#satisfactory
1 messages · Page 654 of 1
there are a few diff ways to make steel pipe too so you got options in that regard
it's very flexible
Do you unlock all of the alternate recipes if you get all the hard drives? Or do some become l o s t?
pretty sure you can get them all
I forgot about storage cans full of space elevator doodads 🤣 , loads of sinking going on so I can reclaim all that space.
what item gives the most sink points?
Ballistic Warp Drive
so uh how do yall do power when starting in the desert? just made a new save and i see zero bushes and stuff for biofuel
dune desert? oasis or waterfalls have plenty
whatever you do, don't put a coupon(s) in a truck, drive it into a blueprinter through an automated gate inside and save the blueprint with the truck inside and then dismantle the truck and load the blueprint again
good
That seems like a horribly specific don't-do ...
yeah, don't do it
did you.... do it
I just about got #design-and-architecture message going in a bit of a spaghetti factory ....
burn out is real
Will be time to start setting up portals soon enough, I also finally nuked my starter coal and copper facilities.
Yeah I know, takes my mind off my ticket queue, until I'm next back in the office though.
ah an eve online player, the best game ever
I gotta do the owrst part of my job. Generally speaking we hire a moving company to do installations but work is dead so i need to go. I hate this part.
"My laptop won't charge properly" ~why the hell are you using a dell 45w with a high end asus 🤷♂️
just mad3e coffe. time to try and make this factory satis
The joys of undocking my ragnarok, bumping off the keepstar and beating the fastest warp speed at sublight 😱
I'm not kidding #off-topic-media message , it's a bit fast.
Bumped off the keepstar on undock and got launched across the system.
how far did you go lol
About 60au before I was able to slow to a half and align back to where I was going, I was meant to be opening a portal, not flinging across the system.
lmaoo. this reminds me i need to log in and check my skills, i havent logged on in like a week 🤣
I'm still maxing some titan skills, so 3 months 😜
Oh man, I need to move the singularity factory off the sand 🤦♂️ , sod it, I'm going over to number crunch the ammo plant.
hi
Should i build my train tracks elevated from the ground?
I think I need too start overclocking everything
Cuz my plastic and rubber factory cause some wild frame drops which I swear it didn't do before
hi. does someone know a good spot for a Gothic style Megabase/Gothic style factory city district?
what are some good alternate recipes in regards to the production line of electromagnetic control rods
Normally I would say yes. In rare cases on the ground but yeah, normally yes, elevated.
great! thanks alot
also should i have many trains systems or just one major
but may I see how your factory style looks up now? then I could decide better or give you a better Pro/cons list if you want.
my gothic inspired factory looks like... #screenshots message
I normaly build a big main system with some smaller branches to it.
How many machines is too many in a single factory before preformace issues start being a thing
very well then, ill do that
thanks!
its too monochrome
yup, looks good
But don't forget, I'm not an expert, that's just how I would do it.
yeah I know, it's to symbolize mans' inhumanity towards man
it worked for you 🤷
its almost abit hostile
at what tier do u unlock power shard recipe? i'm so desperate for it😭
that's just the flying buttress doing it's thing. It's just like Notre Dame
frfr
MAM research
yeah whats that 1 item though like when do you unlock it
MAM is tier 1 then you unlock it IN the MAM
time crystals
and just fyi the wiki is really good at these kinds of questions 🙂
does this server have VC so when people who are LFG can go to when they find a group to play with?
it has #1201555265942724758
yes i understand that but im asking for vc slots to talk to the group once they answer
is there talk in game like proximity chat
you could just call them in discord
it's not like discord doesn't have a direct VC function that works regardless of game or server
im just saying if i had a group of people i would have to add them all then add them all into a group vc, so im saying if they had deticateed vc channels, which they can block video permssions if they worried about that
Maybe there's a mod but I don't know. but most mods currently don't work on the experimental branch of the game.
no VC on this server but you can make your own for free
it's a headache to moderate and too easy to make your own
you dont even need to moderate. and there is soemething called group chat on discord. so you dont evem meed to make a server.
A private server is nice to post updates if people play at different times or miss sessions. These are pretty long saves
you definitely do.
yea my other server im in they have vcs in server but they dont let anyone use cam or video in them they are just for talking
exactly, if groups can make chats and servers, why do the admin folk here need to worry about having one here?
it's not needed here and they don't want to be responsible for it
anyone have an idea as to why my conveyors on straight mode go slanted after a 90 degree turn?
You think it's possible to create a flat world on satisfactory with platforms
that's pretty much what I do
Like the entire map?
pointless, but it's been done
not quite but I just build big flat planes above the terrain
you could give it a try and report back
lift all my resources up
In the process of making it actually
I believe in you. You're amazing and talented and you can totally build a giant flat platform with the best of them
hope you're at least using blueprints over zooping, get 36 down at a time instead of 10
I am not
It's gonna be so fun making a nuclear power plant yay
I haven't made one yet
But when I get back from vacation
Smart. You need to build up a reserve of gamer energy to tackle a project like that
Yep
Well I'm making a factory that solves phase 4
officially just collected my 100th hard drive... how many are left?
W no idea
the wiki knows
which wiki is best?
Need to finish my aluminum factory tho
Need to figure out how spread out the factory so it works properly
Need to get the numbers correct
if they ever bring a paied dlc what would u like to see ?
Finally collected all the alt recipes
remove rocket fuel from the game
how dare you
It's too easy. I don't like power being trivialized
revoming is to much i think they just need to adjust numbers a bit.
True
maybe tune it down a lil yeah
well dont use it.
I love it lol
it also makes ionised mostly redundant because it just doesn't gain you enough (or anything) vs what you spend to make it
Yeah but I want to pay CSS so no one can use it. You asked what I wanted to see in DLC
Not that it'll ever happen but honestly if it did happen I might actually not play anymore lmao nuclear sucks and regular fuel is so much work for so little
i rather would like see a buff to ionized fule, or nuklear or a slight nerf to the fule numbers.
like increase mat costs or increase fule consumtion.
nuclear was always fine
the only real downsides to rocket fuel are the sheer generator count and managing the piping
Nuclear isn't too rough. It's an appropriate amount of extra effort coming from fuel in line with other new factories you'd be building in phase 4
yeah, the jump from fuel or turbofuel to nuclear was an increase in effort for a worthwhile increase in reward
then 1.0 added rocket fuel and boom, easy fuel upgrade for not much more effort
I did a small sample of it to see how much work it was and I felt like the amount of processing both before and after wasnt worth the amount of power gained
I can see going from turbo to nuclear, that would probably be worth it
pre-1.0 that was the only option
Not really
if there'd been a proper experimental cycle for 1.0 I imagine rocket fuel would have been reduced a bit
any big changes coming in 1.2? Heard something about a new game mode
probably, but we dunno much yet
Heard something about water trucks
the question is just how much power do u need. last time i build 3000 rocketfule 180k power.
thats nearly enought to power everything. whitout needing nuklear.
liquid stuff is going to be even more perfect than it already was
Im sitting at about 60k power, using about half rn
well that depends on how big you build
I know that the factory I building gonna be using 42k
Might be more
I think not opening satisfactory calculator on my phone it's not fun
what i would like to see is use earlyer tier production in later tier recipies so there is a reason to scale production of certain tier items.
rather than a production build in tier 1 last the whole game.
That would feel like a whole restructuring of the tiers and map
I may not be understanding you but isn't this how most production chains already grow as the game progresses?
like I'm still using screws as a part of producing stuff in tier 8 or whatever
yeah, later recipes do still incorporate earlier items
though later factories don't usually incorporate earlier factories, because independency tends to work better
but that's a playstyle choice
(a very recommended one, but if that's not what you want and you're fine dealing with it, then play how you like)
Imagine having Factorio-Blueprint-Level incorporation of old production into new chains like they do in 100% runs
never played that so tad hard 😅
but if it's basically just copypaste, then that just trivialises the game IMO
I mean you have to actually build them, it just creates a ghost outline for you
(Early game)
Factorio/DSP type factory games are at a different logistics scale than satisfactory is. It makes at least somewhat more sense to have bigger blueprints in those games
I think the perfect blueprint size is: most advanced item in game produced from raw materials inside a single cube. But there are many who would say “just make 6 different ones and connect them”
with blueprints that size you just have the entire game solved with them
I imagine you could already do this in the Mk3 blueprinter if you got creative 🙂
lol no you're not getting a BWD from ores in a 6x6x6
when they first launched BPs there were a lot of people trying to cram as much stuff as they could into a smaller box than we currently have available
Yeah, the clippers get it done
🤷depends how much you care about clipping, etc.
buildings have hard clearance don't they?
Yeah, but belts and things don’t, and there are some CURSED layouts for maximizing “efficiency”
yeah that's fine
But if it’s all hidden in 4 walls, it’s shroedingers clip
all the belts in the world doesn't get you all the production machines in that 6x6x6 though 😛
Really hard to make computers in a single blueprint tbh. Refineries are big
That is absolutely massive for satisfactory lol
You can do computer in a single blueprint. It just involves some clipping
Computer is not very complex
👋
how could i get 110/min splitted into 80/min and 30/min
You just adjust clock speed and feed them
Split it 50:50, after the 30/min fills up the rest will overflow to the 80/m
Depends if the 30/min is actually 30 or higher but ya
Is it weird that I kinda want a half-size (12-slot) storage for compact factory layouts?
who prefers modular factories or just big mega factories lmk im just curius
im currently building a megafactory
im trying to decide if i want to make one single factory for every item in phase 4/5
but maybe that will be too big
make two groups of machines, one making 80 and one making 30
megafactories are generally not recommended
why is that?
tons of excess logistical headache for no real advantage. Usually needs to be fully planned from start to finish. Creates more lag
Trying to figure out a starter factory is driving me crazy
ooo i didnt know abt that lag thats a big issue for me...
centrilization is results in ineffcient logestics
so just to clarify maybe im wrong but modular factoroies would be... idk.... make like 2000 copper ingot somewhere and if i need 1000 copper ingots in a diff factory i can just bring it over?
whats the highest belt speed you have used?
"modular factories" can mean basically anything
my personal preference is "independency", a.k.a "make everything you need in the factory that needs it"
currently 780
This is what a 2400/min copper ingot factor ylooks like #screenshots message
my original idea of a mega factory was make everything you need where u need it? what is a mega factory then?
yeah this approach I wouldn't recommend either
megafactory is "make everything in one place"
ohhh ok, i was gonna do the independency route then ig
Yeah megafactory is people trying to solve world map logistics of finished products mechanic ... with a massive world logistics problem for raw materials
this is only a few of the nodes in the grass fields.... #screenshots message
Is it better to have one maxed belt and one belt that's marginally below it's max running along each other or just to have belts that each are a bit below their max?
it depends
alright ty guys
if you max a belt out and you lockup the output it will never be able to empty
what does "better" mean in that context?
Just always use max belts , there's no benefit to slower belts other than aesthetics and some minor quicker level loading upon startup
I'm running iron ore from a cluster of iron nodes to my megafactory setup, and i can fit 3 mk 2 miners at 250% on each mk 4 belt, but there's still room for another 30 per minute on each one
ok wow im noticing the big consumption of electromagnetic fuel rods is caterium.... and by a landslide... im using like 100 crude oil, 200 copper and 900 CATERIUM... am i using bad recipes?
You can push caterium production with the pure, or if you're patient with refinery spam, the tempered recipe.
you should ditch the belts and just use factory carts to move whatever it is
slower belts usually make manifolds startup time longer, not shorter
So my friend owns the world that we play on but I want to put some blueprint saves I got off satisfactory calculator onto it, is it possible for me to add them on my own or does he have to do that?
anyone tryna play long term
can i make a blueprint in a creative world and transport it into a normal world or nah?
yeah you can move blueprints between worlds. im sure someone here can explain the details but its just moving files from one save to another
but they look sick asf
im pretty sure that the blueprints get stored locally per save, so he would need to put them in his local save folder
uuuuhhhhhhhhhhhhhhhgggggggggg
Ok?
I just managed to teleport trains in 1.1... And it's even more buggy than before, because now you get bluetooth power as well from it lol
...teleport?
you drive on a track and suddenly you are on the other side of the map
does require a train station as well as a freight station though. Basically the same bug that you can use to duplicate miners using buggy blueprints
you put down a truck station in a designer, save it, don't clear it though! Now place the blueprint near the teleporter entrance station (train station with at least 1 freight station) and connect the train station via belt. Now save the blueprint in the designer again. If you now place the blueprint you just saved it also includes the station and 2 of the truck stations, driving into the entrance station instead teleports you to the newly placed blueprint station
the stations will also still share power as they are connected via rails. If you dismantle the entrance station your game crashes, so be careful
i was trying to figure out how to teleport trains since the original exploit with clipping a 2 segment rail into the blueprint designer to link them no longer works as you can't place the rail. And i already knew the bug with the truck stations existed, so i figured it was worth a shot lol
you can pull any building with a belt connection into a blueprint that way, even miners and the space elevator
but multiple space elevators are extremely buggy and the blueprints lag like hell when placing them
and the truck stations tend to stick around as map markers, even if you dismantle them. Might have to use SCIM to remove those
Waiting for my buddy to finish up nuclear pasta... he decided 30+ pasta for the build and apparently it's been weeks long build for the scale of it. It'll be nice to get teleporters up
I think something in my save might be borked. my performance has tanked recently
going from 120fps locked to like barely able to hold 60fps and stuttering hardcore
18000 copper ingots is a lot
Wait no
36000
Yeah 60% of the map copper and like 40% iron or something
Foundries for days
We just need like 3. For portals. But now we will have enough to teleport the whole map
Foundries sound inefficient for the amount of ingots needed
Foundries are 1:1, using alternates you can get more ingots for each ore
I'm in phase 2 are there any good recipes I should try to shoot for?
i would go for the pure ingot recipes
assuming you unlocked the refinery
Can resource nodes dry up permanently?
no
no, all resource nodes are infinite
resources are infinite just bandwidth limited
ah ok, ty for the quick responses
oil, water, iron, copper, if you can extract it, its infinite
the only thing that is limited, is how much material per minute you can extract
Is it smart to make a permanent base, or is this game gonna force me to leave later on?
you're gonna move around the map
don't be afraid to move the hub it's only 20 iron ore, the most basic resource imaginable. You can get that by sneezing
there is nothing wrong with having a permanent base, everyone does, but eventually you're gonna have to expand and move around the map if you want you progress
okie dokie
if you run all the way through phase 5, you'll end up with several large factories probably
like you'll surprise yourself
yeah, i have one in every area, i have like three or four in the swamp alone
yeah, I tend to build a factory for each phase it seems
and I've moved to each starting biome because it seems by the time one phase is done, I've mostly used up that biome area
dude i used to do the same, like each floor in my old factory represented a new phase
but now that im a bit more used to the game, i just improve the efficiency, upgrade conveyor belts, miners, that sort of stuff
and ofc, i aim to make my factories as compact as possible, while maintaining efficiency
I'm currently tearing down part of my phase 3 factory and I'm laughing at what I thought was "good" back then
I was super impressed with myself building it and now I'm laughing
yeah i did the same, i sometimes go back to my first world and go "what the fuck was i smoking back then-"
Ik why I quit satisfactory before
It’s making my head hurt…..THE NUMBERS MASON
use the satisfactory modeler if all you want to do is build and design
Iron is near limitless , and it's not very enjoyable making 3x as many refineries and needing to be near water . It may look more "efficient" on paper but it's about a truckload more misery to setup
Yea but I’m starting out so I don’t have access to stuff
wdym? its free on steam
its a software
can you still use a manifold set up if one of the buildings in underclocked
Manifolds have nothing to do with clock speed. It's just feeding machines and when they full they say no thank to more
i cant imagine a situation in which youd be forced to load balance
i need some help with my power usage
do tell
i have unlocked the fuel powered generator
the answer is you need to build more power
and hooked it up, got it working great
so i removed all my coal powered gens
which was a big mistake
so just rebuild the coal power
never remove something, always replace it
so i've resetup my coal powered gens
power it up on some biomass to get it going
then use that to power up your fuel gens
i've put 3 water extractors in the water, and 4 coal gens
hooked up the water and coal
i love how this is just the agreed upon method, its basically a defibrator but for power grids
for coal power, yes
i put a biomass burner with biomass in it, and connected it via a power pole
for bigger setups, youd need 100 biomass generators
sloop out some augmenters
3 water, 4 coal gens isn't that big
Joe how many hours do you have on the game?
but too big
800
for a manifold is the best way to get it running is to first have no power for the first buildings let them overflow than give power and wait till the second buildings overflow aslwell?
i turn it on but the fuse keeps blowing
disconnect it from everything else
just get the coal power running then start connecting other things up
so your consumption is higher than your production
more biomass burners to get the coal generators going
i just connected the biomass burner to one water extractor
how can I make a manifold; 200 into 40 40 40 40 40?
make it a manifold
wicked summary
yes I know how to make a manifold, I just dont understand how to make it from 200
yes ik how to load balance for prime numbers
use a smart splitter and you can route the overflow off to somewhere else
dont have smart splitters sadly so im trying to work without
you dont need smart splitters for a manifold
it is literally just a line of splitters
you can split it 2x and then take those 2 lines and split them 3x and route a single one of those back into the beginning
posted something in #screenshots for load balancing 5 outputs
lemme know if u need it explained
I should be good, im just low on space as this factory is a proper mess
u always need more space lol
I mean, it was bound to happen considering im making adaptive control units
you have 2 kilometers above you available
go tall
might also help to not make everything in the same place
idk where youre building but if youre training things in you could do a lot of your processing before loading stuff onto the train
I am like very far from the hub
so instead of delivering copper ore or ingots u make it into cable or sheets or whatever you need
then load that on the train
I am making the entire components first before sending them to places
so im making modular engines instead of sending rotors, rubber and smart plates.
That’s nevermind
this game I love man ... its so satisfying upgrading factories
until you need 290 concrete....
thats notta lot
where can i get help with a crash report
290 per minute...
90 limestone for 30 concrete.
you need the wet concrete alt recipe
I need 400 wire per min for my 4 machines making stators fully clocked
but I don't have mk4 belts yet
what does bro need so many stators for
also, only have 3 machines making 75pm, lol
Gosh the devs did such a good job (on everything) but the sam ore node is sooo gorgeous
i remember when sam was pointless
what biome is most copper dense
my friend refuse to play with me because he said he cant understand my base and feel really headache(ó﹏ò。)
How do people transition from source nodes to proper logistics? For example, from a miner to a factory, without just having a spaghetti of belts extending from all the nodes? Im still early-mid game, and Ive gotten the hang of making relatively clear lines and such in my buildings, but from node to belt wall input is still 🍝
even better when we don't have to self craft the fluctuators, lol
I think that should be earlier in the game though
I run foundations along the grid ... have walls 2 high so I can sprint down it too and jump for speed ... on top of that I have conveyor walls every 7 foudnations which is the perfect distance for your conveyor connections
I find the conveyor walls easier to snap to than the ladder thingie
(Stackable Conveyor Pole)
LOL i just spent the past half hour crafting fluctuators, still need another 300 for the upgrades i want when i get back to base
Can someone show me an example picture of their wire management on their base? Im boutta get an aneurism lowkey
yeah i also normally watch tv while i play so it wasnt too bad
what wire management 😉
Wire management?

Bruh that's like tenth circle of aesthetic hell.
LOL
soon to be 15/m heavy modular frames factory!
#screenshots message
documataries FTW
what is this "wire management" you speak of? that some kinda update or something?
the biggest issue is that its an inpure, i mean i have a mk2 at 200% but it still is only 30/m
did they add wire management to the game?
Means making it look nice
I simply tapped an impure too .. I put a regular storage container in the line so there would always be plenty when in the mood
You can slap a steel beam underneath your structure and a wall plug but no matter what, power line has to eventually come out and to a power line
then highest tier belts so when crafting I can get more coming to me when ready
why 3 towers? i mean it looks very nice, just curious if its split between them
i can only make 10 for now (belt limitations)
so i split into 3 groups of 5
it also makes certain belts easier to use
makes sense
before i say anything, what phase are you on?
*easier logistics
3
HMF is so many people's first big project
okay nevermind then, it looks good
i myself am producing 75 heavy modular frames per minute
I made a spaghetti motor factory , was a smart idea when I needed 3000+ motors
holy shit-
i need tier 5 belts and mk 3 miners to get up to 15/m
also why
the question isn't "why"... its "why not"
why put yourself thru that pain
anyway, to answer your question, its because i have free will, and decided to use it
more than 1 HMF per second
what? how many do you produce?
i also produce 180 electromagnetic rods per minute
I've got at least 50 hmf per min as well
it's not hard when you use the right recipes and use the blueprinter
not near that much i think i normally do like 10ish
im saying this right now, that is not enough
steeled frame + encased beams + encased heavy frames
I finally automate fluctuators but now super low on mercer spheres!
tbh it was before the blueprinter / without the blueprinter
somebody should automate 134.34 nuclear pasta per minute.
i don't mean to sound like a deusch, but 10 HMF per minute will not get you far
do you need to automate them?
its great towards the start, but once you reach phase 3 and onwards, 10 is not enough
first thing I did when unlocking the manufacturer, lol
you can boil HMFs down to concrete, steel pipe mostly using the proper recipes
this however is my opinion, so take it with a grain of salt
if you can make 10 HMF per minute work, great
idk what you mean, 10/min was fine, i do modular factories, so i make more everywhere that needs them
modular factories? what does that mean?
all the hmf were really needed for were train and manufacturers i think
steeled frame + encased industrial pipe + heavy encased frame = making HMF from steel pipe and concrete and reinforced plates
plus this was a long time ago 🤷♂️
you end up using the steel pipe in the all the steps
and fused modular frames
thats my point. i made more hmf at the fmf factory
ohhhh
thats what i meant by modular, sorry i saw someone use that term
I'm telling you, use the above recipes, they all overlap considerably so you basically just end up making steel pipe and using it in 3 places
yeah those look great, i normally do encased pipe and heavy frame
I’m doing my first phase on the space station
space station?
HMF isn't in that high demand. One manufacturer is all you need. Unless you like... "only play while online" otherwise any amount of automation will fill a box
that was my point, you need more hmf for the fmf factory but i make more there, so 10 was plenty for its own factory
Motors is important to stockpile bc eventually everyone drops 100 fuel gens down and is thankful they had a box on hand
100?
i think i usually do 240, the issue is more of, the refineries take motors too 😠
#screenshots message last i checked this isnt how conveyers work
does it still move?
as per the laws of satisfactory... that is exactly how they work
yes its working
if the materials are moving, it works
interesting
no further questions asked
I mean 240 is 150kMW. That's certainly enough to handle many many projects
i hate it lowkey
Is there a way to see which alt recipes you have without going line by line in the parts menu?
150kMW is pretty much enough to get to phase 5
uh you sure 240 is 150kMW?
u can build ceiling mounts on rail signals peak
last i checked its 60kMW
you have them at 250%
i dont want to waste 700 slugs
but u cant place them on beams okay
big spiders SCARE me!
In tier 9 power shards are free basically so it's not really a hard decision
Less building more clocking
why must they jump at mah faaaaaaaaace?
Pedantry time! It's gigawatt (GW). No such thing as a "kMW". :)
Yes but you can certainly say 150,000 MW
Sure, that's inline with what the game reports on its panels
Just runs into problems when you then try to abbreviate that to a made-up unit like "kMW". :)
Question! In the early game, I have 3 MK1 normal iron nodes, should I use each individual node to produce iron rods, plates and screws?
Or combine them all into one/two systems
Bruh it's just 150k. MW.
That's not how SI units work though. :)
I agree it's not a huge deal in the context of a video game, but there's also no reason not to use the proper terms. :)
You wouldn't say a hard drive has 4kGB capacity, etc
(and honestly people would look at you weird if you said it has 4,000 GB capacity, too, though since the game itself reports power that way, that's at least consistent. :)
IMO: make however much you want of each resource. If that means you can double up on the nodes, great! Feel free to do so. If some production of yours uses up a while node: also great!
Sure but T9 is a long way off
yeah i hated saying kMW
I wouldn't bother trying to think of it in terms of using up a whole node, though. Just make whatever you need, and don't worry about maxing out nodes. It's a huge map, with a ton of resources out there.
Forgive me I'll type all the 0s that everyone desires 
Alright thanks!
or um, say GW and TW 😛
I would further recommend, btw: also don't bother ever expanding existing factories. When you need more, just spin up a whole new factory line. (Which might maybe take ore from a previously-used node, if there's spare.) Same amount of Factory in the long run, and a lot easier
Though lots of folks do like expanding factories; that too is very personal-preference
How many Somersloops are on the map?
Though IMO never-expand™ is a lot easier in the long run
About 108 I believe
cool
!wikisearch somersloop
Somersloops are alien artifacts found throughout the world used for production amplification and to construct Alien Power Augmenters.
They emit a red glow and unusual particles, as well as a pulsating sound that fluctuates in volume. They will occasionally emit the sound of a voice, encouraging the player...
I plan to use them on the last stage of big builds
can you ||make those too|| lol
^ wiki can fact check me. :D
lol
Nope
would be handy!
would be way too op
Given the power cost?
I went on a hunt, thanks to a slooped machine came back with over 100 power shards
Not really
power cost of what
and a few too many spider remains!
Overslooping almost quadruples power cost
that reminds me ... I need more POWAH!
is overslooping when you put sloops in the machine
Somersloops also gives you free power. Being able to automate their production would mean there's no point to any other power source in the game
Sure, slooping production machines would add more power requirements but you've also just given yourself literally infinite power. :)
even without that though. just sloop nuclear rod production or something lol
Plutonium alt recipe slooping gives you more free power than the machine does
Slooping is a broken mechanic but it adds some color to the story
Honestly you don't even need to do that to be able to make more power than 99.99% of players will ever need
How is it broken? It's working exactly as the devs intended
again, infinite sloops would be op
It cuts the progression time for the space elevator phases in half. Just by having 4.
IMO it's fine given the limited amounts. A bit of a cheat, sure (when compared to pre-1.0) but I still say they're nicely balanced
Then don't use it? It's not being forced on you or any one else. and it's not cutting phases in half. that's not how it works.
Bruh
I know there's folks who don't like them at all on account of the cheatiness, but I've always felt that complaint is a bit overblown
Relax
he wasnt complaining, he was just saying infinite would be op
it's a non-complaint. People don't like it? Don't research it, now it doesn't exist.
bc i asked about if they were a thing in t9 yk
Moreso that it creates high variability for a "standard" experience
To be fair, that in particular isn't a great argument IMO. A new player coming in is going to research everything they can, before even knowing how they feel about the mechanic. The folks who don't like them generally do so because they feel the game is unbalanced because of it, and the standard user experience is therefore going to be unbalanced
For folks who don't like them and care about the balance (and some degree of "purity" around the game's original intended experience/limitations) it can be a bit galling
(not saying anyone's wrong about how they feel about them, good or bad. Just elaborating on a viewpoint which exists. 🍻 )
I’m not sure gatekeeping the game that way is really productive though
Disliking it is one thing
That is honestly not a great argument or much of one to stand on, as it is exactly how the devs intended the game to work (the standard experience). Using it or not using it is still up to the player and is not forced onto the player. The same for mercer spheres. It's there, you can use it if you want, as the devs intended. Or you don't have to, the game allows you to play without it, as the devs intended.
The same applies for alternative recipes, it's all part of how the game is designed and the indented gameplay by the devs. Ultimately it is up to the devs how they want to gatekeep the gameplay and they've done an EXCELLENT job of making the game as broadly playable as possible for people to choose how THEY want to play the game.
people be XKCD-386ing, but at least they XKCD-386ing on-topic
Eh, I'd disagree that it's gatekeeping, for a game which otherwise has no "pressure" and has a lot of qol stuff built in. But I'm just of to sleep now so, alas, cannot continue my end of the discussion. :)
Honestly, I’d just as soon abandon the discussion
Heh, ditto re: sleep alas. Would like to continue but the body's needs beckon. Cheers! 🍻
I have never felt so called out for texting in bed
And, I hope, without much emotional attachment. :D
Well played
point of XKCD-386ing is people get emotionally attached to being right
Heh, I feel like we've been Good Humans™ tonight. Anyway, about that sleep...
Oh sloops remind me of alien power, time check the reqs
how much headlift does a refinery provide pls?
10m
I have pipes about 3 walls high above the exits and its not leaving without pumps
aaaah, will have to lower, huh?
Just pump it
If you're entirely flat, then yes, no need to pump
You may notice so issues if anywhere along the way it goes >10m
here they are : #screenshots message
I’m always right
I had 4 refineries hooked up to a tower of blenders , very tall. Even with numerous pump in the "tower" portion of the pipe, the furthest back refinery would not move HOR without a pump.
Sometimes pump is just the way without understanding why
Any reason it has to go up before out?
You're not using the space behind the refineries it seems
my justification for completely clearing all the vegetation and rocks from the map: stopping the beans from getting stuck
also it's hilarious to have a stupid amount of leaves & wood on standby
hey guys
I just got done with my homework
I am free to play satisfactory for the rest of the night
will foundation ever be able to normally curve like belts/rails 👀 or impossible
i dream of placing foundations like the auto-connecting blueprint belts do 🙏
running around the map with explosive rebar like a maniac
no rifle with turboammo?
no cluster nobelisks?
passive mode, and i'm gathering all the veg, so it's smart bombing the gas pillars mostly
got tired of the constant minor heart attacks
the resource management is more than enough fun for me
sad spooder noises
why are most of my pumps not working? https://discordapp.com/channels/370472939054956546/553550313533997057/1473572738319913042
let me see
I think I see the issue
pipe headlift does not stack, but it has headlift but it isn't enuff
you need to put another headlift valve near the top
welcome see if that works
im assuming a headlift valve is a valve?
the headlift valve is a valve yes
teir 9, just rebuilding my fuel power plant
@stone summit since when did you play satisfactory 😭
do you put your manifold inputs split to the outside of a machine line, or through the middle? or vice versa
always curious i like having input in the middle
i dont understand what you mean sorry 😅
like in a line of 6 constructors, 3 on each side, would you put the input into the middle with splitters, or come in from the outside and output middle
i would put them in a row and not do that so its easier
nice, I'm on tier 8
i would agree until it becomes over 10 of them 😵💫
agree to disagree
i put it in a row till the end
I wonder if there's a mod that amdds in more tiers?
isnt that satisfactory+
is there a mod that makes machines overheat and need coolant
that'd be pain but i was thinking of that today
that sounds as bad as a mod where you need the right gauge wiring
hopefully not 🙏
finally back on the game after a long hiatus; keen to see what v1+ has in store
cant overclock without coolant or else overheat
definitely nicer
that sounds like torture but also a neat challenge
how so?
no color gun
lol don't even remember 😄
i think the biggest change was moving the smart splitters from tiers over to the caterium tree
when overheating they only produce like 50%, and there could be whole system of water being worse than others etc
if i were a modder id do it for fun
you know what i might just go and make that
i still like my mod idea but nobody's made it that i can tell
whats your mod idea
making each species actively hostile to each other
id install that so they kill eachother and i dont go through 500 rifle ammo
yea, not just the stingers being hostile
i was holding off on smokeless powder, but i decided to just use 1 drone and it changed my life
now i go out and shoot with my automatic
i've also got other ideas
mount/taming tree
imagine leaping around on a big green stinger in a saddle
been trying to think of dumb Goat Simulator stuff to bring over too
I’ll take riding a hog over a spider
how you can controle the real output on a balancer? for example you need 750 out on every output
So after around 150 hours in the game first play through (tier 8) everything is a massive mess nothing seems to be where I need it and seem to be bottle necked on supply. I know nothing is running at 100% efficiency, the one train track I have running is a shambles. Also when I look at what I now need to create for my current goals my head near damn explodes
I can realy understand you
are fluids really that complex or do people just not use valves
depends, you have to pay attantion to something
cuz like 90% of the issue is the fact that pipes arent one directional and with valves they are
other than that just make sure its balanced
i have no experience with valves but i am not so far yet in the game
only use oil for power and this works fine
would highly recommend 270 oil gives 20gw for free
what about my question?
what do yall do for points in the awesome shop? chuck random items? or do u make something dedicated to feeding it
i set smart splitters to overflow most of the time
but i also have them around most factories in case i have things i do not want in my inventory
how you can controle the real output on a balancer? for example you need 750 out on every output
if you want to control the output, why not tweak the machines?
if that makes sense
i mean the output of the ballancer
no clue how it works
At maximum flow the mk2 pipes have actual trouble staying at that speed inside pipe networks with junctions
As for valves, theres a bug that can happen when you have too many of them after another where headlift just gets set to 0
were you using online calculator for your builds, that is why you dont know wtf going on in the factory
i fell into that when i first started, but its much better to just go by what youve got infront of you instead of the calculator
they're not complex
they're more so... irritating at times
people just dont use valves
i didnt know valves existed for several milestones
same
Some would say you haven't been missing out on much 😅
Same reasoning with "sloshing fluids"
Huh?
yeah i got all the way to finishing phase 5 without using valves once
What do you mean?
Saying people arent missing much is the same way people complain about it
I still don't get what you mean and what sloshing has to do with it 
physics are hard guys
just let us manually suck the water out of the pipes
ez pz
isn't that just the Flush lever
e'-e'
If only we cold do sushi with fluids...
feel like that would be a nightmare
lets do that
NO
Actual idea: put a little "faucet" somewhere in the "flush UI", with a warning not to drink the flushed fluid or something 
Purely aestetic and only in UI, but might be enough to get the message across
allow me to become the pipe
One man's nightmare is another man's dream~
[Confucius, chapter 420, paragraph 69]
ill turn you into a pretzel
in a sense, we already are pipes
let me eat slugs
ive been pitching power slug sour candy since i started but apparently food needs to be safe and approved to be sold or whatever
"Son, you need to put veggies in your pipe..."
surely ficsit will allow us to be test subjects
Tbh, SF slugs would make for great gummies 😋
right? or maybe like gushers
Hi good morning all
mornin
tis a workday for me 🙁
Damn 😭
Sucks tobe you then 😂
Am unemployed sadly 😭
i operate under the delusion that its gotta be better in some places 🤣 '
Ive got High functioning Autism and been struggling and trying to recover from serious bad mental health depression
im sorry
Tbh here UK i think is not good also
Its fine I just got todo what I can i don't even get of much theys days is rare I prefer to be at home for now atleast
if they bring a randome nodes gamemode, what would be the best starting area as just enviorment matters ?
Ive not played in several months or so I needed a break to try get my self right more it was not break on my head in away
- fluid parameters are not saved properly, so when you load a save, pipes stall for a period of time. If you're trying to push max flow through a pipe, it's impossible for them to catch up and recover that lost flow
Nope I am keep getting the urge to play and do some deep organising and work try do things way better
organizing in game or irl 🤣
@dreamy nest am thinking on returning when 1.2 comes out and mods are updated hopefully
im sure you'll enjoy that
Irl is out the question at the moment but I ment in game
ah
@dreamy nest I paused at phase 5 lol
got plenty of catching up to do!
Well factories need to be done proper for ne to have great Automation specially with delivery transports that I'd more like to get sorted out
transport can be a problem if you dont put proper forward planning into it
@dreamy nest this is my story when first started and this is my first play through i started in green lands and nit fully knowing what todo i tried my best but I never started with foundation so most of my stuff is being made in this one spot which is great mess lmfao
a large portion of the game for me is tearing down old work to optimize it
I also was hand crafting for abit as well before eventually i set up Automating lol
I get it this is what I am needing todo and work out what Nodes are what with best Nodes in serton locations of the map so thats going to take time
i mean, your opinion on that will change over time
and you'll refactor, thats just normal
rebuilding isn't a requirement, mind
Let's just say I had just set things up just as to get a taste of each production and to learn from there and help from here
leaving a working factory alone is usually a better idea than tearing it down, even if it doesn't meet your new standards
thats true says the person who hasnt advanced a research in 3 weeks cuz she tore down all her manufacturing to do it over in a neater fashion 🤣 🤣
yeah, that's the risk
Thats true maybe you can build new and destroy later
you end up spending more time rebuilding and actually progressing
Lol
there are plenty of nodes, you never have to destroy anything if you dont want to
why destroy though?
there's way more of that on the map than you will ever need
did any of yall had ur "Load" game options missing? if yes pls check my thread in questions🙏
Its true but people are different my dude
would a shuffled recipie game mode be fun ? where alt & standart recipies are shuffled so u dont know whitch one u end up whit ? (whit some logic behind it so the stuff is useble)
you'd have to check how many base recipes you could actually swap out to see how viable that is
most of iron/copper probably stays the same, ditto oil
Well sometimes you need todo what need todo to get things right
at lease some, whit at tier 1 steels screws are not an option, caterium cable or iron wire would be an option for exaple.
😂
"because I want to" is always a valid reason to do something, regardless of how useful or practical it is
but folks'll always try and steer towards the more sensible options by default
at the end of the day its a game and you should play however is fun for you
Exactly
unless you're playing coop, in which case its however is fun for you and doesnt drive the other person nuts
I believe in the app you can highlight and delete and area
So your not doing it manually one by one
yes you can bulk dismantle
With save editor
oh i havent used a save editor, idk about that
if you're save editing you can do what you like, but that's not within the game so not really important. You could also just paste in a factory that does everything and 10000 coupons
Me to really i have checked it quickly though
you dont have to save edit to bulk delete, its in the game
True but people would like to try do there own work them self's
alrighty, time for me to head to work, ttyl
You still got to manually highlight each one then delete
Have a nice day
I nean I'd get all recipes anyway and use different ones for different places. So it won't really change much I guess
I just unlocked glass last night and then logged off because I know what I must do next
It's Operation "move everything into pretty buildings" time
I evolve from the field when I get home tonight
My wife has been saying that I clock out of one job and go to the next job but I don't care, the factory must grow. And in this case retreat into shells all day and not really grow but you get what I mean. I can't wait to use multiple floors to clear up so much freaking room in my field. I'll be able to make multiple outputs for each part that I get too slowly now, too without feeling like I'm wasting PREVIOUS FIELD SPACE
I'm excited and I hate that this is what excites me in games a little lol. I play other styles of games but this is one of my big favorite feelings lol. Gonna play some FFVIIR while my factory makes excess so I don't run into any limits while rebuilding
I think the coal plant being outside makes sense so that's like the only thing I'm not moving into buildings
I just completed my first aestetic factory, it took me 2 hours to build it to look good#screenshots message
anyone know if the buildings from the Zoopables mod are actually considered different buildings from the deafult ones internally?
since its a seperate thing in the build menu
sounds like a question for the modding community
i was just curious since its a different thing in the build menu
but i dont think it is like that because you can use modded buildings
idk
Yoo wsg, started near when I quit gtag
In the Tiket shop is more building stuff
huh
Chat can someone supply a broke bum with the absolute peak that satisfactory is
🙏
what does that mean
They’re asking for someone to buy the game and gift it to them
What colossus said😭 😞 🙏
I’m fairly certain that soliciting is against server rules btw
Isn’t solicitation the act of trying to sell smth?😭
And I read through the rules before asking I don’t see anything of the sort
Please don't beg for keys/free copies of the game.
That applies
The word “solicit” means “to try to obtain.” A lot of people use it in the context of trying to “solicit a sale,” which is why it’s associated with selling, but requesting something for free is also trying to solicit it
Yo I’m blind I didn’t see that 😭
Has anyone ever converted all of the crude oil on the map into ionized fuel and burned it for the theoretical maximum of 3900GW of power?
no one ever
Ionized < Rocket Fuel
Maybe the 15600 fuel gens are too scary
Really? The burn time is more for ionized fuel?
No but the setup is too expensive
Yeah can you even produce enough powershards to achieve that much ionized fuel?
You could probably but thats not the point. Its barely even power positive
3000 shards per minute holy moly
Hey everyone, I’m jumping back into Satisfactory after a long break. Last time I stopped around coal power and honestly had no idea what I was doing 😅
Are there any good video guides you’d recommend? My ADHD brain cannot sit through long written guides.
Also, if anyone’s down to kind of “hold my hand” and help me restart properly, I’d really appreciate it!
i think i started in 2019
been over 6 years now!!!
You were only on coal you're not supposed to know what you're doing yet. Just keep playing the game and pay attention to the research milestones so you know what to focus on next
play the game enough to make the factory wrong in every single possible way then dont do that
Just play the game, use satisfactory modeller or similar if you need to plan something out
would yall recommend to restart or pick up from where i left off?
how long ago was that, roughly?
is that like a 3rd party tool?
likely best to start off fresh tho tbh
Coal isn't that far in, so if you want a clean slate, restart, but if you just want to play, then continue
5-6 years ago!
yeah ive seen!
It's on steam, it helps you on how much materials and machines you need to produce something
and yes, its free
Only really necessary after phase 3, the factories before that isn't that complex
i remember always struggling for power
and then getting mats from far off mines
like building the conveyor belt so long just felt so wrong
Try to rush fuel gens, much more effective to your time
Just play the game, follow the space elevator missions and it'll push you in the right direction
oh generators?
Yes
my tip is to learn on your own rather than copying builds and tutorials
The space elevator is basically a massive tutorial to teach you everything you need to know
oh and also i think like all of you guys i prefer my builds to be kinda "systematic" idk if thats the word so i cant stand bad looking builds but also fail to do so sometimes because im clueless!
yeah, though there are others (some of them imo better than modeler)
ahh i see
are there any content creators that do like basic beginner guides?
likes imp things to do first and not miss out on
yeah, though again, not recommend to follow
aight ima go with the flow then
That's just part of learning the game. Everyone starts out building messes and gets better with practice
the game teaches you plenty
last time i played, i played the game for straight 40hrs and then never touched it again 😂
And no matter how prepared you feel, you will see places you could have improved after any build, so don’t chase prep perfection.
Remember to eat and take bathroom breaks, the game comsumes you
OH I KNOW
My 10h straight sessions are not good for my adult life
also are mods against tos? i remember some content creators using mods at the time that helped with aligning your builds and stuff
Cleaning up a starter mess on some choice resource nodes…
mods are fine, though again, I'd recommend first playthrough to be vanilla
I like that too
damn those look so clean! i scrolled past few all of them look banging!
I like my factories compact, systematic and 100% efficient
i think the game should add AI data centers in game too with all the hype happening irl!
well thats the goal
There are Ai expansion servers
But if you need any help or advice my dms are open
(though it's better to get advice in public rather than in DMs)
hey all, im very new to the game. like just built the space elevator new. how far should i push automation this early? last night i set up automation for everything iron related. but is 1-2 rotors per min worth it?
any automation is better than no automation
i mean yeah that is true. just feelsbad
(that's probably true)
Don't stress mass production early on, you'll organically get build ideas as stuff is unlocked.
Just make sure you unlock factory carts in the awesome shop as soon as possible. That's the only must-do early on
says the factory carts guy
they're ok I guess
LOL
next stupid question...how do i get tickets for the awesome shop? my assumption was by sending things up the space elevator but i was too tired to test it last night
there's a sink building that you conveyor extra items into and it spits out coupons
Whats the best starting area 🙏
there's no "best"
they're all good, pick whichever one makes you happiest
in terms of resources and efficiency
see above
it's the same map, and "efficiency" just depends on how you build
so resources are the same
very badly ;-;
yeah, but that doesnt' change with starting loc
desert it is
they're all pretty equivalent early on and by the time it's not-early the game is going to be "encouraging" you to expand anyway
i am full of newbie questions. is there a way to limit how many items get pulled out of a storage container? like for right now, iron plates are my most abundant, but i dont want to pull all of them out...maybe like 25% automatically
When you start doing research in the MAM you'll get a smart splitter that lets you overflow items from full containers towards something else. Most people overflow into the sink
Just supply more than you pull, and you are ok. There is no way to say "pull if more than 25% full only".
separate production for storage, and separate production for next step
Or split into container and into demanders. Smart splitter is particularly good at thus, but regular one is workable too.
Wait, it's the same map no matter where you start?
yes
Huh. I assumed four different maps. My bad
Its just big.
I suggest going for the max height build trophy so you know how much vertical space you have.
completed my analysis of geo thermal power. and i determined the game has a way of simplyfiling the calculation which amounts to far less batteries being required then the wiki suggests.
Before geo thermal graph
wiki suggests power storage, not batteries
Anyone else the type of player to put down a crafting table next to the hub?
Yes but I'm playing with a friend
can anyone here help me with blueprints?
Yes. Ask your question
I have railway blueprints, that allow me to go through the rocks/underground for clean subway systems.... I am trying to put down the blueprints and then enter said tunnel, but the rocks and everything are still present and the tunnel doesnt work
yes, blueprints aren't going to remove the world
I've never done any tunnelling so I can't help, sorry
wheres our tunnel expert
you'll need some other way to punch through the terrain, blueprint or not
@zenith pecan
I'm on discord, though I'm at the office so I'm of limited use atm.
sigh
blueprinted hypertubes'd work, or just riding the train through, but the terrain will be there and isn't going anywhere
If I have a machine that requires 30 ppm, and I am only able to feed it 15 ppm, what is the difference between underclocking it vs just letting it sit idle some of the time?
underclocking is less power consumption, and stable
if you have machines turning on and off then your power grid needs to be able to handle the spike when everything turns on at once
as an added bonus, 1 machine at 50% costs less power than 1 machine at 100% running half the time, but that's not the primary gain
The train and tube are the only way into your underworld even with established infrastructure, this is why I use vertical shafts and tubes along with conveyor lifts, there were some holes you could use and walk below ground, I don't know how many remain post 1.0, I never looked.
So theoretically speaking, as long as my power grid's output is larger than the max consumption number, it should be fine?
sure
but if you clock things correctly, that max consumption will go down in this instance, so you'll have more headroom to work with
yep, that makes sense. Sorry, my response was probably worded strangely. I'm not planning to do this. I'm just trying to understand more about the game's mechanics
constructors, what, 4 MW?
at 50% clock, it'll be like 1.8 MW.
If you had 50 of 'em, you'd need to support 200MW in case the constructors all turn on. But if you just clocked them, you'd only need 96 MW of max consumption, so could fit more stuff in without having to worry
Now, what about the opposite scenario. Lets say the miners/smelters are producing more than I need for a given factory output. Is it better to clock the input so there's no waste, or should I try to use that extra material for other things, and/or sink it?
either clock or make more, both are valid. I wouldn't sink ore, but if you want to make more stuff to then sink, that's fine
depends whether you actually want more product
using more purely for the sake of using more is meh
but if it's like "well I do need some plates too so I can use this node for that too", sure
don't feel like you're wasting nodes by not fully using them, since that by logic you're also wasting every other node on the map you haven't started using yet (h/t greeny)
So, the example I have in mine is Rotors. The assembler for rotors takes 100 screws and 20 rods. With 60 iron ore, I can make 120 screws and 30 rods, which means 20 screws and 10 rods will overflow. So I'm debating whether I should store that for other use, sink it, or clock everything to the right numbers
you can't "waste" anything, resources are infinite
just clock the miner to what you need
also got option 3 there of make however many rotors you can make with 60 ore
might not be nice numbers mind
Tell that to my powershards and im still 9 billions hours away from phase 5 :sad:
screws specifically aren't really useful as an end product beyond milestones
powershards are also infinite
now read the 2nd half of my message. Cant speed through having nothing automated
they are infinte even pre-phase 5
no you need time crystals to automate them in the MAM which requires phase 5
no, you can just get slugs from doggos
a chance
but infinite
Theres a also the chance you could never get them from doggos
that still doesn't make them "not infinite"
if buying a lottery ticket every day made me rich then call me a billionare
you don't pay anyhting for getting things from doggos
Time.
if time is your issue, then don't play videogames lol
You were still wrong.
berrys
It costs time to go for a doggo.
that's one-time cost, not per-use
Berries are infinite! runs
Nah they're very picky you gotta find the perfect ripe ones
i completed phase 5
now you can finally focus on 60/min nuclear pasta
congratz, now you can finally start the game
now delete it and start a new save
I mean there are obvious things that are ignored since otherwise everything would have a cost. I'm obviously talking in terms of ingame resources
now i rest, and watch the sun rise on a grateful universe
Bro blz.
delete this save? hell no
start a new save? yes i probably will
It is the cycle of life
its the cycle of satisfactory
like putting nuclear waste in your doggo and blowing them up
what-
Must've been the wind
thx for the idea when i get there
Did you say something?
not even the wind can hide this
life must be so freeing as an impure limestone node
What about a normal SAM node
Yes, it is. Very much.
idk i’m not in phase 5 yet
Are you sure you didn’t accidentally leave it in blueprint mode
sloop your slugs
what causes a machine to stop and go idle in the middle of a production cycle? As in the craft is at 50%, the machine pauses and goes idle for a few seconds, then starts back up at 50%? All inputs are full, output is empty so not jammed up, power is constant and steady. Its affecting entire banks of machines at the same time, and I can't tell if this is just a bug with server calculations or something
are you using Hoverpack?
The 100 MW hover demon strikes again
I am still hopeful they will fix that in Satisfactory 2 - Revenge of Spheres
Hey power ain't free
yes, does it connecting cause them to momentarily lose power? Ive got 30GW available over my current usage, hoverpack draw should be negligible
It causes a bug where entire gridline stops production for a second when hoverpack connects itself to the new grid.
Might be worse when it is server but unsure. Whats we all sure about is what I mentioned above.
Solution? Only have one grid 😛
no power switches for yoouuuu
thats good to know and extremely frustrating, ive got some lines that are pretty finely balanced and having machines randomly pause like that throws everything off
hey maybe they fixed it at 1.2 experimental?
they REALLY want to hunt down the bugs once and for all
that'd be nice
people have power storages just for sometimes but I get you
I personally dont see a point of having more than one grid as long as I am not dumbo enough to not check a pole time to time, which I might be but hey
what im confused about now is that im pretty sure i do only have a single grid
