#satisfactory
1 messages · Page 661 of 1
I mean... I held all my slugs in this world. I'm just in phase 2 and built my coal power plant... already have 83 power shard (more considering the ones I'm using) and I never went for slugs. those were the ones I randomly found
i just think its fun to do some exploration
It is... well it is until you find a damn squad of alpha spiders lmao
im the alpga, i smak em
well tbf the ones i acltualy hate are those damn radioactive hogs
yes, those are truly awful
the crimes i would perform on those damn hogs would give every peta member a seizure
I need a doom mod for this game to use the chainsaw as a weapon
the top middle zone has a very high density of bad guys
there's a forest covered with a mist that is actually a pain in the ass
feels like caves in pokemon
have u been at the quarts cave? ish top left
I think I been there but not in this world
place is damn cool, a pure sam node down there too, cave is huge so u could make a pretty large factory down there
I used to make modular engines to awesome sink them, but now I see that it is no longer woth it
oh I just use an impure node of sam... I don't think I'll ever need more than that. a normal actually cause the minner is overclocked
ahh, thought u needed more of it
dunno in the end game... but as far as I ever got, with any node is ok
I either ram them with my exploration vehicle of choice or hoverpack wayyy into the sky and nobelisk them
@candid marsh my favourite start place is the Swamp, which is south of the Dunes.
just facetank them
Nothing’s that hard if you can stay safe and have patience
Except when a stinger catches you off guard and leaps at you before you know what’s happening
What makes it your favorite
this exploration mission just turned into me running in circles collecting slugs in the same area, there are an insane amount top middle of the map
Yeah there are gonna be a lot of collectables in an area designed to be difficult
Which… i guess depends on exactly how high “top” is
but like... you must walk there in order to star in that area. or can you pick it when you create the world?
you know? I almost always forget to use vehicles lmao
I'm just hopping on and imrpoving my factory
The 4 starting areas are the grassy one, the rocky desert, one i’m forgetting, and the dunes, you cannot pick an arbitrary starting location
Have to walk there, but it has great access to stuff early... just have to not mind spiders
good access to nodes on the south side, and early access to Parachute for some HardDrives searching
From walking there to Geothermal it took only 3 hours.
could probably have done it faster if I knew which sites to go to first.
the forest
that isnt bad to start either... but you will hace to chop a lot of trees
A normal Sam node. 2 pure quartz and a normal quartz
what do yall think about the ''rigor motor'' alternative, it is 3 rotors, 3 stators and 1 crystal oscillator which gives 7.5 per min, seems pretty good even tho more complex
it does take more components but in general it seems good. regular gives 5/min and this one gives 7.5/min
well most of the alternate recipes can be good depending on what your goal is
sometimes it takes more resources but consumes less power, or produce faster, or consumes less resources. The thing is finding the right time to use them
ok so lets say i use Uranium Fuel Rods for my drone fuel, just for the fun of it. how many should i make then?
like i will be using at least around 30 drons in my entire world so ya
Enough
i am just gone use 600 uranium and pray
how many samuels per minute
it's a little old
I need to imrpove it
I will
It makes 75 per minute
I think I have to check
I need to sloop the constructors
im not real
I am gone make 6 Rods should be enogh 
All of em
i do they always fck up my builds
I noticed that fluid pipes have a weird way of connecting to foundations too, if you have have a sandwich layer, you gotta keep putting the pipes on the layer you want otherwise it's gonna be uneven
I've been playing on and off for 5 now I think, 500 hrs total ish
My last playthru I automated power shards before my pc started cooking
I think I started update 7 or 8
I knew I started around 2022 or something
whenever lets game it out posted his vids on it probably
There was one that updated the map nodes I think that was 8
i started right after 8 came out
hey where do i suggest features?
idk
a fellow arch user?
perhaps
quite exquisite
I am real lol
hi mr. lol
how do you know your iq but you havnt taken the test
I took an IQ test ay my university
i see
exactly lol
I don't exactly like to brag, except to dumbasses on the internet
in that case I will absolutely brag to prove I'm better than them
when i went in and did the test i scored a 151 or 152 i cant remember but that was when i was 10 and since its based on how well you score relative to others of your age it would probably be lower if i took it right now
woah
we got albert newton over here
which ones
AA in history BS in philosophy, political science, and economics
same degrees Christopher Hitchens had
those are the 4 degrees i have the least interest in getting
what are you working towards?
well im in high school right now
i probably want a degree in aeronautical science or something similar as im planning to be an airline pilot
no
like i want to be a pilot
i mean it depends
you dont get to choose your plane generally
my goal is to fly for delta
may not get there, but thats the dream
starting my ppl training in a few months
are you asking if there is or you are stating it
oh well yeah boeing has a yoke and airbus has a sidestick
thats not too big of a difference though
i prefer a sidestick
it's about the study of political system and how policy affects the country
imma be honest i could not think of anything more boring than that
Democracy 3 is a game exactly about that and it's my #5 favorite game on steam
I find it to be fascinating
I see that lol
what year were you born>?
oh so you're 40
I'm 30
want to know something funny?
I have so much automated wiring I have no idea what to do with it
I have 3 industrial storage units full of it
sink it
I am keeping so I can make adaptive control units from it
who said anything about waste
those are worth 90K points each
it's never enuff
back in my day mercer spheres didnt do nuthin
now they do, dimensional depots
now i have 9
I have 25 sloops, and they're all in use
there is a crappy mod called "synthetic somersloops" they're super expensive, and not worth it
try radar towers to help
with the item scanner
POWER?
power! UNLIMITED POWER -The Emperor
The SAM has been hooked up to the main base
via train
space politics
yeah that was like 40% of the movie
I loved the prequels, the sequels sucked
disney ruined star wars
What hasn't disney ruined
I need help, every time ADA has a message it comes up on screen but no diolouge is heard, it isnt muted in settings or anything and i have no idea whats wrong, its been like this for a while so just closing and reopening the game wouldnt fix it
i want ADA on
especially SOLO s star wars story
Emilla Clarke ruined it because she's a shit actor
?? my pc, the problem is ADA and nuthin else, nuthin else in satisfactory no over apps nuthin, only ADA
not even woody harrelson could save it because of her terrible acting, Anna Kendrick should have beeen casted instead
Even Kristin Stewart is a better actor
exactly! @pine bough
I checked at #screenshots and ppl seem to have such good graphics. I don't get that even with ultra???
Women pioneers
huh
don't forget it
no I was just saying that Ficsit only hires women to be pioneers
that's all
which honestly makes sense
nice
Could someone explain to me how to use trains? im building a large scale plastic and rubber factory that will ship plubber out via trains, but i havent used trains before, should i have one container per stop or like what should i do?
train are simple, just build the track and the station and tell the train where to stop
can i just treat it like a manifold? where station one gets 50% and so on? or would that create issues?
yes that's correct, just make the track a loop
I think I fixed my trains
I think I need to fins 2 somersloops now
or install some mods
ive been looking for this answer for days, thanks alot
your welcome, trains are pretty simple and the most useful vehicle in the game
I swear my foundry is trolling haha, I saw one of the belts wasn't running at full capacity the other day, I finally got a production plant up to use it, went back and all four outputs are at 1200 🤦♂️
A couple!
The transport tubes will actually be taken out once I properly online the teleports.
okay I'm finally doing it, I'm modding my save
if you have anymore questions, just ask, and I will do my best to help
UPDATE: When i got leading edge production for tier 8 ADA went "The Mi-" and was cut off 😭
thanks alot!!
Do y'all know the clock speed a fuel gen need to burn 10rocket fuel/min
like close to 239%
Google told me 240%
yeah it rounded
It is exactly 240%,not rouunded
What's the exact number tho
1 burns 25/6 per minute
so is the wiki wrong then
I'm gonna trust you so if it burns more I'm gonna blame you
Where on the wiki is that 239ish stated?
well it states that 100 percent clock speed is 4.17 flud per minute so i divided 10 (the desired amount) by 4.17 (the 100 percent amount) and it produced that number
it does, doesn't it? the bits I'm looking at don't say 4.17
all it says is 4.17. doesnt even say its an approximation]
fuel gen page says 4.1666... with a note on the exact value, rocket fuel page says 14.4s
i was on the fuel gen page
ctrl-f 4.17: no results
wait where did i see that
i know i saw that but i cant find it again
240% is the exakt number, no decimals or rounding
Oh I'm just a dumbass
Why does the wiki only list spitters as the only enemy to be careful of while using nobelisks when I've been blown up more times by hogs throwing rocks and intercepting the
mid air
I thought I broke one of my mods, didn't think to check in the milestones to see if I needed to unlock something lol
it's not. It's 4.1666666666666666666666
wiki just rounds it up
read the rest of the convo
my game crashes like 20 percent of the time when i collect a mercer sphere idk if its caused by a mod or not
due to a null pointer exception
probably
mod would be the likely cause yes
first step in any troubleshooting a modded game is to do it without the mods
kinda hard to recreate though cause when i collect a mercer sphere most of the time it works so if i dont get a crash that doesnt necessarily mean its caused by a mod
but idrc about fixing it its not too big of an inconvenience
the normal amount of crashing when collecting mercer spheres is 0
that is true
hell yeah 150 reanimated SAM per minute
But why
because whynot?
any1 know any glitches that i can use im only at stage 2 tho
wdym glitches
uhh use manifolds
tip: learn the game on your own, listen to ADA, don't follow tutorials and videos
i mean watching videos is fine but dont rely on them
like if you cant progress without watching videos you need to work on that
but seeing some cool building tips is fine
Balance exploring and building
my main issue is power like i gatte constantly go chop down bushes
thx for the help tho guys
please move on to coal power instead of biofuel 😭
oh
Yea, thats what you're supposed to do for now
alr
he said hes on phase 2 though
I think he meant tier 2
top right it says complete fase 2 but imma build my factory again cuz it's rly ass rn
And when you check the hub - what tier are you at?
If i add like 5 trains to a single track that runs a circle will they de-rail each other or just stop behind each other when they get to the same stop
tier2 atm
so just to confirm, tier 3 and 4 are greyed out right? like you cant click them?
will de-rail, need block signals to force them not to
oh no its unlocked tll tier 4 i just only bought all the upgrades till tier2
ok then research coal power and get that setup
yup i got enough to unlock coal
btw is their any way that other ppl can join my world and help me build or is that not possible in this game?
multiplayer exists, yes. though I wouldn't recommend it while learning
oh alr thx
Just did a hardrive scan, got alternates for fine concrete or cast screws, should i take one of those or rescan?
Cast screws, pretty much the best alt in the game
thanks 🙂
removes a whole step of production
Eh, Cast Screws saves a bit of space+time in the early game, but it's otherwise unremarkable
Nothing wrong with using it, but far from the best in the game, IMO
i havent claimed it yet, would it be worth taking it or should i rescan?
All alt recipes are at least situationally useful. Go ahead and grab it. :)
okayt
There are also more drives on the map than you can use (and you can outright buy drives from the AWESOME shop later in the game)
So if you keep collecting drives you'll end up with literally all the recipes anyway
IMO if you're ever unsure, just flip a coin and then go find more hard drives. :)
ahh gotchya
Can you flush hard drives in the toilet?
Maybe it could increase the chance of getting Pure recipes or other water-related recipes 
Keep in mind that alt recipes are just there to provide options. They'll swap one resource requirement for another, or simplify production at the cost of resources, or save resources but introduce complexity, etc, etc, etc
For Cast Screws, the "downside" is a bit hard to see, but the production-line simplification means that you can't take advantage of alt recipes related to Iron Rods. By some measures, for instance, the most resource-efficient way to produce screws is via the Steel Rod recipe to make the rods -- you can't do that with Cast Screws since it skips the rods entirely
Simplification at the expense of flexibility, basically
It's true that most players (especially in the early game) are unlikely to care much about that "drawback" to Cast Screws. And players later in the game may end up landing on recipe chains which omit Screws entirely. :D
But anyway, yeah, just go ahead and grab Cast; it'll save you a bit of factory space + power in the short term, at least
Anybody else had a bug with placing a blueprint that contains a personel elevator and a whole extra elevator appears somewhere well outside the blueprint?
My mug came in the mail today
Now I can drink coffee in and out of game
What are the best alt recipes to use for HMF
wish i knew
alright gng, should i make my turbofuel generator at blue crater now, even though my base is in rocky desert??
I made my power in the blue crater and my primary manufacturing is in the dunes.
In what biome is that i need to do turbofuel
ill get to it then
Whereever you see fit to be honest, the logistics is entirely your call as to how short/long the feeds are.
But in what biome is that
Any
how about you go and image belts asking rubber aka phase 3
What?
Imagine belts and pipes as placable nodes for any resource.
You can do anything anywhere.
What what? I told you to imagine, not asking questions.
No thank you, I will not imagine that 💖 💖
do you need to automate circuit board for you to use?
i forgot to make some extra for me
ok
so just trains really
For some reason, whenever I unlock a new hand equipment slot, it doesn’t get added (I’m playing modded, could that have something to do with it?)
catch me up. I feel like im missing a bunch of info ^_^
Ah, You just realized the downside of fuel lol
overclocking and blueprintes are your friend
yeah im realising that
you can get 4 fuel generators on a mk2 Blueprinter
I'll be sort of glad when my motor factory is running and passing some spare materials on, it'll restore my motors, rotor, steel pipe & steel beam production to depots that I demolished two days back.
i should be thinking about how i will do plastic, but this is more entertaining
woah
Could always copy my plastic production build 😁
@bitter crow do this
It would definitely keep you busy for a bit 🙂
you know of Dubai made a bunch of islands?
the oil islands at the fields/forest?
You asked for it 😛 #design-and-architecture message , each refinery platform uses the recycle plastic/rubber setup the whole biome produces 6460 plastic & 3660 rubber.
What I'm currently getting going is eating 5250 steel ingots & 4320 wire.
Incomplete but the wire production & the steel products sections are up, its intended to produce a few motors #design-and-architecture message
At least it's using the 4800 steel ingot byproduct from my power station 🤣
"best" is subjective
depends on preferences, requirements, etc.
JESUS
wait, you have one factory making lots and lots of motors? those get shipped out to other factories right?
I never looked at ballistic drives... man that ingredient list is brutal.
Yes, explained in part here #design-and-architecture message
Always need more refineries
Right now I'm completing the motor factory wiring so I can tear out the temporary grid.
I dunno why I feel like using logistics is unfair, it's how the real world is... specialize and ship. Maybe next build. I just struggle to find something I need to ship outside of doing it just because
brutal doesn't do it justice
looking for people to start a new world. starting now: https://discord.com/channels/370472939054956546/1474612999816740924
I think this is the first time I've seen someone use #1201555265942724758 + discord message linking correctly 🎊
the post in lfg is enough, no need to post here
I'm regrettably concluding that I made my train system running the wrong way in the rocky desert
This is going to be a mess
ok
so, i want to start a compleatly different Nuclear power plant area where i can put like 20. Problem is resources. I have a spagettii factory and i want to start compleatly over for uranium fuel cell productions, but i dont know how many recources or where the best place would be for it or how many nodes i even need but I also want them to be fully overclocked. (The manufacturers).
TBH you need to just put in the leg work to do the planning
Sites like satisfactory calculator or satisfactory modeler can help you visualize the whole production chain, you can use excel sheets to the same effect, but what you're asking is for someone else to do the entire plan for you
You can drone in what you need or supply it all locally etc. take your pick. I think once you get to like pressure conversion cubes etc. it's not always best to make it locally bc the supply chain becomes huge again
prob easiest to base it either how much uranium you have/want or how many fuel rods you wanna make in the end. then math from there
ok ill check those out, didnt even know those exsisted lol, sorry
yea i was thinking of using trains or drones to get everything to the prodution zones
as for location, pick a spot with a lot of water, nuclear gens are thirsty bois
yeah i was going to build them there
Thirsty but have troubles keeping it down lol
I've fixed my train lines by adding more train lines
I feel like I've unlocked a higher form of spaghetti
Let's ride along and make sure I did this right
what happens if pipes arent full? i read somewhere that its important that they are
certain people claims it provides max flow rate, while recently some people showed in some tests that max flow rate is indeed possible without them being full.
having bunch of not-full pipes also can cause heavy sloshing, causing low flow rates, once again.
best thing to do is, make sure all pipes are filled up, and then start using them all
cuz 33% of my pipes will be empty if i build like i want to build
every time I upgrade my Belts, I seem to find the need to rebuild my factory...
i hate this game
welcome to refinery fatigue :)
kill me
refinery fatigue is real.
🔪
go up
hmm yeah
thats how i deal with refinery fatigue
i also have alot of space going out toward the deepest part of the crater, so might build a 2x2
EURUREKA!
I suggest to take a second and think about later. Will you need that space for fluids later? have you used all the oil near you. will you want to. If the answer is yes. remember to leave space for water extractors and remember the less you have to move a fluid the bettter
oh my god i forgot an oil node
nope i am not doing allat
600x4 is a nice number
600x4.5 is not
I a'm a sucker for not planning out for later for current ease lol
I always think "this is a future Beefalo problem. That guy is a jerk "
might use that node as a backup generator
if the fuse blows i have that one ro reboot
lmao
I heavily suggest power priority switches which are unlocked in the mam.
!wikiserch power_priority_switch
But the hoverpack bug...! 
i know its a thing. But i have abused these switches and have never come across it
the hoverpack bug is only a issue if you have power problems, what happens is it connects two points and bridges power which can bypass a switch thats off, and if your power grid can't handle that, boom
hoverpack is basically a wireless powernub :p
I'm really surprised how people can be like "hey guys, should I go load balance or manifold"
but not "hey guys, what kind of layout do you like to use in a factory"
what do you actually use power switches for? i havnt bovered using them yet
disable expensive factories when you're making power
priority switches is like a saftey, where it turns off sections based on priority set so you dont get cascade failure and your power production shuts down too
that explains why i have never incountered the issue.
I have a main line that spans the world. Trains power pylons and geothermal direct connect to it. Everything else goes from the main line to a power priority switch
cool thing about priority power switches is that you can trigger them remotely
thats probably a good idea since ive been deleting power lines whilst sorting out power problems
it's not very useful anymore though
ya ace and I moved the covo to #design-and-architecture and w aewre just talking about that
I can see uses. I just dont use them much.
I did a run were i only did Bio and Geothermal until i reached nitro rocket fuel. I used the power swittches to manage my power. Focusing it where i needed it
I see that they can be useful for when you want things to go one way over the other. Like disable rcus going into pressure cubes to go into turbo motors
Thing is, there's very little scenario where that behaviour is useful
it's more that satisfactory doesn't really value that
for sure. But i like that ppl havve the option. ITs a sandbox game. I play it like Minecraft. I have self goals and nothing else
would it be a good idea to use them to reroute parts froma personal factory to build space elavator parts on occasion
its sounds nice but iqts like that simpsons meme where homer has all the excess skin stied behind his back
thing is, aren't most houses built like that too? You don't get to see the wire because it's buried in concrete
no
I have sheilded conduit running along my wall lol
nah I'm comparing how in a lot of real world stuff you don't get to see the spaghetti because it's hidden
me too. Building codes is different all around the world Illinois doesnt allow wiring to run through the walls i believe.
I learned that from Technology connections on youtube
in england every outlet needs a on off swich
and a fuse
I personally feel like a perfect factory is the one you can show off to someone else and they will immediately understand it
that fair. and the goal., I just hate myself part way through. I do heavy planing for machines placement. but i always fail with belts and pipes. its somnething i am woprking on
here's what I mean
#math-and-meta message
maybe you should start thinking on bent and pipe placement first
i havent always failed. I have had successes to. Im working on it
i think my biggest issue is hyper focus. I focus on one aspect asnd completely ignore the rest. ADHD issues lol
Jesus I cannot do those kinds of things
i ahave opinions ^_^
I have too little patience
My way of people is just "how can I do this asap and in a way I don't have to revisit again"
you mean the basket weave belts. Output to trains overflow into Sinks?

thats all iron ingots lol
ok so i have three smelters, 2 are set up to output 20 iron plates per/min, and one is set to output 40 per min (ik its pointless i just wanna be space efficient rn lol) all 3 have a sufficient supply of ore, so that isnt the issue with what im about to explain. but basically i have a manifold setup to collect all the outputs, at the moment it is completely made from mk2 conveyor belts (which isnt even necessary for all of it) but the overclocked furnace gets backed up and cycles????
I'd transport the ore. Most recipes for iron can make more iron ingots than iron ore, so if you want to save throughput, you'd transport ore and then make it into ingots
it seems to be an issue with the mergers not merging fast enough internally
but maybe someone knows more than i do
i should probably try rebuilding the mergers it will probably fix it lol
i imagine their cache is full or something and its being weird
double check all belts.
A easy fis is ttake the output for the 40/min machine and place a merger in front. Then send the other two machines into the same merger.
Or just dont merge.
send the lines to the manifold one line 1 ends add a merger and merge in line 2. When line two ends place a merger and feerd in line 3. this will reduce wind up time too
are you using all of the iron ingots?
well i should be but for some reason its not
wait
sorry i explained completely wrong
im talking about a setup of constructors making iron plates lol, and they all have more than sufficient ingot supply
but i dont think that changes the issue much
How high a water tower should be?
i still dont get why it doesnt work ;/
like my setup is completely logically sound
ill post a pic in #screenshots, the furthest constructor is the overclocked at 200% one
what's the % on the last constructor?
the last is standard
i really cant help im terrible at troubleshooting with out being able to play
redo the mergers and the belts
yeah i will
it seems the last merger is bugged or something
as thats where the backup starts
Basically, above anything you expect it to feed into
So it helps to have an idea how tall your nearby factory will be
there was a tiny mk1 belt somewhere
mayhaps
Classic
it was hidden in the last merger cuz i placed the merger directly on a mk1 belt before upgrading it
Yeah I've done this before. There's always one belt half an inch long that you missed
yep, you do it once, then you start placing splitters/mergers first, then belts :p
Today's mistake for me was installing satisfactory plus though lmao
are you gettting..... "screwed"
anyone use BAM? having trouble with the MK8 refineries
More like getting the rod
ive been tempted, even though im basically new, i kinda want to just suffer
Game is hand crafting hell for the first 20 hours
like one meter higher is okay?
first playthrough satisfactory+ like thats something
Yes
20 hours? O.o onboarding is like an hour, after that you can automate everything aside power
plus it annoys me sometimes that producing things is so simple when in reality it would be more complex, and plus makes that ick of mine a bit less prominent
oh satisfactory plus, ye ye ye gotcha
Id check tyhe Modding discord piunned in #welcome
oh yeah I've been playing it. i kinda quit on mk4 belts because they're a pain
Ooh will have to check that
what are peoples advice on like rod + screw production like it just seems like such a massive area u gotta make for seemingly a very simple resource
early game this is
im tempted to underclock like 12 furnaces to 10 per min
just to make like simpler in a sense
get cast screw alt recipe
but idk where crash sites are and i dont wanna google them cuz it feels cheaty ;/
dont make em at all :p
and this area seems to have fk all
the biggest issues ppl have with screws isa through put.
I make screws then feed thre amount i need directly into the machine that uses it.
CAst screws reduces your space needs but you cannot take advantage of the good alternative rod recipes
the start locations generally have a few drives not far away
do you want to play with me?
There's no multiplayer but we can be playing at the same time
but also you shouldn't really need a massive area in the early game, it doesn't take much to get past this stage
I think I used like 3-4 constructors for screws or something
can do! how does it work then? is it like just a linked local chat lol?
but different worlds
yeah last time I was vc'ing with someone while we were both on our own worlds
also as a warning i accidentally deleted my saves so im literally doing phase 1 again 💀
it's ok, I was prepared to go phase 1 too
thats what i get for messing about with files too much
I dm'd you
God, I have no idea what to expect that far in.
Hardest thing about this mod so far is deciding when to commit to anything on a large scale, since every new tech upgrades previous tech
Unmodded, it's easy to pick a moment. But every element of automation pays off in this, even even it's not efficient
the hardest thing about it is when it gives you 5 different ways to make something and in the end it's a much bigger chain for like 60 parts per min
btw, I have a modeler for satis+ if you want
@simple pebblei dm'd you
i like that pain. I Revel in it. Born of it. Molded by it
does anyone knows why I can't join a game? I get this two messages
not_found (EOS_NotFound)
Could not resolve online session.
I have already deleted all the cache, opened ports tried different proton versions (on linux) and also tried on windows but nothing seems to be working
have you searched #1038092680493801533 for the error code?
the fuel gen is gonna make about 44gw a minute
3/4 done with all the turbofuel refineries
i havent even begun on the compacted coal
sigh
on tyhe up side youll not have to worry aboput power for a while
my curretn packaged fuel factory makes 10gw from 300 oil
yikes
its 300 oil segmented into 3 sections. IF i need more power before nuclear ill convert one segment at a time to turbo as needed
very interesting
Yeah but it's the same I've already tried :/
rough. Ive not incountered the error
your next step would be making a post in #1038092680493801533 Make it as detailed as possible so the tech savy can help
im missing 100 sulfur
hopefully your pain can help other later too
scheisse
for simplicity I dm;d you
I'll try reinstalling... the things they suggest there are the same that they suggest in the forum and also AI. If this doesn't work, then I'll cry under my desk
Steam?
is there like an calculator to say for example: if i use the miner mk1 for iron on a 60 per minute node and i use mk1 belts to a smelter and then to an assembler/crafters for iron plates and for screws to make Reinforced Iron Plates. and then the calculator says that i need to underclock or overclock some assemblers/crafters?
hey, how do the stop lights work for trains? i tried using them and i dont really get it
they arent stop lights, they divide the track into blocks which only one train can occupy
Hi everyone, ive a doubt about the game. Im new in the game and im playing without almost any kind of guide, tip etc, just because i wanna enjoy to play and not tryharding or copy what ppl did on his world( for now ). I reached the phase 3 and now ive some questions. What is the best thing to do? crafting just the item that i need for the quest for unlocking the other phases or just make a farm for each item?
at a time or one train entirely
at a time
Isn't there a mod that can control day/night cycles?
#design-and-architecture message you need more than one signal to create a block
they check the block the train is about to enter. If there is a train there it will tell the oncoming train that it cannot proceed.
Signals are all or nothing. You have to use them across the entire track system or nott at all
#design-and-architecture message liek this?
ok im lookign at youtube videos and i really dont get this
should i really make a exception for my megafactory to build the power plant out of it? (oil extractor) or is there any efficient way of moving fluids rly far
can train store fluids?
yes, but capacity is kinda limited
oh ive tried everyhtignb thewse thigns dont work
I full heartedly beleive you should try to never move fluids distance. Move parts.
If you are set to make all in one place facility make the exception for power. then ship the solid byproducts
if you MUST move fluids there is less headaches by packaging it first
@empty spoke Gaming with doc on youtube loves his all in one facilities you can learn much by watching him while playing
You can make all the exceptions and not build a megabase 😛
What do you all use for lighting on logistic floors?
flashlight, I want to hide my shame.
I kid. I make tall logitic floors with windows to let light in.
I dont want to be cramped
I wish default lighting options were better. Not a fan of the lumen hack.
i really like global illumination. but i wish the draw distance was adjustable
I have been building 28x38 platforms up and down the coast manually for my consolidated base. Got tired of it and made the whole thing in a mega blueprint machine.
the ppl in #1201555265942724758
guys how do i make it so i can just hold the build button and it makes multiple at one (for like foundations)
R to zoop mode
oh
or vertical mode
np its the Specific question we like
what do i do with plastifc?
Will the 1.2 update be pushed straight to production or into experimental first?
Computer, packager, etc
for personal use mk2 pipes
alr
Question about liquid, does a refinery give us another headlift like in an extractor? Or does the headlift become zero when it output from the refinery?
all production machines output headlift aty 10m
who is fishlabs?
@celest dirge
or
@fathom solstice
Alr, nice to know. Planning to have underground piping system so it can be a bit cleaner
are they just partners for console release? my friend who i convinced to join us pioneers was curious on their role
ive never heard of them
im a pc masterrace guy lol
I'm holding out for the switch release
this game will be way better waving the joycons around
well sure but who's making the switch version?
never happening
But it's on my vision board! I'm going to wish it into being
cursed monkey's paw says you get a switch 2 release of satisfactory, but nintendo remotely bricks your console
no no I'm vision boarding a switch1 release, I don't have a 2
<@&370483737957236737> is more likely to confirm whether the lizard doggo has a butthole or cloaca than there being a switch release
Folks, another day, another really unique question:
At what point should i start having factories producing things whom transports its output to other factories? instead of building the part under one roof
I just upgraded from a wii u like 6mo ago. I can't upgrade again until I beat all the good switch 1 games and switchisfactory
the point at which building it under a roof makes you wanna bang your head against a wall
around like phase 3 space ele parts in my opinion
especially the weird cube things
ACU?
probably
i made a factory cart trampoline park
i think ill have one fac for computers, one for mf and hmf and one for everything else
mf are easy what
do you feel true freedom when you're bouncing in your adorable vehicle?
only when i press the button and hear that majestic sound
hi folks, first time trying to use carts, and I can't seem to get them to 'place' correctly - they're always showing up halfway-"submerged" so that the floor bisects the cart, and then it's not driveable - only option is to pick it up. What am I missing? thanks!
Did they fix the crossplay issues between consoles that were around at launch?
lol it looks funny dropped on the ground
Yay, stators and rotors are being produced again 🥳 , the easy part is sending the bits upstairs for my 150 motors 😄
woot woot
I have the partial factory running atm in order to fully prime the inputs.
Man, I love Enter missclicks. One moment
how do i do 1:5 splitter? i have 50 plastic and i need 10 going on one line and 40 on the other
nvm, i can just do smart splitter since the 10 is going to storage
Manifold
cant manifold beacuse the 10 is going somewhere that has a sink
44 gw 🥹
also, load balancer/splitters are better for low production items anyways
i think the way to do it is with a priority merger that prioritizes the back flow and then 6 splitters with one of the final outputs feeding the merger
easiest way is splitting it into 6 (3 then each of them 2) and take 6th belt and merge back before the split
Ok so SF is on ps5 now?
I heard about it 6 years ago when josh played it. My pc couldt even run it
thats whaat i was saying, i appreciate it!, i figured out how to do it with smart splitter
I want to run 3 SAM fluctuator manufacturers at 90% each so I fully utilise exactly half of my wire production (270/min -> 135/min). While getting extra SAM relatively nearby won't be an issue with trains, I'd need to overclock/underclock the coal (pure) and iron (normal) Mk2 miners to mine exactly 121.5 of each resource so I get exactly 81/min of steel pipes. How screwed am I and most importantly - what should I do in your opinion, fellow pioneers? What to do with such silly numbers?
#screenshots message gng what we thinking
when is 1.2 coming out
we get teh expermental date tuesday
Is it coming to pc?
comes to experimental in march sometime
satisfactory is available on ps5
I'm getting mad this stupid animal keeps getting stuck on my pipes and I can't build on them bc he's in the way
give it a love tap with a nuke nobelisk
just bomb it
Idk how but I jut killed it
I didn't know if took many hits
been watching ppl on youtube play and now i finally bought the game
problem solved
Yes I'm good now lol
jinkies
I finished my train route
I wanna ask about the train. Can a station unload multiple time from a single train? For example, when a station is just taking a load from a train, then another comes while it is partially full, will it take another load if the train wait?
The train will be set to go after a process happens but it has to wait for 2 minutes. By the time 1 minute passed, i believe the station will be empty. And during this time, will this station take another load from this train?
dont think so. i guess you could make a loop and set same station twice in timetable
So it won't accept multiple input from the same train?
not typically. the freight terminal has more space than the train car. so if you need to unload twice you have an issue emptying out the terminal
you can set the timetable to have train wait until fully unloaded
But the thing is, i set 3 terminal where I'm still using 2. If i set to fully unload, it'll never move out since i never use the third terminal
pretty sure it'll just ignore it
No, it stuck since the third terminal no longer taking input from the train
That's why I'm thinking of using the move out once a process is done, but wait for 3 minutes
sounds more like you need to place an industrial storage on the terminal outputs and connect both belts so it can empty out
Guess I'll have to make a buffer then sink excess material
if i have to hand craft 500 modular frames how long am i looking time wise
have to?
Yes don't question it 🤣
couldnt tell you, never handcrafted anything past the onboarding
Well I need to make 100 heavy modular frame by hand lol but to get too 100 I need 500 first
i think you're missing the point of the game :p
Woah woah woah
My friend is setting up an iron factory but he had to leave half way thought it and idk how to finish it
you take some reinforced plates, some iron rods, shove em into an assember, and out comes a baby modular frame
Yea I have resources but is it faster
I'm looking for a map of the game, but from the first day (March 19th 2019).
probably not
wiki says 15 hammers for manual crafting, not a clue what that means timewise
It's 60 second to make 2

Hey gang. If I need to go to #1038092680493801533 lemme know, but what's the splitter/merger solution for getting 500 screws on 2 mk3 belts into 5 assemblers?
250 screws per mk3 belt
smart splitter manifold with a merger between assembler 2 and 3
Mhmmmm. If I don't have smart splitters?
then have fun
🍻
A hammer seems to be about 1/3 of a second.
Can you get them?
How far are you into game
is there a way to do 5 degree rotations of objects instead of 15
hold ctrl usually makes smaller increments
So it's faster to hammer then auto make some
idk the way i built ended with 15 degree rotations
Prolly worth checking huh
They might be in the mam research area
You research anything yet
Maybe 0.25 s.
Depends if you count the time to start the crafting (the green lights that load before the first item crafted.)
you could try feed both belts into assember 1+2 and 4+5 then have them meet in a merger feeding into 3
Well I watched the time on the assembly and it was slow compared to hammer
@cold sierra @spare prism No AI limiters. I'm only at the end of tier 4, and haven't found any around drop pods :/
Basically you can make 20 cables in 5 seconds.
go smack a caterium node some and progress the mam tree
Ahhhh this is brilliant
It’s 2 per 60 seconds and I think it’s 2 every hammer second15 seconds . So that’s 8 frames in 60 seconds hand crafting
I progressed to smart splitters in the MAM, just don't have AI Limiters to unlock them.
Make a factory

you can make em by mixing some quickwire and copper sheets in an assembler
Not in the long run
wait reallyyyy
Yeah AI limiters are easy to make
I need short term rn
Even without knowing the recipe? Again I'm only in Tier 4
Still recommend to automate instead of manually crafting
if you have the smart splitter node in the mam tree, you have the recipe to make the ai limiters
I just did the math my way is quicker
I don’t have a factory up rn
It was torn down to rebuild
Again, you don't really care about that in this game
Yeah don't do that either 😛 keep old and build new
But just think about how much faster it was!
We had to tear down bc all stuff was using mk1 stuff
That is not a reason to tear down
Totally makes sense. What mk is it now?
Bruh I’m not gunna sit here and explain it to you bc it’s gunna take to long
I have AI Limiters in the recipe list, but the item entry has no recipe 🤣 If I stick copper sheets and quickwire in an assembler will it still work?
Just split the excess from miner if you really want to use it
It might be faster if you don't automate the explanation
That’s the issue we had no room to split
huh? if you have it in the list, its available in the assembler. did you collapse the recipe lists? click the + sign to expand em
I built the first factory but it was based on my logic my friend now build the factory and it’s much better then before
Getting new nodes is also faster than rebuilding
Nah he built it pretty fast but also he made it better
If you seen what it was before you would say scrap
It takes a lot of time building 540generator
But what he built we are gunna keep now
Can't attach a picture apparently... But in Recipes>Parts>AI Limiter, it has 2 recipe entries that just say "???" with a lock symbol on the end.
should be 3 in total there
the 2 ??? is alt recipes from harddrives
the standard one takes copper sheets + quickwire
My brain hurts
oh no wait, theres only two
It's just not unlocked. Probably only showing in my recipe list at all because the MAM tree mentions the item. Otherwise I wouldn't even known it existed.
was thinking on something else
go to the mam, and find the ai limiter node, unlock it with quickwire and copper sheets
then make ai limiters and unlock the smart splitter node
How bout thaaaaaat
could've sworn you dont see the smart splitter node in mam tree without doing the ai limiter research node first
Is it worth going for the awesome sink stuff early on?
Have been completely overlooking manual crafting on anything more advanced than ammo from the beginning. Must have short-circuited my brain when it said 'you can't manual craft' about space elevator parts.
well you can't manually craft space elevator parts
Now with unlocking them... what is this about? 😄
set the input to the assembler to any and the side input to overflow. then repeat, can just tee in the other belt into that manifold
And where would the 2 mk3 belts with 250 screws each enter...
well you can place two smart splitters, set the input to two assemblers to any, then the third to overflow and have em meet in a merger
more or less same as the other one, just a little more reliable
My factory gane crashed😔
Time crystals? 
When did they add mk6 belts? What are they made of? They look like sam or something
im struggling to deal with trains, i have one freight car to hopefully have a throughput of 1200 but for some reason its not e ven getting 600. its not that far of a train. is there a better way to do this other than just eyeballing it.
(note i have 5 freight cars for 5x1200 output.)
Time crystal and ficsit trigon
in 1.0, they're like magnetic fields or somesuch
Add more train
sooo am i gonna need like 10 freight cars?? that is such a pain
can a i even do that on a single train?
No, train not freight car
wdym....
Your route is too long
So just put a second train with the same amount of freight car as your first train. Put block signal and boom
I have 5 train on one track
if one train is 600, then two train is 1200, add more train
beauty of trains. can just add more
ideally start second train when first train is at the other station so they evenly apart
What’s the server down time that just popped up??
It was a pain setting up my five train with block signal I end up just putting a heck lot of signal
is it like patch or something
oh on the same track.. im not really sure how to do that. my setup is this would it be possible to have 2 trains?
sure, just signal it so they dont collide
ADA keeps telling me I’m saving the day but I don’t trust her
Put block signal 2 train can't be in the same "zone" and the zone is define by Block signal
something fishy about ADA
what direction do block signals face?
where the arrow points
There is a arrow on the track
the side with two circles face the oncoming train
i just found out you can't build a blueprint on the designer using water extractors, cos you can't put one on it
you used to, but no more, they fixed it
so i see
extracting water from the air was a little too strong :p
how would a block signal work if its placed at a crossroads? would it just take the path the doesnt have a train?
Even though I'm The Professor, I couldn't tell you
it will wait until the intersection is clear
Block and pass signals are the only thing that I don't know how it works in the game
I just always make separate tracks for all of my trains And I just stick to one train per track
ok ty lets see if ican get it to work
they kinda straightforward, block signals create blocks on tracks only one train can occupy. path signals reserve a path thru a block which can allow for multiple trains inside a block as long their path dont cross
Hmm, sounds confusing, still don't get it, but alright
Oh so path signals make it so only one train can occupy the path between the two signals?
If that's the case that actually makes sense
yea
im reading the description for block and path signals. if im bi dirrectional train should i use a path signal instead?
no
oh ok
your drawing imply they only go one direction tho
like a loop
if you want the trains to go back and forth... add another track
no they are going back and forth with intersections to guide them between the 1,2,3 spots
then you're gonna have issue with more than one train
I ran out of iron rods 💀
if you're sneaky enough you can get multiple trains going along a single track, but you'll want only 1 to enter the shared rail at any point, unless you like collisions
whats the best way to solve it?
Trains work like electricity. The train will always take the shortest path to its destination
another track and have them go in opposite directions
I would recommend a bi-directional train, put 4 cars on it, 1 locomotive on each end
Each locomotive can pull up to four cars without experiencing a speed loss penalty
And since the locomotive doesn't count as a car, you can put one locomotive on each end so that the train can go bi-directional
Hello, can someone help me with this error message? I can't join friend :User backend sessions are not possible.
so.. i swapped it abit to look like this #screenshots message
would i then be able to use two trains? one goes to the top left stop, the other the top right
Try rebooting your game. Whenever I have that problem I just have both myself and my friend reboot our games and then it always fixes it
Yes that should be correct
#screenshots message this is how you could do it and allow for near unlimited trains
It still doesn't work after restarting.
Wow I should be an admin on this server lol 😆
🤔
Hmm interesting 🤔
It might be something to do with the firewall
yes, but it owuld work even better if you have two stations at the delivery rather than one, then trains wont have to wait for each other to unload
I've done it plus 285GW
Nice 🙂
Heavy encased frame or 6 inventory slots?
If I had enough room at oil I can set up that many generators. I have two normal oil sources that I'm not using. And I have a mod that allows you to upgrade this base clock speed of buildings
heavy encased, down with screws
It's concrete now
Try getting the alternate recipe called "iron screws" which allows you to make screws directly from iron ingots
Very useful recipe
true but that takes a lotta space in a place with little space
Yeah that's true, trains do take up a lot of space.
The station itself is 5 foundations wide
And you need a relatively flat surface to place it on
I'm using a mini mod pack I created, with only 15 mods
More inventory slots, vanilla upgrades, better power storage, expand dimensional depots, awesome artifacts, glass fluid tanks, awesome sink points times 100, fuel chainsaw, more elevator buttons, and void spheres
And a few others. Just very basic small mods that still keep the vanilla feel of the game. The biggest mod that I have is the vanilla upgrades mod. Which allows you to upgrade the bass clock speed of machines
Anyone had advice on redesigning whole bases?
It adds back in a feature of very old satisfactory where in tier 8 you used to be able to unlock Mark 2 versions of the basic machines that had about 40% higher base clock speed than the base machine
For example the Mark 2 constructor, the Mark 2 manufacturer, and the mark 2 assembler
Diluted packaged fuel or electrode circuit board
For redesigning your whole base? Take a picture of your factory before you rip everything down, then figure out a design you want to go with
Electrode circuit board
If you don't like the results, you can save your game right now and save scum it so you can re-roll a different stat
Upgrading the vanilla machines is very balanced, as it takes power slugs and space elevator parts
By upgrading the base clock speed of vanilla machines You can make a Mark 2 miner extract more from an impure node
you can also not pick a recipe and those two will be removed from the pool so higher chance to get ones you want
After 5 years of gameplay and over 1000 combined hours across multiple saves, @sharp seal and I have just finally beaten the game for the first time!
GG Coffee Stain, incredible work
Congratulations! I'm happy for you
I technically beat the game back in early access, as I did complete all the milestones in Tier 8 when there was only that many tiers. Does that count?
I guess? We got to the point where we were going to try to complete those milestones, but they ended up being way too daunting
should i do trucks or nuclear power first (trains are out of the picture rn)
Trains 😛
Nuclear reactor
alr
But in all seriousness trains are super important
Trains are the most superior form of transportation in the game
kinda need trains to do nuclear power tbh
They are the fastest land vehicle and they have the highest carrying capacity
Nuclear isn't that hard if you just store the waste, it's really the waste processing that makes it tough
You have to automate the waste reprocessing And you can either awesome sync the plutonium fuel rods or you can burn them in a nuclear reactor
ik trains are important but with 4800 megawatts of coal and max consumption of 7k (its a server so we're using like 2k of it) trains would be a bit hard
(At least, uranium; plutonium and ficsonium are another matter)
If you awesome sync them it makes it so you have a waste-free factory
Also if you do burn them, plutonium fuel rods last for twice as long as uranium fuel rods do and they produce 1/10 of the waste
sounds like you should do fuel power first then tbh
Oh, shit, do fuel generators before you worry about nukes
alright ill figure that out
ty for the info guys :)
If you're still running off coal it's probably too early to even generate the power required to start with nuclear
yea we've just been adding coal generators whenever we need them ill work on fuel power
ty guys
Is this the right spot to ask if +6 inventory slots is good pickup from hardrives or not?
any good places to start the fuel generators
It consumes 40^3m of fuel or 18.75^3m of turbofuel
Yes, at the oil source near the beach. To the northwest of the map
There are two pure oil notes there and two normal oil nodes
What's the best weapon in the game?
tbf, nuclear fuel rods is just two steps of manufacturers, but you need to consolidate a lot of materials to get them made, silica, sulfur, quickwire, electromagnetic control rods, crystal oscillators and rotors.
https://www.satisfactorytools.com/1.0/production?share=0OOVdL6m9Q7PFmqxGoLt you'd need 1.7 gigawatts to produce the fuel for just five nuclear reactors with default recipes, you're just not generating enough power yet to embark on nuclear power IMO
The rifle with turbo ammo
its not great since dimentional storadge is a thing
1.7 GIGA WATTS
DAMN
nukes
Even though the turbo ammo deals less damage then the standard ammunition, it's rapid fire though You can empty an entire clip of turbo rifle ammo in about 4 seconds
its just 1700MW :p
One clip of turbo rifle ammo can kill a nuclear hog
The only hard thing about getting it is that you need smokeless powder, which is a byproduct of refining oil
The best weapon is the rifle IMO, but the best ammunition is very much a matter of a match with your personal style, skill, and playstyle. I almost exlusively use homing ammo, because guided bullets are fucking awesome.
I just spray and pray, this isn't really a combat game
I do wish the game had a decent shotgun, for the same reason
It's pretty close to shotgun mechanics yeah
It's not a hitscan but the effect is kinda the same
shatter rebar is hitscan
It is after it lands but not before
with fuel generators should i start on the pures or the normals?
lol I'm upgrading blueprints to the next teir belt, there's always a belt or two I miss and I end up using SCIM to just cheat and upgrade them all
If youre just starting with it it hardly matters, just get that sweet sweet power rolling in
Yes just get fuel generators up and running and figure things out as you go
What you learn from building those will come in very useful when you start working towards nuclear
what do i with the polymer resin it makes
make plastic and rubber?
Sink it, figure the rest out later
make plubber or sink it
if you make plubber set up a smart splitter to sink overflow
Don't take on too much at once, figuring out what to do with the resin is a separate problem
cuz if you cant process the resin your system backs up and no power
ill sink it
can also turn it into textile, and make gas mask filters, and then iodine filters so you can survive some radiation warmth
im making 240 m^3 of crude oil how much fuel plants should i make
Use a calculator/planner, they help immensely
depends on which recipes you use
Personally I would recommend https://satisfactorytools.com
You'll need to uncheck SAM as a possible resource, but you can set the amount of oil to 240m³/min, and tell it to just maximize production
the bog standard fuel recipe, which is like worst one. would make 160 fuel/min, which would power 8 fuel gens at 100%
alr
if you have heavy oil residue and diluted fuel recipes. 240 crude would become 320 heavy oil residue, which then becomes 640 fuel, which could power 32 fuel gens
https://www.satisfactorytools.com/1.0/production?share=PRpgZuzuDvtge2WvhjD4 that's a good starting setup
For some reason it wants to turn the resin into plastic, but you can also just sink the resin
ye ill just sink it
God I wish there was a mod that added more weapons
There is a weapon mod 🙂
I think I'm going to install it. There's also a weapon mod from our good friend Aquila That increases the clip size of every type of ammo on the rifle to 100
and if you want more power, overclock the node to 600 crude/min, turn it into 800 heavy oil residue, then into 1600 fuel, and if you have nitro rocket fuel, you can turn that into 2400 rocket fuel/min which would power 240 fuel gens at 240% overclock for 144 gigawatts of power :)
Nice 🙂👍
oh damn i should do that soon i have another pure node i can set that up on when i get around to itg
I installed the vanilla upgrades mod that allows you to upgrade the vanilla machines base clock speed. I would be able to turn an impure node to a normal node essentially as I could upgrade the base clock speed of the miner Mk2 by 100% and extract 300 per minute instead of just a measly 150
Even if I can only upgrade the base clock speed by 50% that's still good
If I did that, I could increase the extraction rate from an impure node to 225 per minute, instead of the default 150 per minute
i've just unlocked indoor lighting, put one up to see how it works, i thought i read that it has a control panel to configure how bright you can make the light from it, but i can't find where to access it
anyonw know why my rifle wont accept turbo ammo
Fused quickwire kinda peak
Awesome shop.
Revan
You need to hold down the R key to select ammo type
thanks do you know any qualityy of life blueprint modd
I'm not. I want all other players to fail miserably. THat way I become the superiour player 😛
There's a mod somewhere that lets you build bigger blueprints, I've used it for rail intersections and spirals
like factorio blueprints 🥹
I don't think so, there's nothing out there that'll just let you select a pre-existing factory and blueprint it, it's all done "in the lab" in this game
i need like 300 fuel powered generators to burn all my fuel 
different goals and style in this game your nodes dont run out. so you dont need to move entire factories. You are also not being attacked (factories i mean)