#satisfactory
1 messages · Page 646 of 1
@swift turret how do you suggest i set a autoconnection blueprint for them? I tagged you in screenshots
then dont set it up like that
make your extractors in their own area and setup a pipeline support blueprint that you can auto connect and move to the plants
A horrid little popup "You have been playing forever go away"
ok ok fine...
turn that off in settings
No i need it TwT
warframe has a similar thing
it stopped showing up for me 500ish hours ago
Vitamin D deficiency
!wikisearch hard+drives
Anno 1800 one day warned me I had been playing for 52 hours in one session
your gona die
It still counted the hours during standby
seek help
Good morning pioneers, my pc will finally get fixed today, so tomorrow i can try out the game on pc and switch from console to spice things up
#announcements message
the lizard doggo on lizard doggo is perfect
some recipes are just bad
I like coke steel ingot, i used it in my computer factory for the extra petroleum to get 100/m steel pipes and 62.5/m steel beams
hmmmmmmmm
js saw turbo heavy fuel alt
is good?
uses heavy residue
seems like a good way to deal with the byproduct
How do the signals work?
signals
like train signals?
lmao what
diluted fuel -> reg turbofuel is just better afaik
just requires more steps
I need to continue with this game sometime
do it rn
remote play is a thing these days, no execuses lol
And where my pc is, the power is disconnected
How 😭
you gotta unlock coal power plants
Bruh I know that
you have the game on steam?
steam has its own app called steam link or something
im working on mine rn, its a pain
I have 5 saves all at the same point
My problem is that I always try to make a oil plant I can impossibly start with my smoll 1200 MW coal plant
any yall on xbox by chance?
Huh
What do I do then
Naw
i think you have to set it up on your pc first
but once its setup you can download the steam link app on your phone and as long as your pc is on you can start your games
Bruh
Satisfactory on mobile?
note that the connection will have some input latency and isnt the best experience yet
but if you really wanna play on the go you can
It is
My phone will explode man
It already gets hot with a 20 minute vid
no lol it uses your pc for the most part, its just streaming the display to your phone, and then streaming the inputs from your phone to the pc. you need like a bluetooth controller also i think
playing co-op my buddy manages resources and i manage power. its a constant battle of we need more resources vs we need more power lmao
Lol I have the same mechanic, kinda
My friend is of the temporary setups and I'm for the long-term setups
He's no number cruncher lmao
Wait its your first day here?
yeah i decided to not take outside info for the game to avoid spoilers so i just barely joined
Ah
i joined like an hour or 2 ago
I made a grave mistake once
I was watching a random satisfactory info vid, and the guy randomly showed the final space elevator launch
What are your numbers?
my power grid is a flat line for production, his consumption for his factories is far from it lmao, everythings all backed up
as far as how much power im making? 11.5gw/h
11.5 GW?!?
What you doin with 11500 MW 💀
Without a fuel plant, if I understand correctly
dang, you can power half of new york
1 fuel plant, 3 coal plants, biofuel as a kickstarter and 100gw/h battery storage (i went excessive)
excessive
My current save only has a 1 GW biomass plant
That runs at 700 because my biomass is being bottlenecked
I need a mk4 belt
i stopped biomass as soon as i could, kept it for emergencies but its only 180mw/h i think
I'm going to combine my plant with the first battery bank
As a sort of backup generator
i took my biomass all the way to like 400 just because i didnt feel like walking all the way to coal yet lmao
my battery bank is huge
i got my coal plant up now, but i kept biomass up till phase two
Been working on fixing my rocket fuel plant for the last 6 hours im ready for bed
ficsit allows for one 15 minute break a day
Ficsit allows 2 minute of rest per half an hour
Oh wait with that logic
thats not bad
Hmm, apparently the Wet Concrete alternative recipe becomes available in tier 4, despite the fact that you are unable to construct a facility that would utilize that recipe.
Idk what past me was thinking with this. the math was all sorts of messed up. I had 900 water going into a 600 pipe
That's 1,04×10^-2 minutes per hour
Damn
i have my splitters so close to my smelters i cant even see if the belts are correctly going in lmaoo
I do meth math
im just snapping belts in without even being able to see if they are actually in
Oooh I do that too sometimes
I am also thinking if I can keep my power consumption line flat in the loop and hexagon phase using batteries
consumption line could also fluctuate due to machine use. like if you have a steal beam factory thats not getting enough resources and its machines are turning off and on
fckkk i really need to pay more attention. i just placed 25 splitters, when i was supposed to place mergers
i wish in the next update they would make it so you could easily swap out things like merges or splitters like you can with belts
That's why always turn the entire plant on at once, and avoid manifolds as much as possible
Hold Ctrl while placing the merger over the splitter.
It will replace the item if it only has one input and one output (in line)
why? control is just snap mode
yeah just tried it, with no inputs or outputs, doesnt do anything
control just snaps them in the same line
try it when its connected in line with a conveyor e'-e'
1 in the back 1 out the front
magik
ficsit owes me about 10 hours worth of time deleting splitters / mergers to replace them
why would you ever need to swap the two?
so apparently
im not allowed to scan hdds now ;-;
i have all the possible alts unlocked for right now
or at least theyre all like
there
in limbo
In case of misplace
It's far too easy to accidentally place one when you meant the other
because i dont need to split my output from my smelters i need to merge them
made a bp with smart splitters once ;-;
never again
Nah man, we just need the splurger from the modeler lmao
I was wrong about my battery, rn it’s making 11.5gw @fiery pewter I’ll put a photo in #design-and-architecture rn it’s 6 stories filled with 20 batteries each eventually it’ll be 1km tall, rn it’s at 800m but still being built/fleshed out
for this #screenshots message
Dawg
What the actual [insert]
of the alts i can see rn
heavy turbo fuel and diluted fuel packages seem like the most useful
what about it
i had placed all of those as splitters at first, they needed to be mergers
ive never placed the wrong one(s) so i dont get it
good for you? i do all the time, and other people said they do also
interesting
Is it possible to learn this power?
diluted packagaed fuel is one of my top 3 recipes
uh
i just look at the arrows to make sure im using the right ones tbh
idk i guess preplanning what i want things to do before i throw it all down
I do that
Most of the time
like planning where i want inputs and outputs for a whole system not just an individual machine
huh
30 heavy residue / min can support 3 fuel gens
hmmmmmm
that might work for some people, like my factories entire layout is preplanned, all inputs and outputs, but that doesnt mean i wasnt looking at a youtube video of cute dogs and didnt notice i had splitters instead of mergers
i dont have a second monitor so i suppose that doesnt happen to me
second monitors are fun. i have 3 total
if im playing satisfactory it generally has my undivided attention
i have a dpare monitor just no room
i have my whole living room to put monitors in if i wanted to lol. my wife doesnt care
share?
the monitors or my wife? 🤣
yes
i got her a 75in 4k tv to play silly fortnite on so she doesnt bother my pc setup lol
get her to play minecraft atm ;-;
i tried, she finds it boring
have you suggested
all the mons then
its atm but with pokemon
yeah she watched me play it, with all the mods, and other packs, she just wont get into minecraft
unfortunate
Damn my construction materials factory is getting out of hands in terms of how much space it takes up lol
Not sure if I should dump 35 constructors in a row or split these into 2 rows
That would mean having 3 rows of constructors for 1 product, idk if my ocd mind can take this
Maybe, i'll check if that doesn't complicate my logistics
I generally listen to music while playing satisfactory
What are you constructing? @frosty mirage
oh yeah obviously but that only takes my attention if i start singing to myself
generally i can listen to music without it being a distraction to me at all
What kinda songs you listen to that you sing
Shower singer detected
arctic monkeys songs mostly if i know the lyrics
nooo
that or i hum melodies of instrumental metal
Does radar towers showing ressources inside caves ?
So, its range is a 2 km wide cylinder with unlimited range up and down ?
afaik yeah
Seems like it changed in the past.
couldnt tell you ive never used them
the radius depends on the altitude you constructed it at
wiki says otherwise
used to depend*
how big of a silica factory do you guys make for glass walls?
the change was all the way back in 0.6 apparently, thought it was more recent tbh
so how does one
recycle packages
cleanly?
whatever the crappy node I decide to tap produces. I just plant some basic quartz and silica production out somewhere
In which case?
diluted packaged fuel
depends what it's for. In some cases you can do a very tight loop, a nice repeatable module
yeah that's one of those cases
since the numbers all match up you can just have a tiny module of, what, 2 packagers and a refinery?
then repeat it as needed
since im gonna need packages to make it
then the packages are gonna be empty when i load it into the fuel gen via another packager
yada yada
package water > refinery > unpackage fuel > loop canisters from packagers
then you send the packages back to the start
oh, as in the empty cans back into the process? could just use a storage box in between with some extra stacks. or use a priority merger to accept the returning cans first
you don't need to introduce any new canisters over time
hmmmmm
wait its simple ;-;
2 water packaged
makes 2 fuel canisters
thats ez pz
so just start it with enough to keep it rolling (and you can put that in the blueprint, even)
i personally loop the canisters over the top of the refineries since they fit nicely
i just use the blender version (which is slightly later, ill admit)
yeah when i have blenders i use blenders
dont have blender yet
but ill look out for it
but relying on reisdual fuel does NOT work with my playstyle
just need the adaptive units
so i can go into phase 4
hand feeding machines rn for the bits to get out of 3
cause im too lazy to build a new factory rn
i hate adaptive control unirs
dont feed the machine, feed a box before the machine, so you can stuff all the stacks you need at once
same same ;-;
one requires you to go back 15 times, while the other lets you hunt for sloops, or maim some slugs or something
same
same
;-;
imo hardest itemnto automaye relative to stage in the game
computers and circuits are the same factory at least. HMF should have a factory somewhere, just drag em over. and i guess the automated wiring is annoying
1:1:1 loop
because i am STUBBORN i do it all in one place
so instead of being a normal person i make hmf computers and acu all in one place
because of this i also tend to make phase 4 stuff in that same place since it typically uses those parts as intermediates
wait chat, i can place a splitter onto a conveyer and it will continue to move up but also split outwards?
like if i put this here i can make a line out and also up? #screenshots message
yes it will keep going up
thats fire. W game
Did yall know you can slide through railings
like through the poles, not the holes, 100% a bug
is there a bug report channel? i dont see it
huh
#streams-and-videos message straight through the rail poles like they dont even exist
interesting
and its only the industrial railing. the modern railing does not do it
how do post on that website... i dont actually see a post button. Theres a login button but no register button either... im so confused
Should look s be a login somewhere
theres a login but no registration button anywhere... how do i register
oh nvm my window was cutting it off for some reason
where can i see what version im on
game version?
yeah, the bug report is asking for a specific build version
id imagine youre on the latest version so just find out what that js
well where can i view that at
theres options for build 1.1:460533 or 1.1:463028
ah its 463028
huh
why number so big
oh
i thought that was a ratio ;-;
number of screws for a hyperdrive. or something
If there aren't at least 2 available alternate recipes available from the current prerequisites, MAM will refuse to scan it and print "no rewards currently available".
- the wiki
How do I unlock the last recepie then?
the hard drive picks 2 random recipes from your available pool of alternate recipes. if you get to just 1 recipe, itll show just the one recipe. if you dont have any more recipes available, then it says no rewards available
No 🙁 the train is just behind a cliff, just 1 cm outside lol ^^
afaik that's not the case, but can't confirm
So I'm fairly new to this and have just found the online map
how do I find where I am on it. I spawned in the Grassy Fields and moved like 400m
afaik you can upload your save to see. Though the map is full of spoilers so be careful with it
If you can scan for iron(not sure if that‘s unlocked from the getgo), you can match the iron pattern on the map with the online map
#screenshots message
what are these lines on my map? im placing radar towers and keep seeing them
I know a lot of them tbh
not the ore behind it, cheers mate
Yeah that's what I tried doing but I'm just bad lmfao
compare it to the ingame one. But be warned the online map is a 100% exploration spoiler, and the map is cool to explore
there's an in game one?
ahh that's it
alrighty then cheers guys, I'll unlock that next
It shows the scanned ores on it(even with purity)
oh hell yeah
does anyone know if I can place blueprints at this stage?
I kinda want to build a starter factory, so have all inputs coming in from one side but without making anything a mess
you can place blueprints if you have blueprint designer unlocked afaik
ahh yikes, so survival building it is
though blueprints are not required for anything, and you can build not-messy factories without them
Yeah it just seems easier to build it in creative, then place it down
but it should be fun making it haha
Some of my largest constructs were done without blueprints.
oh fr?
not gonna lie building structures seems really intense from what I've seen
can you tilt conveyor supports? i swear there was a way to do it before
Yeah, hell, here's an example https://www.youtube.com/watch?v=_rLV_YcVt8s , built slightly before blueprints were even released, for large structures though I often design on the fly, relying on zoop and muscle memory, the bones of the places can be up in under half an hour.
Wiring & piping then closing up and finalising the thing is the slow part.
not really - you're in the tutorial friendo, just learn the basics of building
you need that to build quarter decent blueprints
jesus christ
finished the tutorial, I'm on T2
tier 9 is when the tutorial finishes
Definitely, one error with a blueprint results in mass replicating such an error and a horrific time spent troubleshooting.
wtf
the phases basically just teach you how to build and the basics of the game
after you complete that you've got everything unlocked and can plan and build your own projects
the milestones are basically just guideposts to ber able to build all the parts and processes you'll have
you don't even have automated power at tier 2
oh jesus christ
alrighty it seems I have a lot to do lmfao
good news though
just researched a ton in the MAM
just learn.
make mistakes, learn from them, when you build a factory and you realise you could have done 10 things better? you're on the right track
the mam is very important
keep researching it 🙂
i neglected the MAM for too long in my last save
tyvm for the advice guys
cant wait to break my mind
thats the pioneer spirit!
The builds do get larger, this one is my current project #design-and-architecture message , not much needed to do before I turn the place back on.
First time I played I thought "I'm not going to pick up these caterium and quartz veins, I can't do anything with them right now I'll just try later when I unlock them"
I wasn't familiar with how the mam unlocks worked
i mean you do unlock caterium and stuff late in the HUB
this is normal
or space elevator idk, but itd be really hard
Yeah in tier 3 or 4
Meanwhile you can get Smart splitters in tier 1 if you know what you're doing
🔥 love hard drive crash sites
I definitely appreciated the change made to allow for the wreck to be salvaged, my old method was stick a lookout tower and a concrete box near it to mark it looted.
i remember covering a crash in foundations and making the smoke look like a vent to hide it
I went exploring
found a lot of random crap I picked up, quarts, caterium, sulfur, and a lot of goodies
I'm about to finish part assembly, I think once I have I'm going to spend some time and build a really nice looking factory for just about everything
have a compact iron, copper and concrete setup
then do rotors somewhere as well
try stack instead of expanding outwards
I had all sorts of ways of dealing with them, mostly to just mark them as done, or hiding them within the footing of a large structure, it alwasys felt off.
Or at least moved the smoke to the other side of the fan and emitted in the fans direction, it would make my smelter towers look way ominous 🙂
my old method was putting a sticker on the map where it sits
usually best to learn yourself
if you learn from someone else you only learn that person's methods at best (and more likely learn nothing because they just carry you through)
items go in the blue square, come out the orange square. liquids go in the blue circle, come out the orange circle 👍
exactly this
I've played 50 hours with someone and learnt nothing as you can see
hell, i did SP, and i learned my own methods were shit
SP?
singleplayer
Should I research the Rebar Gun or the inventory space?
my general suggestion on the learning front is
- pay attention to what the game's teaching you
- try things out yourself
- if you get stuck on something specific, ask a specific question on that after giving it a proper try yourself. Don't just throw your hands up after 5 minutes
- learning to troubleshoot is handy, going through a production line to work out which part's backing up or being underfed
both are very nice
from a hard drive?
why not both? or why not the one you want and not the one that random people told you to do? 🙂
MAM
that's a good point
research everything
gun is for combat, inventory is for building. which do you intend to do first
even if it something doesn't look useful, it will unlock many usefull things down the tree
I really hope they fix the blueprint designer icon bug that has been a thing since the blueprint designer.
If you look up foundations.
There's no concrete 1M.
and the plastic 2M has the SAME icon as the plastic 4M so it's the exact same.
There's a 2nd Foundation 2M that uses the correct icon for the plastic foundation
everything is cheap to research anyways
Right now building so I'll go with inventory space for now
then go for the gun
still havent used an programmable splitter yet
I've used a grand total of six of those in my entire time playing, they can be immensely useful for specific hyper mixed and low throughput systems
ah so the MAM/hard drives is basically a giant pool of alternate recipes. when you scan a hard drive, it picks 2 random recipes from that, and then once you have those "researched" you can leave it in your hard drive library and it wont show up in another hard drive. you can scan all the hard drives you find, and then you can select what recipe you need when you get to it
Oh perfect
I have heard about the hard drives, wanting to use Caterium wire is a good one right?
generally, a smart splitter with overflow/any and an item works perfectly, but i can imagine theres situations where they are useful
all the recipes are "good" in one definition of that word or another
basically "if you like it, go for it"
there is also more hard drives than alts in game 🙂
theyre mostly situational, some are better for others in certain situations. theres a few recipes that are really good like cast screws, iron pipes, etc. ofc everyone likes different recipes so my "good" might not be "good" to someone else 🙂
Biocoal:
Ok i messed up the edit too
I find its best to look at all recipes as tools. Not go nor bad. Just what you like and what fits the situation.
You have a nail. Will you us a hammer or a screwdriver. Both will do the job. You need to choose which best fits the situation
Sometimes its a cross head screw. Will you use a Philips N2 or N3
fission mailed, well get em next time
hello, is blueprints not saving for me and not appearing for the host a known issue in 1.0?
also good
I’m not really sure it’s good for any scale
it is good for cases where you don't have coal on location for given factory
[barbarian][STR] I USE THE HAMMER
You’d have to come back constantly to feed it. I’m not sure that’s a good trade off in any case vs making it closer to a coal node or dragging one by train
I often use it. Specifically I dont automate blackpowder. Ill just set up biocoal next to sulfer and make as meeded
which is fine for things like ammo factory
Ah. I guess there are people who don’t automate arms.
you come there, pick up ammo, drop off crap you have in inventory, crap gets converted to ammo for next visit
I just have my nukes automated and never get biomatter in my inventory anymore (besides animal)
its functional i guess, but i like having my dim depots being able to just toss me a stack or two
never did bother with nukes, i got precision ammo and regular nobs
my point isn't that "all recipes are good for everyone", but "every recipe has a use, whether you personally find that useful is on you, but if you don't like it and don't have use for it, that doesn't make the recipe useless for everyone else"
Nukes are almost too much for a lot of cases. However I use em anyways because it’s a lot quicker for me to slap down 5 of them vs 25 clusters
Yea I just didn’t see a use for biocoal till y’all said smth. That’s on me. Watch out though I’ll find a new recipe to test you on soon enough.

a clip of precision ammo makes a problem goes away. for plant clearing, i use normals too, as i kinda like plants and dont wanna flatten too much
don't worry, all the recipes have some use 😉
agreed, but for my runs, interacting with machines beyond setting up is heresy
not even dropping off stuff to containers?
Good news bears my FMF factory doesn’t take too much NG so my RF factory can use up the rest with no worries
ill only do that for the animal parts and slugs
Later I’ll setup more inputs. I haven’t had the patience to work on it all at once but I do what I can here and there.
also got a box for spare stuffs i dont want, this gets sinked
I’ve belted over all the inputs and reconnected them to the old factory for fuel while I hookup the new ones.
(All but NG and HOR)
I need to make a bit of a larger factory for the HOR and I need to decide how I want my pipes to look.
fair, I'd have a box of "drop off anything here" that gets sorted and processed (and possibly sinked)
yep i got taht
I need to drag 3 separate pipes (all from the same area) to one area for a factory. But I’m not sure how to.
Obviously I could spaghetti them. But I’d like them to look nice.
build factory near the source instead
It’s already close to it
It’s a RF factory on the west coast
It’s not too long a drag it’s just mostly vertical
Plus it’s NG so no headlift.
I thought of a 3 pipe support wide blueprint with auto connect but I’m not sure how that would look going vertical
Well if I atleast try the worst that happens is I fail.
I’d also like a blueprint for pipes that sit on smth so they don’t just sit on soil but I’ve failed to make a good looking one so far.
make a specific blueprint for going vertical, such that it can attach to walls or cliffs
I’ll have to consult the architecture channel for some ideas it seems.
I’d like to make a vertical print but just straight walls would look.. Out of place
probably just depends how wavy you're ok with it being on the way down
Preferably I’d like all the pipes to be right next to eachother. If one waves I’d like all 3 to conform to it. As long as that happens it should look good
if you want it straight you could just do a temp wall for helping place the BP then remove them and add more supports to reach the cliff wall where needed
One thing I’m not good at is architecture.. But I’ll have to try since I’m no longer letting myself spaghetti
how do yall keep track of colors and swatches and stuff
I’ve got a 3 wide conveyer print I thought I maybe could convert to pipes. However it almost looks too large for just 3 pipes.
i used a pillar design that had all three on top of one another, then a altered version attaching to walls without ground support. pipes with curve mode to autoattach
I save what I use as preset colors so if I have to use a custom swatch to permanently keep smth as it is I just have the colors saved.
What does "keep track of" mean here? I typically set them then don't ever change them. It's just "the green swatch" or whatever from there on
But usually I try to make swatches that would work for more than one factory so I can conserve the limited amount
ig idk i never made things look consistent and it rlly just got weird
I've been doing rainbow colors + white/black/gray/brown
Whatever you do don’t keep all the damn factories bright orange
If your favorite color is orange, no it isn’t. not here.
i got a couple i use pretty often, most basic materials have one. and if i need something else, ill use the custom one.
personal goal of mine, setup a system for swatches in my next save
my favorite color is orange tho 🙁 but yeah the ficsit orange is ugly
deep red and dark gray is my default one
like this used stuff from my standard color set + pink and emoji-yellow #screenshots message
Yea def try to refrain from editing anything but the single custom one you get. (once you’ve changed them already, that is.)
It’ll change anything using that swatch.
That’s how my iron factory turned red #screenshots message
what im thinking for next run, make a note where swatches are used for, because im certain i got some i dont use
but since i dont have a clue where.... i dont dare change any anymore
could put a sign inside the factory with all the color codes on it 😆
i was thinking a side note, or a .txt, but signs work
i tried doing a spreadsheet w everything but it just got too much
hehe, got Quartz, Caterium and Sulfur on my scanner
finally
this is going better than I imagined
useful that. those are rare to find
Oh yeah fr, Might go mine a bunch, see what I can research now
later on, radar towers will help you permanently show ore nodes
Def do. And try to scan when you get out from those too to see what else is nearby
I remember back when I didn’t want to setup quartz so I’d have a bunch of time spent just mining 3k of it every so often
Is quartz not a permanent ore node?
I know Caterium is
it is
Every ore has a permanent version.
dont sleep on radars. having a couple dotted across the map helps planning factorys
ahh perfect
they are usually in caves or hard to reach places
If you stated in the Grasslands the closest quartz node is ||in the purple forest||
there's like 5 nodes here
gl going there tho 😭
quartz likes to group together
Found a node, guarded haha
apply violence until symptoms ease
Guys I decided to take a break from nuclear
sloop hunts are a form of progression 🥹
Ah yes, the mod that has so many byproducts that some of it is delivered to you irl by mail.
it gets better 🙂
is that the mod that has you turn copper into molten copper liquid first?
oh naw wtf
Screws are a logistics problem to solve
do not be afraid of screws. they can detect fear
That's factorio
I'm not afraid pf screws. One constructor is already producing them. But... They have steel bolts. Big brother of screws.
Remember screws being constructed need to be directly fed into the machine that uses it
No its the mod that turns screws in to cubes that you fill with screws
I died, went back for my stuff
died again
went back and survived so yippee
how many rip per minute do oyu think would be sufficient stage 2-3?
10? they build up in storage pretty fast as you go and do stuff
ill aim for ten then, thanks
Rip?
Reconstruct in peace?
Yo.
Ho
A vast ye matey. Swab da deck. Ada comes for inspection
Yeah i havent played the game yet.
Planning the pipe works for the resin refinery is proving to be a challenge.
Im making a server for my first run. So i can have a bunch of people with me.
Ah #1201555265942724758 your best bet. A lot of us are solo players though
Yeah.
Thx.
obligatory "you'll learn better solo"
ehh, depends who you play with
if everyone is playing at a similar pace friends can help you get better
Ill take that into mind but i have more fun playing with people.
I dont know about that.
Coop play can help with the development of social skills. Communication and such.
if one guy is no-lifing it and everyone else logs in once a week...
I gotta work for another 7 hours. Then I got a be a adult.
I did a lot of work last night so I'm going to go wander around the woods when it warms up a bit instead today
That would be nice.
We are covered by 5mm of ice. It warmed up Wednesday then rained then went back down to -20
Looks pretty but walking around is death
yeah we got 2 straight weekends of ice and snow here that didn't immediately melt which is unusual so my dog has been going crazy
the state park near us has been like half 3" deep mud and half refrozen snow for a bit haha
We got buried leading up to Christmas then the 26 and 27th it rained clearing it all then we got destroyed again. The snow piles at my work are three stories high.
I pass a parking garage and part of it is buried
yeah people wouldn't know what do if that happened here 😆
it's very much a "grocery store empties out when they predict 2" of snow" kind of climate
This was a week or two ago. Its much higher now.
Gotcha
I have been hitting up the pool weekly though. Helps keep me active and social
reconstruct in parts
Anything interesting in the version they're letting us test?
Also I'm just gonna assume that we're getting 1.2 in late summer or fall
are we going to build a spaceship to travel to another planette someday?
So happy that I finally got my Rubber/Plastic situated.
So does eny one know how to fix fuel being stuck inside a blender and not going to the pipes?
Soon it will be a year since introduction of vertical splitters in experimental. These are still not fixed, right? Most notably offsets.
https://questions.satisfactorygame.com/post/68487f476b7c573196383613
https://questions.satisfactorygame.com/post/68487f1d6b7c573196383611
https://questions.satisfactorygame.com/post/68487ef36b7c57319638360d
https://questions.satisfactorygame.com/post/68487ed66b7c573196383608
got the MAM setup, I'm thinking of doing like a industrial estate. So have several factories dotted about on one massive foundation with the Space Elevator in the middle, I can have power off to one side for now, then the starter factory, RIP, Motors, Modular Frames. All just these compact factories right next to each other
what do y'all think
How to use Turbo Rifle Ammo?
do you have regular ammo in your inventory?
nope
that heavily depends on how many do you personally need 🙂
posted a screenshot in #screenshots
try to hold R to change the preffered ammo type
that work, thanks
next time #1038092680493801533 is the channel in which to ask questions with images
I hope they make truck lines be able to work without fuel in 1.2, maybe with electricity. I like truck lines, but is such a bother to need to bring some sort of fuel for it to keep it running
it makes sense for them to use fuel tho
otherwise it would be too OP, you don't need any infrastructure apart from two stations
trains can use electricity because they require infra
that's the cost of convenience
I'm not saying fuel shouldn't be an option, it's just that aside from space, trains routes are much easier to build
that's what trains are for
trucks don't need any routes, that's much easier than trains
you just drive on natural roads
but you still need some sort of fuel source nearby the truck stations or bring it from somewhere else with another truck or train
well yeah that's the cost of not having to build infrastructure for road
(and drones are also an option)
my point is that they get really outshined by trains even for short distances, I personally think it's easier to make a push-pull setup than to make a truck line if there aren't any fuel sources nearby, because it would require making two routes, one for the item in question and another for the fuel
eh, I wouldn't say they get oushined by trains, since they are way easier to set up (and most places have a random coal node nearby to supply fuel, or you move things to place where there's some fuel)
that what I use them for, unfortunately some very remote places don't have that coal node nearby
I just run belts for everything everywhere no matter how far, including fluids, because nothing is as reliable as belts
the thing is that you can have fuel on just one side, so it doesn't need to be in the remote location where you pick from, but could be in the other location where you drop things to
does someone wanna play a server that has alredy some hours i am kinda new but i just whant someone to play with
though I'd recommend first playthrough to be singleplayer
ok I lied I use drones for nitrogen quite often but that's only because drones can't get stuck and nitrogen packs 4:1 so drones can transfer a lot
That's a fair point, and I indeed do make use of this, but the idea I have is trucks having a small battery so they are able compete against a kilometer long conveyor line that some people do while still making fuel powered setups available for longer trips
I mean truck stations do use power so it's not like they are free
coal isn't exactly scarce and you can just run them off nearby coal seams
hold button, pew becomes pew pew, becomes pew pew pew pew
lots of shooting just not hitting much 🤣
if you aim you hit things
if you say so, sport
whats the best map to start on
That offset has been a substantial headache with my miner setups, my work around is, tricky but works: #design-and-architecture message , #design-and-architecture message
There's only one map
mb i meant area
👋
Setting up some early trucks powered by coal is very nice. The drive well on dirt.
Im used to rushing through the game . 7 clears over 800 hours. My current save is 200 hours deep and only just starting phase3.
Having those early trucks has been great.
Also im moving my smart plating via factory cart as they dont need fuel
Someone this morning was looking for some ppl. Check #1201555265942724758
"Oh boy me and my dev team spent so long creating this factory game for everyone to enjoy!
Josh from "Lets Game It Out":
Arg back to work.
Why are the spiders on crack.
The same reason cocaine bear exists
Guys i need rotors to make mk2 belts😔
what.
you need rotors for Mk2 belts??
Yeah
If i can make Ficsonium Fuel Rod should i try to use them?
If you're prepared to spend the sam, go ahead
Perhaps today is finally the day I make my RF plant work
Then again.. I could manually feed the manus for the BWD and AI expansion systems
I think I shall decide after lunch!
I think nuke power is to complicated for me
Im not smart enough for this
Use satisfactory tools
what happens if my tractors crash?
this is why i rely on the self aiming ammo, precision i think it was?
turbo is ok if you just flutter on the trigger but holding it down just feels like it sees a different hitbox than I see 😆
I kinda wish there was a way to show the pollution in game. I get that it kinda goes against the "No factory management or permanent changes to the world" philosophy that the game has
But I do wish it were possible to make a factory that doesn't look like it interacts with its surroundings so well. I mean, my factories always kinda look like they don't cause ecological devastation to the planet
It's soft sci fi. Why would there be pollution? 
It's an alien planet. Who's to say that the plants need the pollution that our factories produce
There is pollution ada tell you not to worry about it
More important. Who cares. Only the pioneer lives there. Everything is a resource to exploit
Including the pioneer
Oh does she? I guess pollution is canon then 🙁
I was all ready to do a sci fi handwave for it
Still couldn't finish phase 1. This mod is crazy
Didn't even start phase 1. Didn't even build a space elevator. This is gonna be tough.
Which mod.
Satisfactory +?
hey guys i have a question about pipes, so i have this mid-long pipe connecting my fuel unpackagers to my fuel gens, but the power output is not consistent.
problem:
turns out the fuel from the last in row packagers does not get drained fast enough? it just runs full sometimes (like once every 3 minutes or so) which leads to the fluctuation in power
does someone know how to fix this?
hellooo
depends on what the flow rate should be / how many machines you have and how you pipe the fuel into the fuel gens (pipe arrangement, feeding from above / below, etc)
loop the pipe
it is looped and am feeding from above
need more info then.
make a #1038092680493801533 thread with images
aig
Loop the pipe?? How does that help
flow at the end of manifold is often problematic due to being at the end of manifold
looping makes it so that there's no "end" of the main manifold pipe
Just one continuous pipe?
----+--------------+
| |
+--+--+--+--+--+
| | | | | |
Do you type this every time or copy and paste from a notepad?
I typed it
So if I have fuel gens on both sides. Do I make it looped at the top?
that's view from side, it's vertical loop. if you have gens on both sides, you still loop it the same way
(if it's output manifold, you loop at the bottom, so that gravity helps)
Ohhhh ok
what is the new gamemode?
seems like the flow is getting into confusion. Have you tried using Valve? Valve usually fixes my problems like yours
Like if I have 32 turbofuel refineries. Making 600 turbofuel, do I loop it at the bottom to help move it?
Or do I keep it flat
No guarantee there will be one. But ppl hope it will be randomized nodes
flat is preferred.
below means you should add a pump
got a question about ts, if i split the pipe into several smaller pipes to distribute to each row itself, do i have to loop just to the last junction of the last row or to every last junction of each row? check #off-topic-media for pic
But when I put it in the gens. Do the vertical loop system right?
So all gens fill up properly
you only have to loop pipes at or close to max flow.
Below 600/min loops are no longer needed as much
i have exactly 600/min as flowrate
cant picture what you mean
Those ficsmas factory entries are all pretty great. Just further proof we need ficsmas enabled all year
Ive seen more conversations from the dev team about golf then any other mode. Which may just be trolling.
xd
then you should try to split that perfectly in half first and then feed it to your machines.
doing everything but fixing fluids 🥀
so real
Like, if I pipe it to 32 gens. 16 on each side, taking 600 turbofuel a min. Do I do the manifold loop system shown above to help fill all gens?
🥺 🙏
It's been a meme since mid-EA. I think they're just keeping the joke alive
if the 32 in total take 600 you can split the pipe in half, feed each half through a row of gens and thats that.
you either do a loop or you do a perfect split
would this even help tho? if the pipes are full already each junction should already split perfectly, just taking what is needed over there yk
Im aware. Just filling in the person who asked lol
perfect split means perfect 50/50 (or perfect third)
if you got 600/min going into a junction and theres a machine chugging a pathetic 15/min on one end and a row of other machines on the other end, thats not a perfect split
Ah ok. So thats based on preference. Good to know
well the main pipe has 6 pipes going off it, each connected to 5 fuel gens
so its a tree structure then
yea
need more info then.
text insufficient
make a #1038092680493801533 post
I tend to loop my fuel sources into smaller pipe lines rather then one long manifold that'll need to split anyways.
wheres the beginning (input) side of that pipe network
need an image of that
sent
Got it
- you are not doing perfect splits here
- bottom feeding
I think it would be nice if it unlocks permanently after phase 5. It’s kind of a distraction before then and ADA is right!
We can't trust ADA's judgement by phase 5. She's too thirsty for the ancient alien ghost voice to make good decisions about holidays by then
but im elevating the fluids over the machines first so im not really bottom feeding right
your main pipe is below and splitting upwards
thats bottom feeding
ah
just cause you put the machine pipes on top doesnt make it NOT bottom feeding
aig hold up lemme cook
your main pipe is below and splits upward.
no matter what, thats bottom feeding
And the other thing
Whenever you branch off into a group of 5 generators, you only take away like 100/min fuel from the main pipe
the rest of the flow goes onward
that isnt a perfect split.
perfect split would be 300 / 300
100 / 500 isnt a perfect split and it WILL result in backflow
which is what causes the flow interrupt
if i do all splits above the machine its not bottom feeding right
Fair enough
ye
cant wait to rebuild this pipe for the 10th time 🔥
1s
it also wouldnt be bottom feeding if you split off to the side of each junction and add a pump and THEN go up
what matters here is backpressure and head lift
Backpressure??
Before changing anything i recommend just trying some valves at beginning of 6 lines
bottom feeding sucks because you always have a collumn of fluid sitting at the junction pushing back into it
Thats a thing.
why can we build skybridges and machines in the air but fluids have gravity mechanics bro 🥀 💔
if you split fluid at a junction and the pipe coming out of the junction goes up, you now enter the battle of "gravity vs pump"
Because fluids are hell
calling pioneers bottom feeders isn't very nice 
Repiped my NG neatly and now I have 1800 ready to use
One last thing to repipe before demolition. Need more HOR
It wouldnt be as annoying if the devs adjusted that one sort of broken piece of code that adds free energy to fast flowing pipes
aig so if i place a pump after every junction and before the pipe goes up its fixed right?
how much steel should i branch off until i need to make a seperate factory? i currently have 120 steel per min but now i need to make space elavator 2 parts which needs more complex components
that way it should act like a "top feeding" manifold.
you will know if the pipes no longer stay 100% full after the junction split.
that means its working
after the first split, the main pipe should only be 83%-ish full
do i still need the loop method if i already use the pump method?
further: use mk 1 pipes for the sidelines going into the generators
you can add a loop anyway
just connect the first junction all the way to the last of the bottom feeding pipe
to the end of every branch or only of the last branch?
only to the main pipe below the foundations
One should never underestimate the power VALVE
the pipes into the fuel gens carry 100/min so they are below the threshold for needing a loop
yes you probably could apply a valve here but like.... this does the trick too
and the valve has its own intricacies
the branches as mk1 pipes?
ye
aig
Fluid mechanics are by far the worst thing in satisfactory imo😭
deffo top 3 worst mechanics oat
Frfr
My coal plant that im barely using anymore is running on little to nothing bc I still havent figured out how to use pumps well
you put your first pipeline pump as low as possible because they dont have suction
its best to just go as low as possible and then you read their head lift meter to check if they are exceeding their limit
they gotta be in reach to push the water up
Hey yall! Dang I was in the wrong satisfactory discord for over a year like 'this place is dead' 
After about 7 restarts with 200h+ I finally finished phase 3 and wtf is that phase 4 materials
the funny blue glowy ball in the cube?
yeah just building the layout in the satisfactory modeler hurts my brain
There's another?
probably inofficial
@green fiber do i still need the pump in the loop before it goes back in? since i already have pumps after every junction i dont need it right
ideally not
aig
but when in doubt just slap one down
yeah called satisfactory labs or something, super quiet in there
There's more after phase 3? I havent even started phase 3 yet😨
wait till you get to phase 5
How are you supposed to get rid of the bulb trees or whatever they are that don't go away when you blow them up?
chainsaw?
Doesn't highlight when looking at it with the chainsaw.
can you show a #screenshots of what tree you are talking about
Obnoxious as hell to have these things getting in the way when building.
I got now gathered all the mats I need for this project factory + another thing
72 refineries feel a ton less now when I have motors automated (in a way that can jam sadly)
why not pick a different spot if you don't enjoy building around them?
is that the mycelia tree? if so they should be removable with the chainsaw
You build a concrete tower around them becuase you cannot remove them as of yet
Because they're all over the place on the path I was trying to run my rail along. That's basically saying "Why not just build in another biome?"
Build higher than them. Then you dont need to worry about them <3
I'm trying to avoid the "railway 50 feet above ground" look.
yeah sort of 🙂
Use towers
this is eventually inevitable
some of the terrain you just have to go really high to get over
like I don't like the dunes in the northeast corner so I just don't build much there 🤷♂️
Otherwise, deal with the bulbs
You could always slalom them in honor of the winter olympics
Speaking of trains. Is it bad to make floating rails? Im about to start making railways and like the idea of them floating. But idk if thats a smart idea😭
I am doing that a bit, but trying to turn too much will slow down the train an annoying amount.
no, tbf nobody will really see it besides you, unless you share screenshots or are playing on a server
do it however you want
Nothing mechanically wrong with it. That's what I've started doing now.
If it mechanically functions, then don;t worry about it
Okay I was making sure there wasnt any mechanical issues with it floating
Phase through them and then hide the clipping with a concrete tunnel
you don't need our permission to build however is fun for you 
if you want it to look aesthetically pleasing, like Mr. Bulbhater over there, then don't.
I want my factories to be pleasing but I dont really care about the trains. Do trains drain a lot of power also? I havent built them yet but I hear they are very power hungry
And then make it look like a watch tower or something so it's not just random tunnels for no reason

huzzah
I have finally gotten all my new inputs ready for my 2700 RF factory
now to wait another day before making it..
why wait?
Usually it takes me a day to want to do anything tbh
ah
and here im like, i havent logged out in a week and before i do anything irl i must build another row of constructors in my new megafactory
can someone explain how to set up path signals and block signals on my trainlines ive watched videos and i still dont understand why my signals wont work
if possible i can steam on discord and you can diagnose what im doing wrong
Short version. A block signal prevents a train from entering the next piece of track (the next block).
Path signals is for when a track has multiple paths and it "reserves" route across the tracks crossing each other, so another train won't occupy the same pieces of track.
Makes sense?
I usually go exploring when i get tired of building my main project or i do some designing on smth else, but im on my 1st playthrough at T6 (only phase 3 objective left to do)
yeah i get that but do i need to place a block signal first or after the path signal cause i keep getting caution signs on my path signal
Rule of thumb. Single track = block signals.
When something intersects, you put Path signal on each track going into that intersection, and a block signal on each track going out of that intersection.
Couldn't have said it any better
Chat how do I become less scared of fauna and actually explore
@gaunt tree It sometimes help to place the signals right before or right after two tracks connect.
Passive creatures
There's an option for that??
When you've had enough of getting high blood pressure, got tired of kittens, and don't like getting yeeted of the map. That's when you switch the creatures to passive. Then they only attack when you attack them first. (or not at all)
This is life changing
It's in the menu somewhere. It is NOT part of advanced game settings.
Might be from the main menu.
Okay okay
I'm about to get into phase 5 and I have NOT explored even 20% of the world
I'm too much of a scaredy cat
It was precisely when I went hard on exploring that I turned them "off" 😄
Yeahhhh, I need sloops and spheres BADLY
@fading whale thanks that worked i understand how it works now
overexposure yourself. get lots of health items too.
at first I was like you, than my fear transormed to a desire to see large stingers so much that I started to see small ones as large too
When troubleshooting, it can help to put a temporary signal before or after the one flashing yellow. If you put it after, and it fixes it, the next sign will usuallly flash. And that's an indicator that there is a problem further down the track (could be far). Like an intersection you forgot about. Or a signal facing the wrong way. Do that to pinpoint the direction you need to troubleshoot.
I fear that is not the healthiest approach
You would be surprised. 
It's not about being scared really.
I want to chill, explore, and build shit.
If I want to shoot anything, I'll launch a shooter game.
That and the swamp are my jam. Maybe because I only ever started in the desert
dune desert is like.. a dune desert. wherever you look at, it is desert
It has two oasis
And the rock cliffs to the south and east
Why start a new run? Just find a new area of map and have fun making something
Or go for cosmetic end game
good idea
Bro I have nearly 600 hours and just now learned that you can disassemble drop pod recks
Don't worry about "is this fully auto to phase 5". Just say , I'm gonna make a three-story motor factory or this is my computer depot, figure out logistics on the end
another idea is load your save in SCIM and delete everything that you want it to exist
If it helps, it wasn't added till 1.1
Thank god cuz I played most of the game before 1.0
😄
As in I played most of the hours before 1.0
Yeah. So it's not you 😉
Remember to get it all though. I think it's 5 or 6 part you can disassemble at each wreck.
And you can't do anything till you have taken out the drive.
Happens sometimes. Reload page. Try again.
And make sure page has fully loaded before you try uploading.
You can delete everything but the container before extracting HD
It's only the container? Alright. Hadn't tried 🙂
can you pass through terrain using hypertubes?
if so that would make my underground buildings come true
i neeed to try that out
could prolly test it pretty easy near a cave or something
thres a glitch to go underground using hypertubes that I saw posted a few days ago
@spiral summit
what do these red spots on SCIM mean
oh nvm its radiation
that explains why it was huge near my plutonium and ficsonium plant
Oh red is radiation? Noted
anyone wants to play satisfactory
Yo noah i would bro im down
check #1201555265942724758 lots of ppl have askeed today
There is also an option to keep everything in inventory if you die without having to go after the death crate if you die
Mhm
Some like doing that. Others like dropping all equipment when they die. Do I know why? No. But you can do it
Yeah, to each their own i guess
ceiling ada is watching you automate
sign... 🤔

There's a very strict "no self pleasure" policy at FICSIT and it must be enforced properly
Means I have to come prepared 💪 . The jungle does not freely give up its prizes . Factory builder or not
<@&370483737957236737> is this why there's no door on the toilet?
but building a factory is a pleasure
the lizard doggo couldn't use the toilet if there was a door
reminder, they haven't confirmed whether the lizard doggo has a butthole or cloaca, so we don't know if it uses the toilet.
on the cam topic, when designing your pioneer is says "cam 03" but i can only find 2 cameras
wheres the last?
I dont think there is anything specifically about rubbing against factories...
Maybe on our character itself?
Considering they watch everything we do

Just joined the server to be met by this message, great
I'm pretty sure it could use the toilet in either case. Just not if there's a door
didnt know this server had such cool emojis
i should check them out more

Inquiring minds must know about lizard doggos!
(no, that's not just me asking those questions)
suuure..
Oh my gord bruh
As far as I know, we cut them off from food if there is any pleasuring among the doggos
Please refrain from any self pleasuring activities, CCTV will pick you up even in the HUB!
and people think I'm weird
you are. You just dont goon
Hey everyone, I’d like to start using production chains in my game, but I’m not really sure how to do it yet.
I usually just build one main warehouse with all the materials, but I’d like to set up separate factories instead.
Is there any tutorial or guide you’d recommend?
[insert nike slogan here]
is infinite nudge mp friendly
what would you guys say the best starting spot is?
totalXclips on you tube as a beginners guided playthrough
Whichever one makes you happiest. They're all fine starts
If I start a new experimental save, is there any way to transfer it to stable once 1.2 goes live?
How do i get the signal to stop looping in on itself? I have no clue how these things work
make a post in #1038092680493801533 and ill come along and give you tyhe lo down
Is there a way to make them only work on 1 rail?
yes, but you should never put any signals on bidirectional part of a rail
signal divides rails into sections (blocks). Each block can only have one train in it. If you place a signal so that the block on one side is the same as the one on other side (e.g. they are connected elsewhere), it'll loop into itself
I think the issue is that my rails are too close together so i fucking quit
20 thousand miles of useless rails now
rails need at least "1 foundation" disatance
if you put two foundations next to each other and run rails through the center of each foundation, those will be far enough from themselves
Thats how mine are and theyre too close
When u do that they arent 1 foundation apart
I can conf this though
I did the two foundation track. Put the two tracks in the middle of the foundation, added signals. Worked just fine
post image in #1038092680493801533 then
The track takes up like 80% of the surface on the foundation how would there be 1 foundations distance with only 2 down
either rocky desert or dunes
factory carts don't have this problem 
do people actually use the factory cart?
yeah they're objectively the best vehicle
you sure you're not paid by FICSIT to say that? :lul:
why would I need money to hype the best vehicle in the game?
Ficsit owns you, why would they pay you anything
maybe i should use the fact i'm most likely forced to restart to learn how to make factories that look like factories and not just heaps of stuff with spaghetti belts
ADA prolly seen my stuff and added "absolute terrorist" to my file
how can i extract 120 out of 270?
one splitter
let it self balance?
Or.. don't do 270 at all, do 120 and 150
tmw idk what to do so i'm just hypertube cannoning back and forth across the map
factory cart skatepark
either that or make them separately from start
Utilize manifold designs. They will balance themselves out
i should work on phase 4 but my base is such a mess that returning to it after a year is like being thrown in the backrooms LOL
oh yeah i dont have to divide them! i can js keep them on one manifold
lmao
Sure
if you split a mk.3 belt into a mk.2 belt and a mk.3 belt, it's gonna try and shove 135 into a mk.2, fail, and overflow that extra 15 onto the mk.3
You didn't even attend the premiere factory cart community event
I can't trust you on carts
if i restart, should i just start in the desert this time over picking the easiest start area?
which one is the easiest one?
isn't the green hills one the default start zone?
id recommend starting in the rocky desert, its honestly lovely here
f it lemme go restart a new game
100 hours down the drain ain't that bad when i already burned 1000 in GTNH LOL
Game still doesn't support mixed input, which is a massive letdown for a device like that Steam Deck. It means we can't use gamepad + trackpad as mouse. Is there any possibility this could be fixed in the future?
With 1.2
Maybe
Desert dunes is definitely not an easier start than grass plains. I can't comment about rocky desert as I haven't experienced starting there yet
yeah that's one of many things that makes it so unplayable on the Switch too 🙁
Will one freight platform feed multiple freight cars?
not for the same train
Does it matter where the other freight stations are? Like, do they need to be inline with the cars?
the car that parks in that station segment is what gets the stuff from it
Thank you. I'm building a coal line for my steel factory and wanted to make sure. 
i'm on rocky desert and already running into an issue
the iron and copper veins are on top of a big ass cliff and i haven't unlocked foundations yet lul
you should probably keep looking around
did find the way up yeah
I'm curious where you actually are because there's all the basics near the landing spot without any significant cliff 
Is it better to have multiple trains with one freight car each or just one with all of the freight cars?
Depends on how long the train is, the longer the more you wanna split it up
But generally one with all the freight cars is much more light on power and traffic
It's 3 Freight Car long
Yeah no just build one
One for each node, basically
👋
If it's just the two stations then it doesn't matter much except really long trains will be more annoying to build stations for. If it's multiple stations in the route I'd probably just break each section up into its own smaller train otherwise the long total route time will impact throughput because of all the stops
It's just two stations. One for the coal nodes and one for the steel factory.
I need an output of 829 Coal/min. I'm hoping the train can handle that
I don't have anything to point at factually for this but just intuitively there shouldn't be much if any power difference. Power cost is going to be tied to 1) number of locomotives while the train is running 2) number of stations during loading/unloading
dedicate 1 belt per platform - if that doesn't give you enough , have a second train do the trip
That's what I'm doing. Three Freight Cars. Three Nodes. Three belts.
if you want to get mathy with it you might be interested in https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput but it sounds like you should be be fine to me unless you have a really long route time
What's your best belt, and do you have industrial storage depots?
I don't mind if the miners clog up. As long as the trains can deliver enough or more on time.
MK.4 and I do, yes.
You can get 829 in that case but you'll need to use both input slots (on the one side) and output slots (on the other) to manage it
So, split each belt?
it sounds like it'll be split across 3 freight platforms already so that may not even be necessary
It is. Each miner is feeding its own platform
Are all 3 cars for coal? I thought it was one coal, one iron, one copper
ahh maybe I missed that
All for coal. I'm bringing to the northwest area covered in pure limestone and with 4 pure iron ore nodes right next to each other
Oh ok, you're totally chill in that case. I personally would do this with 2 platforms, 1 node goes fully into each and the 3rd is split 50/50, but I say this only to note there are other layouts possible. Definitely not saying my version is "better" (just fits in better for me)
Does anyone know where the cave entrance is for the impure Sam ore in the dune desert? It has 3 overlapping caves and I cannot seem to find the entrance.
Might do just to make the train shorter and to be able to remove one platform. Wouldn't take much rebuilding.
Thank you for all the help. 🙏
Can the tractor haul anything?
Or just the player and the storage container within itself
anything solid 🙂
-# it can haul ass
I mean is there a trailer or anything like that
Okay
I am moving from Northern Forest to Dune Desert :)
Was hoping that moving everything wouldnt take more than 1 trip
trains
I am not that far yet :(
I went to the Dunes to have more centralized access to various resources
you also could just... leave the stuff there and build more in the dunes
That's what I used to do for big projects pre-depot. Saved me a lot of concrete runs 😆
I dont have the resources to leave it there atm
concrete not for eatin, no wonder you get concrete runs 
My power grid was running at a defecit and I felt I should take the oppurtunity to just move base.
thats how you get blood in the toilet
I hope you're not insinuating that i am weird 😭
I'm building in the northern ocean and there's... not much here, but it looks nice
Gonna have helipads for my drones to haul in all my unpleasantries
You are, But that makes it worth while talking to you
do yall think if i change my ps5 date and time to christmas ill get ficsmas back
Damn I forgot I was mid rebuild on my RF plant so it wouldn’t matter anyway
pretty sure youd have to disconnect the internet too
Y'all like my train depot?
#screenshots
@tame bobcat Steve is just curious. He approves of your pad
#screenshots message Gettin some work done..
hey does anyone know a good server host for satisfactory that can handle big factory's without shuddering and crashing?
I don't have any suggestions (I self-host) but I'll just say the dedicated server runs pretty well without a whole lot of system resources reserved for it
this guy was on here yesterday looking for guinea pigs though
#1471806073886474250 message
That lake in the Southeast bottom corner of the map, is kinda really OP
The one with everything you need for rocket fuel in one place?
i hope he likes it!!
The one with everything you need for everything I literally beat the game and never left that crater
Guess who setup half their RF plant just to realize they never made a pipe for their NG input in their blueprint
I don't like how the area looks too much. I prefer greener foresty places. But I am planning to make my Rocket Fuel plant there when I have the ability to do so.
Forgive my ignorance genuinely , but what do you do after you complete the main story
Improve
It's physically hard to walk through the nightmare of spaghetti that I have built.I think I just gotta go scorched earth
Rebuild better
Or start over
Okay guess who should be able to fix the blueprint without altering the entire factory
Me
Perhaps, but I did just play it for like 60 hours in a row.I think i'm gonna take a break
I do enjoy being a weirdo so nothin wrong here
Y
Is Steel Cast Plate better or Coated Iron Plate?
Solid steel and steel cast plate make a rlly nice combo
Steel Cast it is. Thank you.
was it true there was a date for update announcement (not the update itself) around the end of feb
Does anyone else have problems pipeline junction
is there a non-mod way to get rid of the space giraffe tick w/e besides killing? keep spawning in my factories
i don't mind killing them, i'm just on a new save and whacking them takes forever especially when they run away. was hoping for a console command to just zap or something
There isn’t
rip. thanks anyways
anyone know what is causing this "aurora" lighting effects that is making my game feel cloudy? #screenshots message
is there a way to watch picture in picture without randomly clicking on the video
the reason i ask is because anything i put through a junction just disappears out of no where
It looks like artifacts from the lumen global illumination - that system is not very good, i recommend playing without it
Working on a dedicated HMF factory, after however many hundreds of hours I have and I cant decide how I want to build it
where are the save games on windowds?
C:\Users\NAME\AppData\Local\FactoryGame\Saved\SaveGames
oh, its too dark though when its off
there is nothing