#satisfactory
1 messages · Page 537 of 1
It just randomly started doing a lot of damage and melting through my filters
No worries, if it cant be done it cant be done 🤷 Thanks guys
Did you pick up some of the material by accident?
Maybe from deconstructing one of the plants?
The basic answer is that they don't want to add logic gates to the game
That’s lowk might be it
I didn’t know you couldn’t pick up the uranium but that makes sense
Yeah, when you hold it, it melts the fk outta ya
Can also bug out, causing you to keep taking rads even after it's out of your inventory (fixed with save/load).
Uh yeah, don't pick up or hold anything radioactive until you have LOTS of rad filters. The instant you hold anything radioactive in your inventory, you either take max damage, or go through iodine filters at the max rate
chat I finished phase 5
And also, radioactivity is a wee bit buggy, it can stick around where it shouldn't
You beat the game?
I'm trying
No do you mean phase 5, or tier 5?
phase 5
I tried real hard
Now the real challenge begins
Do it again, but with a wackadoodle self-imposed restriction
nah
No, you're playing the game wrong. Do it again, but this time without making any ammunition, at all.
A "No Killing" run
But anyway, congrats
Not an easy game to beat
It's a disgusting map, it needs exploited for everything it has and all of it destroyed
Blasphemy
Red bamboo fields are just gone on my save
That, I understand
Destroyed for the placement of a 5400 coke/min factory
I wish I could burn the red forest down, but sadly I do not have the means to do so, so bombs shall suffice
Nuke it from orbit
There's nothing more disgusting than seeing soil or any sort of resemblance of nature on my world
Im abount to attempt to pave over most of the red desert to start setting up my starter factory. This should be fun 😂
hi
Bro i just looked at my current factory (~8 hours of playtime) from a heightened viewpoint and it's interesting to say the least💀😭
I prefer to look at the soil from underground
Tear it all down, turn the planet into a ecumenopolis
Dr. Robotnik nods in approval
||is it possible to ride the space elevator up to the top of the skybox?||
Yes. But you can get out of the skybox entirely and build in space too
im trying to knock out a few of the remaining achievements I have, and I had heard that you can get the one for highest altitude by riding the elevator when you send something up. But I tried to get up on that platform that seems to be what goes up, and I can't get on to it
easiest way is to just hypertube launch yourself. Takes maybe 5 min to set up
hypertube cannon
someone say computer!?
you mean 0.5?
No 50 a min
Supercomputers btw. I got lazy and only built one manufacturer. But it is doing the work of 5.
worked like a charm, I already had a tube cannon set to launch me across the map, just had to re-point it. Either I was going way faster than I needed to, or max height is lower than I thought. I thought I was going to hit that lava planet or the ringed planet before my corpse hit apogee and started falling again
ride the thing on the hub when u launch a milestone
that's how i got it
unfortunately I had finished all milestones, nothing more to launch for
but have an empty inventory cause the death crate can be a bit buggy
oh rip
hypertube cannon then
but all good, cannon worked
Just hyper tube cannon into the sky
Hmf is easy tbh only really needs 4k iron
Is your game dropping presents?
I should do rubber first
Yes but i can use it
I dont know how use it
Pls help me
You need to run them through a producer to make your first item. Unlocks are done through the MAM. If you don't have that, build at least 5? storage containers. I cut corners by using a lot of Somersloops.
But you're going to need a lot of presents
Okay, it's the FICMAS event
I need mam for the event ?? Is ok ?
Also, outside your starting base room, across from the crafting bench, is a Poster. Clicking on that will take you to an Advent Calendar. The numbers all have gifts.
You need MAM to unlock the event recipes
I have already open all advent
Ok tks have a good days
You too
With alts u can normally replace plastic or rubber right?
Like kinda switch between the 2
Not sure, but I just change the outputs from plastic to rubber as needed, or vice versa
I'm currently at 55 ballistic warp drives. It seems like it's been forever so I'm so happy to see these numbers finally going up! What made it take longer I'm sure is that my max power consumption isn't even at 90k. My consumption maxes out around 25k when my two particle accelerators are going at the same time.
Why do I always get that IRL falling feeling when I fall in satisfactory?
probably the same reason I can't play Subnautica, I involuntarily hold my breath
and I also get vertigo when I get near the edge of high ledges in this game
I can't play that damn game. I'm the type i have a fear of the unknown and I can't handle being underwater where I can't see
||exposure therapy||
terrible joke, putting thing behind spoiler tags: re fear of the unknown.
I had issues playing L4D due to the dynamic nature of combat being impossible to learn a level by rote to avoid spoopiness, so I getcha 😅
Lol nope. I have something called irrational selachophobia. Exposure therapy is not good for me lol
i only get that feeling when i dont have some means of avoiding fall damage
I didn't know that's what that was at first. That's why I put a question mark for a second but then realized it.
no scuba cage diving lessons for you then
Fuck no. Id kill to avoid that situation.
also I thought the whole point of phobias is that they were irrational.
Mine is considered irrational because mine is based in pools. Somewhere that sharks physically couldn't be.
knows well enough not to um actually that
I think I might've given myself a fear of the void by playing around too many void areas of video games as a kid
there's a game that you should probably avoid because part of the gameplay loop is putting a shark places that sharks physically couldn't be
Jak n' Daxter did something like that to keep you from swimming out of bounds
Lol yup I'm good
(you play as the shark)
[home simpson to bart meme template] you're done with phase 5 for now
What is this i just wanted to get Bauxite and died 5 Times and now have to wait all the Times for my Resources so i can Build Train Tracks
I NEVER HAD TO WAIT
And i had such a Struggle bc there was a lot of Radioactive stuff and horrible to get through.
often alts replace something with either rubber or plastic, I don't remember any that swap rubber for plastic or vice versa
Phase 5+ is better
Sitting here handcrafting iron plates for phase 1🥲👍
I'm in the middle of getting the automation done I swear
Just depends on how permanent/how much you want. I've only needed 240/min so far, and it was all for the advanced plates anyway.
But quick n dirty only takes 2 min to throw down
At the end. WIll you have all Alt Recipes?
Only if you track down the hard drives. I literally just finished the game and I only did about 30 of them.
Raid a crash site or 2
Phase 5+?
Don't worry about it
I got done with them luckily lol, just felt like complaining a bit
Doesnt it go up to Phase 20?
No. Phase 5 is the end.
I really ought to get off and get some sleep but every time I think about it there's a small thing I need to fix and then another half hour passes
There's 48 milestones to complete. 9 tiers
Welcome to gaming lmao.
Only Minecraft has been able to keep me distracted this much prior lmfao
Try downloading basic machines and advanced machines on Minecraft. It turns Minecraft into this lol
I don't think the existence of my other hobbies can handle more this unfortunately
Lol
I should clarify I'm on Xbox. We've only had access to the game about a month or so how.
November 4th. And i just finished with 367 hours in.
Oh dear goodness
(no offense)
I got roughly 10 hours at this point having picked it up the day after Christmas
Is lag causing throughput bottlenecking? I am just now getting stuff switched over to mk 6 belts and lifts but it seems to cap at 780 still...
Yes
Probably leftover mk5 piece somewhere
if you are getting 780/min then it must be a hidden mk 5 belt somewhere
If that's the case, I might have to undo the whole set and redo the blueprint because it was part of a blueprint but I don't see any residual Mark 5
I just at the time that i want to build a Aluminium Factory and i do my 5-6 Hard drives side by and got i think the Best. I got Alt: Pure Aluminium Ingot. 2 Alu Scraps = 1 Alu Ingot
Or make new factory and keep old 🙂
I mean I only needed it wire to go faster at the moment because it's getting everything else bottlenecked at the moment
Well that reduces bauxite to alu ratio
Woooo phase one done
You get less alu per bauxite
Double check your connections and whether everything runs at 100%. But it's probably a belt, that 780/min is no accident.
(Also, there's no "best", all recipes are good for something)
I might have to undo the blueprint and redo it with the Mark 6 belts
The lifts connecting to the end portions aren't part of the blueprint though, so that's not the problem
if theres any splitters it may be between them or even wedged inside a splitter
Not sure what Fine Concrete is good for, but most recipes have their uses however limited it may be.
How do the consoles handle this btw? I started out at 150fps @ 4k, and now I'm running about 60fps @ 1440p, with certain areas dropping it to about 30; the worst being the areas where I went nuts with colored lighting, and that dips to about 24fps
I mean currently my console handles it fine and my factory looks freaking massive
actual inagme lights are the worst for performance
Check them anyway, it's easy to accidentally get a wrong one in between.
Yeah I checked all of the connections and they're all Mark 6 but the only one that would actually affect the throughput would be the last belt connecting to the lift
I'll go over it again. And and still redo it with the mark 6
Last time I had an issue like that, there was a very small piece of old belt that didn't get upgraded because it was its own piece. If you think you did the whole thing in one go and the last bit is hidden out of sight, it's easy to miss.
I made sure to upgrade the auto connections as well so I'm just going to have to dismantle it and do it again
Is there a way to automate the presents?
Yes, the trees spawn them.
The trees???
In your construction menu, look at the ficsmas tab.
I haven't chopped any trees in a while
I'm just sick of hunting for these silly things
And night time is the only time when they're properly visible
That's why you build the FICSMAS Gift Trees.
Fine concrete is for making extra concrete with quartz
Wasn't aware of that bit, hold on
I know, which is a waste of perfectly good quartz considering limestone is all over the place.
Well if you're assuming empty map, it may not be useful for you. But people don't play on empty maps 🙂
You eventually unlock a tree that gives you presents. At that point you can automate every aspect of the event.
I haven't noticed anything. Friends claim they lag when they get into the more complex areas.
I tend to build stuff super dense too
Lol. Hop on twitch. I'll show my terrible looking factory that got me to the end game
Justan0therfng is my username. I'm going live right now.
If you do not have that tree, check your FICSMAS research in the MAM.
Some people placed a lot more trees than I did 😛 #screenshots message
I've got the regular n' giant, but I'd just assumed they were for decoration
Do you have the FICSMAS Gift Tree in your builder?
Aye. Is it only the regular sized tree that spawns presents?
Only the one that explicitly says Gift Tree, yes.
Am i the Only one that thinks that Trains how they move and Operate is kinda hot?
Oh shoot it does say that
Now have fun automating from start to finish.
Meh. It's semi-auto
At least you can stop hunting now.
...I see the conveyor hole now
There ya go.
Thank you very much~
Genuine question; are u gonna Build the foundations „on“ the ground or better with some height above the ground? It seems that on ground is mostly inaccurate but i hate the „lost“ Space between Ground and beginning of foundations 🤷🏻♂️😅 hope its understandable
build in sky on stilts, problem solved
most places are flat enough that a layer of 4m foudnations will do you
True, but you can always fill in those spaces or make them not visible, tons of ways you can address that problem
Also if your building in areas like the dune desert, you basically have to accept that you really need to build above the ground, because of how uneven the terrain is, makes trying to build at ground level any decent size floors a utter nightmare
I finally finished Phase 2 ❤️
Waves
current setup going into phase 2
ima handle smart plating by hijacking half of my rotor and rp factiories output
which i already know is not going to be that effective
but i dont want to build a full factory for that
yet
yk what if they added a cargo / freight elevator, where it was maybe like a 2x2 open platform that worked similarly to the normal elevator
that would be so cool especially for the factory im working on
@cerulean dawn thats a screen saver ss ngl
the coal plant? cheers
Mate seeing that coal plant and than looking at my shit run. Phase 4 and I have only coal 🤣 4.8MW aka way to low for where I’m at
first time i ran into problem of lack of space
btw
hi i am new here someone wanna play
if my miner is running at 63%
!lfg
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
but also you'll learn better on your own if you care about that
and i overclock to 126 can i will it turn into 50%?
im trying to figure out if i can put more factories on the same node
Overclock will give u more output from the same node. It’s just ur belts that u gotta look at
I really should play this much
Darn my ADHD brain for getting hooked to this game that strikes the perfect balance of reward & chore
i mean i have some hours in the game but i need someone who can help
Tbh id be down im pretty new but just got my ass to phase 4 so should be decent at the game
okay you can dm me
i was planning on putting a splitter
at the start
Yea Still tho u will have to run a belt from the miner to the splitter
this is the current setup it makes the miner work at 63
im planning on overclocking it to 126
and build a second one like that
once i figure out how to stack things on top of each other
For a bit of context, it’s current 0605 AM here
before I submit this for feedback, just wanted to ask it here just it case there is this feature. Is it possible for the game to automatically change input settings? Like if I use mouse and keyboard it will use those hotkeys but when I switch/press my controller it will use those again?
right now, I have to manually change this in settings cause one input is entirely disabled while using the other one
most games that I played that support this, where I can both use controller and keyboard at the same time
How to remove that plant that if you get too close it stands up and release gas
noblisk
Mann
is there any alt recipes for fluid tank which does not require bauxite?
use a sommerslup for phase items until you can finish phase
there isnt
k
Is about 1.2 GW and cast screws enough to complete phase 4 on automation? (150 MW is the loss to keep the coal station in operation)
Depends on how fast you are producing your materials. 1.2GW is not a lot though.
varies per player
big builders need a lot of power
1.2 GW is kinda on the small builder side
Yeah its on the small side of things
complete phase 4? it would be very tough
Not even enough for the max range of a Particle Accelerator (1.5GW) Edit: I was wrong. Minimum is 500MW, with the average being 1000MW
I usually make do with 7gw to get to phase 4
it doesn't take very long to drop in a set of fuel gens
For perspective, a single pure oil node, using the nitro rocket fuel recipe (and a few other alts), can produce 96GW.
Dude must really hate building power plants
Not really, I just built one but if I want to build another one, then it will take some time to relocate and set things up
Relocate?
just burn the coal where it is. You can make multiple power plants
Thats what power lines are for
To another lake
What do you mean?
I am capped at 6 water pumps on my current water site
Just run some power lines to another water source and build another power plant there.
are the saves in the cloud on steam?
yes, i believe so.
but also saved in %localappdata%
overclocking them?
You belt/truck/train/drone/factory cart/walk/run/slide jump/jetpack/hoverpack your coal over to a big water source, you build foundations, build cola generators, build water extrtactors, pipe said water extractors into coal generators, hook up your coal supply, boost your powerplant with Biomass burners/existing power from your grid, and there you go
It may be defined by your settings. If Steam Cloud sync is enabled, it should be saved to the cloud, but it's always saved in %localappdata%
In terms of power, i wouldn't spend too much time on coal power, as fuel power is far better and you'll be there soon. I tyipcally stop building coal after about 16-24 coal generators (no overclocking).
so on controller, i can lock the command to pick up stuff like leaves.
is there a way to do this on keyboard as well ?
Just hold E?
where is the best place to start my first factory?
near the resources you need for that factory
The dune desert (the last option) can be tough, there's not a lot of biofuel to be found, and the northern forest (third option to the right) can be tough because there's a lot of places for fauna to hide and attack you from
Other than that I've not found it to make much difference
oh if you mean which starting biome, yeah they're all fine, the game itself recommends Grassy Fields for newer players and it's a reasonable first pick
doesn't really matter for too long, since you'll be expanding outwards by Tier 3
How far outwards for tier 3 cause that’s what I’m at rn
Decide what you want to build, figure out how much raw resources it needs, build it near those resources. Repeat for every other factory
I am so addicted to this game I cant stop playing it
I’ve got oil power + coal atm so power isn’t so much of a problem atm but as I started in the grassy field ofc the oil is miles away so idk whether to also expand into the forest to the next of grassy fields
Me too 😭
Or just build near oil
Bunch of my stuff is located in grassy fields like space elevator and hub plus rotor and quick wire factories
thats the point i dont want to hold E i wanna run around and still collect whitout holding E
Every time I try to js stop playing for a few hours at least i find myself back at 2am never having closed the game
ohhh, I don't think so then, that annoys me too
Only thing making me keep track of time is that warning they put on screen telling me I’ve been on for 2hrs 
Well you're kinda supposed to build factories all over the map, so that's not an issue
because on controller u can lock that command so i thought maybe there is a way for keyboard as well
Right ok, so I just have to suffer the 3min hypertube ride 😬? Or are trains quicker
My brain started to not even notice it, ive been sitting here for what? 16 hrs according to discord
Jesus 😭 most I’ve pulled off is 4
You don't really have to travel there once it's built
Usually I’m crap at maths too but satisfactory is acc helping my mental maths
Wb for rubber and plastic? Dimensional deps are unlocked but not viable yet
I’m building my heavy modular frame factory there too much better resources
Why are they not viable?
Slow upload speed, not enough mercer spheres to upgrade that speed, and procrastinating finding more spheres
yup it really is its also fun maths??? i usually dont like maths but satis maths are just so fun contract mandeted fun fun fun fun
Better go find more 🙂 for example on your way to the oil 😉
It’s simple maths which stupidly find harder lmao
For a fuel powered fact should I just sink the resin
Or use it
Can somebody look at #screenshots and tell me what part is this?
What is it even used for lol
rubber
Procrastination 🤪 ik tho I need to do that but rn I’m just building the heavy modular frame bit which is taking forever 
I think its rubber, if you hower over it with mouse I think it should say
Oh okay
Im on ps5
Open codex to find out 😉
There’s a codex…
Press O
Omg man
Yeah, and openning it is like step #2 of the imgame tutorial
I think I skipped the tutorial
Bad choice for first playthrough 😛
That sign can’t stop me because I can’t read ah moment
Every first player realising that foundations are actually useful and not for decoration after building a factory on the ground 
The edge of the map??
No, the edge of your foundations
Foundations saved my life 
That’s what I’m doing cause why does 3 constrictor blueprint have to be so big
And then you reach the mature stage of "not everything needs to be on foundations"
everything has to be on foundations. make it look good, yes ficsit says to js be efficent but cant we have a little swwag while being efficent? (also foundations make it easier to be efficent)
It applies to all rules/best practices/guidelines/etc
Stage 1: Don't know about a best practice at all
Stage 2: Learn about it, and use it constantly because I Must Do It
Stage 3: Realise that while it's a good default, there are instances where it makes sense not to
Without foundations it would be pretty impossible to keep my factories aligned.
I put them everywhere.
EXACTLY and i want it to look good
ad it helps my mental well being if all is organized
usually? 😭 how many times have you done phase 4
What does this mean?
trains straight on the ground maybe
I mean, my beltwork between factories isn't on foundations either.
Not all powerpoles are on foundations.
Water extractors.
But except for that... There's a lot on foundations.
Oh, right. I was more thinking he meant like buildings in the late game for some reason
So from my understanding even number balancers are hell spawn that should be avoided?
actual factories I'd always build on foundations beyond the super early game
depends how much effort they take
as with every building style, there's tradeoffs between each option
I wanted to make a 8 to 6 balancer
if you just need to split into something nicely splittable (3s, 2s, small multiples thereof) then personally I'd do the even split
yeah that's easy enough, just merge 4 machines then split into 3
Its for a train station
Basically, I want 8 belts going into 6 belts all at MK4 so 480/min
For each output belts
As trains do yes
trains don't necessarily
Is blueprint m2 a lot better?
(and you never said they were coming from the trains 😛 )
5x5x5 rather than 4x4x4, so about twice the volume
The idea was to use the extra 2 freight cars (8 in total) to pick up slack in delivery throughput since i'm transporting caterium and the train is going to be traveling quite far
Making multiple stops
I haven't done anything with the throughput as I don't have the network established, although I figured I'd need a balancer for 8 into 6... in which I found to be incredibly ass
As I found nothing useful online
2x 4x3?
with something like that I just wouldn't mix the lines up. If one station wants one portion of the caterium and another station (or group of) wants another, then you'd just dedicate one train or carriage to the first station, and another to the rest
it's generally much easier not to have to faff with actual load balancers if you can just make sure each line gets the amount it wants to start with
yeah for trains the easiest way to scale long-distance stuff is to add more trains
This would work to, although then I'd have to use a 6x6 balancer XD
why, just put the exact amount each of those output stations needs into their corresponding carriage
if you need a 450/min, a 370/min, a 643.324/min etc, then set up your production to make those numbers for each carriage
I like the idea of more trains, imma go with more trains
I'm wanting to produce 6 belts of 480 caterium
then why do you need any balancing at all
make 6 lots of 480/min caterium, feed each into one carriage, pull it out at the other end
Damn I was overthinking this
lol
then if you find the train can't keep up due to the route length, you can add another train doing the same route
Yeah, I was actually wondering how you would keep trains running the same line from tailing each other along the route, because im sure over time they'd eventually start doing that, I think?
Or does that matter at all?
depends on the track setup, but that's not necessarily an issue
if the source station's backing up with resources, then the second train'll just be able to bring all that extra stuff
as long as it's got the capacity to manage that 480/min/platform, it'll average out however it plays out
I see I see
if it's on a dedicated track loop you can use block signals to divide the track up in a way that keeps them separated most of the time, but yeah, not required at all
also if you want max capacity per train, set them to only depart when fulled loaded/emptied
(and one of the strengths of trains is not needing a dedicated line for each train, so they share infrastructure)
you should always build your trains with "one-way" tracks, so basically 2 tracks, one going each way, and then use block signals fairly frequently, and then the trains self-manage themselves.
yeah, just build like roads
one lane each way, or a single one-way lane if you don't need trains going both ways
bidirectional segments are a pain
btw I haven't seen anyone mention, have a buffer before/after the freight station, have the buffer connect to the station via 2 belts, and only access one port of the buffer, then you can easily keep a steady 1 belt speed throughput, effectively ignoring loading and unloading animations' dead zone
yeah I just assumed that was in place as that's basically a requirement of any platform
buffer on the input, buffer on the output
when I was a newbie, I totally missed that fact and tried pulling 2 belts speed per freight station, throughput instantly tanked as more trains gets added to that station 😂
is snapping to world grid broken for controllers? Tried snapping foundation on different parts of land but one is diagonal and one is straight
that people sometimes put tons of things on foundations unnecessary
foundations do nothing to efficiency
also I'd rather die than to put my miners on foundations
I think if someone had a gun to my head I'd be willing to slap some foundations around a miner. :D
they help me to build more efficently and more organised sparing me some tim and emake it so that i do not get a headache
building efficiently is just "match machine rates"
quick question whats the best way to use to tractors to automate
Okay, I have slept, time to place down 150 more fuel generators
I don’t have trucks yet
I just unlocked tractors
How much regular fuel does a fuel powered generator use a minute?
what phase are you
open the fuel generator and look at what it says?
It says no fuel
20m3/min
Ty
50 when overclocked to 250%
Should I be overclocking them?
is there some kind of a list of good recipes to look out for from hard drives?
0.2 if underclocked to 1%
lol
Phase 1 working on phase 2 on the space elevator
depends, if you are like me and placing 300 of them, it might be a good idea to overclock them
When it says 2m3 of fuel 60 per minute does that mean 120 or 60
alts are generally situational so there's no universal list. That said, the ones I like are
- Solid Steel Ingot - 50% more output for a lil more power and space
- Cast Screw for the early game, since it skips Rods
- Later on, there whole shebang of oil processing ones - Heavy Oil Residue, Diluted [Packaged] Fuel, Recycled Rubber, Recycled Plastic. These let you get hella fuel/rubber/plastic, but are a lot more complicated and space/power hungry
but it mostly just comes down to "will this help with the next thing(s) I want to build? Yes? Cool, take that one"
or just get more drives and unlock everything
60 per minute means 60 per minute
the other number would be how much it makes/uses per crafting cycle
can someone hep me rq i have a small question
same way screws say they're 1 rod into 4 screw, but 10/min into 40/min
same as most copypaste, ctrl-v
K ty
how would we know unless you actually ask the question?
look in questions and help
is it too late to unlock the event tree in the mam
Nah, the even runs through January 17. Plenty of time left. :)
In some ways it's better to wait until after Dec 24, 'cause you can unlock everything all in one go instead of having to wait for calendar unlocks
is there any actual benefit of the event
Not really; everything's basically cosmetic. You do get some fun, festive decoration items (which are only placeable during the event)
Three sorts of fireworks, an alternate "snowball" ammo for your Nobelisk Detonator, a candy cane basher (functionally identical to the Xeno Basher)
decorate all your powerlines with ornaments and take your gpu down with ya :)
Various customizations, in addition to the buildables
Yeah, the twinkly powerlines are A+. But, again, merely cosmetic
i’m currently working on the last phase of project assembly and i gotta say ficsit thinks im smarter than what i actually am
Prior to 1.0, the snowballs were functionally identical to regular Nobelisks but had a much higher stack size, so stockpiling those was technically an advantage
because holy mother of god do i need a some type of checklist i get side tracked so easily and lose all my numbers that i had in my head so the whole operations goes down with it
But they're a bit weaker than Nobelisks nowadays, and the stack sizes have been normalized.
it’s not fun trying to craft 300 reinforced iron plates per minute
actually question
is there a way to do all of that from a single pure iron node
i’m guessing so yes? with the pure iron ore alt
https://www.satisfactorytools.com/1.0/production <- can play around with numbers and recipes here. :)
Abuse blueprints... make scalable designs #1455008912666263684 message
why does my factory keep going idle
oh my god that is a lot of constructors
my god my factory will look like a maze with all this
theres not a single constructor in that picture?
no i’m talking about what i need for my factory
thats a lot of blenders
As for why its going idle, idk, not a lot to go off of here
maybe i don’t need 300 reinforced iron plates per minute
maybe i lied to myself let me re check the numbers here
all the pipes are completely full, refineries are full of water, manifolds are full. it only happens when i get close to it
check each machine. one of them is not receiving enough input to produce constantly, or the output +belt are full so they can't produce more
this can be a common problem with liquids, by the way, they need somewhere to go
how far south over the void can you go from crater lake?
how could you lie
@grizzled lotus
if the pipes are full along with the output and input connected to it then they'll go idle.
if they look like they're working but only stop when yo uget closer then that's odd. maybe it only looks like it's doing something when it's not?
huh, odd. could be a bug, of course
Here's a plan with zero constructors: https://www.satisfactorytools.com/1.0/production?share=s8Oy2P1NSVMtmBe6JrBu
i hope you know i love you
because i was this close🤏 to start building 160 constructors
what can a nuke do
I mean, in fairness, grids of Constructors are quite easy to blueprint en masse
💥
i mean apart from that
(more usefully: in addition to a large blast radius, it leaves some radiation in the area which lingers for a bit, doing DOT to anything in the area. It goes away after a bit)
indeed it was mostly me complaining about the fact that i would need to set every single one of those constructors to something different
mmm ok
Why would each one need to be set to something different?
What else would a nuke do though?
Can set recipes and clock speeds and such right inside blueprints, fwiw
i mean like choosing a recipe for each one is all
i just wanted to know if it did radiation or not
my
it is a bit of a stupid question yough
god
though
YOU CAN DO THAT???????
Have you ever heard of an non-radioactive nuke before though?
so many of my hours wasted
Yeah, every single machine setting can be set inside a blueprint (recipes, clocking, shards, sloops, standby switch, customizations). Can even pre-fill input/output buffers if you like
Or, when you are copying and pasting buildings with clock speeds and recipes, each new one placed will keep those same settings
dont smoke cigs ❌ theyre bad for you
i have no joke spent hours putting recipes in for large scale blueprints
🙂
Heh, well at least you've got your epiphany moment now! :D Better late than never
yeah no f that break i’m logging off
Yea, drink FICSCIT approved coffee instead
i feel so defeated
You're far from the first person to discover that sort of functionality after a long time spent not knowing about it. :)
💀
i mean it makes sense because from what i can tell this game cares about its players and puts a lot of quality of life into the game
but my god
450 hours
atleast 5 of those have been spent in vein
thank you all for your brain knowledge
i’m going to sleep
more firepower is always cool, but I feel a lot of those are just overkill. I haven't unlocked everything but I feel I can kill most stuff with normal rifle ammo and explosive rebars
how come my power grid switches off sometimes?
not producing enough power
do oil generators give more power if you stick a stronger fuel in them or do they just burn the fuel slower
doesnt make sanse because im running 5 coal power plants
ok but how much are you consuming?
burn fuel longer I believe. for more power generation put powershards in
so ill need like a thousand oil generators for my 9 thousand ionized fuel a minute?
pain
Hey guys I'm sorry its so long. I have a question about independency, I might just didn't understand it right but for example; what's the point of making an independent factory for a phase 3 elevator if I'm not gonna need that part after the phase is complete? I'm sure I'm gonna need to to make a more complex part but this part gonna have is own independent factory so what's the point of the previous one. also, what's the point of making an independent factories for every non elevator part? I'm only gonna need a little bit per min for my own use in my inventory. It feels like the only real permanent independent factories needed are the for the last game parts.
But you do
haven't reached that far, but I think the next step is nuclear power
don't know how far you are but you'll end up needing more than what you have in your inventory, so you need storages with stuff you need. for elevator parts, you'll end up needing a lot for more complex parts
You can for example see smart plate -> Modular Engine -> Thermal Propulsion rocket -> Ballistic warp drives
Has anyone else experience the problem with placing trains while using cartograph mod? without the train, the builds refresh and show on the map but when i build a train the building outlines on the map does'nt refresh, and if i deactivate a item on the cartograph and reactivate it, it doesnt show back on the map until i deconstruct the train and cargp.
its annoying because i look cartograph
isn't the all point of independency to NOT transport parts from 1 factory to another? so if I'm making a factory for Modular Engine I'm gonna produce the smart plates in the same factory as well, so what's the point of a smart plate factory?
What your saying is to favour a mega factory over distirbuted factories. You can play that way if you like but it massivly suboptimal
are there only 2 ways of splitting rescourses between machines
no no I'm just trying to figure it out. tryin to understand to which limit should i take this "Independency"
Optimal for logesitcs tends to be reduce and ship the item. Simpy because its cheaper to ship 50/min smart plate compared to the 1200/min iron that went into it
from what i understand the Independency part is for relatively easy parts, so for example i wouldn't do an independent factory for computers or iron rods but i should make an independent factory for elevator parts?
If you go full Independency, you'd have a separate, independent factory for everything
well, not to that degree. if a part becomes useless then you should definitely transport it to become part of something you need.
the initial idea of independant factories is to avoid making multiple parts from a single node, which can cause problems with lack of feed/input. instead, feel free to make only one part and then expand to find other nodes
(Where a "factory" might include some geographically-distant sub-factories sending some material around, of course)
How much you want to build like that is, of course, up to you!
No, But it depends on the size/approach to the overall method of playing the game, It almost always benfifits you to reduce and ship the componets. Where these boundries lie depends on what your doing, its not a simple answer, it also works for some parts and not for others
but independancy isn't a rule to live by if it doesn't serve a useful purpose
Its variable on how you play the game
(And of course the building-strategy spectrum is a lot broader than "centralization" versus "Independency." :)
For example it makes sense to ship high value, low volumn items, it does not make sense to ship low value, high volumn items
You don't ever for example attempt to ship screws
But yeah, indeed, it's something you can commit to as much or as little as you feel like. And if you give it a try and don't like it, you're not shackled to your past decisions, etc.
looks at temu
#screenshots message finished my first fuel powered factory ty for your help apocalyptech 😄
IMO Independency does solve a lot of problems that newer players often face (generally when they inadvertently go hardcore into centralization without realizing there's other ways to do it), but it's just one way to play. And I don't even follow it religiously myself, even though I constantly bring it up. :D
But an overall start -> end is more complex.. Things like building stuff in one place means you don't have to move around very much. So doing things in a building works with one item per floor, but what you gotta do sooner or later is outsource the floor
#screenshots message ignore the spagetti piping but what can i do about the coal
#screenshots message use foundations
what about making the coal evenly
go out
Also depending on where you are in the world, you may have other issues, like if you want 200/min crystal osscilators. Your generally going to have to do it in multiple biome's. Cause of the limit on quartz. You may also need to share some from one factory to multiple destinations
THANKS GUYS. I'm not and open minded dude or a really creative one. I'm more of a number and fixed formulas and methods guy so just being creative around is pain in the ass for me lol, that's why i tried to understand the "best" / "optimal" method to build towards end game. gonna use your tips! thanks again
i use manifolds so i prob wont be much help with that
random question how do yall prevent burnout on this game? i feel like im gonna overwhelm myself at some points lol
you dont lol
i do manifolds for my factorys
Both ways are equally viable
act
drink coffee
viable and suboptimal are not the same word
Heh, burnout can happen. Remember that it's okay to take breaks! I generally go for many months (and sometimes years!) between playthroughs. :)
A mega factory is not suboptimal when trains exist
use merger manifolds then
Yes it is, Which is more efficent, shipping smart plate at 50/min or shipping 1200/min iron ore?
Apropos of a very recent topic-of-conversation, IMO following Independency as a build strategy can help a lot re: burnout because your projects are generally very tightly-focused. Like you've just got this one factory to build, rather than trying to manage a big centralized web of production, etc. And with Independency you're literally never tearing things down or "upgrading" existing factories. Anything you build is a permanent feature and contributes to your production for the rest of the game
how would that make any difference?
im sorry what are you trying to do again
1200 iron ore a minute is insanely easy with 1 train
separate the coal evenly?
put coal semi evenly into coal power plants
Ok. But which is more efficent? TYhe train that needs to be 8 long or the train thats 1 long?
i just manifolded mine ill show you in a sec
You can do that with 3 freight cars or less with mk4 belts
You can't even get it out of hte miner with mk4 belts, So at this point I will just assume your ego has bitten off an arugment it can't posisbly win
Hte?
#screenshots message this is what i did bulldog
@queen slate does it ever go off?
nope
mm ok
Your just being silly? trying to argue shipping 1200/min is somehow ever going to be more efficent than shipping 50/min 🙁
i love manifolds i wouldnt be able to build anything without them
which ik i shouldnt be doing but 
the answer is always manifold
for me 100%
for everyone aside from some silly goobers
you underestimate how large some people's ego can be
as an Impure Limestone Node, you get to be humble from very beginning 🙂↕️
Both options are subjective because time and resources are infinite, with a few pure nodes/overclocked miners you can fill up a freight train extremely quickly and then have that hauled back to the main factory and into a dedicated smelter were you already have everything you need to craft everything the required product needs all in one place.
I just started using trains and I already see the potential in them
I gess you just don't understand what the term "sub optimal" is and I will leave hte discussion there
why can't the independent factory for inventory be independent?
squeezy mayo is sub optimal cos you can do the entire sub in one go 
to make smart plates for when you need them (or to sink them)
My friend, your trying to create a meta inside a game without a active call to create one, if we were under attack or had limited resources you could kinda make a augment here but in the end it quite literally doesn't matter.
Creating multiple satellite factories VS one large factory is just two different play styles, nether option is functionally different besides were you decided to place your machines
Your attempting to argue that 1200/min is the same as 50/min when it comes to logistics. Its not and at this point either you are a troll or extremely stupid since one option is viable in a single drone port and the other is not
Likewise one can run in a factory cart where the other needs a truck
I am renaming blue crater in my world to blue fuel, there is no crater now, there is only...fuel
I was never arguing that?
You asked me which was more efficient, I pointed out trains are extremely easy to set up and transparent bulk logistics, if you want to get technical, your still transporting 1200/min iron ore in both scenarios, that being to a mega factory or a satellite factory, ones just closer.
In your case your pumping 1200 iron ore a minute into a local factory and then transporting that to your main factory, doing this has the exact same steps as if you were building a mega factory and just transported the ore to it
In the end you two are wasting precious time arguing about silly goober things while factory remains unexpanded.
This game is a mother of all sandbox games like thing. Just do what you want lol.
I wouldn't call this an argument, I'm just confused :D
Just dont do 29048230482093 fuel gens on a 1m foundation zone in sky please. I am extremely tired of seeing them EVERYWHERE.
I'd call it an XKCD-386
What?
But it's the most "efficient" 😄
i got something even more beautiful for you
just wait, its almost finished
I AM UNDER ATTACK AS WE SPEAK BROTHERMEN
"efficient" has no meaning unless you give it one
Efficiently inefficient
The only thing that matters about trains is, they are cool. Thats all.
You're right, though. They should be using 4m foundations in the sky so you can see it better from afar.
RRRRRRRRRREEEEEEEEEEEEEEEEEEEEE-
Why don't we have 8m foundations
thats called 2 4m foundations blueprinted
Too efficient
I actually want 3M foundations for floor holes Q_Q
technically we do just not flat foundations
The game could not handle the efficiency
Is the larger train capable of shipping 1200/min smart plate? Yes, If its doing that then your competing with 24,000 iron ore instead. Theres something you seriously failing to understand about logistical efficenty here.... like the entire concept to the point where you come across as a troll.
Why is it kicking off
Finally got the gold star, even if a few days late. Feel like such a good Pioneer. 😂
theres 8m double ramps... not flat foundations but they are categorised as foundations
If we could place buildings on sloped surfaces, this would be peak efficiency
I mean you can... they have auto-extending legs for a reason
But they aren't parellel to the surface at that point, so they lose 50% efficiency
I don't think you can just place them on a 45* angle like that either. Pretty sure at least some of the placement space needs to be flat.
Somebody thinks transporting 1200/min items is somehow more efficent than transporting 50/min items 🤷♂️
where are the actual good nodes of iron when you need them
Dunes
Gone
Right…
i dont want to go all the way over there just to make rotors
So either at this point they are just a troll or their ego prevent them from accepting any other answer
Where is your location?
Im not sure why you have suddenly decideded you need to produce 1200 smart plates a minute but one can only assume you need that amount for some end game project and thus have access to end game belts.
In which case you would only need two trains with 5 freight cars each to keep up with that demand :D
grasslands was my spawn
Ewww
it is my first playthrough so
Expand north and you'll find the resources you need
There's some to your southeast as well
ok
But Grasslands is in the SW corner of the map, and there's TONS of resources between that and the northern edge of the map.
Especially as you are likely to wander a bit for exploration, so it's not just a "walk in a straight line directly north" sort of deal
Behave like a wave, not a particle
ok
Don't be afraid to mash that scanner either
until you are watched, then behave like a particle
Yeah, the Satisfactory function collapses
You are actively ether misunderstanding or ignoring my points, I have not once said which option was more efficient, never did... so???
I'll say again, your logic is skipping a step, you still need to mine the ore and belt it to your factory, unless you are somehow warping all 24k/iron ore to this satellite factory immediately from the local region, to which is actually kinda confusing, as I don't think there's a region capable of producing 24k iron ore a minute unless you have MK3 miners fully over clocked, then again I am a newish player so I wouldn't know but I image transporting all that would still be a logistic challenge at any scale :D
Side note--and not going to go too deep into this--but modern physicists are beginning to reject that hypothesis of wave function collapse, and in my very humble, very layman, opinion, I think they should because Einstein already gave them an explanation that makes way more sense and doesn't violate relativity.
So what is it you are trying to say?
You still trying to argue 1200 minute is less than 50/min, good job
@thick nymph wdym "is it good" 😂 it's one of the best power sources in the entire game
#screenshots message
I am not sure, I don't get why this guy insists on saying something im not
By that i meant how i made it
For the thrid time, No, I am not.
Is it good?
If you guys can't agree on what you're even debating, perhaps you should call it there
oh yeah it looks good, my setup looks nearly identical
I'm just confused lmfao
yes you are
Explain
when the vertical monitor is a wall of xkcd-386ing to the point where I ding the mods to ask for an !xkcd386 command, people need a time out
I just need to know how many fuel generators can i power with 1 pure oil depository (i dont have lvl 2 pipes yet😭)
I don't know what that code/term is
IP grabber?
xkcd is a well known webcomic
lolnope
Oh okay. I've seen that before, but didn't know it by that name.
Never heard of it until now
and that is one of the most well known XKCD comics 🙂
I have a few of his books
sudo make me a sandwich
up goer five
Oh that
ohh, let me check, I'll give you an answer
can you do cross play between pc and ps? sorry if i’m incredibly stupid or just didn’t read smth
not any time soon
Consoles can apparently talk with consoles, but consoles can not talk with PC.
I just see it as a disagreement from miscommunication at this point. Party A made statement N, Party B interprets it as statement M, and even if they would both agree on either statement, M=/=N, hence the disagreement.
Depends. On a lot of things
on a totally unrelated topic, is there any setting or mod that can give a visual indicator of the edge of the map / out of bounds areas? Like a cloudy atmosphere at the edge, or even just a red 1 tile wide border? I'm doing some exploration and keep running into the edge and have to quickly back off or die
one refinery with base fuel recipe produces 40m^3/min of fuel, and a fuel gen consumes 20m^3/min, so you can fuel 2 base clock generators for every base clock refineries
(do try to get diluted fuel though)
parties A and B made it everyone else's problem because Someone Was Wrong On The Internet
You don't need mk 2 pipes to start with.
hey does someany know the best spot and world for the 2nd start
All starter spots are on the same world.
Rando question here... For the holiday event, how rare is the nuclear nobelisk as a sub for the presents?
grass fields is a fine starting point until you get tired of having to run for quartz/oil or get tired of having to build manta gates
It's all one map. You are choosing starting location. Everyone has their own opinions about "best" and "worst," but for me, anywhere that isn't Grasslands is golden (since there's no pure nodes there).
if that's the case, how come you never run into any other player?
I am just pointing out both options have the same amount of steps.
And he is insisting I am arguing (50/min is less efficient than 1200/min) what this exactly means is unknown to me
hey so i'm having the strangest issue
You're confusing world and server.
They don't, though. Transporting more units requires more infrastructure/logistics. I think that's where he got the 1200 vs 50 example from.
I crashed yesterday, then didnt open the game back up, and then when I later tried to join, the server (I'm joining a friend's session) crashes
Are you not still transporting ore from your local region to a local factory? Am I missing something? I don't play like this so I wouldn't know
do you have to complete the milestones in order to complete the parts for the space platform?
and like some spots or some tips what should i have near me and how much
You would need to read back up, But basically from a logistics stand point its more optimal to reduce to a high value / low volume component then ship that, than it is to ship the initial ore to make the components across the map. @silent heron is attempting to argue these two things are the same, or have equivalent logistical efficiency. So therefore given a basic problem like 1200/min ore make -> 50/min smart plate, Your cheaper in terms of logistics and more viable (you get more logestics options - factory cart, tractors, explorer, truck, train, drone).
ALL options for the 50/min are going to be more practical and efficient in terms of scale, cost, space, round trip time. Hes trying to argue this is not the case.... which is just simply wrong
nvm I guess we figured something idk
you can build a factory on top of the ore patches so you don't have to transport ores
There's a wild difference between making massive train networks to send stuff across the map vs just belt feeding something from a miner directly into a production chain. Whether that final product goes into a DD or then needs to be transported is a different question, but surely transporting fewer items takes less infrastructure/logistics/power.
and there are a lot of places with multiple resource nodes close together so you can compress all of them into 1 item and send it elsewhere
seriously, can you all just take the conversation to DMs instead of making it everyone else's problem?
Yes, buildings and parts needed are unlocked in the milestones. Not all milestones are required, but most are. You can progress without completing the unrequired milestones though. Like if you don't care about blueprint designers, feel free to skip those.
and like some spots or some tips what should i have near me and how much
ok, thanks
Or worthless jump pads lol
I only complete that milestone because it's so cheap and just to have it done. Can't think of a practical use I would genuinely have for them.
i have blueprints but not using them as yet
or just build near the ore and don't ship anything
i'm working on jetpacks
It doesn't appear to be difficult or wild to set up trains with high through put, I've actually redone a few belt highways with trains instead because it simplified logistics and increased throughput as I was able to just cram everything into one rail
and like some spots or some tips what should i have near me and how much
They market crossplay between ps5 and Xbox but we have been like 10 days without the feature bruh. There’s currently no crossplay available between consoles it’s not working.
The issue wasn't about belting things long distances tho
it entirely depends on what you want to do and how
and like some spots or some tips what should i have near me and how much
This sounds useful
Does it snap like a blueprint?
I didn't mention that? Im just saying transporting stuff in this game is extremely easy
Yes, We know this, But that still makes it "sub optimal" something which i think your not understand the difference between "sub optimal" and "viable" means
Is there a way to fix sign z-fighting? I cant seem to find anytihg about it, i can find everything else that z-fights BUT signs x.x
does the mod named "no z fighting" work for signs?
No, I just tried this before coming here
is there some kind of a guide for alt recipes to look out for?
collect em all, use on demand 
I don't understand what you mean by sub optimal then, in my opinion I find the idea of building advanced parts in a region then transporting those parts back to a main factory redundant when you can just transport the resources to the main factory and build everything there, eliminating the need to transport the advanced stuff over long distance.
If we didn't have trains I'd totally agree with you though
i havent memorized all of the recipes to know whats better
You just did in your example. I'll give you one final example and if that doesn't illustrate it clear enough, I don't think anyone can help you to understand.
If I want to build Super Computers, thenwant them to be further processed, and I want to use drones--
-
I can ship all the raw materials in via drones, then process them into SCs, then process them into whatever else
-
I can build near the resources needed for SCs, then use drones to ship the SCs out to be further processed
Which method requires more drones?
This should be easy to understand.
Drones and Trains do the same thing, btw. It's only a question of how many you use.
○_○ why would you use drones for bulk transport
each recipe have it's strengths, like if you have one resource but not another, you can substitute it, the in-game search should bring up all the obtained recipes if you have trouble memorizing it
#screenshots message There we go, and with that, the crater of fuel is complete
<@&387163995947270144> spray bottle for the xkcd-386ing please
This is what Mistra was trying to get you to see.
I never mentioned using drones?
Drone vs Train doesn't matter in the least. That's semantics.
It's the concept that's important.
A drone VS train in bulk logistics are two wildly different things
No, but at this point you just want to argue, so I'm done.
can we just transport stuffs however we like? even if it's fleets of factory carts? 
You totally can
I'm not, I am genuinely trying to understand
Drones and Trains do the same thing, btw. It's only a question of how many you use.
Don't drones have a fuel requirement, where trains only need hooked up to your power grid?
game is all about managing logistics, just do it in your own way
experience, try, fail and retry, iterate towards the suitable answer
#1201555265942724758 is there for people that want to transfer all the things by hand 
It would be inconvenient to use drones as they don't have the same cargo capacity and require fuel, I don't see how you can say they do the same thing when the logistic requirements are completely different
Power is a resource, fuel is a resource. Fuel produces power. It's not an important difference.
The drone ports need fuel which means you need to set all that up XD
Trains are just one and done
The only difference is how many you use
This logic is baffling
and the trains need tracks, you need to set up infrastructure all the same, it's not the main problem of the question as ultimately they transport stuff, just choose one that fit what the current project entails
Conversely, all you need to fuel drones is a "Fuel Depot" or whatever and you're done. Fuel-fetcher drone supplies local sites. With trains you've got to build out all the infrastructure first. :D
I'm quite fond of both Trains and Drones, and both are well worth investing in! Drones tend to require less effort by an order of magnitude, though, IMO
for very short distances, SneakerNet is much higher bandwidth for transferring goods 🙂
Right, but that's not even the point. It was just to illustrate the difference between transporting bulk raw materials vs advanced products.
Though yeah, for higher-throughput transfers you may need quite a few Drone Ports. Trains are always gonna win out on high-throughput transfers
Best ive found so far is changing AA Method from TAA to FXAA and then it only z-fights when i move, which is still kinda annoying
Ohhh, you can do that? Like have a drone feed other drone pads fuel
Absolutely. It simplifies the whole process a lot.
wait, aa affects z fighting?? That's some discovery, not to say it's illogical, I just want to understand how it works, thanks for letting me know
Yeah, set up a Fuel Depot (where "fuel" is batteries, Packaged X Fuel, whatever) with an unoccupied port or two. Any drone site needing fuel just has a fuel-fetcher to take fuel from the port.
Lovely
After a few trips to fill up all the buffers, the fuel fetcher drone will spend the majority of time docked at the "remote" drone site waiting to offload its cargo, only periodically making another trip to top up again
Randall Munroe is a gift to the world.
Yea, I found out through messing with settings that with TAA is constantly flashes but with FXAA it only flashes when i move
Though you'd also want to make sure to have an ISC buffer or two in front of the Depot's ports, so that those initial few fuel fetches for new sites don't "starve" the port at all
You also leave these ports empty (no drone) and just have the retrieval drone built at the destination. If you build a delivery drone on the fuel depot, it will clog the system.
Yeah, hence "unoccupied." :D Good to be clear though. 🥳
I missed that part tbh
All good! But yeah, it's really difficult to argue with Drones' near-total lack of required infrastructure. It's generally quite easy to spin up a Fuel Depot site that'll keep you going for quite awhile for drones, and once you've got that you're done
Though I'd also encourage people to keep on building out your rails, even when you're using drones for logistics. Nice to be able to use 'em for passenger rail if nothing else. :D
Now I am just trying to figure out how to stop it all together, i dont do much clipping but i just found out abotu sign stacking and trying to figure out how to stop the z-fighting
(And if you are the sort of person to transfer raw ores, trains are likely to be more convenient for that anyway)
I love drones ❤️
I wasn't even saying a person shouldn't do that. It's just that claiming it is the same isn't true.
I've almost finished phase 5 and haven't touched a drone port, maybe I'll find a use for it one day
Oh sure, I'm not even really responding to anything in particular at this point, tbh. Just kind of blabbing. :D
All good
I wasn't talking about trains vs drones, I came in and saw mistralol said mega factories were sub optimal
There's many different ways to skin this engineering "cat" so to speak. While trains require a hefty infrastructure buy-in, they're fantastic at transporting high volumes of res. 1 freight car has 32 slot, where Drones only have 9.
Transporting advanced parts is one of the best uses--or if you have a factory that needs smol quantities of something that isn't convenient to build near there.
I didn't attach any context to his statement and took it as is
They require a lot more infrastructure/logistics/power--in that sense, it's fair to describe it that way. However, they can also be awesome to look at and are a completely different challenge to plan, so I wouldn't tell someone they "shouldn't" build them.
that's what I thought, I'm an unga bunga who manually craft elevator parts so I don't transport advanced parts, and haven't really needed them in high enough throughput to justify an outpost, so far almost everything have been shoved into a very tall tower
when do you unlock clocking on machines
I know, Its sub optimal lol... but still viable (something i also said at the start). But even something like smart plate at 50/min its not viable over distance if you ship the ore except by train. You actually have to ship the end item
In the MAM
in satisfactory calculator, what are the "roads" over there?
Speaking of which, I hadn't seen anything mentioning this but with the advent of the alien power augmenter and geo thermal you can produce crazy amounts of free energy
Early on in the power slugs tree
Tier 1 / MaM
what part of the mam
Have you grabbed a slug yet?
The "natural" roads which are present on the map, suitable for vehicle use. Take 'em with a slight grain of salt and be sure to check 'em first before relying on a route; some of them are a little bit suspect
Power Slug Section, far right branch after inital slug grab
yes
Geos don't really give that much in total. Augmentors can give you a lot if you already have a lot, and they scale with you, which is great. I just wouldn't build them too early into a save because the sloop cost is a bit high, relative to that place in the game.
thanks
I realize it says overclocking, but it also allows under.
literally unplayable
a more accurate term should be used!
You can, of course, go "offroad" with vehicles as well, though it often requires quite a bit more care while driving. And some folks like building their own roads out of foundations and stuff, though personally I tend to recommend just sticking to the natural roads. IMO building roads for vehicles removes one of the main benefits of vehicle logistics (ie: mostly not needing infrastructure to support 'em)
No no, not what I mean, Geo is boosted by the augmenters, with a half built geo network and 7 augmenters my power output is 20k MW
And it's the augmentors doing the bulk of that
Not my fault that CoffeeStain are as sarcastic as the rest of us? 🤣
Its actually the geo network, they themselves are providing a little under half
But also, counting your power when talking about Geo can be extremely misleading due to how it works. I would only count the minimum, personally, since if your power is right on the line and it drops below that, black out time.
https://www.satisfactorytools.com/1.0/production with this website does it go with clocking info too
want to smooth out geos? battery spam time
Not if you got batteries, and the 20k I mentioned is "stable" it slowly rises and falls between 21k and 20k
how do you guys plan train routes?
Sky rails
Mostly just on vibes. I let my network grow organically -- first it's just whatever my first A->B route is, then when I need another route I set that up and hook it into the original wherever seems convenient
Track round the map, consistant drive on left or right approach
There's also the option of making a loop around the map
By the end of the game I've got a nice "web" set up all over the map
Build into space, make your life miserable when trains start falling from the sky
thanks
same as @white dawn just grow on-demand, where a site needs it, I grow it there
wait so can you overclock power plants
Look for tiny, cramped caves to build your train through.
what happens with trains, the plan changes and you will almost always end up moving stuff
Everything can be overclocked or under
yeah, but most people don't do that I assume
In terms of aesthestics I tend to go for the "disconnected pillar" route; the pillars make it look "realistic enough" for myself (I don't make 'em too high; try not to to much higher than required to go above trees, etc), while still allowing for a lot of build flexibility without having to manage foundations underneath, etc
geothermal is very much consistent if you have enough batteries in your system
please help me overclock my chrismas trees
and it's quite easy to spam a few hundred of those with blueprints
Yeah, that's fine. At that point you probably count their average.
No can do. Ada's already said you're not allowed to question where these gifts come from.
you got me 🤣 follow ADA teachings
You can, but all it does is reduce the number of buildings. You don't get more power relative to the fuel consumed--those stay 1:1
ah
You would need 80 of the trees to fill a mk 6 belt
Yeah, my FICSMAS factories are basically always 100+ trees. (And there are plenty who go much harder than that, even. :D)
I got like 2 full belts of gifts cranking away at making the stars, storing up for use throughout the year
It might make sense to reduce buildings if you're having pipe issues, though--worth keeping in mind. Most people just build extra (separate) pipe systems to deal with that, though.
That many stars?
wait, can the ficsmas buildings be built after the event assuming I got the materials?
That also assumes your pipe issues aren't pipe issues.
😭 No?
Thats why it is an "event"
Nope, you can only construct FICSMAS items (or apply FICSMAS customizations) while the event is active
wait, wtf am I saving up for then 😂
Impure is worst tier right?
You can use any fireworks or snowballs you've stockpiled (since those are just ammo), and your candy cane basher
Correct
And any decorations you've put down are permanent (unless you dismantle them, of course)
@mortal ginkgo
You're being attack again, brotherman.
time to lay out an army of trucks and apply skins to them
Better stock up on snowmen and fireworks I guess
Man why is there almost no pure iron spots💔
Because you're in Grasslands
cause your in the grass fields
Go to the red dune desert
the beginner desert spot at the top west have plenty
I am not infact
Worst as in "slowest extraction rate," anyway. But it honestly doesn't matter. 2x Impures are the same as 1x Normal, and 2x Normal is the same as 1x Pure
Certain areas don't have certain ore purities
Nothing wrong with using Impures; might just need more miners is all
just overclock and add them ttogether grass field the impure are always in pairs
(And I do admit that, in the early game, when you're often short on power, that might not be ideal. But they're fine, really -- don't avoid 'em just 'cause they say "Impure.")
If you have a pair of impures together, just join them with a merger and you're set.
it can benfifit a new player actually having "half a node"
My base is 983, 1505. Is desert far
yes
Damn
wdym
like half the map away 😂
You're fine where you are for now. You'll expand out as you get access to more and more logistics options
Where is that coord?
because some of the ratios are decimals
Everything is approachable with logistics improvements.
The map is your oyster! And using up Impures/Normals now just means you have more tasty Pures available for later on when you can really take advantage of 'em
Upgraded Miners also are a huge blessing in disguise for early game.
Build under the map
I still say that Grass Fields is actually a really really good starting spot, because of the relative lack of Pures around. You can get through your first few phases there and then have some really delicious areas on the map to go hog-wild on
Welp the “normal” iron nodes are also not very close
Underclocking when not needed at full capacity
i also agree with this
Mk2 miners are around the time you get Steel, iirc. Until then, a pair of power shards does the same job.
Yep
How do you even unlock mk2 miners
yeah, then you can clock machines to match the ratios 😉
The dune dessert looks like a overpowered starting location
It's my 2nd fav
The argument does fall apart slightly if you factor in early-game power tightness. A player might appreciate being able to use fewer miners to get the same extraction rate. c'est la vie!
At least you don't spend too long in Phase 1, generally. :)
N. Forest is my #1
it fits if your doing it right, the irony benig the new player "get abrupt feedback" when they are doing it wrong
whats a quick way to get to the dunes
I mean... all the starting locations have iron, copper and limestone in plentiful amounts, and after T3 you expand anyway so after that the starting location doesn't matter much
Start there 😄
cannon
I don't like the tall dunes though, rocky desert is more of my fav, go a bit towards the top left of the map, plenty flat with good starting resources
but in a vehicle?
Explorer, then. :)
not factory cart
You'll mostly need to go "around" to get there; the pathways through the "middle" of the map can be complex and twisty
So pick clockwise or counter-clockwise and keep going until you find yourself getting sand in your helmet
If you didn't start in Dunes, you don't need to travel so far as to actually go there to find what you need. The map is littered with resources.
I like the place for it having the highest concentration of pure iron nodes
pure nodes early are impossible to max out, so I'd rather go for the less pure ones 🤷
from Gf its probably down tough the cave by hte void tbh
But yeah, also what GilgaMocha said. There are a ton of resources on the map, all over the place. Dune Desert does have a lot of nice Pure nodes, for sure, but it's hardly unique in that
If you are hungry for more nodes, just go exploring a bit. You'll find 'em
grass fields has like 40,000/min iron or something?
I could go for a mocha right now
So okay so like, should I move like near dunes for pure nodes?
There's a werid thing you can do were you can use a conveyor lift and splitters that let's you auto attach a splitter directly to a miner
Are you counting this with Mk3 miners and full OC, because I don't think that's a good way to look at a "starting" location
well its going to move towards that later on
I wouldn't bring cheats and things like that to discussion like this
not move
you can expand there, but there's almost never a reason to actually move (aka dismantle and build new)
It's not a cheat, you can do this easily, just attach a splitter to the end of a lift
Is there just iron mostly or is there also different pure nodes?
it's quite clearly not intended
but also you ain't going to get the full potential of a pure node until much later inthe game
Then you're still gated by the tier of the lift
Why does it snap into place then?
that moment of pure satisfaction you get after finishing a big project, its almost... no im not gonna say it
honestly, stop thinking about a single place where you want to be. The game kinda expects you to have multiple factories all over the map 😉
time to play, find the missing belt?
if it was intended, you'd be able to snap splitters to miners directly
Fair enough
Starting location really only matters for your early progression--until about Phase 3 or so.
until T3
oh no everything is working, surprisingly i had very minimal issues and naturally of course all of them were related to pipes
Arghhh, like yes I get it but I don’t just don’t know where to build them, for close nodes and everything 😭
By progressing the game through the milestones in the Hub
only major hiccup i had was accidentally load balancing one of my HOR pipes instead of running it in a manifold lol, but it all went smoothly
Oh okay
start from the end - decide what you want to make and how much, then calculate backwards to how much ore you need, then find place for the factory near nodes that can supply that factory
Its a critical mass of dopamine being released in your brain
i prob found the best spot for 2nd start with 5iron 2copper and 2limestone
if you go to dune desert, you also won't kow where ot build them....
But I like N. Forest because I can build a lot of that progression close together and not have to do too much logistical work until a little later.
this
Northern Forest is indeed a nice start
Like if there’s way more pure nodes, I’ll figure it out
unless your reward mechanism gets broken then it spirals into mindless construction of projects 😂
only benfifit early game is a tiny bit more power
The process is the reward
Sure, though remember: the node purity really doesn't matter. Merge together two Impure nodes and you've got a Normal node. Merge together two Normal nodes and you've got a Pure node.
very north east of the map
I try to do this but my miners even when not overclocked always have like 99 units of ore in them, which tells me i just need a bigger factory lol
adhd hits different
IMO just use up what you've got locally and then go exploring

