#satisfactory
1 messages Ā· Page 628 of 1
Yeah, It should be loose change from basic steel setup
It's entirely based on (currently caterium and) iron.
Y'all think if I leave my PC on for 16 hours I'll finish phase 1
let me check what i have here
The small tight sections of 8 impure iron nodes
doing it wrong if it takes that time
Over in the grasslands and looking over to the abyss
I probably am but-
I only at max wait 30 mins
Or yk for drives
yeah i got about 20/min motor
you need 50 smart plating defualt rate for one machine ios 2/min. It should be done in 25 minutes
Oh I'm finishing phase two
Did I say one?
I do something like this its stator / rotor / motor on 3 floors #screenshots message
Yeah I said one
i did something simular twenty minutes ago
Phase 1 being 50 smart plate?
My factory is only 2 floors and very wide than tall.
Y'all think if I leave my PC on for 16 hours I'll finish phase 2
still doing it wrong š
... Bruv how inefficient are your factories that you need 16 hours
500 minutes 500/60=8.4 hours
you need a total of 4300 smart plating to see credits roll
Smart plate... this is 50-54/min #screenshots message
BRUH
I'll admit that it took me a time to complete phase 2, but by not much
That isn't much
Lemme get some tickets to find my throughput
you have blueprints right?
Had to do 2.4k versatile frame for Phase 2

Like make your own in the blueprinter and then scale it
no not at all ^_^
evening yall
š
which is it that screws you up? the smart plate, the vert frame work and what are the supply lines like for both rplate and mod frame?
heyo
Evenin
rq question is it okay to overlap conveyors? from an athestic standpoint
its your choice to clip
Aesthetics? Meh. Functionally? Go buck wild
Go through the earth for all that matters
layering also works #screenshots message
Well, the mAssage2ab(b) that is
hmmm-
Dirt is called earth in a sense. Gimme a break from all the mathing
east/west one hight north/south other height etc...
Ah earth as ground lol
the easest way is using stacking converyor ples bought in the awesome shop
Satisfactory is js spreadsheets disguised as a video game fr
alr, thx!
can always just go full sushi š
Looks nice
the ugly parts behind me lol
Ofc lol. I contain everything in a brick/building
yeah i don't have walls on some things yet lmao
Hello chat :)
I always put foundation --> machines/conveyer walls --> walls then roof
wall / floor holes for me are functional. With the way i stack the logestics for high speed stuff is very reduced / efficent in that regard, i get fast reduction to high value items
example of one, the ingots come up from the floor below and get turned to beam #screenshots message
So cause you get more out with solid steel ingot, You have foundries facing away and the constructors above facing together so you can deal with the 1800/min steel ingots
Holdup i put my current main factory in screenshots any tips?
more vertical
Understood
like past your concrete factory....
Right
biggest question..... ar3e you happy with it. what dont you like about it?
what do you like about it
kinda js a concrete slab
unlocked rifle without phase 2 feels so nice
hey hey hey
is that a dislike?
yes
So like if you go the extrem vertical it has advantages for some types of factory... like concrete eg #screenshots message
It takes up a 4x4 or 5x5 footprint.... but can do like 600/min
take some time and look at some Architecture IRL and take some inspiration. if you buy all the items in the awesome shop you have many ways to decorate.
i wish you could remove large rocks with like 5 explosives
don't be scared of spreading things out across the map as well
Is the aluminium water byproduct going into rocket fuel a good idea
nope, you should not have byproduct
you can loop it
Lemme show u my old nuke from my last playthrougj
Ill do that!
Iām making electrode scrap which will make like 2184 water for me
i posted in #design-and-architecture too for you there we can share pictures
canāt I just put it somewhere else, such as making diluted fuel to then make rocket fuel as I need to make HOR anyways
So long as the diverted-to-rocket-fuel water gets used up properly it should work fine. Personally I don't usually like introducing cross-factory dependencies like that, but if you're okay with it there's nothing really wrong with it
Personally I always just use the "byproduct" water right inside the aluminum process itself, though I keep "fresh" and "byproduct" pipes totally separate. Overclock/underclock as appropriate to make sure the ratios are right, etc
A couple example images of layouts for that: #math-and-meta message
update 7 when yall join
In the end, though, whatever you do to process the water is fine so long as it works. :)
depenfds on reipcies... but if you inject water like 600/min into Sloppy Alumina (3x ref's 600/min bauxite). You get out 120 per ref when you do the scrap. So. So you make another plant the same you sooner or late get enough water to feed the next aluminimum plants completly by the byproduct?
~4
I sent my old nuke in screenshots, thats more vertical
Nice man
Yeah I was thinking about it because if my aluminium production comes to a halt, well then the whole plant goes on a halt lol. However i was thinking of making buffers, going into sinks and dimensional depos and eventually into actual builds. So the water is kept to a maximum. Itās the perfect amount to make a lot of rocket fuel, Iām also using alt recipes a lot better for this
I know some folks like just sending aluminum water byproduct into Wet Concrete to buff up their concrete depot replenishment
Like sloppy alumina, electrode scrap, pure aluminium ingot
All you need to know is you start feeding the next set of ref's in a new group from the previous ref's the output for Scrap is 120/min (the same as a water extractor) or did you not notice this?
Well Its a lot so Iām splitting it up into sections
So I donāt think Iād encounter such an issue?
The second image in the post I linked is a sloppy/electrode setup which just keeps fresh/recycled separate
Electrode scrap is a bit different it makes 105/min water
I need to pull 3120 water + 3120 bauxite to make this work and Iām not using trains so it would be at 100% efficiency
Also you can use a priority pipe merger to make sure your feedback loop always works first and then you have no issues with too much water
Itās 4 pure mk3 miner nodes each pulling 780 bauxite
Hmm ok
š
Imma check it out
(Or if you just keep fresh+recycled separate you'll have no need for VIP Junctions and such. If you do merge your fresh+recycled pipes, though, then yeah -- a VIP Junction is generally the most reliable way to do that. See https://satisfactory.wiki.gg/images/Pipeline_Manual.pdf for info on that)
And indeed, for a bigger build like that it generally makes sense to do it in modules
Iām doing it in modules yeah
Like the sloppy/electrode setup I linked to is actually two modules I think each processing 600/min bauxite
Itās all perfectly split up iirc.
Yeah so i would break alu into sections per water and bauxite eg 600/min of water per set
cause thats the first limit you hit eg pipes
which funny enough is 600/min bauxite in the recipie i am using.. which is either 2 impure, 1 normal or a split pure node
It is all broken up, my aluminium scrap is also broken up into 8 belts so 8 sections iirc. Around that. But I donāt think Iād need to loop back the water
Since Iām constantly gonna be drawing 3120 anyway
Or maybe Iām not understanding something here
Can I ping you guys in my question so you can see the actual model?
i think i get 540/min alu ingots which is fine for unlocks
i also set it up in such a way that the ingots are on rail.. so i can move them around and also have modules in different places
I really wouldnāt- they work off an exploit and arenāt reliable to build
You can build them exactly like the last abd they might not work
They are probably the most reliable of the mixing solutions - but thats because all those options are not very reliable
š every time I fix something, something else breaks
Try breaking something. usually fixes other things
Should I make a separate HMF factory for FMF or use my current one to fuel the FMF factory
Im only making some 14 a minute
it depends
i have a fairly powerful steel setup for doing all the unlocks... so it works for me
so i get like 6/min FMF
Yeah I can do 6 FMF with my current setup but it would leave me with no HMF left to use in other projects
Cause i do 3/min for my dimensional depo and my Phase 3 factory eats up 5 I think
i have like 11/min HMF
Hmm
you can complete the game with something like that, but you can't for example do nuclear waste reprocessing
you start to get into needing a proper hmf eventually
Yeah thats what I was thinking
i tend ot switch strat, which is to spread things out around the map and connect them by train at that point
So should I make a new factory that creates 30-40 HMF/min?
probably not needed, depends on your late gamegoals
you don't need tons of pasta.. its not the awkward part š
Well I wanna make quite a bit
Does 10/min sound a lot for nuclear pasta?
Thats my goal mainly in terms of nuclear pasta
10 or 20 a min
its a lot of copper
just started phase 4 lol, currently bringing everything to my aluminium production to start making it
yeah Ive started to get them up and running using coupons lol
you will find you can double your existing hmf
yeee
this is why my steel is cooking... #screenshots message
Thats a lot of steel
its 1 pure coal node
you get and even better deal on copper #screenshots message
and yeah its 2400/min for both sides
but the steel.. thats the sort of stuff you want ot be doing with hmf later on
you end up with 1200/min pipe etc...
Iām not so sure I like iron pipe anymore. Itās convenient, yeah, but it uses a lot of iron per pipe compared to steel or cast steel
Yup
Better doing solid steel if you can
Anyone know how to get to a certain SAM node?
solid steel ingots to cast pipe or cast beams are both pretty good
iron pipe is really good for something like making automated miners from a single impure iron node
A few of them are in caves, you can usually find the entrance just by running around
It's inside or under, (i'm not really sure which) a mountain in the dunes desert
Can't find the entrance
I did them off of a major steel plant, steel plates and steel pipes (kind of a fun mix up compared to iron), and it just fills up the container faster than you can ever use miners, lol
Stuff like that I just donāt factor into production rates, itās just free at steady state
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
For the bottom one could you add 3 more and just add 4 more at the end?
or would you need to introduce a pump?
6 pumps / 8 coal generators
Pumps have no effect on anything aside from headlift and acting as an always open valve
Jesus, what a weird diagram. Yeah you can totally do what you asked. Should generally work.
Youāre essentially asking if you can do 2Each of the top diagram.
I just stick with 8:3 and replicate it as needed
Okay I just wanted to make a pretty design where everything stacks well but I can work around that and just develope somethings differently. I'm extremely close to being able to unlock mark 2 miners so I wanted to preemptively design something to instantly start doubling the power output.
It's love my new blueprints. 240 iron smelting in a 3x5x4 area
I forgot to connect 3 lines. Why must soemthing always go wrong
I love that making a butt-load of underutilized machines has basically no negative consequences. Itās peak efficiency!
Peak efficiency or no efficiency
Because I'm thinking about tier 2 miners on tier 2 belts into a merger then output into a tier 3 belt towards another merger spreading it 50/50 along 16 total generators. 8/3 and another 8/3. Output should be 1200w I believe
I would try to keep the systems as separate as possible
Why specifically? For if it runs out of power all of the generators donāt die?
So you have less trouble with conveyers.
You can do 16/6 as long as you still follow capacity limits
Ahh okay
I'd argue one main manifold belt is simpler
Especially in a system as simple as coal gens
yo man how you been
what's the point of Compacted Steel Ingots? it just seems like it's worse in every way
May as well just overclock the first one to feed 20 coal generators. Or overclock 8 coal genrators and then you need 1 water extractor for each generator
Good, got all my teir 8 milstones done and working on automating nuke nobs
Because nuke nobs are awesome
The point is to use up the compacted coal š or you can also use it in a coal generator. Thereās a few recipes in the game that produce compacted coal as a byproduct.
how do you unlock them
||the MAM||
The unlock costs 500 normal nobs, 100 ai limiters and I think 20 uranium ore
oh not that hard
Yea just place down a MAM when you're near a uranium node
uranium ore encased uranium cells
Which you need to build the nuke nobs anyway
Oh it is too, I stand corrected
Less radioactive than carrying around the raw ore
I might go ahead and unlock them again myself now
Just need to package some sulfuric acid
are purple power slugs radioactive?
I never use them but I like just watching the explosion sometimes
No
cause I went near it and my radiatio nwent up
It was something else then
Thats uranium node
WHAT THE HELL WAS THAT
Well, it was uranium deposits nearby guarding it
I GOT MURDERED BY AN EVIL RADIATION BOAR
Uranium deposits are used as an area denial mechanism
I hate the marshland is there any way I can let it meet hell?
Nuke nobelisks
Yes, I suggest nuke nobs, that's a good reason for automating them
Or cut it all down and turn it into sweet sweet liquid biofuel
the thing is that I hate the fauna in the marsh...
ok my tractor and chest is gone forever
Everyone does, it's rather well known for being hostile to pioneers
Automating homing ammo and keeping a few stacks of inhalers in the DD also helps a great deal
I also absolutely hate creatures with 4+ legs but don't want to enable arachnophobia mode
uhh that part is mostly my fault
arachnaphobia mode doesn't make them any less aggressive or change their behaviour at all, just makes them less scary, easier to see, and they meow instead of hiss
yeah that I do know
So the challenge is still there if that's what you're worried about
really just the look of it and the feeling of getting jump(literally)scared
You can technically fully disable spiders, its just, in the advanced game settings which is considered cheating
I watched a review of Satis the other day where the guy was basically saying "Horror games are my thing. I've got ten thousand hours playing some really fucked up horror games, but somehow these fucking spiders take the cake."
I have nearly every achievement in alien isolation, outlast 1 and 2 + whistle blower, i have completed Re7 on every difficulty and yea, the spiders in this game, are almost worse than the damn xenomorphs of alien isolation
The closest thing I can compare them to recently is Subnautica's reapers. You can't even fight those things, they'll kill you in one hit, come out of nowehere, but somehow the spiders in THIS game are scarier.
Although those reapers really do instill a sense of... dread
I was actually murdered and the spiders are scarier
Xenomorphs truly are a thing of nightmares
Thats why i dont play subnautica i hate what lurks in the ocean bro
My ahh would get scared by a peeper
-just ran into a big spider
-had to throw two nobelisks in order to blow it up
-blew myself up in the process
-still happy that it died
The elite stingers even blind you
Usually in the middle of a forest with lots of things to run into
wtf
With gas clouds, you're not blind per se, but you can't see through the cloud
the devs pulled this shyt straight out of satan's asshole
I commend them on their artistry
"well why yes let's add existential threat to our peaceful factory building game"
I remember when they added the jumping, I had no idea, I thought I was safe on a ledge
I wish i could mirror the directions of the mergers/splitters/ conveyors with blueprints. It's not too annoying but that qol would be off the charts
The large green ones are the worst
It legit terrified me when I first saw it
THIS FUCKER THE SIZE OF A FREIGHT TRUCK CAN FUCKING JUMP?
I completed alien isolation on hard. It was quite the experience.
I did it on nightmare and in under 4 hours
In one sitting
It was my first time playing, so cut me some slack
I wasnt bragging
I died way too much to those creepy facefuckers
It didn't help i used up too much flamethrower fuel
Well, i guess you played it a lot of times before/ used some crouch clipping?
No glitches or hacks where used, ive just played it a fk ton so I now the map
even bringing clustered nobelisk and explosive rebar
I would not want to go in
*fuckin explodes and dies
I though finding 3 in a small cave is bad.
now THERE ARE 5
Average SAM/uranium moment
exactly, the SAM cave in northern Dune Desert. The second time I cameback to upgrade my miner to mk2, I found there some rock not exploded yet in the corner.
is diluted fuel the best before turbo?
i play with aracnaphobia game on but after my brother played he turned it off and one of the giant ones jumped at my and killed me like instantly š
They can jump over 50 meters in any direction, including up
Yeah I know that now, but I didn't know that when they first introduced the jumping, and I was completely unprepared for it.
You mentioned reapers in subnautica, at least there you can get used to them
Theyāre off in the distance, youāre more or less safe if you keep your distance
You can see it with the sonar
I jsut kill them but until I get that far, but I never get used to them
But stingers, as soon as they sense you they come running
Aggro notification or not
Even all the other fauna on the planet hates stingers
Diluted fuel is just all about maximizing fuel from oil. Diluted packaged fuel (phase 3) and diluted fuel (phase 4) give the same conversion rate from HOR. Turbofuel is a lot more efficient than fuel in burners (per crude oil), but itās still kind of just a side-grade / mid-game fuel. Itās not worth making a lot of turbofuel refineries because rocket fuel is better in virtually every way. Packaged diluted fuel is kind of a chore to set up, too, so I usually will opt for a simple āheavy turbofuelā phase 3 option that just gets me enough power to get to phase 4 and nitro rocket fuel
tbh it's better when they can jump, I can alway bait them to the cliff, like the hog too
i think i need tro make a mega dilute fuel factory cuz i only got 6.7k MW and im at tier 7 almsot tier 8
If you know theyāre there, maybe
cough what happened the other day cough
holy timing, i just got turbo heavy fuel alt recipe
You should focus on rocket fuel then. Not turbofuel. A single pure oil node I believe makes 1200 rocket fuel, which means ~ 120 overclocked fuel generators
Crude oil -> heavy oil residue -> diluted fuel -> nitro rocket fuel is the simplest setup.
600 crude oil makes 800 heavy oil residue which makes 800 diluted fuel which makes 1200 rocket fuel. Iām not sure if those numbers are correct, Iām going off my shitty memory
how do i reach rocket fuel then?
You must research it in the MAM and have blenders unlocked
ahh bless i was asusuming it was through tier 9 or smth considering i never saw it ty. do you know which research tree?
Sulfur, right next to turbofuel. You need a hard drive and some turbofuel if I recall? Maybe also bottled nitrogen
tysm
I really need to wrap my head around using planners for factories. But when it starts telling me I need 2.07 machines...I want to throw it across a room.
Build 3 machines and use the power of underclocking
Nobody told me there would be maths in my video games!
Do you know what game youāre playing
Wait I thought the gas balloons in the swamp were destructible
if i were to make a flat world do yall think i could hit object limit by placing foundations
hooray I saved the day and never gave up on the spaghetti
Just overclock it to 207% homeboy
Awesome š
Want to know something funny? I got banned from the official Yu-Gi-Oh server for calling out META players for ruining the game. The admins didn't like that so they banned me, for simply telling the truth lol š
how come this hatcher keeps spawning under my foundation
do you have a powered building anywhere nearby
If you place power buildings they'll stop spawning
not yet, just a slab of concrete
okay, didnt realize i needed a powered building to stop spawning
You need some unkown number of things that include at least one powered building I think. It works on some kind of points system, different buildables being worth different points. The devs haven't told us hat the actual formula is.
Or at least, something has to be powered, not necessarily a building. My blueprinted power poles prevent spawns.
well that hatcher wont be happy when i turn on 114 refineries ontop of its spawn point XD
Maybe put a nice hatcher protein constructor over the spawn point just to drive it home
i already ran pipes over the spot the hatcher is under
Sure, but you need to send a message to those guys
true
but #screenshots message pipes
How do you guys prefer to play a new save? Rush through to phase 3 or 4? Savor phase 1 & 2 as long as possible?
i restarted my first game when my brother coaxed me that my i wasnt playing in a hard enough area. but i still took my time doing P 1 - 2 in order to have a decent amount of stuff built up from those going into P3
and before i went into P3 i had gotten myself DDs
atleast unlocked
Whatās a load balancerā¦?
why does progression feel slower to start?
It feels productive/j
do doggos respawn if they're killed?
a contraption from splitters and mergers that takes X inputs and returns Y outputs, that generally have same per minute rate.
mostly useless in this game, as manifolds and direct input solve practically all of your issues
The forest spawn is way better than the desert spawn because it has 3 iron deposits, copper and limestone nearby, and coal relatively nearby (~500m)
no idea why the game lists the more rocky deserty spawn as more beginner-friendly
how far are you right now?
My current save is 141 hrs phase 3, I've done quite a bit but took a 2 ish month break. I have beaten the game before, but early SatisFactory is my favorite part
Yeah I suppose
start one with me
I tend to enjoy solo quite a bit more, sry.
alright
u dont mind someone joinin?
nah sorry im a solo kinda guy too š
Iām working on phase. 4
ive completed the game so its time to restart
Itās hard š
i can't remember what phase that is
My phase
ah
I have it set up
wooo nuclear waste!
#design-and-architecture message
I will miss this tho
my first game was in the grass fields start, i then started over in the dune desert
ive always started the same spot
this save im gonna explore more
grass fields i guess. the easy one
I've tried starting in other areas, but grass fields is my favorite
Radio control units smell
somewhere.....there is a box all the crap i cant carry is going. somewhere in this build. and someday ill find it.
you can do two things with it: 1. Store it indefinitly in a place far away from the base. 2. reporcess it into plutonium fuel rods, which you can either use for power or you can awesome sink them for a waste free nuclear setup
Plutonium fuel rods are twice as good as uranium fuel rods, and produce 10 times less waste
ooooo
when i hit nuclear again ill do that this time
last time i just had the shit piling up down a hole lol
oh BTW there is a way to save scum the hard drive recipies
If you save right after the hard drive finishes scanning and save immedeatly before looking at the results in the MAM, you can re-roll the results before deciding
the 3 most useful recipies are: bolted frames, iron screws, and stitched iron plates
gotcha
i officially have adaptive control units cooking woo
im gonna leave the game running overnight so i can hit phase four in the morning
but honestly:
- if you just want to "cheat" your way to the recipe you want, use save editor to unlock it directly (or AGS)
- just getting more drives will be faster in the long run
so while it is indeed possible, I wouldn't recommend it much
make sure to somersloop and overclock the manufacturers or best setup 2 or 3 of them
Setting up a 10 p/m modular frame plant right now
Sorry I mean reinforced modular frames
Making them for my fused modular frames factory
i think I have all of the inventory slots
i did in my old save
but those aren't an issue once you get dimensional depots setup
I was thinking this game needed a mod like Applied Energistics like minecraft has, but it doesn't, the dimensional depots do the exact same thing as the ME system
i can't wait to get to the new stuff like that
i wanna say
AE does a fair bit more
but i see your point
it does what is needed in this game
maybe a centralized storage system would be nice too tho lowk
I stopped playing shortly before the particle accelerators or whatever it is that came before nuclear
class it under the alien tech
yeah i just havent found the purple ore yet. i could look it up and might just cheat and do that tomorrow
i have a few mercers and sloops waiting
Pure SAM node location , first one i went to
||look for a really tall mountain that looks a little spikey||
I mean yeah instead of having like 100 industrial storage units, you could just have about 6 storage units with their own seperate belts and import busses to put the items into the ME system, and potentially store millions of items instead of just 48 stacks of items, and you could setup an entire network with your ME system. Just saying it would be an AWESOME mod and likely the most popular mod in the game
ill keep an eye out š
id say make it a couple hundred thousand
millions would be stretching it in satisfactory
although i do see its possibility
why do you all store so many items?
buffer storage
yeah but why?
personally I like having a central hub with one big container of each item and i need to get it there as part of my system
just one of my goals. no real reason.
there's like exactly 2 items I store more of than just using the DD so I'm curious what needs hundreds of thousands or millions of something
for me personally
its just see the big numbers
and pushing a system to its limits that does it for me
central storage is a fun project but like edible said why not just one big container for stuff you need?
I wish I knew how to program, I would love to make that mod
play how you have fun but I just don't see what limit you're pushing š¤£
Anything that can be accomplished by leaving the game running while you're asleep doesn't feel like a win to me. Could just be playing Cookie Clicker or whatever at that point
That part isn't like some fun shit. Just wanna get to the next phase so in the morning i can start on big stuff
the building is the fun part.
even with the collection. the logistics of getting everything to a central location, especially when you have things like drones unlocked, is a fun challange
yeah as a logistics project I get it I more don't understand tacking on 40 more containers per items or whatever
I personally keep an extra container of iron plates and concrete before I start sinking those but even when I'm building something large quickly I haven't had any issues with other items
i have sinks in each of my factories to keep them all running
but it does pile up at home
yeah last time we built a mall for items we had to sink the extra there too to keep the sorting conveyors running
i was thinking eventual;ly id probably work that out. I DO have a sink at home because home base is also a factory
but im thinking about moving it
also my central hub must also have a TUBE hub
because im in love with the futurama tubes
Yeah HT are pretty fun. Our EA world had a hub like that at the mall that took you directly to places but the current save has skyroads with HT entrances/exits at intersections #screenshots message
heavily boostered which is good as long as you don't get motion sick š
I have never really built roads. im going vehicle heavy this save and keep thinking about it
right now they offroad
yeah I know some people don't like the skyroad style of things but it's nice being able to have a one stop BP answer for trains, cars, tubes, and conveyors
eh all my shit floats. with my central hub ive gotten around to putting 'supports' up for asthetic reasons
I like to build factories as supports under the road too where it makes sense
yeah i get that
i might set up a coal truck now actually
EH thats more a tomorrow thing
best of luck
I never even bothered with trucks on this save, I just use trains
Infact I have never even built a single truck or tractor on this save at all
I already have one train and one truck. Well whatever the little truck is called. The truck is running coal in a place that I usually just use a really long belt but I wanted a vehicle
I get a weird amount of satisfaction out of using tractors to move coal while being fueled by coal too and powering the truck stations with coal power
I always just connect them into my grid
the little truck is called a "tractor"
Aaaah yeah
cool
How so?
what upgrade ?
The trucks are going to be able to carry liquids, and the tractors will get a plow, that destroys vegitation your drive over
Oooooo I like that
I have been watching the satisfactory update videos on the coffeestain channel
I usually just blow everything up
Lol
I miss Snutt
I am currently looking for a remote job
I'm looking to be a tutor
My college is always looking for English, Science, and Math tutors
Luckilly I have 3 bachelor's degrees, in: philosophy, political science, and economics respectivly
with large builds, is it good to overclock certain things like water extractors?
as long as you can eat the higher power cost I generally think it's worth it
careful the power increases exponentially
okay thank you, that will save me having to place down an extra 44 water extrators
keep in mind
MK1 pipes have ma max flow rate of 300^3m and MK2 pipes have a max flow rate of 600^3m
you cannot exceed this
i have lost efficency
on also update 1.2 will include MK3 fluid pipes, which will flow at 1800^3m
i played rocket league instead of satisfactory because i needed a break š
so two overclocked water extractors can feed a mk2 pipe
correct yes
That's good! Games should be fun, not work
if you think games are work, I have something to say
NEVER play ARK, Minecraft Blood n Bones, or Crash Landing
i think satisfactory is the most fun game i have ever played (disagree if you want its my opinion) but i do need to take breaks so i dont overplay and make it not fun
they are very unfun
i have tried ark š
ARK is a fuill time job!!
you need to put in at least 30 hours a week to get ANYWHERE!
same with warframe
looks at Rimworld
Yeah I did the original ark when it was in EA. Our group just couldn't do some of the dinos because they wanted you to sit next to them for like 12 hours during the tame
there are mods to tame dinos instantly
want another game that's a full time job?
Wizard101
I just can't get into pvp games that are like 95% griefing new players or offline raiding
If you want to get anywhere in that game, you need to play at least 4-6 hours A DAY
if you are doing that, you can get through each act in about a month
it took me 10 years! to beat it!
because it is so damn long
if you play 4 hours a day you can get to the final boss in 1 year
I finally beat in on February 17, 2022 and after I did I said "This game is TERRIBLE, I'm enever playing it again" then I uninstalled it
enuff about off topic stuff
how is everyone's factory comming along?
Im procrastinating laying train tracks
they can be tedious
Yup
I still can't figure out train signals for the life of me
Thats why im procrastinating
i watched like 5 youtube tutorials, still don't get it
so i just setup seperate tracks for every train route
#screenshots message its been slow, but ill have it done one day
really you only need a few train lines
- oil 2. aluminum 3. coal 4. steel 5. copper
and quartz
why not sulfar instead of oil?
I did setup a sulfur train
but it's best used when mixed with coal to make compacted coal, then mixed with fuel to make turbofuel
at oil
Peak mentioned
a fully overclocked fuel generator (gas turbine) takes 50^3m of fuel, but only 18.75^3m of turbofuel
You can speedrun through arc 1 and 2 honestly not that bad...it doesn't really get bad at all until azteca
path of exile takes up a lot of time
Ooo
i havent played the 2nd one but i know i spent a lot of time playing the 1st one
storm is the highest damage, but they have such low health and mana
But storm isn't fun to solo unless you enjoy grinding for perfect gear at every stop
at level 100 you only have 3000 health if you're storm
at level 100 for ice, which is the tank, my mom, who was an ice wizard, had 8000 health
Yup jade armour
yeah my mom, sister, and I had our own seperate accounts and all palyed together
Lmao that's nice
I got the mastery amulet from the tentacles
looks at satisfactory
no tentacles here
no ice here either
I would dress like an ice wizard but be fire
enuff of this off toppic stuff lol
i need to get back into this game
I will tomorrow after school
off topic stuff is for #off-topic-general unless it's off-topic stuff that the CMs consistently ramble about
it's just so hard with work and school
to find time anymore for this game
espiecally with friends and a fiance
find time for self before finding time for game
I take 16 credits, work 30 hours a week, and have friends and a fiance
friends, fiance, ficsit; pick two
^concept of credits makes zero sense in the context of speaking to a brit with zero experience with the [insert territory here] education system
i wish nothing but the worst upon u šāāļø
evil
all your fuel gens will start experience sloshing problems
off-topic but I would play pyro in tf2, wear the jingle bells, and be amused when people didn't hear me coming
I loved scout
<@&370483737957236737> if Pioneer were a TF2 class, which would they be?
I dont think I ever actually unlocked any crates for cosmetics...still probably have a bunch of the MANcrates in my inventory
[insert irony of using crab walk to smash crabs]
Engineer?

avoid doing so. be thankful that satisfactory has no microtransactions
Pioneer has personality of Medic though.
Does the pioneer have any sort of personality?
why does it matter
š¤·āāļø
does the Pioneer have a license?
Matters as much as everything else
Okay I see what you're getting at now..no clue though does she?
she*
if the Pioneer could craft bread, would the Pioneer send bread through the Portal when
said not to?
Is this how the farming mod came into fruition or something
My assumption is that ||copy of the body belongs to|| a really highly skilled Engineer who also loves their job. You can see it as the way she flips the build tool before using it.
THe problem is ||the mind isn't a copy and only has a potential to be good enough with muscle memory, aka player doing stuff||.
I wish we had more customization options.
But I get it, it ain't the focus of the game.
Engineer! POOT DISPENCER HERE!
I feel like i can get behind this idea somewhat
cloning of the "original" pioneer wouldn't be too far fetched when we have literal alchemy machines like the converter
how do you think respawn works
Yup. If you are going to "automate Engineers", might as well do it with the best one possible.
Engineer: NO! You're ugly!
the same way it does in every other game, MAGIC
start a save with me
sure, if I can find time with my busy schedule
just set up a DS if you're able to
dou not have time rigtht now
I take 16 credits, have a job that I work 20-30 hours a week, friends I see every saturday, and a fiance
I wish I had time
i work 50 hours a week and still have time
again...in these situations setting up a dedicated server is usually the best bet
gonna be a pain in the ass otherwise
true dat
I still can't believe I got banned from the offical Yugioh discord server lol
I said" META players and Konami's idiot corporate executives are fully to blame for the reason the game is so broken and unplayable."
oooh the admins didn't like that lol
I am going to try to make time tomorrow night for this game
I really want to get back into it
what surprises me is that you said you can't believe it, while you simply insulted the higher ups and players and expected to be not banned.
If I said "lol this discords mods are beep and this game is beep and you are beep lol", I might be banned too.
Thats like.. simple logic. I kek at you.
banned sent to the shadow realm
i love it when a player is an acutal engineer irl
I'm not an enginner, but one of my friends is
MS in Engineering
I have a BS in: philosophy, political science, and economics
For work, I'm an English tutor at my college
Satisfactory is Pioneers, not Engineers;
Engineers can't build up
He also has his BS in computer science
He makes minecraft mods
He is is one of the devs on the Thermal Expansion mod
indeed he's very intelligent
so am I lol
I don't like to brag but I'm in the top 2% of IQs of Americans
which is probably why I like this game, because I do excessive mathmatics for it
Would be impressive if the other 98% didn't have below average IQ /j
If I find a coal source, I always setup another coal plant to make compacted coal for more turbofuel or I just use it for more coal generators
I currently have 100 coal generators
just for buffer power incase if I run out of turbofuel so my power grid doesn't go offline
and I have 36 backup batteries
so how many of you speak a second language?
I kinda have half a second language, so much for me to learn.
true dat, lol I blame Republicans for that one lol
I'm an intermeadeate speaker of German
More a beginner speaker of ŃŃŃŃŠŗŠøŠ¹
Ich heiĆen Revan, woher komme du?
This kinda of conversation might fit #off-topic-general
true
ŠŠ°
Auf welcher Stufe befindest du dich?
Right, now back onto satisfactory, and I hope to hell my oil platform design doesn't fail miserably, I'm about to online one with dread.
I just feel uneasy about the rubber/plastic loop thats inherent to its design.
true that
I amke too much palstic and rubber
then my oil production stops because I get too much heavy oil resedue
My overall plan is likely insane, plan is to take up the whole spire coast with 23 platforms, 4 are build, I just powered one to see what will happen.
is there any good way to do stuff with heavyu oil resedue?
Here's a quick look at those four platforms and the causeway bringing oil #design-and-architecture message
The first refineries on those platforms produce heavy oil residue from the off, which is then reprocessed into fuel, plastics, rubber, yay loops, and well more plastic.
Hmm, the output is proper inconsistant.
Might just be startup time due to the manifolds in the confined spaces but man these things worry me.
I have so much damn palstic and rubber that I'm just seinking it
I have some large scale plans that will eat a lot of plastic, that's why the entire spire coast will be processed and shipped to the dunes.
where are the dunes?
Err, the platform is supposed to produce 425, the output belt into the temporary sink is showing 455.
I did make one mistake, the modular design doesn't have a power switch to shut it down, whoops.
I'll leave it running all day and see what happens, if it seems to have wound up alright then I'll online the other three that are in a complete state š

Then get back to construction, another 19 need built.
am I just dumb for making ue of every coal vein I find and setting up tons of coal generators?
I still wish there was an old victorian brick/roof tile set though for the truly retro steampunk constructs.
Using all the coal, no, the generators though are transitory, you'll have a way better use for the coal with later tech for power taking over.
But having a good amount of coal plants will make transitioning to one of the oil sources a lot easier as you'll need to boot up the refineries.
What do u think of this road?
hmmm..
Do you have a link to the #screenshots or post in #design-and-architecture , its where you can put images.
That is proper wide, do you have a plan for corners and/or curves.
havent finished yet
might i suggest a hidden level, to move some pipes or belts inside at your discretion?
so build higher roads ?
You don't need to hide them per-se but if you leave space under the road deck, you can suspend all sorts of infrastructure underneath it with room for expansion, if you aren't opposed to having the road way elevated.
like raise it by 2 m or so, then make a concrete second floor with some upside ramps to make a nice beveled underlayer
most probably the roads will be elevated because the desetrt dune aint flat either
how tall is one small concrete beam?
as in widht? id guess 0.25
height
why everyone reacted railway track ? i havent even unlocked them yet lol .
bruh
one other suggestion i have for your road. swap the power pole with two lights, one for either road side
Gorgeous, that's a work of art
you can connect your power between them just the same
I'm nowhere near that creative with aestetics, here i am at tier 8 and my factory is still half done lol
you know, I might actually hop on the game right now and just finish building the aestetics of the factory
yeah I'm going to do that
I'm still stress testing one of the platforms I spend two days designing, man it has a slow as hell ramp up time.
i suck at functionality but good at aesthethics , stuck at phase 2 spaceship
want to hop on my game and help?
we can help eachother, I am great at functionality
I suck at building, ahh you're still on tier 4
yeap
if i look at my projects, i seem to be of the school of form follows function
#screenshots message like my power pyramid here
Thatās sick
what number playthrough is this for you?
first time
What sort of power generation are you using, how much power?
at that stage it was turbofuel. i recently upgraded it to rocketfuel, and it makes about 130k. i also have 40 NPP, several geysers, 1 APA, and like 32 coal gens
I built upwards when I got rocket fuel, since the fuel itself is a gas, no worries about lift, so I went with towers.
however, i need more power for my current project (who knew 12 hyperdrives before slooping would be power hungry)
so now im working on turning the blue crater into a 550k rocket power plant
This is my rocket fuel plant #design-and-architecture message
you'll love the game, trust me you'll get better as you play more
noice. i calculated i need about 900 250% generators, and i wanted to do a giant floating diamond thing above the lake.
think a bit that no mans sky artwork
This is the power output #design-and-architecture message
yo @twin parcel hop in my game, what's your steam name?
how much oil did you use for that 1.1M? looks like you used more than the 2550 in the crater
I will begin again on nuclear once I have other projects completed.
I want you to help me with aestetics
can i post youtube links here
Keep in mind the support tower amplifies output as well, as alien power augs, all the generators are clocked at 240% which rounds rocket fuel consumption per generator to 10.
sorry didnt mean to reply to u
Even at that, the facility is anything but compact.
Yes you can.
Just try and see, worst case scenario your message gets automatically deleted and you get signalled to a mod who will review wether to ban you or not
||And yes, the last part is completely made up||
yeah, im not gonna be able to rely much on alien power augs.
i posted it in the math channel cuz i felt it was appropriate cuz its about load balancers
The power station is large enough that is can be seen from the opposite side of the map #design-and-architecture message š¤£
my current project for ||50 biosculpter, 50 ai-expansion, 12 hyperdrives, all of which slooped to double|| will consume most of my sloops
Most of my sloops went to power, since everything else I can clock and build more of, I wanted power to be something I stopped caring about and just went full ham.
When I get to using all the maps uranium, my total power output will go to sick levels.
did you feed your APAs with matrixes?
I tried, it was a disaster due to poor construction and my patience levels at te time.
Right now my attention is in the spire coast, building 23 platforms to process all of the regions oil.
check dms
i just managed to fit in my diluted fuel blenders for the blue crater, and my heavy oil refiners. some work to be had there still
This is one of the platforms actually running #design-and-architecture message
The towers actually sit on the water, bottom floor, water extractors, first floor, HOR production, second floor, dilute fuel blenders fed by the lower two levels, third floor, nitro rocket, all floors above, all generators.
Space constraints aren't a big consideration, which is why each tower is approx half a mile tall.
i envision my production kinda circling the crater, and then shipped to above the lake for burning
All the fuel lines run up a section of each tower through a deliberate cutout that I could consider its spine.
my NPPs have such a spine. getting the water up there was a pain and a half
The vid I linked starts at the water extractors before touring the outside of the towers proper, the nearby foundry, resin recycler & support tower.
My old reactor hall could offer you some inspiration then, #satisfactory-experimental message , you can see here I made my water as simple as possible, and radiation controlled to the point where no iodine needed.
The reactor building sat on the water, each reactor had its own water extractors directly below it, no real complex plumbing needed.
do someone knows any good baoxite veins?
Depends on if you want anything else with it
You can use the online interactive map to see things yourself to
whats a good goal
For steel production stuff?
yk like the beams
encased pipes
all that jazz
200/min pipe 100/beam 50/encased
and thats before or after oil e'-e'
before
hmmmm
300 coal and iron pm
if i use the iron recipe
makes it 800 iron pm
alr recipe makes it 200/200
hmmmmm
i understand it now
Is packaged biofuel better than just solid biofuel?
yes
nice
yes
nice
no
anyone non tryhards wanna go play on a new save? pc
whats tryhard-esque about efficiency ;-;
huh?
save your elitism for #1201555265942724758
no one is texting in there bruh
yoo i just found a way to make 10 HMF/min AND get 640 turbo fuel out of it
You can go full ham on steel though, I have 4800 ingots due to byproducts from power generation š
I did a little aestetics work on my game a scanned a few hard drives
typical sweden, stupid names for things (im danish)
𤯠whaaaaat
My rocket fuel plant makes a ton of power yet iām tempted to go nuclear. Hmmm
do it
I think I shall atleast attempt to after I setup my 3 tm a minute factory
Which reminds me how easy thatāll be since I already automated my radio control units
So hopefully I shall within the next 5 hours
3 tm?
Turbomotors
I originally skipped nuclear because I figured rocket fuel would suffice atleast for some time. Iāve got 90k capacity as of rn
Should be even more if I further refined my coal power plants I setup 80 hours ago
and/or started using the compacted coal from the process of making rocket fuel and turned it into turbo fuel/burned it in coal power plants
I still have plans on nuclear in spite of having a truly ridiculous rocket fuel power output #design-and-architecture message
I settled on a 70k~ MW setup considering my belt speed. I think my favorite thing in the game is definitely setting up power. So many alt recipes and anything that makes a byproduct can usually be further processed into more power
Fun to see just how much you can make. Plus it gives me a day without stressing over inputs and outputs of huge factories
I'm troubleshooting teething problems in my oil processing platforms, I need to know if my current design will do as I intend before I construct 19 more of them.
I actually found a use for a prio merger in the facility basement š¤£
bruh why is it so hard to create curves on asphalt road , bruh
is there a difference in using "any" and "any undefined" on smart splitters?
"Any" includes "overflow" and all other items selected in other filters too.
Eg: sending "X" to left and "any" to right, X would be sent both left and right
How wide is it?
bruh bruh indeed
what make asphalt more difficult then the rest?
the world should only be right angles on the world grid the way nature intended
curves are great for cart trick though
@unkempt blade do a cart trick while you impress us with a card trick. then shit yourself mid air, we call that a SHART trick
you do right angles for foundations and curve the inside with barriers š§
Hey
Does anyone know how to take down the tree things that spit out that green steam stuff, that kills you
fart rocks
can blow em up with nobelisks or explosive rebar
Fart rocks?!
yur
haha is that their offical name?
idk about official
but the name i was given
Okay, I dont have either of them things yet, just discovered quartz
js a little sulfur and coal to make nobelisks
maybe some iron
you have the MAM unclocked yet?
Yeah got the MAM
!wikisearch fart+rock
then its down the sulfur tree
Oh thank you
The "Gas Pillar" page does show up in the results, BTW... 
ive got a 4 death crates in the middle of them alll after my search for oil
š
Guys if I buy satisfactory on ps5 amd then on pc can I connect my acc on ps5 pc?
No, i dont believe you can
genuinely why do catwalks not have an ending piece with rails on 3 sides
excellent question
Does it have an answer?
not that i know
i think you can stack 2 corner ones on top of each other to make one but i dont know if theres texture overlap issues on the catwalk itself
cant you just put a railing on the end of the one that has two rails?
YOU CAN?
or that yeah
try and let us know
aight give me a sec
it would make more sense for it to just exist but im 90% sure thats a workaround
again idk if theres texture clipping/overlap issues though
you can.
if there isnt then thats great
ive been playing jank open world sandbox games so long i dont even wish for stuff like that anymore. i just make it work lol
isn't that just Fuel
LPG?
I dont believe so
Well isn't LPG just natural gas thats been turned into a liquid
no
I mean it's a general term, it's a HC gas for sure but not the same
really the game is overall just not very specific on the chemistry of the hydrocarbons and that's fine
Okay but putting gas in the pipelines
the game puts both liquids and gases in pipes
its just not what the game focuses on. and thats okay. I come for logistics and factory building not for the errosion of a biosphere
i got that IRL
Ecoterrorism doesn't start with many power generators and production lines. It starts from making things that suck the green into a dull grey color
LMAO
How much overhead wattage do you need to do most things?
Like an end game save it your not making crazy insane factories. Like 50k-250k?
mk3 miners are after phase 3 right
250000mw is what I had on my first completion. I think I used 150000mw of it.
After phase 3 is technically correct
no i think its phase 5
sometime after turbo motors
tier 8
aw damn
they are a massive step up in logistics. the second i hit phase 5 i aim for 100m of mk6 belts a minute as ill be spamming that shit
mk3 miners are useless without mk6 belts
Does anyone know when DevStreams will start again? It seems like it's been ages.
ok, im about to find out if you fall from a certain height is water becoems concrete
it doesnt
i somehow hit the only rock on the way down
i have had instances where i landed on the ground under the water and the game broke thinking the water that broke my fall no longer existed. allowing e to build and do all the non water related things
hey, can i hook all coal generators to the same powerline to increase howm uich electricity is has?
like if i hook 2 of them up to a singler power line it give it 140 wats
yes you can hook up everythign to one power grid.
I personally like the inter connection between facilities to be a simple single line this was i can disconnect it easily if required
so i can add multiple generators to one power grid?
the simplest way is to link each coal generator to its own power pole then chain all the poles together
Do poles have a power output limit?
no only connection limits. the mk1 pole can have four connections while the mark 2 allows 7
ok, so doing that would add all their power together in one massive power grid
yes sir, connect you bio generators too
Fun fact Bio generators is the only power source thatll turn itself off if not needed.
For example if your coal setup gives you 1500mw and you only need 1000mw to run all your machines the biogenerators will turn themselves to standby so they will not waste biomass
Or make a startup power like a geothermal generator to startup the system
wait, so i can jsut make a massive area jsut ofr power to all my factories?
yes sir this is the general way to do things late game. I have a facility with 2000 plus fuel generators
i made a 10k battery storage
that is a option
An expensive one
Donāt sleep on priority power switches once you get them
Thatās the only power grid id have ādisconnectedā from the main one.
i gotta set my rocket fuel up on one
i prefer to segregate my power grid with power priority switches. this way i can set the facilities i never want to black start as priority one so i never have to black start my rocket fuel. then put low priority systems like my steel factory last. If i go over my power consumption limits the system will turn off my steel factory and give me a notifacation. allowing me to build out more power with out struggling to power it
Iāll use a priority switch and then a specific conveyer blueprint with power included to chain power out to any node miners.
Make sure if you use a priority switch that EVERY piece of the grid you want prioritized is connected off the switch
its also nive to be able to remotely turn on and off sections of your grid
@glacial drum how goes nuclear
Another reason Iād say include atleast a mk1 power pole/outlet on any transport type blueprint
Ah by the next 5 hours I meant next 5 when Iām able to play. Itāll be a bit before then
Although I may plan some now as Iāve got free time.
Our wifi is down so nothing else to do
Hoping my wifi at home didnāt die out but I wonāt need it to play.
Iāll check when I actually head home.
my eyes are in low service mode for three weeks so i can only type and hang out lol
Okay thank you just wondering because Iāve seen some of these videos of people factories and they seem insanely power demanding but also they are producing way over kill for items
Power is relatively simple if not going nuclear.
Rocket fuel off a pure oil node I think can provide 140k MW?
If you use every bit of it.
My current power factory uses half of it due to my mk5 belts.
ya, more parts per minute means less time to accumulate parts. its not so bad when you have stuff to do. like a single assemble at 2 smart plates a minute is fine you only need 4300 to see credits so you can have them all by the time you are 60 hours in
I still need to know how to build all the refineries i need for somethn like this
mark 2 blueprinter fits 4 fuel refineries. you can over clock them to reduce the quantity needed
I used nitro rocket fuel.
Yeah thatās the thing I was really worried about. Seeing some people with these insanely overkill setups but then I got to remember their YouTubers/Content creators so they do more for the views
Tbh Iād avoid overclocking anything but the generators (assuming you want the most power output)
dang, i may want to expirament with that, thank you!
I like overclocking ngl. As you can tell I play modded. So sometimes overclocking is absolutely necessary
Whenever you make power systems you should overclock gens when possible Iād say. Lessens space taken.
The only negative is ofc they use more a minute.
depends on if you want to do more or less piping/belting.
lets use nitro rocket fuel as a example. a fuel generator clocked at 240% uses 10 rocket fuel a minute if your goal is to use 600 oil a minute thats 2400 rocket fuel a minute.
so its 240 generators at 240%
It also saves materials to overclock generators.
Some of my older factories still need remaking. Iām making 5 motors a minute still.
yes it saves on the building cost
And I really messed up in older factory building too. Iād setup a ddu on one side of a splitter, 5 tall storage on another, and then a sink on the final input set to overflow.
Gotta go back and instead connect those storage containers to the ddu
In the motor factory I especially made a mistake not doing that. Went from having max motors in my ddu to getting 5 more/min when i needed 3k~
lol
this run i just made a dedicated factory for 10/min stators, rotors, and motors. each filling a indutrial storage unit that feed two Dimensional depots
alright, time to see how dangeroud thge pink forest is
be mindful of rads
Yea I made an iron factory and tore it down when I got mk 3 miners. It makes a lot more now
jsut triyng to take a shortcut back home, i have like 7 blue 6 yuellow ajnd one purple slug on me
So I set up a coal power plant (8 smoke stacks, 3 pumps). Fixed my fluid issue but I def am not pumping enough coal in to keep all 8 running. I have a miner mk1 on the coal node; will a mk2 resolve this or do I need to bring in more coal from another node?
Everything basic from iron. Just doesnāt make motors or stators. Think Iāll make a new one soon for those
I should be able to half my iron use at my old motor factory as my miners have been upgraded since then. Which should give me a full normal node of use
another yellow slug...if i learned anythign thjat means something is aobut to assault me
nevermind i need a bomb
i dont like tearing down. ill upgrade the miner shove a smart splitter in front and shunt the new excess ore into a new facility
The entire facility was outdated and half running anyways. I had already upgraded one miner and haphazardly connected one to a different factory for HMF it was all a mess.
anopthery ellow
Entire place needed torn down.
what the hell is that
HMF?
its a spider htign but bigger
step two of the cubes to hell lol
if it was radioactive it was a alpha spider if non radioactive a simple beta
The green rocks look so pretty but when I try to touch them my skin melts š
no clue. i dont let it get close i hover above and shoot it lol
those things creep me out lol
Its gassy. Not radioactive. I fought one melee before
oh dude, i foudn a lake with 2 coal vien next to and adn they are nexst to eaachother
likely 4 are there
thats likely coal lake. where most ppl put there first coal generation facility
how long ago did the full release come out for this game?
I know im a little late but I don't seen an answer to this
A mk2 miner has x2 the output of a mk1
Buuut 8 coal generators only needs 120 coal/min, you sure your issue is the amount of coal?
september 2024
Fair warning, a standard foundation is an 8 meter square, those big spiders can jump over 50 meters in any direction, including up
Their issue may be the water. If not setup pretty specifically 3 pumps isnāt enough for 8 generators due to the 300 limit of mk 1 pipes.
wish i elarned that sooner
i got jumped
But yea assuming it is the coal then an upgrade to the miner/overclocking it should solve the issue
-it is enough however the pipes arenāt
Guys how long of a route can a tractor pass without refueling? Coal as fuel
By how many
1
It would entirely depend on the route.
i have 8 coal power plants with a mk2 normal coal miner making 120 coal per minute but some of the power plants dont have enough coal
I was once jumped by 3 stingers
One way to find outš¤·
Worst. Situation. Ever.
seems legit