#satisfactory

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unborn nova
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isnt there a way to deconstruct a whole blueprint

next ivy
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press R until you find the "blueprint (connect)" mode

sour cargo
next ivy
unborn nova
#

holy cowbells

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oh sick

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tysm guyz

coral marsh
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Anyone else got over 1 thousand dark matter crystals?

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I got 6,707

fickle locust
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I'm not stockpiling them but I am making about 300/min

magic void
#

Is it not 120 coal a minute for 8 gens?

stone python
#

120 coal, 360 water

magic void
#

I got mine producing 270, all t3 belts, for whatever the reason the 8th generator keeps powering off and on due to a lack of coal

zealous haven
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do yall make factories for each individual product and then belt those factories for higher end stuff? or do yall keep it seperate, and how do i know what a good /m is?

stone python
magic void
#

All normal no overclock

stone python
#

even if you are providing 270, it will take time to saturate them all if the plant is new

magic void
#

Its not its been running all day

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I even manually loaded the gens, still drains coal,

stone python
#

you using the right belts?

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no random mk1 in there?

magic void
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Yup just double checked

stone python
#

a good top down would be great

fickle locust
next ivy
magic void
#

I reran every single belt with t3 just now.

next ivy
#

my first proper heavy frames and computers are both at the roughly 10-15 pm

simple python
#

anyone down to start a new world with me? I just got the game

stone python
#

@magic void i looked at the photos. Are you splitting the 270 twice, and then partially rejoining?

reef basin
zealous haven
reef basin
weary gate
#

Im never finishing the game with my janky ass factory.

#

๐Ÿ˜ญ

fickle locust
reef basin
zealous haven
#

how do i make it neat though

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or as neat as possible

reef basin
#

That's subjective

zealous haven
#

neat for me is "as easy as possible to follow"

reef basin
#

What you like, someone else may not like

fiery pewter
reef basin
arctic timber
#

guys i havent played in 3 months have liquids been reworked

zealous haven
#

Im phase 2 rn so belt is probably my best bet

reef basin
arctic timber
next ivy
arctic timber
#

i might be crazy

reef basin
fiery pewter
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-# the humble 1.2, although they haven't mentioned fluid reworks

arctic timber
#

i have got to start playing again but school has me in a death chokehold

twin parcel
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what is the point of coated iron plate?

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is it that useful?

fiery pewter
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If it is useful in your situation

reef basin
twin parcel
#

since im using pure ingots recipe , i can just ignore them lol

finite mirage
#

i restarted the game with vulkan but it shows dx12 after relaunch, someone said it's a visual glitch, has it still not been fixed?

#

or did it just not switch

reef basin
fiery pewter
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I have found that, atleast for the rates I was working with in another factory, that the pure iron and pure caterium recipes consumed more ore than the leached recipes

twin parcel
fiery pewter
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No more like

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The leached recipe works the exact same, but is uses sulfuric acid instead of water

twin parcel
#

oh

fiery pewter
#

Wait lemme get a screenshot rq

next ivy
#

you always gotta ask yourself "is it worth it"

twin parcel
next ivy
#

the added infrastructure needed might be too annoying at the point youre at

fiery pewter
last bluff
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Seeing the previous convo, it's kind of a bummer that you can't put fluids in your inventory

next ivy
#

cant chug a canister of acid

last bluff
last bluff
finite mirage
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playing on high, balanced dlss

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3050

last bluff
#

I'll have to believe you on that, no experience with Windows, but you can try that launch option

twin parcel
fiery pewter
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Well, I haven't tried that yet, but I have a feeling you eventually reach a point where you're consuming more water making the acid than that you would consume just using the pure recipe

last bluff
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I've never thought of water rarity before

fiery pewter
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And you're gobbeling up precious sulfur

fiery pewter
last bluff
#

I saw that hex mod, and I know about the skyblock mod

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that's the closest to that

twin parcel
last bluff
#

packaged water sounds cursed

fiery pewter
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It looks like those big warer jugs you place on water dispensers

last bluff
twin parcel
#

imagine an halloween event where the factory looks haunted and filled with spiders

fiery pewter
autumn path
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should i dismantle my coal power plant and turn it into steel or make a steel plant farther away

last bluff
fiery pewter
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Do you need the coal plant

autumn path
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its power, but not much of my power

fiery pewter
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Define "not much"

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Because steel kinda guzzles

autumn path
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haven't finished my fuel plant, but it will be 1200 fuel a minute however many gens/MW that is

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so probably like 5 percent or maybe 1 percent

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its more the time to dismantle or just build new farther away

fiery pewter
#

-# if you have 800 coal and 800 sulfur you could make 800 compacted coal and combine that with your 1200 fuel to make 1000 turbofuel which will make you like double the amount of power

fiery violet
#

Do you need any screws to produce the final space elevator parts?

weary gate
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One idea I had was that eventually over time resource nodes degrade and become exhausted

coral marsh
autumn path
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yea most people go the no screws route

fiery pewter
lavish echo
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Erm, Im a big rust industrial auto sorter, Can I do the same with smart splitters and dimensiol depots?

next ivy
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you cant really make sure theres space in a depot

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so you gotta make a buffer thats used with priority, otherwise stuff just gets voided

lavish echo
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Would i be able to just do it with sotrage containers and the smart splitters?

next ivy
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sure why not

lavish echo
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type shit

next ivy
#

splitters can sort
boxes can store

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wheres the problem

lavish echo
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I hope theres not ๐Ÿ™‚

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Eventually gonna tear my main factory down and make a bunch of small ones on nodes and just have my main factory a train station with storage

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Hopefully

twin parcel
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uh which alt recipe combination i need for fuel ?

fiery pewter
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that entirely depends on what you have available

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although diluted fuel/diluted packaged fuel are easily the best

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Heavy Oil Residue alt is also useful with those iirc

plucky portal
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Hi everyone! Does anyone know how to make a blueprint that can be shared with someone else? So that it can be inserted as a blueprint?

next ivy
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copy the file and send it

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appdata /local /factory game /saved /savegames /blueprints /[world name] /[blueprint name]

plucky portal
# next ivy copy the file and send it

What I mean is, I have a building on my map. I was able to extract it using a calculator, but someone can't paste it onto their map, even though they placed the file correctly. I haven't played with these kinds of ideas in a while and I don't remember how I ever got out of this situation before...

next ivy
#

via the website then ?

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gotta specify man

plucky portal
next ivy
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it was 2 files right ?

hybrid nymph
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Hello people

plucky portal
hybrid nymph
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So I have a question

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So I am currently mining a lot of sulfur, so like a lot a lot, I am also mining a lot of coal. I was thinking of making a compacted coal factory so that I could power my coal plant instead of using normal coal to power it. Because right now I'm just awesome sinking my excess coal and my excess sulfur

next ivy
#

if the file you have is neither of these file types, it might be a website only blueprint

plucky portal
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@next ivyGot it, thanks for your responsiveness! I'll remember how I did it before!

next ivy
#

good way to say "you didnt help at all"

junior cedar
#

CoffeeStain should be investigated for their actions

sterile blade
next ivy
#

if you can share what you did, it will help us too

junior cedar
#

Creating such an addicating game. This stuff needs to be regulated ๐Ÿ˜‚

simple python
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its factorio all over again for me

junior cedar
sterile blade
junior cedar
simple python
next ivy
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is the file a .cbp file

plucky portal
next ivy
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ok dont help us to help others then ๐Ÿคทโ€โ™€๏ธ

junior cedar
plucky portal
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@next ivy I love this wonderful community of this wonderful game!

next ivy
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welp now its getting weird

mossy fulcrum
orchid zinc
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Does this workflow make sense: Have X need of certain materials, input it to satisfactory tools or modeler, visualize it in satisfactory-layouts and then build ingame?

dense violet
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I mean there's lots of ways. But just build it in game. Test the layout there.

Gives you practice building and then, when you figured it out, it's magically already built

vague apex
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does anyone use calculators for setting up factories? cause i went to use one and am confused as

dense violet
#

what are you trying to make?

vague apex
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a massive factory thats making a bunch of different parts

dense violet
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make a seperate plan for each part otherwise you get a cobweb

cunning glade
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Man I wish 1200 belts came sooner

vague apex
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but it says put the input into splitter but then doesnt split it equally

cunning glade
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For the 8k quartz I need I have too use basically all of the nodes on the map cuz I can only get 780 from them:/

next ivy
#

what calculator gives you that kinda info ๐Ÿง

dense violet
flat spade
#

Do you have some tips for me I am am a beginner and I don't know how to use coal.

cunning glade
next ivy
flat spade
#

Like how to optimise my energy

dense violet
raven axleBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

dense violet
#

some simple layouts for generators

last bluff
vague apex
# dense violet wdym?

on the calculator im inputting 372 iron and it goes into 1 splitter and splits into 300.75 27 and 44.25
its a website

flat spade
#

Okayy thanks

dense violet
vague apex
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but splitters split equally so how does one splitter do that

next ivy
#

the machines only use so much

dense violet
cunning glade
next ivy
#

once the buffers are full, the material will go where it can

cunning glade
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Issue is making sure u have enough belt speed for all of the machines more so

next ivy
#

still weird that the website tells you to place splitters

dense violet
vague apex
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ok so you reckon if i followed this calculator itll eventually fill everything and then start working properly right?

dense violet
last bluff
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Vertical item belts my beloved

cunning glade
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I think 1200 belts should be in t8 and should require something at the very end quite expensive so it can't be unlocked right away

vague apex
normal orbit
sterile blade
dense violet
#

it'll spit out the stupidest layouts

cunning glade
dense violet
#

they'll generally work, but the program has zero concept of 3 dimensional space or human layouts

vague apex
#

ahh ok i was lol

dense violet
#

I made that plan in like... 15 seconds

cunning glade
#

Tools peak greeny made it you'll see him around here

dense violet
cunning glade
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I like tools it just doesn't uhhh work with oil loops it seems

cunning glade
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Calculator sorry

dense violet
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ah fair yeah, it doesn't do loops well

sterile blade
last bluff
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I'm waiting on the tower defense update

dense violet
vague apex
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ok cool too easy well thank you everyone for the help

sterile blade
cunning glade
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New mode is just a alien isolation horror game with the in-game spiders

dense violet
last bluff
cunning glade
#

Factorio is short I'm hoping space exploration and space age will fix that

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Both peak and I love how they're both different

last bluff
#

Modded Factorio goes hard

cunning glade
#

They're both factory games but very different ones

cunning glade
last bluff
#

That's the crimg option

sterile blade
last bluff
#

Though still better than people playing RLCraft

cunning glade
#

Still going on it but my friends getting 5 ups so we have come back too this

cunning glade
#

Normal game bitters aren't really real

last bluff
sterile blade
cunning glade
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Nuh uh

last bluff
sterile blade
last bluff
#

Oh sorry

#

I'm German so I don't know jokes

sterile blade
normal orbit
#

German humor, its no laughing matter

last bluff
sterile blade
#

I actually haven't.
Ironically, I didn't do any sushi in F (I also avoid watching stuff online to keep clear of spoilers)

upbeat jacinth
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That entire run is held together by the insane X-X balancers that shuffles the belts evenly
Just find the biggest X-X balancer in satisfactory and off you go

viral abyss
#

So rain is confirmed but random nodes. Was that confirmed for the update?

normal orbit
#

not confirmed, but hinted at

viral abyss
#

Iโ€™m hoping so much

upbeat jacinth
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2 week til exp and almost nothing directly confirmed other than fluid truck and new junctions yet ๐Ÿ’€

viral abyss
#

Well the announced date video confirmed rain so thatโ€™s good ๐Ÿ™‚

normal orbit
#

well it was confirmed before that :p

viral abyss
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Oh cool. Lots more players these days and the devs working hard doing so much. Impressive

normal orbit
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also with the .2 being like a road sign, people are speculating on new vehicle changes too

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and mikael did hint at some train stuff

upbeat jacinth
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Iโ€™m betting fixing vehicle light visuals isnt part of it

normal orbit
#

we'll see, currently nothing positive on experimental, they patched it out :o

sterile blade
last bluff
#

Not sure how that'd work with fluids tho

sterile blade
#

Well, sushi is just for solids anyway xD

last bluff
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Oh I guess, sadly

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Imagine a sprinkling machine tho, where you can make your belts slightly wet and get a few % throughput

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Wait that's still not sushi

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I'd use wet belts on my golf course

upbeat jacinth
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Switching fluid recipes to packaged with a mod probably wonโ€™t impact much

last bluff
upbeat jacinth
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Isnโ€™t rain teased in the SFX devblog

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Still need visual confirmation

normal orbit
sterile blade
last bluff
sterile blade
#

Debatable

normal orbit
#

they can look neat, but usually jsut more trouble than they worth

sterile blade
upbeat jacinth
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With priority mergers they are much more practical now

mortal ginkgo
last bluff
next ivy
#

if you already have low throughput items, and then use a manifold sushi belt
its gonna take literal days for buffers to fill and the last machines to start working

sterile blade
upbeat jacinth
normal orbit
#

that could be fun. miners with pipe in and pipe out. feed it water, get ore slurry which can be processed into more ingots than normal :)

last bluff
#

You are getting a bit too excited about an SF+ mechanic lol

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Though I do agree

sterile blade
tropic holly
#

Quick question: is it a bad idea to have a gas pipe that supplies something that needs exactly 600m^3/min?

normal orbit
#

no

sterile blade
sterile blade
next ivy
last bluff
#

I just realised how they can fix the green energy issue

For solar energy, you need to supply sun and for wind turbines, you need to belt in wind

sterile blade
normal orbit
#

need a fracking node for air, then pipe it to the wind blades of the turbine to make it spin and it makes less power than the well pressurizer :p

next ivy
#

whats a balancefold

last bluff
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Exactly!

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Imagine if you could build a dam but you need to pipe in your own water as well

sterile blade
# next ivy whats a balancefold

Manifold where the output belts match consumption exactly (eg: Smelters needing 60/min being fed by MK1 belts off the main manifold line)

normal orbit
#

balance fold is awful when sushi belting tho :p

last bluff
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Where the mk. 0 30/sec belts?

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Made from wood and leaves

next ivy
#

30 per second !!!

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dayum

reef basin
#

that would be a pretty good belt

dense violet
last bluff
#

Oh wait, off by a small margin

sterile blade
last bluff
#

Sushi belting becomes too easy when using Circuitry but there isn't much you can do vanilla either

sterile blade
normal orbit
#

yea, but its more pronouced when sushi. cause the belt being slow going into the machine, the next item of same type can be skipped, and it causes some instability in the feed

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doesnt really matter if you dont sushi

sterile blade
#

That's the "edge case" I was mentioning.
Ironically, one of the few things programmable splitters help with jace_happy

last bluff
#

I suddenly have the urge to use programmable belt speed

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Oh what does manifold mean in this context? I just looked up the translation and I'm a bit confused

I know the word from Manifold Key

normal orbit
#

a manifold is just something distributing one thing to multiple

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in satisfactory thats mainly one line of splitters or mergers feeding a line of machines

last bluff
#

Ok that makes sense

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Seeing the context and stuff

upbeat jacinth
#

A poorly built balancer is a manifold

normal orbit
#

a balancer is technically a manifold, but we satisfactory players do differentiate between em

last bluff
#

My favourite form of balancer is where you combine each output and then split them so you never go over your max throughput

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Not sushi though

subtle nova
#

I started a little factory, doing 5 reinforced iron plates, 10 iron plates, 10 iron bar and 20 screws / min, do you think it's alright for a first factory ? It's using only one iron node (overclocked at 90 iron / min). You can see it here #screenshots message

#

Should i expand it for rotors, or make a new one ?

sterile blade
# last bluff Seeing the context and stuff

A big difference (logistically) is wether the system needs to fill up all machines before everything is running at 100% (manifold) or not (balancer).
Then there's also differences on the average size and complexity of the logistics and possibilities of using a mix of both...

dense violet
#

can always just combine the parts yo9u're making

subtle nova
#

So i don't know if a create a new one on a new node for rotors

dense violet
#

either works.

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youre going up the tiers, doesn't really matter as much

subtle nova
#

okay thanks

mossy fulcrum
subtle nova
dense violet
mossy fulcrum
dense violet
#

basically nothing you do will really matter at the end because either

  1. you'll just finish phase 5 and be done with the game

or

  1. you'll treat the game like a true sandbox and none of your early stuff will be really useful to your own projects at the end
#

the tiers and milestones are basically there to learn how to play

mossy fulcrum
dense violet
#

eh, different goals and locations will mean different recipes are 'best'

mossy fulcrum
#

so basically, dont stress about it early on and just have fun

subtle nova
#

Okay man thank you

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Ill just play the game

subtle nova
dense violet
#

do what you want ๐Ÿ™‚

reef basin
mossy fulcrum
reef basin
#

screws are completely fine

mossy fulcrum
#

yeah but theyre annoying to deal with

reef basin
cold berry
#

Okay so, I just ran a train to get my coal to my base. I'm now officially a real satisfactory player (if you haven't made a train yet I've just decided you're not real)

mossy fulcrum
cold berry
#

So what's in experimental? Is it worth opting into?

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I will be once 1.2 is being tested if it's a simple opt-in but, is it worth it now?

dense violet
#

fluid trucks

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imo generally not worth doing experimentals

normal orbit
#

only very expensive if you value steel higher than copper tbh

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cuz if you wanna make a big nuclear plant and some teleports. then copper is something you will value a lot.

reef basin
#

because copper goes through two refineries where you add water and basically make the rotors out of water and a bit of copper

#

8 copper ore makes 10 rotors

normal orbit
#

sure, but if you wanna make big nuclear, you need such an amount of copper powder you're using like 90% of the copper on the map to do it. So being able to use steel instead is way more preferable in that situation. Value changes in what you do

rancid turret
#

default rotor and steel rod ends up being the most resource efficient, which vexes me

#

but when you first start making motors, being able to make them using steel pipe and wire simplifies everything a whole lot

reef basin
normal orbit
#

no, but its something people want to do

reef basin
#

and yeah if you don't want copper, default rotor is still cheaper than steel rotor

rancid turret
#

hold up why does big nuclear need copper powder

#

wait, you mean ficsonium?

normal orbit
#

you need to make singularity cells to refine plutonium waste

rancid turret
#

that's an outlier adn should not be counted

normal orbit
#

so there should only be one way to play?

rancid turret
#

no i mean it's so absurd and causes so many problems it's not really relevant to advice to give

#

only madfolk do it

reef basin
normal orbit
#

no i am saying some players might value some materials more than others with how they play

reef basin
#

for sure. Hence why I specified from start "from weighted resource efficiency standpoint"

normal orbit
#

yea but that weighting is based on you

reef basin
#

that weighting is based on map rarity

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it's what wiki uses

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and yeah I'm not saying that it's the only way to rate resources, but it's the common way to compare resource efficiency in the community

#

(and again, even if you don't want to do copper, there's still normal rotor + steel rod which uses less steel)

rancid turret
#

it's a useful metric as it lets tools get you close to most people's ideal chain

dense violet
#

eh, a lot of the 'rare' resources aren't used much

#

like nitrogen is kinda a trash resource

normal orbit
#

theres also some value in simplicity. like steel rotors is same materials as stator, so you just need steel pipe + wire and ya get motors

dense violet
#

sulfur you can avoid in a lot of things

#

local supply tends to be much more useful but you can't really prog a planner for that

reef basin
normal orbit
#

but it could be of value to someone else

rancid turret
#

you can't define that with maths

#

resource weighting is good average to start with

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then people can turn off/on recipes to get what they want

normal orbit
#

just seems to hypocritical in nature saying "theres no better recipe" then do a complete 180 and go "no but wait, copper rotors is best"

reef basin
#

I said it's part of more resource efficient chain

rancid turret
#

i didn't say that either

normal orbit
#

your whole debate above is shitting on me for liking steeled rotors over copper, you have an actual opinion

reef basin
#

my opinions are indeed just my opinions

normal orbit
reef basin
#

it's not? my opinion is not that copper rotor is better

rancid turret
#

recipes are not chains

reef basin
#

and yeah, that ^

lavish echo
#

Just learned about snapping foundations to the like world grid, I havenโ€™t done that at all and have a couple factories. Will I get messed up when trying to make train lines tomorrow because of it?

reef basin
#

practically no reason to use it

rancid turret
lavish echo
#

Ok cool thought I was bouta have a aids mission there

normal orbit
#

if you make a train line, then you can use that as your "grid" whatever grid the stations end up on, use that for the factories

rancid turret
#

most of my early factories are way off of world grid to conform with terrain

unkempt blade
normal orbit
#

grid as in alignment of foundations

#

not power

golden warren
#

Hey guys, is there a way of knowing how much concrete per second is needed to fill a train, where I've got it going some distance?

Like I'm struggling with working out what I need since I want to use Wet Concrete and ship it over to where I'm gonna do my HMF factory.
Do I just do it and add more as needed if in finding the factory bottleneck to be concrete?
Or once you get going does the train say how much it's moving per minute?

dense violet
#

generally you figure out how much you need to mvoe and then work your train around that

rancid turret
#

you're shipping wet concrete?

golden warren
#

Or if it's backlogged do I just add another train to the same circular route

rancid turret
#

isn't limestone and water everywhere

golden warren
#

I've taken up the northwest with most of my stuff up till now

rancid turret
#

ah yeah no water there

golden warren
#

So there's a pure node on the midwest

golden warren
#

But that's a hell of a trek so I dunno how much I need for a train, or how to tell what I need

rancid turret
#

someone already solved train throughput, lemme get the graph

dense violet
#

there's an equation for it, but you can generally eye ball things

normal orbit
#

if you belt 600/min into a terminal, you can't ship more than 600/min to another terminal. more terminals = more rate shipped. distance will dictate thruput and can be mitigated by more trains. but will not go above the input rate of terminal over time

dense violet
#

1 belt per platform

dusk tundra
#

Are they going to remove the visible light rays?

unkempt blade
normal orbit
#

the more you input into a terminal the harder it is to maintain the rate.

golden warren
#

Ohh ok, so essentially just start, and if it's backup add another train.
And if it's not filling the other end just add more production.

Or I could do the proper maths with the link above, but is what I've said here what most people simply do

dense violet
#

I mean no, you prob need to eye ball it

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at least

rancid turret
normal orbit
#

place a sink on the recieving end. let it sink for like 5-6 round trips, should give you a pretty good idea on thruput rate

golden warren
#

Oh I thought eyeball it meant look at the conveyors either side haha

normal orbit
#

doesnt really work cuz the train unloads all in one go, so you get max belt thruput until it runs out

golden warren
#

Dunno how I'm gonna fair next phase, end of this phase suddenly felt crazy.
I don't have the brain for this hahahah

dense violet
#

aim for 1 belt per platform, time it, see if it'll fill up before it comes back

rancid turret
#

also use industrial storage containers as buffers on train platforms, as they block when loading/unloading a train

dense violet
#

because concrete stacks for 500 it can generally handle long trips

golden warren
dense violet
#

yeah the platforms store it, the ntrains pick it up

normal orbit
#

yea, terminal fills up continously until the train loads, then it stops filling during load animation (mitigate this with a industrial storage on the input)

subtle nova
#

How do i know how much items/min a train takes to a place from another ? How can i lower or accelerate this ratio ?

rancid turret
normal orbit
#

then same on the recieving end, it unloads all in one go, and no output when unload animation goes. so place industrial storage on the output to mitigate that

dense violet
normal orbit
#

or split input into two terminals

cold berry
#

I've got a pretty good factory for everything up to tier 5. I'm thinking of leaving and making a new factory, but just leaving this factory to make shit while I do that.

#

First time I've done that. Exciting. Got a pic of the front in screenshots. Proud of it ayyye

rancid turret
#

so that graph shows;
ten minutes round trip time + stack size of 500 = about 1400/min, which is more than even a mk6 belt lmao

#

throughput is a little lower at shorter trip times because that 27 seconds of dead loading/unloading time take up more of the round trip

#

still, that's a lot of concrete

#

use two or three freight cars to double or triple that number; the train is not going to be limiting your concrete throughput

mellow gazelle
#

can someone explain why my consum is going over my max consum?

unkempt blade
normal orbit
next ivy
normal orbit
#

particle accelerator, converter and quantum encoders

rancid turret
mellow gazelle
#

like particle accelerators and converter thingies?

#

huh

unkempt blade
golden warren
#

Thanks all ๐Ÿ™‚

unkempt blade
normal orbit
#

using two input belts means you need to use two output belts, and you can't control the output to be evenly split, so its a mess to work on, just do one input

rancid turret
#

one belt to one ISC to two belts to platform

unkempt blade
#

I'm still not clear on how using both input belts is losing out on anything

normal orbit
#

you dont lose anything, but getting it work on the other end is a pain

#

it doesnt split the outputs evenly like a splitter

#

it just does what it wanna do

unkempt blade
#

pretty easy to manage that with how you set up the consumers on that end

rancid turret
#

if you have two fully loaded belts going in, you won't get two fully loaded belts of throughput

#

if you give each belt its own station with ISC buffers, you get two fully loaded belts of throughput

normal orbit
#

is it, if its say outputting 300 on one and 600 on the other one time, then 450/450 the next then 600/300 third and 100/800 forth etc

#

i'm sure you can load balance it, but like, just input into two terminals and the issue goes away

unkempt blade
normal orbit
#

it doesnt, industrial storage does not work like a splitter, it can decide to just output on one belt

#

i've tried it, oh so many times

#

its so bad

unkempt blade
#

I'm aware. That's why you don't trustit like 50/50 and you instead guarantee that each line is 50/50 if that's the split you need through your consumption number

normal orbit
#

well if you wanna mess with it, go for it. I'll just keep one belt in to each terminal with a buffer and just have it work painfree :)

unkempt blade
normal orbit
#

well sure, if 450 is your target, you can just merge both to one belt. the issue shows when you're over 1200

unkempt blade
#

If you say so. Enjoy your imagined problems jace_smile

reef basin
normal orbit
#

you need to know how much goes where tho

reef basin
#

it's like a manifold, it will eventually even out

normal orbit
#

its highly unreliable with rates over 1200/min

reef basin
#

rates over 1200 are same as multiple belts under 1200

normal orbit
#

cause 1: the output isnt even and 2: train thruput over 1200 can vary by a fair amount

reef basin
#

I mean you want to do one belt per car anyway for trains

golden warren
#

Can you enable Snapping by default?
Or do you always have to start a newarea by remembering to hold control

#

I have made a very large new space that is now not in the world grid ๐Ÿ™ƒ

normal orbit
#

Don't believe you can

reef basin
elfin idol
#

man this game is so hot

#

its like that eve online advert, "this... 'game'. you're not ready for it"

#

W's in chat for all the devs

fallow vector
#

uhhhh... guys. Anyone know how to change video settings in Satisfactory without using the mouse?
Because I might've borked my game by changing it to fullscreen

normal orbit
#

hm, alt+f4 then delete settings file to reset it?

#

just first thing coming to mind

river marsh
#

i built my first plastic/rubber and fuel powered plant but the plant is like 2.5kms far from my actual hub, what should i do with excess plastic and rubber bcuz i want the plant to be in a continous cycle for fuel

normal orbit
#

sink it, train it, use it

fallow vector
#

just kinda weird that my Game really doesn't like full screen mode

#

like my cursor is basically somewhere else than I'm pointin :/

#

tho not sure if that's a Satisfactory or Linux problem

normal orbit
#

no idea why mouse would stop working in fullscreen, but i've also never used linux

fallow vector
#

considering the way Microsoft is going, might be worth a try tbh

elfin idol
#

why is my lizard doggo just stood and not moving

#

ima reload

#

noice it fixed itself

normal orbit
#

honestly yea. kinda waiting on steamos to be more fleshed out on hardware support :p

reef basin
normal orbit
#

its been alot worse lately since they went full microslop tho

golden warren
#

Can I 'Bucket fill' the foundation skin/colour on an area?

#

I wanna change it all to coated concrete

soft thunder
#

can you use packaged fuel with a chainsaw? if so, how do you change fuel types?

normal orbit
#

no bucket fill, but you can right click a color swatch and check foundations and all will be build using that color. alternatively you can color one foundation, and copy it with middle mouse click and all will be built same color

#

chainsaw is bio nuggies only

soft thunder
elfin idol
#

boy am i glad i didnt dump my last 10 concrete into the basebuilding milestone

#

that would have bricked my run until i find concrete at a crash site

#

and with where i am on the map i have a feeling that wouldnt be easy

golden warren
#

Am I doing it wrong by sending a rail around the map manually.
It's kind of a pain if there's any undulations in the ground.
Do people make like a 5 tall and a 10 tall pillar that's got a single rail segment on that they usually join between?
What's people's go to

#

Dunno how to make a rail pillar look pretty

normal orbit
#

my goto is making three main rail blueprints. a 5 length one, a 1 length and a sloped one. build it around the map, then i do a support blueprint i add at intervals of my own choosing

frosty mirage
#

Guys, i dont understand smth. Im working on a 80 fuel gen power plant with HOR alt and packaged diluted fuel alt. I created a blueprint with a refinery and 2 packagers in a closed loop (1 packages water, feeds refinery for diluted packaged fuel, 1 unpackages fuel and canisters go to water packagers), but i think i need to manually feed the canisters? Should i feed each water packager with its production per minute?

golden warren
normal orbit
#

no

#

i curve with the 1 length

golden warren
#

Could you share waht your 5 and 1 length look like?

normal orbit
#

not the only way to do it, but its my preferred way

golden warren
#

Godamn, looks smart as hell

#

So do you then just build the rail onto the blueprint after?
Or was that an unfinished blueprint, in your first link

normal orbit
#

the purple one was before auto connect is a thing

#

so i laid tracks after

golden warren
#

Gotcha

normal orbit
#

also auto connect doesnt work with how i curve there, so i add tracks after the curve

golden warren
#

the only mod I've got on is a curve mod so I mgiht go and do some pre-built tracks like this, thank you

#

Good inspo haha

#

That second link woah

normal orbit
#

those all unmodded

jagged nymph
#

is it a similar thing to that?

#

unless the game has "exclusive fullscreen" mode

river marsh
#

i have a rubber/plastic and fuel plant 2.5kms away, should i wait to unlock trains and then use that to transport the rubber/plastic back to base or should i just make a route with truck

jagged nymph
#

is it to use in other machines, or just for storage

river marsh
jagged nymph
river marsh
#

and what if its for machines

jagged nymph
#

id say first figure out if you even need to make the thing youre making at your base

#

and if you dont, maybe you can make it on site at the oil plant

river marsh
#

so you mean to say i should avoid transporting stuff over long distances wherever i possibly can

jagged nymph
#

but if you do, use trucks or a long belt

jagged nymph
river marsh
#

alright i just wanted ease of access, might build a hyper tube all across the distance then

river marsh
jagged nymph
#

for example if its just for storage, have a couple storage containers and then a dimensional depot on the end. If you are using more than whats going in the depot, you can hypertube cannon over there, grab some, and launch back

jagged nymph
reef basin
jagged nymph
#

that works too

river marsh
jagged nymph
covert quarry
#

i have a question, i need an input of 798 plastic per minute now lets say i use mk5 belts that can only transport 780 per minute will it cause a delay?

normal orbit
#

yes

#

780 is less than 798, so you'll be 18 short

covert quarry
normal orbit
#

correct

covert quarry
#

thanks

covert quarry
# normal orbit correct

but lets say i were to merge 798 together and split it off again to make it equal that should work too right?

reef basin
#

if you merge it, you need mk6 belt

normal orbit
#

you need to split it before it gets to 798

limber moss
#

I'm planning to build a 300/min turbofuel plant that will get me to Tiers 7 & 8. That means:

  • 240/min sulfur
  • 240/min coal
  • 540/min crude oil
    However, I'm just wondering - should I build separate "modules" of this factory, or giant manifolds i.e. feeding the ingredients to all 16 refineries producing turbofuel from a single belt? I have both Mk4 conveyors and Mk2 pipes unlocked already, I'll add
normal orbit
#

say you have 40 machines making that. could just take one belt out after 20 of them, and second belt after the other 20

normal orbit
simple pebble
#

Wait, Mk5 belts really are 780? I always thought they were 720 ๐Ÿ’€

normal orbit
#

the game says speed :)

limber moss
untold zealot
#

Before I start planning dreams too big for reality, how does the "Truck automatically drives between two truck stops" work?

normal orbit
#

dont think it would take any longer if i'm honest. 2 pipes of 300 would be same speed as 1 at 600.

untold zealot
#

Do I need to manually drive the route, does it have severe limitations, when should I use that instead of just a really long conveyer belt? D:

normal orbit
#

you need to manually map out the route first

#

record it, then load it into the truck

limber moss
spice patio
#

You drive the route manually once, where every X seconds you drop waypoint, until you have a loop.
Then you can save that, manually remove some of the waypoints if you want to, and put it into use for any amount of same type of vehicle.

untold zealot
#

Aaaah fair enough.

spice patio
#

Where the vehicles will try to drive direct to next waypoint all the time, leading them to lagging little from what you drove yourself in turns.

normal orbit
limber moss
#

Alrighty. Thanks :3

weak bloom
limber moss
#

Noted

normal orbit
#

adding a pump before a manifold helps tremendously

limber moss
#

True, I actually learned it the hard way haha

muted tapir
#

Iron wire or reroll for stitched iron plate?

#

Or reroll for something else

normal orbit
#

iron wire is quite useful imo

limber moss
#

I agree. Especially considering the fact that copper is rarer than iron in the world

muted tapir
#

Got you, I'll yoink it up then

elfin idol
#

andddd i need to find crash sites for reinforced plates

#

god damnit

zenith pecan
normal orbit
zenith pecan
normal orbit
#

Scroll up a bit :p

zenith pecan
#

Too much scrolling, cba.

#

More nuclear bombing is due in the swamp it seems, so much land to clear.

placid sigil
#

what do u guys do while waiting for ur materials to get made

untold zealot
#

Explore!

placid sigil
#

good idea

#

im going to exterminate all of the wild life

zenith pecan
#

Build other things, draw up expansion plans, explore, look for spheres/sloops/slugs.

jade parcel
#

So guys and girls soon i can play satisfactory on my new gaming setup 3 x 55 zoll 4k tv monitor will be here in a week โค๏ธโค๏ธโค๏ธโค๏ธโค๏ธ

white dawn
#

hah, no clue; I personally doubt that they'd be interested in working on a sequel anytime soon. Perhaps if The Hypothetical Next Gameโ„ข doesn't do well or something and they decide to fall back on old times or whatever. :D

#

Presumably it'd at least be a new planet (ie: new map, etc). But I'd have a hard time thinking of stuff that'd still "feel" Satisfactory but warrant being a whole new game, apart from a new map

proven snow
placid sigil
jade parcel
jagged nymph
placid sigil
jagged nymph
#

i would go insane if i had to wait till fuel power to get away from biomass

jagged nymph
jade parcel
jade parcel
white dawn
#

Certainly nothing wrong with playing the game how you want, of course! But I would wager you're in a vanishingly small minority by skipping coal. :)

#

Coal power's one of the main pressure points to get folks to hurry up and get into Phase 2. :D

jade parcel
#

If no fabrik here

#

I also had only 1 main factory means i need to make a good logistic system

elfin idol
#

oh my god sf+ with no manual crafting is actually lethal but im loving it

placid sigil
#

in the end how u play falls to u

jade parcel
placid sigil
#

for example my factory looks like super spegetti

elfin idol
#

few qol mods here and there but nothing that would make it easier, only stuff that makes logical sense to actually exist

elder oracle
#

yaey

elfin idol
#

actually hell but also super fun

placid sigil
jade parcel
elfin idol
#

yk what would be cool, if at the end of ur SF playthrough you could see a timelapse of the whole map from when you started

placid sigil
#

i only played around 4 playthroughs and the max i reached was tier 3

elfin idol
#

i think that would be sick

placid sigil
#

phase 3*

elder oracle
#

I think we should be able to automate Xeno-bashers

#

for no reason at all

elfin idol
#

oh ok xd

jade parcel
placid sigil
#

this is the real insane take

elder oracle
#

me personally I just really want to make a video on โ€œI made the best weapon farm in Satisfactory!โ€

#

but mostly I want to do it cuz why not

coral glacier
#

Harvesting the power of the stars.

jagged nymph
#

satisfactory: space age

leaden turret
zenith bear
#

So I need to use the manufacturer to create computers for the railway signaling milestone. Does this mean it's time for me to build railways?

white dawn
#

The main drawback to rail is the time it takes to set up the infrastructure, but it pays dividends in the end

#

(Plus you get a nice scenic Pioneer transit system, to boot!)

zenith bear
#

Right. Makes sense

#

I'll start tampering with them. It's not like I have a time limit with this game

white dawn
#

One other tip: if you ever think that you'll have more than one train on the same bit of rail (which is nearly always eventually the case), do a "dual-rail" system, like lanes on a road. Each bit of rail is one-way. Pick left-hand or right-hand drive and stick to it. :)

#

You can do single-rail systems with multiple trains but it's really difficult to scale up, and generally not worth the bother

zenith bear
#

That's where block sections and all that mess come in, right?

white dawn
#

Yeah. Start with just Block Signals -- you can ignore Path when you're first starting out. The signals divide your rail into "blocks," and the game won't allow more than one train into a block at the same time

#

Enclose your intersections with signals so the intersection is one big block, and then put signals every 200-300m or so on straightaways. :)

zenith bear
#

I don't have railway signals yet anyway

white dawn
#

When you're placing signals the game will show you coloration on the rail so you can know what it thinks the blocks are

autumn path
#

Just went from 4.5 GW to 50GW

cold berry
#

Trying mods out now. Really excited.

autumn path
#

Now to decide what to use it for

#

smart! is great for building faster and no blueprints required for alot of stuff

normal orbit
#

a singular overclocked and slooped quantum encoder :3

zenith bear
#

So am I able to just put two stations with a loading platform each and connect them with rails and call it a day?

rocky depot
#

How do ppl get so many sloops

cold berry
#

My favorite mod I added was "Modular Load Bearers" and "Architecture + (01-05)". Special mention to "Daisy Chain machine wires" because I fucking hate cable management and it makes it SO MUCH easier

rocky depot
autumn path
#

you can build them latter

normal orbit
zenith bear
#

What's the ideal way to build a single two-station starter rail network then?

normal orbit
#

two parallell tracks

cold berry
cold berry
normal orbit
#

which are directional by using signals

cold berry
#

I was going to say that part but I haven't done signaling yet in this game as I only have one train so far.

zenith bear
#

This is something I'll probably just have to learn by trial and error

cold berry
#

But I have space to make a parallel track because I know that from OpenTTD

normal orbit
#

stations and signals are directional in nature. So its kind of natural to do tracks directional as well

zenith bear
#

And should stations be built on foundations

cold berry
#

And I don't have to worry about a city expanding over my line and ruining it ๐Ÿ˜ญ

cold berry
#

But it makes it easy to work off of

normal orbit
#

yea trains ignore terran features, its down to your own sense of aesthetics and tolerance of clipping :p

zenith bear
#

And how do freight platforms work

cold berry
#

That's why clipping doesn't happen IRL you see

normal orbit
#

freight platforms can either load or unload materials. when they're doing it, they will not input or output, so having a storage as a buffer helps with that. they also mimic train, so the cargo car after train engine will correspond to the terminal after the station.

leaden turret
wild hollow
leaden turret
next ivy
leaden turret
leaden turret
next ivy
#

touch grass
if you cant, hitboxes arent real

cold berry
# leaden turret friction welding

I'm a certified welder and I do wanna say, in friction welding there's liquification during that process even if only for a fraction of a second. Heat based Liquification was Michael's contribution to the simulation to get around the mass-energy friction glitch, we just abuse the error processing for production. ||/S because I'm going too long, I'm not a crazy, just so y'all know||

wild hollow
#

Wdym I can't place a power pole in between two constructors on the intersection between the foundations? ๐Ÿ™ #yellowclippingisfine

leaden turret
cold berry
#

Can't press delete fast enough

normal orbit
#

no clipping would invalidate every factory i make :p

#

heck my train lines would look awful with no clipping

wild hollow
#

True. The ability to place a power pole on already existing power lines helps a lot with impossiclipping :3

leaden turret
#

my hair would look awful with no clipping mikaelsmile

cold berry
wild hollow
#

Hair is spaghetti, go bald snuttsGood

cold berry
#

They have been alright jokes, I'm just making an observation about how many

leaden turret
normal orbit
#

lol

cold berry
#

If you clip too much, it escalates from Z-Battling to a Z-War. Be careful. So much bloodshed.

orchid sphinx
#

blobwave do we know what all is coming in 1.2 yet?

wild hollow
#

Fun fact, venn means friend in Norwegian. โ˜• It's a friend diagram because you have things in common. jace_smile

leaden turret
cold berry
leaden turret
orchid sphinx
#

what has this become

cold berry
#

I uh. Went crazy.

#

And I only install like up to 50 mods in games usually. I don't go for kitchen sink.

#

My Minecraft modded is my most mods at a whopping ||87||

orchid sphinx
#

tbh with satisfactory anything over 10 becomes kitchen sink to me

#

my first save that i beat the game on was 145 hours and i wasn't happy with how much sort of skipping I did for that with hand feeding machines towards the end

normal orbit
orchid sphinx
normal orbit
#

no

cold berry
orchid sphinx
jagged nymph
#

the only mods i use is infinite zoop and more inventory slots

cold berry
#

I don't like a lot of mods. I also don't like a small amount of mods. I always go for a medium amount of mods. Underrated amount of mods.

normal orbit
#

we have 4 way junctions no t junctions

orchid sphinx
normal orbit
#

looks nicer when only using three

cold berry
untold moat
leaden turret
leaden turret
zenith bear
#

Yโ€™knowโ€ฆ for this specific project I might just build a truck and haul the materials myself

orchid sphinx
jagged nymph
orchid sphinx
cold berry
white dawn
untold moat
orchid sphinx
white dawn
#

It's still possible to find drives now quickly than the research finishes, but the chances of coming back with 20 are quite low

jagged nymph
cold berry
#

I've done a few factories now, and I always find it really pleasing to combine the copper and caterium facilities

Out of nowhere I just wanted to say that

untold moat
normal orbit
white dawn
orchid sphinx
jagged nymph
#

they arent hard to find

untold moat
jagged nymph
#

wait guys here me out

#

a hard drive scanner machine with an item input

versed mesa
#

Hello all

orchid sphinx
jagged nymph
versed mesa
#

The 17th will be here before we know it

#

Like tomorrow is already 2nd March

untold moat
jagged nymph
#

that too

#

mk2 mam

untold moat
#

mamk2

jagged nymph
#

makam2mk22km

white dawn
versed mesa
#

Id love to have a space map to build factory in space

jagged nymph
versed mesa
white dawn
#

Even after multiple playthroughs and knowing where many of the sites are

versed mesa
#

@jagged nymph add on DLC

leaden turret
jagged nymph
white dawn
#

I'll generally have no more than a small handful of drives left unresearched by the time I'm back

versed mesa
jagged nymph
#

or people would say that atleast

#

especially if they called it space age

versed mesa
jagged nymph
#

but satisfactory with interplanetary logistics would be sick

prime stratus
#

any good rotor factory im rn in phase 3 just started it and need help

prime stratus
# jagged nymph wdym

i need rotors and help on what to do cus i just compleated phase 2 and im overwhelmed

jagged nymph
#

make rods, make screws, combine in an assembler

versed mesa
#

@jagged nymph different planet maps will have there different machine layout like this map we have now has it own theme and another map will change ect

jagged nymph
#

and rocket fuel would have another great use

#

for use in, yknow, rockets

versed mesa
twin parcel
#

u expecting them to handcraft a planet size maps

jagged nymph
#

nah i mean this will never happen, were just thinkin of ideas'

versed mesa
#

๐Ÿ˜‚

#

We dreaming

twin parcel
#

bruh , the devs are humans mate , unless they wanna overwork like japan .

ornate saffron
jagged nymph
#

if they did add multiple planets they would almost surely not be fully handcrafted

leaden turret
#

regular reminder that the current continent is the size of half the island of manhattan.

don't need new planets, just new continents.

versed mesa
#

Goid job AI is here now to help support us humans ๐Ÿ˜‚

jagged nymph
leaden turret
versed mesa
#

๐Ÿ˜‚

jagged nymph
twin parcel
normal orbit
#

considering how bad ai is at coding, probably yes :p

ornate saffron
leaden turret
versed mesa
#

While we sleep AI has made million games in 1 night sleep ๐Ÿ˜‚

jagged nymph
ornate saffron
versed mesa
#

๐Ÿ˜‚

jagged nymph
leaden turret
twin parcel
ornate saffron
ornate saffron
#

@jagged nymph how fairs the factory

ornate saffron
jagged nymph
#

oohh

#

pretty good, boutta automate modular engines later to finish up phase 3

versed mesa
#

We not got true AI yet just wait for it its almost here ๐Ÿ˜‚

ornate saffron
jagged nymph
#

im only making 4

ornate saffron
jagged nymph
#

ohh yeah that factory

ornate saffron
jagged nymph
#

why only 5 quartz crystals and silica?

ornate saffron
#

got all my steel beams and pipes done

jagged nymph
#

oh are you just using the excess quartz

jagged nymph
ornate saffron
rugged rune
#

is there a way to change the distance at which the roll up gate triggers?

ornate saffron
#

Im cooked today, Ive reheated the same coffeee three times and left it on the counter

versed mesa
#

Whats the total number of Oil nodes including purrizer spots

ornate saffron
versed mesa
#

Right that's true

elder oracle
#

Remember to flush your Nuclear Waste down the toilet!

ornate saffron
elder oracle
ornate saffron
#

OR

Just make pluto \rods from it

round pollen
#

a bird is in my smelter

#

im trying to upgrade a conveyor belt how do i get the bird out

elder oracle
#

the birds are weird

jagged nymph
#

i think i probably wont finish phase 5 on this save. I think after phase 4 ill start a new save in which i will megafactory

ornate saffron
round pollen
#

i cant send images

jagged nymph
#

not in this channe;

ornate saffron
elder oracle
#

itโ€™s kill on sight for me cuz the birds interfere with my factory

versed mesa
jagged nymph
#

i havnt even completed phase 4 before. ALthough, this save is going way better than my previous ones

#

im definitely on track to complete phase 4

elder oracle
#

lowk I just started another save cuz my old best save got corrupted

sly stag
#

hi

versed mesa
#

@jagged nymph every got to stimulated fir me i need a step back and try think on things and return again eventually

cold berry
elder oracle
#

I named my save โ€œlongest name in satisfactoryโ€ and I tamed a lizard doggo and it was autonamed โ€œDoggoWithLongNameโ€

ornate saffron
elder oracle
versed mesa
#

I tell you something we probably most likely to see in 1.2 and thats new cosmetics

jagged nymph
versed mesa
#

New stuff coming to token shop maybe to unlock

versed mesa
#

This my deep thoughts

ornate saffron
#

Doggo side car for the explorer. SO doggo can come with you

versed mesa
elder oracle
#

I donโ€™t even know where my doggo even is

ornate saffron
elder oracle
#

mostly if I find any

weak bloom
#

oh wow alien power augmenter is OP, just slotted it in and got 1860MW basically for free

ornate saffron
weak bloom
#

and it'll only scale better going forward

ornate saffron
jagged nymph
#

thats a good idea actually

#

for those hard drives

weak bloom
#

how do you use them for exploring?

ornate saffron
weak bloom
#

....what does that have to do with the power augmenter?

ornate saffron
#

when you need 300mw to open a harddrive cache. you plop it down oipen then disassemble

weak bloom
#

ohhhhhh

ornate saffron
#

Ill Likely use 5 or so to keep runing as i build to nuclerar

simple pebble
#

Is there a way to partially delete an elevator if you made too much?

ornate saffron
#

i dont think so. But at least you get 100% back when dismantling

weak bloom
#

dismantling a factory and setting up like 6 awesome sinks to dump all the industrial storage containers I have in here ๐Ÿ™ƒ

zenith pecan
timber plover
next ivy
#

destroy the bottom

timber plover
#

Doesn't do anything

ornate saffron
normal orbit
#

Those are indestructible

timber plover
#

๐Ÿ˜ข

normal orbit
#

Very annoying

timber plover
#

Yeah it is for building in the red forest lol

ornate saffron
normal orbit
#

Yup

timber plover
#

especially because the big ones are destructable

ornate saffron
#

the otehrs were not destructable until 1.1

normal orbit
#

Yea round ones are. But the conikal ones can't

timber plover
#

I hope it will be otherwise I'm cooked

white dawn
#

@snow apex (re: #screenshots message ) -- Modeller isn't better (nor is sftools better). They're very different apps with completely different use-cases

#

sftools is a solver/calculator. You want to plug in a production rate and get a production plan in less than a second, and trivially play around with recipe selections, sftools is your place to go

#

Modeller is a planner/modeller, which happens to do a lot of math for you. If you want to lay out specific machines/belting/etc and manually choose recipes as you go, then that's what you'd use

#

Some folks only use one of the two, some folks use both in conjunction, some folks use neither.

ornate saffron
#

@snow apex The screen shot aint fgfor me i sue spreadsheets and use toolds to confirm my math

normal orbit
last bluff
#

Whoops I played too much Satisfactory when I needed to sleep and now whenever I get tired, I see gi- GIANT ENEMY SPIDER

It's burnt into my eyelids. I must suffer for my cause

ornate saffron
white dawn
#

I'm sure we've all got a litany of text files strewn in our wakes, in addition to whatever other tools we may be using. :P

leaden turret
last bluff
last bluff
leaden turret
last bluff
#

Tbh I'm on edge even around any cliff just as much, without spiders in sight

white dawn
# last bluff If horror games do, this game can too

Heh, the real reason for not having official VR support is essentially just that nobody at CSS really cares. I'm sure if they had some passionate VR advocates in there it would've made it onto a project plan, but as-is I don't think anyone over there has the drive to make it happen

white dawn
#

And it doesn't feel like the kind of thing that'd be financially worth outsourcing, like they did for the console version

last bluff
#

VR as DLC

white dawn
#

From what I've heard, there's some pretty decent "generic" Unreal Engine convert-the-game-to-VR software out there which should work okay with Satisfactory, at least

white dawn
# last bluff VR as DLC

Honestly I suspect the financial risk is just too much for it, in the absence of passionate internal supporters

last bluff
#

If the Steam glasses get any popular, maybe they might

ornate saffron
#

In my experience any game that isn't designed for VR from the beginning is destined to be a Vomit Festival

white dawn
#

You've really gotta have someone in the company who believes in that kind of technology to push something like that forward. The VR market remains awfully niche

normal orbit
#

vr and hypertube launcher sounds like creating a vomit rocket

leaden turret
#

VR costs too much, aint happenin.

white dawn
last bluff
white dawn
last bluff
#

I want vomit to be a ranged attack

leaden turret
last bluff
#

YES

#

Well the stuff cliff hogs shoot looks more like it

leaden turret
#

those are flinging rocks

#

me casts psychic damage

||cliff hogs aren't kicking up rocks, they have a front-mounted butthole||

lavish whale
#

I just discovered that blueprints made in the Mk1 blueprint designer cannot be loaded into the Mk2 designer. Is this a bug that's going to be fixed or do I need to submit a feature request/bug report? I'm running Satisfactory CL#463028

last bluff
#

I'll be flinging rocks when my camera tumbles riding cables in vr

normal orbit
white dawn
leaden turret
spare prism
#

Hmmm motion sickness jace_smile

lavish whale
#

Thanks for the quick replies and information, I appreciate it!

last bluff
#

I just realised I never tried putting an mk1 into an mk2

#

8 meter headway is enough, right?

normal orbit
#

i can easily understand why you can't load em. like should it be placed in middle, a random corner, etc. its a better system to build it inside the designer so you can control where you want it if you wanna expand it in one specific direction

last bluff
#

Loading into a smaller designer should be impossible but other games just went with some solution which looked most logical when going bigger and no one complains about that

Though I'm then just advocating for a small QoL feature of having 2 solutions, rather than something like upgrading your Animal Crossing home where you can't just easily place down your design inside the bigger space

last bluff
normal orbit
#

i've a feeling if they allow it and just decide to place it center, people will definatly complain about it