#satisfactory
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some monsters even occasionally will answer sarcastically when people ask these kinds of questions
ok good
Yo
Guys I just downloaded satisfactory and it says I have been playing for 6 hours like wth
oh ok cool ty
Time flies when you're having fun.
Yet I still dont have good power
are you the best pioneer yet?
Blue Crater is fun π
Have a big setup there.
No
True
ADA can lick my Christmas ornaments.
"I know for a fact it didn't deserve that" after killing a bean bag.
It was in the way of building. It did not move when I hit it. It just respawns and gets stuck inside my factory π‘
I can assure you it was deserved!
trying to use trucks and building organic roads instead of rushing trains & building sky bridges made me mod these things out of the game
I would blow all of them up, go back to recording a path and there would be 3 more by the time i came back
why would I turn off seasonal events? it's always ficsmas in my heart
There's a mod for that.
Not a permanent Ficmas event, but always having it in your heart.
build rail close to ground, no need for sky bridges, just a bit of planning https://media.discordapp.net/attachments/932761153703149659/1432566231445274767/image.png?ex=69646545&is=696313c5&hm=5e29dbcf4455da23826bc75f878c4dcf1aaaab8150453fac116e73a2545fe16e&=&format=webp&quality=lossless
I wish I could bring back the anniversary music and pinatas too
I meant truck roads that follow the natural terrain
a bit more difficult since you need at least 3 foudations wide road for that, but you could stack them like my rail and only have them 1.5 foundations wide !
Just like Slurms MacKenzie.
If you know you know.
find a location near water (not rivers) so u can build power plants
ok ty
But with power towers, it's easier to to long distance power lines.
most of them are easy to spot, especially when you've gotten the basic exploration gear
blade runners, jet pack, parachute, zip line ect
just look for wreckage
the drop pod will be nearby.
Cool is a subjective matter. But less ugly at least:
#design-and-architecture message
oh im still at phase 1... ty
yeah exploration for the most part is hard and quite dangerous without the basic gear, but quite easy when you got it xD
if you manage with just the parachute, zipline and blade runners ( medical inhalers ) you could do exploration a bit earlier? jet packs are critical, just veyr useful
bet thx
A good place to visit early game π
#screenshots message
See I didn't want to spoil the surprise π
Just point and suggest.
and anything those can't handle you can just minecraft to it with some foundations/ramps
I still find ladders and random foundations I don't remember putting there. Likely didn't clean up because I was being chased by somthing.
Cobalt?
Is there some known issue with not being able to climb ladders? 
I'll have to make sure it's not just modded flight messing with it even when off
@tough sun What are you asking? #screenshots message
I think he's using too much power on stuff that isn't related to using factory carts which is probably the issue
what's stopping you?
you should build 8 but underclock them all to 90%
Does anyone know where to report bugs, found a pretty annoying one rn
Only official way to do it.
fahh
Yo pickle do u know the guy called My name Jakes
are rigor motors important later on in the game?
Rigor mortis is something to avoid.
Motors are used all over the place.
Remember, all alternate recipes can be unlocked. So even if you don't pick it, you will be able to later.
I need a design cause I got to place down 177 fuel gen
You have MK2 unlocked?
I finally got to coal power.
The coal mine is 1 km away from factory
GIVE US BLADE RUNNERS MK11
Or let us put rocket fuel in them.
? Mk2 pipe yes I do
MK2 blueprint π
Yeah I do
I named an architectural blueprint "John wall" because it's my first primary wall design
I wonder is there a way to connect pipe automatically on blueprint to the next blueprint?
Then you can easily fit 2 fuel gens and piping in one BP that can auto connect.
Yes, blueprint: autoconnect
I can fit 4
As long as your blueprint has an open pipe end. NOT a pipe connector, junctio, wall hole or whater. An open end.
I tried but it doesn't seem to work it just connect the sides
It generally isn't recommend to VIP fill fuel gens
Oh thats why
Why?
Unless you're pumping correctly
I am getting a truck soon
The bottom one will always take priority over the top 2 because of gravity
Yeah it doesn't work
VIP is more useful in overflow management
Try to always keep fuel generators on the ground, even though they take up so much space
If you want to do multi-floor design, your output of fuel to burn also needs to be at that level
...or just use pumps?
whats one unbiased tip or fact about satisfactory, something that I do or dont want to do in this game?
But it doesn't work like that because of gravity and bottom priority. Pumps don't introduce pressure, they add head lift
factory carts are the best vehicle
i know this
what do SAM nodes do?
if it has enough headlift to make it to the floor you're building the gens on then it works
So in a vertical design of fuel gens, bottom doesn't take enough priority to be an issue?
Provide SAM ore. Heavily used in late game. But needed in small amounts in early game.
I already build blender pilled up and blender so I don't think it's going to be a problem for me
a pipe manifold is going to do pipe manifold stuff
If you make a fuel gen tower, feed it top to bottom
Bottom to top DOES have issues
That's what I was thinking because of gravity
I think you're conflating two things, The comment I responded to is saying to not even use fuel gens on an upper floor
Output pump a riser above top floor and let it fall is my first idea
As long as i don't mess up my manifolds
For some reason direction of welds while working with vertical junctions doesn't work as intended
And I'm all out of bubblegum.
The weld direction is dependant on the pipe orientation that you snap the junction to
On vertical pipes you will always get the same weld direction
And on horizontal pipes its also always the same.
But both are different from each other
I study them often, and still know just as much as anyone else
why is the heavy modular frame not in the smart splitter?
the next version of a smart splitter?
I thought i knew how to pipe but inputs being an average plus a mixture of other things threw me off
I need to follow one by the time I reach aluminum
What does vanilla game mean
The game without mods
One day I hope to master the VIP junction.
The thing that confuses me, that the guide doesn't directly explain, is why there are pumps on both inputs. I assume this is because they both need equal headlift on the input, but then I also assume that in some cases you cannot use them if you know the bottom pipe has lower or equal headlift? Or maybe I'm completely missing something.
It puts both inputs on equal footing and keeps the pipes up to them full
The head lift is not really needed.
What do you mean by equal footing if not headlift?
But the reason why it doesnt use valves is because valves simply act different to pumps
Head lift only one reason but not the main one. Pipe fullness and backflow prevention as well as active pushing from the pump are beneficial here
I see
I was told that valves and pumps aren't sufficient to prevent back-flow, but I guess limiting it reduces its impact?
When can you start using powershards?
When you unlock overclocking
Is that part of the milestones?
No
oh no im just stupid
Do MAM research
Yea
Valves and pumps prevent it always and theres only negative impacts in cases where the pump or valve output pipe is completely full and flow stops
When people say "they dont prevent it" they specifically mean that case
Where the output fills and thus the input backs up
The input backing up means you can get a pressure wave backwards and, if its a mk 2 at 600... you know the drill
how do i use that autoconnect stuff where it links my streetlights in a blueprint?
I tried to make a VIP junction before I read your guide once and I assumed the non-straight path would have lower priority, since it is less direct flow, kinda like how it would work a bit more in real life. so I connected the extra production in the bottom, and of course it didn't work.
The VIP works due to a junction bug
aww is it only for pipes and coneyors π
I heard a rumor that 1.2 was fixing fluid stuff. But it'll be interesting to see if they actually do that and if they break a lot of stuff in the process.
Yea, auto-connect power lines would be amazing.
On vertically aligned junctions, the bottom connector does an incorrect height calculation causing it to be considered higher or whatever.
I forgot the details but the height differencr causes a pressure difference and thus gives the top connector less input priority
In all fairness fluid mechanics are one of the most complex things, like, ever, so I can't blame them for messing up when trying to be realistic
anyone else actually prefer to work with fluids opposed to solids or am i just insane?
Yea, I'm not exactly complaining about this, but it can be confusing figuring out how it works in the game.
Well....
I dont mind either
Both are fun
I like the design and feel of fluids, but I don't like getting weird behavior that I can't rationalize easily.
how fluids work in a pipe isn't the issue, the issue is I can't transport them using factory carts unless I package them
im actually procrastinating on automating super computers rn lol
.<
I feel this too much, I just built right on top the water
Factory carts ? I'm not familiar with that form of transport
does having massive base and everything together cause MASSIVE stutters in this game?
too late im afraid
they're the oompa loompa of vehicles, you should go unlock them in the awesome shop
my issues are usually not splitting my 600 pipes evenly, or trying to handle byproduct water incorrectly.
Is there any way to move power poles?
they should add mk 3 pipes
I mean, depends on how big it is, because more objects for your computer to load
I believe they have one stack capacity.
Could this be the peak of efficiency ?
Oh wait I believe I've seen them, the small little cute carts
Honestly, I don't even care about this. I'd rather they just make pipes less jenky at max throughout.
I think aluminum water is a thing that will never be "solved" as its not a pipe mechanic bug.
Its really just a skill issue when designing the piping.
But i will admit that some of the issues with pipes can make it a lot harder to work with
i can send screenshot and full base is roughly 4-5 times bigger cause cant fit everything in one shot
yea
I have made it pretty far in this game, and I have never even needed to go beyond Mk.1 Pipes
Then, assuming you have an average computer, yeah it'd struggle
Mk 3 pipes not possible cause the code can barely even handle mk 2
Devs were clear on that
building massive fuel generator grid with mk2 pipes are struggle
i have like 300+ fuel generators, especially with rocket fuel, i need to transport more/min to allow more generators to get fuel
that sucks, maybe they should just let us overclock mk2 pipes then so we don't break UE5
I mean, it's not a bug that you need to figure out a way to implement some kind of VIP (or use separate byproduct consumers). It is somewhat of a problem that the way you do this is not obvious and dependent on strange behaviors of the game.
Like that would ever magically work 
Iβm glad I already had multiple buildings before realizing mega bases were a thing.
I will never do that now, thank god
I think it's abrasive to the game's philosophy, at no point does the game demand you to have extended knowledge but it always rewards it, yet it seems that this does
I'm surprised the rate really matters... are they really up against arithmetic limits in any of their calculations?
I see what you mean
alright chat,
should i finally automate supercomputers, redesign my coal power plant, or put a roof on my fuel power plant?
Something about floating point errors
Interesting.
roof!
ight
Coal power mentioned
I love coal power
And also, in the current pipe code, Mk 3 would have the same issues as mk 2 but roughly... 50% worse? 100% worse?
Hard to say, it scales fast with higher flow
600 is a pretty small number. I wouldn't have thought 1200 or 780 or something would significantly change the accumulation of errors from floating point math.
alright
roof--> coal--> supercompters
That's true.
yeah I'm just anti-redesign not anti-coal
we need to leave our old factories there so we can see how much we learned while playing that save
I could see them not wanting to expose a problem in even more dramatic fashion.
Unless the change the pipe code, mk 3 is literally impossible to run stable
2026, year of the pipe fixes! Let's dream.
like this boring square one? #screenshots message
hey quick question, new player here (well kinda), done through tier 1,2 in 4 hours, how long do i have to go?
also the project assembly phase 1 parts, would i need them again? i currently have a smart plating and rotor farm so i can reliably produce that part but do i need a dedicated production line for that thing specifically or is it unnecessary after i unlock phase 1
All the assembly parts will be used throughout the space elevator project.
so do i need a dedicated production line?
That's up to you how you wish to design everything.
It's the same as if someone playing minecraft asked the question :p as much as you like
Technically nothing in the game demands a dedicated production line. Though I often isolate power production a bit.
You have Loong to go buddy
My motor production was down, because my rotor production was insufficient, so I had to overclock so I needed more screws so I had to build a new production line for screws, this feels like I'm actually working
is it normal to have a 300w power consumption before unlocking coal power
the power thing is a total chore, i feel like the game gets more relaxing once power is replenishable
currently on a time trial for everything
I HATE water as byproduct
Why?
Often u can use it too feed itself once u start it
is there any way to get rid of those structures that release a yellow gas that damages you
Bombs
mix it with some limestone and you have concrete
limestone is basically everywhere
or just reuse it in machines that require it in previous steps
Water as a bi product is by far the best cuz of how versatile it is
what even gives water as byprodcut
aluminum
forgor
Aluminum for one
i think i use that for more aluminum or sum like that
but at the same time it requires water
Prolly some other things too but idk rn
so i just reuse it
Almost done with my 6k rubber and 3k plastic plant
you mean in a min?
whats oil consumption on that
Yes it makes that a min
like 1200?
damn
3150 oil a min
Yea I completely agree and rushed for coal basically as fast as I could so I could relax and enjoy myself.
oh that makes more sense
why so much rubber though?
Yes
Coupons don't wanna have too make more later
I like using all the resources in a given area tbh
Also gonna be making 30 pasta a min
Not slooped
But I'm gonna sloop it for a full mk1 belt
you will have to get like all the copper for that
Only 15k a min
thats like 40% of all copper
Yeah but you need water pump to kick start it and then you gotta go back to remove one water pump or else it get block and I always forget to adjust the pump
you can use valves
only
I've heard valve is Satan
they only let water flow in one direction
could anyone tell me if a pre-incstalled version from AnkerGames is legal?
I don't think the police is going to come at your door
not worried about police, but breaking the rules
in other words, is that stuff pirated?
There's like 39k copper a min
They don't actually
I mean just a casual google of it only shows results that make it seem like a pirate site...
Well just don't forget
Yeah?
they do
I'm not sure myself. one could understand "pre-installed" games being "portable", I don't think there's anything wrong with portability in games. but I've never heard of this term before.
They don't
It may seem like that
Idk the logic or whatever but people that are actually smart about the game and know why will back me up
But I have been told that is infact a lie
If you're not sure I suspect you're not actually reading their site or the google results related to it π
and just to caution you this server has rules against talking about piracy
I dmed you an explanation on backflow in valves i found on satisfactory wiki
reading anyone's own site does not teach me if it's pirated or not.
I could be telling someone I'm the president, that doesn't mean it's true
and google doesn't tell me directly either
what if it is
why is it a problem for you
I didn't come here because I didn't read, mind you. I came here because reading wasn't enough for me
if nobody here knows specifically if this is a known site for pirated software, then I'm going to assume it's not
it matters because it's against the rules of this server if it is pirated. obviously...
It's a site that provides "free" games without giving you a license. This guy is either in denial or seriously can't pick up on the pile of clues there
i get that much
hes playing satisfactory from there or what
listen. I've never heard of "pre-installed" before, so I don't know what it is. it sounds like portable to me, like you can carry it on a flashdrive and run it directly from there (although I seriously doubt this game effectly can run on USB)
so based on that knowledge alone, I cannot tell what this website offers
On the website, it mentions they've had legal issues with the game distribution
<@&387163995947270144> we've got a brand new user here who's being pretty insistent on talking about a site to pirate the game on
omg bro
In fact, the site themselves openly say, "AnkerGames operates in a gray area when it comes to legality"
yeah he clearly asked this question in bad faith or didn't read their site at all
I've not seen that mentioned yet. but ok, then that's enough proof
You can't have a game run on a usb without a license if it's released on steam and such
If you would like I can DM you where I found the source
assume good faith bro. I literally asked before advertise
don't bother, I believe you
That's why I told you how to figure it out for yourself then you kept going. Going to mute you now
If price is an issue, I'm aware many key sites offer cheaper prices, which aren't illegal to purchase
Yep buddy youβre def going in the blocked folder! Dattebayo!
I'm leaving now. bye
what in the reddit breakup is thisπ
is there a mod where theres no power limit
I recall the 2020 discord era when I read this
wdym power limit like where you donβt have enough power or it just caps the power at some point
like where ur fuse just busts cus the power is too much
why the fuck would you want that
There are mods which let you create infinite power ? If that's what you mean
or is there a mod that increases it
there's an AGS setting for that
oh
is there a mod to increase it
like the limit
I also think it would be easier to just create a load of a coal powered gens
Can't you just do that in creative mode?
i made 1
u wot
Then make, more
you don't need mods to make more power, you just make more power.
Son
oh wait wrong screenshot
You could make 2 coal powered gens and be almost double your max consumption
max constipation
That's not what he said..
dont make em like that bro
Son
why
As they say on the Tok, "I'm Crine"
Make spaceπ
Don't feel disheartened I don't mean to be rude or mean
on the tok π₯ im crine π you dont know em like that π son π
because
build vertically
π nephew π second cousin twice removed π
make like 8 together
π folk π
i forgot what they are called
8 coal?
8 coal gen
yo what the fuck
that aint shit tbh
theres NO space for that
MAKE SOME SPACE THEN
Then make the space vro
you can move the constructors and assemblers on higher floors
and build coal generators on lower
#screenshots message anyone got ideas on how i can make this look more refined π
Son has a whole planet to himself and talks about "no space"
expand the foundation and maximize your space
ts my first playthrough
I understand
but you could fit 3 coal generators there instead of one
the map is approximately half the size of the island of manhattan.
why do i need 3
without even moving anything
Because you dont have enough power?
cant i use 2
Yes
You can
You can use 0
how
and handcraft resources
make 8 bro trust me
But you will need to always add more, so just make a ton at once
fuck no π₯
what do you mean bro
its ez bro
Ur gonna need it later either way but ight
because i think from pure coal node with mk1 miners u get 120 coal a min and thats enough for 8 (I THINK)
You need power for the machines to run you need the machines running to progress further and develop new ways of making power so you can have more machines
thats why you gotta make 8
This game rewards experimentation and ingenuity, just because something seems complicated/difficult shouldn't offset you
if i made 120 youcan make 8
but when did u make 120
summer
why not just fuel generators?
i have
when can i make power plant
Anytime
i generate around 67000mw
just form the coal or total?
I thought it was 6
both
I may be wrong
btw does it matter if i unlock everything with cheats or should i wait until different playthrough so i understand it
120 / 15 is 8
also can i connect coal gens to make more power or no
broski it aint that hard
Do it normally on your first playthrough
each generator consumes 15 coal per minute and 45 water per minute
i meant for fun
lowk if you strugglin this hard now you better refund the game
ok
racism
π₯
No it's just kinda the truthπ
you can connect multiple generators to one power grid, yes
Guys I got a saved world file how do I use it
im willing to join your world and make it for you
no
ill be your labour slave
what if u grief fr fr

why would i
and people grief frfr
What could he grief in 5 minutes
your world wont be only thing molested if i go that path but i wont
he could click f
I know we're all on the edge of our seats on this romcom, but if y'all want to keep discussing whether or not to join a multiplayer session, take it to #1201555265942724758 or DMs. :)
i never asked u to make them π π
you know you can load an older save
oh yeah i can
Well, paying respect is a well established gaming practice...
My brother in christ
sure im tired of my shit anyways
drop steam id
bro add me as friend on steam so i can join your world
ok add on discord
(Please for the love of $whatever take this to DMs or #1201555265942724758)
Meaning one just has a 15 minutes window to spot anything before old autosaves are erased (together with any actual progress one might have made from their prior save)
I should lowkey play satisfactory again right chat
you ever see someone and just know with 100% certainty that they listen to youtube videos with max volume from their phone speaker in crowded public places?
How dare you besmirch the sacred name of $whatever?! 
Just found out after dozens of hours 1 annoying valve completely broke my turbo fuel plant... how the hell 
I need liek 8000/min for first production steps
would it be easier to reuse water from making NFU in the acids or more nuclear plants
Why u use valve
put it back into the acid
that's quite the stun rebar factory
are you sure, i feel like it would be easier to have 1 hnuclear plant runing off the water from that bc fluids are weird
No clue tbh... I'm sending like 10m3 of hom to a nearby ammo factory and thought I'd just limit what's being sent
The machines can balance themselves out once the pipe is full
no its a nuclear plant
that set of recipes doesn't make very good ammo π
It makes radioactive area
What's even the point (use case) of valves? π€
to eventually deliver half life 3
Nuke nobelisk
FYI you can change the save interval
Huh, maybe it wasn't just the valve, but also blueprint pipe auto connecting in a messed up way...
That's a good question. :D CSS obviously thought it was a good idea at the time, but they really just don't add much of anything to the system besides complication and nonobvious behaviors. :)
Very unlikely, see: https://archive.satisfactory.video/topics/environment/world-map/ -- Though they have yet to announce any plans related to hypothetical DLCs or hypothetical "Satisfactory 2.0" type things, so it's possible we may eventually get more. I wouldn't expect that anytime remotely soon, though
is there any way to remove stones and other structures like those mushrooms?
Explosives (research sulfur in the MAM) and chainsaw are the only way to destroy map elements in the game. If neither of those can get rid of what you're trying to remove, then no. :)
There is a mod out there which will let you get rid of arbitrary level geometry, though that can sometimes leave holes in the ground
thx : )
For stones in particular: any of the ones with a "cracked" pattern (you'll learn to recognize them) can be exploded for sure. For non-cracked stones, you can usually blow up a lot of the smaller ones, though once they start getting to Pioneer size or bigger they're often permanent
When u use advanced settings it shows pencil sign on save?
Well well well, look who's drone got stranded at it's destination port.
I think I was still wrong about it being because of different fuel types, but it's funny how I was blasted for being wrong about that by this one guy last night and he didn't actually know how it works either.
Seems like if you have a single fuel supplied drone pair, the non-supplied destination port will have a drone return home without enough fuel to come back. This is because it's "round trip" is based out of the port without fuel, so it will block.
One solution is to just never run out of fuel I suppose. But I'm curious if the belt speeds are fast enough if I can carry fuel in the source drone and still return with my items reliably.
When u use advanced settings it shows pencil sign on save?
?
I don't think I have any advanced settings changed.
what is better? everything working 100% like the moment it uses the ore it gets another or having more ore than it needs
when you like a smooth and clean power graph than eyerthing working at 100% if you dont care about that you can just let it overflow
Depends on what you mean by "better", but 100% efficiency uses exactly as much as it's given.
If you want to avoid things backing up, you can always add awesome sinks (except with a few items like nuclear and power shards).
Anyone else notice that the drone fuel consumption numbers seem wrong?
Indeed!
OK I'm not just crazy.
https://questions.satisfactorygame.com/post/6780c209c10ae65555c7a5ad + https://questions.satisfactorygame.com/post/6780c4b2c10ae65555c7a5af are the two main bugs that I'm aware of related to 'em
Exacerbated slightly by https://questions.satisfactorygame.com/post/6780c6efc10ae65555c7a5b2 when you're trying to get a handle on it
In short, though: once a drone has finished a couple of round trips, the numbers on the port that you should be able to trust is the round-trip time, and the fuel-per-trip (though fuel-per-trip is likely to be rounded enough that imprecisions can be annoying). But that's at least enough to let you compute the proper fuel-per-min value for the route
Alternatively, once the drone has completed a couple of round-trips, if you save the game and load into SCIM, SCIM's drone-port display does the fuel-per-min calculation properly (and shows a much less-rounded value for fuel-per-trip)
Yea this explains it.
The reason why you've gotta wait for the drone to finish a couple of round trips first is that second bug; when the game saves, the "time I've been flying" value for the drone is saved way too high. So the first time the drone finishes its route after loading the save, the round-trip time goes too high and all the numbers are off.
So you need one complete round-trip while the game's running to clear out that bad data
I noticed some rounding weirdness yesterday when I was testing a few things, but I'm not too concerned about that I don't think.
My bigger issue is just making sure I never run out of fuel, because then one of my drones will get stuck and need manual fuel loading.
Which shouldn't happen in the final build, but would be nice to have a way around without building a dedicated fuel port.
Very anecdotally (and obviously this depends on the distance of your routes in question), I've found that both Batteries and Packaged Rocket Fuel end up consuming about 2.5/min per drone, for a route that's actively going back and forth all the time.
I was just looking at the numbers to get a sense of the timing and they seemed wrong.
Rocket Fuel's supposed to last a bit longer, but I think on my save where I was collecting numbers my average drone distances must've worked out such that the difference got swallowed up by that. :D
I have two ports at the moment here and they both claim to be using 32 turbofuel per round trip, despite having different round trip times.
Anyway, if you budget 3/min usage for constantly-active drones (for batteries or RF, at least) I expect you'd be fine
Well once this system is up and running, they will be on plutonium.
The issue is just with startup and trying to avoid having to manually feed the drones, but I cannot think of a good way around this without adding a fuel port for each node.
if you're making more than you need, eventually something somewhere will get backed up and things won't work at 100% efficiency.
Whether that bothers you or not is up to you, some people hate that, some don't care
Since Satisfactory released for consoles, can I use an gamepad on pc satisfactory?
Couldnβt you always use a gamepad on pc because of steam deck?
Why isn't one of my freight cars docking???????????
Honestly I might quit playing this
Freight cars have rendering issues for some dumbass reason
Do you mean trains ?
Check if the station is on load instead of unload
The freight car itself didn't render
I dismantled the car and got the inventory inside of it but it wasn't visible
whats the burn rate of turbofuel per min in 1 fuel gen? anyone know?
actually wait forgot i can just search this up lol
I guess one solution to my drone problem might just be to leave the fuel port drone without fuel, stock up the destination once, but it can never complete a land because the source cannot take off, and wait until I have my nuclear production done and it's self-sufficient.
it tells you in the fuel gen
Got my IRL Christmas stuff put away. Still have to put away FICSMAS stuff.
#screenshots message Can someone explain to me how i got stuck in the foundation
I cannot wait for it to stop raining gifts.
Just keep a few gift generating trees in an out-of-the-way spot. Or turn off seasonal events.
I assume it'll be over soon.
I think Jan 18 is the last day.
is it hard to unlock power slug recipe?
what do they even do they seem so useless
There's a whole holiday production line.
They sorta kick start it IIRC, but I didn't do it this year.
Its very late game
You mean power shard recipe? Or the ability to use power slugs?
Slugs themselves are part of the Power Slugs MAM tree.
Also, pro tip. Always convert slugs to shards with a somerslooped constructor.
When do you unlock that
is it using hardrives
also has anyone ever covered the entire map in foundation before
Nope, hard drives are just for alternate recipes.
Whenever you find sloops in the wild and research them. :)
Somersloops are just something you find on the map. Not sure when you unlock the ability to scan for them with the object scanner though.
I have like 200 sloops, i just need to get to unlocking sam
when you first research that
I meant like the ability to make them in a constructor
Yea, all this stuff is just part of various MAM trees. Just read though those.
Oh, you cannot make sloops in constructors. But you should be putting sloops into the Slug->Power Shard machines.
Same with converting remains->protein.
MAM tree for power slugs.
is it the last branch
(in general: check your MAM frequently, and research anything you can)
No, it's the first one.
Turning a power slug into a power shard is the whole point.
Sure enough, i have it
OK, so you can do that in the constructors too
for a while i didnt even after unlocking the power shards
and if you do, then you can somersloop them and double your output.
pro tip, always use foundations to build your factories. i had a worl where i didnt and it very quickly turned into a lgio factory
any good streamers who have played satisfactory?
Lets game it out
If you're looking for laughs, if your looking for actually good quality streams then idk
finally at 18p/min!!! wooooo
I think ImKibitz streams, he's great.
I mostly just watch his YT videos though, so maybe he doesn't. Not actually sure.
hmm I disagree with that though, sometimes it works out without foundations
#screenshots message I can tell you that it does not
This screenshot isnt even the worst of it
#screenshots message this is better
Yes
Can anyone help a semi new player fix the mess I made?
Its very handy
what kinda mess are we talking about here?
they won't necessarily line up with it though.
I need a break for awhile
I've been playing this every day for a decent chunk of time
Half my belts are mark 1 and half are mark 2 and 3
You need circui
That's fine.
Thats light
I think I've played this for about 60 hours this past week alone
Thats okay, as long as they are as optimized as possible
Wrong reply, thank you discord
i used mark one the most for transporting things that are less than 60 per minute
A casual player I see
currently building my turbofuel plant with the diluted fuel recipe, (which should produce 46 gigawatts once its finished)
how much power do i need to start moving to nuclear?
Do i need to use rocket fuel or can i just instantly move to nuclear?
My biofuel factory that I made in phase 1 is still preserved like a museum
I work an actual job 50 hours a week, it's fair that pushing this many hours in a game has made me tired
I figured, I just find it funny that the standard for satisfactory is way higher
My "playtime" says 573 hours but I think about 300 of those were idle
you can play the whole game without ever using nuclear
its mostly a fun challenge
Nuclear is fun though!
It's good to give yourself an endgame goal
I feel as if my problem is in the production area
i figured lol, but i do find having to build tons of fuel generators a bit tedious
and im only on turbofuel still haha
I cannot wait to see like 500GW added to my grid.
the whole setup for that diluted fuel recipe -> turbofuel took me a whole day to setup, cant imagine the time it'll take for ionized fuel setups
dont tractors refuel automatically? first it did now it doesnt...
Back when I was trying to figure out if biofuel was renewable, I stumbled across a potential "biofuel only" run
ionized isn't really the best for power.
how come
I just use it to sink power shards from my power shard and singularity factory.
I forget the exact math, but you use a lot of power making the inputs.
i have 0 knowledge abt stuff post-nuclear, still on pre-nuclear phase
i see
me still trying to figure out wtf SAM is
Same with ficsonium as I understand it. It's better to use SAM to convert more uranium.
SAM makes the game 80% more enjoyable
cant even imagine phase 3 onwards without it
Funny, I hardly use SAM at all still.
Hello
well, i only totally use SAM for dimensional depots, and thats mainly what im referring to aswell haha
cant imagine the game w/o dim depots
Oh those are the best thing in the game.
blueprints can solve a lot of this
Should I go for making my turbogen, or do I (make enough ammo) and explore?
I'm at the point where I'm wondering if I should look of a guide for SAM nodes but at the same time I don't wanna take the cowards approach and use the wiki for everything
i find a lot of them in caves
explore first and get the diluted fuel recipe, then start making turbogen. Thats what i should have done, but instead im wasting 2 days trying to rebuild everything
Ok well that begs the question: how does one reliably locate caves?
I cheat on this one.
its not hard except for the ones that have hidden entrances
Looking for breakable rocks around walls or use the map like @dim flint some cave entrances have top down entrance though
For a while early game I did all the cave diving the regular way. It was fun and made the game feel full of excitement. But now that I've played long enough, sometimes I just want to know how to get into the damn cave already.
i dont have the turbofuel actually built i wanted to plan beforehand
those caves made me realize that i have arachnophobia all this time lol
wiki said 7.5 / min so im gonna use that
Dude I love the big spiders. Properlly good fun alien killing.
I've been skipping around on blade runners for hours and I only find like 4 tiny caves with like, a single sphere thing
The rest of the aliens are too easy.
idk man, it makes me anxious seeing them pounce on u like that
Except when you afk and don't realize something is throwing rocks at you.
and it doesnt help that there are radioactive variants
same
First big spider killed the shit out of me before I had a rocket pack.
i turned on cat mode and it only eases the anxiety ever so slightly
I wish the homing ammo was a lot better though.
I find the cat mode even more terrifying π
how can i paint all the floor tiles in the concrete paint type as i tried it in the swtch but it comes up metallic still
for me it helps a little, the crawling animation of the original creeps me out a lot
color and material are different.
ahhh
I find that once you acquire blade runners and healing stuff, pretty much anything is easy enough to kill
Then again I still haven't gone too far out
Rebar gun just doesn't cut it imo.
makes sense now, is there a way to paint them the concrete material?
I have killed the giga spider tho
wdym "the" giga spider? Is there a boss?
the rebar gun is so buggy lol
Dude, this game absolutely needs boss fights and armors and stuff haha, honestly.
Nothing to complex, just a bit extra.
Oh don't get me wrong it takes absolutely ages, but shatter rebar still works for me in the coal age or whatever you call this section that I'm in
I feel like the xeno-basher might actually be higher DPS.
how do i use the chainsaw π€
prolly unlikely to happen. Their video on things they dont plan on adding makes that seem so
u need biofuel in ur inventory
like biomass?
so would you need roughly 15 refinerys to overclock 10 fuel gens?
biofuel is different from biomass, but u do get the latter from the former
I mean, maybe? I know that Zeno basher takes 3 hits on swine, basic rebar ammo only takes 2. Then again, the basher does hit faster, so it's a matter of keeping in range
nvm i got it
yea, makes sense.
i like the pvp the way it is, but i found out how chill the game was waaaaay later than i shouldve
didnt even afk out of fear that something would happen to my factory lol
my playtime is only 20h, I feel so embarassed ;-;
Ive tried like 5 harddrives for diluted ;-;
i dont think that the higher the playtime, the cooler u get. I think its quite the opposite lol
u can try saving the game before u reroll a drive
I ain't save scumming π
oh well, best of luck
I do need it as I may as well make the xeno-smiter and just avoid radioactive lads.
are there reasons for not building an aluminum factory that uses the alternative recipes that remove silica entirely?
i accidentially found a uranium node
It's funny when the tinglies start in your body π
In those 20 hours you've probably accomplished more than the last 20 in-game hours I've spent "getting some pipe-work to work" π
Throughput. If you have limited bauxite and need more aluminum.
idk, im feeling very overwhelmed and burned out already
It can be a lot.
My solution is hyper fixating one one problem at a time. Don't get lost in figuring out how to mass produce the 10 different complex items, instead think about how to produce one of them
Heck with AWESOME sinks it actually becomes beneficial because you can have extra factories running in the background generating tickets if they happen to fulfill their quota
Just don't box yourself in.
idk.... I just can't complete phase 1
Best thing really is to avoid us. People who have played "more than they probably should have" π . Avoid seeing screenshots.
Just play the game π
Follow ADA's instructions.
Know that you WILL get to all the other stuff eventually. No need to plan for that yet.
Make dumb π© .
Have fun.
Hey guys it's been a while but I need a little help please
If you get stuck or need help. Then you come poke the rest of us π
why am I still getting presents in my world and I can't use them for MAM?
The start dropping again when you remove the trees.
Event ends on 18'th I think.
Does anyone have a design for a 3:6 load balancer? I've been struggling for days now
well I can't use them in MAM, Satisfactory discord said it runs until 9th of January, no? they annoy me cause I can't use them :/
Why can't you use them?
idk, the section is greyed out in MAM and I can't research anything in FICSMAS Holiday Event page
There's a christmas calendar at your base, you need to use that first.
3 belts in, 6 out?
3 belts. Each go in to a splitter. Take 1 output form each splitter and merge in a merger (3 in total). Now you have balanced 3 belts.
After each of the merger, you put a splitter and take 2 outputs from each. Now each of the 3 balanced belts are split in 2. 6 in total.
oh, didn't realise that at all cause I haven't been at my base for a loooooooong time lmao
been all around the map, doing the higher tier stuff
You have one week. Get to it ! π
I got mega blueprints
gonna do it :D is there a way to make FICSMAS persist?
A mod probably. Not sure.
Remember. This setup is just temporary. So if you have Somersloops, use them!.
Yo man I got some op megablueprints but Idk how to connect the factories π
You need a save editor like SCIM to import mega blueprints.
Thatβs not the problem I imported them but Idk how to connect the factories π
Belts. Tracks. Trucks. Pipes. How you would connect anything in this game π
Would u mind joining me
Yes.
Stopped the game for today. Just chilling now π
yoo ive finally got a weapon factory
100/min bullets and 10/min nobelisks and cluster nobelisks
Pls the factories are so sick
Uβll like them trust me
Iβll send u one factory of ur liking if u help
I build my own π©. But thank you.
Nagging will just make me leave sooner.
Can we invert the scrolling wheel controls? π€
You can change a bunch of the behaviours individually in Settings->Controls, but not carte blanche afaik
I found some cooling systems...
I didn't see that specific one unfortunately... I don't know if I'm crazy or scrolling through hotbars in this game really is inverted compared to most others
"Hotbar Swapping Scroll Direction"?
Oh, I'm blind... thanks!
lol np
@ornate saffron thanks for the screenshot
NP, ITS HELPFUL TO KNOW WHERE TO FIND THE INFO
caps lock lol
Also.. is being unable to build splitters on lifts after locking the hologram a bug? #screenshots message
conveyor lifts? you should need to lock the holagram of the splitter. it clips onto the lift
do trees and bushes respawn after a while?
no
When it's unlocked I can freely build it, but when I lock it it complains about needing to be built on a lift π€
gah replied to the wrong person
is turbofuel good for a jetpack
i was thinking of repurposing my array of biofuel generators into liquid biofuel for a generator + jetpack fuel, worth it?
I do both actually, I sloop every stage of the biofuel production chain so it's 8x the biofuel I think
Bioburners can be a great backup power source if power storages fail you
And, liquid biofuel production is relatively simple to set up and scale, whereas packaged turbofuel is usually peeling a bit off of a power plant, which is... a bit tricker to balance right
i mean is liquid biofuel decent enough with the jetpack
yes
is it better than the solid biofuel
hella better
yea thats seems like the easier solution then trying to not mess up my turbofuel plant π
hi guys im new to the game, right now i need smart plating for tier 3, is it alright to remove the smart plating assembler after i get the 50 i need so I can actually use the RIP and rotors instead of using them all just to make smart plating?
i didnt even think about doing that lol, gonna keep that in mind π
...quick question. what's the sharpest angle a train track can turn?
Do the same with Slugs, alien matter, and DNA capsules btw
Make a foundation pad and test it? π€·ββοΈ (I'm not sure of the actual answer)
You can always set a splitter for parts you need into a storage and the storage into dimensional depo. When it fills up it'll resume the production in a normal pace while still resupplying you.
You can totally do that, but every next phase needs smart plating too. Probably the best strategy is to unlock better belts and miners and use them to build a new factory with a much bigger output
yeah ill probably end up doing that since my current factoryi dont think can support much more space
The "general" consensus is to leave things you have built running and to build more/elsewhere when you need to progress.
ah okay
I use 3x3 turns, I think that's the sharpest they can get
#screenshots message finished my rocket fuel power factory ty @ornate saffron for help with overclocking gens
3x3 turns are also nice because they line up nicely at foundation edges
is clipping okay/does it affect anything?
Clipping doesn't affect how factories work
it doesnt do anything
It just looks awful 
okay thank you
It won't make any difference aside from making things a bit tougher to troubleshoot if you've got conveyros and power lines clipping everywhere
since right now i have a converor belt that going through an entire storage crate and under some other thingies but if it doesnt affect anything its alright
I should rebuild my original base soon... (for the 3rd time)
I spend about as much time destroying as i do building
Honestly.. when it's time to destroy a whole factory in favor of rebuilding it, I just use the save editor π
where would you recommend to build my next factory once i get like tier 3/tier 4? i think right now im just smack dab in the middle of the map
That is totally up to you. It's a big wide world! π Figure out what you need to build, the resources needed, and find a spot with those resources near by. Once you get to coal, and given where you are, Loc -805,1509 is a great place for a coal power plant...
For now, until you get more weapons, jetpack, bladrunners, etc, I would say to stick to the grass fields. Though, as I said, the "sky is the limit" with possibilities π
its just right now where im at the nodes arent very convienent
so i think ill probably tyr to find somewhere with more iron copper and limestone nodes that are closer
Or just litter your beautiful landscape with conveyors π€£
I believe there's a nice mix of iron, copper and limestones nodes to the west, slightly above the waterfalls if you want
I like -1571,-379 for a good solid area. three pure iron, pure copper, pure caterium near, decent bit of Limestone, and also not to far up the river is a cave with Quartz and SAM
BUT, I don't just build in one area of the map myself.
And could also build a coal plant in the crater lakes area above the location I mentioned.
can you build water extractors in a blueprint designer? is there a trick or smth
Some hax with mods iirc. But not in vanilla afaik.
oh hell yeah time to hand place 176 water extractors π
in the mid gameish, looking to set up an easily expandable factory. floor 1 is smelters, floor 2 is constructors (rods, plates), floor 3 is constructors (screws, cable), floor 4 is assemblers, etc. raw material coming in floor one and working up in complexity, and putting as many buildings in line as my fastest belt can accomodate
what's the best way to to handle the splitting of materials that need to be used for multiple things. such as rods on the second floor, I need some up to 3rd for screws, some to my dim depot/storage array, some up to floor 3 for assemblers, etc. i just unlocked smart splitters if that helps
I honestly have not found a water extractor layout I really like.
I like using foundations and walls to "align" them.
yeah you can just put a foundation slightly under the water
Just way too many pipes to manage.
#screenshots message #screenshots message #screenshots message #design-and-architecture message PIPES = β€οΈ ! π
I'm extremely enjoying making compact vertical blueprints
#screenshots message
My concrete depo is gonna be in the drain cause of all those pillars tho 
Most definitely an area I need to look through. Looks good for building too. #screenshots message
I do something similar... but this has started happening near/around my main large factory. π
https://questions.satisfactorygame.com/post/680e5dbd6b7c57319636b724
https://questions.satisfactorygame.com/post/684b4db36b7c573196385984
I'm just dealing with the crashes... sending the error reports in to the void (it feels like the void)... and reloading and hoping CSS fixes it at some point. bleh.
As for the splitting question, you can just get more resources for separate things... try a fancy load balancing/belt balancing setup... or just split resources off of your supply line.
Moving stuff up and down next to my multi-floor factory has resulted in some lift-intensive vertical spaghetti.
ah that's too bad... is this a giga factory? and yeah. I think I'm going to redo it and add a service level between each floor, and add a service room along one side of the factory to help with this
so basically, just look at how much your producing, then decide how much you can craft with that, connect to the relevant constructors/assemblers, etc. then just try your manifolds to do the job?
I don't know if I'd say giga.... but yeah, the manifold approach is fine.
a full 180 degrees
Like, I see 7~ nodes of copper I think
i've just been building mini f actories at my main base, ie finding a pure node, then building smeltres/constructors/assemblers from that one node, but i'd be interested in trying a more expandable approach for this one
how useful is a battery?
Both are fun. I kindof do a mix of both... and run trains to connect stuff over the long distances.
can power vehicles
so can fuel
i just unlocked the train, working on lights, but havent even tried trucks yet. haven't wrapped my brain around it
sure, but you don't need to package batteries π
(and they also have pretty good energy value)
just a question about hard drives
if you get every hard drive does that give you every alt recipe or is there more alt recipes then hard drives
there's less alt recipes than hard drives
so what else do you use hard drives for
nothing
ah no I mean the giant batteries
ah, those that aren't called "batteries"? π
power storage?
power storage yeah xd
power shards?
stores power π imo kinda pointless but some people use them
im spamming them rn
uhh why?
The trains are fun. Don't be afraid to build supports for your tracks. Just trying to use the landscape is kind of a nightmare. Also, prepare your heart to learn the train signal stuff. It's a bit of a learning curve.
imagine if you have 1000 of them, its unlimited power with unlimited scaling :O
unlock alternate recipes for eapmle instead of rods for screws unlock the one that is iron ingots for screws, its ieasier and it has a 1:4 ratio which is pretty good
my brother touched my computer while i was gone and spent 100 of my hard earned shop tokens all on bombs
why would I want temporary and limited power boost if I can just build more power and have permanent power solution
how do u get them
that's still very much limited
how do i unlock alternate recipes?
but like, you can't?
coals are limited, its throughput are capped
Find/scan hard drives
its useful for starting up a new power factory cough nuclear cough
you can't realistically use all the power that's possible to produce
if I can make a renewable scalable powersource like wind power or solar panels
eh, I run that on previous power
can't
why not? im having power problems all the time
u need to find crashed freighters they are not that hard to find. THen u need either items like rotors/modular frames or like 100MW of power it really depends in order to open up the feighter or whatever. inside of there is a hard drive which u take to MAM and 10 minutes later u unlock an alternate recipe
well then build more power
power storages don't fix your power problems
if I can have like, 100 ZWh saved up, then its all good right?
then that's way more effort than having proper power production for all your needs
i am currently sitting at a comfortable 10000 mw distance between max power consumption and capacity
what if I capped out all of my coal mines?
good thing there's like 8 different power source types you can have
huh interesting
okay didn't know, im still at phase 2 xd
uranium, oil, coal
OIL!!! wooooo
theres more i think i just forgot
gotta bring some democracy to the planet π¦
how many of you beat the game without nuclear?
better question is how many people even beat the game π
small percentile im sure, but most of them aren't here
I did beat the game before there was nuclear, if that counts
5.1%
i havent beaten the game yet.
not true sorry
that's totally not true
Or, at least that many to got the achievement
i don't plan on it
not true at all
Just going off steam mate
You're not counting
- people who beat the game in early access
- Epic
- PS
- Xbox
most people beat the game before steam achievements
Was more an attempt to be "funny" :P.... Maaaah bad π
so, only one platform, ignoring Epic, ignoring anything pre-1.0, ignoring consoles, ignoring AGS runs, ...
if you beat the game on console then you are a true pioneer
its so much harder on controller
steam is the platform that gives numbers so...
Don't all the platforms?
i had the game in 2018, but i was so dense i gave up when the belts didn't merge without mergers, didn't even begin to figure the game out until 1.0 :S
Doesn't solve that you can't know how many people beat it in EA
do they?
Was there actually an "end" in EA?
my brother has a ps5 and im 90% they dont
and afaik it may not give you the achievement if you continued EA save, or at least some of them, not sure if the "beat the game" one is part of that
Epic does, not sure if consoles do
https://store.epicgames.com/en-US/achievements/satisfactory
Not proper, but you "beat" the game as any other sandbox
game was always building to whatever you're building towards
@golden nexus did you say make steel rotors?
Steel rotors are good to go with motors yes
for the modular engine?
Cause the stator / rotor go together for the motor
and the stator/rotor are made from exact same inputs pipe/wire
mmm ok
With an alt recipe
it also depends how you do the smart plate as well. btw a max stator/rotor build makes more rotors than stator btw... wire hitting the belt limit first
oh
My interactive map is dying when loading my save is there a way to make it lag less
stator is 15/pipe 40/wire and rotor is 10/pipe, 30/wire. So if your on m4 belts. You get 60/stator 80/rotor. So you get 30/motor or so. So you don't even need to build it close to the maximum
Hi mistralol is there a way to make interactive map not crash on my world
Finally going to start automating project parts on this save.
https://discordapp.com/channels/370472939054956546/553550313533997057/1460014134484795735
Is there a way to make interactive map not crash
What does that have to do with what I posted?
Does anyoen wanna add me on steam to either watch me play or play satisfactory with me?
It is not possible to mega print 500000 structures ye?
WHATZ
I thought the blueprint printer is max 32x32x32
fluid platforms only hold 2400 m3? that seems so low, lol... my tiny rocket fuel plant needs 600 m3/min nitrogen gas!
Not mega printing lol
That's only 150 tanks/min. Can easily drone that imo
Yo tinker why does interactive map crash on 500000 part megaprint
Itβs not logical
Unless the servers of it suck
You mean buffers?
the train platforms and large buffers both hold 2400
Train Fluid Platform
If you need to move more with less effort, package it, transport it, then unpackage it.
Anyhow, with nitrogen, You're doing yourself a bit of a diservice not packaging it imo.
It compresses 4x
All rendering is client side
How much is max copying
How'd I know
Bro itβs crashing so much
buffers cant be used to keep gas flow rate up at 600/min consistently - the fluid dynmics work differently for gas and buffers dont work well with it
Question. I was killed by an enemy and it launched my body into the void, my inventory is gone with no death bag, my equipment is gone, and all of my dimensional storage is gone which had several sommersloops and mercer spheres. Am I screwed or is there any way I can fix this?
load an autosave?
What
It should have put a storage crate at the top of the cliff near where you died
that was for Eros
Load old save
Save before all that happened
How would dying clear the dimensional depot? That's not tied to a player 
Loading an autosave is your solution anyway
This is why I enable "Keep Everything," btw. There's no positive gameplay element to losing gear in a game where the exploration/combat is so undercooked.
And Retalitate for that matter π€·ββοΈ
I don't mind them being hostile, tbh, but I understand if people rather have them passive.
I didn't think about that, you might have just saved me 6 hours straight of exploration and my entire production line since starting the game because I put everything that would fit in my dimensional storage
It's my first time ever playing the game, I was going to check out the advanced settings but it said it would disable achievements and make the story unbalanced so I just didn't want to touch it yet
It's not an advanced setting. Just open your menu and go Options -> Gameplay
I disagree on the exploration part tbh, it's pretty neat imo (combat is a pain, here I agree)
I don't know, I've never lost my equipment either and I've died plenty of times but everything from my weapons to my gas mask and blade runners
Otherwise, if on PC, you can also use https://satisfactory-calculator.com/en/interactive-map to move the container somewhere near you if you don't want to roll back on a save π€·ββοΈ
The combat is exceedingly basic, and doesn't even have the decency to let me build the weapon I actually want--a flamethrower that gains more range/dps with higher quality fuels.
Do the ficsmas skins stay across saves?
I feel like "Keep Equipment" is default? (Can't recall)
Nothing persists between saves
Honestly thank you all for the advice, I was stressing out for a minute
What you've built will stay. It will just stop producing
Death crate is default, you have to turn keep on
I think so, but you want Keep Everything so you can't lose spheres/sloops/drives, etc
I also recommend just making new saves as you go instead of overwriting. If you just save without a name, it puts a timestamp
Yeah/no, that part I am aware and also do.
whats it mean when you download a blueprint and it only loads a few pieces and the rest are just invisable, or not even there.
BRO INTERACTIVE MAP CRASHED FOR THE 100TH TIME THIS SUCKS
This is almost required for Bethesda games as overwriting saves eventually corrupts them. Most other games aren't like that, in my experience.
There is only Keep Nothing, Keep Equipment, and Keep everything.. .I believe the Keep Quipment is the default setting.
Then don't use it
Or go to their Discord and ask for help? π€·ββοΈ
Don't know why it would be crashing though. It works fine for me on my PC and on my phone.
i downloaded 20 bluepritns and only 2 fully load π
Maybe you're missing parts that belong in them?
I've never played any Bethesda games, but I have a few friends who are big Skyrim/Fallout fans and hearing bits of information like this will never not be funny
nope i have em all
Version mismatch? π€
With the blueprints, what files do you have? the .sbp and the sbpfg? Also, did you put them in the correct folder and reload the game?
Arrrre Matey! π
i lost my steam pass word π
it wont update unless i use the steam account i got it on
Definitely sounds legit π
steam support is very helpful
this is a whole other issue im dealing with now. π thanks for the help.
goddamn nuclear plants are so massive
why does my truck not move
does it have fuel
Is the auto drive on?
Architecture (or just pillars) don't make the blueprint maker angry when leaving borders..? π€
#screenshots message
yea it is
it does
Are you in it?
currently yea but I wasn't a few seconds ago
If so, hop out. If you've recorded a route and are on autodrive.
I did just hop out again n set everything
If there is a route recorded, there is fuel in the vheicle, autodrive is on, and you are not in the vheicle, afaik it "should" take off. But, it can also be block if there is a vehicle in it's path maybe? Also could try a reload π€·ββοΈ
Also, be sure the pause at the station isn't set to a really long time? π€·ββοΈ
everything's like that n I deleted the other 2
60 seconds is fine right?
man i love these nukes
just tried reloading still doesn't work