#satisfactory

1 messages ยท Page 668 of 1

normal orbit
#

compounding the waste issue would not be... ideal :p

west jackal
#

what abt the ficsonium ones?

normal orbit
#

you can, would also help with the dark matter, but the quantum encoders also cost 4 per

#

like if you wanna add a few more sloops thru scim to do that. not an issue imo :p

#

your game, your playstyle

west jackal
#

i might, but i think for this playthrough i wont

normal orbit
#

or get the silly uploader bug with sloops, so each time i load the game i get 2 more sloops :p

west jackal
#

i tried loading up my old 300h save and all my nuclear broke ๐Ÿ™

normal orbit
#

yea, theres a bug with the manual uploader in your inventory where i think if you die while its uploading, they get kinda stuck there and each time you load the game, they reappear

west jackal
#

interesting

normal orbit
#

mebbe css will fix that in 1.2 :p

#

its kinda annoying cause its not easy to undo the bug

spare prism
#

Whatโ€™s the difference between a power switch and a Priority power switch?

versed mesa
#

On the 27th we will find out when 1.2 will go into experimental

spare prism
#

Oh itโ€™s drag and drop I see

ornate saffron
west jackal
#

sapphic how does that work if you have power storage btw?

normal orbit
west jackal
#

do factories switch off when going to power storage

normal orbit
#

no

west jackal
#

shoot

normal orbit
#

when power storage runs out tho

west jackal
#

so switching off is a last resort type thing

#

i wish you could monitor when a factory is overflowing with materials and then it switches off

#

like oh that conveyor is moving at 0 p/min turn the whole factory off, then when the conveyor starts moving again it can turn it back on

normal orbit
#

you kind of can, priority switches show the grids they connect to, so if you see one grid with very low consumption and high max, then you can guess its full and idle

west jackal
#

they dont show the grid connected to?

#

atleast the one that i have shows the same grid on both sides?

normal orbit
#

they show two graphs, the whole grid and the individual grid

white dawn
#

The two graphs will only differ if the switch is set to "off"

normal orbit
#

if they show same graph, you have power lines connected not going thru power switch negating its functionality

white dawn
#

When the switch is on, it's one big grid, so the graphs will be the same

#

If you have power-generation machine on both "sides," then yeah, you could flip off the switch and see the individual consumption/production values, but in most cases you wouldn't really be able to do that. (I suppose the side without power would probably at least show "max consumption" though)

west jackal
white dawn
#

Nah, if the switch is on, then the graphs on both sides will be basically identical

elfin basin
#

yo

west jackal
#

is 170 packaged fuel/min worth transporting off site for fuel consumption or should i just sink it

elfin basin
#

why did it say you win the first exam

#

wheres the second?

normal orbit
#

i gotta double check that. cause i could swear they showed diffrent

west jackal
#

i dont really have trains yet

ornate saffron
white dawn
feral jay
#

cheats and upgrades belts with SCIM

elfin basin
#

should i consider no lifing this game?

tall lantern
#

it's fairly common

normal orbit
#

do it for the puppies and kittens

spare prism
normal orbit
tall lantern
ornate saffron
fervent crypt
#

Hey ! Do i will need a lot of smart plating after phase 2 ?

tall lantern
#

each space elevator phase uses parts from previous phases

normal orbit
#

you need the smart plating to make modular engines

spare prism
#

I think my game is breaking

fervent crypt
normal orbit
#

more than 1000 yes

fervent crypt
#

ok

frosty mirage
#

Can anyone explain to me what exactly does the overflow option do in a smart/programmable splitter?

opaque minnow
fervent crypt
tall lantern
opaque minnow
tall lantern
#

whether that's because the output's backed up, or there just isn't one for that item type

fervent crypt
frosty mirage
ornate saffron
tall lantern
tall lantern
#

at which point it will... overflow

frosty mirage
tall lantern
#

that's why overflow's probably the most commonly-used config, since that's the main thing smart splitters are used for - sinking excess production

spare prism
#

How do I turn a pump to face the opposite direction while still going the same direction up?

tall lantern
#

mousewheel? IIRC pump placement's two clicks

spare prism
weak bloom
spare prism
halcyon yoke
#

doing sphagetti conveyors in the wild makes me feel like a free man

ornate saffron
weak bloom
#

Damn I miss StarCraft lol

ornate saffron
unkempt blade
ornate saffron
pale tree
#

just realized its impossible to bind "escape" back to escape if you change it

normal orbit
#

can reset to default

pale tree
#

i have no way to reopen the menu

#

i bound it to the same key thats used to open the console

#

so the console opens but never the menu

#

before that i bound it to tab so i could still open it but not change it back to escape

pale tree
# normal orbit can reset to default

i think i have to wait for an autosave first (cant even open the menu to click save lol) so i can reopen the game and click on the settings menu to do that

normal orbit
#

thats actually kinda funny

glad drum
#

Man, I wanna start playing again but every time I die and respawn at my base, my game crashes shortly after. ๐Ÿ™ I guess the solution is to either move my HUB (that'd be sad, it's built into my spaghetti) or just never die eh

frosty mirage
#

How do you go about fixing old factories that apparently dont work anymore? I used smart splitters wrong and there is an issue somewhere, im producing comps, high speed connectors and steel beams and pipes with coke steel alts, but something is wrong in my setup because of a smart splitter splitting rubber and plastic, should i dismantle the whole factory and build again or should i try to fix it somehow?

astral owl
#

hey guys i'm picking the game back up after a while and i'd like some advice

i'm hesitant to look up layouts for certain materials because then it wouldn't really be me building anything.

will looking up guides make the game less fun?

glad drum
normal orbit
#

if its an old factory and i have better miners and belts. i would just redo it ground up. if i dont i would just hunt down the problem and fix it

unkempt blade
glad drum
fluid sapphire
normal orbit
#

like turn it off, empty all belts into a sink or w/e, then restart it and see where it stops

astral owl
#

yeah that's what i was thinking, planners or excel to get my throughputs and go from there

#

i'm thinking of ripping up everything i have now that i have 2k plates and concrete, then build a huge factory

fluid sapphire
frosty mirage
unkempt blade
frosty mirage
#

I could replan the whole thing but idk

#

I think i will try to trace the issue

astral owl
#

hm, look for a new area then move everything over?

normal orbit
#

heh, i had to go build a new quartz factory making 3750/min into 10 storages+depots to sustain building my fuel ring, since each blueprint used 800 quartz or so :p

sick falcon
#

i rly wish you could rotate junctions vertically

#

without having to place them against a wall

scenic mirage
glad drum
#

God I wish I had the time to start everything over, that's a time committment

normal orbit
#

yea just blueprint a vertical one

fluid sapphire
nocturne nebula
#

how many tiles wide do you guys make your train junctions pls?

normal orbit
unkempt blade
fluid sapphire
normal orbit
sick falcon
nocturne nebula
fluid sapphire
tall lantern
#

it depends heavily on the junction

unkempt blade
normal orbit
#

a big quad fly over/under might end up like 50 :p

weak bloom
tall lantern
unkempt blade
#

I'd guess maybe low 20s between the edges of each off ramp?

fluid sapphire
#

My basic junctions with crossing rail tend to use a 5x5 curve

weak bloom
#

It's mostly ideas for belt and pipe routing that made me realize I was doing things horribly inefficiently

fluid sapphire
#

The usual 3 or 4 way cross at most

weak bloom
#

Also like "wait I have conveyor ceiling holes too why am I not using them, I'm gonna stop being an idiot"

normal orbit
#

basic t-junction with crossing tracks will prob be 3x3 or 4x4

#

my double roundabouts are 15 radius or so

#

the no crossing ones are much larger to accomodate ramps up/down to avoid crossing rails

nocturne nebula
maiden dock
#

I feel so stupid, I am continuing a playthrough I started a long time ago and I aparently have fuel being put into dimensional storage for my jetpack but I have NO idea where its being produced lol ive checked everywhere lol...

unkempt blade
unkempt blade
#

I think probably somewhere around 10 foundations from center to where the side ramps are connected

normal orbit
#

yea, i'm not doing no-cross ones atm, mainly since my train highway is double stacked, and the sheer size of em, but they are fun to see train thruput in as they just zip around without slowing :p

glad drum
versed mesa
#

Mikael says we will have good reason to start fresh with 1.2

nocturne nebula
glad drum
ornate saffron
versed mesa
#

Yeah

tall lantern
#

more info soon โ„ข

glad drum
tall lantern
#

maybe time for me to pick the game up again

spare prism
#

Bruh Iโ€™m getting mad at this floor it wonโ€™t stay lined up tired_jace

versed mesa
#

Info will drop Friday on 1.2 dropping on Exp branch

ornate saffron
versed mesa
#

@tall lantern 1.2 will run on new UI

spare prism
nocturne nebula
#

are 4m ramps ok for trains?

ornate saffron
nocturne nebula
#

uh oh!

ornate saffron
nocturne nebula
#

noted ๐Ÿ™‚

#

can you believe I even progressed through phase 3 before even starting rails

#

and cos I want to build them to go 3k for bauxite, lol

glad drum
normal orbit
#

3m is max incline for trains

nocturne nebula
#

how often do you guys put your rail blocks?

nocturne nebula
spare prism
#

Why canโ€™t I rotate merge on a elevator

ornate saffron
normal orbit
#

1, 2 and 4 actually unless you modded out 1m and added 8

nocturne nebula
normal orbit
#

You can use beams to do a incline between 2 and 4

spare prism
#

Iโ€™m dumb nevermind

ornate saffron
tall lantern
#

probably like every 2 max-length rail segments on straights?

normal orbit
#

Block signal about every 10 foundations

tall lantern
#

like most questions, no objective answer lol

ornate saffron
normal orbit
#

It doesn't hugely matter

tall lantern
#

they should mostly be at least as long as your longest train, but beyond that, up to you

normal orbit
#

Just don't place em every 1.5 foundations

nocturne nebula
#

feck, my BP's keep going missing ... ending up in undefined directory ... anything I can do to prevent this tedious behavior?

normal orbit
#

Set category before saving

tall schooner
#

Is there any way to make working with fluids not miserable? Setting up an oil power plant and even though I allowed slight overflow at basically every step, the machines are failing because they're not getting enough fluids. Some of them are only 400m3 per pipe and it's still not transporting properly.

#

For my generators, I have them set up to consume 500/set and the mixers are making 520 but only around 2/3 of the generators are running after letting it run overnight.

normal orbit
#

Are you placing junctions directly on pipes?

tall schooner
#

For the most part, no.

normal orbit
#

Then put a pump before manifold

tall schooner
#

Wait what? Do pumps improve flow consistency or something?

twin parcel
#

#screenshots message

uh need help connecting these , i have mk 2 pipes but dont have enough plastics so imma build using mk1 pipes then upgrade later .

normal orbit
#

Yes

tall schooner
#

Dammit. I'm going to have to put in so many pumps.

normal orbit
#

Try on one first. See if it helps

tall schooner
#

I have tons of interconnections because of the machine requirements, so if I wanted to confirm I'd basically need to do the entire power plant.

golden nexus
normal orbit
#

Why do you use two junctions between two generators?

vapid zinc
#

How do you guys deal with resources when you make a factory dedicated to just making one thing?

For example, I'm going to make one for 25 magnetic field generator per minute. For this I need 172.5 copper ore/minute, but I only have a pure node nearby which gives 1200. What do you do ? Limit the miner ?

normal orbit
#

One would be enough

tall schooner
#

I made the mistake of going "Fuck it" and just junctioning the whole thing in a previous play through and it caused all kinds of annoyances.

tall schooner
normal orbit
#

I think you created more problem doing that

tall schooner
#

The junctions aren't connected except where the lines start. So it's basically just 2 lines running paralell.

normal orbit
#

yea i think thats one big cause of your issues

golden nexus
tall schooner
#

Why? Shouldn't the junctions work either way? Like I said, I'm just doing the initial split and then they're 2 separated rows. Would merging them so there's a single line splitting to either side actually help?

normal orbit
#

well i've done that in mine, and it works thru the entire manifold of 60 gens

#

just had to add a pair of pumps

tall schooner
normal orbit
golden nexus
tall schooner
#

Kind of? The Rocket Fuel mixers are running at 83.333% and then I have 6 of them being combined to make 9 lines of 500/minute. But then I have different mixes for how it's run in because of different requirements.

golden nexus
#

yeah? why?

tall schooner
#

Why what?

wise junco
#

Okay yall listen... I thought everyone was just whining about generators after making a rocket fuel plant

Oh no. Its rough

golden nexus
#

cause rocket fuel falls into a natural game pattern of bank of 2x4 blenders like this #screenshots message

tall schooner
#

Because of the numbers for feeding them from my turbo fuel refineries.

golden nexus
#

oh your doing that reicpie rather than the other recipie

normal orbit
#

most of us do heavy oil resiue into diluted fuel into nitro rocket fuel :p

tall schooner
#

I have 6 banks of 24 refineries making turbo fuel with 19 in each bank being fed compacted coal from scratch and 5 being fed from the output of the mixers.

tall schooner
#

Oh

golden nexus
#

no

normal orbit
#

you're not if you using turbo fuel :p

tall schooner
#

Is that method more efficient?

wise junco
#

What do yall usually do with the compacted coal leftover? I was thinking about making it into turbo fuel but seems more trouble than its worth

normal orbit
#

cost a little more sulfur, but makes more rocketfuel

wise junco
#

That was my other plan and seems better

#

I have it sunk right now to just keep from backing up but dont want to waste it long term

tall schooner
#

Sulfur is my choke point so it would probably end up less efficient for me.

inland fulcrum
#

is it a good idea to bring all / most ores of the map together into a few massive smelters for each ore type and then ship out the ingots to all of the factories?

golden nexus
#

Most do 50/oil + 100/water -> 50/coal + 100/sulfur + 100/fuel + 75/nitrogen -> 150/rocket fuel
On a bank of 4 this results in 200/min oil usage and 600/min rocket fuel

#

so you get 3 banks of 4 = 1 oil node and 1800/min rocket fuel

ornate saffron
tall schooner
#

Yeah, just checked out the math, I'd have about half the output if I were to use the other recipe for rocket fuel.

golden nexus
normal orbit
#

i think your math is off, 600 crude becomes 2400 rocket fuel/min at cost of 800 coal and 1600 sulfur and 1200 nitrogen

golden nexus
tall schooner
normal orbit
#

yours

golden nexus
#

i think you should check again ๐Ÿ˜‰

#

ITs done using Diluted Fuel + Nitro Rocket fuel recipie

normal orbit
#

i did 1 pure node of 600 crude is 2400 rocket, not 1800

twin parcel
ornate saffron
inland fulcrum
# ornate saffron Why not build where the resources are?

Because we're trying to like, plan the map out and decide where the major factories etc are before continuing to have a proper infrastructure in the future.
So we're currently thinking we make one main hub and then e.g. in the desert we make an iron hub where we produce all of the basic iron stuff (plates, rods, reinforced plates, modular frames etc) and have most of the iron we'll ever need go there to produce a lot of those resources and then have those be transported to the advanced factories so we dont need to produce the basic shit again and again every time

golden nexus
inland fulcrum
normal orbit
#

600 crude = 800 HOR = 1600 fuel = 2400 rocketfuel

golden nexus
vapid zinc
#

Wrong recipes and way way waywaywayway too complicated

leaden matrix
golden nexus
inland fulcrum
#

We dont wanna just complete the game tho, we're planning for future mega builds

golden nexus
vapid zinc
#

I think if you want to smelt every ore in the game in 1 megafactory that will be your last mega build of that save

ornate saffron
# leaden matrix Because its cooler this way

if that is what you wish... logistics and scale is going to be intense. When I processed all the nodes in the desert and surinding area i had to up my object limit and stop playing on my laptop. Desk top only lol

inland fulcrum
leaden matrix
ornate saffron
golden nexus
reef basin
tall schooner
inland fulcrum
golden nexus
golden nexus
leaden matrix
golden nexus
ornate saffron
golden nexus
ornate saffron
golden nexus
inland fulcrum
#

Hm.. So how does one plan a good infrastructure? What we're trying to achieve is just to have a perfect infrastructure for tier 9 and beyond so we dont need to worry about not having x rss or enough power etc

tall lantern
#

by not trying to crystal ball it

golden nexus
tall lantern
#

if you don't have a plan already made for your entire production line, don't worry about trying to futureproof. Just build what you need incrementally

ornate saffron
golden nexus
#

Like a train has 32 slots so smart plate stacks 50 for example is 32 * 50 @ 50/min = 32 mins per train

#

Thats per train section of course

#

If something stacks 100, 200 its even better

inland fulcrum
#

Yeah so what's the issue with what I said here? Aside from going completely overboard with the ores ofc, we dont transport the ores far, we make them into the more dense product and then transport those to where needed, no? #satisfactory message

#

If we can replace it with alternative recipes of course if possible but we dont have, and likely wont for a long time, all of them

tall lantern
#

do you know how many of each resource you're going to need?

golden nexus
#

So ore = 32 slots * stack 100 / 600/min (a normal node) = 5.3 minutes - (32s load, 32s unload) = 4.3 minutes. Which is 2.1minutes each direction.

#

So a pure / 1200/min node if half that if you try to put it in a single wagon

tall lantern
# tall lantern do you know how many of each resource you're going to need?

if you do, then sure, as long as you don't care about any future alts you may unlock, you can prebuild it all.
if you don't, then unless you're incredibly lucky, you'll either overbuild and have wasted time, or underbuild and need to build more anyway. So why not wait until you do know what you need?

golden nexus
tall lantern
#

that point about alts is undersold, those can heavily change the resource counts (and even types) that you need for any given factory

spice osprey
golden nexus
#

You can of course even glue 2 factories together eg make 200 rotor here, 200 rotor there and then drop them on site in the same train

ornate saffron
# inland fulcrum Yeah so what's the issue with what I said here? Aside from going completely over...

whats more dense?

for example if you take 1200 iron ore and make 2228 ingots using pure iron. the ingots are less dense. youll have to push the ingots into further parts. Rods and plates are 1-1 at worst so you are getting more from those processes too. so you have to go one deeper and make reinforced plates/modular frames then ship those.

Personally i just build semi independent facilities where the most resources i need are.

golden nexus
#

that becomes more desirable when you start to get higher and higher parts like CO, Eletronic rods, Motors is to have more than one supply of them

tall lantern
#

a better one would maybe be like screws and plates for reinforced plates

#

if you had to move one to the other you'd 100% move the plates

merry cobalt
#

hello hello sorry for interrupting i just wanna say hi

inland fulcrum
# tall lantern do you know how many of each resource you're going to need?

A lot, thats why I'd like to have it produced in one big factory instead of needing to place 300 constructors in every single factory
I dont know exact numbers especially considering I have no clue what's waiting for me at tier 9, but if I overproduce (which is pretty much the idea) and it still works what's the issue?

golden nexus
#

The worse things to do is make screws, quickwire in one place and then use it elsewhere

ornate saffron
golden nexus
#

you will only do it once ๐Ÿ˜›

tall lantern
#

and again c) you've locked yourself out of using more appropriate alts

ornate saffron
sharp kelp
#

Any new deets from the dev stream?

golden nexus
tall lantern
vapid zinc
#

How do you guys deal with resources when you make a factory dedicated to just making one thing?

For example, I'm going to make a factory for 25 magnetic field generator per minute. For this I need 172.5 copper ore/minute, but I only have a pure node nearby which gives 1200. What do you do ? Limit the miner ?

ornate saffron
tall lantern
#

you give a factory the resources it needs, no more no less, yes

spice osprey
golden nexus
fluid sapphire
normal orbit
tall lantern
vapid zinc
#

Gotcha, ty both

tall lantern
#

do bear in mind that there's so many nodes on the map that it doesn't really matter if you fully utilise any given one

reef basin
golden nexus
tall lantern
#

so don't feel like using a quarter of a node's max potential is wasteful

golden nexus
#

you won't use them all is a good rule to live by

fluid sapphire
#

Dependency is fine... If you plan for it

tall lantern
fluid sapphire
#

I build my stuff as a network of interdependent modules typically

#

At least for more complex stuff

tall lantern
#

my bigger stuff tends to be distributed across the map but still one logical factory

normal orbit
#

a pure copper node, 3000 ingots/min, thats a lot of potential copper powder to go into the nuclear plant :p

glacial drum
#

Iโ€™m midway through making 6k wire from a pure node rn

golden nexus
tall lantern
#

lol I'm pretty sure I've done worse than that

elfin idol
#

@royal shadow #screenshots this is definitely not triggering me deeply

tall lantern
#

my logistics floors tend to get quite busy

golden nexus
#

they are factory floors

elfin idol
#

just... why...

golden nexus
#

its like ingot -> beam -> pipe -> rotor -> stator -> motor -> etc...

golden nexus
#

while tat also looks like i brought everything to one place, there is only really about 15-20 nodes total

#

only 1 of the 3 iron nodes under the base is used

inland fulcrum
jagged nymph
#

this 10 ppm hmf factory is hurting my brain. ๐Ÿ˜ญ it would be so much easier with mk5 belts

tall lantern
#

just make two 5ppm ones

tall lantern
tall lantern
#

that plays into what was said earlier about transporting things in their compressed forms where possible, ores and ingots tend to be a lot of items/stacks

golden nexus
#

Yup, So rather than ship in limestone, you ship in concrete

#

that in its self with default recipies is 3x improvement

tall lantern
#

15x, if counting stacks

#

eg if doing trains

golden nexus
#

if also means if i run out of concrete then you switch to wet concrete

#

But its a case of which development approach you want? In software terms a waterfall or a agile approach?

weak bloom
#

Are trains at all worth it for fluids or nah?

golden nexus
tall schooner
#

No. Better to use packaged fluids in a cargo train car.

normal orbit
#

thruput on fluids is a bit on the low side, but they function

tall schooner
#

Not "a bit", they're absolutely abysmal for throughput.

weak bloom
#

It is very amusing that fluid in box is somehow better than fluid in tank

normal orbit
#

i do hope 1.2 brings bigger fluid cars :p

golden nexus
tall schooner
#

I'd love it if 1.2 brings better fluid flow logic.

normal orbit
#

and gas in a box even more so, since it gets compressed :p

weak bloom
#

It really shouldn't be better unless there's some quantum compression nonsense going on with the packaging

......now that I think about it, that's probably exactly what's happening.....

ivory condor
#

Hard to say. I did notice some things were changed with the templates for example in regads to how signs work and that could be having a impact of some sort. But in general im not sure if it exactly is when the save that was made might not be that important, because for example performance degradation with signs only happened in 1.1, at the same time rendering resolution with signs was changed that a drastic impact on performance in saves with signs, experimental also does little to address this as all of the issues are still present from what i can see

tall schooner
golden nexus
#

i think they made trains weak for oil on purpose cause what i did above there was completly overpowered in the game ๐Ÿ™‚

weak bloom
#

I kinda want to make a uranium train just to have a radioactive bullet straight through the continent

ivory condor
#

In short given the changes with signs and how at least with unique signs and having alot of them seems to be a real negative in 1.1 and likely going forward im not totally sure when i save was made really matters

normal orbit
#

its all fun and games until you run out of iodine filters and just insta die

reef basin
tall lantern
#

most fluids compress 2:1 packaged, so throughput's the same on fluid and solid trains since you still need to send the packages back. So here you're trading off not needing to [un]package for having to deal with fluid piping and buffering fun
nitrogen's 4:1 so is definitely more compact packaged

reef basin
normal orbit
#

liquids dont compress at all, they're all 1:1, rocket and ionized fuel compress 1:2 and nitrogen 1:4

golden nexus
ivory condor
#

Mainly because alot of the performance degradation seems to be related to signs rendering resolution, which has little to with when a save was made

normal orbit
#

only reason packaging liquids is "better" is simply cause you can put a shit load more items on a cargo car than in a fluid car

tall lantern
#

doesn't change the effect though

reef basin
tall lantern
#

either way, for some stuff fluid transport's just a different set of tradeoffs as usual

normal orbit
#

also packaging would let you use drones to move fludis

proven snow
#

Though it's more of an early game thing, I'm excited to drive fluids around in trucks in 1.2

stone quiver
#

Trucks can be a full time thing

#

Just make a super highway and dedicate yourself to trucks. Nuclear powered trucks...

versed cosmos
#

now imagine fluid trucks have real fluid physics and if you turn too sharply you roll over

normal orbit
reef basin
normal orbit
#

second train is fairly low cost for higher thruput

reef basin
#

two trains moving fluids vs one moving packaged fluid + one moving canisters back

same throughput in both cases, more complexity in the second case

normal orbit
#

from my experimentation, needed twice the fluid cars for same thruput, splitting up 600 pipes into 300s for each terminal

reef basin
weak bloom
#

I feel like the easier solution is to just run pipes under the train tracks lol

normal orbit
#

its not hugely diffrent all in all tbh, but having the longer fluid trains did mess up traffic thru intersections. the smaller trains with packaged and empty canisters didnt effect it as much. tho i could've made better intersections too, mine back there were not great

#

ultimately its just player choice

tall lantern
#

so's everything ๐Ÿ˜›

normal orbit
#

there is a small power cost with fluids, since you sort of need two pumps per buffer to actually make em move fluids well

tall lantern
#

you'd also need to power your packagers

normal orbit
#

but at that point in game, a few hundred mw of pumps is a piss in missisippi :p

reef basin
versed cosmos
#

pumps dont change how fluid flows

#

they just give headlift

normal orbit
#

thats true too

normal orbit
weak bloom
#

Speaking of moving fluids, if I'm moving a pipe a super long distance horizontally I don't need any pumps along the way right? But whenever I lift it, it's just a good idea to put a pump at the bottom and top of the lift?

royal shadow
#

Question, is it bad to go under the map and make a Underground Like the vault. That is having all of the raw resources trained in?

versed cosmos
#

yeah you dont need a pump for a horizontal pipe no matter the distance

tall lantern
#

you only need pumps if your fluid can't get high enough

versed cosmos
#

and for vertical you just need one at the bottom

normal orbit
versed cosmos
#

or more along the way however high youre trying to push it

ornate saffron
tall lantern
versed cosmos
#

pumps*

normal orbit
#

they absolutely do, since adding them to my rocket fuel manifolds fixed the last 4 gens not getting fuel

versed cosmos
#

remove them and tell us what happens

#

i bet the pumps arent what's making the difference

normal orbit
#

and consistenty adding pumps before manifolds help flow thru them

spice osprey
#

I'm certainly not an expert in the subject, but I watched a few fluid guide videos recently, and something that was brought up in those videos is that pumps prevent backflow, even when unpowered.

normal orbit
versed cosmos
#

huh

normal orbit
#

copied the setup among all 14 pipes and all 14 manifold ran at 100%

versed cosmos
#

maybe its the backflow thing

reef basin
#

they don't improve flow on their own
they just prevent fluid going backwards in that section
if they "fixed" a problem, it was either headlift or time that was the problem

normal orbit
#

used pumps before my underfloor fed refineries in my plubber plant. 18 pipes of fuel, pump before each manifold. all work 100%

#

time was not the issue, cause they started working within 20 mins of adding the two pumps

#

also using valves instead of pumps did not solve the issue, so backflow wasnt it either

#

my only conclusion is pumps do more thna just headlift

versed cosmos
#

valves are weird

ornate saffron
versed cosmos
#

never trust them

normal orbit
#

valves are fine

#

use em a lot, no issues

versed cosmos
#

bet you dont need them

reef basin
normal orbit
reef basin
#

no you don't. You can just feed from above instead

normal orbit
#

i can, but i dont like how it looks

reef basin
#

hence "you don't need them"

normal orbit
#

well i did since having pipes uptop wasnt an option i was willing to do

reef basin
#

that's no longer "need", but "want"

normal orbit
#

and it doesnt make valves not work, they work just fine in that setup

#

if we have functionable tools to use, why not use em

#

rather than build same over and over cause some crusty old guide says so

reef basin
#

because there's no need ๐Ÿคท

normal orbit
#

style > substance

reef basin
#

you can build perfectly functional layouts without valves and buffers, why add them to complicate the layouts

#

ofc you can make it work with them, but why bother

versed cosmos
#

idk about yall but i just dont mix fresh and recycled fluids and everything works just fine

normal orbit
#

its just two valves :p its not particularly complicated

#

one valve to stop water going into the outlet pipe and a second to limit the inflow to be in-out

inland crystal
#

how do i get rid of the arrows after driving

versed cosmos
#

you can interact with them to delete them

inland crystal
#

i dont get driving im very confused

versed cosmos
#

youre also recording a path

normal orbit
#

deleting them would ruin the path, you can hide em in the recording options somewhere

reef basin
normal orbit
#

its not to be recommended cause people do it wrong? why not help them do it right?

reef basin
#

because there's no reason to use them

versed cosmos
#

doing it right is just not using them lol

normal orbit
#

maybe more people than just lil ol me dont like a mish mash of pipes

reef basin
#

at best they do nothing or are a weird solution for a problem

normal orbit
#

just seems silly to not use something which can work absolutely fine

#

raah build my way or else!!

reef basin
#

no, it's "build this way bcs easy and functional"

normal orbit
#

well i find that solution easy and functional :p

#

diffrent perspectives i suppose

reef basin
#

statistically it isn't tho

glad drum
fervent crypt
#

hi

#

is there a lot of craft from caterium ?

normal orbit
#

its ok, valves wont hurt you

glad drum
normal orbit
normal orbit
glad drum
fervent crypt
normal orbit
fervent crypt
#

ok thx

normal orbit
#

prob an idea to make some ai limiters early on. then when you get into phase 4/5 you prob gonna be needing a lot more

fickle locust
reef basin
spice osprey
fickle locust
#

Transporting caterium ingots and building quick wire on site is a much better idea than building quick wire and then having to transport that

reef basin
#

building a factory near caterium is even betterrer idea

fervent crypt
#

The more I play this game, the more I realize this game exists just to suck my soul. xD

normal orbit
#

pretty sure all caterium nodes have some copper fairly short distance nearby

#

so makes fused qw/wire and ai limits fairly easy to make near the nodes

proven snow
elfin idol
#

@dim jungle do you have a sink set up somewhere idling? i believe they draw 0.3 when idle

spice osprey
torpid trellis
#

are smart splitters bugged when attached to a belt as a vertical splitter?

#

Im trying to have a smart splitter on a belt pass everything out one output, with overflow out the other, and it seems to be behaving like a normal splitter and splitting evenly

normal orbit
#

no, but left/right might actually be front/back and you kinda need to guess :p

ebon fossil
#

guys what do you unlock at phase 2? power wise i assume oil?

normal orbit
#

coal

dim jungle
ebon fossil
dim jungle
#

I'm not on the game anymore but it's most likely the water pump x)

normal orbit
#

first unlock in phase 2/tier 3 is coal power

ebon fossil
dim jungle
normal orbit
#

so phase 3, yes thats oil

ebon fossil
#

perfect

#

thx

west jackal
#

is it possible to break uranium node so i can get the sloop?

#

i tried mining it.. that was a bad idea

normal orbit
#

yea, but unless you have radiation protection you might catch a case of deadsies

sharp latch
#

hi

gloomy tusk
normal orbit
#

its really fun if they have keep inventory on and just respawn and die in an endless loop :p

sharp latch
#

why is my factory barely producing 1 smart plating

noble viper
#

Are there any known regular issues with multiplayer crashes? I'm crashing very often playing multiplayer in our megabase and its driving me insane. I've searched and found other people with similar issues but no resolutions

gloomy tusk
gloomy tusk
#

(totally has never happened to me btw)

normal orbit
#

i had that happen back in update 6 or 7 or something

#

learned from that mistake and never touch spicy rocks without hazmat suit and iodine filters :p

west jackal
#

i despise rad dogs.

gloomy tusk
normal orbit
#

i dont think we have radioactive dogs anymore. just hogs :p

west jackal
#

hogs wtv

normal orbit
#

lizard doggos used to be able to come with a nice surprise of nuclear waste

ornate saffron
normal orbit
#

that would be evil :p

ornate saffron
west jackal
#

this little POS is sitting on my death crate

tall lantern
#

kill it or lure it away

ornate saffron
noble viper
#

Are large quantities of signs a known problem in multiplayer?

normal orbit
#

not an issue in singleplayer, no idea for multi

west jackal
#

i need to make rifle

normal orbit
tall lantern
#

make a jail blueprint, lure it away, slap down the jail box

ornate saffron
normal orbit
#

shotgun rebar is kinda fun

ornate saffron
normal orbit
#

whack it, run away, let it follow run to crate pick up all stuff, and run like the wind :p

ionic cipher
#

how do i generate energy from petrol ?

tall lantern
#

you put coal in a coal generator, you put fuel in a... _ generator

ornate saffron
cold berry
#

I have sped up my production with what will no doubt be a "no duh" to y'all

But I stopped siphoning off base components from the processing of secondary parts and made dedicated lines for tier one iron, and then tier 2. And frames get their own line separate from reinforced plates.

I feel like I was playing the game wrong lol

normal orbit
#

fuel generator

ionic cipher
normal orbit
#

its in another milestone

cold berry
#

Going to apply this logic to my steel line now. Copper seems fine. I never run low on copper parts for now knock on wood

empty spoke
#

is there any way how i can import specific sections of a save to another save? i have some big buildings that i have no blueprint of anymore that id like to use in another save

ionic cipher
normal orbit
#

tier 5 - petroleum power

ionic cipher
#

ohhhh so i have to unlock it even if i already have the rest

#

haaaa hell nah

tall lantern
#

you'll unlock it sooner or later

normal orbit
#

its just motors, rubber, plastic and encased beams. should be making all of those

ionic cipher
#

yeah but i just mooved all my stuff for nothing XD

tall lantern
#

no need to move stuff generally

#

leave working factories as-is

ionic cipher
tall lantern
#

not sure why you'd need to move anything for that then

ionic cipher
tall lantern
#

can stay where it is, yes

ionic cipher
#

i dont know i ate walking so i take the maximum

#

and why the biome im in is like FULL of electrothing ive never seen this many

#

is that like how the game is supposed to continue ?

normal orbit
#

electrothing?

ionic cipher
tall lantern
#

power slug

normal orbit
#

power slugs, you should collect em

tall lantern
#

that northern coast does have an absolute ton of 'em

ionic cipher
#

one every 10m

ionic cipher
tall lantern
#

sounds about right

normal orbit
#

but yea, your first oil production should be rubber and plastic, turn the heavy oil residue into petroleum coke and sink it, once you get the 200 plastic/rubber, unlock fuel gens. change it so instead of petroleum coke, you make fuel and power some fuel gens

normal orbit
#

then you can make more fuel and power after that

glad drum
#

Also save up power slugs and animal parts ||so you can use supersloop super power duplication zoom zoom|| to make more everything later

ionic cipher
#

nahhhh i need coal to make fuel fonction

#

bc of the energy needed

tall lantern
#

yes, power often builds on previous power, same way you needed biomass to bootstrap coal

tall lantern
#

that's fine, run power cables

#

or power towers if you have them, as a bonus they'll be easier to zipline

ionic cipher
#

AWH man

tall lantern
#

welcome to the expansion stage of the game

ionic cipher
#

feel like a tycoon

tall lantern
#

where you stop having a "main base"

glad drum
#

or conveyor everything to your base and have a megabase >:)

ionic cipher
normal orbit
#

and maybe start eyeing the choo and enter into a romantic getaway :p

tall lantern
#

good luck

glad drum
# ionic cipher i prefer that

its not so bad up until oil as a new player - oil I would definitely make the plastic+rubber on site and transport those

ionic cipher
tall lantern
#

you can definitely make rubber and plastic without fuel

ionic cipher
#

huh ?

tall lantern
#

they only need oil

ionic cipher
#

yeah

#

bien vu

normal orbit
#

you can use fuel to greatly increase plastic and rubber production, but thats a more advanced production chain and one i would not recommend to a first time player

tall lantern
#

lol hell nah

ionic cipher
#

nah i mean i need coal to get oil

tall lantern
#

that's fine, you already have coal power surely

normal orbit
#

you have coal

tall lantern
normal orbit
#

just drag power over

ionic cipher
tall lantern
#

you're gonna be covering a lot more ground than this as you progress, better get used to it

ionic cipher
#

i wish i could fly

tall lantern
#

funny you say that

#

though guess what you need

ionic cipher
ionic cipher
normal orbit
#

plants actually :p

ionic cipher
#

i can fly but with biomass

normal orbit
#

and plastic

ionic cipher
#

but im talking more abt flying like in minecraft

tall lantern
#

there's probably a cheat option for that in AGS, though that'd prevent you earning any achievements if so

normal orbit
#

make bionuggies, then liquify em in a refinery and bottle the biofuel. and you have a really good travel fuel until you get much later in game

ionic cipher
#

nah no cheat

tall lantern
#

then you'll have to use the methods the game gives you

ionic cipher
#

this game is sucking my sleep

tall lantern
#

jetpack, the zipline tool's great if you've got power towers

#

blade runners nice if you're just running

ionic cipher
tall lantern
#

think 1500m is a tad shorter than that

ionic cipher
#

what the distance huge pylone can go

cold berry
#

I've got a main factory and a sub factory right now. I'm scared for my future. The supra-factory will be intense

zenith pecan
ionic cipher
zealous urchin
#

ur blade runners are from decathlon!

#

mine are adidas

#

ur blade runners are fake!!!

ionic cipher
#

actually from bodrum

ornate saffron
stoic nebula
ornate saffron
normal orbit
#

much prefer this to factorio, ability to actually make decorations, and not having to rebuild when resources run out is so nice :3

stoic nebula
normal orbit
#

yea i wasnt a fan of it

stoic nebula
ornate saffron
#

I hasvent tried it. This was in my steam library and factorio wasnt when i wanted something new

normal orbit
#

i tried an oodle of factory games, but i find that satisfactory is my fave just cause i have pretty much infinite ability to make my factories look cool. constantly discover new ways to clip stuff into each other or use certain buildables to make neat designs

ornate saffron
stoic nebula
normal orbit
#

#screenshots message just recently figured out you can copy paste ascii symbols into signs to make this

ornate saffron
ionic cipher
#

how can i throw away residu from oil transformation ?

normal orbit
#

convert it to coke and sink it

ornate saffron
normal orbit
#

then when you have fuel gens, turn it to fuel and burn it

stoic nebula
normal orbit
#

awesome sink

#

goes nom nom, make ticket

ionic cipher
#

ah ye

stoic nebula
stoic nebula
ionic cipher
stoic nebula
ionic cipher
normal orbit
stoic nebula
stoic nebula
ionic cipher
ornate saffron
stoic nebula
normal orbit
#

im not sure thats an option for my first plubber setup :p

normal orbit
#

plastic/rubber

stoic nebula
stoic nebula
stoic nebula
ionic cipher
stoic nebula
normal orbit
#

awesome sink is in tier 2: Resource Sink Bonus program

ionic cipher
normal orbit
#

by making the oil into something beltable

stoic nebula
normal orbit
#

like plastic/rubber/coke

ionic cipher
normal orbit
#

resin, whatever really

ionic cipher
#

oil system seems really painfull to manage

tall lantern
#

its just yet another lesson: byproduct handling

green fiber
#

Satisfactory players when their Refinery stops because it has constipation (full of Resin):

ornate saffron
tall lantern
#

pretty much every major new resource comes with lessons. some minor resources too

stoic nebula
normal orbit
#

its your tutorial introduction to byproducts :p

ionic cipher
#

fuck caterium is needed now

stoic nebula
ionic cipher
#

ive complete the oil generator

tall lantern
#
  • initial iron stuff teaches the basics
  • screws teach "don't put everything on one belt"
  • coal power teaches basic fluids
  • oil processing teaches byproducts
  • aluminium teaches feedback loops

I'm sure there's more

stoic nebula
ionic cipher
#

i will not sleppe tn..

stoic nebula
ornate saffron
#

I look at it like this. If i was Bloated and backed up and not able to shit id stop performing too!

you gotta keep the fluids moving and the belts clear

normal orbit
#

phase five is basically, oh you think you learned byproducts and feedback loops? haha have fun

tall lantern
#

coal's also the "you're probably gonna need to expand", then by oil you've got "yeah you will need to expand"

green fiber
#

and then Aluminum "you MUST expand"

autumn path
#

extra overflow is easy to control in Satisfactory, throw it down the sink

cold berry
#

Hey I just got to oil-

cold berry
#

Guess I'm expanding

ionic cipher
tall lantern
autumn path
#

I just finished my coal plant

ornate saffron
ionic cipher
green fiber
#

only shitting on company time

normal orbit
#

need ALL the aluminium :p

autumn path
#

i think with fluid i just built a bunch of overflow containers to handle a couple hours, then just rebuilt them occasionally, since it magically removes liquid

ionic cipher
#

what are the fondamentals to have before mooving from a base to another ?

autumn path
#

haven't played since 0.8

ornate saffron
tall lantern
autumn path
#

how many dumps per coupon?

ornate saffron
normal orbit
#

just need more fibre. chug those twigs and leaves

autumn path
#

does it count as alien DNA?

tall lantern
#

depends what you've been eating

ornate saffron
normal orbit
#

we can inhale alien protein :p so thats a thing

ionic cipher
#

why is there a fcking rock on the caterium ore wth is wrong with me

normal orbit
#

you seem to lack... explosive ordinance

ionic cipher
#

wth is that

#

is it ragebait ?

normal orbit
#

take a lil coal, and a lil sulfur, put it in a pipe. pipebomb!

#

or nobelisk i suppose

autumn path
#

some have it, some don't

#

ifi remeber the onme by the waterfall doesn't have one?

ionic cipher
#

guess i dont

autumn path
#

i mean some caterium have the rock some don't

ionic cipher
#

definetly rage bait

normal orbit
#

one in northern forest has a rock on it. theres one a bit further east which doesnt have one, or go west into rocky desert

autumn path
#

i seem to remeber in my 0.8 run i went to the waterfall one straight away, but someone else can confirm if it does or not

#

the one far south has a rock

#

south of the main base

ornate saffron
# ionic cipher guess i dont

there is a REsearch station called the Mam many things can be researched there including Explosives to destroy Fuana, Flora and geological Structors

#

with this knowledge you to can be "the very model of a Major general"

normal orbit
#

so much fun explosives. there nobelisks, gas nobelisks, sonic nobelisks, cluster bombs and nuclear bombs. fun for days

#

oh and snowballs in the month of december :p

#

and fireworks

ionic cipher
sick falcon
#

when are fluid trucks coming

normal orbit
#

in 1.2

ornate saffron
normal orbit
#

na, we get the date for when it comes to experimental on friday

ornate saffron
ionic cipher
#

what do i have to put in petrol generator to make it work

normal orbit
#

fuel

#

you can click the lil cog on the fuel slot in the top left corner and it tells you diffrent fuels and burn rates

ornate saffron
normal orbit
#

oh wait its not a cog its a clipboard

#

or gas canister actually

ionic cipher
ornate saffron
ionic cipher
normal orbit
ornate saffron
normal orbit
#

should tell you the names in your language

tall schooner
sterile blade
#

Speaking of languages, has any of you tried the... "alternative" English versions? hehe

ionic cipher
#

if i have a pure oil ore how much generator i can connect u think ?

ornate saffron
tall schooner
sterile blade
ionic cipher
normal orbit
ornate saffron
#

with out alternate recipeis 20 fuel generators

normal orbit
#

or if you just basic power, you can do 300 crude/min into 400 heavy oil residue and convert that to 266.66666... fuel/min which would power 13.33 fuel gens making 3.333mw

ionic cipher
normal orbit
#

gets even crazier when you get to phase 4, unlock blenders and rocket fuel :)

ornate saffron
ionic cipher
normal orbit
#

coal is the natural introduction to pipes

#

and automated power

ornate saffron
ionic cipher
#

can i find blue print of factorys online or i have to make them ?

normal orbit
#

leaning to supply in correct quantities. then when you get fuel you get a little bit of a boost to power by leaning to deal with byproducts. then in phase 4 you can go bonkers and make loads of power, enough to skip nuclear power if you just wanna finish game.

ornate saffron
normal orbit
#

i would recommend playing around with the blueprint designer, and figure out how it works

ionic cipher
reef basin
reef basin
ionic cipher
normal orbit
#

oil is your introduction to byproducts, you need to figure out how you wanna deal with them. Use em or sink em

ionic cipher
#

its not like a sand box ?

normal orbit
#

yea, you can more or less do what you like

ornate saffron
ionic cipher
#

i mean i need the materials to build in the blueprint shit

normal orbit
#

if your preferred playstyle would be to put byproduct in a big tank and empty it once in a while, that would be your choice to do

quasi warren
normal orbit
#

yea, you might wanna go spelunking, find some sam and mercer spheres, and unlock the dimensional depot to always have building materials on hand

stone quiver
#

Priority for bp is fuel gen >>>>the rest

quasi warren
#

I just use the calculators, see how many refineries I need. Cry over how much space ill use. And start building

ionic cipher
stone quiver
#

I always bottom feed my crude so bp refinery rarely saves me building

normal orbit
#

i've never used a planner, i just go. ok i have x amount of oil, i need plastic and rubber, how much can i make? and make it :p

quasi warren
stone quiver
#

Never have an issue with crude tbh

quasi warren
normal orbit
#

yea i use em a lot too :p

ionic cipher
#

30hrs in 4 dayss thats scary how i am addicted

stone quiver
#

Feeding byproducts upwards is rough, but crude, nah , one pump and good to go

stoic spear
#

would it be smart or dumb to make plastic or rubber then turning the heavy oil residue into fuel then into turbo fuel

quasi warren
normal orbit
#

my plubber factory is 2400 crude into 4800 plastic and 3200 rubber :p

ionic cipher
stone quiver
ionic cipher
quasi warren
#

HAHAHHAHAHA. I meant it when I said rookie numbers

unkempt blade
ionic cipher
stoic spear
#

its cause i need the plastic and rubber but can make turbo fuel

quasi warren
#

Sooo... as of right now. The factory is my job

stone quiver
#

You can do whatever, as long as you make products from resources you're progressing

ionic cipher
fickle locust
#

When you unlock oil you want to set up plastic, rubber, and fuel generation all together, so combining them is a good idea

quasi warren
bold heron
#

How broken would be a fluid awesome sink ?

ionic cipher
quasi warren
#

I remember I was so mad wondering why my system wasnt working. Turns out, I never connected the byproduct output of one of the rubber refineries

ionic cipher
normal orbit
#

fluid sinks would trivialize aluminium production by a great extent

bold heron
#

I hope 1.2 brings something like priority mergers for pipes.

stone quiver
#

Why is aluminum spoken about like a forbidden production

quasi warren
#

That has to deal with that HOW???

#

Im talking about the game brother

stone quiver
#

Refinery -> refinery -> refinery -> split off the solid materials to assemblers or crafters. Done.

ionic cipher
low ingot
quasi warren
ionic cipher
quasi warren
stone quiver
#

It's trivial, it's only a math problem if you want to maintain 100% uptime while chaining them

normal orbit
#

theres multiple ways to do aluminium, yet people seem to find the way which dont work and complain :p

quasi warren
#

๐Ÿ’€ lets not bring politics into the game

#

Please.

stone quiver
tall lantern
#

also irrelevant to the game

whole robin
#

Is the regular fuel recipe the best for converting crude oil into fuel?

quasi warren
#

I get that. But let's stop talking about it here :D

tall lantern
#

no, but it'll do to start with

stone quiver
unkempt blade
#

you should probably review #rules again

ionic cipher
tall lantern
#

your motherboard's also irrelevant

unkempt blade
ionic cipher
quasi warren
#

Not in off topic either

tall lantern
#

you can do what you like in private, but this is the Satisfactory server, not the country hate server

ionic cipher
quasi warren
#

Its why I tried to stop the conversation earlier..

#

and go back to the game

unkempt blade
ionic cipher
quasi warren
#

What-

sinful roost
#

They're the ugliest thing in game is what!

bold heron
#

Guys pls keep politics out of this channel and use a private chat instead.

worldly pelican
#

Lets keep politics, political and geographic opinions and hate out of this serverโ€ฆ

ionic cipher
#

Yes sorry for that i will not continue

stoic spear
#

is it possible to get all alternate recipes

stone quiver
#

All my homies hate MASSAGE-3.

fickle locust
ionic cipher
#

And are the alternate recipes based on what u already have ?

stone quiver
#

Do not purchase HD from awesome shop. It's a trap.

ionic cipher
stone quiver
#

They are based on progress and current recipes known AND current recipes unclaimed. So if you have 10 hard drives decoded and didn't select, none of those can show up

ionic cipher
quasi warren
#

Yeah

ionic cipher
#

The inside is not pre-determined ?

reef basin
normal orbit
#

best in simplest to setup, but not really good if you want volume of fuel :p

ionic cipher
#

And now that i have oil should i build a factory for every ore and then stock every thing on place or concentrare all i one factory ?

normal orbit
#

Next step would prob be circuit boards and computers. Then start making elevator parts

boreal snow
#

Is it just me that the coffee cup is steaming when loading into the game but when switched it stops steaming until reaload?

#

literally unplayable

terse zephyr
#

what's the best way to deal with polymer resin? My powerplant makes 1700

#

per min

tall lantern
#

sink it

#

or use it for other production, just ensure it can't back up

ornate saffron
terse zephyr
#

is there a good alternate recipe for it?

dense violet
#

!wikisearch polymer resin

raven axleBOT
tall lantern
#

plain Residual Rubber is fine

dense violet
terse zephyr
#

thanks guys

sleek creek
#

Are fluid trains broken?

#

I am at the Nitrogen stage and contemplating how I want to move it across the map.

normal orbit
#

No they work. But you might need some pump shenanigans to get it into the terminal

sleek creek
#

Is it better to just package and unpackage it?

normal orbit
#

It's different. Wouldnt say. Better or worse

tall lantern
#

nitrogen compresses well (4 gas -> 1 canister) so for transport it saves a train car each way. And [un]packaging lets you avoid dealing with fluid buffers. But obviously it costs some power and buildings to actually do the packaging

#

and in the grand scheme of things, train carriages aren't an expensive resource, though it does potentially save some platform space

normal orbit
#

Don't forget moving flasks back to package

tall lantern
#

yep, overall that only cuts the saving on carriages to half rather than three quarters

#

or is it a three quarters rather than some 8ths. I can't math atm apparently

spare prism
#

Hey hey hey I HATE SPIDERS ๐Ÿ˜ญ

tall lantern
#

1 carriage of nitrogen canisters is 3200 = 12800 fluid = 8 fluid carriages, but you also need one to ferry canisters back, so 2 carriages instead of 8 yeah

sick falcon
#

why does rocket fuel burn at such a weird rate

tall lantern
#

25/4 25/6

#

just because of its energy value

#

since burn rate is just a factor of energy value and the generator's power rate

normal orbit
#

25/6

#

4.166666...

tall lantern
#

I can't math atm apparently
and this one's not even math, just memory... jesus

#

I'm giving up for the night ๐Ÿ˜…

normal orbit
#

You can overclock fuel gens to 120 or 240% to make an even 5 or 10.

sick falcon
#

also its hitting me that 1500 rocket fuel is a lot of generators

#

should have checked that before building the entire plant

normal orbit
#

150 at 240%

#

A crisp 90gw

sick falcon
#

360 at 100%

ornate saffron
dense violet
#

if only you could get teh same amount of power with 36 generators

sick falcon
hybrid nymph
#

I have 120 coal generators

#

Producing 9,000 megawatts

#

Because coal, despite not being the best, is a very stable and reliable source of power

#

I found a pure coal node, what do you think I should do with it? Should I make it into compacted coal so I can make more turbo fuel, or should I use it for more coal generators?

topaz shale
#

I'm wondering if I should start yet another new save to try to complete this game but this time using my steam deck to play... It has been way too long since my last save and honestly, I'm not all too happy on how that world turned out not to mention that it is modded so want to start fresh vanilla.

hybrid nymph
#

Yeah nice you should do it!

topaz shale
#

And if I'm restarting yet again, I better finish this time otherwise I'll lose my mind lol

#

I'll probably mostly handfeed past tier 3 or so. Did it last time and it didn't take me too long. Want to leave the bigger factories for when I need it.

#

I'm definitely not going to be making any kind of mega factory. I only have enough patience for just getting through the game at a resonable pace.

sick falcon
#

handfeeding past tier 3 ๐Ÿ˜ญ

topaz shale
#

Yeah won't be going past that. I did it up to tier 3 but no further lol

mighty flume
#

I know I can blow up the small rocks with the bombs but is there anything I can with the medium size ish rocks I put 3 nobelisk on it and it did nothing

ornate saffron
topaz shale
mighty flume
topaz shale
#

Been too long since I've played. Forgot the names of stuff.

mighty flume
ornate saffron
weak bloom
#

can you build off the edge of the continent?

ornate saffron
weak bloom
#

if it's a death box then you can't go there though right?

#

or does it only kill you if you fall far enough down?

proven snow
sick falcon
ornate saffron
ornate saffron
topaz shale
weak bloom
#

oh I guess then the black void zone on the map beyond the borders of the continent isn't actually the death box? I thought it was just the border of the landmass but I guess it's way further out than that

spare prism
#

is 174 fuel gens to much for my game?

ornate saffron
#

All at 240%

spare prism
#

oh okay so it should run

ornate saffron
spare prism
#

sorry it should be 148 max

#

i got my numbers mixed it

proven snow
#

Should be plenty fine with an average or even below average PC

As long as it's not a piece of crap

mystic crag
#

Time to do solid dynamics test ๐Ÿคž

autumn path
#

yea i had no problem playing on my old 1060 like 5 years ago

dense violet
tame violet
#

im not sure if a 1060 would be good enough anymore

autumn path
#

It is