#satisfactory

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atomic girder
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Fun

sullen gull
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Again, don't see any reason that anything needs "fixed" ๐Ÿคทโ€โ™‚๏ธ

feral jay
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It won't be "fixed". It's simply not an intended mechanic, and nobody understands how or why it works, hence it could break with any change they make to the pipe system.

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For now, yes, you can make them work. But that could change at any time.

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I mean, I use them too, albeit sparingly

sullen gull
feral jay
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It makes sense if you assume fluid entering a pipe from above has no mass.

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Otherwsie, to take your screenshot as an example, there is no reason that the upper input to that junction should be blocked over the left or right inputs

sullen gull
feral jay
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But you are displacing other fluid. The left and right inputs are displacing the upper input, and there's no compelling reason they should do that over displacing any of the other inputs.

sullen gull
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And, as soon as the system cycles, what's in that small upper horizontal would get initially fed in by gravity maybe.. But then the "pressure" from the extractor takes over and has to push it up and over.

feral jay
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I'm not arguing that it doesn't work; I know it works. I'm arguing that, like Cobalt said, it's depending on pixie shit.

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That junction has three inputs and one output. There is no reason whatsoever that the left and right inputs should be prioritized over the upper input.

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That's what happens, yes, but nobody knows why.

sullen gull
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It's in the middle because it keeps the build and flows symmetrical

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But, a friend and I were messing with it on his save, and found that it does matter where the fresh comes in at as well.

wispy osprey
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Fluids have volume but no mass in a pipe, right?

feral jay
wispy osprey
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Crude Oil is more dense than water, as an example, but fills a pipe at the same rate in Satisfactory

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Logic tired_jace

feral jay
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Just looking it up now, and no, I can't see mass as a property

fluid crow
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computer programs that simulate the dynamics in pipes are pretty complex

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it's not bad for a game

dusky hedge
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not sure if this has any bearing on the debate, but i treat fluid not as moving or flowing but transferring between containers with pressure creating a (lack of) priority, much like density on a belt, all pressure is below 100 percent or a full belt

feral jay
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Fluids have density, friction, and viscosity, all of which are hidden from the player

graceful orchid
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Sees

feral jay
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That could explain quite a bit actually

sullen gull
real shale
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Pioneers

graceful orchid
real shale
graceful orchid
real shale
indigo hare
graceful orchid
fluid crow
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priority power switch ๐Ÿ–ค

final bridge
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My nuclear power plant has told me to ask for tier three and tier 4 pipes

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specifically so I can have 1,200 m^3pm water moving in them

reef basin
final bridge
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but the aesthetic I have rn requires them๐Ÿ™‚โ€โ†•๏ธ

feral jay
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It won't happen

reef basin
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Then build with different aesthetics

final bridge
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:((

reef basin
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Usual recommendation is building on top of ocean and having the extractors right in front of the nuclear plants

final bridge
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I have the water, its more just the way I've built them (and how I messed up my train station) means I'd have to tear down quite a bit then rebuild it like 4 metres to the left lol

final bridge
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whoops indeed

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well

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off to go nuke my factory

feral jay
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TIL learned that the orientation of vertical splitters makes a large difference in some builds

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Which explains... a lot

whole drum
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Yeah, they have weird (buggy?) behaviors when you try to do weird stuff with removing/adding segments of lifts with them.

feral jay
whole drum
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I was talking about regular conveyor lifts and splitters attached to them

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I've heard pipe junctions can be touchy too tho

feral jay
feral jay
dusky hedge
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@feral jay what did you mean by orientation changing things?

sullen gull
feral jay
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I credit my recent argument with @sullen gull and my desire to prove myself right with stumbling onto that

sullen gull
dusky hedge
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useful to know, i guess it allows you to influence pressure in an even system

feral jay
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More that it really helps understand why vertical pipe junctions don't behave as expected

sullen gull
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I've personally always considered the "welded sides" as the "offshoots" .. if that makes sense ๐Ÿคทโ€โ™‚๏ธ

feral jay
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It's as if the possibility of placing them vertically was only considered after the junctions themselves were coded, which resulted in weird behaviour

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Yeah that makes sense

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I've always noticed the wld lines, just never thought they made any difference

sullen gull
dusky hedge
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is the weld direction fixed to the pipe it attaches to or can you adjust it manually?

feral jay
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In my game right now it explains why I have a turbofuel packager that never runs at the rate it's supposed to. It takes a small overflow from a generator farm but never seems to do it at a constant rate.

sullen gull
feral jay
mental gulch
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Got the game today, spent 14hrs now its morning and I have school

abstract heron
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I am wondering if there will be a stream today?

mental gulch
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Great game

feral jay
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just throwing out random compliments

mental gulch
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Just got to phase 2 ๐Ÿฅน

abstract heron
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my main save is 4,302hr for 1.0

sullen gull
abstract heron
dusky hedge
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@sullen gull your method negates it entirely

sullen gull
dusky hedge
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same

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but might not have bothered every time ๐Ÿ˜‰

sullen gull
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I've heard/read it does and both doesn't matter. But, over time, for me it's become simpller to build the "support system" before the pipes ๐Ÿคทโ€โ™‚๏ธ

dusky hedge
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i did come up with a way to test for junction priority but it sounds so simple i wonder if im missing something

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if you set two water supplies at 240 into your chosen junction (for loop back purposes) and have machines consuming a full pipe of 300 then let it run, youi can see which water supply was performing most efficiently

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that one has priority

willow pond
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dumb question: i remember Blue Crater having its big ground disk platform things around it be destructible items. is there a mod that brings that back?

sullen gull
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You would uplolad your save, used the selection tools to highlight the area, and click regenerate fauna

willow pond
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oh sorry, i mean "bring back the ability to destroy them"

sullen gull
willow pond
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the big earthen disk shaped platforms around the crater area

sullen gull
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LIke, the giant mushrooms? or the "platform" ones?

willow pond
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not the shrooms

sullen gull
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Oh, wasn't aware you could destroy those before ๐Ÿคทโ€โ™‚๏ธ

willow pond
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it really smoothed out the look of the crater area

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might've been a bug that they declared & fixed i guess

whole drum
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I have noticed that pumps/valves can sometimes still break them, but again quite rarely

ember moon
whole drum
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It's why a fair number of players end up with 1k+ hrs lol

ember moon
dusky hedge
ember moon
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97.5 hours in 2 weeks oh my god

final bridge
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hehe

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fly-swimming

grizzled harness
# ember moon this game is like an addiction

I will glaze for this game till the end of time. Pretty sure its the best video game I have ever played. Its one of the few games where both the journey and the destination are equally epic and satisfying

wispy osprey
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The factory must grow

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Early in the game oil looked complex

Now I'm thinking that aluminum processing looks complex

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Bauxite is so far away from nearly everything tired_jace

whole drum
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That series has two skill checks:
Design your mech
Pilot your mech
If you're good at one, but not the other, it's going to be a rough time

whole drum
wispy osprey
whole drum
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Alt recipes can make this simpler for you

wispy osprey
whole drum
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Sloppy helps too

wispy osprey
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Because i absolutely do not want to bring silica over there

wispy osprey
whole drum
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It depends what else you want to use Sulfur for

wispy osprey
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I can probably use all of my normal sulfur nodes for that

wispy osprey
whole drum
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If you do it correctly, no--but it's easy to mess up. I personally like to use it for Pure Copper since you'll need copper anyway for aluminum products.

wispy osprey
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Just the casing alt

whole drum
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And default sheets iirc

wispy osprey
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Yeah sorry forgot that was there too

whole drum
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Between the two, it's easy to see the logic

wispy osprey
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I'm not at that stage yet anyway but moving close to sulfur, caterium, coal, and more copper

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My first plant uses a pure copper node to make 1150 sheet p/min

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If i can be in an area with all of those relatively close by then that'll be good

cerulean dawn
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pardon?

sullen gull
willow pond
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i'm waiting to see something like Stingers show up in other games ๐Ÿคฃ

cerulean dawn
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ohโ€ฆ.

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now that is one hell of an idea

willow pond
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absolutely horrifying and unique mob, perfect for licensing out

willow pond
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ok that doesn't need to exist

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like, ever

whole drum
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License it to the Monster Hunter franchise

willow pond
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and every MMO still around

whole drum
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And RTS games

willow pond
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hell, WotC might be interested

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new D&D monster

whole drum
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Honestly, I don't buy Wizards stuff anymore

willow pond
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yea but to apply it to D&D video games

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& MtG

whole drum
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Their games usually suck too

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MTG is an addictive gacha that I'm quite thoroughly done with. Was fun while it lasted.

cerulean dawn
willow pond
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oh 100%

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the fact that they went out of their way to create the arachnophobia mode is proof of that

cerulean dawn
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like iโ€™m not even scared off spiders, infact i even love their bigger cousins tarantulas.

but like hell would i ever step foot near a stinger ever!

limpid iron
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man why does the builder menu have to auto reopen when you fall into water while trying to place something

willow pond
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i'm not either ๐Ÿคฃ i live in tarantula central

sullen gull
limpid iron
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tab does work, thanks

sullen gull
cerulean dawn
limpid iron
cerulean dawn
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i meanโ€ฆ itโ€™s very effective then

whole drum
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I don't trust arachnids at all, but I think the term/definition of "arachnophobia" needs some adjusting--a "phobia" is typically an irrational fear, but it's completely rational to fear arachnids because all spiders are venomous and you can't trust eye identification because for each "safe" species there is a dangerous cousin that looks just like them.

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In fact, their venom is typically classified along a scale of "medically significant" or not.

feral jay
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I got bit by a spider half the size of my hand once, thirty years ago

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Suffice it to say, I remember that bite like it was yesterday

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There's not really venomous spiders where I live, but holy fucking mother of god almighty that fucking hurt

willow pond
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baby bark scorpion stings are awful

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urgent care awful

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they haven't developed the proper stinger muscles yet, so you get a full dose of venom

whole drum
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Also, just to be clear, all spiders are arachnids, but the reverse isn't true.

feral jay
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What I mean by that is that spider bites are not generally a problem around here, other than that they hurt like hell

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Like a bee sting kinda

whole drum
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Yeah, snakes can be like that too

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I used to have a pretty severe fear of spiders, but now it's more of a tentative tolerance. I've done a fair bit of research about them. ๐Ÿ™‚

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There was a Youtuber who would go out in the wild and find rare/exotic spiders and pick them up. He usually didn't get bit, but it's always a risk.

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One of the rarest bites he received (rare for the species, that is) was from a Red Widow.

willow pond
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there's a restaurant here that serves deep fried rattlesnake

whole drum
dusky hedge
willow pond
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๐Ÿคฃ themed

dusky hedge
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on todays menu..... lemme check the fryer .......

willow pond
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ok dumb question about the space elevator

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does it stay in the same spot in the skybox, or does it actually move around a little bit depending on where the elevator base is

whole drum
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It stays put

manic flower
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Why is it that when I delete a building it sometimes doesn't give me the resources back? I now have to wait 2 hours to create the modular frames that I didn't get back from deleting manufacturers.

whole drum
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If your inv is full, it creates an overflow box on the ground and puts them in there

manic flower
whole drum
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Not sure then, because buildings always 100% refund.

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Including their internal buffers

manic flower
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had this issue many times before

whole drum
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I've never had it

willow pond
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anyone know how the engine guts for the game works

whole drum
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CSS does

willow pond
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at one time the game used to bog down like crazy if you cleared a big percentage of the foliage, is that still the case

whole drum
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That is mostly fixed, in my experience

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And it used to only do it if I cleared a lot at once. I never had it do it from "absent" foliage.

willow pond
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i have a pathological need to xeriscape the map and stow about 500 containers' worth of leaves & wood

whole drum
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Process it into Solid Biofuel.

willow pond
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that is usually the plan

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now that it's a decent fuel to use

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but also i just like to have a gigantic repository of my ecological terrorism

whole drum
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It's useful as it is, but can be turned into Liquid Biofuel, which has some really nice uses (Jetpack and Vehicles, esp).

willow pond
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i started over with a completely fresh save when 1.0 hit, took a few weeks off, so now i'm back at it

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still hunting down differences between EA and 1.0

whole drum
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The biggest difference is SAM and related research/features

willow pond
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yea, glad that finally got completed

whole drum
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But there's some qol and bug fixes as well

willow pond
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k, another dumb question

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were parachutes ever single use?

whole drum
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Idr

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Doubt it

fiery pewter
willow pond
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i almost never had one and i think that's why. i must've thought "oh crap, i'd burn thru those way too fast to bother making them"

sterile blade
blissful fable
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i need help reforming my coal generator power plant (mainly because it wasn't using the full 900 coal i can produce currently)
but the only problem i am running into is my generators becoming a jump rope on the power graph
the first couple getting enough coal but the last ones not getting enough

queen slate
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Did it take anyone else an embarrassingly long time to find/know about mycelia

queen slate
wispy osprey
blissful fable
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lvl4 belts is my max and even then its struggling

hardy vector
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mk.4 belts can transport 480/m coal. So you can't feed all your coal generators from a single belt if you want to feed them 900/m coal

queen slate
blissful fable
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true and i only need to do 450/p because that half 900

willow pond
hardy vector
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so you have already split the 900/m to two mk.4 belts?

dense violet
raven axleBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

hardy vector
dense violet
queen slate
blissful fable
hardy vector
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and are you sure coal is the problem and not water?

dense violet
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sounds like you need some basic piping skills ๐Ÿ™‚ ask next time you're setting up fluid power like that, there's some simple methods to keep it consistent

whole drum
stoic laurel
whole drum
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Just remember some basic math and coal should be very easy: 120/m feeds 8 gens which require 3 extractors, but you can't feed the pipes all from one end. Hence the wiki cg setups.

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It doesn't matter how much coal you want to use, you just build in sets like that.

teal crater
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Hey is there anyway to delete a resource from the Dimensional Depot?

whole drum
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If you mean the listing, no. Otherwise, just pull it out.

teal crater
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Thatโ€™s

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kinda unfortunate

whole drum
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It wouldn't be so bad if we had better sorting options, and the ability to manually re-sort them.

teal crater
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Yeah no that should be a thing

whole drum
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Instead, I just prioritize items to sticky and use the search for anything else.

hardy vector
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There is a mod that would remove empty lines from the DD

teal crater
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That sucks Iโ€™m on Xbox

dusky hedge
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i would rather the full ones were invisible

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no action required

dusky hedge
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would be great

blissful fable
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Im think I could do 450 by putting together a 300 and a 150 because I have 2x 300/m and 2x 150/m

whole drum
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I also sticky ammo

blissful fable
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Through then again the problem could still arise

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For the generator's not getting enough fuel

sterile blade
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As someone who never used signs to mark production in Factorio because the only sushi I make is Satisfactory...
I absolutely would save tons of time with some basic "automatic" signs (like for machine outputs or to make math based on variables like other signs' contents...)

And I mean a lot of time... Can you imagine the signwork needed when changing a single machine's clock in a facility like this? tired_jace (#screenshots message)

dusky hedge
hardy vector
hardy vector
sterile blade
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Urgh, way too much work for me ๐Ÿ˜…

sterile blade
whole drum
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You would need to put monitors on the point right where a product joins the belt, and tally/sign those yourself

dusky hedge
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and only on the belts that woul dbe affected by the change

sterile blade
whole drum
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Oh, I know it wouldn't be easy. I just don't see another choice without mods or sorting your belts

feral swan
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So I might actually be having a brain fade right now but I have seen people get four full pipes of oil out of 2 pure and normal nodes but I only barley just go enough to fill one mk 2 l๐Ÿ˜ฌ๐Ÿ˜ณ , Any ideas

hardy vector
#

overclocking

dusky hedge
dense violet
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Are they mk1 pipes?

feral swan
coral marsh
#

@tawny zinc what a smartass ๐Ÿ˜†

fossil rover
#

What materials are these?

hardy vector
#

Looks like rough concrete material

dusky hedge
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prolly modded, ask in architecture channel

whole drum
#

Yay, unlocked Smart Spliiter on this save--one of my favorite tools

sterile blade
misty pasture
#

what does istg mean?

wispy osprey
#

A few people here have said that nitrogen nodes are pretty bad on the world map

Reminder that piping has has no downside on gasses

dense violet
dense violet
sterile blade
wispy osprey
#

The best nitrogen nodes is relatively near one of the uranium nodes and is in proximity to limestone (pure) and SAM (pure) nodes

Further north is a pure oil node

misty pasture
#

smarty pants plating takes so long to build in the thingy

sterile blade
wispy osprey
#

But

Less pipe bullshit

wispy osprey
#

It sends to a packer anyway

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What makes packing it there vs piping it to a more convenient location and packing it there

dusky hedge
misty pasture
#

oh ok

wispy osprey
#

The ways to play this game is exponentially infinite

misty pasture
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i built my space elevater on top of this weird rock thingy that is shaped like pi

wispy osprey
#

I know that rock formation!

misty pasture
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it has a crack at the down

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where i got stuck

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but got out

wispy osprey
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That's the only portion of the map where the resource spreading is actually annoying

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A lot of normal nodes

misty pasture
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it takes like 7 milloin years for the smarty pants plating to get up there so glad they added conyvear elevaters

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ill try to screen shot it

wispy osprey
#

I need to roll for plastic smart plating

It seems like a good alt

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I wish I could scan for bauxite now

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Guess I'll just pull up the Ole SCIM

leaden turret
wispy osprey
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That's like finding a hay in the needle pile

whole drum
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Alright, now for the loathsome task of finding like 30-40 spheres...

misty pasture
#

how to upload screenshot on discord

fiery pewter
feral swan
#

Who knew something so simple like walls , glass and some other useless junk can make a factory look decent

dusky hedge
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and a tree in the foyer

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i think im gonna start having an entrance floor for all my new factories

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doesnt hav eto be the ground floor

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but a desk and stairs leading to where shit happens

whole drum
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Good to know gifts landing on you doesn't hurt/kill you

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And when you step out from under it, the game thinks it's already "landed," so it just stays floating there

tawny zinc
leaden turret
#

<@&370483737957236737> seeing headlines that a new version of dlss got announced, did Nvidia announce Satisfactory would support it again?

fiery pewter
knotty turtle
#

Whatโ€™s a good amount space elevator parts per minute for phase 3

whole drum
flint vault
#

bro geting water up is so hard and tedius can someone help me

whole drum
golden nexus
flint vault
whole drum
#

!wikisearch cg

raven axleBOT
#
Official Satisfactory Wiki

The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...

flint vault
#

no my problem is that water and coal and the other reasources are so far apart

whole drum
#

If you still struggle, check out the Pipeline Manual, also on the wiki

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Oh, well... that's just a matter of strategy--look for coal that's near water. ๐Ÿ™‚

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Use coal that isn't near water for Steel (near iron)

golden nexus
whole drum
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There is. The map is fixed, not random.

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Use your scanner

flint vault
#

are the maps ore nodes randomly chosen?

whole drum
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No

knotty turtle
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No

golden nexus
flint vault
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theyre a set positon?

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oh really

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thats helps alot

whole drum
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The map is fixed, not random.

modest kernel
#

Are there caves in this game?
I keep hearing stinger but they're no where to be seen and im not even in a biome that they spawn in the only place they could be in under me

whole drum
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There is a lot of underground in the map

modest kernel
#

great

whole drum
#

Mostly little holes with bad guys and goodies in them, but a few of them are cavernous enough to setup factories in

modest kernel
#

even more flora and fauna to expliot

fiery pewter
#

Yes

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Or exterminate

modest kernel
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Yeah i've already had to do mass deforestation for biofuel

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I really need to get a coal plant set up but anywhere theres a sufficient amount of coal theres little to no water anywhere nearby

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so I either run a very long conveyor or a very long pipe, or meet the 2 in the middle

modest kernel
#

plains

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first time playing

whole drum
#

Use your scanner

golden nexus
whole drum
#

If you're on PC, it's V by default

modest kernel
#

ik about the scanner

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its just that every coal deposit I visit i have to go like across the map to get to a large enough pool of water

dense violet
#

some 2

whole drum
#

At least 3 coal near that pond

dense violet
#

about 1km north of the grassy fields start location

whole drum
#

Also, you shouldn't feel like 1km is a long distance. It only feels like that at the start. You get better traversal tools as you progress, and you will end up crossing most of the map by the later phases.

golden nexus
modest kernel
#

I thought it would be like 2x2km

whole drum
#

20km?

dense violet
#

about 7.5km x 7.5km?

whole drum
#

I haven't measured. Just estimating, and could be quite off.

fossil rover
modest kernel
#

is every map the same or is it a randomly generated seed like minecraft?

dense violet
#

it's 1 map

golden nexus
#

This is why we are able to say "Go to X" and do Y

modest kernel
#

well I guess ill just go explore till I find some

golden nexus
somber smelt
#

what would HOR alr recipe be even used for? cuz its one of my choices and idk if its worth it

whole drum
#

Hmm, I think Rocky might be the start with the most obvious Coal power location, lol

fossil rover
whole drum
somber smelt
#

its better then stock fuel recipe you say?

hardy vector
somber smelt
#

i mean i need to build a turbofuel factory anyway

whole drum
scenic mirage
whole drum
#

It even has calculators for you to compare different setups

somber smelt
#

hm alr

dense violet
#

RADIATION

whole drum
#

Radiation from raw uranium on the map isn't too dangerous unless you deliberately linger very close to it or decide to hold some. Just bring some healing items until you get your Hazmat suit.

somber smelt
#

sloppy alumina any good?

dense violet
#

sure. all recipes have their uses

whole drum
#

Most alt recipes are good. Just depends on your purposes.

dense violet
#

combos well wit hteh ingot recipe that doesn't use silica

scenic mirage
whole drum
scenic mirage
#

me n my homies all hate silica

whole drum
#

I don't mind it generally, but it's just so awkward with Aluminum. Plus it's seldom near any Bauxite.

south sinew
whole drum
#

There is a good spot for it near the oil islands on the west side of the map, in an open-roofed cavern

modest kernel
#

I found 4 coal veins right next to a lake
only problem is its like 1.5km away so this is going to have to be a very long power line,
doesnt help theres a handful of cliffs in the way

whole drum
#

Foundations are your friend ๐Ÿ™‚

modest kernel
#

im so happy you reminded me of those

scenic mirage
modest kernel
#

Yeah its not hard its just kind of tedious, I cant build them as I drive with the tractor

scenic mirage
#

you can slide and at then jump and you get a huge speed boost

golden nexus
scenic mirage
#

you can also use ziplines once you do have them placed

modest kernel
#

cant wait to dump another 6 hours into a game i got 3 days ago

golden nexus
modest kernel
south sinew
#

the crater lake yeah

modest kernel
south sinew
#

you only need Quartz to make them

golden nexus
south sinew
#

and modular frames but you can get those in Tier 2 or buy from the shop

scenic mirage
south sinew
#

it's worth mining quartz just so you can dump it into the sink for some reasonably decent starting shop points and because blade runners are crazy good

modest kernel
#

oh is it phase 2 or 1 I am in? I need like 1000 smart plating compared to the 50 I needed last time

south sinew
#

so you definitely can make blade runners with your existing tech plus quartz

modest kernel
#

great ill add that to the agenda

south sinew
#

if you started in the green fields in the south of the map there is quartz not too far away

modest kernel
#

thats where I plan to pollute the air with coal burning

south sinew
#

yep that's the crater lake

golden nexus
modest kernel
#

I need to like write down a to-do list its becoming too much to keep track of

south sinew
#

you don't need to worry overly much about doing everything in the right order or anything like that

#

since all the resources are infinite it's no loss if you waste time or don't do something

#

so I'd say just don't stress about it

#

pick whatever's annoying you the most right now, deal with that, then rinse and repeat

scenic mirage
golden nexus
scenic mirage
#

43.65 uranium fuel rods/min

golden nexus
#

lol

scenic mirage
#

?

golden nexus
scenic mirage
#

88 to start, then later ill do plutonium and ficsonium

modest kernel
#

Okay then definitely power, I've begun considering moving everything more north. There just seems to be WAY more materials the farther I go from where I first settled down

golden nexus
#

about 600,000 MW

scenic mirage
#

im just dangerously close to my power limits rn

modest kernel
scenic mirage
#

i mean part of that is my power shard factory which is idle rn bc all my storages are full, my nuclear pasta which also has full storages, building mats like rotors/stators, steel pipes, etc

#

and i have 12.8Gw in batteries

golden nexus
scenic mirage
#

yeah... and theyre idle. theyre not gonna randomly start

#

and i have priority switches ๐Ÿ˜ญ

whole drum
#

Having run the experiment on my last save, I think I can say that when it comes to project parts, it's best not to fully automate/sink them until you're on your 2nd or even 3rd oil power plant. Just boxing them into assemblers until then saves so much power.

hardy vector
#

but missing out on so much points

whole drum
#

It is a lot of points, but you really only care about your first 100 tickets or so, and you progress a lot faster with the surplus power.

hardy vector
#

Neh, I want all the tickets

whole drum
#

That said, in later phases, it gets to be really tedious and unwieldy to continue the practice, so once power is no longer an issue, automation is better.

scenic mirage
lean sonnet
scenic mirage
#

the whole game is time consuming ๐Ÿ˜‚

#

i got most of my early game points from sinking random things i found at hard drive sites

lean sonnet
golden nexus
hardy vector
lean sonnet
#

see I'm modless, 100% vanilla

#

I don't want to get into mods without "fully" exploring the vanilla game.
230 hours into vanilla and still have 90% of every map to explore lol

whole drum
#

This is my first save with mods, but none that affect production directly--mostly cosmetics/qol stuff

scenic mirage
lean sonnet
#

I also try to force myself not to use blueprints just to make things more time-consuming and such. idk why, just do lol

wispy osprey
#

Anyone good at train math?

whole drum
#

Funny, I generally don't use BPs just because they aren't useful enough

lean sonnet
lean sonnet
wispy osprey
whole drum
#

If apoc or Kyo are around, they are good with trains

wispy osprey
#

Is the best throughput really 18 minutes?

whole drum
wicked dagger
golden nexus
#

here i find myself taking a steel production from 480 -> 1200 inputs

golden nexus
#

That initial steel production was using to basically unlock all milestones

wispy osprey
whole drum
wispy osprey
#

2 steel outputs

golden nexus
rich wing
#

And the keyboard was given to me by a friend who didn't like the sound of the switches

#

He had a better one

whole drum
#

Mechanical keys drive me nuts

wispy osprey
whole drum
#

I want silence

rich wing
scenic mirage
#

you can buy different kinds of switches which are quieter and o rings which dampen the sound too

#

i have cherry mx optical or laser or smth

rich wing
whole drum
#

Yep

strong fiber
wispy osprey
#

I like a loud keyboard personally

#

I've been thinking about getting ceramic key switches

strong fiber
#

Me personally im on console but i use keyboard on games that support and i like clicky because click click click

wispy osprey
whole drum
#

My current keyboard rattles like a motherfkr. I hate it and so does my gf.

wispy osprey
dim spoke
#

chat how shall i make my ultimate oil machine of doom that produces every oil item i need

whole drum
#

However, it's very comfortable and the backlit keys are quite nice.

scenic mirage
strong fiber
unkempt blade
#

I like my mechanical keyboard at home but when I have to work in an office there's always a few of "that guy" who seem to seek out the loudest switches possible and it makes me crazy

whole drum
#

That super suxx

strong fiber
#

I wish we had batter consoles cause sometimes when my game saves it just shits the bed and if i had a pc i wouldnโ€™t even feel it

wispy osprey
rich wing
strong fiber
#

usually when im in a menu

unkempt blade
#

open office setups are the actual issue but seeing as we're all trapped in one together I wish people weren't making lots of uneccessary noise

strong fiber
#

Not the map specifically though

rich wing
strong fiber
wispy osprey
#

This game is very crash heavy for no real reason

strong fiber
dim spoke
#

do i wanna make residual stuff or non residual stuff

strong fiber
#

Because i run 60 fps sometimes dips to 50 fps but is pretty smooth for console

rich wing
whole drum
#

Speaking of Awesome Sink... I held off making any DNA until I could sloop and now I'm getting 50k/m until my remains run out

wispy osprey
#

How do I pump oil under the map

whole drum
#

Already gained like 50 tickets from it

rich wing
strong fiber
dim spoke
#

i just unlocked oil and am wandering what to do with it

sinful wagon
#

im going insane valves need to be able to have settings copy and pasted

whole drum
#

On my first oil I typically use the resin to make 60/40 rubber/plastic into DDs, then overflow sink both

wispy osprey
whole drum
sinful wagon
#

i love valves

wispy osprey
#

Fun fact, you can vertically transport water without a pump

#

Because why not

rich wing
wispy osprey
#

Someone said it's expensive to make pump-less vertical pipes when you spend most of the game not using copper sheet for much of anything else

rich wing
#

Still need to clad the factory and install the generators

unkempt blade
scenic mirage
rich wing
strong fiber
scenic mirage
#

satisfactory ๐Ÿ˜ญ

dim spoke
#

how do i wanna setup my oil like what is the difference between the 2 options

strong fiber
#

For water are we dead ahh

rich wing
wispy osprey
#

For some reason junctions also store water

whole drum
#

Dunno about "expert," but mine work

whole drum
#

Not water, but items

wispy osprey
#

Yeah

#

I knew that one but didn't know junctions stored water too

rich wing
#

Use nodes

strong fiber
#

my bad that was the first thing that come to mind

whole drum
rich wing
dim spoke
#

i have 360m3/min of oil ready rn on nodes

unkempt blade
#

I'd try to avoid oil entirely and just focus your energy on more screws

dim spoke
#

idk what i should setup on them

whole drum
#

What do you need?

strong fiber
wispy osprey
rich wing
wispy osprey
#

One sec

strong fiber
#

I think is like 2400

whole drum
wispy osprey
strong fiber
#

!wikisearch resource+wells

raven axleBOT
dim spoke
whole drum
#

Nothing wrong with Oil wells tho

dim spoke
#

i wanna make a all in one oil factory

strong fiber
#

I hate aluminum

rich wing
whole drum
strong fiber
#

I gotta mix the fresh and recycled water

whole drum
#

And fuel

dim spoke
rich wing
strong fiber
#

Its just water from the refineries bro๐Ÿ˜ญ

rich wing
strong fiber
#

From the aluminum scrap

whole drum
dim spoke
#

not unlocked them yet

strong fiber
#

Probably rocket fuel

rich wing
#

If you like i can help build a fuel factory

dim spoke
#

i cant build one yet

strong fiber
rich wing
dim spoke
#

i need to start up my oil factory for plastic etc

rich wing
wispy osprey
rich wing
wispy osprey
#

Why do fuel gens take up that much space

rich wing
whole drum
#

Like I said earlier, I tend to split my first oil plant's rubber/plastic to 60/40 because there are slightly more uses for rubber at first. My 2nd oil plant (that isn't strictly for power) I got a bit harder on the plastic because computer parts use lots of it.

dim spoke
#

if i do 10/min for plastic, rubber and petroleum coke(30m3/min) and leave the rest 330m3/min for energy

wispy osprey
hallow kiln
#

can you change interdimensional ddepot recouerces' priority? I want to use this recources when I dont have anany other but it use them first to buil things

strong fiber
whole drum
#

As long as you are feeding DDs with a few upgrades, that is probably enough to start with. I personally would like more, but it's up to you.

rich wing
#

Well real life nuclear reactors are much larger so i guess the devs are compensating

wispy osprey
dim spoke
#

i could do more for the stuff too

whole drum
dim spoke
#

idk just how much i need of each

strong fiber
whole drum
wispy osprey
rich wing
wispy osprey
#

Depots can't send items, only take

strong fiber
whole drum
#

Oh my remains just finished. I got 84 tickets from it.

wispy osprey
strong fiber
#

Then you get a popup sayin one of your battery storage supplies are draining

golden nexus
wispy osprey
#

What's battery power like anyway

rich wing
strong fiber
#

And then shortly after that u give up and re roll the save

nimble oak
#

i lke having a ban of batteries charged up the disconnected from the grid beside my main powerplant

#

that way f it ever goes down, i have power to get my power back onlne

wispy osprey
#

Also @golden nexus I like your 2 stack splitter setup

My current one uses a cross-belt design because it can...

strong fiber
rich wing
#

I have never used batteries, i just overproduce power and check every power pole in paranoia

whole drum
#

Priority Power Switches save so much of that hassle

whole drum
#

If you set up PPS properly, you can't lose your whole grid

rich wing
#

Yeah it skips the middleman of waiting for the batteries to drain before reloading the save

#

Personally i like to set redundancies, the extractors and refineries in my fuel plant are disconnected from the main grid and powered by coal, where the miners and extractors are disconnected from everything and powered by either coal gens or biomass

golden nexus
#

Been upgrading beam + pipe so the factory continues to grow

rich wing
#

I suppose i will make a small fuel plant to power my miners, blenders etc when i go nuclear

golden nexus
#

Seem to be a 1800/min steel ingot factory btw

rich wing
#

Then use the uranium powered reactor to power the copper miners

wispy osprey
dim spoke
#

time to make 2km conveyor for storage ๐Ÿค‘

cerulean dawn
#

what can i use to map out a multi item factory.

i found satisfactory tools but thatโ€™s 1 input and 1 output.

and when i want to make rods and nails it suggests making a new miner or something. and thatโ€™s not what i want

rich wing
wispy osprey
golden nexus
wispy osprey
#

I can't help it, it's easier to make 100% flat terrain in the sky

dense violet
#

you can very very easily make it at ground level

#

especially if you have multiple floors

wispy osprey
#

Too late couldn't care less

#

I live mostly high up anyway

rich wing
wispy osprey
dense violet
rich wing
whole drum
golden nexus
#

I think it give 225/beam and 600/pipe

golden nexus
# wispy osprey Nice

The trick in the floor by floor design, you pull the ingot forward, put them in the ceiling directly into the constructor manifold. So the whole high throughput belts are instantly reduced, so the logestic issues instantly go away

wispy osprey
#

I'm having a mass ingot material transit because transporting raw ore by train is never a good idea

golden nexus
wispy osprey
#

Just trying to figure out a sweet spot on train throughput

#

My fully loaded train is 9 cars

#

Each freight at max storage loads at 960 p/min

whole drum
#

I almost never use trains, but I was thinking about using them as a vehicle for a production chain for advanced parts. Basically, I make components at A, ship them to B, which takes those and upgrades them to the next product, so the train drops off and picks up the next step at the same stop, then repeat at the next stop until I have what I want.

What makes this slightly different from how I see people commonly use trains is that people usually just make all the parts all over the place and ship them to a central location for total processing instead of this daisy-chain approach I'm considering.

wispy osprey
whole drum
#

Well, while I do want a respectable throughput, I mostly just want the process to work correctly to see if makes enough sense to do it this way.

#

Assuming they can load and unload at the same time, loading will usually take less time and finish before unloading does (since advanced parts have lower density), so I just have to measure the unloading time for my throughput.

hardy vector
whole drum
#

If the proof of concept experiment works, theoretically it could be scaled up to work multiple production chains simultaneously.

wispy osprey
#

I kinda figured out how long my train needs to take a trip

#

For a 960 per min resource my train can't take a trip longer than 10 minutes

rugged shard
#

I have this prob very stipid question but, alot of people using trains but why? Like I just also unlocked them but why should I use them if I can use conveyor belt?

hardy vector
#

for the funsies

rugged shard
#

What is funsies

feral jay
wispy osprey
#

They carry so so much more per minute it isn't even close

feral jay
#

You can always just run more belts but that gets tedious

leaden turret
feral jay
#

In one case I ran trains because I had so many belts stacked that my framerate in the area was unbearably slow, trains fixed that

rugged shard
#

Hmmm okay

wispy osprey
#

It's a lot of belts

leaden turret
feral jay
feral jay
rugged shard
leaden turret
wispy osprey
feral jay
wispy osprey
#

Trains do go slower with more cars but I think the sweet spot is 12 fully loaded

#

On flat terrain*

feral jay
wispy osprey
#

Neato

#

Yeah i forgot the station literally tells you how long the trip takes

dense violet
feral jay
wispy osprey
#

I also forgot you can literally add more engines to a train

leaden turret
rugged shard
leaden turret
wispy osprey
#

Path signaling is actually easy

rugged shard
leaden turret
timber dragon
#

h

rugged shard
leaden turret
timber dragon
#

until 2023

dense violet
rugged shard
#

Well, I will try it out

#

Ty tho

rugged shard
#

Ain no way I thought jet pack gonna be stronger

#

Itโ€™s so weak

golden nexus
rugged shard
#

Oh

#

Iโ€™m using solid biofuel rn๐Ÿ’”

golden nexus
rugged shard
#

Yh just started making all the oil stuff

golden nexus
#

doesn't need to be big, just 1 ref for liquid biofuel

rugged shard
#

Then I need to package it no?

golden nexus
rugged shard
#

Alr ty

golden nexus
#

ffs time to rebild wire/cable factory

dim spoke
#

which liquids do i want packaged: Water, Oil, Fuel

#

directed to my main storage

#

do i need packaged oil

#

i know i need atleast fuel

south cliff
#

only fuel has a purpose when packaged. anything else is for transport, if that is how you decide to transport it

dense violet
dim spoke
#

Yeps

dense violet
#

well besides fuel yeah

dim spoke
#

Ill just package fuel

dense violet
#

but even then.. you don't need much

hardy vector
#

isn't packaged liquid biofuel better?

south cliff
#

its kinda personal preference but imo biofuel is the best jetpack fuel

#

liquid*

wispy osprey
#

#screenshots I very much hate mk.3 blueprint designer being a late game unlock

feral jay
#

It is annoying having to constantly remake blueprints with the belt and designer upgrades

golden nexus
timber dragon
#

hi

#

how are u guys

feral jay
#

heh I didn't know that actually, I guess I just completely remake them when they're the size of the previous designer

wispy osprey
feral jay
#

Yeah that would be

#

The designer's a bit bugged any way you look at it, I'm hoping for some decent improvements in 1.2

golden nexus
#

If you have walls on a mk1/mk2 you cannot place in the next level up to remake the blueprint to make it compatible with the mk3 designer

timber dragon
#

damn no one notice me ๐Ÿ˜ข

feral jay
golden nexus
wispy osprey
#

But yeah now I know the real reason why rails have 2 foundations in-between them

timber dragon
#

how do i enter like freecam to get screenshots from above

wispy osprey
#

Symmetrical roundabouts and 4-way intersections

wispy osprey
timber dragon
#

what is it called

#

ill see keybinds

wispy osprey
timber dragon
#

do i like need cheats to be disabled

#

or enabled

#

cuz it aint doin anything when i press the button

#

ok i got it

#

who reacted f

#

i saw that

clear tartan
#

is it even possible to make 10 modular engines a minute

fleet star
#

sure

clear tartan
fleet star
#

sloop would help

golden nexus
reef basin
#

Even more with sloops

feral jay
clear tartan
#

i feel like making the factory completely from scratch

golden nexus
#

I have a 40/min smart plate factory which is based on 4 impure iron nodes... so thats obviously no problem to do

clear tartan
#

pure nodes do 240 per minute but then its more if its overclocked isnt it

golden nexus
#

you don't get to use pure nodes properly until mk6 belts / mk3 miners.
even then you don't get impure/normal nodes to work until mk5 belts either

#

There are thing you can do though to make it faster in the mid game as well.

clear tartan
#

so would i even manage on MK4 belts with 10 modular engines a min

golden nexus
#

Yeah its not hard....

#

Like solid steel ingot doubles your steel production hence why i have 1200/min feed but 1800/min ingots. So if you have steel rotor/stator you get motor done easy

#

You just need a double belt of wire one for rotor and one for stator and then combine the stator/rotor to make a ton of motors

hardy vector
clear tartan
#

right im not limited to one conveyor per setup

golden nexus
#

this is why pure nodes early on are overrated tbh

reef basin
timber dragon
#

oh boy i just unlocked the pipes

clear tartan
#

i just need to find a place which has most the materials

#

then get the other bit in

idle glen
#

so, some of the slugs spawn under the ground without the abillity to collect them, I have one close to my base, I can see the particles and hear it but I just cant pick it up

golden nexus
rugged shard
#

Whatโ€™s is best place to build fuel gen power plant?

whole drum
clear tartan
timber dragon
golden nexus
whole drum
golden nexus
# clear tartan what about the rigor motor

Motor is the sticking point for mod engines. The smartplate you should be able to blueprint both a rotor/rplate factory on iron nodes by now. Since oyu can basically convert iron nodes to these materials smart plate is quite simple to scale up

golden nexus
#

Its kinda obvious it was built with a vertical scaling blueprint....

idle glen
clear tartan
#

but then can it be done by the normal recipe for the rotor

golden nexus
#

The other part i do to solve the problem is make a wire building to make a lot of motor So you juast convert a copper node to wire (2 belts). One of stator 1 for rotor

clear tartan
#

the rifle is better than the rebar gun isnt it

golden nexus
#

yes

rugged rune
#

Where to make gold and silver ornaments? I thought assembler but they arent there

thick flame
#

Whoever did the ratios for the pure iron ingots

I dont like you anymore

#

35 to 65 doesnt sound bad right?

timber dragon
#

since youre typing so long im guessing its very bad

thick flame
#

Divide 1200 by 35 and you get 34.285715
overclock it to 1.5? it's 52.5/1200=22.857143
2? 70/1200=17.142857
2.5? 87.5/1200=13.714286

#

There is no easy way to have a whole number of refineries for it .

#

besides underclocking one or smth stupid

unkempt blade
thick flame
#

I have really bad ocd

#

doing that is an impossibility cause they've all gotta be equal else not an option :) I hate it

timber dragon
unkempt blade
#

what if you figure out a UC% that makes all of them the same?

thick flame
#

I did

timber dragon
#

i just throw random stuff togheter and hope it works

hardy vector
#

You don't need to be fixated to 150%, 200% or 250% overclocking

thick flame
#

it was something stupid like 113.743 or smth

hardy vector
#

Just enter 40/m into the target field

plain gate
#

not all of them have to be 100% active all the time

hardy vector
#

overclock value will calculate itself, will probably something fractal

unkempt blade
unkempt blade
#

nodes never depleting makes it really low risk to just do stuff you like and let it run a little longer

thick flame
#

171.428%

#

outputs 111.428 though

unkempt blade
thick flame
plain gate
upper gale
#

Dude I just tried it out and went ahead and automated it too, explosive rebar is so nice to use instead of regular nobelisks

thick flame
#

a single node outputting 1200 with pure iron it will give you 2228.56/m of iron ingots

plain gate
#

yea just treat it as a 2100 node for me

thick flame
#

yeah

#

yeah It's naptime cause I'm tempted to pull out the nuke nobelisks again

hardy vector
plain gate
#

"im stupid and have no brain" mod

dim spoke
#

yay now my oil factory is finished

#

20/min plastic and rubber, 8/min fuel, 60/min petroleum coke, and like 180/min of the blue stuff

upper gale
unkempt blade
plain gate
#

i mean, the idea of alt recipes is for you to think

#

to work harder to achieve ficsitโ„ข efficiency

upper gale
#

There are plenty of things to think about in this game

plain gate
#

otherwise pure iron wouldnt be at a 60/min/building ratio ๐Ÿ’€

leaden turret
upper gale
#

You could prefer to think about aethetics or layout instead

golden nexus
upper gale
#

You could think about
Fluids

#

I don't think about that though

golden nexus
#

i did pure iron in banks of 10 because ofthat, then sorted out the outputs belts the last time i did it

#

pure iron isn't worth it imo.

unkempt blade
#

I choose to mostly thing about factory carts which is something like "weeee I'm so tiny and adorable and joyful watch how far this jumppad throws me into the air and all the awesome flips I do!"

clear tartan
#

i realised that i need an overflow storage for all the plastic im making

unkempt blade
clear tartan
#

ok

unkempt blade
#

I'd do like depot first then overflow to sink

clear tartan
#

i was thinking about asking but i then i did think that

whole drum
golden nexus
clear tartan
golden nexus
clear tartan
#

so i guess sink them again

golden nexus
#

Its used to craft a few things and then never get used again

whole drum
idle glen
#

are there any half walls for half fundaments?

unkempt blade
#

yeah I love screws but I generally wouldn't store many screws at all. It's mostly just for equipment outside of producing other items

golden nexus
#

So its a case of you need them made as part of a rebar factory on an impure nodes somewhere else

hardy vector
whole drum
#

I started this save with a machine doing 20 screws/m into a box and haven't needed more

#

I don't even DD them

wispy osprey
#

That's so much steel

zealous urchin
#

hehe ๐Ÿซธ sf_screw

unkempt blade
wispy osprey
#

It would be kinda funny if screws were removed from the game altogether because of the plague of using them

golden nexus
unkempt blade
golden nexus
#

You know hte hi-speed recipie which wants 210/min quickwire.....

upper gale
wispy osprey
unkempt blade
#

blueprints were a total gamechanger for screw recipes but I feel like the community never caught up to it

golden nexus
wispy osprey
#

Yeah the alt

wispy osprey
#

But both of those things are already used in other recipes, like copper sheets and quickwire

#

I had enough of screws in the earlygame

It's like I didn't even know how to count

#

They clogged so many machines lol

old grove
#

does anyone have any ideas how i can increase the efficiency of my rotor/reinforced iron plate production

upper gale
#

I think you only get the screw problem if you make a lot of something, I don't really make a lot so never really had the issue

old grove
#

oh no i didint even think of that

upper gale
#

Consider alts if you have any

old grove
#

ive been using cast screws

#

but thats about it

golden nexus
#

Then all your belt problems involve feeding ingots to the constructors as fast as possible using your fastest possible belt speed. This means you can do things like have 4 ingots buses running up the side of the building etc....

old grove
#

i didnt think of that

#

its time to do alot of reconstructing

golden nexus
#

So even with a mk2 belt you can feed 480/min of iron into the building

old grove
#

so it looks like i have too many miners and too few constructors

golden nexus
#

For rplate it uses 60/min per floor. So you get 5/min from each floor. So 480/60 = 8 floors * 5/rplate = 40/min output...

#

So you can do that with mk2 belts....

old grove
clear tartan
#

everything is sinkable isnt it

hardy vector
clear tartan
#

i should of-

golden nexus
clear tartan
golden nexus
#

anything renewable is sinkable

clear tartan
#

oh

old grove
#

whats sinkable

#

oh wait, awesome sink?

clear tartan
#

yes

hardy vector
clear tartan
#

i suddenly have a hate for polymer resin

leaden turret
#

-# misread as polymer raisin

mortal ginkgo
#

pls no hate resin

upper gale
clear tartan
clear tartan
mortal ginkgo
clear tartan
#

because its not clearing quick enough

mortal ginkgo
hazy void
#

How common is the iron wire alternative?

clear tartan
mortal ginkgo
mortal ginkgo
hazy void
#

oh ok

clear tartan
#

is there any way i can have all my polymer resin but when it gets full overflow it

clear tartan
#

ok

#

good

mortal ginkgo
# hazy void oh ok

to give you more information, the more you progress in milestones etc, the more alt recipes you can find out, so it gets more time (or RNG) to get what recipe you want

upper gale
vague plume
#

HELP

mortal ginkgo
#

NO HELP

whole drum
#

UN-HELP

hardy vector
#

DISHELP

vague plume
#

When i try to build anything... i get some sort of Blue warning thingy??

whole drum
#

That's the placement hologram

hardy vector
#

blue hologram means everything is okay

vague plume
#

No

wispy osprey
#

It'd be funny if they secretly added a pure uranium node in 1.2

It would be pretty funny

vague plume
#

Blue warning

hardy vector
#

there is no blue warning