#satisfactory
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what abt the ficsonium ones?
you can, would also help with the dark matter, but the quantum encoders also cost 4 per
like if you wanna add a few more sloops thru scim to do that. not an issue imo :p
your game, your playstyle
i might, but i think for this playthrough i wont
or get the silly uploader bug with sloops, so each time i load the game i get 2 more sloops :p
i tried loading up my old 300h save and all my nuclear broke ๐
huhh!
yea, theres a bug with the manual uploader in your inventory where i think if you die while its uploading, they get kinda stuck there and each time you load the game, they reappear
interesting
mebbe css will fix that in 1.2 :p
its kinda annoying cause its not easy to undo the bug
Whatโs the difference between a power switch and a Priority power switch?
On the 27th we will find out when 1.2 will go into experimental
Oh itโs drag and drop I see
priority switches let you sety up power tier lists. so if you blow a fuse things that are top priority (lets say you power plant) stay active
priority can automatically turn off factories if you set it up right and you can set priorities so shit dont all break
sapphic how does that work if you have power storage btw?
switch is on/off, priority will automatically shut down sections with a lower priority when power runs out
do factories switch off when going to power storage
no
shoot
when power storage runs out tho
so switching off is a last resort type thing
i wish you could monitor when a factory is overflowing with materials and then it switches off
like oh that conveyor is moving at 0 p/min turn the whole factory off, then when the conveyor starts moving again it can turn it back on
you kind of can, priority switches show the grids they connect to, so if you see one grid with very low consumption and high max, then you can guess its full and idle
they dont show the grid connected to?
atleast the one that i have shows the same grid on both sides?
they show two graphs, the whole grid and the individual grid
The two graphs will only differ if the switch is set to "off"
if they show same graph, you have power lines connected not going thru power switch negating its functionality
When the switch is on, it's one big grid, so the graphs will be the same
If you have power-generation machine on both "sides," then yeah, you could flip off the switch and see the individual consumption/production values, but in most cases you wouldn't really be able to do that. (I suppose the side without power would probably at least show "max consumption" though)
that may be happening would need to check
Nah, if the switch is on, then the graphs on both sides will be basically identical
yo
is 170 packaged fuel/min worth transporting off site for fuel consumption or should i just sink it
i gotta double check that. cause i could swear they showed diffrent
i dont really have trains yet
Why not unpack and use for pwer
I suppose what I said is slightly incorrect; they are separate graphs, so when you flip the switch to "on," the side without power generation machinery on it will still have the "history" from when its capacity was 0. But once that history scrolls off the side, the graphs'll definitely be identical
cheats and upgrades belts with SCIM
should i consider no lifing this game?
it's fairly common
do it for the puppies and kittens
Then you have to much power
yeah must be it, they do show same atm (which i think is bad functionality), i do recall em being diffrent as i powered em on tho
that's fine, unless you're done with everything you wanted to do I'm sure you'll find a use for that power
No such thing.
Power must be overwhelming at all times
Hey ! Do i will need a lot of smart plating after phase 2 ?
each space elevator phase uses parts from previous phases
you need the smart plating to make modular engines
I think my game is breaking
and do i will need a lot(+1000) ? or a few (-1000) .
more than 1000 yes
ok
Can anyone explain to me what exactly does the overflow option do in a smart/programmable splitter?
You i nead 4300 in total
smart plating ?
it sends stuff that doesn't fit through another output
Yes
whether that's because the output's backed up, or there just isn't one for that item type
i tough it would be more xD
So that in combination with any will not do anything basically
You need a total of 4300 smart plating across all phases to see credits roll
not until the any belt backs up, at least
ok
at which point it will... overflow
I see, alright, thanks
that's why overflow's probably the most commonly-used config, since that's the main thing smart splitters are used for - sinking excess production
How do I turn a pump to face the opposite direction while still going the same direction up?
mousewheel? IIRC pump placement's two clicks
Thanks
palpatine.gif
Power outages is the fixit of way
doing sphagetti conveyors in the wild makes me feel like a free man
Damn I miss StarCraft lol
I play Broadwar and sc2 with friends every once in a while.
time traveler detected! what's it like in 2060 besides the release of a new sc?
2......
Total ment 2
.....
.....
just realized its impossible to bind "escape" back to escape if you change it
can reset to default
i have no way to reopen the menu
i bound it to the same key thats used to open the console
so the console opens but never the menu
before that i bound it to tab so i could still open it but not change it back to escape
i think i have to wait for an autosave first (cant even open the menu to click save lol) so i can reopen the game and click on the settings menu to do that
thats actually kinda funny
Man, I wanna start playing again but every time I die and respawn at my base, my game crashes shortly after. ๐ I guess the solution is to either move my HUB (that'd be sad, it's built into my spaghetti) or just never die eh
How do you go about fixing old factories that apparently dont work anymore? I used smart splitters wrong and there is an issue somewhere, im producing comps, high speed connectors and steel beams and pipes with coke steel alts, but something is wrong in my setup because of a smart splitter splitting rubber and plastic, should i dismantle the whole factory and build again or should i try to fix it somehow?
hey guys i'm picking the game back up after a while and i'd like some advice
i'm hesitant to look up layouts for certain materials because then it wouldn't really be me building anything.
will looking up guides make the game less fun?
Back track through the factory until you find the spot wherever stuff is clogging up or not working
if its an old factory and i have better miners and belts. i would just redo it ground up. if i dont i would just hunt down the problem and fix it
There's not really a general answer for you. You need to trace how stuff works and see where the problem starts
I think you lose out on something by just copying layouts, but it depends on what type of person you are. I think just play and if you get stuck or have an idea/question, THEN look up a guide
edit: beginner tips videos are always helpful
Yeah, you can use planners to do the math, but figure out layouts yourself, you don't need guides
like turn it off, empty all belts into a sink or w/e, then restart it and see where it stops
yeah that's what i was thinking, planners or excel to get my throughputs and go from there
i'm thinking of ripping up everything i have now that i have 2k plates and concrete, then build a huge factory
If you have problems with anything, theres always #1038092680493801533
Its not that old and the only reason i wouldnt dismantle it fully is because it looks kinda neat although design is not entirely finished
I'd leave your stuff running while you build instead of tearing it down first... 2k won't last as long as you might be hoping
hm, look for a new area then move everything over?
heh, i had to go build a new quartz factory making 3750/min into 10 storages+depots to sustain building my fuel ring, since each blueprint used 800 quartz or so :p
i rly wish you could rotate junctions vertically
without having to place them against a wall
just make it a blueprint ๐
God I wish I had the time to start everything over, that's a time committment
yea just blueprint a vertical one
I think you can, if you attach them to a pipe?
how many tiles wide do you guys make your train junctions pls?
sure but rebuilding the pipes after is annoying :p
the big ones wind up being about this many for me #screenshots message
That's probably the best option yeah, I do the same thing with wall outlets so I can more easily plug my cables into the floor
depends on the junction, but like 3 to 20
freebuilding i mean, so i dont need to place a placeholder pipe
hard to see how many tiles wide that is?
Then a blueprint is your best bet
it depends heavily on the junction
I'm not really interested in counting but the lines are barely there ๐
a big quad fly over/under might end up like 50 :p
I have not looked up any specific guides but I've just had a big satisfactory let's play on as background noise while I play and I've lowkey picked up a bunch of tips from it just via osmosis, nothing specific with what I'm building so it hasn't felt like I've missed on anything
hopefully they're good tips and not just one guy rambling
I'd guess maybe low 20s between the edges of each off ramp?
My basic junctions with crossing rail tend to use a 5x5 curve
It's mostly ideas for belt and pipe routing that made me realize I was doing things horribly inefficiently
The usual 3 or 4 way cross at most
Also like "wait I have conveyor ceiling holes too why am I not using them, I'm gonna stop being an idiot"
basic t-junction with crossing tracks will prob be 3x3 or 4x4
my double roundabouts are 15 radius or so
the no crossing ones are much larger to accomodate ramps up/down to avoid crossing rails
lol, time to guess then, just contemplating BP designs
I feel so stupid, I am continuing a playthrough I started a long time ago and I aparently have fuel being put into dimensional storage for my jetpack but I have NO idea where its being produced lol ive checked everywhere lol...
yeah I build no crossing and all block signals and it's definitely larger than you'd need just doing same-level path intersections
yeah my guess was low 20s foundations
I think probably somewhere around 10 foundations from center to where the side ramps are connected
yea, i'm not doing no-cross ones atm, mainly since my train highway is double stacked, and the sheer size of em, but they are fun to see train thruput in as they just zip around without slowing :p
I think that's a great strategy. That's kind of how I went, except it was the Let's Play It Out crazy world by Josh... then as I went, I looked up some tips/tricks videos to help out with my flow.
Mikael says we will have good reason to start fresh with 1.2
CHONK
Every so often I'm like "Hmm... I don't think I've ever used this thing in this game" and decide to try and use it more lmao
Well "a new way to interact with the game" is coming
Yeah
more info soon โข
VR Satisfactory
maybe time for me to pick the game up again
Bruh Iโm getting mad at this floor it wonโt stay lined up 
Info will drop Friday on 1.2 dropping on Exp branch
Vomit rocket satisfactory
Defo
@tall lantern 1.2 will run on new UI
lol
are 4m ramps ok for trains?
2M at most
uh oh!
Rails dont like steep stuff
noted ๐
can you believe I even progressed through phase 3 before even starting rails
and cos I want to build them to go 3k for bauxite, lol
Man, I've missed my world. So excited to continue with it.
3m is max incline for trains
how often do you guys put your rail blocks?
I only have inclines of 2, 4 and 8
Why canโt I rotate merge on a elevator
Absolutely. You computers and such can easily be built near you fuel power facilities. And your phase 3 parts.
I tend not to worry to much about trains in phase 3
1, 2 and 4 actually unless you modded out 1m and added 8
most of my build is in the dune desert ... with oil just over the massive cliffs
You can use beams to do a incline between 2 and 4
Iโm dumb nevermind
I do the length of my train. Which is usually one engine and four cars
probably like every 2 max-length rail segments on straights?
Block signal about every 10 foundations
like most questions, no objective answer lol
๐บ ๐ท ๐ชข
It doesn't hugely matter
they should mostly be at least as long as your longest train, but beyond that, up to you
Just don't place em every 1.5 foundations
feck, my BP's keep going missing ... ending up in undefined directory ... anything I can do to prevent this tedious behavior?
Set category before saving
Is there any way to make working with fluids not miserable? Setting up an oil power plant and even though I allowed slight overflow at basically every step, the machines are failing because they're not getting enough fluids. Some of them are only 400m3 per pipe and it's still not transporting properly.
For my generators, I have them set up to consume 500/set and the mixers are making 520 but only around 2/3 of the generators are running after letting it run overnight.
Are you placing junctions directly on pipes?
For the most part, no.
Then put a pump before manifold
Wait what? Do pumps improve flow consistency or something?
uh need help connecting these , i have mk 2 pipes but dont have enough plastics so imma build using mk1 pipes then upgrade later .
Yes
Dammit. I'm going to have to put in so many pumps.
Tossed some screenshots of my power plant in #screenshots
Try on one first. See if it helps
I have tons of interconnections because of the machine requirements, so if I wanted to confirm I'd basically need to do the entire power plant.
yeah, do the maths properly and then just do it right
I did.
Why do you use two junctions between two generators?
How do you guys deal with resources when you make a factory dedicated to just making one thing?
For example, I'm going to make one for 25 magnetic field generator per minute. For this I need 172.5 copper ore/minute, but I only have a pure node nearby which gives 1200. What do you do ? Limit the miner ?
One would be enough
I made the mistake of going "Fuck it" and just junctioning the whole thing in a previous play through and it caused all kinds of annoyances.
Blueprints
I think you created more problem doing that
The junctions aren't connected except where the lines start. So it's basically just 2 lines running paralell.
yea i think thats one big cause of your issues
what reicpies in the blenders
Why? Shouldn't the junctions work either way? Like I said, I'm just doing the initial split and then they're 2 separated rows. Would merging them so there's a single line splitting to either side actually help?
well i've done that in mine, and it works thru the entire manifold of 60 gens
just had to add a pair of pumps
Diluted fuel, rocket fuel, and the little set is doing nitric acid.
#screenshots message pump before manifold, second after 15th pair
so you work in banks of 4 or 6?
Kind of? The Rocket Fuel mixers are running at 83.333% and then I have 6 of them being combined to make 9 lines of 500/minute. But then I have different mixes for how it's run in because of different requirements.
yeah? why?
Why what?
Okay yall listen... I thought everyone was just whining about generators after making a rocket fuel plant
Oh no. Its rough
cause rocket fuel falls into a natural game pattern of bank of 2x4 blenders like this #screenshots message
Because of the numbers for feeding them from my turbo fuel refineries.
oh your doing that reicpie rather than the other recipie
most of us do heavy oil resiue into diluted fuel into nitro rocket fuel :p
I have 6 banks of 24 refineries making turbo fuel with 19 in each bank being fed compacted coal from scratch and 5 being fed from the output of the mixers.
That's what I'm doing.
Oh
no
you're not if you using turbo fuel :p
Is that method more efficient?
What do yall usually do with the compacted coal leftover? I was thinking about making it into turbo fuel but seems more trouble than its worth
cost a little more sulfur, but makes more rocketfuel
turnign it into steel :p
That was my other plan and seems better
I have it sunk right now to just keep from backing up but dont want to waste it long term
Sulfur is my choke point so it would probably end up less efficient for me.
is it a good idea to bring all / most ores of the map together into a few massive smelters for each ore type and then ship out the ingots to all of the factories?
Most do 50/oil + 100/water -> 50/coal + 100/sulfur + 100/fuel + 75/nitrogen -> 150/rocket fuel
On a bank of 4 this results in 200/min oil usage and 600/min rocket fuel
so you get 3 banks of 4 = 1 oil node and 1800/min rocket fuel
Why not build where the resources are?
Yeah, just checked out the math, I'd have about half the output if I were to use the other recipe for rocket fuel.
no, you can't handle all resources in one place
i think your math is off, 600 crude becomes 2400 rocket fuel/min at cost of 800 coal and 1600 sulfur and 1200 nitrogen
This is one pure node for steel to give you an example of late game smelter size #screenshots message
#math-and-meta message
Here's the comparison between the two.
whos?
yours
i think you should check again ๐
ITs done using Diluted Fuel + Nitro Rocket fuel recipie
i did 1 pure node of 600 crude is 2400 rocket, not 1800
#screenshots message
should i build pipes with the assumption of extractors oc or without oc?
This math is HOR to Diluted fuel to nitro rocket fuel
@normal orbit math is correct
Because we're trying to like, plan the map out and decide where the major factories etc are before continuing to have a proper infrastructure in the future.
So we're currently thinking we make one main hub and then e.g. in the desert we make an iron hub where we produce all of the basic iron stuff (plates, rods, reinforced plates, modular frames etc) and have most of the iron we'll ever need go there to produce a lot of those resources and then have those be transported to the advanced factories so we dont need to produce the basic shit again and again every time
Well Diluted fuel is 50/oil so 600/50 = 12 = 1200/min fuel /100 fuel for the rocket fuel = 12 blenders * 150 each = 1800, so i suggest you check again
Well not everything of course but surely trains can handle a lot no?
600 crude = 800 HOR = 1600 fuel = 2400 rocketfuel
ahh yeah your right forgot about hor converstion
Wrong recipes and way way waywaywayway too complicated
Because its cooler this way
Yes, But where you put it when it comes off the train becomes a real problem, like you can complete game on a dozen nodes or so in a reasonable time frame (eg 100 hours)
We dont wanna just complete the game tho, we're planning for future mega builds
here is tools doing the math
yup... #satisfactory message
but if you want to do that, you do that....
I think if you want to smelt every ore in the game in 1 megafactory that will be your last mega build of that save
if that is what you wish... logistics and scale is going to be intense. When I processed all the nodes in the desert and surinding area i had to up my object limit and stop playing on my laptop. Desk top only lol
what if we do #satisfactory message with just a few of each node, say 5 or 6 or whatever works well?
The only thing cooler than one massive mega factory smelter
Is screws
you can watch the weekly screw stream for that lol
Ok, So the most efficient way in the game is to reduce before shipping the item.
that depends how you define "efficient" ๐
Yeah, did the math. More space efficient, and less of a headache managing fluids, but FAR less efficient for the amount of power you get out of it.
But thats not possible for every item, is it?
oh, nice an example of what not to do ๐
Yeah it is
This is the coolest thing EVER :D
But we are talking about reduction from ore to rplate, rotor, stator or better
if you are looking for most output it is best to transport at its most dense phase. So if you are getting more ingots then ore in its best to transport the ore to your location of use then the ingots. pure iron for example
if you are getting less output then input like Caterium its best to turn into ingots then transport
Or the other way, you transport the water to the node, make the ingot reduce it to rplate and then ship the rplate
absolutely I prefer transporting at its most dense.
Why transport the parts to make Smart plates. Just make the smart plates then transporet them.
this is the example i use for new folks
Yeah cause this is 4*impure nodes which makes almost 60/min smart plate, It uses 1200/ore It doesn't take much to realise which is easier to transport its a 20x improvement in logestics #screenshots message
Hm.. So how does one plan a good infrastructure? What we're trying to achieve is just to have a perfect infrastructure for tier 9 and beyond so we dont need to worry about not having x rss or enough power etc
by not trying to crystal ball it
Trains mostly, You consistantly build double track in a way that works and then you have "pick" trains which run around grabbing items
if you don't have a plan already made for your entire production line, don't worry about trying to futureproof. Just build what you need incrementally
build as needed. Try to build your facilities for a specific purpose. then only transport things at its most dense.
Like a train has 32 slots so smart plate stacks 50 for example is 32 * 50 @ 50/min = 32 mins per train
Thats per train section of course
If something stacks 100, 200 its even better
Yeah so what's the issue with what I said here? Aside from going completely overboard with the ores ofc, we dont transport the ores far, we make them into the more dense product and then transport those to where needed, no? #satisfactory message
If we can replace it with alternative recipes of course if possible but we dont have, and likely wont for a long time, all of them
do you know how many of each resource you're going to need?
So ore = 32 slots * stack 100 / 600/min (a normal node) = 5.3 minutes - (32s load, 32s unload) = 4.3 minutes. Which is 2.1minutes each direction.
So a pure / 1200/min node if half that if you try to put it in a single wagon
if you do, then sure, as long as you don't care about any future alts you may unlock, you can prebuild it all.
if you don't, then unless you're incredibly lucky, you'll either overbuild and have wasted time, or underbuild and need to build more anyway. So why not wait until you do know what you need?
generally you start mkaing large factorys and then ship high volumn items you produce
that point about alts is undersold, those can heavily change the resource counts (and even types) that you need for any given factory
So lets say for example, I'm making encased steel beams, and there isn't enough limestone near my steel foundry. You're saying its better to bring the beams to the limestone, rather than the other way around? That definitely makes sense. IDK why I never thought of it that way
You can of course even glue 2 factories together eg make 200 rotor here, 200 rotor there and then drop them on site in the same train
whats more dense?
for example if you take 1200 iron ore and make 2228 ingots using pure iron. the ingots are less dense. youll have to push the ingots into further parts. Rods and plates are 1-1 at worst so you are getting more from those processes too. so you have to go one deeper and make reinforced plates/modular frames then ship those.
Personally i just build semi independent facilities where the most resources i need are.
that becomes more desirable when you start to get higher and higher parts like CO, Eletronic rods, Motors is to have more than one supply of them
maybe not the best example as concrete stacks well and you probably aren't producing bulk amounts there for throughput to be a concern, but that's the rough idea yeah
a better one would maybe be like screws and plates for reinforced plates
if you had to move one to the other you'd 100% move the plates
hello hello sorry for interrupting i just wanna say hi
A lot, thats why I'd like to have it produced in one big factory instead of needing to place 300 constructors in every single factory
I dont know exact numbers especially considering I have no clue what's waiting for me at tier 9, but if I overproduce (which is pretty much the idea) and it still works what's the issue?
The worse things to do is make screws, quickwire in one place and then use it elsewhere
great example of less dense then the ore its made from
People love the idea of centirlization... its like do it if you want
you will only do it once ๐
mainly
a) that you may have spent twice as long (or more) on it that you didn't need to
b) that you then have to distribute that stuff - easier said than done if you don't just yolo it
and again c) you've locked yourself out of using more appropriate alts
if you are set in doing it this way I HIGHLY suggest a spread sheet for logistics as you are going to be a bit overwhelmed lol
Any new deets from the dev stream?
Golf is not part of the new game mode
yep, "because I want to" is valid, experience is the best teacher lol. Give it a go, see how you fare, maybe you'll be a rare positive case
How do you guys deal with resources when you make a factory dedicated to just making one thing?
For example, I'm going to make a factory for 25 magnetic field generator per minute. For this I need 172.5 copper ore/minute, but I only have a pure node nearby which gives 1200. What do you do ? Limit the miner ?
YES! no clue what they are though lol
friday 1.2 goes to expermental i believe someone said but im at work and have not had the opportunity to check anything out
you give a factory the resources it needs, no more no less, yes
Its probably just because of where I'm at in the game rn, but in my experience, the only time you need to move something from one place to another is if you need components made from a different base material. With the reinforced plates example, everything there is made of iron, so there's not a whole lot of reason to move anything
just adjudt the node or split the node that is spare or just it for something like built mats
Yeah, if you need the leftover ore later you can just split it
personally i use whole node and make something else i need. like copper powder
the further in you get, the more base resources things tend to be made of
Gotcha, ty both
do bear in mind that there's so many nodes on the map that it doesn't really matter if you fully utilise any given one
https://satisfactory.wiki.gg/wiki/Tutorial:Independency may be a good read about a different (and imo recommended) way to handle logistics
i don't build like that, i tend to fully embrace dependency hell because i am a sw dev and the dependency tree for the reicpie tree is not that bad
so don't feel like using a quarter of a node's max potential is wasteful
you won't use them all is a good rule to live by
Dependency is fine... If you plan for it
I really should try this at some point, dunno how I'd keep track of everything numbers-wise
I build my stuff as a network of interdependent modules typically
At least for more complex stuff
examples of deps between floors ๐ #screenshots message
my bigger stuff tends to be distributed across the map but still one logical factory
a pure copper node, 3000 ingots/min, thats a lot of potential copper powder to go into the nuclear plant :p
Iโm midway through making 6k wire from a pure node rn
Another example of interfloor super noodling #screenshots message
lol I'm pretty sure I've done worse than that
@royal shadow #screenshots this is definitely not triggering me deeply
my logistics floors tend to get quite busy
they are factory floors
just... why...
its like ingot -> beam -> pipe -> rotor -> stator -> motor -> etc...
Its quite powerful actually, this completed the game in < 100 hours #screenshots message
while tat also looks like i brought everything to one place, there is only really about 15-20 nodes total
only 1 of the 3 iron nodes under the base is used
Yeah that makes a lot of sense; in fact it's exactly what I've been doing up to now. It just feels like that'll become more complicated than doing dependencies later on when I make really big and complicated factories but maybe that's just an illusion lol
this 10 ppm hmf factory is hurting my brain. ๐ญ it would be so much easier with mk5 belts
just make two 5ppm ones
It's not too bad, since the only thing you need logistics-wise is shipping in raw inputs.
You can separate the factory out physically, so like making concrete where the limestone is, and whatever else you can make near the nodes it'd need, then shipping those all in to the primary location for that factory
it isn't really
that plays into what was said earlier about transporting things in their compressed forms where possible, ores and ingots tend to be a lot of items/stacks
Yup, So rather than ship in limestone, you ship in concrete
that in its self with default recipies is 3x improvement
thats what this is #screenshots message
if also means if i run out of concrete then you switch to wet concrete
But its a case of which development approach you want? In software terms a waterfall or a agile approach?
Are trains at all worth it for fluids or nah?
depends, but yes they work
No. Better to use packaged fluids in a cargo train car.
thruput on fluids is a bit on the low side, but they function
Not "a bit", they're absolutely abysmal for throughput.
It is very amusing that fluid in box is somehow better than fluid in tank
i do hope 1.2 brings bigger fluid cars :p
Like i used them here #screenshots message which is to bring in oil to the grass fields for rubber/plastic/pet coke/fuel and stuff, it worked great in this game
I'd love it if 1.2 brings better fluid flow logic.
and gas in a box even more so, since it gets compressed :p
It really shouldn't be better unless there's some quantum compression nonsense going on with the packaging
......now that I think about it, that's probably exactly what's happening.....
Hard to say. I did notice some things were changed with the templates for example in regads to how signs work and that could be having a impact of some sort. But in general im not sure if it exactly is when the save that was made might not be that important, because for example performance degradation with signs only happened in 1.1, at the same time rendering resolution with signs was changed that a drastic impact on performance in saves with signs, experimental also does little to address this as all of the issues are still present from what i can see
Packagers using Mercer Spheres in their construction would be amusing to see.
i think they made trains weak for oil on purpose cause what i did above there was completly overpowered in the game ๐
I kinda want to make a uranium train just to have a radioactive bullet straight through the continent
In short given the changes with signs and how at least with unique signs and having alot of them seems to be a real negative in 1.1 and likely going forward im not totally sure when i save was made really matters
its all fun and games until you run out of iodine filters and just insta die
yes, they are fine, even unpackaged
most fluids compress 2:1 packaged, so throughput's the same on fluid and solid trains since you still need to send the packages back. So here you're trading off not needing to [un]package for having to deal with fluid piping and buffering fun
nitrogen's 4:1 so is definitely more compact packaged
practically the same
liquids dont compress at all, they're all 1:1, rocket and ionized fuel compress 1:2 and nitrogen 1:4
Its easier to just double the train length for fluids tbh
Mainly because alot of the performance degradation seems to be related to signs rendering resolution, which has little to with when a save was made
only reason packaging liquids is "better" is simply cause you can put a shit load more items on a cargo car than in a fluid car
ah yeah misremembered, it's not the compression but the fact that trains can carry twice as many
doesn't change the effect though
you put double, but also need to return canisters (which usually needs double the cars), and you need to make the packaging setups
either way, for some stuff fluid transport's just a different set of tradeoffs as usual
also packaging would let you use drones to move fludis
Though it's more of an early game thing, I'm excited to drive fluids around in trucks in 1.2
Trucks can be a full time thing
Just make a super highway and dedicate yourself to trucks. Nuclear powered trucks...
now imagine fluid trucks have real fluid physics and if you turn too sharply you roll over
having done it, you can fairly easily have a second train for the canisters on a parallell station
which is same two trains as you'd need for just fluids
second train is fairly low cost for higher thruput
yeah but same throughput would be if you used fluid trains
two trains moving fluids vs one moving packaged fluid + one moving canisters back
same throughput in both cases, more complexity in the second case
from my experimentation, needed twice the fluid cars for same thruput, splitting up 600 pipes into 300s for each terminal
yeah, which is equal to second train
I feel like the easier solution is to just run pipes under the train tracks lol
its not hugely diffrent all in all tbh, but having the longer fluid trains did mess up traffic thru intersections. the smaller trains with packaged and empty canisters didnt effect it as much. tho i could've made better intersections too, mine back there were not great
ultimately its just player choice
so's everything ๐
there is a small power cost with fluids, since you sort of need two pumps per buffer to actually make em move fluids well
you'd also need to power your packagers
but at that point in game, a few hundred mw of pumps is a piss in missisippi :p
two trains = one train with double cars
thats true too
incorrect
Speaking of moving fluids, if I'm moving a pipe a super long distance horizontally I don't need any pumps along the way right? But whenever I lift it, it's just a good idea to put a pump at the bottom and top of the lift?
Question, is it bad to go under the map and make a Underground Like the vault. That is having all of the raw resources trained in?
yeah you dont need a pump for a horizontal pipe no matter the distance
you only need pumps if your fluid can't get high enough
and for vertical you just need one at the bottom
and yet they do improve flow
or more along the way however high youre trying to push it
Go to #design-and-architecture check out videos from the tunnel rat
that sounds like a single giant factory with extra steps, which is usually recommended against
no they dont. pipes dont effect flow.
pumps*
they absolutely do, since adding them to my rocket fuel manifolds fixed the last 4 gens not getting fuel
remove them and tell us what happens
i bet the pumps arent what's making the difference
and consistenty adding pumps before manifolds help flow thru them
I'm certainly not an expert in the subject, but I watched a few fluid guide videos recently, and something that was brought up in those videos is that pumps prevent backflow, even when unpowered.
the last 4 start stalling, i tried multiple times
huh
copied the setup among all 14 pipes and all 14 manifold ran at 100%
maybe its the backflow thing
they don't improve flow on their own
they just prevent fluid going backwards in that section
if they "fixed" a problem, it was either headlift or time that was the problem
used pumps before my underfloor fed refineries in my plubber plant. 18 pipes of fuel, pump before each manifold. all work 100%
time was not the issue, cause they started working within 20 mins of adding the two pumps
also using valves instead of pumps did not solve the issue, so backflow wasnt it either
my only conclusion is pumps do more thna just headlift
valves are weird
This is all the worlds same going under the map in tunnels
never trust them
well backflow always exists
bet you dont need them
or it was something else that got fixed
#design-and-architecture message bet i do :p
no you don't. You can just feed from above instead
i can, but i dont like how it looks
hence "you don't need them"
well i did since having pipes uptop wasnt an option i was willing to do
that's no longer "need", but "want"
and it doesnt make valves not work, they work just fine in that setup
if we have functionable tools to use, why not use em
rather than build same over and over cause some crusty old guide says so
because there's no need ๐คท
style > substance
you can build perfectly functional layouts without valves and buffers, why add them to complicate the layouts
ofc you can make it work with them, but why bother
idk about yall but i just dont mix fresh and recycled fluids and everything works just fine
its just two valves :p its not particularly complicated
one valve to stop water going into the outlet pipe and a second to limit the inflow to be in-out
how do i get rid of the arrows after driving
you can interact with them to delete them
i dont get driving im very confused
youre also recording a path
deleting them would ruin the path, you can hide em in the recording options somewhere
well one point is that 95% of people building valves or buffers do that wrong, or in pointless places
so whether or not it works for you, it's still not something that should be recommended in general
its not to be recommended cause people do it wrong? why not help them do it right?
because there's no reason to use them
doing it right is just not using them lol
maybe more people than just lil ol me dont like a mish mash of pipes
at best they do nothing or are a weird solution for a problem
just seems silly to not use something which can work absolutely fine
raah build my way or else!!
no, it's "build this way bcs easy and functional"
statistically it isn't tho
The right way to use a valve is to never place it
its ok, valves wont hurt you
It DID - the ONE time I used a valve and it just messed everything up... never again.
wire, quickwire and... ficsite
maybe if you'd use it correctly :p
I do now! ๐
so i should build an entire disctrict/building to that ?
well build what ya need, then expand if you need more
ok thx
prob an idea to make some ai limiters early on. then when you get into phase 4/5 you prob gonna be needing a lot more
I would not build a caterium product area if you're going to need to transport them elsewhere
no, build factories near nodes
After you've recorded a route, you open the menu for it again and there should be a button for "hide path nodes"
Transporting caterium ingots and building quick wire on site is a much better idea than building quick wire and then having to transport that
building a factory near caterium is even betterrer idea
The more I play this game, the more I realize this game exists just to suck my soul. xD
pretty sure all caterium nodes have some copper fairly short distance nearby
so makes fused qw/wire and ai limits fairly easy to make near the nodes
Sometimes your soul needs a good suck
@dim jungle do you have a sink set up somewhere idling? i believe they draw 0.3 when idle
all machines draw power while idle
are smart splitters bugged when attached to a belt as a vertical splitter?
Im trying to have a smart splitter on a belt pass everything out one output, with overflow out the other, and it seems to be behaving like a normal splitter and splitting evenly
no, but left/right might actually be front/back and you kinda need to guess :p
guys what do you unlock at phase 2? power wise i assume oil?
coal
Coal
Not in this electrical network, I only have 16 coal generator (8 not powered with coal) 6 water pump (3 idle because full) oh wait that maybe the water pump
yeah there you go haha
I already have coal at phase 1?
I'm not on the game anymore but it's most likely the water pump x)
phase one power is biomass
first unlock in phase 2/tier 3 is coal power
okay the phase after coal with the 1000 smart plating, ect
I didn't know that some machine use a little bit of power when they are full/idle, it make sens thought
so phase 3, yes thats oil
is it possible to break uranium node so i can get the sloop?
i tried mining it.. that was a bad idea
yea, but unless you have radiation protection you might catch a case of deadsies
hi
yes just mine it delete it heal repeat
its really fun if they have keep inventory on and just respawn and die in an endless loop :p
why is my factory barely producing 1 smart plating
Are there any known regular issues with multiplayer crashes? I'm crashing very often playing multiplayer in our megabase and its driving me insane. I've searched and found other people with similar issues but no resolutions
not possible when you die from uranium it spawns a death crate with the uranium inside
oh they fixed that? nice
(totally has never happened to me btw)
i had that happen back in update 6 or 7 or something
learned from that mistake and never touch spicy rocks without hazmat suit and iodine filters :p
i despise rad dogs.
rad spiders terrify me
i dont think we have radioactive dogs anymore. just hogs :p
hogs wtv
lizard doggos used to be able to come with a nice surprise of nuclear waste
Join a friends game and you can still make this happen
that would be evil :p
And change one lift part to mk1
kill it or lure it away
No ranged combat options yet?
Are large quantities of signs a known problem in multiplayer?
not an issue in singleplayer, no idea for multi
thats a weird way to spell nuke nobelisk
make a jail blueprint, lure it away, slap down the jail box
The rebar gun is great.
You can make a floating plateform and shoot it from a safe floating distance.
shotgun rebar is kinda fun
I love me some scattershot. But doesnt help this bloke getting his stuff back.
whack it, run away, let it follow run to crate pick up all stuff, and run like the wind :p
how do i generate energy from petrol ?
you put coal in a coal generator, you put fuel in a... _ generator
So you have already converted oil into fuel. If so you rub the fuel into a fuel generator
what generator ?
I have sped up my production with what will no doubt be a "no duh" to y'all
But I stopped siphoning off base components from the processing of secondary parts and made dedicated lines for tier one iron, and then tier 2. And frames get their own line separate from reinforced plates.
I feel like I was playing the game wrong lol
fuel generator
independency ftw
i dont have that ?
its in another milestone
Going to apply this logic to my steel line now. Copper seems fine. I never run low on copper parts for now knock on wood
is there any way how i can import specific sections of a save to another save? i have some big buildings that i have no blueprint of anymore that id like to use in another save
huh ?
tier 5 - petroleum power
you'll unlock it sooner or later
its just motors, rubber, plastic and encased beams. should be making all of those
yeah but i just mooved all my stuff for nothing XD
no i dont
no i mean stuff to built up new foactories around fuel
not sure why you'd need to move anything for that then
basic stuff
can stay where it is, yes
i dont know i ate walking so i take the maximum
and why the biome im in is like FULL of electrothing ive never seen this many
is that like how the game is supposed to continue ?
electrothing?
i dont know the translation but the thing that overclock
power slug
power slugs, you should collect em
that northern coast does have an absolute ton of 'em
i noticed that
one every 10m
there is also stronger mobbs
sounds about right
but yea, your first oil production should be rubber and plastic, turn the heavy oil residue into petroleum coke and sink it, once you get the 200 plastic/rubber, unlock fuel gens. change it so instead of petroleum coke, you make fuel and power some fuel gens
ty ill try
then you can make more fuel and power after that
Also save up power slugs and animal parts ||so you can use supersloop super power duplication zoom zoom|| to make more everything later
yes, power often builds on previous power, same way you needed biomass to bootstrap coal
my base is 1500m away
that's fine, run power cables
or power towers if you have them, as a bonus they'll be easier to zipline
AWH man
welcome to the expansion stage of the game
feel like a tycoon
where you stop having a "main base"
or conveyor everything to your base and have a megabase >:)
i prefer that
and maybe start eyeing the choo and enter into a romantic getaway :p
good luck
its not so bad up until oil as a new player - oil I would definitely make the plastic+rubber on site and transport those
u cant make them without fuel tho
you can definitely make rubber and plastic without fuel
huh ?
they only need oil
you can use fuel to greatly increase plastic and rubber production, but thats a more advanced production chain and one i would not recommend to a first time player
lol hell nah
nah i mean i need coal to get oil
that's fine, you already have coal power surely
you have coal
^
just drag power over
yeah but argh
you're gonna be covering a lot more ground than this as you progress, better get used to it
i wish i could fly
ive already cover almost the entire map im used to it but to much
oil ?
plants actually :p
i can fly but with biomass
and plastic
but im talking more abt flying like in minecraft
there's probably a cheat option for that in AGS, though that'd prevent you earning any achievements if so
make bionuggies, then liquify em in a refinery and bottle the biofuel. and you have a really good travel fuel until you get much later in game
nah no cheat
then you'll have to use the methods the game gives you
im surely gonna do that after a long night of sleep
this game is sucking my sleep
jetpack, the zipline tool's great if you've got power towers
blade runners nice if you're just running
decatlhon ?
think 1500m is a tad shorter than that
XD decatlhon is the french name of that
what the distance huge pylone can go
I've got a main factory and a sub factory right now. I'm scared for my future. The supra-factory will be intense
Decathlon sounds like a coffee brand ๐
its actually a sport
ur blade runners are from decathlon!
mine are adidas
ur blade runners are fake!!!
actually from bodrum
NO mine the best legit ones. Doggo brand. Found in a Doggo nest
thoughts on conveyor busses?
not great in this game but BEST inm factorio.
if they work for you go for it
much prefer this to factorio, ability to actually make decorations, and not having to rebuild when resources run out is so nice :3
thats fair... though i do think they are more reliable than trains for optisation...
i hate factorio
yea i wasnt a fan of it
i didnt understand the story
I hasvent tried it. This was in my steam library and factorio wasnt when i wanted something new
lol and you got obsessed?
i tried an oodle of factory games, but i find that satisfactory is my fave just cause i have pretty much infinite ability to make my factories look cool. constantly discover new ways to clip stuff into each other or use certain buildables to make neat designs
I Have hyperfixation issues lol Although this one has kept me interested since update 7
exactly
yea me too... bu idk when i started. it was in early access tho, i remember the game looking different
#screenshots message just recently figured out you can copy paste ascii symbols into signs to make this
the fandom was relavent when i started. so i just say update 7 as taht is the last time it was updated
how can i throw away residu from oil transformation ?
convert it to coke and sink it
you can sink it. But i use it to make plastic and rubber
then when you have fuel gens, turn it to fuel and burn it
thats what i so
sink it ?
ah ye
fair... yea idk i just remember it being early access
nom nom xD
nom nom hehehhee but i dont have it yet
do you like pipe mechanics???
im new to it so ill say yes..
you use heavy oil residue to make plastic and rubber?
screams
i do to... i like having extra
u dont ?
its unlocked before oil. if for some reason you chose not to during tier two i suggest doing so now
hell no lol
im not sure thats an option for my first plubber setup :p
plubber?
plastic/rubber
i did all the stage ?
oooh
what...?
awesome sink
i can put oil in it ?
no u turn it to something else
awesome sink is in tier 2: Resource Sink Bonus program
and how can i put oil ?
by making the oil into something beltable
turn it to something else and sink the something else
like plastic/rubber/coke
bleh bleh bleh
resin, whatever really
coke ๐
oil system seems really painfull to manage
its just yet another lesson: byproduct handling
Satisfactory players when their Refinery stops because it has constipation (full of Resin):
I agree with the above post. its frustrating but i kay step to moving forward and learnign
pretty much every major new resource comes with lessons. some minor resources too
ill go mad
yea
welcome to fluid mechanics
its your tutorial introduction to byproducts :p
fuck caterium is needed now
god...
ive complete the oil generator
- initial iron stuff teaches the basics
- screws teach "don't put everything on one belt"
- coal power teaches basic fluids
- oil processing teaches byproducts
- aluminium teaches feedback loops
I'm sure there's more
</3 not a hard build i promise
i will not sleppe tn..
yea... iron also teaches multi imputs
I look at it like this. If i was Bloated and backed up and not able to shit id stop performing too!
you gotta keep the fluids moving and the belts clear
phase five is basically, oh you think you learned byproducts and feedback loops? haha have fun
</3
coal's also the "you're probably gonna need to expand", then by oil you've got "yeah you will need to expand"
and then Aluminum "you MUST expand"
extra overflow is easy to control in Satisfactory, throw it down the sink
Hey I just got to oil-
imma shit myself then
Guess I'm expanding
me rn
excess fluid is harder to deal with, but in the oil phase it can be converted to sinkable stuff, and at aluminium and onward there's usually ways to recycle byproducts back into the chain
I just finished my coal plant
you not allowed too.
ill eat it then
only shitting on company time
need ALL the aluminium :p
i think with fluid i just built a bunch of overflow containers to handle a couple hours, then just rebuilt them occasionally, since it magically removes liquid
what are the fondamentals to have before mooving from a base to another ?
haven't played since 0.8
only shitting on company time
Only shitting in the awesome sink
I mean if you're manually handling backup, just flush them
how many dumps per coupon?
its a ever increasing amount each ticket given to you makes the next more expensive
just need more fibre. chug those twigs and leaves
does it count as alien DNA?
depends what you've been eating
sam scaling but it has its own track that is not effected by other items
we can inhale alien protein :p so thats a thing
why is there a fcking rock on the caterium ore wth is wrong with me
you seem to lack... explosive ordinance
take a lil coal, and a lil sulfur, put it in a pipe. pipebomb!
or nobelisk i suppose
guess i dont
i mean some caterium have the rock some don't
definetly rage bait
one in northern forest has a rock on it. theres one a bit further east which doesnt have one, or go west into rocky desert
i seem to remeber in my 0.8 run i went to the waterfall one straight away, but someone else can confirm if it does or not
the one far south has a rock
south of the main base
there is a REsearch station called the Mam many things can be researched there including Explosives to destroy Fuana, Flora and geological Structors
with this knowledge you to can be "the very model of a Major general"
so much fun explosives. there nobelisks, gas nobelisks, sonic nobelisks, cluster bombs and nuclear bombs. fun for days
oh and snowballs in the month of december :p
and fireworks
ye i know but didnt knwo abt explosive
when are fluid trucks coming
in 1.2
1.2 date for vanilla release is unknown. "
Someone said it moves to experamental this friday
correction we get the date for experimental firday
na, we get the date for when it comes to experimental on friday
okay good to know.
what do i have to put in petrol generator to make it work
fuel
you can click the lil cog on the fuel slot in the top left corner and it tells you diffrent fuels and burn rates
Calling it the name in game will help use understand you easier.
Its a fuel generator for using Liquid Fuel.
If you are looking to use Petroleum Coke you use it in a Coal generator
sorry im french and english is not easy for me to understand as my first language
I say
โฌ top right ith the ๐ in the corner of it
i see the potential of oil now thats crazy
#screenshots message click there
im clumsy with english lol
correction im clumsy . Full stop just clumsy lol
should tell you the names in your language
I set this up and let it run for a while. It's kind of infuriating that it worked. What the hell is wrong with the pipe logic that this works?
Speaking of languages, has any of you tried the... "alternative" English versions? 
:)
if i have a pure oil ore how much generator i can connect u think ?
ya, I am fluid in Bad english and Horrid English
Depends on how much space, time, and recipes you have access to.
Check out the aviable languages ๐
I personally recommend trying out the Pirate one yarr
space as much as i want and im just unlocking oil
if you convert the 600/min crude into heavy oil residue, you get 800, if you then use packaged diluted fuel you can make 1600 fuel, which would burn in 80 fuel gens making 20.000MW
with out alternate recipeis 20 fuel generators
or if you just basic power, you can do 300 crude/min into 400 heavy oil residue and convert that to 266.66666... fuel/min which would power 13.33 fuel gens making 3.333mw
compared to coal thats crazy
gets even crazier when you get to phase 4, unlock blenders and rocket fuel :)
Coial is a Needed step for player lessons.
And id never tell a new player to skip.
But i feel its a wasted step these days for me. I often tear down my coal
i think its a huge step up and u need to experience coal and then oil
absolutely.
ive clear the game 7 times now. So im talking just about me
can i find blue print of factorys online or i have to make them ?
leaning to supply in correct quantities. then when you get fuel you get a little bit of a boost to power by leaning to deal with byproducts. then in phase 4 you can go bonkers and make loads of power, enough to skip nuclear power if you just wanna finish game.
yuou make. its how you learn
i would recommend playing around with the blueprint designer, and figure out how it works
man i dont know how to make an oil factory
better to make them to actually learn how the factories work
well, copy-pasting wouldn't help you learn it
right
oil is your introduction to byproducts, you need to figure out how you wanna deal with them. Use em or sink em
its not like a sand box ?
yea, you can more or less do what you like
it is. but there is hard game mechanics tou need to learn. the phases teach you these things by doing
i mean i need the materials to build in the blueprint shit
if your preferred playstyle would be to put byproduct in a big tank and empty it once in a while, that would be your choice to do
I dont bp oil factories. Ik I should. But I dont
yea, you might wanna go spelunking, find some sam and mercer spheres, and unlock the dimensional depot to always have building materials on hand
Priority for bp is fuel gen >>>>the rest
I just use the calculators, see how many refineries I need. Cry over how much space ill use. And start building
i have it just didnt built it bc i dont wth is it
I always bottom feed my crude so bp refinery rarely saves me building
i've never used a planner, i just go. ok i have x amount of oil, i need plastic and rubber, how much can i make? and make it :p
I always top feed. Doesnt have to fight gravity
Never have an issue with crude tbh
I use alt recipes CONSTANTLY, so planners I always use
yea i use em a lot too :p
30hrs in 4 dayss thats scary how i am addicted
Feeding byproducts upwards is rough, but crude, nah , one pump and good to go
would it be smart or dumb to make plastic or rubber then turning the heavy oil residue into fuel then into turbo fuel
Rookie numbers
my plubber factory is 2400 crude into 4800 plastic and 3200 rubber :p
i mean in 4 days
More of a side quest. The primary way is heavy oil alt recipe --> diluted fuel
ur scaring me
HAHAHHAHAHA. I meant it when I said rookie numbers
Smart
Just make what you need. We don't know your save
Ill suggest getting a job
its cause i need the plastic and rubber but can make turbo fuel
I try ๐ they never call back
Sooo... as of right now. The factory is my job
You can do whatever, as long as you make products from resources you're progressing
In the France of macron it hard
When you unlock oil you want to set up plastic, rubber, and fuel generation all together, so combining them is a good idea
In the US its hell on earth TwT
Can confirm that
How broken would be a fluid awesome sink ?
I have to study for my mid terms in 2 days but satisfactory seems to be more interesting
I remember I was so mad wondering why my system wasnt working. Turns out, I never connected the byproduct output of one of the rubber refineries
Depends for who i guess
fluid sinks would trivialize aluminium production by a great extent
I hope 1.2 brings something like priority mergers for pipes.
Why is aluminum spoken about like a forbidden production
Refinery -> refinery -> refinery -> split off the solid materials to assemblers or crafters. Done.
U will find out soonn
because it is
Brother im talking about the game. Not irl ๐ญโ๏ธ
Everything is linked
OK Aiden Pearce. Pop off
It's trivial, it's only a math problem if you want to maintain 100% uptime while chaining them
theres multiple ways to do aluminium, yet people seem to find the way which dont work and complain :p
Yeah I think they too hard to balance it instead of just starting it
also irrelevant to the game
Is the regular fuel recipe the best for converting crude oil into fuel?
I get that. But let's stop talking about it here :D
no, but it'll do to start with
Alt HOR and alt Diluted fuel
You should see my ยซย mbย ยป
your motherboard's also irrelevant
"mb" followed by breaking another rule is why I said something...
I cant hate a country ?
Yep...
Hate speech. Cant talk abt it here
Not in off topic either
you can do what you like in private, but this is the Satisfactory server, not the country hate server
So i cant hate oil asweel sorry
<@&387163995947270144> I think this person might be for you all
Collabos ๐๐
What-
They're the ugliest thing in game is what!
Guys pls keep politics out of this channel and use a private chat instead.
I tried ๐ญ
Lets keep politics, political and geographic opinions and hate out of this serverโฆ
Yes sorry for that i will not continue
Thank you ๐
is it possible to get all alternate recipes
All my homies hate MASSAGE-3.
Yes, just go hard drive hunting long enough
And are the alternate recipes based on what u already have ?
Do not purchase HD from awesome shop. It's a trap.
Yeah
Bc i get screws like 1/2 disk
They are based on progress and current recipes known AND current recipes unclaimed. So if you have 10 hard drives decoded and didn't select, none of those can show up
So i can keep them to unlock later ?
Yeah
The inside is not pre-determined ?
that depends wdym by "best"
best in simplest to setup, but not really good if you want volume of fuel :p
Can confirm
And now that i have oil should i build a factory for every ore and then stock every thing on place or concentrare all i one factory ?
Next step would prob be circuit boards and computers. Then start making elevator parts
Is it just me that the coffee cup is steaming when loading into the game but when switched it stops steaming until reaload?
literally unplayable
I sink it and keep track of waht s goiong tinto the sink. Then laster as i need plastic and rubber o other things ill trun it into those parts
is there a good alternate recipe for it?
!wikisearch polymer resin
plain Residual Rubber is fine
praise the wiki, love the wiki
thanks guys
Are fluid trains broken?
I am at the Nitrogen stage and contemplating how I want to move it across the map.
No they work. But you might need some pump shenanigans to get it into the terminal
Is it better to just package and unpackage it?
It's different. Wouldnt say. Better or worse
nitrogen compresses well (4 gas -> 1 canister) so for transport it saves a train car each way. And [un]packaging lets you avoid dealing with fluid buffers. But obviously it costs some power and buildings to actually do the packaging
and in the grand scheme of things, train carriages aren't an expensive resource, though it does potentially save some platform space
Don't forget moving flasks back to package
yep, overall that only cuts the saving on carriages to half rather than three quarters
or is it a three quarters rather than some 8ths. I can't math atm apparently
Hey hey hey I HATE SPIDERS ๐ญ
1 carriage of nitrogen canisters is 3200 = 12800 fluid = 8 fluid carriages, but you also need one to ferry canisters back, so 2 carriages instead of 8 yeah
why does rocket fuel burn at such a weird rate
25/4 25/6
just because of its energy value
since burn rate is just a factor of energy value and the generator's power rate
I can't math atm apparently
and this one's not even math, just memory... jesus
I'm giving up for the night ๐
You can overclock fuel gens to 120 or 240% to make an even 5 or 10.
also its hitting me that 1500 rocket fuel is a lot of generators
should have checked that before building the entire plant
360 at 100%
becuase it hits 10/min eaxctly when overclocked to 240%
if only you could get teh same amount of power with 36 generators
i canโt go near my nuclear plant without my face melting off so i canโt expand it
I have 120 coal generators
Producing 9,000 megawatts
Because coal, despite not being the best, is a very stable and reliable source of power
I found a pure coal node, what do you think I should do with it? Should I make it into compacted coal so I can make more turbo fuel, or should I use it for more coal generators?
I'm wondering if I should start yet another new save to try to complete this game but this time using my steam deck to play... It has been way too long since my last save and honestly, I'm not all too happy on how that world turned out not to mention that it is modded so want to start fresh vanilla.
Yeah nice you should do it!
And if I'm restarting yet again, I better finish this time otherwise I'll lose my mind lol
I'll probably mostly handfeed past tier 3 or so. Did it last time and it didn't take me too long. Want to leave the bigger factories for when I need it.
I'm definitely not going to be making any kind of mega factory. I only have enough patience for just getting through the game at a resonable pace.
handfeeding past tier 3 ๐ญ
Yeah won't be going past that. I did it up to tier 3 but no further lol
I know I can blow up the small rocks with the bombs but is there anything I can with the medium size ish rocks I put 3 nobelisk on it and it did nothing
tier or phase 3
sometimes (mostly on my laptop) a rock wont blow. ill save and reload and tray again placing the nob elsewhere on the same rock
Sorry meant phase. But yeah. Handfed phase 3 isn't so bad.
Iโll give that a shot, itโs smaller than a foundation so I assume I can destroy it
Been too long since I've played. Forgot the names of stuff.
Actually the foundation just covers it up so imma just act like it doesnโt exist
only rocks with cracks. its zelda logic
can you build off the edge of the continent?
yes you can build anywhere you can reach with your build gun.
even in the death box beyond the contentant
if it's a death box then you can't go there though right?
or does it only kill you if you fall far enough down?
*until
Rather than "past", I assume?
#screenshots message how far out over the void can i build before ada smites me
the death box is pretty far into the ocean
and IN the deathbox you can hover on the edge of it poinmt you gun inside and build
until you die and cant reach further
God my typing is horrible. Yup, until. I really should be proof reading before sending...
oh I guess then the black void zone on the map beyond the borders of the continent isn't actually the death box? I thought it was just the border of the landmass but I guess it's way further out than that
my last game had 480 for a single power facility
All at 240%
oh okay so it should run
depends on your math ^_^
Should be plenty fine with an average or even below average PC
As long as it's not a piece of crap
Time to do solid dynamics test ๐ค
yea i had no problem playing on my old 1060 like 5 years ago
iodine filters into a dim depot = totally fine
game is on an entirely different engine version from 5 years ago
im not sure if a 1060 would be good enough anymore
It is
