#satisfactory
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i've played shapez 1 a lot
Half-true. Things tend to respawn during certain version updates. I've had to clear the same areas 3 or 4 times now because of it. Pisses me off every time too.
all my leaves regrew pretty fast in my runs last week
i was actively clearing areas in order to make it easier
afaik that's not a "respawn", but that they moved/added foilage and game treats it as a different one that hasn't been collected yet
and afaik they fixed that now
they usually dont regrow under foundations and machines afaik
i'll jump on shapez 2 when it leaves ea or if they have a release date for when they plan on leaving ea. either one. (their faq doesn't have a time for release)
shapez is amazing already, the concensus might kill it and make it easier for the masses
shapez is a brilliant way to get into factorio as well.
I've had to blow up rocks that spawned over my miners. And the trees poking out out of the floor again. Terrain does what it wants. But again, only during certain version updates, when all that stuff is reset.
when i got to painting my mind was blown, so much fun making stackable half sided designs
honestly I'd get it now, it's not like it is incomplete or buggy, it plays nice and well
it's not that. i've just gotten shafted so many times from ea games just sitting idle for years. it just feels like it's a 2nd job for many indie devs and they just don't have any goals of finishing the game, they just work on it as they get bored.
i watched a vid of a guy resurrecting a 6 year old save, and a lot of treees had grown inside his factories, it looked post apocalyptic, was cool
Mine isn't too far behind that. 5 years?
well I buy games because I want to play them in their current state, not with expectation that they will get better
pretty incredible that the gmaes still function after that long
plus getting an early access game spoils the gameplay. unless you plan on playing the game for thousands of hours, i don't see a reason of getting into an early access game. a game like schedule 1 for example. i can see playing that for a thousand hours, so that's ok, but still it's got one dev and estimates are it being done in 6+ years.
Is it? My NES and its games still work
you could always don the old eyepatch to try it out ๐ฎ
im not adverse to try before you buy
hence im not married ๐
I play it in EA, if it comes out as full, I can play again. No disadvantage there ๐
With the exception of things like mmorpgs, I prefer my games to not require me logging into a service to play. That means that eventually it will be unplayable without hacking the booter.
so, anything that's on steam is invalid?
Offline mode is a thing
quite often ea is better because its more what the devs intended, then ppl cry its too hard so they change it
i loved avorion for ages then they made it kind of casual. it had its issues before but lost its character over the years
read valve's steamworks early access doc. i can't link it. you get ideas on what valve expected ea to be. nobody follows it. nobody designs games as good as valve.
offline mode still requires you to be logged in advance, wouldn't work if steam went down and you installed it on new PC
Does it? I don't remember that being a thing.
you can't come to a new PC, install steam, not log in and tell it "I am this person, trust me and trust that I have the game I want to play" without actually authenticating against valve servers
take a game like stoneshard. would playing a story-based game like that early ruin the game when it releases, when it's so close to being released?
when yoiu guys upgrade pc next time i recommend keeping your old one as is, the internet could go many ways and having a way to game offline and watch movies etc could be a gondsend at some point
well I don't play story games ๐ so I guess that's a fair point, but doesn't apply to me
fair
Well that's a shame then, it means that Satisfactory has a time limit
switch to Factorio, that one works just fine
no story games. what about those co-op base building survival games? do you enjoy those?
(which are also open world)
ive never been into story games, id rather watch a move while playing a game
but a few games have sucked me in like ff7 and creeper world 3
usually im skip skip skip let me fkn skip
depends. I quite liked colony survival, but some of those zombies-will-eat-your-base games I just didn't enjoy
Tower defense is hard to balance, and not make overly repetitive
scum is a great game, thouroughly recommend but at some point it feels like youve dont it already
Coal I love coal ๐ฅฐ๐
oop was meant to reply to david
i got into kingdoms and castles a bit, but it's not co-op.
how about turing complete. did you enjoy that one?
yeah that doesn't look like a game I'd enjoy much tbh. I like more chill games
Whenever I find a new coal source I always setup as many coal generators as possible
turing complete was great (but lacked mission editor)
yea. like turing complete just feels incomplete to me without it.
๐ scum has no chill, no chill at all, you die from infection from a scratch
youi get hot and cold and wet and thirsty and starve its awesome
do you get into story-driven games?
There are a few overhaul mods like Refined Power and Ficsit Farming, Fexpan which bring in moderately new content, and then there is SF+ which completely is a whole new game in itself.
nah not usually, i sometimes get sucked into a game that has a good one, but only after playing it for a while
I just updated the coal plant, addeed 16 new coal generators for a total of 64 coal generators in #screenshots
The restrictions are quite soft. Take a look at Platform Expansion Program for example
like people need to understand that "how to make a good puzzle game" step 1 is "make a mission editor"
none modify existing items or game functionality tho. like modding seems like an afterthought. compare these mods to what's being done in factorio, it's a totally different world. you can't even mod the UI/HUD
Infinite Zoop
I've made factorio mods and the factorio modding engine is IMHO more limited than modding with the Unreal Engine in Satisfactory. Still you can do many things with what is provided by the Factorio modding engine.
are you good at modding factorio?
otherwise we're just playing the game on rails.
it's like playing baldur's gate 3 instead of neverwinter nights 2, the latter has a mission editor and so doing has created servers full of people joining the game for custom adventures that never end.
Just created a few tweak mods so far, nothing biggy. But worked trough many tutorials and looked at other mods code.
that sounds cool, i tried baldurs gate but was too focused on poe at the time and had no interest
been meaning to give it another go
i can't link it sadly, but look up "nwn arelith" anywhere, which is a D&D game where the DM's are hidden and monitor the game to make sure players are "roleplaying" in a rpg. and the players all do these various quests and such in this world that evolves & changes over time as the players interact with it. bg3 will never be that since there's no proper modding tools.
aactually i really lliked divinity and pillars of eternity, probably more for the tactics but they count as story driven i guess
well it's two different things
Factorio modding is official and using provided APIs only.
SF's modding is unofficial and "forcibly" injects itself into the game code and can practically overwrite anything due to that fact
If you would do a mod that would inject itself into Factorio's process, you could also do practically anything there ๐
baller. fr. thank you.
my fav story-driven game by far is called gothic. it's not a party-based turn-based combat. it's real-time, over the shoulder game. it's older and they're working on a remaster rn. different than every other one before and after it for several reasons. monsters don't respawn, monsters don't scale to your level, the entire world is explorable, but it's not totally open world since monsters are hand placed - for example high level monsters are placed to keep you out of certain areas until you're leveled & skilled enough to beat them, and that is built on solid character progression and loot progression. but it is a story-driven game
i canm
Can you make blueprint designer bigger? Bru is too small
i can't play story-driven games that don't have ful voice acting any longer sadly (gothic is fully voiced)
you know you can make blueprints in multiple sections right? It's effectively infinite in size
There are three sizes of the blueprint designer in the game, as you progess through the tiers
Wym
kings bounty is a must play for anyone who likes tbs, also ff tactics, but it might be dated i havet played it for years
Wai you can like connect them?
when you print the blueprints, yes
Oh like that
it's basically no extra effort. You could even place like 4 BP machines next to each other for hte look of things
Would be way better if just one big one but okay, that works too
love how it's made by 1c.
i'll wishlist it and if ai eventually is able to turn text into fully voiced lines i'll play it.
the entire point of them is to not print whole entire ass factories in one go
eh, it's a challenge for a reason ๐
they really were right when they said "we're reluctant to make a bigger blueprint designer bc people are just gonna want bigger ones"
just gotta be creative with your space
honestly there was more bitchign about bp machines after they included them in the game and I just want all those people to suffer
i dont even remember the story, the tactics is what it is all about
honestly i've hardly touched blueprints. i've used them for rail supports and that's about it
it was annoying before BPs were a thing, but it was insufferable after they got them
sorry for chatting off topic guys ๐
it happens
There are mods for that
what's that they say in game design?
"players will always try to optimise the fun out of a game"
this is why limitations like blueprint size exist, if you could run around throwing massive blueprints down willy-nilly it does hurt the experience a little iyam
the tedium is part of the game

yeah we should be funning the optimization out of games instead and using way way more factory carts
amen to that
Bruh
has anyone tried the cart tower challenge?
You mean like that? ^^ https://discordapp.com/channels/370472939054956546/553550313533997057/1457698774775234601
part of the fun of blueprints is seeing how much you can stuff into one
@unkempt blade see how many factory carts it takes to fill up a blueprint designer
i'm itching to know
I assume I'd need to build a cube around them to max the number but then I'd have to figure out how I delete the walls all the carts don't immediately fall out because I'd need a couple seconds to save it
a collapsing cube of carts does have a certain aliterative appeal to it though
that would also be something to see
today is my birthday
well happy birthday :)
yoiu can sinksupports into the blueprint designer with h not sure abou foundations
merry hollandaise!
๐
off topic but i love hollandaise
i used a factory cart yesterday it brings my pasta to my train
Then the train brings it home
excellent cart usage!
But also gotta go to school today
just tell them you have bird flu and that should buy you another week or two
the factory must grow
I need to finish automating all phase 4 parts bruh
So i can unlock mk 6 belts
convince your teacher you're practicing math
math teachers dont care about math any more
Very basic math but ok
I... have made a miscalculation and over built... Now I need to tear everything apart. ๐ญ
satis is very common core
I would never i would just deal with it especially if i just overbuilt
they don't need to know that
Sink the overflow instead?
sink the overflow anyway
Imma say im practicing trigonometry
trigonometry, trigons
It is an UNDERflow... 240 oil does not equal 3 particle accelerators of diamonds. ๐ญ
potato tomato
Why u say u over built then
tomacco
I've already abosed a lot of nodes for plastic and rubber. There's barely anything left.
I barely make any plastic and rubber at one spot usually just made at the factory even if i have to train it in
overclock the extractors?
Also is the west coast good spot for nuclear power?
I gotta drone in uranium nodes either way
...coast? Try the east coast of the west islands (aka at the west border of the kill zone) ๐
Bro dongle i aint ever been to the west side yet
I didnโt know what they was called
Middle of the ocean is good place for nuclear. Far away from your personal being. ๐
im building a large nuclear power plant and i aint even ever made one before so im probably cooked
nuclear waste gonna back up and whole grid bouts shut down
Recycle your waste to Plutonium Fule Rods and sink 'em.
im using the plutonium fuel rods into fisconium
Then gonna process allat
Oh, well, then the Ficsonium Fuel Rods is the end of the line without waste.
But i cant do the fisconium until i get to phase 5 so gonna sink plutonium rods until then
Before i even start gotta build a big ass aluminum factory in the middle of the map cuz my other factory in the swamp is getting all used up
That was my plan as well in my first run. I waited with nuclear until I could make the Pluts, then built the whole plan from U to F, but sank the Ps until I could handle the P to F.
I originally wasnโt gonna build nuclear but when one particle accelerator started using 5000 MW i knew i was cooked
Idk why but the way the pumps kinda crab claw into the gens is so... satisfactory
if anyone can help me out in #1038092680493801533 i'd highly appreciate it ๐ญ
you fake farmer!1!1!11!
๐ถ there was a farmer had a lizard D-O-G-G-O ๐ถ
๐ถ there was a farmer had a dog and lizard was it's species-o ๐ถ
Steel Wire ๐
how many smelters in a manifold layout for smelter with mk1 miner on a pure ore?
look at how much the miner is outputing - then do division
avoid doing 'machine maths' , it'll screw you over later. Look at the numbers from machines and recipes
it depends how much you underclock them to make them more power efficient
-# ๐ถ there was a lizard that had a butt or was it a cloaca? C-L-OACA / C-L-OACA / C-L-OACA / or was it a cloaca? ๐ถ
you can if you're a fish
too bad ime the real farmer
I think we need to work on the meter a little but you're nailing the subject matter
Hello all, I have a spare invite for nest.rip if anybody would like it
(Image hosting with sharex integration)
B-I-NGO and C-L-OACA have the same pattern
i just finnished phase 2 is there any must have blueprints?
mostly if you find yourself building the same thing over and over blueprint it
except for #screenshots message which is mandatory because it's amazing
What ๐ญ
i died from and explosive ficmas gift but i got nobelisk and put it on the pigeon giraff creature and exploded it 10/10 worth it
underclock? would that be more efficient? coz me and my friend did quite alot of smelters on few miners, some said i just have to make it full before i turn crafters on, but it didnt work
technically yes but just so I don't spread confusion I was mostly being a troll 
stuff is less efficient power usage over 100% clock and more efficient under 100%
If it's iron or copper then 4 smelters
make sure you show your work or no credit on the test!
so once i have mk2 and so on it just doubles am i right? i just add 4 more?
Yup
depends if your miners can output more
well yeh mk2 miner
Alright fine 120/30=4 ๐ญ๐ญ
What would making it full help?
idk its what they told me to do, so i tried but after for awhile it went back to normal ;-;
It's not a fluid system. sounds sketchy
Hello people of ficsit
after smelters, do i do manifold again? or just straight to the constructors?
depends
this is where you actually want to look at the numbers in the recipe you're using instead of asking us
gah damm i played again after like 2 months and boom 10 hours gone
It could go either way depending on what the constructor is making but for simplicity you could just manifold it since manifolds just work in any situation as long as your belt isn't too full (you will need to use mk2 belts)
gotcha
yo you play satisfactory too ???
Possibly
wdym
Yep it's addicting
Astroneer isn't stress full
Ohh that's what you mean, yeah now I remember you from the other server
its like it has oxygen
and managing it stressful
Ye i guess but its pretty easy to deal with
I stopped playing astroneer though the megatech bugs are crazy man
Well different people have different tolerance for things
i was bout to buy megatech but i said wait...... this game is getting kinda boring
I would say mega tech is a bit too grindy, but its for people who like to build and automate everything in that game
Mhm
whats on your mind ???
I dunno, just playing on my satis world rn
I'm playing on my solo save but if you want then we can start a co-op save
betttt
Dm
can i move storage containers somehow
dismantle, recreate
๐
okay I'm going to bed after a 5 hour play session
I'll be on tomorrow
I am almost done with tier 7
I just need 2 more milestones, and have almost completed 4 MAM research trees
hi all what is the rateo of consume plutonium rod?
I finally got SAM
!wikisearch NPP
The Nuclear Power Plant is a power generator building that generates power by burning Uranium Fuel Rods, Plutonium Fuel Rods or Ficsonium Fuel Rods. The former two produce Uranium Waste or Plutonium Waste respectively.
One Nuclear Power Plant produces 2,500 MW at 100% clock speed.
thx !
can I use the manifold design for pipes? Or are there any other considerations that I need to know (except headlift of course)?
cause I am reading the fiscit plumbing manual and in lesson 3 I am confused
yes you can manifold pipes. But there's other considerations
tier 5
What are you confused about?
thoughts on sloppy alumina?
OP
Okay so you haven't got Mk2 pipes yet
these are some simple basic rules to follow for easy pipe management #math-and-meta message
@tranquil zinc
Well for starters your Mk1 pipes have a max flow rate of 300^3m
about designing the pipe network. Can I just have one input pipeline? assuming of course for 300 limit of mk 1 pipes.
the guide makes it seems that I need multiple ones
what do you mean 'one input line' ?
2 water pumps running at 150% clock speed will go at max flow rate, except you need to consider backflow
I mean, it might seem good but I already need silica gel down the line, which is why I'm not sure how I want to use this recipe
Which can be somewhat prevented with pumps
you can also get an ingot recipe that doesn't need silica
lest say I want to build 4 refineries for fuel using 1 pure oil node. Because I want to build modularly, If I add another pure oil node, I can just add another 4 next to the initial ones? Assuming of course mk 2 pipes once I unlocked it
if you have 600 or less flow sure
or do I need a seperate location? dunno if I am making sense or I am misunderstanding
you probably are over thinking things, it's not clear what your issue is.
simple rules #math-and-meta message
also , if you want fewer issues and more flexibility in your pipe design, just use mk1 pipes
thanks, saving this
you can basically slap them around and do almost whatever you want with them
are there problems with mk 2?
low flow pipes = few back flow issues
no, only that you have to build them properly and neatly
low flow pipes gives you more leeway doing dumb things or more messy piping
not really, some people think there are, but it's usually just a build issue
I didn't realize alt recipes built on each other lik ethat
that's the primary power of most alt recipes - their 'good' factor depend almost entirely on
how much of a thing you want to make
what other things you're making with what resources
where you want to make the thing
what other recipes you want to combo with the recipe you're thinking about
this is why there's essentially no 'bad' recipes, just depends on the situation, what you want, and how you use them
for example - super computers entirely from Caterium and Oil https://www.satisfactorytools.com/1.0/production?share=TO9Kcd5QoBV5b8jILl7S
do trains generate power or consume it
consume
technically they generate a bit of power breaking but it's never going to recoup anything
So, should I add a loop for this blueprint then? According the the link you gave me. #screenshots message
depends on how much flow you're doing in it. close to 600 ? probably
so that it does not backflow up right?
it can always backflow, better looping it
thanks, need mk 2 blueprint I think cause it won't fit. Guess I'll use this in meantime for mk 1 pipes
Loop output side as well?
just inputs
in blueprints you can also build a pipe above the input pipe that isn't properly looped, and just manually loop it as needed once built
finally finished phase 4 and i have to say that was a gratifying dopamine hit
after 408h i done satisfactory... โค๏ธ
do you mean like this? #screenshots message
loop the first one with the end?
did an example in screen shots
just a straight pipe, that way it becomes a modular section of machines that you can complete the loop as you need
i made a roundabout with 18 trainstations. would it be better to use a 1-way station with a second roundabout outside or make it a 1 way trainstation?
it would be wise to not use roundabouts
I wouldn't agree with that, roundabouts look so unrealistic
not really with what i have in mind. its a damn huge building looking like a giant ufo.
the stations are just a tiny part of it.
providing all stuff.
Gonna have to disagree about the aesthetic dislike for roundabouts, but agree that it's probably wise not to use them.
Maybe low volume trains could be okay, but if you're talking double digit stations, I would avoid
at a certain amount of train traffic roundabouts can be a little tricky I'd just be worried about that since you're talking about 18 stations
ques i make an second roundabout on the outside then ๐คฃ
Probably depends heavily on the exact cirucmstances of the traffic going in there. An 18-station roundabout does kind of sound likely to cause some congestion, though in the end all it is is increasing your round-trip times a bit
And you can always compensate for that with extra freight cars, etc
In the end, of course, build what you like! Might end up working swimmingly for ya. Roundabouts have been shown to be rather inefficient compared to "normal" intersections, in the past, but it's sort of a matter of degrees. You may be bumping your RTTs up, but so long as the train's got capacity for it, then that might not be a problem
yeah it's hard to guess if/how bad it'll go not knowing the size of the roundabout or the train schedules but that's what I'd be keeping in mind as traffic increases over time at least
we will c, i figure it out on the go.
after my own issues with roundabouts I moved on to some whacky interchanges inspired by my time playing Skylines that take a bit more effort but get overcrowded a lot less frequently and only need block signals #screenshots message
you could stil do that with multiple roundabouts ๐
Heh I learned how to make those kinds of interchanges playing OpenTTD
can someone help me with y my pipes dont want to work i put a screenshot into the screenshot channel
Why splits should always be before merges and other things
The grey pipes or the red pipes? And on overhead shot is really needed to figure it out from a screenshot
Who has that infographic on how to set up aluminum production?
Not sure what you mean but try setting up a production chain with https://satisfactorytools.com
Do you mean this one? #math-and-meta message
Yep
the gray ones
yeah probably just not enough fluid getting there in the first place, but you really need an overhead shot of that, it's impossible to tell otherwise
that cant really be bc all pipes behind there are full but if you want to i can stream it
Or is 0.8 simply the pipe's capacity?
no the capacity is a bit 0ver 2 or smt
make a #1038092680493801533 thread, #screenshots is indeed not for questions
kk thx
That was my next suggestion
That channel is much better for questions like this becuase the discussions are threaded, so your question won't be lost even if people take a few days to help you out
You're fired.
ahhhhhh
Like, out of a cannon
What does a " temp " purity means
It's the rock on top of a node
I think people call them "deposits" so as not to be confused with destructible rocks, actually
it's multiple nodes of mixed purities near each other
afaik it has nothing to do with deposits
!wikisearch
!wikisearch radar_tower
This includes their purity; however, groups of nodes appear as single nodes having "temp" purity
I thought for some reason the wikisearch command was shortcoded
!wikisearch cup
ClassicPlanet
The Cup is a solely cosmetic piece of hand equipment. Similar to Beryl Nuts, it is small and does not cause too much obstruction when the player decides to take a screenshot.
The 'Employee of the Planet' Cup is a variant of the Cup that can be purchased after the fifth delivery in the Space...
๐
should i automate nobelisks
will you use them regularly?
Donโt think they that hard to automate so why not
no but who doesnt like boom
I use them all the time, but you could automate like 5/m and be set for the rest of the game
Wouldnโt hurt to have like
hmm
Automate all the things, it's an automation game after all!
ill just actually make a self fed machine for that
IT's been a while since I fully automated all the ammunitions actually but I'm working on that in this save
I do recommend automating a small amount like that, because they are needed for cluster nobs, so having a storage box ready to go makes it very easy
cuz im running out of nodes and dont wanna make long conveyor belt train for that
I mean unless you're just playing the game to beat it... but for me at least the fun of the game is just... automating everything
That said, if you just DD the parts for it, and self-build, that works for quite awhile
you don't need to do that, you can just build near the node instead
Nuke nobs are super fun once you've automated them, you can blow up EVERYTHING
Apparently the nuke nob from the calendar is worth 11 tickets on a fresh save if it's the first item you sink
The Hoverpack is late-game personal flight equipment that feeds on nearby Power Line connectors (on Power Poles and Buildings) and Railways. It allows pioneers to hover endlessly, as long as they are within range of a powered structure. Pioneers can use it to gain elevation and increase their interaction...
Yeah, several equipment pieces are worth relatively decent amounts
I sink quartz products early game for tickets, it's a great source
Or concrete very early game
265K not bad tbh
Smart Plating is relatively cheap to produce and worth a nice chunk as well
on which website can i design my factory for energy like how many i want and the process for it
Idk tbh
Also uranium ore is great to sink, you just gotta survive the placement of a miner and sink, and then you leave it untouched for ever, just sitting there generating good numbers of tickets
Should i make ai limitters
You should make all the things
Ai?
I started the adaptive control unit project it gonna be massive
I remember just starting the game and mining a piece of uranium then wonder why I am taking a lot of dmg and try out heal it ๐
Artificial Intelligence I assume, but the game doesn't actually tell you
How far I have came ๐
how much will i need AI limiters
It makes smart splitters
Been a while but I used a LOT of them in a nuclear buildout or two
I want to create a factory to produce phase 2 items and am overwhelmed tbh
I usually try Make minimum 10 of any items or I see how much I can get with 1 nodes worth
just put the fuel into any planner and you'll get the production for it
dang seems like i gotta expand my factory empire and start producing just everything ๐คฉ
what is the framework give command?
wdym?
i want to givemyself 500 frameworks in the console
there's no commands to do that
Yeah you need AI limiters for electromagnetic control rods, and you need those for all of the nuclear fuel rods
versatile frameworks
there is
there is not
then why is there a item give command?
I'm on a fresh save that can test this, and I know the perfect spot. (Started in Rocky, bet you can guess where I'm thinking.) ๐
im trying to see whats in the game before i get it for my friend
haha yep I have one there, been sinking ore forever
yeah, we have AGS for that
what is that exactly?
It's not like I'd want to try to build from there, lol
advanced game settings, basically a cheat menu
hi
can it give me versatile frameworks item?
There's a GiveItemsSingle console command but I can't get it to work, I assume they disabled it
most commands are disabled in public builds
it can give you anything
not sure why you specifically need that item though
how do you get it?
All of the overflows in #screenshots brought my points per minute up to 93k
does keepinventory to keep all disable my achievements
idk, never used AGS myself. Wiki probably has article on it
it's not AGS, so no
okay
and one more thing
how do i get my death crate if its somewhere really near the void
Go there and pick it up? I don't think I understand the question
if you die before you can get to it, the only option is a save editor
you can go to almost any place
no i slip and fall to the void so no
If all else fails, you can save edit the contents back into your inventory
build foundation underneath you?
But yea thre's basically no place on the map that won't kill you, that you can't reach
idk maybe its just my skill issue
One of the beauties of a handcrafted map by a professional level designer
damn , i didnt unlock foundations yet ๐
Unlock foundations, they change everything
then there's probably nothing worth recovering in that crate ๐
haha fair point
hard drive 2 soomersloops or whatever theyre called and some more stuff
I just... don't die
aside from respawning to get back to the HUB
and I've got keep inventory on so no death crates regardless
Oh I die, I get into fights with spider armies or nuke hogs and nasties that kill me sometimes
Ye f those spiders
Nah, just been playing the game for years
1500h in the game tends to do that to a person
man i just got this game yo
n00b
no way
(that was a compliment, we love new players here)
ok was about to ragebait
sry
i mean i did watch some satisfactory vidoes
mostly from the guy named lets game it out
Oh yea I'm still looking for a Satisfactory youtuber or two that makes content aimed at ten year olds ish
i saw that
that sounds like a horrible combination
I got the game for my nephew, he's loving it and doing surprisingly well with it
why
oh
well, don't you then want to educate him properly? ๐
I do, just looking for something else while I'm not playing the game with him and fixing his shit lol
what if your nephew thinks fluids irl work like in this game? such a terrible experience!
whats wrong with the fluids in this game? are they bad
yea the fluid mechanics may be a bit beyond him at his age
oh my sweet summer child
They are too accurate in some ways and too unrealistic in others
let him pipe it all up. he will be fine โค๏ธ
They are both frustratingly realistic, and frustratingly unrealistic, at the same time
no, just people build them in weird ways and think it will work
ah also there is this "fluids are fine l2p" crowd
I mean, we value them, they are a dying breed.
The big issue being that people build pipes and try treating them like conveyors and that just... doesn't work
oh ._. yeah my base is kind of a mess but i still moslty craft maunally
Honestly all of the issues with them can likely be fixed by the devs - if they go about it right.
patch 1.2 - pipes were removed from the game, replaced with covered conveyors
I keep arguing that even just giving pipes a small burst capacity would solve a lot of the frustrations
What is that supposed to mean?
Burst capacity?
Like as in it's a 600/min pipe, but it can do 610 for a few seconds
thats bad?
Ah. Actually no that might mess up stuff more.
Like you gotta calculate when the right time is for a pipe to flow at 610/min vs 600
It would help with people not really getting that 600/min is an absolute maximum and that you can't use it as an average
Given how pressure works in the game, this might not work out well after all
so... it would teach them to use the improper systems? ๐
True, it might not work at all, I don't know how it's coded under the hood
The only real issue i personally found is the pressure math
Wont happen, they said the system cant handle it
I don't think the game engine allows for it
lol perhaps, but it could also eliminate a large swathe of new player questions
that would just be the same issues, but more
also i really love the chainsaw in this game way better than manually chopping each tree in factorio (yes im also a new player in factorio)
๐ true I just want easier pipes
Mk.3 pipes will never happen, the game can't handle it, there's just not enough accuracy
And after modders tried - the pipe system really CANT handle flow rates faster than 600/min in its current state
get a "all things are solid" mod
I'm sure the engine can handle a 1200/min pipe. just not with the way they've written pipes
Or "all liquids are gases"
Accepting the limitations and simply building a bit more infrastructure/robust design solves their issues
Tbh I havenโt ran into many pipe problems because I try keep it simple
And then it becomes inefficient but idm
oh yeah thats what i wanted to ask why no mk3 pipes like i saw on youtube that they only had mk2 pipes and i was like "yo why only mk2 pipes you got mk5 belts why use mk2 pipes"
Apparently that location is worth 1050p/m on a Mk2 belt
Gasses experience the same issues at max flow
But I forgot to shard it ๐
Do you guys know whats just annoying? People who says "thats how fluids work bro" as if this game is ultra realistic while that Jimmy has 120123918273 amount of fuel gens floating on a 1m foundation zone in the GOD DAMN SKY.
Because due to the game's accuracy limitations (only accurate to six significant digits), liquid flow just can't be modelled accurately enough at that flow rate, you get rounding errors that pop up and emergent bugs show up
that doesn't help much tbh
Never used it
Only removes headlift
We had disappearing liquid for quite a while because of rounding errors due to accuracy limitations, that took quite a while to work out
Please only shard yourself.
it also removes gravity from the flow equation. that does help a fair bit
Ah, good point
well damn just thought that the pipes were good enough not that the game limitations
For a while iirc they were considering just lowering the capacity of Mk.2 pipes instead of working out the bugs at 600/min, it was that involved
Pepperidge Farms remembers when you had to assume a 3% loss on fluids
Just make them 1200 instead ๐
I wonder what'd happen if you removed the cap on pipes
just let the flow equation do what it wants
All fluids would break
how
i mean im no pro in programming but is it really that hard to make them faster?
Again, the game's internals are simply not accurate enough to model flow rates at anything beyond 600/min. Rounding errors will pop up and fluids will "magically" start disappearing and appearing
Alright, got shards. Now it's 2.5x that previous value.
until they realised that the bugs are players building weird ๐
too many calculations with each pipes. trust me, the system is (stupidly) complex as one guy showed in reddit a simulation of what pipes are doing.
how complex are we talking
I was like "bro... thats just for one pipe of silly water.."
The short answer is yes
THATS WHAT IM THINKING
Right now we have a fun bug where when you load a save all the flow rate lags behind for a sec and that frequently makes nukes starve for some time
yes I mean, imagine conveyorbelt that can go all directions, push around the other segments of belt depending on self + work pressure, which also causes sloshing as a force and then there is gravity, forced directions with valve/pumps and my mom too because why not.
wasn't it due to fluid buffers in machines not saving correctly?
Infinite flow that scales with pressure...... terribly frightening thought 
Also im pretty sure machines have a limit on how much fluid per sec they can convert to fluid items
they can go any direction ??? the pipes?
Yes
fluids are multi directional so yes
hm
Pipes dont have a normal direction - the fullness (pressure) affects which way they flow
well than why dont make them go in one direction and increase fluid flow
the fact that smallest pipe segment is 5/m2 is also silly fayt me irl cmon bros
For example, I have some iron plate constructors making 40 plates/min, which is a 66.6667% clock rate. That's .0001% more iron plates than I need, about ten plates a year. It's impossible for them to make exactly 40 plates/min because the game cannot reprent โ precisely. That's not a big deal, but scale that up by an order of magnitude for liquid flows. Those rounding errors add up and break things.
Thats just belts again
And we dont need "belts but again"
but they fluid
Have you ever decoupled the camera and stood next to one of the pipes?
because that would make sense and would be so similar to belts.
I mean look at all 90% of the reddit posts having issues with pipes.
LOOK HOW MUCH FUN THEY ARE HAVING BECAUSE PIPES DONT ACT LIKE BELTS
Can you feel the fun in the air?! CAN YOU?!
RRRRRRRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEE-
Become an engineer and deal with that stuff IRL if you really want to
thank god i dont have pipes yet if theyre that bad
What if I say yes? Would you believe me in these trying times brotherman?
They aren't it's just a steep learning curve is all
Once you get them, you get them
They aren't dont worry. Just using them 100% efficiency (mk2 ones) is meh.
You figure it out once and you yolo, you just won't think it was fun because game doesn't let you.
Pipes are around 2 m wide, so assuming they were paper thin, you would get 3.14m3 of volume per meter of length
Honestly the game could use a better skill check for liquid flows and recirculation somehow, I just have no idea how that could work, and it would change too much to introduce that now
Or even just a better in-game tutorial
Please try not to add "realisc design and proportions" to arguement when all I need is one iron plate to make a belt where rubber is nowhere to be seen or the screws.
I solved the aluminum skill check in one of my mods by making it always make more water and you just have to dump the water elsewhere 
This is not irl. We are not doing irl stuff. I am not a factory guy irl.
Impure Limestone Node is all I am.
Neither am I,l I'm a computer network guy. But the problems are very similar.
Sorry but in terms of realism and implementation the devs for some reason wanted to be REALLY accurate with pipes while taking game-dev freedom with other elements of it
This proves my unprovable fact that I stated days ago: Pipe System is outsourced.
I will not die on this hill but I am ok with a few broken bones yes.
Not "outsourced" I think, but they certainly used a pre-existing fluid dynamics library/simulator
Not in a video game, at least...
Same here, I dont think Unreal Marketplace ever had such a thing and still dont have to this day. I am using Unreal 4 from the time it arrived. I even used Unreal 3 prior.
If it was outsourced, sloshing would need to be stabilized.
Sloshing is a solvable problem
A reddid mod invented this type of sloshing. Again I can't prove it but I can feel it.
I took a dive into that topic
Sloshing is not a problem, it's a property innate to all liquids
which caused more sloshing? ๐
The only real issue with sloshing IMO is that it's not easily visible to the player
Show me a video irl where 2 tanks connected to a pipe would constantly slosh instead of balance each other.
speaking of, what are signs of sloshing?
Sloshing is either a result of a misinterpretation of bernoullis equation on their end or just a flawed application
fluctiating flow rate
heh, fair point
yeah bro and the quadratic roots are imaginary
When your mk 2 suddenly gets crippled and doesnt move 600/min thats when you can cry "sloshing"
And are accurate 60% of the time
Again, Factorio devs saw that "its just useless problem" to pipes and made them ultra simple while advancing everything else via DLC.
Nobody cried tears when fluids got uber simplified. They just went on going to space.
0.5% elitist "umm actually its your pipe system bro l2p" people who thinks fluid systems will be sad if Satisfactory gets the same threatment.
i got my stuff back finally
Honestly, all you need is a closed pipe system where you add some fluid and then disconnect everything so its closed
The fluid endlessly moves around
And thats sloshing basically.
It should come to rest
But it doesnt
Exactly, there is no "resting" ever. This is just simply missing.
i have my power slugs back so now power slug coaster i like how they look
I can agree with that
Same test: fill a buffer and connect it to an emoty buffer
Endless fluid movement between both buffers
give them the factorio 2.0 treatment
When we fill up everything and kickstart the system, the Sloshing becomes an insane calculation that as if the entire earth is shaking. This is not how it should be.
This happens with mk2 pipes .
I already got irl problems that shake my entire being, I dont need them in this game!
Honestly i wanna see them simply fix them in their current implementation.
If this issue got resolved and some other bugs fixed too then i think this system would be really interesting.
sloshing you mean?
Thats what we have been talking about this entire time so yes
I will be honest with you. I am more interested in why they think Fluid Trucks were needed and what is that "gameplay" that makes them needed.
In theory it should be simple. If pressure is equal between two segments, there should be no flow. It's as if there's just no check for that somehow.
I suppose it also doesn't help that pressure is a hidden mechanic
If i had to explain how flow math works:
Imagine a moving object. Maybe a cart on wheels. It has a velocity and that velocity doent change unless outside forces affect it.
What outside forces do we have? Potential energy (gravity) and maybe friction with the floor.
Now for some reason there is also a term for kinetic energy. Kinetic energy comes from the velocity.
And for some reason the kinetic energy keeps growing because someone used the wrong numbers.
man this convo is too smart for me
nah it's just a bunch of veterans discussing the finer points of the game
No, its too complex for its own good. Its just pipe. Pipe moves fluid. Its meant to be that way.
damn
Common McGalleon response
ok
Also keep in mind that, we are mostly talking about huge setups constantly needing water etc. You dont even need proper piping to finish the game. We are like late game big dogs.
yall smart ong
54 Mk2 pipes for nuclear have entered the chat
you wouldnt say it for the first time I played a factory game.
ฤฑ got some terrible "bro u sure u gud?" moment in Dyson Sphere Program, and this game too sometimes.
enters C A S U A L L Y
Well this conversation has motivated me to install @green fiber 's pipe tuner mod
Be my guest. Any feedback welcome
I just downloaded their brain from the neural network
I don't think I want to actually tune the pipes, more just hopefully get a better view at the mechincs the game doesn't make visible to me
"Hydrostatic" preset is what you need to use with that mod
It tunes them for you, thats why it has presets
But yeah you can just see the variables and what they do kinda. The mod page itself has more info
Plus i made a QA post on this
That also has details
As long as I can set "vanilla mode" or whatever, so my game won't get wonky if I load without the mod
Yes you can
It starts on "vanilla" and you have to change preset in the mod savegame settings
Ah yes there it is
pretty sure it also resets back to vanilla when you remove the mod
Yep
wait there are mods?
Yuh
Yeah, but that can break things if you've built systems that depend on altered settings. All my mods are "vanilla friendly" so I can load without mods if I want to or need to
Thereโs only mods on pc not console version
i love the power slugs
The mod is mostly vanilla friendly id say. If it works with tuner but not in vanilla then you encounter slosh essentially
Something the mod is kinda made to counteract
New player here: What do I do with "FICMAS Gifts"? Google says it should be MAN research but the research seems to be unavaialble.
Check the HUB
They're beautiful, are you aware of the shard maxing method?
It has a calendar next to the terminal
shard maxing???
!wikisearch ficsmas
Lots of good info there
You can sloop a constructor making shards out of slugs to output double the amount
hell nah im not sacrificing my slugs
(possibly more late game than you are but it doesn't hurt to know about)
We'll see how long that lasts
nah by late game you'll have synthetic shards
NO IM NOT GONNA HURT THEM'
I'm aware
Massage, and everything in it, exists for me to exploit, alive or dead.
evil
I want to be able to dump polluted water into the ocean
me too yo
For funsies
But the wiki says the same thing. " Progression through the event is made using a MAM research chain," - which is not available in game.
Yes it is, you must be missing something
When does the event end?
it is. you just need to open the 1st window in the calendar first
18th I think?
in 2 weeks-ish
it's somewhere in #announcements or #patch-notes
#patch-notes message 18th
link?
You need to use the advent calendar in your HUB to get the first disk to start MAM research on the event
Bro, whenever I see your name I think of "Gallon's Shop" from PSO1
It was a key quest for some endgame items
can i split a pipe using valves? like itll have 240 going through it and i wanna split it to 120/120
just split it normally and it'll figure itself out
https://satisfactory.wiki.gg/wiki/File:Pipeline_Manual.pdf
Read page 10 to see why you probably don't want to use valves
does anyone happen to know offhand what the map-size is?
Yes and no. The value you see in the valve is an approximation. It's ostensibly a range of 0-600 (for Mk.2 pipes), but there's only 256 possible values because the pipe setting is an 8 bit integer.
8x6 km ish
just run a conveyor?
...no?
1400M I'd just use a conveyor probably
meh actually it works better just to keep it this way. each pipe feeds 5 refineries perfectly
Avoid valves if at all possible, they cause more problems than they solve
yeah im just reworking my alum bc it keeps going down when i go away from the factory
I just want to get copper from the northwest desert to the islands to the south so I can make computers there.
And I've been agonizing over how to move this resource for far longer than is healthy
i was tryna recycle the water but imma just use pure iron and sink it
I recently built a conveyor for that
Decided against trains
At what distance does a train begin to make sense?
I use valves. Probably why I spend 2 hours troubleshooting every factory with a refinery involved when its done ๐
There's no quick answer for that really, it depends on a lot of things
1-2 km I'd say. but only if there's a lot of items to transport
use some prioritisation method and it'll work
trying to do it with valves generally doesn't work
LOL ironically enough, VOP junctions are the one place I do use valves regularly
If it's for Alum, pure copper is great since you use it for alum products anyway
i dont use any valves
i dont have any copper nearby, i have a ton of iron nodes im not gonna use so ๐คทโโ๏ธ
Outdated info
Valves are 100% accurate with their limit
the display isn't but the limit is
What DOES only have 256 values are the flow indicators
orly? I was recently playing with some valves and setting it to say 240/min would result in a measured flow at the valve of like 240.6
Thats a display inaccuracy
ahhh
Even if the pipe after says 241
Its 240. The pipes themselves cant display flow this accuratey but they do transport it accurately
The display is an 8 bit integer but the limit is more accurate
Yes
TIL, thanks
Same for Mk 2.
Thats why buffers can also sometimes say "Inflow: 602/min"
Its the display that does a rolling average and does some rounding
pretty sure the limit has 3001 allowed values for mk1 and 6001 for mk2
Or just.... any float that fits
it cuts off decimals after the 1st so not really
It might be float but once again displays it differently.
wouldnt make sense to make a specific number type for this when pipe flow is also a float
Its just per second and they multiply it by 60 for display reasons elsewhere
everything production related should be a custom data type tbh
they aren't using the full range of float
and everything is a rational number
only convert to float for display
honestly. its really suprising to me that theres no blueprint menu button
we've had blueprints for like? 2 years? proberbally more. and no button XD
you can bind them to your hotbar
you can also do that with the colour swatches, and materials. but that still has a menu button XD
And the Z key is unused... just sayin...
The menu button is on the bp designer
i mean, like a hotkey. with the customizer
Z would be perfect for blueprints, right next to X for the customizer
you have Q for the building menu. X for the customizer, and as striek just said. COULD have Z as the blueprints XD
granted, I did rebind my Z key to my ping button XD but that doesnt matter
Heavy oil residue?
yes
it would make more sense for me to make a seperate factory for petrolium coke wouldnt it
How do I unlock the event tree in mam?
advent calendar in hub
also get gifts
Merhabalar. Oyunu oynayacak arkadaล varsa รถzelden yazabilir mi
Sorry bro โฅ
don't call random people bro -.-
Electromagnetic Control Rod
Encased Plutonium Cell
Encased Uranium Cell
Ficsonium
Ficsonium Fuel Rod
Non-Fissile Uranium
Plutonium Pellet
are those radioactive when stored ?
no, yes, yes, yes, not sure, probably, yes, yes
does petroleom coal even have a proper use?
multiple
ones in the coal power plant isnt it
Phase 4 finally finished, my base is a mess tho
I would be surprised if it wasn't. Mine always looked good til i needed to unlock tiers. Then its temporary spaghettie
can someone look at this junction and tell me what is wrong
oh nvm i cant send images on ts
Anyone have a good idea for an early game factory, and when should I start making factories
i struggle with getting parts from one factory to another and properly splitting it without making a spaghetti
also i'm getting alternate recipes which is gonna change a lot of stuff
So there is a lot of options in alts.
- Burn it in coal gens
- Sink it in bulk
- Coke Steel ingot / alt
- Temperater Caterium ingot
- Temperater Copper Ingot
- Make Circuit boards
- Make Turbo fuel with it in blender
- Make diamonds with it in Particle accel.
- Make Aluminium scrap
- Combination of the above ๐
You have "options"
alternate recipes are awesome but will also make your builds more complicated. BUT it is worth it
sometimes not
is there a way i can get the ratios right in early game cuz like i cant underclock the machines yet
true true. but I have everyone unlocked so every factory uses 90% alternates....gets goofy lol
You mean pre logestics?
- You can also run tractor, trucks, explorer on it
right now i'm remaking my plastic/rubber factory but i'm already hit by the oil well not aligning with the world grid
no i just want it to be perfect or is that not possible without under/overclocking?
Depends how early. Rotor i think is the first thing that needs mk2 belts.
you could always find the lowest common demoninator 
#screenshots message
Why???
if ur tracks are too close would that stop a block signal from working?
yeah im automating smart plating rn and ther is alot of overflow of materials
so wasting power
ok
there should not be much waste, you doing something wrong
So smart plate is simple its a 1:1 ratios of rip and rotor. So no waste. No belt speed issues etc...
The belt speed issues are all around rotor / rip.
maybe i just overbuilt ._.
nothing wrong w overbuilding imo
Throw screenshots of the whole thing in #1038092680493801533
nah dont really need help just wanted to know if i can make perfect ratios before over/underclocking so its fine yo
The answer is yes, if you have mk2 belts
im still on mk1 but im getting there
rotor being the only one that needs it
also in which phase does coal power unlock?
and it need it because it wants 100/min screw
screws pain
the one ur about to get to
ight thanks
Theres a trick you need to figure out with the screws
well yes since mk1 belts only do 60 items per minute (i think maybe it was 50 idk) and it wants 100 screws a min
mk1 - 60/min
so ill just upgrade my screw factory
early rotors suuuck
Now.. you can make a perfect smart plate ratio but you need to be making like 20/min rip and rotor ๐
isnt it 40?
Cause rip/5/min and rotor is 4/min. So 4 * 5 = 20
yea but what about the screws
to make 20 rotors per minute you need 18.5 constructers on screws
thats not even
might be able to do that
youd need 40
if i delete a train station that my trains are supposed to use but i relink to network, will they just go along and remove it from their planning or will they just stop working?
you have to add the station back to their route
i think it just removes it from the time tables
yeah and one constructor makes 40 screws per min
so yea obviously a nightmare
yea have fun dealing with 1480 screws in early game lol
Train. Its logistics are brain bursting.
train is cool
screws are not thta bad so lond as you consume where produced
i mean i dont mind making my pc do overtime at night
Problems start when people approach it as "make a screw factory" and "make a plate factor" and then try to combine them
aight ill try
eg i do this #1456471144227147960 message
Or this, Which moves the belt limit from screws to ingots #screenshots message
well when i get coal power im gonna rebuild my whole factory anyways so yeah
since im building on the ground no foundations
talking about foundations
i need to automate my concreate im manually crafting it still
Theres a trick here as well for concrete which is 30/min with mk1 belts and you use a normal + impure node together. This is a hint for it #screenshots message
ok mk2 belts unlocked
now you can make concrete at 90/min ๐
in build item selector, press number
Same way you put anything else on the hotbar (using what Mistralol said)
hover over the belt you want....
Though remember that if you have one type of belt selected to build, you can hold down <some key that I've forgotten> to bring up a selection wheel which will give you all of your belt tier options right there
Early game cheats for rplate almost always involve getting cast screws
ok thanks i got it
"Cheats?"
tricks
Tricks as in... alt recipes?
techniques ๐
oh yeah thanks for reminding me i found 2 hard drives and no mam built
Sorry, totally not understanding what you're saying. It's... all just building factories, yeah?
Start with ores, end with products (although one may have planned it the other way around)
There's no tricks/cheats/whatever; no matter how you do it, you end up with RIPs
Early game or otherwise
(I agree that many folks find Cast Screws a very lucrative recipe in the early game, though)
yeah, not cheating, but you know taking an off the shelf provien method of making it work.
Anyone have good coordinates they recommend for first nuclear power plant?
Question (Might be dumb): I have seen some videos of people completing the game and then there came the credits. Will i still be able to continue playing on the save?
yes
Hiii
Great, thanks a lot!
Many folks will recommend the Swamp; there's nearly everything you need there, in decent quantities.
Playing with an idea... which involves this. Which is a 3 floor rplate design which works with mk2 belts. #screenshots message
Its missing hte screw constructors but you can see you put them on the sides to feed the assemblers
The real answer is just "anywhere near water" though
Im starting to think im crazy
I randomly wanted to try game with full graphics settings in 4k, built in fps counter says 20-30fps while the game is running very smooth
would anyone here be wanting to hop in a call and help me with satisfactory for a bit? :3
This feels weird

oh thx
pokes someone

unpokes myself
repokes
Can someone help me with : Our main powergrid has a total of 18 GW capacity, 7 GW is still available for usage, i have found a harddrive crash site which needs 150 MW (equivalant to 6 Biomass burners, When i hook the harddrive crash site to our powergrid its door is still locked?
why not just build 6 biomass burners
I just got this game and trying to play with a friend and steam doesnt allow us to straight invite eachother, how do we play tg?
I have tried that to, doesn;t work either
150mw is 2 mass burnur at cull overclock
build an extra one
are you sure your power line is properly connected?
or did it crash cause no fuel or something like that
multiplayer?
Yes, multiplayer
Connect power, open window, close window, open window, now it works.....
That is indeed what i just found out ๐
Take a refresh cycle for the client to realise there is power on the drop pod
After some waiting time , the door unlocks
Its a bug, all drop pod which need power have that problem in multiplayer
Thanx for assisting tough
I've alr ran 5km of rails
Is the decision of using vehicles such as trains/trucks vs belt highways for long distance transport just preference? I thought once you unlocked trains it was just a no brainer to use them but now I've seen people talk bout how they prefer belt highways. So is it just a preference or are belt highways kinda just for stubborn people?
Idk how to use trains yet so idk what the pros and cons of trains vs belt highways are
You can do whatever you want. There is not right or wrong.
Yo guys how do i rotate the hypertube branch to have the side out to be to the right
Trains is just another challeng if you want it.
Personally I like things that go choo. So I use trains.
โChoo choo, motherfuckerโ
-ADA
Mousewheel?
Maybe it's me; but I've been trying to get conveyors to be normal on ramps but can't get them to be that way. Suggestions?
That makes either to go ti the left or it makes the side output to go the other way and again left
I appreciate this sentiment because people often worry too much about optimization but I just to make sure that whatever I decide won't be a huge handicap without knowing it. So are they relatively equal in their effectiveness? Is it really just preference?
Belts are easier to set up
Trains carry more I think (depending on the length)
Idrk I havenโt messed with trains too much either
Not super easy. But can be done somewhat.
Make a belt as long as you can, on a ramp. This should give a bvelt that is "only" bent wrong at the ends.
Then attach a merger or splitter on the belt close to each end. This will place the merger at the same angle as the belt. Delete the end piece of the belts. And delete the mergers. Then you have an angled belt with open ends.
Makes sense?
!wikisearch fabric
Fabric is an early-game component used to craft a variety of equipment. Its default recipe uses Mycelia and Biomass, neither of which can be automated; however, an alternate recipe that uses Polymer Resin and Water can be unlocked in the MAM as soon as Tier 5 - Oil Processing is unlocked in the HUB.
thx
Can someone help
Move the connection thatโs already there up a little then make another ig
Like so?
click once then scroll wheel
@sullen gull Stop wasting time here. You have more UObjects to make! ๐
@cosmic stream I think you need to hold Control or Shift while using the scroll wheel
Nah, just click once and scroll.
Huh ok
go to wiki, search fabric in wiki
Basically, uses scroll wheel before click to set it's direction, click, then scroll wheel again to rotate around the hypertube. Same like pumps.
When kbm support coming to satisfactory console
To much work rather do it in discord
Control scroll is to rotate foundations and the like.
What can you do with radioactive waste
wait can i upload 200 of every item into the dimensional depot thingy
Word is its being worked on.
usually better to ask in #1038092680493801533 , rather than spreading the conversation over two channels
Is it fine if you just put it in a storage container and call it good?
Yup ๐
Up to 5 stacks of each when fully upgraded.
it's more work here and more spam here ๐คท
Recycle it into plutonium fuel rods which can be put into the sink or burned to produce plutonium waste
DANG so all my work for a centralized storage is useless ๐
Or used as drone fuel
Pretty sure
But more convenient and is it really that big of a deal?
if everyone used it to search on wiki, this channel would be unreadable
Thanks. Will try that!
I believe level one of the mercer rearch allows for an initial 1 stack of an item
Is a stack 500 of an item
Well everyone is not because maybe for some people they would rather go on the wiki themselves but you dont have to make a big deal about it
do i wanna have many of the machines
Not everything stacks to 500
to be precise, the amout depends on the stacksize.
Max is 5 stacks. One stack of concrete is 500. So you can store 2.500
Heavy Frames are 50 pr. stak. So you can store 250.
so a storage is still useful
The DD, yes, very
Especially if you need that item later
it was just a suggestion that instead of asking other people to run the bot for you, you may search the wiki yourself. It's less typing than what you had to do to ask
Ohhhhh
how do i wanna use the dimensional depot
I figured it out now i just needed someone to type it out so i can see the command bro chill out
#screenshots message If you didn't catch it
I'm chill? I'm just suggesting that it's faster to use the website directly
Alright bro๐ญ
generally just upload anything you may want to have (so basically anything you use for building or exploration, also consumables etc.)
Yeps
You can click on the wiki thing in a message and itโll take you to the site
so its just like a secondary inv