#satisfactory
1 messages Β· Page 567 of 1
nah, the MAM gives you all the fun tools. The hub is ... basically just a control console.
Less steps to make stuff and the volume of screws is huge, so less pain with throughput limits/splitting stuff imo
depends on the recipes you choose π
Hi
They didn't make the toilet operational just to get this comment π«
why would a robot ever need the toilet?
Oil leaks
Employee of the month cup or the gold golf cart
Choose your pick
I quite enjoy the steel screws alt recipe the most. 5 steel beams for 260 screws is a major help as you really just don't need many steel ingots to make the steel beams
Steel screw + bolted plate + bolted frame!
I use the steel screws recipe more than the others
they combo quite nicely π
When I get around to moving my entire base to the desert and have drone ports for all raw materials, im gonna be using steel screws for every screw requiring recipe
To me it just sounds like 10 still beams turns into something that mk4 belt can't candle π
no, the steam beams are actually just boxes of screws that the constructor unpacks right before being consumed
That desert base is gonna be my new main base where I relocate the hub and build my mass dimensional depots
Thats why t5 and t6 belts exist silly
Which desert?
Not dune
Rocky
West side of the map, not east
I already have a platform down with one of the 3 blueprint designers on it and some power towers.
I'm taking my sweet time with everything so after 100h I'm still nowhere near t5 XD
Unlock the customizable clock speeds feature if you havent already, you can get the 260 down to a really low 100 or 80 if you really want
For like, 0.8 steel beams
he upped his mewing game
Its an insanely efficient alt recipe
I'm also taking my time, setting things up correctly so it will benefit later
wellllll , it's not resource efficient like Steel Rod to Screw, but it's extremely compact
I'll throw those resources away for how compact it is though in a heart beat
I can't imagine this game without under and over clocking
I gotta do computers next but it's always a big project for me because I love to cram tons of other production alongside computers, all the other electronic parts
the whole thing is built around it is why xD
if you want you can make computers entirely out of caterium and oil? if that helps
I made a steel screw factory blueprint, 3 layers of 8 constructors, 260x8=2,080 screws out per layer, 6,240 screws out for the whole build. And it consumes 120 steel beams. My biggest and 2nd most proud blueprint
I may see if I can make it in the mk3 designer though and try for 4 layers of 10 so I can get 2600 screws out per layer at 50 beams in per minute.
Yeah that's the goal. Last time i was playing, i was trying to get the alts to do that, but rng just wasn't having it even though I was holding recipes there and also collecting a lot of hard drives. I'll have to collect more today
you want al lthe recipes anyway π
I don't, I really don't lol
they are all options - they give great flexibility to builds. Why not have all the paths open to you?
I simply don't use every option and have a preference to certain things
You're still going up the tiers, and that's basically a tutorial
once you get to sand box mode and do yoru own projects you'll be much more able to extend your skills and style.
That is if you actually like sandboxes, some people just finish with the game after the phases
do satisfactory players start a new file once they finish the tiers or what
I'm honestly curious if I'll have the drive to play on after I'm done with all the phases π€
depends what you want out of the game.
I restarted a few times through the tiers
but I do my own projects now after
It was nice being a player in EA, every few updates I'd start a new save
well, this game is more like minecraft than factorio. Much more about how you feel about mechanics and if you like playing around with them.
I really do mean that as far as I'm concerned, all the phases are just a tutorial to teach you teh basics.
there's so much room for improvement
Huh, so I wasn't crazy when I described this game to a mate as Minecraft, but you min max production
no it's very minecraft. much like the enderdragon isn't the 'end of minecraft' phase 5 isn't the end of satisfactory
in style if not function anyway
obviously you do very different projects in the games
"I now understand trains!"
Block has conflicting entry types:
π
i am so cooked for school
Stayed up all night playing?
yeah its 5 am and look at my discord profile to see how long ive been playing
But for others that's the main game. You have to think about the experience of people who haven't completed all phases and consider that's what they're doing and likely will for a good while. And they want to enjoy doing that, not just use it as a tutorial to learn how to have fun afterwards
i havent been to school in 3 weeks too this is gonna be awful π
That feature is off for you but I believe you
oh thats so weird i click on my profile and i see 9 hours thats strange
I mean it's still set up as a tutorial to teach you all the main mechanics and have basic skill in it
if you're not interested in doing anything after it doesn't stop being an option because of that
The option is to hide it to others but you'll always see it
guess i must have changed that a long time ago or something cause i didnt know about that
the milestones and phaes are not a challenge. You can slap down the dirtiest, spaghettiest and sloppiest of systems w/o any real effort and still push your way through them if that's all that matters to you
brute force without any real effort
I know, I can brute force through it myself too, but calling it not a challenge is still a stretch for the average playerbase
The phases were created to give at least some challenge
what's the most challenging part that isn't self-inflicted?
I rarely see people saying the basics are too hard (maybe pipes and trains aside) mostly what I see is people deciding they want to do some huge project and getting frustrated
I'm just saying like, calling the entire game a tutorial is kinda weird and honestly feels like a very shallow and detached comment
Onboarding is the official tutorial
Everything else is just the normal game's content
it kind of is, from there it's a sandbox where you make your own goals after getting stuff introduced through the on-rails progression stuff
If someone quits after beating the game though there's nothing really wrong with it, many people play games like that, and I'd say it's a cool achievement, like cool- you beat satisfactory. Gamer badge of coolness for ya xD go beat something else if you like or play more of it
I will probably still be playing after beating it though, since I like doing it better each time
it's certainly a time consuming achievement I just don't think it's a difficult achievement
Hmm I wonder if I should finish the remaining 3/4ths of the turbofuel power plant or just wait and rebuild the whole thing after getting to rocket fuel π€
build a second plant for rocket fuel when the turbofuel doesn't cut it anymore π
Is there a better or equally good location for rocket fuel plant as blue crater?
there's lots of spots with multiple oil nodes all next to each other
Why is vertical nudging inconsistent on console. Sometimes it moves up less
I don't know, but with the scim map you can probably pick out a good spot for your needs
Sure, but it'd be nice to have good source of coal and sulfur nearby.. although I'll have to start on the trains before that so that's less of an issue now that I think about it
Just curious, what button is it for controller?
If it's not a button then welp
Speaking of nudging.. miners and oil extractors can't be nudged in vanilla right? (I have a mod so I'm curious)
R1 + directional buttons
Sometimes it goes up half a nudge even though half nudge is off
Yeah that's kinda odd then that it skips
Omd Iβm so stupid I just realized that for example 1 smelter can feed 3 constructors and I donβt need a smelter for every constructor
This is the part where your stuff start to get really efficient
Hello
The person who sends the message after this has to build me oil packing farm
Satisfactory is a tutorial game for Factorio 
I just recently figured this
Once it clicked I locked in
2026, obligatory "Satisfactory 2 when?"
Wait for 1.2 to come out
but I don't want 1.2, I want 2 π
trains with rocket engines attached to them
flying goats instead of drones
hyper tubes that go to space instead of having to yeet jump
"Yeah they should rush a sequel before finishing the first game"
1.2 could arrive in at most 6 months.
satwosfactory could arrive in at least 6 years.
Clearly not if they still got ideas to update
so all games should be abandoned at 1.0?
Finished=final update
Bruh YOURE the one saying that
ππ
I didn't though lol
1.0 != finished
version 1 was a finished game, you could play start to end and complete the entire game, giving extra stuff after doesn't mean it wasn't finished at 1.0 lol
There are only 2 games in existence that should definitely stop receiving updates
I feel like I'm talking to the marketing team at my job
#satisfactory message
"I want satisfactory 2"
#satisfactory message
"Satisfactory 1.0 is finished"
still didn't say abandon 1
So they should split the team and make both half assed?
how can i find type of layouts in the wiki?
!wikisearch Manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
What the fuck
?
It's a lot less complicated than it looks
just wait till you get a disco ball factory cart
or meet johnny
or create a pyramid of ficsmas trees
After reading it. Yeah I guess that is a cool way to put all the items in one container
It's not just cool, it's efficient
checks notes hasn't been featured on community highlights yet
There will be a lot of logical stuff thats kinda 1+1 = 2, but then when you get further in it's just expanding and multiplying the concept so it becomes 2+2=4=1+1+1+1
manifold is for people that want to be space-efficient
load balancing is for people that find math more fun than playing the game 
Oh
Can someone explain to me the point of trains, cars, and drones?
Trains and cars require a much more extensive infrastructure, need a lot of space for loading and unloading, and if you want to transport several products from one factory hall to another, this only works to a limited extentβespecially if too much of a product is produced.
Drones are very flexible, but they can only fly back and forth between two points, which makes them pretty useless.
The best way to transport goods is actually by belt.
Or am I missing something?
Translated with DeepL.com (free version)
hey! both can be fun! math + manifolds
It looks less ugly than 12 trillion conveyors
Or the cocoon
saying anything in satisfactory involves math is like saying candy has sugar
Which is 12 trillion conveyors..
Yeah
belt go brr
train go choo
featured on community highlights
never pay attention to that stuff
to busy doing dumb things in games π
its easier to scale up
so is it better just to have rails on foundations
Is the bad puns rule a joke?
Yes
That way your train isn't going bumpy
I have yet to be banned for making puns.
this means either the rule is a joke, or my puns haven't been sufficiently bad.
theres no benefit but its simply better looking and helps building imo
hello i have played it for a while and i am wodering if there is any sorting machines?
sorta, there are 2 methods I've seen used, one is using poles to move trains around, the other is to create highways which trains go on
poles?
power poles?
define "sorting machine"
Where's the redstone!? /s
hah, I've never uploaded rail line pictures, gimmi a sec
Power poles:
when i try to get rescources to my assembler i want from one container 2 different kind materials to the accembler. evenly
... comparators!
You could use load balancers
@sterile blade is this a sushi thing?
did you make it or did you unlock it
hmm so one belt mk1 and other mk2 you mean?
no look up load balancers on the wiki
you make it, just create a pole blueprint, slap it on the ground and run rail from pole to pole
Idk I'm more of a manifold girly
but also, belts will SELF balance over time
for example, this will evenly feed 120 ore into these 4 smelters https://media.discordapp.net/attachments/558721941410807812/1456102935988539496/image.png?ex=69610849&is=695fb6c9&hm=ca5f0e295b96534f5e040a67e45060f30061ef761274fa09790aa533935aba10&=&format=webp&quality=lossless&width=418&height=350
it's messy but is is super cheap and not as time consuming as creating highways, downside is they can get a bit messy
yeaaahhh i got it noww yeah yeah
Embrace the spaghetti!
So this game actually uses math for organizing
Yes
AAAA okay okay i gonna look in to that thank you !
well it's crazy hard to do switching stations with it
switching stations?
Pasta is fun tho
marshaling yards?
And if you're the one building it you can navigate it yk
I work in a train company, of all the train things I would love to see fixed, it would be this, because it won't work due to the pathing
Glad I am studying IT for diploma
do not go in to IT, executives are replacing people with AI not realizing how dumb AI is
Game coding
that's because satisfactory runs on static production and consumption , unlike factorio. And thus dynamic pathing is pointless.
Get mods if you want as it is not 'broken'
That is my focus or toy making
they are being replaced even faster
Now u build me oil packing farm
@calm mango SMART SPLITERS THAT WHAT I NEED xD
Why do I have feeling this game attracts Autistic individuals
yes
Ok u get me them
π math π

π―
I mean, look at this grid level distribution, so umf
I should make a new world, heard we got train elevators or something equivelent now?
Tilburg heujj
Only personal elevators
Dawg the elevator is expensive as hell
if you have items automated, which you should, they are free
also for the most part, never unautomate things, they will be used as a part for something else, so it pays to upgrade old stuff
there are a few exceptions to that
I see
like you think you need iron plates now? wait till you need 10,000 iron plates/min :d
Though I already automated my machines to make screws, cement, wires and the wire fro the cabling.
And that though
But I need to figure out how to automate reinforced steel
i dont like when i have lag because normally i dont
that is a bit woggly to start with, but you need it
https://www.satisfactorytools.com/1.0/production?share=5EJEuCijB8KnrcgsODyD
it takes a bit of learning but is a very good tool
is there anyway of traveling faster without unlocking vehicles?
blade runners in the mam, zip lines in the mam , hypertubes later
honestly much more useful than vehicles for exploring and getting around
Thanks
dont worry, no sane person actually needs that many plates per minute, you'd be surprised with just how little you can beat the game with
Technically you don't need any automation to beat this game afaik, but where's the fun in that
sure, thats not my point, thats a slippery slope extension of what i said
for most non-complex products its much easier to make how many you need, where you need them, rather than make a gigantic central factory and a distribution network
iron plates in particular are a silly thing to centralize
Quick Question ill move to #1038092680493801533 if its to complex.
what's my best power source for trucks during phase 2?
and how long will a full stack of the power source last
I looked on the wiki but i was having trouble mathing it out
how do signals even work
whats "best"? coal is probably the simplest at that point, no?
like how do i get it not to say signal loops into itsself
they break the track into blocks. they check the block the train is about to enter to see if there is a train already there if not the oncoming train is given the okay to proceed
if you put it on a crossing, put it slightly back and make sure the rail is finished etc
ohh
meaning, dont place the signals directly to where the rail splits
its very buggy right now, 1.1 made it so much worse, hoping it gets fixed finally in 1.2
thats what i think. I just ..... tend not to use trucks. Im forcing myself to get better at the things i dont use this playthrough lol
im not sure what else you could feasibly even use in phase 2
you will have to signal the entire rail system if you use them
not a lot of fuel options at that point
Biomass, hardbiomass
sure but you would have to manually feed that, and thats annoying af
even if its a single track?
more than one train?
Ive completed the game 5 times now and i have almost 1000 hours total.
this Time i went back to basics and started in the grassy plains. Bit of a pain tbh lol
if you place a signal somewhere, you are basically required to signal the whole network at that point
Longtime player on pc, but considering buying the game on my Xbox Series X. Any people that play on both and can give me a seal of approval that the game plays nice on console?
My pc is in a detached office from my house and I had a kid a couple years ago so I donβt go out there much unless itβs work bc I gotta watch the kiddo. Iβd be able to play more if it was on my console in my house.
i think grass fields is great
low quality nodes, sure, but its the perfect learning ground
for an experienced player, maybe not so much
i am going like 1100 hours on a single save hehhehh
if you are only using a single track and one train then no signals are needed. To go beyond that the best option is two track Single Direction. I tend to make the right side (from the trains perspective) as the forward direction
thats why im back to the grass. Forcing myself to take it slow and relearn the basics
i just had another start myself, got my little bro the game, the way he builds is giving me an aneurysm but hey, gotta adjust i guess
Do trains stay in a station for the same amount of time always or depending on cargo load? I'm starting to finally plan out my first route
there are lots of ways to set up trains
i can only say that i like simple A to B, single product setups
that way you can set the train to leave only when empty/full
Without any extra settings, they only stay there the minimum time
By minimum time you mean until it's empty or specific amount of time? π€
Trains can be daunting especially signaling and current in game bugs. Once you have the base knowledge and know what bugs to look out for it becomes much easier
signaling is not so bad if you design your network in a 2 lane system
Why does autosave softlock me on the save menu?
For now I'm probably not gonna bother with signals and do a single loop with multiple trains (probably) π
not sure. Ive not encountered that issue
a single loop cannot handle multiple trains without signals
thats what i did for my first playthrough. It helped get me some base knowl;edge. I out grew it quickly though
You should take a look at my intersection designs lol
I made an 8-way roundabout
skipping the onboarding Process does not turn off Achievments
a bit of a pain why?
Oh? It can't? I thought maybe if you space them out and if it's possible to standardize the time in stations it'd be possible...
Imma dm you so i have a record of your name. I would love tyo check that out. Im at work currently :/
just use block signals
space them out at least as far apart as the lenght of your longest train
I've seen some interesting intersections on yt... I don't wanna think how those work yet hah
I have a collection of them there
Ah, that sounds simple enough
all block signals do is divide the track into sections that allow only one train to occupy it at any given time
feel free to Dm me or @me if you post in #1038092680493801533 if you get stuck. Im happy to lend a hand if needed.
What if a block happens on a long length of rail, and a train is behind that block
I think the solution to that is to place a path after a block
i dont understand what you are describing
a "block" is just an area between two block signals that can contain only one train, if there is another train behind this train, in another block, it will just wait for the other one to leave
Good to know, my solution works then
path signals are for were rails split and intersect
If a train is taking up a long straight its going to block the signal
I want more than one train to take up a long path
there was terrifying creatures ive never seen b4 however I did get quartz and unlocked the blade runner just dont know how to put em on or craft if needed
intersections with path signals as entrances allow multiple trains into the intersection provided the trains' paths do not cross - the area between a path signal and its exit block is also a no-stop zone, this no stop zone can also exist between multiple chained path signals and their exit block signal - this is basically all you need to know about path signals
just use them to create no-stop zones
then you just split your track further
I'll share a screenshot of what I've got going on too
make the sections shorter
any1 know how to equip blade runners? I unlocked it but nothing for crafting can be seen anywere
It's in the equipment bench, not regular crafting
rightttt
I finally got better at using the modeler, feels good to plan something almost perfectly efficient and neatly divided based on throughputs
true but i plan to split the line so part of it goes to my modular engines and the other to steel beams
then you need to use block signals
ok
also is it a good idea just to have 2 trains going to one station?
make a waiting bay if you do that
like a seperate siding?
i built a 1200/min steel plant thinking im going to make a ton of heavy modular frames, well its enough for about 20/min...
dont know what your setup looks like exactly, usually you would put the stations on the side of the main track in some way, and then have some extra track to account for another train that needs to wait, something like this
https://discordapp.com/channels/370472939054956546/553550313533997057/1398284038535385229
Idk how to explain good but I made a blueprint for railway tracks design buy when I try to place them, the rails donβt connect
so put a station down where it can wait?
I see
again, i dont know what your setup looks like, if its just the two trains, suppose you dont need anything
ok
How do you place rails like that, Iβm trying to do the same
if anyone has time for a quick question its 8 Coal power plant can be powered by 1 mk2 drill right?
in my example, the two rails are the main line, the stations are always somehow on the side, and before the station is extra track so a train can wait there without blocking the main line
ohh
its part of a global network
blueprint: autoconnect
the 3x3 foundation is what contains the track
How do you make it autoconnect?
nudge the rail pillar next to the previous one, make sure you get the rails of the old print all snug with the new one
once you get chainlinks, lock it in
It's one of the most you select while placing the blueprint--similar to changing mode with belts
Error: insufficient parameters
then move wherever you want
No, it's 120/m coal -> 8 gens, fed by 3 water
lol all good turns out i forgot to connect 1
Huhhh, I still donβt understand π
You can't go by what tier of miner you use because the coal nodes vary in base output
red is my pillar, use the "blueprint: auto-connect" build mode, place one pillar, then when you place the next one, place it directly next to the previous one - click to lock the links, then lock the hologram and nudge or move however you want
https://discordapp.com/channels/370472939054956546/553550313533997057/1458850894203584718
for rail in particular i find the default mode can be unreliable
Hi
Oh, look. It's "Definitely Not Cyan." π΅οΈ
Bye
Noob
question if anyone has time is there an item bypass or overflow item sorter? example Im using random amount of iron ingots once the machine in front is full only then will it allow over flow to pipes in the back?
Wow never knew that thx
?
You probably want a Smart Splitter
Yes this
The person who sends a message next has to build me an auto oil packaging farm and plastic farm
lucky for me I'm still on coal and figuring out things to do with it no help to u pal
The person above me who sent a message doesn't have to do shit--but can if they want.
Smart splitter! Get on that Mam
W
im tier 3 still π
you can get them
idk what tier it even is so gave up on it gonna jsut do 1:1 ratios
You could prob get them t1 if you tried hard enough
im in t3/t4 and i have them,
unlocable building is whatim hearing?
note that you dont really need to use one, if you use a manifold and the amount that goes into your line matches the one that your machines use in total, it just balances out on its own with no need to manage overflow
what next logic kek
Smart Splitters come from Caterium research in the MAM--it's not really a tier issue
MAM
YES I FORGOT
One of my top used statements is "MAM"\
MAM π₯Ή
While this is accurate, it means that machine won't work completely until the buffer fills, as the splitter will be sending materials you want down the line prematurely.
yes, there is some spin up time, but lets not pretend that you have to babysit there and wait
Nah, just a caveat
lile priority piping? itll select all machines connected to 1 conveyor and equally distribute the items?
the mam knows best I will remember this
Wait should I place freight platform behind or at front of train station hub
my coworker is next to me complaining he needs to do more Mam research lol
"Priority" piping works very differently, and most pipe systems aren't using any kind of balancing.
i dont know what you mean, but imagine a scenario
120 ore from miner into 4 smelters each using 30 ore,
it will handle itself
Rail station frieght
Tell him YT and dating apps are poor sources of info
What
Your rail with train go into station then freights
i currently have 1 of this setup for iron
So infront of station
Depends on where you looking but yes
depends on your set up. but you want the station to line up with your trains engine and the Frieght platforms to line up with your trains frieght cars. something lik
X is freight
D is station
XXXXD
the first machine fills up, then the second one, and so on, until the last 2 machines that will never fill but get exactly what they need, and the whole system will work perfectly
Im assuming what you mean by this is refilling conveyor and running it on a 1:1 ratio is always best?
The station needs to match the train's configuration.
Yes
Ohhh okay Ty
bcz what im thinking rn is splitting resources not using them on a 1 single recipie
So behind :dd
I find color coding the train freight cars and matching platforms help
Mb lol Iβm bad at explaining
Nah itβs fine
naturally there are some situations that call for overflow, most manifolds do not
my point is resources dont disappear, if you input 120 and machines need that, it gets used
how technical should I be getting or am I way over my head over complicating it Ive played games like city sky scapes and factorio
I have Two nods making Everying for Rotars, Reinforced plats, Modular Frams, Smart plates. And a little extra of the lower tier items for personal use
regardless of distribution
however technical you want, my point is that manifolds handle distribution for you without need of micromanagement, if a line has 120 resources coming in, and all the machines as a whole use those, it doesnt matter how many each machine uses, the manifold will take care of it
I think I need more experience untill I reach this part to start worring about ratios right like end game?
Yeah, the best example of where using Smart Splitters with the Overflow setting is if you are using fuel recipes that produce solid byproducts. You do whatever you want with those, but at the last step you put an Overflow -> Sink setup down so that they never fully back up and stop, because if they stop then your fuel production stops, which interferes with your power if you rely on this fuel for generators.
you can get really in depth if you like, You can input all your resources and figure out your math in Satisfactory tools. then build everything.
I also keep a spreadsheet with a diffrent page for each factory and what is uses and produces
im in t3/t4 currently
so in a case you dont have a surplus say 100 and the machines need 120 total will it equally split 100 to the 5 machines or will it do first come first serve?
first come first serve in that case, well sort of, but you could use clock speed to adjust
down clock the line so that it only needs 100
can someone tell me how do i have to place tracks on a slope foundation the track is floating or inside the foundation
Depends if you use manifold vs balancers
spread sheet yes
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
yeah I think ima need to get to the point of needing this to understand it then lol
in 99% of cases, you dont need balancing
this seems helpfull
If you produce less than what the machines demand, downclock the machines to make them equal--then your manifold will work correctly
down clocking?
i need to split 4 conveyors between 6 constructors
yeah, in the example of 100 ore into 4 smelters, you would (could) clock the last smelter to only produce 10 ingots (as an example)
are you saying you can change the amount of items input required? in the recipe?
its in the mam, i believe the alien tech tree, called overclocking, you need slugs to unlock it, then you can adjust machines clock speeds
Yes
this would require no bypass gate then just 1:1 ratios thank you
Slugs have their own tree
ah right
the factory must grow I must continue thank you for the help
I posted a simple manifold for you in #screenshots Im a visual learner
Kireek > Maxeek
Kireek is not humble. He's a punk ass.
Oh, you don't know who I'm talking about lol
@mortal ginkgo is often lurking
Excuse me big dog, I am NOT evil!
I am just impure. πββοΈ
yes I saw I shall use it
I like watching the ball trees fly up
do you ever had on server that you cant place foundation (hologram dont disapiear and after relod its build?
When i get the Pioneer award mug ima put it into the sink to get the gold fixit car that plays the songs from the golf cart tape and has rgb lights
Or should I just keep the mug?
No im talking about the final mug you get
If you put it in the sink you get the gold golf cart thingy
If it's not for coffee, it's useless
And its joes golf cart
So put it in the sink to get Joe's golf cart
But it holds coffee
Yall update on this -> #satisfactory message after I told her im not on drugs she blocked me
I mean, you talked about heavy frames.
One of my main struggles is making my factories LOOK good. Because all of them are floating stacks of basic platforms with no walls
Idk how to make that aesthetically pleasing
The main problem is people think decorating is easy. It isn't. It takes time for something to stick that you like, a style etc.
Also I've never been too good at subjective things like what looks good
check some videos, get inspiration, etc. It took me a while to find what I like: #design-and-architecture message
Understandable why this leads to her leaving/blocking
I bet he also said "heavy encased frame recipe is a must coz regular got screws and screws kek lol bruh"
I think thats a literal auto block
I'm planning on putting 3 power shards in every impure, normal, and pure oil node extractor in that north beach area. And proceed to make the largest polymer factory I've ever done
my max belt atm is 240. and thats how many raw crystals i am moving. I dont need much of this currently. I will expand when needed
But how do I make it aesthetically pleasing when it's so big? The sheer amount of refineries I'll place is gonna out scale any building design I make before it
270*? π
is there any way you can make the radar towers reach further?
Naur, just build multiple
Fixed 1km cylindar that goes up. Just overlap
270*
oh
you mean 2025?
It did leave 2025 now it is in 2026
All the kids in my school bus keep saying it still

Screws are screwing me up right now

Donβt got harddrives

That can be easily remedied! And you'll also come back with spheres, sloops, and DNA! :)
Oh hell nah
I mean, if you don't want to engage with one of the primary gameplay loops, that's certainly your decision. :)
Could just enable AGS and give yourself all the alt recipes, then, if you don't want to go exploring
That or do Easy Mode Screws: make screws directly in front of each machine which needs 'em, in the exact quantities that the machine requires
Most problems that folks have with screws can be bypassed by merely Not Centralizing 'Em
how do i change the rifle ammo?
Hold down the reload key. On PC that's r, on controller it's down-d-pad
ty
heh, that's like the one controller key I know. :D
Playing this game on a controller sounds like agony
Same here, im way better with M & K
At least they are good for throwin
The action bar system is something to be desired, i need to redo all mine
missing what ?
ah i see
Do you know if you can clear a hotbar key somehow ?
I wish we could have a double bar
with shift or control or something
but ya UI is pretty solid, except for your dimensional inventory that could use a tweak
I do need weakauras to remind me when I run out of jetpack fuel though so maybe it should be more like WoW...
Depends on the game first person and isometric top down games I usually use keyboard mouse
3rd person. And platformers i prefer controllers
he's just a casual, they should make it even more of a requirement to use mods
hey π eanyone know if satisfactory mod manager disables achievements?
no
I think some mods do some dont
? About guy that said no
Cause ik some mod say cheat
that doesn't mean it disables achievements
can i get someones opinion on which alternate recipe to pick
What are you choosing between
steeled frame or steel cast plate
so either:
(2 reinforced iron plate) + (10 steel pipe) -> 3 modular frames (3/min)
or
(1 iron ingot) + (1 steel ingot) -> 3 iron plates (45/min)
The second one is iron plates (no such thing as steel plates)
yeah sorry iron plates
I think they're both useful, but I think Steeled Frame is a bigger deal
I won't set up automation for modular frames until I have steeled, whereas cast plate is more of a nice to have
makes sense thanks
cast screws
Blade runners are so peak
This approach makes no sense to me. The default recipe is just rips + rods (all iron) and easy to do. Steel Frames requires steel pipes, which is much more expensive than iron rods. You either wildly overpay in the iron for Iron Pipes, or you're adding coal into the mix just to overpay even harder.
I don't know this one but because it includes
I'm going to assume I agree
Traversing the map with jump slide and blade runners is gonna be so peak
man its time for me to make decisions on factories xd
Parachute + Ladders is the cheapest way to access anything that doesn't require nobs
this is the one thing i didnt miss XD
Ngl for some reason Iβm not taking any damage Idfk why
Why would you take damage? Blade Runners reduce fall damage, but also increase the required height to even take damage.
Mobs
Don't get hit π
What?
Well Iβm not taking any damage so Iβm fine
So many cats
anyone know any signs mods that accept hyperlinks or files? I remember having an old hologram sign mod that did
Cats are good
Meow
Rawr
How cats r in this server
soon we will be in every server
I am more obsessed
For me, since the recipe comes at the same time that I'm putting steel production online anyway, it makes sense to make a factory that'll produce steel beams, steel pipes, and modular frames all together. It pretty neatly expands to HMF, encased industrial beams, and versatile frameworks.
The end-stage recipe once I have all the alts isn't using steel frame, but I like it a lot in the midgame
And all of it being moved by factory carts! Truly an amazing factory concept!
i spawned in grass fields and built a basic factory (wires plates rods....(till i got to coal power)) so i expelored and saw a how life wouldve been easy if i spawned in rocky desert should i move out?
sure
40 but I have some I machines etc etc
Is there a way without mods to allow the stuff to still produce even if you ain't on the game?
progress! my new factory planner can now flag undersized belts
Any opinions
Somewhere
Nothing stopping you but it's really more hassle than its worth, grassy fields is really good IMO
But its full of impure nodes
There are other parts of the grassy fields with not-impure nodes
the eastern side has 4 normal iron nodes and 3 normal limestone nodes very close by
also the blue crater which is quite close is crazy for power generation
can just run belts, or move items some other way, or have multiple locations
Ok i will check them out
Go crazy
I have dis manny hrs on the game 18,103 hrs on record TOTAL
Run a 10 item per minute belt from one side of the map to the other, drive cargo all the way back with a truck, send cargo via train that circumnavigates the entire map to a drone, which will fly that cargo to a sink
So question I feel around 500 refineries ocing them too save on machines isn't a bad idea right
I have done over 1500 once
Not oced?
Not oc

I just kinda don't wanna place all of thoose and I wanna get rubber up quickly
And when I get synthetic I can change them tbh
You only need to save those machines if you are running low on performance
@eager harbor
wait why the hell do you want to place hundreds of machines when you're just starting to get rubber? that's way too early to need so many
I may be making around 9250 a min
and making a big setup before you have diluted fuel and recycled rubber/plastic is definitely a bad idea
I make ton of iron and copper and concrete in the dune desert
that's.. way more rubber than you could possibly need
It only takes 3k oil
you can very comfortably win the game on a quarter of that
and generally you'd need even less
I did a all oil in Gold Coast to rubber plant
My main world is 4,300hr or more in it
True but I'm aiming for 30 pasta a min
Who
goodquestion
4
ok so if you're not in the post-game it's definitely not worth making 10k rubber/min and it's pretty crazy to do this without using the best alts
I have 5 and a half π
30 pasta/min is kinda.. pointless as you're gonna spend way more time setting up the refineries than you're going to gain
at least wait until Phase 5 when you can make power shards
Wait phase or tier I get theese ones mixed up
whats pasta
I'm doing 20 pasta/min and am producing all the rubber and plastic I need with 40 refineries
I'm on milestone 7 and 8
phase is related to space elevator and tiers are in the hub
you unlock the phases to unlock the tiers
phase 4, tier 7/8
is there a way to take a specific number of something from dimensional depot?
I feel like my answer holds good then
a) making so much is totally pointless, b) even if you did, this is a bad time to do it
My TOTAL HR ON GAME 18,103 hrs on record
at least make sure you're using the best alternates for that 2k
I'm only making 3600
Only?
Well I'm only using 1200 oil for the plastic
Man u should play more
Yes
I have 5 and a half
if you're building a really big factory, you're gonna need a lot of power and that's most easily obtained from oil, so the oil is gonna be competing with plastic/rubber for usage, so it's still best to use the most efficient alts
my first save currently has 150 hrs
If I put a throughput monitor on a conveyer belt attached to the train unloading storage, will that reflect accurate train throughput?
The train station's indicator is more helpful
I do 2 belts from train unloading to container
What do u think I'm doing also blue Crater is for rocketfuel so
What do you need this much oil product for? There's actually not that much in project assembly that needs plastic or rubber
well synthetic plastic/rubber is definitely not the best alt
What do you mean, does it show any info? Like average time per route?
Like that is a great starting point, at least show me the average time per route
Each freight platform shows either incoming or outgoing items per minute
Or do I need a stopwatch and calculate manually
It's fun also just using all the oil in one spot
Dis
You shouldn't really need to calculate round trip time. If the item throughput isn't fast enough, you add another train doing the same route
Is there a way to easily upgrade conveyors or do I have to deconstruct mk1's and reconstuct them as mk2's?
What happens if its backups up though? Like if the train can't unload the goods. Do I just sink the excess?
Select m2 conveyers and point them at the mk 1s, it'll turn yellow and show you can upgrade
You can if you want. You can also just let it. The train won't unload as much, so it won't load as much, so eventually the production on the origin side will back up and idle. But that's fine
Sure but your question was if it's a bad idea and you were concerned about wasting time putting up that many machines
You are wasting time making that many machines, in the sense that you have no need to do it and no use for that many
Well I need atleast prolly 3k
just sink the extras for sweet sweet coupons and move on with your satisfactory life π
What do you need 3k for?
coupon points
I need all the gold statues or I'll literally die
I think a lot of it goes too the computers for the pasta
Also cuz ficsit doesn't waste
60 computers is 2k plastic if you're not using any of the nice recipes
Caterium computers instead and that's already down to 1000 plastic and 300 rubber
@fierce forum #screenshots message
No where near
Have fun exploring the map :)
Bout to say map is shit if it was
you sure explored a lot before leaping to judgement π€£
I mean I would still play the game
Yeah, that looks like just a single radar radius.
Sure would be nice if pipes had a Ceiling mount
Mikael, ceiling mount, ceiling mounts mikael 
I have so much power that I have 2 and a half days of power, don't reply saying you have x amount which is way higher, let me have this
"I have 50 mil-"
Is there not a pipeline support?
There is a pipeline support item, but you can't stack it.
Oh I see
Ceiling support for pipes do exist, but you cannot stack them.
Which sucks because this game is all about efficiency.
And not having stackable ceiling supports for pipes prevents more efficiency.
M2 pipes not always holding 600 is also annoying
Yet stackable ceiling supports exists for Conveyors... 
Eugh, i'll just use a mod.
Sucks though that there isn't a vanilla solution for this.
mk2 pipes can generally handle 600/min just fine so long as you've figured out how to work with 'em. :)
I agree that the player experience for figuring out how to do that can be obtuse and frustrating though
Where is a good spot to set up a factory for all of the space elevator parts in phase 3
Should I buy battlefield 6
I think I pressed a key that messed up my ability to rotate my conveyer belts with the mouse wheel. Now the belts only rotate through movement of the mouse. What key do I need to press?
Anywhere which has the ores you need. Though I wouldn't recommend requiring that they all be at the same site
Each part might require a different set of ores; no need to consolidate just for the sake of it (unless you really want to, of course)
I just want them to be within 1k meters of each other
near resources it needs π
well π now all i can do is wait lol
i meant where is that
i did find a decent place though so its all good
that depends a lot on recipes you've chosen and amount you want to produce. Basically varies from person to person and from factory to factory. Best you can do is look for such location yourself
I just started oil stuff, and booooy howdy, I was not prepared for the mess that it would start to create and how flipping far away it is.
i love it
i dont think my computer is good enough for the amount of things im deleting lol
Guys if I format my computer I lost my world?
steam cloud exists, so make sure you save and sync before formatting
How do I do that
https://help.steampowered.com/en/faqs/view/68D2-35AB-09A9-7678
Googling things is great.
Thx
why are you formatting your PC?
Cuz my harddisk is full when I deleted every single app and software
And Idk why
reformatting seems like a bad idea if you don't understand why something is happening.
There other weapons in this game?
clear trash π
I did
maybe get a buddy to look at it with you first because it sounds like you're just doing random stuff
two melee, a rebar gun and a machine gun.
Boombox is technicly a weapon although it only does one dmg and launches creatures
Also
s of various sorts
Man, I imagine being able to produce weapons especially that I just discovered you can sell stuff, imagine selling weaponary
Wait what pegi is this game?
It's a pegi 7 from research nvm then
You can sell the ammo
Ye but imagine going to a alien planet just to arm people to take over more planets well lore wise you'd never actually see it but ye
FICSIT does not do hostile takeovers
I wanna
I mean I guess you could carpet bomb mobs
definitely not work for an ai that took over the universe
If ADA took over the universe then we wouldnβt really need the pioneer
I mean, the company from what I've played so far treats there staff like tools so a hostile takeover ain't out of reach
Thanks
No spaces
yurr wsg
||the entire reason we are here is because we need to basically prep the planet for the rest of our race to be able to survive because earth is dying||
||what the space elevator is building is a giant ship to carry them here||
I mean fair but ||wouldn't weapons make it easier to kill hostiles?||
are you american?
No
Range weapons be op sometimes, gives a edge on primitive beings
Yes, but FICSIT wouldnβt want to arm every person on the planet
Why's it look like the Epstein files in here
True but there's gotta be a big military
I ||don't re||a||lly know ||m||uch|| b||ut it's v||e||ry funny, almo||st|| hilarious||
no you're not
youre

I won't be happy until you set up some factory cart routes
i tried, drove off the cliff with around 8 power slugs
You just need practice. You're amazing and talented and I believe in your ability to learn to drive a factory cart
very drifty, doesnt help i havent played in 2 years
How fast does the cart go?
like 30 i think?
a little faster than blade runners
Fun
In terms of a nuclear plant what would be good alternative recipes to get to process uranium waste and make uranium fuel rods
Im trying to build one working on turbofuel plant first doe
For drones
Is there a maximum height to Elevators except the maximum World height?
Probably
Gotta test urself tho
196m
Yeah, per Elevator piece. But you can stack them, right?
I'm stuck at a point of game where I am desperately trying to figure out how to automate Alclad Aluminum Sheets and make it look good.
YEP SOBB
Theres no refrigerator in this game bruhπ
dont think so. i make a transfer floor and put a new one up
My goodness, sorry sorry π
You fine its no big deal
What game you playing
I got to phase 5 its very fun when u need to make trigons and time crystals
Rim world sounds fun lowk bouta get it
Its $40
Nvm imma get it later
Anyone got an answer to my question plz
whichever ones make you happiest to use
Is there ones that make it easier?
cast screws makes it easier
Ion even need screws for anything
you do if you're doing nuclear right
I have alternates that eliminate screws
you're making nuclear harder, I'm trying to help you
So u telling me to use screws
Balright
I always tell people to use screws... and factory carts
two things that make all factories easier
All i need to make is uranium fuel rods
When working with nuclear my one must-have is Infused Uranium Cell (more efficient than default and lets you avoid working with liquid products in this step). I also like Instant Plutonium Cell because it lets me skip the plutonium pellets step.
I'm fine with the default fuel rod recipe (don't want to make crystal oscillators), and am fairly neutral between the two non-fissile uranium recipes.
And plutonium fuel rods
Sounds like you've got it figured out then. Did you need any more help?
Thanks for the answer bro and i have most of those recipes in my hard drive library already
So we good
yeah this is the screw-using route, good suggestion
If i use fertile uranium i use more uranium
And im not gonna be using plutonium fuel rods this play through probably
So the default recipe is fine for me
but you need them for dronemaxing
More waste for less uranium
Are you planning to sink the plutonium?
Yes
Yeah that's the instance where I like the default more. Clear the waste as much as possible, I don't care about my # of plutonium rods per minute so long as it's enough to reprocess the waste
Also why would i need plutonium cells bruh
Nvm
Full nuclear chain! It's fun to do. But there's no real reason to do it unless you want the challenge
I got to split so much up
I need power so i gotta
Im not building more rocket fuel thats the most boring thing i ever done
So imma just use all the uranium in the world fr
Is that reasonable
?
I need atleast like 500k MW
Do you actually or do you just want to
how do you get gas filters?
I need it to make the rest of the factories i will need for this save
To do that you will need all the uranium on the map, but that's a very very big amount of power. Use-every-node-on-the-map-with-full-overclocking levels of power
I need help, because I am having a massive brain fart. If I have 50.4 Uranium fuel rods per minute, how many generators do I need? what is the total waste output. I am sorry for the stupid question, but every time I try to calculate on my own, I get different numbers.
And I guess I would expect someone doing that to have already made their own plan for how they wanted to make nuclear
Well i got batteries so when i boot it up the batteries can kick in
That's pretty unrelated to my point. Your plan for the save is to use every single thing on the map?
No
I just need lots of power for my mega factories and ive never done nuclear before
That can power 100 reactors fully overclocked
Uranium fuel burns at 0.2 per minute. So 252 plants at 100% clock speed, fewer if you're overclocking. That'll make 2,520 waste per minute.
Ok but you don't need every node of uranium on the map levels of power for the megafactory, unless said megafactory is pulling in every other resource node on the map
Thank you so much, my brain was not having it today
Bro why you arguing with me when its my save
If my shit blows my shit blows it aint gonna effect you
my god bro
Like if one particle accelerator takes 20000 Mw imma need a fuh ton of powrr
You asked is this reasonable. I'm asking questions about your plans to determine if it is reasonable
And i still need to make a power shard factory
how does that work
dont you get them from power slugs
In phase 5 you can automate them
oh cool
so save some slugs to make an awesome carousel around your hub!
If you want to use all the uranium on the map, use it. But I think you're overestimating your final power needs, and that you won't need all of it to provide power for your endgame factory
i have 10 purple slug
In any case, if you make a uranium chain for one node, it's not too hard to expand if and when you do need more
You need time crystals, dark matter crystals, quartz crystal, and excited photonic matter
So lots of crystals
What
wtf are those]
it's like all the best stuff from the Stargate movies
satisfactory is not for the weak βοΈ
Things 3 of them u unlock in tier 9
indeed
And you can literally make excited photonic matter from air in a converter
But you gotta deal with dark matter residue
And i though the 103 or somth machines i needed for my motor factory was alot xD
[insert robert picardo joke here]
Anyone else notice the train Incoming Transfer Rate is off (low) by about 5-10%?
whats the best ada
I like the ada msg for the trains milestone in the hub
For 400 Mw you can make 200 excited photonic matter/minute
no like ada christmas
ada elevator
and others
Idk what those are
Yeah it's better than salt. It gives my bacon mushrooms a nice umami flavor
i have 10 rafinerys that produce fuel but i cant sature them with 600m2 of oil... why? the last 2-3 maschines always get bottlenecked despite i have enough oil to provide for 10 maschines
Eww, go save the kittens and puppies
ElevADA. She is very uplifting.
Pipes?
i use mk2 pipes, the mk1 dont have enough throughput
double down on mk1!
XD
Are you producing 600 oil per minute? Are all the pipes mk 2, there isn't a sliver of mk 1 somewhere? How are the pipes feeding refineries, from above/same level/below? Did you make a loop in the pipes to avoid sloshing?
Loops in pipes are a trap
Pipe logistics really are not that complex
Admiral Ackbar has entered the chat
everything is mk2, its 600oil/m for 10 refinerys that produce fuel, they are getting fed from slightly above
whenever someone says something sus I like to look at their profile and see when they joined the server
Looped manifolds in pipes are hardly a trap. They're one really solid way to help deal with sloshing which, especially if combined with other advice, can often make pipes Just Work.
Do you need them all the time? No, of course not. But looped manifolds are an excellent build suggestion for anyone struggling with 600/min delivery across manifolds especially
I dunno, one guy told me manifolds make pipelines more complex than they need to be 
i even wait until every pipe is maxed with fluid but as soon as i activate the refinerys, they get less and less oil into the input over time, something HAs to slosh or backflow
Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":
- Keep the system as simple and short as possible.
- Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
- Feed fluid from above, so gravity does part of the work for you
4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary) - Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
- Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.
See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.
Here's the deal:
If your liquids are feeding in from a single side, you need a loop to manage sloshing.
If your liquids are fed in from opposite ends of the system, you don't need loops because the opposing pressure will achieve the same effect.
That sounds like a hidden mk 1 pipe is throttling you. Sloshing makes you lose like 10 fluid/minute, so instead of 600 you're getting 590. Multiple machines going idle even once you've filled the pipeline means they're not getting fed enough product, so either you're not actually producing 600/min or (more likely) there's a lower speed pipe somewhere.
No, if you had a Mk1 in there, you would lose a lot more flow rate than that.
that was exactly my first try, to feed the other end with another pipe that connects but then after a while the middle mashines get starved
If any machines starve, it means you don't have matching input/output and/or didn't prefill properly.
So if I split a 600 to feed both ends...
That would reduce sloshing, just like the loop
Neato
If your mk 1 is in the middle of the manifold, you tend to lose an amount of flow that starves the last few machines
As long as i avoid vertical loops and curving vertically
If it's at the start it's easier to spot because half your manifold doesn't work
Ah, yeah. I see what you're saying now. Thought you meant something else.
Whatβs 6 about
It's the max rate of a pipe
This has been less of an issue since 1.0, but sometimes pipes are buggy and attaching stuff onto them can break pipe connections. This is aimed at avoiding that problem.
So if it works it just works, itβs not a secret issue thatβll creep up on you
Correct
I do it all the time, but if your pipes are having flow issues, you may need to rebuild them if you didn't follow this advice.
I find filling machines from a higher elevation helps too
I just bought the Ficsit Factory Cart but didn't get one and can't craft it either.
It's from equipment workshop since it can be held in your hands
A lot of dumb things are hidden in equipment workshop
Honestly that one's mostly just a guard against folks inadvertently creating really really tiny pipe segments hidden "inside" junctions, when placing junctions on existing pipes
If youβre having trouble finding something check the codex
If they get small enough the simulation can get a bit weird, and for folks who upgrade/downgrade pipes, could lead to situations where you think everything's mk2 but there's a hidden bit of mk1, etc
Guarding against PEBKAC mostly, I think. :)
Junctions can also store fluid for some reason
It's how pumpless vertical pipes work
is there a way i can change the conveyor belt speed in the satisfactory modeler app ?
Yo is someone hosting a multiplayer game rn?
I'm honestly looking forward doing a power system reboot test.
I'll be curious to see what buffers drain first if I cut various supply routes.
Have you set it up on priority power switches or anything? And if so, did you go so far to segregate it? I.e., one switch for ore/resource production, one for something like HOR production, one for fuel, etc?
I have some set up yes. But I've never really tested them, and I know a lot of them are incorrect.
For power plants I try to segregate "power" from "production" and leave a disconnected set of charged batteries that are enough to power production until power can sustain it.
But again this is all mostly untested.
For nuclear I'll have power, production, and waste. With waste being the top priority.
Btw, no judgement or critques were in the works. Was only curious as wondering if other people did it the same way. For me, for a goo long bit now, I have that a decent track record of being able to start up a factory and have everything churning pretty quickly (from start to end) within about a 10 minute average. That is basing off of some personal goals of no more that 2% of total machines be under 98% after 10 minutes. The only one I have started, stopped, stalled, and screwed with in every way I can think of is my Aluminum setups.
Haha, aluminum is a pain sometimes.
I keep wanting to do some "restart tests" on many different things, But I always get "ooh shiny'ed' by the next project I have been "planning" while buillding the previous lol
And yea, I just haven't really bothered to test spin up like I want to yet.
Exactly.
But once this "use all the uranium" project is done, I can do a massive system stress test in various zones of isolation.
And I'm like "Welp, this one is where I want it within 10 min..... NEXT!" π€£
Ooooooh, snazzy, I like it π
Just a max of 2100 uranuim? No conversions or anything? Using any for Nuke Nobelilsks as well or no?
Allso assuming all the way to Ficsonium?
I have an 800 Plutonium Nuclear Power Plant in the works :)
No conversion in this initial build. No automated nukes, though I might add those just without a sink.
I just really have no interest in ficsonium.
Fair. Just sinking plutonium rods?
Yep
So the key to the testing of this (which is what will start my full system test) is that if I cut off production, waste processing doesn't deplete before the reactors do...
Might require some buffers.
Modular design too, 4x5x5 layout for the reactors.
Having a modular design is super useful for scaling.
And unfortunately I have to test various modes of failure... so I might just do the math and assume it's fine.
I'm building mine around the gap in the mountain to the north, just beside the desert.
I would be interested to hear your experience with buffers and however you're using. The general consensus seems to be "buffer bad, begone demon!, Unless it's trains...".
I have mine in the north-west coast region
Ah. That's where my factory factory is.
Mainly for keeping the distance from the extractor low, haha
I was going to build it under the map but that's finiky.
I use them as little as possible. Even got into an argument in the math channel about how you need them less for (one side of) trains than people often think.
But this is a perfect example of how they might be useful. The buffer can effectively extend the lifetime of a system without inputs. And the idea is that waste processing outlasts waste production.
Yea. I don't like that.
Though I did build my first two reactors in a cave.
Back when 12GW was a lot to me.
Coool
Belting and piping all like 8 things in though was gross.
See that's awesome.
I just can't be bothered with ficsonium.
Speaking of Ficsonium
Not yet anyway.
So, for one aluminum plant I was working on, producing all 12,300 bauxite (honestly only way I want to do it anymore) I wanted it's own dedicated power. So, I have 5 towers, 12 gens each, with a buffer on the very top for ,gasp, rocket fuel, and it seemed to work well when I purposely killed RF production for testing.
I'm also going to build a Ficsonium section as plutonium waste management, and the whole plant be waste free!
-# misread as "purposely killed RBF production for testing"
Of course there will be secondary bins if anything goes wrong and i have to reroute the waste.
needing 50 smart plating felt tedious but now I need 1000????
I am in an out of different RL plants a lot, and I swear RBF and RDF are some of the most common traits that don't seem to be condusive to production rates at all π
resting bish face and resting whut face?
You realize that is not a "per minute" requirement? π
"dish" π
-# per second [trollface]
I do but man it's such a hit at your motivation
-# relaxed face π½οΈ
leave the facility that made 50 smart plating running while you do other stuff
Basically the male equivalent lol
ah, resting eggplant face
ig
Gonna steal that for furture reference, but... yes, π€£
I like the look of fluid buffers. And they aren't a pain to delete, so I add them a decent but when I mighf not need them.
Ok, sorry, old folgy, but what is "ig" ? π
game has eggplant tors, so π€·ββοΈ
I guess
ipso gacto
Simple, make lots of everything! π€£