#satisfactory
1 messages · Page 679 of 1
<@&370483737957236737> fyi;
About us:
OFFEE STAIN NORTH is a small game developer based in Stockholm that belongs to the Coffee Stain Group.
Oat Im Hree, made by Offee Stain North
Written by a junior (using one of the "agents")
noticed that when you provoke a hostile creature it says unauthorised hostility
this implies that there is authorised hostility
What is new in 1.2 besides the trailer video?
"Ficsit has alternative uses for all their employees"
Something about an alternate gamemode that may or may not be randomized ore spawns.
which ironically was stated previously that they wont add
the authorized hostility is ADA killing you when you try to go out bounds
there was a point when they said they wont add pipes too lol
Yeah heard about that too if it is not changing purity of nodes in that area not a big news
Need mk3 pipes
I just got the ||dimensional depot|| I thought that was supposed to be a late game item
need boats
nah its mam bound
Are there any glass floors or anything?
I wanted a glass 'roof' for my train tunnel..
Actually S.A.M. is tier 9 ore however they made reachable early so people can have more fun.
Check awesome shop
again you can do all the sam parts with steel so its no biggy
Oooh I can't believe I unlocked that but I can't even explode those stupid gas things.
cuz it wouldnt help in end game yea
there is in the frame bundle
mam bound too
Nobelisk
What do I need to be able to explod them under which tree
sulfur
oh I havent found that yet
sulfur. You gotta be like Kirk and put sulfur and coal into a pipe
where can I find sulfur?
what does charlie kirk have anything to do with this
everywhere
did you start in the grasst plains?
yur
Capt James T Kirk
tbf they also said they wouldnt add fluids, inputs on bioburners and ore conversions. and yet here we are :p
It would be very cool if we could use drones for air strike
south east
south no far from a pure coal nide
not adding fluids is insane though
yea, was back in very early early access
Thanks ,found the glass floors!
What about 45 degree glass?
Shame I can't just tilt the honeycomb wall 45...
Found the pure node
there is a roof material for glass. tha agnled roofs are your best bet
check the roof sections
now I just need to look around and find the sulfur
HAHA FOUND IT!!
Man it's fun playing the game with someone who's got the attention span of a ten year old... because he's ten years old lol

🍝
I wish I had this game at 10.
I just had the stupid mods it was based on
when i was 10 i played NES Zelda... which is 40 y/o now....

I finally made ze nobelisks
boom
no more of that green gas being a pain
💥
salut jai trouver un petit bugpour rejoindre quelquun en partie sur steam si lhebergeur demarre apres que tu est lancer le jeu tu ne vois jamais son serveur apparaitre sois il faut fermer le jeu ou aller sur steam pour rejoindre
I really should've stuck to French class 😭
man I kinda wish I knew what that guy said it looks like its probably interesting
I thought you were dinging me with the rules I was really confused for a minute ngl
lol na, it just states english only there
I can make out/understand a little bit of French, but I am in no way fluent
from my minimal attention span in french class its something about having issues with I think the steam cloud
I wish learning languages worked like it does in "the matrix" I'd very happily buy 10 language programs
hold on lemme google translate and see how accurate I am
Yes, I gathered that too, a lil
I was just going to do the same thing lol
"Dude, I know kung fu!"
That was one of the best lines
"Hi, I found a small bug when trying to join someone in a Steam game. If the server starts after you launch the game, you never see it appear. You either have to close the game or go to Steam to join." is the english translation
If we could learn info the way they do in those movies, I would have gotten 15Doctoratss by now and id be fluent in 15 languages
Personally, love French as a language
I want to help that guy but I just know that the english to french translation is going to mess up so bad and its going to be completely unintelligable
Yup
Imma be making 3300 alclad sheets per minute
Just do a studying montage and you're all set. No need to sci fi
14 train stations btw
Yea, issue is, I lack discipline for things not involving tech.
To unload
that is completely unnecessary but still cool
Yup
1 train, 14 cars, 2 trains 7 cars. Personally, id go for option 1
Each train has two cars because I have steep inclines
1:4 works for any incline if you want to consolidate those at all
And im using 7 bauxite and coal nodes
I try to stay active on this channel to understand things and help people but once anybody tries explaining anything past phase 4 (which I have not yet beat) my brain turns to mush
Before I deleted 170hrs from my first world, I had a train with 6 cars on a very steep incline
Never dropped below 60kph
Its a long ride so the station will fill up if it takes that long
Leads to lots of long trains
Fair then
Trains scare me
number of cars isn't going to be the limit, it's the ratio of locomotives to freight cars
Also im only making 60 canisters per minute
do the trains follow factorio ratios or are the tenders more powerful?
I just remembered, I need to get to work on my "death train" 1 train that carries all the uranium in the map, and thorium (mod)
On the way down to the factory the trains reach 190kph
fml. Just laid down 58 constructers..... all backawards
The record is like, mach 1.5
Same, im hoping/trying to hit/pass 200kph
random question, but will the train struggle more if the freight cars are full..or does it not change anything
Thats insane lol
I'd actually like to know as well, if weight is in the game or not
Look up "The Train Wars" on the subreddit or youtube
yeah, i've never thought about it either lol...according to google AI thing it does...but I don't trust that thing
So like, what are the cool sleek lights everyone uses on their builds? All I have is ceiling and flood lights
as far as i know. Weight is not considered just Engine to fright cars
Is it just a later tier?
As far as trains go, yes, it matters.
theyre using signs
emission level 3, solid color background
yes, full cars affect speed, but if you keep it to 1 locomotive to 4 cars its negated
Thank you. Well, that'll help me out. I wouldn't have thought of that lol
is there a maximum amount of cars in one train 🤔 ive never had more than like 4
lightg controller and signs
is push/pull a concern or no?
actually i dunno if full matters, but if there is a box on the car, it will affect it
the experimental of 1.2 is soon but how long does it usually take after the experimental for the update to actually come out?
Not negated, they still speed up slower and it limits the incline they can climb, but 4 cars to 1 engine generally makes everything doable
i wanna know if i should wait with playing till post update or just keep going (still in phase 1)
I can use belt throughput to "load balance" right?
e.g. if I want 2 480 to become 3 300
split 1 into 2x240
split the other into 60 + 60 + 360 by having 2 outputs of the splitter be mk1 belts
merge a 60 into the 240s
this would work?
like the splitter has "infinite" throughput and it would put 360 into the last output of the splitter that has the mk1 belts?
I think it'd affect acceleration but not top speed but I'm not 100% sure
yea it should work
I just started getting into slightly more advanced build techniques in vanilla, and also downloaded a suite of extra buildables I thought fit with vanilla. Now I'm so excited to design lol
Does pushing/sandwiching/pulling affect the speeds of the train at all?
by sandwiching I mean specifically
c-c-c-c-t-t-c-c-c-c
rather than
t-c-c-c-c-c-c-c-c-t
you need an engine in front
I think the location of the second engine doesn't matter but you need one in front
and if you want speed its 1 engine to 4 cars, the other engines can be anywhere
Sweet.
just found out if you run into glass it makes a thunk sound
I play with no sound
So It's just the sound of me slapping myself in the face for running into the glass
And screaming really loud, hitting my desk
Spitting up from stress
Probably the sound of me blacking out and hitting the floor
got curious and tested it, made this setup: #screenshots message then timed train from the beep of leaving station to docking in the end. one train full one empty. the time was exaktly same. the only variance is my own stopping of the stopwatch
I just spent 20 minutes tracking down a issue....... the belt mounted to the ceiling ratrher then into the merger....
so acceleration is not affected
I think it is affected but it's capped, and if you're at 1 engine per 4 cars then you're at cap for any inclines that you can realistically build
if you did 1 engine 6 cars then you might see a difference between empty and full
yea that was my initial point, if you keep it to 1 engine to 4 cars, them beign full or not doesnt matter
if you need more through put put another train on the line
also trains can apparently do 180 degree turns now :)
you can, in some cases. Won't always work and I wouldn't recommend belt balancing anyway
#screenshots message just...
yea so the wiki supports my findings :p
neko neko neko
train + 4 full cars is 700, less than 800 to be affected
it's mainly because I'm limited by mk4 belts and am probably trying to do things on a scale that's slightly bigger than I should be at this stage lol
e.g. I have 900 input into a line of 15 machines so it can't be divided evenly. if I had better belts I'd just manifold it
or if I had better belts I could do 600 300 and also make it easier, but yeah
another idea is to look up a 2 to 3 load balancer
also just noticed you said 2 480s, they will not be even down to 3 300s, would be 3 320s
2 480 into 3 300 and a spare 60
is it worth starting a run of satisfactory right now or should i wait till the 1.2 release?
and yeah if I'm not using that spare 60 then it'll get backed up and make the numbers a bit off, but it's an ore belt so eh that's fine
We dont know whjen we will get it. If you are jonesing to play start now. Worst case you backup your save and move to experimental come march 17th
might be an idea to wait until 17th to see what 1.2 will bring, but could just play around for fun
add a smart splitter before the three way split set to overflow. and shunt the 60 to a sink until you need irt
I wish sinks were smaller lol, I'm starting to have a lot of random overflow in a lot of parts of my plans now
updates aren't breaking nowadays, so starting a save now won't matter because you can still carry it over. the only reason i could see waiting is if you want to check out the new 'gamemode' in 1.2, but that's up to you
trying to minimize that is part of why I'm scaling things up like this, probably more work than is worth at this stage of the game but it's fun so whatever xD
I just plan out Exact numbers OR make my facilities with sinks in mind
mikael did say we might have a reason to restart in 1.2
how long will 1.2 be on experimental until it goes to live? and I assume it won't break anything once it goes to live?
with new ways to play
1.1 was there for 2.5 months or so
st patties day. Backup before joining experemental incase is does break.
They swore on stream to Push this point across
I probably won't bother with experimental tbh, stil have so much to do
unless there's some crazy qol or something
yea, cuz theres been a fair amount of folk who went on experimental, then found it too buggy and went back to stable and their save was bricked :) its why they keep mentioning it
I feel any QOL will be hampered by bugs lol.
I dont have patients for that. I breed enough of my own issues lol
Any crazy qol on experimental will eventually land on Public anyway. :D
theres a fair chunk of bugs there right now
mmmm warm hugs
most annoying one being build tool doesnt remember category last used
how to fix this 0 UNDEF thing
kinda sounds like a mod thing
what about second factory
I could do that
And third, and forth
Hello Is this game still updated? Apart from bug fixes?
@jaunty blade I would suggest checking out TotalXclipse video on train beginners
can you use multiple trucks for 1 truck station?
yeah
yea, just make sure the paths arent crossing, cause they love to get gridlocked :p
Wait fuck
I just realized I can't do all of the aluminum on the map cuz I don't have 1200 belts
And the 12300 a min is with 1200 belts
I hate this
you can build it as if you did, you only need the 1200 belt coming out of the miner, rest can be done wiht mk5s, then as you get t6 just upgrade the one from miners and it runs. i did this for mine
you can always build the infrastructure out and then just upgrade the belts when you unlock them
I mean true but that's so much less satisfying
i mean you do you
how tf people build without ruining the systems
it was nice when i upgraded it and it ran at 100% once i got t6 tho with just replacing a bunch of belts to train stations :p
wdym
Tho the cheap silica factory will be pretty neat cuz that's 500 assemblers for just silica
So ig it'll be fine
just logged into my world thats i havent played in like 3 months and im completely lost lmao
like if im doing something good looking the things inside wont work properly. when i build a huge cube it became the worst looking but best performing thing. like my current factory
ohh i only build concrete cubes
Either u build the machines first or the building and architecture they go in but thens there's the challenge of making it all work
like i build a 2 floor 22x22 cube and a 30x30 5 FLOOR CUBE and its barely enough
Why build in cubes
Only cubed building should be hmf
So u can make it look like hmf

I tend too start with a cube but I branch out in different sections before building up
whats hmf
i build a large concrete slab. When i run out of space, i go up, i continue till im done. At the end, it ends up a roughly cube shaped thing
heavy modular frame
Heavy modular frames
I'm starting too second guess if 50 a min is enough
I could sloop for like 100 or I could completely rebuild the factory
i builded a 30x30 5 floor cube yk. İTS LOOKS RİDİCİLOUS FROM THE OUTSİDE inside İTS STİLL EMPTY but when its full with maachines its like heaven. and yk the center is always blank wich makes me crashout
50 HMF/min is way more than you'll use most likely
yea but takes so much time to build, aim for 25 then sloop it to get 50 a min
I should be making a little bit of everything right other than reinforced plates
According too tools I needed about 70 something a min
im making 10/m and its plenty 😭
for now
you won't build that fast to use 70/min
Tho I was still fucking around with it a lot I have no clue how too properly setup my nuclear chain
look in screenshots
I wanna make 112 ficsonium rods
well then you don't need the HMFs as output, but instead you need them as part of the factory
bro supercomputer is far worse than heavy modular frames
My main concern is having enough resources left on the map for it
I just drone them in
Big factory makes hmf drones bring them too fused or too where ever is needed
the complexity gets so crazy even just trying to complete stage 3. How do you keep track of everything?
yeah but "I need 70 HMFs" usually means "as final product" not "as part of other production"
30 of them are already gonna be used for 30 pasta a min slooped too 60b
No it needs them for the pasta and the pressure cubes for whatever bullshit needed that
It needing pressure cubes too is annoying
I do like that pasta is used in it that's cool
you can just not use the plutonium fuel units if you dont like it :p
Supercomputers is easy tho tools said I needed more but I'm starting with 20 a min
Drone fuel or sink it
But perfect nuclear loop
And the cool way plutonium is lame
What I really don't understand is the goddamm 56 ai expansion servers I get as a bi product
I think it's cuz it wants all the dark matter liquid stuff
Lmfao
But like 56 is ridiculous
I didn't expect nuclear too be this stupid I really should've looked into it way sooner
you can recycle the darkmatter from the ficsonium fuel rods into the ficsonium production and cover half of it (all of it if slooping).
Cuz it also seems too want 3k plastic and like 2k rubber
Which is half my plastic I'm currently making
Tho I haven't added everything in already making so it might be possible
I see def gonna sloop cuz like
I'm gonna be using near all the coal on the map same with quartz and oil
need some sloops for the trigon production :p
Technically yes
I also have a modded miner
Which Ill prolly avoid using
But I hate how resource limited I am
artificial somersloop
Actually have a mod I can buy them for 20 coupons
that seems kinda op
I mean I could just dupe them for free so
yea could do alot more fun things if we had like 50% more sam and sulfur :p
thats not intended though. If youre just gonna dupe then you may as well use the mod, and vice versa
Hence the mk5 miner I think it's called
It does 960 base and has 2 outputs so
Curious yet still phase 8 and I haven't unlocked it
the what now
Not really coupons get expensive
They slow down in production in especially early game would kinda be a waste with how easily u can find them
yeah but its still alot
like 1000 tickets is 50 sloops
Modded miner for more ore if I'd like
How am I supposed to put the craburant in my inventory? For the jetpack
That's the point
the what now?
I wanted it too be expensive
??
no im saying thats alot of extra sloops
yeah but when you say "I need HMFs", people assume you need them for final product
the fuck is a craburant
i dont
Fuel ??
What flavor of fuel bro
why did you say craburant then 😭
French ☠️
oh
My game is in french lol
My condolences
ew
you put it in your inventory
i dont either, if they need a large amount of something, i assume its to make something else and they doing it step by step
Let me send you a picture
Can't
and you just swap languages mid-sentence when typing?
Mon téléphone a la fonction de traduction automatique, donc je peux simplement devenir français.
packaged fuel-> grab it-> its in ur inventory
I know it can be a thing when talking out loud with two languages so im not judging
Check Dms
Need to package the liquid fuels, only jetpack fuel that isn't liquid is the solid biofuel (and it's the worst)
And answer here
you have to package the fuel
How
Use a packager building
Do packagers cause bad preformace?
I haven't unlocked that yet mmh
I swear they're unoptimized
no more than any other machine
My like 3k plastic factory has them and it's so laggy
Okay, I see, I need to unlock it, thanks everyone :)
can anyone help me make a good source of tickets, i have teir 6 unlocked
Personally, I send all the excess from my main storage area to ticket conversion
sink space elevator parts you dont need anymore
and make sure you have an overflow sink on all your depot parts
so like versitile framework? also what is overflow
everything you make, sink the excess
like add an awesome sink to all your demensional depot parts as an overflow
so when the storage fills up it goes into the sink
overflow is a setting on smart splitters
place em infron of a storage, so once storage is full items output on the overflow port into an awesome sink
ohhh
do it for every production line you have, and tickets will just build up as you play
thats ssmart thanks
guys I forget ... how many coal gens does 120pm feed pls?
thanks 🙂
and 45 sippy
Starting a new playthrough, wanna use GRN, any recommedations for a place to put down base and keep it? Flatter and Beautiful the better 😄
grn?
Global Rail Network, its a megaprint u can inject into your save.
the flat sections of the dunes
NW
Is there a way to track smaller quartz amounts on the map? The game seems to imply I'm a bit above my head heading for the nodes the ping returns, but I'd still want some for the foot item (Roller blades I think its called?)
those PITA ones in caves
Blade runners 😉
I can never find the entrances, lol
is steel rotor alt good or reroll?
am i the only one who doesn't like the generic color for the constructors?
you can paint em :p
change the default swatch
Need a little amount of quartz get small miners u can get like 1k with zero set up quickly
||if you just want some blade runner, head to the lizard doggo cave at golden coast :)||
where even are the blade runners in there
i couldnt find them, only the zapper and helmet
on one of the higher ledges
making your own blades is pretty easy really
Just find the nearest quartz slap a couple handheld miners on it and get 2 stacks of quartz
Then it's just 13 modular frames
OMG I just had the sickest burn for my nephew... "I've been playing this game since you were in diapers, kid!"
Which is funny because it's true lol
nephew plays uno reverse card
are you sure that you burned him? because it sure sounds like you're just calling yourself old
Both can be true
-# I'm implying at some point your nephew would say "I've been playing this since you were in diapers"
snrk
kiiiinda. steam and epic can play and xbox and ps5 can play togehter, but pc cannot play with console
okay, that's funny. You win thirty seven internet points
👏 🫡
@vapid linden #screenshots message only real way to enjoy this game /j
i've got 12 coal power plants in a line with 180 coal going to them with mk2 belts
only the first 3 are efficient and the end plants are running out of coal, this is an issue with the belt feed rate right?
would making 3 rows of 4 improve the efficiency or do i need mk3 belts?
Mk.2 belt only moves 120 items/min. If you are stuck on Mk.2 split the belts. If you have unlocked Mk.3 Belts, use them instead.
Why do people build looped hyper cannons instead of a straight one? How do you know when to release?
i dont have mk3 yet but its my next milestone, im not close to the cap with 3 coal factories so i think im gonna wait, i just want to know how to prevent this next time
2 rows of 6 would also fix the issue right? 6 factories using 15 coal = 90?
Should yeah
2 rows of 6 (90 coal/min each) is perfect for mk.2 belts.
Just make sure you’re bringing each belt directly from the ore miner. Meaning you need to have two miners
And that each miner actually makes 90 or more
I've got 3 miners currently, could have 4 when i blow up the rock covering it
I'm at the lake north of green fields -825 1685
If you put 2 power shards into a normal coal miner, it'll output 120/min. That perfectly fills a mk.2 belt.
Allowing you to run 8 generators off a single node.
Early game is probably the hardest part of satisfactory ngl
The node isnt normal
Are we delusional

🤣
the nodes im using are all normal haha
When ur bottleneck is foundations and not having enough concrete
i try to avoid impure atm, feel like theres no point with mk1 miners
You start the game first thing you do is slam down 3 concrete miners and ball
Wtf? 2 belts of 90? Why not do 2 belts of 120? Thats 8 gens per belts, which fits on mk2 belts, and is perfect for the ammount of water
Didn't see luuc, was responding to someone else
Why are we having this discussion? Setup a small steelfactory for mk3 belts and then do coal

Ive only got 3 nodes so I'm capped at 180 p/m
Nah coal first, then steel, then upgrade coal power from 16 gens to 80
Overclock?
yeah, didn't think of that until somone above mentioned it lol
it's my second playthrough ever so making mistakes 😂
Small steelfactory for mk3 belts and mk2 miners then do coal.
i feel like i'm not gonna be able to get all the coal gens in this area but i have no idea how tractors work yet so i think i'm gonna cross country conveyor
You can easily fits 32+ coalgens there
Sorry! Wasn't trying to be mean. 3 normal nodes will be 810 coal, but I would recommend just doing 720 so you can do 48 coal gens. Easy peasy
Thats just 3 mk2 miners at 200%
Yes, mk2 is soon after getting coal
Most people do exactly that for their first coal setup.
3 mk2 at 200% on normal is 720, that gives you 48 gens, or 3600 MW
nice. i just need to find an ocean. any tips for land traversal? i've got the skates but that's only a minor improvement, especially uphill
For?
is that with the zipline thing? i need more caterium but i was eying it
space for coal, if i can build 80 with mk2 i might as well future proof right?
You can craft the zipline tool to zipline on the power poles.
I mean the lake is 100 percent enpugh
Enough*
in general there is no neeed to furute proof. Espically Coal power. generally ppl move on from coal pretty quickly
Yea
thanks for all of the advice, calling it for the night but will see what i can do when im next playing
that isnt me saying dont do it btw. If you enjoy it do it lol
i think 40 coal plants are decent
Coal is your starter power. By the time you actually need the power of 80 coal generators, you'll have unlocked oil.
Finally completed phase 2
Nice
80? 80 generators?
don't make more coal gens than you really need. you'll experience exponential power growth soon
Nah, I need 128 this playthrough.
I actually need way more im maxing my grid
I gotta clean up my conveyors and stuff. Its so messy
Im gonna have to run 20GW fuel plant off battery
I decided to go small for fuel this time
So i can jump to turbo fuel easily
I find that a odd choice. Id rather go big on fuel and skip turbo and goi straightto Nuclear or Nitro rocket fuel
I normally do 60 GW of dpf but wanted something new, you think 30GW is enough to hit nitro?
they can be hours apart
both end game fuels
i hit nitro rocket fuel with only 14 GW in the banks
65 overclockers. Fuck yeah. Went on a slug hunt.
now sloop your slug machines

with proper research, it can double output of most machines
Nice!
so double the power shards from slugs
the cool S yes....
"somehow familiar shape"
@cold berry jst bare in mind adding a somersloop to a machine quadruples the power needed
They are called Mobius Stripes, fyi
hope i spelt that right
Yup E=MC² or MC²=E
Im already using like 10GW
Before fuel
more
do floor holes reset headlift?
like if my water tower is on the roof, but it passes through multiple junctions and floor holes, will it reset headlift?
No. It resets at every pump though
so that is no problem for building filled with fuel generators then?
nope, just did something similar
Uh l, loaded question. I'd say make sure you are feeding machines from above
Well, the main pipe will enter through the roof of the building, but every floor each generator will be filled using a floor hole though
if it does not reset headlift then that does not matter right?
I recommend if feeding from below, give the pipe some room in front. the "gulpiness" of fluids will get ya on a tight little floor bend
I know what a Mobius strip is, never put it together that the Gangsta S (what we called it in my elementary school, I know it had different names) is one technically lol
So gravity will pull the fluids down feeding the lowest machines first.
The way you are planning is usually hard to pull off.
Good luck
well it will first fill top floor, then next floor, then next floor going down
but for each and ever floor, it will go through a logistic floor
Computers I think are too much for my factory. I didn't know what I was doing when I started, I'm just good at these kinds of games so my base looked okay.
Now it's a mess. The final tier of constructor is so big. It barely fits in a 3 tall room. And 3-4 inputs. Oof
I'm gonna start my second factory
8 tall room is the sweet spot
it fits refineries and you can subdivide it into a 4 tall room for normal machines
Plus I a few mods because I was like 100+ hours in and I wanted to try some
Like this, 10th floor is main pipe entrance --> go to 8th floor logistics with pipe junction--> half will go to 9th floor generators via floor hole/half will go to 7th floor logistics
and so on
if head lift does not reset, then all the pipes here have 10th floor of headlift right?
I think I'll just make an 8 tall corner of my next factory for refineries because I don't like needlessly tall rooms in my builds. Other people make them look good, but, it just becomes a decorator nightmare for me. But thanks for the tip, now I'll make it 4 high floors and make one room on the end that uses 8 for refineries
That'll go sick
Maybe I'll make it 7 so the smokestack sticks out a little? That may look cool
Like I'm venting the gases out
I think your issue might be if the 9th floor pipe also goes to like, 8th floor machines. if you have one pipe feeding only one floor then I think it should be fine, because all those machines will feed at the same rate since they're at the same level
issues might happen if the same pipe feeds multiple machines at different levels....?
but also if all the pipes are full I don't see how this would have issues
unlike belts, I've understood it that machines consume fluids in gulps, not individual pieces. so, if the pipe immediately before it is empty (e.g., a floor hole bending straight into a machine) it can create air pockets that are harder to manage than feeding from above and letting gravity do the work
like sipping out of a cup at the top vs poking a hole in the bottom
So like, would it be a good idea in my next factory to have one dedicated floor for first process parts (iron rods, plates, screws, wires, cables-anything that only uses the first crafter) and then feed those onto the second floor which has the second assembler and so on? I think that'll be my mega factory strategy.
Its been a year and three months. ImKibitz has finally finished his massive nuclear power plant. Lol.
Well all of that is personal preference. Good idea is up to the creator:)
I tend to like doing that. But absolutely not needed
As long as the fluids start up and go down
It's harder to work with fluids if you move them up
Another dumb question; a manifold is okay for processes with
1: constant flow rate
2: You don't care if it takes a second to warm up, or you don't mind priming it by putting raw material in yourself
Yeah?
That's typically how you do manifold designs yes
It's highly recommended to prime the system
Otherwise exact math systems (ones you calculate to be prefect) will never fill
Cool cool. So load Bearers are more for parts that don't have a constant flow rate. So an example would be that ingots are fine for most manifolds because you have a constant, steady stream of them. But a computer would be horrible for a high speed assembly manifold.
For instance.
Load balancing*
Load balancing* yeah, my phone typo'd
Manifolds are easier to design. Upgrading a load balancer requires rebuilding the process, you need to get it right the first time
I load balance in small setups and manifold in big ones, but that's just my preference
They also have a tendency to take up a lot of space yes
I have the mod with modular ones. I made one for real, went "if this were a real factory this would not be how they do it", and then downloaded a mod ASAP.
You'll learn to hate refineries because of just how many you need to make a prefect system
So I know how they work and how to make one, I just use the modular load balancer mod tho
If i could mod the game I'd download one that made fluids less annoying to work with, but this will change in vanilla game eventually
they're going to be even more perfect than they already are in 1.2 because we'll get the fluid truck
why do you feel like they're annoying to work with?
.... aren't you the person who actively acknowledged that you knowingly choose bad ways to use fluids?
voting for fluid factory cart
over and over?
I dunno, I feel like fueling trucks is a monotonous process
That would make them EVEN MORE perfect. We should lobby the CMs
because you do them once then they're automated to do it for you forever?
I did learn to use more efficient designs yeah. But they're not as prefect as I want them to be. If that makes sense
If you want to continue to spotlight me and call me out go ahead
I'm just pointing out that I've shown you exactly the problems in your designs and you essentially went 'but this is the FUN way to do it! I don't care if it works well or easily!'
What's less than perfect about them at the moment?
at this point you're basically someone going 'I wish they made nails easier to work with' as you try to hammer them with a screw driver
fluids do have some strange quirks that arent explained in the game that the average player finds very confusing
I like my scrammer, it fits in my pocket easier
That's what I'm trying to get across but cobalt insists on putting me in a spotlight
because I've actively worked with you several times on your fluid problems explaining to you the specific issues and wh ythings were the way they are
you are not ignorant of these facts, you were directly head butting against them with full knowledge
i dont think fluids need to be changed but i do think that they are unintuitive
I'm in the minority here I suppose...I think fluids are pretty simple
Its like I was teaching you how to drive a manual car and hearing you grind the gear box over and over
because you liked the sound of it
We need a mk3 pipe and more vehicles that can carry fluids. Like why is there no fluid drone?
theres just a lot of issues with fluids where you did your math right, set stuff up in a way that should work (eg. enough headlift, your pipes can carry enough throuput) but it still doesnt work
Junctions don't need storage
Pressure, density, and indicators showing how gravity effects it should be shown in game
yeah a 1000/m pipe would be cool
idk what material it would use though
maybe like alclad sheets? but belts already use that
honestly I just want it because it would make everyone who has issues right now with mk2 pipes completely feral
it's shape and layout - and there's very simple steps to manage it
if you keep it simple it's very simple
yeah, again im not saying it should be changed, its just confusing sometimes
especially since alot of the quirks with fluids arent explained in the game, so alot of players never know about it
for example priority inputs on verticle junctions
all the behaviour basically comes from 1) wanting to move down 2) trying to move to the less fill sections
there is a bit to it though
That's one of the great parts about using a cartifold to move your liquids. The fluid network behind each packager is as simple as it can get
cartifold?
yeah VIPs are essentially an exploit, they are not part of proper mechanics and if you use them and have issues thats something you wilingly step in
just carry the fluid in your coffee cup
yeah it's like a manifold but using a factory cart route
bruh 😭
it uses a lot of truck stations but otherwise it's super efficient
Hey guys
syug yeH
Been super busy with school/work haven't had time to play
I'm looking for a word for a type of manifold: Forces items to the left belt first. I've got 6 belts, not all maxed out. Going down to 4 belts. I've got them going into a smart splitter that forces items into a priority merger to the left before letting items through. I know there're probably more elegant ways to do this, but I'm not sure how to look them up. Can't think of what this is called.
could you send a screenshot in #1038092680493801533 ? i have no idea what youre talking about\
I'm proud of you for being responsible but the real question is what are you going to build while binging satisfactory for the next 36 hours straight?
Sorry. I thought about using questions and help, but thought it would be a stupid question not deserving its own thread.
Probably going to upgrade oil and the coal factory
belt compressor?
I was speaking of which, the vanilla upgrades mod is not busted at all. It works exactly the same as if you put power slugs into the machine. All it does is upgrade the base clock speed. It increases the power consumption exponentially, but it makes your machines faster
That's it exactly, thank you.
no prob. I truly don't understand why people use them though.
i can see some uses
but its certainly never required
It feels weird that the only copper item I make is sheets because of the iron wire situation
send what a section of machines needs on one belt
done.
don't run many belts along all the same space.
much simpler, less space, less work
you could make some copper wire just for the fun of it 
I had space for 6 rows of 12 assemblers. Each one produces 750/1200 of the belt. My refineries use up a full belt exactly and are in 4 rows, with the fourth row not competely overclocked. So I need to go from 6 belts of 750 to 3 full belts and one belt of 900..
that's where clocking machines to use what's on a belt saves you a ton of work
clocking machines properly saves you a ton of work and stops almost every design 'problem' before they start
people build 2 steps of processing w/o considering them together then leaves them a ton of work to some how match things up
Everything is 250% except for the last row of refineries, they're clocked to 187.5. I was more concerned with space and symmetry.
clocking machines properly would save you a ton of space and you can easily have symetry of you consider the steps before the design, as previously mentioned
Literally every machine except the last row of refineries is clocked to 250%.
Unless I'm missing something. What do you mean properly? I'm trying to use up all the oil in blue crater without using up too much space.
Been thinking about this one a bit while I was making tea and I think what I don't like about the belt compressor approach for this is mostly that at some points you're going to be shifting 2 belts to the left
your face is imaginary! burn!
behind that mask is another mask
Well, it's more that 2 belts go away instead of shift. It's all happening in a logistics layer, so it's invisible. Unless I am misunderstanding your point.
1a (750) + 1b (450) => 2a
1b (300) + 1c (750) + 1d (150) => 2b
etc.
I guess if you're never making changes it may not matter but all the little remainders make my brain itch 😆
remaindeers*
Hi
bro what
belt math, scroll up
oh
how does one combat the deadly screw deficit. it's literally my only bottleneck and i can't figure it out
Aw my nephew had to go to bed
Now I load up my own save and... behold, the organization
cast screws (alt recipe) and praying
haven't used drones in a while - will they collect fuel from their home port OR their destination port?
yes
TYVM
they will fuel at both if fuel is availiable
They take enough fuel for the return trip when they leave
so if one runs out, no cause for concern? I primed both home and dest with fuel
but ideally want just dest to fuel it
If there is only fuel at the destination port, then they refuel there
yea, as long as one of the 2 ports has constant fuel, youre fine
a sacrifice to the screw gods should also do the trick (they prefer one's sanity as a sacrifice)
thank you very much. i thought that was the case but couldn't remember 100%
guess i need to go hard drive exploring
will probably need that too, thanks! trains, I know all day long... just haven't touched drones in forever
have fun
Am I hallucinating this or did you used to be able to stand on dropped items? I seem to recall around update 5 I dropped concrete on the ground to climb up a small cliff
i know you can stand on dismantle crates, but unsure past that
Once I get the Jetpack and decent fuel for it I just explore as my stuff goes for the elevator and that’s how I get so many. But yea, have fun
@crisp plaza #screenshots message is that rocket fuel or turbo?
Size tells me turbo, Ronket Fuul builds get really big even with 3 power shards in every generator
More curious what those fluid buffers are for
If it's aesthetic I dig it
i'm betting turbo too - seems too small for rocket
yeah but the size with the amount they did tells me they're overproducing and underusing their gens
It takes 144 non-shard generators to consume 600 rocket fuel/minute, or 57.6 with 3 shards per generators
It takes [entirely too many] generators to consume [any amount] rocket fuel/minute
36 GW is 36 GW brother
oh, i'm not knocking it. i love rocket fuel. it's just a slog to place
Or 80 generators to consume 600/min turbofuel, I'm working the bugs out of a setup right now #design-and-architecture message
I do enjoy pushing the game's systems to their limits
they're not using rocket its turbo. around 600 turbo. They have around 64 gens all normal. So they're overmaking their turbo and under using their gens
idk if they havent finished but 64 gens is not enough for the amount they're making
#screenshots message finished up my lil' aluminum factory
little with emphasis of little
yep. just wanted to get enough for aluminum casings for export, enough aluminum sheets for DD, and enough empty tanks for rocket fuel packaging
The Lorax would like to have a word with you
I thought that was the Rocky Desert at first
Almost didn't recognize the place
Anyone here done ficsonium? And is it fun?
Sister what did u doooo
bahahaha. i committed a lot of sins with the foliage. i was cutting through to figure out how i wanted to route power and where i wanted to set up the factory
thats crazy I thought the same thing
I could never work in an area like that
I like seeing nature
i normally preserve the foliage as much as possible but i was on a rampage when i was figuring out the layout
I'm a factorio player so that should tell you everything about me tbh
69,000 nobelisks later and i went "oh"
Should've used another 420
lmfao
I started making nukes would've been much simpler
I do intend one day to do a complete defoilage run
Nothing like setting up the last step of your factory, then finding stuff clogging machines that isn't supposed to be there; only to find out you accidentally set a smart splitter to "any undefined" instead of overflow and didn't notice. And it's such a long belt x_x
Better yet, I was working on another factory and expected this one to be producing stuff for the past hour.
Not as bad as Gleba
Spoilage reference? I haven't played space age yet, but I've heard curses.
Misplace a single inserter on that planet and the entire factory breaks
Cold starting that humid hellhole is a trip
what if you could turn solid substances into liquids like copper
man, I really wanted to delay having to expand my power grid until I finished phase 3 so I could skip to rocket fuel without expanding anything
but I got too distracted with so many side projects and now I'm actually hitting my limit so I'm just gonna duplicate my turbofuel line and drop another 40 generators lmao
I'm dropping 80 at a time
I have 300 turbofuel going to 40 rn, out of 600 crude, so just gonna pipe in another oil well and do the same
Keeping every machine in the world running at 100% all the time uses a lot of power, I'm finding out
it SURE DOES
"Just another 10x10 brick of power storage will solve everything right?"
I don't have a single battery on my grid
I have considered just building a little "basement" under my plate of power plants full of batteries
and by "little" I mean "the size of the power plant area"
I do need to build a massive battery backup plant soon
rn I just have a 60 minute backup to run my turbofuel plant and its associated peripheral factories
But if I had to run the whole world off power storages? I've got maaaaybe ten minutes of power?
Imagine Liquid Copper
go away 😛
welp im in a dilemma
I really need to like, take another pass of all of my power lines and better compartmentalize the sub-grids, everything right now is just a mess of me just dragging lines to where I needed them
I cant seem to figure out how to start making a mega factory. I made a railroad track around the whole desert so i can access everything but now I cant seem to figure out how to start it, the nodes in the middle are too short to train but too far to bus
Oh that much I've got covered, my power grid is stupidly organized
I just don't have backup power'
no such thing as too far to bus. drag a belt across the entire biome and BASK IN THE GLORY OF THE BELT
I have backup power to back up my generator farms and turbofuel production, but not enough to power everything
Tbh the main satisfactory experience for me is just “i should really get around to fixing that” then when i fix it 2 new issues come up
insert ice age .gif here
Yep, that's about correct.
for me it's "I should really get around to fixing that" and then instead of fixing it, I build a whole entire new factory to do it properly and cut off the old one and this is why I'm still on phase 3 at like 150 hours
I'm still on phase 4 because my brain keeps getting sidetracked by the most unnecessary crap
This is why my turbomotor factory is taking forever, because first I need plastic production, then I need rubber production, then I need, then I need, and each one of those is a full day's build
I just do math and make Spaghetti
I can't bring myself to let things be spaghetti
I cant bring myself to lose that extra 2 iron plates a minute to make things look nicer
I'm in the process of building a rubber factory to support my turbomotor plant. It was gonna be a quick thing, then I did some finagling with a planner and founf out I can produce 1800/min rubber from a single pure oil node
So well now I'm doing that
Ive just reached phase 3 and im horrified by having to now manage oil
hi
And then, I figure out it's faster if I make a few blueprints first, so then I'm doing that...
hai
Good luck 😭
I just need 17.777778 recycled rubber refineries and 35.5555556 recycled plastic refineries now and I'm golden 😨
How the hell do u do the .7777778 part 🥀
under or over clock one
im guessing youll just push it to 18 or 17.8
Nope, all my machines run at 100% all the time, so it's all gotta be tuned perfectly, it's a challenge this save
(100% effeciency, not clock speed)
Fair enough
To quote a monotone factory game youtuber
"You put the outputs into the inputs"
thats the fun part, you dont because overclocking doesnt have that level of precision
it has about 4 decimal places i think in precision, so you have to work within that
It has six significant digits of precision and yeah that does become a factor at a large enough scale
Is this possible with fluids? If you have a pipe that pushes 600m/s, and machines that eat 600 m/s, wouldn't the last machine be <100% because of sloshing?
Struggling with that in a few places yeah
oh 6, guess i misremembered
i thought it was 4 hmmmm
wait how the heck, I thought it was just 600 with the recycled recipes
It's interesting finding out the games limitations doing it this way
My heavy modular frame factory finally works
Massive dub
dont have blueprints and no idea how to make 1 that looks good
four decimals usually, plus two before the decimal, so six significant digits
On the power augmentor, what is the input for?
For the one mam research under the power augementer
Last I did the math on an iron plate constructor running at 66.6667%, it was two or three excess plates per year that it produces
glad to know my memory isnt completely shot
oh i see, thank you 🙂
Because the limiting factor with the recycle loop is how much fuel you're making, and Diluted fuel turns oil into a LOT of fuel, you can scale up pretty big
One machine producing two or three extra plates a year isn't so bad but once you have a few hundred it starts to add up
Im gonna be 100% im not following any of this math
any way to make my personal elevator go to 250m without mods?
thats the fun part, you cant
Cant u just make multiple elevators
ah diluted, I was using residual
bruh
I havent used it yet
i litterally need 40m more
So im not sure
✨ Stairs ✨
time to go modding
pre blender, use diluted packaged turbofuel it doubles the fuel output
#design-and-architecture all this for 9 heavy frames per minute
In a nutshell, it's impossible to clock a machine to exactly ⅔, because that's 66.66666666666666 repeating percent, which the game approximates to 66.6667%
sloop them and then you got 18
Im phase 3 i cant even use em rn 
??
that doesnt make sense
You can unlock that in the first hour of making a new save
I mean only real recipe for em rn are adaptive control units
Idk what else i would need more for rn
you'll need them for later on in the game
For then i wanna rebuild everything in phase 4 anyway
@dense violet You know, I was thinking about it... It would be better to split the middle belts into the other two. That would fill it and I don't need to compress the belts per se, just split the output of two of them into the others. It's much more simple and quasi-balances them.
is there a way to stack pipelines outwards on a wall vertically?
also if you wanna cut down on resources you can make pipe with iron
Im using all alt recipes to make this cheaper already
Otherwise i wouldve needed 2.4k iron
Already using pure iron ingot iron pipe iron wire steel rods and heavy encased frames
And wet concrete
my math is showing 900 iron for 9 HMF
With what recipe
And with the ones i used its specifically 740.923 iron @swift turret
idk where you got 2.4k iron for more HMF tho
Without alt recipes it wouldve been 2.4k
because you're using coal
Yea 50 coal
so yeah it uses less there
Because im using steel rods n steel cast plate
i'd still like the game to have some kind of functional radiation shielding
like have a particle accelerator that turns Caterium into lead
is this the HMF just for your storage or are you gonna export it for other stuff like FMF
Atm its only for the acu and for myself
fair enough I gues
As i said redoing it all anyway since i dont want a flat factory
Tryna go for aesthetics aswell
Next playthrough im planning on shielding parts of the world / my builds from radiation
Having it as an actual mechanic would be cool
My guesses are randomized nodes, hardcore and creative modes (maybe with easy blueprint exporting so you can make something in creative and then load it in the game with your materials)
Those are just guesses tho. No idea.
I'm not as excited for that because I'm on my first playthrough tho NGL
Hardcore wouldnt make sense imo
Yeah, that's the least likely to me. It isn't that kinda game.
IMO
But maybe they could tweak the idea of hardcore, and it could be like, hard mode. IDK. Challenge mode.
Limited resources maybe?
Also wouldnt really make sense i would guess a hard mode maybe
Maybe recharging resources, so you can tap a node by using it too much, and you have to balance them. It doesn't make much sense but that'd be fun gameplay-wise
And an extra game mode doesn't have to make sense because it's just a fun extra. IDK. I'd have fun with that and now I want it XD
With stupid recipe costs
Random resources prob yea
Though I wouldn’t mind a hard mode with stricter rules / mechanics
Personally also love their idea of continual tasks likr having to provide the space elevator x of item y every few days to prevent losing or the like
Would definetly be plausible. Like provide the elevator with that item 10 per minute and the construction take like an hour or 2 and need steady supply
I don't think there will ever be a losing condition. I remember they firmly said they would never introduce a mechanic that forces the world on you, instead letting you do things as you choose.
They also said they would never do a randomized mode
I remember they said randomized mode would take too many resources that were better off used on improving the game. I don't remember them saying never.
When a second map smh
What does smh mean? I see that a lot.
Somehow
I’d doubt it too
But it’s something I’d like. Also not necessarily losing, I think there’s a mod that basically has that game mode but if you don’t provide the materials you lose access to the buildables from the current stage
But in either format I don’t think it’s likely to be added, just a fantasy
I’d rather have random ores anyways which I’m pretty confident are coming
I literally just started this game 3 weeks ago, haven't beaten it yet, and I thought of that. I said "I wish the space elevator worked like the community board in stardew valley and gave you rewards for extra randomly generated quests"
I thought that today
1.2 is set for later this year right
Experimental in April, I think I read.
Im talking bout full release
I know, but there is no hard date set for full release yet.
Ik but im guessing end of year
Experimental on march 17th
Oh, I stand corrected. Thank you.
idea: overclocking blade runners
I lied wiki says the 1.2 release is sceduled in the first half of 2026
Hey im kinda new to the game and got into trains about 4 days ago... the past 4 days also been the worst... i dont understand trains, the trainstations are connected and bothe got energy, enerything looks exectly the same like the first train station i got (that works perfactly fine) but the other 2 always tell me "Next Stop is Unreachable", can someone please help me to fix that somehow
Heh, a resource that you get from feeding the space elevator that is similar to fuel, but amplifies your blade runners and jetpack would be neat. Incentive to keep feeding the machine.
Probably post pictures
But best advice I have is to make your trains go in a circle (a loop tends to be simpler than back and forth on a straight line imo), and double check that all train stations are facing the right way. The round part should bulge outwards in the direction the train is traveling
But yeah trains can be confusing, pics or looking up guides might help
Wow, how about that, I just serviced an illegal computer today
By illegal computer I mean the parts in it were bootleg parts
but odds are if it blows up, it'll be because of a bootleg part
Now whats concerning is a guy wanting me to service his self installed gas heater
Yeah, once I found out on Hwinfo64 that the GPU I was working on was fake, I immediately stopped and I called the customer and told them that it's against our company policy to work on fake computer parts

I still charged him an $80 bench fee because I still took apart his GPU, and I still wasted $10 worth of thermal paste on it. So I made $80 but still
Yikes
The most glaringly obvious thing to me that it was fake is the fact that real RTX 3000 series cards only had two VGA power ports on them, this one had three
what's your shop's proportional split between low/medium/high end systems?
Pc Price really gone up lately
how dare you want 32gb of ram
The stuff i want only got like 300 more expensive
Which is all ram
I am
Think mine was 1300ish 6-7 years ago and it’s still going strong
🤣
my ram's pricing literally got a 1 tacked onto the start of the price in october & hasn't moved since then
400€
i cant post pictures
u will buy overpriced pc parts and u will love it
Just asking, should I use turbo heavy fuel iver the regular turbo fuel recipe or nah. Like which would get me the most output
Only gpu and ram is overprived a bit
Because both of those make 2k in total. 1k is the rest
regulsr
Ty
WD announced last week that all of their drives made in 2026 are already spoken for
I should probably buy my ram
nah, wait till someone starts renting out ram 🤣
I can get ram for 300
least silly pioneer
But the ones i want are 400
It entirely depends on the job, what needs fixing, and the cost of fixing those parts as well as the labor. If somebody brings in a basic laptop I probably only charge him like $150 to fix it, but if somebody brings me a high-end gaming PC that's worth $3,000 it's likely going to be a 400 or $500 job
Is it me or is loading colour preset in customiser just doesn't work sometimes
Who gets a pc if he cant fix it himself
There youtube for everything
I still have a decent computer. I also overclock. I have a ryzen 7 5800x, overclocked to 4.8 GHz, and an RTX 2070 super overclocked to 2070 MHz
Overclocking isn't as dangerous as you think it is, don't fall for what computer companies have told you, as long as you're not a complete idiot you won't break anything
i have the melty series of gpu, so i have it throttled to 300W
Im aware but my cpu is capable
What you should be overclocking is your GPU
That's what's going to get you more FPS in your games
Wont need too either
[insert elmo 12VHPWR on fire gif]
Unless you're getting like 180 FPS, CPU overclocking isn't going to make much of a difference, I think after I overclocked my CPU I only got about two more FPS from doing that, and it was a 150 MHz overclock
As i said 9800x3d and 5080
Rarely any game where i would need it
And i already have the rest of my setup
Monitor keyboard and mouse i already got
I'm still using ddr4, but I'm running mine at 3,600 MHz, and I have 32 GB of RAM
oh yea the only time to upgrade a system is if it can't max out your monitor anymore
Mine probably wont max out my monitor. Atleast rarely. Even with 5080 9800x3d and 32gb ram
If you care about it anyways
Think Ive only had one game where I felt I coulda used like 10 more fps bc 30 felt choppy, but it wasn’t a a dealbreaker
I get about 100 to 118 FPS at Max settings in satisfactory at 1440p
i'm always locked to 144fps in SF at 1440p
when it comes to recourse management when do i switch between trains and belts for transporting resources
My monitor is currently feeling a bit overkill with a ps5 hooked up to it
I mean I'm a streamer as well so I need 32 GB of RAM
When I'm editing my YouTube videos by editing software takes about 18 GB of RAM
hysteria will never cease to amaze me and #off-topic-tech
What do we think of the term "Hyperclocking" for when you max overclock a building and put sloop in it
Overclocked and slooped

I got my wqhd monitor w 360 hz oled hookee up to a ps5
It feels wasted imo
I bought it in the vision of getting the pc
I installed a mod that allows you to turn super computers into power slugs
Bruh
It's one super computer per power shard
What? Super computers aren't easy to make
They take a lot of setup
I’m kinda sad it got added to vanilla yea
Power shards are way more expensive basegame
how much plastic is enough? 5 per min ?
I like stuff like sloops and power shards being limited
Yeah, but if they exist why mod ig
Are you serious
idk mate
In this game, nothing is ever enough
Like 500 prob, but centralizing that kinda thing is hard
You’re gonna need to constantly scale up projection of stuff as you go along
Unless you really go all out at first
(It’s a good start but eventually you’ll need more)
can i dm u the pics?
You should be able to put them in #screenshots
But otherwise yea
I will be heading to sleep soon tho and idk if I’m the biggest train expert out there
oh yea mb, sended them in there
When the calculator ain't calculating
900 crude oil per min , im using heavy oil residue recipe to make diluted packaged fuel , and maybe polymer resin recipe to make plastic , then excess plastic + fuel to make rubber
ik its pretty mess, im just trying to get the train running atp
Aim for at least 50 per minute
Great! Than make what you can out of that, and then build more once you needed
I'm assuming that you just barely got to oil, if you have one fully overclocked refinery that's making plastic, that's good for starting out
thanks
Welcome
My recommendation right now for you would be to turn your oil into plastic, rubber, and fuel. Get those fuel generators up and running. Each fuel generator takes 40^3m of fuel per minute fully overclocked and generates 625 megawatts each. Each fully overclocked refinery produces 100^3m of fuel.
Hard to say, again I’m not an expert.
Just check the train stations are facing the right way, and I’d say to make a simpler route with just one train moving in one direction (rather than train car on both sides of the carts)
I’d always start simple with trains then get more advanced as you get used to them
Of course, turning fuel into turbo fuel to use in your fuel generators is a much better usage of your oil
I know how trains work other than the signals, so if you need some help, just ask
They put pics in #screenshots
i send some ss in #screenshots
my first train station works, the others say they cant reach it
Sometimes you have to look at yourself and say "I'm not kibits" when doing a project
Sometimes you have to tell urself that you are
And i have just decided to do rocket fuel before nuclear
Same
If in pic 1 the train comes from up on the slope and moves down to dock at that station, it won’t work. It would need a train station on the opposite side of the freight stations (basically the train that is driving always needs to have a free train station to stop at, which is facing in the direction the train is moving)
Ii don't wanna be like the other girls and make my fuel at the blue lake. I wanna make it somewhere interesting
I wont make it at the lake
i dont wanna rebuild it all just to send ss in here but i had the train station connected to its other train station but just itself, i though that the way the train has to travel was to long so i looked how i could make it shorter and 1 way was to let the train go next by my iron/copper farm
and that also didnt work said the same msg
Lemme show you smtj
@short fiber #screenshots want a train to bring in sulfur and coal on the marked arrow
if you're gonna use trains you can make it anywhere
Funny thing is I was gonna do the inverse
Im planning on making 1800 rocketfuel
you mean sending the oil to the sulfur and coal?
#screenshots message this is sorta what I'm planning but it depends on how much sulfer I need
For 1.8k rocketfuel which is alot you need 1.2k sulfur
Using the alt recipe
Is there a way to have oil by products get sent to an Awesome Sink only when my containers are full? Right now I have plastic and rubber filling up a container, but when the container gets full it's going to stop production, which I don't want.
I have the products going to a container, and then going to an awesome sink right now.
What I would like to do is have the by products go to the awesome sink only when the container gets full, because sometimes I actually want some of the byproducts for a recipe. Right now I keep having to periodically check how full my containers are, which I would like to not have to do.
This is less about the efficiency of and more about me being stubborn and wanting it in this cool place
Smart splitters
no? i make 3600 and only use 1.2k
can you elaborate?
U make 3600 ROCKET fuel
MAM caterium research tree. Theres smart splitters
I was gonna use the byproduct to make plastic then containers, use the containers, then sink them bc ion wanna make another chain. I like keeping everything at 100%
Describe your factory in 10 words or less
yes its not heaps
Stubbornness built for efficiency
It is
organized, unintelligent new player
Huge, unnecessary, works... somehow
i sloop all my blenders
#screenshots message
I'm sorta trying to find a way to force a train from this project go through here
I plan on making my main base there (moving again) and having the train go right down the middle
What about it
Next run I do I'll rely too much on trains for zero reason at all
I still wanna try a no mam run
Satisfactory challenge runs sound fun
Basically what I'm doing
"Can you beat Satisfactory without the MAM?"
I wanna try but
Its so much missing QoL
There, there. You could do it. It's long, but possible.
No slooping
possible but complicated
no smart splitters

