#satisfactory

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whole drum
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More likely just an orientation issue with your position relative to the cursor aim

nova ridge
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i moved almost 360 around it and no change

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i have to deconttruct everything and try again

whole drum
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Can also try cycling through the various build modes. Sometimes they behave oddly.

nova ridge
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its very frustrating. my only workaround so far is to try to connect from a bottom pieces to a top piece

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i can blueprint it right? maybe ill just make it into a blueprint

fluid crow
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can place the floor hole after the pipe

nova ridge
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what really?

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well that doesnt help because i need something to connect it to

wispy osprey
whole drum
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Rebuild the floor hole and try again

lapis shadow
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Whenever you guys setup a new railway system do you bother hooking it up to your main grid using a priority switch? Lately I've made every single factory with a priority switch so that I don't risk tripping my power plant but I'm thinking railways will have a mostly negligible power draw compared to a whole assembly line, so they can just be hooked straight to the grid without priority switches for the most part right?

wispy osprey
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What

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Yes, just have everything on one grid including priority switches

lapis shadow
nova ridge
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haha

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like a rollercoaster you mean right

lapis shadow
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Yes

wispy osprey
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Do you mean an 8 circuit?

nova ridge
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do you guys run a 2 lane or 1 lane or bidirectional train system

fluid crow
nova ridge
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im contemplating changing my world single direction line to bidirectional.

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i might just make a large bidirectional loop and connect it to the single direction

wispy osprey
# lapis shadow Yes

Oh I know what you mean now

No there isn't a mod for that, trains don't go fast enough to go in a vertical loop

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If they went like 5ร— faster, maybe

fluid crow
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bi-directional is usually more of a line(s)

nova ridge
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trains could be faster

lapis shadow
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fr they barely faster than copper golems from minecraft

wispy osprey
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Picturing a vertical loop is funny

fluid crow
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trains are a luxury item

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a dang nice one!

wispy osprey
nova ridge
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should be reserach or able to add something like factorio uranium trains

wispy osprey
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Even when you're packaging and transporting nitrogen trains are still fine

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If you're like me and don't like fueling vehicles

fluid crow
nova ridge
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is there something lik an LTN mod in satisfactory

quasi warren
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Yay- time to get steel going-

fluid crow
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oh you mean that run oiff fuel rods?

nova ridge
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its a mod that helps you control train behavior better in factorio

wispy osprey
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I want actual delivery logistics
Give us daily and weekly quests to unlock furniture items

quasi warren
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I have so many idk what to make now

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Im using a discord rich presence mod for satisfactory, best one ive used tbh

wispy osprey
lapis shadow
# nova ridge its a mod that helps you control train behavior better in factorio

What game do you prefer between factorio and satisfactory? And which would you say is a little more casual? I haven't tried factorio but sometimes I imagine it'd be a lot easier to manage things when I can just scroll around my entire map and have bird's eye view the entire time as well. Though I think I've heard that factorio can have more complicated assembly lines idk

wispy osprey
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Satisfactory is much more casual

quasi warren
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Factorio if you like the logistic problems. Satisfactory if you like aesthetics

wispy osprey
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I'm pretty sure factorio can legit be used in a school, while satisfactory can teach simpler logistics

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Both metagames involve a lot of math

fluid crow
coral marsh
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Just hit 130Gw with 5 fully powered alien power augmenters

wispy osprey
quasi warren
wispy osprey
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So any time one thing runs out, you move to the next

quasi warren
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No im not joking.

fluid crow
wispy osprey
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Thankfully bugs from pollution can be turned off

quasi warren
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Not just that. The main busses you make can be referenced to lines of data flowing.

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When data starts to lower. You backtrack to find out why.

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And troubleshoot to fix the problems.

fluid crow
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then there's the items with basic programming logic

quasi warren
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The factories you make in factorio can actually be made into processor designss

dense violet
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eh, satisfactory just has different logistics strats

nova ridge
zealous urchin
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intimidated by pixels

quasi warren
nova ridge
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coming from factorio. satisfactory is pretty chill. unlimited resources means i dont have to worry about rebuilding

lapis shadow
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If you're a big fan of Satisfactory then is it just a no-brainer to give factorio a go?

nova ridge
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next gameplay i would mod it harder esp for movement.

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ya

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try the demo

wispy osprey
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It's a lot easier to place mass amounts of buildings in factorio

zealous urchin
dense violet
nova ridge
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satisfactory's blueprint sucks

dense violet
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or toying with recipes to make super computers from only Caterium and Oil

nova ridge
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compared to dyson or factorio i would grade it F

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same with selecting buildings and deleting buildings

dense violet
nova ridge
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all F '

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its not user friendly. it makes the same job take longer. in a game about efficiency it isnt efficient

dense violet
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go play factorio then โค๏ธ I wish teh BPs were smaller everytime someone complained

whole drum
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It's up front time investment for long-term time savings. Each time you paste it, you save build time.

nova ridge
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same with building and items overlapping.

wispy osprey
zealous urchin
quasi warren
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Ada has a quote about this. I forgot what she said tho

dense violet
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I swear there was more bitching about BP machines now, than before they were ever implemented.

nova ridge
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i think its ok to criticize what the game doesnt do well. it's not user friendly.

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its different and unique

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but like why can't i build something and just blueprint it after?

wispy osprey
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A lot of factory games have a common criticism, weak endgame

nova ridge
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does satisfactory have a strong end game? im working on phase 5 now so i dont know yet

wispy osprey
zealous urchin
wispy osprey
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Power min-maxing is a popular one

nova ridge
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i see. so not really infinite mode

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thats fine. not everything needs to be infinite

dense violet
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yeah more than screws. Though I hardly ever hear bitching about wire.

nova ridge
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i like when games end

zealous urchin
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there rly isnt an end do architecture in this game

dense violet
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I think people learn how to manage high throughput items better by the time the yget to high throughput QW

zealous urchin
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ud be blown up very quickly seeing some yt stuff

whole drum
dense violet
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thus less bitching

wispy osprey
nova ridge
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endless mode is nice but not all games have it

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and not all games need it. but i would think based on my experience with satisfactory it would be nice to have

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i would like to turn the whole world into a factory

wispy osprey
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Idk how hard set devs are on a static endgame

nova ridge
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when was th elast update?

wispy osprey
whole drum
spare cradle
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Or just always be in complete darkness

whole drum
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That flashlight coming in clutch, lol

zealous urchin
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in utter darkness

wispy osprey
zealous urchin
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(1h zerg swarm flashback)

whole drum
wispy osprey
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You can only make so much before your pc turns into a space heater

zealous urchin
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u mean sharingan right ๐Ÿ˜†

whole drum
feral jay
zealous urchin
wispy osprey
zealous urchin
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wait

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there was a riddick game where he was in space prison

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omg i remember now

feral jay
zealous urchin
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thats is so old

whole drum
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๐Ÿ˜

wispy osprey
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I did see that its possible to reach the building limit, needs a high end pc though

zealous urchin
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i completaly forgot about since i watched it 11 years ago xD

wispy osprey
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1 million is a huge and unrealistic number of buildings

zealous urchin
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i wonder whats the performance differemce when u place 400 foundations and pillars compared to 400 working constructors

wispy osprey
coral marsh
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Hypothetical, if we were given mk4 miners and mk7 belts would the mk4 miner do 1500/min or 1800/min and what would be the speed of the mk7 belts

wispy osprey
coral marsh
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So 4500?

wispy osprey
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Sounds about right

zealous urchin
wispy osprey
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I don't recall the exact amount of GPU architecture takes up

coral marsh
wispy osprey
coral marsh
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Ofc

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I just like thinking about these things

wispy osprey
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Items on belts takes more GPU than machines producing those items, but machines still take up a good chunk

zealous urchin
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one day we will play this game on 96gb vram gpu

zealous urchin
wispy osprey
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I didn't know that was a thing

zealous urchin
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u can reduce distance around which items on belt are rendered

wispy osprey
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I didn't see the setting on ps5 tired_jace

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Unfortunate

zealous urchin
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realy?

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im almost sure i saw it on pc seperately

chrome kettle
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is it better to create factories that take in raw ores as input or creating smelting arrays for ore and factories that take in ingots?

zealous urchin
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up to you realy how u wanna do it

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ores and their smelting recipes are different tho

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smth like iron initialy is 1:1

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while pure uron chugs more ingots than ore

dense violet
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you can produce surprisingly high tier products on location , more so if you scout out spots and use alt recipes

zealous urchin
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while caterium is around 3:1 so way less ingots than ore

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the benefit of making everything at one place is initial conviniece id say

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however later on its easier to track resources globaly if u make it seperate altho it needs solid train network

chrome kettle
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i guess my question is more , should each resource node only service one factory? is there any concern that you run out of resource nodes

dense violet
warm finch
zealous urchin
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shortly not realy
but it does make it easier for planning

dense violet
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even then you have to ry HARD to use all the sulfur and uranium

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you generally don't need to use all the uranium to have more than enough power

drowsy kelp
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is there any way to place a foundation off the 45 degree rotations in the blueprint designer

dense violet
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pretty much just for people whose goal is 'use all the uranium'

warm finch
zealous urchin
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sulfur definately isnt a limiter to anything

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uranium too

dense violet
drowsy kelp
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i've tried that

dense violet
zealous urchin
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if anything its sam and caterium but for whole map conversion

dense violet
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eh, sam conversion is totally avoidable and you never need ficsonium

chrome kettle
dense violet
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and you can avoid caterium recipes pretty easily

warm finch
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or just add water

dense violet
zealous urchin
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outside of that its rly up to you

warm finch
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I'm that kind of guy regarding bauxite lol

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but damn, 80k packaged water? that's NUTS lol

zealous urchin
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it is somewhere here

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search for "stackager"

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insane tbf

warm finch
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bauxite is the only raw ore I centralize into 1 location for production since it isn't used for anything other than aluminum production

dense violet
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bauxite is a pretty common centraliser

zealous urchin
rain hollow
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Can anyone help me with something?

dense violet
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don't ask to ask, just ask ๐Ÿ™‚

warm finch
rain hollow
warm finch
warm finch
warm finch
zealous urchin
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idk some ppl do it

warm finch
zealous urchin
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personaly im only concerned about alu casings maxing

dense violet
rain hollow
# warm finch we're totally kidding. yes ask

I just re did all my oil production to seperate my fuel generators from my plastic, rubber, and packaged fuel. My packaged fuel is residual fuel, but my power production is normal fuel so it's making polymer resin but it's currently going into an industrial storage container and I don't know what do because I need a more permanent solution than periodically emptying it

warm finch
warm finch
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multiple sinks? you can have as many as you want. the downside is they fluctuate in power consumption (edited)

rain hollow
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Never thought about using over flow for the sink

dense violet
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I could have sworn they shut themselves down after not getting enough items

rain hollow
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Thanks

feral jay
dense violet
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but with a constant source like resin they'd always be up

feral jay
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Well, they consume 0.1MW

warm finch
dense violet
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hmmm I don't think it's new

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like I remember trouble shooting people wondering what the 30mw dips were on graphs for ages and sinks being the culprit

feral jay
dense violet
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def pre 1.0 though

feral jay
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So the sinks need to be on a seperate circuit. I can tell if a sink is hooked up to the wrong circuit by a 29.9MW power fluctuation

warm finch
rain hollow
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What tier do you start being able to make the contained uranium cell things you need for nuke nobelisks?

warm finch
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phase 4

dense violet
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7 or 8 like other nuke things

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they're basically just a gimmick though

rain hollow
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Yay, that's right after I complete the phase i'm on

warm finch
feral jay
drowsy kelp
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The explosion alone is nice

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Also does the AI limiters in the recipe mean the nuke nobelisks are sentient

rain hollow
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I really need to change my steel production and seperate tubes and beams entirely because tubes are fine but beams take forever

zealous urchin
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beans

thorn cave
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just reached phase two should i abuse the awesome shop for motors or spend forever automating them

warm finch
zealous urchin
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awesome shop kun does not deserve abuse cutedoggo

warm finch
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also, tickets cost exponentially more in points each time a new ticket is made

ebon scarab
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My factorio friend saying Satisfactory isn't hard --> me spawning in the forest --> get chased by rhino dogs for 30 minutes with infinite aggro range

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Oh, and no map either

thorn cave
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getting to phase two was a pain already

warm finch
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let alone phase 5

zealous urchin
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game gets better with each phase since more qol is unlocked

thorn cave
fluid crow
dusky hedge
warm finch
thorn cave
warm finch
thorn cave
rain hollow
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I need to unlock smart splitters so I can put one on my receiving truck station to put half the packaged fuel delivered into the refuel tank on the truck station

zealous urchin
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the only suffering is self induced holysnutt

thorn cave
zealous urchin
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bro is from brainrot to budda in one sentence ๐Ÿฅถ

deep bloom
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Fluid mechanics make no sense at all my goodness

rain hollow
thorn cave
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i did every sidequest imaginable to prolong phase two bc im just THAT lazy

thorn cave
warm finch
deep bloom
rain hollow
warm finch
zealous urchin
warm finch
dense violet
deep bloom
thorn cave
rain hollow
deep bloom
fluid crow
rain hollow
thorn cave
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thats how i got alot of research done without getting to phase 2

dense violet
lapis shadow
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Do trains/cars have collision with anything other than other trains/cars? When not derailed of course

lapis shadow
fluid crow
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the materials from the shuttles are more likely good for phase research

dense violet
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not for trains.
cars will follow the path though and hit rocks

lapis shadow
zealous urchin
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u can use trains to get under the map

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they literaly travel through ground

whole drum
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Honestly wish they would fix that

zealous urchin
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hey, free underground dlc

whole drum
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I did a big MP game where a couple people doing that undermined the playthrough as a whole

dense violet
deep bloom
dense violet
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they are basically just an over complicated pump

deep bloom
whole drum
zealous urchin
dense violet
zealous urchin
lapis shadow
deep bloom
warm finch
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remind me again: to maximize the 600m3 from an oil extractor, best to split immediately into 2 pipes with pumps after the junction?

Or is it a pump from the extractor and THEN into the junction splitting into 2 pipes?

dense violet
whole drum
dense violet
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rail, cars, engines, everything

whole drum
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It basically boils down to poor etiquette and lack of consideration for others.

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If everyone in the lobby was down for it, it would have been fine.

zealous urchin
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personaly i like weird stuff
but hey servers have some rules and it all realy comes to communication density

warm finch
whole drum
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It was meant to be a vanilla playthrough, but that kind of exploity/unintended stuff soured it

zealous urchin
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build beautiful buildings
log in and spaceelevator is upside down

feral jay
whole drum
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I don't know how easy/hard it would be to fix, or if they have any motivation to. It's just something I dislike in the game because it ruined a whole lobby.

feral jay
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On the other hand, if they wanted underground building to be a thing, it stands to reason there'd be a more "official" way to do it

ebon scarab
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So far it seems like i'm being spawn camped by the mobs in this game lmao

whole drum
lapis shadow
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Are railways the same as conveyors wherein I can assume they will work no problem so long as the game allows me to place it? Since it prevents things like a turn being too sharp/steep etc.

coral marsh
ebon scarab
coral marsh
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And more SAM nodes in the deep caves

feral jay
whole drum
dense violet
coral marsh
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400m under the surface

feral jay
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And the candy can basher, if you don't have that, because it's cool

ebon scarab
feral jay
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Not just the "ground level" caves we have now

coral marsh
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Yea

whole drum
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I heard they are working on a second map, but that may just be rumor. I haven't seen anything official. If they aren't, maybe adding more cave/tunnel systems and new resources underground could be really interesting.

feral jay
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It could break a lot of saves though, I've seen quite a few where people have massive underground networks

warm finch
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I would rather see a satisfactory 2 than a DLC. game is AWESOME and a 2nd one would be epic

feral jay
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I'm thinking of an underground train network on this save, too

whole drum
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There's no shot they are ready for a sequel

feral jay
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Not sure if I wanna pull the trigger on that though

warm finch
feral jay
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I'd rather see it become a living game, in the same vein as dwarf fortress

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But that's just me

whole drum
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Haven't played that. Wdym?

feral jay
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There was never a 2.0, it's just been continually developed

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For 20 years

rain hollow
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If I make a track with a tractor can I put that track onto the autopilot for a truck instead

zealous urchin
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dwarf fortress is such niche title

rain hollow
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Because it isn't letting me

zealous urchin
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and extreme rare case

dense violet
coral marsh
whole drum
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You mean like "games as a service" where it gets continued development?

rain hollow
feral jay
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But hey, it's not up to me

whole drum
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Ah, I would definitely not prefer that, tbh.

dense violet
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it's possible I'm incorrect sorry. I think I've only ever used trucks

zealous urchin
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imagine x where you could do y it would be so z

feral jay
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New maps though... I'd love new maps

zealous urchin
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ada will generate u a new map how bout that

whole drum
rain hollow
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I'm just going to re-record the whole path

lapis shadow
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How many inputs does a fluid manifold have to split into before you should consider adding a loop to make things flow better? I'm about to make something that only splits into 2 refineries and I'm wondering if a loop would be mostly pointless

feral jay
dense violet
whole drum
feral jay
#

You really need to start looping as you approach banks of machines pulling 600/min, at least in my experience

whole drum
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But yeah, Cobalt is correct. 2 machines won't need it.

feral jay
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(or 300/min, in the case of Mk.1 pipes)

whole drum
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Or if your total manifold needs to provide more input than your pipe can carry.

whole drum
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This is typical of the 3:8 coal gens setups

indigo kiln
#

Why is my smart splitter not letting me filter select from all items I have unlocked example it's only letting me do two of the slugs

whole drum
#

Maybe it needs the MAM research for it? Or maybe you typed the search wrong?

indigo kiln
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Wait I can type?

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I have apparently been using them like a nathandal and only using the list

whole drum
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lol

indigo kiln
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Yeah that's not the issue though when I search slug blue and yellow come up but not the purple

whole drum
#

This game has immense QOL build in. People learn new features all the time. ๐Ÿ˜‰

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Try "purple"?

indigo kiln
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Nah

whole drum
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Have you researched them in the MAM?

indigo kiln
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Oh that could be it but that doesn't explain somersloops or tickets I have both in my inventory but can't search either

drowsy kelp
indigo kiln
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I found two of them

drowsy kelp
#

quick search (n) is a calculator

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every number input i can think of is a calculator

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they're everywhere

indigo kiln
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It can do factorials too

drowsy kelp
#

it is an actual proper calculator, yes

indigo kiln
#

Oh dear God I just put the alien protein on a conveyor belt and it's ground "beef"

quasi warren
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is there any point to hold onto the ficsmas items?

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i cant build the deco anymore

indigo kiln
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I can't figure out how to get rid of them they don't go into the sink and I can't delete them

fluid crow
whole drum
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Novelty

indigo kiln
drowsy kelp
#

turn it into biomass or dna capsules or something

fluid crow
quasi warren
indigo kiln
quasi warren
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idfk what to do with em

fluid crow
dusky hedge
indigo kiln
indigo kiln
lapis shadow
#

How much headlift do liquids output from a refinery have? They don't inherit the headlift of their input at all do they?

dense violet
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10m from all machines

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and no machine headlift are not additive

whole drum
#

Unless they have sequentially increasing elevation, but that's not a normal build pattern ๐Ÿ˜›

barren tulip
hardy wigeon
#

i was here crying about jetpacks last night lol i unlocked it this morning

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still running the solid fuel tho

sullen gull
hardy wigeon
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yeah i just unlocked that now but tonight im in more of a chill building mood. im finally making my main factory all purty

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jetpack is helping with the roofs thats for sure lol

sullen gull
#

Liquid Bio Fuel will give you a heck of a lot longer burn time and help with that even better fyi ๐Ÿ˜

hardy wigeon
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oh yeah i know this is my post 1.0 save

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ive gone as far as nuclear

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thats what i was crying about last night lol i went from jetpacks with nitro fuel and the building jetpack too back to the stone age

whole drum
#

Pre-hover it's helpful to build lookout towers and construction scaffolding to climb/walk around on, even if you have jetpack.

hardy wigeon
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yeah i had a hell of a set up making the pipes running up to one of my coal factories lol

feral jay
#

yippee, the mod manager broke, they changed the libc version it's compiled agains

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(broke for me)

hardy wigeon
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i still haven't really modded much. i have a big cosmetic one i haven't really played with this save and a always day mod

mystic crag
#

I made it to tier 7, this looks like hell now

hardy wigeon
#

what do you mean?

barren tulip
whole drum
#

Beginning of Phase 4, right?

barren tulip
craggy leaf
#

quick question, if 3 constructors are producing 40 nails, if i merge all 3 belts into one, they should max out a 120 capacity belt with no overload right?

whole drum
#

That's like aluminum, nuclear, and advanced parts, iirc

barren tulip
whole drum
#

That would be a Mk2 belt, yes

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Nvm... I'm just reading the wiki wrong.

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Derp

barren tulip
#

i'm so confused

whole drum
#

No, T7 is P4. I was right.

barren tulip
#

so nuclear stuff is part of phase 3 or phase 2???

barren tulip
whole drum
#

T7 is Hover pack and Aluminum processessing

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T8 is nuclear, drones, Mk3 miner, etc

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(I ended up short-cutting a lot of these milestones with stuff gathered from crash sites)

hardy wigeon
#

wait can I put coal in the jetpack for now?

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its a lot more convenient lol

whole drum
#

Never tried

hardy wigeon
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im out far from my base atm lol i can't experiment

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but im omw to a coal node

whole drum
#

Just collect a bunch of grass and up it into SBF

hardy wigeon
#

im still on what i have left over from when this was my powersource

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as far as those solid fuel things go

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eh they will probably last me till i set up the oil

whole drum
#

It's not a great fuel for jetpack, but it's something

hardy wigeon
#

i miss nitro ๐Ÿ™

barren tulip
barren tulip
#

turbofuel and rocketfuel for jetpacks is awesome btw, worth the production costs

whole drum
#

Tfuel is pretty good. Rfuel is great.

sullen gull
#

They're meh.

whole drum
#

I consider LBF and Rfuel equal, but different.

hardy wigeon
warm finch
#

I prefer biofuel for jetpack until I get to ion fuel

whole drum
warm finch
#

you can go a LOOOOOOONG ways on biofuel

barren tulip
sullen gull
hardy wigeon
whole drum
#

I'm getting there

warm finch
barren tulip
whole drum
# hardy wigeon yes~

1.0 introduced a use for SAM. You should prioritize that tree in the MAM and be diligent in your exploration.

barren tulip
hardy wigeon
#

aaaaaaaaaaaaaah crap

sullen gull
hardy wigeon
#

ok that IS awesome but i haven't gone far into the world yet so thats a bit down the line

dusky hedge
barren tulip
hardy wigeon
#

well tomorrow im going far for oil

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i should pass some stuff

whole drum
#

I totally misread that...

well tomorrow im going to jail

hardy wigeon
#

hahaha

barren tulip
whole drum
#

It's game-changing

barren tulip
#

it's awesome if you have bad memory

whole drum
#

What is?

barren tulip
#

not being able to remember why you went back to base, just to leave and realize you forgot to grab the material you went to the base for

whole drum
#

I was kidding ๐Ÿ™‚

#

(Like I forgot what we were talking about)

barren tulip
#

ooh

heavy pine
#

And that's the FICSMAS facility torn down until next winter.

thorn cave
#

does anyone know if rocket fuel or ionised fuel is any good

barren tulip
#

not sure about power gen

thorn cave
#

whats better for power?

#

mmm

sullen gull
dusky hedge
barren tulip
reef basin
thorn cave
reef basin
#

anything can make you power, it mostly depends on which resources you want to spend for the power

dusky hedge
thorn cave
sullen gull
reef basin
dusky hedge
barren tulip
sullen gull
whole drum
#

Tfuel is very easy to produce, so I often use that for basic power needs. I don't typically shard the gens for this.

Rfuel for power can be pretty effective, but I do shard the gens because otherwise it's just way too many of them.

thorn cave
reef basin
whole drum
#

Once you can/do set up nuclear, I would refrain from using more oil for power unless you somehow run out of uranium on the map.

reef basin
sullen gull
#

Or yeah, if no nitrogen access yet, just fuel can get you till the end of the game if one plays conservatively (I,e, not trying to make hundreds or thousands of items.)

whole drum
#

Really depends if you want to spend the resources on it tho

thorn cave
reef basin
#

most of the other fuels just turn other resources to power, but tbh diluted fuel can carry you to nuclear easily

thorn cave
#

im in the experinced place, the right side of the map

dusky hedge
whole drum
#

The extra benefit of the massive Fuel produced with HOR + PDF is that you can use some of the surplus for Recycled Rubber/Plastic recipes.

thorn cave
whole drum
#

Dune Desert?

thorn cave
#

i jus wanna know whats best so i can get the most out of what i can get

whole drum
#

It depends on your priorities, tbh

#

Sulfur is one of the more scarce resources, so some people don't like committing it to Tfuel.

reef basin
#

sulfur is only rare if you do TF

thorn cave
whole drum
#

Do you have the alts unlocked?

thorn cave
#

i dont have anything for fuel

reef basin
#

that's like the worst recipe

thorn cave
reef basin
#

it doesn't really save any resources ๐Ÿคท

whole drum
#

Without the alts, you aren't going to maximize much. Just make a starter plant for your oil to get it online. Later one, when you have the alts, go to one of the more oil-rich areas of the map to make the most of it.

thorn cave
drowsy kelp
#

It saves space

reef basin
drowsy kelp
#

And my sanity

barren tulip
thorn cave
dusky hedge
reef basin
drowsy kelp
#

More space is more conveyors

barren tulip
drowsy kelp
#

More mess

reef basin
drowsy kelp
#

While i like a dense factory look i donโ€™t like nonsense spaghetti

dusky hedge
thorn cave
barren tulip
barren tulip
whole drum
thorn cave
drowsy kelp
reef basin
# dusky hedge i nknow it does, because it helps new players, you need to let it go ๐Ÿ˜Ž be cool

my guess is because it's easy to see the "gain" you get from the recipe

meanwhile recipe from the same tier - Stitched Iron Plate - has the same power and space savings, but also saves resources. However you'd need to check the math on it instead of just looking at "hurr durr skipped step", so most people just thing how good the cast screws recipe is while it practically does nothing useful compared to all the other recipes

barren tulip
drowsy kelp
#

Itโ€™s so clean

barren tulip
#

indeed

#

it's a pain to add or remove connections though

whole drum
#

I'm honestly lazy af about wiring, lol

drowsy kelp
#

One thing i try to avoid as much as possible is clipping, that includes power lines

barren tulip
whole drum
barren tulip
thorn cave
drowsy kelp
whole drum
#

Yeah, just go explore more

thorn cave
reef basin
# dusky hedge i liked both

another thing is that if you look at options for producing screws:

  • iron -> rods -> screws - basic one
  • iron -> screws - cast screws
  • steel -> rods -> screws - uses basic screw recipe, most weighted resource efficient
  • steel -> beams -> screws - uses steel screws recipe, most space efficient

cast screws just aren't good in anything, if you want to save resources, you go steel rods, if space, you go steel screws. The only real usage is if you for some reason go "I need screws but don't want to use steel" (which is obviously valid but it's not what most people do)

barren tulip
drowsy kelp
#

One downside of my style of building is sometimes it can get too dense without me realizing, crushing everything together

barren tulip
drowsy kelp
#

If the steelโ€™s already there why not use it, otherwise why bother

dusky hedge
barren tulip
whole drum
#

Space is infinite ๐Ÿ™‚

drowsy kelp
#

Just because itโ€™s practically unlimited doesnโ€™t mean you should waste it

whole drum
#

How is it "wasted?"

drowsy kelp
#

Empty

whole drum
#

Empty space is more wasted than used space

drowsy kelp
#

What

barren tulip
reef basin
# dusky hedge the other day you argued tooth and nail that there were no bad recipes, no hate,...

I mean, that's basically what I mentioned in the message above anyway? it has a use for "I need screws but don't want to use steel". I'm just arguing that it doesn't make sense to have it as go-to screw recipe and say "this saves me space", while it's not even the option that saves most space

my argument isn't about it being bad. My argument is about people calling it good for reasons that aren't true

whole drum
#

I build the factories to function, then form the structure around the space they take.

indigo kiln
#

Ahhh finally no more spaghetti

drowsy kelp
barren tulip
dusky hedge
indigo kiln
reef basin
whole drum
#

Some people make their factories too neat, honestly. Makes them boring and lifeless.

indigo kiln
#

I also just finished my first mass storage, working on the overflow part of it now

reef basin
drowsy kelp
#

Occasionally with an extra floor

barren tulip
dusky hedge
#

@reef basinwhen i built my starter mall, i slapped a smelter, and constructor to make screws with cast screw recipe, how should i have done it that would have been better?

indigo kiln
#

I got compact towers as factories

whole drum
drowsy kelp
#

I discovered if you take a ceiling, vertically zoop down 19 2 meter foundations, and delete the 18 foundations between the very bottom one and the ceiling you get the perfect height to have a fuel generator down there without the smoke going through the ceiling or whatever

drowsy kelp
reef basin
willow garnet
#

server restart in 60 min???

drowsy kelp
#

Whatโ€™s wrong

barren tulip
willow garnet
#

just got the tag in my game session with my friend

drowsy kelp
dusky hedge
reef basin
barren tulip
drowsy kelp
#

Z-fighting is worse

willow garnet
whole drum
#

My main beef with Cast Screws is merely opportunity cost. It doesn't really save me much of anything, but I could potentially be getting other, more useful recipes.

reef basin
dusky hedge
reef basin
whole drum
#

I don't think it's a "bad" recipe, but certainly over-valued.

dusky hedge
#

@reef basin oil to rubber is sht compared to recycled rubber

drowsy kelp
reef basin
reef basin
whole drum
#

Also, the default doesn't require hard drive RNG

dusky hedge
reef basin
whole drum
#

Recipes have different values depending on your progression state

reef basin
#

and preferences, and available resources, and goals, ...

whole drum
#

Recycled is near worthless to me if I don't have HOR + PDF first

#

But having all those recipes is a very different progression state

reef basin
#

if I need 20 rubber for something, I'm not building hor -> diluted fuel -> recycled loop for it, I'm slapping down a default rubber refinery

dusky hedge
#

all recipes are created equal!!! thats why i have my usual recipes and the ones i hardly ever use

indigo kiln
#

Are you serious the moment I finish building all of the staircases in my factories is the moment I unlock the elevator

nova ridge
#

wow drones are fast

whole drum
#

I โค๏ธ Drones

dusky hedge
fluid crow
#

stairs? elevator?

indigo kiln
whole drum
#

Build the stairs around the elevator

dusky hedge
reef basin
indigo kiln
#

Oh my God I have lights now

dusky hedge
sullen gull
dusky hedge
#

so thats what i would recommend

indigo kiln
#

Oh God I just bought so many packs and now Ada's going insane

dusky hedge
#

and nobody saying its a matter of preferene can change that

reef basin
dusky hedge
drowsy kelp
whole drum
#

They usually can't define what they mean by "better" lol

dusky hedge
reef basin
drowsy kelp
#

Yeah no

barren tulip
dusky hedge
#

are you sayig its not commonly prefereed by new players?

reef basin
#

yes

#

new players don't do hard drives

whole drum
#

I can say that the majority view is that biocoal isn't a very useful recipe--but that's because most people have the view that if you can't automate it, it's not preferable.

dusky hedge
# reef basin yes

but you also complain that is it so commonly preferred by newplayers

whole drum
#

This would be an exception, though

indigo kiln
drowsy kelp
#

a situation where all (or even big majority) of people have same preferences
Iโ€™m asking if you can think of something that actually fits this

#

Not everyone prefers cast screws

barren tulip
barren tulip
whole drum
# drowsy kelp Not everyone prefers cast screws

Well, "majority" is a reasonable thing to assume if there's merit to the claim. I do think the majority of new players think it's a good recipe. It's the more experienced players that realize it's not that amazing.

reef basin
# drowsy kelp Can you think of one such preference

not really

some people like to optimise for power usage, some for space usage, some for complexity (with varying definition of what complexity actually means), some for weighted resources, some for specific resource they see as rare, some optimise for machines being in 1:1 ratio, some design factories so that they look good, ...

each of these groups will have different recipes they prefer and different recipes they do not like. Which is fine, that's what the recipes are there for. But doesn't make either of them "good" or "bad"

dusky hedge
# drowsy kelp Not everyone prefers cast screws

agreed, cant argue that, the point is that there are better recipes than others, and it is common for the better recipes to be used even if there couldbe a scanario where another recipe would infact be better

#

i actually think cast screws should be skipped when you know the game well enough, but that is beside the point

reef basin
dusky hedge
reef basin
whole drum
dusky hedge
#

you can usually tell when somebody comes from factori as a newbie

reef basin
barren tulip
reef basin
dusky hedge
barren tulip
drowsy kelp
reef basin
barren tulip
sterile blade
dusky hedge
reef basin
dusky hedge
#

and none of them make screws

sterile blade
reef basin
dusky hedge
#

i forget

reef basin
#

inventory space is another thing that I feel gets too much praise, now that we have DDs

dusky hedge
whole drum
#

I skipped it for a long time on my current save

sterile blade
dusky hedge
#

i love exploring so i like inventory slots early

whole drum
#

Once you have personal uploader, it stops mattering much

hollow sluice
#

hi, when building train stations, is it more efficient to build just one central train station at pickups, or multiple/one per dropoff station?

dusky hedge
reef basin
whole drum
#

Just Cast vs Default

pulsar sun
#

I want to know is their better option other than bioplant i have to manually farm leaves and wood than make biomass than solid biomass I automated the biomass production and supply to plant but the grind for leaves and wood backlashing me from exploring this beautiful world and i am soon thinking of making a proper base all things are not arranged in proper manner ๐Ÿ™‚

sterile blade
reef basin
jovial sparrow
#

don't mind me just chiming in but isn't is steel pipes and iron rods?

barren tulip
reef basin
dusky hedge
jovial sparrow
#

oh okay okay i never knew thanks for the info tho

reef basin
whole drum
dusky hedge
sterile blade
reef basin
whole drum
reef basin
thorn cave
#

how do you switch ammo types rq i dont know how and dont wanna look it up

thorn cave
dusky hedge
#

in which case cast screws ftw

sterile blade
whole drum
#

Building the default recipe is part of learning the game too

barren tulip
sterile blade
whole drum
reef basin
# dusky hedge how about if the want is to get this thing built making screws so i can learn ne...

"personal preference" is always a valid reason to use something. But since personal preference is subjective (shocking), it's kinda not relevant to talk about it when considering recipe choices. If you want to use something, you use it no matter what others say or if the recipe is "bad" in the parameters you optimise for.

The talks above is about what recipes provide in the parameters that you can more objectively quantify

dusky hedge
reef basin
dusky hedge
#

when you are trying to help yo ustart by helping in the most common way, if you find out they are an anomaly then you add to it

sterile blade
reef basin
# dusky hedge you keep leaving out the part that is it common

"commonly used" is hardly a quantifiable parameter, since we don't have the usage data, so it's mostly a guess based on small portion of users that interact here

and I don't like to recommend a recipe just because "it's commonly used", because in the extreme case we'd all be recommending the same thing and eventually stop using all the other recipes and lose the most powerful thing in the game - option to use different recipes based on different situations

dusky hedge
#

@reef basin if somebody asked youthe best place to eat around your area you woudlnt be able to tel them?
well that depends on a lot of things..............

#

if you found out they didnt like normal human food then maybe you cant answer to their best benefit but in general you know

sterile blade
reef basin
dusky hedge
reef basin
reef basin
dusky hedge
reef basin
whole drum
# dusky hedge <@242004363730616322> if somebody asked youthe best place to eat around your are...

If I ask someone what the best place to eat is and they recommend some Japanese buffet, it may indeed be a great place to eat, but I can't go there due to a shrimp allergy and concerns about cross-contamination by the general public sharing the serving trays/utensils.

The priorities and preferences each person has can form their opinions, but if you want to argue for something being good/better/best, this generally has to exist in something much more objective--and Greeny has laid out a case for each of the Screw recipes quite coherently.

dusky hedge
#

you would be more specific

whole drum
#

But new players come in here all the time assuming there just are objectively best recipes for everything in the game--and that is rarely true.

dusky hedge
#

if im in an new area and i dont know whats areound, i ask what is good, they can say pizza here, restauarant there, deli here or whatever, im asking their opinoin

#

i dont ask to get questions

reef basin
# sterile blade Unless you do happen to find one or more screw-removing recipes, that's just non...

super early most people just handcraft
then in T0-T2 you mostly need them for rotors and RIPs, you can get stitched plates to only need them for rotors (and yeah, some milestones)
the question then is whether you value the cast screws recipe enough to spend a time on finding a HDD for it and how much you'll use it afterwards, if it is better than just slapping down one extra machine and waiting until T3

whole drum
#

See, I used to drive a truck and haul people around. When I wanted to recommend a place to them, I would usually lead with something like, "Do you like [this type of food]?"

dusky hedge
#

40 person tipper ๐Ÿ˜„

whole drum
#

But back to the game... Alts aren't needed in P1 at all. You can use them, but most of the alt recipes you will use more are in P2 and P3.

reef basin
# dusky hedge you would be more specific

this exactly

new players aren't specific in their questions, they should be. Because they aren't, I have to ask more clarifying questions.

and for me personally, I'd hate if I asked an unclear question (because of lack of knowledge on the subject) and I'd get an opinionated generic answer instead of being asked clarifying questions. I very much want the person to ask me to clarify the question if it's unclear or generic

dusky hedge
dusky hedge
#

have a look at what percentage of players have reached a minor milestone like aluminium

reef basin
pulsar sun
reef basin
sterile blade
dusky hedge
#

they quit when they get overwhelmen, a guy in phase 1 asks what recxipe i should choose he probably wants an answer not a question

whole drum
whole drum
reef basin
jovial sparrow
#

i hate that i got this game a couple of years ago when it was still in update III cause the only platform i was on that time was epic and now steam is my prefered launcher

pulsar sun
#

It's soooo massive

queen slate
whole drum
barren tulip
reef basin
whole drum
#

The stuff it asks for*

dusky hedge
queen slate
#

You can interact with the space elevator to put in items that it wants to unlock the next phases

pulsar sun
#

Yes I see it's some kind of chip but dont know how to make it @queen slate @whole drum @barren tulip

whole drum
sterile blade
jovial sparrow
#

oh okay well let's see how many hours i got

dusky hedge
# jovial sparrow what's that?

well if the game is 40 dollars thats 400 hours of entertainment, we can all agree that 10 cents an hour is a great trade

queen slate
drowsy kelp
whole drum
#

In fact, open your Codex ("O" on PC) and you can scroll down until you see the part.

pulsar sun
#

I am currently outside so once I get back on I will see in it

barren tulip
pulsar sun
whole drum
jovial sparrow
#

well i think that i've passed that threshold cause i have reached 500 hours if i play 30 minutes more.

whole drum
#

800 hours for $30. Pretty good.

dusky hedge
barren tulip
sterile blade
# reef basin for sure, but that's part of valuation you should do when picking the recipe, so...

So, pretty much: the earlier you get it, the more useful it is.
Ie: the earlier you're in the game and least hard-drives you have, the more you'd strive to unlock Cast

Conversely, the more alts and alternative resources you have, the least interesting Cast becomes

But it doesn't just take 1 single stitched plate option to "tip the scale" imo, I'd argue most people would like to have 2 or more screw-related recipes (or being out of early game) before losing interest in Cast

whole drum
drowsy kelp
#

Somewhere around 600 for me

queen slate
barren tulip
jovial sparrow
sterile blade
drowsy kelp
whole drum
barren tulip
dusky hedge
queen slate
jovial sparrow
dusky hedge
#

hah i sound like abed salesman, go buy more bds people

barren tulip
jovial sparrow
queen slate
jovial sparrow
#

nuh uh

queen slate
#

U donโ€™t want to because ur scared but this pen takes all your fears away by eradicating them from existence

reef basin
# sterile blade So, pretty much: the earlier you get it, the more useful it is. Ie: the earlier ...

the stitched plate was just an example I like to provide - the two recipes (cast and stitched) have same power/space savings, just stitched also save resources

that combined with the fact that stitched is valuable across most of the game mean that it'll most likely have more value to me to get stitched than cast

but as I said, preference always wins over anything else, so go for whatever you like ๐Ÿ™‚

queen slate
#

It was an unlimited battery too

jovial sparrow
#

''sorry sir i will never ask you to sell me this pen ag- again.."

reef basin
queen slate
jovial sparrow
#

whimps even more

#

okay but imma eat breakfast cause i got a test coming up in about 2,5 hours

barren tulip
queen slate
jovial sparrow
#

thankss

#

cya

whole drum
queen slate
queen slate
jovial sparrow
#

i will think of that while im doing my test (it's english so it should be easy)

whole drum
queen slate
#

Gone

whole drum
#

All their DDs and spheres

queen slate
#

Unless you buy this pen from me

barren tulip
reef basin
queen slate
whole drum
#

That truck job I had before was 5 hrs a week in my commuter car, 60-80 a week in the work truck, plus any trips/chores/shopping that had to be done on the weekends.

dusky hedge
queen slate
#

We should prob be talking about this in off topic we kinda not talking about satisfactory

dusky hedge
#

we the topic is a satisfactory one is it not?

whole drum
#

It was...

barren tulip
dusky hedge
#

water buffers are awesome and solve most problems with pipes ๐Ÿ˜ฎ

whole drum
#

Grasslands is a trash starting location. Go!

barren tulip
#

anyways, alternate recipes: pure [material] or wet concrete

dusky hedge
#

change my mind

queen slate
#

It kinda is but if new players come in here asking if they should sink their somersloops and Mercer spheres they might be too intimidated to ask resulting in them making a grave mistake

dusky hedge
#

last time i played the alien tech didnt do anything so i was shocked to find out they ahad value this time round

whole drum
barren tulip
reef basin
barren tulip
queen slate
barren tulip
#

it's like a capacitor

dusky hedge
whole drum
#

Except it's not like one at all, lol

whole drum
#

Pipes flow both ways

reef basin
# barren tulip what, why not :<

buffers in majority of cases break more than help

and "sloshing" is a property of pipes and you can't really get rid of it, so better to build in a way that it doesn't affect your builds than trying to (and failing to) get rid of it

barren tulip
queen slate
reef basin
whole drum
barren tulip
swift turret
whole drum
reef basin
barren tulip
whole drum
#

Tips to combat "sloshing"

  • Keep pipes full
  • Feed manifolds from both ends (if the total system needs exceed a single pipe's capacity)
  • Elevate the mainline of a manifold a little bit so the feeder pipes can use gravity to help feed machines
reef basin
jovial sparrow
#

turns out i have my english test at 12:20 (it is now 9:09) so i still have about 1 and a half hour till i have to go

barren tulip
jovial sparrow
#

i will while im playing satisfactory (what a wonder)

whole drum
barren tulip
whole drum
#

๐Ÿ˜„

jovial sparrow
#

hahaha im dutch so while im chatting i won't use tons of punctuation but on my tests i always get 70% or higher so I think ik will be fine.

coral marsh
#

I failed English

#

Im kiwi

jovial sparrow
#

im apple

whole drum
#

That explains it. You speak British.

coral marsh
#

Nah im from new zealand

coral marsh
dusky hedge
coral marsh
#

We dont fk sheep

limpid iron
coral marsh
#

Im actually sick and tired of that stereotype

limpid iron
coral marsh
green fiber
coral marsh
barren tulip
coral marsh
limpid iron
coral marsh
#

Oh cool, im far south

limpid iron
#

well no wonder

coral marsh
coral marsh
limpid iron
coral marsh
coral marsh
#

When I was on a camping trip, our senior students chased our English teacher around our camp site with a live eel. Shit was fucking hilarious

dusky hedge
# coral marsh We dont fk sheep

at school (neighboring agricultural school) had a kiwi teacher who copped all the insults, on a camp trip he had to rescue a sheep form a fence and he was only wearing shorts somebody caught a photo of him holding ths sheep up infront of him which hid his shorts and the legend lives forever

whole drum
jovial sparrow
#

that is pretty funny

#

And by the sound of the video I wasn't the only one that thought that.

whole drum
#

Afk a bit...

mortal stone
#

Do y'all plan your builds by aiming for a certain amount of output or limited by input of raw resources

dusky hedge
#

output

jovial sparrow
#

I plan it by output

dusky hedge
#

conditional i guess

jovial sparrow
#

but sometimes by input

whole drum
mortal stone
#

Can't decide if I want 2/min or 4/min of smart plating early

dusky hedge
#

2

jovial sparrow
#

if i want it at a certain place and I see how many raw ores are in the area then i will be planning on input

#

I agree

cursive crane
jovial sparrow
#

it will stack up eventually and since you will need in in the second stage of the space elevator you prob will be busy with something else so it will just acummulate over time.

jovial sparrow
dusky hedge
#

as long as you store everything that isnt being produced at a high rate it seems to work out for most of the early stages

dusky hedge
zinc mesa
#

fwiw both factorio and satisfactory are flow-based if you build them right

dusky hedge
#

i remember thinking to make a motor factory, but i can just make motors in any factory that needs them

sterile blade
dusky hedge
#

i wonder if it is just the fact that we can build vertically

zinc mesa
#

but yes, because satisfactory is so much slower it's very beneficial to build up stacks of every item. make a factory making any one thing and just leave it sitting there

jovial sparrow
#

i like building seperate factory's for diff kinds of ores-> outputs but if i got a special item that i want i will probs be building a whole diff factory so it makes my world more diverse

dusky hedge
jovial sparrow
#

and pleasing to look at

indigo kiln
#

Just finished my first complex build, I am definitely smelling numbers right now

dusky hedge
zinc mesa
jovial sparrow
#

but at the end of the day satisfactory is just a bunch of math but still one of my fav game

sterile blade
zinc mesa
#

also green circuits in factorio require two ores, a better comparison is gears- which are often made on site.

dusky hedge
#

but they can e done from one ore

#

i think the first time i had to venture out of my main area for a major factory was for nitrogen

dusky hedge
#

not counting power and ally

dusky hedge
#

surely we can agree on something ๐Ÿ˜ฎ

reef basin
dusky hedge
#

that being the anomaly

reef basin
#

was actually pretty fun

dusky hedge
#

have youplayed seablock?

reef basin
#

yeah

dusky hedge
#

htats my main idea of what factorio is

reef basin
#

I've played tons of modpacks

dusky hedge
#

it actually feels annoying to play normal and have to gather resources for things i already built

reef basin
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wdym

dusky hedge
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in seablock resources are from water - infinite

frosty mirage
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How do I split 70 into 30 and 40? Is this what its called load balancing? ๐Ÿ˜ญ

reef basin
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or make 40 and 30 separately

dusky hedge
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IF and only IF you can get something functioning perfectly you never have to touch it other than to upgrade or alter

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my keboard is dyslexic, nothing wrong with me ๐Ÿ˜

frosty mirage
jovial sparrow
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eventually things will back up like manifolds so it should work out

dusky hedge
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like prefill

reef basin
frosty mirage
dusky hedge
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if any achine is not getting what it needs then more is going to other machines

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unless there is a loop back in which case it can be complicated