#satisfactory
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but like ill just leave my computer on overnight
ive destroyed almost all of the gas rock things i encounter
I never did that.
It felt like cheating
i havent done it yet
If you need more, just build more
i did it early game when i wanted to build pretty things but couldnt
Honestly, I want to do a pool play through
perfectionism hinders a person like me a lot so i knew if i built something without awesome shop architecture id burn out
I'm also perfectionist but in an efficiency and design way
Like "oh no, these manifolds are too far apart, now the belts will do weird zigzags
how do you deal with water clogging in aluminum production
i have to flush the system every like 12 hours
Use the extra water in coal generators
use the water for more alumina solution refineries
You're already using coal in aluminum so you're not losing much
well my numbers are exact for production so i cant really make more
see how much water youre bringing in with extractors and if you can replace some of that with byproduct water
send extra to coal generators or wet concrete or literally anything that either deletes it or makes it into something sinkable
my aluminium plant that i keep procrastinating uses electrode scrap so i've already got oil on-site so i'm gonna make rubber and diluted fuel with it
#screenshots message my current (and temporary) setup
Keep the "fresh" and "recycled" water on completely separate pipe systems, probably with machines underclocked/overclocked so that the numbers all line up exactly. Some examples w/ images: #design-and-architecture message
Yeah but that's no fun
ah why didnt i think of that?!
both refineries make 240 water so im sending up 160 via extractors
If you do want to merge your fresh+recycled liquids, the most reliable method by far is using a VIP Junction, as described in the pipeline manual: https://satisfactory.wiki.gg/images/Pipeline_Manual.pdf
Though keep in mind that the person who wrote that doesn't recommend their use. :)
much more reliable to just not mix your waters tho
I don't see how that's any more or less fun than any other option; you're just making factories in either case.
A 100%-uptime factory is its own reward, regardless of how you built it
literallly cannot go wrong
To be clear: you absolutely can have a working system with fresh+recycled going into the same pipes; I used to do it all the time and many other folks still do. Nowadays I just find it far simpler to just keep 'em separate is all
So long as you've done the math right with a separated system, IME there's quite a bit less debugging to do, though
I do it all the time just gotta run the math and prime it with little extra
Thats why I like manifold too, makes feel like the factories are coming to life
I tried doing it but I just couldn't get it to work 
Any uses for the factory cart?
Tons
Screw transport?
running an enemy over for the achievement lol
You can transport anything w it
i am curious how do yall go about making supercomputers
Normally I use oc
i found a neat setup that only requires caterium and crude oil
wait i said that earlier already
dementiamaxxing
I noticed that caterium REALLY wants to be near copper and oil
noticing
is it worth it to transport all caterium to one factory and produce only pure caterium ingots
I like to develop things as locally as possible...
cause i mean it has very little application other than caterium wire
interesting
to an extent i agree but i also love the idea of one factory taking care of an entire step for every node of a specific resource
like droning in all uranium to a powerplant
Besides you can be like
"I'm gonna make it here because it has caterium and oil"
But the other location also had caterium and oil. So the only thing you did was make a bigger mess
I found that it's really hard to use even 80% of a location's resources
well i was gonna build my supercomputer stuff at the southeast of the swamp
but the oil fracking site can only make 450 crude/min since its all impure
Ah the blue crater
no
all the oil at the blue crater is yoinked
well actually thats a lie i forgot i have pipes leading nowhere...
and i DID need more oil at the supercomputer place
noticing.. thinking..
450 is still a lot of oil depending on your recipes
hmm is it?
Like recycled plubber
i might bite the bullet and not go with my funny recipe
Diluted fuel
i can show you holdon
oh is there a way to copy recipe charts from Sat. calc.?
@toxic lichen howβs satisfactory going
There's a share button
The issue with the local stuff though is that it becomes easier to make big bases because you will only set up in places with a lot of resources already
spaghetto is a modular individual i take it
i like big individual bases for specific processes so i dont have a mess of logistical spaghetti
why lock mark 4 belts behind oil if not using oil products?
balancing?
I actually think there's 4 playstyles.
It's a table between centralisation/ decentralisation and independent/modular
i think im decentralized independent
modular megabases
like a bunch of towns across the map lol
You can have many factories working together
Many factories working along
One factory with many working alone
One factory where everything interacts with each other
I'm told people generally "move out" of their starting bases after getting mark 4 belts. Should I throw together a crappy little encased beams setup till then?
What happens with more complex parts like RCUs
And turbo motors
After thinking about it, I think the game realizes that Mk4 belts transfer so many items that if you were to produce that much then coal power would be insufficient for the factories producing those items, so in order to save your powergrid they want you to upgrade to oil and make a fuel plant THEN make your bigger factories
i have no idea :)
Greeny is also a bit like you. He mentioned he'd get all the resources in one place...
But then I noticed that the resulting place would be excellent for one more factory... And then it stops being modular and starts being a lot more centralised
ohhhhh
thanks. that's a good insight
I know I did! I made a crappy one, then attempted to make a full on steel foundry and abandoned the design (it's functional just not pretty), and ill make another one later
a big part of this game is tearing something down and making it better
Man I hate tearing stuff down.
I always try to make it right and expandable (it always ends up spaghetti, but I like to try regardless)
me too but it must be done
I just remembered I have encased pipes, so I don't even have to dip into by beam production, just cuz I have 100 frickin pipes per minute
i do like making things expandable as well
So don't. Just build new stuff.
pretty much
A lot of the belts are already in the right place though so it would be a waste not to expand
unless the location is what you want, just shut its power grid off and move, swapping factory inputs
Like I already have a fused wire manifold, with some recycled plubber sushi and some cable alts perfectly in the right place
Do you realise the amount of things I can do at that moment
Tearing stuff down and building it better is LIFE
how does overclocking resource well works? Cause I don't see overclock option on the well itself but only the pressurizer?
Bleh Adaptive Control Unit time
This makes 240 pipes, 196 beams, and 14.667 encased beams per minute. Looks like shit cause i stopped work on it, but it does the job well #screenshots message
If you overclock the pressurizer it makes every extractor on the well go faster
f you overclock the pressurizer all nodes will increase as well
by the same percentage? or divide equally to all in use?
praise be photo mode
All increase as if they had the same shards
Both? It's the same as with any other overclock
cause the well extractor does not show the increase when I have the pressurizer on full 250%
Drop some power nuggets in there and check the numbers
you just gotta think of a well extracor like a separated water extractor
the main gimmick is piping it all together
Each extractor will just show what it's currently doing, but that number changes depending on the overclock of the pressurizer
So if you take the shards out, that number on the extractor will go down
crude oil pure shows 300/min both with 100% pressurizer and fully overclock pressurizer
is it on?
Pressurizing oil?
like hooked up to power
You need the pipes actually flowing out. Otherwise the number gets stuck on whatever it was the last time something flowed out
yes there are a few oil spots that can use the pressurizer
ok, will see. Right now I just built the pressurizer and wells. Its connected to power but no pipes yet
Huh I didn't even know that
You can put a buffer to test, but I had this same exact thing happen with nitrogen a couple days ago. The numbers wouldn't update until resources were flowing through the pipe
The number wont change until you are pumping fluid d you have pipe in it?
#screenshots message only three locations on the map
New goal unlocked
Anyone else loves to sushi their belts?
Also just in case youre not aware
ok. I think I now where I was wrong. I thought it was supposed to be 600 for pure overclock oil. But no, its supposed to be 300. I was using satisfactory modeler as a guide
Each node has different purity
"looks like shit"
looks inside
Literally more aesthetically pleasing than anything I've ever built, ever
and I use oil and not oil well in modeler lol
Ah
Whoops lol
You tryna do a medieval castle there?
Good news is I learned to build factories efficiently, bad news is im running out of power and will need to start expanding on oil infrastructure and petroleun power π im getting derailed from my objectives, i was planning on doing 1 more bigger factory before moving on
The eternal balance
I also unlocked the damn trains
I just had to go back and rebuild my power infrastructure as well
I mean I could just expand my coal power plant but the game kinda forces my hand
Got stuck in MAM as well
Because oil
Yeah you can't really make it work just with coal. You need more
The whole oil plus packaging shit plus petroleum power plus trains is a lot to take in
Oh my god I'm overproducing for Biochemical Sculptors by a factor of 4
I'm going to make so many of these things
THe hoverpack is cheating π
can somone tell me how the geothermal gen works
how do i calculate the amount of sutff my train can transport per min?
im scared of what ill unlock once i finish phase 4
crappy encased industrial pipes line established
They have a maximum and ninimum output and cycle between the two in a sinewave pattern
but why
Because that's how the game was deisgned. Literally no other reason.
geyser nodes provide power based on purity. they vary up and down, like a sin wave. the best strategy is to make 3 or so generators all clocked to the same energy output and set them to be off-phase with one another so they cover each other's low parts
Ohh, a sin wave. Sinwaves are cool, but I gotta figure out how to do a sin wave.
("sin" meaning offense against God, in case that doesn't translate well and English ins't your first language)
the error message for not being able to place a resource well pressurizer sounds like a kid trying to not swear
must be placed on a fracking core node!
Sine wave, then? the abbreviation is sin(), so i just assumed
geothermal generators can't have their clock speed changed
just put some batteries on a grid that depends on geothermal
I think both are correct, I'm not a mathemetician though
both are correct. also not a mathemetician but im saying it more confidently so yall know im right
I have somehow gotten myself in a position where I need 161 AI Limiters and am definitely not producing that many
This is a GROUNDBREAKING discovery! :D
if you really dont want to build them you could always buy some
Oh to be clear this is a per-minute need for my factory
oh lmao
what do you need 161 ai limiters/min for
does anyone know why in photo mode my aperture slider does nothing?
Man I thought I was done with these
Check out the wiki
Crystal Oscillators feeding RCUs and then a ton for Electromagnetic Control Rods
nope sorry...
I think I'm just committed enough to feeding those factories that I'm not going to look into whether I truly need to be doing it or not
maybe you could look into plastic ai limiter?
Oh I'm using them
Actually how am I not making enough, this set of 8 assemblers with plastic is 128 limiters
8 Assemblers OC'd
Maybe not enough plastic coming in? Chasing further up the line...
could be quickwire
plastic ai limiter takes even more than the standard recipe
ooh actually its less per unit because plastic ai limiter makes 2 per operation
No the quickwire is fine. I'm going to change my plastic trains to do a full load/unload
If you have any polymer resin you can cover the loss with an alt plastic recipe
Booooooo
π₯Ί
π
It's not a loss of total plastic amounts, this factory is making more than 1,200 per minute, just an issue of it not getting delivered right
why are mark 3 belts 7.76 items too slow per minute for iron motors π
Ah okay
Somewhat annoys me theyre 270 instead of 300
Ah yup this train is going around half the map for no good reason, that's the issue
Lmao, may wanna fix that
New bridge built, this'll be so much faster
Pretty sure they just choose arbitrary numbers so we have to do lots of ridiculous math. Like it makes 1.875 items per minute? Really?
Modular frames?
No, some ratios work out very well. Aluminium is a great example, as is the 8/3 coal/water setup.
hey guys I need to get about 1.2k p/m of nitrogen gas across the map
Package it and send it by rail
how many fluid tank cars would I need to maintain a constant flow rate as this is for a large powerplant I am building
You can stuff 4 times the nitrogen into a solid goods rail car than you can into a tanker
It would depend how many trains you ran, at a complete guess 3 trains with at least 2 cars each
But as Striek said you get a 4:1 ratio when you package, so it's way easier
Dealing with the canisters is an interesting problem to solve, but it's not that difficult
ill have to figure out where the closest oil node is then
the other option is direct routing from a nitro well high up on the map
no headlift to worry about
true, but pipes that long are... troublesome
It's not that there's any innate difficulty to it, it's more that map-spanning pipelines just aren't tested very well, so you run into edge cases. And they're not used by a lot of players, so you won't find a lot of help when you do run into issues.
fair
It's absolutely doable, but you're on your own
Plus, if you set up the railroads, they become useful for other things later
ball park on the amount of cars Ill need to maintain constant flow with packaged nitro?
two or three?
Like a sinle train with tweo or three cars full of packaged nitrogen
But I've never done what you're considering
Wait Im being stupid
All my train stations have five platforms, I've never needed all five
Oh hah, that too. Don't move the liquid β move the solids. And after that, move the gases before you move the liquids.
So this one I did just do, I'm moving 1.2k with a single train car when packaged
And I'm running that from the nitro node near the gold coast (center-West) to the Blue Crater, on a loop running through the Grand Canyon and down through the Titan Forest
How long is that line?
Im making a gigantic rocket fuel powerplant to power the jump into nuclear power
oh, damn
Heres the numbers im working with
1260 nitrogen gas
yeah Im just gonna bring all the stuff over here and build a local station
What are you building, and where?
Let me tell you about how you're doing it all wrong π
(Or read your plan and find out why I'm doing it wrong) π
could someone help me in #1038092680493801533
Im building a rocket fuel powerplant in the lakeforest that should generate about 189k mw when complete
Total generators is about 750
THere's nitrogen there?
There is none which is why I asked about fluid tankers lol
closest one is farther down south
below elevation
That's where I made my plastic and rubber. It's a pretty spot. You can definitely train the nitrogen in there
There's some a bit south in the titan forest, I think a gas pipeline would work to get it to lake forest. I wouldn't build a liquid pipeline that long, but a gas pipe could work
That one sulfur node isn't a ton, I feel like you'll need to train that in as well
Lol while I was talking I got jumped by a nuke spider
Tell ya what
Imma take a break for tonight. Come back tomorrow and tackle it on a fresh mind
thanks for the help yall :>
It was a joke. I know calculus lol I live for the math. It's not complex enough in quantum tech imo
I literally spent an hour running belts from all the impure sulfur nodes with max overclock on mk3 to barely hit the required sulfure of 1197 p/m for the build
Ah, I get you now
Lol that is also a way you can do it
I should post some screenshots of the build
but I am passed my bed time
I need to sleep for school tmrw
Yeaaaa I am hilarious.
Sharing screenshots is cheating. REAL players do it blind.
"This refinery is going chung chung chung when it should be going burrrrrrrrrrrrr"
is there a preference for trains to drive on left or right lane?
Yes. Driving on the left is heresy.
It makes no difference game-mechanics wise, but it's heresy nonetheless
Only island nations drive on the left
my pioneer is from a island nation 
hey that would be an interesting challenge... change my entire rail network from right hand to left hand drive
lol
HERETIC!
The game map is an island, so are we obligated to build left hand drive?
Iberia
yes that, the name was on the tip of my tongue
LEFT HAND TRAINS ARE HERESY. Change my mind.
nope π
um i broke one power pole and the entire power grid for all of my plants went offline
serious design flaw in my grid lmao
Learned the hard way that you canβt do a push-push train system with 3+ stops, lol. βWhy does the cargo keep getting mixed up!?β
I do my trains pull only, always two way tracks, and I keep main lines seperate from stations
Always five cars, and the odd one or two needs a second engine
You can it just can't be an odd number of stops
You either add an stop to adjust it to turn one of the stops into a stop the train doesn't reverse out of
is it bad to have my megafactory not aligned with the world grid
It's just easier to align to the grid from the start
i didint. and i just realized that now.
Anything aligned to the world grid can always reach it easily
If it's not on that grid it'll need some shenanigans to reach
If it's easy to remake sure
i mean it dont look that good anyway it only make every essential resource im currently using
im on phase 2 its not that big
but like medium sized
I made the mistake of mass gathering materials to one location without a real layout on where all of the ingots and materials would go
If i play satisfactory again, I'm going modular
sounds like what im doing rn
no issue so far for me
Megafactory and stage 2 don't really go together
Your factory right now is not very mega, thus very easy to redo
So if you'll want it on the world grid absolutely do it now rather than later
i say "megafactory" because ima just transport all the raw resources to it and its the biggest factory i have
sounds painful to delete it all and realign it tho is it really worth it?
I think in a full restart of the game I'll just use more than one node to do stuff
It's not really worth doing, but it's also not worth being attached to your phase 2 factory, so it's which thing sounds worse to you
I don't need to min-max. I just need to make 10/min at least
I can earn all my rewards and min-max later
In Phase 4 you're going to have 10x the production and thus something like 10x the buildings. If you want to do it, do it now, but you probably don't need to do it at all
Phase 4 seems like a good place to start mass producing
World grid sucks, imo, because it almost never aligns with terrain aesthetically.
RF, blending, aluminum, 720 belts
it dont look good but im more concerned abt rebuilding it cuz what i have rn took forever to build i could show a screenshot
I recently went back to see the best factory I made for heavy modular frames during phase 3, and it was so much worse than I could do during phase 5 that I decided to just keep it and go remake the thing elsewhere
Ughh I wanna go back to the factory but im so bummed on what to do
well im in a place where the terrain kinda sucks anyway its all wavy and bland
Honestly I'd recommend keeping what you have, and when you're at a higher phase go and make a different (better) one somewhere else
The main issue is power use, when you abandon and build better somewhere else, the old factory stays on
that sounds like a better option than deleting it and struggling to remake it, i havent explored much anyway
At least until you turn it off completely
You can turn it off, or if it's not running to anywhere then the power use doesn't matter
If stores are all filled machines will be left on yellow anyway
There's a very normal desire to upgrade what you have, but it's typically much easier to just go make a new and better thing elsewhere
Thus not eating the power grid
HALLELUJAH I JUST GOT HEAVY OIL RESIDUE
I already haven't played in 2 weeks, SF kinda burned me out from gaming as a whole for some time
im gonna make so much power now
I struggle to keep playing on a game after phase 5. I just keep making a new game
i also got diluted packaged fuel too
just finished my heavy frames 45/m π«Έπ«·
Feel the power
45 a MINUTE?
HMF are so annoying
thats somthing i dream about
Good Christ man
Remember how I said in higher phases you can do way more?
Just blueprint it and copy and paste
and its not even the final form!!
π
I did a 40 somewhat recently #screenshots message
jfc I just finished up a 20/minute heavy frames build, it took me a week IRL
Which I've now realized was totally unnecessary because I made a calculation mistake on how many needed to go into Assembly Directors. So I guess I'll make more of those than I actually need
holy crap I just got the "server will restart in 2 minutes" warning...
me too
server?
Every game is a "server"
Ooh I just got Station 41, I have run out of names
This is blade runner coded
Hmmm how hard is it to make a simple nuclear reactor?
"simple" and "nuclear" are mutually exclusive
wdym? π
The uranium fueled varient as i just started doing tier 8
It looks simple until you realize the sheer volume of waste
The movie blade runner is a kind of dystopian future where it's very smoggy, everything is grey, giant towers everywhere. That's what I'm seeing in your big towers of identical machines
So its better off waiting till plutonium stuff is unlocked?
eh, it's not THAT hard to build a storage facility to store it all until then
But in general, no, I don't fuck around with nuclear power until I can sink plutonium rods
I dont really need it atm I just wanna try it honestly so basically get both nuclear research done before doing nuclear?
ah i understand now
Well, nuclear is fun to play with, a half dozen plants aren't going to be that much to deal with in terms of waste
But you will absolutely need a plan to store the waste in the medium term
I store it underground now
What u mean by underground?
Glitch the game and build stuff underground
Ohh also is wet concrete worth?
You can't use wet concrete everywhere, and limestone is generally a very abundant resource, but when wet concrete works... it works
It says it's a node, pure oil. But there's some kind of rock above it
mine the rock above it with E (or whatever the console equivalent is)
just a quick question if someone doesnt mind. Is there any kind of "round robin" like minecraft mods have? like we can equally distribute stored items to machines rather than it being how it is now? If its something i unlock after phase 4 that's fine I just need to know
So it's a rock above oil deposit?
No, that doesn't make sense, I've never seen a rock above an oil node
I don't see what's above it?
Wait, let me boot up the game.
yeah, but I don't understand the problem you're dealing with
You can equally distribute items using a load balancer, or just use a manifold
it sounds like he's trying to get oil out of the resource well but he hasn't unlocked the resource well pressuriser yet
this one
Oh, yes, you can't hand mine an oil node.
yeah you can't get resources out of that yet
can't hand mine oil at all
it would slip through your fingers!
i have the oil extractor
yeah that's what I did for some of my bigger builds but im trying to be compact and setting up a huge screw production area takes up a lot of room if i do it that way. I haven't unlocked anything called a load balancer but that sounds like what i need. I'll look into it. thanks!
Hey, I stopped playing Satisfactory around update 1.0 and I know about 1.1, are there any other major changes, quality-of-life updates, or mechanics added since then on PC?
not realy but it will eventualy sort itself out
but i can't put the extractor in this kind of node
can dismantle crash sites now
Doesnt work for those
Yeah I know about that too
so, it needs different extractor?
Build more
yup
resource well pressuriser unlocked in tier 8
Google it, it uses splitters but takes a lot more space than a manifold
oh so its another type of build. got it. thanks
ah ok, thought i miss on something
you're on the west coast right?
the 4 oil nodes around there can give you up to 1800 crude oil
that's a ton of oil
with the right alt recipes you can get 800 plastic and rubber out of 600 crude oil
or 1600 fuel
yeah i'm there, thinking how much i should make stuff
recently did that on one of the pure nodes there
20,000 MW on just normal fuel
you'll get like 10x that on rocket fuel
Huzzah the Adaptive Control Units are done
I would suggest to just take a normal node and make equal parts plastic and rubber. turn the heavy oil residue into petroleum coke and send it to a sink. that'll give you the initial plastic and rubber to make your way through the milestones
why does ionized fuel cost 100 power shards π
evil conspiracy
guys why are logistics so stupid
Becasuse I'm stupid, and the game was made for me
alr thanks
once you get fuel power, turn all that HOR into fuel and burn it
guys i have a question so
do the watts measured in this game represent an (electric force * distance)/s
not quite sure what the question is but distance doesnt play a factory in power
you can move power an infinite distance
yeah but it is important in measuring power
im gonna search it up
i am thinking of mechanics
heavy oil residue
Ah ok
Tomorrow I can finish Biochemical Sculptors
Which will be 2/4 final parts completely done, with Nuclear Pasta mostly done and the hardest part of Ballistic Warp Drives out of the way as well
I had a fucking dream about satisfactory last night π
good you can improve efficency even more
Im so fucked, Iβve spent 200 hours on it and Iβve only been playing it for like a few weeks
are you having fun
You wanna know whatβs funny
i just got it for christmas and have 400+ hours now
yes dyno
you got that
Im pretty sure it was just about me running around doing something with quartz
Yes
what tier?
A bit to much maybe π
8
im working on uranium fuel and its so stinky
Oh. Oh wow
Yea, Iβm kinda shit scared of trying to figure out nuclear

then is it really that bad
Well Iβm procrastinating rn cuz I wanna set up supercompoopers first
dont worry about it its not that hard i just finished assembly director systems and they suk
They keep me up at night
does noodle pipe build mode have more of a tolerance for bs curves than the other modes?
i feel like i can get away with more stuff with it
I really donβt wanna automate ACUs π
yes like noodle hypertubes
nuclear pasta π₯Ή
I mean I started in the desert, so it should be thaaaaaaaasaat bad right
Canβt be worse than RCUs 
it doesn't matter where you start if you just unlock hypertubes and use a neat little circle set up the map is easily traversable
and i know the strat for making really long wires
Huh
Never thought about that before
HOW MUCH OF YOUR FACTORY IS IN THE DESERT
All of it π
WELL ACTUALLY
I do have my powerplant in like theβ¦

Idk what itβs called
do you at least get resources from other biomes
wtf coffee stain owns bloxburg???
thats what most people do
Yooo is rigor motors or silicon high speed connectors good?
whats that?
WAIT I FORGOT
One of the biggest robot games
I have my aluminum in the swamp
a shitty roblox game, apparently they bopught it
why swamp
i thought red forest was better
Because it was closer lol
Reminder folks: Everything is achievable, if you divide it into small jobs.
π₯
guys is it ok if my pc is making blue flashing light at me
@feral jay is rigor motors or silicon high speed connectors good?
not getting a girlfriend
π
Both are crap IMO. I'd reroll.
Like a blue light near your power button?
no more like radiation
I just got bs π
i had a vr headset and just before its battery blew up it started flashing the s.o.s signal in morse code
get your geiger counter out
Welcome to the world of harddrives
LOL my mouse does that, it has a blinky light that flashes an SOS when the batery is very low
my headset knew it was dead
it blew a hole in my desk 
big enough for a pencil to fit through
its ok u can play for 6 more hours
Nah factory matter more
The factory must grow,
yea yall right for the kittens and puppies
lol ive been collecting those mercerspheres and harddrives for the past 40min to an hour and i think ada and the weird alien are flirting now.
i serously have no idea what they yappin bout
like what is a tapesty
It is a collection of Strings.
All recipes are good, pick one you like
You know nothing, fine sir
If hard drives aren't limited then sure but they are limited π
You can get all recipes
Yes there are fewer recipes than there are hard drives
also you'll probably use less than half of all the recipes available
Eh, why?
I think, maybe, I use ten alt recipes regularly?
There's so much of them you can get everything and you wont choose trash on hard drives
There's no trash recipes, only recipes you personally don't like or haven't found use for yet
That's a bold claim given I spent thousands of hours analysing recipes abd making a tool that optimises production π
π€£
Man I wish someone would gift me the game π
?
I am in debt rn π
go more in debt for satisfactory
Just fyi, #rules forbid begging
how does dimensional depot works?
It is not begging
Sadly canβt
and how many of them i can place
Well, it's asking for a free copy 
However many you can
This is a game about chill and you out here not chilll lolol mf has a charcoal factory I bet
Well sure, but I could do it better in thirty minutes π
That is not against the rules
I'll just vibe code a replacement for Tools
It uploads things to cloud storage. Those things can then be used for building or manually downloaded to inventory
If you ever say anything like this in seriousness. Get off here and run.
That's what "begging" is
wdym by cloud storage?
Begging is if I repeatedly ask someone over and over to gift me th game
I just joined the server dawg
Absolutely "begging"
Coming in chat saying 1 thing and 3 people jump my ass for it
I'm very much serious. Every recipe has some usage. Whether you like it/find it useful for your factories is up to you, but doesn't make the recipe good/bad
Storage accessible from anywhere
thats good
Other people were banned for it, so I was just warning you
also may i ask how many slots in there?
Vibe coding is so crap
Depends on research
Max possible is 5 stacks per item
Just vibe coded a weather app that connects to an IRC bot... if you've got the money, vbe coding is pretty good
I mean how many slots in there total or it's possible to get only 1 resource in 1 depot?
cranks up Amy Winehouse
the things you place are just uploaders, not the storage itself
DD's a bunch of stuff
each item gets its own storage starting at 1 stack and ending at 5 stacks with the max upgrades
The DD changes everything
so at level one you can still throw a stack of plates in there, as well as rods, concrete, wire, cable, reinforced plates, rotors, and anything else you want
its almost op
Thats good
But DDs are cheating
do i can connect my factory to depot?
REAL players use trains full of construction mats
yeah you can throw a dd at the end of a production line and itll constantly upload items as you use them
Another question, how do i make overflow with loop so it wont get stuck with 1 resource in it?(Since i can't place splitter right into dd and there's always 1 resource in the dark of input)
you cant
I live in that field. I know the quality of those apps. I've been fixing many of them.
you need one dd uploader per item
π
So true, just "vibe code" something to try it out, and then spend a week fixing it, for a damned hobby project
You can't get a good quality result from vibe coding for any bigger project. Not yet, not in next 5-10 years. Probably won't get it ever.
Whatβs the transfer rate on conveyor belts in each mk?
I disagree, but that's #off-topic-general. Ten years, naybe.
This is such a silly thing to say. Tech is growing fast. As an engineer with going on 30 years. If you know how to build the apps to begin with, can veryify output, and build in componentized, modular way not just "give me this app" it works fine
People do it every day bro
Who's chillin' out to Amy Winehouse
But AI isnt AGI and they inflating its abilities a lot of people think the tech can do more than it it really can
You're right about buiding things
The world needs engineers for that
WOOOOT
Lots of black box tech coming out yea we need engineers for sure
Hes not wrong in that there is a lot of bad apps coming out cause of vive coders
I deal with asshats like @reef basin giving me too many error logs and expecting me to store them
All that experience and I made fn cart production line today in Sat
They dont clear the gap always its pretty funny
60 120 270 480 780 1200
Man, in this world of shit, Ms. Winehouse strikes a chord ( #off-topic-general )
Just, sings about sad stuff, but makes you feel hopeful
that's no longer vibe coding tho
that's pair coding with an agent
Just because there are genres of vibe coding doesnt make it not vibe coding
This guy is a crackup man
Satisfactory Oracle
Also, hyou don't have to pair an agent to a repo to vibe code components
So you just really have no idea what youre saying lol
There are many ways to do it
ah good old "you have no idea"
I guess I have to change jobs now since I have no idea how to do things
Just saying you don't sound like someone who uses these tools
The whole employment landscape ios changing
so I have to use something to know about it?
Get with times they wont be regulating it for at leasy next decade
I just use the list in SFTools' codex ^^
It's ordered and I can just skip any that doesn't interest me
π
Have a good day my man
Sometimes its good to shut your mouth and open your ears, though. Lesson of the day.
I don't find this conversation #satisfactory at all 
π
crazy that 1200u/min isnt fast enough
Fast enough for what
to carry ever;ything i need
if only you could use multiple belts or vehicles
Two conveyors 
my 600 copper ore -> 3000 wire -> 1500 cable
3 actually
i did.
make cable and wire directly in front of the thing that needs it
its a fairly massive build
i did conetmplate the 1-2-1 as well but i just did in series instead
needed 1000 cable to make 50 automated wiring.
which can make 10 computer i adpative unit i guess
Same approach for screws ultimately, I did that with my crystal oscillator facility in the north, classic screws built in-line for the plates as its numbers worked best for me π
yeah, screws, wire and quickwire all benefit of direct insertion
and people who skip screws never learn this
I just go with what makes sense at the time, if screws is it, then their machines are assembled one row over and the raw rods etc are moved.
next up is to make 600 oil into rocket with alternative recipes
just sinking everything atm
I absolutely hate making stuff sometimes
600 oil into rocket will produce a decent sized chunk of electric, throw in a power augmenter or two to push it further and you'll likely run the whole show without further generating capacity needed.
Thank god this isn't a game about making stuff 
You'd go insane
games already cleared just tyring to unlock everything
surprising how little i need to explore and do to clear it
Fair enough, I'm in a similar position though I went insane on rocket fuel before completion, I just want to build when I get back to it.
I'm still planning on full uranium consumption (with one slooped encased uranium cell producer to provide for replacing my nuclear weapons program.
i though ti had plenty unti li summerslopped/powersharded for power shards
70gw was barely enough
I have 1.1Tw from my rocket fuel setup and power augs, I have no clue what'll happen power wise with Nuclear goes online on top π€£
nuclear was more annoying than i thought needed a lot more space than i planned so it got weird
still havent used my final product of it yet. its just piling up slowly
Here's a brief look at my power station #satisfactory-experimental message
why experiemental? whats different
Like last time, when I start up nuclear, I won't press the start button until I have everything in place.
Fair old clip now, I didn't see the need to waste discord space with a new vid showing the same.
nuclear piles up so slowly its not a problem
i think biggest problem with nuclear is just how much other stuff you need
My old nuclear in my previous save was radiation free, no waste and didn't power up until the entire chain was assembled.
No, I only keep blueprints for things that are beyond one project.
so you put down each buildling by hand?
Here's my old nuclear, the reactor hall is completely without radiation #satisfactory-experimental message, yes everything was hand placed.
how do u not have radioactivity? is it because ur waste goes up or something?
Perfect load balancing on the fuel rods, never ever more than 200 on the entire map at once, one burning and one in or being sent to each reactor.
Ah so no manifolds I see
holy crap ya forget that π
This shows the really early development of the towers #screenshots message , but yeah everything placed by hand.
I don't manifold radioactives, but everything else, hell yeah, manifold the hell out of it.
Not completely true, I manifolded the uranium cells, because while they are radioactive, it is so low you can stand on a full belt and not get a dose.
No that makes sense, never thought about it since usually it'd be over the ocean away from everything else anyways
after seeing that work, i'm okay with my radioactivity π i wish there was a mod to turn it off but i don't think there is
Controlling radiation was part of the challenge, that whole setup was fully walkable.
BEEP BEEP BEEP Deafening Beeping Ensues 
That's actually cool...fair play
a bit loud there guys, just a bit π¬ πͺ¦
does radioactivity eventaully spready the whol e map?
if you make enough radioactiver items, it may
no, but if you spread your waste around it can, waste irradiates a huge area when it stacks up, i move mine out to the ocean π
i have a long conveyor belt going out to the ocean π π
we are making biofuel from leaves but we can't dispose of nuclear waste, what is this jokery
I'm off to work!, have a good one π
why does my residual fuel doesn't work on 100% efficiency even when everything calculated and i'm using valves?
pipes
because you're using valves π
if you haven't audibly screamed at least once while trying to figure out a tricky pipeline, then you haven't play enough

valves are pointless and should be avoided
but they look so cool
oh
clip a pipe through them
eh, pipes work best when full
i thougth i can use them to make everything get same amount of fuel
no, fluids work best when given freedom to do what they want
alr
and valves don't do anything useful for the flow really
time to play hide and seek with 60 valves across the factory
i mean, they stop it right? if thats what you wanted to do π
i love the username though, keep hating pipes
but once i was able to flow anything up any building i felt somewhat liberated 
where can i throw excess steel? i have too much of it
make something and sink? idk
alr
why did you made excess steel in the first place? π€
what do you guys use to plan our your factory? satisfactory tools doesnt account for powershards and sloop
Pen. Paper.
But I don't advocate for doing as such
well, i had tractor running with steel, that wasn't enough i made truck and it didn't fill up so i decided to make second steel producing factory, i made too much and started train, now it's too much
powershards don't change anything really
sloops are easy, just produce 1/2 of what you want to do
actually it does count powershards, if you press on resource there overclock % and you can set it to max of 250(idk about sloop tho, didn't unlock it yet)
it doesn't
they do, from 240 miner to 600
i mean in O menu
SFTools don't show miners
you can just set your limit of raw items/min
It's always funny to see someone trying to tell what's inside SFTools to its creator 
ill power shard everything now. but i wont sloop everyting. it changes som stuf esp if its a very end game item
what is sftool?
well then build 2.5 times less machines π
its' the thing they are asking about π
oh
as I said - for slugs you just calculate the amount of machines from what Tools give you
for sloops, you make less of a product
Modeler can use them, but it's also a relatively different kind of planner
There should be some planners like SFTools than also count Sloops and shards, but I don't recall any names right now...
Oh wait, FactorioLabs maybe?
btw what sloops do?
Output multiplier, up to 2x
so the same as powershards?
no, those are speed multipliers
No, those change the speed of a machine
no, it multiplies just output
ohhh
but they are very limited and generally used only on last step of a complex production
or a cheap early step (SAM)
imo it's always better to multiply last step as that technically multiplies everything before it
Or just wherever you want (biomass and anything you might be lacking at some moment in time)
where can i find another pure sam node? i found one on the pillar but it will be quite annoying to build and deliver
use the scanner π or if you don't mind spoilers, use the online map
(though it's full of spoilers, so I'd be careful with it)
i don't care about spoilers, even more i need spoilers so i have point to where i want to get
I mean if you have fun that way, who's to judge you
Good morning mate
Goooooodmorning
have to get off soon as I have to go do some actual work π
I finished my motor factory yesterday finally!!!
but ill be available later today :p
ah building factories is a hard work for men indeed
niceeee share it if u want
real men's hands are hardened from pasting 1 building at a time
Design is not my forte, im still learning, but efficiency is there
perfection is the enemy of progress :p
a working system is better than an aesthetic broken one
plus all that shit can come later
yeah, those orange walls give me nightmares
Yea they are horrible
I'll need to start working on oil and petroleum infrastructure and im scared π
i conversely had to take a break yesterday to get my sleeping schedule in order again
honestly it's one of my favourite parts of the game
apart from how annoying fuel gens can be to bp until you get an mk3
Im mk1 π
But yea, just need to figure out all the connections between recipes
Then i'll get back to finishing my everything iron scaleable factory
And then i'll see the fk is goin on with the damn trains
honestly you already have a great idea of modular scalibility with your vertical setup
Thats a nice step ngl
so not much changes other than you have to play around with refineries instead of constructurs and oil extractors instead of drills
there is some annoyances with byproducts but nothing major
i encourage u to test them out asap tbh
Yea, I just hope the far left location on the map with several crude oils and water is good enough for a vertical setup
i made the mistake of learning them too late
And i hope that verticality for pipes is not gonna give me a headache
errr it's not the worst if they're straight up
Yea whats left will get sinked or packaged most likely
pretty easy to meaasure 10m apart with foundations at that point
Myea, stopping my progress to catch on with oil and trains and manufacturers
mycelia?
In mam u mean?
no im just not sure what myea means
ah mb
yeah honestly if i had to restart
id take my time and automate every single part before going through to the next phase
it's a pain in the ass to have to go back because i didnt fully properly automate something
the independency route is fun but ngl ive been wanting to create one giant mega factory in the center
Thats why i wanna do a modular iron factory, so i dont have to come back to it later and if i do, i just scale it for more resources
Like with the motor factory
lol the real issue comes in routing iron nodes to it
Right now its at 10/m, but the nodes available around allow me to increase to 25/m without the need of long distance resource transportation
with mk2 miners yeah?
Yep, logistics is 65% of the work
is that a known issue that some monsters are invincible?
there is a t2 hog in front of me and he is alive after 10 car bumps about 20 xenozaps and almost 100 iron bolts
Not utilizing an iron node fully for the motor, so used an mk1
But can replace when needed
Haven't had that happen to me personally π
Sounds good, you have plenty of place to scale then even without adding more logistics
Lol, usually after 10 bangs anything dies
yea i know thats why its so weird
Yup and i can merge things in my subfloor designed exactly for logistics if they ever get too complicated
Oh yeah you're aptly prepared
No need to worry about oil π
I've been meaning to route logistics up on the ceiling, i've seen an example of someone doing it and i thought it looked really cool
damn, the base heat sinks are actually copper expensive af
I did that below my subfloor for logistics (as i planned for an additional space below just in case) and it does look neat
Those ceiling mounts are great
Is there a Road-Map for further changes?
Don't think so
I'm pretty sure some people complain about transparency over what we're getting for updates π
those and wall mounts are what i tend to get first
just did a wild start, 3 hours in I've got a pure Geothermal hooked up, and just about to enter phase 3 π
The only change i need is water extractors to be allowed in blueprint designer if you put the designer in water
I'd love to be able to put water extractors into blueprints
It only makes sense to allow water extractors in it as long as its in the water
well they seem to be focusing a fair bit on fluids for 1.2....so maybe we get it as a surprise :p
I hope they read this then lol
@frosty mirage I could hook up 3 more pure geos as well if I put my mind to it, but no need for the whole of the next phase
I ran from desert to swamp at the start of the run too
i gotta search up the fastest time it took for someone to beat this game
Im still on my 1st playthrough, 110 hours in (although around 10-25 are idle time), i only saw grass fields lol
7 hours 51 minutes
no way
for a team or solo?
Solo
That's about the same time as the average GTAV speedrun π
yeah i just skimmed through and saw the spaghetti level go from 1 to 100
Puttin craft bench on nodes and doing craft + mine in the same time
Ye its insane
Also lots of hub builds and dismantles and respawns
I've often dumped several portable miners onto a node and just dumped the contents into storage
16s for the fastest doggo tame... π€£
Isnt it 7 seconds?
you get faster throughput early on that way
from speedrun.com the lowest i can see for 1.1 is a 16.110ms run
I also found out there is a slide in this game after 100 hours π€‘
did you find the slide jump tech too?
Oh maybe 7s was for an earlier version π€·πΎββοΈ
?? Blades or?
no lol, slide then jump instantly and keep repeating as long as the surface isn't an incline
and you increase speed basically infinitely
Oh no i didnt know that lol
I used to speedrun in destiny 2 a bit
Like moving rly fast
Not actually doing speedruns, but just moving fast af
That changes everything lol
yeah there's usually a way to move faster in pretty much every game
whether it's included on purpose or not
So
Automated power
Goated
Over clocking
Goated
Rebar gun
Very cash money
Ive made
Some nice progress
Iβm loving this ;-;
Ah yes
And the blade runners ;-;
Use that with slide jump as n1c said above
Didnt test yet as im working rn but sounds like a ganechanger for movement
It is
Slide jump eβ-eβ
Didnβt know that was possible
Just completely forgot how to crouch
It is yea
I just
Forgot to the point I thought you couldnβt crouch At all
The only con is how slow you'll feel from now on walking up inclines until you get a jetpack to avoid those altogether π
Hypertube cannon my beloved
I think
My worlds been running like
12 hours or so since I got off last night
I wonder how much stuff I have built up ;-;
Ofc nothing beats this for instantaneous long distance travel
I love hitting the side of a mountain at Mach 20
At least 3 iron rods
I dont have cannons yet π
Maybe even 4 if Iβm lucky
Shit
I forgot to automate smart plates
Before I stopped playing ;-;
Iβll never recover from this blunder
Im curious, does the game produce items if you are not on the game?
@frosty mirage it does if you run a dedicated server π
Or that
Im on ps5 so yea
Alright so idling actually helps in this game huh
Yur
I do it every night
I think myself
Only played about 8-12 hours
But my save is 40-50 now
Idle more my child
I literally idled sll the time while at home since i play
When i was doing other stuff
But idling overnight for example is harder on ps5
Idk if i can do it
You don't need to afk if you don't want to, just try to make bigger factories with large storage and do something else as it fills up
Or have one constructor for every item and idle for 600 hours
@frosty mirage dedicated servers can work with PS5 as well I think
Nope
Sadly
I mean internet says that its not possible
I'll fix up my pc soon tho
Hopefully my config can run satiafactory
I built it 3 years ago
PC master race as always
But i think it should be able to, it cost me 2k euros ffs
the PC I built 7 years ago can run Satisfactory π
I've got an amd config 7600x with 6950xt
Ram and storage good enough for the above
Im looking rn for places where i can fix it
I'll accept that my 1st time building a pc failed a bit and will accept help
My ego will suffer so that my pc can live on
THIS IS VERY IRONIC BUT the place i found is called
FIXXIT
LOL
Well if anything it's aptly named
I've been building PC's since my first 486 DX2 66.... it ran at 66Mhz
I love hardware but i suck at software
<-- programmer....
I think something happened that was eating up too much power
I had spikes in power consumption when running games
I was today years old when I found out you can just dump items directly into the space elevator π
750 power source should have been enough for it but idk what was causing the issue
Thats what i do lol
is there a way to move down a bunch of blocks in a blueprint ?
I designed a conveyor bus pylon that's pretty tall by default and wanted to make a shorter version by shortening the base but now it's floating in the air
split the blueprint into sections and reassemble.
well I guess nudging the blueprint in the designer works too
I'll try this too actually, thanks for the tip
I've got a refinery blueprint I use where I've not added a floor to it, so I nudge when placing.
I've got power poles and wall mounts I use for alignment.
this factory im doing is driving me nuts
(this is for a vertically stacked tower, highest I've had is 12 refinery tall.)
@valid timber need a hand?
haha no ive got all the planning and stuff done it's just...
I just spent 30 minutes on a problem i already solve because current me couldnt trust past me
#screenshots message This is where I'm at right now and this was easily the biggest hurdle in the build, the rest of the planning from here on out is painfully simple
Probably looks to childs play for a lot but for me some of these ratios and stuff really trip me up.
Certainly a note for next time is to plan where I want resources to come up floors much, much ahead of time.
@valid timber just posted my copper powder stack, input is 3600 copper ore, output is 1500 copper powder
looks clean! I like it
I have water pumps in the basement, that get piled into bottles that get run up the stack.
Woulda been annoying trying to get that water up I feel
annoying part is having to attach all the splitters and mergers for every input/output
yeah im there too right now
kind've helped by using blueprints but I had to do a lot of load balancing for this one ratio in particular
took me wayyy too long...
manifolds for the win indeed
its great when you finally get a transit route working 100% π
i was worried about starting again but it seems it was the right call
Central storage space or a soundsystem? π€#screenshots message
I'm at work. But i must optimize my factory
im assuming there is some sort of way to organize my stuff
so i have all my containers in 1 place
cause
having them all over seemed
to work
since i didnt want conveyors everywhere
but now its a hassle to grab anything and hook up new productions
any way i look at it
its either gonna take a whole lot of space
or
look hella messy
would it be better to like
have main resource processing take place by the nodes
and have all the parts shipped on over
So like
copper i turn into coil / sheets and wire at the node
then ship it over
Wassup nerds
theres people who ship raw resources to a main compound and build there, people who build at nodes then set up trains to transport them, or people who have the resources stay the nodes
I'm a personal fan of the second one, but honestly its to each their own
yea i did the first one
and it made sense at the time
now
its biting me in the ass
if you doing that you NEED to build massivly vertical
think i need to leave my main compound for the more complex crafts than js
iron rods and plates in here as well
i think people usually do it the other way around
e'-e'
how far are you into the game, what phase?
2?
did space elevator
have you shipped the 50 smart plating yet?
i need to pipe some water from rly far away
usually easier to send the solids to the fluids
pipes or train?
@humble osprey put it in bottle and ship the bottle alongside a return belt for the empties.
that works too but then you have to have packaging plants up
