#satisfactory
1 messages · Page 610 of 1
i dont like grinding that much but i know the game is mostly about grinding so no build cost just means i dont have to grind as much
Guess I should start working on my actual factories now
I really don't think the game is about grinding
This game is really satisfactory
You automate production of things so you have those things in the future when you need them
machines do the grinding but you have to set them up
Grinding would be if you did almost everything with hand crafting
thats just a clicker game with extra steps
Right, I agree. I don't understand why you think the game is mostly about grinding since all-hand-craft isn't really what one does
it's really not about grinding.
for example you can slap together the dirtiest sloppiest systems that will limp through phase 5 if you want.
the tiers are really just there to teach you how to manage things and design your own projects.
more like minecraft than anything
im in britain
still 1040 am 😛 it's morning
1140pm here
Good job discovering time zones
i know what time zones are im not 7
xD
advanced game settings feels like having gamerules on in minecraft
some are alright like keep inventory
some are for if you just want to create stuff like disable mob griefing
keeping inventory and disabling mob hostility are in the "normal" game settings, btw, not AGS
Can freely use those whenever without triggering the AGS flag
im talking about minrcraft
i know about satisfactory keep inventory
excepted, as mentioned, the tutorial milestones you're semi handwaving are supposed to teach you how to manage things later
just depends if you care about that
😭 phase 4 suckss
I am trapped in it as well. What are you having issues with?
To focus on upscaling 😭
I see. I have just been focusing on doing the missions, honestly. I have self-contained factories only, so if I need to produce more of something, it means I need to tear the factory down D:
I have this problem too but decided that my first factory is going to be reduced to one product
I automated some other stuff first and was able to do the first three upgrade missions of Tier 4 without moving the from the HUB and only manually crafted those modular frame things, but I think this is the moment that the small factories will have to go bye bye
But I want to slow down and make actual buildings instead of these sprawling floors with machines and no walls or roofs
You can always do many small factories!
Mwahaha i have made like nearly 2 large scale factories
Ah yah, I know. I expressed myself poorly only. I meant that I will have to redo them. I will still try to keep them self-contained, though. It's just that I literally just unlocked MK3 conveyor belts and MK2 miners, so I am expecting a massive boost in production.
Wohooo blueprints unlocked! o7
what is the meaning of the 'o7' sign off? been seeing it in other servers too.
🫡
I was typing out the whole thing and then I saw the emoji lmao
ahh, thank you much
lil head and salute arm
way to verbally salute
Man when you start sinking AI Expansion Servers they're worth a lot of points
like what is the chance that next survival scavange game will have u stripping pc parts for pieces and selling them
are the MK1 blueprint worth it? I just realised they take a lot of mats
they are of course
but personaly i tend to wait for mk2 and hoverpack
machine costs are essentially zero if you automate everything
if you're not automating everything you have very different problems
The only thing I have no yet automated, but definitely will do next is the modular frames, they don't take that long to make, though
you really want to automate them 😛 because then you'll need heavy modular frames
Yah, I noticed I would need them when most stuff started asking for them. I have just been catching up with stuff today, though, so that's a thing for tomorrow
I just stacked 6 blueprints in a 2x3x2 setup going to make something huge that uses 6-12 modules just don't know what.
Check out blueprint auto connect
biocoal
I like where your heads at.
Ah wait! I got this wrong.. I thought I'd need that insane amount of materials per blueprint, but apparently it's some form of facility that allows you to create them.
They save you a lot of time in the end, if you make use of them
Man I wish I could forget it all and learn again.
Like think of the kinds of things you keep building repeatedly with every new factory
Like watching a movie for first time again.
Lines of Assembler manifolds and such
If nothing else you can set up your "basic" production-row blueprints and end up saving you a lot of time that way
Even just a 4x4 foundation-floor blueprint tends to be a lot quicker than vanilla zooping
This is where my head is going right now, honestly. I would make a line of smelters and such
Setup a single row save it
Yeah, all pre-belted with power attached to all of 'em, etc
Then use that blueprint to setup more rows
In a new blueprint - much quicker for large scale
ALOT of time tbf
i made 120 mod frames per minut with just three blueprints of 10 smelters, 10 constructors and 8 assemblers in 2 hours
You can use blueprints inside the blueprint maker
I've got to tear everything down now so having a blueprint for them where I also have some standard design for all the factories doesn't sound half as bad
Blueprints also remember all machine settings (recipe, clock speed, shards, sloops, input/output buffers, etc) and customizations, etc
and the first thing you should automate is your footprint
blueprints help tremendously with those too
How u never automated frames 😭 they are like a key component for like liquid and assemblers
One point or order: you definitely do not have to tear anything down. It's admittedly quite common for players to want to tear down their early-game factories, and so long as you're having fun: go for it. But remember that it's a choice, not a necessity. Can always just leave those factories exactly as they are and not touch 'em again. Make new factories on new nodes instead, etc
Also big note when you dismantle you can change mode to BLUEPRINT and dismantle the entire bp at ocne. This is one of the best reasons to use them imo.
Hey folks, are there any mods you’d recommend for an added challenge?
Actually it does mean more pieces in the map cleaning them up improves performance
If you dont need anymore anyways
I admit that even though I say that I do often end up dismantling my ad hoc Phase 1 factories eventually, but in general nowadays as soon as I've finished a factory it's done, and I never touch it again
satisfactory plus
Marginally, sure. But if you're still at the stage of the game where dismantling seems feasible, the performance hit is not gonna be huge. :)
@ember stream Yes?
If you're at the stage where dismantling factories will noticeably improve performance, you're probably gonna use a save editor to just mass-delete stuff 'cause doing it by hand would be hellish
#nospaghetti #nolitter #doggoforprez
Anyway, as I say: if you're gonna enjoy the process, definitely feel free to teardown + rebuild. Just beware burnout from that, and know that it's a choice, not a requirement. :)
Well, it isn't really a matter of "never." I am quite new to the game, so "never" encompasses a rather short amount of time hehe I beelined my way to coal and once that was done yesterday, I stopped to create a small factory for rotors and reinforced iron plates whilst attempting to make my first logistics floor. Then I set up some basic steel processing logic and now I'm here haha I know I have to make modular frames, though
All you did was explain why you should do it now and not wait til end game though lol
Dismantling with bp def gamechanger
Haha definitely having fun, though, but it's become too unorganised and the chaotic nature of the basic layout is costing me some unused pure deposits that I could exploit now cause I unlocked better conveyers and miners. It's definitely been fun, though. Way too much perhaps haha
Sold. hahaha
Yeah being able to break down a plain section of interstate and replace it with pillar section, input section, train rail... really makes large scale builds a lot more fun.
Is there an easy way to load and unload mods? I’m considering buying the game again on steam for that hahah
AFAIK the mod-manager app is quite easy to use
On my new save, my first base is totally inefficient, had mark 1-2 miners, I go make a mark 3 miner on a pure node later in the game and it’s a factory making like 1500 ingots/min with pure recipes, lol. Keep the old crappy factory re-supplying the DD until you replace everything there ten fold
Main thing to remember is that deleting the mod manager itself does nothing to disable mods. Have to make sure to actually disable the mods if you want 'em gone
I may try that. I want to play vanilla with my brother but then have a satisfactory plus game for myself
I made stop lights with Train signals for a road as decoration and I feel happy accomplished
can confirm, very easy to use / save mod(packs), disable/enable/find mods
-# insert joke about deleting system32 disabling windows (don't delete system32)
alt+f4
Make a macro that auto deletes system32 if you hit a random key combination that you don't know about, live life on the edge
alt tab trust
id be gone immediately
rocket fuel is a gas right?
Huff it and find out
what is the average range people explore by the start of phase 4, you think?
#screenshots message I only visited the blue areas prior to my current excursion into the rest of the map and I don't know what other people do
so helpful
For me the average range is like 90% of the map lol. Cause I get bored usually in phase 2-3 and go on an ADHD exploration extravaganza
my exploration was kinda limited but then I built trains to the opposite corners of the map
i usually have the whole map explored mid way through phase 3
(im addicted to overclocking)
only biocoal coming your way
Yeah
git gud and use biocoal for things
bio coal power plant on top
yes, like storing it in the mam so you dont roll it again
interesting
Another notable tidbit, I didn't unlock overclocking until the last stage of phase 3
ammo factories. Come back from exploring and using ammo, feed meat into hte machiens
lack of creativity is not a negative for the recipe
no, feed remains into the sloop hell and make ticket
I try and unlock overclocking literally like phase 1 early phase 2
you get tickets infinitely with items.
I had a bunch of crystals and no idea what to do with them, lol
ticket is more useful than ammo since ammo is basically free to automate anyways
you can make all your ammo needs purely from SAM and meat
(made them by hand too)
Any of you guys who play this game way too much use an MMO mouse? 12 mouse thumb buttons? 🙂
tickets are basically free to automate 😛
yeah, they are
that was a terrible argument xD
but id rather have more tickets than more ammo
When do we get the satisfactory and stardew crossover
just worded badly
I wanna grow plants and breed animals fr fr
I automated my ammo with factory carts
your argument was also supporting mine.
It was ojbectively a bad argument
and you can then have all the ammo and equipment made on a SAM node. Nothing else
which you do generally want unless you're on a purely pacifist game
ojbectively
your argument fell apart from one typo my friend
no but seriously id still rather have more tickets than ammo
ugh no wonder, you already had block notes. Not a surprise
mistake having unblocked
tickets = ammo, ammo = tickets
tickets = other parts, ammo != other parts
why are we being a manchild
come on man, you are clearly an adult and you are blocking someone because they didnt agree with you
How does one make ammo and equipment from SAM node?
conversion recipes
conversion huh
i mean you dont have that until the last phase...
if you're in teir 9 and really need some coal
it's honestly a really niche mechanic.
since SAM is generally nowhere near any other nodes or factories you want to build and it's generally just as easy to import the resource you want
but if you have pig meat as coal... just make all the things you need for your guns
by the time you reach phase 5 theres a solid chance you have nuke nobelisks unlocked/automated
I mean if you're running a zero gun game sure, guns aren't useful for you 🙂 but lots of people do use them
what's a nobelisk
explosive made with black powder + pipes (sulfur tech tree)
Is it better to build a huge factory for the phase 4 project assembly parts or build each part separately?
wait, are there guns?
depends on playstyle
up to you 🙂
remote detonated pipe bomb
that's why we've been talking about ammo and guns, yes
i mean there is rebar gun and rifle but thatsi t
nuke nobelisk is the most effective way to remove the complication of fauna
I thought those were mods you were talking about, tbh
especially with the phase 5 recipe building mentioned
you can also make uranium rods from SAM and MEAT.
meat?
okay but why would you need to do that when you are in phase 5
like, remains
I have most items for the parts already automated but the logistics of getting them where they need to be is a nightmare especially since I havent set up a train yet and it seems incredibly difficult to do
I turned my remains into protein in a chest somewhere
im sorry but this argument is just stupid, by phase 5 if you dont already have power sorted you are going to struggle heavily to use converters/other to automate ufr
you could also use drones for crossmap, low throughput logistics
yeah basically everythign the critters drop
you can ship multiple drones from multiple places to one central drone port too and build it all there
@jaunty jewel True I haven't looked into drones yet.
They can use other fuel besides batteries right?
I already have both packaged fuel and packaged rocket fuel automated so shouldnt be too bad. I guess I know what I'm doing after work tomorrow
Hi all
I think am missing playing the game
😭
When i return i mite do a fresh start play through
I still never got to complete phase 5 yet lol
😢
prison?
I’ll just use turbofuel or whatever available. Screw making batteries.
Yeah in my flat 😂
I've almost finished my uranium fuel rode factory and I wonder if I should sloop a fully overclock manufacturer to make more rode ( normally I would make 7.2 rode/ min and if sloop 8.2 rode/min) what's y'all thought?
@fluid crow I stopped because I cane to a point where am I going with things it got abit over whelming I felt some hiw I need to do better I never got to setting up Auto mating either lol
Can beat the game just using the dimensional depot to transfer stuff, ez mode
That thing is game changer for when you need alot of resources to build
My last save I basically half assed my way through both phase 4 and 5, just set up alclad casings factory an was transferring everything through the DD manually, lol
Don’t even make crystal oscillators without transferring the crystals through the DD
I believe that there multiple ways to go about things in the game specially with your factories and then transferring things from 1 to the other
When do we think the update will drop ?
I mite return when update drops
I don’t think it’s on experimental yet so probably at least 2-3 months away
Yeah, they haven't even started up a hype cycle for it
Crazy
Yeah, they don’t even care that multiplayer is broken since 1.1. ¯_(ツ)_/¯
Works for me 🤷♂️
(I suppose technically they did, by dropping that Fluid Truck video awhile ago, but I don't think that counts in terms of hype cycles. :)
Late game is plagued with crashes
1 thing we do know is they adding liquid trucks
Liquid trucks… I guess it makes sense as trucks are good for short-distance transport
Especially when you can use them instead of pumps for head lift 😈
great idea
Bonus points for the first person to set up a truck route to take fluids up from Floor 1 to Floor 2 on a factory instead of just putting in a pump. :D
won't be me that's for sure
With a factory cart
There will be alot of fluid truck on the go lmao
extra extra points if you use a jump pad to go between floors instead of ramps
If only factory carts had a smaller factory cart station instead of the gigantic truck station.
Yes… I’d use that
mmmm, honestly now I want to make a tower factory where all inter-floor resource movement is done via vehicles moving along ramped rings along the "outside" of the factory
No lifts, no vertical pipes, no ramped belts (excepting those required to make clean manifolds, of course)
It’s totally doable and I kinda wanna do it but it seems like such a pain lol
If a resource is goin' to a different floor, it's goin' on a vehicle
After spending 10 hours in this game and gettin to stage 3 , I wanted to say I love it
I spent so much time perfecting my base to the most optimal thing and its so fun
Might as well set up train stations on every floor with a giant spiral track around the building.
10/10 game
My next save I’m not using belts over the terrain at all. Conveyors straight up from the miner to the factory or a truck from the miner to the factory
Then all well need is huge liquid storage so then the trucks will drop the liquids into it
That's honestly more or less how I play. I don't like seeing long belts out there; if it's longer than like 200-300m I'm often looking for a different way to logistic 'em
Thank you for your double honesty
lol, yeah, noticed that after hitting enter. :D
They honestly look pretty bad no matter what you do. Curved or stacked… maybe there’s a way to do it nicely with blueprints
-# You can't expect me to remember the beginning of my sentence by the time I'm at the end, can you? Sheesh.
Hurray for more honesty
What if I wanted to just make it take longer to beat the game? Increase resource costs for all items? Would this do that? https://ficsit.app/mod/DifficultyTuner
I mean you could jsut decide all the milestones cost 4x as much and sink extra parts when you unlock it
i honestly enjoy stacked belts, they just look nice to me idk why
especially if the stack is also wide like 3x3
I mean all parts would be good
Kinda like trains if you don’t use curved and shallow angled ramps, everything looks like janky S curves
you could also just decide to make 10x the final output for essentially teh same thing
This would require so much honesty
Who summoned me?
that's what they are wanting to do
man these aliens who keep bugging into my comms are annoying as shit
"We are apart of a sea of effigies which you are also apa-" man shut up im gonna colonize and process your entire planet into iron plates
Ohhhhhhhhhh
Anyways hru guys doing today?
Is Turbo Blend Fuel better than normal turbo fuel recipe
The effigy desires another loop. Consume.
Not really
define better
Umm
Use diluted packaged fuel if you wanna use less crude oil
that's the main issue of trying to figure out 'best' between things
you need to be very specific about what you want 🙂
Blend uses more oil, but cuts out coal in exchange so simplifies the number of resources you need for it
Better = more fun
define 'more fun'
More fun = better
I just did phase 3 and wanna get turbo fuel. I’m at the cords 1641 2093 if that helps
Not to mention if you aren't in phase 4 its impossible to use since you dont have blendera
personally I enjoy blend because the process of splitting oil into like 3 parts and recombining them is very satisfying
yeah that's not winning you any points
Im just going to do the basic recipe so I can get it now
More points != more fun
if you want 🙂 personally I also tend to avoid turbo fuel. Diluted fuel is tons of power and very easy
You could also do the infamous 50k MW with diluted package fuel
Its insaley complicated but if you do it you'll have power for a long time
Umm I good then
diluted packaged fuel is very simple. I have no idea what they are talking about
I need turbo anyway bc my jet pack sucks soooo…
Use bio fuel
try liquid bio fuel 🙂 it's VERY solid for jet packs and easy to make
Ok is it better or worse then the auto fuels bc you can’t automate it which I HATE
Honestly IMO both Liquid Biofuel and Turbofuel have great uses in the jetpack. My usual recommendation is to just always keep around a stack of both, and swap 'em around as the situation warrants
It works VERY differently to Turbo in jet packs.
But it's also very easy to make, just dump animal goop into your factory for it when you get back home
Bio is easy to automate just put whatever enemies you just fought in the refineries and you got a lot of bio
you could even sloop some of hte process
LBF is the undisputed king of long-range gliding for horizontal distance, and it's got a really great overall vertical height climb as well. But Turbofuel is much faster for vertical ascents, and I've found that in 80% of cases, Turbofuel's more than sufficient for me for the horizontal gliding I want to do too
Ok thx
imo though jet pack really isn't meant for height anyway
Yeah, for sure
even rocket and ionised is... fine for it. Better to just build up though in general
what do you guys listen to when playing satifactory
Whatever's next on my media player. :)
The screams of the damned
tapes
Or hello kitty island adventure whatever works
Project Audistry by OrbitOST on Spotify
my friend yapping about things
or save and load
Setting up a small factory to automate processing the leaves, wood, and alien parts that you end up collecting while exploring to turn it in the liquid biofuel counts as automation.
I’ve never even come close to running low on the glorious green Taco Bell fuel.
You can even make a side stream to keep yourself stacked on solid biofuel for the chainsaw.
I made enough LBF probably enough to last forever in a short time
Ok today I played the skyblock mod and found something new
Namely: that instead of starting at the node, I should start at the end
And then it's the nodes job to go supply it
not familiar with that mod
but of course I havent played this game in a while, taking a long break and seeing what the future holds, such as future updates and maybe dlcs-that would be nice to have expansion content of some type
No world, only a slab in the sky
would be really curious if a dlc was made for this game what it would be personally
We get dlc every update
a slab with resource nodes?
You put the resource nodes where you want
Like they're machines
lol true, well maybe we can call what we get now as micro-dlcs and the future will be real dlc content, aka content that really expands the game in a meaningful way
like continued story, another map perhpas, etc
Maybe a new planet
strange
yeah that could work and the new planet would continue the story to, that would be interesting
inter planetary logistics would be interesting, maybe space factories
Satisfactory: Space Age 
Yeah it's not like the biomes are doing much in this game
now that dlc content i could get behind
well each biome does slightly change the beginning of the game but later on it doesnt really matter as the entire map is connected anyways
meaning in the long term it doesnt really matter what biome you start in even
they need some type of space platform
if only there was some sort of... elevator... that existed out... in space...
I want to ride the space elevator
do it
what if they made a big mechanical spider that you could make look like a 2d cat
What is better for energy generation, nuclear or fuel?
define 'better'
one of the main issues people just ask for 'best' in things and 'best' doesn't really exist unless you're specific
I need like atleast 250,000 MW
You could do that with nuclear pretty easily and have few generators
you need a massive ass ton of fuel gens to accomlish teh same
only 1000
You could use some of hte more uranium efficient recipes to hit 250GW and keep the set up pretty simple
I have made a grave error
also uranium basically isn't used for anything other than power, though you need a few other resources added to it
My mass storage system doesn't have enough clearance and I've made a bunch of builds on that side 🫠
And thus the save "before regrets" was born. Cause if I can't fix this nicely I can go back at least 😭
clearance for what?
To actually use and redirect those resources later to actually builds
gotta clip I guess
Cause I'm just storing massive amounts of iron and copper ingota gotta right now
Not possible.
I have a friend who powered his entire truck fleet with bio fuel. its quite substainl given how many times the outputs can be slooped
My dismantle crate is never disappearing lmao
Filled with 100k+ iron ingots and another 40k+ Concrete and Copper ingots
I'm not sure if keeping 100k+ ingots around is healthy
It was just sitting in my storage unit, it stored 115k at max capacity while overflow was disposed of. Needed a bulky storage unit to support 4500/min
But since I messed up and only realized 40 hours later I now have to delete the storage and redesign
So it gets banished to the shadow realm
@undone ether #screenshots message You cant put organic material in there
thanks
im doing 1k sit ups daily
source: trust me
Does anyone have a good smart plate blueprint for early game
#screenshots message Instead of working on computers/supercomputers - I spent the last six hours building this
Nice! It's a huge time sink
Now I just need to put one of these at all my FOBs buuuut that's a project for another day lol
most of my factories are open air crap lol
we need some kind of wall piece for smokestacks going through roofs. i wanna put my oil things inside but it looks stupid because of the smoke
i don't know what that is but it looks cool
Mine are all open air for the most part as well. I have modules that I stack ontop of each other as I need them
So I figured I should have at least one building at each location that's like a normal facility lol
mhm
How yall feel about fueling 1440 fuel gens with rocket fuel
where can you comfortably fit 1440 fuel gens
Blue crater
I make floating platforms
Im gonna have to make it a 3D layout for the fuel gens
May also have to put the refineries above the train stations on the base too
Do it. I got bored at about 200 gens and roughly 67k power.
Itll make me 360 staggering Gw
An actual shit ton of power lol
Heck yeah. I decided I can stamp out some more if I need to but I plan to build a small nuclear plant somewhere
I actually accidentally placed down 16 blenders so it ended up doubling the amount of gens I can supply, my original plan was 720 but now its 1440 lol
Blenders have got to be my 2nd fave machine
how do i get 3.8 smelters
3.8 smelters is 380% clocking split however you like
unlock clocking in the MAM
or just build 4 smelters at 100% and they'll still work
so 3 smelters at 100% and 1 at 80?
You could power 77% of the US
Lol what about the last 23?
Power storages
Hang on, how much of new zealand could I power
Mountains and mountains of power storages
74 new zealands
Funny thing is, its intend to build 20Twhr's of power storage as my ultimate endgame goal
Fk yea
20TWh is… a lot
Itll be around 200 thousand power storage units
But, if i use a specific mod, I can reduce the number down to 40 thousand
How long could i run, idk, Italy? For
It’ll take you two and a half days to charge all those
24 days
Less actually, im using the mod that makes nuclear reactors generate 25Gw instead of 2.5Gw, so ill actually be producing almost 7 Tw
Almost a full February is insane lol
I overclock fuel gens to 240% with rocket fuel so they use exactly 10 rocket fuel
Ive started including them in my builds, they are hidden all over in walls and columns. My buildings themselves store power.
How long could each building run on its own
It gives me anxiety that I can't answer that.
One sec I need my FICSIT approved notepad
How long could I power the world on 20Twhr
1 china is 510GW
I feel like a solid few decades 😭
DAILY? dayum
9 and a half hours
True like interesting
1 world is 2.108TW btw
Power, aka watts, doesn’t care about time
So yes?
Power is energy over time, a watt is a joule per second
Power math's is so fun
The difference between a watt and a watt-hour is also very important
A watt is power, a watt-hour is energy
You can store energy but not power
Yee
Storing power is just as impossible as storing time itself
Wolfram is great
Does the 10% boost power augmenters have also apply to other augmenters on the same grid
It stacks on the grid not each augmenter
It adds 10% of the total power production you're making but with the addition of thr alien power matrix, it jumps to 30% each
Like would two augmenters on an isolated grid be 1GW or 1.2GW or something
2 augmenters on a 1Gw grid will make 20% of the 1Gw and add it to the final value
10Gw with 20% extra power would make 12Gw
Now for a less real question, if the augmenter generates power by zapping the somersloop to get more energy out than what went in where does the initial thing of energy come from
Yall were not lying about the northern forest. This place is the sh
it's a duping mechanic. don't question it
I mean the most i’ve ever done there is zipline across power towers someone else placed and i still hate it there
Its great isnt it
Stingers suck so any place they can be found also suck
An isolated power pole counts as a grid to start making half a gigawatt out of nothing
Like omg, the vibe first of all is emaculate. The the resources are plentiful. I spawned near multiple pure iron nodes
Only thing is that I haven't seen a Mr.bean in a while so it worrying
Depending on how much power it needs to start maybe it could jump-start off the tiiiiny little amount of power it picks up from an antenna or something
Take a look at the dune desert
Start building, they'll start spawning
True
Possible, perhaps the FicSit company has take a page out of Nikola Tesla's book and used wireless electrical transmission tech that works over satellites and extreme distances (would be insanely cool if true)
Beetles, whatever they’re called
The giant ticks? Theyre fun
No
They're also bouncy
They’re smaller and blue
Oh those, yea they're cool too
I mean if project assembly can do…… its things they can probably get a few watts down from orbit
I wish i could tame birbs and have a use for them
Which birds
Like a Canary in a cage
For poison gas?
The ones that photosynthise
Yep, like maybe we could harness it the gas for something i between coal and oil power
Can someone explain this..
The conveyor to nothing or the funky stretched texture
The way it closes off like that at the end lmfao
I'm aware it's most likely a texture glitch
Just never seen it happen...and if I'm able to replicate it I feel like I can utilise it aesthetically
Uhhhhh things look really funky when building blueprints and things before it finishes and everything snaps back to smooth, maybe it’s related?
No clue might have to literally ask the poster himself
Cause I've never seen this happen before 
Just for the fun of it, I want a new generator added to the game that siphons dark matter from the universe and uses it to produce 12.5Tw's, it cant be overclocked, but it can be slooped to double power outout for 4x the consumption of dark matter
I can't imagine using 2TW let alone 12.5
Trade off would be, the machine is insanely fkin expensive and absolutely gargantuan in size
I get that, but again, if you utilised all the uranium around the map you'd get somewhere around 1.5TW
Like, resource cost wise im thinking 200 neural quantum links, 3 thousand Ficsit ingots, 750 super computers, 4 thousand fluctuated SAM.
Total foot print would be, 100mx100mx250m
12.5 foundations… that’s big
man i just want a mk2 fuel generator so i dont have to place as many
also coal liquefaction would be cool
Power crystals
This I can get behind
MK2 water pump and MK3 pipes!!!
Uh
tbh i think mk2 pipes are fine
Yup
I hope you know mk2 pumps exist already
What?
Wdym what
i think they mean extractors
omg bro i didnt know about overclocking!!!
Not cost efficient until you start producing them :/
we know dude we want both
What would they be made from anyway, HMFs instead of plastic?
I’d be down for some higher tier machines.
people going crazy with clipping them together should be a sign that it’s needed.
aluminium for mk3 pipes sounds fair
Oh god hmmm
I'd make it fused modular frames
Yeah I think so too
Maybe make it casings so it doesn't interfere with Mk5 belts
I agree but id still put fused modular frames in the recipe
Alclad aluminum and copper sheets
This makes 0 sense and I thought it was a joke originally
I hardly ever joke
They're MK3 pipes not satans spawn
if we're putting frames in the recipe lets make the pipes square
FMFs sound… very overbuilt for a tube you’ll be making miles of
yeah it needs to be something easily mass producable
If mk2 pumps have 2.5x the headlift, would a mk3 pumps have 2.5x the headlift of mk2 pumps? So 125m of headlift?
oh god no
They'd better ignore headlift altogether for that recipe
I’d say 150m for the rounder number
My point was making it expensive and not so easily available
we do not need mk3 pumps
Yeah but then again it might be a pain with the flow rate of MK2 for verticals, not sure
Expensive is a bit of an understatement
Full MK2 pipes can already be a hassle with sloshing
Not in my eyes, they arent that hard to make
What’s the final result per machine, 1.875/m?
Which?
FMFs
Everything is easily attainable in the game though. You don’t even need that many FMF’s to be able to make more than you can ever use in the game. Just boop - hook it up to storage and the DD and you have more than you need for any pipes or pumps or whatever
Yup
Shard the blender, make 3 per minute they really arent thay hard to make man, the limiting factor is that you need to be near a nitrogen node
For something like MK3 it depends when they'd make them available I suppose
HMF would be fair as well thought
Tier 12, fill the rest of the tiers between 9 and 12 with bigger blueprint designers
Mk4 being 56x56x56 and mk5 being 62x62x62?
Honestly I wouldn't be fully opposed to a modular blueprint designer to fully cull out the issue once and for all
Nah it doesn’t matter. Even the rarest stuff in the game as a building material is easily reduced just by splitting it. I.e. what you do when you first unlock MK6 belts. You just do a short run from the miner to the splitter and then run lower tier belts if you don’t have enough materials
🤷♂️
The only actually hard to obtain items in the game is everything in tier 9 that needs a converter, quantum encoder and a particle accelerator, like the super position oscillator or the AI expansion server
There's still game design to consider
The only useless item is the thermal propulsion jet
Shred it
The most expensive item is the ballistic warp drive
MK6 belts using time crystals is interesting but it’s still never really that limiting once you set up a minor amount of production. I’ve never ran out since I got a single industrial container of them because I don’t use insanely long belts
I'd also put the ACU in the top 10 honestly
I spent 3 hours after I unlocked mk6 belts, setting up automated time crystals and ficsit trigons, I use them for everything
So i did not know there was an achievement for shorting a fuse. It just happened for the first time. Fixed but I swear I thought it happened before
Or maybe it was a video I was watching and I was too carful before this
I gave up trying to make a factory for those so used the power of belt clipping spaghetti, power crystals, and sloops to make them fast
Theres a fantastic place to automate time crystals in the dune desert area, there's 4 coal nodes and one is pure, setup 2 accelerators, 2 converters, an industrial storage and hook that up to a DD anf you're good
I personally, hate the ACU
I think I just set up a single pure node of quartz making crystals and then the pink diamonds alt using it all up and have never looked back
The thing took 1.3GW iirc
A stinger scared me away from doing something with quartz the last time i tried
The node’s just sitting there untouched
I set mine up near the grassy fields, somewhere between the grass fields and blue crater, I can’t remember. But it has 4 coal nodes similarly. Quartz isn’t far away either
Nah thats a good spot too
I only built mine in the area I did because I already had power going to there and being generated there
Can someone help me with trains?
That spot also has impure Sam (not the best) and normal caterium. I just sloop up the SAM and it does all right for ficsit ingots
Checkout YouTube for some train guides to understand the basics, then you really just gotta go for it trial and error until you learn it
is there a easy way to get rid of path nodes after deleting the path?
They can try, if you actually explain your issue ^^
#dont-ask-to-ask-just-ask
Hehe. “Help me with trains” could mean please join my game and build my trains!!!
the best kind of help
Which some people are actually willing to do... if they're actually asked to 
What we need are better Programmable Splitters...
Justice for sushi! 
Train signals~
Idk how to really use em 😭
Have you tried them yet? Read their descriptions? ^^
Yes and it doesnt make sense 😭
Creating a small test track to play with them can be enough to understand them fully, depending on how intuitive you find them (or don't)
Which part is confusing you?
Like where do I place em and if i need to add more tracks to make it more consistent cause I want both trains to drop off at 1 specific point
the simplest method is to have 2 lanes.
it dramatically reduces how much you can move on the line by having only 1 lane
Tbh, that sounds like something you could answer easily and accurately by simply doing in game what you described...
Ie: make a testing track, add signals to see where you can and cannot place them, see how you can add intersections and such...
✨ creative world ✨
Hello there, I already tried searching online but I didnt manage to find anything useful. I just completed phase 2 of the space elevator, but contrary to what the AI assistant, I do seem to be incompetent. Which factories/building ratios should I have? Since ill need to rebuild everything (I had 5 smart platings/min and 3 versatile frameworks/min, and all basic copper and iron stuff (wire, cable, plates, rods, screws, sheets of copp.) for personal consumption) what should I have the factories produce now, Im just after the ratios of the components/base value that I can modify, e.g. 20 reinf iron plate, 20 steel beams, 10 encased. Simply put how much of each "tier 2" component should I produce (the things you make from ingots or the thing after that, so screws, steel (enc.) beams, rods, reinf plates, rotors etc.) ?
you don't have to rebuild anything.
The milestones are where you learn the basics and there is no single amount you need to build or ratio
Im in the 4th area aka dune desert btw
this is partially because there's many recipes and no single path to production
Why are you already set on deleting your old factories? ^^
Focus on building new factories, connect things up as needed, and learn how to manage things.
I want to free up miners since my temu HQ makes 3 rotors/min and 5 reinf plates/min and 1-2 modular frames/min, and I would like to make it more efficient
there's more nodes on the map than you can realistically use, and the game forces you to spread out
so go make new factories in places 🙂
With using signals i dont have to deal with delays for trains?
if you only have 1 lane you will. They'll have to wait for their turn to use the path
You're not gonna stop needing to make most of those items though... Eg: you'll always need some Reinforced Plates to build things
Are you sure you'd rather redo the whole production rather than just expanding on it (eg: making more Reinforced Plates whenever you actually need, like when a new component requires more of them to be built)?
Alr alr i assume easiest way to know how much delay is by timing how long it takes to finish a loop?
well. Ish. You'd want to run all the train on the single line and see
with 2 lanes you just basically have to run the one train and see
and remember , every extra train you put on it will dramatically increase the trip time
If you want to account for train traffic to calculate your round-trip time of each train, you'd first need to have all trains running... Anytime you add one, the traffic changes and so do the affected round-trip times
I know im gonna need that, i still want to make reinf plates, i just want to know how many of them ill need in the future (phases 3-4 of space elev.) So i can rebuild my current factory to match those standards.
don't try to future proof. It doesn't work. No one can tell you how much you'll need.
as previously mentioned, there are many different recipe paths so you can in some isntances, comletely cut out some items
And i wanted to ask for the same thing about all other components, basically i wanna know how big my fac. should be
same answer
I got cast screws and iron wire back to back. I'm goated
this is not a solved game with one path
and the milestones are basically a tutorial. Just learn as you go
it's much more minecraft than factorio
What about just for phase 3? So basically present-proofing xd
There is no such "hard number" aviable. I say that (overall) 1 machine's worth can be enough for your personal use. Anything more should just depend on other factory needs and those are dictated by your own patience toward milestones (ie: "how many items/min are enough for me to finish this milestone in a Satisfactory way? Is that more than I have the patience to build...?"
again no answer - you could make 0.1 part per min of everything and it'll just take a while
Im starting to notice xd
finishing the phases is not a real challenge. You can make the sloppiest, dirtiest factories and limp to the end. It's more about learning how to make things and doing your own projects afterwards
Yes but what I want to ask was what if i wanted to finish phase 3 in abt 20 hrs lets say, how much of each component would i need to produce, im not looking for a hard number, just the ratio between producing reinf plates and for example rotors. E.g. for 1 rotor/min for 3 reinf iron plates/min. Or smh like that.
figure out the number of space parts you need to make pm to finish in 20 hrs. Use a planner and work backwards
Basically how important components are and what should I produce more of
here's a plan for 2 ACUs pm
automate everything 🙂 you need them for later parts
there's a few items you can cut out but you have to be very aware of what recipes you'd want to do to do that. And you probably still need all of them for unlocks
Eh, imo "one machine at 100%" is a decent enough standard (again, for personal use). If you feel like it's too little or too much you can easily halve or double that without even affecting the machine count
this uses no alt recipes so .... really up to you if this is what you want. There's thousands of ways to approach the end output
Yes i had that in mind when i build my factory, but then vers. frameworks appeared and with that a shortage of modular frames, and a shortage of reinf plates followed, and it was/is difficult to keep up with the demand
I just build everything in one spot for the tiers. Smoosh items together as needed
So im asking if theres something i can do to prevent this
just slap things you're already making together from storage containers , where you hopefully have several thousands of parts saved up, and let it run from that.
don't care about efficiency.
as mentioned, it is not worth trying to properly futureproof things
That's why I keep saying "for personal use" :P
If you're tying to use it to feed another factory, that item isnt being made for "personal use" but for "factory use"...
My suggestion is to make separate production lines for each (eg: one Plate Constructor feeds a storage, the other Plate Constructors feed the factory; if you need more Reinforced Plates, you make more Plates Constructors rather than "stealing" from the Constructor feeding storage)
i am sorry for sliently doubting y'all about diluted fuel, i have realized how OP it is
this alt recipe has just made my fuel gen factory much easier and i cna use far more of my 2nd favorite machine, the blender
Alr, ty yall.
Just added an edit to my last message, just in case you missed it 😅
Il keep my Temu HQ Jr for personal use and I'll make a new factory for more reinf. plates and the other stuff necessary
How do I stop these train signals from looping?
just test it with a train. see if it works
The signs say its looping themselves and its kinda a single line railway track
did you finish the system?
Whats the end of the game and whats the end goal?
Whatever u choose to be the end goal
it's a sand box. You're done when you can't figure out any projects you want ot build
Oh alright
O honestly dont know what is considered good cause yeah my train stop but the sign still had the warning symbol
What pc component does the game use the most (just curious)
is the train station the right way around
if you've completed the rail and signals, do a test
cpu is a common bottle neck
Everything in the track is good i just dont understand these signals
Okay then my specs are fine
dw about it, send a train, see what happens
Cause the train just goes into a dead stop at the signal
you'll need to make a post with overhead images of the blocks
photomode is your friend
Wait what dids waiting fir path reservation mean?
How long would it take to automate everything at a slow pace?
A good few hundred of hours
Alright thanks thats all bye
waiting for hte path to be free
either you signaled wrong or there's another train in the way
All I did was add a block sign after the path signal cause its right before the station i want to add to loop
Do i put the pics in the screenshot channel?
you can put images in the #1038092680493801533 post
#1465626181406822421 @dense violet
hello
Holy molly there ist not a single none vauge piece of advice for train signals
How much fuel does 1 fuel powered generator need?
Whatever it says for the per minute of that fuel type
It doesnt say anything 😭
Did u linked it up to ur fuel source? Cause it should say once u do that
There should be a small info panel that can be opened, I don't exactly recall
what kind of fuel
then ye 20
there's literally a million posts about it in #1038092680493801533 and tons of youtube tutorials
and you've been explicitely told
- You need better images of what you're doing
- your life would be literally 10000000% easier if you did two lanes
an extremely basic example of how to manage 2 lanes very easily https://media.discordapp.net/attachments/1448157102966182049/1448167940225499156/image.png?ex=69798efe&is=69783d7e&hm=4f427804d6f28661273420f6ba12bd438e93ab1a5e452383adc1b8199b573d41&=&format=webp&quality=lossless
Only in signal description 🙂
Hover/click on a fuel slot
Got my rocket fuel factory up and running and wouldn't you know it, you can easily convert the last half of your turbo fuel factory into a turbo/rocket fuel factory. I set up a power switch that'll turn off or on machines that'll run either turbo fuel or rocket fuel bottling. I'll never need the turbo fuel again, but man I love this rocket fuel!
Now for ionized fuel 😫
y?
Because it's something to build lol
Thats useful, thanks!
I also learned that the jetpack has a gear icon in the inventory screen while equipped, and you can change your "preferred fuel type" so that way anytime you have biofuel cuz you're farming wood and leaves, when you go to use the jetpack, it doesn't also use the biofuel.
Prolly a derp moment for me, but whatever
I would've but my depot is in the middle of my starting factory which has no room to add a new line without moving everything from where they are just to do it. I am trying to use guides but everything is for 2 lines or talking about random stuff that isnt about how to use the signals
💀 I read it over and over still dont understand
shift it to the side. From the images you've shared you hvae lots of room
So it's not lack of info, just not understanding it 🙂
at worst do stacked rail. But you'll want to make it tidier https://media.discordapp.net/attachments/932761153703149659/1360987971435630683/unknown.png?ex=69797712&is=69782592&hm=7ac633878b7b35d1e1c0b8146d92c8ee85ab1014e848a9a8fe865077189f74c6&=&format=webp&quality=lossless
Oh thays not my depot thats the station i want to add to move to my main depot. The station i showed is my encased and quartz stuff
stacked rail if for some reason you can't have 2 lanes side by side.
just needs to be 2 foundations. Less even
What problem do you have? Can you share images in #1038092680493801533 ?
😭 imma keep getting same answers nothing new at this point
Nvm Cobalt sent me there
📧 Lizard Doggo - Your order is on the way
👀
What's going on with Satisfactory 1.2? We haven't had any updates for ages. Satisfactory 1.1 come out in June.....
I'm guessing a huge percentage worked on the Console release, but man, it's bitterly disappointing to not have seen an update for a while.
"a while" being "since before they went on winter vacation?
<@&370483737957236737> dev stream today?
I don't really count the small incremental patches as releases, though.
I'm referring to "informational update" not "patch update"
Let's hope we hear something next month!
were were explicitly told 1.2 wouldn't be coming in january, so give it until... Sunday before you start complaining 😛
A couple of teasers would suffice. I know it'll be worth the wait. XD
1.2 will ||start with a 1, end with a 2, and have a . in the middle|| 
@obsidian zodiac how's the golf content for 1.2 coming along? or did that get lost in the respawn 😛
i know the pillar trick to remove z fighting is there anyway to remove this kind of x/y fighting? #screenshots message
z-fighting refers to depth buffer issues, not axis.
is still z-fighting
what golf content?
cool ig
surfaces are coplanar, nudge it over a teensy bit.
how
club: 
ball: 
hole: 
Nah
Next week
Mbe smol stream by end of week
so... 480p? 
reminder re: live stream captions
cc @gaunt tulip in case anyone on reddit is asking when dev streams will resume
Is map on Satisfactory Calculator outdated?
It doesn't show some of raw quartz nodes location and misplaced SAM node
And a few Oil places gone
nodes might be hidden due to filters. any errors should be reported on anthor's discord (refer to discord icon in top right of scim website)
do you have it set to the right game branch?
Nope, they are not hidden
Yeap
Just yesterday it was fine
Gonna message on their discord, thank you
Guys I might be allergic to organization because what I'm doing makes this place look abandoned
embrace the spaghett
I think the spaghett is embracing me because I am now trapped:/ should've been more organized now I'm in a constructor input hatch
Recycled for parts
Currently in the process of getting recycled 2/10 lowkeniunly hurts don't try at home
trim all that spaghetti and replace it with adorable factory carts
Why oh why did I decide to do a rocket fuel powerplant
"rocket fuel" sounds cool
start using bps more
oh and don't think nuclear was a better option
at that point my problem becomes that there aren't enough motors in my storage
I realized this midway through. I decided to then build a factory that makes 60 motors p/m
Im now running into a rubber bottleneck
shoutout to recycled plubber
is that before or after overclocking
because this'd be a good time to use those accumulated shards imo
1.2 when? ;-;
Tomorrow
What's a good place for a 'basics' factory? Essential things for building, like plates, rods, steel stuff, wire and cable etc. I'm in the late game, but those basics are still where I built them at the start of the game, pretty unorganized and sloppy so looking for a good place to move it.
the typical answer is "near the resources it needs", so nothing wrong with where it is
and if you're in the lategame, clearly it's working well enough to not need rebuilding
("because I want to" is a valid reason of course, if you want to make it look better, but it's not necessary)
it's really sloppy, with some old stuff that I never cared to upgrade. Yes, it's mostly because I want to. I'm moving my hub to a more scenic place and reorganizing things, so moving that basics factory also makes sense to me. I don't think I'd need much resources to be honest. It's only for building after all
Where would make you happiest? I'd put it there
Hook em up to dimensional depot thingies
Ez pz
Why need organise
When it’s js
There
again, if it's already somewhere that has what it needs, then that's where I'd put it. Sure rebuild it if you want to, but you don't have to move it
yes, they are all hooked up to depots and everything. Im thinking about moving it because it's inefficient and frankly I could use the space it's in right now for something else.
Hmmmmmm
Fair enough
Make it in a cave
Or that big ass waterfall at the left side of the map
Yeah but how cool is the giant hole in the middle of the map overlooking the void though? The vibes are just better there
you could put something more interesting there 😛
depot stays full and you could never look at it again
that's actually where Im thinking to move my hub and doggo enclosure
Will this game get further updates that are gamechanging or is it a finished product with occasional small changes
finally someone around here has good taste in factory locations!
define "gamechanging". It's definitely still being worked on, though not much info on 1.2 yet. Something about gamemodes hinted for it though...
Keep it where it is, no reason to move it
yeah I heard we're getting a carts-only logistics mode
we're you're
even for estethics or efficiency reasons?
if it's working, it's working
usual advice is build new without tearing down the existing
you should make an identical factory 80m to the north and run both of them
with the caveat mentioned before: because I want to, even if it's "inefficient" to do so is all the justification you need
but in a game around automation and efficiency, you're gonna get the efficiency-focused answers by default
Yeah but he's not very fun-efficient yet because he's not cartmaxing 🙁
That's baseline fun. You need to make it more efficient by recording routes when you take a break and then have dozens of other carts run those routes all the time
carts are a powerful logistics solution
Been getting back into satisfactory for the first time since pipes were added and I've set up a dedicated server to play with friends. Dedicated server has been a surprisingly OP tool. Any production line I set up, no matter how inefficient, fills an entire storage crate by the time I log back in the next day
Feels kinda busted
I can do that if I don't close the game
Then pause it when no one is on?
Also the game is about creating production lines not just having items
You could set it to pause when offline, so it is more challenging.
I could but I want the higher tier items before I start a proper factory. Between family, job, and chores I have very little time to make multiple factory versions 😅
You can and should build a new factory, when you get to higher tiers. Your low tier production is not going to suffice for any of the higher tier items, if you need to wait overnight to fill a container 🙂
So you could make your starter factory as proper as possible and leave it as construction material supply.
Dedicated server makes the game run so much better on the steam deck
btw why is there a hole in the ozone layer directly above my factory?
why did you put it there?
assembler has 2 inputs. are they related to the resource? like if I need ressource A and B, can I feed A and B into both inputs? or do I have to like only feed one resource in one input?
You can, but if item A is full, it stalls
ok thanks
It would be cool if there were recipes with more inputs than input holes (not for liquids though)
No it wouldnt that would just ruin the part where its supposed to be a calm game bcz then u would panic if something starts failing
Sushi belts!!!! Load balancing!!! If it’s an alt recipe, you wouldn’t have to do it. It’s for fun.
should i make plastic factory on my fuel power plant or keep sending resin into sink?
iirc theres an item late game where you have to sushi belt smth
i forget what it is tho
if you need plastic then make a plastic factory
why not both
I thought I might have seen one, like a blender recipe with 3 solid items
i don't really need it rn but i might need it in future since my current plastic factory is so bad anyone would cry at it's sight
Plastic factory from resin produced by turbo fuel factory is pretty good for me, but i think you gotta make sure you actually use all of the resin otherwise power plant will shut down
If it works, it works
i don't have turbo fuel yet
I usually always set up a factory just making plastic and rubber as soon as phase 3 starts. It’s not efficient but it loads up the DD
My phase 3 priority is always power. But I really skim the power limits until then lol
I usually make a small turbofuel power plant with that plastic / rubber but I don’t go crazy, something like 5000 MW or so. I don’t usually go crazy on power (not even that crazy tbh…) until unlocking nitro rocket fuel

Until then, we can only self-inflicted such limitations 
I’m sushi-belt-curious but I’m also lazy
Overclocked turbo diamonds (packaged Turbofuel + Coal)
Ah, an energy death spiral is the worst when all of your enegry grid is connected!
Me no like turbo. I love nitro rocket fuel though
oo ya i never touched turbofuel
in my new save imma try that route tho
At least, the research part of sushi and its intricacies has already been done 
Im going nuclear this time. Whenever I get back to it that is.
Still gotta have some power before rocket fuel. Turbo is just better than standard fuel
Ie: we already know the best ways to do sushi, in almost any possible scenario
how does 1 manage running the nuclear plants
without
all that radiation
Well, you don’t
e'-e'
iodine masks
i see
Load balancing ^^
You just automate filters and put them into the cloud. Then put a few stacks into your inventory
ill probably forget all this when i get there
That and load balancing. As rods are cumulative. So you want just enough to fuel your reactors and no more
Nuclear power is such a hassle though, I can’t say I ever care to mass produce it
BTW, sushi-balancing is a thing too...
Programmable splitters to the rescue 💪
Nitro rocket fuel is much easier.
ill make a nuclear plant
Somewhere
just to at least do it once
I’ve used sushi belts only for like “stocking containers with supplies” but sushi belts look f***ing cool and their use should be encouraged more
Im 1000 hours deep and I still havent gone nuclear
what are these sushi belts
Belts with more then one type of item
I did it once for the MAM research achievement lol
I couldn't agree more 
I hate that they get so much hate overall 😭 (I'm not discounting their complexity, ofc their not for everyone, but the general sentiment seems much more negative than warranted)
What do you mean?
Need nuclear byproducts to unlock nuke nobelisks in the MAM
Its not a by product. Its a single rod.
efficiency: building new takes less time and has better result than dismantling and rebuilding
aesthetics: ofc if you really hate it, feel free to dismantle, but functional is better than nice 🙂
It's not a byproduct, but they're talking about the Cells ^^
Ya, tired. Took me a bit to put together what they ment
BTW, I happened to make one very nice sushi video. No machines, just "logistic floors" full of flowing sushis and colorful signs 
Too bad that savefile don't work anymore 
I want sushi. AYCE is preferred but ill take any
What's "AYCE"? 
All You Can Eat
Rainbow roll addict here
All rolls. Put them in my mouth.
Hey, do pipes connected by junctions ever balance themselves?
In short yes, but you can get some weird sloshing
Sloshing seems to be the eternal truth of this game
I don't know wether this would classify as AYCE or not, but here: https://youtu.be/RoL8cB_4ev8
You learn tricks as you go to help. Like
Always fill machines from above
Put your pumps before the suggested clip point
Try to fill pipes completely before turning on the machones
Yeah, heard and do all of them.
i need to carry a lot of nitrogen. At this point i feel like piping it will be a hassle
Whenever I feel like i got pipes down I get humbled lol
If its a long distance packaging maybe best
nitrogen drones
Nitrogen drones are awesome. It’s the way
Well, it feels too close to drone🤷♂️
And 1 drone always means 2 drones since you need to feed it batteries.
Better to use them drones to feed me food
Ficsit doesn't condone wastage of resources.
Bottled nitrogen plant feeding the whole map by drone! Pressure turbo motors!
I have one that doesn't go very far and it's been running forever off 1 container of turbo fuel
1 container?
industrial storage
So you haven't automated its fuel supply💀
It still hasn't ran out of what I dumped in there getting it going lol
I could bring it by train quite easily bu lot of wasted trips for the amount I need
Technically it will take a lot of time. But it still doesn't feel right
Anyways i have the choice of a nitrogen drone or just pack and belt it or good old pipes.
drones is just nice for the 1 stop container solution
0/10 I see buffers and power storages
Got a Vendetta against those?
buffers are pointless to use anywhere other than train platforms
instead of building power storages to temporarily fix my power, I'd build proper power so that I have it resolved
Building proper power is hard.
but you have to do it anyway
so why waste time on temporary fixes in shape of power storage
Not after you unlock NR fuel
I just had to suffer the consequences of not doing a power buffer.
*normal fuel
Point is that it looks like spaghetti and meatballs
It’s not hard, just time-consuming
I've unlocked nuclear fuel. Still had to fix a power outage.
that's where priority power switches come into play
and those don't have a time limit like power storages do
Nuclear fuel is complicated. When it's complicated, many things can go wrong.
Why are there long conveyors between those manufacturers and the depot uploaders on the ground when you could just extend the foundation a square and put them there
base nuclear is super simple
Nah. Don’t use those, just make overwhelming amounts of rocket fuel power instead
Also have you tried other build modes like straight
priority power storages cut off lower priority grids right? But that doesn't matter if your production avalanches to 0🤣
Why are there things stacked so high
That is what I've just learned. I had to build one exclusively so that my slooped particle accelerator doesn't blow the fuse.
power storage are used when i rebuild my power plant
And gives you some sour candy to eat.
where's all the pipes
That’s only possible if your power grid is organized and not cross-linking spaghetti
so i can understand where is where and what is what even a little bit
so there enough storage and i can use what i need at any time
You can just point the dismantle gun to check its contents
Why rebuild? Just build new
?
Toxic waste
Can't be 0, we have geothermal
well thats what i did with my recent power plant
Just store it
But they don’t need to be stacked to the moon to do that
they need.
I forgot that. I don't really use geothermal. What's the total power they net?
*nuclear 🙂
1.75/10, very inefficient
It’s just gonna get more messy as you add stuff to the mess
Enough to guarantee power for factory that makes some fuel for bigger power plant, which makes enough power to power rest of powerplants and rest of bases
Boy you would die if you see my build . It ran on power augmenters because i prioritised exploration.
it makes almost everything i unlocked tho
My power grid wasn’t doing too good until i found an isolated gigawatt
So you need to dedicate a fuel plant for a nuclear plant...
Now it’s doing… somewhat better
don't really need to dedicate
I ran on 7 gigawatts and Power augmenters
Also the 9x9x5 power storage cube is almost done charging
I'm doing some random shit. After i finish it I'm gonna do nuclear
I ran the numbers one time, i could probably run for 12 hours off that cube alone
How much energy per cube?
40.5GWh
I might need to put this in questions but: I went too deep on some exploring and fell off a cliff. My crate is in a location that I can't get to and it has all my tickets. Whats a way to get to the crate? Is there a grappling hook? I play on console
reload an auto save maybe?
is there anyway to make a queless t junction (railroad)
but you\ can build anything anywhere so
Is there a way to retroactively apply caterium finish to everything I have previously built, or must I manually apply one object at a time?
Queless?
what i mean is with the current one i have they pause before to let other trains pass even though they are not going to the same destination
Path signals
mhm i have tried for like a hour but whatever i do the middle part of the t junction still count as one
is it worth trying to clean up hub area
in mid game
tier 6
mine's incredibly messy
It will always count as one. But path signals can let multiple trains in, if their paths do not interfere
Do you want to reorganize? Then it's worth it.
True! I'll see if I can build stairs down
I personally don't really "produce" anything at the HUB. It's just a launcher station, SE, and some constructors for slugs/remains/recycling
random batteries, ugly power cables, exposed mini production lines (like concrete)
Foundations are cool 😎
you should be able to build a 3-dimensional intersection such that there are zero crossings I believe?
over the entire place?
Wherever you want to place machines and buildings
also if i dismantle something and i dont have inventory space, isn't that supposed to give me a dismantle crate?????
i destroyed some overclocked buildings and dont see any slugs in my inventory...
I'd check interchanges from Cities Skylines or something, I've seen a few guides that are pretty comprehensive
C:S mentioned!!!
factorio's elevated rail intersections seem more comparable
in SF though you're not limited to just two layers
C:S and Satis are both 3D, Factorio is not
could it have gone somewhere else?
the fact that they are three dimensional matters less than the core concepts underlying the mechanics
you mean power shards?
if C:S doesn't ask you to place your own signals, which last I checked it does not, then it's a long way from matching Satisfactory, and Factorio's elevated rail crossings is a lot closer
yea
You making Klein bottles out here?
a dismantle crate somewhere if your inventory was full
i dont see any
not even in map
don't believe Klein bottles are possible or advisable in any of the noted games
does the map have a dismantle crate section at the left, if not idk
it does but not the crate im looking for
would my stuff get inside an existing crate a few ticks away?
it could have gone in one quite far away
OH THANK GOD
okay
found my slugs thanksss