#satisfactory
1 messages · Page 648 of 1
Imma have to spend like 12 hours making 1 factory
u can record routes with them, and transport slow producing or high stack items over short distances with them
laugh at this user
Conveyor belt
Be nice...
But yes I'm laughing
im saying it's just a fun alternative
That's because I sped through phase 4
Evening, I was wondering in the MAM how you research the SAM analysis, p[lease?
NO NO NO! DONT YOU DARE MENTION "FUN" AROUND ME WTF
Gotta find SAM ore
By getting sam manually
Look up sam locations
go explore til you find some purple stuff talking to you (its not schizophrenia)
No, just the aliens are
Jokes on u I play with no sound
LOL Love that
Wow do you?!
i mean it is Strange ALIEN Matter
Uh, yeah
Jokes on you, sounds exist?
haha
Hey
Anybody that have a blueprint for the adaptive control unit, without Alu?
Do they?
Oh so this is different to the mercer sphere?
Look at my name for the joke
without alu?
Lmao
All of them i could find use alclad aluminum shhet
You need aluminum for that?
probably using mk5 belts
Nope, but all of them has it
Makes sense
Okay, I think you need mk3 miner for that but as you say manually for SAM
also play the game yourself dont rely on other people to make stuff for you
any miner can go on any node
(provided there isnt something blocking it)
I know, but is just a big thing to build
But I need to know which recipe is best!
if you think adaptive control unit is big then
ahaha yeah i know
although i have said multiple times before that i think they are the hardest part relative to the phase
No blueprint is large enough for the entire production chain of adaptive control unit.
i know, and some of them are in parts
I don’t happen to believe that.
Mk 3 blueprints with vertical building surely could fit that
Not without aluminum which is what they're asking for
@fair aspen what's the issue with aluminum that you are looking to avoid?
i have not unlocked it yet
Ah! Then don't worry about going large scale production on adaptive control unit. It isn't used for anything but space parts
Oh okay then, i was thinking about making them a part of my mega factory
Wouldn't recommend megafactory tbh
Why not?
it gets overwhelming at a certain point
performance and input distance
Tons of extra logistical headache, it's way more complex than separate factories
performance is very correct my megafactory save is already starting to struggle a little bit
and i havent even done copper yet
I mean am over 50% done, so am just gonna make it done
megafactory typically means you make a very large amount of different things in the same place not just a big factory (even though i think this is stupid)
Now the game really starts!
phase 5 is easier than phase 4 and i will die on this hill
good thing i still have pasta being made
😭 😭 😭
phase 4 was super easy, i just put parts i had plenty of together
thats what phase 5 is!
Who do i copy past?
Dawg no it ain't
just make it yourself
yes it is what
I mean settings for a sign
phase 4 is
- make aluminium
- add aluminium and nitrogen gas to other stuff
- done
Satisfactory modeler a real clutch for planning a factory for this
ig we'll see...
phase 5 is
- make diamonds/time crystals
- make ficsite trigons
- add to other parts
- done
Mmmmm Nuh uh
have u done phase 5?
I'm doing it rn
shut up you are stuck in a microwave
LMAO
id love to post the jester gif but i cannot
yea but thats more stuff i have to get... i didnt make anything for phase 4 except the elevator parts itself and copper powder and the cubes....
But I'm level 60 in Microsoft solitaire collection, so that makes my answer right by any means
fuck i cant compete with that
sounds right
thats probably the highest level worldwide by like 53 levels!
No way. Unlocking mk6 belts make me want to go back and redo EVERYTHING
i'm in the onboarding stage , how do i get a copper node that's like 100 m away , all the way to my smelter?
why?
i mean if were talking from a literal "this is what you have to do" what i said is pretty accurate
whenever i try a convayer it says it's too long
belts! :D
place the smelter closer
It's what I have to do... Lol
place it on the ground
ugh that's obnoxious
True
noooo i have to move to something in a 3d game its too hard
why????
if this is how you are already feeling about the game might i suggest refunding it 🥀
so real 🥀
Because the object isn't in motion unless it's put in motion or smth
id imagine its to get as much stuff as "efficient" or whatever as possible
maybe
well the force is literally just pressing a key on your keyboard or (i imagine) moving the analog stick
ikr
A dimensional depot downloader?
ive said that since dimensional depos were added
Modders get to work
yea like in ur inventory but as a building
ah yes let me turn off logistic challenges
i mean like place one down and it sends things out
basically a dimensional depot with an output slot
Yes
so i can send things across the map instantly
i dont want to move something to a different factory? boom dimensional depot
GUYS HEAR ME OUT
the only way this could be balanced is if it was added as a last-tier milestone
Yes
i mean theres portals so
i guess so
yeah there portals so why not the depots
Do you guys have a Valentine's
you put a splitter on the end of a miner so that you can split overfilled belt into lower marks
the idea would be fire
Does that work
Aha, found it
no. but it should
Now to run power there
no it shouldnt
bring it in 1.2
1200/min from mk3 and 2400/min from a train station is glorious!
why?
I thought it needed a belt connectrd
mk6 belts would be useless
i mean add a splitter, right? then split the stuff out
You are still in the tutorial, the game is trying to teach you stuff
it would be nice for lower levels
i tried to do that multiple times but i realized i couldnt so i just gave up
well yeah but it kind of reduces the need to produce anything past mk1 even if its obnoxious
i love trains
No I can't hear you
Trains are just a mechanical form of the pipes you hate so much
but what im saying is it would be like adding it to the very start of a elevator head, but on a miner
@wanton cloud
@jaunty jewel
i know what you are saying and i am saying its a bad idea
LISTEN ITS DIFFERENT TRAINS LOOK COOL AFTER THEYRE BUILT
yes. that is what i also tried to do, and the inspiration came exactly from elevator heads, but i realized i couldnt
I legit can't hear you, why do you keep oppressing me by telling me to listen or hear you out? /s
yea i found that out yesterday when i found a pure copper
oh yea. "deafbringer." srry
@stoic nebulaSo do you know much about pipe mechanics?
nah i dont think so /j
They know enough to hate it lol
LOL
I have a server dedicated understanding pipes, if you're interested
that doesnt seem bad to join
are you a tangrowthetress
yes, it's a fusion of 2 physically bulky pokemon. Resulting in a grass/steel with volt switch, regenerator and knock off
that seems "fun"
That metagame also has guts dragonite ursaring with espeed, and flame body steel flying moltres
i only know vgc and i only know it barely
The split is still a conveyor connected item though
yeah but that doesnt take much to be honest
So sadly it no work
wait should i have a miner and put it on one node , and then connect it to smelters and constructors , and then have another miner even if its far away and set up smelters and constructors there? if i do that how am i supposed to get biofuel over there
you dont have to get biofuel over there, just a power chord
I would rather make long pipe than setup trains
how long can i stretch power chords ?
as far as you need, just build some extra poles
and should i put the smelters and constructors over there too or should i keep them by the hub ?
and try and build all the crafty things in one spot
okay
^
so preferably by the hub ?
Power lines between the small power poles can do 100 meters, power towers can do 300
and going against my nature and name, try to keep it all organized, otherwise you'll get lost in mountains of belts
I would keep your main factory by your hub
You can chain an unlimited amount of poles/towers
Lemme see your world
3000 iron pipe per minute later....
okay cuz i have iron at my main hub, and copper is like 100 m away over like a little hill
uhhh
For what reason
i plead the 5th
Why do you need that much pipe
and it's tedious and idk how i'm supposed to bring all the materials over from there to the smelters and constructors
For a sense of scale a foundation is an 8 meter square iirc
all of the encased beams
a nice conveyor fettucine would really class up the place though
You don't really need that many
belts belts and belts
Yeah it's wild how you can run 1,000k MW through 1 wire lol
but they have a limit to how long they can go right ?
nobody needs anything lol
imma see if i can find a picture of my most recent spaghetti
A gigawatt’s nothing
yah, got like 800k MW on tap
Nope, no limit. You can daisy chain power towers indefinitely
no i mean conveyers
Yeah that was supposed to be GW lol
i don't have power towers yet i'm on step 10 of onboarding that's why i'm so lost
Well, you have a bunch of choices, and you can pick any of them
Early on, you're limited by the belt speed of the miner, so I say build smelters and constructors close to the node.
it is a kilomegawatt though 
Same for belts. You can run them as long as you want
It’s also a megakilowatt
power towers come a bit later, but don't worry about them yet
found them
Looks like my power plant drone setup both works and doesnt work
Sometimes it seems like the drones get hung up and wont actually unload unless I have them in sight.
Can someone try to join my game quick? Tryna set up a server
Might end up going back to some trains.
working, offline half the time and draining power too fast, exactly how i like it -Josh 2025
trains👀
I want to move my power plant but that's too much work right now lol I need to actually make progress in the game so I might replace my drone station with a train station and have a few trains bring sulfur, nitrogen and coal.
i got all of it running on drones, but they dont unload once the system is full
just make another instead?
That's the nicest spaghetti
The only thing that would really change is that I dont need to bus in empty fluid containers like I am now. Granted I probably dont even need to do it now
or at least, they dont seem to want to
Thats the intention. I'm going to make a nuclear plant in the swamp so once that one is online, I'll probably move the RF one somewhere else.
its been alot worse, i dabble a little in trying to keep the belts mosly organized
Process where resources are
imma see if i can find a screenshot of my world
That's beautiful but it's way too organized to be spaghetti. More of a lasagna
I'm in worst
It's all pasta baby
They look cool, that's what matters
the worst thing about trains in this game is the track. Once setup and looking good theyre great but theyre so hard to make look good
They’re fun to drive tho
I guess
wrong person to say that to, i love trains
I do too, but I found it easier to just send belts
My issue with belting everywhere is the load on the game
Can’t honk a horn on a belt
the items on the belt count toward the item limit so it can limit you very quickly depending on belt distance
Wdym
the game has belt settings for CPU load and ram usage
I dont mean performance, I mean item limit
I've never had issues
What's the item limit
that’s modded tho and if I use it then I can’t get achievements 😭
Somewhere around 2m last I heard. So if you have hundreds of hella long belts, it eats into that limit quickly
One huge advantage of trains is scalability, fwiw. Run some belts and that's all you've belted. Any new transfer you need to make requires more belts. Or if you decide that transfer needs more throughput, you're stuck upgrading every single one of those belt segments, etc.
Rail certainly has a much higher initial investment in infrastructure, but once it's set up, it just becomes more and more useful
A single bit of rail that you set up early in the game to handle a single A->B transfer can end up supporting a truly staggering amount of throughput
The more your investment in rail infrastructure, the more it pays off
(Plus you also get a fun and scenic Pioneer transit system built in!)
can you mirror machines? specifically refineries, so the fluid and item output switch sides?
If only there was a build mode to get tracks to follow the terrain
just slide them a couple meters so you can put 2 on one feed junction
-
Trains are bi directional. You set it up once and now you can make parts go both ways.
-
You don't need to upgrade kilometers of belts, only a few at the train stations.
-
Trains can carry more depending on the stack size. Which means a train can have a higher quickwire throughput than 2 belts can provide.
-
You can expand the train's capacity by adding more wagons. But with belts, you'd need to lay new belt lines
trains are uni-directional, but can be made bi-directional.
(To be clear: I'm not trying to convince anyone to stop just using belts everywhere if that's what they want to do. :D Only pointing out some advantages of trains specifically which may not be immediately apparent)
meanwhile trucks just being worse trains
embrace the spaghet / embrace the lasagn
Different use cases, different niches. (And different tiers! Try using trains in phase 2 and see how well you can do that. :)
I continue to put in the occasional tractor route even into Phase 5 where appropriate
Sometimes a transfer's just too short for a train or a drone but the terrain's conducive to vehicles
oh boy time to have trains transferring materials from one machine to another with a track length of a single foundation tile
Yeah I like tractors because I don't have to lay down infrastructure
Instead, just go around the route half a dozen times
Hah, yeah, route planning can definitely eat up some time and work against the whole "doesn't need infrastructure" angle. :D
I'll often leave myself little signs as reminders so I don't miss a turn
I wish there was an easier way to go up with tractors
going down there's gravity, but nothing for going up
How much rocket fuel do the fuel burners consume
-# jump pads!
!wikisearch
ask the wiki, the wiki knows all
yeah the reliable jump pad...
For satisfactory tools, is there someway to switch the belts I have available and miners?
There's a little orange gas-can icon on the Fual Generator control panel next to the input buffer -- if you click on that it'll show you the consumption rates for all fuel it supports that you have unlocked (though only at 100% clock)
It’s easier if someone just told me 🥹
Thank you
sftools gives you a high-level logical factory plan; it doesn't care or do anything with belt speeds or miners, etc.
3.547 rf pm
How you get the ore -- and how you decide to belt it / hook it up -- is an implementation detail left up to the user
i think using modeler is better for that
look up satisfactory modeler on steam
IMO the game itself is better for that than even Modeler. Logical plan via sftools, the game itself for planning+layout. If you do it in Modeler then you have to do it twice (once there, and then again in-game)
Though I recognize that Modeller's a very popular tool. :)
How do I enable photo mode?
#1472364317084090489 anyone good at designing factory’s that would like to help
P
thanks!
what about satisfactory-layouts.com?
I guess so, i’m just tryna figure out how I can make 10 rotors and 10 iron reinforced plates used 240 iron/minute that I have available from 2 pure iron nodes
I've not actually ever looked at that one, though I expect I'd have the same opinion. I'm not fond of tools which try to do "full" layouts for me. When I'm using an external tool, generally all I want is the high-level logical plan
Like just tell me that I've got 12 assemblers headed into 5 manufacturers and the throughput that needs, and I'll just work it out in-game. :D
yeah modeler is perfect for that
If I download that mod, can I still get achievements?
It's not a mod
it is
it's not a mod, it's a separate app
oh
It's just a fancy calculator
What part of https://www.satisfactorytools.com/1.0/production?share=JNX4YYfaydUVJA8NbPHY is causing you problems, btw? It's true that it's leaving the belting up to you, but the machines can be pretty easily divided up
Can a train system be able to equal 1200 materials per minute? same as conveyer? Or becuase of the stoppages, it can only handle less than that?
Might be easier to do it in two separate plans, of course. Have one factory line just doing the 10/min rotors, and another doing the 10/min RIP
Like no downtime whatsover, flat 1200 materials per minute
A single freight car can handle a bit under 2x your max belt speed. The exact throughput limit depends on the item's stack size and the route's round-trip time
If you need more than a-bit-under-2x-your-max-belt-speed, just add more freight cars
yes, with buffers. By having a buffer with an input of 1200, and then 2 belts outputting that
Any of the available logistics methods (belts+pipes/vehicles/trains/drones) can be built out to support whatever throughput you need
It can approach 2400 items with max belts
I don't understand, why 2x belts speed? Does the belt get 2x speed when connected to a train?
Per station
Hi folks, thinking of starting a new run after so long. Which zone is recommended to build for nice views?
so approach only? not exact equal?
There are 2 ports
Stations have 2x belt inputs and 2x belt outputs
reliably fun 
any tbh. just run around and see what you think
well its still one belt speed though?
You can't get the full 2x-max-belt-speed throughput because the station itself pauses material transfers for 27 seconds while the train is docking
2 belts is 2x belts
red forest
#screenshots message cat help with rocket fuel factory
the north coast would probably be my pick for a restart. there is a big long canyon with a huge oil patch just north of it
Nope, you can get over 1x-max-belt-speed for sure. You've got two belts to use. :)
you can overflow into another wagon
the reason I am asking is for power production. Is it possible to have 1200 CONSTANT materials throughput to a train. Or when dealing with power, just stick with belts?
two belts, 1200 each. not 2400 each though
I had previously constrained my answers to "on a single platform" :)
Right, obvs. :)
Sure, if you have mk6 belts and use them both you can exceed 1200 items per minute indefinitely. You just have to feed the beast
okay, now I am even more confused
The point is that it's the single freight-car/station which is supporting approaching-2x-max-belt-speed throughput
And if you need more than that, just add more freight-cars/platforms
the desert areas are particularly pretty also IMO
I really don't understand this sentence. input is coming in at 1200. during the train its 2400? then when its at the station it becomes 1200?
blue crater ftw
If you're only belting in 1200/min into a single freight platform, then yes, that platform is only going to be transferring 1200/min
the big canyon along the north coast connects two pretty bountiful desert areas in a great way IMO
You can drain the box at almost 2400 items per minute. Filling the box is a separate issue
the train station has 2 inputs, so each wagon can carry up to a bit less 2400 per minute
less than
guys, I am lost lol
You can't actually get to full 2x-max-belt-speed due to the input/output pausing while loading
okay, first of. the reason I am asking is for power production. Is it possible to have 1200 CONSTANT materials throughput to a train. Or when dealing with power, just stick with belts?
Yes
with 1200 input?
I would think you could for larger stack size items at least no?
Yes, indeed, or at least effectively so. Depending on stack size and round-trip time of your train route.
yes
You can have a train with multiple wagons, each wagon doing at least 1200
or do I need more than 1200 input so that there is a buffer?
You need to make sure you're properly buffering, since remember that you're going to get a lot of material in all at once
So it's really a solid 1200/min out of your buffering. The train station itself will receive a huge chunk of stuff all at once
With mk6 definitely, with lower belts you'd probably need more cars/platforms
like 1 pure node ---> train station -->> power plant. or do I need 2 pure nmodes ->>>> train station -->> power plant
Larger stack sizes gets you closer to 2x-max-belt-speed-throughput on a single platform/car, yeah
What you put in, you get out (ideally)
Fill your pure node into an industrial container then use both belts to load the station
so its possible to get no efficiency loss?
Correct. That is true of all the logistics options in the game (belts+pipes/vehicles/trains/drones)
Whether or not you can do that on a single freight car is another question entirely
Since the throughput depends on the round-trip time of the route
Throughput loss? Yeah
But if a single car can't handle the throughput, then you just add more cars
just add more trains to the line until its equal? Is the increase linear? like adding another train equals double the current throughput?
or does the increase get lesser the more trains there are?
It gives you more belts to work with
Freight cars weigh more when they're full (and adding more makes the train heavier), and the locomotive has a fixed acceleration power. Technically adding more cars can slow down the train, which could affect throughput
Though you could mitigate that by adding more locomotives
In the end, honestly: just start playing with it.
Hook up your resources, sink them on the far end.
Make sure that your sending side's platforms are getting completely cleared out when the train leaves, and that the station on the far end is emptying out properly
At that point, so long as nothing's backing up, if you're putting x/min on one end, then you're receiving x/min on the other end
Yeah if you want absolute mathematical precision, this game might be the wrong one to use trains in
It's easy to get lost in the weeds with this kind of thing, but very little beats Just Trying It Out™
(And if this is your first time doing train logistics and you're nervous about it since it's a power grid, you could always just belt it instead and have a "softer" first rail deployment)
Or don't ride so close to the limits
(And also also why not build your power right near the resources it needs, instead of using logistics at all? I'll rescind the question if you're building out nuclear, since there's so many resource requirements for that. :)
Nuclear's pretty much the only time I don't build power right next to the required resources (and only because finding one spot that can handle all of uranium+plutonium+ficsonium is, er, quite a challenge. :)
I am asking because I am doing an exploitative playthrough. Any node must be used fully and efficiently (after overclocking 250%)
Ah, so you're causing your own problems, got it. :)
Then let the belts and spaghetti fly
Anyway, as I say: just start playing with it. Set up the route, see how it works. Sink it at the far end so that you can see it working all the way
When I'm setting up a new factory, if there's logistics involved, I'll basically always set up the logistics first, so I can feel confident that they're all working properly
And just have that stuff sinking until it's actually got some machines to go into.
(And I typically just leave the overflow-sink setup in place even after that, 'cause who's got time to dismantle?)
Planning on exploiting x number of oil nodes in the map for rocket fuel.
into one central power plant area
Right, so: causing your own problems. :)
What should I do with compacted coal?
whatever I learned from that, I can use for nuclear exploitation next lol
But causing your own problems (and solving them) can certainly be a lot of fun
Burn it, get some of that sweet sweet air pollution started
I'd still recommend just building your rocket fuel right near the nodes that it needs
Most folks see it as just an intermediate resource on the path to Other Stuff. Can certainly be burnt in Coal-Powered Generators if you like, though
I'd wager that using Compacted Coal for power is one of the least-used power generation possibilities, though. (Second really only to Liquid Biofuel)
(I mean, I've used Compacted Coal for power in the past, but I'm a weirdo, so...)
Sorry really quick
120 Iron
4 Smelters
60 to plates - 2 constructors - Storage
60 to rods - 4 constructors - 30 rods to storage
30 rods into 3 constructors for screws - to storage
Did I get that right?
then that's 40 plates
30 rods
120 screws
per minute
or should I go 80 screws and 40 rods
You're missing the step where it all gets sent to a sink to be ground up into coupons
are you going to invite me?
nvm
you're missing the step where I am cutting down trees for power, I don't have the sink yet lmfao
you always need way more than you think
Screws are basically Not Needed for your build gun use. It's handy to have a bit around for building AWESOME shops, and for some Equipment Workshop items, but not really worth storing per se
As for how much to build of things in general, my advice is: just build however much you want for your personal use, and have that factory be done. Then whenever some other product needs more of that material, make more right inside that new factory.
So like don't try to make a bunch of Iron Rods so that other stuff can use them later. Just make some for your build gun and leave it there
When some other factory needs more rods, make more rods there
That way the only "how much should I make?" question is "how quickly do I want my own storage to fill up"
yeah exactly, that way I'm not having to transport everything across the map too
Instead of trying to guess about how much you'll need in the future
Alrighty I'll mess around, gonna do an overflow system into a Sink when I unlock it
I'll find a good iron setup for now
cheers guys
Solid plan! Did you unlock smart splitters already?
walls have no shoulders, cannot keep coat attached

okay then, shiny walls
-# is walls, not pokemon 
use coated foundations as walls, the sides are shiny I seem to recall
October 14th, 2025
Q&A: We have more weapons than Wall materials, will we ever get more Wall materials?
https://www.youtube.com/watch?v=frd-WNHb67c
thick walls make for good design options too
yes but they are really impractical
reflective walls
-# walls has no brain, cannot philosophise
priority list is clearly 1. Weapons 2. More Weapons 3. Maybe a nice wallpaper.
half foundations should also work
still have all the drawbacks of a full one
half the drawbacks
cant put wall holes, no doors etc
I am a dog who smokes cigarettes
fake door using hypertube
you can easily shift them about and clip them so you can have doors and 'holes'
game is swedish, not american.
walls don't have to be paper thin 

black mold is also optional
[insert joke about [redacted] here]
Ikr
can I send clips here, conveyor isn't doing a 90 degree turn
hit r
absolute g, never knew haha
cheers mate
you can do that when dismantling or blueprinting as well
it'll change various options
like you can dismantle single items or whole blueprints
is there a setting to make it so that when i build something it pulls the materials from the inventory first and depot second
yes, when you hit Q, it's in the upper corner
check box option
or tab, not q
my bad
It's hard to know which option it's on
Because it says "pull from depot first" but does that mean that's what the current option is or the swap
I just started playing this game because Factorio depresses me but I like factory

Brown is so sad
The way they do it
Oops all brown
Easiest way to tell is the HUD color while building. Orange icons = Pockets, Purple icons = Depot.
Don't build in the swamp then , you'll feel the same
I like swamp. I think it's the desolation of the setting that upsets me. The only life wants to kill me AND it's brown
No trees even
That I've seen
Well if you enjoy poison fog and dark effects on the screen the whole time, I guess it is a blast
It gives you a good excuse to setup alot of lighting
I weirdly like swamps in games. And I love horror. Factorio is just. So blah to me. And I love factory games, but never bought a pure factory game, and went on a spending spree this weekend
And Factorio was not on the list because I actually get freaking sad watching gameplay
But it looks high quality.
if a swamp aint slowing your movement filling you with dread and slowly sucking away your life... are you even having fun
I enjoy the Soulsborne swamps even so yes
it ups the foot fetish as welll
I do have my Shrektory there, it's just, it was so painful to do conveyers under foundations. The game does not like you building while looking up. It prefers top down building
💀
Yeah but the floor is where I like to walk
heya
I got stuck in a hole and somehow that led me to here
build up or respawn
well regarding the hole, I will just load a new save as that's less jank than those 2
I just found it funny, it reminded me of Roblox buggy landscapes
so I haven't played in like a year and a half, maybe 2. whats the state of the story right now?
the story is complete
nice!
1.2 annoucements are expected end of month
there is vertical splitters and you can deconstruct crash sites
there's also almost no story - most of it was axed for 1.0
Vertical splitter?
Interesting
ya, when you use a covneyor lift. you can put a splitter or merger on the top or bottom.
But you can put it on the part in the center too. it turns it vertically
Nice
I thought the would have this sooner TBH
its been a thing for a few months. 1.1
I didn't see myself using it though
But it's neat
I should probably make some blueprints
it dropped with the 1.0 launch right?
I"t works well for towers and large scale factories. you can run a low tier part like ingots along one wall and just pull of part or put on parts as needed. I use it in my rotor, stator, and motor factory inputs go up the east side and outputs the west
1.1 i thought. but i could be wrong
That's what I was thinking
thats how i made my demonic creations #screenshots message
combined with the infinite conveyor lift trick its really nice
turns out you can put splitters and mergers on floor holes (not sure if there needs to be a lift or not)
and yes its unmodded and no i didnt nudge anything
Where we are going we dont need eyes to see
is there just a random event where a jetpack randomly crashes into the ground from the sky????
probably a jetpack hog that did something stupid idk
WHAT
My back was turned when it happened so i have no idea what the hell happened
there is a small chance that a hog with a jet pack will spawn
they like to pull a kamikaze
im still yet to encounter one sadly
same
Herobrine aah sounding mechanic
with a name like that i assume you go through lots of india ink
i can't believe i encountered a shiny hog and i didn't even realize 😭
it just looked like a normal hog from where i was flying
Lol
bro sharkie you’ve been in this chat all day istg
How do I get the residual oil out of the refiners
please excuse me if I missed a rule, and I hope this can be taken in good faith but
is the story and would the company FICSIT fall under late stage capitalism, or under state communism?
My 2700 RF plant died out and
Even after letting the gens fill fully.. I’ve added a loop from the start to the end now so hopefully they work
pipe it into another refinery making petroleum coke
So not much of a point since it’s less efficient than coal
Burn it or sink it.
I think as ficsit as a gaint evil corp but this is a convo better for #story-spoilers
oh whoops I did not expect that to be a spoiler at all (it being consistent from (pre-)Onboarding/tier 1 onwards)
sorry
Think of it as 'free power' from your trash
not saying it is at all. though these conversations easily go into spoilers ^_^ Im bad at remembering my own face let alone when something is revealed in a game ive played for 5 years lol
Also why do my refiners keep pausing I can confirm they have power and oil however they keep stopping production on their own and I have to restart them
Correction they keep idling
are their outputs full?
are there outputs clearing?
Yes of rubber and plastic those materials are being transported into crates
The residue no
make sure you clear the residue in some way then
gotta manage both outputs
Can I turn it into tickets?
personally I turn the residue to coke and then sink it for points, yes
is it just me, or do you get jumpscared when you think of building with pipes? /hj

Hey, I was looking for someone to play a mulitplayer world with, I find it fun to play with other ppl
Unironically I prefer pipes over conveyers I struggle to organize them more
have ytou tried #1201555265942724758
Oh, thx
conveyers > pipes because I fall off pipes more
i have a playthrough to finish first.... if not that would be bad
before I go to suggest this.... I'm curious if anyone has heard of it being suggested before
has anyone heard of anyone suggesting a "plug" for splitters, mergers?
my thinking is a cap/plug of some sort that would seal it off so you don't accidentally belt to it, as well as giving it a finished look
isnt that just not using that output?
@unkempt vine looks sleek though
right, but you could still belt to it by accident and it would still show whenever you're interacting with belts/lifts. the idea would be to remove it from being connected to as well as providing a finished look versus a hole
it would be mainly cosmetic but also QoL in some ways in bigger builds
I just realized theres no way to connect the top of a vertical splitter to the bottom of another if they werent placed on the same conveyor lift to begin with, is this planned to be fixed?
I want to make blueprints with vertical splitters that I can stack but its a pain now
ive never though of it tbh as i just dont us outputs. my playstyle is very slow and methodic
this is the cursed option
i absolutely love the cursed option
I'm not sure that's something that can be fixed from what you're describing?
build a lift, have 2 vertical splitters on then same lift that connect to each other
solved
yeah but my blueprints are hella compact and placing the splitters after is a pain.
I guess I can find a workaroudn
I was hoping theyd be fixing it
that sounds like a problem solving design challenge - but from how you worded it you just need to build vertical splitters so they line up with each other? which building them on the same lift is just the solution to make sure it's lined up
i needed refineries
#screenshots message
What the fuck are you making with that many
ima dm you the link
its gonna be chat flood if i dont
Nah bud I don’t know if I wanna click on a link from a stranger
my splitters are like pressed up against the wall socket I want to use, so its complicated, ill figure it out
its the scim website
Probably going to dox me fr
for planning facotry
one minute
540 concrete
825 turbofuel
6.66 ai lim
10 hsc
12.5 sam fluc
10 comp
25 packaged turbo fuel
1 gas filter
5 iron rebar
5 explosive rebar
5 rifle ammo
10 homing rifle ammo
5 nobelisks
5 cluster nobelisks
all the refineries are done but i still have other things left
Only 825 turbo fuel?
just because i had extra things
i alr have a 60k fuel plant
AND A PARTRADGE IN A PEAR TREEEEEEE 🎄 '
its just cool to have my anumitions factory make more power than it uses
(ammunitions/some other items)
Like 60k mw?
yea
60gw
just using diluted fuel because its easier than getting things for turbofuel there
I am setting up a 220gw rocket fuel
so one pure node?>
plus im in phase 3 so i dont have nucelar power yet
2
nitro rocket fuel?
im exited to automate 10 HMF per minute tho! (gonna make infastructure for 15 but i cant use until mk5 belts)
what is nuclear power for? don't you have a crafting bench?
HOR, Diluted fuel then nitro?
No?
NUCLEAR WASTE!
if you use those recipies youll get close to 200gw per pure oil node
wake me up when the dev adds the Fat Man in a Fallout collab
looks at nuka nuke grenade nuke nobelisk and MIRV ammo cluster bomb
@turbid tangle who do we have to bribe to get vault-tec legally-distinct underground shelter parts for Satisfactory?
imagine walking into a crash site that looks like a small town, the thingy's door stating "this handle can be blown off by activating the nuke in the middle"
you may get negative karma doing so
"opening this crash site will trigger a silent countdown to nuclear self-destruct"
YES even better!
honestly, now I wish Fallout did that
oh you want some rare weapon? it's under the debris, oh it's actually the only thing holding the nuke from going off
at least there'd be somewhat of a "reason" to kill the people other than just evil villian
heyo, is there a easy way for people to play multiplayer through epic games and steam? me and my friend are trying and struggling lmao
ah TIL I forgot to actually do research
mod out the mew with zetan nyargh
im a solo gamer for satisfactory.... does the in steam invite through chat option work?
I can see in the New game settings when you hit multiplayer you can choose the steam option
then choose open to all friends or invite only
-# 
-# solo leveling anime, but satisfactory.
-# solo factorying
i think we figured it out its because she hasnt added me on epic lmao
cool cool. GL have fun
-# penalty quest, build factory producing 1 million screws
Is the compacted coal use for anything else later in that setup
I found enough Computer parts to build an Alien Power Augmenter and I see it has an input but doesn't need it to function so what is the input for?
depends on what you want gotta check my spread sheet for numbers but im making a boat load of steel
1600 steel/min
so uhh, starter base is fully build aside from rotors, I'm going to start dumping 50% of all iron production into a sink to start them tokens going
Nice
Nice
I mean, good idea, I didnt do any of that
ibve gotten the nitro rocketfuel setup down to 2 blueprints one for the production and one for fuel generators
Thats not to bad tbh
Gimme the blueprints when your done
did you build iron Via a number you pulled from the void. Or is it a long though out multi factory plan
Just a 120 node starter factory
thats a lotta nodes!
yeah, time for advanced steel
You need plates, rods, screws, rotors, eventually stators, reinforced plates, steel,
And hopefully iron pipes eventually
Yeah, separate node for Reinforced Iron Plates
that 120 node has screws, plates and screws
Rotor has its own 120 node too
If you belt it by accident ... delete it. Is accidental belts a thing?
I don't know how I feel about this new recipe for batteries
And by new I mean the default one rather than my beloved classic battery
i think i prefer the defualt. But i just dont use batteries. Id rather use the sulfor for rocket fuel
What do you guys use tickets for once you buy statues? Only took a few days for statues... I feel like my factories running are just sort of artifacts of my progression haha
only a few days? 😮
you a speed runner?
I just have 16 AI/min dumping into a sink. It's just 1 phase 5 part. It doesn't take long if you didn't use tickets on parts etc
i am a unintended speed runner. 7 completions in 1000 hours over 10 worlds
my latest save is 200 hours so im taking it slow
man im so overwhlemed by phase 5
break it up to smaller pieces. its less complex then phase 4 just bigger
Phase 5 isn't hard if you automated 4.
I need more supercomputers 😭
the easy fix is sloops
truw
I'm an unintentional slow runneR! 😄
Hello people
Ya sloops are too strong
im jealous. i feel like going slow is the better way
Sloops are busted except they multiply the power requirement by about 4-8 times
I had to teach myself to slow down so I can enjoy it again
ya, thats the balance of them. use the for power generation or they use power
Except when making space elevator parts, computers, supercomputers, or other things like encased steel beams
thats why this save is at 200 hours. im starting phase 3.
ive beaten the game in 75 hours lol
It's just a fact that's encased steel beams are difficult to make
You're at 200 hours and you just got to tier 8?
noice
I'm at 122 hours And I got to tier 8 at about 101
Of course I was taking my time and this is my fifth playthrough
I am rushing through a few milestones at the moment ... to get into logistics 3 and hyperboosters
then its factory upgrade time
Ya beating the game with sloops, ticket parts and semi-autoing elevator parts is not a long timeline
I have never actually finished the game... progressed past aluminium a few times
in the past would get overwhelmed ... partly why I have had to slow down
now I try to build my factories with perfect flow too so that its more interesting to do
rather than modular setups
imo wait until you've unlocked everything and do your own projects for that, but if you need to to keep going? you do you 🙂
Modular setups are still perfect flow
I need easy travel between factories cos I forget things, lol
Modular just means you have standard units you can scale
well, I may have used the wrong terminology
hyper tubes 😄
TUUUUBES
I wish I could start with them
I wish they were faster
but if I skip stages I lose the progression feeling then don't wanna play
im okay with no tubes lol. they make me sick
zip lines are very early and handy
Belt is overloaded, trying to figure out how to help it but without rebuilding everything I'm not sure what to do
25 AI limiters to go!
How are you overloading it?
Too much output, half the machines are backed up because they cant output their items
If it's like a manifold production, splitter off some of the merged material
You can change a merger in the middle of the production line to a splitter, will allow stuff to pass, and give you throughput, just may add a bit of spaghetti
I couldn't do that without a rebuild, they're all pretty close together
Screenshot?
I do it with a splitter + a conveyer elevator and a conveyer to run parallel above my line
Yeah all you have to do is halfway down your manifold... say it's left to right , change merger to splitter, and elevator up the flow
Yeah but the merger is below, the input is above, so I'd have to reroute all the input before I can do that
the output is under the input
manifold is exactly the word I was looking for earlier, lol
in terms of foundation, how big is the space elevator, 11x11?
Im 300 hours in and 250 of those are into my first save... havent even reached t8
probably even more
I'm just saying the concept works no matter how crowded . You can always put a hole or go vertical
i think 10x10
In theory yeah, but I'm too close together to do it without a rebuild of parts lol if I go under, I mess with the input of the lane build below. If I go up, I mess with the input above. For now, I'm separated the lines out instead of merging the ends together. If that doesnt work, I'll split the machines in half and have half go one way and the other go the other and output that way
7x7 if that
Do a smart splitter on the end before a ISC and sink the overflow
Problem is there shouldn't be overflow. I used Satisfactory modeler so without those ingots I'm not making what I need to make
I was 1k hours into my first save when 1.0 came out and broke it lol.
Im doing a light rebuild of it to see if I can squeeze in a down belt
Then check all of your production numbers and make sure you're not exceeding the belt limit
Yeah I am, which is why I said I overloaded the belt lol
any way to use picture in picture videos without randomly clicking out of the game onto them
I feel like #off-topic-tech maybe able to help
was wondering if there was a setting/mod to fix the window mode to not click off
thats a satisfactory thing i think
i know of nothing native to satisfactory for picture and picture
Any tips to prevent this? #screenshots message
Trains getting stuck at intersection. I have path on right side (going into the 3way) and block on the left side (coming out of the 3way)
jesus christ i just burned like 12 hours straight already on a new run, forgot how terrifyingly effective at sucking away time this game was

nvm as the handy tooltip just showed me i'm at 14 hours straight
stretch water and sleep are important
14 hours straight?!
lack of these things reduce efficacy
Are you oké 😂
i badly need sleep and probably to stretch my legs but could be worse
🤣 and your sanity?
never existed to begin with
easy to break norms when you dont know what is normal lol
these days the very concept of normality went right out the window
True 
it houses production of:
-wire
-cable
-copper sheets
-iron plates and rods
-screws
-reinforced plates
-rotors
used to house my biomass where the rotor and reinforced plate line is but that got ripped down when i moved to coal power
looks like @ionic tundra is trying to compete
lmfao
check that
how did you get it so compact?
Overclocking?
SAtisfactory is on sale right now via Humble bundle
the only bit i'm overclocking is the copper section, but tbf my production rate of rotors and reinforced plates is slow, especially rotors
how many?
5 reinforced plates per minute and 2.4 rotors per minute
ahh yikes
im at 10 for each but my current setup is absolutely massive
i want to compact it all down, overclock with the better belts and miners to get like 20 a minute with a smaller factory
i'll try to make the rate better eventually but for now i need modular frame production and a steel factory
if you have mk2 belts you should be able to get 100%
Alright turbo fuel factory, you've served me well, but you have been reconstituted into a battery and liquid biofuel factory
I heard there was a new game mode coming, is there a news post somewhere?
google it
no detials
screws of all things are my bottleneck for making the rotor assembler work at 100% LOL
Biofuel with sloops is actually very exciting for my plans on the next playthrough of powering the entire game with geothermal and sustainably-harvested energy resources
yeah 2 constructors about 30 rods or 3 if you can manage can fit into 4 screw constructors. 60 goes to RIPs, 100 goes to rotors
since nodes are infinite in this game isnt every option sustanable
biofuel might be least-sustainable by definition 
Sure but I feel like the no coal no oil power will make for a different experience and an interesting constraint
sustainable fuel fun
ionized fuel my beloved
i gotcha, Bio coal slooping is pretty powerful. you can sloop every step making one hog remains be very power dense
Yeah I knew this theoretically and I'm learning it legitimately. I won't have turbo fuel anymore so I need a new jetpack fuel and whoo boy is this a lot
Jesus christ, 8 hour session and I went from absolutely nothing to Phase 1 complete, just waiting on the smart plating to manufacture
nah that's also sustainable once you hit T9
youll need batteries later on. you are not the first person i lnopw to do this kind of run ^_^
I know its just takes such a long time to get there if you dont rush
That was always an intention
Unless you're like me and sacrafice hundreds of powershards 👀
i'm right now at the space elevator top part
in that right damn minute
it's beautiful there.
becareful up there. i hear there is space ghosts
woh oh
ok buddy i'm aware of this now
Do yall watch imkibitz
I hear they curse you with this
i know of it. but i dont watch
lol my friend is staring at me on top of my house building like DETG in ending cutscene
aw shucks, no gifs for today
I've loaded a Kibitz save before and my machine really struggled with it, and it's not a low end machine -- RTX 4070, Ryzen 7900X, 64GB of RAM. So, is the bottleneck probably the CPU or GPU? Is Kibitz running a server grade GPU?
what if
60/m warp drive factory
amd and nvidia should both have software that'd let you see how much of your hardware you're using. I'd guess it's your GPU more than your CPU. There's a pretty huge gap between the 70 tier and like the 90 tier even before you get into some crazy non-consumer hardware
wait do power shards have a positive dark matter resiue result
Tbh it's probably a little of both. Not that your components are low end by any means, but your CPU is one generation old and isn't one of the x3ds which improve performance in memory-intensive games, and your GPU is both one generation old and was the third-best Nvidia card in that generation
holy heck they do
very good to know
they shouldn't
That normally shouldn't matter, but if you load a Kibitz save that pushes things to the absolute limit, then it'll reveal the difference between a 7900x/4070 and a 9800x3d/5090
they do
I am looking at it in satisfactory modeler
if you use dark matter trap you can get an extra 35/m out of a closed loop
and I recently made the jump from a 7900x to a 9800X3d myself, both with a 7900XTX
ah that recipe chain, there is waste yes. Basically just extra DMR that you don't use. You don't get free DMR, just waste
hmm wait that's weird
depends if you're talking tick rate/save time or rendering a very large factory
it's free DMR if you're maximizing nuclear
rendering it is still not that complex on the GPU
I guess, but that's a shit ton of resources for VERY little DMR you make
any FPS issues/stutters will be CPU related
the main alternative I know of is quantum superposition oscilators, which give an extra 50/m instead of 35/m
you gotta look at the inputs vers outputs though - just mentioning how much pm you get isn't useful
for example, this chain is 200 crystal + 1200 coal pm for 20 dmr pm https://www.satisfactorytools.com/1.0/production?share=udWdnsS3QgJYrXLLw36P
which means that's teh same as 10 Reanimated SAM per min = 1200 coal + 200 crystal pm
if you're getting your MAIN dmr from SAM
that's a crazy conversion
that is looking t inputs and outputs
the loop produces 50/m and 35/m extra respectively
I mean of the resources you need to produce that excess
neural quantum processors pduce dmr as a byproduct too, and you get slightly more than if you do straight sam to dmr
EG like the link I shared
that's using the normal recipe for the dark matter crystal though
I just made my first reinforced iron sheet factory
lemme post what I mean in screenshots
ok I'm using the other DMC recipe here and there's no excess DMR https://www.satisfactorytools.com/1.0/production?share=xziM8Gdq0zhVy1DspYPz
yeah modeler images are near useless, there's zero labling on them
wdym useless
" there's zero labling on them" it's probalby ok for the person who physically step by step made them, but they suck ass to pass information along
I linked to you the other recipe for DMCs just above though, no Excess DMR on it though
making power shards*
I could try dark matter trap I guess
dark matter trap is the one I was talking about since the start and I even said that
ok so this one you get
70 DMR pm = 1200 coal + 200 quartz https://www.satisfactorytools.com/1.0/production?share=9rYO9i58nb6tboBbSvZf
still a shockingly bad return
You could shrink that with Pure crystal a bit I guess?
is there anyway to dump oil residue in the water?
there is not
process it into a solid and sink it
sink ?
the AWESOME sink
WHAT DO YOU MENA I CANT POLUTE THE PLANET>?
Yes, convert it to petro coal and sink it 🙂
the point in the loop of that is to get DMR without using SAM, since SAM is the limiting resource
you can, you dont think all the noxious gases coming out of refineries and such are clean do you
I mean sure but it's almost nothing in comparison to what you're using
refine it into petroleum coke and burn it in a coal generator to release fumes
it's like squeezing an orange but only getting 1 drop of juice
I'm not talking about using this as the primary source for DMR, I'm just saying this is a good supplemental way to get a little bit more, while getting extra power shards or whatever while you're at it
for when SAM is too tight
is there a way to let trains unload only half of the items in the item freight and half of the liquid in the liquid freight?
once the train manifold fills up it'll do that on it's own
so if you're only using 1/2 at that stop it'll only top it off when it drops the products off
ok thanks alot
a good way to speed that up is to have the machines at the stops be off until all the buffers are full
If you're meaning for this to run fulltime I'd keep in mind that you can't sink shards so make sure you're also planning to get rid of them some other way before they fill up or you won't get that extra DMR
Dude I spend 5 hours making a factory that produces 4 heavy frames/min
that's how it goes the first time 🙂
I can’t imaging how long future thing will take bro 😭
Nice! How many factory carts does it us?
you get faster as you go
0 😔
there's also alt recipes that can simplify and / or reduce the resources and machines you need
Hopefully. It was my first time using the modeler too
Hey that's ok. Just means there's room to improve next factory 😄
I made it literally in the time you last msged
so 3 seconds?
btw here's a few changes I made in about 15 seconds to cut resource cost by 1/2 and reduce the machiens https://www.satisfactorytools.com/1.0/production?share=TNMTfccJj8RDW1MPqsnL
now mind you, I know how to use the website and I know my recipes so you'll take longer at first, but it's very fast and worth learning how to use it
compare the two plans on what resources they use 🙂 you'll be pleasantly surprised
100% bro that’s ridiculous
It cut the iron by 30%??
That’s crazy
cut iron by 75% about
cut coal and limestone by 50%
but it doesn't use screws so it's literally unusable 
well sometimes resource savings means a lot fewer buildings too.
But oftentimes recipes that are more resource efficient require more processings
Ok I see. Trade offs.
yeah , that's why there's no best recipe for anything
Except cast screws
how valuable a recipe is totally dependent on what you're trying to do , where , and how much
nope 🙂
I see
because you can use Steel Rods + Screws and save resources
I can tell you're good people
so there IS a benefit to the base recipe
Also Steel Screws exist if you like compact systems
Oh I had no clue
Steel Screws uses a bit more resources but spits out screws like crazy
so it really depends what you're aiming for
That many screws is like my worst nightmare
no no , don't get srew trauma
it's common because people don't know how to manage them early on. What you do is you make the screws right before they are used. That way you only have to move the ingots or beams
🤯
this makes like 800 screws pm and uses them right afterwards https://media.discordapp.net/attachments/1425811234363801732/1425812876182163496/image.png?ex=69925bf8&is=69910a78&hm=0eba6a67d133bade534891f0a1945917c211e897b92827586e619b9f059f6d6b&=&format=webp&quality=lossless
That’s actually so smart
you learn a lot about managing logistics and planning in this game 🙂
That machine looks wonderful
thanks! it makes 10.6 frames pm
Ok wait. That doesn’t sound like a ton but it seems really good compared to its volume and tile-ability. Is that correct?
No wait 10 is a lot
pretty much!
this little unit of machines get fed 36.6 parts per min, mix of Steel Ingots, plastic, Steel beams to make 10.6 frames
and yeah 10.6 frames pm is a fair chunkd :d
There’s levels to this…
Can confirm
Lots of Alt recipes being combined 🙂
You have no idea....
I used Bolted Plates (reinforced plates + lots of screws) + Bolted Frames to make it that compact
SO many screws. But used immediately
Do you have any recommendations about what I should automate next? I’m heading into tier 7 so I’ll be working with aluminum soon.
I was thinking about getting all the Mercer spheres to max my depo upgrade tree and then making tiny factories so I never run out of building materials
look at your milestones as a guide post 🙂 the tiers are basically a good tutorial. So your first Aluminium refinery is probably your next step
Sweet thank you
There are Alt recipes that simplify Aluminium ingots too which you might find handy so get lots of hard drives after you have it unlocked
The elevator packages usually do a pretty good job at pushing you to automate anything you missed earlier in those tiers
what are radar towers useful for?
showing resource nodes on the map iirc
Reveal map + show nodes on the map and other info
gotcha
Awesome I will.
I have 3 drives I’ve been holding and like 15 unclaimed ones in the mam. Should I reroll the crap ones or leave them because they’re like a placeholder for the “bad” recipes
if you're hunting for those aluminium recipes? sure. But you'd need it unlocked first before the rescan can hit them
Ok ok
honestly though, it's really worth while getting every recipe in the game
each of them just give you options
there's basically no content you can lock yourself out of in the game
I have a single drone port (SAM Hub). I want to make a network of drones around the map at SAM ore sites, turn it into reanimated SAM, and drone all of it to this central location. Since I'm going to be setting up at remote stations, I'd like this port to be the fuel spot as well as the SAM spot. Therefore I have this port's drone going to the refueling station (Battery Fillup). I have a smart splitter taking the batteries from cargo back into fuel, and the SAM going off to the production lines. However I'm realizing this could eventually fill up with batteries--but the alternative is sinking overflow, which would be wasting batteries. Is there a better way to do this on a single port?
Huh ok that’s good to know. Thank you bro you’ve been a huge help
unless you really try, like tossing all the mercer spheres and sloops into the void
hold my beer, I'm going to delete my hub then jump into the void holding the box to build it
The sink yearns for your batteries
Sorry I'm a little confused at your description
if you have all your drones dropping off SAM to one spot, just have 1 Fuel drone drop off fuel
it'll stop fetching batteries when the fuel buffer is full
It will? Thus far it keeps coming back
I'm used to setting this up with two ports, one a fuel fetch port and having that link to the actual product port
drones don't take off again until they can drop off their entire load - so once your fuel is full, it'll stop there.
if you're sinking your fuel though it'll of course keep going
I lost my satisfactory save once again, total lost hours 50+70= 120
I avoid all cloud saves personally :\
if you want a sink you'd place it at the battery factory not at the drones pulling batteries from that factory
I wanted to start anew anyway, any tips?
how?
honestly starting fresh imo gives you practice perfecting the basics - maybe choose a new starting location to make it feel abit fresh?
i only use cloud saves 
brave
I back up all my factory saves regularly on a different drive
almost 400 hour world all on a cloud save
so i noticed the augmenter has an input spot.... what goes in?
part 5 parts
!wikisearch power_augmenter
The Alien Power Augmenter is a special power generator building that boosts the total power grid capacity by 10% and generates 500 MW of power. If supplied with 5 Alien Power Matrices/min, its power grid boost increases to 30%.
Only a limited amount of Alien Power Augmenters can be built, as each requires...
index is incorrect
Windows reinstall
Best starting location for semi experienced player?
dune desert
idek if thats the correct name
The issue is the fuel is mixed in with the product I'm picking up. I think this just doesn't work with a single port
And I'm going to be taxed in sunk batteries
depends on what you mean by 'best'
northern forest has close nodes but makes you build upwards?
yeah you need a dedicated refueling drone and drone port
makes life much simpler
ty
That's how I usually do it, but the space is kind of constrained and it looks nicer with one drone... I'll see how much I'm willing to pay in taxes for that
ty
is the cyber wagon still in the game?
yeah any time you're doing a sushi vehicle you've gotta have the over flow sink which will really chew up parts pm . Up to you what you're willing to give up. Can alwasy have a port a ltitle way off and just a belt of fuel coming in?
im not seeing it in the awesome shop
There's room somewhere if I need
is it possible to fill the gap when placing a wall on a foundation because when I try it isnt alligned
- At the battery factory you have a drone port for the batteries to ship around. Don't assign a drone to it
- At each factory with one or more drone port you have a drone port per output item. You additionally have an extra drone port to pull batteries. Assign a drone for the battery puller port that pulls from the battery factory
- Have each of the battery pullers stick batteries in the other ports at those factories
should i have a alien power augmenter just for the flex of having one around?
and also for the fact that i don't use sloops that often
nvm i got it
It's a power boost that doesn't need material input. Just decide if you value that more or double production at the expense of higher power cost
Slooping the final stage of stuff like spaceship parts is usually worth it though
eh if you want
I don't find the duping mechanics interesting
i mean i already am at 12k mw so it would be a sizeable increase in power
up to you. I just make more power Shrug
You'll probably need a good chunk more anyway. I do phase 5 at 30gw, but that's fairly low compared to most
yeah, and i would, but i am right at the border of finishing phase 3, i just have to centralise some production to make heavy modular frames for adaptive core units
my most recent playthrough finished P5 at like just shy of 300GW
and i want to wait to expand power til i get rocket fuel so it's all in one go
Yeah , lots of choices 🙂
Could do a nice diluted fuel set up to make you another 25gw pretty easily?
but we were slooping and overclocking pretty aggressively so power efficiency wasn't really the goal
I'd just go nuclear - 100 nuclear gens instead of 1000 fuel for decent power
My game just crashed randomly but saved like normal, is that supposed to happen
I just added one more fuel power plant and now I am producing 9.2gw of power and somehow I feel it's still not enough
Bro my graph is so up and down
I think I messed smth up
Mine too I can't wait to get to nuclear power I need more power
that's smart. I was about to setup a drone network with a battery push service but pulling the batteries makes way more sense
I have nuclear
Ooh I haven't even started making phase 3 space elevator parts yet
A third of a my world grid usage is my particle accelerator making nuclear pasta
How much is your max production?