#satisfactory

1 messages ยท Page 559 of 1

unkempt blade
#

Sometimes it happens accidentally when an update happens but otherwise they're gone... You can reset them in SCIM if you desire though

keen marten
#

i've played shapez 1 a lot

severe pewter
#

Half-true. Things tend to respawn during certain version updates. I've had to clear the same areas 3 or 4 times now because of it. Pisses me off every time too.

dusky hedge
#

all my leaves regrew pretty fast in my runs last week

#

i was actively clearing areas in order to make it easier

reef basin
dusky hedge
#

they usually dont regrow under foundations and machines afaik

keen marten
#

i'll jump on shapez 2 when it leaves ea or if they have a release date for when they plan on leaving ea. either one. (their faq doesn't have a time for release)

dusky hedge
#

shapez is amazing already, the concensus might kill it and make it easier for the masses

keen marten
#

shapez is a brilliant way to get into factorio as well.

severe pewter
#

I've had to blow up rocks that spawned over my miners. And the trees poking out out of the floor again. Terrain does what it wants. But again, only during certain version updates, when all that stuff is reset.

dusky hedge
reef basin
keen marten
dusky hedge
severe pewter
#

Mine isn't too far behind that. 5 years?

reef basin
dusky hedge
#

pretty incredible that the gmaes still function after that long

keen marten
#

plus getting an early access game spoils the gameplay. unless you plan on playing the game for thousands of hours, i don't see a reason of getting into an early access game. a game like schedule 1 for example. i can see playing that for a thousand hours, so that's ok, but still it's got one dev and estimates are it being done in 6+ years.

severe pewter
#

Is it? My NES and its games still work

dusky hedge
#

im not adverse to try before you buy

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hence im not married ๐Ÿ˜‰

reef basin
severe pewter
#

With the exception of things like mmorpgs, I prefer my games to not require me logging into a service to play. That means that eventually it will be unplayable without hacking the booter.

reef basin
#

so, anything that's on steam is invalid?

severe pewter
dusky hedge
#

quite often ea is better because its more what the devs intended, then ppl cry its too hard so they change it
i loved avorion for ages then they made it kind of casual. it had its issues before but lost its character over the years

keen marten
#

read valve's steamworks early access doc. i can't link it. you get ideas on what valve expected ea to be. nobody follows it. nobody designs games as good as valve.

reef basin
severe pewter
#

Does it? I don't remember that being a thing.

reef basin
keen marten
dusky hedge
#

when yoiu guys upgrade pc next time i recommend keeping your old one as is, the internet could go many ways and having a way to game offline and watch movies etc could be a gondsend at some point

reef basin
severe pewter
reef basin
keen marten
dusky hedge
#

ive never been into story games, id rather watch a move while playing a game
but a few games have sucked me in like ff7 and creeper world 3

#

usually im skip skip skip let me fkn skip

reef basin
dusky hedge
#

and that epic game with the shark gun ๐Ÿ˜„

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i watched every cut scene

severe pewter
dusky hedge
hybrid nymph
#

Coal I love coal ๐Ÿฅฐ๐Ÿ’–

dusky hedge
#

oop was meant to reply to david

keen marten
reef basin
hybrid nymph
#

Whenever I find a new coal source I always setup as many coal generators as possible

reef basin
keen marten
dusky hedge
#

youi get hot and cold and wet and thirsty and starve its awesome

keen marten
hardy vector
#

There are a few overhaul mods like Refined Power and Ficsit Farming, Fexpan which bring in moderately new content, and then there is SF+ which completely is a whole new game in itself.

dusky hedge
hybrid nymph
#

I just updated the coal plant, addeed 16 new coal generators for a total of 64 coal generators in #screenshots

hardy vector
reef basin
keen marten
hardy vector
#

Infinite Zoop

dusky hedge
#

cool, yeah i can imagine myself uysing that

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why isnt it in base game idk

hardy vector
dusky hedge
keen marten
hardy vector
dusky hedge
#

been meaning to give it another go

keen marten
dusky hedge
reef basin
keen marten
# dusky hedge aactually i really lliked divinity and pillars of eternity, probably more for th...

my fav story-driven game by far is called gothic. it's not a party-based turn-based combat. it's real-time, over the shoulder game. it's older and they're working on a remaster rn. different than every other one before and after it for several reasons. monsters don't respawn, monsters don't scale to your level, the entire world is explorable, but it's not totally open world since monsters are hand placed - for example high level monsters are placed to keep you out of certain areas until you're leveled & skilled enough to beat them, and that is built on solid character progression and loot progression. but it is a story-driven game

dusky hedge
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have you played kings bounty series?

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i think its the gold standard of tbs

keen marten
rugged shard
#

Can you make blueprint designer bigger? Bru is too small

keen marten
#

i can't play story-driven games that don't have ful voice acting any longer sadly (gothic is fully voiced)

dense violet
hardy vector
dusky hedge
#

kings bounty is a must play for anyone who likes tbs, also ff tactics, but it might be dated i havet played it for years

red sun
#

just make multiple blueprints and tile them

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even easier now the belts autoconnect

rugged shard
#

Wai you can like connect them?

dense violet
rugged shard
#

Oh like that

dense violet
#

it's basically no extra effort. You could even place like 4 BP machines next to each other for hte look of things

rugged shard
#

Would be way better if just one big one but okay, that works too

keen marten
dense violet
#

the entire point of them is to not print whole entire ass factories in one go

reef basin
red sun
#

just gotta be creative with your space

dense violet
#

honestly there was more bitchign about bp machines after they included them in the game and I just want all those people to suffer

dusky hedge
red sun
#

honestly i've hardly touched blueprints. i've used them for rail supports and that's about it

dense violet
#

it was annoying before BPs were a thing, but it was insufferable after they got them

dusky hedge
#

sorry for chatting off topic guys ๐Ÿ˜

red sun
#

it happens

hardy vector
red sun
#

what's that they say in game design?
"players will always try to optimise the fun out of a game"

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this is why limitations like blueprint size exist, if you could run around throwing massive blueprints down willy-nilly it does hurt the experience a little iyam

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the tedium is part of the game

unkempt blade
#

yeah we should be funning the optimization out of games instead and using way way more factory carts

dusky hedge
#

has anyone tried the cart tower challenge?

red sun
#

part of the fun of blueprints is seeing how much you can stuff into one

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@unkempt blade see how many factory carts it takes to fill up a blueprint designer

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i'm itching to know

dusky hedge
#

definitely have to try thisat some point

unkempt blade
#

a collapsing cube of carts does have a certain aliterative appeal to it though

red sun
#

that would also be something to see

strong fiber
#

today is my birthday

red sun
#

well happy birthday :)

dusky hedge
unkempt blade
strong fiber
red sun
#

off topic but i love hollandaise

strong fiber
#

i used a factory cart yesterday it brings my pasta to my train

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Then the train brings it home

unkempt blade
#

excellent cart usage!

strong fiber
#

But also gotta go to school today

unkempt blade
strong fiber
#

I need to finish automating all phase 4 parts bruh

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So i can unlock mk 6 belts

unkempt blade
#

convince your teacher you're practicing math

dusky hedge
#

math teachers dont care about math any more

strong fiber
hollow hazel
#

I... have made a miscalculation and over built... Now I need to tear everything apart. ๐Ÿ˜ญ

unkempt blade
strong fiber
red sun
red sun
#

sink the overflow anyway

strong fiber
red sun
#

trigonometry, trigons

hollow hazel
red sun
#

potato tomato

dusky hedge
#

tomacco

strong fiber
#

oh wait nvm im tar tar

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Just get more oil fr

hollow hazel
#

I've already abosed a lot of nodes for plastic and rubber. There's barely anything left.

strong fiber
hardy vector
#

overclock the extractors?

strong fiber
#

Also is the west coast good spot for nuclear power?

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I gotta drone in uranium nodes either way

hollow hazel
strong fiber
#

I didnโ€™t know what they was called

hollow hazel
#

Middle of the ocean is good place for nuclear. Far away from your personal being. ๐Ÿ˜‰

strong fiber
#

nuclear waste gonna back up and whole grid bouts shut down

hollow hazel
#

Recycle your waste to Plutonium Fule Rods and sink 'em.

strong fiber
#

Then gonna process allat

hollow hazel
#

Oh, well, then the Ficsonium Fuel Rods is the end of the line without waste.

strong fiber
#

But i cant do the fisconium until i get to phase 5 so gonna sink plutonium rods until then

#

Before i even start gotta build a big ass aluminum factory in the middle of the map cuz my other factory in the swamp is getting all used up

hollow hazel
#

That was my plan as well in my first run. I waited with nuclear until I could make the Pluts, then built the whole plan from U to F, but sank the Ps until I could handle the P to F.

strong fiber
#

I originally wasnโ€™t gonna build nuclear but when one particle accelerator started using 5000 MW i knew i was cooked

ember moon
calm mango
hybrid nymph
#

I am upgrading the oil plant

#

we shall NEVER run out of coal again

gritty sparrow
unkempt blade
leaden turret
hardy vector
#

Steel Wire ๐Ÿ˜„

mystic plank
#

how many smelters in a manifold layout for smelter with mk1 miner on a pure ore?

dense violet
#

avoid doing 'machine maths' , it'll screw you over later. Look at the numbers from machines and recipes

unkempt blade
full wagon
#

i wish i could use a hypertube cannon irl

#

weeeeeeeeeeeeeeeeeee

leaden turret
leaden turret
full wagon
#

too bad ime the real farmer

unkempt blade
dry dock
#

Hello all, I have a spare invite for nest.rip if anybody would like it

(Image hosting with sharex integration)

leaden turret
full wagon
#

i just finnished phase 2 is there any must have blueprints?

unkempt blade
full wagon
#

i died from and explosive ficmas gift but i got nobelisk and put it on the pigeon giraff creature and exploded it 10/10 worth it

mystic plank
unkempt blade
#

stuff is less efficient power usage over 100% clock and more efficient under 100%

upper gale
unkempt blade
mystic plank
dense violet
mystic plank
upper gale
hardy vector
mystic plank
hardy vector
#

It's not a fluid system. sounds sketchy

eager harbor
#

Hello people of ficsit

mystic plank
#

after smelters, do i do manifold again? or just straight to the constructors?

hardy vector
#

depends

unkempt blade
heavy comet
#

gah damm i played again after like 2 months and boom 10 hours gone

upper gale
mystic plank
#

gotcha

heavy comet
upper gale
heavy comet
upper gale
#

I may or may not play satisfactory

#

Joking yes ofc i do

heavy comet
#

its very stress free

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unlike astroneer

steady cedar
#

Astroneer isn't stress full

upper gale
heavy comet
#

and managing it stressful

steady cedar
#

Ye i guess but its pretty easy to deal with

upper gale
#

I stopped playing astroneer though the megatech bugs are crazy man

steady cedar
#

Well different people have different tolerance for things

heavy comet
steady cedar
#

I would say mega tech is a bit too grindy, but its for people who like to build and automate everything in that game

upper gale
#

Mhm

heavy comet
upper gale
heavy comet
#

js spectate

upper gale
upper gale
#

Dm

dim spoke
#

can i move storage containers somehow

hardy vector
#

dismantle, recreate

dim spoke
#

๐Ÿ˜”

hybrid nymph
#

okay I'm going to bed after a 5 hour play session

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I'll be on tomorrow

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I am almost done with tier 7

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I just need 2 more milestones, and have almost completed 4 MAM research trees

peak wasp
#

hi all what is the rateo of consume plutonium rod?

eager harbor
#

I finally got SAM

dense violet
raven axleBOT
#
Official Satisfactory Wiki

The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods. The former two produce Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.

peak wasp
#

thx !

tranquil zinc
#

can I use the manifold design for pipes? Or are there any other considerations that I need to know (except headlift of course)?

hybrid nymph
#

You can yes

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What tier are you on @tranquil zinc?

tranquil zinc
#

cause I am reading the fiscit plumbing manual and in lesson 3 I am confused

dense violet
#

yes you can manifold pipes. But there's other considerations

tranquil zinc
hybrid nymph
#

What are you confused about?

grizzled lotus
#

thoughts on sloppy alumina?

hardy moat
hybrid nymph
#

Okay so you haven't got Mk2 pipes yet

dense violet
#

@tranquil zinc

hybrid nymph
#

Well for starters your Mk1 pipes have a max flow rate of 300^3m

tranquil zinc
#

the guide makes it seems that I need multiple ones

dense violet
#

what do you mean 'one input line' ?

hybrid nymph
#

2 water pumps running at 150% clock speed will go at max flow rate, except you need to consider backflow

grizzled lotus
# hardy moat OP

I mean, it might seem good but I already need silica gel down the line, which is why I'm not sure how I want to use this recipe

hybrid nymph
#

Which can be somewhat prevented with pumps

dense violet
tranquil zinc
#

lest say I want to build 4 refineries for fuel using 1 pure oil node. Because I want to build modularly, If I add another pure oil node, I can just add another 4 next to the initial ones? Assuming of course mk 2 pipes once I unlocked it

dense violet
#

if you have 600 or less flow sure

tranquil zinc
#

or do I need a seperate location? dunno if I am making sense or I am misunderstanding

dense violet
#

you probably are over thinking things, it's not clear what your issue is.

dense violet
#

also , if you want fewer issues and more flexibility in your pipe design, just use mk1 pipes

dense violet
#

you can basically slap them around and do almost whatever you want with them

tranquil zinc
dense violet
#

low flow pipes = few back flow issues

dense violet
#

low flow pipes gives you more leeway doing dumb things or more messy piping

reef basin
grizzled lotus
dense violet
#

this is why there's essentially no 'bad' recipes, just depends on the situation, what you want, and how you use them

clear tartan
#

do trains generate power or consume it

dense violet
#

consume

dense violet
#

technically they generate a bit of power breaking but it's never going to recoup anything

grizzled lotus
#

how many MAM upgrades are locked behind hard drives?

#

I think I got 2 so far

tranquil zinc
#

So, should I add a loop for this blueprint then? According the the link you gave me. #screenshots message

dense violet
#

depends on how much flow you're doing in it. close to 600 ? probably

tranquil zinc
#

so that it does not backflow up right?

reef basin
#

it can always backflow, better looping it

tranquil zinc
#

thanks, need mk 2 blueprint I think cause it won't fit. Guess I'll use this in meantime for mk 1 pipes

#

Loop output side as well?

dense violet
#

in blueprints you can also build a pipe above the input pipe that isn't properly looped, and just manually loop it as needed once built

west hazel
#

finally finished phase 4 and i have to say that was a gratifying dopamine hit

peak wasp
#

after 408h i done satisfactory... โค๏ธ

tranquil zinc
#

loop the first one with the end?

dense violet
#

did an example in screen shots

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just a straight pipe, that way it becomes a modular section of machines that you can complete the loop as you need

wintry carbon
#

i made a roundabout with 18 trainstations. would it be better to use a 1-way station with a second roundabout outside or make it a 1 way trainstation?

reef basin
#

it would be wise to not use roundabouts

wintry carbon
#

lol. it just make it looks great.

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but want it to work too

reef basin
#

I wouldn't agree with that, roundabouts look so unrealistic

wintry carbon
#

not really with what i have in mind. its a damn huge building looking like a giant ufo.

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the stations are just a tiny part of it.

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providing all stuff.

whole drum
#

Gonna have to disagree about the aesthetic dislike for roundabouts, but agree that it's probably wise not to use them.

#

Maybe low volume trains could be okay, but if you're talking double digit stations, I would avoid

unkempt blade
wintry carbon
#

ques i make an second roundabout on the outside then ๐Ÿคฃ

white dawn
#

Probably depends heavily on the exact cirucmstances of the traffic going in there. An 18-station roundabout does kind of sound likely to cause some congestion, though in the end all it is is increasing your round-trip times a bit

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And you can always compensate for that with extra freight cars, etc

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In the end, of course, build what you like! Might end up working swimmingly for ya. Roundabouts have been shown to be rather inefficient compared to "normal" intersections, in the past, but it's sort of a matter of degrees. You may be bumping your RTTs up, but so long as the train's got capacity for it, then that might not be a problem

unkempt blade
wintry carbon
#

we will c, i figure it out on the go.

unkempt blade
#

after my own issues with roundabouts I moved on to some whacky interchanges inspired by my time playing Skylines that take a bit more effort but get overcrowded a lot less frequently and only need block signals #screenshots message

wintry carbon
#

you could stil do that with multiple roundabouts ๐Ÿ™‚

feral jay
earnest marsh
#

can someone help me with y my pipes dont want to work i put a screenshot into the screenshot channel

feral jay
#

Why splits should always be before merges and other things

feral jay
zealous valley
#

Who has that infographic on how to set up aluminum production?

feral jay
feral jay
# earnest marsh the gray ones

yeah probably just not enough fluid getting there in the first place, but you really need an overhead shot of that, it's impossible to tell otherwise

earnest marsh
feral jay
#

Or is 0.8 simply the pipe's capacity?

earnest marsh
feral jay
#

That was my next suggestion

feral jay
# earnest marsh kk thx

That channel is much better for questions like this becuase the discussions are threaded, so your question won't be lost even if people take a few days to help you out

earnest marsh
#

yea made one

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this was my first bigger questin so i dident know

feral jay
#

You're fired.

earnest marsh
#

ahhhhhh

whole drum
#

Like, out of a cannon

rugged shard
#

What does a " temp " purity means

whole drum
rugged shard
#

Oh

#

Okay ty

whole drum
#

I think people call them "deposits" so as not to be confused with destructible rocks, actually

reef basin
#

afaik it has nothing to do with deposits

#

!wikisearch

feral jay
#

!wikisearch radar_tower

raven axleBOT
feral jay
#

This includes their purity; however, groups of nodes appear as single nodes having "temp" purity

#

I thought for some reason the wikisearch command was shortcoded

queen slate
#

!wikisearch cup

raven axleBOT
#
Official Satisfactory Wiki

ClassicPlanet
The Cup is a solely cosmetic piece of hand equipment. Similar to Beryl Nuts, it is small and does not cause too much obstruction when the player decides to take a screenshot.
The 'Employee of the Planet' Cup is a variant of the Cup that can be purchased after the fifth delivery in the Space...

queen slate
#

๐Ÿ˜„

dim spoke
#

should i automate nobelisks

reef basin
#

will you use them regularly?

queen slate
dim spoke
#

no but who doesnt like boom

whole drum
#

I use them all the time, but you could automate like 5/m and be set for the rest of the game

queen slate
#

Wouldnโ€™t hurt to have like

dim spoke
#

hmm

feral jay
dim spoke
#

ill just actually make a self fed machine for that

feral jay
#

IT's been a while since I fully automated all the ammunitions actually but I'm working on that in this save

whole drum
#

I do recommend automating a small amount like that, because they are needed for cluster nobs, so having a storage box ready to go makes it very easy

dim spoke
#

cuz im running out of nodes and dont wanna make long conveyor belt train for that

feral jay
#

I mean unless you're just playing the game to beat it... but for me at least the fun of the game is just... automating everything

whole drum
#

That said, if you just DD the parts for it, and self-build, that works for quite awhile

reef basin
feral jay
#

Nuke nobs are super fun once you've automated them, you can blow up EVERYTHING

whole drum
#

Apparently the nuke nob from the calendar is worth 11 tickets on a fresh save if it's the first item you sink

queen slate
#

Wow

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I saw hover packs were worth a decent amount

#

!wikisearch hoverpack

raven axleBOT
#
Official Satisfactory Wiki

The Hoverpack is late-game personal flight equipment that feeds on nearby Power Line connectors (on Power Poles and Buildings) and Railways. It allows pioneers to hover endlessly, as long as they are within range of a powered structure. Pioneers can use it to gain elevation and increase their interaction...

whole drum
#

Yeah, several equipment pieces are worth relatively decent amounts

feral jay
#

I sink quartz products early game for tickets, it's a great source

#

Or concrete very early game

queen slate
whole drum
#

Smart Plating is relatively cheap to produce and worth a nice chunk as well

last leaf
#

on which website can i design my factory for energy like how many i want and the process for it

feral jay
#

Also uranium ore is great to sink, you just gotta survive the placement of a miner and sink, and then you leave it untouched for ever, just sitting there generating good numbers of tickets

dim spoke
#

Should i make ai limitters

feral jay
eager harbor
oak nymph
#

I started the adaptive control unit project it gonna be massive

queen slate
#

I remember just starting the game and mining a piece of uranium then wonder why I am taking a lot of dmg and try out heal it ๐Ÿ˜‰

feral jay
dim spoke
#

how much will i need AI limiters

calm mango
feral jay
eager harbor
#

I want to create a factory to produce phase 2 items and am overwhelmed tbh

queen slate
reef basin
dim spoke
#

dang seems like i gotta expand my factory empire and start producing just everything ๐Ÿคฉ

patent crane
#

what is the framework give command?

reef basin
patent crane
#

i want to givemyself 500 frameworks in the console

reef basin
#

there's no commands to do that

feral jay
#

Yeah you need AI limiters for electromagnetic control rods, and you need those for all of the nuclear fuel rods

patent crane
#

versatile frameworks

patent crane
reef basin
#

there is not

patent crane
#

then why is there a item give command?

reef basin
#

debug/testing?

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we have AGS if you want to "cheat"

whole drum
patent crane
feral jay
reef basin
patent crane
whole drum
#

It's not like I'd want to try to build from there, lol

reef basin
#

advanced game settings, basically a cheat menu

timber dragon
#

hi

patent crane
feral jay
#

There's a GiveItemsSingle console command but I can't get it to work, I assume they disabled it

reef basin
reef basin
#

not sure why you specifically need that item though

patent crane
wispy osprey
#

All of the overflows in #screenshots brought my points per minute up to 93k

timber dragon
#

does keepinventory to keep all disable my achievements

reef basin
#

idk, never used AGS myself. Wiki probably has article on it

hard ivy
timber dragon
#

okay

#

and one more thing

#

how do i get my death crate if its somewhere really near the void

feral jay
timber dragon
#

yeah i cant

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its in a place i cant go to

hard ivy
reef basin
timber dragon
feral jay
reef basin
timber dragon
#

lemme try

feral jay
#

But yea thre's basically no place on the map that won't kill you, that you can't reach

timber dragon
#

idk maybe its just my skill issue

feral jay
#

One of the beauties of a handcrafted map by a professional level designer

timber dragon
#

damn , i didnt unlock foundations yet ๐Ÿ™

feral jay
#

Unlock foundations, they change everything

hard ivy
timber dragon
feral jay
#

I just... never die, I reload

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Therefore, death crates are not a problem for me

hard ivy
timber dragon
#

man yall are proffesionalls or sum

#

i suck at this

feral jay
#

Oh I die, I get into fights with spider armies or nuke hogs and nasties that kill me sometimes

feral jay
hard ivy
timber dragon
feral jay
timber dragon
#

no way

feral jay
#

(that was a compliment, we love new players here)

timber dragon
feral jay
#

sry

timber dragon
#

i mean i did watch some satisfactory vidoes

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mostly from the guy named lets game it out

feral jay
#

Oh yea I'm still looking for a Satisfactory youtuber or two that makes content aimed at ten year olds ish

timber dragon
#

i saw that

reef basin
feral jay
reef basin
feral jay
mortal ginkgo
timber dragon
feral jay
mortal ginkgo
green fiber
#

They are too accurate in some ways and too unrealistic in others

mortal ginkgo
feral jay
reef basin
mortal ginkgo
#

ah also there is this "fluids are fine l2p" crowd

#

I mean, we value them, they are a dying breed.

feral jay
#

The big issue being that people build pipes and try treating them like conveyors and that just... doesn't work

timber dragon
green fiber
#

Honestly all of the issues with them can likely be fixed by the devs - if they go about it right.

oak nymph
#

Floydson made a satisfactory video

#

Pretty nice vid

reef basin
feral jay
#

I keep arguing that even just giving pipes a small burst capacity would solve a lot of the frustrations

green fiber
#

What is that supposed to mean?

placid stirrup
#

Burst capacity?

feral jay
#

Like as in it's a 600/min pipe, but it can do 610 for a few seconds

timber dragon
#

thats bad?

green fiber
#

Ah. Actually no that might mess up stuff more.

Like you gotta calculate when the right time is for a pipe to flow at 610/min vs 600

feral jay
#

It would help with people not really getting that 600/min is an absolute maximum and that you can't use it as an average

green fiber
#

Given how pressure works in the game, this might not work out well after all

reef basin
feral jay
#

True, it might not work at all, I don't know how it's coded under the hood

green fiber
#

The only real issue i personally found is the pressure math

queen slate
#

Or they should add m3 pipe ยฏ_(ใƒ„)_/ยฏ

#

If there isnโ€™t one already

green fiber
#

Wont happen, they said the system cant handle it

placid stirrup
#

I don't think the game engine allows for it

feral jay
reef basin
timber dragon
#

also i really love the chainsaw in this game way better than manually chopping each tree in factorio (yes im also a new player in factorio)

queen slate
feral jay
#

Mk.3 pipes will never happen, the game can't handle it, there's just not enough accuracy

green fiber
#

And after modders tried - the pipe system really CANT handle flow rates faster than 600/min in its current state

reef basin
hard ivy
feral jay
placid stirrup
queen slate
#

Tbh I havenโ€™t ran into many pipe problems because I try keep it simple

#

And then it becomes inefficient but idm

timber dragon
whole drum
green fiber
whole drum
#

But I forgot to shard it ๐Ÿ™

mortal ginkgo
#

Do you guys know whats just annoying? People who says "thats how fluids work bro" as if this game is ultra realistic while that Jimmy has 120123918273 amount of fuel gens floating on a 1m foundation zone in the GOD DAMN SKY.

feral jay
reef basin
feral jay
whole drum
#

Only removes headlift

feral jay
#

We had disappearing liquid for quite a while because of rounding errors due to accuracy limitations, that took quite a while to work out

placid stirrup
hard ivy
whole drum
#

Ah, good point

timber dragon
feral jay
#

For a while iirc they were considering just lowering the capacity of Mk.2 pipes instead of working out the bugs at 600/min, it was that involved

placid stirrup
#

Pepperidge Farms remembers when you had to assume a 3% loss on fluids

whole drum
#

Just make them 1200 instead ๐Ÿ˜ˆ

hard ivy
#

I wonder what'd happen if you removed the cap on pipes

#

just let the flow equation do what it wants

feral jay
timber dragon
#

i mean im no pro in programming but is it really that hard to make them faster?

feral jay
# timber dragon how

Again, the game's internals are simply not accurate enough to model flow rates at anything beyond 600/min. Rounding errors will pop up and fluids will "magically" start disappearing and appearing

whole drum
#

Alright, got shards. Now it's 2.5x that previous value.

reef basin
mortal ginkgo
mortal ginkgo
#

I was like "bro... thats just for one pipe of silly water.."

timber dragon
green fiber
mortal ginkgo
# timber dragon how complex are we talking

yes I mean, imagine conveyorbelt that can go all directions, push around the other segments of belt depending on self + work pressure, which also causes sloshing as a force and then there is gravity, forced directions with valve/pumps and my mom too because why not.

reef basin
green fiber
#

Also im pretty sure machines have a limit on how much fluid per sec they can convert to fluid items

timber dragon
green fiber
#

Yes

mortal ginkgo
timber dragon
#

hm

green fiber
#

Pipes dont have a normal direction - the fullness (pressure) affects which way they flow

timber dragon
#

well than why dont make them go in one direction and increase fluid flow

mortal ginkgo
#

the fact that smallest pipe segment is 5/m2 is also silly fayt me irl cmon bros

feral jay
#

For example, I have some iron plate constructors making 40 plates/min, which is a 66.6667% clock rate. That's .0001% more iron plates than I need, about ten plates a year. It's impossible for them to make exactly 40 plates/min because the game cannot reprent โ…” precisely. That's not a big deal, but scale that up by an order of magnitude for liquid flows. Those rounding errors add up and break things.

green fiber
#

And we dont need "belts but again"

timber dragon
#

but they fluid

green fiber
mortal ginkgo
placid stirrup
timber dragon
mortal ginkgo
feral jay
#

Once you get them, you get them

mortal ginkgo
#

You figure it out once and you yolo, you just won't think it was fun because game doesn't let you.

green fiber
feral jay
#

Honestly the game could use a better skill check for liquid flows and recirculation somehow, I just have no idea how that could work, and it would change too much to introduce that now

#

Or even just a better in-game tutorial

mortal ginkgo
green fiber
#

I solved the aluminum skill check in one of my mods by making it always make more water and you just have to dump the water elsewhere jace_smile

mortal ginkgo
#

This is not irl. We are not doing irl stuff. I am not a factory guy irl.

#

Impure Limestone Node is all I am.

feral jay
green fiber
mortal ginkgo
feral jay
green fiber
#

I don't think so

#

If not seen something like this anywhere, ever

feral jay
mortal ginkgo
#

Same here, I dont think Unreal Marketplace ever had such a thing and still dont have to this day. I am using Unreal 4 from the time it arrived. I even used Unreal 3 prior.

#

If it was outsourced, sloshing would need to be stabilized.

green fiber
#

Sloshing is a solvable problem

mortal ginkgo
#

A reddid mod invented this type of sloshing. Again I can't prove it but I can feel it.

green fiber
#

I took a dive into that topic

feral jay
#

Sloshing is not a problem, it's a property innate to all liquids

mortal ginkgo
feral jay
#

The only real issue with sloshing IMO is that it's not easily visible to the player

mortal ginkgo
scenic mirage
#

speaking of, what are signs of sloshing?

green fiber
#

Sloshing is either a result of a misinterpretation of bernoullis equation on their end or just a flawed application

mortal ginkgo
scenic mirage
green fiber
#

When your mk 2 suddenly gets crippled and doesnt move 600/min thats when you can cry "sloshing"

#

And are accurate 60% of the time

mortal ginkgo
#

Again, Factorio devs saw that "its just useless problem" to pipes and made them ultra simple while advancing everything else via DLC.

Nobody cried tears when fluids got uber simplified. They just went on going to space.

0.5% elitist "umm actually its your pipe system bro l2p" people who thinks fluid systems will be sad if Satisfactory gets the same threatment.

timber dragon
#

i got my stuff back finally

green fiber
#

Honestly, all you need is a closed pipe system where you add some fluid and then disconnect everything so its closed

#

The fluid endlessly moves around

#

And thats sloshing basically.
It should come to rest

#

But it doesnt

mortal ginkgo
timber dragon
#

i have my power slugs back so now power slug coaster i like how they look

green fiber
#

Same test: fill a buffer and connect it to an emoty buffer

#

Endless fluid movement between both buffers

hard ivy
mortal ginkgo
# feral jay I can agree with that

When we fill up everything and kickstart the system, the Sloshing becomes an insane calculation that as if the entire earth is shaking. This is not how it should be.

#

This happens with mk2 pipes .

#

I already got irl problems that shake my entire being, I dont need them in this game!

green fiber
#

Honestly i wanna see them simply fix them in their current implementation.

If this issue got resolved and some other bugs fixed too then i think this system would be really interesting.

green fiber
#

Thats what we have been talking about this entire time so yes

mortal ginkgo
feral jay
#

In theory it should be simple. If pressure is equal between two segments, there should be no flow. It's as if there's just no check for that somehow.

#

I suppose it also doesn't help that pressure is a hidden mechanic

green fiber
#

If i had to explain how flow math works:

Imagine a moving object. Maybe a cart on wheels. It has a velocity and that velocity doent change unless outside forces affect it.

What outside forces do we have? Potential energy (gravity) and maybe friction with the floor.

Now for some reason there is also a term for kinetic energy. Kinetic energy comes from the velocity.

And for some reason the kinetic energy keeps growing because someone used the wrong numbers.

timber dragon
#

man this convo is too smart for me

feral jay
mortal ginkgo
placid stirrup
timber dragon
#

ok

mortal ginkgo
placid stirrup
mortal ginkgo
# timber dragon yall smart ong

you wouldnt say it for the first time I played a factory game.

ฤฑ got some terrible "bro u sure u gud?" moment in Dyson Sphere Program, and this game too sometimes.

mortal ginkgo
feral jay
#

Well this conversation has motivated me to install @green fiber 's pipe tuner mod

green fiber
#

Be my guest. Any feedback welcome

placid stirrup
#

I just downloaded their brain from the neural network

feral jay
#

I don't think I want to actually tune the pipes, more just hopefully get a better view at the mechincs the game doesn't make visible to me

green fiber
#

"Hydrostatic" preset is what you need to use with that mod

#

It tunes them for you, thats why it has presets

#

But yeah you can just see the variables and what they do kinda. The mod page itself has more info

#

Plus i made a QA post on this

#

That also has details

feral jay
#

As long as I can set "vanilla mode" or whatever, so my game won't get wonky if I load without the mod

green fiber
#

Yes you can

#

It starts on "vanilla" and you have to change preset in the mod savegame settings

feral jay
#

Ah yes there it is

hard ivy
green fiber
#

Yep

timber dragon
#

wait there are mods?

green fiber
#

Yuh

feral jay
undone falcon
#

Thereโ€™s only mods on pc not console version

timber dragon
#

i love the power slugs

green fiber
#

Something the mod is kinda made to counteract

opaque wren
#

New player here: What do I do with "FICMAS Gifts"? Google says it should be MAN research but the research seems to be unavaialble.

green fiber
#

Check the HUB

placid stirrup
green fiber
#

It has a calendar next to the terminal

timber dragon
raven axleBOT
feral jay
#

Lots of good info there

placid stirrup
timber dragon
placid stirrup
#

(possibly more late game than you are but it doesn't hurt to know about)

placid stirrup
feral jay
timber dragon
placid stirrup
feral jay
timber dragon
#

evil

feral jay
#

I want to be able to dump polluted water into the ocean

timber dragon
feral jay
#

For funsies

opaque wren
# feral jay !wikisearch ficsmas

But the wiki says the same thing. " Progression through the event is made using a MAM research chain," - which is not available in game.

feral jay
placid stirrup
#

When does the event end?

hard ivy
feral jay
hard ivy
fierce granite
feral jay
whole drum
whole drum
#

It was a key quest for some endgame items

scenic mirage
#

can i split a pipe using valves? like itll have 240 going through it and i wanna split it to 120/120

hard ivy
whole drum
slender bear
#

does anyone happen to know offhand what the map-size is?

feral jay
slender bear
#

Should I run a train 1.4 km?

#

Or would a truck be sufficient?

scenic mirage
#

just run a conveyor?

slender bear
#

...no?

feral jay
#

1400M I'd just use a conveyor probably

scenic mirage
feral jay
scenic mirage
#

yeah im just reworking my alum bc it keeps going down when i go away from the factory

slender bear
#

I just want to get copper from the northwest desert to the islands to the south so I can make computers there.

#

And I've been agonizing over how to move this resource for far longer than is healthy

scenic mirage
#

i was tryna recycle the water but imma just use pure iron and sink it

feral jay
#

Decided against trains

slender bear
#

At what distance does a train begin to make sense?

bleak kindle
#

I use valves. Probably why I spend 2 hours troubleshooting every factory with a refinery involved when its done ๐Ÿ™„

feral jay
hard ivy
hard ivy
#

trying to do it with valves generally doesn't work

feral jay
whole drum
scenic mirage
scenic mirage
green fiber
#

Valves are 100% accurate with their limit

hard ivy
#

the display isn't but the limit is

green fiber
#

What DOES only have 256 values are the flow indicators

feral jay
# green fiber Outdated info

orly? I was recently playing with some valves and setting it to say 240/min would result in a measured flow at the valve of like 240.6

green fiber
#

Thats a display inaccuracy

feral jay
#

ahhh

green fiber
#

Even if the pipe after says 241

#

Its 240. The pipes themselves cant display flow this accuratey but they do transport it accurately

feral jay
#

The display is an 8 bit integer but the limit is more accurate

green fiber
#

Yes

feral jay
#

TIL, thanks

green fiber
#

Same for Mk 2.
Thats why buffers can also sometimes say "Inflow: 602/min"

#

Its the display that does a rolling average and does some rounding

hard ivy
#

pretty sure the limit has 3001 allowed values for mk1 and 6001 for mk2

green fiber
#

Or just.... any float that fits

hard ivy
#

it cuts off decimals after the 1st so not really

green fiber
#

It might be float but once again displays it differently.
wouldnt make sense to make a specific number type for this when pipe flow is also a float

#

Its just per second and they multiply it by 60 for display reasons elsewhere

hard ivy
#

everything production related should be a custom data type tbh

#

they aren't using the full range of float

#

and everything is a rational number

#

only convert to float for display

dusky hedge
#

if you made a vertical loop with a pump hwow fast would it flow?

#

like a standing o

waxen locust
#

honestly. its really suprising to me that theres no blueprint menu button

#

we've had blueprints for like? 2 years? proberbally more. and no button XD

hard ivy
#

you can bind them to your hotbar

waxen locust
#

you can also do that with the colour swatches, and materials. but that still has a menu button XD

feral jay
#

And the Z key is unused... just sayin...

whole drum
#

The menu button is on the bp designer

waxen locust
feral jay
#

Z would be perfect for blueprints, right next to X for the customizer

waxen locust
#

you have Q for the building menu. X for the customizer, and as striek just said. COULD have Z as the blueprints XD

#

granted, I did rebind my Z key to my ping button XD but that doesnt matter

hardy vector
spare cradle
#

Heavy oil residue?

hardy vector
#

yes

clear tartan
#

it would make more sense for me to make a seperate factory for petrolium coke wouldnt it

charred sandal
#

How do I unlock the event tree in mam?

golden nexus
#

also get gifts

autumn sapphire
#

Merhabalar. Oyunu oynayacak arkadaลŸ varsa รถzelden yazabilir mi

hardy vector
#

english server only, see #rules

autumn sapphire
#

Sorry bro โ™ฅ

hardy vector
#

don't call random people bro -.-

wintry carbon
#

Electromagnetic Control Rod
Encased Plutonium Cell
Encased Uranium Cell
Ficsonium
Ficsonium Fuel Rod
Non-Fissile Uranium
Plutonium Pellet
are those radioactive when stored ?

golden nexus
clear tartan
#

does petroleom coal even have a proper use?

golden nexus
clear tartan
fast ruin
#

Phase 4 finally finished, my base is a mess tho

bleak kindle
thorny magnet
#

can someone look at this junction and tell me what is wrong

#

oh nvm i cant send images on ts

slate python
#

Anyone have a good idea for an early game factory, and when should I start making factories

fast ruin
#

i struggle with getting parts from one factory to another and properly splitting it without making a spaghetti

#

also i'm getting alternate recipes which is gonna change a lot of stuff

golden nexus
# clear tartan ones in the coal power plant isnt it

So there is a lot of options in alts.

  1. Burn it in coal gens
  2. Sink it in bulk
  3. Coke Steel ingot / alt
  4. Temperater Caterium ingot
  5. Temperater Copper Ingot
  6. Make Circuit boards
  7. Make Turbo fuel with it in blender
  8. Make diamonds with it in Particle accel.
  9. Make Aluminium scrap
  10. Combination of the above ๐Ÿ™‚

You have "options"

bleak kindle
#

alternate recipes are awesome but will also make your builds more complicated. BUT it is worth it

timber dragon
#

is there a way i can get the ratios right in early game cuz like i cant underclock the machines yet

bleak kindle
#

true true. but I have everyone unlocked so every factory uses 90% alternates....gets goofy lol

golden nexus
fast ruin
#

right now i'm remaking my plastic/rubber factory but i'm already hit by the oil well not aligning with the world grid

timber dragon
golden nexus
loud lantern
#

you could always find the lowest common demoninator jace_smile

fast ruin
thorny magnet
#

if ur tracks are too close would that stop a block signal from working?

timber dragon
#

so wasting power

golden nexus
timber dragon
#

i mean

#

it works

golden nexus
#

So smart plate is simple its a 1:1 ratios of rip and rotor. So no waste. No belt speed issues etc...

#

The belt speed issues are all around rotor / rip.

timber dragon
#

maybe i just overbuilt ._.

scenic mirage
#

nothing wrong w overbuilding imo

golden nexus
timber dragon
#

nah dont really need help just wanted to know if i can make perfect ratios before over/underclocking so its fine yo

golden nexus
timber dragon
#

im still on mk1 but im getting there

golden nexus
#

rotor being the only one that needs it

timber dragon
#

also in which phase does coal power unlock?

golden nexus
#

and it need it because it wants 100/min screw

loud lantern
#

screws pain

loud lantern
timber dragon
#

ight thanks

loud lantern
#

you need the 50 smart plates right?

#

pretty much right after

timber dragon
#

yeah i got them

#

aight thanks ill upgrade them belts to mk2

golden nexus
#

Theres a trick you need to figure out with the screws

timber dragon
#

well yes since mk1 belts only do 60 items per minute (i think maybe it was 50 idk) and it wants 100 screws a min

golden nexus
#

mk1 - 60/min

versed cosmos
#

60/min for mk1

#

mk2 doubles that

timber dragon
#

so ill just upgrade my screw factory

versed cosmos
#

early rotors suuuck

golden nexus
#

Now.. you can make a perfect smart plate ratio but you need to be making like 20/min rip and rotor ๐Ÿ˜›

golden nexus
#

Cause rip/5/min and rotor is 4/min. So 4 * 5 = 20

loud lantern
#

yea but what about the screws

#

to make 20 rotors per minute you need 18.5 constructers on screws

golden nexus
#

so?

loud lantern
#

thats not even

loud lantern
#

youd need 40

fast ruin
#

if i delete a train station that my trains are supposed to use but i relink to network, will they just go along and remove it from their planning or will they just stop working?

bleak kindle
#

you have to add the station back to their route

loud lantern
#

i think it just removes it from the time tables

timber dragon
loud lantern
golden nexus
#

Yeah fair enough, its 40

#

atleast you get it done quick

loud lantern
#

yea have fun dealing with 1480 screws in early game lol

spare cradle
#

Train. Its logistics are brain bursting.

timber dragon
golden nexus
timber dragon
golden nexus
#

Problems start when people approach it as "make a screw factory" and "make a plate factor" and then try to combine them

timber dragon
#

aight ill try

golden nexus
timber dragon
#

well when i get coal power im gonna rebuild my whole factory anyways so yeah

#

since im building on the ground no foundations

#

talking about foundations

#

i need to automate my concreate im manually crafting it still

golden nexus
timber dragon
#

ok mk2 belts unlocked

golden nexus
#

now you can make concrete at 90/min ๐Ÿ˜›

timber dragon
#

DAMN

#

also how do i put new belts to the hotbar thingy

golden nexus
#

in build item selector, press number

white dawn
golden nexus
#

hover over the belt you want....

white dawn
#

Though remember that if you have one type of belt selected to build, you can hold down <some key that I've forgotten> to bring up a selection wheel which will give you all of your belt tier options right there

golden nexus
#

Early game cheats for rplate almost always involve getting cast screws

timber dragon
#

ok thanks i got it

white dawn
#

"Cheats?"

golden nexus
white dawn
#

Tricks as in... alt recipes?

golden nexus
timber dragon
white dawn
#

Sorry, totally not understanding what you're saying. It's... all just building factories, yeah?

#

Start with ores, end with products (although one may have planned it the other way around)

#

There's no tricks/cheats/whatever; no matter how you do it, you end up with RIPs

#

Early game or otherwise

#

(I agree that many folks find Cast Screws a very lucrative recipe in the early game, though)

golden nexus
hard stump
#

Anyone have good coordinates they recommend for first nuclear power plant?

fossil rover
#

Question (Might be dumb): I have seen some videos of people completing the game and then there came the credits. Will i still be able to continue playing on the save?

hardy vector
#

yes

glass pagoda
#

Hiii

fossil rover
white dawn
golden nexus
white dawn
#

The real answer is just "anywhere near water" though

visual cosmos
#

Im starting to think im crazy
I randomly wanted to try game with full graphics settings in 4k, built in fps counter says 20-30fps while the game is running very smooth

vapid venture
#

would anyone here be wanting to hop in a call and help me with satisfactory for a bit? :3

visual cosmos
#

This feels weird

visual cosmos
vapid venture
stoic nebula
#

pokes someone

visual cosmos
timber dragon
stoic nebula
timber dragon
#

yk

#

maybe its time to take a break

#

its been 4 hours playing non stop

digital holly
#

Can someone help me with : Our main powergrid has a total of 18 GW capacity, 7 GW is still available for usage, i have found a harddrive crash site which needs 150 MW (equivalant to 6 Biomass burners, When i hook the harddrive crash site to our powergrid its door is still locked?

timber dragon
gleaming hazel
#

I just got this game and trying to play with a friend and steam doesnt allow us to straight invite eachother, how do we play tg?

digital holly
#

I have tried that to, doesn;t work either

fast ruin
#

150mw is 2 mass burnur at cull overclock

versed cosmos
fast ruin
#

are you sure your power line is properly connected?

#

or did it crash cause no fuel or something like that

timber dragon
#

well

#

im gonna get off now cya

digital holly
golden nexus
digital holly
#

That is indeed what i just found out ๐Ÿ˜„

golden nexus
#

Take a refresh cycle for the client to realise there is power on the drop pod

digital holly
#

After some waiting time , the door unlocks

golden nexus
#

Its a bug, all drop pod which need power have that problem in multiplayer

digital holly
#

Thanx for assisting tough

spare cradle
#

I've alr ran 5km of rails

lapis shadow
#

Is the decision of using vehicles such as trains/trucks vs belt highways for long distance transport just preference? I thought once you unlocked trains it was just a no brainer to use them but now I've seen people talk bout how they prefer belt highways. So is it just a preference or are belt highways kinda just for stubborn people?

#

Idk how to use trains yet so idk what the pros and cons of trains vs belt highways are

fading whale
cosmic stream
#

Yo guys how do i rotate the hypertube branch to have the side out to be to the right

fading whale
#

Trains is just another challeng if you want it.
Personally I like things that go choo. So I use trains.

dry cradle
#

โ€œChoo choo, motherfuckerโ€
-ADA

dry sage
#

Maybe it's me; but I've been trying to get conveyors to be normal on ramps but can't get them to be that way. Suggestions?

cosmic stream
lapis shadow
dry cradle
#

Belts are easier to set up
Trains carry more I think (depending on the length)

#

Idrk I havenโ€™t messed with trains too much either

fading whale
# dry sage Maybe it's me; but I've been trying to get conveyors to be normal on ramps but c...

Not super easy. But can be done somewhat.
Make a belt as long as you can, on a ramp. This should give a bvelt that is "only" bent wrong at the ends.
Then attach a merger or splitter on the belt close to each end. This will place the merger at the same angle as the belt. Delete the end piece of the belts. And delete the mergers. Then you have an angled belt with open ends.
Makes sense?

strong fiber
#

Can someone wiki fabric for me

#

Ion know how to do it

fading whale
#

!wikisearch fabric

raven axleBOT
#
Official Satisfactory Wiki

Fabric is an early-game component used to craft a variety of equipment. Its default recipe uses Mycelia and Biomass, neither of which can be automated; however, an alternate recipe that uses Polymer Resin and Water can be unlocked in the MAM as soon as Tier 5 - Oil Processing is unlocked in the HUB.

strong fiber
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thx

dry cradle
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Move the connection thatโ€™s already there up a little then make another ig

sullen gull
fierce granite
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click once then scroll wheel

sullen gull
strong fiber
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I need polyester fabric so i can make gas masks

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So i can work on my nuclear plant

fading whale
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@sullen gull Stop wasting time here. You have more UObjects to make! ๐Ÿ˜„

dry cradle
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@cosmic stream I think you need to hold Control or Shift while using the scroll wheel

sullen gull
dry cradle
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Huh ok

reef basin
sullen gull
# dry cradle Huh ok

Basically, uses scroll wheel before click to set it's direction, click, then scroll wheel again to rotate around the hypertube. Same like pumps.

strong fiber
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When kbm support coming to satisfactory console

strong fiber
fading whale
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Control scroll is to rotate foundations and the like.

grim estuary
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What can you do with radioactive waste

dim spoke
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wait can i upload 200 of every item into the dimensional depot thingy

sullen gull
reef basin
grim estuary
fading whale
reef basin
strong fiber
dim spoke
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DANG so all my work for a centralized storage is useless ๐Ÿ˜“

strong fiber
reef basin
sullen gull
strong fiber
dim spoke
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do i wanna have many of the machines

sullen gull
fading whale
dim spoke
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so a storage is still useful

sullen gull
dry cradle
reef basin
cosmic stream
dim spoke
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how do i wanna use the dimensional depot

strong fiber
sullen gull
reef basin
reef basin
dim spoke
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Yeps

dry cradle
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You can click on the wiki thing in a message and itโ€™ll take you to the site

dim spoke
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so its just like a secondary inv