#satisfactory

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swift turret
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no gas mask

ivory zinc
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Overall annoying asf

swift turret
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no bombs

ivory zinc
short fiber
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Okay hear me out #screenshots message

Have a train specifically for grabbing thing bunch of sulfur then dropping them off in a secondary location to be picked up by another

violet pecan
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"Can you beat Satisfactory with ONLY things that are ABSOLUTELY Necessary?"

verbal dagger
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"Can you beat satisfactory ONLY by doing things?"

short fiber
violet pecan
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"Can you beat Satisfactory?"

short fiber
ivory zinc
last mason
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how do i make a belt balancer that can handle 1700 items with using mk4 belts?

violet pecan
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"Can you beat Satifactory without CONVEYORS?"
Most evil idea I could come up with

last mason
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i have 5 inputs making 340/min and i need to split it so i have 1050 going one way and 650 going the other

last mason
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holy shit that would be painfull

ivory zinc
violet pecan
ivory zinc
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2 outputs you can use for the 650 one and just underclock one of em to 310

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And add that 50 less on a diff machine

last mason
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ok

verbal dagger
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can you hook up the smart splitter directly to the output of a container?

verbal dagger
ivory zinc
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You can then set one direction to 'overflow" letting it only split whenever the items are backed up to the splittrr

last mason
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you should be able to scan for it

ivory zinc
swift turret
violet pecan
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Beat the game solely about automation without automation

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Only exception is Elevator parts

short fiber
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Does anyone else dislike the burn rates of fuel power? Like it messes up alot of the math

ivory zinc
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Anything else is fine

placid sigil
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should i work on oil power or do i should i focus on making plastic and other important components

placid sigil
short fiber
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Imma do 2800 turbo fuel per minute

ivory zinc
short fiber
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Bc I decided to do smth dumb before finishing phase 3

ivory zinc
#

Which is?

verbal dagger
ivory zinc
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Oh turbofuel

short fiber
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Make 2800 turbo fuel

ivory zinc
short fiber
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Or should I wait and use blenders

verbal dagger
ivory zinc
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For turbofuel u dnt need em @short fiber

ivory zinc
verbal dagger
short fiber
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I will have to up my power production above 10k for a it to get this started

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Prob gonna make it around 15

short fiber
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10k yes bc the refineries are hungry

ivory zinc
#

Just spam batteries before and when it starts up it will slowly take over anyway

short fiber
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Oh....I forgot about those

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You're smart

ivory zinc
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They just need to last until the first generators start

short fiber
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You're right. Anyway enough math, gotta sleep

feral jay
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Alright, time to turn on an 1800/min rubber plant and see where I fucked up

ivory zinc
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For what do u need this much rubber @feral jay

feral jay
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Becasue I want all the rubber

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For the challenge of building it

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Abd if I engineered it right, I can do the same for plastic and might never need plastic or rubber again

hybrid nymph
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Sorry for the late reply, was doing homework. Doesn't look like you connected right

west jackal
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trians to transport the crude? how well do fluid trains work...?

west jackal
short fiber
fickle locust
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Fluid trains aren't amazing but they also work just fine

west jackal
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can fluid trains support 600/min?

fickle locust
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Yeah, you can put two pipes on them

west jackal
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so... can they support 1200/min?

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or better to have fluid car per each 600/min node

fickle locust
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No because load and unload cuts into it

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Solid freight is limited to ~95% of 2x your best belt speed (so you can't manage 2,400/min, but you can get 2,300-2,350)

feral jay
fickle locust
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Fluid trains have an even bigger margin because they have the same issue with load and unload, but also pipes can move a maximum of 600/min but won't actually achieve that flow rate 100% of the time

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I've not tried this, I'd expect you could have perfect functioning if you anticipated 580*2-5% for the load-unload. ~1,100

west jackal
feral jay
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Straight pipes are fine at 600/min, they get progressively more error prone as you add more consumers and junctions

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Just a buffer to a station will do 600/min quite well

fickle locust
feral jay
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I mean, you still need to be able to actually fill that buffer at 600/min for that to matter though

willow pond
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dumb question time: is there a way to stop the graphics from doing that weird thing where it shows stuff like drop pods in the distance that don't actually exist anymore?

feral jay
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Nope, it's a long standing bug

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What you see in the distance is the default state of the map, actual detail doesn't get rendered until you're closer

willow pond
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i assume it's one of those "UE5 being weird" things

feral jay
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There may be an LOD tunable with the console somehow

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It's more a matter of the game not loading the entire map at once for performance reasons afaik

willow pond
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let me load it all 🀣

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give me a reason to do that bootleg 48gb 4090

feral jay
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There's some secret sauce in how the game abstracts things when you're a far enough distance away, this LOD issue is an artefact of that

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I agree it's really annoying though

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And it's why I just cheat and use SCIM to hunt hard drives lol

willow pond
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it's less annoying that it's just an old thing that nobody can really do anything about, but yea

feral jay
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A lot of folks place a lone power pole on raided crash sites

willow pond
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i have a game from like 2010 that can use more vram than this game 🀣

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being able to decon pods was a great addition

feral jay
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Well except that the space they occupied is usable again

willow pond
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i kinda wish we could grab the ships and put them in a garage as a way to fly around the map

weak bloom
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wow the silica ratio is kinda awful lol, 3 machines at 96% produces 108 silica but requires 64.8 quartz.......

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ok if you clock it to 88.8888 then you get 60 -> 100 out of 3 machines lol

twin parcel
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which circuit board alt recipe is better?

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and what combination of alt recipe they go along with?

willow pond
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from what i've heard, whatever it takes to get screws out of the chain of manufacturing

cold berry
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Screws suck. They take so much space to make an adequate amount Jesus

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But I don't think circuit boards take those anyway

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The unlocking alternate recipes thing should be in more automation games. I haven't played Factorio because the colors bum me out so badly, but, I'd imagine it may be there too? But more games need it. It's such an addictive part of the gameplay loop to find a better one

twin parcel
willow pond
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oh brain fart, misread it as computer

cold berry
cold berry
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But I'm newish so IDK

cold berry
twin parcel
cold berry
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I just know my caterium node makes so much quickwire.

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And I can't seem to use it fast enough in my boards

ivory zinc
cold berry
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I-I was just about to start those

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D-don't say that

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I'll cry πŸ™

ivory zinc
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And ai limiters

cold berry
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I have those

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Up at a good clip

ivory zinc
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Im mentally preparing to rebuild everything

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I have 18k power which im using 9k of atm. Meaning the only reasonable thing is to make 112k power

cold berry
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I'm on that stage RN. My steel line seems efficient enough, but, my copper and iron sucked, and my limestone quartz and caterium are just pumping into the factory when I want them processing in the factory.

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I'm gutting everything and doing some decorating while I do it

ivory zinc
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Pure recipes

cold berry
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I don't have many yet. That's the water+foundry one right?

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Yeah, I don't have that yet

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I need to get after the hard drives. I'm about to be able to scan them soon though so

ivory zinc
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Ye

willow pond
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i'm trying to find a way to grid & pretty up my power lines, plus color coding them as to which subgrid they're on

ivory zinc
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I have not gridded any of my power yet

willow pond
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i did see someone set up a fancy looking foundation plus power storage platforms and then just plant a big power tower on top of it, might do that

ivory zinc
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Aluminiumumumu

hot hare
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Hello people

ivory zinc
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Is overrated

willow pond
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ok dumb question, is aluminum listed as aluminium for all the non-US versions of the game?

hollow hemlock
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bam, first harddrive gives cast screws, this is going to be a good run

willow pond
weak bloom
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Oh my god I have just discovered the packaged water, packaged diluted fuel, unpackaged fuel loop and you just need to prime it with canisters and it Just Works, that feels so dumb but I love it lol

willow pond
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now sloop it all πŸ˜›

weak bloom
#

You only need
checks notes
FIFTY ONE REFINERIES to use up one full oil node, jesus

rigid glen
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what recipe would that be

weak bloom
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Rubber to recycled plastic using diluted packages fuel for processing the heavy oil residue. Makes 800 plastic from 600 crude + 200 water

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Lots of machines though

rigid glen
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sounds like it, good luck πŸ™‚

weak bloom
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Can do the same in reverse for rubber too, so what I'm hearing is that I need to find a way to organize ONE HUNDRED REFINERIES somewhere near 2 pure oil nodes

feral jay
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But I'm getting 1800 rubber/min out of it

weak bloom
#

I think I'll actually hold off on the insane rubber+plastic production until stage 4 and do that on the west coast yeah

rigid glen
#

lots of room for those refineries

weak bloom
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So I can get blenders. I don't need that much production for anything to finish stage 3

feral jay
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6 is afraid of 7 because 789?

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Or should I keep guessing

gloomy tusk
gloomy tusk
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16gb vram edition

feral jay
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Nice, I'm just chillin' with my 2070 until prices are sane again

gloomy tusk
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australian prices are already above us and canada prices so its just one hell of a lot worse

sour cargo
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is there i way to see all the alternate recipes i unloced in-game?

west jackal
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im making 10 HSC/min i think and 10 computer/min (and 10 CB/min) i think im using 252 caterium

west jackal
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all standard recipes

gloomy tusk
ivory zinc
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Why

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1.4k

gloomy tusk
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im joking

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but it is super expensive

cold berry
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4070TiSu is my card

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It's pretty good. Good deal I got on it.

west jackal
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ive got 4080 super, very nice, does everything i need at 4k ultra πŸ™‚

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if i need high frame rates i just dont play at native 4k

normal vale
gloomy tusk
normal vale
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I also have my frames limited at 140 and I have never seen it drop below 120

normal vale
west jackal
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do biofuel burners kick in before power storages?

west jackal
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just use upscalling, play at 1080 atleast? using like 50% native frames you should be fine at 1080p, because i have a 3050ti laptop chip and i can run at around 90 fps with around 50% native

normal vale
#

wait I just fixed it I had my thing on the min

next ivy
west jackal
#

no?

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biofuel generators only turn on when the grid need them

normal vale
normal vale
#

mb lmao

west jackal
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both my weaker computers could do 1080 with no problems, so i was kinda surprised!

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im running my 4080s at 4k ultra and get around 100-120 fps with no upscaling, but i think ill need to enable upscaling when my factories grow πŸ™‚

ivory zinc
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60 frames r enough for satis

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Imo

normal vale
west jackal
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im more concerned about ram than anything, i only have 32gigs

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which is double what i need for any other game, but not sat

normal vale
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I am running 16 gb of ddr4 😒

nocturne sentinel
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but its better than nothing

west jackal
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ive got a nice 32gig kit, but this game is RAM hungry lol

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my laptop also has 32gig ddr5, but laptop ram is poopy

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not to mention its stupid and only actually lets me use like 28 gigs? some weird stuff happens with the allocation, i think its a lenovo thing

normal vale
west jackal
normal vale
west jackal
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i got it like 4 years ago on a big sale, i only really play satisfactory on it when im at my gfs house

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i dont think ill ever get another "gaming" or even non gaming tbh, laptop

normal vale
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the problem with laptops is the absolutely miserable ventilation

west jackal
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yup, that, and they are slower for same price, and screen is WAY worse, its an lcd vs my oled at home

normal vale
humble osprey
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man i wish i could make a T junction using conveyer belts

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its very akward havng gaps where i put a t junction in my personal transport lines

humble osprey
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how am i gonna fit inside a splitter

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even if i could, that would probably kill my momemntum

normal vale
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I dont think you are supposed to shove yourself into T-Joints on coveyor belts...

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have you tried hypertubes?

feral snow
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conveyer belts are primarily for bunnyhopping

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transporting materials is secondary

reef basin
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put hypertube junction above the belt just before the splitter

humble osprey
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the most exciting part about unlocking a new teir of belt is the speeeeed

feral snow
west jackal
#

are blue spitters the alphas? or the green ones

feral snow
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spitters are usually green

west jackal
#

?

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they arent usually the dark green...?

fiery pewter
west jackal
#

oh okay

fiery pewter
#

Each of the variants also has a unique attack

vale perch
normal vale
humble osprey
#

trice the efficency!

fervent mantle
#

hi. just rejoined the server. is it okay to ask minor questiosn here or does one have to use questions and help for everything?

west jackal
#

why cant i get packaged diluted fuel alt

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i just got option for inventory upgrade

reef basin
reef basin
normal orbit
west jackal
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i have all t5 and t6 milestones, i guess im just getting unlucky

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ive gone through like 30 HD + rescans to try and get it, expected to get it by now

normal orbit
#

its rng, you can opt to not pick any recipes and they get removed fromt he rng pool

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which makes it easier to get what you're hunting for

west jackal
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thats what ive been doing

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i saw someone say it so i tried it, that is "new" lol

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i feel like im playing wrong bc im building all these cool factories, but i have automated any space elev parts, just gonna handcraft to complete p3, def gonna automate the p4 parts though

south cliff
#

I usually handfeed P1-3 too

west jackal
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i do it like this every playthrough and i wanted to automate it this time, but i just cant be bothered when im going to want to tear down everything

south cliff
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and P4 parts is when I start to seriously create independent factories

hybrid nymph
obtuse sable
#

Starting up a new save, what's a good spot in the Dune Desert to get things going?

hybrid nymph
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that's my suggestion

obtuse sable
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Spire Coast?

normal orbit
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theres 2 impure coal nodes in the canyon to the spire coast

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just plop down factories where ever in dune desert

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theres a lot of nodes

obtuse sable
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I know there's a lot of nodes, just wondering if there are spots like the 2 main starting areas in Northern Forest

normal orbit
#

with a lot of pure nodes?

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the middle bit of dune desert have an oodle of pure nodes

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coal at the coast for power, quartz up north

tranquil latch
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My blueprints only show a white arrow even when im using one that i saved, can anyone help?

normal orbit
#

i saw someone say it could be caused by having forbidden characters in your session name

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like spaces, asterisks, etc

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basically anything not a letter or number

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cuz blueprint folder gets same name, and then its not a valid folder

tranquil latch
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cus when i click it, it takes up my materials but nothing happens

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😭😭

normal orbit
#

no the session name

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you create a session, then your saves are in that session

tranquil latch
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ohhh

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my session name had a space

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oh yeah it works now

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thanks alot

gloomy tusk
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yo guys

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should i trust steam cloud when switching gaming devices?

normal orbit
#

no, it doesnt copy blueprints

fallen orbit
#

Is there any info on what is coming in 1.2?

normal orbit
#

some, but wait until 17th for a more comprehensive list

harsh moat
#

it seems to me like the music isn't playing as often as it did before 1.1 or maybe i'm hallucinating

gloomy tusk
harsh moat
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but i find myself listening just to factory noise while no music plays

gloomy tusk
#

wait is rain not a thing?

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I swear it is

normal orbit
#

hasnt been since update 8 came

gloomy tusk
#

maybe its just my laptop crying from trying to run the game hehe

last bluff
#

You don't game on an enterprise server?

gloomy tusk
last bluff
gloomy tusk
#

probably not thats a bit much

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i gotta go bye

glass root
#

Heavy Encased Frame or Heavy Flexible Frame?

sterile blade
#

Flexible jace_smile

nocturne sentinel
#

how many times have you left satisfactory running and went to sleep

low ingot
#

ummm... i just woke up to full storage containers if that tells you anything πŸ™‚

nocturne sentinel
low ingot
#

i thought i did

sour cargo
#

just put a smart splitter and a sink ... easy tickets

tall lantern
fiery pewter
crystal lichen
#

How it feels envisioning plans for factories I know i will never construct πŸ₯Ή ✌️

sour cargo
#

steeled frames or steel rods?

fiery pewter
#

Steel frames pretty dope ngl

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Never fiddled witb steel rods

crystal lichen
#

Steel rods is really good

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Using it with solid steel ingots or coke steel makes it have a way better resource ratio then the normal recipe

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I forgot how much better

sour cargo
#

steeled frames make it go from 2/min to 3/min
but steel rods make it go from 15/min to 48/min

zenith pecan
#

Solid steel is +50% more ingots for the step of smelting the iron into ingots before the foundry.

fiery pewter
crystal lichen
#

It’s like 3.6x better using solid steel ingots and iron alloy Ingots

sour cargo
#

and frames have another "better" alternate with bolted frames, and screws aren't really a problem if using steel screws

fiery pewter
#

The leached recipes for iron ingots and caterium ingots are better than the pure recipes jace_smile

crystal lichen
#

leached recipes are never ever worth it

zenith pecan
#

My primary foundry uses compacted steel due to the byproducts from nitro rocket, that nets me 4800 ingots.

crystal lichen
#

unless you for whatever reason have spare sulfuric acid

fiery pewter
crystal lichen
fiery pewter
#

I once desigined a nuclear power plant that made extra acid's separate from the production line to deal with the water byproduct

crystal lichen
#

i love designing and making store blueprints πŸ₯Ή

fiery pewter
#

Store?

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"Hold up honey, I gotta get some nuclear pasta from the store, brb"

crystal lichen
#

like

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blueprints that turn raw resources into a set item

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like you place it down, feed it resources, and you get the final item you desire

sour cargo
normal orbit
crystal lichen
#

i completly misunderstood the concept of stores at first and it led to me wasting like 10-15 hours trying to to impossible balancing before i realised i was stupid 😭

crystal lichen
#

if you need to make rods then steel rods has the best resource efficiency

sour cargo
twin parcel
normal orbit
#

compacted coal makes same power inside of a coal gen. but it burns slower, like 7.something/min so you can build more coal gens

reef basin
#

that's like asking "apple or sandwich"

sour cargo
#

that was the choice i had from the hard drive ...

reef basin
# sour cargo that was the choice i had from the hard drive ...

fair, but then the question isn't A or B, but which one you like more and which one will be more useful to you, which only you can answer

there's no good or bad recipes, there's just recipes that are useful for your personal preferences and limitations

latent gate
#

Choose neither, let it sit in the hard drive index so you can stare longingly at both

dense violet
sour cargo
hybrid nymph
#

I'm hopping on the game for about an hour then going to bed

cunning glade
#

For me it never truly ends up being only an hour

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Also I can only use 9780 bauxite on the map till I get 1200 belts tired_jace

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I don't get why no bauxite in the dessert tho

normal orbit
#

i kinda like its all in a thin stripe in the middle

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makes gathering up so much easier

reef basin
normal orbit
#

biocoal and charcoal are kinda bad :p

ornate saffron
normal orbit
#

recipes which can't be automated in a game about automation is kinda definition of bad.

ornate saffron
#

I dont use enough ammo to automate it fully.

hybrid nymph
#

I love turbo ammo, super good for killing cliff hogs

ornate saffron
cunning glade
next ivy
#

sooo, miners are just not automatable huh

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in a game about automation

ivory zinc
next ivy
#

portable miners cant be automatically made

ivory zinc
#

They are, with alternate recipes

next ivy
#

didnt find it yet then

normal orbit
#

they absolutely can be automated

next ivy
#

so hard drives ?

ivory zinc
normal orbit
#

pipes and iron plates iirc

next ivy
#

bs lol

sour cargo
#

you can have a dim depot full of portable miners lmfao

ornate saffron
# next ivy bs lol

just hand craft a sstack while you poop and youll be set for a long while

next ivy
#

which is exactly why its bs

normal orbit
#

i just use some random impure iron node to make iron pipes and plates and automate some miners into a dimensional depot :p

sour cargo
#

why did the +6 inventory upgrade from hard drive only give me +3 slots?

normal orbit
#

believe game gives you some extra slots when you start nowadays, so the first upgrade doesnt do anything.

low ingot
#

there probably is a cap on inventory space?

normal orbit
#

theres a cap too, yea, 100-ish slots

zenith pecan
sour cargo
#

i'm nowhere near 100 slots so that's irrelevant

and it's supposed to be +6 slots. it gave me +3

ornate saffron
#

i love it dont get me wrong

normal orbit
#

can report inventory issue on qa site

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can also go into scim and add more slots :p

reef basin
hybrid nymph
#

Hmm aluminum is having a n issue

ornate saffron
ornate saffron
vague apex
#

hey is someone able to help me understand manifolds and production planning tools

sour cargo
sour cargo
vague apex
#

well im on a planning website and goes from miner to smelter but it goes to 11 smelters so does that mean making a line of splitters going into the smelters and then mergers on the outputs

sour cargo
#

yes

ornate saffron
# vague apex hey is someone able to help me understand manifolds and production planning tool...

Maniofolds are pretty simple. Make sure your belt has the throughput needed for the line or Manifold of machines. Each splitter will split the belt throughput in half (or belt speed) sending parts into the first machine and then remaining amount down the line to the next machine and then repeats. when the first machine is full the parts don't split instead moving to the next machine in the manifold

ornate saffron
vague apex
#

and it wants me to go from smelter to 3 different types of constructors and some foundries would i just split the smelters output into 4 then and then make 4 manifolds?

ornate saffron
vague apex
#

wdym like seperating the smelters at the start?

ornate saffron
# vague apex wdym like seperating the smelters at the start?

ya, its easier for me to trace back issues if i separate machines into blocks. Block A feeds rods Block B feeds plates and so on. This way if i see a yellow light i can look and see okay this is Block A which is rods. allowuing me to ignore block B while trouble shooting

#

again this is preference.

vague apex
#

ah ok i see

#

thank you so much for the help

ornate saffron
vague apex
#

hopefully i can figure it all out lol

ornate saffron
# vague apex hopefully i can figure it all out lol

on youtube

Gaming with doc
TotalXcplise
and
Spectrumdad all have some great tutorials.

Although i would suggest staying away from mega factory designs during your first run as they are logistics heavy. It is hard to do when you dont know what is coming

vague apex
#

ive seen gaming with doc he seems pretty good. i was wanting to make a mega factory but i guess it can wait till another run

ornate saffron
vague apex
#

ill definetly do something like that i reckon

reef basin
vague apex
#

instead just making a bunch of smaller ones?

zenith pecan
#

I prefer individual buildings personally, even if they themselves are large scale.

ornate saffron
#

Personally i finished the game before watching any tutorials but the content is out there if you are in need

vague apex
#

i havent used any tutorials ive only used like rough concepts and ideas

zenith pecan
#

I can't show examples atm due to being at work.

ornate saffron
vague apex
#

yeh thats what i was gonna do but they said dont do a mega factory so was asking should i do that isntead

ornate saffron
#

i dont build parts without a reason

vague apex
#

yeh thats what im doing for now

ornate saffron
# vague apex yeh thats what im doing for now

although you will need a little of almost everything in phase 1 and 2 for personal use ( other then phase parts)

so you may want some production lines for pioneers use.

in the end take your time and have fun

vague apex
#

yeh ive been taking my time

#

im up to phase 3 rn

ornate saffron
vague apex
#

ive loved it so far but have probably done so much unnecessary stuff cause i was bored lol

ornate saffron
vague apex
#

lol fr

hybrid nymph
#

okay fixed aluminum, the issue was that the refineries were filling up with water and geting clogged, so i had to setup 3 coal generators to use the excess water

#

now I get to fix oil

bold heron
#

is my math right ?
72 fule gen should produce around 18.000MW power and consume 1440 fule right ?

bold heron
#

great

woven vector
#

Can someone help me?

I have found 4 coal mines. So 4 MK.1 miners.

How many water extractors do i need? And how many coal power generators?

real cobalt
#

well its 120 per 8 and 4

tall lantern
#

one coal gen uses 15 coal and 45 water per minute

#

so, ez math

real cobalt
#

or that

woven vector
#

120 per 8 and 4 what, subject?

real cobalt
#

120 coal per min is 8 coal plants

#

and 4 water extractors

tall lantern
#

3 extractors*

south sinew
#

3 extractors yes

ornate saffron
#

!wikisearch cg

raven axleBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

tall lantern
#

(or 4 at 75%, which is my preference)

normal orbit
#

if its the spot i think it is, its 4 normal nodes. so a mk1 miner would output 60 without overclocks

real cobalt
#

eh 4 is better

south sinew
#

no it isn't

#

you're just wasting space because you're unable to route your pipes properly

real cobalt
#

but you got oceans my child

tall lantern
#

4 downclocked tiles nicely and doesn't trip up newbies with throughput limits since each extractor directly powers 2 gens

normal orbit
#

makes literally no diffrence if you do 4 at 75% 3 at 100% or 2 at 150% aside a few mw of power

south sinew
#

but those coal nodes are not next to an ocean

tall lantern
#

move the coal

real cobalt
#

so?

south sinew
#

you could do but what's the point

ornate saffron
woven vector
#

ok so 4 extractors, 8 coal generators, 4 mk.1 miners. And then i just create a massive single electrin line going to my base

south sinew
#

the game contains many more complex piping challenges than this so it's not really worth skipping

real cobalt
#

but there right 3 is best but when i use 3 i sometimes have drops in power with 4 ive been able to have constant 600w

tall lantern
#

that's usually a piping issue

real cobalt
#

and im to dumb so extra water extractor

tall lantern
#

3 at 120 or 4 at 90, either way you're getting 360/min total, just have to make sure it can get where it needs to go

woven vector
#

how do you move the big ass tall alien girafee

real cobalt
#

hit it

#

and it shpuld rum

#

run*

ornate saffron
real cobalt
#

and thats the bean

ornate saffron
#

Aka steve

hybrid nymph
ornate saffron
#

That's the challenge

reef basin
#

(meaning "don't mix fresh and byproduct water")

hybrid nymph
#

I need to burn 300^3m of water, so I setup 3 coal gens

elfin smelt
#

I did this setups on my first aluminum line and they work great

woven vector
#

do i really need the steel pipe for the water/coal energy thing or no?

#

or the copper are fine

elfin smelt
#

I just had to make that upside U trick to prevent a bit of the sloshing in the byprod water

woven vector
real cobalt
#

lol ol

#

lol ok*

reef basin
woven vector
#

not what i asked

cunning glade
#

question i have rocket fuel being made in blue crater should i move the fuel for drones too a more central location

reef basin
cunning glade
#

cuz like time for drones too move and such idk if it would cause any issues

woven vector
#

read it 20 times maybe you'll be able to formulate an useful answer

reef basin
#

"do I need steel pipes"

cunning glade
#

also unsure of how i want too feed my drones fuel

normal orbit
#

pipes are build with copper sheets. you can't choose to build them with steel pipes

cold berry
#

I keep forgetting this game has like planes and drones and shit (currently tier 6)

#

I'm excited for it

reef basin
cunning glade
#

drones peak for low throughput stuff

#

just gotta decicde how i fuel drones everywhere and i do think i wanna make a more central fuel storage spot

cold berry
#

||Satisfactory is now tied with "CaBiN: Create Above and Beyond in Newer (versions)" for favorite automation game for me. (It's just hard to beat a good Minecraft automation mod pack with Create and AE2, but, it's tied to me now). Great game.||

cunning glade
#

ig i just make a spot i can keep expanding and just put empty pads there and then have drone that just for fuel too and from

normal orbit
#

i usually make packaged fuel in a location and feed it into drone ports (like 6-12 or so depending how many i want) then just use em to ship the fuel out to other locations

woven vector
#

since i have 4 water extractors and 8 coal generators, do i split them specifically 1 per 2 coal gen, or i simply can make 1 pipe connected to all 4 and then connect then to the coal gen

cold berry
cunning glade
elfin smelt
#

now that I think about it should probably used drones to deliver nitrogen for my small (1.5 p min) HFF factory

#

but i was to absorved in trains and ended using them even though it needs like only 25mΒ³/min iirc

cunning glade
#

ah fused frames will be soon

#

i need 30 a min i believe

elfin smelt
#

I legit forgot that drones existed

cunning glade
#

prolly just make it all in one with pressure cubes ig

normal orbit
#

drones got a nice boost in 1.0

cunning glade
#

then drone thoose too pasta factory idk yet

#

part of me wants everything being made for 30 pasta in one spot

#

okay no nvm ill get 30 min stutters

#

6000 rubber in one spot is already bad enough

elfin smelt
#

Im yet to make a super computer factory to continue unlocking tier 8

cunning glade
#

but i need drones for my hmf for the acu

#

so i can automate first part

#

but i plan too do like 16k and i need like 1200 belts for that which kinda sucks

#

could prolly go do the math and figure out how much i actually need

woven vector
cunning glade
ivory zinc
cunning glade
#

i havent done coal in a min so i could be wrong

cunning glade
reef basin
# woven vector can someone tell me if you know (coal+water energy farm)

you can do it with 3 to 8

but either way, it's generally recommended to keep fluids as simple as possible, which includes not merging separate systems together (in your case, keeping it separate would be the way to go). Coal gens generally are hard to break, but in the future you'll have setups that need much more care, and it's good to learn good piping before reaching that

woven vector
reef basin
#

if doing 4 to 8 instead of 3 to 8, yeah

normal orbit
# cunning glade making 30 pasta a min

should make a few more fused frames than what you need for the pasta. need some for the thermal propulsion rockets and to build mk3 miners, converters and particle accelerators.

reef basin
#

no reason to connect them anyway

cunning glade
#

havent gotten too them yet and done the math for the exact amount tho i have 50 hmf a min too work with

#

could sloop too 100

hybrid nymph
#

okay I'm finishing coal tomorrow

#

goodnight

weak bloom
#

I'm looking at all the possible petroleum products - is the only use for fuel beyond powering drones/generators the alt fused modular frame recipe and turbo diamonds?
And is that fused frame alt worth using or can I put most of my oil towards rubber and plastic once I have enough fuel for power generation + drones?

normal orbit
#

you can use fuel to increase production of plastic and rubber dramatically

weak bloom
#

Yeah but that's all self contained right

#

Like it's from the heavy oil residue so I won't be using extra crude oil inputs to make more plastic and rubber than the original input

ornate saffron
#

Oil products can be used to make coke as well if you need coal and you are near none.

Lots of oil on the map. I wouldnt worry about running out for the average player

normal orbit
#

well no, fuel can't, heavy oil residue can

ornate saffron
#

Fixed

rancid turret
#

it doesn't really use that much more oil

#

fuel is cheap

#

though i also use all the oil derivatives (coke steel, coated iron plate, rubber concrete)

normal orbit
#

if memory serves, i think its 150 ingots for heat fused and 225 for normal recipe

#

to make 3/min

woven vector
#

got a question now. I got the 8 generators (using 2 to run mines+water extractors)

Now, do i just bring the other 6 via 6 different "cables" to my spot?

normal orbit
#

can jsut connect all of them on the same power grid and drag it away

spice patio
#

There is no limit on how much power single cable can move.

normal orbit
#

no need/gain to keep two to jsut power miner and extractors

woven vector
#

how do i conect all of them to a single cable tho? max is 4

normal orbit
#

place a power pole after each generator, connect to that, then link the power poles

woven vector
#

ohhh

normal orbit
#

you have no limit on how many power poles you can put down

harsh moat
#

what would you consider being the best/most convenient fuel for drones available?\

#

currently using turbofuel but they go through it quickly

normal orbit
#

best is plutonium or ionized

#

fastest speed

harsh moat
#

plutonium rods i can sink anyways so that's good

normal orbit
#

then its uraniium fuel rods, then rocket and batteries, then turbo and lastly normal fuel

harsh moat
#

yes but i'm not only looking at speed but at convenience of making certain fuels

real cobalt
#

no you need copper sheets, reniforced plates rotors

weak bloom
#

Oh boy I just looked at the mats for mk3 miners.....I'm gonna be at mk2 for a while LOL

normal orbit
#

if you just want convience then fuel is the one. its a tradeoff, the more complex the fuel, the faster your drones will be and the better thruput they'll have

#

also the less fuel they use

#

like a packaged ionized will be 1/5th the use of one turbo fuel. and what, a plutonium fuel rod is equal to like 750 turbo fuel canisters

#

plus being 50% faster

glacial drum
#

Nearly able to get back to work on my 1 TW project full time.

#

Gonna have to opt for caterium wire for these mod frames, though.

#

I cleared a huge area not realizing there was.. no coal there yesterday.

glacial drum
#

I think I made a good 10 by hand before automating them.

#

Though, do remember, you can only use 60% of a pure node mk 3 miner without t6 belts

#

(60% of 1200)

normal orbit
#

mk5 belts are 780 not 720

#

(so its 65% by that logic)

weak bloom
#

yeah t5 belts are definitely more important I think

glacial drum
#

Belts are definitely the most important to get first yea

weak bloom
#

t5 belts will let me 250% mk2 miners at least

stoic parrot
#

hi

snow apex
#

Hi

rancid turret
#

the odd numbered ones need more complex inputs but don't need as many of them, while even numbered ones are costly

#

you get way more steel beams than reinforced iron plates once you automate steel

simple pebble
#

Mk2s are uniquely annoying because you're still stuck with phase 1 tech, too

#

Encased beams at phase 2 aren't a bother at all compared to reinforced plates at phase 1

weak bloom
#

encased beams have kinda been an issue for me a couple times but only when I'm like upgrading an entire belt highway at once

#

and yeah I basically skipped mk2 belts

fluid sapphire
#

you can already produce stuff at a pretty massive scale with mk2 miners and mk5 belts

rancid turret
#

yeah miners get costly

woven vector
#

man im so addicted to this

#

downloaded it just 2 days ago

#

20 hours of playtime

#

well 3 days ago

reef basin
#

Mk2s are only annoying if you don't automate enough πŸ™‚

south sinew
#

I found them generally to be a bit overpriced for what they offer

#

mk3 belt is cheaper and a lot faster

cunning glade
#

Why is there so much limestone

sleek delta
#

when life gives you limestone

fluid sapphire
#

how else are you gonna make cloudy diamonds

cunning glade
#

Wait let me check my time crystal recipe

real shale
#

That's a good question

cunning glade
real shale
#

only

cunning glade
#

Which is almost all of the coal

#

Meanwhile that's only half the fucking limestone

#

Like it just doesn't make sense why limit the other resources so much but limestone there's 13 trillion of it

fluid sapphire
#

wait until you find out how much iron there is

cunning glade
#

Yeah but iron isn't resource intensive

fluid sapphire
#

nothing is unless you make it so

cunning glade
#

Like u can so easily use all of the copper coal Sam sulfur

real shale
cunning glade
#

Quartz

#

But yet limestone there's a million

fluid sapphire
cunning glade
#

Just silly I don't understand it

real shale
#

There's a small 9007199254740991 mΒ³/min of water

autumn path
#

I have 5(or 6) lines of 780 iron ingots. should i make 3 lines of plates and 4 lines of rods or 2 lines of plates 6 lines of rods with those 5, or go 6 lines of ore for 3 lines of plates 6 lines of rods

cunning glade
#

Also just bitching cuz I might run out of resources on the map

weak bloom
# south sinew mk3 belt is cheaper and a lot faster

everyone says just stick to the odd numbered belts but honestly I've been using mk4 WAY more than mk3 because 200% of a pure node is 480 and it's opened up a ton of possibilities with that many resources
though part of that is probably that I've stayed on phase 3 longer than I should have and using mk5 would just have been better lol

cunning glade
#

But there's still gonna be limestone no matter what

real shale
#

Like why is there so little water on the map

#

I need it for all these refineries.....there's not enough of it...

south sinew
cunning glade
#

Wait I can make more diamond

south sinew
#

although obviously, if you are producing more than enough materials for a mk4 belt, you may not care that much about how much cheaper mk3 is

#

but mk5 belt is again very cheap and very good, so I generally just go for that

fluid sapphire
cunning glade
#

Wait maybe not

#

Cuz if I go up too 1800 time crystals a min that's 36k coal

autumn path
#

I just run the pure nodes mod, you can also run the mod that lets you build ore deposits

cunning glade
#

I needed the other 8k for nuclear I think

real shale
#

I'm actually curious how many points/min packaged water would give you if you were to use all the water on the map

cunning glade
#

960 ore a min 2 outputs

#

Cuz like I don't wanna change the game too much

#

But I do want access too more resources if I need them

autumn path
#

yea its my third run, i had zero mods my first run

cunning glade
#

I still need too beat the game

autumn path
#

did 0.6 and 0.8, now a 1.1

cunning glade
#

I played over 200 hours before 1.0 but I never went that far past steel as I wanted full game

autumn path
#

if i have 5 lines of iron should i go 3 for rods or 3 for plates? or should i go for 6 lines?

cunning glade
real shale
#

9007199254740991 seems like a very specific number

cunning glade
#

Iirc he said that's the limit of the number on the site so it doesn't go any higher and we don't actually know the true amount of water a min

#

Cuz of some integer or something fuck if I remember

#

Could prolly find it rq

real shale
#

Free ticket generator

#

Although I guess your limit would be canisters wouldn't it

autumn path
#

is there enough iron and plastic to package it?

real shale
#

I doubt

autumn path
#

yea you can put down a ton of them on the shores

cunning glade
#

With sloops and just how much plastic u can make and iron on the map

#

Especially with pure iron

real shale
#

I don't think it'd be nearly enough to package all the water on the map

cunning glade
#

Also can't u turn Sam into iron?

#

Someway I think u can copper iirc

#

Not that far so idk that well

autumn path
#

how many water extractors per pure iron node?

#

do i need more iron rods or iron plates generally in like phase 3/4 (not including alt recipes too much)

real shale
#

Iron alloy ingot though, is a good alternative

south sinew
#

you're not gonna run out of water before you run out of iron even with pure iron

normal orbit
#

would disagree, using a rare resource to make more of the second most common isnt a great tradeoff

south sinew
#

water should always be the first resource to be expended as it's by far the most common

real shale
#

I mean there's 9007199254740991 + some more of it on the map

#

I don't think you are going to be able to package all of it before running out of iron and plastic

normal orbit
#

theres a third of copper compared to iron, so using copper to make more iron is just odd

real shale
#

Assuming your computer doesn't burn first

spice patio
real shale
#

Yeah that's why I said some more

#

Goodquestion already mentioned the integer limit

spice patio
#

Might be less, haven't been checked in any way or form.

#

No-one has tried to approximate how many water extractors you can fit onto the map.

real shale
#

I got years to spare /jk

#

Sadly I do not have the computational power

unkempt blade
normal orbit
#

someone did cover the map in foundations, maybe someone else will try cover all water in extractors :p

real shale
#

Sadly water extractors would probably be a bit more computationally heavy than foundations, especially if you are trying to package everything

Imagine having ALL those water extractors hooked up to the same power switch, it would literally be a lag switch at that point I'd imagine

cunning glade
#

I didn't think about that

real shale
#

Lmao

cunning glade
#

Anyways my food is on the way snuttsGood

last bluff
#

legends say that, with millions of extractors, the water still sloshes at the third machine

cunning glade
#

I actually need too eat before playing this game or I don't eat

#

Game even reminds me and I'm like I should do that and then don't hehe

last bluff
#

I once played for so long, the game told me the world had to restart

zealous haven
#

does manifolding work on 1:1?

last bluff
#

which is a 24h thing

cunning glade
#

I low-key wish I was big so I could just gym and have a lot of muscle

last bluff
cunning glade
#

So much nicer than having too eat 4k cals a day too gain any meaningful weight

last bluff
#

or you give it 50% capacity

cunning glade
#

Manifolding basically always works

#

I'm gonna make a manifold bp that's what I need too do

jagged nymph
#

manifolding works if your belt can hold the amount youre producing, and youre producing >= the amount you need

cunning glade
#

Otherwise I'm gonna go crazy

#

I think I oc the silica

#

More so for performance sake

#

500 assemblers just making silica

fluid sapphire
cunning glade
#

Oh sorry 390.476

#

I rounded up way too much

rigid lion
#

Just hit phase 4

#

Oh boy

normal orbit
#

most fun phase imo :)

jagged nymph
#

yeah

rigid lion
#

Do you reckon multiple mini factories feeding into the space elevator is most efficient? Or a large scale project factory being fed resources and components at the space elevator? I’m starting to encounter throughput issues now that my rail network is half a map long

fiery pewter
#

Use more trains per line

#

Also, large scale factories, especially in phase 4, get clunky very fast

rigid lion
#

Roger that. I definitely need to double plastic prod ahahah

normal orbit
#

phase 4 was the birth of the stacks (40 machines in a blueprint) and i love how industrial it looks with lines of them :)

rigid lion
#

How do you mean? Like vertical stack machines?

fiery pewter
#

Probably yes

rigid lion
#

I was wondering about that the other night when I was screwing about. Will have to try it. I like compact stuff and I like blueprints ahaha

normal orbit
woven vector
#

about to unlock mk 3

elfin idol
#

question

#

with pipelines

#

the capacity is 150m3/min

fiery pewter
#

What

next ivy
#

thats a rate

fiery pewter
#

No

next ivy
#

not a capacity

hollow lance
#

Pipe rate depends upon the tier of the pipe.

elfin idol
#

yes ok but like thats what i mean

fiery pewter
#

Pipe mk1 is 300mΒ³ per minute, pipe mk2 is 600mΒ³/min

fiery pewter
#

Of what?

next ivy
#

half pipes are for skaters

fiery pewter
#

Lmao

elfin idol
#

my question is, if i have a connected system with 2 outputs each drawing 80m3/min, and 4 inputs producing 40m3/min, will it work?

#

in theory it should

next ivy
#

2 * 80 = 4 * 40

fiery pewter
elfin idol
#

yes the input is over 150 total

#

but logically it should work

#

ok cool ill try it and see

fiery pewter
#

Don't forget vertical pipe junctions have priority connections

next ivy
#

where does 150 come from

fiery pewter
hollow lance
#

Check the wiki for the "plumbing manual" . Extremely well written and has diagrams and pictures. Several cool tricks there.

normal orbit
elfin idol
fiery pewter
#

WHAT

#

Since when

normal orbit
#

they're using mods

next ivy
fiery pewter
#

Nonono

next ivy
#

yellow or pebble

elfin idol
#

?

normal orbit
#

pebble

fiery pewter
#

I speak the truth

next ivy
#

fucks sake pebble

elfin idol
#

tf i didnt post any wrong numbers

normal orbit
#

mk1 pipes are 300/min

fiery pewter
#

You using mods?

elfin idol
#

oh

normal orbit
#

yours being 150/min is not accurate cause you're using mods

next ivy
elfin idol
#

might be mods then yeah

#

lol

fiery pewter
#

Minor heart attack

hollow lance
#

SF+ has mk1 pipes at 150, mk2 at 300, and tops out with mk3 at 450. No 600!

elfin idol
#

im on sf+

fiery pewter
elfin idol
#

nah its hella fun im enjoying it

fiery pewter
#

"Do you want screws"

next ivy
#

in that case its unlikely to all fit through 1 connection right ?

hollow lance
#

SF+ has a discord....

fiery pewter
elfin idol
#

im also playing with no manual crafting

fiery pewter
#

What hellscape did you put yourself in

tall lantern
#

sf+, they already said

elfin idol
#

hold on it gets better

fiery pewter
#

Wait how the hell did you advance through onboarding!

#

With no handcrafting

elfin idol
#

check

#

for mod list

normal orbit
#

should prob move your questions to the sf+ discord to avoid confusion

#

peopel will assume no mods here

hollow lance
#

He may have skipped onboarding and started at tier 1. Still nuts to do no handcrafting though.

#

Yeah, the SF+ discord is the proper place.

elfin idol
tall lantern
#

yeah, or at least make it abundantly clear you're playing modded, since they just throw out the rules of the base game

unkempt blade
tall lantern
#

and even so, 90% of the time the answer will be "use the modding/relevant mod discord"

hollow lance
#

Speaking of SF+ and fluids, I posted a gas overflow setup on the SF+ discord. Not going to discuss it here though...

cunning glade
#

If y'all are making a factory where u know u need higher belt speed. And are getting it soon how do y'all remember or mark the belts u need too upgrade

#

Ig maybe a stamp could work depending on how small I can make them

#

Cuz like it's gonna a hot fucking min before I get 1200 belts

proven snow
#

I just go back through later and upgrade stuff that looks like it needs it.

If I see a belt running to one smelter it probably doesn't need 720 parts per minute so I won't upgrade it. But belts that distribute to a lot of things I'll upgrade

normal orbit
#

build it so the only belt which needs to be updated is the one coming out of the miner

cunning glade
#

I mean fair

#

But also like 20k silica a min thru 780 belts

#

I'll prolly just place a sign and hopefully I remember

cunning glade
normal orbit
#

its only 30 belts tho, i had 41 belts just for aluminium scrap

cunning glade
#

Oh how I wish time crystals could just be an end of t8 thing

cunning glade
normal orbit
cunning glade
#

Ah okay that makes sense

#

Im gonna try and condense them down too 780

normal orbit
#

prob not a good idea. you might hit belt limit and some machines can't output it all

cunning glade
#

I think the most annoying one will be copper cuz it's what 36k ingots a min

cunning glade
#

Or I just plan for 1200 belts and cry about the inefficiency and yellow lights

normal orbit
#

cuz the machines makes a large number of items each time it process, and you have multiple outputting onto same belt to cap it. you probably will run into an issue they can't actualyl output fast enough and the internal storage builds up

cunning glade
#

Well yeah but u just make sure it only has 780 tho?

normal orbit
#

i used to have two blenders outputting 600/min onto a 1200 belt, and one machine would eventually fill up and stop

cunning glade
#

So basically the game isn't coded right and is lieing too us got it

normal orbit
#

cuz they make items in batches of 30, every 3 seconds

cunning glade
#

Well I'll prolly do 600 a min then

#

Which is like so lame

cunning glade
#

It's making some 3600 a min

#

And the scrap ones back up

normal orbit
#

only way i got it to kinda make sense math wise, is having two blenders each makign 30 items every 3 seconds. is 20 items/s and the belt should also be 20/s, but there seems to be somewhat of a delay on merging, it will eventually build up in one machine

cunning glade
#

Oh well

woven vector
#

is there a point where you get a faster crafter? or no

#

constructor*

placid sigil
cunning glade
placid sigil
#

but prob not

cunning glade
#

With slugs

placid sigil
#

i just overclock them personally

normal orbit
#

its not an issue in big manfolds where only like a few items are made in each cycle, like a smelter. there its like 1 item every 2 secons. and making a 1200/min out of that worked fine

#

so i dk

#

just something i observed, and now correct for

cunning glade
normal orbit
#

just in general try avoid belt limits, like my big stacks have a 1200 belt in, but 2 600 out

cunning glade
#

Wasn't sure why tho

cunning glade
#

First thought I do is I divide whatever I need 30k coal for example by the fastest belt I have

#

And same for pipes

#

And then I figure out how many rows I need

woven vector
#

just a question whats a good use for the conveyor lift? Never had the chance to use it yet

weak bloom
# normal orbit cuz the machines makes a large number of items each time it process, and you hav...

maybe this is related to something I recently observed
so I have two turbofuel lines producing 300 turbofuel, that each take 240/m compacted coal. I have a set of assemblers producing exactly 240/m compacted coal. but sometimes I am seeing that conveyor stutter a little and not always be flowing
which I think shouldn't be the case since that whole line is 100% efficiency, right? the 300 turbofuel is going into 40 generators and I let it fill up by underclocking one of the gens and then set it back to 100%

woven vector
#

the belt

cunning glade
#

I mean belts kinda go up

normal orbit
#

pipe maxing i've never had issues with

woven vector
#

yea thats what i mean

#

not sure when its useful the lift

#

oh maybe, double container?

cunning glade
#

It's almost always useful there's so much too do with it

stark cypress
#

what more can a man do in this game, I put 2 launch pads facing each other and I think my duty is done

cunning glade
#

Start building up more

normal orbit
cunning glade
normal orbit
#

or manifolding multiple input machines

stark cypress
stark cypress
cunning glade
stark cypress
cunning glade
#

Looks like ur duty has just started pioneer

stark cypress
#

I think my launch pads are as good as they can be

cunning glade
#

Experiment with the awesome sink

#

It's pretty awesome hence the name

stark cypress
#

oh wait I got 5 coupons, one time there were these gifts around the map and Ithink I got the coupons from them

cunning glade
#

Anyways o7 chat I got food

cunning glade
normal orbit
#

especially the totally normal ficsmas gift

stark cypress
#

I just built the MAM not long ago and I found out I can get rifles in this game, I think the animals gonna have a rought time

normal orbit
#

||nuclear bombs||

cunning glade
#

Was gonna say that too tbh was thinking about it

stark cypress
#

I think I got my atom-nobelisk or sum like that from the gifts aswell but idk how it works, it says something about exploding but idk

weak bloom
cunning glade
#

U need a detonator

#

Or have a spitter shoot it well u throw it

stark cypress
#

I want to blow up one of those big fat tall elephant human things

cunning glade
stark cypress
#

they run around my conveyor belts

normal orbit
#

they easy to make, just need some coal sulfur, steel pipes and an assembler :p

cunning glade
#

Did trains get better in 1.1?

normal orbit
#

arguably slight worse :o

cunning glade
normal orbit
#

while new track algoritm allowed for tigther turns, it made signaling intersections more annoying since what used to be invalid turns are now valid

cunning glade
#

I see

normal orbit
#

but thats just my opinion on it :p

cunning glade
#

Dosh is such a peak YouTuber I want him too play more satisfactory and I wanna see him play Dyson sphere

cunning glade
sinful bobcat
#

Trains are more user limited than game limited

normal orbit
#

#screenshots message that this is an allowed turn is the whole reason intersections suck to signal these days

cunning glade
#

I hope 1.2 brings preformace optimaztions and better like pop in for lights and etc

normal orbit
#

the ue5 update on exp right now does improve global illumination somewhat

ornate saffron
#

:/ forgot to Over cloack a coal miner lol

unkempt blade
ornate saffron
unkempt blade
ornate saffron
#

gotta sloop the nearby Impure limestone though

cunning glade
#

God just saw someone talking about 11k screws a min and I couldn't imagine that like why choose that pain

ornate saffron
unkempt blade
cunning glade
#

But tools doesn't

#

And I do as tools tells

zealous haven
zealous haven
#

wdym

cunning glade
#

What do u mean unc

unkempt blade
zealous haven
#

if i used 120 ore, i want to output to 4 smelters, does manifolding work for load balancing or no

ornate saffron
next ivy
#

a manifold is not a balancer

zealous haven
unkempt blade
cunning glade
#

Only load balance for trains imo

next ivy
#

for low throughput items

cunning glade
#

As long as the machines don't need more than what u can move on the belt u can manifold

weak bloom
#

might be a bit of a random question but are there ways to like, draw lines/groups in satisfactory modeler just to visually sort all the plans I have going on? lol

next ivy
#

it will take ages for machines to start up with low throughput items, but sure

unkempt blade
cunning glade
#

I also don't believe in modeler

#

I saw someone with 1.2k hours in that shit and I'm like wtf

ornate saffron
cunning glade
#

Ig background well game is open

weak bloom
#

yeah I just have it open while game is open, not like I'm using it all the time

cunning glade
#

I just use tools my phone as a calculator and the interactive map

unkempt blade
#

You need to reject modeler and make yourself a beautiful mind wall. That lets you make all sorts of lines on it

weak bloom
#

I prefer to set up the machine layouts myself and not just let the solver do it because I want to have more even numbers, and deal with overflow properly

cunning glade
#

Interactive map cuz when I need 30k coal it's nice too figure out what are all the nodes I'm gonna need

weak bloom
#

so that's what I use modeler for

cunning glade
#

I just like knowing how many I need too make for what I need

balmy willow
cunning glade
clear night
#

And I’m over here still trying to get out of the all over the place factory to the multi story factory buildings

balmy willow
warm burrow
#

how does my oil pump fill up if the pipe has 600 flow rate

cunning glade
#

Thank fuck dark matter residue is a gas

next ivy
#

also, dont look into fluid mechanics

warm burrow
#

some of the refineries arent even 100% on

#

and its 20 refineries taking 30 oil per min each

next ivy
#

any height change from mine to processing

warm burrow
#

a bit but i placed a pump in the beginning

#

math aint mathing

cunning glade
#

Huh

#

Yk watching dosh make 100 singularity cells

#

And then seeing my build need 224 of them doesn't fill me with very much joy

cunning glade
last mason
west jackal
west jackal
sour schooner
#

Hey. I havent played since blueprint autoconnect was added. How does it work? Here Im placing some constructors, mode is set to BP autoconnect, but when I build it, the 2 BP segments are not getting connected anywhere, (middle splitting lane, outer merging lanes, power cables at middle on the beams). #screenshots

last mason
west jackal
#

I also want to know Gabor, from what i was told, you have to have conveyors at the edges of the blueprint, but i still havent gotten them to work correctly

last mason
#

Yes

west jackal
last mason
#

But they don’t connect to mergers/splitters