#satisfactory

1 messages Β· Page 511 of 1

reef basin
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no

cunning glade
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Wait yes cuz valves?

silk ocean
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I prefer one global network xD

cunning glade
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They only show one flow way

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Does it just ignore that sometimes?

reef basin
cunning glade
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Cuz if so good too know for future use of valves

feral jay
cunning glade
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Or more so the lack of future use

reef basin
feral jay
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Well there is, it's just a matter of engineering it all properly

cunning glade
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I see

feral jay
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Valves are generally of very limited use

cunning glade
#

Okay yeah I won't be using them anymore lol

feral jay
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And they usually cause more problems than they solve

sullen gull
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Yes, You can 'direct' the "flow" with pumps. Still, fluids should always be in a loop.

feral jay
cunning glade
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I low key hope they never change fluids I like them

feral jay
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Honestly I do hope they simplify them, they're a major source of consternation for new players

sullen gull
feral jay
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I jsut don't know what would be better cuz I also like that they're semi realistic

cunning glade
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I think it's a nice learning curve

feral jay
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What I really don't like about pipes is the lack of any visual feedback; you can't actually see what's happening inside them

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You have to deduce it

sullen gull
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And, the standard mk1/2 pipes have flow visuals when the pipe is long enough.

reef basin
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the thing about valves is:

  • they rarely have the effect the player wants
  • they often cause issues when used in common ways
  • they do not really give any benefit that wouldn't be possible to reach with other (and practically better) ways

I'm very much aware that very small percentage of players have very small percentage of setups, where they claim that valve has fixed the issues they were having (and in a few cases it was possibly true), but it's so situational that my advice in general is just "do not use valves". New players will (hopefully) follow that advice and once you're experienced enough, you're free to come back to valves and experiment with them.

But most of the "valves fixed my issues" claims I see around are actually "while I was adding valves, the setup filled itself (or I accidentally rebuilt and fixed a wrong connection), which made the setup work (full pipes = happy pipes), but I'm incorrectly attributing that to valves"

(I don't want to write this thing every time someone asks about valves, but it's basically what I mean behind "don't use valves")

feral jay
# sullen gull You can open a window on any pipe segment.

Yeah bu that's really not good enough, that just shows you what the pipe is doing right there, it doesn't give you any indication of any backflow/sloshing that's happening in a segment, or if it's bouncing off the end of a pipe, or if you're feeding it from two sides, it's difficult to see

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The pipe ribs do help a bit though

strong fiber
feral jay
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All's I'm saying is I think they can be improved and I don't have any good ideas lol

sullen gull
feral jay
sullen gull
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And B: in many cases where buffers are not plumbed properly or headlift issues.

feral jay
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I know full well how to avoid the issue, my point is that it's difficult to figure it out and it's a very steep learning curve

reef basin
feral jay
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But, true, once you get it, you get it

sullen gull
feral jay
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And if they do simplify them I hope they leave the current system as "expert mode" or whatever

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Because I do like them

silk ocean
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Why do I waste Singularity Cells on these portals, I never use them xD

sullen gull
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Also, the early game coal gen, when you need to figure out how you can get 360 water to 8 gens, should be 'intuiutive' enough to show this, but with all the 'jazz' that surrounds pipes (worse than screws) It makes it VERY convoluted for someone seeking help.

compact flicker
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I think 80% of pipe issues could be solved if "prevents backflow" was added to the pump description

feral jay
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Nah

reef basin
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pumps do not prevent backflow

feral jay
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But, one way pipes could do iy

sullen gull
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The Plumbing manual does a great job at trying to 'rectify' this, But I believe it also makes things seems WAY more complicated than they are

silk ocean
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Just hook it up bro, live the dogepipelife

reef basin
feral jay
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That manual covers a LOT of edge cases, too

sullen gull
compact flicker
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Had me questioning myself for a sec lol

feral jay
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I still refer to it when I need a VIP

reef basin
compact flicker
#

Thats.. What it is, no?

reef basin
silk ocean
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Pipes work best if kept as simple as possible, match production and consumption, no complicated setups xD

sullen gull
feral jay
# sullen gull Umm, yes, they do ...

No, they do not. The fluid mechanics in this game for all intents and purposes make valves and pumps ineffective for stopping backflow in a lot of cases

sullen gull
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And, this :you can have 'backflow' on either side is not saying pipes do not prevent backflow.

feral jay
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At the exact spot the valve is, yes, it will stop backflow. But when a pipe segment is considered as a whole, they are ineffective for that purpose

reef basin
feral jay
#

This mechanic is covered somewhere in McGalleon's manual

feral jay
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That little section answered a lot of questions for me

undone citrus
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I discovered trains have horns

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I shall be the loudest

feral jay
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Trains should toot back when you honk at them

reef basin
feral jay
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Yes that page @reef basin

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That is why valves/pumps do not stop backflow

robust nova
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Hey Striek

compact flicker
undone citrus
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Earlier someone said phase 3 makes this game a train simulator game

feral jay
undone citrus
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And thats how I'ma play it

reef basin
undone citrus
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Currently uprooting my entire home base setting up stations and relocating. I'm excited

reef basin
gentle lion
reef basin
undone citrus
#

They will be

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That's the point of the trains.

silk ocean
robust nova
# feral jay Hey that's my name!

thanks again for your help yesterday with my power plant issue, got all my pipelines fixed (had to add one on each line), I now have a solid 32k MW power available

undone citrus
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Keep the factories, set them up to load onto trains and relocate home/storage base

feral jay
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No problem

reef basin
reef basin
compact flicker
undone citrus
feral jay
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ABout the only reason I only delete and rebuild is "This is a pretty spot and I like it here but I want something better"

reef basin
undone citrus
feral jay
reef basin
undone citrus
silk ocean
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If you can drop in refineries instead of smelters and double output, and all you have to do is plumb in water, retrofitting makes sense imo

undone citrus
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Especially since id rather use an area with abundant resources and some foundations rather than finding a new area

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I started in the northern forest with that 4 pure iron area

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So I wanna repurpose it

reef basin
silk ocean
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There's not all that much oil

reef basin
feral jay
#

The game effectively has infinite resources. Unless you TRY to consume everything on the map... you won't.

reef basin
undone citrus
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But my home factory ugly AF lol

reef basin
feral jay
unkempt blade
cunning glade
gentle lion
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I have found enough aluminum sheets to unlock and then build a hover pack

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Woohoo

feral jay
undone citrus
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I have enough stuff saved up to easily disconnect it for a few hours

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Would probably take me 10 at most

feral jay
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You can also buy aluminum sheets in the awesome shop

reef basin
# undone citrus I have enough stuff saved up to easily disconnect it for a few hours

the point is that you have two ways to go about it:

  • dismantle the old factory (spend time doing so) and build a new factory (spend time doing so) -> result - spend more time, have one factory (new one)
  • keep old factory (no time wasted) and build a new factory (spend time doing so) -> result - spend less time, have two factories (old one and new one)

πŸ˜‰

zealous urchin
undone citrus
silk ocean
reef basin
undone citrus
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There's a reason my world is so small after 120 hours

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Im used to it by this point lol

zealous urchin
silk ocean
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I think so... didn't happen with me XD

reef basin
zealous urchin
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i mean not from the get go

reef basin
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how would you build manus or pipes or trains?

zealous urchin
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okay building materials

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but for part automtion

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not realy needed

silk ocean
reef basin
silk ocean
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I didn't xD

unkempt blade
zealous urchin
silk ocean
zealous urchin
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but think about it, shouldnt it help with brain plasticity? its in the name

silk ocean
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Plastics usually don't have much plasticity

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Unless you heat them up I guess

feral jay
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1.2 million ficsmas gifts

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I need more

silk ocean
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Can they be fed into the sink

feral jay
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Indeed

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Free sink points

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But I just stockpile them

silk ocean
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I should enable FICSMAS on the server

feral jay
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The snowballs are the only truly useful thing out of the event

silk ocean
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But I made an announcement to all Doggos that Christmas is cancelled

gentle lion
feral jay
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This save I've already automated snowballs, but not nobelisk yet, so I'm using them as my standard boom-boom tool now

leaden turret
leaden turret
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nope, was added previously.

people seem to not notice it for some reason...

feral jay
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Yeah I thought so

broken quarry
#

how long can I get away without a full modular frame factory?

silk ocean
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3.5 minutes

broken quarry
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so I NEED a dedicated factory what are these used for anyways

silk ocean
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Which ones? Heavy Modular?

broken quarry
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regular ones?

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Ive just been doing milestones with then

silk ocean
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Stuff

reef basin
feral jay
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It's an automation game after all, so why not automate everything?

silk ocean
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Versatile Framework, and you need them for Heavy Modular Frames

broken quarry
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Im only making about 18/m give or take

unkempt blade
feral jay
silk ocean
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Is this in the same vein as it's more rewarding to use Factory Carts to get around xD

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Even if you need back surgery after a typical 100m drive

broken quarry
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my factory cart started smoking so I left it at my coal plant

unkempt blade
silk ocean
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I should build a drag race area

wicked nacelle
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Ru Paul’s track section?

silk ocean
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Not that kind of drag xD

bitter shuttle
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ive discovered that my crude oil station is NOT it

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#screenshots message for whatever reason it just is not filling fast enough at all and my train is always waiting for the 2nd from the left fluid station to fill up

silk ocean
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That looks overly complicated, you don't need any of those pumps

bitter shuttle
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i mean i feel like i do, the headlift from the extractors isn't enough to reach my station

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and i just copied what it had on the satisfactory wiki

silk ocean
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1 pump is all that's required per pipe at the bottom of the vertical lift, all the rest can be removed on that foundation area

broken quarry
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wait I need coal back at my base for steel??

silk ocean
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If you want to double up the freight terminals, have 8 tanks instead and just in-out

feral jay
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A single pump will add its headlift to every connected pipe segment until the next pump

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Or rather, reset it to whatever lift it provides, in your case 50m

silk ocean
bitter shuttle
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i don't mind complexity so long as it works and for some reason what i've got now doesn't work reliably

feral jay
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The problem with not-simple is it works until it doesn't and then it's very difficult to figure out why not

silk ocean
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You're just wasting power with all those superfluous pumps xD

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They're literally doing nothing other than burning electricity

median rain
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I just got into phase 4 and I don't understand why people are having so much trouble with aluminum

silk ocean
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Does it notify beyond 10 or does it just give up

median rain
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I think it does cuz I remember a picture of someone getting 14 hours or something like that

broken quarry
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kinda wish the messsages got more schizo as the hours went on

silk ocean
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Not sure if I'd want a bottle of FICSIT Water.... it's probably either polluted or laced with stimulants xD

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Specially formulated to "get back to work"

undone citrus
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So any idea why my train doesn't want to go to the next station

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Wait actually there's one thing I should check

silk ocean
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No route or signalling issues

broken quarry
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ooooh I just my first smoopersloop

silk ocean
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Station correct way around?

undone citrus
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Yeahhhh that what I went to check 😭😭

broken quarry
#

oooh I got a parachute

median rain
silk ocean
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Could edit them in if feeling cheaty

median rain
#

NAHHHHH

silk ocean
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Save them ultimately for the hardest to make items methinks

feral jay
median rain
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I might put passive creatures and keep inventory on, but CHEATING ITEMS IN is where I cross the line

wicked nacelle
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Draw the line or cross the line?

median rain
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It was before 1.1

broken quarry
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what do I do with these? I just threw them in the mam

median rain
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Draw the line mb

broken quarry
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for a starter steel factory is 3 foundaries enough>

reef basin
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you can basically flip a coin to get the answer

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since that varies a lot based on your playstyle

broken quarry
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oof

feral jay
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Well, not really, because I do more than 3 foundations, and if you're not playing my way, you're playing the wrong way

reef basin
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except they asked about foundries πŸ˜›

broken quarry
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foundries not foundations lol

reef basin
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*foundries πŸ™‚

broken quarry
#

guess I just gotta go for it

silk ocean
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*advanced smelteries

livid meteor
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Hi all i watched i youtube video that had a power mod with some neat power poles but for the life of me i cant identify what mod pack contains them even tho they list the mods, i was wondering if someone might know its the video, Satisfactory: Advanced Power Grids Guide

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about the 1:25 mark

silk ocean
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Took car for run because I hardly drive it and can confirm it's bloomin' freezin' out there

whole drum
zealous urchin
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πŸ₯Ά

silk ocean
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Enough time for a bit more of Greeny's favourite base related activity..... RETROFIT

zealous urchin
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also a valve proponent

silk ocean
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I try to avoid them

broken quarry
#

whats the water extractor to coal gen ration?

silk ocean
#

3 to 8 gens I think

broken quarry
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I have 4:9 and barely getting water ughhh geuss I gotta fix my pipes again

silk ocean
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8*45=360/min == 3 Water Extractor @100% clockspeed

magic rune
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is there a "show in-game fps" option? i installed some graphics tweaks but my framerate kinda broke, and i need to see actual numbers for what effect changing a setting has on my fps

silk ocean
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If you have Steam you can enable FPS in there

magic rune
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...you know, i... kinda forgot that's a thing steam overlay natively provides thinking_helmet

silk ocean
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In-Game -> Performance monitor, drop-down to position it

magic rune
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...eeeugh, 35fps average, so i wasn't going crazy

silk ocean
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'lil on the low side xD

#

Lower teh settings I guess

magic rune
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...oh. the graphics mod enabled lumen when it wasn't active before. that... would explain it. back to solid 60 again ^_^

silk ocean
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Don't think you need that now xD

magic rune
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(also doesn't help that i'm on linux, with an nvidia card... not the best of combos)

silk ocean
#

Situation has improved compared to how it used to be

broken quarry
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sadge I only get 60fps cause vsync

silk ocean
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Don't need more than 60 if that's the screen refresh

broken quarry
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I like knowing my fps is higher /s

silk ocean
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You like rendering frames you can't see? xD

broken quarry
#

duhhhh

magic rune
#

that's what i've never understood about source games (default fps_max of 300 all the way back to an era where average hardware was lucky enough to get 60 at HL2's launch), or claims in competitive shooters that "rendering more frames than the display is capable of reduces input lag" (which is complete nonsense assuming the game was properly designed to have game logic (and thus input polling) decoupled from render rate)

silk ocean
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Yes there doesn't seem to be much logic to that claim but maybe in some games it does help

broken quarry
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well in some games fps matches timings like in GTA if you have higher fps numbers locally rendered stuff like flags move really fast

magic rune
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see, that's an example of a game not being designed properly (see also: lego island's infamous lack of deltaTime leading to hyperspeed movement on modern hardware)

hollow onyx
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i just got the freaking ending sequence spoiled bruhhhh

hollow onyx
# fiery pewter How

i was watching some random video talking about the game and out of nowhere it just showed it no warning or anything

fiery pewter
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Dang

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That sucks

silk ocean
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There's an ending sequence? XD

hollow onyx
silk ocean
magic rune
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can kinda relate, i watched all of NerdCubed Completes Outer Wilds (thinking i'd never get to play it since it was described all along as a Permanent Epic Exclusive), only for less than a month later mobius was like "we managed to renegotiate it to being TImed Exclusive and it's coming to steam tomorrow lololol"

undone citrus
#

Im having fun with this train

magic rune
#

iliketrains.gif

reef basin
ivory condor
silk ocean
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Sigh... the good old nvidia crash where all the screens go black and the fans ramp to 100%

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Satis seems to trigger that occasionally

zealous urchin
#

haha triggered lmao

silk ocean
#

Only game I've seen it happen in, something borked somewhere XD

zealous urchin
#

must have been the valves

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or base refiting

silk ocean
#

Punishment for refitting the base

compact flicker
#

Wanting to play SatisFactory but I've played it so much over the past month Im getting burnt out 😭

silk ocean
#

Power through the burnout, achieve a burn-free mind

compact flicker
#

Good point

silk ocean
#

Could try meditiation lol

compact flicker
#

Even so, 536 hours of any other game would've been enoigh to burn out several times over

silk ocean
#

Good effort xD

compact flicker
#

Oh well, time to expand the factory

silk ocean
#

Yea some games I am toasted after 45 hours

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That's the spirit

compact flicker
#

Wish there were thicker cables >:

silk ocean
#

They do look quite wimpy thin especially on the pylons yea

compact flicker
#

Like structeral cables

Tryna build a suspension bridge

silk ocean
#

Oh, yea that would be nice

compact flicker
#

Clean MK1 pipes are an option, but they're not perfect

silk ocean
#

Yea I've seen some designs on Reddit using that sort of thing

split condor
#

So question…. Advice. How do I figure out when to use an iron node for iron vs combining with coal for steel?

reef basin
silk ocean
split condor
#

At end of tier 3, and I need a lot more steel than iron now or so it would seem. I can make things work with alt recipe but…

compact flicker
#

What're ya needing a ton of steel for?

ivory condor
silk ocean
ivory condor
split condor
reef basin
split condor
silk ocean
#

Working backwards is generally the secret sauce

silk ocean
#

Certainly a potato, not sure about the cute part 😈

broken quarry
wary perch
stray wagon
#

Why does my water keep over filling in my bauxite factor I have 900 water going in and out it should be the perfect amount but for some reason it keeps backing up and I have to empty out the pipelines

zealous urchin
split condor
broken quarry
#

dang Im at 120/m with 2 iron mk1 miners and 1 coal mk1 miner

wary perch
zealous urchin
compact flicker
#

I think being able to have photomode filters on normal gameplay would be cool :3

compact flicker
wary perch
zealous urchin
#

radioactive ficsmas refreshment

hard ivy
ivory condor
sterile blade
reef basin
sterile blade
silk ocean
#

I forgot about potato glados

normal arch
#

potatOS

idle glen
#

where am I supposed to make copped and iron decorations for ficsmas?

silk ocean
#

Assembler? xD

compact flicker
#

Foundry

idle glen
#

theres no recipe there

silk ocean
#

You can always check the codex if it's in there, tells you the machine to use

zealous urchin
#

satisfactory x portal crossover

zealous urchin
#

ada is lowkey glados

silk ocean
#

FICSMAS might not be in it I guess

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As Vi said, sounds like Foundry

reef basin
idle glen
#

only shows up when I unlock the chapter for steel making

normal arch
silk ocean
#

Can you ever really trust ADA 😈

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She's an AI... might be plotting

normal arch
#

Flush a ai limiter in the hub toilet.

silk ocean
#

Next time in base will do xD

#

They collecting recycling bins and all I can hear around the town is the crashing of glass XD

zealous urchin
#

thats ur crazy adventure story of today?

silk ocean
#

It's wild bro

zealous urchin
#

is it like unleash inner beast wild or coala in the zoo wild

silk ocean
#

Trying to build a factory and suddenly CRASH

sterile blade
#

Oh boy, thinking about a Ficsit-Aperture interaction... jace_smile

frail sleet
#

@magic rune

or claims in competitive shooters that "rendering more frames than the display is capable of reduces input lag" (which is complete nonsense assuming the game was properly designed to have game logic (and thus input polling) decoupled from render rate

This is not correct because you're not taking into account that the frame scanout itself takes time.

If you render 60fps on 60hz then by the time the scanout reaches the bottom of the screen, the frame that it's updating the display to is 16.67ms old.

If you render 1000fps on 60hz and hotswap the scanout onto each new frame, it's never more than 1ms old. So even if you sample input in the most optimal way possible, there's 15ms to gain there.

The gain is usually much larger though, sometimes reaching 100ms because of added latencies in the graphics pipeline and developer mistakes / inefficiencies.

ivory condor
compact flicker
green fiber
silk ocean
#

Looks cool

severe cliff
#

do you guys prefer to make most of your stuff nearby and ship the materials there or build separately and ship the final product to a central storage?

compact flicker
frail sleet
zealous urchin
hard ivy
silk ocean
green fiber
zealous urchin
frail sleet
hard ivy
silk ocean
frail sleet
#

the most annoying for me is sample-and-hold motion blur, it's horrendous at 60fps πŸ˜„

Thankfully it is fixed by framegen, even if the game itself is locked @ 60.

sterile blade
hard ivy
sterile blade
frail sleet
# sterile blade Why the "even if the game is locked" part?

Some games (like Factorio) are locked to 60fps and have horrible motion blur because of it. We can framegen it with an out-of-game program and reduce that motion blur by 80-90% with a high refresh rate monitor.

Sample-and-hold motion blur scales proportionally to framerate and to motion speed, so double FPS means half added blur etc.

silk ocean
hard ivy
mortal ginkgo
#

100%

sterile blade
#

Automate your reflexes to harvest Echoes

silk ocean
#

So apparently the issue I had where a train was just sitting at a green signal is a bug when they are on an incline and can sometimes just stop at a green?

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or it was red and it didn't quite stop in time, looked like it had gone beyond it a bit... and then maybe just was confused

tranquil saffron
#

for the love of god ... can anyone tell me how they angled those pillars and walls at a 45 degree angle on the main menu? i think it's driving me insane figuring it out. building a massive 80x40 factory and i want to know how!

hard ivy
# silk ocean So apparently the issue I had where a train was just sitting at a green signal i...

There is no bug. Just janky signal behaviour.

You had a path at the bottom of a slope and a block signal somewhere between where the train stopped and the path signal

The train sees the red signal ahead (the default state for path signals) and calculates where it needs to start slowing down to stop before it.

Because the signal is at the bottom of a slope, if the train is heavy enough, it might calculate that it can't stop on the slope, right before the signal, so it chooses to stop at the top, way before the signal

But the default state of a path is red. And it'll only turn green if the train requests a path and is granted that path. But the train won't even attempt to request a path unless the path is the next signal on its route

So if you have a block signal between where the train would choose stop for a red path and said path, the train deadlocks itself. It waits for the signal at the bottom to be green, but the signal at the bottom won't turn green untill the train goes past the block. Which it'll never do because that signal is after the spot it stopped at

cunning glade
#

What's the best way to fill a loop that uses canisters

#

Just load all of the machines with a stack?

hard ivy
#

Then the machines get placed already filled

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And if you built it properly (without using any splitters or mergers), then you don't even need a stack

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10-20 should be enough

#

Assuming we're talking about DPF here (since that's the most common one)

#

For different loops, other designs might make more sense

silk ocean
hard ivy
# silk ocean Makes sense but it was stopped two signals back from the nearest path signal htt...

it doesn't matter how many block signals there are between the train and the path, other than whether it's 0 or more than 0. the path won't turn green until it's the next signal on the train's route. i.e. the train has passed the bottommost block signal. you could remove the top one, and all the other ones other than the last one and the train would behave exactly the same in that situation

and yes, 1 loco + 2 full(ish) wagons is heavy enough for this issue to appear on 2 m ramps

silk ocean
#

I understand how the path signals work. Either way what you were saying makes sense, but the bottom line is that it was stuck and caused chaos, I have moved the signals since that screenshot and haven't had any problems so far

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I ditched the ones on the slope half way down and moved that one back onto the bend

tranquil saffron
#

think i figured out the pillar thing, by holding ctrl when placing... but yeah, i must stress that planning trains and and roads in this game is paramount, rather than just trying to build everything around your factory. still trying to figure out all the signal stuff myself, im just happy with my looping christmas tree trains πŸ˜‚

idle glen
#

how do I drop items?

hard ivy
hard ivy
silk ocean
#

#screenshots message
Lots of signals on that one (continues around the corner) but never caused trouble

hard ivy
silk ocean
#

Yea that climb was just a bit tight but I should have left more flat... might redesign it at some point but fingers crossed all is well atm

trim sundial
#

I just unlocked coal, which has been so game changing, now i have time to fine tune my factory. I have a line producing everything up to reinforced plates but im having an issue stream lining the automation process, there is like 3-4 seconds between one plate finishing and another starting. I might be reading the constructer interface wrong. It says it takes 40 screws per min, is that based on the rate my screws are going into the machine or is that a BASE rate, the machine will always use 40 screws per min?

silk ocean
#

No more running around like a madman gathering twigs and leaves xD

hard ivy
south sinew
wind siren
#

the per min rate is how many need to be in the machine for it to start a cycle

silk ocean
#

They often don't start producing until there is almost double the required minimum amount in the buffer I find

wind siren
#

so you need to feed another cycles worth into the machine while its running the current cycle

#

this is why large quantity recipes are not the best choice and an alt recipe that uses less per min is advuised

#

that puts any screw recipe HIGH on the replace list

hard ivy
trim sundial
#

I think i got it, it made my factory look ugly but it reduced the distance between part feeders AND attached tier 2 converyers and now the reinfrced plate machine has enough materials for 3 plates at any given time, it seems to have reduced the pause between crafting to 0 lol

silk ocean
trim sundial
#

Woops nope that was excess backed up stuff lol

fierce holly
#

Hate. Let me tell you how much I've come to hate Stingers ever since I installed Satisfactory. Now, I'm no arachnophobe. I'm not scared of Stingers. They just... Infuriate me a little. But I still choose to not play with passive enemies. I mean, what's the point of it being an "enemy" then? But today was a little different. See, I really wanted to get the cast screw recipe, so I located a swamp with a few crash sites. But alas, they were guarded by alpha stingers. And they killed me. A few times. And I started to get a little mad. But when I finally outsmarted the Stinger, I went up to the crash site, and in big bold beautiful letters - "repairs needed". So I may have gone into creative and covered the entire swamp in nukes. And I beat the living crap out of any survivors. Let's just say I'm not going back to this world.

wind siren
#

i still get impressed at the giant green ones leaping so high

silk ocean
#

I can recommend the "triple nuke" treatment for stinger hives. As far as the Swamp goes I can recommend for scorched earth technique - 750 nukes spread all around the joint. Push the button and watch the spiders enter orbit

ebon marsh
#

where is the talking channel like general?

trim sundial
#

I wish the storage containers had more then 2 ports on them. I wish i could like have all my iron plates, rods, screws and basic things go into one contianer and then my assembly stuff can draw from that container but unless im misisng something the basic storage container doesnt do that lol

hard ivy
trim sundial
#

I might just be kinda oblivios but i dont even know why storage containers have an output when there is no way to control what comes out...is there?

hard ivy
trim sundial
#

I havent, they are all at the end

hard ivy
#

And for temporary handfed production

#

And there is a way to control what comes out. Put in one type of item and only that one type of item will come out πŸ˜†

silk ocean
#

Just build more containers if you need more ports?

hard ivy
#

No, they want something like the Factorio warehouse/wagon mall

#

If you even know what that is XD

trim sundial
#

i posted a screenshot of my current set up, as ugly and ineffecient as it is lol

silk ocean
#

Shopping Mall xD

#

Yea every Factorio factory needs a megamall

#

And a weapons mall xD

#

But then the mall is usually connected to the logistics network, whereas in Satis the DD

#

Unlock the Dimensional Depot in the Alien Tech tree and you won't need these containers

trim sundial
#

HOLY CRUD, never mind. I just unlocked an alternite recipe for reinforced plates which is WAY better and easier

#

Now i have to redo everything ugh

zealous urchin
silk ocean
#

Everybody loves a retrofit

zealous urchin
silk ocean
#

I usually have supports under platforms, nothing really floats XD

#

I didn't describe my factory as an uninspired pile of brutalist trash for nothing XD

zealous urchin
#

Nothing Realy Floats Incorporated

#

Trust us with your foundations!

undone citrus
#

I am happy

#

Very happy

#

Trains are the best

silk ocean
#

Yes yes yes

fluid sapphire
#

choo choo, indeed

undone citrus
#

I might build a train empire just cause

silk ocean
#

Trains are love, drones are sobbing

undone citrus
#

Lol

fluid sapphire
#

both is good

undone citrus
#

Drones sound cool, but in game they look less epic

sterile blade
undone citrus
#

I like the fancy trains with massive train stations

zealous urchin
real shale
fluid sapphire
#

thats just a regular tuesday at my aluminum factory hehe

real shale
undone citrus
#

I've decided about 40 hours ago I'm not going for maximum efficiency anymore

#

I just want it to look super pretty and work well enough

silk ocean
real shale
#

Oh

undone citrus
#

Like "fat dumbass stinky bitch"

silk ocean
# undone citrus I am happy

It seems there has been a breakout in morale at the factory, FICSIT informed, work hours doubled, shore leave cancelled XD

real shale
#

Also floating foundations....my worst nightmare....

I say as I have a railway bridge hanging over the edge of the map

real shale
#

"We are now passing the bridge, DO NOT....LOOK DOWN."

shy mulch
real shale
#

You must be a teleporting slug then

shy mulch
#

Sure, why not

undone citrus
#

So I'ma focus on building first

sterile blade
real shale
#

I love that meme of the different types of satisfactory players, like engineer, chef, etc etc

undone citrus
#

I like how in any other game 8 hours is a lot but in this game it's like the baseline of any task minimum

silk ocean
#

Most of those hotspots are uranium sites, or trains carrying it to the nuclear plant

real shale
#

I am definitely an engineer, I build something think "oh this could could look nice" and then leave it unfinished aesthetically before moving to the next project

undone citrus
#

Or train

#

Just train

sterile blade
#

I like sushi

real shale
#

So many of my buildings have just random walls and ceilings with holes in them because I've just decided, "yeah humanity needs me right now"

sterile blade
fluid sapphire
undone citrus
fluid sapphire
#

21 trains in-out total (iirc)

shy mulch
#

I wonder how many trains I have

fluid sapphire
#

thanks

real shale
#

Not enough if that's the question you are asking

silk ocean
shy mulch
#

If I make any more trains I'll need to make some changes to my rail infrasctructure

sterile blade
shy mulch
silk ocean
#

I think I have roughly 110 trains give or take

undone citrus
#

I got a hilarious clip today from my friend

#

I just wanted to show him the bombs

sterile blade
shy mulch
#

SCIM says I have 215...

#

and none of them are doubles

silk ocean
undone citrus
shy mulch
#

I didn't realise I had that many lol oops

silk ocean
undone citrus
#

Oh yeah speaking of what does another loco do

silk ocean
#

179.25km

compact flicker
#

Yk maybe the giant suspension bridge over the void should've waited till I got the hoverpack

shy mulch
short root
undone citrus
#

Ah that's cool

silk ocean
undone citrus
#

My train is currently one loco 12 cars

#

But operates no issues

silk ocean
shy mulch
#

Half as much track as you, with twice as many trains, no wonder mine are chaos. So many signals to keep things from getting deadlocked

undone citrus
silk ocean
undone citrus
#

Cause I don't like the inclines

#

I haven't had a need for signals yet but I did testing and mostly understand them now which is nice

silk ocean
shy mulch
#

I like spirals for inclines πŸ˜„

undone citrus
#

They aren't all full just yet but will be

fluid sapphire
#

once signals click you can design just about anything you want

#

i find it should actually be safer to have longer trains

short root
fluid sapphire
#

almost all of mine are 2+8 setup

undone citrus
#

My biggest issue so far was pipes, but that's cause it said it had power when it didn't πŸ’€

fluid sapphire
#

less frequent trips = less traffic

shy mulch
#

all mine are 1+4, and it's proper chaos, some stations are visited by 6+ different trains

#

I just love watching them all scurry about like ants

silk ocean
#

My main base plastics/rubber offload has about 6 trains arriving yea

hard ivy
#

And I build mine as long as they need to be

#

though no longer than 2-6 if I can help it

silk ocean
#

Yea mine all vary in length, I have many that are just 1 loco + 1 car

fluid sapphire
#

i like that my trains can chill for 10 minutes if they need, they have all the time in the world to get where they need to go

shy mulch
#

I have a few hubs that process a disgusting amount of stuff, managing all the signals was the fun bit

fluid sapphire
#

if you get silly enough with it, even a 1+1 can do a 7 hour round trip xd

undone citrus
#

I was wondering about opinions or advice on my storage set up in screenshots

fluid sapphire
#

any towards storage, overflow towards sink? thats a standard setup

#

the merges and splits are whatever

trim sundial
#

found an alternate rotor too lol now i have to redo my entire set up lol. Worth it though, i only have one machine autoamting my reinforced plates and rotors but they produce in bulk πŸ˜›

fluid sapphire
short root
undone citrus
trim sundial
#

Yeah but i dont have alot of stuff mapped out though

undone citrus
short root
short root
#

Fast unloading, quick refilling.

#

But with the dimensional depot, I didn't do it again in my latest world.

trim sundial
#

I miight add a second floor, have basic stuff being produced on ground level and complex stuff above

undone citrus
#

Yeah, idk yet if I'm going to have refilling or not

#

I plan to make this new location my main area of operations

#

Which is why the train exists

short root
undone citrus
#

Taking stuff from my old area and working factories to my new area

#

I've mutilated my home base lol but the machines themselves are running still

short root
fluid sapphire
undone citrus
#

Yeah but I don't want that

undone citrus
short root
fluid sapphire
#

i am no stranger to the idea of an industrial complex

undone citrus
#

It's also close to the red forest

undone citrus
#

Which I have more plans for

fluid sapphire
#

my strat is to build outwards, but then fill the gaps later with other factories

short root
fluid sapphire
#

my grass fields, crater area forms one big complex and i keep filling it out

undone citrus
# short root Sounds legit!

nevermind that I just shipped every other part to the plastic rather than shipping the plastic to other areas lmao

#

BUT MY LOGIC STANDS

short root
fluid sapphire
#

i totally get the idea of having a lot of stuff in close proximity, it does look cool for sure

undone citrus
#

But yeah found it easier to ship the the parts I can make in bulk rather than the plastic I'm still learning to properly understand

fluid sapphire
#

plastic is an ideal candidate for shipping around though, usually need it in small amounts

undone citrus
#

I'm trying to go for a somewhat real look rather than insane impossible factories

#

Cause the closer to real the prettier it looks for me

short root
#

Not beautiful, but did the phase unlocking fast.

fluid sapphire
#

bet, i tend to work with smaller modules

short root
fluid sapphire
#

one building makes 1-2-3 things, ships elsewhere, and so on

#

circuit boards? one building. computers? another building that gets fed by the previous one

short root
#

Not that everything is unlocked, I can take my time and build serious.

fluid sapphire
#

i have been playing phase 4 for over a year now hehh, on and off

undone citrus
short root
undone citrus
#

Im hoping to be done phase 4 in like 300 hours, hopefully. If doable

undone citrus
short root
undone citrus
#

So hoping I can do 300 hours, that gives me 175 left

fluid sapphire
#

i did all phase 4 milestones quickly, i honestly dont feel like i am missing any tools to build just about anything, other than better conveyors maybe

short root
fluid sapphire
#

but aesthetically i prefer mk5 conveyors to mk6 anyway

short root
severe cliff
#

chat do i try and make a megafactory where i can produce everything

undone citrus
shy mulch
#

Everyone has different playing styles. Some people like to complete fast, some people like to complete slow πŸ™‚

short root
fluid sapphire
#

whats the hurry, enjoy the ride

zealous urchin
#

complete fast do whatever after

leaden turret
feral dragon
#

I remember a page where you could upload a save and see what item you produce too much or too little of, anyone know?

fluid sapphire
#

eeh, idk, for me i think i might experience a drop in motivation once i hit the end, at least for a while

leaden turret
fluid sapphire
severe cliff
short root
#

So my first world had 81 hours until I stopped because Update 4 radically changed power generation and my factory building was more a learning process than a working condition.
My second world is where I took time, from Update 4 to 8, it has 296 hours and finished phase 4.
My third and current world is only at 171 hours yet but finished phase 5. I had not so much time this year to play.
I wanted to finish the phases quickly so that I can build for fun.

undone citrus
#

I'm glad I started after 1.1

fluid sapphire
undone citrus
#

I would have been so sad and annoyed fixing everything from updates

south sinew
short root
south sinew
leaden turret
severe cliff
fluid sapphire
feral dragon
undone citrus
south sinew
undone citrus
#

I do my building backwards but it lets me build things better looking.

#

I build the building first then fill the interior

shy mulch
fluid sapphire
short root
south sinew
#

they only asked for putting everything in one place which definitely doesn't require planning from the very end

#

you only need to plan enough to stop decisions you make at the start from ruining decisions you need to make at the end

feral dragon
south sinew
#

which really only calls for some organisation as to what goes where

undone citrus
fluid sapphire
#

i guarantee you that since they are here asking this, they do not have to experience to plan for it

south sinew
#

and "one floor per product" is good enough for that

undone citrus
#

That's actually exactly why I'm building more around my oil plant, cause I made it too small to properly fit fuel production in it. So I'm building a fuel plant beside it

south sinew
short root
leaden turret
hard ivy
short root
shy mulch
short root
undone citrus
#

Oh yeah I only started December 4th

#

Been no lifting this game

short root
#

Thats fairly recent

fluid sapphire
south sinew
fluid sapphire
#

"i didnt leave enough space for the thing i wanted to do, now what"

south sinew
#

that's an impossible situation if you follow the two ideas I laid out

undone citrus
south sinew
#

there will always be more space on the floor for the thing you wanted, and there will always be more space for belts

fluid sapphire
#

my key point is it will severely limit how you build and is additional challenge on top of what a new player already has to deal with

short root
south sinew
#

you think of it as a limitation, but it's not a limitation, it frees you

south sinew
#

you can make whatever choices you want in the knowledge that you're not locked into them

short root
south sinew
#

because you know exactly where the other items should go and it's clear how to not tread on your own toes

undone citrus
#

Nah

fluid sapphire
#

agree to disagree, to me its definitely a limitation

undone citrus
#

This game is awesome, I won't burn out until at least final phase

south sinew
#

well

undone citrus
#

Cause I keep getting new stuff

fluid sapphire
#

in terms of architecture

south sinew
#

even if it is limiting, limitations can make things simple and the factory I've linked is not complex at all

undone citrus
#

Trains easily give me another 100 hours before burnout lol

south sinew
#

1 floor per product, belts organised in two rows, that's it (don't even need the two rows, one row would work fine)

undone citrus
#

Like a 5 year olds first train set

south sinew
#

it was a very easy megafactory to build

#

if anything it was too easy and maybe a bit boring

zealous urchin
#

was about to say its perhaps boring

fluid sapphire
#

you assume they think like you, thats not necessarily true

south sinew
#

I don't disagree, but also, if I say "it's easy if you follow these rules" and then you don't follow those rules, whatever outcome you get is on you ;p

fluid sapphire
#

its certainly a way to build, if all you care about is production, cant argue with that

void wind
#

dumb question but if i have 3 mk5 belts murging into one shouldent the though put go up by adding in the extra items ? i ask as im feeding 3 lines of screws into one belt , but the though put never exceeds 480 and cant figure out why.

silk ocean
#

Is there a Mk.4 belt hiding inside the merger?

fluid sapphire
zealous urchin
#

do u ever use other belts other than best ones available

celest umbra
#

How to ficsonium??

#

It’s so hard

hard ivy
void wind
#

ill double check though thought i upgraded them once i got mk4 but maybe im blind of one some where lol

short root
hard ivy
silk ocean
#

It's quite a common problem for there to be a tiny bit of slower belt inside mergers and splitters when upgrading

void wind
#

not much to remove , basically i have 2 production lines at mk5 one is sending the 480 then i have another 480 line im trying to add to it , im murging directly at the end of each manifold so i might delete the manifolds and rebuild with mk5 even though i upgraded all the belts

silk ocean
#

Often happens when you plop the merger onto an existing belt, and then upgrade either side of it

hard ivy
#

or if you're like me and have splitter/merger BPs with belt stubs coming out of them for auto-connect

#

but I never upgrade belts so πŸ€·β€β™‚οΈ

silk ocean
zealous urchin
hard ivy
#

you can quite easily automate plates fast enough to use mk2s everywhere but just... why? Why spend so much time on it when you can do it in half the time later? Why use so much biomass on it when you don't really need it?

whole robin
#

I spent like an hour last night making the worst conveyor + pipe spaghetti to fuel 8 fucking coal generators

silk ocean
shy mulch
hard ivy
whole robin
#

It was funny when me and the person I was playing with stepped back and realized how fucked up it was

silk ocean
#

Should be at least 1 hour per coal generator... 8 of them is a working day xD

whole robin
silk ocean
#

I mix it up, sometimes the pipe is above, sometimes below

whole robin
#

I mean it works, but it looks good awful

hard ivy
silk ocean
#

Screenshots or it never happened

whole robin
#

Way ahead of you

silk ocean
#

Oh yeah I saw those.... dem belts are exotic AF bro

#

Kinda trippy

#

Never thought a coal plant could make me feel seasick xD

zealous urchin
#

i think conveyor lift is a joke to him

#

which is interesting to see dont get me wrong
it has its charm

silk ocean
#

Definitely has charm +a sickness towards lifts xD

zealous urchin
#

would u be this creative knwoing what u now now? no

whole robin
silk ocean
#

My plebianbrain and creativity are like trying to run a windows program on Linux... not compatible

silk ocean
#

shutting down

zealous urchin
silk ocean
#

Are the foundations above to hide the inner workings of the belts

whole robin
#

They were just to give the conveyor a platform to be on

silk ocean
#

So when you look at the plant from outside you think what a neat and tidy well organised plant with definitely no spaghetti belting anywhere to be found what a great setup

zealous urchin
#

logi floor revolution and its consequences for society

silk ocean
#

Consequence for a pioneer, might get stuck in the belly of the belted beast

whole robin
silk ocean
#

You could enclose the entire plant in a gigantic box... Nothing at all to see here folks... Just an empty box.. move along

short root
zealous urchin
whole robin
zealous urchin
#

REVERSE TECHNIQUE: ECUMENOPOLIS

silk ocean
#

Yes, surround it with so many machines and things nobody would ever cast a gaze upon a measly coal plant

void wind
#

ha found it, had a random mk4 belt hidden under a mk5 belt that was not hooked up . like where the heck that come from lol

silk ocean
short root
zealous urchin
silk ocean
#

Traumatised in the process

#

KYO got the right idea, just always use Mk.6's xD

unkempt blade
silk ocean
#

Factory Carts on Mk.6 belts

zealous urchin
#

Factory Cart vs Belt 6 is like Kung Fu Panda vs Tai Lung

#

not even close πŸ—£οΈ πŸ“’ πŸ”₯

stiff grail
#

yall is there a way to find the 3d models of all the machines items and conveyors and shit like that inside the files?

leaden turret
leaden turret
stiff grail
#

in which chat?

raven axleBOT
coarse path
#

yo

#

can anyone please help me with my turbo fuel power plant

#

anyone that is realy good with it

#

i seriously need help

leaden turret
#

#1038092680493801533 is probably a good starting point, as you'd be able to post screenshots of your setup

coarse path
#

i would rather want someone to join me yknow

#

i dont like to wait right now because its kinda urgent

leaden turret
unkempt blade
leaden turret
plucky chasm
#

as a mid game should i use as much nodes as i can to the maximum?

tranquil saffron
#

so i just started building on a flat world, and the difference in performance is staggering. guess that environment and landscape is really what is doing most of the cooking on my gpu. this is really nice for big building

unkempt blade
plucky chasm
ocean frost
#

you will have more resources than you need so you dont need to use all of them,

plucky chasm
#

thats really true

#

i didnt need an incased industrial beam factory and ive gotten beyond what i need exploring

ocean frost
#

You want to work towards getting faster at exploiting new nodes, that can be with overclocks, blueprints and or faster recopies

plucky chasm
#

about blueprints im getting kinda confused i didnt really learn them yet

ocean frost
#

I think you also want to consider what you want to make locally and what you want to bring in. industrial beam is just concrete and Iron and only used in HMF

plucky chasm
#

but my biggest problem is smelting

ocean frost
#

make a blueprint of 8 smelters

plucky chasm
ocean frost
#

with all the belts, splitters and mergers and go from there

reef basin
plucky chasm
#

im gonna be importing quartz sam sulfur and caterium, most of the other nodes such as iron copper and limestone are cool

plucky chasm
#

whats the world max?

ocean frost
#

you will just face different challenges

reef basin
plucky chasm
plucky chasm
reef basin
#

yeah, unless you try really hard, you won't really run out of resources, so I wouldn't bother with "maxing a node"

#

use how much you need, don't limit yourself to maxing a node

plucky chasm
#

understood. snuttsGood

ocean frost
#

Most people when building in an area will max out the node before moving to the next node,

Comes in handy for the more rare nodes, or if the next copper iron or x node is 100s to 1000s of meters away

plucky chasm
#

oohhhhh

#

because i have a caterium node nerby, figured out pumping out 300 ingots a minute is cool until i saw a roadblock for smelting them

#

plus i dont need, so its sitting

plucky chasm
#

all until i stabilize my fuel and power supplies

ocean frost
#

I would use belts honestly

silk ocean
#

Diagonal track on foundations fills me with the dread from 1000 worlds

ocean frost
#

You can have rail on 45* angles and be on grid

silk ocean
#

Getting things aligned at the start is proving tricky xD

ocean frost
#

I use foundations like a checkerboard diagonal

#

And the triangles to make it straight

ocean frost
silk ocean
#

Yea I'm aiming for the crosses where the foundations join, just the start is a bit... wobble xD

#

It's a disaster, going to abandon and go right angles xD

frigid sluice
#

I havent played since 1.0, is the constructor's animation still not fixed or is my save broken?

silk ocean
#

Wasn't aware it's broken

#

I am not very observant though xD

reef basin
#

right angles are overrated πŸ˜„

silk ocean
#

Problem with diagonal is I can't align it to the 45

#

One notch left or right puts it slightly off

reef basin
#

then don't do 45 either

silk ocean
#

47.5 or whatever it is, even worse xD

#

Hold the phone.... might have cracked it

reef basin
#

do "any angle I need" πŸ˜›

silk ocean
#

xD

frigid sluice
silk ocean
#

Yea I haven't seen that before

silk ocean
#

Bit of a wiggle going on

hard ivy
#

can't you just place rails starting and ending at the 45* angle?

reef basin
hard ivy
#

that has worked for me in the past

silk ocean
#

It's quite a long diagonal stretch, about 1km

#

Mouse wheeling seems to dodge the 45

hard ivy
# silk ocean Mouse wheeling seems to dodge the 45

no, you build a completely disconnected section at 45*, then just continue it. shouldn't require any rotation afterwards

this has definitely worked for me, but the last time I did diagonal rails was in U6. Maybe they messed something up in 1.1 or anywhere in-between

silk ocean
#

Hmmm yea that's a good idea.. I forget what it was like in U6, and I probably didn't do any diagonals back then either tbh

#

Better than th is situation, there is a perpetual small left/right wiggle

trim sundial
#

Does everything respawn? I am pretty positive ive gotten a harddrive from the same looking crash site in the same spot twice in a row.

clever sandal
#

how to play multiplayer

white dawn
#

Foliage you destroy (via hand-gathering, chainsawing, or explosives) likewise does not respawn -- the only foliage which respawns are nuts and berries (assuming that the original plant is left behind and all you did was harvest the items)

trim sundial
#

Ok good to know its not intentional so i dont end up looking to rely on it, ever since i leanred two game changing altertnative recipes im determined to find more hard drives

white dawn
#

Yeah, alt recipes are great; I recommend collecting 'em all. :)

trim sundial
#

Like, ive pretty much forgotten my factory at the moment lol

white dawn
#

And while you're at it, you get spheres+sloops+DNA, so well worth the expeditions!

placid dew
#

just finished phase 3 ;D

clever sandal
#

rispektπŸ₯Ά

trim sundial
#

Im assuming you can only learn some ofthe alternative options, like i had a chance to learn alternative rotors or say alternative copper wires, when you pick one of those two you never get to get the alternative

unkempt blade
silk ocean
#

You will do on another roll in future

short root
hard ivy
#

Imagine if taking one recipe locked you out of the other forever

reef basin
reef basin
silk ocean
#

That would be death

hard ivy
#

Imagine getting HOR and DF on the same drive

#

And then you reacan to not lose either and now it's both recycled

reef basin
silk ocean
#

Recycle loses both recipes forever?

#

What if trains squash you like Factorio

shy mulch
clever sandal
#

wait can water stop flowing in a while without a pump

#

like if it is just on stable ground no uphills or downhills

silk ocean
#

Shouldn't do but you might get slosh

reef basin
hard ivy
#

But if it's a few hundred meters, it really shouldn't matter

clever sandal
#

more of a hundred meter pipeline

silk ocean
#

Yea I had to put a pump on a long pipe around my nuclear plant

#

Flow just dropped to zero after a while

dusk iris
silk ocean
#

There is nuclear yep xD

#

And oil in-between

slender quest
#

Also geothermal!

white dawn
#

And with enough dedication and decorating skill you could make a building which looks like it's producing hydroelectric power but actually isn't because that's not in the game!

#

<- coming in with the helpful suggestions today, apparently

silk ocean
#

Hide some coal generators inside the dam... voila

slender quest
#

Or an imitation of wind turbine, or a scaled copy of whatever other energy-producing thing.

silk ocean
#

Yea xD

green fiber
silk ocean
#

It was entirely flat on foundations apart from a teeny rise towards the end to go over a belt

#

As soon as I plopped the pump things got moving but maybe if I waited longer it wouldn't be needed

mortal ginkgo
silk ocean
#

or just placebo effect xD

green fiber
whole robin
#

what are the odds of getting cooling systems from the lizard dogs? i have gotten like 40 so far from them

silk ocean
tame bobcat
#

are smart splitters worth it?

silk ocean
#

Yea

rancid flume
#

anyone able to help me with highway designs? with/without train rails

#

both 1 and 2 lane inc/oncoming

#

hardest thing for me to come up with a design for, for absolutely no reason

silk ocean
shy mulch
keen light
#

Nice, I finally got modeler to accept my recycled rubber/plastic production. I'm getting better at this thing.

silk ocean
#

This might sound crazy but I'm not producing enough nuclear waste

keen light
#

haha

unkempt blade
keen light
#

Yea I remember some weirdness with nuclear at the end. I ended up not using some of the alt recipes.

silk ocean
#

Not reprocessing enough Plutonium xD

silk ocean
shy mulch
#

If I was to ever make a mod, I'd make construction doggos. Instead of giving you random items, they'd build random buildings. You'd just be zooming through your factory and whoa hang on where did that new particle accelerator come from

keen light
#

How many train cars can I have before I start needing to worry about going up hills?

hard ivy
#

though that depends on the hill too

#

4:1 is safe for 2m ramps

keen light
#

Ah right ty. Yea a smaller incline can handle more wagons, also inertia is a thing so if you have a big downhill it can go up a bit higher. I'd rather just not worry about it though.

unkempt blade
#

just skyroads it so everything is perfectly flat then you only ever need one locomotive jace_smile

sour ledge
unkempt blade
#

#dev-streams message I think he forgot the "repent vehicle-less sinners for the kingdom of factory carts is at hand!" part of the end being nigh

unkempt blade
gentle lion
#

So is that very south western part of the map.by the waterfalls ...Just basically a spot where you could build a big ass factory

#

I ran around it until I hit the don't go here message and it's pretty big area

unkempt blade
gentle lion
#

πŸ˜‚

#

Also hover pack makes building a lot Eaiser

unkempt blade
#

it sure does!

gentle lion
#

As long as there is power

#

I'm filling out all I can on my fuel gens then going to figure out this aluminum stuff. Figure I'll need a bit of power

rancid flume
#

i first need to set up my quartz, plastic and rubber stuffs tho once ive set up a highway

unkempt blade
#

you're both amazing talented people and I believe in you to do great things with aluminum

rancid flume
#

lies

unkempt blade
#

I would never lie about aluminum or your obvious greatness

rancid flume
#

the entirety of aluminium gives me nightmares that keep me up at night

gentle lion
#

Someone said sloppy alumina and pure alum ingot help with the setup is this true?

unkempt blade
rancid flume
#

can train carriages partially empty their boxes

gentle lion
#

I think I need to automate Ai limiters , circuit boards , and high speed connectors ...seem like I need more of those now lol

rancid flume
#

i slapped AI limiters in with my quickwire

red spear
#

is there a bug or why do i keep falling out of the hypertube?

gentle lion
rancid flume
gentle lion
#

Oh I wonder if I have that one...πŸ€”

rancid flume
#

cuz i had an iron node like right next to my caterium

#

gonna be making use of iron wire for my crystal oscilators soon

gentle lion
#

I have silicon circuit board so that one's easy ...

#

Now .
Lhogh speed connectors...

#

Well I.can haul quick wire over to my other spot on a conveyer and make all three in same area.

unkempt blade
#

Only 15 days until the year of the factory cart starts. Is everyone pumped?

rancid flume
#

fiinding new nodes to make a new batch of resources for something has helped me, too. if i need steel, but also iron and copper, ill make a new copper smeltry and truck it over to whereever the steel stuff is since itll have iron there too

#

rather than taking what i have already being have from my copper stuff for my own use

#

that way i can get whatever wire, cable, copper psheets i need for building off of impure nodes and save the good nodes for hgiher products

plain sapphire
#

Can I use blueprint to copy a factory that I have already built? (assuming it fits)

gentle lion
rancid flume
#

ive gotten lucky with my positioning and most nodes are in relatively close proximity where im just happy to take it over with a long pipe for water or a longer conveyor, but crystal oscilators is the first thing i would prefer at truck distances

gentle lion
#

I did build power and basic parts on the east coast when I went running around last week

rancid flume
#

so now im starting a highway with hypertubes for the sake of getting around then personally quicker

#

and for my first truck

gentle lion
#

I have one truck and 1 train lol

rancid flume
#

and ill probably try to find a way to put rails above the highway, assuming i can make it look good, junctions are hard...

#

might do it seperately. i need to put alot of time into being comfortable with a highway design lol

#

i also want to have the big power towers along it

gentle lion
rancid flume
#

my stuffs just running off of poorly placed power poles..

gentle lion
#

So I have power from west oil islands to coal on the east coast

rancid flume
#

i want to clean it up, especially since i like ziplining sometimes

#

zipline + a good fuel in the jetpack is quite fun

gentle lion
#

Yes it is.

rancid flume
#

i recently set up regular packaged fuel

#

straight into an inter depo

#

since i dont really have anything else for it, my trucks will prob run off coal? ill figure out if thats a bad idea

gentle lion
#

Packaged biofuel is bets for jetpack I think

rancid flume
#

i want to have a packaged biofuel setup eventually

#

but regular will do me for now, i can finally stop worrying about solid biofuel

#

i usually use the hoverpack tho

gentle lion
#

Yeah it's so nice now that I have it lol

bold heron
#

what u guys want for 1.2 ?

reef basin
#

nerfed RF

wheat dagger
#

Pilotable drones.

wind siren
#

wall mountedd splitters/mergers might be nice

peak wasp
#

hi

upper saddle
#

is there a shortcut that lets me delete a stack of items (or all of that item type like when you hold ctrl) in my inventory without dragging it to trash bin

#

when im decommissioning my old factorys i always find it incredibly annoying

white dawn
#

I know this doesn't actually address your question as-written, but you could always just not decommission your old factories

#

Why take the time to do it? Just leave 'em and build new instead. :)

#

(To answer the question more directly: I don't think so? Though at least now I believe dismantle crates get consolidated into a single crate, so you could always make use of that to streamline things a bit)

red spear
#

how do you rotate the pipeline junction in vertical direction? with scroll i just move horizontal

reef basin
#

snap to pipe

red spear
#

oh yeah thats it thanks