ship the fuel out to other locations
since i have 4 water extractors and 8 coal generators, do i split them specifically 1 per 2 coal gen, or i simply can make 1 pipe connected to all 4 and then connect then to the coal gen
That's a pretty cool idea, I'll be taking that now
see im already making it in blue crater i wanna take that move it too a more central spot and then do something like this i think
now that I think about it should probably used drones to deliver nitrogen for my small (1.5 p min) HFF factory
but i was to absorved in trains and ended using them even though it needs like only 25mΒ³/min iirc
I legit forgot that drones existed
prolly just make it all in one with pressure cubes ig
drones got a nice boost in 1.0
@real cobalt if you can help
then drone thoose too pasta factory idk yet
part of me wants everything being made for 30 pasta in one spot
okay no nvm ill get 30 min stutters
6000 rubber in one spot is already bad enough
Im yet to make a super computer factory to continue unlocking tier 8
thats what i was working on 100 comps a min 20 super a min
but i need drones for my hmf for the acu
so i can automate first part
but i plan too do like 16k and i need like 1200 belts for that which kinda sucks
could prolly go do the math and figure out how much i actually need
can someone tell me if you know (coal+water energy farm)
uhhh iirc feed it from each end with one water extractor u might need one in the middle too
Why so much
i havent done coal in a min so i could be wrong
making 30 pasta a min
you can do it with 3 to 8
but either way, it's generally recommended to keep fluids as simple as possible, which includes not merging separate systems together (in your case, keeping it separate would be the way to go). Coal gens generally are hard to break, but in the future you'll have setups that need much more care, and it's good to learn good piping before reaching that
so 1 pipe per 2 each coal gens separated from other pipes right?
if doing 4 to 8 instead of 3 to 8, yeah
should make a few more fused frames than what you need for the pasta. need some for the thermal propulsion rockets and to build mk3 miners, converters and particle accelerators.
no reason to connect them anyway
i just know i need atleast 30
havent gotten too them yet and done the math for the exact amount tho i have 50 hmf a min too work with
could sloop too 100
I'm looking at all the possible petroleum products - is the only use for fuel beyond powering drones/generators the alt fused modular frame recipe and turbo diamonds?
And is that fused frame alt worth using or can I put most of my oil towards rubber and plastic once I have enough fuel for power generation + drones?
you can use fuel to increase production of plastic and rubber dramatically
Yeah but that's all self contained right
Like it's from the heavy oil residue so I won't be using extra crude oil inputs to make more plastic and rubber than the original input
Oil products can be used to make coke as well if you need coal and you are near none.
Lots of oil on the map. I wouldnt worry about running out for the average player
well no, fuel can't, heavy oil residue can
Correct. I mis spoke
Fixed
i use heat fused frame, it uses much less aluminium, overall a little less resources and fewer buildings
it doesn't really use that much more oil
fuel is cheap
though i also use all the oil derivatives (coke steel, coated iron plate, rubber concrete)
if memory serves, i think its 150 ingots for heat fused and 225 for normal recipe
to make 3/min
got a question now. I got the 8 generators (using 2 to run mines+water extractors)
Now, do i just bring the other 6 via 6 different "cables" to my spot?
can jsut connect all of them on the same power grid and drag it away
There is no limit on how much power single cable can move.
no need/gain to keep two to jsut power miner and extractors
how do i conect all of them to a single cable tho? max is 4
place a power pole after each generator, connect to that, then link the power poles
ohhh
you have no limit on how many power poles you can put down
what would you consider being the best/most convenient fuel for drones available?\
currently using turbofuel but they go through it quickly
plutonium rods i can sink anyways so that's good
then its uraniium fuel rods, then rocket and batteries, then turbo and lastly normal fuel
yes but i'm not only looking at speed but at convenience of making certain fuels
no you need copper sheets, reniforced plates rotors
Oh boy I just looked at the mats for mk3 miners.....I'm gonna be at mk2 for a while LOL
if you just want convience then fuel is the one. its a tradeoff, the more complex the fuel, the faster your drones will be and the better thruput they'll have
also the less fuel they use
like a packaged ionized will be 1/5th the use of one turbo fuel. and what, a plutonium fuel rod is equal to like 750 turbo fuel canisters
plus being 50% faster
Nearly able to get back to work on my 1 TW project full time.
Gonna have to opt for caterium wire for these mod frames, though.
I cleared a huge area not realizing there was.. no coal there yesterday.
Remember itβs possible to hand feed machines! You could build a few to make the materials to make a good 3-5 miners. That can speed up your process of even automating them.
I think I made a good 10 by hand before automating them.
Though, do remember, you can only use 60% of a pure node mk 3 miner without t6 belts
(60% of 1200)
yeah t5 belts are definitely more important I think
I stand corrected.
Belts are definitely the most important to get first yea
t5 belts will let me 250% mk2 miners at least
hi
Hi
once you automate steel, it'll be much cheaper to make MK3 than MK2
the odd numbered ones need more complex inputs but don't need as many of them, while even numbered ones are costly
you get way more steel beams than reinforced iron plates once you automate steel
Mk2s are uniquely annoying because you're still stuck with phase 1 tech, too
Encased beams at phase 2 aren't a bother at all compared to reinforced plates at phase 1
I think you're talking about belts....? I mean miners
encased beams have kinda been an issue for me a couple times but only when I'm like upgrading an entire belt highway at once
and yeah I basically skipped mk2 belts
you can already produce stuff at a pretty massive scale with mk2 miners and mk5 belts
oh lmao
yeah miners get costly
man im so addicted to this
downloaded it just 2 days ago
20 hours of playtime
well 3 days ago
Mk2s are only annoying if you don't automate enough π
I found them generally to be a bit overpriced for what they offer
mk3 belt is cheaper and a lot faster
Why is there so much limestone
when life gives you limestone
how else are you gonna make cloudy diamonds
Wait let me check my time crystal recipe
That's a good question
I only need 30k coal for that
only
Which is almost all of the coal
Meanwhile that's only half the fucking limestone
Like it just doesn't make sense why limit the other resources so much but limestone there's 13 trillion of it
wait until you find out how much iron there is
Yeah but iron isn't resource intensive
nothing is unless you make it so
Like u can so easily use all of the copper coal Sam sulfur
Wait until you find out how much water there is
well, yes
Just silly I don't understand it
There's a small 9007199254740991 mΒ³/min of water
I have 5(or 6) lines of 780 iron ingots. should i make 3 lines of plates and 4 lines of rods or 2 lines of plates 6 lines of rods with those 5, or go 6 lines of ore for 3 lines of plates 6 lines of rods
Also just bitching cuz I might run out of resources on the map
everyone says just stick to the odd numbered belts but honestly I've been using mk4 WAY more than mk3 because 200% of a pure node is 480 and it's opened up a ton of possibilities with that many resources
though part of that is probably that I've stayed on phase 3 longer than I should have and using mk5 would just have been better lol
But there's still gonna be limestone no matter what
Like why is there so little water on the map
I need it for all these refineries.....there's not enough of it...
In those cases, I just run a mk4 belt a very short distance into a splitter, then two mk3 belts out of it
Wait I can make more diamond
although obviously, if you are producing more than enough materials for a mk4 belt, you may not care that much about how much cheaper mk3 is
but mk5 belt is again very cheap and very good, so I generally just go for that
well, its practically unlimited, i chose iron because that actually has a reachable cap (maybe, for some people)
I just run the pure nodes mod, you can also run the mod that lets you build ore deposits
I needed the other 8k for nuclear I think
I'm actually curious how many points/min packaged water would give you if you were to use all the water on the map
I have mk5 miners
960 ore a min 2 outputs
Cuz like I don't wanna change the game too much
But I do want access too more resources if I need them
yea its my third run, i had zero mods my first run
I still need too beat the game
did 0.6 and 0.8, now a 1.1
I mean this is technically my second world that's I've actually stuck too
I played over 200 hours before 1.0 but I never went that far past steel as I wanted full game
if i have 5 lines of iron should i go 3 for rods or 3 for plates? or should i go for 6 lines?
In theory there's prolly more than what's on the site
9007199254740991 seems like a very specific number
Iirc he said that's the limit of the number on the site so it doesn't go any higher and we don't actually know the true amount of water a min
Cuz of some integer or something fuck if I remember
Could prolly find it rq
is there enough iron and plastic to package it?
I doubt
yea you can put down a ton of them on the shores
I don't
With sloops and just how much plastic u can make and iron on the map
Especially with pure iron
I don't think it'd be nearly enough to package all the water on the map
Also can't u turn Sam into iron?
Someway I think u can copper iirc
Not that far so idk that well
how many water extractors per pure iron node?
do i need more iron rods or iron plates generally in like phase 3/4 (not including alt recipes too much)
With pure iron you'd be taking water away, the question is if all the water was used, even though it'd be pretty minor lol
Iron alloy ingot though, is a good alternative
you're not gonna run out of water before you run out of iron even with pure iron
would disagree, using a rare resource to make more of the second most common isnt a great tradeoff
water should always be the first resource to be expended as it's by far the most common
I mean there's 9007199254740991 + some more of it on the map
I don't think you are going to be able to package all of it before running out of iron and plastic
theres a third of copper compared to iron, so using copper to make more iron is just odd
Assuming your computer doesn't burn first
That value in SCIM is just largest value supported as integer in the language used.
Might be less, haven't been checked in any way or form.
No-one has tried to approximate how many water extractors you can fit onto the map.
ok but are we doing it with or without glitching them into the ground?
someone did cover the map in foundations, maybe someone else will try cover all water in extractors :p
My hero, turning the planet into a ecumenopolis as it was supposed to be
Sadly water extractors would probably be a bit more computationally heavy than foundations, especially if you are trying to package everything
Imagine having ALL those water extractors hooked up to the same power switch, it would literally be a lag switch at that point I'd imagine
Shhhh
I didn't think about that
Lmao
I mean low vs high settings for me is like a 250fps difference
Anyways my food is on the way 
legends say that, with millions of extractors, the water still sloshes at the third machine
I actually need too eat before playing this game or I don't eat
Game even reminds me and I'm like I should do that and then don't 
I once played for so long, the game told me the world had to restart
does manifolding work on 1:1?
which is a 24h thing
I low-key wish I was big so I could just gym and have a lot of muscle
you mean where the input can take the full output? it'd just be a buffer at that point
So much nicer than having too eat 4k cals a day too gain any meaningful weight
or you give it 50% capacity
Am also confused wym
Manifolding basically always works
I'm gonna make a manifold bp that's what I need too do
manifolding works if your belt can hold the amount youre producing, and youre producing >= the amount you need
Otherwise I'm gonna go crazy
I think I oc the silica
More so for performance sake
500 assemblers just making silica
alts are goat, centralizing iron precursors ahead of time is more trouble than its worth
most fun phase imo :)
yeah
Do you reckon multiple mini factories feeding into the space elevator is most efficient? Or a large scale project factory being fed resources and components at the space elevator? Iβm starting to encounter throughput issues now that my rail network is half a map long
Use more trains per line
Also, large scale factories, especially in phase 4, get clunky very fast
Roger that. I definitely need to double plastic prod ahahah
phase 4 was the birth of the stacks (40 machines in a blueprint) and i love how industrial it looks with lines of them :)
How do you mean? Like vertical stack machines?
Probably yes
I was wondering about that the other night when I was screwing about. Will have to try it. I like compact stuff and I like blueprints ahaha
#screenshots message these :)
about to unlock mk 3
What
thats a rate
No
not a capacity
Pipe rate depends upon the tier of the pipe.
yes ok but like thats what i mean
Pipe mk1 is 300mΒ³ per minute, pipe mk2 is 600mΒ³/min
half pipes are for skaters
Lmao
my question is, if i have a connected system with 2 outputs each drawing 80m3/min, and 4 inputs producing 40m3/min, will it work?
in theory it should
2 * 80 = 4 * 40
If you connect it correctly, keep headlift in mind, yes
yes the input is over 150 total
but logically it should work
ok cool ill try it and see
Don't forget vertical pipe junctions have priority connections
where does 150 come from
40Γ3+40Γ0.1
Check the wiki for the "plumbing manual" . Extremely well written and has diagrams and pictures. Several cool tricks there.
odds are that might be bug fixed in 1.2
linked in screenshots
they're using mods
ah yellow posted wrong numbers
Nonono
yellow or pebble
?
pebble
I speak the truth
fucks sake pebble
tf i didnt post any wrong numbers
mk1 pipes are 300/min
You using mods?
oh
yours being 150/min is not accurate cause you're using mods
Minor heart attack
SF+ has mk1 pipes at 150, mk2 at 300, and tops out with mk3 at 450. No 600!
yeah itll be that
im on sf+
The dreaded satisfactory plus
nah its hella fun im enjoying it
"Do you want screws"
in that case its unlikely to all fit through 1 connection right ?
SF+ has a discord....
"Too bad you need screws to get screws"
im also playing with no manual crafting
What hellscape did you put yourself in
sf+, they already said
hold on it gets better
should prob move your questions to the sf+ discord to avoid confusion
peopel will assume no mods here
He may have skipped onboarding and started at tier 1. Still nuts to do no handcrafting though.
Yeah, the SF+ discord is the proper place.
had to skip onboarding anyway because of the fact its bugged with random start location
yeah, or at least make it abundantly clear you're playing modded, since they just throw out the rules of the base game
the one true way to play satis is vanilla, the way the wise and benevolent creators intended for us
and even so, 90% of the time the answer will be "use the modding/relevant mod discord"
Speaking of SF+ and fluids, I posted a gas overflow setup on the SF+ discord. Not going to discuss it here though...
If y'all are making a factory where u know u need higher belt speed. And are getting it soon how do y'all remember or mark the belts u need too upgrade
Ig maybe a stamp could work depending on how small I can make them
Cuz like it's gonna a hot fucking min before I get 1200 belts
I just go back through later and upgrade stuff that looks like it needs it.
If I see a belt running to one smelter it probably doesn't need 720 parts per minute so I won't upgrade it. But belts that distribute to a lot of things I'll upgrade
build it so the only belt which needs to be updated is the one coming out of the miner
I mean fair
But also like 20k silica a min thru 780 belts
I'll prolly just place a sign and hopefully I remember
This is already the case as for quartz I have too tap basically every node but 2 since I'm limited too 780
its only 30 belts tho, i had 41 belts just for aluminium scrap
Oh how I wish time crystals could just be an end of t8 thing
Let's check how many I'll have
Wait how
#design-and-architecture message each belt has 600/min scrap
prob not a good idea. you might hit belt limit and some machines can't output it all
I think the most annoying one will be copper cuz it's what 36k ingots a min
Wym
Or I just plan for 1200 belts and cry about the inefficiency and yellow lights
cuz the machines makes a large number of items each time it process, and you have multiple outputting onto same belt to cap it. you probably will run into an issue they can't actualyl output fast enough and the internal storage builds up
Well yeah but u just make sure it only has 780 tho?
i used to have two blenders outputting 600/min onto a 1200 belt, and one machine would eventually fill up and stop
So basically the game isn't coded right and is lieing too us got it
cuz they make items in batches of 30, every 3 seconds
This is prolly why my first ever aluminum plant does this
It's making some 3600 a min
And the scrap ones back up
only way i got it to kinda make sense math wise, is having two blenders each makign 30 items every 3 seconds. is 20 items/s and the belt should also be 20/s, but there seems to be somewhat of a delay on merging, it will eventually build up in one machine
Yeah just the game logic being fucked
Oh well
god i hope so
U can make them faster
but prob not
With slugs
i just overclock them personally
its not an issue in big manfolds where only like a few items are made in each cycle, like a smelter. there its like 1 item every 2 secons. and making a 1200/min out of that worked fine
so i dk
just something i observed, and now correct for
Just blenders being blenders ig
just in general try avoid belt limits, like my big stacks have a 1200 belt in, but 2 600 out
No yeah I noticed that too in a way cuz I should've had 10 belts of 780 for scrap but some would back up and shit
Wasn't sure why tho
I am a belt limit and pipe maxer
First thought I do is I divide whatever I need 30k coal for example by the fastest belt I have
And same for pipes
And then I figure out how many rows I need
just a question whats a good use for the conveyor lift? Never had the chance to use it yet
Go up
Or down ig
maybe this is related to something I recently observed
so I have two turbofuel lines producing 300 turbofuel, that each take 240/m compacted coal. I have a set of assemblers producing exactly 240/m compacted coal. but sometimes I am seeing that conveyor stutter a little and not always be flowing
which I think shouldn't be the case since that whole line is 100% efficiency, right? the 300 turbofuel is going into 40 generators and I let it fill up by underclocking one of the gens and then set it back to 100%
I mean belts kinda go up
pipe maxing i've never had issues with
yea thats what i mean
not sure when its useful the lift
oh maybe, double container?
It's almost always useful there's so much too do with it
what more can a man do in this game, I put 2 launch pads facing each other and I think my duty is done
Start building up more
when building vertically
So I'm guessing you've barely started
or manifolding multiple input machines
more launch pads? got it
yeah, my game time is 4h
How many coupons u making
coupons?
Looks like ur duty has just started pioneer
I think my launch pads are as good as they can be
oh wait I got 5 coupons, one time there were these gifts around the map and Ithink I got the coupons from them
Anyways o7 chat I got food
Sounds about right the Christmas event
especially the totally normal ficsmas gift
I just built the MAM not long ago and I found out I can get rifles in this game, I think the animals gonna have a rought time
U can get || bombs ||
||nuclear bombs||
Was gonna say that too tbh was thinking about it
I think I got my atom-nobelisk or sum like that from the gifts aswell but idk how it works, it says something about exploding but idk
it's the only correct option for when you see a spider
are they hard to make
I want to blow up one of those big fat tall elephant human things
Space whale tick giraffe something like that
they run around my conveyor belts
they easy to make, just need some coal sulfur, steel pipes and an assembler :p
Did trains get better in 1.1?
arguably slight worse :o
How so?
while new track algoritm allowed for tigther turns, it made signaling intersections more annoying since what used to be invalid turns are now valid
I see
but thats just my opinion on it :p
Dosh is such a peak YouTuber I want him too play more satisfactory and I wanna see him play Dyson sphere
No good too know I was watching a diff vid on this game and he said trains were supposed too get better in 1.1
Trains are more user limited than game limited
#screenshots message that this is an allowed turn is the whole reason intersections suck to signal these days
I hope 1.2 brings preformace optimaztions and better like pop in for lights and etc
the ue5 update on exp right now does improve global illumination somewhat
:/ forgot to Over cloack a coal miner lol
I'm sorry you ruined your entire save π
it my fualt for using Impure
you're amazing and talented I believe in you to find more coal to use
i need 450 so 3 combined impure nides are perfect
gotta sloop the nearby Impure limestone though
God just saw someone talking about 11k screws a min and I couldn't imagine that like why choose that pain
Ill never watch this but it makes me giggle every week
real pioneers of greatness embrace screws they don't hide from them
I mean I like them
But tools doesn't
And I do as tools tells
does manifolding work when the output is 1:1 with the input
Kills u
wdym
What do u mean unc
the creator of tools doesn't appreciate the true majesty and splendor of cast screws so I'm not sure his work can really be trusted
if i used 120 ore, i want to output to 4 smelters, does manifolding work for load balancing or no
So far I think it can
if its 1:1 you just direct feed #screenshots message
a manifold is not a balancer
iβm trying to load balance 2 rows of 5 with a 300 output miner
you just wait for the manifold to fill up and all the smelters will get enough ore if that's what you're asking
Don't try load balancing just manifold
Only load balance for trains imo
for low throughput items
As long as the machines don't need more than what u can move on the belt u can manifold
might be a bit of a random question but are there ways to like, draw lines/groups in satisfactory modeler just to visually sort all the plans I have going on? lol
it will take ages for machines to start up with low throughput items, but sure
I'd just take a screenshot and do it in paint but I also don't believe in modeler
I also don't believe in modeler
I saw someone with 1.2k hours in that shit and I'm like wtf
in that same picture all the founderies are fed by the same coal belt. the ratios for each foundery is diffrent but the entire line needs 450 coal. The belt supplies 450 so it will balance itself. Once the first Foundery is full the excess goes to the next and so on until every one i full except the last
Ig background well game is open
yeah I just have it open while game is open, not like I'm using it all the time
I just use tools my phone as a calculator and the interactive map
You need to reject modeler and make yourself a beautiful mind wall. That lets you make all sorts of lines on it
I prefer to set up the machine layouts myself and not just let the solver do it because I want to have more even numbers, and deal with overflow properly
Interactive map cuz when I need 30k coal it's nice too figure out what are all the nodes I'm gonna need
so that's what I use modeler for
When I need 390 assemblers for silica I don't wanna do that personally
I just like knowing how many I need too make for what I need
It means we need a 18 story screw factory
All moved around by factory carts
And Iβm over here still trying to get out of the all over the place factory to the multi story factory buildings
Exactly
how does my oil pump fill up if the pipe has 600 flow rate
Thank fuck dark matter residue is a gas
is it consumed fast enough
also, dont look into fluid mechanics

some of the refineries arent even 100% on
and its 20 refineries taking 30 oil per min each
any height change from mine to processing
Huh
Yk watching dosh make 100 singularity cells
And then seeing my build need 224 of them doesn't fill me with very much joy
Tbh #screenshots get a photo best way too figure out fluid issues
That or u could make a post in #1038092680493801533
Multi story is painful when the personal elevators donβt reach the roof of the building
#screenshots message Dear goodness, what is this factory going to be, its HUGE!
all my factories this playthrough are multistory
Hey. I havent played since blueprint autoconnect was added. How does it work? Here Im placing some constructors, mode is set to BP autoconnect, but when I build it, the 2 BP segments are not getting connected anywhere, (middle splitting lane, outer merging lanes, power cables at middle on the beams). #screenshots
#screenshots message I have to build 3 more of those but taller and a lot of fuel gens
I also want to know Gabor, from what i was told, you have to have conveyors at the edges of the blueprint, but i still havent gotten them to work correctly
Yes
lol i understand the issue now
But they donβt connect to mergers/splitters