#satisfactory
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press R until you find the "blueprint (connect)" mode
also a mode
press F first then press R until you find "blueprint" mode
I'm not stockpiling them but I am making about 300/min
Is it not 120 coal a minute for 8 gens?
I got mine producing 270, all t3 belts, for whatever the reason the 8th generator keeps powering off and on due to a lack of coal
do yall make factories for each individual product and then belt those factories for higher end stuff? or do yall keep it seperate, and how do i know what a good /m is?
are your gens overclocked? or just 8 normal gens?
All normal no overclock
even if you are providing 270, it will take time to saturate them all if the plant is new
Yup just double checked
If the coal is draining you're not providing 120, probably due to a hiddden slower belt but maybe the miner is underlocked or something else weird is happening
a good /m is something that doesnt have you afk
when you find yourself with free time, try expanding
this will naturally work for any playstyle no matter how slow or fast you are
I reran every single belt with t3 just now.
my first proper heavy frames and computers are both at the roughly 10-15 pm
anyone down to start a new world with me? I just got the game
@magic void i looked at the photos. Are you splitting the 270 twice, and then partially rejoining?
Separate
And as for the per minute amounts - whatever you need, can't answer that for you
what about the items that need 2 different products, however no nodes close to eachother
#1201555265942724758
Though I'd recommend first playthrough to be solo
Logistics network
Alt recipes can let you use different nodes than base recipes
Or it becomes a logistics challenge of how to get the one thing to the other
Build near most nodes, ship the rest of raw resources to there
That's subjective
neat for me is "as easy as possible to follow"
What you like, someone else may not like
Unless it is better to ship more finalized products?
Like say for example I need 780 Rubber/min, instead of just shipping (packaged) oil just refine it first and ship the rubber
I mean, just a belt/train/truck/drone from A to B
You build near oil
guys i havent played in 3 months have liquids been reworked
Im phase 2 rn so belt is probably my best bet
Not yet
No, why would they be?
omgmgogmgomggogmgmgggg
either look for a better spot where all materials are roughly inside a <1km radius (or whatever works for you)
or use belts, trucks, or trains to transport everything together
Nothing is confirmed yet. I don't think a big rework will happen
-# the humble 1.2, although they haven't mentioned fluid reworks
yeah i assumed as such but since i havent been active thought id ask since my knowldeg isnt very good
i have got to start playing again but school has me in a death chokehold
Lol same
If it is useful in your situation
To make more plates at the cost of oil
since im using pure ingots recipe , i can just ignore them lol
i restarted the game with vulkan but it shows dx12 after relaunch, someone said it's a visual glitch, has it still not been fixed?
or did it just not switch
As always, it's your choice. Alt recipes are an option, never a requirement
I have found that, atleast for the rates I was working with in another factory, that the pure iron and pure caterium recipes consumed more ore than the leached recipes
huh? how add water uses more ore?
No more like
The leached recipe works the exact same, but is uses sulfuric acid instead of water
oh
Wait lemme get a screenshot rq
you always gotta ask yourself "is it worth it"
but isnt sulphur more rare than water ?
the added infrastructure needed might be too annoying at the point youre at
Yes, and sulfuric Acid uses water and sulfur
Seeing the previous convo, it's kind of a bummer that you can't put fluids in your inventory
cant chug a canister of acid
That's why we have packagers
I once had this issue where it was actually not on Vulkan (I have AMD and Wine, and it was crashing) and if you really wanna be sure, in launch options you can add %command% -vulkan
No, I wanna HOLD litres of rocket fuel inside my HANDS
it didn't crash for me, but lowk sf on linux is much smoother than windows
playing on high, balanced dlss
3050
I'll have to believe you on that, no experience with Windows, but you can try that launch option
alr thanks
i guess its worth it for bigger factories
Well, I haven't tried that yet, but I have a feeling you eventually reach a point where you're consuming more water making the acid than that you would consume just using the pure recipe
I've never thought of water rarity before
And you're gobbeling up precious sulfur
"Satisfactory but I can only use well water"
water is not rare if ur willing to pipe them very far or packaged them .
packaged water sounds cursed
It looks like those big warer jugs you place on water dispensers
SATISFACTORY IN THE BACKROOMS
imagine an halloween event where the factory looks haunted and filled with spiders
Nah forget spiders, lets get stingers
should i dismantle my coal power plant and turn it into steel or make a steel plant farther away
so basically just the pink forest if they kept spawning around your HUB?
Depends
Do you need the coal plant
its power, but not much of my power
haven't finished my fuel plant, but it will be 1200 fuel a minute however many gens/MW that is
so probably like 5 percent or maybe 1 percent
its more the time to dismantle or just build new farther away
That's 1200/20=60 fuel gens which is 60*250=15.000 MW or 15 GW
-# if you have 800 coal and 800 sulfur you could make 800 compacted coal and combine that with your 1200 fuel to make 1000 turbofuel which will make you like double the amount of power
Do you need any screws to produce the final space elevator parts?
One idea I had was that eventually over time resource nodes degrade and become exhausted
Iirc, you can complete the game past a certain point without ever touching screws once you unlock certain alt recipes
yea most people go the no screws route
#screenshots message this doesn't look like a vanilla blueprint designer
Erm, Im a big rust industrial auto sorter, Can I do the same with smart splitters and dimensiol depots?
you cant really make sure theres space in a depot
so you gotta make a buffer thats used with priority, otherwise stuff just gets voided
Would i be able to just do it with sotrage containers and the smart splitters?
sure why not
type shit
I hope theres not ๐
Eventually gonna tear my main factory down and make a bunch of small ones on nodes and just have my main factory a train station with storage
Hopefully
uh which alt recipe combination i need for fuel ?
that entirely depends on what you have available
although diluted fuel/diluted packaged fuel are easily the best
Heavy Oil Residue alt is also useful with those iirc
Hi everyone! Does anyone know how to make a blueprint that can be shared with someone else? So that it can be inserted as a blueprint?
copy the file and send it
appdata /local /factory game /saved /savegames /blueprints /[world name] /[blueprint name]
What I mean is, I have a building on my map. I was able to extract it using a calculator, but someone can't paste it onto their map, even though they placed the file correctly. I haven't played with these kinds of ideas in a while and I don't remember how I ever got out of this situation before...
satisfactory-calculator site. export megabp
it was 2 files right ?
Hello people
one file. I often come across blueprints that couldn't have been created using the game's standard tools!
So I have a question
So I am currently mining a lot of sulfur, so like a lot a lot, I am also mining a lot of coal. I was thinking of making a compacted coal factory so that I could power my coal plant instead of using normal coal to power it. Because right now I'm just awesome sinking my excess coal and my excess sulfur
you likely even have more knowledge on it than i do
afaik blueprints are 2 files
.sbp
.sbpcfg
maybe the second one is just left out when the blueprint doesnt have a description
if the file you have is neither of these file types, it might be a website only blueprint
@next ivyGot it, thanks for your responsiveness! I'll remember how I did it before!
good way to say "you didnt help at all"
CoffeeStain should be investigated for their actions
Diplomacy is a great thing 
if you can share what you did, it will help us too
Creating such an addicating game. This stuff needs to be regulated ๐
real tho
its factorio all over again for me
It really speaks to how well the game is designed tho. Such a fantsic and engaging game
That's not a game file, that's a SCIM file
Ie: only SCIM can handle that format. It's not a "blueprint" the game can handle.
Or, in other other words: megaprints are to be handled with SCIM, not the game.
how far are you?
Just got to T7. I started a new world.
I've been playing since Early access
ah nice, i just started playing today ๐ im 2 hours deep
megaprints are intended to be imported using the website
they are .cbp as opposed to .sbp
you will see a button on the lefthandside toolbar of the interactive map (a chip symbol)
is the file a .cbp file
I'm already using my intelligence and resourcefulness ๐
ok dont help us to help others then ๐คทโโ๏ธ
Ficsit welcomes you into the save the day program. Where you will spend your time saving humanity.
Remeber, Ficsit does not waste
@next ivy I love this wonderful community of this wonderful game!
welp now its getting weird
also saving the puppies and kittens
Does this workflow make sense: Have X need of certain materials, input it to satisfactory tools or modeler, visualize it in satisfactory-layouts and then build ingame?
I mean there's lots of ways. But just build it in game. Test the layout there.
Gives you practice building and then, when you figured it out, it's magically already built
does anyone use calculators for setting up factories? cause i went to use one and am confused as
what are you trying to make?
a massive factory thats making a bunch of different parts
make a seperate plan for each part otherwise you get a cobweb
Man I wish 1200 belts came sooner
but it says put the input into splitter but then doesnt split it equally
wdym?
For the 8k quartz I need I have too use basically all of the nodes on the map cuz I can only get 780 from them:/
what calculator gives you that kinda info ๐ง
is this modeler? it's more of a layout tool, not a planner
Do you have some tips for me I am am a beginner and I don't know how to use coal.
in what way?
I don't really see the point too modeler tbh
if you dont have coal power unlocked yet, there is little to no use for coal (theres steel)
Like how to optimise my energy
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
I've unlocked it
some simple layouts for generators
You'll do research to get more resources you can use. You'll be able to use coal once you get the machines and recipes to use it
on the calculator im inputting 372 iron and it goes into 1 splitter and splits into 300.75 27 and 44.25
its a website
Okayy thanks
sure what's the issue with that?
but splitters split equally so how does one splitter do that
a few ways
Manifold
the machines only use so much
maybe the least effort is if your belt can handle all 3 outputs, you just have 1 big manifodl
It will only use what it needs once that fills up the rest goes down the belt
once the buffers are full, the material will go where it can
Issue is making sure u have enough belt speed for all of the machines more so
still weird that the website tells you to place splitters
the other main way is to clock 3 groups of machines to make those 3 outputs and only merge those
ok so you reckon if i followed this calculator itll eventually fill everything and then start working properly right?
is this the SCIM calculator?
Vertical item belts my beloved
I think 1200 belts should be in t8 and should require something at the very end quite expensive so it can't be unlocked right away
its a website called satisfactory-calculator.com
kinda one reason i think planners just overcomplicate things for new players. Just use what you have near you. Take one iron node, turn it into plates, take another turn it into rods. then just keep producing what you need. Once you got the basics how the game works, then you could move to a planner.
Personally, I think that you should learn the basics of the game (eg: how splitters work) so that you can make those judgments by yourself 
yeah look, it's not a great calculator, the UI is... less than great.
but if you are going to use it DONT use realistic view
it'll spit out the stupidest layouts
Use tools
they'll generally work, but the program has zero concept of 3 dimensional space or human layouts
ahh ok i was lol
I recommend this planner https://www.satisfactorytools.com/1.0/production?share=yULQVgQSoOil18FY7fOI
I made that plan in like... 15 seconds
Tools peak greeny made it you'll see him around here
Satisfactory-calculator.com has a GREAT online map and ... meh calculator
Tools has a GREAT planner and a garbage map
I like tools it just doesn't uhhh work with oil loops it seems
Calculator sorry
ah fair yeah, it doesn't do loops well
SaLT is better 
||Joke disclaimer||
I'm waiting on the tower defense update
and look the SCIM planner isn't awful. There's a lot worse out there. But the UI for tools is just so good.
ok cool too easy well thank you everyone for the help
Factorio is already out though :P
New mode is just a alien isolation horror game with the in-game spiders
and remember, clocking and planning groups like that is the bread and butter to this game - it'll solve most of your problems before they become problems
Where the vertical dimension
Factorio is short I'm hoping space exploration and space age will fix that
Both peak and I love how they're both different
Modded Factorio goes hard
They're both factory games but very different ones
Doing a 600% rampant deathworld rn I agree
That's the crimg option
There's like... Half of it below the ground and a lot of it towards the sky 
Though still better than people playing RLCraft
Still going on it but my friends getting 5 ups so we have come back too this
Nah rampant peak
Normal game bitters aren't really real
Have you done the belt puzzle game mode? There's no way underground is anything but portals or a pocket dimension
BTW, this is #satisfactory 
Nuh uh
So golf talk it is
I'm just meming, that's why I said "half" ^^
Talk sushi to me ๐ถ
German humor, its no laughing matter
Have you seen the infinite sushi belt Factorio challenge video? That but Satisfactory
I'm surprised Letsgameitout didn't try that outside the first video with iron plates and rods
I actually haven't.
Ironically, I didn't do any sushi in F (I also avoid watching stuff online to keep clear of spoilers)
That entire run is held together by the insane X-X balancers that shuffles the belts evenly
Just find the biggest X-X balancer in satisfactory and off you go
So rain is confirmed but random nodes. Was that confirmed for the update?
not confirmed, but hinted at
Iโm hoping so much
2 week til exp and almost nothing directly confirmed other than fluid truck and new junctions yet ๐
Well the announced date video confirmed rain so thatโs good ๐
well it was confirmed before that :p
Oh cool. Lots more players these days and the devs working hard doing so much. Impressive
also with the .2 being like a road sign, people are speculating on new vehicle changes too
and mikael did hint at some train stuff
Iโm betting fixing vehicle light visuals isnt part of it
we'll see, currently nothing positive on experimental, they patched it out :o
Have you seen the single-input sushi challenge, instead?
(SF)
that sounds awful
HELL YEA
Not sure how that'd work with fluids tho
Well, sushi is just for solids anyway xD
Oh I guess, sadly
Imagine a sprinkling machine tho, where you can make your belts slightly wet and get a few % throughput
Wait that's still not sushi
I'd use wet belts on my golf course
Just for clarity, I meant something along these lines: https://cdn.discordapp.com/attachments/553550313533997057/882159021841342534/Screenshot20210831-07330200000.png?ex=69a5369c&is=69a3e51c&hm=ee888eb94c7db74ccd3b75a5ab6347af1dd88de6bb5931bc149f271aed26feba&
Switching fluid recipes to packaged with a mod probably wonโt impact much
Wait don't multi-input machines still work if you input both items on the same belt? Screenshot is weak
Also rain 
you can, but if one item fills up the whole input stops, so its not a good idea
Yes they can
. I'm not sure what you mean with "screenshot is weak" though 
Sushi belts are never a good idea
Debatable
they can look neat, but usually jsut more trouble than they worth
They teased it several way, last being the droplets on the "1.2" sign ^^
With priority mergers they are much more practical now
it is doable if your belt flows constantly thanks to constant production + sinks etc
Miner slurry processing confirmed
if you already have low throughput items, and then use a manifold sushi belt
its gonna take literal days for buffers to fill and the last machines to start working
... Debatable 
Eg: depending on design preferences, they might barely affect some "sushi players" at all
Damn itโs really the most cryptic update yet
that could be fun. miners with pipe in and pipe out. feed it water, get ore slurry which can be processed into more ingots than normal :)
What are you referring to? Manifolds take the same time to fill up, regardless of wether they carry one or more items
(it's all down to throughput provided Vs consumption of individual items)
Quick question: is it a bad idea to have a gas pipe that supplies something that needs exactly 600m^3/min?
no
The only exception are manifolds for power generators...
It can be, depending on how well you can work withy pipes ๐
Ie: there's no room for errors
yes but are you going to create massive backpressure for a fairly expensive item, just so buffers fill faster
especially on a sushi belt where space is scarce
I just realised how they can fix the green energy issue
For solar energy, you need to supply sun and for wind turbines, you need to belt in wind
Wether you need to create "bakcpressure" or not depends on wether you manifold the inputs or not. Only balancers (or balancefolds) can change that
need a fracking node for air, then pipe it to the wind blades of the turbine to make it spin and it makes less power than the well pressurizer :p
whats a balancefold
Exactly!
Imagine if you could build a dam but you need to pipe in your own water as well
Manifold where the output belts match consumption exactly (eg: Smelters needing 60/min being fed by MK1 belts off the main manifold line)
balance fold is awful when sushi belting tho :p
awful name for that then
that would be a pretty good belt
you'll just probably need to loop the manifold
Oh wait, off by a small margin
It's the same regardless of sushi or not... 
Though, there might be some complicated edge-cases...
Sushi belting becomes too easy when using Circuitry but there isn't much you can do vanilla either
It's not official ๐คทโโ๏ธ
What would you refer to it as?
yea, but its more pronouced when sushi. cause the belt being slow going into the machine, the next item of same type can be skipped, and it causes some instability in the feed
doesnt really matter if you dont sushi
That's the "edge case" I was mentioning.
Ironically, one of the few things programmable splitters help with 
I suddenly have the urge to use programmable belt speed
Oh what does manifold mean in this context? I just looked up the translation and I'm a bit confused
I know the word from Manifold Key
a manifold is just something distributing one thing to multiple
in satisfactory thats mainly one line of splitters or mergers feeding a line of machines
A poorly built balancer is a manifold
a balancer is technically a manifold, but we satisfactory players do differentiate between em
My favourite form of balancer is where you combine each output and then split them so you never go over your max throughput
Not sushi though
I started a little factory, doing 5 reinforced iron plates, 10 iron plates, 10 iron bar and 20 screws / min, do you think it's alright for a first factory ? It's using only one iron node (overclocked at 90 iron / min). You can see it here #screenshots message
Should i expand it for rotors, or make a new one ?
A big difference (logistically) is wether the system needs to fill up all machines before everything is running at 100% (manifold) or not (balancer).
Then there's also differences on the average size and complexity of the logistics and possibilities of using a mix of both...
can always just combine the parts yo9u're making
THE FACTORY MUST GROW
Funny ๐, heard about factory independence, like i should do a new factory for new item type or smth
So i don't know if a create a new one on a new node for rotors
okay thanks
in this game, everything you build, you will eventually tear down and rebuild it to make it more efficient, so it doesnt matter that much
Even if i do 100% efficient factory ?
you'll never know what you need in the future or how you'll want things
you cant make that early game
basically nothing you do will really matter at the end because either
- you'll just finish phase 5 and be done with the game
or
- you'll treat the game like a true sandbox and none of your early stuff will be really useful to your own projects at the end
the tiers and milestones are basically there to learn how to play
theres faster belts, better recipes, and faster miners so until you fully incorperate the best possible recipes then you cant have 100% efficiency
eh, different goals and locations will mean different recipes are 'best'
so basically, dont stress about it early on and just have fun
The ratio are still great for early game ?
do what you want ๐
there's nothing like "better recipe" tho ๐
anything that gets rid of screws is a better recipe
that's not true at all
screws are completely fine
yeah but theyre annoying to deal with
only if you build them wrong
Okay so, I just ran a train to get my coal to my base. I'm now officially a real satisfactory player (if you haven't made a train yet I've just decided you're not real)
honestly though, the most useful alt recipe is steel rotors so you can make motors out of just steel pipes and copper wire
very expensive
So what's in experimental? Is it worth opting into?
I will be once 1.2 is being tested if it's a simple opt-in but, is it worth it now?
only very expensive if you value steel higher than copper tbh
cuz if you wanna make a big nuclear plant and some teleports. then copper is something you will value a lot.
weighted resource efficiency wise, steel rotor is part of most expensive chain out of the three rotor recipes
because copper goes through two refineries where you add water and basically make the rotors out of water and a bit of copper
8 copper ore makes 10 rotors
sure, but if you wanna make big nuclear, you need such an amount of copper powder you're using like 90% of the copper on the map to do it. So being able to use steel instead is way more preferable in that situation. Value changes in what you do
default rotor and steel rod ends up being the most resource efficient, which vexes me
but when you first start making motors, being able to make them using steel pipe and wire simplifies everything a whole lot
big nuclear is hardly needed tho
no, but its something people want to do
and yeah if you don't want copper, default rotor is still cheaper than steel rotor
you need to make singularity cells to refine plutonium waste
that's an outlier adn should not be counted
so there should only be one way to play?
no i mean it's so absurd and causes so many problems it's not really relevant to advice to give
only madfolk do it
you're basing your "you need copper" on your own "one way to play"
no i am saying some players might value some materials more than others with how they play
for sure. Hence why I specified from start "from weighted resource efficiency standpoint"
yea but that weighting is based on you
that weighting is based on map rarity
it's what wiki uses
and yeah I'm not saying that it's the only way to rate resources, but it's the common way to compare resource efficiency in the community
(and again, even if you don't want to do copper, there's still normal rotor + steel rod which uses less steel)
it's a useful metric as it lets tools get you close to most people's ideal chain
eh, a lot of the 'rare' resources aren't used much
like nitrogen is kinda a trash resource
theres also some value in simplicity. like steel rotors is same materials as stator, so you just need steel pipe + wire and ya get motors
sulfur you can avoid in a lot of things
local supply tends to be much more useful but you can't really prog a planner for that
for me that's hardly valuable, given you still need to build the whole processing, and I don't care if I build two groups of same machines or two groups of different machines (or two groups making same/different recipes), you still have practically same effort in the end
but it could be of value to someone else
you can't define that with maths
resource weighting is good average to start with
then people can turn off/on recipes to get what they want
just seems to hypocritical in nature saying "theres no better recipe" then do a complete 180 and go "no but wait, copper rotors is best"
I never said that?
I said it's part of more resource efficient chain
i didn't say that either
your whole debate above is shitting on me for liking steeled rotors over copper, you have an actual opinion
my opinions are indeed just my opinions
which is actually contradicting this: #satisfactory message
it's not? my opinion is not that copper rotor is better
recipes are not chains
and yeah, that ^
Just learned about snapping foundations to the like world grid, I havenโt done that at all and have a couple factories. Will I get messed up when trying to make train lines tomorrow because of it?
no, world grid is a trap
practically no reason to use it
if you really wanna, make your train stations on the world grid, but it's not necessary
Ok cool thought I was bouta have a aids mission there
if you make a train line, then you can use that as your "grid" whatever grid the stations end up on, use that for the factories
most of my early factories are way off of world grid to conform with terrain
Just keep in mind that if it's the only way you're running power and you snip the train line to make adjustments or whatever you'll disrupt the power. I think it's a little easier to accidentally do that when it's not explicitly a "power line" ๐
Hey guys, is there a way of knowing how much concrete per second is needed to fill a train, where I've got it going some distance?
Like I'm struggling with working out what I need since I want to use Wet Concrete and ship it over to where I'm gonna do my HMF factory.
Do I just do it and add more as needed if in finding the factory bottleneck to be concrete?
Or once you get going does the train say how much it's moving per minute?
generally you figure out how much you need to mvoe and then work your train around that
you're shipping wet concrete?
Or if it's backlogged do I just add another train to the same circular route
isn't limestone and water everywhere
I was gonna put the HMF factory in the northeast
I've taken up the northwest with most of my stuff up till now
ah yeah no water there
So there's a pure node on the midwest
yes it's possible, go read https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput
But that's a hell of a trek so I dunno how much I need for a train, or how to tell what I need
someone already solved train throughput, lemme get the graph
there's an equation for it, but you can generally eye ball things
if you belt 600/min into a terminal, you can't ship more than 600/min to another terminal. more terminals = more rate shipped. distance will dictate thruput and can be mitigated by more trains. but will not go above the input rate of terminal over time
1 belt per platform
Are they going to remove the visible light rays?
I hope not, they're beautiful
the more you input into a terminal the harder it is to maintain the rate.
Ohh ok, so essentially just start, and if it's backup add another train.
And if it's not filling the other end just add more production.
Or I could do the proper maths with the link above, but is what I've said here what most people simply do
https://www.desmos.com/calculator/3st6opd3w7
time the full round trip of your train and plot it on that graph, that will tell you how much one train car can move
place a sink on the recieving end. let it sink for like 5-6 round trips, should give you a pretty good idea on thruput rate
Oh I thought eyeball it meant look at the conveyors either side haha
doesnt really work cuz the train unloads all in one go, so you get max belt thruput until it runs out
Dunno how I'm gonna fair next phase, end of this phase suddenly felt crazy.
I don't have the brain for this hahahah
aim for 1 belt per platform, time it, see if it'll fill up before it comes back
also use industrial storage containers as buffers on train platforms, as they block when loading/unloading a train
because concrete stacks for 500 it can generally handle long trips
Oh does the platform 'fill up' while the trains gone?
Part of the problem is I guess I haven't built any yet so I dunno how it works.
Got overwhelmed with how to plan it
yeah the platforms store it, the ntrains pick it up
yea, terminal fills up continously until the train loads, then it stops filling during load animation (mitigate this with a industrial storage on the input)
How do i know how much items/min a train takes to a place from another ? How can i lower or accelerate this ratio ?
time it and use the graph i linked above
then same on the recieving end, it unloads all in one go, and no output when unload animation goes. so place industrial storage on the output to mitigate that
time it
see if it'll fill up first
terminal ui shows rate, you can increase rate with more train.
or split input into two terminals
I've got a pretty good factory for everything up to tier 5. I'm thinking of leaving and making a new factory, but just leaving this factory to make shit while I do that.
First time I've done that. Exciting. Got a pic of the front in screenshots. Proud of it ayyye
so that graph shows;
ten minutes round trip time + stack size of 500 = about 1400/min, which is more than even a mk6 belt lmao
throughput is a little lower at shorter trip times because that 27 seconds of dead loading/unloading time take up more of the round trip
still, that's a lot of concrete
use two or three freight cars to double or triple that number; the train is not going to be limiting your concrete throughput
can someone explain why my consum is going over my max consum?
you do have 2 input belts to work with so keep that in mind
machines with variable power draw
which ones are that
particle accelerator, converter and quantum encoders
you'd lose out with the 27 seconds of dead loading/unloading time
lose out on what?
Thanks all ๐
that load/unload time is going to be there no matter what
using two input belts means you need to use two output belts, and you can't control the output to be evenly split, so its a mess to work on, just do one input
with an ISC buffering a platform, you use both inputs/outputs to temporarily double throughput of one belt to overcome the 27 seconds of dead time; if you just put two belts in you lose out on that
one belt to one ISC to two belts to platform
I'm still not clear on how using both input belts is losing out on anything
you dont lose anything, but getting it work on the other end is a pain
it doesnt split the outputs evenly like a splitter
it just does what it wanna do
pretty easy to manage that with how you set up the consumers on that end
if you have two fully loaded belts going in, you won't get two fully loaded belts of throughput
if you give each belt its own station with ISC buffers, you get two fully loaded belts of throughput
is it, if its say outputting 300 on one and 600 on the other one time, then 450/450 the next then 600/300 third and 100/800 forth etc
i'm sure you can load balance it, but like, just input into two terminals and the issue goes away
it balances itself... if you have 900 coming out then you make your lines consume 900 total by machine settings and use an appropriate minimum mk of belt
it doesnt, industrial storage does not work like a splitter, it can decide to just output on one belt
i've tried it, oh so many times
its so bad
I'm aware. That's why you don't trustit like 50/50 and you instead guarantee that each line is 50/50 if that's the split you need through your consumption number
well if you wanna mess with it, go for it. I'll just keep one belt in to each terminal with a buffer and just have it work painfree :)
there's literally no messing with it needed... if your constructors need 450 or something on each branch then build/OC to that amount
well sure, if 450 is your target, you can just merge both to one belt. the issue shows when you're over 1200
If you say so. Enjoy your imagined problems 
you don't need them evenly split tho
you need to know how much goes where tho
it's like a manifold, it will eventually even out
its highly unreliable with rates over 1200/min
rates over 1200 are same as multiple belts under 1200
cause 1: the output isnt even and 2: train thruput over 1200 can vary by a fair amount
I mean you want to do one belt per car anyway for trains
Can you enable Snapping by default?
Or do you always have to start a newarea by remembering to hold control
I have made a very large new space that is now not in the world grid ๐
Don't believe you can
that's not a problem though, as world grid is a trap and I wouldn't recommend using it
man this game is so hot
its like that eve online advert, "this... 'game'. you're not ready for it"
W's in chat for all the devs
uhhhh... guys. Anyone know how to change video settings in Satisfactory without using the mouse?
Because I might've borked my game by changing it to fullscreen
i built my first plastic/rubber and fuel powered plant but the plant is like 2.5kms far from my actual hub, what should i do with excess plastic and rubber bcuz i want the plant to be in a continous cycle for fuel
sink it, train it, use it
managed to fix it via Steams launch options.
just kinda weird that my Game really doesn't like full screen mode
like my cursor is basically somewhere else than I'm pointin :/
tho not sure if that's a Satisfactory or Linux problem
no idea why mouse would stop working in fullscreen, but i've also never used linux
considering the way Microsoft is going, might be worth a try tbh
honestly yea. kinda waiting on steamos to be more fleshed out on hardware support :p
that situation is the same for last ten years ๐
its been alot worse lately since they went full microslop tho
Can I 'Bucket fill' the foundation skin/colour on an area?
I wanna change it all to coated concrete
can you use packaged fuel with a chainsaw? if so, how do you change fuel types?
no bucket fill, but you can right click a color swatch and check foundations and all will be build using that color. alternatively you can color one foundation, and copy it with middle mouse click and all will be built same color
chainsaw is bio nuggies only
cheers
boy am i glad i didnt dump my last 10 concrete into the basebuilding milestone
that would have bricked my run until i find concrete at a crash site
and with where i am on the map i have a feeling that wouldnt be easy
#screenshots actual cinema timing
Am I doing it wrong by sending a rail around the map manually.
It's kind of a pain if there's any undulations in the ground.
Do people make like a 5 tall and a 10 tall pillar that's got a single rail segment on that they usually join between?
What's people's go to
Dunno how to make a rail pillar look pretty
my goto is making three main rail blueprints. a 5 length one, a 1 length and a sloped one. build it around the map, then i do a support blueprint i add at intervals of my own choosing
Guys, i dont understand smth. Im working on a 80 fuel gen power plant with HOR alt and packaged diluted fuel alt. I created a blueprint with a refinery and 2 packagers in a closed loop (1 packages water, feeds refinery for diluted packaged fuel, 1 unpackages fuel and canisters go to water packagers), but i think i need to manually feed the canisters? Should i feed each water packager with its production per minute?
Oh so yours were always going straight?
I'm just kinda joining mine onto existing ends and it's doing a lot of natural curves
Could you share waht your 5 and 1 length look like?
#screenshots message this is how i build
#screenshots message and a few of my designs i've done
not the only way to do it, but its my preferred way
Godamn, looks smart as hell
So do you then just build the rail onto the blueprint after?
Or was that an unfinished blueprint, in your first link
Gotcha
also auto connect doesnt work with how i curve there, so i add tracks after the curve
the only mod I've got on is a curve mod so I mgiht go and do some pre-built tracks like this, thank you
Good inspo haha
That second link woah
those all unmodded
for some reason for me whenever i fullscreen any program, my mouse becomes completely invisible
is it a similar thing to that?
unless the game has "exclusive fullscreen" mode
i have a rubber/plastic and fuel plant 2.5kms away, should i wait to unlock trains and then use that to transport the rubber/plastic back to base or should i just make a route with truck
depends, for what reason do you need to transport it back
is it to use in other machines, or just for storage
what if its just for storage
if its just for storage id say dont even bring it back
and what if its for machines
id say first figure out if you even need to make the thing youre making at your base
and if you dont, maybe you can make it on site at the oil plant
so you mean to say i should avoid transporting stuff over long distances wherever i possibly can
but if you do, use trucks or a long belt
yeah, if you dont need to transport it, its probably better not too
alright i just wanted ease of access, might build a hyper tube all across the distance then
also why not trains?
for example if its just for storage, have a couple storage containers and then a dimensional depot on the end. If you are using more than whats going in the depot, you can hypertube cannon over there, grab some, and launch back
you said you dont have trains yet
you can also just get more depots ๐
that works too
yes but i can almost unlock them since i just unlocked truck and we unlock both of them at almost same time
id still say dont transport it unless you need too. you can always go bak and setup a train later if you need to
okay
i have a question, i need an input of 798 plastic per minute now lets say i use mk5 belts that can only transport 780 per minute will it cause a delay?
so a solution would simply be more belts?
correct
thanks
but lets say i were to merge 798 together and split it off again to make it equal that should work too right?
if you merge it, you need mk6 belt
you need to split it before it gets to 798
I'm planning to build a 300/min turbofuel plant that will get me to Tiers 7 & 8. That means:
- 240/min sulfur
- 240/min coal
- 540/min crude oil
However, I'm just wondering - should I build separate "modules" of this factory, or giant manifolds i.e. feeding the ingredients to all 16 refineries producing turbofuel from a single belt? I have both Mk4 conveyors and Mk2 pipes unlocked already, I'll add
say you have 40 machines making that. could just take one belt out after 20 of them, and second belt after the other 20
at a glance, all of that would fit on mk3 belts and in a mk2 pipe, so wouldnt matter?
Wait, Mk5 belts really are 780? I always thought they were 720 ๐
the game says speed :)
Oh, so it'll just take longer to reach peak efficiency, but will work later anyway? Splendid
Before I start planning dreams too big for reality, how does the "Truck automatically drives between two truck stops" work?
dont think it would take any longer if i'm honest. 2 pipes of 300 would be same speed as 1 at 600.
Do I need to manually drive the route, does it have severe limitations, when should I use that instead of just a really long conveyer belt? D:
you need to manually map out the route first
record it, then load it into the truck
Yes, I meant if it would take longer since it's not a balancer setup, but a manifold one
You drive the route manually once, where every X seconds you drop waypoint, until you have a loop.
Then you can save that, manually remove some of the waypoints if you want to, and put it into use for any amount of same type of vehicle.
Aaaah fair enough.
Where the vehicles will try to drive direct to next waypoint all the time, leading them to lagging little from what you drove yourself in turns.
mk 2 pipe volume is larger, but mk1 is two pipes. with pipes reaching max flow input into them instantly, i dont think it really makes any diffrence. once pipes full it starts filling the manifold and then machine useage determines fill speed mainly
Alrighty. Thanks :3
I have this built right now with mk1 pipes, two 300 pipes feeding the crude to the 8 fuel refineries, output of those going into one "loop" pipe that splits and feeds the 16 turbofuel refineries from either end. That's how I got around the mk1 limitation, with mk2 you don't need the loop
Noted
adding a pump before a manifold helps tremendously
True, I actually learned it the hard way haha
iron wire is quite useful imo
I agree. Especially considering the fact that copper is rarer than iron in the world
Got you, I'll yoink it up then
I have 4 floors of iron wire just for one facility just so I could reserve the copper for my particle accelerators.
Haven't you heard. We're not allowed to do that
Welp, A> nobody told me, and B> I really don't care, my game my rules ๐
Scroll up a bit :p
Too much scrolling, cba.
More nuclear bombing is due in the swamp it seems, so much land to clear.
what do u guys do while waiting for ur materials to get made
Explore!
Build other things, draw up expansion plans, explore, look for spheres/sloops/slugs.
So guys and girls soon i can play satisfactory on my new gaming setup 3 x 55 zoll 4k tv monitor will be here in a week โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ
hah, no clue; I personally doubt that they'd be interested in working on a sequel anytime soon. Perhaps if The Hypothetical Next Gameโข doesn't do well or something and they decide to fall back on old times or whatever. :D
Presumably it'd at least be a new planet (ie: new map, etc). But I'd have a hard time thinking of stuff that'd still "feel" Satisfactory but warrant being a whole new game, apart from a new map
Explore to get stuff or build a bigger factory so I donโt have to wait as much
Farming biomass
im at coal power rn
I skyping coal most time i ever played and youse biomass until i can youse oil
that is the worst take ive ever heard ๐ญ
whats the harm in making both
i would go insane if i had to wait till fuel power to get away from biomass
none this guy is just wierd tbh
I dont build so mutch i also rehulate the system with power on of center
I am not weard i just play it so becouse i dont like coal
Certainly nothing wrong with playing the game how you want, of course! But I would wager you're in a vanishingly small minority by skipping coal. :)
Coal power's one of the main pressure points to get folks to hurry up and get into Phase 2. :D
Its more intresting becouse you had to manage more
I also not expand fast i take a mine and until i not get the max out of the mine i will not expand it. And i play so that belts are only alowed if the fabrik is in the same build all the mats need to transportet via lkw and train
If no fabrik here
I also had only 1 main factory means i need to make a good logistic system
oh my god sf+ with no manual crafting is actually lethal but im loving it
in the end how u play falls to u
I like to play for long time and a bit more realistic
for example my factory looks like super spegetti
few qol mods here and there but nothing that would make it easier, only stuff that makes logical sense to actually exist
yaey
actually hell but also super fun
i like making stuff as efficient as possible but i dont really care how the factory looks
Thats the reason why i start fresh again again and again
yk what would be cool, if at the end of ur SF playthrough you could see a timelapse of the whole map from when you started
i only played around 4 playthroughs and the max i reached was tier 3
i think that would be sick
phase 3*
I think we should make ammo for the helldivers
ok you have no excuse for this one ๐ญ
this is the real insane take
me personally I just really want to make a video on โI made the best weapon farm in Satisfactory!โ
but mostly I want to do it cuz why not
Harvesting the power of the stars.
satisfactory: space age
I tried a playthrough where I would regularly make saves to make a timelapse when I was done, buuuuuuut it made cloud sync take ages ๐
So I need to use the manufacturer to create computers for the railway signaling milestone. Does this mean it's time for me to build railways?
Rail is a fantastic logistics option that gives back more and more, the more you become invested in it. I personally recommend it! Start small: pick a simple A->B transfer and build some rail for it. Then when you next need logistics (from C->D) see if it makes sense to hook that into the network. Over time the rail grows and routes get used by more and more trains, etc
The main drawback to rail is the time it takes to set up the infrastructure, but it pays dividends in the end
(Plus you get a nice scenic Pioneer transit system, to boot!)
Right. Makes sense
I'll start tampering with them. It's not like I have a time limit with this game
One other tip: if you ever think that you'll have more than one train on the same bit of rail (which is nearly always eventually the case), do a "dual-rail" system, like lanes on a road. Each bit of rail is one-way. Pick left-hand or right-hand drive and stick to it. :)
You can do single-rail systems with multiple trains but it's really difficult to scale up, and generally not worth the bother
That's where block sections and all that mess come in, right?
Yeah. Start with just Block Signals -- you can ignore Path when you're first starting out. The signals divide your rail into "blocks," and the game won't allow more than one train into a block at the same time
Enclose your intersections with signals so the intersection is one big block, and then put signals every 200-300m or so on straightaways. :)
I don't have railway signals yet anyway
When you're placing signals the game will show you coloration on the rail so you can know what it thinks the blocks are
Just went from 4.5 GW to 50GW
Trying mods out now. Really excited.
Now to decide what to use it for
smart! is great for building faster and no blueprints required for alot of stuff
a singular overclocked and slooped quantum encoder :3
So am I able to just put two stations with a loading platform each and connect them with rails and call it a day?
How do ppl get so many sloops
My favorite mod I added was "Modular Load Bearers" and "Architecture + (01-05)". Special mention to "Daisy Chain machine wires" because I fucking hate cable management and it makes it SO MUCH easier
are they that common?
you can build them latter
yes you can, will be a pain to expand on it tho
What's the ideal way to build a single two-station starter rail network then?
two parallell tracks
If it's like OpenTTD, you're going to want the station to be parallel to the tracks so that trains can pass it while it's in the station
Ye
which are directional by using signals
I was going to say that part but I haven't done signaling yet in this game as I only have one train so far.
This is something I'll probably just have to learn by trial and error
But I have space to make a parallel track because I know that from OpenTTD
stations and signals are directional in nature. So its kind of natural to do tracks directional as well
And should stations be built on foundations
And I don't have to worry about a city expanding over my line and ruining it ๐ญ
I would just to avoid ground clipping but that's just me. I don't think they have to from when I placed mine
But it makes it easy to work off of
yea trains ignore terran features, its down to your own sense of aesthetics and tolerance of clipping :p
And how do freight platforms work
Personally, Clipping is an affront to God and Satan both. It's where they agree.
That's why clipping doesn't happen IRL you see
freight platforms can either load or unload materials. when they're doing it, they will not input or output, so having a storage as a buffer helps with that. they also mimic train, so the cargo car after train engine will correspond to the terminal after the station.
friction welding
Hitboxes also don't exist IRL 
baked alaska is ice cream clipped inside meringue
you wanna test that hypothesis ?
Accident & Emergency departments would also disagree ๐
hit boxes, not hurt boxes ๐
touch grass
if you cant, hitboxes arent real
I'm a certified welder and I do wanna say, in friction welding there's liquification during that process even if only for a fraction of a second. Heat based Liquification was Michael's contribution to the simulation to get around the mass-energy friction glitch, we just abuse the error processing for production. ||/S because I'm going too long, I'm not a crazy, just so y'all know||
Wdym I can't place a power pole in between two constructors on the intersection between the foundations? ๐ #yellowclippingisfine
irregular reminder that grass is where dogs pee, why you wanna touch where dogs pee?
Yellow clipping is fine when you visually inspect it and it looks physically possible. If not, yeet that shit out of your world faster than the speed of fucking light
Can't press delete fast enough
no clipping would invalidate every factory i make :p
heck my train lines would look awful with no clipping
True. The ability to place a power pole on already existing power lines helps a lot with impossiclipping :3
my hair would look awful with no clipping 
My man here just wants to make infinite clipping jokes
Hair is spaghetti, go bald 
They have been alright jokes, I'm just making an observation about how many
my venn diagram would look awful with no clipping ๐ค
lol
If you clip too much, it escalates from Z-Battling to a Z-War. Be careful. So much bloodshed.
do we know what all is coming in 1.2 yet?
Fun fact, venn means friend in Norwegian. โ It's a friend diagram because you have things in common. 
IDK but I'm comparing the feature list against my new mod list, and I just started playing two weeks ago, so if the mod list is more enticing I'm not doing the update until it's stable. So I'll be like Squidward looking through the glass at y'all
reminder that mods break on new releases
playing with mods at 2 weeks ๐ญ
what has this become
I played 120 hours vanilla DW
I uh. Went crazy.
And I only install like up to 50 mods in games usually. I don't go for kitchen sink.
My Minecraft modded is my most mods at a whopping ||87||
tbh with satisfactory anything over 10 becomes kitchen sink to me
my first save that i beat the game on was 145 hours and i wasn't happy with how much sort of skipping I did for that with hand feeding machines towards the end
cann add pipe t junctions :)
we already have t junctions on pipes tho?
no
I think I have 20? And a lot of them are very small. Like 10 of them are large to me, and of that 10, 5 of them are extensions of the same mod (architecture+)
yes
the only mods i use is infinite zoop and more inventory slots
I don't like a lot of mods. I also don't like a small amount of mods. I always go for a medium amount of mods. Underrated amount of mods.
we have 4 way junctions no t junctions
whats the point tho... the 4 way functions as a t when you only connect 3 pipes
looks nicer when only using three
for aesthetics
That extra nub coming off the side makes me want to kill God. This is why
Forgo aesthetics, encase everything in concrete
@green fiber do fluids slosh around inside unused pipe junction terminals?
brutalism is an aesthetic
Yโknowโฆ for this specific project I might just build a truck and haul the materials myself
I only use Cartography and shorter hard drive research because im not waiting 10 minutes for every drive when i go on a hunt and bring back like 20
oh yeah i forgot i use instant hard drive scans too
regardless the buffer would be miniscule and would be instantly filled
Brutalism, when you use proper brutalism techniques to add dimensional intrigue like you're supposed to, goes so hard in this game
You can also construct a MAM when out in the field and start research right away. Research will continue even after you deconstruct it
it is probably arguably negligible... until you have a few thousand in your network, then it can turn into a not-work.
I know but when i do the hunt im only spending like 2 minutes between each
It's still possible to find drives now quickly than the research finishes, but the chances of coming back with 20 are quite low
yeah but when i go on a run to grab like 10 hard drives i aint waiting an hour and a half to see what recipes i got
I've done a few factories now, and I always find it really pleasing to combine the copper and caterium facilities
Out of nowhere I just wanted to say that
do you not just bring a MAM with you while hunting?
#screenshots message t-junctions :p
That's the point; you typically don't have to. Just research as you find them. :)
as i explained i map out which ones i want to go to and where they are and spend like 2 minutes travelling between each
yeah but its like one minute in between each hard drive
they arent hard to find
if there are 20 drives you go to find, and its 2 minutes between each one, that is 38 minutes of travel time, not counting the round trip time from the base, or 4 drives that can scan during that time. and if you know what recipes you want, you can just build the facility while you scan the HDDs in.
Hello all
hear me out: I dont care, its not that deep, i just prefer to do it how i do.
so you can put your hard drives iun a chest and it auto scans them
even better, a MAM+ that has a belt input and queueable research
mamk2
makam2mk22km
I suppose I'm always also gathering spheres and sloops and DNA when out in the field. It's quite rare for me to outrun the research time by much
Id love to have a space map to build factory in space
satisfactory: space age
Yeah
Even after multiple playthroughs and knowing where many of the sites are
@jagged nymph add on DLC
adds fedora to mam
factorio: space age already exists
I'll generally have no more than a small handful of drives left unresearched by the time I'm back
Tbh I dont think i want to try that game out lol
yeah but satisfactory space age would just feel like a copy of that
or people would say that atleast
especially if they called it space age
Ok but still make it happen lol
but satisfactory with interplanetary logistics would be sick
Facts
any good rotor factory im rn in phase 3 just started it and need help
wdym
i need rotors and help on what to do cus i just compleated phase 2 and im overwhelmed
make a factory that makes rotors
make rods, make screws, combine in an assembler
@jagged nymph different planet maps will have there different machine layout like this map we have now has it own theme and another map will change ect
and different planets could have rarer resources like maybe theres a planet with tons of sulfur but its super far away so it needs a tone of fuel to get a rocket there
and rocket fuel would have another great use
for use in, yknow, rockets
Yeah exactly you think it and ill take it ๐
u expecting them to handcraft a planet size maps
yes exactly
nah i mean this will never happen, were just thinkin of ideas'
bruh , the devs are humans mate , unless they wanna overwork like japan .
although a new contenant would be cool. id pay $50 for that
if they did add multiple planets they would almost surely not be fully handcrafted
regular reminder that the current continent is the size of half the island of manhattan.
don't need new planets, just new continents.
Goid job AI is here now to help support us humans ๐
agreed
id spend any amount of money for more content tbh this game is too good
Facts
February 24th, 2026
Q&A: Does CSS use AI code generation with Satisfactory?
https://www.youtube.com/watch?v=RfsrO1euRvQ
We have not had AI write a single line of code for Satisfactory.
We have not had AI do a single creative asset for Satisfactory.
๐
and it will surely stay that way
i wish to see ships cruising on a sea with weather conditions , and make the existing maps harder due to weather mechanicss
considering how bad ai is at coding, probably yes :p
Oroboros coding
[insert colin mocherie quote here]
While we sleep AI has made million games in 1 night sleep ๐
but those games arent fun, are buggy, and have no story or creativity
and none of them are playaBLE
๐
bro pressed a and caps lock at the same time
the only positivity of AI in game dev is the possibility that it one day makes actually good games, so no gamedev has an excuse for making shovelware.
ignoring the whole copyright theft engine thing.
the ai is smart at acting smart , but not great executing complex coding project , all bark no action . no offence ai u suck .
But we are slidding into #off-topic-general here lol
Yeah
@jagged nymph how fairs the factory
huh
im askiung how your save is going silly
We not got true AI yet just wait for it its almost here ๐
woot woot.
Im working on ACU still. This facility is going to be huige
how many per minute
im only making 4
just two but im making a bunch of other things for pioneers use too
ohh yeah that factory
its going slowly but surely. I am in no rush.
why only 5 quartz crystals and silica?
got all my steel beams and pipes done
oh are you just using the excess quartz
nice
IO feel like i dont need more for pioneers use
is there a way to change the distance at which the roll up gate triggers?
true
no
Im cooked today, Ive reheated the same coffeee three times and left it on the counter
Whats the total number of Oil nodes including purrizer spots
SCIM is your best bet
Right that's true
Remember to flush your Nuclear Waste down the toilet!
or give it to doggo. Or fill as truck and drive it into the void
Or just pull a LGIO
OR
Just make pluto \rods from it
a bird is in my smelter
im trying to upgrade a conveyor belt how do i get the bird out
the birds are weird
i think i probably wont finish phase 5 on this save. I think after phase 4 ill start a new save in which i will megafactory
pics?
I have a crocodile train hub
i cant send images
oooh i thought you ment it looks like a bird
itโs kill on sight for me cuz the birds interfere with my factory
I never even completed phase 5 lol
me neither
i havnt even completed phase 4 before. ALthough, this save is going way better than my previous ones
im definitely on track to complete phase 4
lowk I just started another save cuz my old best save got corrupted
hi
@jagged nymph every got to stimulated fir me i need a step back and try think on things and return again eventually
Great job
This is my first save. But the tactic seems, to me, to be to make a lot of parts
Like a lot of parts
Glad I could help
I named my save โlongest name in satisfactoryโ and I tamed a lizard doggo and it was autonamed โDoggoWithLongNameโ
yeah thats what they are by default
sounds like youve been watching to much animes
I donโt watch anime
I tell you something we probably most likely to see in 1.2 and thats new cosmetics
"I built a factory and optimized the fuck out of it: the adventures of a ficsit pioneer"
New stuff coming to token shop maybe to unlock
thatd be cool
This my deep thoughts
Doggo side car for the explorer. SO doggo can come with you
Thats funny specially a squad of them in one vehicle ๐
I donโt even know where my doggo even is
feed all the doggos and let them roam
oh wow alien power augmenter is OP, just slotted it in and got 1860MW basically for free
yeah, its pretty great
500 plus 10% of your grid total
and it'll only scale better going forward
I use them for exploring atm lol
how do you use them for exploring?
harddrives
....what does that have to do with the power augmenter?
when you need 300mw to open a harddrive cache. you plop it down oipen then disassemble
ohhhhhh
Ill Likely use 5 or so to keep runing as i build to nuclerar
Is there a way to partially delete an elevator if you made too much?
i dont think so. But at least you get 100% back when dismantling
dismantling a factory and setting up like 6 awesome sinks to dump all the industrial storage containers I have in here ๐
I think sections between stops can be removed without eliminating the whole thing, sec. nope, the whole lift gets delited, oh well.
#screenshots somebody know?
destroy the bottom
Doesn't do anything
i dont think that one can be destroyed yet.
Those are indestructible
๐ข
Very annoying
Yeah it is for building in the red forest lol
maybe 1.2
Yup
I hope so...it shouldn't be that difficult to make it destructable no?
especially because the big ones are destructable
the others are ๐คท My guess they are working on a unique animatioon rather then they all just float away. Exploding seed pod or something
the otehrs were not destructable until 1.1
Yea round ones are. But the conikal ones can't
I hope it will be otherwise I'm cooked
@snow apex (re: #screenshots message ) -- Modeller isn't better (nor is sftools better). They're very different apps with completely different use-cases
sftools is a solver/calculator. You want to plug in a production rate and get a production plan in less than a second, and trivially play around with recipe selections, sftools is your place to go
Modeller is a planner/modeller, which happens to do a lot of math for you. If you want to lay out specific machines/belting/etc and manually choose recipes as you go, then that's what you'd use
Some folks only use one of the two, some folks use both in conjunction, some folks use neither.
@snow apex The screen shot aint fgfor me i sue spreadsheets and use toolds to confirm my math
#screenshots message steam notes best :D
Whoops I played too much Satisfactory when I needed to sleep and now whenever I get tired, I see gi- GIANT ENEMY SPIDER
It's burnt into my eyelids. I must suffer for my cause
that is one tool i rarely use. Glaed its a thing though. I got a notepad
I'm sure we've all got a litany of text files strewn in our wakes, in addition to whatever other tools we may be using. :P
perfect reminder why the game doesn't have VR
If horror games do, this game can too

๐ฅฝ 

Tbh I'm on edge even around any cliff just as much, without spiders in sight
Heh, the real reason for not having official VR support is essentially just that nobody at CSS really cares. I'm sure if they had some passionate VR advocates in there it would've made it onto a project plan, but as-is I don't think anyone over there has the drive to make it happen
The golf gambit
And it doesn't feel like the kind of thing that'd be financially worth outsourcing, like they did for the console version
VR as DLC
From what I've heard, there's some pretty decent "generic" Unreal Engine convert-the-game-to-VR software out there which should work okay with Satisfactory, at least
Honestly I suspect the financial risk is just too much for it, in the absence of passionate internal supporters
If the Steam glasses get any popular, maybe they might
In my experience any game that isn't designed for VR from the beginning is destined to be a Vomit Festival
You've really gotta have someone in the company who believes in that kind of technology to push something like that forward. The VR market remains awfully niche
vr and hypertube launcher sounds like creating a vomit rocket
VR costs too much, aint happenin.
If Steam glasses even manage to make it to market in the wake of AI datacenters eating up all available electronics
That's exactly why I want it tbh
Slide jumping off a cliff escaping the spiders and into some crab nests
-# Vomit Festival is my GWAR cover band
I want vomit to be a ranged attack
looks at spitters
those are flinging rocks
me casts psychic damage
||cliff hogs aren't kicking up rocks, they have a front-mounted butthole||
I just discovered that blueprints made in the Mk1 blueprint designer cannot be loaded into the Mk2 designer. Is this a bug that's going to be fixed or do I need to submit a feature request/bug report? I'm running Satisfactory CL#463028
I'll be flinging rocks when my camera tumbles riding cables in vr
not a bug, cause size diffrent it wouldnt know where to place it, so you can just manually place a mk1 bluepring into a mk2 designer and resave it
It's more Intended Behavior than bug, btw. You can at least place the mk1-created blueprint in the mk2 designer
intended behaviour, presumably mostly surrounding stopping people trying to load mk.2 blueprints in a mk.1 etc.
Just donโt be weak ๐คฃ
Hmmm motion sickness 
Thanks for the quick replies and information, I appreciate it!
I just realised I never tried putting an mk1 into an mk2
8 meter headway is enough, right?
i can easily understand why you can't load em. like should it be placed in middle, a random corner, etc. its a better system to build it inside the designer so you can control where you want it if you wanna expand it in one specific direction
Loading into a smaller designer should be impossible but other games just went with some solution which looked most logical when going bigger and no one complains about that
Though I'm then just advocating for a small QoL feature of having 2 solutions, rather than something like upgrading your Animal Crossing home where you can't just easily place down your design inside the bigger space
It is a nothingburger, there is a way to get around it, but I don't think Satisfactory found the best solution compared to quite a list of games which had to tackle the same problem
i've a feeling if they allow it and just decide to place it center, people will definatly complain about it
if is nothingburger, go makeithappenburger https://jobs.coffeestain.com/jobs/7113819-senior-programmer