#satisfactory
1 messages · Page 639 of 1
Make a factory which makes items required to make factories, and hook up depots at the end of every production line. Now you can build worry free
I know that pain I have been making custom blueprints to help speed things up but still takes a good while
If you're building smth, it's automatically used from the depot. But if you have other uses, you need to withdraw manually.
AHH ok that makes more sense thank you ❤️
I’m at phase 2 of space elevator and most the way through but my old set up was WAY too slow
I mean they were slow but still running right? Why did you dismantle them? Just build some more.
To be fair the first part is always slow especially when U don't have alot of power to play with
It was a lot of spaghetti and it was just too hard and not efficient at all and I just wanted it to be more organised
Mergers
Spillers
Conveyor lift
Stackable converyor pole
And most importantly foundation
All are your best friend so don't be shy to use them better to start early 😁
What do you guys usually include in your construction material factory? I was thinking of iron plates, rods, reinforced, modular frames, concrete, wire, cable and copper sheets, should I include anything else in terms of construction materials? I do have separate factories for encased, steel beams, pipes, motors, hmfs, plastic, rubber
I wish I could answer this but I am in the process on making a mega factory to have everything in it 😅
Practical? Nope but great to look at yep
Yet again, there's no need to bunch all materials together. If you have factories for all materials, you're good to go.
I still haven't set up my ficsite trigon factory.
I feel like that's not to bad as it mostly uses the basic ingots but the building itself is pretty pricey
I do have them spaghetti but im reworking things to get more out of available resources
Also, how do you usually go about storage? Would 4 industrial containers + 1 depot per item with everything extra going into sink be a good way to go about it?
I usually do storage wait till it's full then have a spiller just before the storage and it splits between the storage and sink so no matter what that storage is always being supplied and if it runs low U can just turn off the sink
How many containers are you using per item?
Well with the base I am making now it's kinda not practical but usally I have any any machine has a double storage after it
That double storage has 2 outlets 1 can go into other machines and 1 can go to other machines if U wanna have a supply of everything
Or U can use both of them outlets to go other places but I always have atlest 1 double storage units between everything just in case U need that item u can pause the machine it's going to
I usually build with everything calculated, so i only use storage for the planned final products
I thinkg 4 double storage with a depot should be enough tho
Per item
Well take plates and concrete what if U wanna make foundation? And I don't have plates or concrete because you already using it for a 1 to 1 lol
4 double seems plenty but "per item" I wish U luck there is alot of them 😅
Im producing all relevant items, but i gave up on producing screws, rotors, stators for example because they are already being produced within motor factory or hmf factory as a few examples
Going for all the items is certainly not my desire lol
Man U always need screws
I went for alt recipes a lot lately, i think i can actually remove them from some productions
Even so some recipes need like 200 for 1 item
At least for now, im all done with everything and next progression will be completing phase 3, i do assume more complex items might come along that need screws
Well I wish U luck and always keep this 1 tip in mind always make sure U have space to expand unless U enjoy building multiple factories
Yea, i use a vertical scaleable build design for all my factories
I wish I started vertical lol
Once i got used to floor to floor logistics, it actually became much easier than horizontal builds
And how do you handle floor to floor logistics?
conveyor lifts, lots of conveyor lifts

@void gorge reminder re: discord-formatted timestamps to display times in the user's local timezone
And floor holes.
Probably not in the best way, lol. I use floor holes, lifts and display signs to track ins and outs on every production line
i made 20 blenders making 500 uranium cells i only needed 150 what do i do without wasting it 😭
also, ||dare you to post photos of Link in #dev-streamscloser to stream time to see if anyone notices||
-# ||because "Links when closer to time"
||
Can they be sunk?
@void gorge any joy getting live stream captions working btw?

How can i open the crash sites drops. that drop says its need 1000Mw to open how can i do it ? PLS help
You give it power
It accepts a cable connection
I hope you know how to make and transport power at this point
hook to grid or make a fuel generator packager bio burner maybe some power storage
Think so yaa
That mean i can place alot of biomass generators around the drop ?
whats the game design philosophy behind making empty packages (both liquid and gas) difficult to manufacture?
sure
or drag a cable from your base over
packages are difficult to make?
they generally need 1 resource of limited refinement
Anyone know if you can copy your world file and send it to somebody?
yes
I just reached Tier 5 and I'm incredibly tempted to just tear down what I have and rebuild after I've got the fuel power plant going
i got the corage to work with water and set up my first ACTUAL coal plant (i used to have like 2 coal power things but that doesnt count cus i still used biomass burners) and it has 1200MW capacity is that good?
oh F$@#
8 coal plants with 2 power crystals each uses alot of coal...
i had the water sorted but the conveyor belts are now... empty
oh im dumb
fairly sure i turned all power off including coal miner when making coal power
the main things you'd package with canisters are fuel and fuel-adjacent things, so you'll have oil to hand
aluminium's later-game and used for even later fluids, so that's just general progression, things get harder the further you get.
Also a lot of packaging tends to be a packaging+unpackaging loop that only needs a one-off injection of containers
and finally yeah none of those are actually all that difficult to make
(none of this is officially stated or anything, just makes sense)
Do it! If you want. I had that same urge and just went on a big world upgrade/clean up. A pleasant break from the usual gameplay
resist that temptation, build new and keep old. No reason to tear down things, and big projects like that often make people burn out
you can make liquid canisters out of iron+copper, or out of steel
gas canisters are from aluminum indeed, but at that point of progression, you already have tons of aluminum
You're officially a nutjob now 
ig they dont want u easily sinking fluids
why would you do that?
Packaging isn't the easiest way
Its just the most convenient escape route if you cant think of other options
And yeah, the plastic / aluminum cost IS the cost of that convenience
Packaging heavy oil to get rid of it? asinine
Packaging alumina to destroy? Also crazy
Packaging nitrogen to sink it? Just why
Packaging water is literally just expensive convenience
when u cant avoid making them or use them somewhereelse
that's like... never
Has anyone else seen a weird issue with dedicated servers where sometimes you don't see items on a belt?
Cut the belt and they reappear on the feed side, then join it and they go again.
The problem is that the area I'm in has a lot of pure nodes all next to each other and next to the oil deposits. I also quite like the look of the area
I mean you want to spread factories all over map anyway
It's not too feasible for me yet considering I don't have trains unlocked yet
Use really long belts 🙂
don't need trains for that
Nor do I have dimensional depot so I end up having to carry tons of building materials on me
I wanna have a mega warehouse with everything I need and factories spread out. Trains seem like the funnest and easiest way to accomplish that
Hang belts on beams
Never
Fair enough
you can also use depots
I had a save with trains and drones, on this one I'm using only belts 🙂
Tempted to use a ducking blueprint to move a lot of them undergound.
Depots? In what sense?
Good luck
depots so that you don't need to move items to warehouse
But I do wanna move items to warehouse though xd
(depots = dimensional depot, building/tech unlocked in the MAM)
Have factories that produce that one specific thing and then have a place where it is all there
I don't have them yet. Haven't found any SAM yet
I mean it's your choice, but I wouldn't recommend it
Probably the messiest one is where I took 600 oil and turn it all into ionized fuel, I think I have belts from every bit of quartz on the map going to my mega power shard factory. (not this save).
if you do want a central storage though (for fun, not for practicality), then yeah, vehicles are the way. Trains, drones, trucks
Hence why I didn't expand too much since it's annoying to have to carry building materials on me all the time. And I'm still stuck with coal power
You'll be at oil in no time.
It is for fun, yes. I understand having mini warehouses is easier to do
And better
not mini warehouses
just straight up no warehouses, just depots
Need to build a stator production line to mix with my rotor line to produce motors
I still use central storage out of habit lol 😂 I was born by the central storage and I’ll die by it lol
Can't dimensional depots only do one stack of each item at tier 1?
Have you done lots of Hard drive hunting yet?
Not a lot. But I do have some very useful recipes that allow me to do motors with just iron
cool
yeah but it's not a problem really
*very expensive recipes 😛
When they're upgraded they do 5 stacks and refill quite quickly.
I plan to have dimensional depots for building materials
But that's about it. Warehouses are cool so I wanna build one
With trains coming from all over the map
But worthwhile. Cast Screws, Iron Wire and Iron Pipe have saved me a ton of headaches
Stitched Iron Plates too
iron and coal are the most common combo of resources you find, you have to work to not find a spot for steel steel pipes
is there a keybind to open the to-do notes ?
I have one area above where I'm at that I found with 3 pure nodes of each. Annoying to bring them to each other but I think it's worthwhile
No, unfortunately you have to add a buildable to your to-do list and then you can mouse over to the notes
you can just click on the left edge of the screen while the inventory is open
I mean right edge
Right edge
Not if you don't have a buildable on the to-do list though. You need to have something on there to access the notes.
That isnt true
yeah, even if it's totally empty and not showing clicking on the right edge shows it
Open any menu or your inventory and hover to the right screen edge with your mouse.
It darkens. Click it.
To do list is now open
I ran into the same issue
dang 😔
oh you guys are right, you can open it by clicking on the right side in the inventory
Tadah 🎉
It would be nice if there was a keybind rather than needing to open another menu first, but it's not as annoying as I initially thought
bad at looking then, it's very very common to have coal and iron next to each other
some biomes aren't good for iron, it depends where you start
Of course the most popular starting point has 2 pure coal and loads of Iron.
I haven't been struggling to find coal + iron. But I'd rather need just one node to make motors than two, especially when I'm limited in terms of power until I get fuel going
@sterile blade so sushi installation 2.0, your old one was a work of art in logistics.
why would yo ube limited in power? it's very easy to spam some coal power gens and keep going till like tier 7 on it
There’s only like half as much coal as iron. And no purification recipe for coal. Along with that, considering irons massive quantity even without purifying it, it’s a lot better to use just one node. Then again.. it’s always up to preference and everyone’s different. I can see positives for both sides but I prefer iron pipe lol
Belt limitations maybe
Plus power itself is needed to jumpstart every miner
AND water is kinda annoying to deal with at first
Also considering fuels much better power generation and the amount of altering you get with coal nearly immediately after fuel I kinda see it as near pointless to spam so many coal gens so early
This
I did super good on just 16 gens back then
I made sure to have enough coal power to kickstart fuel
Mb, 24. I had two 8’s at one area and one more rlly bad one near home base
Which I need to improve them both..
I have 2 overclocked ones feeding the miners and water extractors and the rest the factories
When I’m home later i’m definitely working on more power storage. I’ll need another 500 probably to feel safe with swapping my grid to new power
That going well? I had a bit of issues my first time
I ended up using 3 pipes to feed 16. 2 wasn’t enough with the way I had mine setup.
It works fine. I have the pipes on a loop with 4 extractors for each set of 8 because of the overclocked ones
If I'm low on power amount, I'll just turn off a factory that is producing materials I have plenty of and turn on the other
Nice. I may improve mine later to use compact coal tbh.. I need to as I said change up my power grid so any power boost I can add to alleviate my storage is good.
Assuming you don’t want spoilers, I’ll try to be very minimal here but a recipe I’ll use has a coal byproduct and I think this time i’m def gonna use it to make even more power
Should be fun
I'm just gonna turn off everything, use the coal plants to kickstart fuel and then put some miners on quartz to make a somewhat good looking big power plant
I'm fine with recipe spoilers. I think I know what recipe you're talking about
If all else goes wrong remember you can always hook up your gens and miners to a few bio burners and just kickstart it with those
For the first 16 I made I made sure to include biomass burners nearby and made the wiring easy to disconnect from the main grid
I have a double container full of biofuel for dire situations xd
I’ve got a whole blueprint of 480~? MW bioburners with 12 or so fuel in each of em
just for crash sites.
The fuel power plant I want will need 900 power with the extractors fully overclocked and the refineries. Which I can handle pretty easily
Will still do a separate line feeding the extractors and such and the rest feeding the main grid
I honestly don’t even know what mine will take later. I just know I’m gonna double my power output since I’m going from using half of the nodes to full ones with my new belts
I may be able to do some math though, given a few minutes.
I'm going to go from 1050 Watts to 10K, so it'll be a pretty monumental increase for me
Mine will take 4,419 MW to run and it’ll generaaate lemme see
thats almost my entire grid
wtf ;-;
rounding down it’ll make 140k
With fuel?
Rocket fuel
I wanna avoid using nuclear. Too much hassle
Some machines have very high power usage later game
I thought all types of fuel made the same power in the fuel generator
e'-e'
most ive seen is 400mw on 1
Just different burning times
that is correct
so the more burn time
the less it needs
to more you can spread to other fuel gens
Yes the longer the burn time the more it can be spread out
So yk if one takes 1 second to burn but generates 2 power and the next one makes 2 power but takes 2 seconds to burn
Ah. So you just a crapton of fuel generators
Yea
OC or base?
And me thinking 40 was a lot
cant you make it 112 at 200% OC?
Which is also a lot of power shards
sloop the slugs
I did the calculations including the OC amount
1 purple can make 10
fyi "Watt" is 1/1000000th of a MW, which is the "base" unit game uses
we using that much huh
Forgot KW is like
not actually alot
(it's kW, not KW)
I'm aware. Just misswrote xd
I may drop the amount I’m making however to avoid more than one belt of sulfur being used
i like big letter ;-;
As it stands I’d need 1560 sulfur for this
but it's written with small letter 🙂
1170 nitrogen gas too
780 coal which is fine.
So either I drop the number, find a new area, or belt two sulfur over
nuh uh
https://en.wikipedia.org/wiki/Kilo-
The International System of Units reserves the lowercase symbol k.
nuh uh ;-;
you cant win this with logic
and research >:(
well then I'm assuming you're a troll 🤷
no i just cant read
There’s a sulfur node close enough to belt
For reference I’m doing this on the west coast
I think before I do this however I MAY need to automate power shards lmao
I have a few hundred and a few hundred are already being used anyways but it’s still A LOt
I’ve also got to decide on if I want to tear down the old factory or not
I can expand it but I feel like it looks ancient compared to how I build now
Power shards seem relatively easy to automate wow
Is it worth automating if you're not using power matrices or ion fuel?
I’ll need 672 atleast just for my fuel plant
So I think it’ll be worth it
Plus I don’t really do stuff just for the worth I just have fun
- unless I don’t OC genshin
Gens*
I think yes at least if you plan to build at large scale frequently. Fully OCed cuts the number of machines down to 40% of what they should have taken to get the same output
I usually handfeed my encoder's storages before a big project, like now. Also i sloop it.
I’ve just got to figure out what to do with the byproduct of dark matter/even getting any in the first place. SCIM says to use the byproduct as a source for DM crystals for the synthetic shards but it doesn’t show any way to inject any into the system at first. I think I’ll just setup an injector/ maybe just fuel it with the dark matter residue off SAM and funnel any excess into DM crystals to be sunk
You could probably get a similar result by just automating them normally and giving them a fixed storage space (depot, single container) if you wanted to
I think I’ll look at some people’s setups first to get an idea of smth smart to do. Maybe I should include power shards in a larger factory?
I guess every machine before tier 9 can be overclocked. You usually don't wanna clock your hadron colliders or encoders.
they're not sinklable so it's not even possible to have them run 24/7 unless you're using them
If you are dealing with phase 5 stuff there you'll need it
you could OC those if you wanted to but you'll probably get more benefit OCing high quantity machines
the effort-savings will feel more worth it compared to the increased power cost
Ill def just have to do some math by hand to figure out the DMR
Well you do need to set some sam aside to generate the crystals. Rest of the crystals you can just feedback. And maybe use time crystals for reducing sam usage.
Or any type of generator should be OCed imo. There's zero downside except for using the shards
OCing power and extractors is a given
I can also save power by turning off my nuclear pasta crap. I’ve had it on for a good 20 hours or so so i have MORE than enough pasta atp
saves a lot considering they’re going through multiple OC and slooped machines
Wait! Won't somebody please think of the coupons 
Because like I first mentioned I’m doing all this to up my power generation
Oh I’m definitely gonna make smth for coupons however it’ll be less.. sloop intensive
1k pasta in 20 hours?
I’ve got more than 1k
I had over 3k stored the last time i checked
Lemme check smth
Think I
made 4/min atleast
So 4800? If it only has been 20 hours
I can check when I’m home later. But I’ve already sunk like 3k atleast lol
Fun fact guess who hasn’t automated a single elevator part (except pasta) Since versatile framework
I’m so dead when I have to automate the missile lookin thing for this phase
Maybe don't 🤣
I need to bring 3k nitrogen spanning across 2.5 km. What method can i use?
Pipe
💀
It’s a gas so headlift won’t matter
Mate you’re throwing a skull at me but what other choice do you have here 😭
Will auto connect properly connect them?
i believe for auto connect you need to have a bit of pipe/belt coming out of the blueprints end
so it’ll depend if you made the print right
good luck..
😭 this megafactory is coming back to bite me in the ass full time
The entire swamp floor is filled with conveyor belts.
Ik im late, but yeah.
If ya build above em all nobody will know!
All buildings are above em. Belts run along the mud
should i have a dedicated factory for producing simple parts such as screws and iron plates?
Only to feed the dimensional depot
if you mean dedicated factory that makes them for storage and personal usage - yes
if you mean centralised factory so that other factories take from it - no
ill do that then, thanks
I am playing modded Satisfactory and only on tier 2, and have refined power installed, and am currently generating 300MW is that good?
So is the update on Experimental now?
Where can I read up on what exactly changed in Experimental because what is posted in patch notes is more of a patch announcement?
😭
I play with refined power, fun mod, are you mostly using wind turbines mk1?
There is a live stream day. I the patch notes will likely be update when that happens
I pray. I am dreading for less sunburn when working on my factories
yeah confirmation of liquid carts incoming! 
melt down alll the carts
mkay so my apologies for all the questions i have asked, but is 33 screws/minute viable for use later in the game? is 33 screws a minute enough even in the later parts of the game?
you guys have any decent "non-vanilla" starting locations? One I like is near the blue crater, has several iron nodes, copper, and caterium all in one place. Another not far to the west has coal, sulfur, SAM, copper, iron, and limestone
I just use recipes that completely remove screws
Its hell for me
i was thinking about building and personal use
Hi, what's the rule on posting how many times in #1201555265942724758
thanks for the information
You can remove screws completely by phase 2
Before that turn iron ingots into screws with an alt
Its a mod
Satisfactory +
One of the things it does it make it so to build ANYTHING you need screws
Right, I know nothing about mods
I was never a fan of screws anyway, machines just shit so many of them out
Well of you do satisfactory +? A smelter? Screws. Assembler? Screws. Conveyor belts? Screws. You get the idea.
Sounds a bit overkill
Its a realism mod. Similar to the ones in factorio and Greg tech in Minecraft
Its a difficulty mod
Yea
Reality is just a place to look for difficulty
If you wana automate iron? Build a modular miner, then pump the ore to a crusher. Now you have to deal with a byproduct of concrete. Then the crushed ore can be smelted down
And there is iron wire too.
Actual iron wire. Not the recipe
It gets complicated FAST
If i had the ability to make mods, I'd make qols like:
● pipes and fluid mechanics that function like factorio
● Asphalt roads that can be built and curved like rail tracks
● Ability to turn off conveyor belts and ability to clear all conveyors and machines like a "flush"
2nd one has already been made i think
Cant remember tho
The factorio pipe option seems overkill imo.
Especially if the throughput was also basically infinite
Fluid is an infinite resource which is kind of an issue
I just
Don't like doing fluid math as much
But that comes with the territory
Its easy for me :P
If fluids worked a bit better the math would be the same as belts
But like... in every direction
Throughout math at least
That would be very very nice
That is something that is achievable and that is the suggestion i made on the QA site
The main fluid math problem ua that stuff oscillates too much sometimes and especially in places where its really disruptive
Curbing the oscillation is the only fix needed.
That and some other bugs
Mostly connection stuff and like one junction related thing
Fluid fixes would motivate me enough to play the game again
Im aware you can still make fluid processes "work" they're just not perfect yet
Bottom feeding working would be nice
Works in theory - breaks in practice because of oscillation causing interruptions
Hopefully this catches more attention because fluid efficiency is a big deal late game
Gasses suffer a lot sometimes
I thought i heard gasses had it easier because of less gravity concerns
Maybe i heard wrong
If its something gravity causes yes
Gasses can do bottom feeding more easily
But both systems face issues with high flow rate in uneven pipe splits
Good ol "help my 600/min rocket fuel plant doesnt work"
Like a manifold feeder? That's the original idea I had with refineries
Mostly manifolds fed from one end
But also just some gas lines, especially the high throughput stuff like dark matter residue
The other advice I hear is it needs a loop (without vertical deviation) at the end
About this, if a system needs 600 fluid a min, do you just inject it in the other end? Or will that also cause issues
You should inject from 2 ends
Aka split in half equally and inject from 2 ends
Which is basically the same as looping
A perfect 50/50 can also work without loops
Sounds like the system should be split in half
If you can do 2 x 600 you should be able to do 1 x 600 in 2 systems

A lot of things need like 300000000000 refineries for no reason though
And that doesnt mean you should hook them all up to the same network
True
where is the ideal location for steel factory?
30000000 refineries, but grouped so each group takes 1 x 600 at max
Sorry for the exaggeration, the more I've played phase 3 the more I've grown to dislike refineries
If I tried to build that many refineries, I think my sanity would be long gone.
If you can find your materials near water, build there
You learn to hate copper
water for steel?
Water for iron, iron ingot + coal
Tempered copper would less irritating to use and I have a free oil cluster.
ah
Actually, two free oil clusters.
Leached copper 
Urgh sulphuric acid and fifty thousand refineries.
Sulfur use tho 
There's already so little it it in the world
<@&387163995947270144>
People with sulfur concerns use too much turbo / rocket fuel is my take
Everything else is better at being conservative with sulfur
That's what I'm starting to think, I think you can get away with 100mw at that stage
Naa, that place runs the electric for all my needs, I do need to rebuild my ammo into a better automation though, the old one was an on the sand rush job thats been taken out.
But people make rf monsters and go overkill draining sulfur reserves
I'll get the game loaded in a bit, right now I'm doing work mandated "training" haha, repeated yearly 🤮
I only want a 100mw plant
Even max nuclear uses less sulfur
Even max Instant Scrap aluminum uses less sulfur
Turbo and rocket still have a bad power per sulfur ratio
I never bothered with the instant crap recipe, sloppy/electrodes numbers can be meshed perfectly and never the waste & fresh waters shall meet, though I do get fewer ingots with pure instead of standard.
imagine leached silica.
(i dont mean quartz purification)
Given enough time it's infinite anyway
Right, back to the training modules 💤 , next stop, fire safety.
I know aluminum ingots aren't only used for yourself at that stage in the game
I diverted 300 aluminium ingots to converters in order to make trigons.
300/s? That's kinda tiny
The purpose is simple, trigons into depot so I can spam mk6 belts where needed.
Good call
Besides, the refinery produces 12300 ingots, so whats 300 for trigons in the depot 🙂
What about casings for containers
Ah that amount is more than enough
Must be maximum efficiency with mk6 belts
Not sure if they're tossing sloops into the buildings
I would only use sloops on slugs and nuke energy
Anyone want to beta test my nuclear power blueprints I made? Where would be a good place to find beta testers?
Explain wdym by this T-T
What’s the best map that has the flattest area for new players that are willing to deal with difficulty but isn’t ugly I think the 1st map is too bland
Converters
Tier 9 magic
Ahhh. Tier 9. Explains it
SAM is single handedly the LR for most recipes
You can just walk over to the other regions
Are all the maps connected?
Its 1 map
All the starting maps aren’t really maps they’re just starting areas?
Yes
Yea
The map is giant
So by choosing 1/4 starting areas I can go to one of the 3 I didn’t choose
If you wana move after landing somewhere? You can move no problem
It is pretty darn big yeah
I have factories all around the map now
Yeah you can go to any of the other areas anytime
yes, however you might encounter some local folk that are abit... large...
Transporting loot sounds hectic assuming the tractor stops don’t transfer stuff across them
You'll want a parachute for drops if you can get it
Can get a bit more using standard scrap to ingots method, I sacrificed some output with the pure aluminium ingot recipe.
And also have green stuff dripping
I just got the unlock for coal and water power
Their main use is transporting resources
Or atleast automating the routes for it
I'm answering questions in here instead of focusing on the fire safety module 🤣 , my work will be so proud of me.
all sort of green...
We all hate nuke hogs here
They're obnoxious
Yeah but I’m saying does they’re tractor stops depot work like a ender chest I dont fully understand the tractors
I’ve so far sunk 2 in water
No. Nothing really works like an enderchest
Except the Depot
If you wana bring mass quantities of items? Fill the tractor, and drive
But its kinda one way
Are there shulkers
Nope. Besides the depot.
Not really
Fah
Tractors can automatically drop and pick up items (from stations) though
The stations are designed for that
Using the truck stations. Yeah
I usually wait to do trucks and tractors untill I set up infrastructure
I know I just don’t know how else to ask what I’m trying to ask
You can use a tractor as a makeshift shulker if you wanna use those terms lol.
Drivable shulker
I have a rule of thumb that i was shown here. <2000m, trucks and belts. >2000m, trains
I feel kind there isn't an easy way to measure distance
At least not very conventional
Issue I got a full inventory + full tractor already but don’t wanna make multiple trips
I use the scanner pings
Oh right, that
just trash excess items
resources are plenty
keep a stack of each inportant resource and store less used items and you are good to go
Highlighted map markers are a good way to measure distance
train everything, even for the next building over.
A "building" can be any size so I guess this is technically true
Architecture has no strict ruleset, it's just more fun to follow a strict system
You say this, and then there's me that builds spaghetti pipes to supply nuclear generators
You're due for a heart attack looking at my swamp belt spaghetti
As long as said pipe isn't 2km lmao
i love me some good spaghetti
someone tested experimental ? They change UE O.o how is performance now ?
At that point just pack and unpack i guess
It's just bringing console QOL to pc
I still don't know anything about the console patch that just dropped
they also upped the UE version which should bring some opti, but we will see once the big cats do testing
"For this Experimental release, one of the big changes is that we’ve upgraded our Unreal Engine version all the way to 5.6.1 which as usual with engine upgrades, alongside many improvements it might also bring in unexpected bugs or other unexpected behaviour" that part is interesting 😄
My guess is they'll finally have proper render priority in specific situations
ill sell myself for some 1.2 though, lets be real
You don't want hundreds of machines to be still loaded behind walls as if they're still there
You only want them to visibly be there if you go behind said wall
also available on steam from now
the only thing on my wish list is for swamp zone optio, cause that zone tanks my fps when i fly into it :wheeze:
Guys ada gives some hilarious commentary when you kill a doggo
woah woah woah. why you killing doggos
(Don't kill a doggo)
I'm part of the minority that wants Shapez 2 to have a console version 
A very small minority of just 1 person so far
I'm ready for collateral damage when stingers are chasing me
I did that by accident cause I hit a doggo with a nuke explosion
fair enough. a nuke (or 5) is a proportionate response to stingers
The commentary is funny af however
should run a steamdeck if that counts 
i suck at this game how do i get better
keep playing
by playing more honestly
practice more, and be more specific about what you're having trouble with
At this point I'm more likely to get a steam machine
It's apparently on par with a ps5 but no subscription is necessary
i feel like on this playthrough im doing im backtracking 10x more than my last one
I just gotta wait until the machine drops
I would assume Shapez would be more console-friendly than mostly factory games though. I don't remember the UI being nearly as overwhelming as other games
I really like shapez 2 aesthetic and the infinite endgame loop is a good sell
I still don't know how people play satis with a controller. Blows my pc gamer mind 🤣
Watching a peak battle between elite stinger and nuke hog
I've done it for a good amount of time, it's pretty easy
why are reinforced iron plates so hard to make\
what part of you struggling with?
im working on phase 2 of space elevator so i have nothing and i need so much for vesitile framework
Its seems like a lot. Break it down into bite sized portions.
Satisfactory tools can help with the math.
and then break those pieces into pieces and those pieces into pieces and then move those tiny little pieces of pieces of pieces in factory carts
yoo did we just get a release date for the release date of 1.2 EXP
ok
No, dev stream today though
🧍
Tune in and maybe you'll see something that excites you.
Personally im okay waiting.
Apparently we get a video tomorrow with 1.2 details
Or latest thursday
If you disable fog, you can go down to the south edge of the map and go off the cliff and build at the lowest point on the map. You will see beautiful waterfalls and a second sun under the map. And it has huge flat area to build on.
rain confirmed for 1.2
Alright smart folk how many power shards is a good amount
per min
Chat, any alternate recipes i should unlock before i start aluminum production?
Sloppy alumina
And pure aluminum ingots.
Completely removes silica from the production line
Ooo
Silica is annoying the hell out of me right now
I'll have to look for that recipe lol
You just have to put in coal, and water, and find a way to deal with the water byproduct
I use wet concrete, turn that water to concrete, then sink it
Constant aluminum
I made a huge slab over the swamp, and most is filled with smelters, constructors, assemblers making a ton of aluminum
Any way to get epic games player to a steam world?
just wondering since one persons on my world rn
wanting to join
Email the save file to the epic player?
oh
I haven't tried it but I'm pretty sure it would work
unless you're trying to move the host player from one to the other you should just be able to connect usually the normal UI
So what actually is changed with the new update?
fluid stuff is even more perfect than it already was
What change in the new experimental ?
see above
So should I back up my save and move to experimental?
I mean it's never a bad idea to back up your save 
guys should i buy satisfactory now or wait for a sale 😄
do you like $13 or immediate gratification more?
that's the trade off, I'm helping you decide 🙂
buy it now, why wait
bc
then buy it later
then wait, why buy now
because you like immediate gratification more than $13 
lol what is this help xdddd
i guess im buying it now...
the tradeoffs are yours to weigh
buy it now then buy it a few more times when it's on sale and force your friends to play
it's enumerating the options, what do you want us to do, decide for you? Sure, send over your credit card and we can take care of it for you
(which, incidentally, will be good practice for weighing alt recipes)
gng im js asking if its worth the full price or if its much better with a discount
It's worth it
Can anyone give a quick rundown of the key changes in the new beta?
2600 hours (and not stopping) for $30...if anything...I feel like I didn't pay enough.
you can already tell he's going to be unhappy when someone tells him "it depends" when he asks what the best recipe is 
alright say less
On the other hand
yeah this is one game that's very easy to sink hundreds or thousands of hours in, if you vibe with it
We could convince them not to buy it at all and we wouldn't have to deal with them again maybe
Yea. Set the game to epic instead of steam for multiplayer, then send them the join code
I actually didn't know about this one. I use the server manager for basically everything
Im guessing they mean epic to join local through steam
Using a VIP junction you can use the water as a feed for the alumina makers
I dont do that :P
Yea I did my first factory but this time I did not
You can also do that without a VIP Junction if you keep the fresh + recycled water pipes totally separate
Also true
Yes, the big rebirth! 
Hopefully I can one-up myself 🤞 (more sushi, bigger scale... and better decor maybe?!)
Wow, most vague #patch-notes yet 😭
What's Changed?
- stuff
- things
- a number of 0s got turned into 1s and vice-versa
We get a video about the update tomorrow
Yeah, they're usually pretty good with patch notes, though (although patch notes for the console version have been a bit looser)
Can I just use 16 coal generators pre fuel generating?
It's not unusual to end Phase 2 with anywhere from 32-64 coal gens
Ahh okay I’ll just try to smash more in
i OC them to 200% when i got to fuel
so theyre basically 32 now
I’ve got the ability to use tier 2 miners so 4 normal rocks with t2 miners if I were to maximize out put
Only issue I’m thinking is how I’ll try to make that not look buttass ugly with 64 generators
man the world looks much uglier when you cluster bomb everything and remove all the flora/fauna
lol
240 per 16 gens iirc
a normal node with mk2 miner is 300 max OC
15 coal per generator if you're not overclocking
I had roughly 56 coal gens total
thats cause you're supposed to nuke it instead, then its pretty
lol irradiate the world
there's more worlds where this one came from
I just have an irrational hatred for trees
Should I wait to expand my power production, since I only need to start making adaptive core units to reach the next phase and I can start working towards rocket fuel instead of having to redo all of my pipelines? I currently have a capacity of around 12000 mw
Lore accurate
12k is plenty to move forward though you'll want to embiggen when you start slooping fully overclocked particle accellerators 😄
If you're on the verge of the next phase where you'll be making different power then yeah I'd focus on unlocking things rather than improving stuff that's about to be partially-obsoleted
I'm extremely ineffiecient and have tons of shit just going into the shredder
In any other context I would think you're talking nonsense. Unfortunately, I understand every word you said
So the magical waterfall cave has blade runners, and a xeno-basher. Is there anything else that can be found on the map, like a hazmat suit or the gas mask? I know you can get a jetpack in Tier 0 if you get very very lucky.
Thanks alot! ❤️
Np
performance is VASTLY better on my machine
i got 160 refinerys making iron ingots, i need about 7385 water a minute, is it better to use fluid buffers or packaged water provided by train ?
Depends
probably better in that instance to build your thing near the ocean
in a ideal world you wont have to transpiort water. youd build at the water and move the ingots.
But if you have to move water long distancce most ppl package it
'
or run big units of pipes, are there any water wells nearby that could take a chunk of that requirement
whats the benefit of packaged water ?
more can fit in a single train
i am in the desert
build it offshore
it's not super hard to build a pipe blueprint and autoconnect it across long distances
less pipe issues. since ytou are not piping it a long way. and you get double the amount in a freight care if its packaged
i got a water plant set up already, will change it to packaged water
I've got a couple ~1-2km pipes setup
as long as they're level you're golden
you can pipe water from the center of the map to the outer edges mostly
I've got one such unit for collecting all the oil nearby, but for water it's just too easy to move offshore and get as much as you want
like I got a couple setups where the water is up on cliffs and then piped a ways before dropping down to the refiners
i provite by train now but with 2 fluids/pipe and 2,5 pipe for 16 refinerys it seems a bit of shortage ..
not huge but still
I run pipes and belts everywhere using blueprints lol
and once you have conveyors up, you can run on the belts
Is it possible to increase the size of text on billboards and such?
for your 7385 requirement you're going to need at least 13 mk 2 pipes coming from your train station, unpackaging closer to smaller units of refineries might help with that some, but thats still ~7 full mk 6 belts of water cartons 😮
yes
look at the bottom bar of the settings
there are some ways to change layouts and stuff
it's not immediately apparent IMO
The only thing i find is to change the layout, i simply want 1 big number on my screen
i need 3 mk2 pipes for 32 refinerys
which billboard are you using
and that times 5
Small billboard
hit layout in the bottom left corner and then scroll all the way down
if you select that one and then back out and reselect the billboard it'll let you change
it's slightly bugged or something
it doesn't give you the edit option right awway
didn't notice it also changed the text... TY
Hello everyone
guys i keep forgetting, smart splitters overflow, is overflow after "any" is full or it overflow this and then it goes to any
any first, then overflow
it'll always go any unless it's backed up
thank you
any mean behave like a splitter, overflow means all other "normal" outputs need to be blocked
you can use them with priority mergers to make compressors
Is there a way to edit belts without dismantling them?
you can add splitters/mergers in the middle of them
I want to change the height
not really
can you?
wouldve saved me a lot of dismantling
@gloomy tusk i found your nemesis

Automated 10 power shards a minute mwahahahhahaa
Do power shards last forever or will I need to replace them eventually?
last forever
excellent
when used in machines
there are some processes that can consume them but that's way advanced
not recommended, mind, usually better to build the splitters/mergers first then attach the belts
im space elevator phase 2 woooooooo
Are mercer spheres only for upgrading the depot in the MAM?
coffee or nothing
I just press h to put em away
90% of the time im on my hoverpack
Where do u get the coffee?
awesome shop i believe
gunn
OMFG ! just got almost 20 minutes of loading remove
( almost 1hour to 40 ish min )
I LOVE YOU ALL THE DEVS

( new update today )
wot
Question! I have a coal plant and a biofuel plant, now my power graph is telling me im producin 450MW, which is what my coal produces, but my capacity is 750. and by the look of it my biofuel is just not moving. so is it actually prioritizing coal by itself?
Doesnt make even a lick of sense
Yeah
biofuel does not get consumed unless it is needed by your grid
Biofuel consumes fuel based on how much is needed.
If ur coal plant is producing more then what's needed? Fuel wont be consumed
oh heck yes! thanks. im really happy with my first coal plant maybe ill post a picture of it
I love how this game makes every step feel like a big accomplishment
figuring out coal, fuel, turbofuel etc all build the excitement
getting that first automated biofuel setup as well
You're not wrong, setting up a coal power plant felt like a huge accomplishment and now I just setup steel production and that also feels like it's a giant step forward.
looks super janky but if it works, it works lol
yup
cause I hate to "one up" people and be like "just wait until you get X" because everything is equally worthy of praise
each thing makes it better
also one persons "I'll have that in a hour so I'll wait" is another persons 12 hour journey
Like setting up ur first nuclear plant
right lol
How did you guys build your trains? Im making 2 rails but I dont really understand how to make train stops if im using double rails
you can build a loop setup or a single back and forth rail
I just wing it. And pray nothing breaks LOL
I did a loop
hey would i like this game if liked palworld's automation system
Gonna make a 62 smth mod frame factory soon
Completely different automation system i think
With the loop, are your train stops branched off and then they re join on the other rail?
This one uses splitters, mergers, belts, pipes, manifolds, etc
if you like connecting converyors, you'll love this game
Connecting conveyors simulator™
I've heard people make some comparisons
then yeah thanks yall
Also do the train stations point in the directions the trains will leave or enter?
leave
leave if it's not bi-directional
well, rather, they face away from where the train has to enter
cus yeah if you've got a train with engines facing both ways then it can leave either way (though that opens its own can of worms)
Can u remind me why I need 2 rails its not clicking in my head rn
because trains can crash
I do a loop
can only stop in one direction though
and bidirectional tracks are a nightmare to signal
^
So one rail is to and the other is from
even if just going point to point it's easy to setup a loop of rails
just make a blue print of two parallel rails and auto connect it along the way.
Do you put one trains shit onto another train to get them to “switch” directions or do you do something else
For some reason my brain dumbs out with the trains
the two lanes don't have to be completely disconnected, you can add a turn
you can put trains on each end of the carriages and make them each run a route back and forth
That's what I do
that only works for the simplest setups, mind
if you try to scale that you end up with said signalling nightmare
yup
I'd just build it properly first time
but it's common for beginners. I think the loop is vastly superior and easy with blueprinting
blueprinting a parallel rail setup on a raised platform is a great way to cover long distance
What's the proper way 🤣
all tracks have a single direction of travel. So whether that's a loop, or a pair or rails, or some other setup
use a power tower with platform as the legs and build a foundation on top of it with parallel rails
then you can move power and trains long distance
Oh just build your trains in the air 😂
push pull is great for small setups but only scales so big
you can squeeze a battery in under the legs as well and build out your battery network as you go too
So confusing
Rail already carries power itself, btw, no need to run other power in parallel unless you want to
it's really not, you just might want to play with it a bit before getting a bunch of people saying the same-but-not-the-same things 😛
That gives me heartburn 😂
you'd have to make a station to access it
but yeah
Ill do that thanks
If I'm making rail, anywhere I might want to run power would have a station anyway, but sure, fair point. :)
(I actually always run power separately anyway 'cause I don't want to risk rail tinkering potentially messing with grids. I think I'm in the minority with that though)
Maybe im thinking of them in the wrong way. Do you guys have a main train station where everything goes or do you just think of them as big conveyors
Okay
Big conveyors. Trains excel at A -> B transfers
I guess i was thinking, with trains i can just bring everything to one place
OkayThanks
Centralized rail depots are a nightmare unless you're really careful (and even then you're giving yourself a lot more work to do)
you can but it does get hard to manage after a little while
And it needs to be enormous
in ye olden days you might've had a central storage area where you'd dump everything, but a) that's redundant now, and b) that's kinda a different setup than the main point-to-point (-to-point) routes
I built an enormous factory and have four rail lines bringing stuff into it 🤣
They're all push pull rail lines
if it works it works
And every time I have to add a car to a line I want to cry
I'm doing shit backwards as well
I'm building a ton of ingots and moving them to one spot
and now I'm building a mega factory
So i will have more than 1 train?
It's my first playthrough I'm doing every thing wrong
you can
my Phase 5 factory's got like 6 trains bringing stuff in from all over the place, but it's basically just pick up from remote subfactories (dedicated to this, not siphoning from other production) -> bring to main P5 factory
this is for you to decide
If you build more than one, sure
me too but that's what's fun
Ok sick
there is no singular "Way" just the way that works for you
run everything between machines on factory carts
damn the QA site interface is something else tho xD
Im in phase 3 and the last big thing i did was set up a heavy frame factory. Now that i need to start making computers i need to get these trains down
use cyberwagons in a circle
i also had a question regarding trains, i posted it in math-and-meta, anyone open to take a look?
The main thing to keep in mind is that if you want to ever have more than one train sharing the same bit of rail, you will have a far easier time if you stick to a dual-rail system, where any bit of rail only has trains moving in the same direction, like lanes on a road
lol same analogy I gave
Cyberwagon + jump pad = WEEEEEEEEEE
my first play though my design revolved around coping with the unexpected
Trying to do multiple trains on single-rail systems can work, depending on the exact circumstance, but not very well and only to a point
So okay
Oh lol, sorry, missed it. :)
I have one train moving one item. everything else is belted in my playthrough lol
So weird question. I’ve noticed a lot lately that some of my machines lead to having odd numbers or weird numbers on a belt line. How do I fix that or resolve that issue?
You don't! That's fine, and you'll continue to see more and more of it
Required like 45 on one side and 15 on the other
Just make sure your numbers match up. If something needs 47/min, give it 47/min
This is my question with the 2 way system. Do you only use that to move your trains? I dont really know how to put it.
nah just good to see it made enough sense for someone else to offer it 😄
Either manifold it (ie: just a line of splitters) or have one set of machines produce 45/min and another set of machines produce 15/min
belt blueprints make long belt lines way too easy IMO
With a simple split like 45/15 it's easy enough to split it "evenly" with just a handful of splitters, but most folks land on either manifolds or exact-production, depending on circumstance
Build sky platforms. And belt. Yeah
yep
Like, do a bunch of trains join the rail with the parts already loaded instead of using the rail to move the parts? So its just moving your trains
my factory is all about 200m above sea level so only some mountains poke through pretty much and everything is on one level plane more or less
Eww @ sky platforms (IMO). Building "with" the environment generally looks much nicer even if you don't put much effort into it
they need to be able to move and coordinate like real trains
Yeah i think i actually get it now
Damn though. How could you possibly NOT use a sky platform? I mean, the train stations are long as shit. Plus all the freight platforms. How could that even fit anywhere on the ground?
Am i missing something
all my shit is huge
trying to fit it on the ground is annoying af
I mean mine is like 16m off the ground if I had to guess
I put my spaghetti under it
Map is like 45km². Plenty of room everywhere
So for example I built a smart playing and didn’t know how to manage one line needing more rods than another so I just let it split equally and would only fill as needed
theres plenty of open space, you might have to level the ground by covering up all that nature with concrete though. You can also go offshore or over lakes/craters for more space
Definitely causes some back up but works fine
offshore and crater work is nice too.
And building up is always an option, for sure. I just prefer to make 'em look like actual buildings
in many places you probably will want elevated rails and stations(make lots of cement and iron plates😂 )
I finally managed to pipe the required nitrogen. Todo list still long, but one big task is done ✅
Got it. I misunderstood it to mean on the ground and not close to the ground lol
I just don't like how sky platforms look. May as well not even be building on an awesome handcrafted map, etc. (Again just IMO; of course feel free to sky platform if you want :)
Yeah the map is super good
Especially the top right/middle area. Holy shit man so many great areas and places to build
Probably where i’ll spend phase 4 and 5
Are you talking about the desert?
Is there a way to see your elevation? (Console)
elevator platforms list it I think
isn't that just relative to the elevator start though?
I made a train track blueprint :D
blueprint the world
I’m trying to make a platform far out that aligns with my train tracks but I don’t know how to find the elevation (console)
the boring way would be to run a whole chain of foundations over there
I'm not sure there's a way to get that info in-game on console
Yes
Also that forest with the huge trees a little lower, and those big ponds on that cliff after the radiation
i heard a new mode is coming is that true ?
golf
No specifics indeed, though I believe that randomized resource nodes has been pretty well hinted at. Though don't take that as a given. :)
i could see a sandbox mode but we already have advance game settings
Yeah, AGS already covers all that
If they add in new things will I be able to use them in my pre-update factory?
yes
Okay sick
it's been possible to carry a save all the way through early access
How old is your factory?
granted in those earlier builds, recipes changed so individual factories may have (will have) stopped working, but the save itself still loads and opens fine
so it was common to restart on each major update
Im kinda out of the loop, is there a place i can see whats coming? Or has not much been revealed yet?
Any release date
this half of the year
Not much has been revealed.
the info'll start dripping in soon
it'll be coming to experimental, and I think we'll find out when that is in a few weeks
Okay sick. Are the updates usually large content drops? Just wondering what to expect yk
Like a dlc kinda
probably not that big
Thats good
the patch notes videos for previous updates are on their youtube, or lists on the wiki
we are getting rain back apparently, so that's nice
That does not sound nice
it's just aesthetic
Updates leading up to 1.0 usually added a building or logistics mechanic (or both) but this one is likely more quality of life and aesthetic features. I wouldn't expect a new production chain
They need to add a collar you can get from the shop so you can keep a dog
yeah nah, I'm not holding out for a T10
just feed them a berry
^
Really?
I have over 10 doggos tamed. One gave me nuclear waste.
What???
Like... thanks...?
bit of a mixed bag
You can tame them wow i heard the exact opposite
Always been able to
This is great news
you can give it back to the dog and dispose of it that way 😉
They let me pet them then run
then get out your xeno basher
You gotta feed em first
Fat bastards
Ive done that before.
Do you play with keep inventory on too?
Doggos don't give nuclear waste since 1.0. If you had that recently then your game isn't up to date
no
Im saying like before :P
Yea me neither i was joking
gotta suffer like the days before all these newfangled options
who cares how someone else plays 🤷♂️
doesnt make any difference to you
I play on keep inventory with passive animals
neither adds or detracts much from the experience of building conveyor spaghetti
but you miss out on the fun of getting punted off a cliff while you are trying to setup a miner >.<
especially when you fall off the map with your inventory lost or something
that still happens, you just don't get punished for it
ever jump into a power augmenter beam?
try to touch the somersloop
my smart splittor is only splittign what iit needs to sometimes
ugh why isn't there more sulpher in the game
nvm i didnt see the unidentified setting
Theres a lot of sulfer i feel like, especially fully overclocked mk3 miners
I don't have my full map covered in radar yet, maybe 75%, but I'm only counting like 10 nodes and most are impure
satisfactory calc identies 16 nodes
6 impure and 5 each normal/pure
I want like 24 nodes I feel like
SAM 😉
what about it
Me too
Is there a limit to how many carts a train can pull?
Okay, good to know
especially when you mix in hills/grades
Is there a certain distance where trains are slower than something else or are they pretty much always the best
Depends on the slope of the track and how much you feel like waiting for it to start moving and stuff
you can make it up a 2m ramp grade with 4 cars per locomotive I think
prolly slow
This sounds dumb but it it possible to connect an extra locomotive to move more carts?
When does the story actually happen? I played a bit back in update 4 and I don't see much new in the way of story in 1.1. There's just the spooky ambiance of the somersloops and mercer spheres. That's been around since the beginning. Is there any actual story content or does it remain vibes/ambiance for the whole game?
I've progressed the game to tier 7/8 so far
Yes
The sloops and spheres were completely updated
A train can have any number of cars and locomotives
New story for all of it. And new intro scene with the drop pod too
New mam tree, etc
Good to know. Generally do you recommend i stick with a certain amount of carts?
There's a mechanical purpose for them and SAM now, but is there story around it?
Yes.
Depends on what you consider story ig
There is.
The new voicelines say a lot too
Do I just have to collect enough of them to get voice line drops?
I think so yes
Are you playing an old save or something?
what story or lore there is, is subtle
1 engine to 4 cars is usually the max ratio because beyond that trains have trouble moving uphill
yes and no. it's still spooky scary ambiance mostly with no end game
Thanks!
Nah. New save as of 1.1.
Just haven't seen much in the way of story aside from the occasional ADA "hey your brain's doing funky things when you pick up mercer spheres"
Trying to find the meaning in what ??? says is fun