#satisfactory
1 messages · Page 582 of 1
At some point I decided to stop deconstructing
i do have a spare 20/min CO not being used, was thinking super poss for points
It's a nice strategy to build several, dedicated factories near the resources instead of expanding one central, large one.
but then im like chasing resources all the time
do I build a truck??
im not claiming someone elses work is my own lol im only asking to see what people have come up with and if there is a way to download them if i like them? not sure where you got the impression i was going to claim someone elses work as my own lmao
trucks can help, building factories near resources helps
or should I just hyperloop it?
Other than that, min-maxing 1 or all items or min-max power without turning your pc into an oven is a decent endgame
5000/min vert framework
Creating the absolute maximum of everything would have too much RAM use
is there a way to set the amount of stacks a train carriage loads?
No, always 32
nope
trains can limit WHAT they load, but not how much
just gotta let them backfill / overflow
Sup
I guess if you have a less per minute input that takes longer to fill than a full trip then that's technically a controlled throughput
I think most people don't want less of something
Is there something similar to the satisfactory modeler but for mobile?
how does everyone know what style to make their building? like I wanna build a rocket fuel factory + building now but I don't know what to make it look like so then I'm most likely just gonna build everything on concrete foundations. heck I don't even really know where to build what on the inside
what alternative can i use for fuel?
For what?
energy
the factory for RF is really just 8 blenders or so?
In the biomass burners?
Leaves, wood, biomass, solid biomass, etc.
not really 8 blenders
In the fuel generator
Fuel, turbo fuel, rocket fuel, etc
2 banks of 8.. this is rf #screenshots message
alr ty
you may be using a different setup + different recipes than me
Crude -> HOR -> Diluted Fuel -> Rocket Fuel
and how much crude gives you how much rf?
This is 300/min crude giving 1200/min RF
mine would be 195 crude/min into 780 rf/min
Why partial node?
works the best since I'm also gonna package 30rf/min for the jetpack
thats a shame i have 7 stations on one track it would be nice to overload the train on the first station lol
you could do a splitter system to push the majority of the items to the first train, then the rest to other trains if that's your goal
yea i could
Any
Thanks CSS for having Vulkan as an option. DX12 performance is abysmal on Linux thanks to the Nvidia driver
Why is it still experimental though? What about it is experimental?
Guys check out my trophies in #screenshots
Its a shame it still says "Complete phase 3" at the top right
I wonder if my factory is thinking about me too...
its on survival, no creative
I thought the statues looked cool
Basically just that: it's not officially supported, they just put it in as an experiment, and it's not an active developer focus
I don't think their Vulkan implementation stuff has really been touched since the option was introduced
dx12's the only officially-supported renderer in the game
Yeah I understand that. Just sucks that DX12 has so many issues with Nvidia on Linux and has had for years now I think at this point
They just don't care enough to fix it (Nvidia)
I mean, to be fair to nvidia (not that I like being in a position to say that), dx12 is not supported on Linux. The only reason why we can run directx stuff at all is because of Wine.
Nvidia could be making things easier for folks working on Wine to provide those compat layers, but "dx12 has issues" isn't really a problem with the Linux driver
(And of course a lot depends on specifics; I've run plenty of dx12 games via Proton which worked just great on nvidia)
I miss windows 7
11 has been enough of a downgrade from 10 I was going to try a linux dual boot at some point and see if/how unhappy my games are with it
Anyone else had an issue where hotbar becomes unresponsive or know how to quickly fix that? Usually it's just dismantle mode being stuck so double clicking it helps, but not this time..
happened to me when I was jump landing at doing some extreme button mashing. reload only fixed it
It started happening today for the first time for me.. seems this time around opening inventory helped
Also I really should find a different approach to big factories... 
#screenshots message
I think it looks good
this looks good but reminds me to go further z axis.
There is literally free sky..
Looks decent, but I have no clue what's what and where things go 😅
.-.
Colour coding can help
Especially with piping
The fact that one of those blocks makes 5000 wires isn't helping with logistics...
I definitely should start color coding pipes
(I think there was a mod to make it automatic too)
I find colour coding one of my fav parts of making factories
send your wires via pipes
Even more after I discovered you can filter what you colour making me miscolour less frequently
is it possible to get the hard drive trophy by buying the harddrives with tickets from the shop?
what dimensional depot stack upgrade does?
lets you have more stacks in DD, makes them more chonkier inside, become more CHUNGUS.
I'm a big sucker for symmetry so I'd love to lean more into that, buuut different sizes and heights make it a pain
Increases max storage sides
What he said
Y'all I'm trying to speed up time using the command menu and it's not working. I've tried slomo3, slomo[3], slomo3.0, slomo[3.0] and other variations and it's just not working. Any help would be appreciated
Just in time for the end of the event, I made a blueprint to make 1 FICSMAS star per minute, all it needs is 30 copper ore and 45 iron ore per minute.
what's the problem you're trying to solve by speeding up time?
More experimentation than needing it for practical reasons. Wanna see if it works and if it does, I can get mats that I need more quickly when those mats are being used to supply the phase 3 build etc
For example, I need steel girders but they're being used to manufacture struts
And I make 100 steel girders a minute so I don't mind waiting a few minutes but if I can turn that into a few seconds then that's a tool I can really use.
is that a mod or something? there are no commands in base game
(or rather none for actually modifying the game)
It's a PC command menu thing. You can manipulate the game almost anyway you want with it.
oh, you cannot (ingame)
I still don't understand why you would want to speed up time in-game with that said above.
maybe I just don't get it, but it make no sense to me 🤭
Again, it's so I can get the mats that I need within a matter of a few seconds to a few minutes.
if you mean the base command line, then that just has some commands for graphics settings and debug
I don't want to "speed run" the game. But I can see I'm starting to upset folks so, I guess forget I asked. Thanks y'all.
Are UE5 console commands blocked. Ive never tried just curious and I'm not able to check
I am not upset, though I suggest OWing and slooping it?
most commands are dev-builds only. Just the autocomplete lists them, but they do not function
Thank you
console itself is not meant to work in "release build", thats an UE thing. Whats allowed is well, what devs allow.
Mmm I considered it, but manipulating game files outside of the game clients actual parameters never works out well for me because I don't understand code. I barely got fallout 3 working on a windows 11 machine lol and even then, I needed a tech guy on FaceTime to walk me through it
I mean.. what I suggested is not about game files o_O
there's no ingame option to speed up the game at all 🙂
May i suggest the modding discord? You can find a link in #welcome

yo
Geez. Well I can see how that would be greatly advantageous. If I didn't need to worry about power I'd be further than phase 3 I believe by now lol I think I'm at 50 hours now and have the initial area plus the space elevator built up to where I cant possibly craft anything more.
I've got an oil and coal sector, just built a caterium mine and fixing to build a rail system to transport oil, plastic, rubber and caterium to me.
advanced game settings > give items, problem solved
how many smart plates a sec do i want for ending phase 2?
More than phase 1
however many you need divided by however long you wanna wait.
or something.
basic math question.
yea ik about that im just asking about what would you think
Ahhhhhhhhh maybe that's it.....I did go thru those settings and the only thing I changed was the hostility of the creatures. I changed it to provocation lol
Yes
yes<3
I'm 120h in and still in phase 3 
30h in still phase 2
Well its 1000 required so 1000/20 = 50 minutes. Does this work?
yea
i have 27
Damn! I leave the game running when I'm not tending to anything just waiting for mats to do their thing. So that's the majority of the play time.
then it will take 1000/27
how my smart plat looks like 😛 #screenshots message
I thought about tearing down the initial area and rebuilding it to be more...organized? But then I said to hell with it. It works, and I already know where everything is so I'm leaving it alone lmao
I'll show you
Wait till phase 3, you'll need to rebuild it or build a new one anyway hah
no i have some kind of autism/ocd that if i see somthing thats not aesthetic it frustrates me
pave it over and build on top 
shoebox<3
quick put a box aorund it
i ❤️ freaks
Oh boy ^
nah hell nah
my gf is on valo rn
she types those things
she kinda cracked
she boosts me
shes immo 2
im silver 2
This sounds like a better conversation for #off-topic-general
i bet ur fun at parties
he is, can confirm.
#off-topic-general it is though.
yea ik why are u so mean im gonna snitch on you on my mom that ur bullying me
guys, this is what happens when you don't tap on Impure Limestone Nodes.
Your mom says to go to #off-topic-general
impure limestone node is hunting me even here
snitch
what is behind the (ada thingy) glitching?
I normal limestone node gets tapped
I've already got an idea behind "the entity"
I CAN NOT ACCEPT THIS HERETIC ACT
asking here is basically equal to asking a random number generator
don't validate your ideas here, do what you find fun 🙂 it's a sandbox and there are not really any wrong decisions
I wonder when some alt recipes are useful and good decisions. Like Copper Rotor. 
all alt recipes are a tradeoff
and copper rotors are most weighted resource efficient rotors
You could say that.. Copper Rotor gives almost 3x ammount for using copper and double screws...
Yeah I get it, they are just not commonly used or discussed.
i guess it needs pure copper + steamed sheets?
because people see steel rotor needing same resources and go "hurr hurr that must be good" without thinking, then they pay tons of resources and there's not really any decrease in complexity vs other chains
yeah with those it's basically "water rotor" rather than "copper rotor"
I mean, if you are not going to min max ultra late game, you can make a fair amount of rotors with few assemblers
with that recipe, stilll the "Steeled Frame" wins by an ultra large margin etc
steel rotor gets done often because it mixes well with stator to get motors at a decent rate mid game
well "mixes well" is just "uses same resources", but it doesn't really reduce complexity much imo
I would say "it mixes REALLY well". 😛
It allowed me to reduce the amount of machines I have because of that recipe.
Similar to the screws recipe. Instead of mining ore to get ingots to get rods to get screws; you find that hard drive with the recipe to go straight from ingots to screws. Increases output from 5 a minute to 25 a minute.
the reduction is basically the same as what copper rotor gives
(and not many people care about number of machines anyway)
and as for the screw recipe, it doesn't increase resource efficiency at all unfortunately
Just tryna finish this nuclear plant
There should be a mod where you can sloop impure limestone nodes specifically
I get where you are coming from but, we are great as it is.
It is player's mistake / hubris / failure / silly gooberness to not tap on us.
That is true
You can’t have better than perfect
Correct. We provide 30/min. No more no less. We are honest. We no goobin'. We no silly'in.
Should we only tap ye with m1 miners
Obviously a miner is better than none but do you have a specific preference
What if i overclock the miner
Yes. That's the correct way to play.
Or underclock?
If you are needing to overclock impure limestone nodes, that means your factory is wrong.
You need to make your factories designed around the idea of 30/min AMAZING limestone that we provide.
Or else you need to restart.
Yes.
.....
My entire concrete supply is one overworked impure limestone node
Being tapped like a Friday payday
He such a hard worker he doesn’t need vacation days
Treated like a American worker
Fr but better because he/she never complains
That reminds me are all impure limestone nodes male female or a extra super intelligent gender?
at least pour some water on the poor guy to calm it down a bit!
Or mixed
its a rock
That is true but when I move it through the mountain its trans mountain
previous CM made it canon that everything but the nut is female
however according to deepak chopa rocks have consciousness too 🤓
Ah ok ty
I just wanna make sure I’m using the right pronouns impure limestone nodes (god) forbid I misgender them
friends, just to make sure, what does the overflow option in the smart splitter do exactly?
When the other belts are all full then the overflow one will be used
Handy for sinking overflow items
overflow - only excess
oh then i'm doing it correctly, thank you :3
But i use wet concrete
I tapped 2 impure limestone nodes at 250% overclock on both of them. I have all the concrete
When I finally unlock that one, then I'll probably need to rework my entire initial factory. I setup containers after each resource to capture overflow once the outflow belt is full.
I'd personally not touch existing factories, just build new ones
Man I can stop playing this game for 6 months and I'll still find the same people active here lol
I have all the Phase 4 Space Elevator parts automated for the first time ever! 1.5/min ASD, 2/min MFG, 1/min TPR, and 2/min NP 😄
are there any smal controllable lights? or only the 150qm ones?
whats the difference between screws and alternate cast screws, trying to automate screws
Cast screw requires less production steps
Cast screws are Iron Ingots -> Screws, normal recipe is Iron Ingots -> Rods -> Screws
So you can make more screws for less power and machines
if a recipe calls for screws can you use cast screws
Yes
Alternate recipes are just a different way to make the same item
You will never actually make cast screws
trying to automate in the sky in then move those screws to different map ares
does steel ingot itself have a use or is it just used to produce pipes and beams?
sounds like its better to make cast screws?
The only product that's confusing in this regard is coal vs. petroleum coke. I find the pictures look the same so I've accidentally made foundries for petroleum when I wanted regular
you need them to make pipes and beams and then that will make other products later on
Guys is there any posibility to make train load on station A 2 freight, unload only one at station B then second on station C? If all of them got 2 pickup points?
Also can be used for canisters, iron plates, and rods
FYI, that's a generally bad idea, for screws (and other high-volume items like wire+quickwire) more so than anything else
That's the kind of setup which leads people to develop a deep hatred of screws. :)
Make screws exactly where they're needed, at exactly the quantities they're needed
Don't try to centralize them and shuffle them all over the place; you're just creating a million headaches for yourselves by doing that. :)
(I would in general advise the same for any resource, honestly, not just high-volume items like screws. But high-volume items like screws are extra resistant to those kinds of setups)
ok thanks for the advice
how do i know how many drones i need? i have 2 for a normal node going like 2km but its not getting everything transported
Sounds like you need more than 2 for that transfer, then. :)
Any idea guys?
yeah but how do i calculate how many to use? instead of just adding one and seeing if itll work
That's new...
#screenshots message
You can do some math based on the round-trip time and the stack size of the item in question. A drone has an internal cargo capacity of 9 stacks
its uranium for nuclear so i cant just place it and pray
I honestly rarely bother mathing it out; I just eyeball it and then if I need more, I add more
Sure you can -- set up the route and see if it works (sink the stuff at the end so it doesn't get backed up)
Your logistics don't have to be used immediately. I generally get my logistics totally sorted out before even starting on the actual factory build (that goes for vehicles + trains in addition to drones)
Set up the route, make sure it's carrying the capacity you need, and then start on the factory
i mean i have my nuclear running alr, its just running off all the backlog that built up while i was building everything
and its running low
Heh, sounds like you should've checked your logistics first then. :D
So my recommendation is just to go ahead and overbuild it
With nuclear you're not gonna notice a couple extra drone ports
Okay seriously... why all my buildable splitters defaulted to lift mode...?
Slap in some extra ports+drones and load-balance the uranium across 'em
As I say, you can math it out; the key values are the round-trip time and the stack size of your item (based on a 9-stack capacity on the drone itself)
I think that the drone port's "stacks per min" or whatever number is probably accurate, so once the drone's made a couple of trips, you may be able to trust that number
But for now just throw a few more ports at the problem
can drones used packaged rocket fuel?
its already built tho
like its up and running
Huh... encountered my first issue with building pillars with 4 machines each vertically... I can't split 5 pillar into 2 input belts 
Nvm, figured out the solution
Right, but you're saying it doesn't currently support the throughput you need. So build out some more
Slap down some more ports, load-balance the uranium between 'em.
If you've got the breathing room, as I say, you can do the math to find out exactly how many ports/drones you need. You know the uranium stack size, you know that drones can carry 9 stacks, and you should have the round-trip times available for the existing drone routes
But if you don't feel like doing that and just want a quick band-aid, slapping down a few more drone ports would do the trick
https://discordapp.com/channels/370472939054956546/553550313533997057/1461433929138569296
I need to figure out a good dump for the excess piped Nitro, but otherwise this is kind of nice.
It's very organized spaghetti
I like all the colors going across each other, like a modern art piece
@whole drum https://cdn.discordapp.com/attachments/553550313533997057/1461433928819675391/image.png?ex=696a89e8&is=69693868&hm=e22c2ea64d9eb6b42cbd6fadee47017ef0eb03923ad18398315f29f3ed047799& Thats because theres no clipping 😭
I don't know if it's complimentary to say your factory belongs in a museum but I do mean it in a nice way 😛
Yeah, not as organized as a circuit board, but kind of reminiscent of one
well no, every tie something cross the cost of adding a layer goes up massivly
Indeed, but since this doesn't need more layers than it has, it kind of works
I feel like an ant 👀
#screenshots message
this incase beam factory is getting out of hand, just need to source 900/concrete
I've been putting much more effort into color coding and decorating my factories this time around
They don't all have full structures yet, but some do
anyone ever leave the game for a month come back and end out lost af?
I don’t know what any of that means but cool, if it doesn’t work I know there are debating programs that delete and blacklist a lot of the unnecessary clutter
I just start new saves when I take those breaks, lol
i think i shoulda but i also wanna beat this save with the 200+ hrs ive put into it
yall what is the best hmf recipe
flex i ithink
alr
@sacred trail you should become a nuclear arms manufacturer with all that extra power
Is this a joke or there's nukes you can build?
Nuclear Nobelisk
youve access to nukes kinda
It's just for the lulz or there's some point to it?
The lulz, but the nukes are really useful at clearing out large patches of foliage
The nuke nobelisk is under the caterium tree in the MAM
Sulfur
save and load
if i rebuild the space elavator does it keep the process?
Yes, you can move it around all you like without losing progress
The only thing that mergers/splitters can snap straight onto (and function immediately) are conveyors/lifts right? There's no way to snap them straight onto the input/output ports of anything?
I believe you can snap them to the end of regular conveyor belts too, but otherwise correct
Not without a mod
(But it's honestly less useful then you might think...)
Is it normal to put 80 hours into this game over 3 weeks? Lol
Nope, it's not enough
When did I start the game again... oh right, 2 and half weeks and 140h
I should stop and look for a job
you already have one
I saw some people getting 200 hours within the first 3 weeks of 1.0
crazy stuff
I wonder if the current playerbase is mostly people pre 1.0 or post it
Ive so far built a huge tower around the space elevator. Everything on the map is funneled into it.
As someone who hasn't even heard about this game pre 1.0, I'm guessing the latter
Im post but I think most people were pre 1.0
I only started less than a month ago but my word is it addictive
The game really caters to my OCD.
I dont think ill need too much power for my aluminum ingot factory but now that im typing it out I realize the trains will cost a bit as I need to transfer the quartz and coal to the bauxite as well as run a couple water gens and refineries but at least my silica manifold won't cost me much power
😛
Cant wait to get that done
What are yall working on?
Nice. How have you been doing with your factory
does anyone know if there is a automated checklist someone has made that i can use?
Wow and I thought my 100 hours in 5 weeks was bad
Currently just working throught the phases and tiers, but it looks great
What teir
If you look through the crafting bench that can help
Phase 3 tier 6, just started with oil
this is when the complexity begins
Doing faster than I did, Im taking it slow so I reached phase 3 300 hours in
Id argue that teir 7 is the start of very complex
Yeah oil tend to be around hte time when things become subjective
Im trying to funnel everything into a massive tower. It has 20 x 20 floors, currently on 5 floors. Oh, and 4 wings
Im talking bout aluminum production
Yeah Its really the start of a new group
Although it would say oil is the first forced look at having to make factorys large scale
Sure with other teirs you could make stuff big but oil forces you to make big factorys for good production
Yeah its when you find out you should have done more motor 🙂
The game introduces things in a very nice way where when you first start off you are handcrafting things and when you have to produce copper sheets you use a constructer and then go eh why not let's automate things after a while you realize plains isint the best place for a bace and after a couple saves you find your perfect place to stay
Dunno gass fields works out well for me lol
Works well for most
I'm trying to join a buddy of mine via session ID but when he clicks on show session ID it is completely blank?
I have another world that was started post 1.1 update that has a valid session ID so I'm not sure why its not creating one.
I also created a new save on my end and have ran into the same issue.
Anything helps, Thanks.
The game gives you the option not to do certain things like automate some parts but after a while you realize how ineffective it is not to automate
Hello, I bought satisfactory today. Every time I open it it lasts 0 to 30 seconds before crashing. I have tries -dx11 and -vulacan, re installed, I’ve tried everything I saw anywhere even what chat got told me, nothing works, what should I do.
What's your gpu
Nvidia
Hm
I’ve heard about something that mentions I Nvidia, I don’t know what I should do though
change drivers to latest etc...
Yeah I’ve tried that
what model of card is it?
That's a brand, not a model. It's like someone saying they drive a Ford, but you don't know if they mean a Model T from the 1930s or a 2026 Mustang.
Nvidia GeForce RTX 3080
Okay, that card is more than capable for this game. What CPU do you have, and how much RAM?
#screenshots message time to clear everything and rebvuild.. this is starting to become chaos
we all love dimensional depots not being fast enough right?
just build more
im running around lookin for the spheres rn 😂
I'd just build new and keep old tbh
mhh newww
I'm gonna rebuild as well once I've finished this fuel power plant
time to find a new spot
Not sure what is "chaos" about that, but you are very, very far from a point where rebuilding would do you more good than harm.
whats stack trace from crash report look like?
im at a point wqhere i genuinly have zero idea whats going on rn
32GB of ram and an Intel(R) Core i7-10700KF CPU
Just keep expanding and automating every new part you can; keep progressing the space elevator and milestones.
Your specs are definitly not at issue.
Probably a good time to remove nvidia drivers and install fresh, latest drivers.
Could be a driver problem
mhh time to find more coal nodes i need more steel 💀
Right, how do I do that
Could be an OS problem too, if you're still on Win11 trash
you mean winai?
aside from the spying and telemetry crap, it's really not that bad and actually quite stable(I type this from fedora).
I know. The spying and telemetry are why I switched to Linux, but I'm mostly jesting here.
No the nuclear nobelisk is in the caterium tree. Far left in the four choices
Ok so what can a change with the game to get it to work?
DDU is great. (Use the guru3d build)
Download this, then go to nvidia and download the latest version of their driver.
Run DDU, let it reboot, windows will look weird for a bit. install nvidia drivers, reboot, try again.
whats crash report look like?
isnt nuclear nobelisk in sulfur tree???
I’ll send a photo give me a sec
yes it is
"have you tried copilot" no, MS, piss off and leave me alone.
in #screenshots
Yeah
i just learned what zoop waS
I’ve sent it
Honestly I think most of pre 1.0 people came from Lets Game It Out like me
I'm frustrated ...😠 I'm trying to get to a Bauxite area, but I'm "blocked" by two big beasts. I shoot, slash, explode them ... but they get me every time. At this point, I have to give up. OK, I'm not a "shooter" type person, I'm a builder, my reflexes mousecontrol isn't that great. As it stands I'm about to give up.
When placing objects, press H for the hologram, then you can use arrow keys to "nudge" things. Useful if the snap-to isn't cooperating.
Unless there is a hint on how to approach / elliminate them
The quantity of QOL updates we got is insane
there was a time where zooping wasnt even a thing
Passive mode
Go to Options and set the animals to passive
this is in menus or after?
Thx.
I Open the game, it always either crashes on the loading screen, the menu or 10 seconds into any gameplay
You can also hold Ctrl while placing things to get them to align with other things more easily (usually).
If you dont want to cheat using passive mode something I like doing is cage blueprints
specially since you said you like building
you can just make a cage and place the blueprint on top of the monster
It's not considered a "cheat" by the game since it's a general option, not part of Advanced Settings.
@polar leaf Yeah, a nice trick. Thx
It doesn't affect achievements.
Ah, I misremembered then. I knew it was far left on the set of but I thought it was caterium
I mean it totally defeats the point of weapons
But I can see your point
realllly... that is tempting.
All the explosives, ammo, and alternate fuel stuff is Sulfur.
Any idea?
the suggestion for that is shader cache corruption of the direct x version. You should probably resotre the default directx version / remove command line params and then deleted the shader cache then start it
I agree, to a point--and that point is where someone is so frustrated that they would rather give up than deal with the animals. Passive mode is for them and accessibility purposes.
please to delete anything in %LOCALAPPDATA%\FactoryGame\Saved\ which is upipelinecache
Can these "boss"-like creatures be killed at all? (I recall in an earlier game I had this nuclear jumping spider - shelved the game for 12 months)
On it
LOL
All enemies can be killed
yeah it takes about 2 seconds 😛
OK, no more hints, thanks, got enough to carry on
us a bigger stick 😉
just kite the hogs into a poison cloud
So what should I delete? I have cache, config, crashes, logs, and save games
Or shoot them until their lungs flood with blood and die
anything cache, you can nuke config as well which will restore defaults
Should I restart the of afterwards?
nope not needed
gas mask and jet pack are two of the best weapons
Should I now try to run the game with -dx11 or no?
No, You should also have something int here called FactoryGame_PCD3D_SM6.upipelinecache nuke this as well
Reminder everybody to donate blood & plasma!
Donating blood n plasma is very important for people need a transfusion for one reason or another. Your donation can save a life.
Please donate blood/plasma at your local clinic. Thank you!
Where’s that again?
the government is going to clone me
%LOCALAPPDATA%\FactoryGame\Saved\
Thanks
excellent the you can enroll twice in the save the day program
I can’t find it
is there a reason you're using flags on the launcher at all?
Then its probably already been deleted
Ok thanks
I’m trying to get it to work and some people say it fixes it
is it more oil efficient to make a fuel factory with alternate recopies for packaged fuel or build a turbo fuel factory?
There's no reason it shouldn't run bone stock on your system. Just focus on that, Mistralol is leading you down a good path.
Thank you
Yip, crashed nearly instantly
depends what you mean by efficient
energy generated per oil
Should I send the crash message, I think it’s different
repost it to #screenshots
Ok posted
then yes, but is more work to setup.
is that yes to turbo fule or the packaged fuel?
Heavy oil residue alternate and packaged fuel alternate can get great output. I think im at 40gw for 300oil. Monster setup though
don't know, the infor there isn't giving me much to go on
Alright, sorry to bother you, it’s my luck, anytime I get something I’ve wanted it won’t work no matter what
If you can do the driver uninstall/reinstall, youtube has some DDU tutorials.
Try that, or talk to a techie friend and get your PC looked at?
are other games running just fine?
did you try launching with dx11
Its probabl ysome more obscure setting on the computer which has been turned on / off in the nvidia contorl panel or something
be a good test to see if the dx12 shaders are messed up
How do I do that
Probably -dx11 or change it in the settings file
Yeah I tried dx11 to no avail
Oh my gosh those ones are so annoying
not sure if the arg works for this game
How does modeler work
Or whatever it's called cuz like I don't quite understand it
But I wanna transfer that too it so I can get rid of the nonsense
Plus oc the machines preferably
They can! Early game if you are struggling avoid them or after you unlock a ranged weapon float a foundations and cheese them
They all can be killed quite easily
Bombs are nice
Version: 463028, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No
GPU Crash dump Triggered
yoo i crashed my game going to my nuclear plant 😭
whats your GPU?
IsUsingMods: Yes
rtx 3090 founders edition 💀
and oh no, using mods, no no no n on on on on on ono nono no noonnoonnono
its literally only infinite zoop 😭
make a #1038092680493801533 post with the entire crash reporter output
OH DEAR LORD HAVE MERCY ON THY SOUL POOR LITTLE FELLA (I dunno if its a bad mod)
but yeah, all crash log is needed
is a packaged fuel / rocket fuel / turbo fuel for power?
im making 120 rods per minute, i want the rods to be split up to make screws for RIPS and Rotors and also want some rods to stay as rods to be used for rotors and modular frames, what do you guys recommend to split it up for screws/just rods
Eahch fuel type give you the same power but have diffrent burn rates in a generator. For example fuel burns at 20min while rock fuel burns at 4. Something a min
What ever you need. Figure how many of the end result part needs a minute and make enough screws to satisfy the need
im early game right now so those are the end results 😭
Generally speaking it is easiest to figure what you want to produce then work out what you need rather then making with what you have. The map is huge and there is many nodes.
make the rods you need where you make the RIPs and make some rods where you make rotors
I am setup just west of there
as i learned more of the game im starting to build more smart
in what way?
not putting shit randomly
Awwww shucks. How you supposed to manage chaos if ther is no chaos
i wanna redo my power too but im tooo lazy for that 💀
do ya like mah factor ❤️ 💅 #screenshots message
someone tried to reply to me in #screenshots without an image LMAO
This is what im talking about
I don't know if I've built a high speed connector factory or not. Is there a way to find out using scim?
this gives me a good mix of anxiety and heeby jeebies
#screenshots message deadlocked trucks
Is ther a good way to supply my drone ports with batteries? Like can I have a drone from where I make batteries go and drop a stack in every port or something like that?
How do I get a vehicle out of the void
it's not very easy, but you can have one drone supply fuel/batteries to a bunch of ports.
For example, have your factory connected to your port (it will feed both the storage input and the fuel input via a splitter)
then have that drone travel to a destination port where there are multiple ports. the output of the destination port will use a splitter to feed the fuel input of all those ports.
if you want, you can make another "fuel drone port" there so that it can carry excess fuel to another group of drones/ports
now I understand what spaghetti means
the dark souls of spaghetti
Naw thats moldy
I use a spreadsheet sheet/pen and paper to keep track of projects.
In theory you can upload your save to scim and highlight buildying and see what they are producing
we talked about drone logistics before, and I thought I had to make one fuel drone for every normal drone, but this cuts it down by a lot.
Good to know!
Also I just started building the rails and found out I can drive the train while I'm building....but I get to drive the train...MY end game will be driving that train!
choo choo
Back in the old days™ I would expand by building train cars full of steel beam, steel pipe, and concrete, then driving them forward until the end of the rail line. I'd set up a bridgehead there, build my rail into the distance, build another bridgehead, etc.
It made me feel like a pioneer slowly expanding my horizons
You can see all the production/usage per minute in one of the tabs
best part about train is hover pack 😼
That's what I'm doing!!!! Choo choo mudda fucka!!!
So machines have like the little uptime stat next to the stopwatch symbol and I was just wondering over what time period does it calculate that uptime value? If it's like the throughput detector wherein it only needs 60 seconds of data then I feel like it wouldn't be very reliable because some assembly lines only stutter every few minutes rather than more frequently so it could read 100% uptime one minute and 75% the next yk 🤷♂️
feel like it would need to collect at least 10 minutes of data to be more reliably indiciative of the true uptime
I have heard from 5 to 10 minutes for "accurate" calculations. Which I assume is due to instances where fluids may be "ok" after prefilling, but get worse over time due to incorrect plumbing.
What's the max radius the radar tower reaches out to
1KM
Oh
And it's a 1km cylinder. Height has no effect.
I figured height didn't play much effect
Though, if curious, the wiki does have an image that shows "optimal" placement
To cover the entire map.
are you not able to see awesome sinks in SCIM?
Erm, last I knew there was an option for it?
you are
what category is it in? i cant find it
Looking now
none i just highjlight with my mmouse
i mean't like on the right of the website, you can turn on and off certan types of buildings
I did too. it is in no catagory
then how am i supposed to see it
have a general idea where you placed it and mouse over
They are shown/hidden by this selection: #screenshots message
hub terminal and space station
oh i see
Perhaps someone here has an idea how could I make stackable blueprint of any kind building. Want to have only one BP for specific building and don't want to alternate blueprints or rotate it between floors. It should be stacked and then I should manually just connect them between floors with single conveyor lift.
but yit is not in any catagory list
why there, why not in buildings somewhere
thats something to ask the site developer
You can ask in the SCIM discord 🤷♂️
i guess same categhory as in game, sink is in the same category as hub and space elevetor
anyways, thanks for the help
You'd build it basically as you would if not building it in the BPD
Though, personally I make single machine blueprints as I feel it allows me more freedom with using them for different factories: #screenshots message #screenshots message
why do automated vehicles keep deadlocking?
Running out of fuel?
if they meet head on or at (smaller than)90° angles they deadlock
Not enough room between the routes?
thx
oop, im using 1023/1095mw i make 💀 time for more power!
Uhh can anyone help me?
Do lvl 2 drills also inprove output of inpure ore veins?
My game keeps crashing roughly every 5 to 20 minutes
awyes
And I don't know why, I've tried updating drivers and turning down graphics and stuff, and it just doesn't work
#1038092680493801533 Post there with all the info you can get. crash reports. System detials and such
Okay ty
Imagine being a furry >:3
Does it make sense to make a fluid tower (or just elevate) if refineries are on the same level as generators? 🤔
do it for fun
imagine
Couldn't be me x3
yeah true
i think the game needs more achivments related to hurting nature and killing inocent creatures
I always Feed maching inpouts from above. Ill pump it higher make a ∩ bend then fill the next set of machines or makle a loop above the next set
nicely said
i mean i only hear 2 voice lines so far, and i kiled so many ballon girrafs and lizardcanines
Ada tells you to ignore all environmental Concerns. I imagine all smoke is the worst
The train one is my favorite
in satisfactory, climate change is not real
for all we know it is desired
"And due to popular demand: choo choo mother######"
ada calls you a bad human for killing the lizard doggos. don't ask me how i know
its.... not our fault they don't move out of the way fast enough
"៉Aͣndͩ dͩuͧeͤ ᴛⷮoͦ рⷬoͦрⷬuͧlaͣrͬ dͩeͤmͫaͣndͩ: cͨhͪoͦoͦ cͨhͪoͦoͦ mͫoͦᴛⷮhͪeͤrͬ######"៉
real one
I got that one, because one was literally just chilling over my coal deposit... I didn't want to, but I had to
and its also not my fault blowing them up is so funny
you dont need to defend puippy murder. No matter the reasoning it makes you look bad
Where do the lizard dogos go when they get out of my sight
are northern lights in the sky a christmas season thing
Gone... reduced to atoms...
or does that happen all year round
Dunno
😭
All year round as far as I recall
theyre very pretty
Omg. I could have been doubling my slugs with somersloop this whole time?!!
That’s 200 missed power shards 🙁
i don't know what this means overall, but i keep seeing it and have stopped making shards from my slugs until i get to wherever this point is lol
It's okay. You can manufacture them later.
It’s sort of too late now. I’m phase 5 and just unlocked the ability to craft it….
Once you finish the space elevator is when you can start playing the game
Reasearch Production Amplifier in the MAM
thnx!
Under the Alien Tech tree
Isn’t that phase 1
build the space elevator or finish all the phases?
Finish the phases
sandbox game.... make your own goals and challenges
i mean my goals were to make a train system and a nuclear power plant and i finished those while beating the game so i just stopped playinh
you can be like @scenic mirage and make a ungoddly amount of Nuclear power and brick your gpu
😭 😭
@scenic mirage ❤️ any luck?
so you are up and running>?
Mostly yeah, my nitric acid is being annoying
uhh
well i kinda sorta am using every single bauxite node on the map and iirc nuclear needs some i think??
SAM
oh yea i went ficsonium dont have any of that either
maybe like 200/min somewhere
Use less bauxite then
I don’t know why I decided to go for the most difficult to access SAM node, but I did
You know the pure SAM node on that giant spire near the chasm in the middle of the map?
when recording paths for trucks, do I have to load and unload as part of the saved path? or will the truck do it on its own?
Will do it on it's own
okay because I just made this really tough path when I turned on auto pilot it didn't load stuff
Just be sure to edit the pause node at the stations to alot enough time. Transfers 2 stacks/sec
chicken strips
Make sure the station is also set properly (load vs unload)
we should be able to mass produce chicken strips
wait yknow how you can synthesise power shards?
what if in the next update they add synthetic mercer spheres and somersloops
Um is there a bug that causes my power gens to consume 100 power? because it keep tripping breakers while im turning on my rocket fuel setup
Using the hoverpack?
Are you using the hoverpack
The hoverpack consumes 100 MW
or 0.1 GW
also if your hoverpack is tripping the breaker how short is you on power and do you not have batteries?
Maybe mercer spheres but not somersloops because it would be way too op
Some like to skate that edge! 😏
which tab?
It happens 🤷♂️
Jetpack will solve your problem
well now its finished i got 144k MW of powers
just finished getting it all set up 600 oil into 144k
Im working on making 300k MW rn
just using fuel?
300GW? 😛 (inb4 someone else calls you on it lol)
ah yeah that makes sense are you just gonna sink plut fuell rods?
Goes into 48 fully oc reactors
Statistics
#screenshots message
Yes
gonan turn them into fisc rods someday
Not this play through
It’s the same thing and the MW number is more useful for comparison
Im in tier 9 and have unlocked ficsonium but no
Hey, I tend to agree and personally don't care. But you KNOW there are those who do 😛
this is my first play through in 1.1 been doing it with a friend
i beat game basically before 1.0 but this is my first full playthrough of 1.0/1.1
And my aluminum factory backed up on water bro
And its my nuclear one
Like how did this even happen
300 gw in statisfactory is insane 😂 mine is only 20-30 & it’s more than plenty
🤐
I make around 150 GW from rocket fuel
Lol, curently been working on a 420gw RF one myself 🙂
i wonder if you just dedicated everything into making power and nothing more how much power you think is the cap?
Dont know exact number because i forgot
Out of curiosity, was 1.0 a huge jump in the amount of content? Or was most basically polished by the end of early access? 🤔
FOUR TWENTY MENTIOED 🍃💨
Something like 10TW. With augmenters
No there was lots of new content added
Terrawatts is crazy
bro what you gonna power with allat
😭
aura what do you do with your Compacted coal byproduct from the rocket fuel recipe
I would’ve never imagine you would need that much in this game
That's what I want to know 🤣
You don't
Will 1,900 screws per minute be adequate for a normal sized reinforced plate factory?
Im using an alternate
Are you using compacted coal for turbo fuel?
which alternate
That uses turbofuel and nitric acid
ah im using nitro rocket fuel
To make rocket guel
waves bye-bye to all the sulfur
!wikisearch rocket fuel
Rocket Fuel is a late-game gas. It can be burned in Fuel-Powered Generators for power or packaged and used as vehicle fuel.
It follows Turbofuel in the chain of fluid fuels and can be further processed into Ionized Fuel. Unlike Turbofuel, it is a gas and therefore lacks head lift requirements.
well im only using 1 pure 1 normal and 2 impure nodes @sullen gull
Nvm
Im using base recipe
But i am using a turbofuel alternate
!wikisearch turbofuel
blend?
yep
Uses more oil than needed, but can be a simpler setup
Base rocket fuel is best rocket fuel recipe
Literally takes turbofuel plus nitric acid
Also my uranium setup uses no nitric or sulfuric acid
where are you using the byproduct compacted though
Awesome sink or you can put into coal burners
Im sinking it
i was just gonna use for steel or fine black powder
Well make an overflow splitter and put it into an awesome sink if you do
Resource efficiency is hugely overrated
that was the plan
which one?
My polymer resin makes fabric for gas filters
Using turbo blend in the RF chain. If using the base, you can just recycle the compacted coal back into the chain and leave it as a stand-alone power plant
but over all sulphure usage is about the same or no?
just make more sulphur?
With converters?
Least amount with Turbo blend, bit more for base, and Nitro usually uses double.
yes
balright what are we talking about
You gonna use all the sam tryna make more sulfur
is nitro a bad recipe did i just waste like 20 hours of my life
well how much you talking about?
I would tend to agree as it's not practical that one could use all the resources before their computer has a stroke.
Maybe
At that point i would just deal with it
But I tend to try and min/max when/where I can 🤷♂️
Its fine it just uses lots of sulfur
But, everything is essentially a tradeoff of one type or another imo
I found a water geyser, can I use those with the geothermal generator?
i like to sit on them
Nitro could be better for some people
because im using 1600 suplhure as of right now im gonna guess ill run into troubles later?
If only using that much, will probably be fine.
yeah im only producing 144GW
There's a balance, but I think the actual goal would most often be a low building count and possibly low resource variety more than raw cost
i dont intend to rework until i hit uranium
Theres 10800 sulfur in the whole world
Though for example with my build, making 420GW, I would have needed 4k+ sulfur vs 2600ish (If I recall)
Cooked
i dont think ill use up all the 144GW before i hit nuclear though
Also is it normal for one to have to send trains to bring raw resources to their nuclear plant?
Those are usually my goals. Shard all the things!
I've always heard that transporting raw resources isn't "effecient". But I don't really know as I've never personally done it.
only? thats like half my grid
But, for some reason or another, I am stingy with sulfur 🤣
tahts my whole nuclear power plant worth of power
I still have an internalized belief that overclocking is bad, even though it's been buffed quite a lot over the years.
Not exactly what I had in mind by low building count, but you get my point
How you get through the game bro
One of my particle accelerators uses 5k mw
what
@primal obsidian its only 288 200% OC generators
i mean i beat the game with 240 GW in total it wasnt really a challenge
🤷♂️ since I always went above and beyond with power generation, the bit of extra power usage from overclocking never concerned me. I would much rather build 20 refineries that do the work of 90
Me: takes a break and turns on the TV. Sees that the world is still burning. Turns off TV. Boots up satisfactory.
Word
i would much rather place 90 refineries regardless of how much power i have because it looks cooler
#screenshots message idk, smaller footprints can look cool as well 🤷♂️
That's about 230GW I think
About a year's worth of practice and learning 🤷♂️ 😏
is base super computer recipe best or is there a better one
rn i got OC super computer alt unlocked
That wasn't my save though. Just helped by building the power plant and bauxite factory: #screenshots message
@strong fiber These are some in my saves though: #screenshots message
Good morning satisfactorians
But, I don't consider myself "good enough" yet. Only then will I go for that Golden Nut 🤣
me too
do pipe floor holes still remove headlift?
I got 600 tickets saved up rn
not worth it#screenshots message
Don't really care about the statue so much as I do the achievement. Already have all the others. This is just my own personal goal.
jk i could never grind for this it was a multiplayer server
3 people did this
including me
OH.... shoot, I just remembered that I still have a save running on my personal dedicated I had going lol. Wonder how many coupons so far 
good evening
i think im still only missing the mam achievement lol
not because its difficult just i cant be bothered to do it
If you've reached P5, Tier 9, should be cake as would be making the majority of items already 🤷♂️
i dont remember what i did for the nut, probably just left pc on for a while on a save producing a lot of p5 spelevator parts and sinking them all
i probably have 2 or 3 saves that i can go and fully unlock the mam on
And I probably could have bought the golden nut about 4k hours ago 🤣
yeah but was it fun?
Golden nuts are always fun (im on p1 tier 3)
are struck stations effective for going into the mid game?
They can be effective always.
when building a port and a drone, does it matter where I build the drone (home port or destination port)?
I found truck stations very reliable. people hate on them (and there are valid reasons when compared to trains) but honestly they're kind of underrated. Just be careful not to have trucks cross paths
ok gtocha
Yes, each drone is assigned to a home port and each port can only have one drone assigned to it. Others can visit but it'll be harder to do logistics if you have the wrong assignments
Trucks tend to be fiddly....
interesting. I want to set up a drone to take h.s.connectors from one factory and bring it to a supercomputer factory. how does it differ in this case?
just to point, but I recommend sticking wtih tractors instead of trucks until you get a better idea. tractors are generally more reliable imo
think of drones like they can both be a "push" or "pull" or both systems together
I'm on to stage 4 of my NPP project and I'm a bit paralized trying to figure out where to place things.
If you're only doing the single transfer between those two stations it doesn't matter. This becomes a thing when you have fuel distribution drones going around and dropping off fuel for other drone ports, or multi-leg trips
What are you trying to site, and what do you have down already?
well, Iw as going to set up a fuel network, but I didn't know drones can do multiple trips? I thought they functioned like a train between two stations only
So first off trains don't have to be between just two stations either
But yeah, drones can be set to go from Port A to Port B, then B to C, then C to D, then D back to A
No, Drones can only travel between their home port and one other port
I know about trains btw that was just an example
So stage 4.1 is just the two sets of 42 manufactures... But I want to make sure things flow nicely into the more complex waste management area.
You can have multiple drones delivering to the same port, but a single drone will only ever see two ports
the confusion -I believe- is due to the UI, but I haven't verified myself
The UI will only let you choose a single destination for a drone. :)
It'll go back and forth between the home port and that dest port
I'm pretty sure it lets me choose another destination for the destination port, just below the home port in the menu
Right, it will go from the home port to the single Destination port, and go back and forth between those forever
If you're talking about the UI at the destination port, that would only apply to a drone who's got that port set as its home
An individual drone is unavoidably only A<->B
Oh yeah I was mistaken thinking about the UI and how many to one setups work
Yeah, it's common to have multiple drones set up to go to the same destination port (in those cases you'd usually not have a drone specifically assigned at that destination), so you can do that for sure
#screenshots message I'm talking about the second line here.
Gotcha, yeah, that would be to configure the drone whose home port is "F+C"
I suppose I'm probably just used to ignoring that "Relevant Ports" section on there; I don't think I've ever found that particularly useful
(The "All Ports" tab can be quite useful since you can manage all your drones' settings from there)
I feel like this is getting more complicated than is necessary, but yeah I understand the point here
I actually didn't know I can set multiple drones to the same port, though, soooo
how much more power does each overvclocking level use?
I was initially thinking of setting up different ports to bring different parts to a super computer factory. but now I realize at the scomputer factory instead of having different ports for part, I can set up a single destination port that receives all parts, right?
table in here https://satisfactory.wiki.gg/wiki/Clock_speed
The exact formula can be found here: https://satisfactory.wiki.gg/wiki/Tutorial:Advanced_clock_speed#Clock_speed_for_production_buildings -- it's not too bad, but it's not linear
(ie: 2 machines at 100% consume less power than one at 200%)
You probably could, so long as you're keeping your throughput limits in mind. I tend to have one port per material, though
One thing to keep in mind with using the same port is that drones have to queue up to make deliveries if they arrive at the same time, and their docking animations take awhile
I see. might stick to the original one port per part plan
Also, a drone doing deliveries will wait docked at the port for however long it takes to completely empty out its internal cargo, so if your receiving port is backed up a bit, it might take a bit longer for the drone to skitter off
this game makes me realize how dumb i am
Depending on the throughputs you're actually dropping off, it could be that neither of those points really matter much, of course
just takes practice and planning. It's a skill like anything else
I tend to stick to just one port-pair per transfer just so things are dead simple, but you can always mix it up. :)
and you can improve those skills 🙂
My own main use-case for multiple drones arriving at the same port is my "fuel depot" sites.
ie: create a fuel depot (making batteries, packaged rocket fuel, whatever), with a drone port or three (without any drone attached to 'em -- they're just the ports). ISC buffers ahead of each drone port. Then each remote "drone site" which needs to be fueled has a dedicated fuel-fetcher drone which grabs fuel from the depot (and distributes to all the other ports at its site)
Once the fuel-fetcher has made a few trips (needs to fill up all the buffers, etc) it'll spend the majority of its time docked at its site, waiting to fully unload the fuel, so the fuel depot drone ports don't tend to be very busy
The ISCs for buffers help even out instances where you spin up a new drone site, since the fuel-fetchers will end up making like 3-4 trips before all the buffers are full. :)
Industrial Storage Container
I think I might be plannning something similar? in my s.computer factory, I have one port to receive each part, but I also have one more just to distribute fuel to those drones
is underclocking pretty much just for saving power?
or making recipis match
the power savings is negligible - power is so abundant and easy there's no real point.
basically it's just control over input an d output
i under for even machine count because i dont want it reading like "15.54 machines needed" you just clock 10 machines to 155.4 and call it a day
Cobalt is mostly right, but early in the game you'll notice the power difference more (especially pre-oil). If you use a machine that produce like 40/m more than necessary, just underclock it to match what's actually needed. Across dozens of machines, this bit of power savings can add up to a little extra breathing room. This is just a good habit to have, but it loses its importance the more advanced your power production becomes, because you can so easily just overproduce to the point you no longer care.
gotcha ty
it really doesn't matter early game either, in the pre tutorial you have bio fuel and need grab a bunch of bio fuel - after that you have access to dozens of coal nodes that will pump out black smoke and power with barely any effort.
saving a mw here and there doesn't add eup enough to make any signficant difference in any way.
you'll spend more time and effort putting down more machines with less clocking than the moments it takes grabbing a few more leaves
Another point worth noting is that people tend to take one of two approaches to space elevator parts:
- automate them and sink excess unless needed for later stages
- box feed machines that only build what you need and not run them outside of this
The first option takes significantly more power (especially early on), but yields a lot of shop tickets. The second option is much easier on the power consumption, but you don't get the extra points.
#screenshots message took a lot of effort and time, but finally, my supercomputer factory. my first factory based on a drone network (drone network is also fueled by a fuel network)
glad it's working. i'll be doing mroe of it
You messed up the fuel lines on the ports that bring parts in. You don't want to push it into the storage intake. You want it just going to the fuel line.
It has a little icon over the correct one
The way you have it will cause the storage to get mixed fuel and parts, which will eventually clog your production
it is going to the fuel inputs only. either you didn't notice the belts, or looked at the port providing fuel
yeah I looked again, fuel is only going to the fuel inputs
Okay good. Probably just because they are so close together it looks like it's going into the wrong ones.
can someone explain to me why i might consider using the pure caterium ingot alternative?
Caterium is kinda scarce, and the pure recipe uses 33% less of it
Actually, all the caterium alts use 33% less than the classic recipe
And, if you don't mind the use of some copper, the Fused Quickwire alt makes a good combo imo.
Wait no, leached gives you an even bigger boost
Gonna build some blueprints tonight in preparation for a big heavy frames factory
depending on the size of your production line you may need more caterium and stretch it out
though any place I'm using caterium I'll also be using oil products, so I use tempered caterium.
just needs a bit of coke and same output with fewer refineries
Tempered caterium doesn't give you any more ingots than pure does, given the same caterium input
But if you're using oil, chances are you can make/have pet coke
Yes and it would be good if you're not near water
barely any extra oil needed
I've never set up a pet coke distribution network
pure caterium isn't quite as bad as pure copper in terms of nonsense, but still.
Nonsense?
Cobalt doesn't like the pure recipes
just the amount of god damn refineries and pipes needed for a bit extra copper vs the alloy recipes
I feel it's more of a pipe thing
I'll agree that the pure recipes mean endless refinery banks, and it not only gets boring, but limits you to areas near water
I was comparing a couple production lines between an alloy and pure copper system
3000 copper ore and some iron that is everywhere and 60 assemblers
or
2400 copper ore and ass load of water pipes and 160 refineries
I'll spend that bit of extra copper and iron every day for that trade
Yeah, that's why I overclock. Would only be 64 refineries 😛 And with blueprints, I can have 2400 copper knocked out an ..... I'll say an hour... 1.5 max (If I have allt the materials to build ofc)
First time being back since before 1.1 came out. I don't remember there always being a yellow clipping warning when using these Conveyer Poles. It's not clipping anything and I'm going between two poles that are directly in line with each other. Why does it say I'm clipping?
The clipping warnings really need some work imo
And, just to be that "extra" will have it on one manifold 🙂
It doesn't affect anything mechanics-wise though
It's telling me I'm clipping even selecting the starting point on the conveyer poles... frustrating.
You can clip anything anywhere, and it'll all still work
64 refineries vs like 20 foundries 😛 still madness and a trade I'd do every day
'i saw one build where the somehow clipped the fuel generators under the water so one the top of the stack as stinking out of the water. then it was decorated to look like a buoy
I know but I just wanted to make sure I wans't doing something funky to cause it
Nah it's more that clipping used to be a thing, but they basically eliminated it as a restriction. It still warns you, but because it doesn't actually affect anything any longer, it's not a priority to fix it.
I feel like this only works if A: Building in the Dune Desert. B: bringing ore by train C: long belt hwy. In the end, it requires 600 more copper and 3k of iron. Definitely probably looks nicer if oc'd as it'd only be 24 foundries, but not worth the extra logisticals personally. Usually any iron near a factory (since they aren't typically making one thing) is used up for other stuff. And, water really only costs power. Unless not near it, then ofc would need a long pipe line or package and transport in.
Still though, is a decent option to avoid any plumbing. (Personally I say bring me allll the pipes! 🤣 )
refineries are huge and ugly
Lol, definately an outliar from the others for sure. But I never found them that horrible once I realized "I got what I got and gotta work with it"
be nice to the refineries :(
lol, I was going to say don't be body shaming the big bois 🤣
Nope, I just kill them
For some reason in this save I'm killing a lot of them
They just show up, in the most inconvenient of places, and then get stuck
Gives me an excuse to use my turbo ammo
Why my path signals dont work? the yellow ! sign keeps appearing
Because you did something incorrectly
A) A screenshot and a question in #1038092680493801533 are needed to answer that question
B) Do it without path signals first. There's nothing path signals do that block signals can't.
Path signals just make things faster, if used correctly.
If used wrong, they make things slower.
im using them like traffic lights to give priority to some trails, is this a valid use?
so i can
Path signals don't give priority to anything
heh actually the game could use that - priority signals, so we can make 2-way or 4-way stops
hey wtf my foundation hologram just tilted and I was able to place an angled foundation, just by quickly cancelling a build order
I'm thinking this "throw a nobelisk or have a siptter in the vicinity" build technique might be a weird glitch
!wikisearch augmenter
MOAH POWAH
What can I put into it
I don't use augmenters though, seems like a waste of sloops to me that could otherwise be used to increase production. I can just build more power plants.
They are a 10% power boost it’s insane
||put the right thing on the belt and it's 30%||
What thing
Not gonna spoil it in here, it's on the wiki
Yeah I don’t have that unlocked
how much power can a biomass burner give out?
75mw
too much?
I’d your power exceeds your capacity your power will stop working
makes sense
#screenshots if the orange line reaches the grey line your power dies
why are fluids so erratic. I have a 4x10 refinery setup. the first four groups are fine but the last one is not. And THEY ARE IDENTICAL SETUP (blueprint)
can you put multiple valves in a single pipeline to force it to go to a specific direction?
"could" but could also creat issues elsewear. My advice would be to first make sure your fluids are in a loop. If trying to feed "all the way down the line", then it makes sense the last one isn't working.
I was thinking like this #screenshots message
I would personally strongly advise against doing that.
what would happen?
Stop putting so much into them
Lol, that I couldn't fully say, but someone else may have a better answer lol. Have you looked at the pipeline manual by chance? I feel it may have been linked to you before?
no i was referring to the screenshots
not my own pipework
why would it throttle though? I will set as is, so 600m3/min same as mk ii
I mean I can probably help, but I don't understand the problem
What can ten valves possibly do, that one valve can't?
weakest valve enjoyer
And why is "absolutely throttle my pipes" a goal in the first place?
🔥 🔥 🔥
???
(I'm trying to be funny)
bro i wasnt talking about my pipes
valves just nuke my fluids for some reason so i avoid them like the plague
Replying to that message
yes im saying thats what the 10 valves would do
Ah, agreed, avoid valves if at all possible
Reminds me of this little doozy 😏 #screenshots message
and what DOES 
😆 MEWING 😆
Zoinks
Some one was asking for help, and all he kept hearing was "add more pumps" 🤦♂️
"Add more pumps" is always wrong
trying to loop it, no fluid goes up through the loop. Its also loop at the end (1st row of machines will give extra to the problem row #screenshots message
remove the buffers, feed the loop from the top
Also remove the junctions and make it one pipe
First off, remove the buffers, all they do is make problems take longer to manifest
Are you able to put conveyors through portals?