#satisfactory
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What's APA tho?
alien power amplifier
*Augmenter
theres an upgrade
yeah, I just woke up, thanks. That ^
Does it also assume feeding them the matrices for the 30% boost?
the 30% stack right?
but
is it additive or multiplicative
Additive 
so
130 - 160 - 190
30-60-90%...
yea
im js assuming for the 100 being base power already
Is it also assuming plutonium -> ficsonium fuel?
when you need more coal, then more iron, then more coal, then more iron
I only know that's a way to deal with the waste, but some people say they craft and sink it

Ficsonium's power output is a pittance compared to the rest of the process and how much resources it takes, so few actually go through the trouble of making and using it
charcoal os ammo? is that what uou were saying greeny?
Is it worse than storing plutonium waste
There's also the fact that Uranium power is often plenty enough for a player, making Plutonium not all that appealing when factoring in waste-handling 
afaik not, but I don't remember it exactly
That's highly subjective xD
charcoal for ammo factories
bro fix your autocorrect
if youre going for highest power production, youll want the ficsonium reactors too
i turned autocorrect off
turn it back on lol
turn it on and keep it on. Yknow just let ai talk for you, you're done
oh i think i get that
The recipe for fuel rods is quite the doozie, I see why people stop at uranium waste recycling
hm, could be useful for an in field top up of ammo. tap a sulfur rock somewhere, make some coal etc
I'm fairly sure that max power plans cut down on Ficsonium in favor for other more profitable power sources...
Eg: one can probably get more power using the SAM needed for Ficsonium to make more Uranium instead via Ore conversion and get power out of that (or oil or whatever is most convenient given resources left-over from normal nuclear) 
you might be correct, i forgot about conversion
that as well, yeah
then just store your plutonium waste below the map or so, and bask in the floor heating
Ficsonium makes just too little power to be able to compete well...
Even ore conversion can "beat it" 
New global floor heating :D
(Note that you won't live very long out of a suit)
speaking of suits. how the hell do we chow on bacon mushrooms or sip coffee
We stare at it hard enough
Idk though, it's game shenanigans
We suck it as part of our breathing holw thingy
an atmos suit like we use would not be in contact with the air directly, ever
pretty sure one of ADAs voicelines tells the atmosphere or the water isnt suited for humans
Pioneer always has a helmet on
The water line is more of a joke from Ada, air i don't remember
We filter the nutrients in ig
ADA wouldnt do that to her favorite pioneer
Fun little fact, Ada comments that it's too hot in a region of desert if you launch yourself or take the time to travel
(Out of map limits)
Where exactly
Hello All, I am at the "Spaghetti Station" it as the effect of rendering me unable to continue, "always makes me feel sick to log in", lol!
It's a region of out of bounds that appears to be desert
can i lgio my way there?(Hypertubes)
Yeah you can cannon yourself there, just keep inventory on death
if spaghetti belts get the better of you. just mass delete all of them, toss the contents into a box to a sink, and rewire all the belts (forget where 70% of them went as part of the process)
Idk what happens to your inventory if you die out of bounds
ill do this anyway, as i despise death runs.
If you drive a vehicle out of bounds it falls forever
i dont use it to respawn at hub, but when i die, my stuff is coming with
Anything is ok as long as there isn't a death crate that I can never reach
Why don't people just put nuke waste in truck storage and drive it off a cliff into a bottomless pit?
lizarddoggos should just die and despawn (the lgio way)
Small drone question... Right now, whenever a drone needs to pickup an item from somewhere I also build a rocket fuel drone port to fuel these other ports. Is this required, or will they just refuel wherever they go to pick things up ?
you only need fuel at one of the 2 ports
sure you can. but like you said, vehicles do not despawn
Thanks!
so, if you toss lots of vehicles into the Pit, lag ensues
While they can fall for basically forever they'll still remain in memory
Yep
Not into the pit, it lags!
May be not visible, but it will never be forgotten 
it's often easier this way to design your logistics so that there's spots that share multiple drone ports - that way it's simpler to refuel.
but it's also not a huge issue having a ton of independent drone routes
- ADA will remember that
Makes me wish vehicles could unload from memory given enough fall time
But that will be quickly taken advantage of
Similar to doggos despawning
Does ADA ever do pull something like that?
That'd be a fun meme to add too
(I'm thinking of the VLDL version)
honestly, thats the kinda advantage taking id allow the players, as the honourable ones wouldnt, and the bad ones wouldnt lag the server
Yes, and I've mistakenly driven a vehicle into the void before
Losing the vehicle forever
I reloaded the save so it wouldn't stay on the map forever
or you just teleport an out of bounds vehicle 500 meters above the middle of the map
problem solved!
I can already imagine players making giant ramps up to the sky with an autopilot route so they can just spawn a truck, set it on autopilot and have it load Waste to bring to the sky-drop 
Or to it's last solid ground
A ton of games do this
How would you save the autopilot without an end route
It 100% would be a manual process
You exit the vehicle so it doesn't take you with it
Just make it end back at the bottom. So long as the fall is long enough, it might trigger the "fall-deletion" thing...?
Vehicles past a certain distance follow the proper autopilot route
Even if there's no road ahead
Tbf, this could easily all be nullified by the fact that the vehicle is in "autopilot", so it could just gosht its way to the bottom xD
Well, it was fun to fantasize xD
For now though we have the pesky non despawn problem lol
I agree this would assist multiplayer servers too
Just find a way to fit a loaded truck in the toilet

Does anyone remember that incident where a French guy clogged the local sewage system with Orbeez?
I was just thinking how fun it'd be to replace the guy with a Pioneer and the Orbeez (overflowing from the sewers) with Waste barrels, to make a meme of Pioneers trying to flush Waste away
||It's just a bit too much editing effort for me ๐
||
when will the dev of this game create a new game?
who knows lol
given that currently their team is busy with SF, I'd say unlikely in near future
Its their only game not counting goat sim cuz it was planned as April fools game
SF is shadow fiend
s
it's not their only game
What else
Sanctum (3 games)
Oh i forgot
also this platformer https://www.indiedb.com/games/i-love-strawberries
37.5 motors per minute done
that sounds a bit excessive ๐ค
ah, fair
Only a tiny bit of spaghetti
tiny
fun fact, you can do motors out of nothing but iron. yay for alts
nothing but a lot of iron ๐
thats what bleached iron is for right
it's leached ๐ not bleached ๐
Aw, so no chlorine!
All thatโs left for me to get is 256 ai expansion servers and 200 BWD before I finish phase 5
Maybe I can finish off the game without expanding my power huh..
So I downloaded satisfactory on the steam deck after looking at the latest vid I got really crappy frames and shadows even after resetting the preset
Any suggestions
Spending sulfur for iron? Atrocious!
Hey everyone, quick question does anyone know if today Coffee Stin Studios will drop the video that they were discussing in the livestream 2 days ago? Or was it the video that they dropped yesterday the 4 minute one?
My colleague plays on a steam deck, I can try asking him when he gets back, we're working on fixing a teleconference system atm so please bear with me.
see, i nominated that recipe as one of the least useful ingame
it's certainly not as good as cast screws which is obviously the best alt recipe in the game
Thereโs a bear with you? Be careful.
if you really need the iron, just use pure iron
It might be that way for the first time running as the game warms up all the shaders
I assumed they added all the sulfur recipes to 'sink' waste sulfuric acid
Discord from work haha.
some people just really hate reusing byproduct waste in the same system
i prefer steel screws tbh.
i fear no screws, they are a product like many others
Tbh screws are only much a problem early game with slow belt speeds.. atleast imo.
cast screws is nice tho, skipping rods
that's like 5th best after cast screws, biocoal, steamed copper sheets, and iron pipes
of those i only question biocoal
best alt-coal recipe in the game!
steamed copper and iron pipe are great
pigs -> uranium rod
bio coal is god
...iron... pipe...
ah, the sloop it till it breaks the universe
Top 5 is still pretty good though. Steel screws should be proud
only really need to sloop the biomass steps. You can get a surprising number of uranium rods from 1 pig
i guess, but manually inputting my monster remains into the box to process isnt that reliable for me, i want my factorys to continue after im dead!
better get some friends then so they can harvest pigs too
hmm interesting ill give it a longer go tmr
this is called slavery. your terms are acceptable
I'm playing on hardcore mode though so I don't need to worry about stuff running after I'm dead because my single save will get deleted anyway
theres a hardcore mode too? wow
anyway, id say the biocoal and charcoal are either vital or useless depending on your run
There isnโt one. He just simulates it by not playing if he dies.
yeah not officially supported
way easier than other games with actual hardcore modes though
just keep your life bar topped off and if something scary happens run away while horking down berries
Respawning saves loads of time
bet you are scared to hell if you want some SAM or a sloop from a cave
hardcore is not so bad if you bring plenty of stun rebar ๐
Nah it's just spider. You can build power stuff as you go to preserve a safe area if you need one
Just have to smack them with the basher and hork berries again
i never really gave the fancy rebars a chance. aiming ammo my beloved
I was jumpscared the first time around. Fighting is more annoying than hard in this game. I completed the game once without any tweaks. Now i just put them on retaliate and use respawns as i like.
I'm still on phase 1, got a xeno basher, stun rebar, parachute, gas mask, and nobelisks already
can basically take down any enemy besides the Rad Boars
Pc player?
stun rebar is great if you have a partner
Yeah especially after you get the jetpack it's pretty easy to get out of any bad situations that surprise you
yeah, i turned on keep inv too. i hate death runs
my partner stuns them, i melee them, we take basically no damage from anything but the bees
just switch weapons, you can even use 2 rebar guns (shatter + stun)
oh, that is a good idea ty
If you crouch walk up to the hives you can smack em without them noticing you
the boombox from the awesome shop is pretty fun vs bees
WHAAAAAAAAAAAAAAAT I DIDNT KNOW THAT
also i havent bought the boombox, what does it do to the bees ๐คฃ
thanks for the reminder, i need to buy one ๐ it works against all enemies, too. great when swarmed by spiders.
Yea stealth mechanics in this game are a thing.. Odd to use but fun
besides playing music there's an area effect attack you can do while holding it
I guess if you just dump everything you're carrying , yes
Keep inventory exists
yeah it's fun for booping stuff off of cliffs
Pulse nobelisk go brr
fine then, just toss everything you looted in your personal dim depot
Now now, not too much on my beloved keep inventory
Give me one reason to go through the tedium of going back and forth in every save
i let hogs do that on their own when possible. jump with the leg things, pulse of the jetpack, and youre out of reach
yeah but those won't play the deep rock galactic disc, checkmate
If it makes a sound when exploding you can simulate any song
And i do use it, yes, in a different save file, to test my blueprints. Your point?
Checkmate.
my roommate is playing too, he baits the hogs out onto foundations then deconstructs them under the hogs ๐คฃ
You're saying why do anything that has a time investment or consequence. It's there's to add weight to decisions
Ever since I automated the final tier bomb (not naming for spoilers) Iโve just strapped a couple to hogs and ran off
thats one way to do it
Reminder that it is a sandbox game and people have fun differently. A lot of people donโt like losing stuff on death.
people play how they want to, people are different ๐
They're asking me. I guess I'll just leave it up in the air
i also saw people have a little hut blueprint, they can just put that over the beasty from a distance, and then chuck a couple nobelisk through a hole
my game partner doesnt have keep inventory on, shes more cautious than i am tho, so she dies way less ๐คฃ
that varies per player? huh. youd think that would be per world
im like 95% sure its per player
I haven't actually played an MP save with that setting on. Not really sure how that works
Add "weight" to decisions. Such profound words for a situation...not as profound.
my punishment for dying is already respawning at base, far away from my exploration, and having to move back to my projects
you're definitely not a good candidate for "heaviest hardcore" mode
Guys i finally managed to connect the water extractors to my nuclear reactor.๐ฅ
no need to add to that the nonsense of spare weapons (one time craft, because you just chuck it in dim depot), walking back to where you died, grabbing a damn box
What's that mode?
!wikisearch heaviest hardcore
all the joys of normal hardcore mode except now you can't delete after you build
Can't die and can't dismantle?
can you still upgrade things from mark 1 to mark 2, etc?
No thanks, I'll make weighty decision irl. I believe I have that much of a capability. A game is for frivolity.
like, hardcore is def not for me
absolutly
i need a question why my machines have sometime 84% of efficiency and sometime 100%
I saw a speedrunner clear satisfactory in around 8 hours. Did some madman also clear heaviest hardcore?
no deletions, no platforms!
jemand deutscher der bock hat zu spielen ?
You can do that in 9 hours๐
all thanks to factory carts
If you do, I'd crown you as a certified masochist
someone would have to build the mod for the mode first ๐คฃ
I mean why? They are good but not that good?
seeing all those adorable little vehicles driving around inspires me to satisfactory my best
Nah, just it's easy. Unbind dismantle key and remove dismantle from keybindings.
trains are awesome but they're too large to be adorable
but tractors are wobbly and cute!
they are quite large
Better than my silly ass who belted 300 sulphur over 2 km
oh i still have belts all over the place ๐คฃ
You like large stuff
I love how people think train stations are massive while they look rather normal because i do tons of walls and decorations .
lewd
Tell me how I'm gonna decorate my stations
first you believe
My goodness, first you perceive in the wrong way, then you blame me?
factory cart skatepark next to it with carts automated to do tricks all the time + some cool lighting
Basically an epilepsy simulator?
also I hope 1.2 patch brings structural integrity so all those non decoration folk who got 484783746 amount of fuel gens over 1m ficsit foundation zone in sky drops.
Please God make it happen ๐
yeah but only if your graphics cards is ๐ฉ
I hope all impure limestone nodes become impure sulfur nodes
wait you want real gravity in this game?
Don't say that about 1660s
ok now thats a low blow big dawg! ๐ญ๐ญ๐ญ
I'd be interested just to see how many of my skroads survive
It is real gravity
They'll survive just fine. It's not like they get a lot of traffic.
all i want is those people suffering, rest can stay afloat
Each planet has their own gravitational pull
should I get the train speed limit mod even tho it's currently reported as damaged on stable?
why would I build them for no traffic? 
How many trains do each of your bridges bear?
Im just seeing this out of context. But yes. Everything but light has its own gravity
Because they're delightfully colorful and make my world look awesome! That's why! #screenshots message
Nah light weighs as much as light
i make trainstations look small
Light also has its gravity
That's at least 4 lights
Feels like candypop on the outside, fever medicine on the inside
Things that have mass moving at the speed of light have infinite mass. So either they dont have gravity or we (as humans) dont understand how light functions
what chapter did i miss ;-;
I approve
You need a shining time station
the roads are the boring part, the real fun starts with the giant faces #screenshots message #screenshots message
How do I get my blueprints to connect belts between them?
Change your build mode to auto connect
Light has 0 rest mass. Since it's at lightspeed, it gets to exert gravity by virtue of its energy.
It is ๐ Maybe im not setting up the print correctly
ok my dog says it's nature time, have a great time using factory carts everyone
Give me them blueprints. I want these faces as well๐คฎ
Sometimes you need to have the belt float in you blueprint with no supports on the part you widh to connect
this. have your belt or pipe extend just a little bit. havent figured out how to autoconnect powerlines yet
coz you cant
not with that attitude!
Imagine plopping down a power pole and it autoconnects to all nearby machines leaving one slot free
I have to connect my 216 extractors, 108 pumps and 108 nuclear reactors ๐
two slots free! gotta connect to more poles after all
my attidue is rather impure, one might say ๐ญ
im sorry impure, ill gather three of your friends, and process you with water
but yeah, it would go along way.. currently using light with rail blueprints are kinda meh due to manuel need of linking it all
a little tweak like having connections with same colour connect, assuming theres a free slot on both would go a long way
Impure 
Aside from sulfur I'm glad there's a generous amount of pure simple materials across the map
there is 24000 iron ore in the dune desert.
dont ask how i know.
If the game had just 2-3 more pure sulfur nodes I'd be cool
6-8 pure nodes are in relative distance from each other over there with pure coal not too far behind
While iron is the most abundant, the biggest yield of raw ore to ingot goes to copper... it's nuts how quickly pure maxes belts
yeah.... #screenshots message
with what recipe?
Pure copper ingot has a bigger yield than pure iron ingot
i didnt use the pure recipe, i didnt feel like adding another 200 refineries to the project
yeah iron and copper alloy are my goats
i didnt use those either.
i just literally used a couple hundred smelters to make 24000 iron, and 9600 copper
Smelters do save a bit on energy costs iirc
could i have doubled that with pure? yes. but that takes like four times the already insane space
I don't mind the refining process when I use slugs.
You only need a ton of copper near the endgame anyway
I'm not the biggest fan of electrode recipes because moving petrol around is a bit of a pain
There's always oil near bauxite?
Not like two steps away
But close enough
I suppose that case is fine
those are all much bigger than the blueprinter
I only have bespoke, carefully handcrafted faces throwing up rainbows
Good morning all
Iโm losing motivation to play satisfactory. So someone, give me some motivation.
play if it's fun for you and if it isn't go play something else for a while 
I find it fun. However i havenโt played it in a good 2-3 weeks so im seeking motivation here.
then pick a project and go
if you plan on taking long breaks between sessions I think a notebook or something can help remember where you left off to keep come continuity
I think I'm a bit stupid... Only now do I realise that, if you run a machine and arn't sure of the input numbers so you arn't sure what the overclock should be. You can just wait for it to stabilize, and then match the overclock rate of the running percentage.
for example, my sam machines, I havn't matches the input of the ore to the constructors of the activate sam, and I was too lazy to work out the numbers for something temporary.
I could just... as I said, match the numbers of the running percentage, to the overclock rate, so theres no fluctuations.
(I know technically this doesn't matter, but flat power graph is a nice power graph.)
work from either input or output, base your clocks on those numbers
flat power graph is practically impossible to do
as soon as you do any vehicles, sinks, particle accelerators, etc., you lose the flat line
I know that's how you should do it. But this is a setup I didn't care for interms of, if it runs or not. as this is a fresh run I'm doing and just needed activated sam
I'm aware- which is why it's so nice when you do have it. a.k.a in my new save. I'm about to setup coal. so having a nice flat power line. is rare and thus. more enjoyable
are they not identical for pure yeilds? ?
They are the same, IDK what that person is talking about
The only difference when it comes to pure nodes, is between miner nodes, and extractor nodes. Pures will give different outputs in that regards.
ya a pure iron node and a pure copper node both give 1200/min at max OC with a mk3 miner
OH. I JUST READ THE MESSAGE PROPERLY. THEY ARE TALKING ABOUT THE RECIPES
even then \
7 raw iron + 4 water = 13/min
6 raw copper + 4 water = 15/min
I know what I'm talking about
yea, no. no they arn't XD i thought they was talking about nodes. not recipes XD
imn not saying you dont its aa question ;p;
My bad, I thought you was refering to nodes, not recipes XD
Its alright, I was responding to another thing there
That single less copper per minute in refineries exponentially increases the amount of refineries
tools is being wierd.
I always do my own math
I always do your own math too
ya, i use spread sheets but im at work.... on my phone. lol using the tools i got ^_^\
You need to divi up based on the conveyors you're using anyway
I also HATE the pure iron recipe btw.
pure iron = 1.857143 ingot per ore...
pure copper = 2.5
I wish they'd make pure iron a bit nicer, Maybe 1.75. or something like that. not 1.857143. DRIVES ME INSANE.
Compacted coal won't increase the power provided but will let me run more coal generators off one belt?
As someone that's done the refinery math it isn't the worst thing in the world to snag a normal node to fill 480 belts
because of the power usage for making the compacted. theres bearly any bonus in power.
Sure it's technically less but the result is an output of 480
I am a dog who smokes cigarettes
I see
i hated myself when i decided to smelt all my iorn and copper into ingots in one facility for phase 4/5
700 refineries was a pian
I wouldn't mind a .75, or .5. or a .25. or hell a whole number. but. .857143. drives me crazy.
ill settle for flat production in my save. for a next save, ill add potential draw = current draw
You have to round to the nearest decimal after the 100ths
What should i build today: rotor factory, steel factory or rip factory?
So .8571 turns into .86
i loved doing my steel factory
no you don't I'm saying that the ingot to ore ratio. you do in the overclock UI tho
used 3 pure iron, and 3 pure coal for that
Ah
Im gonna use 2x pure iron and 2x hyperchraged normal coal
one factory that makes outputs 10 rotors, 10 stators and ten motors for pioneer use
mine were all mk3 overclocked ๐
sorry- it's .857143 extra per ore. not the overclock number XD
Would you consider that to be sufficient, even in the later stages of the game?
Mk2 is good too
for the time being, yeah, keep options for expansion
Im unsure of the demand on steel pipes tho, how many will i need yk?
I have an extra machine doing an underclock on iron, I prefer to overclock copper refinement
if you output into industrial storage then the storage goes to a dimensional Depot you should not have any real problems. or at least the average player wont.
to get this BTW, you divide the output by the input, which will get you how many ingots a single ore will get you
except concretos and maybe plate. better give those some extra boxes and depots
I'm aware it's not quite 2ร
which I don't mind it's not 2x. but OHHHH MY GOD-
Very well then, ill build a motor factory today
we are talking specificly about rotors, stators and motors
Altough can someone give me an approximate number of how many steel pipes i will eventually need?
more than the beams
Plenty of iron across the world to do copper alloy too
Oh gosh
eventually by which stage?
because im kinda working on a silly amount of phase 5 project parts
make less beams too, You only need it for a handful of buildings. so unless you're spamming 2million packagers, rails, frieghtcars, blueprint designers mk1s. Then you don't need alot of stealbeams.
Well how many would i need thru stage 2-3?
unless you wanna mass craft about 500 verstile frameworks. probs only 2 machines at most.
Thanks for this, id 100% have overshot how much i needed
2-3, you wont need that many. if you get 60 a min, you should be a good distance
that's player dependent. I build steel in the factory they are needed. I dont mass produce then ship around the map.
so my first steel factory is about personal use.
I love the frame options for building and decorating so i use lots of steel beams.
i feel for the average player who is just casually playing through the game 5/min for Steel beams, pipes is enough. 10/min for encased industrial steel beams. as they are used for mk4 belts
again this is for pioneer use
use incased steel pipe, the numbers are massively better.
less steel. OR NO steel if you used iron pipes alternate. and gives you more.
steel beams are kinda painful actually
I think I'll swap refinement for alloy making, probably
Very well then
again player choices. I leave that out just talking output numbers.
Ill get to building that motor factory nowโ
Maybe don't place them on your foot
Did anyone ever choose to not progress and build a city or some shit like that? ๐ค
Real
I built the great wall of china out of conveyor belts
I attempted to make a mega factory several times
I'm terrible at planning
i mean yea. so is manifolding VS balancing. millions of people will tear into you for using the latter (as I've found out the hardway)
Realยฒ
You can design without it being a factory tho
i chose to just process all resources in the desert, for giggles
Can i see that?
Balance, manifold, use the most ineffective way to transport ever because it is YOUR game
its a little difficult to capture in one photo, but its essentially 15 layers of conveyor belts spanning half the diameter of the map
i view recipes and alt recipes as tools to fit the situation not better or worse. most the time i take stock of the resources i currently have access to then base my build around that. then find any resources im missing.
for example
Im not going to build a oil facility for more plastic so i can make computers when i have 3 quartz nodes under utilized with logistics already in place .
recipes are just tools in the box
ive got one photo, but it doesnt do the size much justice
So the radius....
Similar deal with mega factories.
You can get similar results building each individual step in different locations
yup
i saw one user use balancing to keep their NPP radiation free at 100% effeciency. that must have taken some crazy planning
dramatic effect folks
I will say blue crater is the singular best area ever
I did that, 1>100 load balancer in the reactor hall.
Thats probably the only reason for balancing instead of manifold
currently building a 570k MW rocket fuel plant there
yea, thats how the community is now.
I remember back in U3 -> U7, if you didn't manifold, you're a moron and shouldn't be playing the game because you're an idiot.
I'm so damn happy the community is where it is now. Just wish it was that way a bit sooner.
I remember finding out that, the game calculated fall damage based on speed. Not hieght. Using that, I figured out that nobelisks can stop all downwards momentum to give you knockback from the explosion (this was before pulse nobelisks), I was still at stage 4 of the game when I found this out. So I told people about, you could use a nobelisk to survive a deadly fall. EVERYBODY. just told me to use a jetpack. rather than talking about the discovery. even tho. the jetpack was tier 5 or 7 back then.
the great wall of misery and despair
There's also iron nearby for steel if you wanna use more of the water
ya Zula here did that using all the worlds uranium
gotta say, im impressed, my NPP is stacked from top to bottom with spare rods, and is a radioactive hellhole
Thats nuts, hell under my 23 oil platforms are several load balancers as it just works.
There are only like, 4 nodes in the entire world.
No pure at all
im aware
speak of the devil lol
Sheesh I actually cannot imagine that
Not self-glazing wasn't even around then
and that's oki. I said tried to say back then and now, it's a sandbox game,. Play it how you want just like how you'd play minecraft or othergames
i think the only time i used belt balancers is for my alu plant, i had belts of different values going to my trains
oh hey mikael XD, did not expect you here XD, yea back then it was aweful. You had to play how people wanted or get """harrassed""" for it
Was parachute still in phase 3 back then?
I just ise what I want, when I want, people think they have the right to dictate how others play, naturally reality ensues.
It's been a bit. but I remember it being a one time consumable.
I think I made that discovery either U3 or U4.
Currently i wish there was more use to the space elevator
You should have just abused them with balancing photos lol
Or with nobelisk fall videos
and the hub rocket too for me. or maybe even a separate rocket. It would be fun to be off exploring then hear ADA say like "launch in 3...2...1.." then look back at your base and se it go off
If there's one thing satisfactory could take from inspiration, it's the endgame design like Shapez and Shapez 2
The endgame loop in those never ends
Could give function to the elevator then too lol
It does feel like im sidequested from sidequesting just to transport parts into it
im not sure hoe i feel about end game loops in general. I like them in seasonal games like path to exile as i'm only playing for a month then i wont touch it for half a year.
But in sandbox games i like setting my own goals. building on the ideas and experiences i have. With a end game loop It feels like you are being directed to do something rather then making a choice of what to do
I know the devs wanna keep the gameworld as a premade setpiece. Which I'm all for. I just hope we get an optional gamemode sort of thing. where we forego the story and have randomly generated terrain. So we still have the stunning map that was made, but if we want replayability, we can just generate a world. Not replacing the current map we have.
While sometimes the freedom in satisfactory is well, satisfactory, it can also be annoying but i think thats just me being annoyed by myself and thinking of so many things to do all at once
a simple fun end game goal might be just building ||the ship|| again as like a time trial. The station is already there. Maybe diferent ||ships|| with unique needs too
these things are already provided by the rather well support and open modding community (i know that doesnt help Consloe gamers) so is it a good place for CSS to put resources? or continue there vision for the game as they have already planned out for themselves?
i rather like the game in its current state and i trust future updates we get will be well thought out and implemented
I was gonna say- I do feel it's unfair to offer an option quite a bit of the player don't have access too.
As a console player i would be offended
that's just the nature of this style of modding
I'm not suggesting in any way that CSS shouldnt do whatever they want, but I dont think thats sequiter to doing things that mods can do. CSS already incorporated nudge and then took the restriction off which was a mod before that. "modders already did" does not lead to "therefore designers should not"
I still want it to suck you into the wormhole and dump you into a new save where everything costs twice as much
Hell, when I started playing. I was using gamestreaming service to play it, cause I was on a bad computer. so the only way to play was that option. and that didn't allow me to mod it. so that's why I try not to say. "just mod the game" cause not everyone can do it.
when u unlock the OiL ITโS SO GOOD
funnier option = Once you beat the final tier. There's a random chance when you enter a teleporter it sucks you into golf, and if you don't get par, you get sent into that new save XD
+for sure, im not saying you are.
Im just happy we have any continued support when 1.2 launched and CSS said " we are going into maintenance mode" id be still happy. I view all continued support especially for no additional cost a bonus.
U take oil, itโs create plastic but u get back Heavy Oil Residue
And with u can make another things arghhh 
Are geysers only used for geothermal generators?
yes sir
free but variable power
I still feel strongly entitled to a factory cart mk2 and if I don't get it I'll be very grouchy for like 5 minutes!
isn't that the golden cart?
and cart 1.5 is the ficsmas cart?
no that's the mk1 cart with fancy trim 
I thought my process of using my first oil access as power was the general way to do it. This discord makes me feel it is not.
I always build a power facility first then taking that byproduct to make rubber and plastic for personal use. then ill build out oil for rubber and plastic later when needed
Yea we have so many option
thats how I do it.
using the alternate, HOR recipe, then making diluted fuel. and using the polymer resign to make plastic, rubber and a TINY bit of fabric
I build some amount of rubber/plastic first to unlock research but add fuel as soon as it does unlock. It's not purely fuel but it is net positive for power
I create plastic and rubber for the moment
for sure it is what i love about the game. i take mental notes of all these diffrent approaches so i dont get tunnel vision and get locked into a single way of doing things
for sure we are spoiled by the support as is. I also could happily sit with the game as is but adding an end game loop however small would be the sweetest cherry on top. Thats why I thought just ||the ship|| resetting would be a fairly simple addition. No new assets except maybe some ADA lines.
Is this the most efficient way to go about oil with HOR alt?
the blender, diluted fuel is better. but thats not till like. tier 6.
Yeah itโs good to take time
Most People Consider HOR the goat and crave it
diluted fuel is not really better than diluted packaged fuel
Im tier 6 but i dont have blender yet
until you remember the amount of finageling you have to do for the canisters. and i wanna rip my hair out.
that amount is literally just "make a blueprint"
Maybe tier 7 then, I'm a little sleep deprived and hungry XD
That's what I eventually did. but the original factory I made with that recipe, had different systems on different floors. Since I was having fuel generators take fuel from the top, I had the unpackagers on the top. and the amount of stressing I did to make a closed loop system so that there was no issues with unpackagers sending to the wrong packagers. I had to rebuild the whole project about 8 times. I think this was before the mk2 and 3 BPDesigner, so not really possible for the blueprints.
Yea, i was asking because i recently got the HOR alt and also the diluted packaged fuel alt and i think my next project after my construction material factory will be redoing my oil infrastructure
that's why you make a small 1:1:1 loop instead of centralised package system
if you're doing power only. That is the best way to do it. if you're doing a computer facility and are struggling for crude oil. go for the alternate polymer resign recipe.
Even just one mega-loop isn't too bad if you just stick a storage container between package-in and package-out. You can just throw a few extra stacks in until it runs as expected
for design reasons and powerline management, I chose to put it on seperate floors. Not the smartest idea I know. But It's what I did back then, I think it turned out looking amazing. (granted I never did the exterior)
My computer factory is up and running with caterium alts already, i have 3 oil nodes available in the crater that i will use strictly for a power plant
yea- go with diluted and HOR alt. they are the best recipes if you purely want fuel production
but if you don't care about THE BEST. do it how you want โค๏ธ
I mostly care about efficiency, im trying to get the most out of the least amount of resources
then yea, if you're making fuel. go for those two, only extra step is getting water. But you need water for turning the polymer resign into, plastic, rubber and fabric. thats if you dont wanna just sink that polymer
honestly, you could make the elevator take random amounts of random (non-finite) parts, based on a every increasing amount of ticketpoints per go. then award like 4x the ticketpoints if you complete it
boom done, we need 10k reinforced iron plate, and 4000 aluminium casing. lets go
or reward 4 sloops or so per go
I do hope the gasmask and/or nobelisks get re-evalutated for balacing.
Ever since we can blow up gasrocks. I've NEVER, EVER. made the gasmask.
Nobelisks are just SO VERSITILE. and EASIER to automate. over gas filters. which requires oil.
Nobelisks are just foundries, which is tier3. not tier 5.
oil and alt recipe
wut? read my message again XD
gas mask + iodine filter
why bother with that? that is tier 7/8.
when I can just... blow up the gas rocks?
exploding rebar is so much more practical than nobelisks. faster reload.
but also requires oil.
I think people are missing my point.
still a use is my meaning. I still use gas filters mind you as i do lots of exploring early. but i understand your point
why do you use them for early exploring over just making nobelisks? (not attacking, just asking)
because i don't have steel production yet. I don't proceed tiers until i get all the possible recipes
gas mask is a easy unlock as well as parachute
honestly, i dont bother blowing up the rocks on every patch i pass through. ill only clear them from my factory areas
haha there is that too. On my desk top blowing up shit no issues. on my laptop... if i blow rocks or gas dildos my laptop drops from 30 fps to 2 and chuggs for several minutes. its the only time i get frame drops
ok I get it for like, a completion per stage run.
but for regular play and hardcore players. gasmasks are pointless.
nobelisks = Sulfur is no futher than maybe a 5 minute walk, and can be scanned. You only need steel which you get in tier 3, and is right after/before getting automated power. They open up parts of the map, and can kill enemies from range.
gas mask = You have to find plants that get mycelium, Most of which require a chainsaw which requires solid biofuel. Then you have to get biomass and turn it into fabric. Then with some coal, (which is also needed for nobelisks and power at that point) you can MANUALLY craft filters. Then in tier 5. You get access to oil refineries. Then with some fabric and a bi-product from and alternate recipe (IIRC its only in an alternate) you can finally unlock the ability to automate filters.
we all have our playstyles ^_^
while i get its not a hardrequirement since nobs explode them, i still dont want to leave base without a 50 stack on me
i so often see my filter blink on, thats all damage prevented.
I'm aware โค๏ธ which is why I say, if you wanna play that way you're welcome too. I just don't think there's any reason for me to interact with a part of the game. which doesn't happen for anything else. (i'm not including every alt as its own seperate part of the game, they arn't a mechanic, they are 2 mechanics. Alternates and automation)
this also plays in the fact that you survive a fall at 100 hp, but not at 98
oh, breathed in a tiny bit of gas? well, next fall kills you
its just another tool you can choose to use
@waxen locust do you play hardcaore? if so how do you achiece it
do you do the soft luck spawn thing
fair. but for me, by the point you automate filters. You have a jetpack, either using fuel or solidbiofuel. Plus more than often I'm not jumping off a cliff. Granted the added option to keep all items on you on death deletes any punishment for dieing. There's no reason to not just. respawn to teleport to the hub.
Which I get that some poeple don't like punishments. Or do a no death run.
But I firmly believe there should be SOME punishment for dieing. But because I have the option to NOT have one. I'm gonna do that. (as they say, gamers can and will optimize the fun out of things and I think death punishments. enhanced the fun because, you've avoided deadly areas, You've triumphed enemies that should have put you in the foreverbox. but here you at, the top of an automation empire, living your best life)
soft luck spawn thing??
you can tightly place power poles 100 or so in square then build your hub so they all clip through the spawn point.
when you die this forces the Pioneer player model through the floor making you fall into the void and into the death box. you respawn and repeat. this soft locks your game
making it hardcore
so whenever I try to build something if I fall in the water I can no longer jump and it just constantly opens the crafting window, how do I fix this?
to expend on this. I absolutely cheese the game because its something. I CAN do.
the moment I unlock hypertubes. I just make a hypertube cannon towards the sky. get a parachute and parachute around grabbing ANY and ALL harddrives I can, rather than doing the whole. world difficulty thing they want players to interact with while exploring.
Why do that when I can just. launch into space. parachute to the goodies. and then just. respawn back. safe and sound.
spam esc while jumping out of the water. Its a pain
Didn't know that was a thing.
I don't think loosing all your progress entirely on death is a good thing. That just ruins my mood to play a game. But dropping inventory I think is a fine middleground. You don't loose it perminantly. But you're punished for dieing by the need to go back and get your items. (if you care about them that is)
oh in most games when people say hardcore thats what they mean. I didnt realize it ment something diffrent in the satisfactory community
I get that peopel like hardcore. and people don't like punishment on death.
But I think there should be punishments for not having punishments if that makes sense.
Like in minecraft. You loose access to getting achievements if you turn off keep inventory (which IK most people don't care about)
In satisfactory. it's N O T H I N G. The only rare (let players play how they want) I think that satisfactory goes too far with.
kinda oposite of how they made it so you can raise conveyor supports too far off the ground with nudge mode
it doesn't I don't think?
how can i get alot of tickets FAST
the modders have a guide on how to make mods yourself. over on their discord
early game, I just sink uranium straight from the nodes. 35points per ore. which is the best for raw ore input I believe.
but the more difficult the part is to make. the more points. There's even a point table on satisfactory.wiki.gg for the points per part
I assume you're just starting out - a good source early is just to sink your leftover quickwire
there's a lot of it that you're not going to be using early probably
uranium ore n quickwire, thanks
or just. sommer sloop alien protien and dna capsule constructors, to turn 1 remians into 4 dna. which is 4k dna points.
is it "Cheating" to leave my computer on all day while im at work so my builds make stuff
that's up to you
people run dedicated servers so things build stuff constantly for days, weeks, or months without them having to do anything
it's not the intended method (this isn't an idle game), but you do you
You're gonna totally ruin the leaderboards doing that! If you're playing alone, who cares?
It absolutely does. In many games you can click the hardcore mode box and your character will auto delete when you die or transfer your character to softcore
well theres no official hardcore in satisfactory. You have to do it yourself. With a bug as mentioned earlier. or deleting the save yourself
Its not an idle game but I make one assembly director per minuet and I need 500 of them >.>
Sanctum2
Best music for me ingame imo
you could AFK. or do something else. entirely up to you.
if your factory isn't making as much of an item as you need, make another factory
I mostly listened to Sanctum 1, sounds like I need to give s2 one more try then
decorate your factory. make another production line. hunt for stuff you havn't gathered. like all the hundreds of collectables. Make some blueprints.
You could do anything ingame while you wait. or, you can simply AFK
I play games like ultrakill so when I listen to it I go on a murder spree-
it's a single player or co-op building game, play it how you want, there's no wrong way, I got a save I made when 1.0 came out that just passed 10000 hours, do the math on that
If i was good at math my factory would be building stuff faster TwT
basically it's been going almost non-stop since 1.0 dropped, was down a week or two due to server issues
I have gathered everything already ||I will admit to using a mod to do that but that's only because I already gathered every thing manually on a previous save and im NOT doing that again||
you had that on for 80% of the 1 and half years, that this came out XD
I will work on making a second mega factory I guesss
should be more than 80% should be closer to like 95
Another update has struck the twim mega factories
well. there's many other options in that list. You do what you want to do.
I personally think modding is "more cheaty" than AFKing. but then again. I don't think there is cheating is possible in a sandbox game
nope. Theres been just over 12k hours since the release of satisfactory
10000 from 12000 as a percentage. is 80%
hmm, weird, wonder what happened for those few months I thought it was running pretty much non stop, damn
I would agree and my only reasoning is i already did the work once
i kinda feel its like a blueprint
that's fair โค๏ธ Whenevr I start a save. I boot up satisfactory calculator. give myself all the spheres and sloops. Then enable the auto unlock alts.
That's my way of not doing it again XD
I "cheated" a little on my save by going back to all my pre 1.0 saves and counting up all the mercer spheres and somersloops I collected back when they were useless across all saves and "granting" myself the same number in this new save, the spheres just let me get depots going quicker to make building easier but the sloops are stupid OP so they're the only ones I feel a teeny twinge of guilt on, but then again I did collect them all just to do it for years
I'm probably going to do something similar soon. I want to restart but not at the bottom
I did the same thing sorta
I got a "Loot" mod that just loots the sloops and spheras from my area then bunny hopped arround the map
that's way more cheating than idling or even what I did XD
I swear I spent 100 of my first 150 hours just running around the map
exploring and gathering and chopping down trees
later on you spend another 100 hours exterminating slugs and nuking trees
I could do that again tbh. just reset the map and explore it again
I mean. in my shoes. once you've looted all harddrives 3-4 times. gets very tedious. So I just enable unlock harddrive. Especally since it'd take you. 20 hours to scan all the harddrives EVERY time. Thats 80 hours I've spent JUST unlocking the harddrives. not just collecting them.
So I save the hastle and just enable auto unlock.
ayup
On my coop save with my buddy ast soon as we got jetpacks and blade runnes I just explored the whole map looing everything while he built factories
Good times
Good luck itโs only the starter pack
I'm in MAM harddrive sc anning hell right now
I wish they added a mechanic for trees to grow back if they weren't under or near foundations, like various stages of tree growth from sapling to full grown, let nature fight back a little
yeah. some of my map chunks are barren
agreed. or atleast how ark survival has a "re-fertilizer" item. that when you use it. Regenerates some plants in an area around the player
that way you can strategically, make natural looking parts of your factory for aesthetics
what they really need to add when you "beat" the game and launch your last package up the elevator is an emote to sit down and rest
that's just. logging into a friend's save. and loggin out XD you get that exact animation
I generally don't bomb foliage unless it would clip into what I'm building at the site.
I want to do it in mine tho, like the animation is already there, just let us sit and sip coffee as we stare into the horizon
I slash and burn like a brazilian gold miner
I chainsaw it and load it into mass storage containers to save for later "just in case" because it never grows back
I'd like to be allowed to build and launch more ships.
I already have two full storage containers of solid biofuel and figure that's enough
I do that for liquid biofuel. I personally think it's the BEST fuel for the jetpack.
Not numbers wise. but automation setup wise aswell as numbers.
yeah just connect every single input to the elevator and let us keep pumping them out, thought of that too, and the best fuel is ionized by a big margin, way better than bio
The best flight time for the tier it's at. and doesn't require much/any setup. Just a packager. and a refinery.
You don't have to get to tier 8/9 for a fuel that is better
I don't think we were ever meant to fly using more than solid biofuel. It makes the game too easy
I'm putting you in the foreever box
for years the only fuel you could fly with was, well, fuel, they added bio fuel as a consolation for people that got the jetpack early from the jet hog but couldn't use it because no fuel
not to mention. Now you can get the jetpack before fuel now too
well back then you couldn't
They realized their mistake and let us use the only correct fuel option for jetpacks. That's just what good developers do
I'm aware XD I'm just saying about the solid biofuel.
I've been palying since U1, but fully got into the game at U2.
they really should let it burn leaves
just like really really quickly so it's more bait than legit fuel
I'm still cranky they removed beacons entirely and broke that old nuclear recipe with 1.0, had another 9000+ hour save I'd planned to bring into 1.0 but that change broke my nuclear and I though "screw it I'll just start over again" rather than going through the hastle of having to clean up all the beacons and replace them with rotors
that's fair. but they did mention that was comming. MONTHS prior
The main problem with beacons was managing them once you used them. The QOL on map pins is just insanely better
and even said back in U8 /U7 when they mentioned beacons was being removed
I know I'm only mildly cranky and I know WHY they did it and it's a good change it's just my entire grid would have failed and restarting that plant would have been a pain after having to redesign it esp since it was hyper optimized for the beacon method, would have required a lot of redoing stuff going up to them, just blah
I do think, they should have added an alternate recipe back then. that replaced beacons for rotors. So that players had a longer time to transfer over.
But they did give ample warning it was changing
like that map only had nuclear and geothermal and geothermal wasn't enough on it's own to power the entire pre-production uranium stuff going so I'd have to use geo to charge caps then use the caps to get the uranium pipeline going, plus that plant just sunk plutonium rods and was pre user made shards so nothing was sharded, easier to just start over
I played a lot up till U7. Had build the (to me) perfect Nuclear setup, but had not started to manage waste yet. So hadn't turned on my 100 nuclear plants.
Then took a long break. Knew beacons were going away. Loaded my save once during U8 and was like "lol, nope". Waited till 1.0 and then started a new save.
both understandable XD
I just really liked my "Featurecrepot" that I made in that save, it was a glorious mess
I went to the swamp uranium mine to use that to make nukes so setup a small nuke plant there, got that done and realized "hey making nukes here if I just add a few more things I can make all the weapon stuff" so it went from nuke depot to weapon depot, then I thought "just a few more things and I can make X thing too" and by the time I was done adding a few more things it was this glorious huge cubic structure in front of the water falls that had containers on top to hold everything the game could make and all the machinery to make it all tucked inside, only imported raw resources, the inside was such a mess
oh that save also had an item duplication machine for duplicating alien protein, that was silly
it would make about 100 alien protein a day, give or take LOL
I made that in response to one of the dev videos saying they made liquid biofuel the best because it couldn't be automated, I was like "the f it can't, I know that smart splitter dupe glitch"
yeah a mall is still a fun project even if the depot mostly replaced its function
is 5 steel beams/minute sufficent even when its used for making conveyor belts?
what is the dif one the 4 maps as shown in #screenshots ?
all same map, just different starting biome.
at least a couple of those look like SCIM too if you mean the stuff on the maps
thank you~~
left to right is balanced differently in terms of resource availability for new players.
grass fields has little to no access to quartz/oil for example
grass fields also has less enemies and you gotta travel farther before you start running into spiders
still has some spooder caves
and it teaches you an important part of the game: you will need to expand
you gotta look for them tho and a lot are blocked off with rocks I believe
there's a few random holes you can fall down for your first "bad time"
ive played on both starting points and imo rocky desert is easier than the fields
desert is easiest if you've played before and know what you're doing and what you're looking for
rocky desert has convenient access to all the things and doesn't have a giant flying manta you need to build manta gates around
but you can start on either and still get to the other?
yup
You can even pick any of the four, go to "wherever" and start there. Entirely up to you.
kilometers, game is swedish 
mils then
start in the desert and head due south til you hit the swamp to start, lots of good pure nodes in there, easy to get resources
studio is 20% dutch, windmils 
yeah, but
tho
Strong believer starting during ficsmas was the best idea since it gave ya a good chunk of nobelisks. Saved me from automating them till phase 3
Actually Sweden has miles too ๐
But they are a different scale than emperical miles.
I'm just kidding about the swamp thing, do not make your first playthrough starting in the swamp
Do not make any playthrough in the swamp. Avoid the swamp.
dude swamp is my favorite place in the game
At most it's good for a nuclear testing ground.
Its terrifying getting jumped by SPOODERS
swamp has it's own aesthetic tho https://communityhighlights.satisfactory.video/meta-search/?q=swamp
in end game they're easy enough to kill or avoid but it's by far the most beautiful biome especially at night
I have 2 rows of 7 machines which need to be fed by 3 mk6 belts. How do you suggest i distribute it?
Just follow the belts ๐
the glowing giant mushroom things at night and the haunting music, I legit love that place
3 to 2 load balancer
Im sure there is a setup somewhere in the discord
#screenshots message I couldnโt fucking see
And this is why I build floodlight towers-
The total material exceeds 2400, so i do need 3 belts. But then i need to decide how to split it among the 14 machines.
Injection manifold then maybe
With Global Illumination on? Even better.
Ah you just reminded me my aluminum factory is now outdated as it uses mk5 beltsโฆdamn it all
On the 4th machine of each row, add a merger. Split the 3rd belt into both rows
Injection.
If they wanted us to fly they'd give us the ability i. Advanced features ๐
I was gonna go nuclear bcs some smart dudes in math channel said to but I think Iโm gonna stick to RF
Nuclear is good. Just a pain to deal with
Both are great. I like rf though
Nuclear is not anything very hard if you have automated filters.
I already have the infrastructure and knowledge of RF Iโm gonna more than double my output in power and thatโll last me long past the end
of my first playthrough that is
use smart splitters on the inputs to force materials into the machines then split the 3rd belt and inject it far enough down that at least 600items/min have already been pulled off, if it's 14 total machines then inject around the 10th machine or so?
I have a decent setup with RF in the Blue Crater. Feel free to ping me if you need inspiration.
Although granted Iโll probably tear down all the structure of the RF factory and belts.. I need to make them look better
If you want to send it feel free. I set my weapons up there but I have a spot on the west coast Iโm using rn
#screenshots message Iโve been putting off changing it for days now but hopefully today that changes..
I plan to turn off most of my factories if needed and use my 100k+ MWh power storage to setup the RF
use GWh instead of kMWh ๐
I like mTWh
tmwms 
honestly making a good nuclear setup with no waste and figuring out how to keep the radiation under control is so satisfying lol
Yeah it's one of the bigger logistics projects for this game. It feels good when it's all online
it's why I started running on a dedicated server, I wanted to see if I could make a reliable reactor setup that could run indefinitely without backing up radiological items, also how I discovered the splitter dupe
Talking about Rocket Fuel.
#screenshots message
satisfactory 2 the nuclear plant
After the golf update we should get a dating Sim update.
I wana date uranium. She toxic but hot
Factory farts?
no
Can one kill the big flying thing in the sky?
why would you do such a thing ;-;
No. But you can ride it ๐
its flying thru me bulding?
hes just having a look
You build your building wrong.
No but it likes head pats
It doee that
The big moth in the sky is sacred.
there's a couple of them, 3 or 4 I Think
I always seen it as a ray
Just one with a big patrol area
I thought there were more in other parts of the map
@ornate saffron How are the face sockets coming along?
i afk'd on the one in grass fields over night
Good. I played for a hour last night and my face balls didn't ache.
Nice. Good to hear.
How fairs the rocket fuel?
wiki says 2, one over gras fields and one over northern forest
I stand corrected
Make me ache ๐
But check screenshots. Just posted. #screenshots message
Them beams are sexy. I did something similar and ran power along them
I haven't played in two weeks. Took a fall and sprained my wrist. And with working on the computer all day I can't also do this.
Fair.
Time for architecture youtube
Yup ๐
Face balls is such a cursed way of saying eyes
Not wrong though ๐
What are face sockets tho
Wait till you hear about Chesticles...
That or a description of my Thursday nights
The containers of said eyes.
Ther are 2 moths/rays
Sweater puppies are far more elegant. Completely descriptive. Soft and cute like puppies. Also fun to play with
They should name you an Oracle.
Human udders
Architecture. Some fun stuff out there
Manchesters
That just sound like manboobs. ๐
I'm sure teats are udders. So it's not a perfect substitute.
Is there a way to understand fluids? I just built a vertical column with 2 identical oil tubes with the same identical same position pumps...And one is reaching the top fine, and the other is not...Why is that?
stick your head in the pipe
Improve your jokes boi ๐ฃ๏ธ
:(
i will touch your chesticles boi
Short answer, no ๐ญ
But there are good guides out there.
For your question. Are the extractors at the same height?
Yes
fluids are the worst, there's a PDF document that gives good insight on it on the wiki I think but even that isn't 100% it's sometimes trial and error
:(
The only 1 rule one must follow with fluids is, "keep it simple".
Clock speeds are a godsend for that.
fluids are super easy if you don't do weird stuff
Fluids can be a pain
The side that is not working. Try deleting the pipes connected to the pump the remaking them.
especially when you start getting into gasses like nitrogen and dark matter residue
what residue?
we fw dark matter in this mf?
Gases are more manageable imo
Well thankfully we don't need to understand it to handle it.
can i eat it?
presumably why we are here
when you're trying to deal with DMR waste and combine it with backup DMR from a generator to keep things going but the generator overpowers the machine making waste and there's no good way to prioritize gasses like there is liquids really
Yeah. Natural selection.
@patent hamlet A good tip for placement, is the output of the first pump should not be higher than 12m from the output of the extractor.
Use beams to visualize the headlift. For a MK2 pump it's 40m. Then build a 40m beam straight up. The next pump or top of bend/storage shoudl be belove that 40m top.
Well, use priority mergers. Or strictly balance net crystals.
pipes don't have priority mergers
But the crystals are solids, so they have?
I'm not talking about crystals I'm talking about DMR
Does any recipe directly use DMR?
I don't full understand. Can't I just do a very long vertical pipe and stack some pumps on it?
The crystals i think
ficsonium
maybe
!wikisearch ficsonium
So what's how much dmr you loop back and how much you produce?
Don't open it๐คฃ
Not "just".
A pump provides a certain headlift. 40m for a MK2.
If you place the next pumpt 20 up from the first one, then your new headlift is 40 from THAT pump. Not a total of 80.
Thos meters only applies to elevation. So you go horisontal as long far as you want..
You can, but you need to ensure the first pump starts within from 10 metres of the extractor since it only gives a lift of 10m.
Huh
a single PA can provide enough ficsonium for 2 QE's to make ficsonium fuel but consumes double the resulting DMR so you need half DMR from the QEs and another half from converters making DMR directly but you always need a little extra being made from the converters because you can't count on things being 100% effcient over long durations
Simply put, the previous pump's head lift is cut short if you place another pump within its headlift range.
Exactly.
Wha-
So for long vertical runs, you'd place a pump for each 38m (the 2m is just to give you a bit of flexibility).
talking end game "I want to make a perfectly clean nuclear power plant setup" stuff
Fair enough
Well, if your inputs and output are balanced then how come you're not getting proper operation? Maybe let the pipes fill up then run it.
Don't make the extra
because I don't run it for 20 hours or 100 hours I run it for 5000 hours to see if I can make it perfectly reliable and over thousands of hours bugs build up and cause issues if you don't account for them
I mean are you really gonna run it for 5k hours?
yes, I have one save with 9000 and one with 10000
Would be fun with a time excelerator mod for the server when no one is online.
would probably cause more bugs tho
Even if you start with just one converter pumping 50% of dmr into the system, at first the system will fluctuate but will eventually settle into a steady state. Maybe try a perfect balanced approach at least first.
I've been doing this stuff for 19000 hours I think I have a good idea of what happens when you try "perfectly balanced" for a long time LOL
the game spontaneously creates extra things and if you want to have perfectly clean nuclear and you set it up "perfect" with consumption equal to input then eventually your system will back up, you have to create it with more ability to consume than you input to eat up the extra things that get generated
So floating point errors?
see #screenshots , I somehow magically generated an entire extra non-fisile uranium, it should be an even number
Rerding steel, should i make a small "needs" factory for pioneer use and then have steel be produced when its needed OR have one big steel factory?
no, splitters get confused sometimes, esp smart splitters, when they recieve an item they put it on an output queue but something happens EXTREMELY RARELY to where it forgets and to make sure you don't lose something important like a sloop or a sphere or say the hub when that used to be an item if the system can't tell if it output an item already it will output a second one just to be sure
you don't notice it when you're dealing with 1200 concrete/min but when you're dealing with exact amounts of nuclear waste you can see it start to add up
So overclock them to be able to take more then what is needed?
The numbers will be the same
I do that but the issue is fluids and how they get weird when things happen, like if you've got it "perfect" with the 50% from the QE and 50% from a converter but an extra fisconium gets created then suddenly you have extra output that wasn't accounted for, I think the best way I've found so far is keep the converter far away from the usage point so there's some lag in the pipe so that it prefers the closer QE source but I did just (finally) get around to finishing this reactor setup so we'll see in a few months long term, the prototype setup has been working fine for well over a year tho
you're going to want a decent size steel factory but probably don't start with it, since you'll eventually get better alt recipes so maybe just start with something small to get you through a few stages then go explore for a bunch of HDDs and get the good recipes then make a bigger factory around that
ah thanks
they added that handy feature in the codex that shows you ??? for stuff when it has alt recipes and uses that you haven't unlocked yet so that cna give you a good idea if you should build something up or wait to see what alts can do, I'd say almost all alts are objectively better than the base recipe to an extent just takes more to make it, some are worse but for situations where maybe you have a lot of something else and don't want to use the normal resource to make it, like iron wire is worse from a ore to wire ratio than copper wire is but iron is more abundant in the world so you can use the copper for something iron can't do
ah i see
oh and yes obviously lol, don't keep it running on my gaming pc for 3 years straight
So, am I doing the math right that 1 pure coal node can power 8 generators?
Given I use... 3 water extractors?
mk1 is 120 without shards
120, 240, and 480 for pure
so yes 8 without overclocking
Yea thats right.
Are there any mods that make the game 4 times harder?
but yeah you need to mk1 pipes to feed them all one from each end
"Hard" is a difficulty metric to judge. I believe Satisfactory+ makes the game more complicated, at least. As does Refined Power
yeah like "takes more resources to do things" hard or "replace all creatures with a cross between giant gas spiders and radioactive hogs" hard
I wish I could just increase the number of elevator parts required
I don't like the phase being over as soon as you set them up
Well you could just not.... pull the lever
is pretty un immersive
There is no reason to rush. Set yourself a different goal. Such as not moving into the next phase until you collect all the alternate recipes before moving on to the next phase
yea I guess you have to since there aren't any basic sandbox settings like that. I'll probably ask about it in the mod discord at some point
For those wanting a more complex experience (as mentioned above) satisfactory + is a good place to start
-# > pull the lever Kronk
all I want is a multiplier for elevator parts at this point
Slooping is a 2x modifier
like I want to have to make 10k of something instead of 1k
Ah gotcha
build factory for making 1k of something
underclock to 10%
problem solved
Gotta remember the number of sloops, constructors = 1, manufacturers =4 etc.
For the 2x that is.
Im lazy. I didn't want to type those details lol
Do gases act like liquids in pipes? Or can I go crazy without worring abour headlift?
No head lift issues with gass.
go crezeh
Other then no headlift. They act like other fluids.
Also some weirdness in buffers
Best to never use buffers other then when loading fluid into a train.
Because of gas weirdness and buffers. Ppl generally package gas for long distance logistics.
can be used for aesthetics just by clipping a pipe straight through them.
see also variable headlift based on capacity
Ya,
I use buffers for decore and nothing else
can i make 1 elevator go to multiple stops?
Yes
Using the buildable floors
ok?
so do i add 1 long elevantor structure and multiple stops?
That limit was disappointing since the thing can have like 20 stops, made it useless for the one place I'd have used them, my power station and its half mile tall towers ๐ก
I use a mod that removes that limit :P
I had a 400m tall elevator
I don't mod though.
Lol
As you can tell by my name- I do
Yeah.
how can i remove giant rocks
Which ones?
๐ฅ
The gas rocks? Or normal giant rocks
big ones no gass
Some normal rocks cant be exploded
so i cant remove them
Some can't be removed. Yeah.
when building power towers, should i have foundations under or can i just freeball it
I usually freeball
ill do that then
For performance on a server with friends is it better to do modular factories or 1 mega factory?
Is it a dedicated server?
Generally speaking megafactories are hard on hardware.
It becomes a logistics nightmare too.
In the end its a choice by the group.
I wouldnt do mega but if you do. Keep a spreadsheet of logistics lol
The logistics aren't too bad if you allow spaces between machine groups, but the mass rendering is murder on the machine thermals.
Yes dedicated server
Would 8 or 10 GB of RAM suffice?
did they make wood drop in higher quantites ? it feels like biomass is easier to get
No.
Nope. You just positioning better ^-^
Do we need 16?
I have personally hit 50gb of ram usage solo
๐
I am the exception not the rule. Most solos do fine with 16-32
bruh what
i mean both my computers have 32gb but 50gb is ludicrous
I've modified the entity cap as well. I could not longer place things
I have 128gb of ram on my main pc.
It was cheap at the time.
I have setup all my inputs besides the 3 nitrogen gas pipes iโll need
Rerouted all the new inputs to the old RF factory while i setup the new one next to it
i didnt know there was an entity cap
for gaming ive never needed more than (realistically) 16GB but do 32 to be safe
I dont know what the norm is. In this case though he was asking about 3-4 players on a dedicated server. I assume that most ppl have 16gb. With four players they will be making bigger meaty builds.
Since he mentioned 8-10 gb. I wanted him to know that I personally have used 5x that
i know! 8-10gb def not enough, tbh i doubt even 16GB would be enough for a server of 3-4...
even if there bases arent like your beefy ones
#screenshots message wait are these beacons?? Omg I miss those
Lol u old
Shush-
I remember when blueprints never existed
Neither did train crashing. Or signals
That was... an experience
Or when the spire coast wasnt as revamped as it is now
dude be so fr
blueprints are such a nicety now, i remember placing hundreds of refineries back in the day (when there were no fluids and oil came out of the ground in barrels ๐ )
I played after update 3. :P
I remember when the blade runners used to be in the caterium tree only
yeah!
i still have to try and remember that its not caterium
Or when you only had one slot for jetpack, blade runners, gas mask, radiation suit, etc
Or when portable miners were a single stack item
So many qols were added
Same
Im like "...where's the blade runners..? Right. Quartz."
And I go hunting for that lol
Do you remember that one golden northern forest start before 1.0 released??
i wish u could press shift to make trains accelerate
maybe using a sombersloop, maybe it consumes 10x more power
maybe u have to supply it with nitrous oxide
sorta, its been so long lol
but i want a mechanic that solidifies trains as a legitimate means of personal transport
if they remove hypertube cannons it would be lol
Had 4 pure iron. 2 pure quartz. One coal node perfect for coal power. A bunch of caterium and sulfer. + 1 pure limestone and 2 pure copper. They sniped the quartz and coal
So from then on I started in the dune desert
yeah ive been doing DD for a while, the dual coal near the east coast is my go to for early game power
Near the swamp like area?
Or atleast close to the swamp
With... 4 nodes of coal? 1 normal. One pure. 2 impure
uh its pretty far from the swamp
Im a bafoon
Thought that said west
My first coal plant in the DD is usually near that one coast reasonably close to the swamp
With this coal.
Tell me about how zoop wasn't a thing and you had to place them one at a time
Hell on earth.
problem is once you get portals anything else is just too slow
Im so glad zooping was added
that was why i found smart mod
spoiler!!
What tier or phase r u on rn
Seven or eight?
way endgame, also they're expensive af to maintain
i restarted so im phase 1 ๐
Ty
question
do you guys automate smart plating for phase 1 or wait till you get better recipes/machines?
i have rotors and RIP automated, but not sp
RIP?
I do basic smart plating automated, and leave it like that for a while. As some of my mods require smart plating to be used
Reinforced iron plates
do you mean run belts to the machine that makes them? you can't make them by hand they have to be made by an assembler
You were here in 2019?? Dang
you can just take a few RIPs and rotors and stick them in the input queue I think one stack of each is enough
Some people wait for alternate recipes
thats what ive done in past, wasnt sure what others though