#satisfactory
1 messages ยท Page 561 of 1
Again, don't see any reason that anything needs "fixed" ๐คทโโ๏ธ
It won't be "fixed". It's simply not an intended mechanic, and nobody understands how or why it works, hence it could break with any change they make to the pipe system.
For now, yes, you can make them work. But that could change at any time.
I mean, I use them too, albeit sparingly
Like I said, makes perfect sense *to me as to why they do. And I want it to break, I really really REALLY do (Not due to an update, but to be proven wrong that it apparently breaks)
It makes sense if you assume fluid entering a pipe from above has no mass.
Otherwsie, to take your screenshot as an example, there is no reason that the upper input to that junction should be blocked over the left or right inputs
You can't displace other fluid. And because everything is on a horizontal, the recycled gets filled in first, every time.
But you are displacing other fluid. The left and right inputs are displacing the upper input, and there's no compelling reason they should do that over displacing any of the other inputs.
And, as soon as the system cycles, what's in that small upper horizontal would get initially fed in by gravity maybe.. But then the "pressure" from the extractor takes over and has to push it up and over.
I'm not arguing that it doesn't work; I know it works. I'm arguing that, like Cobalt said, it's depending on pixie shit.
That junction has three inputs and one output. There is no reason whatsoever that the left and right inputs should be prioritized over the upper input.
That's what happens, yes, but nobody knows why.
That is the only way I will Feed fluids from below the floor.
It's in the middle because it keeps the build and flows symmetrical
But, a friend and I were messing with it on his save, and found that it does matter where the fresh comes in at as well.
Fluids have volume but no mass in a pipe, right?
They have a bunch of properties that are largely hidden to the player
Crude Oil is more dense than water, as an example, but fills a pipe at the same rate in Satisfactory
Logic 
Just looking it up now, and no, I can't see mass as a property
computer programs that simulate the dynamics in pipes are pretty complex
it's not bad for a game
not sure if this has any bearing on the debate, but i treat fluid not as moving or flowing but transferring between containers with pressure creating a (lack of) priority, much like density on a belt, all pressure is below 100 percent or a full belt
Fluids have density, friction, and viscosity, all of which are hidden from the player
And holy shit, I missed this post https://www.reddit.com/r/SatisfactoryGame/comments/1mwji7e/beware_of_the_vertical_junctions/
Sees
That could explain quite a bit actually
Bear in mind, there is enough headlift on the fresh pipe to push 2-3 meters above that small horizontal incoming btw.
Pioneers
A girl from halo
What
What

Cortana?
Was suspended by Microsoft
Yes
priority power switch ๐ค
My nuclear power plant has told me to ask for tier three and tier 4 pipes
specifically so I can have 1,200 m^3pm water moving in them
How so? Max clocked plant doesn't need more than 600
but the aesthetic I have rn requires them๐โโ๏ธ
It won't happen
Then build with different aesthetics
:((
Usual recommendation is building on top of ocean and having the extractors right in front of the nuclear plants
I have the water, its more just the way I've built them (and how I messed up my train station) means I'd have to tear down quite a bit then rebuild it like 4 metres to the left lol
lol whoops
TIL learned that the orientation of vertical splitters makes a large difference in some builds
Which explains... a lot
Yeah, they have weird (buggy?) behaviors when you try to do weird stuff with removing/adding segments of lifts with them.
Look at the weld lines of one of your pipe junctions. It actually matters whether those weld lines are vertical or horizontal.
I was talking about regular conveyor lifts and splitters attached to them
I've heard pipe junctions can be touchy too tho
lol I was talking about something completely different
junction?
yea sry
@feral jay what did you mean by orientation changing things?
Scroll up a bit, there is a reddit post on it.
#screenshots message Those two junctions are installed in different orientiations - look at the weld lines. They actually behave differently because of that.
I credit my recent argument with @sullen gull and my desire to prove myself right with stumbling onto that
Its what I was referring to when I mentioned junction "oddities"
useful to know, i guess it allows you to influence pressure in an even system
More that it really helps understand why vertical pipe junctions don't behave as expected
I've personally always considered the "welded sides" as the "offshoots" .. if that makes sense ๐คทโโ๏ธ
It's as if the possibility of placing them vertically was only considered after the junctions themselves were coded, which resulted in weird behaviour
Yeah that makes sense
I've always noticed the wld lines, just never thought they made any difference
I'm just that "ocd", I wanted them alll going the "right" way ๐คฃ
is the weld direction fixed to the pipe it attaches to or can you adjust it manually?
In my game right now it explains why I have a turbofuel packager that never runs at the rate it's supposed to. It takes a small overflow from a generator farm but never seems to do it at a constant rate.
You can adjust it manually. use walls or 4m foundations as temp snap points and rotate with mousewheel
It depends on the direction of the pipe you're attaching it to
Got the game today, spent 14hrs now its morning and I have school
I am wondering if there will be a stream today?
Great game
And now that you're here, great company, too!
just throwing out random compliments
Just got to phase 2 ๐ฅน
i have dis hrs TOTAL 18,082 hrs on record
my main save is 4,302hr for 1.0
I find myself rarely building them directly on pipes anymore heh. I always place them first and pipe to them anymore.
btw dis is all done in steam released to now
i wonder if it has anything to do with the original pipe being longer inside the junction than the pipes that are added later
surely that would have been taken into consideration
@sullen gull your method negates it entirely
I was informed on day one that it was better to rebuild pipes after placing a junction on it.
I've heard/read it does and both doesn't matter. But, over time, for me it's become simpller to build the "support system" before the pipes ๐คทโโ๏ธ
i did come up with a way to test for junction priority but it sounds so simple i wonder if im missing something
if you set two water supplies at 240 into your chosen junction (for loop back purposes) and have machines consuming a full pipe of 300 then let it run, youi can see which water supply was performing most efficiently
that one has priority
dumb question: i remember Blue Crater having its big ground disk platform things around it be destructible items. is there a mod that brings that back?
You can if you're on PC. You can use SCIM
You would uplolad your save, used the selection tools to highlight the area, and click regenerate fauna
oh sorry, i mean "bring back the ability to destroy them"
oh. What are you trying to destroy?
the big earthen disk shaped platforms around the crater area
LIke, the giant mushrooms? or the "platform" ones?
not the shrooms
Oh, wasn't aware you could destroy those before ๐คทโโ๏ธ
it really smoothed out the look of the crater area
might've been a bug that they declared & fixed i guess
This is still useful advice for troubleshooting, but I think the issue that this resolves was mostly fixed in 1.0, because I have rarely had junctions break my pipes since then.
I have noticed that pumps/valves can sometimes still break them, but again quite rarely
this game is like an addiction
It's why a fair number of players end up with 1k+ hrs lol
ive only ever played the game up to phase three and I have nearly 2000 hours
drugs are cheaper cos you cant work while you play satiscracktory
97.5 hours in 2 weeks oh my god
I will glaze for this game till the end of time. Pretty sure its the best video game I have ever played. Its one of the few games where both the journey and the destination are equally epic and satisfying
The factory must grow
Early in the game oil looked complex
Now I'm thinking that aluminum processing looks complex
Bauxite is so far away from nearly everything 
This is how I felt during the PS2 era Armored Core series, and For Answer
That series has two skill checks:
Design your mech
Pilot your mech
If you're good at one, but not the other, it's going to be a rough time
Not as much as you might think. It follows the central horizontal band across the map, which means you can work with less used areas of the map to source what you need.
So far all I know is water, recycle water, process scrap, have refineries ready, have coke ready, fluid logistics make people quit for a reason, and i think that's it?
Alt recipes can make this simpler for you
The main one being alternate: pure aluminum
Sloppy helps too
Because i absolutely do not want to bring silica over there
Alt instant scrap looks really nice but sulfur is a bit of a pricy ask
It depends what else you want to use Sulfur for
I can probably use all of my normal sulfur nodes for that
And is the water recycling really that bad?
If you do it correctly, no--but it's easy to mess up. I personally like to use it for Pure Copper since you'll need copper anyway for aluminum products.
Just the casing alt
And default sheets iirc
Yeah sorry forgot that was there too
Between the two, it's easy to see the logic
I'm not at that stage yet anyway but moving close to sulfur, caterium, coal, and more copper
My first plant uses a pure copper node to make 1150 sheet p/min
If i can be in an area with all of those relatively close by then that'll be good
pardon?
LIghts in satisfactory respond to clapping ๐
i'm waiting to see something like Stingers show up in other games ๐คฃ
absolutely horrifying and unique mob, perfect for licensing out
Totally! ๐ #screenshots message
License it to the Monster Hunter franchise
and every MMO still around
And RTS games
Honestly, I don't buy Wizards stuff anymore
Their games usually suck too
MTG is an addictive gacha that I'm quite thoroughly done with. Was fun while it lasted.
arguably scarier than a creeper in minecraft
oh 100%
the fact that they went out of their way to create the arachnophobia mode is proof of that
like iโm not even scared off spiders, infact i even love their bigger cousins tarantulas.
but like hell would i ever step foot near a stinger ever!
man why does the builder menu have to auto reopen when you fall into water while trying to place something
i'm not either ๐คฃ i live in tarantula central
Yeah, that's an annoying bug. Sometimes fixed by opening the TAB menu
tab does work, thanks
Ugh, I miss the Desert ๐ญ
yea itโs really annoying
makes it feel like youre drowning
i meanโฆ itโs very effective then
I don't trust arachnids at all, but I think the term/definition of "arachnophobia" needs some adjusting--a "phobia" is typically an irrational fear, but it's completely rational to fear arachnids because all spiders are venomous and you can't trust eye identification because for each "safe" species there is a dangerous cousin that looks just like them.
In fact, their venom is typically classified along a scale of "medically significant" or not.
I got bit by a spider half the size of my hand once, thirty years ago
Suffice it to say, I remember that bite like it was yesterday
There's not really venomous spiders where I live, but holy fucking mother of god almighty that fucking hurt
baby bark scorpion stings are awful
urgent care awful
they haven't developed the proper stinger muscles yet, so you get a full dose of venom
While exceptions exist, it's part of their definition that they are venomous. It's just that not all spider venom is necessarily harmful/noticeable to humans from just a bite. I would assume that they would be if one were to receive a large enough dose (such as taking many bites in a short time).
Also, just to be clear, all spiders are arachnids, but the reverse isn't true.
What I mean by that is that spider bites are not generally a problem around here, other than that they hurt like hell
Like a bee sting kinda
Yeah, snakes can be like that too
I used to have a pretty severe fear of spiders, but now it's more of a tentative tolerance. I've done a fair bit of research about them. ๐
There was a Youtuber who would go out in the wild and find rare/exotic spiders and pick them up. He usually didn't get bit, but it's always a risk.
One of the rarest bites he received (rare for the species, that is) was from a Red Widow.
there's a restaurant here that serves deep fried rattlesnake
https://www.youtube.com/watch?v=hORffrEfa6w&pp=ygUPcmVkIHdpbmRvdyBiaXRl
If you're curious. Otherwise, we're getting pretty off-topic. ๐
planned or coincidence? ๐ฎ
๐คฃ themed
on todays menu..... lemme check the fryer .......
ok dumb question about the space elevator
does it stay in the same spot in the skybox, or does it actually move around a little bit depending on where the elevator base is
It stays put
Why is it that when I delete a building it sometimes doesn't give me the resources back? I now have to wait 2 hours to create the modular frames that I didn't get back from deleting manufacturers.
If your inv is full, it creates an overflow box on the ground and puts them in there
not a single one on my entire map
Not sure then, because buildings always 100% refund.
Including their internal buffers
had this issue many times before
I've never had it
anyone know how the engine guts for the game works
CSS does
at one time the game used to bog down like crazy if you cleared a big percentage of the foliage, is that still the case
That is mostly fixed, in my experience
And it used to only do it if I cleared a lot at once. I never had it do it from "absent" foliage.
i have a pathological need to xeriscape the map and stow about 500 containers' worth of leaves & wood
Process it into Solid Biofuel.
that is usually the plan
now that it's a decent fuel to use
but also i just like to have a gigantic repository of my ecological terrorism
It's useful as it is, but can be turned into Liquid Biofuel, which has some really nice uses (Jetpack and Vehicles, esp).
i started over with a completely fresh save when 1.0 hit, took a few weeks off, so now i'm back at it
still hunting down differences between EA and 1.0
The biggest difference is SAM and related research/features
yea, glad that finally got completed
But there's some qol and bug fixes as well
No
i almost never had one and i think that's why. i must've thought "oh crap, i'd burn thru those way too fast to bother making them"
@willow pond yes ^^
They became non-consumable in U8
i need help reforming my coal generator power plant (mainly because it wasn't using the full 900 coal i can produce currently)
but the only problem i am running into is my generators becoming a jump rope on the power graph
the first couple getting enough coal but the last ones not getting enough
Did it take anyone else an embarrassingly long time to find/know about mycelia
Are your conveyors a high enough lvl
upgrade your belts?

lvl4 belts is my max and even then its struggling
mk.4 belts can transport 480/m coal. So you can't feed all your coal generators from a single belt if you want to feed them 900/m coal
If you have t4 maybe consider fuel powered gens
true and i only need to do 450/p because that half 900
kinda, mainly because where a lot of it is at the start of the game is where the things with nasty big pointy teeth are
so you have already split the 900/m to two mk.4 belts?
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
best to make a thread in #1038092680493801533 with screenshots
just keep making groups of 8
Ty
have that kinda going but that in 100x more inconsistent and is actually jump roping my power grid
and are you sure coal is the problem and not water?
sounds like you need some basic piping skills ๐ ask next time you're setting up fluid power like that, there's some simple methods to keep it consistent
https://satisfactory.wiki.gg/wiki/File:Pipeline_Manual.pdf
Read the first half of this as well
#screenshots message
This is my coal power plants in the world i stopped playing on. the coveyers are T3, and two miners are dedicated to the back half of the coal plants
Just remember some basic math and coal should be very easy: 120/m feeds 8 gens which require 3 extractors, but you can't feed the pipes all from one end. Hence the wiki cg setups.
It doesn't matter how much coal you want to use, you just build in sets like that.
Hey is there anyway to delete a resource from the Dimensional Depot?
If you mean the listing, no. Otherwise, just pull it out.
It wouldn't be so bad if we had better sorting options, and the ability to manually re-sort them.
Yeah no that should be a thing
Instead, I just prioritize items to sticky and use the search for anything else.
There is a mod that would remove empty lines from the DD
That sucks Iโm on Xbox
they are the most important to keep
i would rather the full ones were invisible
no action required
sort by most used
would be great
Im think I could do 450 by putting together a 300 and a 150 because I have 2x 300/m and 2x 150/m
I'm the opposite. I sticky things I want to manually remove (remains, slugs, sloops, shards, spheres, etc)
I also sticky ammo
Through then again the problem could still arise
For the generator's not getting enough fuel
As someone who never used signs to mark production in Factorio because the only sushi I make is Satisfactory...
I absolutely would save tons of time with some basic "automatic" signs (like for machine outputs or to make math based on variables like other signs' contents...)
And I mean a lot of time... Can you imagine the signwork needed when changing a single machine's clock in a facility like this?
(#screenshots message)
i started marking my factories for input output over all
belt counters can help with this if you adjust anything inside, might just need to sink for a minute or two to get accurate results
as said, make a new post in #1038092680493801533 with more details and screenshots please
Circuitry or Ficsit Networks could help with this, but that isn't vanilla ^^
Urgh, way too much work for me ๐
They don't help...
If you notice, in the screenshot each belt has several items on it, which make belt monitor pretty much useless to me to keep track of individual items ๐คทโโ๏ธ (eg: changing the Steel Pipes output to have more/less steel pipes overflowing meant changing several signs just to update a value that could very easily be automated)
You would need to put monitors on the point right where a product joins the belt, and tally/sign those yourself
and only on the belts that woul dbe affected by the change
Yeeeeep ๐
Which makes it ever so useful and easy, when calculating stuff at one floor when it's receiving inputs from several floors away ๐
Oh, I know it wouldn't be easy. I just don't see another choice without mods or sorting your belts
So I might actually be having a brain fade right now but I have seen people get four full pipes of oil out of 2 pure and normal nodes but I only barley just go enough to fill one mk 2 l๐ฌ๐ณ , Any ideas
overclocking
i would only be interested in overall inputs and outputs of the factory, if the factory is massively complex and not modular then it might be less useful
Are they mk1 pipes?
Even if they were mk 1 , they still wouldnโt fill
@tawny zinc what a smartass ๐
How can i make such smooth outside walls, black and white?
#screenshots message
What materials are these?
Looks like rough concrete material
prolly modded, ask in architecture channel
Yay, unlocked Smart Spliiter on this save--one of my favorite tools
I needed(wanted) to keep track of things floor-by-floor to make sure I didn't create chokepoints before testing ^^
what does istg mean?
A few people here have said that nitrogen nodes are pretty bad on the world map
Reminder that piping has has no downside on gasses
ok do you mean 'full throughput' or just 'full volume' because it's easy to fill any number of pipes to 'full'
just coated plastic and high density colour shades
I could Google it for you, but I'm telling you to instead :P
The best nitrogen nodes is relatively near one of the uranium nodes and is in proximity to limestone (pure) and SAM (pure) nodes
Further north is a pure oil node
smarty pants plating takes so long to build in the thingy
Reminder that packaging has upsides with gases ๐
But
Less pipe bullshit
Full throughput
It sends to a packer anyway
What makes packing it there vs piping it to a more convenient location and packing it there
time to explore while it stocks up
oh ok
The ways to play this game is exponentially infinite
i built my space elevater on top of this weird rock thingy that is shaped like pi
I know that rock formation!
That's the only portion of the map where the resource spreading is actually annoying
A lot of normal nodes
it takes like 7 milloin years for the smarty pants plating to get up there so glad they added conyvear elevaters
ill try to screen shot it
I need to roll for plastic smart plating
It seems like a good alt
I wish I could scan for bauxite now
Guess I'll just pull up the Ole SCIM
look up what the node looks like then get somewhere high and look visually ๐
I found the pure node by chance exploration while going back and forth from my turbofuel setup on the beach
That's like finding a hay in the needle pile
Alright, now for the loathsome task of finding like 30-40 spheres...
how to upload screenshot on discord
Well, first of all, in #screenshots
Who knew something so simple like walls , glass and some other useless junk can make a factory look decent
and a tree in the foyer
i think im gonna start having an entrance floor for all my new factories
doesnt hav eto be the ground floor
but a desk and stairs leading to where shit happens
Good to know gifts landing on you doesn't hurt/kill you
And when you step out from under it, the game thinks it's already "landed," so it just stays floating there
Super proud of this, Let me know what yall think #screenshots message
<@&370483737957236737> seeing headlines that a new version of dlss got announced, did Nvidia announce Satisfactory would support it again?
Looks very cool, gives laser show vibes
Whatโs a good amount space elevator parts per minute for phase 3
Up to you. Look at how many you need in total, divide by how long you want it to take, then make that many per min
bro geting water up is so hard and tedius can someone help me
You should make a thread in #1038092680493801533 with top-down view of your set up, plus side shots if you have it underground or anything.
Also check out the wiki for easy setups.
You can figure this out by taking the rate eg 2,500 vert frameowkring / 25/min = 100 minutes to complete. Is this a suitable number?
ooh thank you i just joined the server
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
no my problem is that water and coal and the other reasources are so far apart
If you still struggle, check out the Pipeline Manual, also on the wiki
Oh, well... that's just a matter of strategy--look for coal that's near water. ๐
Use coal that isn't near water for Steel (near iron)
i dont there is any
Look harder
are the maps ore nodes randomly chosen?
No
No
No
The map is fixed, not random.
Are there caves in this game?
I keep hearing stinger but they're no where to be seen and im not even in a biome that they spawn in the only place they could be in under me
many
There is a lot of underground in the map
great
Mostly little holes with bad guys and goodies in them, but a few of them are cavernous enough to setup factories in
even more flora and fauna to expliot
Yeah i've already had to do mass deforestation for biofuel
I really need to get a coal plant set up but anywhere theres a sufficient amount of coal theres little to no water anywhere nearby
so I either run a very long conveyor or a very long pipe, or meet the 2 in the middle
What bio did you start in?
Use your scanner
go here #screenshots message
If you're on PC, it's V by default
ik about the scanner
its just that every coal deposit I visit i have to go like across the map to get to a large enough pool of water
every start zone has at least 1 set of coal nodes next to water about 1km away
some 2
Ok... #screenshots message
Water + 4 Coal nodes
what am I looking at?
oh
At least 3 coal near that pond
about 1km north of the grassy fields start location
Also, you shouldn't feel like 1km is a long distance. It only feels like that at the start. You get better traversal tools as you progress, and you will end up crossing most of the map by the later phases.
how big is the map
Big
I thought it would be like 2x2km
20km?
about 7.5km x 7.5km?
I haven't measured. Just estimating, and could be quite off.
That sounds about right
is every map the same or is it a randomly generated seed like minecraft?
same
it's 1 map
This is why we are able to say "Go to X" and do Y
well I guess ill just go explore till I find some
Gras fields is not so big when you fill it full of factory #screenshots message
what would HOR alr recipe be even used for? cuz its one of my choices and idk if its worth it
Hmm, I think Rocky might be the start with the most obvious Coal power location, lol
I currently have 32 coal gens at that spot and i was quite unorganzied while building it. If i rebuild it i could easily fit double the generators there.
The 32 gens provide me with 2.4 GW and use only about 300-400 MW, including the water extractors and miners (4x mk1 at 100%)
It helps for generating more fuels
its better then stock fuel recipe you say?
combined with packaged diluted fuel or diluted fuel gives you plenty of fuel
i mean i need to build a turbofuel factory anyway
Check out https://www.satisfactorytools.com/1.0/codex/items
Compare some recipes and see what makes sense to you
#screenshots message
what is this giant circle on scim
It even has calculators for you to compare different setups
hm alr
RADIATION
Radiation from raw uranium on the map isn't too dangerous unless you deliberately linger very close to it or decide to hold some. Just bring some healing items until you get your Hazmat suit.
sloppy alumina any good?
sure. all recipes have their uses
Most alt recipes are good. Just depends on your purposes.
combos well wit hteh ingot recipe that doesn't use silica
oooo ight makes sense its my nuclear factory
This is actually my preferred way to process Aluminum.
me n my homies all hate silica
I don't mind it generally, but it's just so awkward with Aluminum. Plus it's seldom near any Bauxite.
sloppy/electrode/pure is a strong setup
There is a good spot for it near the oil islands on the west side of the map, in an open-roofed cavern
I found 4 coal veins right next to a lake
only problem is its like 1.5km away so this is going to have to be a very long power line,
doesnt help theres a handful of cliffs in the way
Foundations are your friend ๐
im so happy you reminded me of those
power lines are very easy to make tho ๐
Yeah its not hard its just kind of tedious, I cant build them as I drive with the tractor
you can slide and at then jump and you get a huge speed boost
Forward planning is your friend, the same place btw has iron, copper, concrete nodes btw
you can also use ziplines once you do have them placed
cant wait to dump another 6 hours into a game i got 3 days ago
the first 500 is the hardest
I dont think its the same place you were theres tree's and the coal is kinda spread out but its still only like 100m away from eachother
bladerunners is way superior to driving a tractor
the crater lake yeah
are getting those even possible in phase 1
you only need Quartz to make them
yes
and modular frames but you can get those in Tier 2 or buy from the shop
im at 421 and a half hours now and im so close to getting uranium nuclear up and running
it's worth mining quartz just so you can dump it into the sink for some reasonably decent starting shop points and because blade runners are crazy good
oh is it phase 2 or 1 I am in? I need like 1000 smart plating compared to the 50 I needed last time
If you're looking for coal power, you're in Tier 3, Phase 2
so you definitely can make blade runners with your existing tech plus quartz
great ill add that to the agenda
if you started in the green fields in the south of the map there is quartz not too far away
if you look in #screenshots its there on the map
thats where I plan to pollute the air with coal burning
yep that's the crater lake
You have recycler for waste sorted?
I need to like write down a to-do list its becoming too much to keep track of
you don't need to worry overly much about doing everything in the right order or anything like that
since all the resources are infinite it's no loss if you waste time or don't do something
so I'd say just don't stress about it
pick whatever's annoying you the most right now, deal with that, then rinse and repeat
basically, just gotta connect everything
how big did you go?
43.65 uranium fuel rods/min
lol
?
So just the 80 gens then?
88 to start, then later ill do plutonium and ficsonium
Okay then definitely power, I've begun considering moving everything more north. There just seems to be WAY more materials the farther I go from where I first settled down
about 600,000 MW
all fun in games till every assembler, smelter, constructor, etc perfectly sync up
i mean part of that is my power shard factory which is idle rn bc all my storages are full, my nuclear pasta which also has full storages, building mats like rotors/stators, steel pipes, etc
and i have 12.8Gw in batteries
yeah some of these are monsters in power usage
yeah... and theyre idle. theyre not gonna randomly start
and i have priority switches ๐ญ
Having run the experiment on my last save, I think I can say that when it comes to project parts, it's best not to fully automate/sink them until you're on your 2nd or even 3rd oil power plant. Just boxing them into assemblers until then saves so much power.
but missing out on so much points
It is a lot of points, but you really only care about your first 100 tickets or so, and you progress a lot faster with the surplus power.
Neh, I want all the tickets
That said, in later phases, it gets to be really tedious and unwieldy to continue the practice, so once power is no longer an issue, automation is better.
you get a lot for DNA. 
easy to get/farm aswell. just kinda time consuming
the whole game is time consuming ๐
i got most of my early game points from sinking random things i found at hard drive sites
you right. got 3.3 hour wait just for a few parts to finish crafting lol. got 400/1000 done.
most time consuming part seems to be running the map for items, its kinda forced exploring, otherwise the factory building its self can be made quite easy
I have mods to even automate that, but that's a big factory
see I'm modless, 100% vanilla
I don't want to get into mods without "fully" exploring the vanilla game.
230 hours into vanilla and still have 90% of every map to explore lol
This is my first save with mods, but none that affect production directly--mostly cosmetics/qol stuff
exploring the map is fun tho
I also try to force myself not to use blueprints just to make things more time-consuming and such. idk why, just do lol
Anyone good at train math?
Funny, I generally don't use BPs just because they aren't useful enough
that's where I see myself out
they're very useful, if you use the printer correctly. can speed things up tremendously.
I almost understand it
Apparently the best throughout is an 18 minute trip
If apoc or Kyo are around, they are good with trains
Is the best throughput really 18 minutes?
I know it has the "potential," but I end up spending more time in the BP designer than actually getting anything done--and seldom use them anyway lol
@rich wing
#satisfactory-memes message
> Buy keyboard withount numpad
> Buy external numpad
here i find myself taking a steel production from 480 -> 1200 inputs
yeah that's understandable
i HATE TKL keyboards
That initial steel production was using to basically unlock all milestones
what phase are you
I've got 1440 per min separated to 2 cars
Oh, this is just in general. On current save I just started P3
2 steel outputs
this is my "starter base"
I was refering to the scientific calculator and the laptop with the wiki
And the keyboard was given to me by a friend who didn't like the sound of the switches
He had a better one
Mechanical keys drive me nuts
When refineries doubled my resources i decided then and there to never use smelters for early materials again
I want silence
Depends on the noise
you can buy different kinds of switches which are quieter and o rings which dampen the sound too
i have cherry mx optical or laser or smth
You, my friend, need a "creamy" keyboard
Yep
Thats why most of the time i just make blueprints as i need them
I like a loud keyboard personally
I've been thinking about getting ceramic key switches
Me personally im on console but i use keyboard on games that support and i like clicky because click click click
Ragebait?
Satisfactory will support it soon
My current keyboard rattles like a motherfkr. I hate it and so does my gf.
No what about you
chat how shall i make my ultimate oil machine of doom that produces every oil item i need
However, it's very comfortable and the backlit keys are quite nice.
i had blues for a little bit and it was honestly too much
I know my gameplay will be much smoother but wont stop the random crashes i get when my game saves so annoying
I like my mechanical keyboard at home but when I have to work in an office there's always a few of "that guy" who seem to seek out the loudest switches possible and it makes me crazy
That super suxx
I wish we had batter consoles cause sometimes when my game saves it just shits the bed and if i had a pc i wouldnโt even feel it
I'm betting your game crashes frequently when viewing the map
I prefer a thocky sound, but the one i was given is halfway between thocky and clicky
Actually no
usually when im in a menu
open office setups are the actual issue but seeing as we're all trapped in one together I wish people weren't making lots of uneccessary noise
Not the map specifically though
I play on a steamdeck with a keyboard
Get a seneca
Steamdeck and xbox are two different things
There was one time satisfactory straight up froze and didn't move or react without opening a crash report
This game is very crash heavy for no real reason
I dont think its my console its a game bug
do i wanna make residual stuff or non residual stuff
yes
Because i run 60 fps sometimes dips to 50 fps but is pretty smooth for console
Yes
Use every oil node and pump it under the map to a mega base
Speaking of Awesome Sink... I held off making any DNA until I could sloop and now I'm getting 50k/m until my remains run out
How do I pump oil under the map
Already gained like 50 tickets from it
I have blues. They're tolerable
If you have polymer resin byproduct make residual to get rid of it and put a overflow splitter for polymer resin at the end of the line into a sink so no blockage
i just unlocked oil and am wandering what to do with it
Ah yes typewriter timmy
im going insane valves need to be able to have settings copy and pasted
On my first oil I typically use the resin to make 60/40 rubber/plastic into DDs, then overflow sink both
What about metal switches?
Don't use valves. They are probably hurting you.
i love valves
Who uses valves? I just built all the logistics for a diluted fuel power plant using perfect flow rates
Someone said it's expensive to make pump-less vertical pipes when you spend most of the game not using copper sheet for much of anything else
Still need to clad the factory and install the generators
sounds like you're not skillful enough for the valvemaxing challenge ๐
never heard of them tbh
https://discord.com/channels/370472939054956546/1458067156154449984
any drone experts in here?
Package it and belt it up
balright
Irl or satis?
satisfactory ๐ญ
how do i wanna setup my oil like what is the difference between the 2 options
For water are we dead ahh
Nope sorry no experience
Horizontal junctions with welds facing down
For some reason junctions also store water
I've used them a bit
Dunno about "expert," but mine work
So do splitters/mergers
Not water, but items
You don't want to use wells
Use nodes
Water resource wells
my bad that was the first thing that come to mind
Actually funny that they are on the map
Not for oil
i have 360m3/min of oil ready rn on nodes
I'd try to avoid oil entirely and just focus your energy on more screws
idk what i should setup on them
What do you need?
Not funny when i need water and its not within a 10 mile radius but theres a resource well right there
How much cubed per min does a pure 300% water resource make
Well for Nitrogen it makes sense, i guess they just wanted it to have more use cases
bro idk
One sec
I think is like 2400
I don't really use water wells
That's a lot of water... too much for a pipe
!wikisearch resource+wells
everything that oil makes in reasonable amounts
Nothing wrong with Oil wells tho
i wanna make a all in one oil factory
I hate aluminum
How are you for power?
If you just unlocked it, you can use it to make rubber/plastic/fabric (through MAM)/smokeless powder (through MAM)
I gotta mix the fresh and recycled water
And fuel
i have 1000 MW free
Recycled water? You mean filtered piss?
balright
Its just water from the refineries bro๐ญ
1 GW free, you probably could use more
From the aluminum scrap
That is not much. You should use some of it to make fuel gens
not unlocked them yet
If you like i can help build a fuel factory
i cant build one yet
Just use satisfactory tools
Diluted fuel is fine
i need to start up my oil factory for plastic etc
Have you unlocked fuel gens?
Or just do the math 
What's that?
Why do fuel gens take up that much space
Internal combustion
Like I said earlier, I tend to split my first oil plant's rubber/plastic to 60/40 because there are slightly more uses for rubber at first. My 2nd oil plant (that isn't strictly for power) I got a bit harder on the plastic because computer parts use lots of it.
if i do 10/min for plastic, rubber and petroleum coke(30m3/min) and leave the rest 330m3/min for energy
Real life fuel/gas gens are a lot smaller. You'll see them used as backup generators
can you change interdimensional ddepot recouerces' priority? I want to use this recources when I dont have anany other but it use them first to buil things
Its usually not about the math its about the amount of resources i need is what i care about
As long as you are feeding DDs with a few upgrades, that is probably enough to start with. I personally would like more, but it's up to you.
Well real life nuclear reactors are much larger so i guess the devs are compensating
Typically I have all of my necessary resources feeding into dimensional depots anyway
i could do more for the stuff too
There's a button in your inventory above the DD inventory that lets you choose
idk just how much i need of each
You gonna feed nitrogen gas from dimensional depot?
If you package it ๐
No that isn't useful, I'd be manually taking out nitrogen gas
Open inventory
Check box that says "items from inventory first"
Depots can't send items, only take
Until u forget and ur plant dies from a lack of nitric acid
Oh my remains just finished. I got 84 tickets from it.
Maybe on a normal resource well I guess
Then you get a popup sayin one of your battery storage supplies are draining
@wispy osprey Well thats steel upgraded #screenshots message
What's battery power like anyway
The factory must grow
I read the first part way out of context. Nice amount of tickets
Gives you a buffer from the time your plant goes down and the time after that when your whole grid shuts down
And then shortly after that u give up and re roll the save
i lke having a ban of batteries charged up the disconnected from the grid beside my main powerplant
that way f it ever goes down, i have power to get my power back onlne
Also @golden nexus I like your 2 stack splitter setup
My current one uses a cross-belt design because it can...
If my main grid goes down my power plant has a hour worth of backup batteries
I have never used batteries, i just overproduce power and check every power pole in paranoia
Priority Power Switches save so much of that hassle
My preferred method as well
If you set up PPS properly, you can't lose your whole grid
Yeah it skips the middleman of waiting for the batteries to drain before reloading the save
Personally i like to set redundancies, the extractors and refineries in my fuel plant are disconnected from the main grid and powered by coal, where the miners and extractors are disconnected from everything and powered by either coal gens or biomass
it looks better in video hold on until i get the output "sunk"
Been upgrading beam + pipe so the factory continues to grow
I suppose i will make a small fuel plant to power my miners, blenders etc when i go nuclear
Seem to be a 1800/min steel ingot factory btw
Then use the uranium powered reactor to power the copper miners
Any future design is going floor-over-belt though this may be annoying on certain blueprints
time to make 2km conveyor for storage ๐ค
what can i use to map out a multi item factory.
i found satisfactory tools but thatโs 1 input and 1 output.
and when i want to make rods and nails it suggests making a new miner or something. and thatโs not what i want
Industrial storage bin
This is me but with trains
This is my floor at a time design, so its ingot -> beam -> pipe -> frame -> hmf etc...
I can't help it, it's easier to make 100% flat terrain in the sky
you can very very easily make it at ground level
especially if you have multiple floors
Or use a train to clip inside the ground. Or a hypertube. And you can build anything there.
satisfactory modeler
Maybe on another playthrough
... what do you mean it's 1 input and one output?
Except water extractors and miners, unless you edit your save and put the node there
Just calculate what you need and segregate the production chains yourself. It doesn't matter if it's all at one factory or at separate ones.
How it actually looks #streams-and-videos message
a plan with 2 outputs https://www.satisfactorytools.com/1.0/production?share=01SeRWXO2VwRuzjxILFi
I think it give 225/beam and 600/pipe
Nice
The trick in the floor by floor design, you pull the ingot forward, put them in the ceiling directly into the constructor manifold. So the whole high throughput belts are instantly reduced, so the logestic issues instantly go away
I'm having a mass ingot material transit because transporting raw ore by train is never a good idea
I always reduce if possible so it never needs shipped, though i do transport alu ingots but that should change into higher value items
Just trying to figure out a sweet spot on train throughput
My fully loaded train is 9 cars
Each freight at max storage loads at 960 p/min
I almost never use trains, but I was thinking about using them as a vehicle for a production chain for advanced parts. Basically, I make components at A, ship them to B, which takes those and upgrades them to the next product, so the train drops off and picks up the next step at the same stop, then repeat at the next stop until I have what I want.
What makes this slightly different from how I see people commonly use trains is that people usually just make all the parts all over the place and ship them to a central location for total processing instead of this daisy-chain approach I'm considering.
The less stops a single line has, the better your throughput is
Well, while I do want a respectable throughput, I mostly just want the process to work correctly to see if makes enough sense to do it this way.
Assuming they can load and unload at the same time, loading will usually take less time and finish before unloading does (since advanced parts have lower density), so I just have to measure the unloading time for my throughput.
Satisfactory Modeler. Lets you plan it exactly how you want it
If the proof of concept experiment works, theoretically it could be scaled up to work multiple production chains simultaneously.
I kinda figured out how long my train needs to take a trip
For a 960 per min resource my train can't take a trip longer than 10 minutes
I have this prob very stipid question but, alot of people using trains but why? Like I just also unlocked them but why should I use them if I can use conveyor belt?
for the funsies
What is funsies
Trains have higher throughput than belts
- belts go brr
- trains go choo
They carry so so much more per minute it isn't even close
You can always just run more belts but that gets tedious
or meditative ๐
In one case I ran trains because I had so many belts stacked that my framerate in the area was unbearably slow, trains fixed that
Hmmm okay
The equivalent would be (belt input ร 2 per train car)
So 9 cars is the equivalent to an 18 belt bus?
It's a lot of belts
are you sure? instanced rendering should mean is moot how many belts you have
It heavily depends on how long the train takes to get from A to B
Was a while ago, maybe they optimized some stuff and it wouldn't be an isse any longer?
How to know that
load the save up if you can?
The time can vary on terrain but if you don't care about sky base building or living out of bounds then it's always a static time
I think I still have that save but I'm online with my nephew atm
Trains do go slower with more cars but I think the sweet spot is 12 fully loaded
On flat terrain*
Depends on the length of the route, acceleration, number of engines, etc. It's calculable either way, and the station tells you in any case.
train's super power is that if you're making a main 2 way line to factories you can easily attach new factories to it and not drag belts the whole way each time. they are like giant belts you can send thousands and thousands of parts per min on and are modifiable
Also I'm running an RTX2070, so, not the most powerful of GPUs
I also forgot you can literally add more engines to a train
I used to have a 980 ๐
Oh damn okay, just gotta learn how to use them, seams complicated ๐ญ
they're less complicated than automating other ground-based vehicles, because you lay track instead of recording a path
Path signaling is actually easy
Yea but all those light signals or how they called, interlinks and all that
if there's only one train on the track, you don't need signals
h
Well I want at least 2
build separate tracks until you get used to them, then play with signals
you think thats bad ? i used to main a gtx 745
until 2023
they aren't.
basically everything in this game can be really complicated
or really simple
based on how you want to do things
if you want to keep trains simple?
2 lanes, one for each direction
stations off to the side
use block signals everywhere
have trains just go A to B
try different fuel
got oil? make liquid biofuel
Yh just started making all the oil stuff
doesn't need to be big, just 1 ref for liquid biofuel
Then I need to package it no?
yes
Alr ty
ffs time to rebild wire/cable factory
which liquids do i want packaged: Water, Oil, Fuel
directed to my main storage
do i need packaged oil
i know i need atleast fuel
only fuel has a purpose when packaged. anything else is for transport, if that is how you decide to transport it
none, they don't have any use stored
Yeps
well besides fuel yeah
Ill just package fuel
but even then.. you don't need much
isn't packaged liquid biofuel better?
#screenshots I very much hate mk.3 blueprint designer being a late game unlock
Same
It is annoying having to constantly remake blueprints with the belt and designer upgrades
Also realise you cannot place a prior mk2 blueprint in the mk3 designer if you try to move it to the corner
heh I didn't know that actually, I guess I just completely remake them when they're the size of the previous designer
I made up a perfectly symmetrical 6ร6 4 way roundabout without a guide
This is annoying #screenshots message
Yeah that would be
The designer's a bit bugged any way you look at it, I'm hoping for some decent improvements in 1.2
If you have walls on a mk1/mk2 you cannot place in the next level up to remake the blueprint to make it compatible with the mk3 designer
damn no one notice me ๐ข
I noticed you, I'm just an emacs guy
Yup, It also doesn't remember folder/location when you load / save, so you have to constant fight with organisaiton of htem
But yeah now I know the real reason why rails have 2 foundations in-between them
how do i enter like freecam to get screenshots from above
Symmetrical roundabouts and 4-way intersections
Idk what it is on PC, console is R3
Enable decoupled camera
do i like need cheats to be disabled
or enabled
cuz it aint doin anything when i press the button
ok i got it
who reacted f
i saw that
is it even possible to make 10 modular engines a minute
yes
sure
just with overclocking i guess?
sloop would help
No, Its really not hard. It just need 150/rubber 20/smartplate 20/motor per minute
https://www.satisfactorytools.com/1.0/production?share=a56ZbGl5PMdPfE95I9pQ not even all that difficult really
It's just a large build
You can make even 2520/min
Even more with sloops
โค๏ธ that maximize option
i feel like making the factory completely from scratch
I mean this is a late game / max steel. Its based on 1 pure coal and 2 normal iron nodes with mk3 miners @ 250%. It makes 1800/min steel ingots #screenshots message
I have a 40/min smart plate factory which is based on 4 impure iron nodes... so thats obviously no problem to do
pure nodes do 240 per minute but then its more if its overclocked isnt it
Well its 600/min with a mk2 miner. But mid game on mk4 belts you get 480/min
you don't get to use pure nodes properly until mk6 belts / mk3 miners.
even then you don't get impure/normal nodes to work until mk5 belts either
There are thing you can do though to make it faster in the mid game as well.
so would i even manage on MK4 belts with 10 modular engines a min
like?
Yeah its not hard....
Like solid steel ingot doubles your steel production hence why i have 1200/min feed but 1800/min ingots. So if you have steel rotor/stator you get motor done easy
You just need a double belt of wire one for rotor and one for stator and then combine the stator/rotor to make a ton of motors
It is not dependent on the belts you have available
right im not limited to one conveyor per setup
Rightm the only limit the belt is based on is how fast you can get materials out of hte ground from a single node
this is why pure nodes early on are overrated tbh
That's what I'd recommend yeah
oh boy i just unlocked the pipes
so, some of the slugs spawn under the ground without the abillity to collect them, I have one close to my base, I can see the particles and hear it but I just cant pick it up
And a few recipes like solid steel, steel rotor,
Whatโs is best place to build fuel gen power plant?
There is probably a cave or destructible rock you have to access
what about the rigor motor
idk probably near oil
Not worth it from my point of view
This guy understands me ๐
Motor is the sticking point for mod engines. The smartplate you should be able to blueprint both a rotor/rplate factory on iron nodes by now. Since oyu can basically convert iron nodes to these materials smart plate is quite simple to scale up
ok
This is smart plate 40/min (with spare change) #screenshots message
Its kinda obvious it was built with a vertical scaling blueprint....
probably not, I've explored this whole area + its a flat terrain
i just have to find hard drives for the rotor recipe
but then can it be done by the normal recipe for the rotor
Yup
The other part i do to solve the problem is make a wire building to make a lot of motor So you juast convert a copper node to wire (2 belts). One of stator 1 for rotor
another thing is
the rifle is better than the rebar gun isnt it
yes
Where to make gold and silver ornaments? I thought assembler but they arent there
Whoever did the ratios for the pure iron ingots
I dont like you anymore
35 to 65 doesnt sound bad right?
since youre typing so long im guessing its very bad
Divide 1200 by 35 and you get 34.285715
overclock it to 1.5? it's 52.5/1200=22.857143
2? 70/1200=17.142857
2.5? 87.5/1200=13.714286
There is no easy way to have a whole number of refineries for it .
besides underclocking one or smth stupid
what's wrong with underclocking?
I have really bad ocd
doing that is an impossibility cause they've all gotta be equal else not an option :) I hate it
i dont
what if you figure out a UC% that makes all of them the same?
I did
i just throw random stuff togheter and hope it works
You don't need to be fixated to 150%, 200% or 250% overclocking
it was something stupid like 113.743 or smth
Just enter 40/m into the target field
not all of them have to be 100% active all the time
overclock value will calculate itself, will probably something fractal
It's a good logistics game for that. There's a lot of people who stress themselves out over perfect efficiency numbers or whatever
only fp8 in the game
nodes never depleting makes it really low risk to just do stuff you like and let it run a little longer
maybe just only use a round number and sink the leftovers? 

Tempting
round up
Dude I just tried it out and went ahead and automated it too, explosive rebar is so nice to use instead of regular nobelisks
a single node outputting 1200 with pure iron it will give you 2228.56/m of iron ingots
yea just treat it as a 2100 node for me
Maybe install EasyAlt mod, most alt recipes got way cleaner numbers ๐
https://discordapp.com/channels/370472939054956546/553550313533997057/1458112288710987847
"im stupid and have no brain" mod
yay now my oil factory is finished
20/min plastic and rubber, 8/min fuel, 60/min petroleum coke, and like 180/min of the blue stuff
Not really about being stupid, just about having a preference. I can work with unsavory ratios or numbers but I still prefer nicer numbers it satisfies the ocd
+so much more power
chill, it's ok for people to have fun in different ways
i mean, the idea of alt recipes is for you to think
to work harder to achieve ficsitโข efficiency
There are plenty of things to think about in this game
otherwise pure iron wouldnt be at a 60/min/building ratio ๐
does the Lizard Doggo have a butthole or cloaca?
You could prefer to think about aethetics or layout instead
It is if you build it in banks of 10
Yup, Pure iron in bank of 10 is 200/water per bank
i did pure iron in banks of 10 because ofthat, then sorted out the outputs belts the last time i did it
pure iron isn't worth it imo.
I choose to mostly thing about factory carts which is something like "weeee I'm so tiny and adorable and joyful watch how far this jumppad throws me into the air and all the awesome flips I do!"
i realised that i need an overflow storage for all the plastic im making
Unless you're planning to do some huge liquid-related build I'd say maybe just sink it. It's not used in buildables to the extent of like concrete or iron plates
ok
I'd do like depot first then overflow to sink
i was thinking about asking but i then i did think that
What you want in most cases is to belt the product to a storage container connected to a DD, with a smart splitter set to Overflow that feeds into a sink.
just sink high rate items
like screws?
You need less than a box of screws to get though whole game
so i guess sink them again
Its used to craft a few things and then never get used again
Not counting the ones that belong in production chains
are there any half walls for half fundaments?
yeah I love screws but I generally wouldn't store many screws at all. It's mostly just for equipment outside of producing other items
So its a case of you need them made as part of a rebar factory on an impure nodes somewhere else
vanilla no, modded yes
I started this save with a machine doing 20 screws/m into a box and haven't needed more
I don't even DD them
๐ซธ 
yeah unless you're losing your equipment a lot it's like *maybe 2 stacks of stuff you need them for that isn't part of producing higher tier items
It would be kinda funny if screws were removed from the game altogether because of the plague of using them
I hvae no problem with them and tbh quickwire is worse
satisfactory players will fixate on literally anything except ways to use screws that don't involve one huge manifold for a row
You know hte hi-speed recipie which wants 210/min quickwire.....
There are half foundations in terms of width but not for height
And there are 1m walls for height but not for width
Using caterium+copper is the way to go
blueprints were a total gamechanger for screw recipes but I feel like the community never caught up to it
You mean fused quickwire
Yeah the alt
I did....
But both of those things are already used in other recipes, like copper sheets and quickwire
I had enough of screws in the earlygame
It's like I didn't even know how to count
They clogged so many machines lol
does anyone have any ideas how i can increase the efficiency of my rotor/reinforced iron plate production
I think you only get the screw problem if you make a lot of something, I don't really make a lot so never really had the issue
Yes
Do you have mk2 belts?
oh no i didint even think of that
Consider alts if you have any
This floor layout will work for both rotor and rplate. You need ot mess with the clock speed a bit though #screenshots message
Then all your belt problems involve feeding ingots to the constructors as fast as possible using your fastest possible belt speed. This means you can do things like have 4 ingots buses running up the side of the building etc....
So even with a mk2 belt you can feed 480/min of iron into the building
so it looks like i have too many miners and too few constructors
For rplate it uses 60/min per floor. So you get 5/min from each floor. So 480/60 = 8 floors * 5/rplate = 40/min output...
So you can do that with mk2 belts....
and i mean like, way too many #screenshots
everything is sinkable isnt it
no
i should of-
no
every non liquid is sinkable isnt it?
anything renewable is sinkable
oh
yes
No. Look into the codex to know
i suddenly have a hate for polymer resin
-# misread as polymer raisin
pls no hate resin
You could sink that though
its made me drain my whole fuel system which has 10 fuel gens to it
you can sink it
i am with MK4 belts
so why are we hating them?
because its not clearing quick enough
have more than one belt to feed on another sink?
How common is the iron wire alternative?
ive just put another sink down
very nice, you can also grab all resin and delete them once if you are trying to get rid of clogging
its an alt recipe, common as much as any other alt recipe
oh ok
is there any way i can have all my polymer resin but when it gets full overflow it
smart splitters
to give you more information, the more you progress in milestones etc, the more alt recipes you can find out, so it gets more time (or RNG) to get what recipe you want
More recipes get added the further you get into the tiers so, best time to get something like iron wire would be in the early game
HELP
NO HELP
UN-HELP
DISHELP
When i try to build anything... i get some sort of Blue warning thingy??
That's the placement hologram
blue hologram means everything is okay
No
It'd be funny if they secretly added a pure uranium node in 1.2
It would be pretty funny
Blue warning
there is no blue warning