#satisfactory
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i moved almost 360 around it and no change
i have to deconttruct everything and try again
Can also try cycling through the various build modes. Sometimes they behave oddly.
its very frustrating. my only workaround so far is to try to connect from a bottom pieces to a top piece
i can blueprint it right? maybe ill just make it into a blueprint
can place the floor hole after the pipe
Actually, looking closer, your floor hole isn't aligned properly with the foundation (mismatched elevation).
Rebuild the floor hole and try again
Whenever you guys setup a new railway system do you bother hooking it up to your main grid using a priority switch? Lately I've made every single factory with a priority switch so that I don't risk tripping my power plant but I'm thinking railways will have a mostly negligible power draw compared to a whole assembly line, so they can just be hooked straight to the grid without priority switches for the most part right?
Uhhhh you need to go back to loopty loop school because that's just a circle
Yes
Do you mean an 8 circuit?
do you guys run a 2 lane or 1 lane or bidirectional train system
depends how much traffic
im contemplating changing my world single direction line to bidirectional.
i might just make a large bidirectional loop and connect it to the single direction
Oh I know what you mean now
No there isn't a mod for that, trains don't go fast enough to go in a vertical loop
If they went like 5ร faster, maybe
bi-directional is usually more of a line(s)
trains could be faster
fr they barely faster than copper golems from minecraft
Picturing a vertical loop is funny
It's mainly their carry capacity that sets them apart
should be reserach or able to add something like factorio uranium trains
Even when you're packaging and transporting nitrogen trains are still fine
If you're like me and don't like fueling vehicles
I think the main difference is the train in factorio waits and these don't so you trash the overflow
is there something lik an LTN mod in satisfactory
Yay- time to get steel going-
oh you mean that run oiff fuel rods?
LTN?
its a mod that helps you control train behavior better in factorio
I want actual delivery logistics
Give us daily and weekly quests to unlock furniture items
I use mods for furniture items
I have so many idk what to make now
Im using a discord rich presence mod for satisfactory, best one ive used tbh
I'm aware there are furniture mods, there's a way to implement them in the game
SF still has more potential and desperately needs an endgame loop to keep me motivated
What game do you prefer between factorio and satisfactory? And which would you say is a little more casual? I haven't tried factorio but sometimes I imagine it'd be a lot easier to manage things when I can just scroll around my entire map and have bird's eye view the entire time as well. Though I think I've heard that factorio can have more complicated assembly lines idk
Base Factorio has no infinite resources
Satisfactory is much more casual
Factorio if you like the logistic problems. Satisfactory if you like aesthetics
I'm pretty sure factorio can legit be used in a school, while satisfactory can teach simpler logistics
Both metagames involve a lot of math
isn't the map infinite
Just hit 130Gw with 5 fully powered alien power augmenters
And procedurally generated i think, yeah
Yea
So any time one thing runs out, you move to the next
It can. It teaches software engineering.
No im not joking.
don't let the bugs get you
Thankfully bugs from pollution can be turned off
Not just that. The main busses you make can be referenced to lines of data flowing.
When data starts to lower. You backtrack to find out why.
And troubleshoot to fix the problems.
then there's the items with basic programming logic
The factories you make in factorio can actually be made into processor designss
eh, satisfactory just has different logistics strats
i think neither are truly casual. but satisfactory is likely the better version to start off with. factorio can get intimidating with limited resrouces
intimidated by pixels
Mhm. Most people play it for aesthetics
coming from factorio. satisfactory is pretty chill. unlimited resources means i dont have to worry about rebuilding
If you're a big fan of Satisfactory then is it just a no-brainer to give factorio a go?
It's a lot easier to place mass amounts of buildings in factorio
alot of ppl feel rebuilding is necessary thi since "its not perfect"
nah, it's just much more capable of aeshthetics. You can get fancy with logistics + alt recipes to do fancy things.
like crystal purificaltion and silica distilation to feed a factory that needs both
satisfactory's blueprint sucks
or toying with recipes to make super computers from only Caterium and Oil
compared to dyson or factorio i would grade it F
same with selecting buildings and deleting buildings
that's because it's a very different game ๐
all F '
its not user friendly. it makes the same job take longer. in a game about efficiency it isnt efficient
go play factorio then โค๏ธ I wish teh BPs were smaller everytime someone complained
It's up front time investment for long-term time savings. Each time you paste it, you save build time.
same with building and items overlapping.
It's intentionally designed like this, if you don't make a system upgradable or efficient to begin with it'll cost you later
sati isnt realy about efficiency
Ada has a quote about this. I forgot what she said tho
I swear there was more bitching about BP machines now, than before they were ever implemented.
i think its ok to criticize what the game doesnt do well. it's not user friendly.
its different and unique
but like why can't i build something and just blueprint it after?
A lot of factory games have a common criticism, weak endgame
does satisfactory have a strong end game? im working on phase 5 now so i dont know yet
Golden nut and item min-maxing plus architectural design
I think that's pretty much it
more than screws and quirkwire tho?
Power min-maxing is a popular one
yeah more than screws. Though I hardly ever hear bitching about wire.
i like when games end
there rly isnt an end do architecture in this game
I think people learn how to manage high throughput items better by the time the yget to high throughput QW
ud be blown up very quickly seeing some yt stuff
Play MGS1. It ends fast.
thus less bitching
I like when games end and have an infinite loop after that
I like having things to do with a game i love
endless mode is nice but not all games have it
and not all games need it. but i would think based on my experience with satisfactory it would be nice to have
i would like to turn the whole world into a factory
Idk how hard set devs are on a static endgame
when was th elast update?
The 1.2 trailer
Turn the map into a Dyson Sphere
You would be able to taste the frame rate
Or just always be in complete darkness
That flashlight coming in clutch, lol
in utter darkness
The main issue with world sized factories is Unity limits and GPU usage
Reminder that you'll run out of space before you hit the item limit
(1h zerg swarm flashback)
Get yourself some special eyes while in prison
You can only make so much before your pc turns into a space heater
u mean sharingan right ๐
No, it's a Riddick ref
Mine already is, literally... I have the heat in the office turned off, and with the outside window, my PC keeps the room as warm as the rest of the house when I'm gaming.
that man has them g๐gles
Sounds risky lol, as long as it's not going above 90C
My office is only a few degrees cooler than the rest of the house
thats is so old
๐
I did see that its possible to reach the building limit, needs a high end pc though
i completaly forgot about since i watched it 11 years ago xD
1 million is a huge and unrealistic number of buildings
i wonder whats the performance differemce when u place 400 foundations and pillars compared to 400 working constructors
Architecture doesn't take up as much priority space as buildings, this was intentionally designed like this
Hypothetical, if we were given mk4 miners and mk7 belts would the mk4 miner do 1500/min or 1800/min and what would be the speed of the mk7 belts
Mk7 would be 3ร mk4 miner
So 4500?
Sounds about right
yea sure
but is it like 5% 0.5% or 0.00005%
like what orders of magnitude
just wondering tbf
I don't recall the exact amount of GPU architecture takes up
Wow
1200 on mk6 is already crazy
I just know that it's enough of a small amount that you can place thousands of foundations without issue
Items on belts takes more GPU than machines producing those items, but machines still take up a good chunk
one day we will play this game on 96gb vram gpu
so turn off item rendering ๐
I didn't know that was a thing
u can reduce distance around which items on belt are rendered
is it better to create factories that take in raw ores as input or creating smelting arrays for ore and factories that take in ingots?
up to you realy how u wanna do it
ores and their smelting recipes are different tho
smth like iron initialy is 1:1
while pure uron chugs more ingots than ore
you can produce surprisingly high tier products on location , more so if you scout out spots and use alt recipes
while caterium is around 3:1 so way less ingots than ore
the benefit of making everything at one place is initial conviniece id say
however later on its easier to track resources globaly if u make it seperate altho it needs solid train network
i guess my question is more , should each resource node only service one factory? is there any concern that you run out of resource nodes
it can and often does service 1
and no, your computer cannot process all the nodes to end product. It'll catch fire first
the only nodes you will find a hard limit on are sulfur and uranium
shortly not realy
but it does make it easier for planning
even then you have to ry HARD to use all the sulfur and uranium
you generally don't need to use all the uranium to have more than enough power
is there any way to place a foundation off the 45 degree rotations in the blueprint designer
pretty much just for people whose goal is 'use all the uranium'
LIES! 10 bajilian MW required!
are you holding ctrl while spinning?
i've tried that
did you try spining it like that while it was on another foundation?
if anything its sam and caterium but for whole map conversion
eh, sam conversion is totally avoidable and you never need ficsonium
ok so i guess a smelting array doesn't make much sense then if a resource node isn't used to feed more than one factory
and you can avoid caterium recipes pretty easily
or just add water
I mean you can split the output from a smelter factory to multiple factories if you like ๐
the only cases id consider making a big smeltry is when doing pure recipes or all of bauxite from map in one place
however there was one guy who made 80k packaged water per minute ๐
outside of that its rly up to you
I'm that kind of guy regarding bauxite lol
but damn, 80k packaged water? that's NUTS lol
bauxite is the only raw ore I centralize into 1 location for production since it isn't used for anything other than aluminum production
bauxite is a pretty common centraliser
bbut the battery for drones ๐
Can anyone help me with something?
don't ask to ask, just ask ๐
no
Ok, bye
but it's more fu n when they ask lol
we're totally kidding. yes ask
what about it?
idk some ppl do it
I just make solid batteries lol
personaly im only concerned about alu casings maxing
what's the issue?
I just re did all my oil production to seperate my fuel generators from my plastic, rubber, and packaged fuel. My packaged fuel is residual fuel, but my power production is normal fuel so it's making polymer resin but it's currently going into an industrial storage container and I don't know what do because I need a more permanent solution than periodically emptying it
what to do with the polymer resin? add in a smart splitter and send the resin overflow from the ISC to the sink
Can you have multiple?
multiple sinks? you can have as many as you want. the downside is they fluctuate in power consumption (edited)
That actually isn't a bad idea
Never thought about using over flow for the sink
I could have sworn they shut themselves down after not getting enough items
Thanks
Sinks do not cosume power when idle
but with a constant source like resin they'd always be up
Well, they consume 0.1MW
oh? Must be a new thing to me. They used to always be up, TIL!
hmmm I don't think it's new
like I remember trouble shooting people wondering what the 30mw dips were on graphs for ages and sinks being the culprit
I'm doing a challenge run where every machine must run at 100% all the time, which means I need to sink a fair bit, but then the sinks fuck up the power graphs because they consume no power when idle
def pre 1.0 though
So the sinks need to be on a seperate circuit. I can tell if a sink is hooked up to the wrong circuit by a 29.9MW power fluctuation
Now that I think about it more, you're right. I thought they were on a constant draw before and there was some debate about it until it was showed otherwise. I stand corrected
What tier do you start being able to make the contained uranium cell things you need for nuke nobelisks?
phase 4
Yay, that's right after I complete the phase i'm on
I use overflow to sink for multiple items in production. ESPECIALLY for things I do not want to have a back up and cause shutdown due to said back up.
A really cool gimmick
The explosion alone is nice
Also does the AI limiters in the recipe mean the nuke nobelisks are sentient
I really need to change my steel production and seperate tubes and beams entirely because tubes are fine but beams take forever
beans
just reached phase two should i abuse the awesome shop for motors or spend forever automating them
you will need A LOT of motors down the line. best to set up a good production chain for them
awesome shop kun does not deserve abuse 
also, tickets cost exponentially more in points each time a new ticket is made
My factorio friend saying Satisfactory isn't hard --> me spawning in the forest --> get chased by rhino dogs for 30 minutes with infinite aggro range
Oh, and no map either
ohhh boy i cant wait for that...
getting to phase two was a pain already
wait until you see what phase 4 requires lol
let alone phase 5
game gets better with each phase since more qol is unlocked
i could only imagine the suffering that is-
the wild life in factorio isn't very hard either
you can sidestep the small ones and jump over them, but run like lhell from the big ones
the only suffering is self-induced if you try to make it by hand
so use blueprints?
and set up production chains for EVERYTHING
everything?
I need to unlock smart splitters so I can put one on my receiving truck station to put half the packaged fuel delivered into the refuel tank on the truck station
the only suffering is self induced 
i unlocked that before getting to phase two
bro is from brainrot to budda in one sentence ๐ฅถ
Fluid mechanics make no sense at all my goodness
Isn't that at the end of quartz?
i did every sidequest imaginable to prolong phase two bc im just THAT lazy
not if you find it from a crashed ship
have you read the pipe manual?
I ought too
What do you mean? Can you unlock MAM research from crashed shuttles?
highly recommend. it's a great basic explanation
they are semi realistic so indeed they dont
wrecked pods have various mats strewen about. Which can be picked up and used for MAM research
make a post in #1038092680493801533 with what you're doing - pipes are simple when you know the basics ๐
yeah oil is being annoying and is always empty in my pipes, I built one of those fluid towers but it made it worse haha, I ought to read the manual
so materials that youd normally find later in the game you can find around a crashed ship(plastic, computors, etc.)
Oh so they just got most of the crystal oscillators from those
Sure thing, let me just read over the manual then I will!
scan hard drives maybe
That's just alt recipes
thats how i got alot of research done without getting to phase 2
the fluid manual has some important basic ideas, but also a lot of not super useful junctions created tools for management.
just a thing to keep in mind
Do trains/cars have collision with anything other than other trains/cars? When not derailed of course
Like do I need to worry about any trees/rocks clipping into the track?
the materials from the shuttles are more likely good for phase research
no
not for trains.
cars will follow the path though and hit rocks
no
When I said cars I meant train cars ofc. You mean the same thing correct? So engines will not worry about rocks but the freight cars will?
Honestly wish they would fix that
hey, free underground dlc
I did a big MP game where a couple people doing that undermined the playthrough as a whole
yup! you can clip trains underground if you like
I think I found out why it does not work, do water towers need buffers at the top
depends what kind you make, but water towers are... kinda pointless
they are basically just an over complicated pump
I tried it anyways just in case
Unless you know exactly what you're doing, fluid buffers are more prone to cause issues than fix them.
wdym undermined? just built underground or ruined the experience somehow
The latter
if it's the kind of water tower where you need a valve, you need a buffer, if you just bring it up then down you down
how tho 
ah, good to know
Well did you understand my follow up question? To me it sounded like you were saying the train engines are okay to clip but the freight cars are not. Is that true? Or can both clip no problem?
interesting I will keep experimenting
remind me again: to maximize the 600m3 from an oil extractor, best to split immediately into 2 pipes with pumps after the junction?
Or is it a pump from the extractor and THEN into the junction splitting into 2 pipes?
no I was saying trains, in general, all parts, can clip through terrain
It was supposed to be a cooperate, collaborative experience, and a couple players doing that ruined that element and hid a bunch of shenanigans that went against the expectations of that lobby.
rail, cars, engines, everything
i see
It basically boils down to poor etiquette and lack of consideration for others.
If everyone in the lobby was down for it, it would have been fine.
personaly i like weird stuff
but hey servers have some rules and it all realy comes to communication density
The 1st option
Thanks. couldn't remember
It was meant to be a vanilla playthrough, but that kind of exploity/unintended stuff soured it
build beautiful buildings
log in and spaceelevator is upside down
yea i agree
ehhhh... it's kind of exploity, but if Coffee Stain wanted to fix it, I don't think it would be difficult... I'm pretty sure they left it as a possibility to allow another neat way to build stuff, another dimension to the game
I don't know how easy/hard it would be to fix, or if they have any motivation to. It's just something I dislike in the game because it ruined a whole lobby.
On the other hand, if they wanted underground building to be a thing, it stands to reason there'd be a more "official" way to do it
How long do you sidestep before they go away, at spawn?
So far it seems like i'm being spawn camped by the mobs in this game lmao
They do have a max leash range. You can use terrain to your advantage to escape. If they spawn close to where you do, you can just death rush them too.
Are railways the same as conveyors wherein I can assume they will work no problem so long as the game allows me to place it? Since it prevents things like a turn being too sharp/steep etc.
If cave building became a thing, I want more uranium nodes, upwards of 1200 meters deep with a couple pure nodes on the way down
pretty much.
The forest spawn must be cancer then, I've died about 3 times
And more SAM nodes in the deep caves
Cave building is already a thing, I've seen some pretty cool builds on reddit
It's my fav starting area. You just aren't used to how to fight them.
get the basic exploration gear from the MAM first before exploring
bladerunners, gun, better stick, zip line, parachute
critters become easy
Im meaning way deeper, like, caves and areas underground that are 600m in height
400m under the surface
And the candy can basher, if you don't have that, because it's cool
Hmm. gotcha. I'm on an island in the middle of the river with 3 of them trying to get me lol
ohhh yeah that would be neat as a DLC maybe, underground cavern complexes
Not just the "ground level" caves we have now
Yea
I heard they are working on a second map, but that may just be rumor. I haven't seen anything official. If they aren't, maybe adding more cave/tunnel systems and new resources underground could be really interesting.
It could break a lot of saves though, I've seen quite a few where people have massive underground networks
I would rather see a satisfactory 2 than a DLC. game is AWESOME and a 2nd one would be epic
I'm thinking of an underground train network on this save, too
There's no shot they are ready for a sequel
Not sure if I wanna pull the trigger on that though
There's a spot in the high desert where you can get underground VERY easily
I'd rather see it become a living game, in the same vein as dwarf fortress
But that's just me
Haven't played that. Wdym?
If I make a track with a tractor can I put that track onto the autopilot for a truck instead
dwarf fortress is such niche title
Because it isn't letting me
and extreme rare case
afaik you can set any vehicle to do it? but not 100% on that
It'd be fun, imagine a massive cavern that you can build a nuclear plant in, itd be so cool
You mean like "games as a service" where it gets continued development?
I thought so but it wouldn't load the path
That would be my preference over a 2.0 release, yes
But hey, it's not up to me
Ah, I would definitely not prefer that, tbh.
it's possible I'm incorrect sorry. I think I've only ever used trucks
imagine x where you could do y it would be so z
New maps though... I'd love new maps
ada will generate u a new map how bout that
Careful with that, lest people minimize anything you want to discuss. 
I'm just going to re-record the whole path
How many inputs does a fluid manifold have to split into before you should consider adding a loop to make things flow better? I'm about to make something that only splits into 2 refineries and I'm wondering if a loop would be mostly pointless
It's not really about the number of splits, it's about the flow rate
there's no strick number. Layout fluid pm number of junctions all affect things
but 2 machines should never need a loop
It depends on the total input/output involved.
You really need to start looping as you approach banks of machines pulling 600/min, at least in my experience
But yeah, Cobalt is correct. 2 machines won't need it.
(or 300/min, in the case of Mk.1 pipes)
Or if your total manifold needs to provide more input than your pipe can carry.
๐ or that, yes
This is typical of the 3:8 coal gens setups
Why is my smart splitter not letting me filter select from all items I have unlocked example it's only letting me do two of the slugs
Maybe it needs the MAM research for it? Or maybe you typed the search wrong?
Wait I can type?
I have apparently been using them like a nathandal and only using the list
lol
Yeah that's not the issue though when I search slug blue and yellow come up but not the purple
This game has immense QOL build in. People learn new features all the time. ๐
Try "purple"?
Nah
Have you researched them in the MAM?
Oh that could be it but that doesn't explain somersloops or tickets I have both in my inventory but can't search either
have you discovered the calculators everywhere
I found two of them
quick search (n) is a calculator
every number input i can think of is a calculator
they're everywhere
It can do factorials too
it is an actual proper calculator, yes
Oh dear God I just put the alien protein on a conveyor belt and it's ground "beef"
I can't figure out how to get rid of them they don't go into the sink and I can't delete them
sloops might be the same deal of research. can confirm no coupons though
Novelty
the event items?
alien protein?
Yeah
turn it into biomass or dna capsules or something
make dna and put that in the sink
i have a few chests worth
I have loops researched
idfk what to do with em
I do have them in the splitter list
dna capsule, then sink
side step and wack em
I'm sending them to a lazy crafting thing and then they're going into my biofuel generator that I was too lazy to destroy
works
Mmmm I wonder why I don't then, I'm missing quite a few things
How much headlift do liquids output from a refinery have? They don't inherit the headlift of their input at all do they?
Unless they have sequentially increasing elevation, but that's not a normal build pattern ๐
backwards terrace farms ๐ฅ
i was here crying about jetpacks last night lol i unlocked it this morning
still running the solid fuel tho
If you have refineries unlocked, it would be worth it to make a small setup for Liquid Bio Fuel.
yeah i just unlocked that now but tonight im in more of a chill building mood. im finally making my main factory all purty
jetpack is helping with the roofs thats for sure lol
Liquid Bio Fuel will give you a heck of a lot longer burn time and help with that even better fyi ๐
oh yeah i know this is my post 1.0 save
ive gone as far as nuclear
thats what i was crying about last night lol i went from jetpacks with nitro fuel and the building jetpack too back to the stone age
Pre-hover it's helpful to build lookout towers and construction scaffolding to climb/walk around on, even if you have jetpack.
yeah i had a hell of a set up making the pipes running up to one of my coal factories lol
yippee, the mod manager broke, they changed the libc version it's compiled agains
(broke for me)
i still haven't really modded much. i have a big cosmetic one i haven't really played with this save and a always day mod
I made it to tier 7, this looks like hell now
what do you mean?
tier 7 is unlocking what?
Beginning of Phase 4, right?
could be, i haven't unlocked phase 4 yet
quick question, if 3 constructors are producing 40 nails, if i merge all 3 belts into one, they should max out a 120 capacity belt with no overload right?
That's like aluminum, nuclear, and advanced parts, iirc
sounds about right
i thought phase 4 is like mk 6 belts and material converters
i'm so confused
No, T7 is P4. I was right.
so nuclear stuff is part of phase 3 or phase 2???
ok
T7 is Hover pack and Aluminum processessing
T8 is nuclear, drones, Mk3 miner, etc
(I ended up short-cutting a lot of these milestones with stuff gathered from crash sites)
Never tried
Just collect a bunch of grass and up it into SBF
im still on what i have left over from when this was my powersource
as far as those solid fuel things go
eh they will probably last me till i set up the oil
It's not a great fuel for jetpack, but it's something
i miss nitro ๐
oh, those aren't too bad
i would put fuel in the dimensional depot so you have them anywhere anytime
turbofuel and rocketfuel for jetpacks is awesome btw, worth the production costs
Tfuel is pretty good. Rfuel is great.
They're meh.
I consider LBF and Rfuel equal, but different.
the who and the what now
I prefer biofuel for jetpack until I get to ion fuel
Is this your first save after 1.0?
you can go a LOOOOOOONG ways on biofuel
those are more endurance than sheer power
Shoulld really try some Ionized ๐
yes~
I'm getting there
Oh you're in for a real treat my friend!
ion fuel was rather underwhelming, we made a small supply and all of them are showed off on racks outside the JAB
1.0 introduced a use for SAM. You should prioritize that tree in the MAM and be diligent in your exploration.
research alien artifacts
aaaaaaaaaaaaaah crap
Not great for power generation, but the goat for jetpack for sure.
ok that IS awesome but i haven't gone far into the world yet so thats a bit down the line
rocket fuel is way better imo, but its not indoor friendly "|
i did use them for jetpack
I totally misread that...
well tomorrow im going to jail
hahaha
ok but grab any alien artifacts you find along the way, dimensional depot is incredibly useful
It's game-changing
it's awesome if you have bad memory
What is?
not being able to remember why you went back to base, just to leave and realize you forgot to grab the material you went to the base for
ooh
And that's the FICSMAS facility torn down until next winter.
does anyone know if rocket fuel or ionised fuel is any good
rocket fuel is really good for jetpack
not sure about power gen
RF better for power, Ionized for Jetpack
nitro rocket fuel is easy to get early and can power a sht tonne
what the hell is nitro fuel
that depends how do you define "good"
ima just use liquid biofuel since its so ez to make because of the amount of sloopage you can do
anything can make you power, it mostly depends on which resources you want to spend for the power
nitro rocket fuel sry
power like whats better for total power
You don't get Nitrogen access until Tier 8, so not sure how "early" that would be
again, how do you define "better"?
early enough to skip turbo, i had 3 g power when i went nitro, so i think thats pretty early
not sure what that is...
Depends on you. RF is "less steps" but can be a ton of generators. Nuke is great, but it's a but more "work"
Tfuel is very easy to produce, so I often use that for basic power needs. I don't typically shard the gens for this.
Rfuel for power can be pretty effective, but I do shard the gens because otherwise it's just way too many of them.
like lets say you got 300 crude oil/min and you want to milk that node of every last bit of power you can get, so what fuel should you use to do that
if you only have oil, then you only can do fuel
Rocket fuel
Once you can/do set up nuclear, I would refrain from using more oil for power unless you somehow run out of uranium on the map.
so alternate heavy oil residue -> diluted (packaged) fuel
ok
Or yeah, if no nitrogen access yet, just fuel can get you till the end of the game if one plays conservatively (I,e, not trying to make hundreds or thousands of items.)
It depends on the recipes you have. HOR + Diluted Packaged Fuel can give a lot of Fuel for the oil, and if you can supplement coal/sulfur, you can up it to Tfuel if you want.
Really depends if you want to spend the resources on it tho
i got plenty of resources
most of the other fuels just turn other resources to power, but tbh diluted fuel can carry you to nuclear easily
im in the experinced place, the right side of the map
with the 8 legged friends or 4?
The extra benefit of the massive Fuel produced with HOR + PDF is that you can use some of the surplus for Recycled Rubber/Plastic recipes.
its the orange desert
Dune Desert?
yea that one i think
i jus wanna know whats best so i can get the most out of what i can get
It depends on your priorities, tbh
Sulfur is one of the more scarce resources, so some people don't like committing it to Tfuel.
sulfur is only rare if you do TF
power with crude oil since i need coal for steel more than coal power
Do you have the alts unlocked?
not much, my best recipie rn is cast screws
i dont have anything for fuel
that's like the worst recipe
i use it all the time wdym
it doesn't really save any resources ๐คท
Without the alts, you aren't going to maximize much. Just make a starter plant for your oil to get it online. Later one, when you have the alts, go to one of the more oil-rich areas of the map to make the most of it.
but it skips a production step?
It saves space
that's pretty small gain compared to other recipes
And my sanity
sulfur isn't really consumed that much unless you have a really big nob factory or have a powerful tfuel plant
k, i dont have much of the map explored tho
its a good recipe for saving space, greeny just has a thing against that recipe while sayingn no recipe is bad
space is practically infinite
More space is more conveyors
it's convenient, i like it
More mess
alr ig
the point is that the recipe gets way more praise than it deserves.
While i like a dense factory look i donโt like nonsense spaghetti
i nknow it does, because it helps new players, you need to let it go ๐ be cool
where should i make a turbofuel/power factory then?
i love space efficiency, my entire fuel rod setup is just a big dense sandwich of machines
nearby whichever material you hate to transport the most
Honestly, until you have a bunch of alts to make the most of your oil, I would stick with regular Fuel.
i used 2 hard drives unlocking that already ๐ญ
Dense but organized + ceiling/under-floor wiring = i like it
my guess is because it's easy to see the "gain" you get from the recipe
meanwhile recipe from the same tier - Stitched Iron Plate - has the same power and space savings, but also saves resources. However you'd need to check the math on it instead of just looking at "hurr durr skipped step", so most people just thing how good the cast screws recipe is while it practically does nothing useful compared to all the other recipes
floor wiring is so peak
Itโs so clean
i liked both
I'm honestly lazy af about wiring, lol
One thing i try to avoid as much as possible is clipping, that includes power lines
me too, powerline spam
And it will help once you have the other alts
ceiling conveyor belts are also kinda awesome, underground belting is a little bit silly
welp ig its not tottaly a waste but just saying it woulda been nice to use other alt recipes first
I mean what if thereโs no ceiling
Yeah, just go explore more
i personally make my belts on the same floor
another thing is that if you look at options for producing screws:
- iron -> rods -> screws - basic one
- iron -> screws - cast screws
- steel -> rods -> screws - uses basic screw recipe, most weighted resource efficient
- steel -> beams -> screws - uses steel screws recipe, most space efficient
cast screws just aren't good in anything, if you want to save resources, you go steel rods, if space, you go steel screws. The only real usage is if you for some reason go "I need screws but don't want to use steel" (which is obviously valid but it's not what most people do)
i just belt in between the clusters of machines, or above them
One downside of my style of building is sometimes it can get too dense without me realizing, crushing everything together
i thought most people don't like doing steel for such basic materials tbh, i fall into that category of not wanting to use steel
If the steelโs already there why not use it, otherwise why bother
the other day you argued tooth and nail that there were no bad recipes, no hate, im argumentative also when i think im right, but you are disagreeing with yourself
it looks good but not very space efficient
Space is infinite ๐
Just because itโs practically unlimited doesnโt mean you should waste it
How is it "wasted?"
Empty
Empty space is more wasted than used space
What
yes but i usually make some space and stick to that amount, then perhaps make a second floor
I mean, that's basically what I mentioned in the message above anyway? it has a use for "I need screws but don't want to use steel". I'm just arguing that it doesn't make sense to have it as go-to screw recipe and say "this saves me space", while it's not even the option that saves most space
my argument isn't about it being bad. My argument is about people calling it good for reasons that aren't true
I build the factories to function, then form the structure around the space they take.
Ahhh finally no more spaghetti
One does not completely remove spaghetti, only move it around or change its shape (unless youโre a god anyway)
i don't do any decorating so they are just bricks of mass and machines and i enjoy how space efficient their layout is
not good and bad are pretty much the same when choosing the best recipe
My iron factory is good enough where I don't need extra iron spaghetti now lol
well screws are indeed base materials, but you practically don't need to make screws on their own, you make them for other things, and some of those things need (or can be made of) steel, so you'll have it anyway and can use it for screws as well
Some people make their factories too neat, honestly. Makes them boring and lifeless.
something something entropy
I also just finished my first mass storage, working on the overflow part of it now
the argument of "no recipe is bad" and "no recipe is best" still applies, so idk what do you mean by "choosing best recipe" ๐
My factories are also big floating slabs with those big pillar supports for โsupportโ
Occasionally with an extra floor
true, i would subsidize some steel for screws if there's enough surplus materials
@reef basinwhen i built my starter mall, i slapped a smelter, and constructor to make screws with cast screw recipe, how should i have done it that would have been better?
I got compact towers as factories
I've actually started making new architecture to make those support pillars look more natural
I discovered if you take a ceiling, vertically zoop down 19 2 meter foundations, and delete the 18 foundations between the very bottom one and the ceiling you get the perfect height to have a fuel generator down there without the smoke going through the ceiling or whatever
Architecture isnโt really my thing
"better" is your personal preference, again
server restart in 60 min???
Whatโs wrong
i just let them clip through as chimneys or something
just got the tag in my game session with my friend
Clipping just looks wrong to me
somebody asked what s the best recipe for x, i said theres a guy on youtube that compares all the major recipes , there are some that are no go, but most dependant on circumstances (or somethign to that effect) and you argued for ages on that point
yeah, the game server restarts every X hours to prevent some issues from long-running it
fair
Z-fighting is worse
ty ty Is this based on how long I've been playing in my session?
My main beef with Cast Screws is merely opportunity cost. It doesn't really save me much of anything, but I could potentially be getting other, more useful recipes.
indeed. I still stand by my point. Recipes are subjective to the individual
same, #screenshots message
ofcourse but some are generally better than others as we all have similar circumstances
yeah this is one of the reason why I think it's heavily overrated
I don't think it's a "bad" recipe, but certainly over-valued.
@reef basin oil to rubber is sht compared to recycled rubber
Iโm not even using non-default anything, ficsit orange and default foundations for everything
obviously if you compare two recipes in vacuum, you can get to this
however such comparison is pointless in the context of the game because recipes interact with each other in different ways
oil to rubber is way simpler than making the recycled loop for it
Also, the default doesn't require hard drive RNG
thats where you are wrong, i talk to a new player and i have an idea what is an issue for them, most of them have similar curcumstances
I talk to new players all the time here
Recipes have different values depending on your progression state
and preferences, and available resources, and goals, ...
Recycled is near worthless to me if I don't have HOR + PDF first
But having all those recipes is a very different progression state
if I need 20 rubber for something, I'm not building hor -> diluted fuel -> recycled loop for it, I'm slapping down a default rubber refinery
all recipes are created equal!!! thats why i have my usual recipes and the ones i hardly ever use
Are you serious the moment I finish building all of the staircases in my factories is the moment I unlock the elevator
wow drones are fast
I โค๏ธ Drones
if you left room for jetpacking up the centre its not wasted
stairs? elevator?
Nope.... Didn't know there was a jetpack
Build the stairs around the elevator
oops sry ๐ฎ
and you're free to do so. But you making use of a given recipe doesn't mean that the recipe is good or other recipes are bad. It just means that the recipe is good for your preferences in your given situation
No worries I'm not the one that gets mad about things like that
Oh my God I have lights now
you keep saying that but it doesnt make it so, better is a matter of preference and when ppl have common situations better becomes a common value
make sure you clap around them ๐
@reef basin not everyone likes to sleep in the dark, but i can talk toppl and assume they will find it better to sleep with the lights out
so thats what i would recommend
Oh God I just bought so many packs and now Ada's going insane
and nobody saying its a matter of preferene can change that
the thing is that there's very rarely a situation where all (or even big majority) of people have same preferences
i disagree, new players are learning new things, better is often a comon view for them
"better" is subjective though
Can you think of one such preference
They usually can't define what they mean by "better" lol
cast screws
no
Yeah no
elevators are cool and all (plus ElevADA is pretty awesome) but elevators aren't really that fast
are you sayig its not commonly prefereed by new players?
I can say that the majority view is that biocoal isn't a very useful recipe--but that's because most people have the view that if you can't automate it, it's not preferable.
but you also complain that is it so commonly preferred by newplayers
This would be an exception, though
I didn't even buy them I spent my tickets on other things, just finished redesigning my entire factory cluster I'm not doing it again lmao
a situation where all (or even big majority) of people have same preferences
Iโm asking if you can think of something that actually fits this
Not everyone prefers cast screws
i can confirm, i find anything bio to be not worthwhile
bolted reinforced iron plates?
Well, "majority" is a reasonable thing to assume if there's merit to the claim. I do think the majority of new players think it's a good recipe. It's the more experienced players that realize it's not that amazing.
not really
some people like to optimise for power usage, some for space usage, some for complexity (with varying definition of what complexity actually means), some for weighted resources, some for specific resource they see as rare, some optimise for machines being in 1:1 ratio, some design factories so that they look good, ...
each of these groups will have different recipes they prefer and different recipes they do not like. Which is fine, that's what the recipes are there for. But doesn't make either of them "good" or "bad"
agreed, cant argue that, the point is that there are better recipes than others, and it is common for the better recipes to be used even if there couldbe a scanario where another recipe would infact be better
i actually think cast screws should be skipped when you know the game well enough, but that is beside the point
if you compare two recipes in vacuum, you can end up with these claims. The claims break as soon as you exit the vacuum and realise there are other recipes that can affect the production lines
but the average person is not ina vaccuum, the average person is playing the game in an average way when they are learning the game
that's useful for people who don't care about resource efficiency and want less space usage ๐
And an oft overlooked part of exiting that vacuum is the temporal element.
you can usually tell when somebody comes from factori as a newbie
yeah and I'd rather teach them to look at recipes and decide for themselves rather than repeating "cast screws so great that even your mom uses it"
i honestly thought it was a straight upgrade compared to the normal ones because i didn't check resource consumption,
it's faster but uses more screws ๐
id rather help them and let them learn themselves, a lot of ppl give up too soon
nice way to circle back to cast screws
Looking at the recipes closer is definitely something you donโt stop doing once you notice it
how so?
i haven't started...

I think it's easy to say: "cast is better than Standard". It's when comparing with other alts that things get hairy...
ussually when making that decision you have 2 other recipes to chose from
"look at the recipes and decide for yourself" is actually an advice that many new people appreciate (speaking from experience), because they come into here thinking that recipes indeed are "good" and "bad", because there's like 1000000 youtube videos claiming that, and people don't realise it's just their opinions, not a cold hard truth
and none of them make screws
Which may or may not be screw-related recipes ^^
(and you also need to add "cast is better than standard when ignoring every other recipe")
inventory space and iron wire maybe?
i forget
inventory space is another thing that I feel gets too much praise, now that we have DDs
im betting you can guess my opinoin on that ๐
I skipped it for a long time on my current save
this tbh
Nah, that's just true. It doesn't matter wether other recipes are even better or not, cast is better than standard
i love exploring so i like inventory slots early
Once you have personal uploader, it stops mattering much
hi, when building train stations, is it more efficient to build just one central train station at pickups, or multiple/one per dropoff station?
it helps but it depends how you play and how fast you use resources
it's not because you can make rods out of steel/alu
He's actually making the argument in the vacuum, lol
Just Cast vs Default
I want to know is their better option other than bioplant i have to manually farm leaves and wood than make biomass than solid biomass I automated the biomass production and supply to plant but the grind for leaves and wood backlashing me from exploring this beautiful world and i am soon thinking of making a proper base all things are not arranged in proper manner ๐
Ie: there is no reason to choose Standard Screws over Cast Screws.
This doesn't conflict with "there's no reason to choose Cast over anything that isn't cast or standard"
yeah, that's my point exactly
there is - steel rods
don't mind me just chiming in but isn't is steel pipes and iron rods?
coal
alternate recipe, steel rods
steel rods is alt recipe that makes iron rods out of steel
i dont thnk he was supporting your stance
oh okay okay i never knew thanks for the info tho
oh he was
Once you get to next Phase, you unlock Coal Power--allowing you to fully automate your power needs.
we dont live in a vaccuum
Oh, right.
Meh, I stand my point up to having access to more convenient resources than Iron ๐คทโโ๏ธ (which is a decent portion of early tiers)
yeah and my point is we shouldn't do comparisons in vacuum
I was saying that Vencam was making the argument in the precise way that Greeny was criticizing.
yeah, if you limit it to "only want to use iron", then cast are an upgrade, that one I've said above many times ๐
but since it's a direct upgrade only in some cases, it's not direct upgrade always ๐
how do you switch ammo types rq i dont know how and dont wanna look it up
Hold Reload
oh tysm
yeah exactly
how about if the want is to get this thing built making screws so i can learn new things? fight spiders, research alien tech and see if i even like this game
not in a vaccuum ofcourse
in which case cast screws ftw
I'd say that access to Steel is far enough to make Cast "objectively" useful for a decent portion of time ^^
(Moving over how I was forgetting some inputs rather than making a good point originally xD)
Building the default recipe is part of learning the game too
i don't think you would have any other screw recipes at that point tbh
That's a weird way to word "early game" :P
It gives Cast a usefulness window of Phase 1--which is fine as that's when you can most easily acquire it. As I stated earlier, my main issue with this is that I would generally prefer more useful recipes than merely skipping a step on an already easy one.
"personal preference" is always a valid reason to use something. But since personal preference is subjective (shocking), it's kinda not relevant to talk about it when considering recipe choices. If you want to use something, you use it no matter what others say or if the recipe is "bad" in the parameters you optimise for.
The talks above is about what recipes provide in the parameters that you can more objectively quantify
you keep leaving out the part that is it common
well, early game you may find yourself not needing screws that much
when you are trying to help yo ustart by helping in the most common way, if you find out they are an anomaly then you add to it
I mean, I would also prefer if all recipes were more useful from an end-game perspective, but isn't it fun to have some "pitfalls" that actually help you out early on and only drag you down if you don't reevaluate your initial choices? (eg: making standard HMF with standard screwes to feed the brand new heat-fused-frame factory)
"commonly used" is hardly a quantifiable parameter, since we don't have the usage data, so it's mostly a guess based on small portion of users that interact here
and I don't like to recommend a recipe just because "it's commonly used", because in the extreme case we'd all be recommending the same thing and eventually stop using all the other recipes and lose the most powerful thing in the game - option to use different recipes based on different situations
@reef basin if somebody asked youthe best place to eat around your area you woudlnt be able to tel them?
well that depends on a lot of things..............
if you found out they didnt like normal human food then maybe you cant answer to their best benefit but in general you know
Unless you do happen to find one or more screw-removing recipes, that's just nonsense o.O
Screws for frames, screws for plates, screws for milestones... There's so much that a decent chunk of plates made go into screw belts
the most common way to help a user on a subjective choice is to support them to make their own choice because you shouldn't be forcing your opinion onto them (especially since 99% of people here will word it as if it was generic truth rather than personal opinion, and new people don't have the knowledge to distinguish what is and isn't opinion)
you dont give ppl enough credit
yeah, I'd ask them what food/cusine they prefer
because I interact with them here on daily basis
but they didnt ask for a question, thats what you dont get
I'd rather ask for clarification to give better answer than to give bad answer ๐คท
If I ask someone what the best place to eat is and they recommend some Japanese buffet, it may indeed be a great place to eat, but I can't go there due to a shrimp allergy and concerns about cross-contamination by the general public sharing the serving trays/utensils.
The priorities and preferences each person has can form their opinions, but if you want to argue for something being good/better/best, this generally has to exist in something much more objective--and Greeny has laid out a case for each of the Screw recipes quite coherently.
then i suspect you wouldnt ask that question, am i right?
you would be more specific
It depends on how well I know them and trust that we have similar preferences
But new players come in here all the time assuming there just are objectively best recipes for everything in the game--and that is rarely true.
if im in an new area and i dont know whats areound, i ask what is good, they can say pizza here, restauarant there, deli here or whatever, im asking their opinoin
i dont ask to get questions
super early most people just handcraft
then in T0-T2 you mostly need them for rotors and RIPs, you can get stitched plates to only need them for rotors (and yeah, some milestones)
the question then is whether you value the cast screws recipe enough to spend a time on finding a HDD for it and how much you'll use it afterwards, if it is better than just slapping down one extra machine and waiting until T3
See, I used to drive a truck and haul people around. When I wanted to recommend a place to them, I would usually lead with something like, "Do you like [this type of food]?"
i hpe they werent the same job? ๐ฎ
40 person tipper ๐
But back to the game... Alts aren't needed in P1 at all. You can use them, but most of the alt recipes you will use more are in P2 and P3.
this exactly
new players aren't specific in their questions, they should be. Because they aren't, I have to ask more clarifying questions.
and for me personally, I'd hate if I asked an unclear question (because of lack of knowledge on the subject) and I'd get an opinionated generic answer instead of being asked clarifying questions. I very much want the person to ask me to clarify the question if it's unclear or generic
what if they dont want to be specific and just want to play a game without a lecture and math quiz
It dependsโข
have a look at what percentage of players have reached a minor milestone like aluminium
then they can just open a random youtubue video and copy everything piece by piece, because that's apparently how they want to play the game
But their is no phase 3 showing I have researched all till phase 2
the achievements are a very small percentage of players due to EA, Epic and consoles
The question was wether cast is useful early game, not wether it's worth looking for it. If one early player has the choice in front of them and no other screw-related recipes are aviable (on screen or in inventory already), cast is always a good choice (ie: more convenient to use than standard)
they quit when they get overwhelmen, a guy in phase 1 asks what recxipe i should choose he probably wants an answer not a question
Do the elevator parts to advance Phases
But may not necessarily be better than other available recipes, including potential reroll results
space elevator
for sure, but that's part of valuation you should do when picking the recipe, so when I have the option to get cast screws, I look at what it can do for me when I have it - which is exactly that "is it useful early game" part we discussed
i hate that i got this game a couple of years ago when it was still in update III cause the only platform i was on that time was epic and now steam is my prefered launcher
Yes I builded it but dont know what it do
It's soooo massive
Are there some weird looking things in the top right?
It shows a list of parts and required quantities in the upper right corner when the elevator is built
put stuff in it
they quit because they keep rebuilding the factories and burn out. That's the most common reason I've seen to quit.
And I've gotten very good feedback on my suggestions to "pick what you want" (especially back when we didn't have rerolls)
The stuff it asks for*
to be fair, when you hit the 10cent per hour mark you could buy it again
You can interact with the space elevator to put in items that it wants to unlock the next phases
what's that?
Yes I see it's some kind of chip but dont know how to make it @queen slate @whole drum @barren tulip
An arbitrary valuation of playtime vs game price
I don't see the point you wish to make there. Sure, there can be better choices, I'm just analizing one scenario (early game, only screw choice) between them
Check the Assembler recipes
oh okay well let's see how many hours i got
well if the game is 40 dollars thats 400 hours of entertainment, we can all agree that 10 cents an hour is a great trade
The wiki is helpful for that kinda stuff thing
Hovering over it should get you a name, then you can use the codex (o) to find its recipe and the building that makes it and stuff
In fact, open your Codex ("O" on PC) and you can scroll down until you see the part.
I am currently outside so once I get back on I will see in it
smart plating is like reinforced plates and rotors or something like that
Oh thank you I didn't know that
Thatโs it
My point is that I don't need a recipe to skip a step on an already easy recipe, so I prefer more useful recipes instead.
Fair
well i think that i've passed that threshold cause i have reached 500 hours if i play 30 minutes more.
800 hours for $30. Pretty good.
one thing i noticed in life is that ppl will gladly spend 30k on a car but refuse to spend more than 2k on a bed
they spend 8 hours a day in bed and less than 2 in their car
i got 500, can confirm it's pretty good
So, pretty much: the earlier you get it, the more useful it is.
Ie: the earlier you're in the game and least hard-drives you have, the more you'd strive to unlock Cast
Conversely, the more alts and alternative resources you have, the least interesting Cast becomes
But it doesn't just take 1 single stitched plate option to "tip the scale" imo, I'd argue most people would like to have 2 or more screw-related recipes (or being out of early game) before losing interest in Cast
I'm a cheap bitch and don't like spending more than 2k for either ๐คฃ
Somewhere around 600 for me
True but they wonโt (mostly) be showing their bed to others but they would show their car
you don't really think of sleeping as much due to how unconscious you are
well that's a great point, never thought about it that way but on the otherside we don't actively spend that time in bed cause 9/10 of the time we are laying in bed we'll be sleeping
Sorry for bad wording, I'm a bit in a rush
You think of sleeping plenty when you have to sleep but arenโt
I would instantly take Stitched Plates over Cast Screws, but that's just me
true but you think of the activity and not the bed, i'd gladly sleep on the floor if I'm sleepy enough
how much money do you suspect an old man spends on back issues in his lifetime?
You must have pretty comfy floors ;D
i have no clue but i guess 50/50
hah i sound like abed salesman, go buy more bds people
they're hard marble but i wouldn't mind
''sell me this pen''
lol write your name down for me
nuh uh
U donโt want to because ur scared but this pen takes all your fears away by eradicating them from existence
the stitched plate was just an example I like to provide - the two recipes (cast and stitched) have same power/space savings, just stitched also save resources
that combined with the fact that stitched is valuable across most of the game mean that it'll most likely have more value to me to get stitched than cast
but as I said, preference always wins over anything else, so go for whatever you like ๐
It was an unlimited battery too
''sorry sir i will never ask you to sell me this pen ag- again.."
steals the pen
"Hey, give it back"
"$5 please"
Iโm afraid I wonโt make this sale luckily my trusty pen is here to save the day
whimps even more
okay but imma eat breakfast cause i got a test coming up in about 2,5 hours
nagging until they purchase the pen?
Are we allowed to take hostages e.g loved ones friends etc as a bargaining chip for this pen sale
gl
Take something they actually care about--like their cat or dog
Gl this pen will help your get 101% on that test
Or their satisfactory world ๐
i will think of that while im doing my test (it's english so it should be easy)
All their alt recipes
Gone
All their DDs and spheres
Unless you buy this pen from me

let me guess, american stats
I spend like 1 hour weekly in my car
I spend 0 hours in my car an hour because I donโt have one
That truck job I had before was 5 hrs a week in my commuter car, 60-80 a week in the work truck, plus any trips/chores/shopping that had to be done on the weekends.
yeah i bought close to work so im not far off, but to avoid arguments from pedantic ppl i said 2 hours
its prolly better to say a third of your life is spent in bed, cos that sounds crazy
We should prob be talking about this in off topic we kinda not talking about satisfactory
we the topic is a satisfactory one is it not?
It was...
not anymore
water buffers are awesome and solve most problems with pipes ๐ฎ
Grasslands is a trash starting location. Go!
anyways, alternate recipes: pure [material] or wet concrete
change my mind
It kinda is but if new players come in here asking if they should sink their somersloops and Mercer spheres they might be too intimidated to ask resulting in them making a grave mistake
last time i played the alien tech didnt do anything so i was shocked to find out they ahad value this time round
"Just add water" recipes are some of the best because water is the most abundant resource, but I'm kind of in agreement with Cobalt here that alloys are a lot nicer to work with. Still provide high yields, don't take a million refineries, and save on power a bit.
i should put one of those on my uranium waste recycling facility tbh, the water line is much too vulnerable to fluctuating
yeah, don't. That was a meme post (at least I hope it was)
what, why not :<
It was 100% a meme post(I think)
it's like a capacitor
i actually think ive found a good use for them to limit sloshing but i havent been in game to test it
Except it's not like one at all, lol
water can slosh??????
Pipes flow both ways
buffers in majority of cases break more than help
and "sloshing" is a property of pipes and you can't really get rid of it, so better to build in a way that it doesn't affect your builds than trying to (and failing to) get rid of it

I canโt tell if your being serious or not your pfp is serious and intimidating
idk about you, but when I jump into a pool, the water sloshes back and forward, doesn't stay perfectly stationary ๐
Weird
What sort of weird water you been jumping into??
well yes but i don't tend to state at pipe water levels so i thought they just flow
still water ๐ซฃ
The most dangerous kind
[] _ []
they do flow - in both directions ๐
i haven't experienced any issues with water sloshing yet, at least i don't think so since i haven't even been looking for it (but i think it hasn't yet)
Tips to combat "sloshing"
- Keep pipes full
- Feed manifolds from both ends (if the total system needs exceed a single pipe's capacity)
- Elevate the mainline of a manifold a little bit so the feeder pipes can use gravity to help feed machines
depending on your build style and amount of fluid needed in pipe, you may not run into those issues ever. But mostly incases where you are feeding a fluid manifold with full or close-to-full pipes, you may find it problematic
turns out i have my english test at 12:20 (it is now 9:09) so i still have about 1 and a half hour till i have to go
then stay here and enjoy this conversation / argumentation
i will while im playing satisfactory (what a wonder)
Considering the lack of capitalization, punctuation, and the improper start of the sentence, you should be fine.
i really have to work on those as well...
๐
hahaha im dutch so while im chatting i won't use tons of punctuation but on my tests i always get 70% or higher so I think ik will be fine.
im apple
That explains it. You speak British.
Nah im from new zealand
My England speak is great ๐คฃ
where men are men and sheep are nervous ๐ฌ
We dont fk sheep
same!
Im actually sick and tired of that stereotype
I do though, south islander
FR?
- Do even splits near the flow limit and any split below the limit.
Im a south islander too but i dont fk sheep
i have NEVER heard of this before
Top or bottom of the island
middle
Oh cool, im far south
well no wonder
Its more of a tired joke than a stereotype but its also one at the same time. We in the south island are always called sheep fuckers. Im sick of it
Gore is such a shit town ๐ญ
gives places funny names though like "McDonalds Gore"
Yea, ill give it that ๐คฃ
interesting
When I was on a camping trip, our senior students chased our English teacher around our camp site with a live eel. Shit was fucking hilarious
at school (neighboring agricultural school) had a kiwi teacher who copped all the insults, on a camp trip he had to rescue a sheep form a fence and he was only wearing shorts somebody caught a photo of him holding ths sheep up infront of him which hid his shorts and the legend lives forever
Saw this recently. It's pretty good.
https://discordapp.com/channels/370472939054956546/456109329456562187/1462723235375349937
that is pretty funny
And by the sound of the video I wasn't the only one that thought that.
Afk a bit...
Do y'all plan your builds by aiming for a certain amount of output or limited by input of raw resources
output
I plan it by output
conditional i guess
but sometimes by input
Independancy would aim for output. Megafactories by input.
Can't decide if I want 2/min or 4/min of smart plating early
2
if i want it at a certain place and I see how many raw ores are in the area then i will be planning on input
I agree
Planning by input often results in massive scope burnout
Saying that, input
it will stack up eventually and since you will need in in the second stage of the space elevator you prob will be busy with something else so it will just acummulate over time.
i like how everyone here has the same interest but that figures cause it's a server made for that thing
as long as you store everything that isnt being produced at a high rate it seems to work out for most of the early stages
in factorio you are encouraged to make the product for future use
here it seems pointless if it ends up in the wrong spot at the wrong amount
fwiw both factorio and satisfactory are flow-based if you build them right
i remember thinking to make a motor factory, but i can just make motors in any factory that needs them
I guess that most who are "in the known" would ๐
i wonder if it is just the fact that we can build vertically
but yes, because satisfactory is so much slower it's very beneficial to build up stacks of every item. make a factory making any one thing and just leave it sitting there
i like building seperate factory's for diff kinds of ores-> outputs but if i got a special item that i want i will probs be building a whole diff factory so it makes my world more diverse
imagine making just the right amount of green circuits for every item that needed them on site
and pleasing to look at
Just finished my first complex build, I am definitely smelling numbers right now
i like the idea of joining buildings to make a factory, you see that in real life a lot when a company aquires the neighboing property
yeah fair. I guess the much denser ores in satisfactory change incentives
but at the end of the day satisfactory is just a bunch of math but still one of my fav game
I did tend to do that for products requiring a lot of them (like with screws being made behind machines needing them) 
also green circuits in factorio require two ores, a better comparison is gears- which are often made on site.
i was thinking of motors rotors plates etc
but they can e done from one ore
i think the first time i had to venture out of my main area for a major factory was for nitrogen
I sometimes do that
not counting power and ally
youwouldnt do it every time though, yo umake a massive amount and use it until yo uneed to make another massive amount
surely we can agree on something ๐ฎ
tbh I had one run where I didn't have circuits on a bus ๐ค
that being the anomaly
was actually pretty fun
have youplayed seablock?
yeah
htats my main idea of what factorio is
I've played tons of modpacks
it actually feels annoying to play normal and have to gather resources for things i already built
wdym
in seablock resources are from water - infinite
How do I split 70 into 30 and 40? Is this what its called load balancing? ๐ญ
one splitter, it'll self-balance
or make 40 and 30 separately
IF and only IF you can get something functioning perfectly you never have to touch it other than to upgrade or alter
my keboard is dyslexic, nothing wrong with me ๐
Self balance? Doesnt a splitter make it 35-35, with 2 conveyors coming out?
eventually things will back up like manifolds so it should work out
most things back up and self balance, if you know it wont then plan accordingly
like prefill
and what happens if you send 35/min to a machine that only needs 30/min? ๐
Even if it's 3 machines that need 10?