#satisfactory
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what about solid steel ingots?
Honestly everything is base recipe except for the encased industrial beams
what about supercomputers?
the alt that uses assempberls is insane
what about turbomotors the alt is great as well
#screenshots message yes they are
Uhh, like 2k copper ingots per minute all put into copper sheets and wires
plubber recipes are strong
No I'm good, I'll probably do it later tho, because honestly I'm technically still starting out
I only have 120ish hours
if youre just starting our, just save up your hard drives, open them but dont choose anything from it
Yeah I've been doing that
I've watched god knows how many hours of satisfactory videos
Ok yeah uhh, I honestly have neglected parts of the manufacturing process
no, why?
i choose two earlier tonight after Cobalt helped me with some pipe issues because i wanted to make my crude oil -> fuel kick out more
i watched like 2 let's game it out videos and then got this game
However in the desert I plan on making a nice big mega base
bc at a decent scale youre dealing with 4 belts of screws
at decent scale you don't centralise screws
you make them in front of machines that need them
and hook that 1:1
seems like a waste of space
I likes big rows of masheen
no? it is way less space than dealing with 4 belts of screws
you just dont deal with 4 belts of screws and just use better recepies
but they may not be "better" for me
i've helped build a factory which used a 10 belt screw input 
a waste of space is screws needing iron rods, cast screws great early game
cast screws don't actually save that much space
this uses bolted frames and plates and produces 10.6 frames pm. Very compact https://media.discordapp.net/attachments/1425811234363801732/1425812876182163496/image.png?ex=69716678&is=697014f8&hm=4fe1f15a37b2fec02ce1d1c403711a4aa76624d1000d670e9db5b6d1d8ba5ffe&=&format=webp&quality=lossless&width=450&height=350
your doing somethig wrong if you make all the screws in one place and have to bus them over
bus belt
i never deal with screws
your loss
your loss actually
sounds like skill issue π
no, I'm enjoying my extremely cheap copper rotors
bro thats the only screw recepie thats actually good
by some definition of "good"... which is not everybody's definition
all recipes are "good" for something
"ressourse efficient"
depends how you define "resource efficient" π
that's an extremely subjective view point xD
how do you value one resoruce vs another?
looks at my factory and wanting to overhaul the entirety of it just to increase iron and copper ingot production using Iron Ingot Alloy and Copper Alloy Ingot alt recipies
by how available it is to your factory location
hello hello. I'm new here sorry.
This is such a dumb and quick question i doubt it necessits a proper ticket in the question channel/forum but if it is the case, sorry and i'll do it right away ! π
I got addicted a few days ago to the game and I've seen that in theory there is a way to rotate builds by 5Β° increments, unsnap foundations from the 45Β° grid once a nearby one is placed and overall move objets precisely with arrowkeys... but i can't figure out how ? the ctrl key surely isn't doing much x)
so... how good recipe is changes based on where you place factory? (I agree with this, however that means that you can't just call recipe "good", because it depends)
Guys my base is such a beauty #screenshots message
yes rubber plates isnt good if you dont have an easy source of oil nearby or an eccess of rubber ready to be shipped
Working with screws is quite easy, you just need to consume them where you produce them #screenshots message
for sure. Which means that your previous "that's the only good screw recipe" message is wrong
It's really funny how neat and tidy you're guys stuff is
hold CTRL while spinning the foundation, may need to be on top of an existing foundation
And then mine is genuinely just whatever works works
One recipie which people avoid because it uses a lot of screws is bolted plate. Which can be done like this effectivly by simple feeding plate at one side and ingots to the contractors at the other #screenshots message
I just manifold everything and it works pretty damn well
The only restrictions I'll ever consistently face rn is just belt throughput
no it isnt? the only screw recepie that gives you a decent amount of rotors for you screws and frees up steel for stators thats why its good it can make different ressources for available
that's what screws (and other items) are trying to teach you, sometimes manifolding everything isn't the best solution (though ofc it is a solution)
there are other recipes that use screws and are good - all of them
once on a foundation, ctrl or not it is a 45Β° rotation but when far away i get a 10Β° increment without the use of ctrl... i'm a bit lost sorry (oh and the fine movement is still locked as well π’
yeah, theres often simple ways around this as well where the thoughput limits you almost always hit first are ingots
I mean the solution does work well enough
how do you defines good
Oh yeah definitely
useful for [problem I have]
depending on situation, there are different recipes that are useful
but none is ever "always useful" or "never useful"
then every single recepie in the game is good
indeed
In certain situations yeah
i did a manifold loop on my screws belt π
like i tend to build vertically a lot, which means if you have construcotrs in a line vertically you can feed each set of constructors ingots vertically as well eg this #screenshots message can have 4 vertical ingot belts feeding it making the building scale 4x the height / thoughput without adjusting the floor design
peak reactions @ Cobalt
i dont think so
there's a way to do it by placing a walkway on the side and then rotating the walkway holding ctrl or alt (i forgot which) then placing your foundation on the side of the walkway before removing the walkway
thats a subjective opinion - every recipes does a different thing in different situations and different place
Maybe you don't personally like a recipe, that's fine. Doesn't make it bad
it'd be like you saying red is a bad colour.
you may be confusing "I like this recipe/I hate this recipe" with "recipe is useful for someone/something"
Even charcoal has its uses
Yeah I could see how that'd work, but I of course do prefer how I do it which is just balancing everything and calculating the numbers and getting them as close as whatever maximum I have
Yeah of course, getting the most out of a node removes most of the logestics to getting more stuff
that is a bad analogy
no it isn't, because a lot of what makes a recipe valuable is very subjective
This was my actual recent solutions to gthe game btw. (this completed it) #screenshots message
For example, I'll use Bolted Plates even though it costs a tiny bit more iron per plate, because it's so freaking compact
Yeah which does simplify the game a little, however trying to calculate all of it does hurt sometimes because I have a severe aversion against math
Another example - I don't like Electrode Circuit boards, I can't see me ever using it.
but it has it's uses
God damn your stuff is hella neat and clean honestly, I genuinely couldn't do that until I completely finished the game tbh
any time I'm going ot have circuit boards somewhere I'll have the other resource for different resources and save on the oil
yeah i get that
Its really 3 key buildings, steel, cateirum, aliminimum, each items is built floor by floor. The rest of the towers provide support eg wire, cable, concrete, rplate
want better?
porsche is a good car
sure, it's a good car, but it's not good car for family of 7 who want big trunk space
situational doesn't mean it's bad
they become good if you're in a situation that makes them good
up to you if you put yourself in that spot
i agree its impossiple to find a recepie that in some situation will be more advantageous than every other
will not*
Specialist recipes aren't bad - they do their jobs
exactly
depending on situation, preferences, limitations, etc., there will be different recipes that are "best" for given situation
they are just niche.
and I'd say most later tier recipes are more specialist
if not all
i think silicon circuit board is very situanional
ive never though this is excatly what i need
i think its bad
but there's never an "always best" recipe (not to mention that to compare two recipes, you need to look at them in vacuum, and that loses all the advantages you get from combining recipes together)
for you
yes obv
if you plan your electronics facility near quartz silicon CB + cryst comps are very useful there
and Quartz is great for electronics since it can be completely cut out from everythign else in the game with the right recipes
if you wanted to you could use like 1/4 of a node for oscilators for yoru world and never touch quartz product again
same with caterium, if you wanted to you could just keep it for a hand ful of AI limiters and not touch it for anything else
i have though
wait silicon is using silica right?
yes
using that recipe, uses mostly crystal to make computers https://media.discordapp.net/attachments/558721941410807812/1463419194006704128/image.png?ex=6971c2d4&is=69707154&hm=3c3434ca76305d0430a48dc871a4abf0ae9ed0de529df19be5cff16927daae0a&=&format=webp&quality=lossless
that's 10 computers pm there
yeah i used that in combination with silicon HSC's to hit two birds with one chip
yeah that could be a situation where that recepie is fittting for the situation
being right next to quartz isn't that niche a situation π could even cut the oil out of that for little cost
tl;dr:
- you're free to not like some recipes
- you're free to not use some recipes
- however that doesn't make them bad, neither does using a recipe make them good
so crystal iron and copper for a few computers is a nice trade
dawg
not even next to quartz but the final recipe (uranium fuel unit) was gonna call for crysillators so i used silicon recipe because might as well
zoom #screenshots message
let me try an analogy: Bad People can do good things if somebody puts them in the right situation, they can be great people but theyre still bad people majority of the time, so theyre bad people. They Β΄re not good just because you say they can be
oh and this uses Quickwire cable to help make computers form ONLY cat and oil
who ever uses caterium cable xD https://www.satisfactorytools.com/1.0/production?share=MeVEynEgeDrbUvFSgugj
niche use doesn't mean bad
by your analogy only recipes like low tier items are 'good'
which is insane
like pure lunacy
did that one time to a factory cart, i went into orbit and idk where the factory cart went
how would my analogy make low tier items good?
because basically all mid and high tier item recipes are niche
'specialist'
why didnt i think to use a factory cart!? i used an explorer and got slammed into the the ground
they do a very specific job.
yes obv
slight decision differnces in the early game will make differnt recepies in the late game much more advantagrous
"let me try an analogy: Bad People can do good things if somebody puts them in the right situation, they can be great people but theyre still bad people majority of the time,"
you're describing niche and specialist recipes here
so therefor, according to you, basically all recipes for mid to late items are bad
my special wrench that only tightens specific screws it a bad wrench
apparently
no
then you wrote this really badly if that's not what you meant
you understood it differently on how i menat it
yeah like using bolted plate vs stiched plate because the entire iron stacked for cast screws -> bolted plate -> bolted frame -> heavy encased frame glue perfectly together on a ratio of 5:1:2:3:2
there's really no other way to mean it.
basically alt recipes past basic items are specialist that could be 'bad' in many situations
and according to you, that means they are bad
it's fine to NOT put yourself in those situations where they are good, but it doesn't mean they are bad
A fire man isn't bad because he's a bad carpenter, it's the person who put them in a position to do carpentry that made an error
even you made the special wrench analogy - it only works on specific parts. But doesn't mean it's bad
that is a good analogy but if the fireman is decent at carpeting at plumbing and has a higher bench PR than the actual carpenter that means youd call the fireman most of the time
so hes "better" at problem solving
yup, use that fire man in spot he can do his job and hes great π so is the fireman bad?
a problem with your analogys is people can no longer releate them to reality tbh
fundamental problem with analogys
Quickwire Cable is shit if you don't have access to caterium and oil.
But great if you have both and don't want to use other resources
is quickwire cable bad?
Like one of the things you first stateds here is screws are bad, so whats a general overall ratio / numbers look like for stitched plate to avoid screws?
Like how does stiched plate fit into the "big overall design"
Windows key + g -> speak π
dawg im in classrn
in any case, your entire argument seems centered that recipes are bad because in a lot of situations they aren't good
that's very silly. Tehre's so many situations, desirse and recipes that your options are near infinite
sorry its not wkey + g ... there another which means you can type with voice
i was close it wkey + h
i dont think thats very silly
to think something is bad because you don't put yourself in a position where its useful?
Ok Bears are bad because you never have a chance to use them.
WD40 is bad because you never need anything to stop squeaking
Gaffer tape is bad because you're never having to tear cloth tape in a theatre setting
This list of bad things is nearly infinite
Quasars are bad because you don't care about studying them
Cats are bad because you're allergic
I'm not making fun of you, just trying to explain why this is a bad argument
liking or disliking something doesn't make it either good or bad
Definitely not
This age old good bad....
Some recipes are specialized, others are generalized
Thats it thats all there is to it
Some recipes have a niche and are really goos and powerful there
Others have a broader applocation and can be easily applied
The general ones arent better than the specialized ones,you just might prefer them cause they are simple and easy
why you think its a bad argument
whats your definition of good and bad then
you think screws are bad?
i dont care about the screws anymore
The only bad recipe is the one that has no niche to fill
Which arguably may just be one of the biocoal or charcoal recipes. If you have one you dont need the other, if you ever need them at all
Bolted recipes are arguably general - but their downside is they use screws which people just have skill issues with
You need a good screw recipe or good belts to deal with them effectively
yo dawg why are we still talking about the game
That's the point of this channel dude
Yup and this is part of the problem, people consider some recipes are bad because they use screws, but its really because they have a bad time dealing with them, but often when looking at this when you say "hey, how does stitched plate fit in the larger game compared to bolted plate/frame" then it turned out the screws are less of a problem compared to the big picture problems trying to get stiched plate to fit
i care about how people can say things are bad if they might have use in certain situations
i care about what being good or bad means
And i dont like the argument / dont care about that argument which is why im not willing to engage in it
Cause your stating "all things with screws are bad" #satisfactory message
But you can't give an example why they are bad, only show a skill / competence issues with screws. In the software world we call this "cargo culting" which is to do something a specific way because of myth's and rumours to avoid dealing with the actual problem at hand because it apprently seems easier to take the shortcut now. But in reality what you do is bring on debt now which often needs much more effort later to resolve.
because bears wd40 and cats aren't bad
Can you give me a tldr
you are conflating 'I don't like this thing = bad'
The decisions to avoid screws at all cost is one based on irrational/emotional one rather than one based on logic, evidence and planning.
It's a subjective preference.
Just becaues you don't like screws doesn't mean they are bad
if you judge if things are bad or good by emotion that's a HUGE problem
basically how you get republicans
How do you judge things then
Dawg I'm German
basically how you get generic fascists, then.
Fascist are bad then?
How did you judge that?
I was about to get to that!
they are actively harmful to others
Quickwire cable has never harmed a soul
just because you don't have a use for something right now, doesn't make it bad
You plan the thing out and do the thing that fits best for what you want to do.... so i asked you about this, I even gave you an example (#satisfactory message) of how bolted plate/bolted frame fit into the long term picture of the game giving a machine ratio of 5:1:2:3:2 as you move up the tiers, this makes the whole setup manageable long term and scalable as well because the machines won't have "funky ratios" between them.
So you're saying things are good of they bring good to people
can you rephrase that pls?
Quick wire cables can do that
Things should be judged on weather they bring joy to people or avoid pain?
not quite lets go back to tools
if you need to screw something in and have a hammer, does that make a hammer a terrible tool? or just not good for the situation you're in?
this is probably the closest realistic analogy for what we're talking about, since recipes are basically tools
Well if the only tool you have ever learnt how to use, everything then begins to look like a nail.
But you will find a hammer in every house but some other obscure tool that could fill the same place not so often, are they both equally as good for their purpose? Or must a hammer not be better for the purpose if hammering nails simply because everybody uses a hammer even though my 20 inch metal rod does the job equally as well
Or God forbid a nailgun
you're way off topic
If you, right now, need to screw something in, and you have a hammer. Does that make hammers, in general, a bad tool.
I'm on the topic I'm interested in
you claimed earlier that recipes are bad because you find yourself in situations where they arne't useful
the situation is , you need to screw something in, are hammers inherently bad?
stop trying to jump through hoops just answer the damn question
yes or no
Well if I answer your specifically phrases question the way you want it I make your point
But the conclusion is not in my beliefs
So I won't answer that question
'oh no I'm losing an argument that is obviously wrong , better do everything to avoid changing what I believe in'
Whoch confirms what i stated earlier, which is the decisions is based on emotional/irraitonal behaviour rather than logic/evidence
I'm sorry but rigth now you are everything how everything flat earthers and anti vaxxers argue
your feelings make something true and you refuse to argue when you know your point is incorrect
good luck with life
Huh
completly agree with this
I'm convinced of something your convinced of something
Nope, The issue here is your convinced of something but when asked why you are convinced or have such an opinion you have no response of any substance at all, in fact you can't explain why you are convinced of it... this makes it purly a shallow argument and emotional. I have put this example to you twice now
Ragebait argument
Ragebait
Mistra you fell for the Ragebait
The fact is, when you avoid screws, your asked well how does this fit into the bigger long term game picture, you can't answer the question. It has nothing to do with rage bait, you simply can't or won't answer the question of overall game strategy
At this point you are, so now we just expose you for the troll that you are
But some of my points aren't ragebait
No just argument bait. You sound incredibly bored is all
Who?
You. You sound bored.
Didnt you say you were in class or something
Well this is fun
Man did I miss the fun part π
Okay cannot say recepies are obectivly bad bc there must always be a situation where a recepies can have a use. But certain things can be objectively bad(like fascist).
Kinda yeah
Oh wow moral dilemmas in the satisfactory channel
just a troll who admitted if they answered a question it would show they were wrong
Isn't your opinion if fascist based on moral /emotional grounds as well?
What makes them differnt
And it's not "all recipes must not be objectively bad", it's "recipes we have are balanced well enough to always have some use"
Im the past we had completely useless recipes, but those were removed eventually
question about pipe headlifts, so if i make a water tower, as long as i dont go over it at any point of the pipe line, i dont have to use a pump?
well you need a pump to get it up there. And headlift resets with machines
just use a pump. It's less hoops to jump through
As long as the pipe is continuous and doesn't go through machines you should be good
some people claim they fix flow issues, they do not. Just a myth π
its just useful up until the next machine?
Just do pumps
Watwr tower is basically a more complicated pump
going through machines resets head lift
they are basically jsut complex pumps.
And pumps are basically free.
You can use them. But.... they're just a pump
a more complicated pump
okay and how does sloshing work exactly and how to avoid it
Nobody knows
Can't avoid it
dayum
that's a little more complex. Essentially in manifolds you'll get back flow at junctions feeding machines.
You can manage back flow in different ways though
Can build in a way so that it doesn't affect it tho
for example if you keep to low flow pipes? you can avoid most problems with it. So like 300 flow pipes.
just build smaller sections.
you can also do 600 flow pipes but you have to be more careful with your layout. And often loop the input pipe
yeah ive seen people looping it back to the first junction
There's a few other things to avoid, but if you keep your pipes simple, like Point A to Point B , without mergers or splits you'll avoid most problems
okay thanks again !!
Slosh only becomes an issue at very high flow rates, usually in mk 2 pipes.
Below that, it usually isnt an issue even if it occursa bit
some basic guidelines if you're interested
#math-and-meta message
I do that as well, better to have it loop back than spend another hour or so figuring out where the track would efficiently go to join the track again
oh yeah forgot about that, thanks for pointing it out
no stress, and like it says in the link, you can break most of those rules if you know what you're doing. Just have to decide if learning how to do it and the time spent is worth it to you
I do some fancy things with pipes you probably shouldn't, but I think it's worth the effort π
If only some basic things werent fancy to pipes
Fancy is fancy π
oh ive seen some fancy things with pipes, ill rather stick to the basics before i explode
Fancy is for flexing
yeah just depends what you want out of them xD
And aesthetics. Which I guess can be a flex
Aesthetics are always flexing 
I just like feeding pipes from below. Its a flaw I know
Should it be a flaw tho
Im not against challenges but some of them are just absurdely strict
wdym fancy
i cant even explain it, but i just see people having 'fun' with pipelining
Is there a way to see all the removed alt recipes from the game
Removed?
Only ones I can find are the:
Removed Seismic Nobelisk alternate recipe
Removed Radio Control System
But im not sure if there might be more
You can't "Remove" recipies.....
If so, no, only the patchnotes have that
my fatass read bacon recipe π
patchnotes, removed by devs themselves
oh... when was that?
cause i don't imagine them removing something from > 1.0?
Not sure haha, i'm trying to look through patch notes to see :p
Ages ago around Update 4 or 5 i think?
shroom inhalers count as bacon recipe 
wait no more ficsmas stuff?
Seasonal event
man I forgot to make a dedicated building for that
it's january 21st π
change your computer date
Hey guys, can you tell me what algorithm is used to automatically select names for railway stations?
exactly, you need to wait until Octorber 14th for christmas stuff again
if CSS was american instead of swedish, once midnight swang by we'd have the easter event starting
CSS been busy looking at the northern lights the last few days
only natural light in the nordics lately
huh
(making a joke about it being dark)
but the sun also doesnt come up until after 09:00 π
sounds like a sweden problem π€’
well its too coherent to be a danish problem π
oof, what's the local take with the greenland nonsense?
jokes on you i dont even speak danish π
and i dont speak swedish HAH
classic swede/danish interaction
Thats later than here lol
danish hard asf im trying π
not 2 immigrants inheriting centuries old beef hahha
We get about 8:30 -> 4:30 daylight hours at the worst time
if you work in an office youre basically doomed to darkness
i mean i was born in denmark, i lived outside of denmark for 15 out of my 21 years of life tho
Vitamin D supplements FTW
there's a lot of them, depends why do you want that list
i work in a kitchen π its a nice area and open kitchen so i get a nice view of outside
vitamin D and fish oil supplement ftw π
Denmark seems amazing
its nice but it has its flaws, just like everywhere else in the world π
Yeah I'm Canadian and my sun time wasn't great to but it's getting better
Purely out of curiosity honestly
I'm asking because many recipes were e.g. completely changed, some were removed but never publicly known, etc. Which may make the list quite long
Yeah which is why I assumed the patch notes on the alternate recipes page wouldn't tell the whole story
Is there a way to go back and retrieve data like that?
Not sure if you can downgrade satisfactory on steam
Fair enough. I was just interested in your previous comment of objectively bad alt recipes having been phased out
Got me thinking what those might've been and what other reasons there were to remove others
alternate plastic recipe from U2
can check it here https://satisfactory.greeny.dev/items
Rubber + Fuel = Plastic
Plastic + Fuel = Rubber
You get more rubber + plastic out as a whole
basically it increased the cost per plastic from 1.3 crude to 1.8 crude, while adding extra step
Obviously you mix in diluted fuel with blender to make as much fuel as possible
we're talking about U2
Ye not current version :p
Although most of my plastic and rubber comes from polymer from the diluted fuel recipe
Never bothered to then do this
Good to know it'd yield more if I ever decided to throw in some of my fuel
Its more a mix build thing, only thing to design with is the option to change plasitc/rubber as a source to be able to upgrade it on mass
how much vertical velocity does each hypetube entrance give? i need to calculate the number of hypettbe enterances i need in my cannon to always cover a certain distance
if i can find the velocity of one indivsual entrance and the acceleration due to gravity, i could use parabolaic motion to calculate initial veelocity required to cover a distance
Speaking of hypertubes... I need to finally invest in canons
Suggestion, build them in a blueprint makers, it means you get quick trial and error for length
Oh I know
well the faster you enter one the bigger the boost so probalby not that simple
afaik it depends on things like hardware, lag, etc. as well
honestly I'd rather invest into proper transportation options than essentially abusing a bug
it is not a bug
essentially
its one that really became a feature
it very much was a bug, they just kept it because people cried to have OP thing in the game
Border between bug and feature is always a thin one
explorers are great
trains would probably be next
and hypertube is literally a transportation option
Tried explorers once... hated everything about it...
like what?
when do i get the ability to scan for hardrives agai
after crystal oscillators, quartz
Maneuverability is bad, it's way too easy to get stuck on something or fly into the air, speed is meh
Slide jump feels way faster tbh
it's because a ton of terrain is awkward for vehicles for proper exploring
if you have even moderately accessible terrain the explorer is great. But not great for general exploration
use natural roads and build bridges or ramps where the road isn't clear
I mean I assumed you're talking about transportation between existing points, not exploration
When you find one, as long as you have the MAM
oh did that change? I thought you needed fairly high tier advancement for HDD scanning
Nope, you still need a lot
Hello
How do you unlock the train thingys like the support tracks
Any foundation support will do, and trains will come with all essentials on unlock
Oh so the thing that people build is just custom and dosent come with the train makes sense
People use all kinds of aesthetic pieces. The tracks just need something to sit on
*only for placement
After you build the tracks, delete the supports and defy gravity, who cares
Signals are separate, but I wouldn't call them essential anyway, at least for simple train routes
it's convenient to make blueprints of them especially if they are a bit fancy
Hello, i've been playing offline and the steam achivements aren't synchronizing when i connect to internet, anyone know how to fix it?
You can try reopening the game and or steam a few times if you havenβt already. Sometimes it just doesnβt catch. I am not an expert.
Itβs also entirely possible that achievements are only earned while connected to the Internet?
Fuel is a oil peoduct
im on milestone 5
im using leaves to make power
As far as i know achivements should sync ones you connect to the internet and you have the game open
Fuel is during phase 3 parts i think. Maybe tier 5
Yup
you have codex, check there
how do i open that
That's what i thought, i'm trying to fix it that way, knowledge emperor ChatGPT says that it may take some time
ADA tells you that like 2 minutes after you started the game lol
i forgot
(also it's, displayed on bottom right of your screen)
asking chatgpt for help is like asking elon musk for a car
dude just say how pls
Its better than nothing π (sometimes)
I'd have to figure it out the same way you would. Much easier if you just check it yourself
and I can't open the game now
no car is better than a car from elon musk.
thus it follows that no help is better than help from massive copyright infringement chatgpt
all that yapping to say nothing
is it that hard to look at bottom right of your screen?
i already figured it out
nice π
How is this even possible
biomass
I thought you said tier 5 lol
the aluminum production is giving me headache 
Do you have a remote factory?
I see a lot of people complaining about it but I don't see the big issue.
Just draw bauxite to a nice open area and plop the factory.
tier 5 phase 0
but im running out of leaves
yes a small one, but I think I just need some time away from the game, and see it tomorrow with fresh eyes
Research biofuel. Then have a setup to convert leaves -> biomas -> biofuel and the same for wood -> biomas -> biofuel
Pretty sure you cant be phase 0 and tier 5?
Use biofuel output to feed your generators
how do i research something
go into the MAM and feed it the parts it wants
the center thing?
I needs to be near water and it needs to be quite large due to refineries.
hub
I placed mine in the "ocean".
just press E at the mam, or if you want to finish a milestone, at teh computer in teh hub
depends what is the "something"
biofuel
is that in-HUB milestone?
I made it 20x20 to play around with, I think it will do till I figure it all out π
then just open HUB, select the milestone and provide the items for the research
It needs more. Way more.
think in groups of 480 bauxite input.
well, depends on how much you want to make
That's true, of course. But considering phase 4 requirements I ended up with 3 setups of 480 bauxite inputs for aluminium casings and sheets
Pretty much any input you use for the phase8 endproduct (turbomotors) requires aluminiun casings.
I'd start from end product to see how much I need before I'd start building it
You might be able to get away with less with various alternative recipes (I haven't unlocked all combos)
But either way, it's safe to say that one should consider a big space for aluminium production.
Even if not needed, at least consider future place for expansion.
Same thing with oil. THis #screenshots message is only to handle the BYPRODUCT of plastic and rubber.
That's only the byproduct? 
Yes.
I haven't build any dedicated oil generator (only conversion from the byproduct).
Granted, that's with rocketfuel.
I even have a better option for oil residue but I would need to double that.
And since BPs are basically not applicable here, I don't really have the patience.
To manually place 170 generators.
I've only just built the guts of a turbofuel gen, and I'm having to add a plastic byproduct processor for the process that it takes
yeah I am not going to build something like that right now. 
It's basically Heavy Oil Residue (the recipe) --> Packaged Diluted Fuel --> Unpackage it --> Turbofuel.
I my case is: Oil residue -> Fuel -> Turbo fuel -> Rocket fuel => feed to generators
And I just remembered my blueprint included a Plastic residue refinery... I just gotta connect those as well.
I will figure out something simple to get the first base materials in tier 7 π
Mine only feeds into 32 fuel gens at 250%
Well depends how much you use, of course.
no need for me to go all crazy with it when I don't know my future build, or what's coming next ^^
I started with 1 oilpipe of 300 for plastic and 1 for rubber
Bc I do not want to place *looks at calculations* 80 fuel gens
then I got low for both and I added another 600 oil for plastic and 600 for rubber
So I got it piped to a fancy 32 with a total of 96 shards
I only have 600/min turbo
so that's the byproduct of 1800 oil usage
I'm also not using all of my oil
This is only... 270 oil/min
The limiter is the coal
And just the compact coal factory that attaches to the gen
And I can have 3 more set ups of that I have bc the amt of oil
I love this game.
i dont know if this has been done before but im making a satisfacotry escape room. ovioulsy there are a few rules utherise you could just dismantale the walls T-T
I might could help with that if you want advice
Me and a few others made a community event with factory cart racing. It was called Climbing the Corporate ladder.
One thing that we did was have a mod made that would prevent dismantle and build. Andre, Digby, Robb, and some other legends helped with that.
Are you on PC or console?
im on PC, but i dont want dismantle and building completely disables as some of the rooms im going to make will use items from dismantling or needing something to be build. so far my biggest restriction is ramps out of the one room i made it can be cheesed instanly with a ramp T-T
how do you guys do lighting? im trying to light up my factories and the light is super localised and seems dim
It's doable. And you could almost certainly have a modder make a mod where only certain things can be dismantled.
Alternatively, if this is with trusted people, you can designate a specific color as "do not dismantle".
If you plan on hosting it on a public server you'll need anti cheat mod for sure.
We had trolls within ten minutes of going live with our event.
The coffee cup event mod made by Robb and andre prevents:
Build/dismantle
Sign edit
Map marker placement
Pinging
Drive vehicles other than factory cart
Access to advanced game settings
yeh i was gonna just put i sign that said "dont dismantle red items" "do dismantle yellow items" "you can build on blue items"
Excellent idea if it's going to be a single player save or trusted friends
But seriously don't bother if you plan on a public server. You will have sw*stikas within 20 minutes unfortunately
thats just how people are ig
yeh no i was jst gonna give out the map like how they do it with minecraft escape rooms
Playing multiplayer in this game is the most frustrating experience ever, people are soo controlling of what goes where and everything becomes a debate
I will DM you. I have a pretty big group of people who do event stuff and big projects in this game. There was talk of an escape room for one of our 2026 projects. You might enjoy checking it out and possibly taking it on with some others π
cool cool
I alt + tab out of the game now my game is really laggy. I restarted game and restarted computer but now it is laggy all the time was fine before this.
Crap... I didn't fully rethink the rebuilding of my power plant... All power is dead 
Ouch, did you knock it down without the replacement in place?
I kept the plant... forgot I needed compacted coal to feed it, which I knocked down...
Eek!
Okay... it might not be so bad, luckily I have some geo generators nearby and sloop generators should cover the rest for now
It's been about five months since I last played the game because I got a factory I couldn't for the life of me figure out how to build while being aesthetically pleasing
Getting back into the game now though, and I've only now learned that, at some point in the past three months, I deleted the spreadsheet I made for that factory
The spreadsheet took like, two hours to make T_T
How often do people delete a world and start over
Over ten runs I've done it twice.
Oh also, for the uranium node thats under ground, do people often track a train through the cave? Seems like something that'd be fun to do
1 out of 5, nice
I've just started playing got to phase 4 in 110 hours. Thinking about restarting now because I now have a better idea on how to play. My second run threw is gonna be great
Do many methods. Never trained tho.
I do like setting up some production in caves it gives sci-fi horror vibes with lumen on.
Fair
I always think to myself can I just abandon the factories I have train the useful parts and just build else? If this is not feasible or I just ain't vibing i restart
Im thinking of deleting all my worlds, uninstalling all (except thorium) mods and restarting. I wanna try out using a train for every single uranium and thorium node the game has. 2 trains, 1 per material
I should keep the original world though, just take it back to before I enabled advanced settings
Ive been thinking of quality of life vanilla mods.
Things like time control for day cycles. Infinite zoop, easy curves.
My mate and I wanna multiplayer the satisfactory+ mod
Ill keep inf zoop too
I don't wanna add assets, just make some things easier
Yea
Oh cool, good luck bro
Im sure it'll be fine but I think I research to much. It looks like sci-fi horror surgery youd see in dead space or warhammer
Nah its fine
Any other cool mods ?
Lemme have a look at my installed ones
I joined the modding discord. Its not the most active group lol
Yea
So, ones I would reccomend are
BetterPowerStorage (100Mw changed to 500Mw)
Domain Expansion/Enhanced Depot
Inf Dismantle/Zoop
Mk+ Blade Runners
Packaging Matters (package dark matter residue and excited photonic matter)
Thorium
BluePrint Zooper
DDRate
And a couple extra storage inventory mods
Thorium is a cool one, its waste can be turned back into fuel rods
Gl π heard itβs good
Construction Preferences changed my life, setting build limits for belts, pipes and rails to 1km is amazing
Is thorium a new ore from a mod?
Yes
get the upgrade where you can see spiders with a red outline
It adds in about 4 or 5 thorium nodes across the map for a 4th nuclear fuel rod option which is 100% recyclable
Why isnβt there a mod where every node turns to an impure limestone node
Oh cool
Lmfao
I KNOW RIGHT OMG SOMEONE REAL FOR REAL BROOOOOOOOO BIG DAWWWWWWWWWWWWG
lol
Very, iirc you can turn the waste into uranium fuel rods too
That sticker is so adorable
no u
I havenβt touched nuclear yet fpgs seem a lot less complex without the waste
Iβm gonna do 1 playthrough with vanilla then Iβll prob take a break and play hades 2
heh, guy above thinks he can take a break from satisfactory
I kek at him. Very kek worthy individual indeed.
I have a spider that lives in my bathroom. He just hangs out in the windows with a torn screen. Eating anything that dares enters my domain
Spiders do be cool like that. I mostly let them go do their thing around.
What surprises me is the ones that I see at ceiling and in open is suddenly nowhere to be seen after 10 seconds of not looking at'em.
Like bro, where you gone.
I hate spiders killing cats is a lot less scary
eh, I over exposured myself while hunting for spheres. Now when I see them I am like "cool".
I like both.
Well now I actually have weapons they pretty easy
But I ain't going anywhere near Australia
Hi! Where can i ask mod related questions?
Cats are way scarier. Mine attacks my socks IRL all the time while spiders just leave me alone and hang out in some corner of the ceiling
But having a massive radioactive spider flying though the sky when u 10 hours in really does make your heart (at least mine) pound
The mod discord would be best. You can find a link in #welcome
Same
At least for any trouble shooting and details
hey, i just unlocked the +1 handslot research in the sulfur mam tree
but i didnt get an extra slot?
Reload?
Or someone else who knows
If you open a questions and help someone who knows might be able to help
Its a known bug and has multiple posts on the satisfactory q and a
I didn't go into the details of the posts. Youll have to dig to see if there is a solution
i see, thanks
My gut thought with no information to back up it is a issue with the order you unlock the inventory upgrades. That one is the final best upgrade but there is lesser upgrades in the game.
it acted a bit odd too
when i got the "upgrade", it deleted the item in my third hand slot
i deleted 170 hours of gameplay on my original world, wanna start again on the nuclear base in a different area. no mods
Gl
thanks
i'm gonna redo the entire nuclear base by grassy hills, to the left of it where all the reactors are gonna be below the peak of the waterfall so extractors don't have any trouble and all i'll need is to stack the reactors vertically
Iβve never touched nuclear yet but sounds good π
Iβm not looking forward to automating 60 sinks for my radio control unit factories
My old save had it as simple as it could possibly be, each reactor had its water immediately below it in the most straight forward and minimalist way possible. #design-and-architecture message
Placing them above the extractors is a fun and smart idea
Me personally, I dont wanna have to deal with pumps unless 100% necessary
So im gonna try and do a 3D stack of reactors in a hopefully very efficient layout so I dont have to deal with them as much.
I just wanted simplified plumbing, with the exception of having the extractors level with the reactors feeding mouth to mouth, that was about as simple as I could do it.
Nah thats fair man
I also wanna manifold each reactor.
Ive got a starting idea, just need to develop it more
I have done towers though, #satisfactory-experimental message , this is rocket fuel rather than nuclear, it was a piping pain in the rear but it outputs a lot of electric.
Does anyone have any idea why my second wagon is not unloading?
check that the station is set to unload
Isn't each platform configured on its own?
If the receiving station is already mostly full the train won't unload any more
It looks to me like there's a backed up flow of ingots at that second station, but I'd love more pictures to feel more confident I understand what I'm looking at
That was it, sorry. Ty.
When I last built it, I learned, very painfully that a nuclear fuel manifold was really really radioactive, mine was rebuilt as a 1>100 load balancer and it made the entire reactor hall rad-free.
Good to know
I summoned you lol
I saw the ping π
Whats a load balancer look like again?
Just giving you credit lol. I had to download that clip to watch it. Discord would crash if I tried to play it lol
Load balancers are a complete pain to work with, so only use if you really mean it, this is a playlist of load balancers by numbers https://www.youtube.com/watch?v=G5d4foufHGE&list=PLQo-FPWWaZE-jn38NUxfxh5S2VyJNjnO3
A series of splitters and mergers designed to spread parts into desired quantities
Oh fuck me, no
Im sticking with manifolds
This is the naked skeleton of the 1>100 #design-and-architecture message π€£
I only balance when absolutely needed. Like if im crafting exactly enough fuel rods.
Yea nah im still gonna manifold lmao.
I do not have the patience nor the care to load balance
The reasoning behind that particular load balancer was to restrict the numbers of fuel rods, 200 on the map at any one time, no more, no less.
You could hug a reactor in my hall and never see the rad bar: #satisfactory-experimental message as shown here.
I need to start using those
I cant do no mods anymore- I found some mods that I just can't go without anymore
I may delete all of my blueprints except for the portable biomass one. Redo them all in a proper format
I can, but it takes discipline
I just wont play Minecraft vanilla anymore, I flat out refuse
Most games, when I try mods once. I couldn't go back to vanilla
I have a really good one for manufacturers and well, any large scale production machine
One mod for satisfactory i always use is refined power
That is one mod I can never go without.
Yee
Im just gonna use Inf zoop, blueprint Zooping and better power storage (changes the value from 100Mw to 500Mw)
I use inf zoop, I need blueprint zooping and better power storage
Its also customizable if you know how to access the mod file (actually no clear instructions for it anywhere either, which suck ass because I wanna change it to 1Gw per unit)
I know how to access it
Tell me how please
Dms
Yes
questioning the design decisions of the creators is blasphmey 
I have over 150 mods installed for satisfactory rn
yikes
Its somehow still recognizable
Does oil work the same as water?
Like when it flows in pipes or is it more heavy I guess is was Iβm asking π
Same physics for both liquids, I think the only thing in the game with "mass" is vehicles carrying different sizes of loads
Northern Forest base, can't decide if I should belt to the cave quartz nodes or just use the impure ones to the right.
Thats a thing???
I'm pretty sure trains have different acceleration profiles depending on how much stuff they're carrying. Certainly the more cars you have the more that slows them down
Mass increases as you add more stacks of items
It doesnβt matter what the stack size is
Same with liquids
Only number i remember is the dry mass of a train car, 14 tons
You know what
These factories are not satisfactory, I will start applying tariffs to them until they become satisfactory
Tariffs on who? Yourself?
Oh really? I never knew that so a truck thatβs empty compared to one full of steel they will act differently?
The item itself doesnβt matter, what matters is how many stacks there are
I'm really not looking forward to automating heavy modular frames
And collecting Mercer spheres for depot upgrades
I have to say i really fucking hate the Swamp. When i got the Nukes i will fucking nuke the whole Swamp.
Where is that?
East
stack size also doesnt matter, nor whether it's a full stack. only the number of used inventory spaces.
Which is what i said?
yes
Not accurate
It's like a weird green biome right? I think it was next to the lush forest place where you get water
A full stack and a semi-full stack weight different amounts to the trains
Grayscale filter biome
So if a train is filled up, its gonna be SLOW
that's news to me. did this change at some point?
No just heavier and the locomotive accelerates slower
100 something tons per full car
What does heavier have to do with the trains? Will it affect it going up and down?
No clue , but i did the tests and wrote the wiki page for locomotive weight and force as well as freighr cars
Read the freight car and locomotive wiki page guys
More mass means harder to accelerate and decelerate, itβs also more stuff to pull uphill
!wikisearch electric+locomotive
The Electric Locomotive is a vehicle used to transport cargo and pioneers along the Railway. Connected Freight Cars can be loaded or unloaded via Freight Platforms. The Electric Locomotive can be automated, by setting a list of Train Stations for it to stop at.
Multiple cargo freight cars and locomotives...
...good to know
Whether something weights 50 tons or 500 tons, it can move at the same speed.
The difference? The force needed to bring it up to speed quickly
...so its basic physics?
And locomotives have a set limit of how hard each one can pull
Yes its physics based
More locomotives can pull heavier cars
What resources should I use in trains then? I never used em before
And steep slopes makes cars heavier to pull
Whatever you want. Every "full" stack of stuff weighs the same
A stack of 50 modular frames is the same as a stack of 200 iron plates
Or 500 leaves
both are like 1.75 tons
A single coffee cup is also 1.75 tons
Cause they stack to 1 only
Even with modded stack changes?
Also i misremembered this, the actual car is 30 tons, the container the stuff goes in is 14 tons
Or is that not tested
If its based on stacks, then maybe
ive taken a pretty long break, since when was the priority merger added? ive had many an unnecessarily complicated setups just because i ddnt have that and i wanted things to happen in a specific order
Since 1.1 i think
I never made trains before. Should I have trains go up??
1.1, yeah
Try it
Have them go in the direction you need, if it canβt make the loop with a full load add another locomotive
So i could theoretically create a sky rail network
Generally thats the strategy - you dont worry about balancing the weight, you just add locomotives until its enough to pull everything
You canβt build a rail steeper than a train can climb
No idea how steep i can build it anyways-
2 m foundation roughly
Somewhere between the slope of a 2m and 4m ramp
oh
you could always just coil it, satisfactory trains are far more generous than irl trains
So i should make a ground rail to start out? I dont build often
And my base rn is in the dune desert
...fair enough
Coil it??
Make a spiral
make it go around in a big spiral for vertical height changes
also if you want perfectly straight paths after a curved path build the straight part first and snap the curved part onto it
idk if that was ever fixed
Yeah because of how rails bend if you donβt enter a straightaway head-on itβll wave back and forth the whole way
Oh my god that bug is REAL?!
Itβs a bug?
I keep hearing that one song EVERY time I see a clip like that
What
And it never leaves my head
yea but building the straight parts first bypasses it
technically everything is behaving as intended but its annoying
what song?
Sent dm
hello
Hello
how might you be doing good sir xno
Decent actually
well thats just amazing to hear
You can
I don't know if I would recommend it
i once was messing around with trains in sandbox and i placed a rail on a rock and it for sum reason wrapped around the whole world and crashed my game
Oooo a very cheap world-wrapping rail
Gonna be pretty useless for anything but exploration tho because you canβt connect to rails in the middle
as long as it dosnt crash ur pc then easy way to unlock the whole map ig
JESUS-
Wow
w-w wah
what is nuclear pasta
It's an end-game product.
For the moment, it's my last requirement to unlock phase 5 (the last phase).
I imagine it has further uses on Tier9
why you writing like that
is there a way to have my trucks follow the path more closely?
i wanna set up a full road network between all my factories and hopefully look nice :3
theres trucks in this game???
its used for some nuclear power related thingies iirc
ficsonium fuel rods i think
when i think this game is complicated i remember the existence of dyson sphere program
Tractors, trucks, explorer, trains, drones
I would recommend to wait for trains and make a full network with that.
And factorio.
Factorio is much more complex mechanically.
i promise dyson sphere program is harder than satisfactory and factorio
No, it's not.
have u ever played it?
I have a 151 TW Dyson sphere.
I beaten it.
oh damn
"i play satisfactory surely dsp cant be that ba- what do you mean i need to route some of my output back to the input..."
the first game i ever used a spreadsheet for and im only starting oil production >^<
Can agree on this
For starters, Dyson sphere has state-of-the art blueprint mechanics.
And factorio does too. Both games does it really well
it is very nice just having a copy paste button
Does anyone know a close quartz spot in rocky desert or if there is an area to enter the caves without removing boulders? π
Y, it was so easy to duplicate setup on Dyson sphere.
u guys ever play ksp?
but trucks :3
Trucks love to fly apparently
only when ur nearby
i found out recently for performance reasons they lose their physics and just teleport to the nodes when your far away
In terms of complexity, Factorio has the highest. The only game I would argue it competes with is Oxygen not included. (which is technically a colony game)
also @opaque wren how do u play satisfactory for 13 hours straight O-O
u ever play ksp?
rookie numbers
So I'm vaguely aware of how enemy respawn mechanics work. What I'm definitely not used to is deconstructing a partially-built factory and instantly having 4 hogs appear right next to me that were previously cleared; I thought they wouldn't respawn within a certain distance of the player.
i once played one game for 65 hours straight
but i slept ofc
I don't play 13 hours straight. I go eat, shower, take a break. I just press escape and the game keeps logging I guess.
just left the game running
ksp is not comparable to factorio or satisfactory
I once played it for over 120 hrs
im not comparing
?? isnβt there nothing but solid ore in factorio
I did sleep ofc
im just asking
if there is powered things near them they wont respawn :3
just shove down a biomass burner and add some fuel
(havent tested this so u might need to add a machine :P)
Powered factories determine whether it respawns
ok im gonna play satisfactory now
i wish lmao
there is also oil :3 and other fluids i have yet to find
what part of tier 1 do i go for first?
That I was aware of; I just didn't think they'd respawn within 30 seconds of me cutting power when I was right there. (Also, I love your Reddit content, thank you for being amazing.)
whichever looks coolest
or most useful
Biofuel probably
bro i came to talk here while i wait for autocrafting screws... i now have 3,100 screws in my inventory...
Are there any creators out there that have a good set of basic blueprints? Stuff like 20 smelters, 20 constructors, with connections that make sense, stuff like that?
focus on base building and logistics but everything in tier 1 is very nice to have :3
This was today's project.
Because..motors
dude why is there a whale with thin long legs
see that makes sense cus its screws and u need alot
these are just sitting in my inventory... existing
awsome shop
Unless you plan to manually craft stuff
im currently rebuilding all my factories to actually look nice
and i wanna stop manually crafting as soon as i can (modular frame production is the current project in my world :3)
Up to you. Youll get it all eventually. I like building on foundations. So I tend to do that first
You can't really build much without splitters either
and MAM research can unlock some nice things early
but usually at tier 1, you want foundation - just to have a setup for your first factory
and then move everything on foundations
i had to build a 500m long conveyor just to get copper delivered near my hub
500m long conveyor
You gotta pump those numbers up, those are rookie numbers!
its super slow tho
took like 2 minutes to reach the storage
Storage? Why not direct to machine
because why not
also
what does a space elevator do
is it not the same thing as the one in the hub?
You put your project parts for the phase into it. Build it for more information
thats the same thing as the one in the hub
No.
Same concept greater scale
well are you sure its worth it?
HUB for milestones, Spelevator for phases
no, hub is for phase research, space elevator is for plot delivery
its very expensive
you have to have one to progress beyond your current phase
(and complete its task)
if it's too expensive, increase your production
Worth it? Only if you wish to proceed through the game
Expensive in this game is a relative term
Make more stuff per minute and all of a sudden the costs don't seem so great anymore
how do you unlock the smart splitter?
thx
so something I didn't learn until last week, after 3 prior attempts at getting this finished, is that you can drop more than one little mining machine on a node. For the first few goes at the game, I was only dropping one miner to get 100 resources at a time on the center of each node, made for slow manual mining early game. Create 10 of them and drop em all and suck up that SAM and quartz and whatnot when you find it π
I dont think I could've handled only using 1 in the early game </3
Would've taken yearsπ
You can do that when the miner is on the node as well. Then when you are ready to turn on your manifolds pick up your little miners and hand feed the ore into the machines to help reduce the wind up time
did you play before or after beta?
You literally cant progress without it
You can lead someone away from the factory but you can't cut the life line. They will be back.
The factory must grow
π£οΈ
Me? I've only played recently but haven't played much since Christmas
oooh ok. i was asking because if you played before 1.0 its really better to start over
Yeah nah I stated December 4th
then yep time to get back to that steel factory.
My update 7 save is underwater and broken
It's almost ready I just need a tiny bit of oil
my save was fine but people (without getting spoilery) told me how there was a big story change wtih the mercer spheres and stuff and you should start over
I'm not even using that stuff on my world
Cause we have plans to just trade everything we need between people
Mercer spheres? You will. Oh yes. You will
Not on this one
Lol
I just want to highly encourage trading for items youre short on so were forced to build a cool train network
In soviet ficsit, mercersphere uses you!
What about solid steel ingot?
Or u using coke steel
More annoying to do with my set up
Coke steel is easier for bulk
ok
I don't have enough coal nearby for solid steel
Cause I need 1400 and only have access to 600 max
The rest is used for my power
oooh
So getting random coal could be stealing
But I have more than enough oil
And it's pretty close to my factory
If I did my math right and remember the recipes I was going to use I believe I needed less than 200 oil for everything
And I have like 1500 oil or something
is there any way to change the color of the ui in terms of the menu u get when interacting with machines? the bright white is so annoying doesn't let me read anything
Wdym
lets say u configure with an oil extractor
u get all the info right how much it extracts per minute, power usage etc.
sucks tho, thx for ur help still
Yw
What's bad with it some settings could help
Lowering brightness helps
tried that
this i didn't, thank you π
Or when at night if you have the computer setting you can put on night mode and that makes your screen have a slightly yellow tint, reducing blue light whilst still maintaining an experience where the color is generally not that different
unfortunately i'm not on pc so i'll just mess with my tv setting then ty
Do you have an LG TV?
i mean it's 15 years old...
Does it work good
yes
LG has a setting in its display options called cinematic mode and that sort of acts as a tint or you could just check if your regular TV has somthing similar
I am thinking about swamp or dune desert for a large nuclear plant. Which is better ?
i found a really beautiful and big spot in dune desert, it has rocks in front of the water source tho
Depends how are you delivering the uranium and how big will the factory be also what place is closer to the uranium and what place is closer to your hub
i'll keep messing with it, appreciate ur help!
Meh I have a 2 track rail all the way around outside of map
Yw
So either is ok
That will take a lot of time to complete a round trip and that will cause your power to fluctuate making power outages quite common
And what is the size of this factory?
No idea planning now thinking about 150 nuclear plants or so, But I wanted to use 2 normal nodes of uranium, over clocked to 250
Alright please be patient while I type this
I will move into tier 9 plutonium once I unlock if that helps your answer
But want to get zero waste now then modify later
The train being so big is a huge disadvantage as it won't provide consistent power. Lets look at the swamp first. It has lots of water and is flat in a lot of sections however the pillers make it so In a lot of places you will have to have your factory higher and that may lead to power issues due to having to use a pipe lift thingy the enemy's are also tough there and you will need tons of radiation filters to go there but its a good place. On the other hand we have the dune desert a place without lots of water but its oasis should sustain you very flat ground but tons of plants near water so clearing might have to be done if you are building on ground level. Has enemy's that are dangerous but more spread out lots of options you should look into it and pick ur fav
Sorry I mean rolling terain
But it is good for large scale factorys
I have automated iodine filters and Rifle ammo
if im not wrong, residual fuel is the same as fuel right? just has a diffrent name cz the recipe is diffrent?
Thank you. Keep planning.
The recipe is residual fuel, the item is just fuel
Thereβs no difference between the items of alternate recipes
Fuel is fuel
Also i haven't gotten to nuclear fual so this is just general advice id recommend asking @ greeny or someone else with lots of experience
But there is with output
Also sniff
What
Ok.
what do i connect the assembler to?
do i need to think of how much the pipes is Tilting when i build the coal powered engery?
Hey guys, I'm trying to figure out train signals (path and block) as I've finally completed my dual track network around the map. When I'm trying to add signals to a junction for a branch from the main line, I keep running into "Signal Loops Into Itself" errors no matter what I do.
I've even setup a super basic example that I followed step by step from someone on youtube, but am still getting that error. Could anyone who knows this stuff well kindly hop on a 5 min call with me? I'm starting to lose my mind, I've been at this for over an hour on a dead simple junction with no progress.
Please let me know if there's a better chat channel to post this to if not appropriate here
I just exploreed a bit and placed over the Whole map now Radio Stations and i noticed. There are only 5 Uranium Ore and not even 1 is Pure,
yup
Uranium has bonkers energy density. You don't need a pure node β’οΈ