#satisfactory
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define 'efficient' π you have to pick which resources yo uhave to save on
and what alt recipes will depend on what location you're building in
"Efficient" is a subjective parameter anyway, you should act towards whatever kind of efficiency you wish to pursue
I don't want copper in the system so coal and iron would be good
for example this is ACUs with base recipes https://www.satisfactorytools.com/1.0/production?share=ba0A5oGjlzMUnQiOFq2z
you could swap out recipes to see the changes and match with locations on the map you might want to build
Do you think they'll add another map?
I don't feel likes a new start on this game makes sense to me as there is only one map, and you can easily continue like new on a new part...
But a new planet, l'une after the end would makes sense to me, but given the map is handcrafted... Would take crazy times to the devs... So I dunno if they plan to do it.
Looking at that plan I could cut out copper and coal ? does that help?
yeah but how much more iron will I need
depends on what alts you want π
with 1 alt for circuit boards you'd need caterium instead, but you COULD do electrode CBs and only use oil
imo its better to just go and find out, use production calculators if needed
#screenshots message Yes that's what I would kinda expect but can you use a logistics florr set below for pipes without it giving you tons of flow issues? Like would the design I linked circumvent flow issues much or no? I guess a pipe logistics floor would be better above the machine floor π€·ββοΈ
it wouldn't help if all the input pipes were going up no
you could put them in the ceiling if you want but I find that awkward
So are pipes kinda unpopular to use in logistics floors?
I mean you could run them undergroudn the whole way until you started feeding the machines and bring the mup?
or run lower flow pipes and use a decent loop - it's a little harder but if you run 300 flow pipes with this it should work pretty easily https://media.discordapp.net/attachments/558721941410807812/1416562932279672882/image.png?ex=69700c89&is=696ebb09&hm=b1fb4710586ab15fa92a23b0c1d3efb4b6a8ff62930671ff8f8903e6620323a0&=&format=webp&quality=lossless
I had just seen someone have a pipe logistics floor under their coal machines at their plant and it seems to work just fine so I was wondering if that was a good method
Not for me, but overall there is some fear towards bottom-feeding. I reckon that to many it isn't as "intuitive" as other methods
coal power plants are much more resilient to bullshit in pipe layout
where could I make this on the map
use the online map and select those nodes and see π
- first map took 6-8 years along with the rest of the game, so you'd be looking at that as an upper limit on a new map
- don't need a new planet when we've only been on one half-manhattan-sized continent
- game wasn't built with map editing tools in mind, so not likely to get a purpose-built map editor
- modded maps do exist, but they're not exactly as a common as recipe/building mods, for example (ask about those on the modding discord if nobody here has pertinent input)
There's no info on the future outside of the tease they made for 1.2... I have no idea what they're planning after, or if we will get big things
!wikisearch Future content
This page is dedicated to all streams, sneak peeks, leaks, and videos that have been officially released by Coffee Stain Studios about upcoming updates. Content will be removed and added to this page as we see things added into the game and shown in leaks.
i have never made a dedicated modular frame factory btw
i craft every single one by hand
That's how my grandpa did it
why not
Man, I really want to play Satisfactory right now, but I don't know how to deal with the trains I set up.
i just don't do anything with intersections and run a single loop with 4 trains on it
A single loop would be impractical with how the train stations are placed.
could have one main loop and sort of collector tracks branching off?
that's how i'd go about it anyway
better make 2 lanes then π
There's not enough space for two lanes, since I want the train tracks to go with the terrain.
I am happy to refute you on this π #design-and-architecture message
Damn, that looks awesome.
huh...stacked rail actually looks cleaner than i thought
and it works basically the same as side by side rail π
thanks! I also wanted to hug the terrain and keep it low
Yeah I can see that...wow making me want to redo my rail logistics
my advice is to put stations to the side at a mid way height between the two rails , that way on and off ramps are easier
Yeah that was actually about to be my question, do you have images for reference?
no actually sorry xD that was a short rail system that I paused because 1.0 was coming and I never went back to it
Since I'm not sure I exactly get what you mean but I'm sure I could find a way myself through trial and error
thank u :p
Here's what's my problem is in the game. #screenshots
yeah bit of a mess π zoop foundations the whole way and plan off that
Screw it, I'm starting the railways over.
Better to put these in #design-and-architecture , so that you don't have to switch between channels
The first ingredient has entered the phase two space elevator!
Now i just wait 2 hours
do yall have the safe file of lets game it out
he prob has a discord you could ask about it
is there a way to feed multiple inputs by rail to the same location under the following criteria:
- Import location has only one station
- export stations have full freight loaders
- excess resources are left at the export station (i.e. not sinking excess at the import location)
been racking my brain for a while about this
that's what train signals are for, so the trains don't go kaboom
i think you misunderstand me, the problem isn't trains crashing into each other, it's the items within them i'm having issues with
trains?
I take it you're not using empty platforms to segregate resources?
i'm trying to avoid doing that, see criteria 2
this game doesn't have any sort of logic system yet does it?
then you need to use smart/programmable splitters to separate resources on the import side
but then where do the excess resources go?
is it impossible under the criteria i set out?
fix your math to not have an excess π
excess because the export is feeding multiple locations, but i'm guessing you're saying it's impossible
if the import station is full, incoming train can't unload
#math-and-meta message could someone give me a quick answer?
there's a mod for that
ah well, thanks for your help anyway
heh more like diddysfactory
yeah this game is not like factorio. The design structure is totally different. It's based on constant production and consumption - so you send exactly what you need where you need it
Are you doing sushi here? Or is it only one type of resource being loaded
Trains do have some load settings, but the logic is kinda broken atm. And i dont think any apply to this case
Multiple items in one freight doesn't work. I mean, trains pathing system is even too basic for what one can do with.
When it comes to train, think of them as long conveyor belts made easy and fancy and just a bit more upgrade, but nothing more.
There's no way to shut down generators so they can fill up without removing power lines, right?
you can use a power switch
caterium research tree
Oh, I thought it wouldn't work, since generators work even if the power line isn't connected to anything
which generator are you using?
You can make a separate network with generators and then overload it (so the fuse breaks)
Fuel
That indeed doesnt work
That... would be very hard...
The generators dont get tripped / stopped unless you make a switch for every single generator
which would be insane tbh
And even then i think it might not work
I wish they changed it to "generators start working only if there is any consumption in the grid"
how would you power the device that monitors that 
why not supply them with resources at a faster rate than they consume?
Last time I checked the power poles "monitor" that, and they work on magic hah
True.. but I like prefilling stuff for whatever reason
It's fine the first one around, since I can just connect them last, but if I'm expanding or troubleshooting stuff it gets annoying
π buffers π
connect a buffer at the end, it fills up, connect it to the expansion when you're done building it, flood fill
what if u revert the buffert verticaly
I have a factory that can make 1800 nodes per minute. There's no way I can pull it off right? Since the belt only does 1200 pm. Is there any workaround?
What single machine makes 1800 of a single product per minute..?
mod that lets u attach spliters and pipe junctions directly on machines
use more than 1 belt?
Would it work..? Doesn't the mod work in a way, that it puts a mk6 belt inside?
How can I use more than 1 belt directly on a refinery?
What are you making..?
you don't have to have a system that has more than one machine make 1800 pm
What? I don't undertand what you meant.
use more than 1 machine to make 1800 parts per min
I don't think there's any recipe in teh game that makes 1800pm from 1 machine
Sure it does. Let me show you.
unless you sloop
oh slooping
that's a you problem at that point. Don't sloop to more than 1200
again - use more than 1 machine if you want to make 1800 pm
Ok
I wish they'd never introduced sloops.
Why
because duping items is dumb? it's a play less mechanic.
Great you made a whole factory that makes 10 nuclear pasta pm.
you poke some sloops in and suddenly it's 20... yaaaay. What a great part of design and building
here we go
Sure.. you can sloop a whole of 26 4 input machines in the entire save.. wouldn't call it game breaking
it's not even game breaking, it's just dumb.
you might as well just have a mechanic that you decide what the output is
yeah given how limited it is, its a none issue
500% output from same material? sure, why not
I could understand if slooping was cheap, but it isnt and sloops are limited also, plenty of balance with the mechanics
i just beat the game yesterday... idk what to do now
sure if you look at the per output it might look over powered, when you consider the cost of every machine and the limited amount of sloops, its well balanced imo anyways
We have a magic inventory, but doubling a few machine outputs is dumb? π€
ig start a new save
we also have a magic gun that can material whole buildings in a few seconds
also bps, materialize whole factory floors in a few seconds also
dont forget we basically carry around a pocket dimension also
so magic gun, magic inventory, we are wizardsπ§ββοΈ
yeah the dim depots are fairly dumb too. Cut out the need for making a proper logistic and travel system to move material
create a new project of your own in a creative like map since you're making everything
Some would define gravity not affecting buildings kind of magic too
ig but i also learned a lot and wanna build stuff differently
makes sense, we are wizards after all, gravity doesnt apply to us
Does it...? You can't use them in automation and without them you'd just need to run around more for building new outposts
well gravity affects the pioneer which is interesting but not the buildings
Besides, it's not mandatory, anyone can play however they want
noooo you have to play this way!!!
inb4 there is only one intended way to play
also inb4 your playing the game wrong, this is the only way apu
but really thats why these debates always end up sounding dumb, because your basically arguing against what is clearly intended and how do I know, because the devs put it in the game for us to play and use....
stealing resources from players idle crafting other dimensions
but also i like thats its only as options, the game doesnt force you down any path, you can pick the one you want, which I do like games that give you choices
delete most of yoru factories and do it dif π
making sloops an artificial lizard doggo
personally for example i basically never sloop at all but instead use it for power only, but its nice to have it as options to boost specific production lines if you want
yes because it used to be more important to have infrastructure to move things around.
hell central depots were never a great option but they were a tool for it. Now they're purely aesthetic
which I like about sloops also, in game it has multiple uses
this is basically the only channel yo ucan't put pictures in
people can't be trusted with them
"nooooo you have to play it this way!!!11!!1!"
didnt you know, there is only one intended way to play
but really i do like this game has multiple ways you can play and all are perfectly fine
my plan of having 120/min fisco fuel rods thanks to slooping 60/min production will lead to my RUIN.
Sure... and the game used to didn't even have trains or pipes...
it should be a CRIME to sloop last items, I tell you!
i slooped all of phase 5 basically
soon
except pasta i had so many storages full of those
go jail pls, like, right now
I slooped all of phase 5 too and in 3 seconds, it is finished
bringing you w me
sloops should have a life span
you got a cute pfp, you dont go jail, you pass.
complete π
check screenshots
1.2 is going to removing slooping and dimension depots due to player feed back, looking forward to it
sir thats a drawing
Sorry bro but I am doing good for the COMMUNITY as everyone else plays wrong by NOT tapping impure limestone nodes.
I am too valuable to be removed.
Sorry not sorry, bozo.
Rip. Kek. Bur.
im making a conveyor belt tornado right now
I can find images cute no? Like I got thousands of impure limestone images.
Jail, fast.
#screenshots message
dont make me move my hub
the same node that im using for the conveyor belt tornado
LGIO is that you?
Can you please +18 spoiler tag that image? There are some youngsters here. π
depots could just be limited to certain types of items, liks slugs , remains etc
or just limited in number of different items
yo guys how do i get past phase 2 without burning out
Automate?
I thought phase 3 was the burn out phase...
phase 4 almost had me
I got burn out on each phase. Now that I finished that I actually fully automate everything.
i despise them
phase 4 is big BRRRRRRRRRRRROTHERMAN moment of heck but you get lots of tools too.
I feel like adaptive control units were easier to set up than modular engines tbh
Build outposts and trains? π€
i have set up trains but its all spaghetti
i want to build something clean for once
I only got one train, I mostly do drones and really big belts. Hehehe
Am I being a silly goober here?
He is going towards phase 3 so he must be at phase 2, but he has trains?
or does he mean finishing phase 3?
bruh
WHAT DOES HE MEAN WITH ALL THIS?!?!?!?
Then technically you're already past phase 2 hah
yes
dont bruh me when you are saying stuff wrong.
1- Towards Phase 1 = 50 plates
2- Towards Phase 2 = More Plates, Frames and Wires
3- Towards Phase 3= Silly Engines, Silly Frames, Silly Units
4- Ur mom
5- Ur dog
missinput i guess
ur life is all just sunshine and rainbows huh
silly engines silly frames?
Anyway, if your "phase 3" is burning you out, you are not prepared for finishing and see what comes next.
now you hating huh
did you get "offended"
This node is getting cheekier everyday! 
tell me which part you saw "hate".
telling me im not prepared implies hate
Yeah and I am getting offended for some reason by what the bruh says above.
I mean, he doesn't get it. He doesn't understand it. He lives in a society.
HOLY HELL.
its becoming more impure with time
Progressing backwards, fission mailing successfuly!
u see that dangerous himalayan mountain range? u are not prepared for that challenge, many ppl died
I SEE HAAATE
pretty sure limestone is the least important node
Wow, I bet you are a mountain-hater. Shame on you.
thats a whole different story
wow, so much hate, so much offense, so much anger, so much hatred.
ok very impure limestone node
Imagine impure node is so impure that you can only manual mine it kek
imma mountain salt hater πΏ
yes i am very angry
I will tweet and reddit post spam you and ur mom
oh wow
so impure that even mk3 fully overclocked gives 0.5/min limestone
do it 
i bet youre the stereotypical chronically online guy
You will really feel angry when you see what "Phase 4" asks of you. So take it as a preparation I guess.
ur mom in the big 26'
when you realize it there is many degrees of purity, things infact can become more impure
bro you need to be angy and sad and be like, not cool. You are cool so I can't do it. Can you stop being reasonable? God. Some people these days.
can things become negativley impure?π€
You really shouldn't bet, imply etc. You are not good at this whole ordeal.
yes
ok
so impure it loops backwards and becomes pure
idk about that honestly
do i know you? no
trust the science
didnt mean to reply to you but sure i guess
you do realise that you can put like 69+ industrial storages to buffer up what impure limestone provides, so when you link a mk6 belt to output and it acts like Pure Limestone Node?
I mean, are you really THIS of a silly goob? Why are you like this?
it takes time tho
60 seems worse than 240 huh
so u cant take responsibility for ur words, good to know
ok phase 3 guy
sure it will act like a pure limestone, until the ISCs run out
So impure it starts making other ores instead
ok cronical satisfactory player
dont have the time to reach phase addicted a.k.a phase 5
Maybe you should plan your factory accordingly so it doesn't?
I mean I am providing solutions but can't fix "you problems" in your game, BRUH.
ok very very impure limestone node
listen I told you little guy, you really should stop gambling, betting, guessing, implying stuff. You are not good at this.
little guy?
ok now I am reporting you to mods. Thats an I N S U L T
the limestone node is progressing into greater levels of impurity
I think you are just jealous of my "potential".
0 progress toward being the bigger person
why does bro react to every message i send tho
erm ok ?
wasnt even talking to you why you hating
Enough with the drama π
We got a gambling addict, they come with the drama.
I mean, such is life.
i love gambling tho'
ok very very very impure limestone node
You are REALLY bad though and should stop.
i bet all of my skins in cs and i lost it all
I am reporting you to Donald Trump. See you out there lil bro.
you are a CS player? This suddenly explains everything and I apologise and take every single word I said to you back.
oh no is the limestone node becoming more pure
i assume youre a valorant and league of legends player
The things you guess wrong about me right now is in 100% efficiency. I think you are good at this gamble-lose thing.
ok then say it yourself
I really think people like you need help, and I can't even joke with them so I take everything I say back.
No no, its just I really think he needs help. Otherwise I stay impure.
tell me what help i need
can impure limestone nodes be offended
il wait
play factorio
Factorio has issues.
2d game idk abt that
Several people typing oh God
it's literally better than satisfactory
according to Deepak Chopa they have consciousness so they can
I disagree.
nah
give reasons
Subjective.
Ragebaty 
why are you even here in the first place
if you are a so called "Factorio player"
He can be in two discords while thinking one game is better than the other.
There is no rule saying otherwise.
its all fun and games untill im gonna whip out "kebab is better"
blueprints are better
trains actually work
better verticality
PVE doesn't suck
wait what this is a thing?!
2 cakes are better than 1
buddy its done stop hating we are on the same team now
he is an online guru who wrote quantum healing type book
Satisfactory got some really weird issues and bugs that don't get solved in months.. if ever.
I love this game, but it REALLY got issues.
i guess
sure, but its 2d
Hold up. Factorio has verticality?
that makes it better

Whips out sushi rolls, ready to fight
DLC
i have no idea what this is
i guess people have different tastes
I yield I yield, I always hated kebabs π
He is a guru, aka moneyscam to sell books that worth nothing.
kebab hate? unjustified
satisfactory has limited resources nodes, Factorio doesn't let you build on top of stuff
Factorio doesnβt make my bedroom warmer though. These cold months demand Space Elevator worship.
ok you won but i aint touching that game
why not?
pseudoscientific mumble
not for me?
you didn't even touch it
oh ok
just because its 2d and weird graphics i wont play it, why do you care, are you hired by the devs?
hmmm so they wrote this quantum healing book, this honestly all sounds like bs to me
I am just blind guesing about someone who I don't know also have prejudice because he got "guru" tag and providing information with no evidence.
You could say, I act like a tweeter, a redditor or.. rather... heh, impure.
Generally speaking, the aestetics can be a bit of a turnoff if one is into SF more ti make pretty factories than efficient factories (ie: enjoying more the decor rather than factory complexity)
trains work in sf, blueprints are different
or a hater 
RRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEE-
bark bark bark bark bark bark
in my experience most labeled "guru" are complete bs
I find building in satisfactory to be generally finicky tbh it's not just a blueprint thing
but 3d is harder tbf
because lets be honest, we have limited understanding of our reality still, let alone how to ever begin to use it for any sort of healing
that gives verticality just to rails and just one floor. Still essentially 2D
I'm talking about stacking
that's just faster belts in different coat
call me when we have a theory of everything, maybe then applications for "healing" might start to be known
also good luck on that unified field theory model
everybody run! the big dawg is off the leash βΉοΈ
How do I plan best for a bigger factory (5 items) ? Do I build every machine and then connect them acoordingly or do I plan beforehand the connections among them?
it has both tbf
plan the amounts, build it
been ages didnt say that, I am being a lil dawg at this point
faster belts don't necessarily mean the game is better π€· just the scale is different
Amounts are clear, i know I need 97 buildings, but im overwhelmed a bit. Not sure if i should plan the connections among everything before starting
you should consider the logistics, yeah
I wish there was a cocoa spread that didn't have sugar or palm oil as it's biggest ingredient
Oof π dang
So its not a good idea to build it on bits
Hi guys, I hope someone can help me. I try to record a truck route for the first time and it just won't load / unload. Both stations have power, are on foundations, are set to load / unload but whenever I try to record a route I press F but nothing happens. Tried to rebuild station and truck reconnect power etc. nothing works π
ok let me help: The F button is sometimes bugged so nothing happens when you press it. HOWEVER it is not needed for recording.
If you stop in the loading zone of a Station, you will see a "Stop" icon. If you see it spawned, that means Truck will work just fine.
Truck will know to "press F" itself when it stops, hell it will start the loading etc before it stops.
So I start the recording drive in the loading zone without pressing anything and a icon should spawn, then proceed and close the loop?
exactly, pressing F is only needed for your personal needs if you do so
otherwise it will work just fine.
The icons in front if the stations should be easy to spot (when you're not driving over them), as they are yellow instead of blue
Interesting thought 
surely you dont trust these self labeled "guru", right
Make it a blueprint so they auto connect for the most part
I am a guru when it comes to limestone btw, just saying, fyi
I am a guru to when it comes to bs detection, does that count?
tried it and it created a pause icon, did the same on the unload station and went back and closed the loop. saved the path and loaded it and enabled autopilot. truck went off after a few seconds of doing nothing but without loading anything π
ok, follow the silly goober, does it actually stop at the station? you will see Truck actually doing a deliver/take animation.
it stopped briefly but without load animation and just drove off
post a screenshot in #design-and-architecture please. I want to see if the stop icon is where it supposed to be
I don't trust that

well as long as you trust very little thats a start
were u raised on a farm of cows or what
just dont trust anyone labeled "guru", as a general rule
Is any of the "pause icons" yellow or are they all blue?
What should I prioritize in awesome shop? Whats most helpful for building bigger factories?
bs detection powers = never gonna step on animal dookie
actually pretty close, are you a racists?
I keep forgetting I have a hoverpack...
hell of a thing to forget
damn, how did u know? i was pretty good gokart racer 
It was yellow and it even did not came back and just stood at the unload station without doing anything. Just started the game a few days ago and everything felt quite smooth actually. This is the first mechanic that "drives" me nuts literally
Vehicles can be quite... controversial π
Especially so the ones on wheels...
If thats the case im a toilet guru
well I did grow up on a farm, so im naturally good at detecting such things
Except for Factory Carts of course, everyone loves them 
Have you actually ever used the HUB's toilet yet? 
oh man i forgot how much fun biomass burners are π
You need to flush a few leaves π
Of course, i discovered toilet lore
I triggered ADA quite a bit π
Both ADA and ??? responded
Sounds like you, uhm... went in deep 
The window walls have a built in dust..?
icing sugar for the cake 
"Ficsit doesn't waste" moment...?
Ficsit doesnt waste money to develop anti-dirt windows
if you have time to clean, you are not an efficient factory worker 
gives @split trench mental image of mcgalleon as "toilet guru"
Was that needed 
Is looping needed for gases? π€ Specifically rocket fuel generators
afaik can't hurt
Huh.. might be hard to fit it into my cramped blueprint... unless vertical looping would be fine... it sounds so wrong
we do what we must because we can 
Is there a "quick" way to tear down a largeish area you've built on?
Save editor
-# start a new save 
vertical loops are great.
Eh, it's not that big. I'll just tear it down by hand, and live with the disassembly crates that will be left
If it's any consolation, there should be just 1 disassembly crate left
does anyone have a updated list of the best alt recipes?
as there is no 'best' alt recipe for anything, no
no, since there's no such list that would cover things properly (and won't ever be made)
the value of recipes deeply rely on
what you're making
how much
where
what else youre making
what other recipes you're using
your personal tastes
oh i thought something like sloppy alumina was just across better
the main thing you can distinguish about recipes is either being specialist or generalist recipes
for example, Solid Steel Ingot is a generalist
not if you want the silica
there's no recipe that's "always better"
do a LOT of people choose simplicity of Sloppy Solution?
yes
everyone? no, because people want different thigns
I use the silica byproduct for other things sometimes π
What's generalist mean for alternate recipes?
people often like it because the recipe is often useful for their case
so generalist is what it sounds like, a recipe that can be chucked into many many production lines
usually they are low tier items like ingots
so you could use Copper Alloy in any chain that needs copper
A specialist recipe might be Heat Fused Frames.
Adds fuel and complexity for savings on bauxite
it very specifically saves on a resource for that high tier items
Oh, they can be as large as needed?
And some recipes combo nicely with each other
From my experience, yes
Or recipes like iron wire?
I thought they had a fixed size. Good to know!
yeah wire is a very low tier item and changes a resource type you need and impacts a lot of thigns down the chain as well as your basic needs
I really like the Cast Screws-recipie. Unlocked it yesterday on this save. Gonna make my reinforced iron plate factory a lot smaller
it's often convenient early on
I replace the recipies with iron wire and stitched iron plates
Completely remove screws entirely
it's not as good as people make it sound, it's imo the most overrated recipe. However it can be useful in some situations, yeah
no real reason to do that imo
Yeah, stiched iron plate looks handy. I hope I get that soon π
I've got an abundance of wire right now.
As a new player this recipe stuff is quite confusing...how the F am I supposed to know what else I can make in the future at all and what is good and what not...can't say I ike this recipe stuff. And if I understood correctly there is only a fixed amount of hard disks on the map no?
Later on, that wire will DRAIN
There are more HDs then recipes
you don't
future proofing is a fool's game
just get all the recipes
There are enough hard disks to unlock all alternate recipies. Just ignore the alternate recipies until you get them
treat the milestones like a tutorial there for you to learn
And, you can research a hard drive, and leave the recipes in the HD library to unlock them later
Ok will do thank you
the nice thing is that there's no bad recipe, all of them are useful in some way. And you can get all the recipes anyway.
I would recommend exact opposite for new people. Your advice is imo only for people who are looking for specific recipe
Ah. Fair enough
if you're new, it's better to have more recipes available and start experimenting with them and using them in your builds, rather than staring at full MAM, being confused what recipe to pick or not
recipes in your library aren't doing you any good
FML

wild guru appeared
one could say its the true guru has finally arrived
not all of these imposter guru's mentioned above
Im still on orange box/sky platforms- I cant decorate for the life of me
i made a mini conveyor belt tornado
Will I use the parts that are sent into space elevator for anything else later on? I mean parts like versatile framework, smart plating, automated wire - or are these strictly used to send in space elevator?
space elevator, future space elevator parts, sink points
And i wont have to use them to create other parts, right?
Yes a fixed amount, however there are about 5 extra hard drives vs total amount needed to unlock everything
All space elevator parts are used leading up to the final parts
did lets game it out get a huge influence on satisfactory
tbh i played satisfactory because of him
opening wiki and tools would make that confusion go away
alternatively there are three reddit tierlists
however all of recipes have their uses, they seem and appear different and one may yield more results in items or efficiency but u also need to consider logistics and machines used or complexity overall
most of the time u are trading one thing over the other and hard winners are exceptions thus most of the time u do things the way u want considering ur situation
as for exceptions
heavy encased frame
diluted fuel
recycled plubber
dark matter crystalization
gru and his minions in satisfactory
no dev stream? <@&370483737957236737>
Do those giants die with rifle shots? I shot it like 50 times and still running away
nah they're immortal
Question: if I blueprint map my entire factory, can I destroy it, place proper foundations and just "paste" it back onto the foundations?
of course
You build blueprints in the blueprinter. You wouldn't be able to save a build outside of the blueprinter if that's what you're asking
Oh hell yeah. This changes things....my spaghetti factory will be...
Contained...
oh, good point, I may have misread the question. Blueprints are relatively small
Oh I see. I've never played with it, I just did and...yeah it's lost on me, I'll never use it
haha it's not too complicated and VERY useful in some situations it just may not help with your current scenario
A lot of people here would probably be highly annoyed at my factories and how they're...setup...I find order in the chaos lol. Anyway, I wasn't trying to bring right angles and stacks of conveyors to my factory, just trying to place it all in buildings without having to encircle a 1.5k mega factory. A lesson learned. The second I unlocked foundations I should have started building when it was smaller...oh well, it works lol
Yeah that's just how people learn the game I think. You'll figure out what's annoying as you play and do better with whatever build is next
if a factory produces items it's a good factory
True enough lol
Uhh next one is prolly in, 2 weeks?
Prolly
Mayhaps
but in 2 weeks is the first of the month, so it will 3 weeks? π
you cant attach hypertube supports to walls or ceilings?
you can
They should auto-attach to ceilings
Wait yeah there's no tube supports in the shop, they just automagically attach to walls and ceilings
You want the Hypertube Wall Support
how difficult is it to move nitrogen gas over a decent distance (1000M)
Very easy with drones and empty canisters (I'f you've unlocked them) as Nitrogen compresses very well
probably not that hard, they don't need any pumps so you just need 1km of pipeline
i mean if i want to move like 150 per minute, do you think i could do it a train
bc my battery factory broke
oh, there are wall attachments in the shop, my mistake
Again, if you containerize it, 1 empty tank =4. So, 150/min should be about 37.5 tanks/min. Which is very doable by train.
ok thanks
drones can use like any fuel now so...
I made a plan, i will blueprint 4x4 foundations with 2 (or 3) wall corners, then I will blueprint sets of 4 for smelters/foundries/constructors and sets of 2 assemblers. Then I will buy conveyor walls and wall power outlets. I'll then create separate rooms (probably 8x8 but with possibility to expand left or right) per resource nodes and build vertically. I'll connect manifolds to each set, with each room having 1 input and 1 output, the outputs will go up for next stage processing. I still need to figure out how I'll assemble between different rooms, but I might create an intermediary conveyor floor and buy conveyor lift floor holes to manage resource flow between different sections for assembly floor. I will use power on upper walls and build that into the 4 set/2 set blueprints. Sorry for the long text, it helps me put order in my head π
does redirecting 1 fuel rod every 1.44h for drone fuel cause enough extra consumption to need more production?
Is there a video this week Friday
video this week Friday then?
isnt the cluster nobelisk supposed to shit out 24 smaller bombs instead of 5?
what's wrong with it spitting only 5
because the model has 24
24 mini little explosives would be neat but the 5 big ones feel like they hit harder (because they probably do compared to 24 small ones)
i have gotten vaporized once from being hit by all 5 noblets at the same time
How do you get your fuel to your drones? Iβm considering using them but the fuel is kinda putting me off Iβm ngl
Setup a second drone port where you need fuel to go and get it from wherever it's made
there's a large drone port at my base so i'm able to use the fuel refineries there to directly fuel them, or use nuclear fuel rods from the factory for the nuclear fuel rod transport drone
K tysm π
i cant believe satisfactory copied pih
?
so there is a tanker car for the trains right?
i want to automate my ressources using trains for the first time and iw ant to move liquids around
nice
You can fit more fluid per car if you package it, but yes, there's also fluid cars
thats nice so i can let my CPP entierly by trains xD
i still think this is stupid as hell
since ive build in the green spawn area the first coal is impure and i wanted to use a rather more usefull one
It's not huge, it's I think 1600 a car if you use tankers and 2400 if you packaget it. But it's a LOT more per car ig you package the gases.
They gonna buff them in 1.2
And I would agree, fitting more fluids by packaging them makes zero logical sense. It's not intuitive and players just getting to that stage of the game would never think of it naturally, because it doesn't make any logical sense.
It just seems like a kludge to get people to use the packaging production loops
No, you can compress them into a tanker car
Regular fluids don't "compress". Only gasses (Nitrogen, Rocket fuel, Ionized)
(source: in a previous lifetime, I cleaned the inside of those rail tankers for a living)
Otherwise normal fluids are a 1:1 when packaged.
It's the that a standard freight car can hold about the same packaged as it does in a fluid (Though I am not 100% as I don't train)
i would like to poke them
What can I do with all my left over FICSMAS produce
Β―_(γ)_/Β― sry i amnβt sure
I suppose the most household name would be LNG - Liquified Natural Gas. Natural gas is transported as a liquid by rail IRL, because it's compressed so much.
I stockpiled like 50 thousand snowballs, because I like them better than nobelisk for clearing stuff, they do less damage to the map
Thatβs so cool
haha unless you get called to clean one of those tankers, and you smell like rotten eggs for a week. You can't get that shit out of your pores no matter how much you shower.
That weas a dirty job if there ever was one
is there a way to mirror blueprints?
whats the best way to split 5 constructors worth of output into a belt with 4 consturctors worth of output and another belt with just 1 constructors worth of output
smell of the gas itself?
I have a question about hypertube branch. I understand it always go straight as default, right?
yeah, the mercaptan
Not that I'm aware of
guys, how do you design the inputs of assemblers?
Yes but there is a way for it to go the other way
yes, I have just one in this save, and that's how it behaves
without overlapping each other
thanks, I was figuring how to make bi-direction hypertube and still have boost
I put a merger then a splitter above the merger then delete merger
single belt on floor and another one higher (height of one belt elevator)
or you can do two elevated belts
ohhhh shit, I never thought of that, I've been building two tubes each way for my express tubes
and do I put them next to each other near the inputs?
does it still clip?
Here is one way: #screenshots message
interesting, but why though?
idk
They dont the way I place my assemblers
I donβt understand
Ooh wait are you having a hypertube cannon with 2 ways it can go?
yes
Ah nvm I understand thatβs really smart
I have a few "express" hypertubes, where your speed is boosted by a series of inline hypertube entrances, but those hypertube boosters only work in one direction, so I placed one for each direction to and from a few places. But with branches, I could use just a single tube, and split it out at the ends
I just have like 5 of them in a row that would be smarter
do I do the same with the 4 inputs building too?
I add a merger for each one and have them close to the manufacturers and then I use lifts
E.g
- Splitter
2.merger splitter above - Merger merger splitter
4 merger merger merger splitter
This works for me but your manifolds can be different and obv nothing wrong with that
My method prob isnβt the most efficient but Β―_(γ)_/Β―
Do you go flying or do you run the hypertubes all the way?
Tubes all the way, flying is great but it doesn't get you back
True
well, it work π
Zip line and train supremacy
guys why is there no pickup all button on the awesome shop purchases area
im mass purchasing fuel and its annoying having to pick all of it up by myself
You hold ctrl
Not sure what you mean. Any "parts" purchaced are on the "Purchaced" Tab. If you hold ctrl and double click, or drag, it will put all similar items into your inventory
because I have to click 30 times to get a full shop inventory full of items
If it's different items, you can only do them "per item". But, as stated, holding ctrl will grab all the the same type of item
Would it be better if I increase my stack size to about say... 3, or to increase the upload speed to the depot?
Hello I want to know do power slugs respawn?
To "increase" the upload speed, you can have multiple DD's
Unfortunately no
That's really a question of personal preference and build style
I mean as in the MAM upgrades not more uploaders
π₯²
The mam upgrades allow for a max of 240/min and, iirc, 5 stacks of items max.
Well I don't know if it's best to have a lot of depot storage for belt and foundation materials or just lots of upload speed so it refills really fast
Ideally, it's benifical to do the full research eventually
Yeah it's 240 a minute at max, it doubles every time
Personally, I go for the capacity upgrades first, and then speed upgrades when I start doing much larger builds - but other people think I'm crazy
Otherwise, when you want one over the other, personal preference
you can always add more depots to speed up upload
Well yes but getting all the Mercer spheres will take a while so I want to know which to upgrade first
You can increase the speed of any individual item just by adding more uploaders for it
I usually have two or three uploaders each just for concrete and plates
Each one needs a Mercer sphere though so it's not too easy
well, not like you need 10-20 depots for single material
You will need a total of 97 spheres for max upgrades
There's more spheres on the map than you'll ever need, most likely
concrete is only one I bother to add more than 1 depots to upload
Well yes but it's how long it's going to take to find them, even with the object scanner
This really isn't a game where resource limitations matter much
Yeah that can take time, but it is a nice break from the monotony of hooking up power and conveyors and pipes, at least for me
what is compacted coal best used for?
Turbofuel
Fair point
Turbo Fuel setups
The 400000 humble coal gens
once you start jetpacking around they're pretty easy to see from a distance if your graphics aren't turned way down
at what tier do i unlock turbofuel?
It's a MAM unlock not a milestone
it is MAM, so if you explore good. you can unlock it at phase 1*
I have a suggestion that worked for me. I am going for item hunt in 3 times.
1 - This is at Phase 1 and 2, mostly going around very close starter area and fetch stuff when you see them.
2- Phase 3 parts ready and tickling along to finish - An actual hunt around half the map with Homing Ammo, Explosive and Stun Rebar, Poison Mask. Use 15+impluse nobelisks to get yourself back to home.
Preparation reasons are to assert dominance, quick destruction of rocks, and NOT neededing to destroy poison towers since you got mask. This makes the journey much more enjoyayble.
3- Phase 4 and beyond where phase 4 items are tickling as you go clear the spheres etc, where you probably don't need anymore but get recipes etc. with Nuclear Nobelisk, Turborifle ammo, Hazard Suit and mask, plus ur mom.
I made the second hunt not long ago and I really enjoyed the sceneries and some actual break from factory making to get valuable assets.
I just need to convince my mom for third hunt but she doesn't like Swamp area for some reason π
Wait I can destroyed the fart towers?
with any explosive equipment, yes
Explosions are the way
Sulfur Tree in MaM, Explosive Nobelisks
I have them I've only used them to get craterium (or however you spell it)
I'll be right back I have some Taco Bell to get rid of
Caterium. Cat for short. Like cat5 ethernet cable
alternately, explosive rebar
Fun but doesn't hold the same punch. You need nobs for some destruction. Which is good. I like when tools have pros and cons
I do run some weird issue with explosive rebar when take out breakable rocks
I've been staring at a yellow slug My entire playthrough I can finally get to it with kaboom
sometime breakable rock don't break if I hit other breakable rock beside it, then it somehow get invulerable for short period
Blueprints are a game changer lol
problem go away when I stop using explosive rebar and use cluster bomb
The only thing rebar doesn't possibly work on is the large Mushrooms in the blue crater. Otherwise it works on anything that a Noblisk would.
That bug is a pain. Happens often on my intel/nvidia rig but never on my amd rig
Thats the exact example i thought of. Balloon plants as well. I think
can i get someone to make a mod for me that displays say, high Mw values as Gw? and then Gw for Tw please? (i'd ask in the modding server but no one there will actually make a mod anymore). i realzied that my end game goal of 200 thousand power storage units will not read nicely as 20TwHr's and instead will read as something more akin to well, 20 million Mw
They've worked on those (except the babies π ). Just have to aim at the base/stem
Check the modding discord
whoopsie, just slaughtered a doggo... stupid homing ammo
@coral marsh #welcome message
i legit describe that no one there will make mods anymore
what are the best alternate aluminium recipes
i specifically put that in the message as i cannot mod make myself
I am a personal fan of electrode scrap and sloppy alumina
Pure aluminium ingot eliminates the need for a silica input, too
It just reads as 200,000 MW. Not very difficult. Otherwise, I doubt that anyone would take that up (Unless you want to pay them π )
Ahh, yes, this one too
I'd be willing to pay. I just want the higher Si affixe's to be in the game, Gw, Tw even Pw
Only other thing I would suggest is to possibly make a QA post about it.
Instant scrap is a fun one if you wanna use bauxite, coal, sulfur and water in a blender
If i knew how to code, I would be A: a menace and B: unstoppable
If i wanted to learn back in high school, I would've learnt all C languages and Java script
Oh and maybe wouldve gone into Cisco certification to
Time to unlock real power
yeah like solid biomass!
i still havent finished phase 3 π
I think you meant Charcoal π
been procrastinating it for ages now
Nah I'm a traditionalist. Solid Biofuel is the best fuel
Same
Animal parts to biocoal slooped in every step
im accidentally making a megafactory for all my stuff π didnt even mean to but its just easier to build it in all one spot now
I hope your pc doesnt hate you.
On the upside its winter in the northern hemisphere so maybe you can turn off your heaters
is it really an accident if it's "all your stuff"?
All Your Base ... π
i still have my starter factories but dude atp i might just redirect all those miners to my main base
Are belong to us
Grr, hate when working from home and having two keyboards in front of me π€£
I should grow my factory even more (insert metal gear thinking meme here)
the forecast is saying snow this weekend and where I live is utterly unprepared for winter weather so I'm planning on a nice factory binge assuming I don't lose power
If you lose power then simply build more fuel generators
Use Power Storages bruh lol noob silly goober
joke's on me, a couple power banks isn't nearly enough power storage π
Or maybe Fluid Buffers lol see
A pioneer must ask themself... Do you want a big factory, or an empire?
An ecumenopolis
World sized factory
We are suppose to get 40" this week. We are the north. We are prepared but it will sucl
I made sure I had propane in case I need the grill to cook which is sort of the same I guess π€£
Both, both is good :>
How many cubic meters of propane a second does the grill use
yeah ours is saying somewhere over a foot maybe but anything over a few inches is too much for the plows and stuff we have around here
I mean yeah that's how I play too haha. Several massive factories ftw
depends if I overclock it or not
<0.01
Most gas grills use propane at a rate measured in British Thermal Units (BTUs) rather than cubic meters per second. A standard propane grill typically burns around 20,000 to 50,000 BTUs per hour, which translates to approximately 0.5 to 1.25 cubic meters of propane per hour, depending on the grill's efficiency and settings.
Real, ive been thinking about merging them, or just like relocating them to a massive platform for convenience ToT
Damn, thats one efficient fuel generator
Damn I was actually not incorrect
And you may not be able to trust that AI is correct either π€£
Whatever you say hank Hill
HAInk Hill
400000 humble coal gens >
if i limit a pipe to 180/min will it actually be limited to 180/min
ive heard that mk2 pipes cant reach 600/min
180 or less. As far as I understand, if it's a 300/min pipe, and you set a valve to 180/min, it's not actually 180/min, its 180/300 of whatever the input flow is. I'd have to look that up though
What's the reason you're trying to limit it? Valves can be kind of messy
And also, yes, avoid valves. They will cause you more problems than they solve.
@whole ermine https://satisfactory.wiki.gg/images/Pipeline_Manual.pdf see page 10
Blueprints are so small.
How do you blueprint a factory?
You can fit like 3 assemblers there
Moduarlize it
Might as well ignore it and do it manually
Three diffrent BP machines.
4x4x4, 5x5x5, and 6x6x6
By design, Coffee Stain wanted to avoid the Factorio issue where "everything is a blueprint", and if they let them get too big, then people just blueprint whole factories
I can get 12
But, blueprints can autoconnect belts/pipes/hypertubes, that makes things a lot faster
let's say I agree with the problem; the current solution seems worse to me
Like...I have to place 90 assemblers
Don't think about it in terms of trying to cram a ton of machines into a blueprint. Make yourself a single machine blueprint, with logitics already attached, and boom, TONS of time saved: #screenshots message #screenshots message
Build a blueprint for 10 of them, and place 9 of those blueprints, just gotta figure out how to use the autoconnect feature
Or 4 or 8 or however many you can fit in your current mark blueprint designer
Once you've figured out the autoconnect feature it really speeds things up and the size limitation doesn't seem so limiting
Tier 2 BP can fit 5 assemblers
I don't know ....late game seems like a chore in comparison with other games.
On Dyson sphere I could fit 1/4 of a planet in 1 BP
π€¦ββοΈ
I'm pretty sure there's Unreal Engine limitations to blueprint sizes too, the game chonks when you place large blueprints already
I want to know can the truck station be automated?
Yes. thats the point of it
On the mark one place 3 assemlers outputs facing outwards. Then 3 more mirrored. Also facing outward.
Run splitters and conveyors between them.
You can double the by think vertical. Lay some foundations above the current assemblers and copy the lower level
You drive automated vehicles to them and they load / unload them
I don't want mirrored design.
You record a route then save it. Then load the route up on the truck
You must drive a route for the vehicle first. You record it.
It then follows the route
The whole idea of the BP is to let you optimize something "casual" and let it scale.
Meaning I don't need to manually ride?
Yes
Placing 30 blueprints defeats the purpose
You only need to manually ride it once
And how many can I place in a single station?
Again, you need to adjust your "scale" thinking with this game. This is NOT other factory games.
As many as you can manage to
That's nice thank you
You are self limiting. Up to you. Im just giving you solutions. Choose to use them or don't. ^-^
The alternative is placing everything within the blueprint manually
Id rather have a way to build smaller modules than to repeat everything all the time
As with much of the logistics in this game, they tend to work best when you've got a simple A->B transfers -- one station sending material to another station, and only vehicles on that route make use of the stations. You can get fancier if you like, though
I recommend just playing around with it, see what works for you.
Set up some "dummy" tests. Hook a miner up to a truck station, have a tractor deliver it to another station like 200m away, etc.
I am not saying it's useless. I am saying the benefit is small relative to what other games offer - and what the late game need/demand is.
Avoid the urge to go for the huge "big solution" right away; test stuff out in small scale, see what works, and then start scaling up.
You still have the option of doing that if we have larger blueprints though
I tested. it works. I need large scale now.
I like the blueprint size limitations myself
Yeah and at some point the scale kinda becomes hard to even aim / place
Sometimes you just gotta pull a Leroy Jenkins though
And from what i understand l, the devs said "its not worth it if you dont put some effort into it yourself"
What's the benefit of manually connecting power lines for 1 hour?
More or less that's a large part of the design philosophy, yeah. If blueprints are too large, then it's not a factory building game anymore, it's a blueprint desinger game
Never said anything about power lines
How else would you do it?
Oh boy do I ever wish we could autoconnect pwoer lines
Power lines would be great if they would autoconnect
But i get why they dont
Theres no real aim to them
I would hate if they all tried to connect with every nearby pole all the time
foundations should carry the power.
They might have tried implementing mass power line connection, but it sure would be nice to have
If they added a "connect this power connecter to the same power connector on other blueprints" as an option, it would REALLY speed up me laying down power lines
Electrified foundation of sorts would be a decent alternative.
Even just a mass connect mode where you click on one pole or outlet and then however many things you want to connect to it
But yeah, it would be basically impossible to let the game figure out which power connectors to connect where, without some kind of additional configuration
I just think about power when I make my blueprints. I often run metal beams under my machines then connect the machines to wallpowernodes along the beam. The add a power nod to each end of theetal beam. This allows a quick connection between blueprints
For realism, bus bar would be closer
Powered foundations sounds very practical but also basically is just an axe to power poles in general.
Not sure the devs will ever allow us to axe those
There's a mod for that, "Powered Foundations" I think
I'd settle for any QOL before having any realism expectations.
You can make all of these things you're referring with blueprints π
Also, for placeing assemblers: #screenshots message
Someone didn't read the entire convo 
Not with the blueprint size we have.
Guilty, lol, technically working as well, and saw powered foundations and bus bars π€£
I mean...if you want to blueprint one assembler being power connected....that's ok.
Are there tips you as players would give someone who played the game for 50 hours(I am still by stage 2)
And, again, thinking in terms of "one and done" imo π€·ββοΈ
The ones in my video are... power is run through the floor. But that is an older version and it wasn't as easy to connect them together..
The search bar (N) doubles as a calculator.
Use more factory carts and play the game however is fun for you otherwise
Pretty sure there is mods to get a blueprinter of any size you wish.
Take your time. Make a large foundation and use that to place your factory. Try to get coal power as soon as you can.
Mark 1 pipes only move 300 units of fluid. Keep pipes simple
Don't be afraid to explore and expand, changing settings to provide more/less of a challenge to this end is totally fine. Take some time to think about input and output rates before simply slapping down machines. It's great to take inspiration from this server and other platforms, but don't try to copy everything you see 1:1, at least at the start
https://www.satisfactorytools.com/1.0/ is your friend, don't rush things. wander around and collect harddrives as much as possible. Alternative recipes very useful and some of them very efficient than vanilla recipes.
if you like trains, when / where possible build train infrastructure before start building factories. -To me-, Logistic is more important than factories and it's fun.
one more thing, if you need 10 of something build for 30. you always need more and more.
Discord police will tell otherwise. π€
But I do agree. ^^
I want to know can a truck station fuel the miner?
?
Like I connected a cable from truck station to miner will it power my miner?
na, it uses power too
Most follow the strategy of planning based on available resources in a given area instead of a target rate. It's impossible to say how much of anything you'll need to complete the game since you'll just need to wait less/longer depending on the answer
Youll have to bring power infrastructure to your miner and truck station. Both have a single power input and it cannot support more then one cable
Oh ok thank you
I want to know I trying to record but it's not recording the path am I doing wrong?
There is one, yes, I've used it to make rail spiral blueprints
I just have one that's stackable for this purpose haha
Ive seen blueprints that use a 50x50x50 grid. So I just put one ad one together lol
lol that's just too "cheaty" for me, the designers wanted blueprint sizes limited and I'll defer to them on that when it comes to blueprint sizes, for the most part
Satisfactory
You just start recording and then you drive under truck stations.
you can stack the blue print designer thing ? o.o
Serves no purpose to stack them
I mean make it all close to each other, and it will be larger that way o.o
No
they talk about mods then ? ^^
They dont "add" to each other
I trying but din whats the problem
This gal
They talk about modded bigger designers
The I first started using the blueprinter I downloaded a bunch of random bps to see what ppl were doing and how things worked.
One was a 50x50 circle
Hopeful assumption this wasn't a command
I just recently made my first ever sorta big blueprint that needed the Mk 3 Designer
The terrors persist, but so do we
And i dont even know if i will ever need that BP in the first place
you got that right...
My first BP was a ton of foundries 26 I think all interconnected. I didn't want to place 80 foundries manually
is there such thing as a vertical merger?
yes, just point the build gun at a lift when you're placing mergers
Yes. You snap a merger right in the middle of a lift
Yes, place your belts lift and clip or merger on the middle section.
i feel stupid as hell rn, ive been redesginging a blue print for 3 hours now and couldnt get around this issue
The game doesnt hand you all the answer in a nice neat package. Somethings you learn by mistake or by word of mouth.
My mind was blown when I accidently topped a lift with a splitter
I took your advise from last night π now I have splitters on the ceiling π
Kinky
is moving 280 fluid/m with a train a pain
or is it fine with like 2 freights
2 freights would be 11 minutes of liquid, i think its fine
#screenshots message
works like a charm
It's usually best to package / unpackage when it comes to fluids.
but for <300/min i would assume its fine to not do that
I've not dealt with transporting fluids, packaged or otherwise, but I know if sending in a fluid freight you'll want to place a buffer at both loading and unloading stations
The package / unpackage is not only due to the amount you can transport (which is I believe double), but rather the hassle of dealing with fluids.
You have to pay attention to headlift as well.
if you have to raise elevation on either side, you need to use pumps - which take extra power.
That being said, the fluid cargo is in the game and if it fits your scenario, go for it.
is 480 pr. min the fastest belts in-game ?
no, that's MK4
Not even close, 780 and 1200/min belts exits
you have MK5 and MK6
wow
I mean, you need Mk6 for Mk3 juiced miners.
Otherwise you wouldn't be able to extract resources from them.
what about miners ?
Hey guys how much alclad plates and aluminum casings do you need for future production in phase 4
mk3 miners
Up to Mk.3
default speed of 240 i think
mk3, 4x mk1 miners
A pure node with a full overclocked mark 3 miner gives you 1200 ore per minute
how much can they mine ?
240 on a normal node
from a pure node
See above
so 480
480 default, 1200 max
I have about 200 plates and 180 casings p/m at a factory and Im trying to work out how much ill need to utilize in future production
donβt worry about that
youβll need so many more than you can make rn
make what you need rn
Depends on your choices. My first playthrough i processed a single normal bauxite node and did a 50\50 split of sheets and casing. And that was fine for the whole game.
Last playthrough I did more.... much more
sweet ! when will it unlock for me ?
For phase 4, you don't need that many plates. You need some for cooling and for belts.
phase 4 i believe
I mean at what tier π
Ive been stuck in a cycle of building up to steel and then restarting my entire game because I didnt like how I set up my original factory and didnt want to tear it down and rebuild
But casings you need quite a lot but it depends on your alternate options.
for reference, a pure node, 2 powershards, mk3 miner, into refineries with the water/copper recipe gives you 960 ore/m, or 2400 ingots
Whenever you get time crystals. I wana say t8. But im not sure offhand
this is the longest I have gotten so far XD
anyone wanna play?
I never tear down. I just build more elsewhere. Map is huge much resources.
my save is open on steam if you want to come and look around
tier 8
it is modded tho so you will need the more players mod and mod updater mods
im looking to start a world with people and see how far we can get, thanks tho!
as well as Mod manager
Ah
Check #1201555265942724758
alrighty.
I just have to keep progressing π I made all items from phase 1 to 3 fully automated.
I think I am ready for the next phase
i posted there but it doesnt seem to be very active
I hear this on e or twice a week. The game goes through waves of players. Post holidays seems to be the low point. Everyone is back at work.
im off work today actually lol
I just game π
i do when im not working π
what is work 
I imagine a lot of players are white collar working 9-5s. Check. So Friday night maybe your best time
Im at work right now watching startrek lol
blue collar all the way! renos is so fun
Also blue collar. But I assume im the exception and a odd ball most the time. Lol.
what do you do
u gotta rip off the bandaid and tear down
If you haven't seen it, The Orville is a show I can't recommend enough /offtopic
@feral jay a fellow man of culture
It's better Star Trek than most Star Trek these days
But yeah /offtopic
Best work is manager work. I tell others what to do and move problems from my Outlook inbox to other people's inbox.
It's like rerouting problems to an Awsome sink.
you dont have to do that. you can build another factory somewhere else
Time to make dinner, as I hit the 10 hour time warning again in-game. π€
Neah, then you endup with abadnoned factories all over the palce.
or that yh
Best to clean-up.
Demolish - Hold CTRL and you remove it quickly.
And then use - cough - blueprints to make a new one.
I intend to make a temporary factory, then it lasts me through the whole game T-T
There is nothing more permanent than a temporary solution
Happened the same to me. So now I just clean up or add a new floor.
yea u donβt like the industrial wasteland vibe
Realest sentence ever.
wrong reply oops
u donβt like the industrial wasteland vibe?
Eh, I can look at my working factory if I want to see industrial wasteland /s
And I think I want an express tube line to get there, I'm planning a >300/min battery plant there
u can tear down in bulk if you hold ctrl btw
makes it a lot easier
Like, I once added a side addition to my motor factory, and i said "ill tear this down once I get the right tech" and a few hours later, I never tore it down
I know but it's a lot of CTRL #screenshots message
why tf is the max elevator height 196 and not 200
yo, can anyone tell me why cant i open the invetory in my explorer?
I think it is 200 but it substracts the entrance floor.
why on earth do you have so much factory if ur only at steel π
it's just to make you specifically mad
? I am on end of phase 4
oh i thought u were this guy oops
I am he
i have a question for energy
if i make coal factory for 120k energy output will that be enough for the rest of the game?
120k megawatts?
yea