#satisfactory
1 messages · Page 547 of 1
Ideally they need to do something for more adv/exp players which is like add a game option to trade for them rather than run the map again
mods
I looked, They all suck
agreed
there is 151 items and that includes non renewable ones like mercers sloops biofuel biomass and generally just stuff you wouldnt upload anyway
crafting alien artifacts is stupid
Like you need something which is like you sink smart plate for sloops which gets more and more difficult until you hit the map limit of sloops and vert framework for mercer spheres or something....
So they are rate limited and not infinite
guys i have a totally new and original idea
Sharks with laser beams attached to their heads?
Nah a splitter where you can choose how many items per minute each belt gets (i know, im such a for coming up with this idea)
I do wish they'd add throughput limiters, they would accomplish the same thing but it'd be much simpler
You can kinda achieve it with various combinations of different mark belts and splitters/mergers
I have this question but it’s hard to explain, is it like worth it even you over clock, setting specific like clocks speeds, like making everything nice ratio or something: for example my assembler needs 72 iron plates but I can produce like 90 iron plates, so should I make that I could only produce exactly 72 iron plates or just set every machine to max overclock and forget, if y’all get what I mean
Idk how explain it normally 😭
The answer is, it depends
And how to know when it depends
Like your forcing numbers, it can absolutly make sense to make a blurprint fit inside a blueprint because you can't get enough machines in to make the numbers for example.
Don’t rlly understand sorry 💔
The game is only accurate to 4 decimal places, so it's not possible to produce exactly 40 widgets a minute from a machine that produces 60 at 100%, because you can only put 66.6667% in the overclock window, so it'll be off by .0001% of 60 which is roughly one every three hours
I've had fluid systems back up because of that actually
It's also not the sort of game where that really matters
mk1 blueprint maker is 4x4 foundation size. So its hard to make everything fit, So sometimes it can be easier to design it like this... #1456471144227147960 message to make the numbers work. In this case not only do you make the thing fit, but you get a "ingots required per floor"
So it depend if your desinging for input, output, size etc.. etc...
Bear in mind the blueprint above can be spammed for both rotor and rplate with the exactly same design with the recipies changed 😉
And because you can adjust clock speed, you don't need to do things to fractions that don't round to whole integers. You can do like 1/2, 1/4, 1/5, 1/8, etc
Huhh? I dint mentioned about blueprints and designs?😭 or I’m I just slow
So should/can I set every machine to max clock
Should and can are very different things
No you didn't but the same rules apply outside of it as well, eg you want a small footprint building?
I actually don't clock that much in my factories
I have a big factory space
I have Lot of space
Generally though there are patterns/releations in the recipie as well. If you find everything becoming a "funky number" theres something going wrong somewhere
Idk man I’m so stupid, but I still dint understand anything, like does it matter or no💔
Like there's a reason the rations work out so perfectly in this design https://www.satisfactorytools.com/1.0/production
The game was designed specifically with those ratios in mind
Like bolted plate and cast screw are design to go with each other
Likewise bolted plate is built to feed bolted frame
And when you start to do a 1:2 ratio and then look at the ingots to make the scews. Patterns show up at set sizes where the recipie just fits perfectly. Its not an accident
5 alumina solution refineries producing exactly 600 alumina solution/min, and then the scrap refineries producing exactly 1/3 of their water reqruiement, is not an accident, etc
yes the first 2 feed the 3rd. This means making more actually make the recipie easier to do
Or 3 feed the 4th
If you try that design with 6 alumina solution refineries the whole thing breaks down
yeah cause you exceed the pipes etc...
Theres a few generic patterns I have sorted out in the last day or so. Kinda like the same design can be used for the rotor+rplate with clocking changes. There a whole new building patterns i found for mk1 blueprint which basically mean you can speed build almost every assembler recipe which involved constructors inputs with it in a much highr density blueprint
Likewise another pattern is this... where these constructors make quickwire. Its underclocked. This is also another pattern. If you have alts like plastic ai limit, caterium circuit board and caterium computer. You can flip / flop the constructor floor. One side goes down to make circuit board, the other goes up to make computers or ai limiters like this #screenshots message
So by spotting the pattern and designing with its subtle concept / behaviour you actually get rewarded with simplicity.... rather than complexity
Just made my first nuclear power complex. Took about 20 hours. wow. how do y'all ever find the patience to do more than one?
I cheat, and edit more in with SCIM
Solving a problem like that once is fun. Solving it ten times... not so much
exactly. i wish the blueprint facility was (much) more powerful
Like Bigger?
Nah, then people would share "I win the game" blueprints, CS was very careful about that
It's a fine line to walk
They already do
yes, like 10x bigger. Also, other games like this have a "make a blueprint out of this thing I just built in the wild" function, you don't have to do it 'in the lab'
Personally I like the way they did blueprints
Same.
I do also have blueprints which are split across multiple parts
That can also be quite interesting as they come modular and making the modules work together is an interesting challange
Also some people have managed to get 48 constructors into them 😛
Posso falar em portugues nesse chat?
I'd really love to have paramaterized blueprints at least
eg So you can set the recipe or clock speed for every constroctur in a blueprint
Yup, I find myself saving the same blueprint in various configurations.
is nitro rocket fuel essentially mandatory for large scale rocket fuel? turbofuel takes so many refineries
Is 5 motors a minute acceptable for stage 3 of the space elevator?
depend on how big your oil setup is going to be....
hahaha ive been playing satisfctory since 2025 nonstop!
saying that at 12:01: ahah
saying that at 11:59: 0_0
What about oil takes so many motors?
It doesn’t seem too bad
10 motors a ref. So you start by using around 280 motors fora basic setup for plastic + rubber
So thats 1 hour of production worth
28 refineries is a basic setup?
Yes
Its 200/plastic 200/rubber
Now when you roll out your fuel gens, Thats another 5xref at 10 motors each. So theres another 50 and the fuel gens are 15. Of which you need 8 of which is another 120 motors. So theres another 180 😛
and this is before you consider turbo fuel 🙂
I really need to start writing down my next steps and what I need to automate. Good thing I got sticky notes :D
wait its a better fuel to rocket fuel ratio as well, why would anyone make turbofuel instead
I started playing the game yesterday and I’m trying to make a better coal set up. I have enough coal on one conveyer for 8 generators but Mk.1 pipes can only carry enough water for 6 generators I think. Am I just gunna have to run multiple pipes?
You can feed water from both sides of a pipe, so no individual section exceeds 300/min
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
this game is more addictive than that illegal stuff they warn you about in school
So if i feed three pumps into one side of a main pipe and made that a closed loop to pull off of that would work?
yes.. as long as you don't try to combine them into one pipe to feed that loop first
No, three pumps is 360 water/min, they can only move 300/min. But you could fed two pumps into one side, and a third into the other side
if you feed them into your loop individually then yes, it will work because half will go one way and half will go the other -- making it less than 300 at all spots
Example of one #screenshots message
if it's a loop then it has 2 ways it can go
ohhh then yes, as long as you're not combining them into a single pipe between the extractors and the generators it should work
yes but there's no reason to run the third pump all the way down. You can merge it back in as soon as you've eaten 60 water off the first two pumps
The design is built to be clocked to 250% on everything when mk2 pipes get involved
still not necessary to go all the way to the far end. But obviously it's fine to do so
This helps visualize it so much thank you
how good are hyper tubes?
Once setup you can get across map in seconds
what? is it a exploit or are they just build like that?
I honestly thought the encased steel took plastic or something
you can build cannons
I think they just like that
i think encased steel is for like construction, so it makes sense to be concrete
I prefer my ziplining scenic routes
I didn't know that until I unlocked it

I am... Not smart.
Look at something like this https://www.youtube.com/shorts/GBUYMuu1t0c
hi
When I'm doing a test of a train station on a creative save, why isn't my freight platform unloading
have you set it to unload ?
Yes, power is free because of testing
ping pong station or one with a loop ?
i dont know the actual term so i hope ping pong works lol
It's a station to stop at and collect, connected to the main rail
This should be working but it isn't
no errors when setting it to auto pilot like station un reachable ?
you mean unload manually from a freight car ? as when i do this i have to get the train to line up with the station almost perfectly for the message to show
Yeah, why does that happen?
no idea
So on autopilot it'll unload without issue?
correct providing you dont have any error messages
Man that's really really annoying
I wanted to at least drive one train manually but docking is strict
you could stick a buffer at the end as a helper
I want it to be a circuit, the train would go reverse
only thing i can suggest is a train on both ends (so you dont reverse , a train for each direction) and the station has a buffer for a manual unloading , not sure if you could do anything else
I could buffer stop and reverse out into an entry circuit to turn back around
That wouldn't be ideal for more than one train
possibly or another way that's partially manual so you dont need a buffer is as you approach the station turn on autopilot so it stops for you and turn it back off on docking
Yeah
can you name power grids? so you know which one shutdown?
That would honestly be a nice feature
Just finished setting up the basic stuff
40 screws
20 iron plates
20 rods
30 wires
30 cables
Per min , will these be enough to last me throughout the game if only used for building?
Could be anything from your world-wide grid to a random bio burner on a constructor
It's probably plenty, but there may be times you might like to have a little more plates for laying foundation unless you use a type that doesn't require them
Yeah I'll use concrete foundations just waiting on wires for the shop
One (maybe two for the slow stuff) final buildings worth of item per minute works fine with my playstyle
I should probably set up rips production aswell before I move on to completeing milestones
Should I make all iron products from one iron node or use multiple nodes for each?
One
For sure. I like to aim for 20/m personally, but once you're into steel, the need for them declines quite a bit.
Depends on the quality of node and what tech level you're at
Try to get a normal iron node that's what I just did rn
From 60/m iron node and mk1 plates
20 plates per min
20 rods and 40 screws
If you are at the very start yeah
You don't actually need to automate screws, usually. There aren't too many things you build yourself that use them, so you just include them in production chains that require them (like RIPs).
In my last run an year ago
I needed screws and never had them because of shops
That's why I start I have automated them
Wdym shops?
Just for building? 20/m?
Id prob get steel soon enough but yeah I think I'll do 2 assemblers worth maybe I'll see once i have the assemblers unlocked
Awesome shop
Every now and then I needed to place one for something and never had the screws for it
Not just for building. They are needed for Mk2 belts/lifts and stuff.
Yeah I am including that aswell
Oh weird. I very rarely place those
What's one assembler /min on rips?
Then I think 10 should be enough for now
Like I said, 20/m was the sweet spot for me. Once I'm on steel and don't need as many for belts (since I have Mk3 at that point) I convert one pair of assemblers (10/m) into frame production.
It's easy because you just add the rods or w/e recipe you using
That's gonna take like 4 normal nodes at the stage I am rn
Oh yeah power shards i really haven't played this game for a while
How many nuclear generators does 9 uranium fuel rods per minute fuel
Can you get Depos really early in the game?
Once you can make steel pipes
if you can find sam really early in the game, sure
Well there is one node in the grasslands U shape structure
I remember that
And on the southern cliff
But about the pipes yeah I'll need to do p1 fast soon enough
only annoying thing is having to hand craft sam fluctuators until you unlock manufacturers
Yeah know that but depos are just too good
They are
I don't even mind only having a few depos just need them for the necessary stuff
I find having the first 2 upload/storage upgrades and about a dozen DDs is the sweet spot for entering mid game
I left satisfactory but it never left me I still have my 140 hour save if I play that I'll probably quit again lol
water problem - probably either not enough headlift or you're trying to push too much more than the pipe's capacity
I was like huh this game looks cool now I’ve been playing for 12 hours and I’m starting to break
Satisfactory is crack
It’s so frustrating knowing how simple my setup is and it’s broken, and just knowing 50 hours from now it’s gonna be so much worse
tear down old shit (or not), build new shit
the map is huge, you can even abandon your original base and build a new one somewhere else
Does anyone know how the head lift works? If the pump lifter thing says it recommends 20 lift, is that what my water lift should be at?
the visual indicator when you're placing the pump seems to be buggy, i usually have to place the pump a bit lower than it indicates
Am just building this early game stuff clean because I know am gonna rarely come back here and these are just gonna be used in depos
Machines that output liquids grant 10m by default. Mk1 pumps give 20 (or 25?, I forget).
All headlift means is the max height of liquids in that pipe system.
Also, every new player should read the first half of this. It's only like 16pg in total, so it's a very modest ask.
https://satisfactory.wiki.gg/wiki/File:Pipeline_Manual.pdf
also be aware that your pipe network doesn't fill instantly even if you have enough headlift, it can take quite a while
Mm I guess that’s a problem for later. The real problem is I have 3 pumps with pipes that are all 50 max, and once I put them in a merger, the pipe drops to basically 0. Makes no sense at all
Okay, so first thing, Pipes are not Belts. Pipes flow both directions, so controlling flow is usually accomplished by the machines that input and draw from a pipe system. Mk1 can hold up to 300/m, but the math on this changes a bit as you progress down a manifold (the best/most common pipe setup).
Whenever I make a second save I’m also gonna be making sure I start next to a water source. I have to run 1000m every freaking time to get to my water pumps up the damn waterfall 
Also, keeping pipes full is the best way to get them to work correctly. Prime them before you turn on machines that pull from the system.
Where did you start?
build your coal power generators next to water, don't pipe the water across the map
(assuming that's what you need water for)
I have like 1000m of pipes
yea that's a recipe for misery
Definitely easier/better to belt coal than it is to pipe anything long distances
Across the entire map up a waterfall lol
That’s the only place I could find water. Takes forever to walk up the mountain every time
if you're in the grassy fields, there's a big lake not far to the north that has several coal nodes right next to it, it's a perfect place for coal power
Still trying to figure out your base location
wtf do you mean its the only place to find water, thers water everywhere
Can u scan for water sources?
Once I reach my water pumps I’ll send a pic of my map
(Side note, but your name--are you saying you hate the Python programming language?)
no, but theres water everywhere, check #screenshots
yes
one sec for some reason the picture sent as blank, check #screenshots in about 20 seconds
I think I’m still in the tutorial, doing some space shuttle launch phase 2 thing
Feel free to DM me because it's off-topic here, but... why? Not saying you're wrong either. I don't know much about coding, but looking to get into it in the near future.
the "tutorial" is tier 0, but if you skipped onboarding you skipped that
if you're able to build coal power you're definitely past the tutorial
If you can even build pipes, you're past it
python is actually a really good option to learn the basics (and has some other uses outside of that), and my name is kinda a joke, i just hate using python lol, its not at all bad
Oh ok
i reserve my actual hate for languages like javascript or god forbid perl
python is actual paradise compared with those haha
I hear such mixed things about Java
#screenshots message
wheres your base on this map that youre that far from water
even in the dune desert theres alot of water
More importantly, where is your coal?
The map is that big!?!?
java is ok, its not the best, not the worst, but also almost mt entire experience with it is minecraft mods
Omg u can see water on the map!?
yeah, youll realize later its not actually that big lol
yeah its blue, and theres tons of it
Once you unlock the map, yes--which you should already have
the map is way huger than you would think at first
where on the map is your base
Sounds like that might solve some problems by itself, lol
also if you scan for resources and check the map, the pinged nodes show up there and you can click them to see their purity
btw ocean water works perfectly well in machines, so if you're by the coast you have a giant supply to work with
yeah that too
And can place markers yourself to remind you so you don't have to keep pinging
Sending in screenshots
yeah i only do that usually if i plan to put something there, or if its something signifigant like 3 pure iron nodes or smth
best of all is the "highlight marker" feature so you have something to aim for while hypercannoning yourself across the map
I have water running from this waterfall all the way to my base
And the 3 pipes are all full of water, but once they merge it hits basically 0 and idk why, it’s so annyoing
And the 3 pipes are all full of water, but once they merge it hits basically 0 and idk why, it’s so annyoing
whyd my mesage get deleted
And the 3 pipes are all full of water, but once they merge it hits basically 0 and idk why, it’s so annyoing
So on your map, to the northwest of your base is a reasonable lake that doesn't require scaling cliffs
is there a downhill section after the merge?
look like 100 meters to the right and left of your base, theres tons of water lmao 😭
A bad pipe connection could be at fault there
Yes it’s all going downhill
Well first it’s gotta scale up the cliff which is why I have like 5 pumps on each pipe to push the water up
well lower elevation pipes fill first, that might be the explanation but it's hard to say without seeing your setup
Will send more
Also, 3 full Mk1 pipes joined into 1 means 2 are doing nothing.
You are bottlenecking 300+300+300 into a funnel that is only 300 big
The other 2 water pumps are the basically the exact same as the one in the pic. All side by side
yeah a mk1 pipe only hold 300 per minute
so now you gotta run 3 pipes all that distance, this is why long pipes suck 😭
are they overclocked
It was working when I only had 1 water pump too
Once I added the other 2 water pumps it stopped working
any chance that one of them is pointed the wrong way?
Could be the pipe junction broke the connections
@mental orbit one of the pumps
Pipes flow both ways. They don't "point."
no i meant pumps, sorry
Oh, the pumps--good call. Could be
The head lift pumps or the water extractors?
Headlift
the head lift pumps
the pumps
also at the risk of stating the obvious, make sure the pumps are powered
also each water pump is making 120 per minute, so a total of 360, but youre combining them into one pipe which can only hold 300 per minute, so youre losing out on 60 water per minute
oh my god his pumps arent powered
check the screenshot LMAO
RIP
yeah you need to supply power to the pumps XD
oh i didn't see the SS, lemme look
🇫
Yes they aren’t powered now cuz the entire system is broken lol
well that explains it
might have to bootstrap yourself with some biomass burners
even after powering the pumps?
the pumps have a green light on them now right?
Disconnect your coal grid from the rest of your factory (usually there's one key power line that does this).
When it was turned on, all 3 pipes had max flow, but as soon as it went in a single pipe it went down to basically 0
yea, in general don't connect the coal grid to the rest until it's completely operational, pipes and manifolds full, etc
Then fix your pipes/pumps, then kick start your coal with some biomass burners.
what went down to zero
It’s also annoying how some pipes have 0 and some have like 30. Impossible to figure out what’s going on
The pipe flow
can you add me on steam so i can join and i can check whats goin on?
Im on PS5
hmm
Can u send vids in screenshot or no just pics?
What platform are you on? If you're on PC, I could join you in game and give more details observations/fixes/advice--if you want
this can be normal even when everything is working ok, the pipe volumes fluctuate a lot while waiting for everything to fill
and with pipes that long, it's gonna take a LONG time to fill them all
this is true
Or if you can screenshare your gameplay to Discord, I could join a call and help that way
And somehow my machine are still pumping water with no electricity lol
are you sure you have a power outage and not just a missing cable somewhere?
Yea cuz I deleted all my bio burners once I got the water working 
Protip: Bioburners idle when there is no demand placed on them. If the rest of your grid can handle the load, they won't consume fuel.
Aaaand there was a glowing green rock and I died instantly from radiation once I mined it and I’m back at my base
thats uranium 😭
Gahhhhhhhh 
load an autosave?
It was annoying me so I set it to only auto save every hour….
i thought if you died with something radioactive in your inventory it dropped it so you dont get softlocked, am i wrong?
did i hallucinate that?
well you have to pick what annoys you most i guess
oh, i don't know actually!
I had a shower thought about FISCIT fighting a war
Theoretically, just, strap a metric ton of explosives to some drones and send them in
So they would fight like 2023 Ukraine?
Soooo. I may just have to live with an excess of water and coal and remove the other 2 water pumps cuz they’re not working lol
My 1 water pump was powering 3 coal burners
when you say not working, what exactly do you mean by that
how do you know its not working
i urge you to reconsider whether you really want to put your coal burners so far from the water extractors
But it was so much water I tried to stretch it to 6 coal burners, and then I needed more water for that so I made 3 water pumps
why not build them on site?
The normal ratio is 120 coal/m powers 8 gens that are fed by 3 water extractors, but the pipes can't all just join in from the same end. There are multiple ways to do the pipes, but you just have to math it out right.
And I wasn’t gonna make 3, 1000 mile water pipes so I tried to put them in a merger
well as stated earlier, that doesnt work
because the pipe can only hold 300/m and youre making more than that with 3 120/m pipes
if you want to avoid the pipe throughput issue you can just run each water extractor to 2 coal gens, and underclock the extractors to 75% after the pipes are full
Oh u can send vids in the screenshot chat, I’ll walk all the way to my pipes again and show my set up lol
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
Use these diagrams
Lollll diagrams 😭 Am I becoming an engineer now?
We hope so
kinda the point of the game tbh
Pioneer looks better.
Engineer is factorio 😛
oh you'll be using spreadsheets soon enough
i have 300 hours and im still shit at this game 😭
467, same
Another thing I need to know. When I’m attaching a pump, is the blue line showing me the current flow, or the flow once I attach the pump? I can’t tell if I’m going overkill with pumps
its showing you waht direction the pump will flow, and how far the pump will take it
beware that the "how far the pump will take it" marker seems to be a bit overoptimistic, or at least it has been historically, not sure if that was ever fixed
Interesting
when in doubt, place an extra pump a bit below that line
yeah, i tend to place it about 2/3 the way
It's worked for me, but you're always safe to place it a little before it
Maybe I should just stream it so ppl can see what’s going on lolol
yeah u should
are there even vcs in this server
i'm off to bed, gl @mental orbit sorting out your pipe issues!
Haha thanks
I will post in streams
pipes are a little jank in this game sometimes
They just have a learning curve. Once they "click," they don't seem too bad at all.
is your pfp ai generated or a 3d render
Was open license ai
hm
Pumps don't care about the distance of the pipes--only the height. All they do is increase max height for your system and prevent backflow through the pumps themselves.
good morning fellow pioneers, i just started playing this crackcocaine game, do you have any basic tips for a newbie-pioneer?
Oh god he has a fluid buffer too... 💀
yeah your pumps arent powered, water will not flow through them if they arent powered
@mental orbit
Honestly, bro--I think your best bet is to just rip all that down and just rebuild your coal near a water source.
factorio engineer wins
its just a question of "how much prep time"
This piping is wild
@mental orbit you dont need pumps across the whole line, you only need pumps to bring water up pipes, not straight across. ONLY add pumps if the pipe goes up
Oh, and a segment even blocks a lime node from being used later
also @mental orbit tear that all down and redo it at the close water
pipes dont care about your feelings ahhhh
And it blocks an iron node...
@mental orbit you only and i mean ONLY need pumps if the water is being pulled up. they do not do anything at all if the pipe is flat
If he wants to build up there, I'm pretty sure there's coal up there, lol
And needs to learn about Sinks/Shops to invest in Ladders
@mental orbit no, because your pipe starts at the top of the waterfall, the water is already at that height. anything below there doesnt need a pump
no it doesnt
Seriously could run this whole system on 1-2 pumps near the extractor
But would still only be good for 120/m
@mental orbit since your water is at the very top up the waterfall, it can go to anywhere lower than that. even if you go all the way to the bottom and then make it come back up to halfway, it still doesnt need pumps, because somewhere before it in the line it was at the top of the waterfall
if someone is in his stream can you tell him to check his discord messages
Bro has two water sources right next to him, lol
He climbed half way up the world anyway 😄
That buffer doing way more harm than good
@fierce granite are you the one watching @mental orbit s stream? if so can you tell him to check discord messages in here?
@mental orbit that fluid buffer is not helping anything, its only hurting. you dont have "too much water" that sentence doesnt even make sense
Unfortunate that he's on console. Being able to stream to Discord/voice call would make it so much easier to help him.
He's only reading stream chat =\
Oh, well. I'm gonna watch some BAR. @ me if you need something. 🤷
Its a offline game?
Could be an Epic issue
satisfactory doesn't go down.
epic online services does 😛
it’s alr working again
My dedicated server never goes down
working on my powerplant and i need to have 3 600 pipes into 80 refiners ( i have alot of power shards) how should i go about this
how many hours so far
Within the 3 months of playing and never has gone down
no like how many hours do u have on that world
Not sure right now. I just shut down the game for the night
Reloading my save fixed all my problems how dandy
Uhm guys
Hmm
What do i even do with that blue resin instead of sinking it
Plastic, rubber and fabric
I make some plastic of it but thats all it
Also rubber from resin?
Yes, plenty of alt recipes require rubber
There's a guide for what alt recipes are worth getting somewhere, do not get molded steal beam/pipe. Concrete is better used on encased industrial beams
I have alot of recipies that i cant choose from
The main ones are cast screws, heavy oil residue, recycled rubber and plastic, and so many more
Too many to list here
Ultimately you choose what you want to get rid of in your logistics loop
The less screws you make, the better
i get a lot of use out of solid steel ingots, and iron wire too
as well as the cable recipe that uses heavy oil residue
Solid steel is very useful
soooo, I just finally passed phase 4 for the first time on my nteenth attempt. Phase 5... requires quite a lot of copper, I'm finding. Soooo much copper. I'm really just looking for commiseration on the sheer quantity of copper we're dealing with here. I only wanted 5 pasta per minute! So much copper!
stitched reinforced plates are useful too, but i prefer the adhered recipe. still has screws, but less, and if im already making a ton of wire, more wire doesnt help
Pure copper refinement is your friend
I am doing that already
that or copper alloy
Though by that point the only thing you're making is wet copper sheet
thank god or I'd really be panicking
turn some of your excess iron into a bit more copper
What else do you even use copper on besides sheet
There's more Caterium on the map than copper
Honestly you can eliminate copper from most recipe chains entirely
Its pretty remarkable
I still don't have caterium cable but that's another good alt
Having all the alternate recipes is a lot of fun. I just get to play around in planning with all my factories. Its great
Alt recipes are a nice mechanic I wish factorio had, actually
Seablock has a bunch and its really nice
I have plenty of untapped copper. I'm just forseeing the rest of my life being spent bringing it online and building smelters and still the endless machine cries 'more!'
Then you wana get a few more pasta/m and your map shudders
how on earth anyone manages 30 pasta pm I dread to think
It is tempting to send a conveyor across the map just to have a pure node near base
Train
Would yall rather,
Compete an entire play through with only hand crafting (in this scenario you can hand craft everything)
or complete the entire playthrough with the default inventory size,
no extra hand slots,
no body slots,
no equipment at all,
and you can only carry one stack of each item type at a time.
(Your allowed to use weapons but the explosives and rebar guns
No
Half of the game cannot be crafted by hand anyway
Bro
Yep. Low inventory any day, easy choice ^^
If you can't use explosives or gas filters, there's a bunch of places in the map you won't be able to reasonably access/operate in
#off-topic-general or #off-topic-tech might be appropriate
Oh didn't see them sry
Shoutouts to any other person that either used trucks once and never again, or just skipped truck logistics
Fuel packing isn't fun
Just use Drones only. Easy.
Train autism is very strong in my playthrough, I cannot be contained
So then you just have to kill your pioneer. All dogs go to heaven, so you have a 50% chance to meet them there.
How do i do a unbalanced split, working on a steel factory and want to split the outputs of 2 foundries into the 30:60 split
#screenshots message
is my factory bright enough
Just doing a manifold works fine. Make sure the machines that take the 30 are first in line and clocked appropriately, then feed the 60 into the rest.
Otherwise, you're really talking about a 1:2 ratio, so feed a belt into a splitter that outputs onto 3 belts, then remerge 2 of them
has anyone experienced buying the coffee cup in the ficsit store and not receiving it? even though it consumed your ficsit ticket?
You have to claim it from the shop inventory
Can creatues open/trigger doors to open? I'm making a box blueprint for a quick way of trapping a creature and I wanted to add doors but not sure if that would allow escape
oh...
I think only pioneers do
Anyone know when the FICAmas event is going?
Pioneers and autopilot vehicles can trigger doors
probably the devs
Is having the max consumption over the production okay or should I make more energy
Thanks, I'm still relatively new to satisfactory so I don't have an idea what a manifold is so this was easier to understand
Balancing evenly distributes to every output but require a lot of rebuilding
Manifolds fill steadily over time but that's the only downside
manifolds are the best thing ever
Hey, is there any way you can respond to my question? (If that sounds disrespectful I didn’t mean to in anyway) thanks
They're a lot more satisfying to build
its ok as long as your normal consumption is always below your production, but making more power should be a priority as if your machines spike, it could cause your power grid to shut off and uh well 😅 thats bad
More energy is always good
Thank yall
is there any other way to aqquire iron, copper etc. then getting ores?
no?
That doesn't mean make 50 coal generators* 6k is good in the early game
why would you even want to do it any other way
iron what?
nah i always build 100 GW worth of coal gens before i finish phase 2
i mean like the objective require me to mine a lot of copper and iron ores, can i like automate this process
yes? you put a miner on it
😭
put a miner on it and that into smelters, constructors, etc 😭
Particle accelerators also make iron and copper ingots i think
But that's endgame
i suggest you watch some tutorials/walkththtoughs for early game
i js got this game thx😂
definitely watch some tutorials for the start of the game, youll need it lol
you arent gonna be able to figure it out on your own
counterpoint - definitely do NOT watch tutorials
play the game on your own, experiment, only come here if you're trully stuck
Ok
you make a point there
i remember my first playthrough when i hand crafted almost everything and after like 50 hours on the save i was JUST getting oil
no he doesnt, dont follow tutorials to a tee but its good for seeing general ideas of how the game works
learning on your own is way better, because you learn the actual skill, not just the one build. If you just copy-paste a tutorial, you'll be in the same situation for next factory
Min maxing power is annoying though
99% of the game has ingame tutorial that pushes you to the direction the game wants you to go
yeah im not saying to copy paste, but itll teach some great concepts that you need to learn like manifolds n stuff
I agree with this on basically everything except pipes--definitely read the manual.
last time we checked, like 80% of tutorials taught people weird or even wrong things. Not to mention that many are outdated
yeah but some are good
but the new player doesn't know which ones are those
and still, better way is to experiment on your own and only come here with actual issues
and im not disagreeing with that, but itll certainly take much longer to learn while playing by yourself without help
Just tested it and creatures can definitely open them but they can't actually pathfind through it so they don't try to open them, nor will they pathfind through a door (even doors set to always open). Seems like they'll never go through a door unless they have direct LOS of a pioneer, otherwise they see it teh same as a wall 🤷♂️ Kinda interesting as I woulda thought only pioneers trigger them too haha
but you learn in a much better way, because tutorials teach you only one way how to do something
while experimenting on your own, you find your own style instead of being forced to someone's else style
The only tutorials I would genuinely advise for new players are the ones about UI/controls that demonstrate non-obvious features/qol or time-saving type stuff
🍿
yes, but for example you might go through an entire playthrough without knowing what a manifold is, but watching a tutorial may show you they exist. im not saying watch a tutorial for how to build and entire factory, just some simple ideas
Converter is what I was thinking of sorry, raw ore can be made into other raw ore
wow so funny 😐
thank you:))
with the voicemod voice too 😭
i appreciate it
but you don't need manifold to play the game
yeah but it is a very very helpful thing, you also dont need miners but that doesnt mean they arent important
well, there's "need" and "need"
miners - 99.999% of people will "need" one of them at some point
manifolds - not really "required" to do anything the game wants you to do
there's not really an alternative to mine ores (other than by hand), but there's alternatives to do between-machine-logistics
i just dont see how theres any harm in getting taught how something like a manifold works without figuring it out. As long as you know why it works and how to extrapolate from that, why is it bad
the "harm" is recommending people to go to youtube to learn, instead of going in the game and learning there
I don't mean for this to sound cruel, but if one really did go through the game like that, I feel like they would be learning a lot from the experience and the late realization of how they just scratched the logistical surface of the game (ie: how much they missed) ^^
youve yet to say why going to youtube is bad, just stating that it is. im not saying that every bit of your world should be from youtube, yes you should try to do stuff on your own, but learning how to do stuff that you wouldnt have figured out on your own is not a bad thing
and again, if you are simply placing a manifold because you saw someone else do it, without knowing how it works, yeah dont do that, learn how it works and how to extend that concept
My first playthrough of Factorio, I didn't even know splitters had priority options.
If I watched a tutorial about it, now I wouldn't find it as natural to "always check what each thing can do", which is quite useful to do in much more contexts than 'how to split things in this specific example of this specific game" xD
how did one figure out the process of recycling for example? did it just pop up in their head out of nowhere?
I've said it multiple times:
- many tutorials are bad or wrong
- many tutorials are outdated
- many tutorials hold your hand too much (I've dealt with so many people who were confused and lost in T5/T7 because they just copy-pasted stuff from videos or guides and had no idea how stuff actually is supposed to work)
- the few "tips and tricks" that may be useful for someone are still ideally discovered by the player itself, because most youtube videos would just tell you "this is manifold, go use it", instead of "this is one option of several"
Are you referring to the recycling recipes?
Also, from the user perspective or the creator's perspective? XD
you could easily apply the concept of a manifold, or many other ideas in satisfactory to other games or other situations in satisfactory, and i assume the same in satifactory
Yeah, that was part of my point ^^
Hello I have no upgrades for my dimensional depot what upgrades should I get for it first
and I'd argue that telling someone about manifold would just make them use manifolds everywhere, which is only valid for like first 30 minutes in the game, until you get to screws, which are kinda there to teach you that you can't/shouldn't always use a manifold
no i mean irl, like did people invent stuff out of nowhere? im referring to the debate thats going on right here lol
The "tips & tricks" thing is almost always the most useful content I can watch for a game--knowing what extra features, UI, controls, interactions, etc exist is immensely valuable.
trial and error, same as what I'm recommending to do in SF
yeah, but I almost always watch that when I'm deep in the game (e.g. halfway through), not at the start
True. You don't (or at least shouldn't) use just manifolds for making RIPs
Ngl, I always wonder how people invented fermented food/sauces...
yeah you need to learn alternatives to a single huge manifold so you can screwmax like a professional
- dont watch those, ask people in this server for help, or what videos are good
- same thing
- ive already said its bad to copy paste stuff for that exact reason,
- same as 1, but also most "tips and tricks" videos ive seen that do tell you there are multiple options and show various options that youcould choose from
Fermentation wasn't "discovered" at a single moment but evolved from accidental observations by ancient peoples, who noticed that foods like fruit juice, milk, and grains naturally transformed into sour, fizzy, or alcoholic products when left stored, leading to intentional food preservation and brewing. Early evidence points to beer from 13,000 years ago in Israel, fruit/rice drinks in 7000 BCE China, and winemaking by 6000 BCE in Georgia,
hunger/food scarcity + happy accidents 😆
new player doesn't have the knowledge to filter out what you said
well with the population on this earth, everyone is unique and talented in their own way i guess
but also most "tips and tricks" videos ive seen that do tell you there are multiple options and show various options that youcould choose from
I'm yet to see a single video that would give you more alternatives to manifolds than just balancers
Yeah, the happy ones were probably a very small minority... 
well then the person should simply not use manifolds everywhere? and theyd quickly learn that manifolds wont work everywhere if the person teaching them about them didnt tell them. most of your points stem from the person not having any thoughts of their own and only doing exactly what people tell them. yknow its possible to learn about a manifold or balancer and extrapolate from that and come up with your own stuff. its not like once you learn what a manifold is its impossible to use anything else
I hear you, I'll make a cartifold video one of these days
Well, imagine leaving your grape juice in a cellar for awhile, coming back to it smelling funny, deciding "yeah, I'll drink it anyway," and getting fucked up for doing so--then deciding to repeat the experience. 😄
I know the average new player on this server, I've been helping here for a long time, yes, most people blindly follow youtube videos if they are stuck
and im saying they shouldnt do that
they should see some patterns that are common that many people use to get ideas
well given that your first advice to a new player (from which this conversation spawned) was "go watch youtube tutorials", it kinda contradicts your current opinion
You can also do the opposite: learn and then deepen your knowledge or clear out your understanding with videos.
Going the other way around risks setting one in one specific path instead (eg: user sees manifold in tutorial they believe to be comprehensive, thinks that's all there is)
It isn't just this server. Gaming culture tends to be very "hold my hand" and "what's the best/optimal thing?" in a lot of games. I can't count how many times people have come in here asking about the "best" alt recipes.
or best anything
cast screws for sure
i think you need iron ore
Plop down a miner. GG
and i dont mean a tutorial that goes "hey guys you should build this factory and this factory exactly like this" i mean watching some playthroughs and seeing some common patterns that people use and when they use them and when not to. i admit that i shouldnt have said "go watch some tutorials" because i shouldve explained this better
be sure to main bus your iron ore/plates/rods
"How much stuff do my machines consume/make"? 😭
||"Please read the UI of my game for me..."||
I do think it's valid to watch a video that explains the difference between a manifold and a balancer, though.
Yum
it makes me feel old but I get frustrated when people ask questions on discord that could be answered by the very top result on a search engine 😆
A rare example of an always-true-statement 
for sure you should've specified what to watch. Though I'd argue let's plays are even worse, since people tend to just "do the same as the person in video".
Look, it's not like I wouldn't recommend ANY video. There's definitely some that could be nice for new-ish player. But purely statistically, it's better to not recommend any, because the chance of person actually finding a good video and the person understanding what to take from the video and what to ignore is very small
same
worse than that - many questions here are answered by the game directly
Do I look like Google to you?! 
I'm surprised how many people don't even know that there's a codex, when opening a codex is like second thing you do in this game
I had the most fun learning this game on my own. I didn't look for videos until I found out pipes are not intuitive and was trying to make them work. I didn't ask for much general advice until I was already 200+ hours in.
Hello I have no upgrades for my dimensional depot what upgrades should I get for it first
whatever you think is more important
its entirely up to personal preference
i think it's not so much not knowing there's a codex so much as not realizing what you can actually get out of the codex
needs some flashing neon signs and loud explosions maybe
Yeah ok
its also very helpful that it can be used as a claculator
Which is also never explained or hinted at in any way...
I definitely think the first playthrough at least is best doing it on your own. Stumbling a couple times is no big deal and you really get to experience the game for yourself
What does everyone do when they play satisfactory like do you like to listen to music or something else
that I'd agree with. But knowing there's a codex is part of the tutorial 🤷
my confusion comes from people who say "what is a codex" when I tell them to look in it
if you're on T2 and already asking discord stuff... I guess that's how some people want to play but you lose something in the experience
build factories
The spaghetti is just so absolutely glorious. I didn't know about DDs until 120 hours in, and my central storage was a centeral fustercluck as a result. You don't do that sort of thing anymore once you know what you're doing.
i watch 3b1b usually but other than that just random shit on youtube
nah fam i'm pretty sure 95% of your satisfactory playtime is building stupid shit that does nothing for actual factory progression lmao
also why are you talking to yourself again
yeah making the organic mess of conveyors eventually teaches you why that's not a helpful pattern 😆
I missed that part too, to be fair. I wasn't aware of the codex until probably 60 hours in.
is that not obvious 😭
In fact, that was one of the more useful things I picked up from one of those "tips & tricks" videos
Maybe not at noob-scale builds. You can get through half the game just making stuff sort-of work
I have a bit of an issue with how "spotty" the hand-holding in the game feels...
Like you go from "coal gens need coal and water to make power" to "this thing allows to filter items; go nuts" (remember when they told you how "overflow" is different from "any" or "any undefined"? No?
But we do get told how water is wet and how pumps work despite thir description already containing that info unlike smart splitters... Alright, rant over, my apologies)
I was in tier 8 and my spaghetti still didn't stop me from doing anything
ig but like the only reason i ever did spaghetti was pure laziness, and i atleast try to make it somewhat organized
josh intensifies
yeah it's only an issue when stuff doesn't do what you expect or you accidentally snip a conveyor and then you're there tracing conveyors for half an hour haha
tbh, "overflow", "any" and "any undefined" seem pretty straight to me 🤔
and I kinda like when the game doesn't explain everything in detail but just gives you tools to play with.
I agree it could be a bit more explaining, but I definitely don't want the tutorial to be too much hand holding
yeah i think those options are pretty self explanatory
I do want a proper in-game tutorial/manual for pipes tho
if you didn't have access to a wiki or whatever it's also pretty easy to set up experiments for those options with a couple storage containers and find out exactly how it works
ADA making vague references to gravity while talking about pumps doesn't cut it
yeah, the amount of times ive seen someone place 500 pumps on a flat, or even downhill pipe is painful
But it's understandable, because intuitively you would assume pumps apply pressure to the system
It's like painting a flame on the side of a sportscar. It adds performance even if you're the only one who realizes it
exactly, but the game never explains it
lmao
well the game tells you what the pumps do in the pump description. It doesn't tell you it provides pressure 😉
There's a lot that the UI doesn't tell you about what things do/don't tho
well the fact that almost every new player doesnt understand how it works proves that isnt sufficient at explaining it
oh I'm not saying the game explains fluid perfectly
but too many things that "people don't understand" don't come from the game, but from those people - they assume something works in certain way without verifying it
But they don't have a way to verify it clearly in some cases
Especially with regard to liquids, because there's a lot of weird behaviors involved
for sure, but again not my point
Fluid dynamics comes more naturally to some people than to others, but dumbing down the game isn't the answer either.
and usually, the way they assume it works is the way it intuitively should work. if theres something that isnt very intuitive, the game should explicitly explain it
I don't think an explanation is "dumbing down" anything
yeah
True
that's not the problem I have, the thing I'm talking about is "I thought it will be the same as [other game]"
Liquids have by far been the most annoying part of my playthrough
Yeah, that's fair enough. Similarity with others games doesn't mean same as them.
Like my factory isnt the best but it's not spaghetti, but my water burners? Straight up pasta EVERYWHERE
I actually think pumps are one of the better-explained parts of liquids... valves and buffers on the other hand I think have some confusing unexplained behavior sometimes
yeah assuming its like an unrelated game is strange, and thats definitely on them, but a simple explanation like "pumps are required when moving fluid vertically up a pipe, and is not required on pipes that dont increase in height" or something similar, im not great at wording stuff like that, could be great.
true
Buffers are the worst, lol
valves should just have "DO NOT USE" in their description and we'd have half of the fluid issues we have
same for buffers
Satisfactory is just factorio in 3D right? /s
Make valves optional mod
lol yeah i dont think ive EVER used a valve or a buffer
well tbh buffer is good for fluid trains, but practically only for that
You burn your water?
ive also never used a fluid train
yeah, usually you build near fluids
yeah, and if you need to train it, you package it
I'd disagree with this
you could look at it like its much more fun to experiment with things to figure out how fluid works on your own rather than being spoonfed. some people like that some people dont
The coal powered generators
I always bring my parts toward the fluid, not the fluid towards the rest of the part.
for gasses, sure - package it
for liquids though, fluid trains are imo fine
Unless it's nitric acid, but that's my own stupid mistake...
ig but i dont like working with fluids so i just poackage it
I think something along the lines of "The pressure in a liquid system is proportional to the fullness ratio of the capacity of that system" is maybe not the most intuitive statement, but reasonably describes it well enough for people to solves 90% of their pipe issues that aren't merely headlift or basic input/output calculation.
I usually just throw extra trains at the problem. The simplifying and power saving from not needing all the packager setups is usually worth it imo
I agree with this when the expected behaviors are reasonably intuitive--but that's not the case with liquids in SF.
yeah, its up to personal preference, but i like working with belts instead of pipes
Imagine if you could put liquids on belts...
you can, you use this thing called a packager
I see...
CSS waterslides when?!?
thats like literally the entire purpose of the packager lol
And it lets you use a monitor to measure throughput neatly
I like just got phase one of the space thingy so I don't know anything icl
thatd explain it, packager is after yo ucomplete phase 2
if the monitors were actually accurate
Mm I see, I'm working on advanced steel production and actually crying at these pipes to set up more generators
Actually the worst thing I've ever seen
lemme see post a pic in #screenshots
I made a #1038092680493801533
Cause it's genuinely pmo
This is the proper place for it anyway. Good job.
generally we recommend people to post images in #1038092680493801533 , as that's much easier way to talk
i see
does the APA remind anyone else of the starting experiment from Half-Life?
#screenshots is only really useful for showing of builds
i mean i was just wanting to see what it looked like cause the way he said it made it sound like he had spaghetti pipes
Ik, I worked with support in a difference discord and I'm not trying to get crucified or non
and i was curious as to the extent of the spaghetti
Oh I can show you the spaghetti I have powering everything rn
anyone noticed how you find a new creature that you kill but the usual creaters you normaly see/kill dont spawn in any more?
things do not spawn when you build a factory near their spawn location
"factory" afaik means "powered building"
yes i know this but that was not my question
killing creatures doesn't stop new ones from spawning in
are you sure about that because i kill creatures a lot and they have stopped spawning in in my game at least
killing them doesn't stop spawn, powered buildings stops spawn.
you'd just be killing the ones that already spawned.
hmm well i changed a belt that runs past them so maybe that did it, no building there tho, it must be the belts
thanks guys
guys, do i required to have detonator for nobelisk? i mean i got it from a christmas calender?
Do a hard Save/Load and the ones not near your factory should respawn.
yes you do
id honestly just sink the ones you got from the calander
great, at what lvl of elevator do i get acces to it? my hands really want to use my nuke nobelisk...
they give a good amount of tickets and they arent very useful AND nobelisks are super easy to make anyway
its in the sulfur tree of the MAM
yes
got it.. so i can basically get acces to it even at any point?
yeah i dont remember what exactly it needs though other than sulfur and coal
youll have to check the mam
do you have access to nuke nobelisk? if yes, tell me please how hard does it explode
not that much
you can go into a creative save and test it out
not that different from a normal one?
radioactive
ok and that is basically it?
i think its a lil bigger i dont remember
i thought it would erase like half of my map
😭
Regular nobs require Steel Pipes and Compacted Coal (Coal + Sulfur).
Cluster requires Smokeless Powder (so add oil)
yeah what a disappointment lol
thats actually not that bad
I personally think it looks atrocious
That's why I'm trying to redo everything (hence the help post)
I partly agree. What irks me the most is the incostisency as the game first treats you like a baby, then kinda drops the ball (no filters explanation, useful keys lacking tooltips or mentions, building mechanics never explained...)
Like, why go through the trouble of explaining that one will get all materials back from dismantling (which could be obvious from the dismantle tool's list of reclaimed items alone) and then never mention how you can replace some buildings without dismantling?
Sis needs to learn about landscape mode
What's that
Rotate your phone 90*
mamma mia
Oh
Tryna break my neck turning my head to view those pics, lol
i got sharp shooting pains now i looked lol
Rotate your phone 90º :3
how often do they make updates in the game?
I'm not on phone
Damns
so what would you like us to help you with sam
Since y'all wanna talk about spaghetti, I gotta pull up my old save lol
imma check if i even still have my first save
yup i dont play my old save no more
major updates maybe a couple times a year and smaller fixes and stuff pretty regularly when they're not on holiday
I finished phase 2 after 30 hours. Am I cooked
how many vehicles are you using?
Youre still raw - gordon ramsay would throw a fit over you
My original save is guaranteed to be no longer working.
ADA is such a debby downer man 😭
zero
ikr, miss misery
Immaculate
Yes, very neat, orderly, and organized. Definitely that.
Let's game it out coded icl
"Signal loops into self"
I'm tired boss
How the fuck do i path/block a 4 way rail intersection
The last screenshot is actually funny. It's considerably cleaned up since I tore down and rebuilt all the stuff that I had there early on in the save.
Playing on a steam deck is amazing cause anytime I do ANYTHING the fans kick on
Generator? Fan
Pipes? Fan
Lizard doggo? FANS
"Im your biggest fan"
Sounds like my laptop
Dont put the signal right at the splits, put them before that
Since 1.1 signals sometimes just dont work when you put them right at a split
Path and block just before a turn?
Any signal before a split.
Turn is a weird choice of word here
Path start block exit
That still holds up for the most part
(conditions apply)
But you gotta move the signals so they arent right on a junction
https://discordapp.com/channels/370472939054956546/553550313533997057/1456612750934413325
Josh has me beat, but the difference is that he did it deliberately. I was just stoopid.
signals sometimes glitch when placed right where rails split/merge.
place them before splits and after merges
sounds like you're not doing enough funmaxing so you might be cooked after all
What is "block has no exit signal" ?
Means the block has no exit
it means there is no signal after that one
So you need another block
There are ways to get bigger blueprints
Another possible solution: don't build an intersection
(joking)
Yeah, just don't use trains. EZ
When they're automated how does the train decide when to turn or go straight
Or do i actually have to go to intersections and decide that
it chooses the shortest route to its next destination
When it's done on station one i send it back to the intersection for station 2 and then it comes back to base
I think that's how I wanna set up my time tables anyway
There are several valid ways to set up your trains and timetables
But the worst one is single rail
Unless it's strictly single car end-to-end
But even that may not be ideal because you could be losing efficiency on it
I prefer organized circuits anyway
Single rail circuit isn't generally advised either
Should usually double rail circuit
Ofc, depends on your needs
The 4 way intersection I'm testing is 2-rail, go and return
Sounds like you have a solid idea
If i don't need trains to go in 3 different directions then I need a T-junction which is easier to build
it's really not any easier or harder. it's basically the same thing with 6 rails missing
G'night, folks
That's the normal state of path signals
what's the easiesdt way to get rid of water from making aluminum
Thanks
Putting it back into alumina solution
genius
what can cause a drain rate to fluctuate between 200-600
guys, what is the most fun phase in your opinion?
is the steel screw a good recipe
phase 3, not too easy, not too grindy
or are cast screws good
i think so
as others have told me, all recipes are good, it's just that they're situational. Some recipes require more parts but produce more, this is good if you can get more materials. Some recipes require less parts, this is good if material input is a problem. Some recipes are convenient (but require more), this is also good if getting different parts is a problem.
A good example of the last one is turning iron ingots into steel pipes.
is there like an easy fuel resource besides collecting leaves that u can get early game?
ok
when you first start the game you're forced to use leaves and wood, other and better forms will be unlocked soon
I'd say that some like biocoal are pretty crap
Check screenshots for my (not symmetrical) 4-way intersection testing
a few things to keep in mind. There are more drives than recipes, so you'll get all the recipes eventually. Another thing, if you see a recipe you don't like and you've already rescanned, just keep it in the library. That way when you scan another drive the recipes that are still available for choice won't be chosen again
depends. if you you're using by chance the coal-reverse-process mod, there is a quite nice exploit to exponentially create more biomass via biocoal
No screws are better than any screws
obviously that's a totally separate discussion from normal gameplay
I think I've been away from screws for awhile
cast screw is fine if you receive that alt very early on
otherwise skip
I'm just reiterating what most people are saying. I think some recipes are objectively good such as iron ingots -> steel pipes and iron ingots ->screws because who wants more headaches? But some people are really into maximizing production etc and don't really mind planning minute details
like, why would I ever choose biocoal?
so yeah, i kind of agree with you
for most alt recipes there are some tradeoffs and they could be good if you want some set of tradeoffs
but there's a few stinkers that are completely worthless I feel
true. a really good recipe I skipped was making circuit boards out of plastic and petro cake, which I realized later on meant I only needed oil for that lol
and a few where there's pretty minimal tradeoff and are just better than the base recipes almost all the time
I think the game legit gave me alternate biocoal, I don't remember choosing it
just keep it in the hard drive library, that way it won't spawn again when you scan drives again
my refinery keeps idling for whatever reason.
it has crude oil and i’m turning it into fuel and Polymer resin.
it has more than enough crude oul but just keeps halting and i need to manually restart it
not sinking polymer resin?
i’m making plastic and rubber from it
this is something with all machines, but refineries especially. if the output is full and there's no where for it to go, it idles
the output is idle
my refinery making the plastic and rubber hasn’t got any resin
because the refinery turning oil i to resin and fuel keeps idling for some strange reason
huh. what about the fuel output?
theres nothing being outputted
is there room in the fuel lines to receive more? and is the fuel generator on the same level as the refinery?
theres adequate power going in, theres 50/6 crude oil going in.
but nothing is being made
oh yea…
i didn’t realise it filled up that fast
i’m an idiot lol
yeah, liquids are a problem since they can fill up quickly and clog production
no worries, has to happen a few times at least to every one
I secretly wish Mercer spheres respawned
I haven't had any issues looking stuff up on that website early on
Guys, what can I build in Satisfactory for a 10-hour Twitch stream?
it's the only up-to-date wiki, yeah. Though there are other non-wiki third-party resources you can rely upon, however the game itself gives you most of the info you need
a constructor
maybe a big megafactory or something
longest man cannon ever
some people have really cool aesthetics if you could do that that'd be great
though honestly you don't need to make a very large cannon to kill yourself by going to space
not to sound dumb but 10 leaves is the same as 5 Biomass made by the leaves right?
yes but no one is stopping you to make it curvy
for whatever leaves or wood you have, if you turn it into biomass it generates more power
only planning for the megafactory would be longer than the 10 hours
thx
true. that's why I haven't even considered it
I am currently in the endgame phase 5.
uh, any thoughts on making a storage hub? I think I may have a use for it practically since I have stuff in different parts of the world. I'll have trains bring them from wherever they are to a big storage building
How do yall even plan for builds? I just put out spaghetti and hope everything works enough to make look nice later
make the biggest nuclear reactor you can, pollute your world!
I was like that, then I planned simple stuff just for practicallity, I don't go crazy
I already have them.
does your world stink with radiation?
if not built more lol
like a full factory idk
Thrre multiple approaches, it changes from build to build and the stage of the game
yeah
looking nice and planning builds are two different things for me
I make it functional, "looking nice" comes with practice
for planning I start at end product, work backwards to raw ores together with choosing recipes for the build based on what I want to use for the item, then find a place that has the nodes needed for the build, build there, repeat
or maybe build a chernobyl, with at least some some decorations
If nuclear power plants could be made to explode, then I would build one.
Live, laugh, consume
yeah that would be cool.. or just throw a bunch of nuke nobelisks and then it would make it a little more realistic
@reef basin thoughts?
lol
only if you don't want to use depots for some reason
Anyone else like the squishy yoink noise of picking up a power slug?
I want to redo all my factories. First time playing and I’m only on phase 2 of space elevator.
My steel production is a bunch of convayers and power lines going through stuff
It takes time to learn how to make the factories work, its not as easy as it seems. Something that helps i find is building vertically
they're getting a bit too many. just feels hectic/cluttery
the general piece of wisdom around here is to almost never dismantle/tear down, just build more
if you're at steel I think reorganizing your hub isn't a bad idea since it won't take time, but later on it's just much better to move out and build. the map is pretty big, you get to explore more, etc
Which isn't actually wisdom tbh
It’s really bad. Like everything can be better.
I just got my power sorted out and it sucked so bad to have to keep it running while putting in new stuff
I forgot what's the actual english term 😅
but I just find it practical
Theres a lot to be said about, do not destroy a bad automation before building its replacement though
I tend to thnik the real wisdom in the game comes from being able to work with a flexible design. Which permits refuse by repurposing as the requirments change as you progress
HI everyone, just started the game 2 days ago. what is the best early game fuel resource that is easy to maintain for my generators? so far i have been using the leaves and woods around me, but i am kinda running out of them.
Also if I want an area to have all the stuff I make stored in one spot is there a way to avoid spaghetti with just the default splitter/mergers?
You go biomass -> solid biofuel -> coal
Get quantum depot....
Idk what that is
Research sam node, its like a storage container that teleports the items to your inventory
*Dimensional Depot...
Dump leaves and wood into storage boxes and make mini factories for solid biofuel. Its cheap, easy, and very good
Also put power shards into your biofuel burners for extra power
SAM is like the one research thing I can’t find I’m sure I’ll figure it out eventually
Example of an early game power supply btw #screenshots message
Sam nodes are usually hidden in caves
Or up on a plateau
thanks for the help ❤️
All I’ve been finding is sphere, slugs, and oceans
Where are you on the map?
Did you start int he grass fields?
Yeah
Under the giant arch
Look below the giant arch
However, that one can be annoying if you don't have a jetpack or weapons other than the zapper
There one up the hill as well, another to the east
I have a ladders and rebar gun with some quarts shots
I’ll have to explore better ig. I’ll check out “giant arch” next time I get on
Hint: #screenshots message
Worst thing I’ve seen was a giant irradiated hog. So the rebar guns seems fine enough to me.
Haven’t ventured that far again yet.
I bought it two days ago and still don’t know much
I would say get used to exploring. The game will eventually coax you to build in other locations.
300m is nothing in this game.
really?
but am beginner what should I do
Are you still on Onboarding?
Smash rock with hand
._.
Oh thx I didn't know u could do it to the ground too
so is there any actual way to make conveyors neat into assemblers?
Ok, so yeah. Just pay attention to some of the stuff ADA says and build. Also, a couple tips, you can Hold E (or whatever it is for console) while you run around to gather leaves/wood. You don't have you hold the craft button at the workbench, can just hit it once. And, don't fret too much about building on the ground for now, or how it all looks for your first playthrough.
I personally like using a 4-6m "logistics floor"
what do I do with gifts
Why are there 50,000 radioactive hogs in the large tree forest
Just let me get my Mercer spheres
In the hub, there is a calendar (May need to be fully upgraded first). Every Christmas the game opens up Fiscmas to celebrate. You'll have till Jan 18th to mess about with it.
what does the calendar give
OK, gotta run and install a new motor in a robot. Will be around later.
It's like an advant calander. Gives more reciepes for Christamsy things.
Like I said, You'll most llikely have to finish upgrading the hub.
This helped me so much. Most helpful thing I got was the recipe that made screws skip the rod step
And 20 overclock slug thingys
Then I turned the event off bc the presents got on my nerves
Is it really op
That wouldn't have come from the advent calander. Also, try not to listen to the "hype" that screws are bad. It's the first items that teaches how to manage large production quantities.
Why what’s wrong with screws
It was just convenient being able to skip a production step so early in the game
What you're referring should have come from scanning a Hard Drive..
Yeah. I got a hard drive from the calendar
What’s wrong about screws?
Nothing really. It’s just another crafting resource you need to make
I was watching beginner guide and he was like screws we hate
Idk why tho
is it better to make Resin to get plastic and rubber.
or make plastic and rubber directly
Imo, nothing. However, because there are recipes that can "eliminate" it from a production chain, people have gone on rants saying that they suck. Mostly due to later reciepes calling for higher quantities than other items.
Oh
So they become inefficient late game
They are just slightly more involved to make early and you need lots of them for production parts
Go hunting for hard drives, find the recylcled alts, and produce with those.
Is it true there is a train in the game
What’s the train for tho
No. You may just need to "manage" belts better and such.
OK, really need to run. bbl.
Should I just do things manually for now?
Just finish the hub and go from there. You’ll unlock stuff each step to help you