#satisfactory
1 messages · Page 618 of 1
it's very common yes
a lot of times people design a drone system so that a lot of drones stop off in one location so you only need 1 other drone to fuel all of them - but that's not mandatory
drones will stop at their port until they can fully unload, so even if they are delivering a tiny amount of fuel they'll make trips very infrequently
You got to make some
I got just got intentionally ran over by a truck for the achievement
pizza seems pretty world wide
I am hyped for 1.2
Is there no way to freeze the power feedback graph? Occasionally I'd like to be able to look at certain points on the graph but it's very difficult with it constantly updating
Is there a way to get that achievement solo?
yea just automate the truck and take off your hover pack and stuff
oh yeah that was a silly question
Let't take my mind off my broken car and Catherine O'Hara's death for a while. Fluids need work, and trucks suck. Amirite?
She was Canadian, and so am I
(see flag in username)
No fuck you I'm Canadian and therefore everything wrong with Canada is also wrong with me
Well, have you looked up Catherine O'Hara's worl?
She was one of our Greats
Dude we already have it, we've had three feet of snow in the last two weeks and it's -30°C
Like, it's Fallout territory
i got that achievement entirely naturally because my friend cannot be trusted with vehicles
Anybody know?
i dont think so
What's the weird forest area where all the trees look like pine cones?
northern forest?
Probably, i don't know
Yes
I only used factory carts
Dunes desert is east of there right?
so I never got ran over
apart from maybe mods? unlikely
northeast yea
Good because I'm still in the process of moving
I'm in the journey phase
How do you tame them?
get ones attention, and as it backs away place a single paleberry on the ground and back away from it
itll walk up to it, eat it, and become your friend
Makes sense
and then you need to trap it in a box forever because it will clip through the map and fall forever if you dont
is 10 fused frames and 10 turbomotors/min a good target?
mythbuster
@mortal ginkgo is correct.
if you driveby the station when record it doesn't show the pause sign yet. if you complete the record then it'll appeare at every station passed by
delete signs at unwanted station then there will be no more unwanted load/unload
What is this feeling...is it pride. Something that would have taken up half my platform I managed to fit in a space a quarter of the size?
It made me proud? KNOWLEDGE
can dogs give elevator parts
rarest thing i got was turbo motors
Wait until it gives you uranium waste
im beating it to death
maturing is realizing alclad casing into heat exchanger gives u 25% more heatsinks than alclad sheet into heat exchanger
if only lizard doggos could be automated like factory carts
that aint happening
is 10 turbomotors and 10 fused frames a minute enough to get me through phase 4
sounds cool
yea
1 per hour is enough, it's a question of how long do you want to wait 😁
Mwahahahah, now I have unlocked something cursed. Almost taboo. I have access to...THE Y AXIS
but..why?
i kind of want to try a no y axis playthrough
Bro finna make THE SLAB
I have, for the first time in several weeks, managed to put the grey power line above the blue power line on the power graph. 🥳
Man, does anyone else get into the depressing cycle of playing the game everyday all day for a week then not touching it for like 2 months😭
You will enjoy this for 2 minutes </3
Finally made it into phase 3
Probably could've done it quicker but power was a hassle
💀
Thats how mine always is
:0
Phase three (in my opinion) is like the biggest turning point in the whole game
It took me roughly the same time as phase 1&2 combined + a little more (to finish it)
Wdym for the first time🥀
not sure why my train is saying station unreacheable when i just manually drove the train myself there. i cannot put it in auto mode. i have 2 locomotives in eachside facing the oposite way, plz help
Yes well, I may have a couple of slooped up fully sharded particle accelerators out there, thankfully not running very often
station backwards, signals funky, there's a few reasons that can happen
I basically just all day today, getting power and setting up versatile frameworks
And installed hypertubes, what a life saver🥀
Slide hop >
I only really use hypertubes for cannons tbh
Though they are fun
my first placement of a cannon on this round wasn't a lifesaver - it promptly launched me all the way out of the map
Remember to take your time! :>
Overproducing early makes things super easier later
Gotta be careful with them :>
(And maybe turn on keep inventory for your first couple of tries)
Yeah I always run with that because of an unfortunate incident a while ago where some harddrives went missing
Guys who gives plutonium bar to drones?
uh guys , does anyone know why its 8 coal generator set up? why its limit to 8? what if i want to make it to 10 or something and what things i should consider?
I shoudlnt have limit
most basic setup is 8 , but i dont know how expand them
and what maths i need to consider
Water and coal
Like do u have enough to add more
it took me significantly longer than phase 1 and 2 combined to finish phase 3
and it’s taken significantly longer than 1 2 and 3 combined for phase 4 and i’m not even done yet 😭
uh there is two normal coal nodes and im using mk2 miner . #screenshots
trucks too
mmm... fuel is gonna kill my joy for this game..
fuel?
time to find the guy who wanted to help but i refused help from cause i thought i had it fixed :D
yes, specifically this fuel powerplant
... Don't to it? 
unfortunately im not advanced enough in the game for nuclear but too advanced for coal
Yh its a good place
go with fuel generators, fuel gets big
Just upgrade your Bio Burners to Fuel Generators running on Biofuel 
Easy peasy, really...
Thats what im trying to do
atp im considering using fuel containers to transport fluids from the refineries to the generators and from the extractors to the refineries
Jokes aside, if you do happen to have tons of Biomass aviable, liquid biofuel may be more fun than the normal Fuel chain to play with ^^
only takes a handful of sloops to really embiggen your liquid biofuel stores too
Doesn't sound like a convenient logistic setup, but it definetly can make things more interesting for you 
okay so ADA is stealing oil out of the pipes and feeding me false throughputs causing a couple refineries to starve causing a couple power generators to starve, only logical solution to this
Totally not an issue in flow control
from what i can tell shes taking about 5 cubic meters a minute of oil..
im just gonna make a post cause this is so complex idk where to begin
Hi, I'm just curious how you guys set goal targets for the MEGA project.
I finished 2 playthroughs a while ago, both on dedicated servers with my friends.
We hosted another one about 2 months ago, but we lost interest after finishing phase 3. One said the hard part was solving logistics, but we'd already known out how it works—and I build the train system very well, so it's not an issue anymore. Agreed.
So I started another single-player world mostly to grab the other Steam achievements.
It's tougher without AFK resource farming like on a dedicated server.
Back then, we'd slap together some no-so-efficient machine bases, get to sleep → work → and when we got back, the containers were overflowing, ready to feed into the space elevator.
But I've solved that now, and I'm at the end of phase 3 with not much left to do.
So uh
Say you followed a guide for a 4x4 blueprint factory, and the guidemaker was a bit stupid and so now your entire blueprint is an extra 1m higher than it needs to be since you added a 1m foundation to the bottom of the whole thing when you started. Is there an easy way to just get rid of the bottom foundation and essentially move the whole thing down 1m?
load it again in the blueprint
delete the 1m foundation
save it
I'm not sure if you will need to move thing down 1m everytime you build it later
then clear the designer, pop the blueprint into the designer again (dont load it), hit H to freeze it, then pagedown to nudge it down a notch, then save again
it keeps saying its overlapping the designer
despite clearly fitting in the other designer to be saved as a bp
Can't you just load it inside (not building it inside)?
wdym?
If I load it inside using the blueprint designer itself its still 1m off the ground
you deleted the foundation right ?
yes
what if you build it outside ?
*use the blueprint to build outside
I can use the blueprint outside and manually page down it every time yes
But I want to make it default to the right height
but for some reason I can't manually print it into the designer
despite it clearly fitting well enough to be saved as a blueprint
advance to the next tier to get the 5x5 designer and fix it there
is it bugging out because it has walls?
I'm going to try just deleting the walls and then doing it again
well check where it is overlapping, is it the height or the edges
oh, just curious
I have an idea that may work
Build your 4x4bp outside
build the blueprint designer, H to hologram it and nudge it to place fit your 4x4bp
it dont tell me that
I wanted to try that actually
I'll give that a shot after my wall theory
i can confirm that bc of the wall
experienced it myself
It was indeed the walls
Plx fix in 1.2 i beg
testing the other idea now
No dice
Seems to still be considered encroaching object clearance
shame
Now I got to delete this whole damn thing
maybe chop the edges off it and rebuild it once you get it to appear in the designer
I juts deleted the walls and saved that as a separate one
ja, just chop the wall off
so I'll just redo the walls
I meant dismantle the bp I just built to test that theory
not delete the bp itself
Took me way too long to build that
Followed a guide by one of those dudes that just wants you to pay for patreon to get the bp outright
So he skipped through so much of it and changed things midway without showing
uhhhhhhhhhhhhhhhh
Placing the bp inside the bp designer doesnt work at all actually
It wont recognize the newly placed bp as part of the bp you're designing
this is unfortunate
Guess I do just have to manually nudge it down
ugh
yk i thought the jet pack would continuously drain fuel
not like
1 at a time
go back onto ground
use again
He made a statement so good that even
gave him free 
Btw did u know that ada tell you ai expension is the main priority
e'-e'

I thought it would too tbh, but I found the packaged ionized, rocket and bio fuel are the best fuel options for the jet pack
liquid bio goated till you get the other ones
So apparently
If the white outline of the bp doesn't fit inside the bp designer then it will not properly sense the objects being placed in the designer
Which is a real problem if I want to nudge DOWNWARDS. Since there is literally no way for me to do so whilst keeping the white outline within bounds
No matter how big the bp designer is, it would never be possible to make it work
what a bummer
unless you want to use mods the designers a limited size
Doesnt matter what size it is
Its impossible
Mods wouldnt help unless they add a nudge option when loading bp in designer
it's 32 to 48 tall you can place stuff in that space however you like
I dont think you understand
In the 4x4 designer I accidentally build things on top of a 1m foundation
This means everything was built 1m higher
The blueprint includes that 1m of space even if I delete the foundation
So the white outline continues to exist even for that empty space
I think (iirc) the "default height" is set by the first piece of the blueprint you place.
My hypothesis is that this remains true even after that first piece is removed (and that's what's annoying you) 
So if I try to place the blueprint within a designer and nudge it down 1m
It doesnt load properly and the designer doesn't register ANY of the pieces
No matter how tall the designer is, the problem will still exist
Its a fundamental problem with how they function
Honestly yea, it lasts the longest
Can get a pioneer from one side of the map to the other with just some pulselisks~
... I wish we could blueprint a stack of Pulselisks for quick travel 😆
oh I see what you're saying
its annoying that I cant place conveyor wall holes on exterior walls in a blueprint but the coveyor wall still works ;(
Granted, 1 pulse per blueprint only
If you want continuous motion like that, look into the hoverpack.
its this person
hows your world going
Limited to electrical fields
It'd be fun if it gained power from a resonating electromagnetic field though instead of straight from the power source. Setup like, a dome over certain areas that produces an electromagnetic field to power all devices or just the hoverpack
very un-treeified
i cant use my main setup now so thought il try satis on my old laptop
specs: i5-6200u
Nvidia 940mx
8gb 2133mhz
Sata drive
any hope on getting above 30fps 720p after setting priority to high and closing all background tasks?
whats wrong with your main?
psu fried
oof
at least the powers supply doesn't have ram in it
at least...
so.... no hopes?
doubt
can't think of much besides low settings
all minimum(the resolution scaling thingy at 80%)
wish e luck on my journey(completing phase 2)
oh lord
Can someone give me a "for dummies" guide to coal powerplants?
uh need help on building coal plant here
im so glad we keep our momentum ;-;
where is here e'-e'
give water
give coal
get power
you need coal and water, you probably want to bring the coal to the water
1 extractor with 1 power shard in it can feed 4 coal gens
- drink coffee*
this will assume youre in grass field: First head south-southwest, there should be a coal node on an outcropping. belt that back to the rough area you started. there should be a little lake nearby. two water extracters, that node, should be enough for 3 plants. build 3 plants, give coal, give water, enjoy self-sustained power
noice
if youre not in grass field, same rough strat, but youre on your own for specifics
check screenshot channel
is that the lil crater in grass field?
no, dessert
Are there other seasonal events or just ficsmas?
i only know ficsmas
Yea, but once you've unlocked the hover pack and the dimensional storage you should have infinite power poles.
And then your base or map, looks like a teenage boy's face going through puberty, zits everywhere
Combined with the power towers and zipline, you can make real highways to get all over the map.
oh gotcha. id belt the coal off the cliff to the ocean, thenput plants on foundations above the water so you dont have to pump water very far.
i see , i didnt bring many stuff for the belt , i didnt know the cliff is this tall
i mean you could pump the water up, but i really wouldnt recommend it. youll have to deal with pumps and stuff
and then youd need copper sheets for the pipes anyway so like its either belt coal to water or pipe water to coal
belt coal to water is what I always do
i suppose you might could just do the water-tower thing if you plan on piping water far...again, i really wouldnt recommend it. belt coal to water is best imo
Besides, pumps take power. And once you're dealing with oil that doesn't matter much, but when you're working with your early coal setups you really want all the power to help you.
For straight down, elevators are great.
Would y'all say dimensional depot stack limit or upload speed is more important?
Ai expension is the main priority
some what even but speed is nice when you got lots of depots down
havent unlocked them , im using ladders to move around
uh is there any advantage to overclock coal miners for more power?
there is two normal node and one impure , and im using m2 miners
you answered your own question
if you need more coal...
you probably will have all resources overclocked after a while
he means the vertical conveyor belts. theyre called lifts in the game
you should have them unlocked up to whatever mk belt you have unlocked
collecting HDDs
very fun
waiting for MAM to scan
not very fun
i have 9 i need to scan now ;-;
yk
shut up
(im upset i didnt think of that)
i wouldnt worry about overclocking this early, you shouldnt need it. iirc, coal generators need 15/m, and a mk2 on impure should yield 60/m.
oh i want to go big on coal production plant so i dont have worry again about power later]
mk2 on a impure = 4 gens
normal = 8
pure = 16
i see
and thats without
overclocks
oh dam
pure node with mk2 maxes out at like
600 right?
which is
40 gens?
really only has to get you though to oil
i dont think big beautiful coal would take you that far...especially when you start needing it for other things
@astral goblet i stole your wallpaper
idk how new you are but fuel is much better, turbofuel is amazing and then rocket fuel actually can melt steel beams so
i see , so 8 or 16 is enough?
coal is nice to start using for other things
if you follow that
you can also consider
1 water extractor with 1 power shard in it (150% overclock)
can support 4 coal gens
8 should be fine. i think thats about how many i made through the whole thing before switching to fuel
you still speaking for the trees?
ive got 16 rn
cause go big or go home
i have 144 rocket fuel gens at 150% clock speed....is that big enough for ya?
moar
it got me through until i made my 350 or so nuclear reactors 
rookie numbers
youre correct but in my defence, it was my first playthrough
in my defense
im still on my first play through
and i have a quad core intel i5 co i cant go TOO crazy
chill guys , im not gonna make mega factory , just modular ones that does the job
and 16gb ram? idk its like a 15 year old computer at this point xD
turn world into 1 big factory or youre doing it wrong
smh
wasted space is inefficient
use the space ;-;
use the space under the space
24 gb ddr5
ADA would be very displesed with your inefficiencies
I hate trains
im a software guy idk what that means other than you have 24gb of ram
use the space in the space thats in the space in the space in the donut in the space within the space within a space
CHOO CHOO, MOTHER*****
i just gonna build trains to fix those issues
but like swaggie said
all that wasted space
my sushi train made my life so much easier
max altitude is pretty high
you can actually break above it
heal your way through the kill zone?
ill have to find it, some doug guy on reddit made a space base
and he can angle things, like put machines upside down or sideways....something about projectiles? idk
eh im gonna be the one guy make trains pass through middle of factories , and make train line stack vertically like complicated real life high ways
cuz why not?
i just build a bunch of sky-monorails like a psychopath. all trains go point a to point b
except Uranium Fever
uh when do i unlock mk3 miners?
He does a sky-teardrop
super late
bruh
its after/with turbo motors cause you need fused modular frames, turbo motors and like....idk computers or something? i dont remember off the top of my head
lmao radio control mods were something that i put off for way too long because i never went and utilized quartz until i had to
but once i did that i was able to just slap my productions togethr
and then i go take a break and smoke while my machines do their thing lmao
i mean thats definitely what i do
well not necessarily slooped but every line goes into a container before the next step idgaf
i dont use blueprints at all: everything i build is bespoke
does anyone want to play satis together im new
i have 2k hours in DSP....and i have two blueprints ive ever used. Polar Solar, and a Shield Generator bp
@deep gate wanna play together im new
yeah, it covers both the north and south poles in solar panels xD
im about to head to bed, but i actually set up/rented a server for my friends and i. theres still like one or two more spots open, so you can join if you want, though nobody is gonna be on now
i prefer to play withot the dark fog, personally. but i like missiles for fighting fog. you can extend their range with one of the buildings, so ill land on a safe part of the planet, place some 30 missile launchers, an elevator, and then just start extending the range towards the bases. safest and easiest way ive found to do it imo,
yeah thats the primary reason i turn them off. theyre just a huge annoyance. honestly i play on infinite resources for the same reason: i find flying around sourcing new nodes to be extremely tedious
yeah. it tended to take quite a while to deplete even your starting planet, but it was definitely doable
No I destroyed them
yeah i mean to be fair, it was pretty easy. you usually wouldnt start depleting entire planets until late/end game but it wasnt...difficult to source new iron for example, you just set extractors and a space elevator and your transports will do the rest
i just found it tedious. id be doing one thing but oh no i depleted all the copper over here and now i gotta source new copper nodes or everything grinds to a halt
Similar to factorio in that aspect
my factorio world is....abundant
sadly i have not tried it
I never unlocked that one. Uploading from inventory seemed kinda pointless to me
Hm. I hadn't considered that: that you can upload your valuables like sloops/slugs/spheres etc and not worry about actually having to do a corpse run
Same reason it can't find any of your other resources when researching ig
Buildings aren't compatible with the dimensional depot except for....crafting?
Definitely feels a bit inconsistent
does anyone know how to stop the big box desk mat from ponging?
Agreed
I more so meant crafting in general. Like using the crafting stations still pulls from the dimensional depot
something something quantum something something
why'd you need depot access to drives when you can just build a new mam out in the field and scan it?
FICSIT does not waste
-# time doing inbox zero
Honestly it just saves the dragging from depot to inventory time sink
Which granted isn't a lot but could be one click 🤷♂️
This. Especially for later phases
I'm sorry you want me to load TEN THOUSAND IRON FUCKING PLATES BY HAND?
my iron is fsr snd copper mining is fsr where do I place hub
By the time you have dimensional depots fully upgraded to 5 stack you are no longer being asked for 1/2,000 plates for tiers anyways
where ever you feel is convenient
there is no chance I can find copper and iron together?
so I dont have to run everytime
They're very often paired together
if you build it, they will come
there's lots of spots like that - but it sounds like you're very early in the game
Yeah they ask for like 4 stacks of a high tier resource, not 100 stacks of a basic resource
Lucky for me, the iron plate container with DD was right next to the hub
But still
yes I started playing today
what do I do
U deal with running back and forth or route a conveyor to meet in the middle of the two with storage containers at the end
Heh.. Just found out that driving factory cart on glass foundation is like driving on ice
Have you played an automation game before?
Eventually there's ways to circumvent this and make your life easier...not much easier than using conveyors though
I'm being autistic, for the record. Not trying to be mean
minecraft
I set up a server for my homies and have extra space. You can join us if you want to. Nobody is on atm, but two of us will be on tomorrow
I gotta get to bed cause I work tomorrow/today
the main game is basically one long tutorial gradually introducing you to concepts. Pay attention to what the game's teaching you, and work your way through milestones, the MAM, and the Space Elevator tasks
the simplest loop is pick something to build -> come up with a plan -> do it -> pick something else
ok
Okay yeah so this is a game that's gonna be quite a lot more complicated than minecraft. I guess I can turn on my computer and log in and show you a few things real quick
I'll dm you the server info
I need someone to play w me its boring alone
Felt
for a first timer I wouldn't recommend playing multiplayer tbh
why
Endless drifting. 😆
you get funnelled into one person's methods, and often get carried rather than learn for yourself, so you don't end up any better than you started
there's a lot of variety in how you can tackle problems
ballistic warp engine for max points per item IIRC, but that doesn't necessarily mean "best"
super early, sinking raw uranium isn't bad lol
hell is other people
by learning to play the game with other people, you're learning how they play, not how you wanna play
I play with a duo and for the life of me I can't get him out of the habit of overclocking every single production machine instead of just placing an identical one on top of it to conserve energy and slugs 😞
@granite glen this is true. There's really no wrong way to play this game. Learning from another only really teaches you their methods and not the problem-solving method
I go back when he's not looking and fix it just cause we are not in the infinite power production business
Yeah I get better at dealing with it day by day
I don't mind him building monstrosities
It's just when I have to revamp the power so soon again cause the steel factory needs to have 40 overclocked machines
😞
make them do it
And then they overclock the power
that's reasonable, depending on scale
Which granted is a linear expansion unlike production machines
there are 5000 shards worth of slugs on the map, using some is fine
My issue isn't that tbh, you can automate them late game so they become an infinite resource
I just dislike building power production more than anything NGL
^
And you can make synthetic ones later too
if they're the one using it all, they can help build it lol
This is worse
I will enslave them to build the rocket fuel farm
I am aware, but if you're at that point you wouldn't be worrying about their use
If you're on PC, use scim
if i want to build 16 coal gen , how much water extracter i need if overclock/underclock , i have enough space to build more extractors just need proper planning
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
welcome to Doing Math
link?
look at the water extractor - it tells you 🙂 these are some basic steps you'll have to keep doing over and over
im good at calculus but suck at basic in game maths
"If you don't help me with the next power source, you'll have to power your next factory on your own with biomass burners
"
good to start practicing on the easy stuff then
don't forget calculators exist
or the Nalculator in game
(can type formulae in the N search box)
you can also just look at the sloops on the base map and it'll show you
I meant conveyor lifts. https://satisfactory.wiki.gg/wiki/Conveyor_Lifts
does anyonme have a 1.1 map of the game
SCIM
the online map linked above
yeah done bringing them down , now im unsure of water extractors needed if i underclock , since i have a lot of space .
do i just seacrh map
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
again, just do the maths
- how much does one coal gen need
- so how much do you need total
- then how much does a water extractor produce
- so how much total clock% do you need
literally just above #satisfactory message
oh yeah look for the purple haze or take notes then
If you know where a silly pioneer might have dropped them you could look in that area... I know it shows loot chests and death chests, so you can look for those....if they were to happen to have fallen off the map or onto a resource well/node...this tool can also move them for you
I don't know if it would show them if you were to literally drop them like on the ground or something 🤔 but if you dismantle more than you can carry it ends up in a chest so 🤔 I really don't know, I don't think I've ever actually dropped any thing on the ground(or even tried to)
Yeah I can totally understand why you'd do it in multi-player. And maybe single player if you have bad inventory management...I play too many suitcase mini games for that to be an issue tho 😌
depends how you like producing things
bolted frame combos with Steel Screw very well
i have them
it's a solid combo - just spits outs frames rapid fire if you build the screw machine right in front of hte input
gotta say bye to my iron rod constructors that i built 2 mins ago
very convenient logistics , this takes into it 36 parts per min on a sushi belt and spits out 10 mod frames pm
uses bolted frame and bolted plate https://media.discordapp.net/attachments/1425811234363801732/1425812876182163496/image.png?ex=697f3e38&is=697decb8&hm=db963a24b6b3413f613981b2411e885dfdef2ce432ca6aba2aab0a4e49ca715e&=&format=webp&quality=lossless
has 1 screw machine
sushi is easy 🙂
well i'd rather steel screws than hurt my brain with calculating how to make those 3 iron rods go somewhere
bruhhhh
and why did i delete my iron rods now
it's a bit fancy sure. but you could go the non sushi route and still have very simplified logistics with a few steel beams doing the screws
hell, you could do Aluminium Beams and wind up with 'aluminium' screws xD
is there a way to middle click pick up and re-place blueprints?
beautiful, thank you!
another stupid mistake, i forgot to underclock first constructor and now need to underclock all of them:(
as long as the total clocking of hte system matches needs it shouldn't matter if they are all the same or not
Is it probably best to only upgrade depot upload speed to start out? Depot capacity beyond like the first upgrade doesn't seem so necessary until I get to the point where I have to slap down huge blueprints that might actually need more than two stacks of certain items.
it makes essentially zero difference to anything. Power is so plentiful and easy it basically has no real impact
you can increase the speed manually by using more depots for one item
even fully overclocking a system only increases power consumption by 34%
and that's everything at 250%
but you cant increase depot size itself without upgrades, so capacity is better
especially if you are decorating early, otherwise all is ok
Yeah but I can just hook the depots up to industrial storages as buffers to basically constantly have 120/min (that's what I've upgraded mine to) flowing into the depots whenever they aren't full.
power is basically free.
if you have that mind set clock all your machines to 1% or be a hypocrite 😛
so save on FPS and OC things to 250%
stack size increase makes you use bigger decorating etc which I needed personally.
If 120/min is enough for your end, feel free to upgrade whatever else you think its cool
what would make most sense packagin liquids or just liquid frieght carts?
either works about the same , just need to buffer it properly.
Unless it's gas, package gas
example buffers to use on both ends - I'd choose one and replicate it exactly #design-and-architecture message
packaging liquids allow you to carry more fluid but the whole packaging/unpackaging system complexes things.
packaging gas is always better tho'
you'll need a return car for empty containers - so throughput works out to be similar
alrighty thanks 🙂
also also question about more complex items like fused modular frames how much would be enough per min
not planning to use it for anything further atm atleast
if you are not going ultra late game, 15/min etc is really good enough for late game items.
trying to future proof is usually a waste of effort and time - make a handful a minute - store a ton of them. If you need more later? make more
treat the milestones liek a tutorial - focus on learning the basics 🙂
ig now when i have 2 nice people being helpful, waht would be more ideal, making factorys that go from ingots to end product or having smaller factorys making tier 2-3 items and then sending them to factorys to make end products
Besides, once you need more you might need it at the other side of the map.
I go from raw material to end. But nothing stopping you from doing other way around.
Like, you can make a factory that makes Wires and send them all around, why not.
Whatever floats your boat, makes your mom proud, tickles your fancy, etc.
so do u transport raw material or just build factorys close to the nodes or a mix?
Some people train everything around the map, other people prefer drones for end products or mega factories or belting everything.
There's no wrong way to play.
Do all of those whenever I feel like. However I delete everything at each phase to make it better as more transport options appear.
When trains arrive, you can do whatever you like, wherever.
I recommend setting up oil power on top of oil nodes before you do start putting trains all over the place (easiest place is probably west coast), but you can do whatever.
ya the second i unlocked trains i made a railroad ina circle around the entire map
and i just finnish a rocket fuel power plant making around 100k
im just a lil lost what to do now
This is what majority does and solves almost all problems excluding your irl ones.
Always go for next phase unless you got the urge to decorate, make more for challenge etc.
BROO
I JUST REALISED THE WHOLE WORLD IS THE SAME MAP WITH DIFFRENT SPAWN POINTS
so go straight for phase 4? to unlock tier 9
which is crazy because i tought we we're on a diffrent planet
Sure why not.
play however makes you happiest 😄
Game says "different landing zones" ! Read people! Read! Don't be like me kek.
bro i look at picture not the text
Pretty picture = Good landing zone. 😄
Which is a lie.
exactly
I tend to favour the dunes as my starting spot, oil next door, easy coal and surprisingly open, though building on raised platforms helps some.
Rocky Desert is the goat tho'. Much closer to oil and everything else.
I like the other 3 starting spots for exactly those same reasons
did i scare you?
I've never seen any goats in the game.
why are you crying?
🤷♂️
you mean the things skittering all over rocks spitting acid at me?
you cant see goats in games. go to the mountains you will find a lot there
Those are not goats 😛
Maybe for you, but for us, they are!
What do you mean not goats? I just described goats perfectly
i just came here so lets start from the begining
are you all new? am i new? who is new?
You should go play Satisfactory. It's fun
sure
!wikisearch stinger
This article is outdated. You can help Satisfactory Wiki by updating it.
Stingers are spider-like creatures found mostly in caves and jungles. Their body consists of four pointy legs attached to their torso, and another 4 similar pointy appendages attached to their head, which they use for combat. They...
thats a cat, lil bro
that's the scariest goat I've ever seen
Clearly not a goat
#screenshots message guess how many conveyors are there
Cats and goats are related lol go get educated
read the description, it's clearly describing a goat
Can you like, go jail first? Ty.
3
nah✌️
wrong, not even close
Sorry but I'm always correct about everything. Especially identifying goats and counting conveyors
WRONG🔴
it's like you've never even seen a goat
i did
i see them almost every time i go outside in spring summer and autumn
The wiki never lies.
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
Sorry bro you got me REALLY off guard there
I remember why I don't come here more often.
I found a naked mercer sphere... how lewd
It was doing what the slugs do: sunbathing
Getting a good, even tan.
Didn't want any bikini lines.
what fuel to use with drones
naked? that is hot
a purple tan
rocket fuel
like no compettion?
like best fuel for speed and the use of it
Some makes Batteries too which is on par. Some goes for using Uranium/Plut Fuel too.
However since how much you can create with so little needed, Rocket Fuel can be best. Ultra Late Game you can use Ionized one as well for very long distances.
Check Drones wiki for what fuel gives what.
It was a bit confusing reading that and thinking "wtf I don't remember writing it"
(I have avatars disabled in my Discord)
but why
compactness
which one of these MAM reaserches should I do first?
Alien Megafauna
Alien Technology
Nutrients
Power Slugs
which one is more useful
Which do you want first?
- Medical Inhaler to heal and construct Rebar Gun
- Dimensional Depot so you don't have to run back to base for building materials
- Medical Inhaler to heal without the need for Mycelia
- Making machines run faster (and draw (or produce) extra much power
!wikisearch MAM
The MAM, or "Molecular Analysis Machine", is a building where additional buildings and blueprints are unlocked outside the path of Milestones. Its tech trees are initiated and expanded upon through the discovery of various items in the game, which encourages pioneers to explore around the world.
It is...
See the full table here.
oh thanks a lot
factory cart
@silk hollow Are the station heads facing the correct way? Do you have signals facing in both directions?
to add above, just because you can manually ride to a station, doesn't mean its reachable. your own train basically ignores all rules.
How do I make a Freight Cart for liquid?
there is one speficly for fluid
in the same constuuction menu
I dont see it anywhere
freight cars naturally store both liquid and solid materials
its the freight platforms themselves that need to be specified
Should I use the Liquid cars actually? they only store 1600 units
thats pretty low tbh
honestly, up to you, but its good practice to use buffers for this instance
since when the liquid is loading unloading it stops all flow from the train station temporarily until the animation is finished
which is bad because you want to keep your pipes full, and that period lets it drain out a bit, but in some circumstances packaging and unpackaging can give higher throughput especially if you are dealing with gases like nitrogen
its called obsession, i played the game on an avrage of 10-11 hours a day, i did nothing but eat, sleep, and beeing efficient. Most games i play are trash, and movies/animes don't impress me anymore. I was thirsting for a good game and i found it
I'm going through something similar, I am not going to lie, though I panic a lot when trying to decide how to go about things in-game so there's a lot of hours spent with me completely frozen on the spot
Is there any way to block clipping/overlapping on the server?
Only if such a feature ever existed in the base game.
It's not that low. Use more cars or more trains if you need more
iirc not blocking clipping was a design choice to balance performance
Just commit to something and see how it goes. There's no way to lose the game. There's no downside to trying stuff out
it makes no sense, because there are notifications anyway and it lights up yellow
Weirdly enough, it was two days ago when I first realised that I had just completely forgotten and it was a game meant to have fun. It follows exactly what you said: just commit to something and see how it goes. It doesn't have to be optimal. It just has to work.
Yeah, most of the stress people bring up on here is self-inflicted. The worst that'll happen is you might progress a little slower than you would otherwise but you'll still get there
But it's not a competition (unless you're speedrunning) and trying different things is fun from the angle of doing logistics puzzles which is what factory games are mostly about
Nah, I don't care about speedrunning. Ijust want to figure stuff out. I have not even completed Phase 2. Right now, it's all about learning the ropes. I also recruited for doggos and they've been bringing me stuff I have been sinking, so that's helped
yeah, i didn't expect for this game to be so long, and i love it! phase 5 took me 20 hours while phase 4 took me 50
in phase 5 i also build the nuclear plant, and spoiler, 10 nuclear buildings are not enough 🙂 so i builded 15
I've already been through the game a couple times so at this point I generally flip a coin/roll some dice to make decisions for myself in game
give me an example
- I unlock a hard drive - I don't pick what's best I flip a coin
- I want to build a factory for X and I have multiple recipe options - I roll a dice to pick which I use for that build
me when i see a recipe involving screws
How much ficsit ingot/ficsit Trigon would I need
okay so the best alt recipe combo for rotors on satisfactory tools is scarily efficent
what's up with screws and why everyone hates them? i never once had a problem with them
pple have problems wit hscrews becuase they try to move them in bulk instead of building when and as needed
its because you produce so many of them and they often require multiple belts to move about because you quickly exceed belt capacity
oh.... i get it! i had this problem but with copper wires 🙂
screws are a high quantity item which makes the typical "build one huge manifold for the ingredient" approach a little less desireable and a lot of people are allergic to using different build patterns (build screws in multiple small modules next to the building that's consuming them)
And then we got some of the most beautiful buildings because people can clip pieces together masterfully. They become "featured art" by the developers.
this is the strategy that i was using, that's why i didn't had a problem..... but man.... coper wires....
I asked this question the other day and I was told this. It makes so much sense to just transport rods and make the screws at the factory where they are needed. It also just made me realise that I could just smelt the iron at the extraction site and transport the ingots.
That's why I asked about difficulty options, the options include, for example, no energy, unlock everything, no fuel, etc.
Yeah this is the way. Same idea for other screw recipes (just using iron ingots or steel beams instead of rods)
And such options end up becoming mods if someone were to ask nicely.
you can go on step further and have the screw contructor feed the next machine directly
there is also an alternative recipe of using steel to make crews, maybe could that work?
600 rotors a minute, just casually make 10400 screws a minute
On it, boss. Thanks for the tip.
and thats not even using a full iron node thats using 233 iron ore and 480 copper a minute lmao
Yep same idea. Move the ingredient to make the screws the longer distance and make screws next to the building that consumes them
"Have you seen my stretch-limo-factory? Nothin but constructors making screws all orderly like. 😹
You can move 1 steel beam or 52 steel screws. One is going to be wildly less traffic on the main belt than others
Honestly, I want to unlock more of those. I only have found two crash sites so far, but I also don't want to get sidetracked. Right now I am rebuilding my iron extraction sites. Then I need to make some lines for rotor, reinforced iron plates and modular frames. Up my steel production. After all of that's done, I think I'll hunt for some harddrives.
I really wanted to try trucks, but it sounds like an overkill. I cannot envision how to make that work at all.
yeah imo after you have stuff automated it's nice to take an exploration break occasionally and just let resources pile up for the next build
It's a really well designed map. It's a lot of fun exploring it the first time especially
I agree. The Pink Forest in the middle is REALLY peaceful and calming too. Great for a break from making factories!
and ugly
;-; I was exploring a few days ago. I fell into this chasm in the grass fields. I landed onto a SAM node, which was lovely... which happened to be in the middle of a spider lair. I got jumped so hard. I managed to live only to realise I was being gassed by plants.
needs more pollution in it
How I survived that I have no idea
Only if it lets me turn lakes into roiling acid by purging industrial chemestry.
By the way, is there anything that the doggos can bring that you'd recommend not sinking in the early game, except of course slugs
waste
I was just looking for the mod and couldn't find it
Would 295ficsit Trigon be enough?
Per min
A bunch of the stuff they bring you is nice to speed up research when you got whatever tier needs it
Waste isn't in their loot table anymore so shouldn't be seeing that
I guess not a lot of people want the extra restriction. Everyone seems to want to clip to their heart's content.
i didn't know that, i just saw memes on the internet
yeah it used to be one of their items pre-1.0
that is so troll 🙂
my old doggo pens would have a conveyor to take waste far away for me 😆
Usually, my friends and I play the game on the highest difficulty level, provided the game is interesting, but in this case, the distortion is killing the immersion.
early in the game, i got my ass beaten by hogs so many times and lost my items and couldn't got them back, from that day on, i killed every hog i saw, and i thought the dogos will grow into hogs after some time and also killed them as well, I am a bad person 🙁
At some point I am sure I will start questioning whether I am a fan of this game cause it's a good game or cause I actually hate myself
The first few of each.
There's a few youtube videos on the topic.
Do I have to use 2 buffers? Kinda like how you use 2 Belts for the Industrial Storages for normal items, but for Liquid form?
the reason for its lowness is so that packaging them has an upside for the complexity.
you can always use more trains or more freights to cover up the 1600 unit storage
I will probably cause I dont wanna bother packaging all that
I think I actually do like the dune desert the least for a starting zone, but the other three are great. It’s not that the dune desert is difficult, either, it’s just large, open, and kind of boring compared to the other three
Would it be okay to use trains to move if it’s / base (most simple after ore/crsytal) materials to a factory or is the amount of stations needed to accept product a limiting factor? Are drones more for this? Any advice is appreciated - thank you.
*ingots
It’s always okay to use plenty of trains, just plan a massive train station into your base
The limiting factor with trains is climbing, too many cars and the train wont actually climb but otherwise, go right ahead.
If you need 10 freight cars, go for it, it does work you just wont climb high
How about using conveyor elevators to solve elevation problem?
Works, but could mean 2 trains, one below and one above
Okay thanks for your help guys I appreciate it
is it bad i try and set up train systems if its a slight long distance 😭 they just look so much better then long conveyor belts
if you are having fun its always alright
inefficiency is a small cost for aesthetics for some people
yeah me too i could literally see the place i was getting ore from and i still used train
it was like 100m away
A lot will say 4 train cars freight or fluids is the only option but I used to have a 6 car train, 5 freight 1 fluid and it still managed to climb about 80 meters
now thats my kinda ideology lol
i've heard people say freight fluid cars arent the best, that true or no?
For my nuclear plant, im gonna be utilizing at least 2 trains with 4-6 cars each, 4 trains if need be
not the only option its the BEST option
like, they would rather just utilise a massive pipeline
it works i havent had any issues
They dont hold as much as they would irl so we would like a buff to them, but 2400³m of volume is good
Eh, depends, like as i said, I had 1 train with 6 cars 5 freight 1 fluid and it managed to climb 50+ meters and not loose speed
yeah you do have to use multiple freight cars sometimes
I think it also matters if they are carrying things or not.
Fully laden, nearly 80 meter climb, 6 total cars
Im gonna have 1 train for uranium and 1 for thorium (I use mods), ill also be using trains for items that I make off site to keep asthetics up
i make everything on-site because i like the look of a ton of machines everywhere and really big buildings
Most immediate project though is to place down 1440 fuel gens and supply them with rocket fuel for 360Gw then gather up all the sloops ive collected for alien power augmenters
make sure they are up in the sky and placed upon 1m ficsit foundations!
Im gonna have to make plutonium cells on site so im not bothered with that
1 locomotive per 4 freight cars should be the number that can handle any slope you could build a track for
Already on it lol, I can place 966 up top and the rest will go below
It is
my favorite build style
Am I able to have multiple spawns?
Only with a mod
If i rebuild my home will I have to redo the upgrades
No
Is the “climbing issue” with long trains mostly due to the track slope? Do flatter slopes make it easier?
Trains struggle to climb irl
This is also true in game its why irl tracks are never above a certain gradient because its metal on metal with literally as much contact between wheel and track as the size of a nickel
Doesn't matter if its steam, diesel or electric they all struggle
Though some steam trains could brute force it (which was badass), but the more weight a train is hauling, the longer it takes to take off and stop as well as thr more difficulty it will have in climbing any sort of vertical rise
Trains have a far easier time moving along a flat track and a downhill track
Where is the highest point to get the achievement?
An impure uranium node about 5-6km north of grassy Valley
Its onto of a giant rock pillar near an ocean expanse north east of the rocky desert and west of the canyon
It's lower than you might thought
Any news about 1.2 yet?
yes, it's going to fix all the pipe complaints everyone has
Press X to doubt lol
But I certainly wouldnt complain. I just hadnt heard anything in a while
what does raido tower do
yall should i smelt raw resources first then put on trains or just put the raw resource straight on? does it make a difference
reveals things on map. Very handy. Helps lots
#announcements message that's just because people like to complain too much
hi factory cart > tier 6 conveyor belt
squeaky wheels get the grease, Leaky pipes get a rerelease ? lol
how liquids work is already perfect in every way so I'm excited to see what even better looks like
LMAO if they were perfect then folks wouldn't be constantly having issues. I've got over 2k hours and I still occasionally out of the blue get issues. Im very hopeful there is some magical fix for them too.
What are leaky pipes? There was a way to release water into a river?
no sadly, but we have often asked. Maybe one day
Exactly, the perfect amount of challenge for a logistics game. The creators are truly great and all-knowing in their design
few loud minority elitists disagree with you and state that it is all your wrong piping.
they must be correct!
PS: even devs are wrong in their eyes but dont tell them that
If there's ever a sequel, I wish they made the world more interesting, with secrets, alien messages, easter eggs, etc. No properly a story, but some kind of lore scattered in the world
no sorry it's already the best world ever
Meh, I don't think so. The exploration for stuff is cool, but I miss something more interesting. The alien conversations are cool, but not enough.
It do be that way. Makes it really hard to work with em some days.
A lot of elitists honestly have such a massive ego, they always forget how much they struggled when they first learnt something or did a thing
Should i automate smart plating for phase 1, or just hand craft the materials for 50 smart plates
Yup.
automate everything
;-;
Yeah, you will miss it after if you don't.
Since I'm early game should I worry about maximum efficiency and stuff
Its why I persist with my ideas/concepts
I see some people say not to worry about it early game, but also some say to make it top priority
Its ok to be wrong your concepts/ideas and change. Just note that elitists are always wrong. kek.
👁️ 👄 👁️
Also pipes are wack.
I can admit when im wrong, but I refuse to back down in the face of elitists
Yes, they deserve everything. Including limestones in their most important production lines and inside their smart splitters!
doesnt have to be perfect. You got so much stuff to unlock before you can reeeeallly optimize anyway so just make Goo'Nuff(TM) and experiment around. Eventually you will either massive rebuild, or abandon early stuff for other areas of the map to be higher production. There are no wrong answers here
mmm limestone... the most important node needed to blanket an area in concrete
Speaking of limestone, you should see the blender blueprint i put together for encased uranium cells, I spent about an hour on it
reminds me that one patch that somehow switched copper ore for limestone and everyone was having to go drain their systems to reboot them lol
Good job. Perfect. Everything as it should be!
what would be a intersting production machine would be a crusher, to be able to send nodes into it that you dont really use and turn it into limestone
Two words
Fluid
Sink
or an extractor, you take junk limestone node and get a reaaallly low return of something else. Theres still room for lots of things I think. Really curious/excited to see whats next...even though I still havent 'beat' the game once hahahaha
Wet concrete is the best recipe for water bi products
Dissolved quartz is another you can turn back into quartz to sink
I force myself to just reuse water in systems. Ive not actually drained any to WetCon yet
You can also do it for pure ingot recipes
what
thats mostly what I use it for.
Fair
that wet concrete is good for a mk2 miner on a nomral node
is it a good idea to have smaller factories making one type of thing to improve effectivity in transport?
there was some patch or update ages ago and when you loaded in to it all the belts for copper ore got flipped to limestone for some reason. was kinda funny
Whatever your heart desires honestly
such as reinforced frames
If you wanna make those en mass specifically, 8 or 10 assemblers honestly
Otherwise its 1 or 2 every minute which is stupid slow
it can be, but its not required. It can certainly be helpful to distribute some needs like that , like putting some products around the map so you have them in different areas
Im specifically thinking about using the modded recipe i have (heat infused modular frames) and making like, 20 or 24 per minute.
Yall should I wait for coal power to build big factories or no
Yes
But coal is a good median until you unlock fuel gens
20 fuel gens will produce 1.5Gw, 40 (is what I reccomend) will produce 3Gw
most certainly. Youll thank yourself. And even then youll want to work towrads oil to do reallly big stuff
Once you unlock fuel gens, build a minimum of 40 fuel gens for 10Gw
i'm contemplating making a factory for smart plating or just hand crafting them for phase 1
Hand craft them
honestly hand craft for that one will do fine. Or alternately, just do a single machine for it and let it simmer in the background
Yup
alrighty
i am so confused
About what
Should I get jump pads or no they seem useless
i just started playing satisfactory and ive found ways of automating different materials like screws, plates, etc. but i still don't understand the power generator attached to the hub, it doesn't have an input for biomass i have to put it in manually, does this change as i upgrade more and get to higher tears? or are the generators on the hub just for early game stuff?
so once i start making biomass burners i can just leave the hub generators alone?
yes
bet thx
Oh disregard those, only use them until you can place down biomass burners
Go farming for bushes and wood, unlock the chainsaw and deforest a small area and you can turn it all into solid biofuel, fill a storage container, use a splitter or 2 for between 3 and 12 burners
and dont forget that you can automate your biomass and solid biofuel...and there may be ||AlIeN TeChNoLoGy WoOoOo|| to help you increase your yield a ton
Reinforced Iron Plate factory or no
Youll get between 90 and 360Mw
at least a few. just to get you going, your going to need some for next stages in pretty good amounts
Yes, at least 8-10 assembles regardless of the recipe
Huzzah! The factory must grow.
I suggest 20-40 coal gens, if 20, 10 a side, if 40, 20 a side. 3gw for 20, 6Gw for 40
Im going for lunch...and booze. have fun yall. And remember you too can stay awake at night thinking "Why does Satisfactory have Fabric, and Resin...But no Fiberglass?" hmmmmmmm
Ooo booze, beer or whiskey
both lol. doublefisting. maybe scotch well see lol
with enough leaves wood and alien protein you dont have to manually feed them
I love Scotch
yeah but
coal
i still have my 22 biomass reactors on the off chance i almost trip my power
They using packaged biofuel? Also place like, 100-200 power storage units near the burners
I have very high hopes for my new factory
new kibitz vid just dropped. guess my lunch will have cinema entrtainment heehee
just solid biofuel
Make it packaged
but coal
Do all the dunes in the dunes desert go up to an about the same height?
No
honestly i think this game's power systems are lacking
i think it could have more power-related machines
like industrialist or smth
you can still do coal, just keep the biofuel reactors as an "Oh S---" thing in case you almost trip your power
hm
good idea
Personally id love a power gen that sucks up dark matter from the universe and burns it for power, giving dark matter residue as a by product. Producing around 500-2,000Gw each (varying cycle like geothermal gens). I'd make it so the power gen needs excited photonic matter, crystal oscillators and SAM ore
i meant like steam turbines and such but okay-
also later in research trees you get this tool that lets you segment power networks, its lowkey saving my bacon while building my megafactory for phase 4
Nah the devs dont want to add in clean energy to the game so we wont get that sort of thing
aw :(
Why u no like environmental destruction?
i love enviromental destruction
I would love more uses for sam, im in phase 4 rn and I only use it for the storage system
trust me
Wait till tier 9
GLORY!
They why u want clean power?
You use it for a lot
SAM has a shit ton more uses in tier 9
thats reassuring that I didnt waste 12 hours building the infastructure
i love the coal power plant from industrialist
getting to go inside the giant building and actually having a startup sequence and stuff is peak
Wait for converters and quantum encoders
aw drat
That Make sense
well, are you really playing the game if you dont rebuild everything each phase lol
Does it? I think it was just for research in the alien technology tree and for depot uploaders
You can use SAM in T9 and a converter to change certain ores into others like bauxite to uranium, quartz to coal etc
And the converters need fluctuated sam to build
Wait you can convert ores to different ores...
Yes in t9 if you are lacking in a certain area
Ooooooo, I am going to use the hell out of that
Reanimated? Or Sam fluctuators?
2nd one
Not crazy hard to make
One bad thing about moving the factory is everything needs to be rebuilt now
Like, for example there is 2100 uranium ore per minute in the game, if you wanna use all the bauxite on the map as well, you can nearly triple that count from 2100 to 6300
I already dismantled everything and moved but I now I need to rebuild everything
is there a way to like mark a spot so i can see it on the direction bar thing at the top of the screen
Open the TacMap and place a new marker, you can edit it
uh
Speaking of uranium I got lucky with where I moved too because there's a uranium node on the surface just up on a mountain right next to where my new hub is
what's a tacmap ;-;
M key
Press M on pc
So yay I can set up uranium really close to my base but still far enough away to not be irradiated
Although it is an impure node
But that's fine
I'm guessing it's in a cave hidden somewhere hard to find?
if you load balance your Reactors to have one rod in the machine and one otw it really reduces the radiation
Pretty much
think its on a mountian
That checks out
The uranium node near me is on a mountain but it's impure
ah
Should be fine with proper over clocking though
Probably will use some of it to make nuke nobelisks
There is btw. A mod that makes every single ore node on the map, Pure
Every node of every ore type?
Yup
Ikr
All the iron near my new base location is impure
I'll need to find new nodes
Because my last factory ran on 4 iron nodes of normal purity
And I only saw I think two iron nodes and both were impure
what's bauxite for
Aluminium production
Aluminum
thanks
HE'S BRITISH!
By way of descendant, technically yes 😂
Im actually Kiwi but I am more British than americans
how do i make a lizard doggo my friend
Berry
oh
You then get to name said lizard doggo
i only stunned them
DO NOT HARM THEM 😭😭😭😭

You get to name them when they're tamed, dont hurt them 😭😭
i tought rebars were used to tame them
Noooooo 😭😭
I'll tame you with explosive rebar you son of a bitch
The stun rebar is to stun enemies so you can either escape or attack them
SECONDED
well where the hell do i find some berries in a rocky desert
GET HIM!
Shatter rebar, UP THE ARSE
That's your problem
No, explosive
You cant, you need to go to a field area
If it where cats not dogs, yes
screw them doggos, nuke obelisk time
Ill shove a nuke up your ass if you do
YOU SHALL FEEL THE WRATH OF A THOUSAND SUNS!
TSAR BOMBA TIME
What do I need in order to make a multi-floor factory
relax, i have only one nuke obelisk
You can use the basic already unlocked foundations tbh
The awesome shop has more options though
how
i thought coal power was automatic
supply and demand
too many coal generators?
ohh
DRONE KAMIKAZE!
they aren't generating enough power? i dont have em unlocked yet so i'm kinda stupid
no, i got too many factories
coal is really good source of early electricity
Coal gens produce 75Mw each
Honestly they'd be better if they produced 115 or 135Mw each
quick question for phases four and five prep, Myself and my friends are currently working on a storage system and we have 114 items worth of storage, should we add more?
Use what you need for the space elevator and sink the rest
Take out and keep what you know you'll need later on
I had the same issue but way less, I sunk basically all of it to clear up room near my hub
kk ty
They overclock to 187.5 MW, it’s not terrible
Yea but thats also 113³m of water needed per gen
You can only have 5 coal gens on 1 mk2 pipe
They also, only store 50³m of water, kinda shitty, the stored volume of water should increase alongside shards
I’m mostly a fan of overclocking everything you can after doing the miners/oil extractors to minimize machines
Same thing for thr nuclear plant
I like having more machines
how much SAM is on the map?
The coal plant consumes 45³m of water per minute, but stores 50, if the stored amount actually scaled with shards, itd be much better
9200
is that less than uranium?
way more
oh betty tysm
damn
Ikr
70-90k
damnn
Once you hit Tier 9 (endgame) the converter allows you to take SAM Fluctuator and a certain ore and turn it into another ore
For example, Bauxite to uranium
oh wow i didnt know that
Quartz to coal
i was just working on my depots
Good idea
I TAMED A LIZARD DOGGO!
I named him Max
Also do they have like the same thing as Minecraft where they'll just appear if you get too far or can you actually lose them by going to far
am I crazy for thinking that nuclear power is skippable, and instead one can rely on oil power? the bill of materials for a nuke complex is just insane.
ive cleared the game 7 times and ive never built nuclear
