#satisfactory
1 messages · Page 499 of 1
But do it if you want just saying it’s going to make the game harder
oh btw, what can i do with my factories? make 1 main factory or make a lot of small ones?
small ones for sure
You can do either, or any ratio inbetween
there are other downsides to mega bases but the least avoidable is going to be performance so I'd just be aware of that if you want to try
Though doing a megafactory (everything all at one location) is definitely running the game on Hard Mode
like 1 medium one and a lot of small ones delivering goods to it?
There's a lot more challenges to building megabases than most folks realize
My base currently is just conveyores and machines dropped on an organized mess around the spawn, whenever I need to increase production I just place more machines
It's a sandbox game -- the options are literally finite but many!
yeah right, i just want to see the opinions of more advanced players
Personally I tend to go pretty hardcore into what's called "Independency" (https://satisfactory.wiki.gg/wiki/Tutorial:Independency) but that's just one way to play
Eh, experienced players can still be "wrong" (in that their recommendations might not work well with how you want to play the game)
I would say it's okay to make some large bases here and there, but a "megabase" is a whole different animal
You'll find folks who like pretty much all the available options; I wouldn't put too much stock into how other people play the game
The only real metric for playing the game "right" is if you're having fun. Make your own mistakes, not someone else's, etc. :)
yea we all people and we can make errors but it's still better to ask for advice than to be sorry later
No reason to be sorry in this game. The learning curve is part of the experience.
I understand the impulse, but honestly I kind of disagree. On my very first playthrough for Satisfactory I was doing essentially everything that I currently advise against. I still had a great time, and still went on to play multiple playthroughs, etc.
did you finish the game? is there an ''end''?
And yeah, my preferred methods of building have definitely evolved over time. But I'm pretty sure on my next playthrough I'm gonna be intentionally ignoring some of my usual advice and trying out some different stuff, just 'cause I haven't done that in awhile. :P
you sure about there being no reason to be sorry in the game? https://communityhighlights.satisfactory.video/meta-search/?q=memes+AND+author%3A27519564-0882-4515-a17b-474deecb36a3
-# waves at @balmy kiln and @lofty dew
I'm constantly evolving how I do things
A web page?
I've only finished v1.0+ once, thus far, which is when the game achieved an actual "ending." I've "completed" the game many times throughout Early Access, though (for definitions of "completed" which include "have automated all possible things to automate, and finished the 'final' Space Elevator deliveries)
referring to the "art"
You eventually unlock everything and finish the on-rails objectives. At that point you'd be only making your own goals for that save
oh so there is no normal ''end''?
Oh, I didn't even see it at first. Had to max my browswer.
Which channel would be most appropriate for asking how to get a particular Somersloop/collectable? Here or #story-spoilers ?
#1038092680493801533 maybe?
There is an "end" in that you've got an explicit goal you're working towards, and once you finish that goal, there's an ending sequence of sorts, and a credits roll. But then you're back into the factory game and can continue automating to your heart's content
(I suspect that most folks will probably still have some things on their TODO when the credits roll)
oooh i see now, thanks
I dunno, it really doesn't feel like something that needs a full thread for it. That's why I don't like Discord servers where the only official place to ask questions is a threads channel.
they really messed up by not having the ending cause the world to explode and force you to start over on a new world
and how long did it take you to beat the game?
a couple hundred hours the first time I played
In a lot of Discord servers, Threads are kind of lame and not well monitored, but they're honestly great in #1038092680493801533 here. And since you can embed images in there, that's often the best place to ask that kind of question
point being it's not exactly story spoilers but it would keep the question/answer out of the way, unless ||you wanna ask people to respond in there with spoiler tags|| 😛
Nah, I hate how this server is organized. Very low tier.
There's a feeling I see sometimes where someone doesn't want to "create a whole thread just for X" but they're quite lively on this server and are entirely suitable even for quick little questions
all this channel independency is the worst, we need one single gigachannel
I wouldn't go that far, but I don't want to channel hop all the time, especially because I'm in a lot of servers--not just this one.
It's very cumbersome and annoying
oh I see - we need a different server for each topic!
Also, the whole no-fun-allowed thing in the general channel is cringe af
lol @ totally contextless "cringe" use
I just told you the context
who's not having fun?
It's a shame that word's been so diluted; hardly means anything anymore
Just "I don't like this therefore it's 'cringe''. Ah well, language evolves.
how is everyone doing today
hmmm do i put more coal generators oooor... put more coal generators hmmmmmmmm
Get to oil and make fuel gens
i'm still on lvl2 space elevator
I'm doing amazing. I had a great hike with the dog and now I'm baking jalapeno cheddar sourdough bread while playing with trains
cool " jalapeno cheddar sourdough bread " sounds good
I'm eager for the holidays to be over so we can get all the junk food out of the house and start our diet
It sure smells good. I'm hoping it turns out well
hope so send me a pic of when you can
I love that kind of bread. Great for making ham/cheese sandwiches
I have nothing to do at work today so I'm just daydreaming my factory to life
Actually no tryna learn more about trains
Trains are pretty useful but you either want separate railways for different trains to carry different stuff or literally load up one full train. Just don't have it go uphill with multiple things
I have awoken from my slumb.. awaken? awaked? awoked?
Woke af
deslumbified
un-narcolepsed
ph'nglui mglw'nafh Cthulhu Rekalty wgah'nagl fhtagn
Yeah trains will be fun. I know exactly what I want to do with my world or at least my starting area so im taking things nice and slow atm
Reksurrected.
Thought that said Cthulu Reality like I didnt know bro was a realtor
see also:
the sleeper has awakened 🏜️🪱
a single global network with tracks going both directions is a lot of fun too
hmm, power towers? thats new to me 🙂
erm, ok... a battery stack?
Yeah that's what I actually plan to do, but I also kind of want Central storage to take over for most things except for like raw materials. So I'm still kind of converging in one spot as much as I can except for power that stays localized
a very colorful battery stack 😄
that keep my friends from crashing the power grid in our MP saves
i'm still early "mid" game atm i guess
usually i last till nuke power and start over or go play something else
Right now I have blenders set up for aluminum, once you get aluminum it processes incredibly fast
mainly cuz i hate dealing with crude oil/fuel power at that point for so long
Like I've already set up constructors/ assemblers and their processing. All the aluminum to make the parts for Mark 5 belts
also how high is hight limit?
2 km
that's very high right?
depends where you are. its not very high over the high uranium node peak i think
I mean if you take into consideration walls are 4 m high. You take like 500 of those and stack them on top of each other
And then you set a cannon on top of that to get you where you want to go
Use the cannnon to get up there. Use a parachute to get where you want.
or a jetpack if you have it
Approximately getting anywhere on the map is 25 to 30 cannon parts if starting in the grassland
Well, if you start from a high enough place, the parachute will give you a lot more distance
i was just browsing through the achivements lol
Yeah I did that by accident by aiming a Canon straight up
😂
If you go too high, you hit the barrier of the world which kills you. There's not an actual physical wall
printers work better when you lay them flat
I always played this game till nuclear power but idk being alone makes it a little boring.. is multiplayer good? Or it makes the game lag more
Depends who you play with
Can a saved game be turned into a multiplayer game?
Yes
I'm getting very close to nuclear power. I just have to set up everything to unlock it first, was rerouting all the raw materials to go into assemblers for supercomputers right now.
what about hypertubes? do they work?
Yeah
alright
Up until you hit that kill barrier xD
Damn ur at a good point
How do you know it wasn't a Camera? Eh? Eh? 😏
cameras work fine when facing up
Just sayin, Canon doesn't only make printers :p
alright so uh, need a liiittle advice here. I've got 1800 gas arriving by train in three pipelines of 600 each (with buffers/etc.).
I need to split those 3 600's into 4 450's to fuel my destination factory. Easiest way is going to be to put a junction off all 3 'mainlines' that merge into a single fourth and let the 'overflow' gas from the 3 fill that fourth one? or is there a better/different way
printers MRI machines work better when facing up
-# MRI machine is a glorified camera
Technically no.... The Soooper smart AI says different! 😏
what is AI if not a camera that makes stuff up?
popping to #off-topic-general to continue this spitballing 😛
Are these 4 pipes feeding into machines?
yeah, they'll be going into three blenders each
(that use 150/m each)\
Why not have the 3 pipes feed 4 each?
... design constraints. #screenshots message lol
I don't do any math in this game I just try to shove stuff into belts
as my screenshot shows: my factory is already something of a mess in its own right and im out of room to wiggle pipes around and get funky with it. I do, however, have lots of room where the trains unload to try and split three pipes into four with whatever layout i need to make that happen
the overflow into fourth pipe should work though, yeah? especially since its a gas so i dont need to worry about any fluid dynamics or whatnot
As long as the draws are all correct
perfect fingers crossed
You must prefill the pipes too, or the math won't work
Hold reload button
Rebar and nobs are like that too
lol I only ever really use homing ammo once I unlock and automate it
Just spray and pray
It’s easy. I like normal rifle anmo for a little more damage per mag. And eventually it’s just more fun for me than homing ammo
But raining down hell from above on green spiders is a nice bit of revenge for what they do to me early game
#screenshots message i don't think you can fix this, only way is to start a new save
Nah just add more belts and it will be perfect
I think it needs more lifts too. Put some hypertubes in there as well
Nuke it from orbit; it's the only way to be sure.
Did you figure this out?
yeah gilga answered me
it'll be awhile before i can actually uh... 'launch' - this factory was originally gonna just dilute fuel and then i went 'y not build a little more and make it rocket fuel' but that was a very not-so-little more and well, scope creep.
That has to be intentional. No way someone makes that much mess without actively trying to be spaghetti
Multiplayer is buggier than singleplayer, but plenty of folks have a great time building with friends
Oh oops, sorry for the sort-of necropost there; Discord was stuck scrolled-up
You're fired.
ill be abandoning 200+ hours on xbox to play it on PC. im kind of sad, i dont want to start over...
just imagine how much better you'll do this next time around
I may have spiraled on this one.
About to put down the final 56 blenders (7 blyeprints) for my Rocket Fuel site.
168 blenders total and 98 refineries.
Next, I just a handful of generators.
Try to think of it as a fresh start, rather than a loss of progress!
15 generators should be enough if I can just find away to overclock them by 9000%
there is a raw quartz rock underwater preventing me to build something, there is a way to mine or remove it? It doesn't let me mine underwater, I tried blowing it up and nothing happens
No need to be sad. You got 200+ hours of experience to get a waaaay better start on a new playthrough 🙂
try flying near it with parachute/hoverpack and breaking it
Depending on how deep. With a hoverpack you have a longer "reach".
both of them increase your interaction range
I don't have those unlocked yet 🙁
Then, no 🙂 Chisel is the only way to get it away.
Bookmark it. Build around it. Unlock hoverpack. Come back later.
You can put a foundation about 0,5-1 meter below the water surface and still walk on it without swimming. Don't know if that is close enough to reach it.
I let me build on top of it, like one 4m foundation above it, im just gonna build the whole thing 4m higher
I want to make resin but I have to make fuel with it, which I have no way to dispose of
this clogs the machine and I can't automate, what should I do
what's clogging which machine?
Package it and send it to the sink
I need to refine oil into fuel which also makes resin but I haven't unlocked fuel generators yet so the fuel cant go anywhere
i haven't unlocked fuel packaging
package and sink it, or buffer it and manually flush entire network until you've unlocked fuelgens
Unlock packaging
and/or unlock fuel gens
Unlock life
so there's no way to automatically js get rid of liquids?
like it's only few hundred plastic/rubber. you can flush a buffer manually until then
🚽
or #1201555265942724758 and get someone to stand there and flush it
no, you have to use them for something
I mean you got a coffee cup do you not
guys 😭😭💔
I didn't buy it lmao
Drink up!!!
best way is to buffer the fuel until you've got fuelgens unlocked, as that'll give you more time to go do stuff
pipes and buffers can have their entire network flushed, so you wouldn't have to flush each machine individually
What do you want to use the resin for?
okay thanks
research smt in the MAM
fabric I think
and if it's used for making the pcb thing then yeah
Oh ok. So for now you only need it temporarily? Then a couple of tanks and manual flushing til you get packaging unlocked.
okay thanks
Didn't you already research fabric with mycelia and biomass?
I just unlocked Sam it said special storage is needed, what storage do I need?
It doesn't. It stores just like any other item 🙂
head for the red forest I said, it's a GREAT idea I said...
Oh ok.
Just like black powder. You should probably keep it in a dry safe place behind a lock. but Ficsit doesn't care.
sam is cool like that, it can generate the protective container for itself
or maybe it's the ficsit technology that makes the containers out of thin air
In my world I have multiple trains, I was wondering if there were anyway to hide specific trains from the map?
CHAT I'M GOING TO FINISH PHASE 4 TONIGHT
I never thought I'd get to trains let alone nuclear power, now I have both
There are things there, some of those things don't want you to be there
I have 1 lonely manufacturer making assembly control units lol this has taken like a week
Passive setting does wonders
First leg of my adaptive control unit factory section done. All required quartz into correct subparts
Copper being turned in wire then gotta finish the rest tomorrow
DON'T GET SIDETRACKED
i hate connecting water tubes to coal generators so much...
just pipe two into one side of the array and the third into the other side
assuming 3 water extractors and 8 coal generators
i have problems with that lol
so you're telling me i can just fuse it just like with coal?
liquids are liquids 😄
yeah but you cant have all 3 water extractors trying to push water through 1 section of pipe
3 water extractors give you the 360 water needed for 8 generators but pipes can only handle 300 water/minute
so
2 fluid tubes?
so you need to attach the third water extractor to the other side of the array so that no single section of pipe is handling more than 300
well time for complete redesign...
imma load into my game and take a screenshot for u
OH and btw i've seen people making something like water towers, but i don't rlly know how to build it lol
you just send the water up and back down
its useful for systems that have changing elevations but you shouldnt need that for coal power
got it, so i can use it for something that is rlly high up right?
Water towers are very easy, so basically near where your source is (or wherever you want) Build really high up place a fluid buffer and connect it, to a point where it is higher than the highest point where your pipes would reach. So, if the highest point in your design is 120m high, make the water tower 140m high. That way you dont need pumps at all.
Yeah I'm at a really good point right now I'm not quite to phase 5 yet but it's the middle of phase 4 where I'm just getting set up in nuclear power almost once I unlock it and discover what that has to offer
the general advice you're going to get is don't use water buffers (the tanks for towers)
Water towers are quite unnecessary, btw. There's two different things people mean by 'em:
- Merely pumping a pipe up high and then having it go "down" afterwards. Nothing that just a pump couldn't also do.
- Exploiting some glitches in the fluid system to set up an effectively-disconnected Buffer up high, which then confers head lift to the rest of the water network. If you're comfortable basing your fluid functionality on a glitch which may or may not keep working in the future, I guess go for it. But pumps are cheap; just use pumps instead.
I thought buffers were fine?
nuclear power = nightmares and conveyers
No, at best buffers give you no real benefit, and at worst can cause weird problems if they're not built "correctly"
and i just realised that i'm not even on 2nd lvl of space elevator
But I already unlocked drones right before then so it's going to be much simpler
They're fine as long as they're full. When they're less-than-full than can have some unintuitive behavior
what do buffers do?
Drones can still power off of nuclear power right?
At least in terms of buffers "inline" with fluid systems. If you want to keep some liquids in a buffer to, like, flood systems or be backup fuel, then sure, use 'em for that. But I wouldn't recommend leaving those hooked up to a fluid system. Just fill + detach (and then re-attach if you do need 'em)
Do they actually have to be processed into the fuel rods or can they use raw?
For the drones I mean
(One exception: if you're using fluid freight platforms w/ trains, you do need a buffer in there to properly buffer the fluid)
What is the best spawn guys ?
In terms of nuclear material, drones will only accept the rods
Whichever one you want
Okay
I think I disagree with this one and would instead suggest using more trains for that route
I don’t think so
The descriptions of the starting areas on the selection screen are pretty accurate
Sort of
Not exactly -- 3 water extractors at 100% produce 360/min total water, whereas mk1 pipes can only carry 300/min throughput
You have to feed it multiple places to not exceed 300
If you're talking about an 8:3 coal gen setup, the trick is that you need some creative piping to overcome that limitation
2 for 1 then?
(Which will ultimately involve sending more than one pipe into the coal gens)
@versed cosmos thanks, got it
That doesn’t require any fancy plumbing no
If you want some spoilers, search for "CG" on the wiki. There's some diagrams there for piping layouts which work fine
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
(Which aren't the only way to do it; I actually tend to pipe mine differently)
Or, yeah, we can just spoil in the channel. :D
But if you're also wanting to extract the most water possible 300 is the limit for Mark 1 pipes, which is one fully overclocked water pump at 250%
It gets better later on when you unlock turbo fuel
Early game hunt for recipes and just store them away until you get to at least aluminum processing/ nuclear power
Well I mean hard drives but same thing
I like the early
Options so I always use the hard drives right away. Easier to get inventory upgrades early
Inventory upgrades are really good early on but most of them you gets from the MAM
merry ficsmas everyone
Bah humbug!
Merry ficsmas to you too!
i think my save got corrupted the game crashed and all my inventory is empty 😭😭😭
aw that sucks
also why did i get a nuclear nobelisk when i havent even built the space elevator yet 😭
ficsmas is crazy
20 power shards too?
what did you have in it? cause im sure you can just get it back in time
oh nevermind.
:C
load previous save
If you have auto save on and you haven't changed it just try going back a couple saves
Also, I've turned off dropping inventory on death so would recommend if you don't love hunting down your materials
i did have it on tho
It is possible to get under the map, if you have enough healing items
no?
I've had radioactive stuff drop off me because well I'm not really sure why and I still have inventory drop off
If you die sufficiently far away from the intended area, the game won't give you your inventory back
:c
It doesn't stop you from dropping items, it just gives you the items back when you respawn
I think this game needs a hardcore mode where it deletes your save when you die
dropping inventory isn't enough of a penalty
yeah, you have fun with that
Masochism
yeah i think this water loadout will work
it's fun in other games and it's waaaaay harder to die in satis than those games 😄
Oh I've beaten several games in hardcore, but none of them can realistically have a playthrough take hundreds of hours lol
and now my water can't reach the last coal generators. great
you feeding it from 2 sides?
mb
but what if i will need more coal generators after? do i just remake it almost from the scratch or?
you get oil power
How fast are the trains , if I make one to drop off compacted coal it's over 2.5 km away
lvl 2 or lvl 3 of space elevator?
120km/h
idk which one
trains get pretty good throughput
around 5-6 m/s^2 accel on level terrain with full load
you'd have to be doing something pretty intense to need more than what a train can give you
You add another row of generators and you update the pipes. Shouldn't be hard to make updates that early in the game
So fastest things besides I'm assuming drone which have direct flight path
a train as in one? you can pretty easily exceed that
depends on how much they carry, what the route looks like, what signals, etc.
it's already 2 sides of generators lol.
Just one train nothing else point a to b in a loop
The columns people build on are from the awesome shop ?
anyways that's a problem for later for me
he's already a pro
You'll probably have oil power before yoh run out of coal power thata what I did.
again, depends on many things
i'm talking about my problems lol
why is it impossible to make motors without making use of a manifold
ive tried like every combination of recipes and machines 😭
it is not?
I'm making plenty of compacted coal per minute and have one full industrial storage container full of it ready to go.
pls elighten me
load balancing requires math
- Why would you not want to use a manifold?
- It's always possible
manifolds pmo i hate having to wait for my factory to work
So you instead spend even more time avoiding them?
there's a game in the hub to pass your time with if you don't wanna faff around with aesthetics
wat
ik manifolds are important especially with later components i just feel like motors are so early that there has to be something i can do
Plus, it's not like you have to look at it while it's filling. You can just go do literally anything else
Oh...steel screws alt popped up...might grab that one
better to pick an alt that avoids screws
Setting up a 100k mw generator grid, omg ts taking a while (my prev cap was 6.8k lmao)
it is good if you ABSOLUTELY need screws
Hoping this means i wont have to worry about power for a while
its been awhile, but: you're making me feel much better for my 3600 rocket fuel that i already felt like had spiralled out of control. At least I only needed 6 overclocked blenders!
I love screws
U can hand load some of the machines in the manifold
And my HMF factory is always lagging I screws lol
There better then doing the exact math for load balancing
heavy encased frames
You only need them for rotors in tier 2. That's it
i wish fuel generators consumed more fuel and made more power. idk why fuel power plants require like 400 machines 😭
anyways oh well i guess i can just cave in to the manifold 🤷♀️
Bro they've been buffed in 1.0 and I think they shouldn't've been
so you can post it in #screenshots
💀 load balanced eventually turn into a manifold if you do the maths wrong
honestly, they consume a fine amount for regular fuel but they really do get out of hand once you start using turbo/rocket/ionized. A more fuel-hungry generator for the higher fuels would be nice
the screws must flow!
That would be nice since I have iron pipes and encased pipes.
yes, i agree. regular fuel is fine - maybe like a mk.2 fuel generator in a later milestone?
A balancer is always a balancer even if you don't use each output equally
a mk2 fuel generator would be incredible for the later fuels
Im always overproducing screws
math is fun-damental
idk. they're teasing 1.2 right? and i think the update has some focus on fluids so maybe
yeah im not sure who wanted fluid trucks, but they're comin'
two top tier recipes for encased frames
not using this whatsoever but i would like some mk.3 pipes and a mk.2 water extractor
just run the pipes and concrete through a manifold feeding the assemblers for encased pipes
Someone out there did
and let the overflow go to the manufacturer
It's me. I wanted them!
Stitched iron plate would be nice for regular frames
I did enough math calculating how much resources I need for 400 fuel gens
i feel like a mk.2 oil extractor and pressurizer might be too OP tho i dont think those would be added
it seems somehow appropriate that the guy who drives a factory cart around for item distribution is also the guy who wanted fluid trucks.
for regular frames i just use cast screws
Because to hell with making supercomputer for nuclear
its not so much that it becomes annoying
I use cast screws for screws in general
I have cast screws ....it's not enough
Vehicles make the factory feel a lot more alive. Conveyors and pipes are boring logistics
yeah fuck making screws the normal way
@unkempt blade you drive a factory cart?
Are you ok
they're faster than blade runners 
You have vehicles in your factory running around ?
dont u need supercomputers for 2 of the late game machines 😭
Even with sliding
yeah fuck making screws the normal way
lmao honestly part of me would like trucks to be more reliable so you could setup a city-looking infrastructure, but.... man, talk about a creepy ghost village. Automated trucks driving around everywhere but still not a soul in sight...
And jumping
What's not reliable about them? The routes run themselves once you set them up
Which ones you use?
i had 'em going for awhile but they constantly got 'stuck' once i started getting lots of them, and especially on load sometimes they'd all 'pause' and i'd have to go manually move on to get the line going again
By time im there i'll have a factory made for just super computers. But im using one factory rn and its a spaghetti mess. Routing these super computers is hell rn
i tried googling around and all i found was reddit posts about people having the same issues with trucks, so i abandoned them as an inferior option to trains
weird, even when I occasionally have an issue it fixes itself as soon as I'm out of range doing something else
part of it might be that i was a terrible driver so all the routes ended up a little jittery
but i definitely aint gonna sit here practicing truck driving so i can more reliably train ai lol
People always told me truck routing sucks
it's not that they're super unreliable but they are the only logistics method that's prone to getting stuck 😭 trains, drones, and belts dont have that issue
NVIDIA tried that already and it just taught the cars about roadrage. Total machine learning failure 🙁
You can get a train stuck if you try
trains for sure get stuck if you have enough train traffic and don't set up intersections right
yeah u need to have some proficiency with the signals and things
i guess the benefit with trucks is it's easier to setup than trains and belts
drones function the same tho and do it better, although they're much later in the game
How is it easier when you have to drive the entire route there and back
You can pull a belt or rail faster than that
depends on how sloppy you want your belt/track to be
The main problem drones have is throughput (and to a much lesser extent power/fuel cost since you get them so late). Even a factory cart route can vastly outperform a drone route
if u dont care for aesthetics then ya the setup might be quicker. if u want things like straight belts and nicely curved train tracks then setting up the truck would prob be faster
that is true, i wouldnt rely on a drone for anything with a high throughput
drones are good for hard to reach places like the rocky desert uranium
but trains can look so cool getting to those places! #screenshots message
that IS fucking cool
I did use drones more before I got really into having a global train network as a project
My power supply always matches my power consumption, is that normal?
biogens ?
nah i've got coal, fuel, geothermal and nuclear
2.4GW on biofuel alone
don't we already measure power in megawatts lol
yeah i thought we always measured in megawatts?
we measure power in watts
im dum it's 2,400 MW
no in game?
ingame we measure in watts
2.4 kilomegawatts?
Eveyrthing is showing as MW in mine?
Oh wait im stupid MW is watts
yes i dunno im stoopid
MW is watts with "mega" prefix
yeah lol had that sudden realisation lol
nah you're smart and talented and I believe in you
im just a dog vro
deforested a continent for my power
And yet you built 2.4 kilomegawatts of biofuel power. Only a genius could do that
kilomegawatts is funny lol
This is like the most inefficent way but i've got two factories, Factory a and b. In factory A im creating the fuel canisters to package nitrogen gas and then using drones to transport them to factory b. In factory b, its packaged and then gets transported back to factory A with another drone lol
shipping packages back and forth for long distance fluids is perfectly valid
and if you dont need enormous throughput its fine
*gases
sounds like it's very fun-efficient though and that's what matters
Nah cause i've got a bauxite ore vein nearby and i cant be bothered running like a 4km pipeline lol
but tbh its more fun with drones and looks wayyyy cooler
in my world i've started running unnescary trains just for looks lol
gratuitous vehicle use is the way
:D
I hate coal power we pulling a Jeff bezos
Coal power plants are yucky
but what about the tasty carbon emissions
I don't have drones yet, and im suck with railing. I have a storage next to every tube entrance, I dump my whole inventory inside of it and then fill it with whatever I want to move.
That's exactly why i said it was yucky
Nuclear power plants are far safer
I have finished my first concrete plant, I am now uploading 1,440 a minute.
Creating 270 a minute, with a 963,000 buffer
I am limited by my belt speed 😭
60 hrs to fill :p
what you do with that much concrete?
hello everyone, i wonder whether we may get a road construction system similar to the railway construction system (with splines) Watched already a few tutorial videos, but heck, that looks a bit complicated. I appreciate there is a blueprint system tho. (unfortunately i own the PS5 version, so unless there will be an ingame / official blueprint sharing system, i am out of luck here using "external" blueprints)
(talking of curved roads, mergers / splitters etc)
but anyways, maybe i will try to build the suggested blueprints aka road parts on my own... hmmm
no such plans have been confirmed as of yet
plans regarding spline roads or regarding blueprint sharing ?
both
I don't think we need that, road building is not required for vehicles to work and there's tons of natural roads. You practically only build roads if you want it to look nice or that you're bridging a gap or something
yup, i would technically see it as "nice to have" tho... the vehicles "can" drive over the terrain as well, except for gaps. Just for the "eyecandy" 🙂
it's something they've expressed an interest in (both) but not said anyting about it coming in any particular update.
i guess i may try to build the road pieces blueprints on my own... https://www.youtube.com/watch?v=2ye_GiB9bC0 (so a blueprint repo / integrated sharing system could be nice to have as well 🙂 )
there may also have been technical reasons why we don't have spline roads; items on spline belts aren't physically simulated, I'm not sure if trains are physically simulated until they collide
October 14th, 2025 Livestream
Q&A: Is the spline hitbox issue why we don't have buildable Road pieces?
https://youtu.be/ro5vNez6Ujc
aah good point tho regarding physics
now granted, vehicles aren't physically simulated when they're far away, buuuuut they are nearby.
plus there's also the question of this:
do they just add spline foundations, or do they add roads that actually require a fundamental change in how autopilot works?
arbitrary spline foundations would be fun for aesthetics
(because it also implies the possibility of spline beams, pillars etc.)
oh, seems a message got lost lol... anyways. it was about an access to the blueprint repo from ingame so its easier to use on console
i imagine changing autopilot would mean existing autopilots on peoples' saves would break
actual functional roads however, would _probably _ require a fundamental change to the autopilot path node editing system so you can manually snap an autopilot path to a road you just rebuilt because the auto snapping made it go the long way around
so they wouldnt wanna do that
Isn't this more a limitation of the consoles vs the game?
version header in the metadata, problem solved 
console limitation, totally, yeah... you have no filesystem access to copy stuff around
blueprints on consoles are baked-to-save thus have cloudsync
blueprints on PC are not-baked-to-save and thus do not have cloudsync
there's a fundamental disparity with reusing and syncing blueprints between platforms.
ah interesting detail 🙂
what has been asked for previously was blueprints in steam workshop, buuuut that would only work for steam users, leaving out both epic and now consoles also.
Heh, I would probably low-key hate the game if I couldn't share blueprints between saves 😛
so they'd want a solution that:
- worked across steam, epic, xbox, ps5 (because platform-specific blueprints would suuuuuuuuck)
- have sanity checks to avoid modded content metadata sneaking in because consoles not having mods at present
- have sanity checks to avoid the system crashing because @grave burrow found a bug
seen mod io for example elsewhere in console games, but thats probably a "half baked" thing as well
Save editing is also nice, but could probably be ok if I didn't have that ability.
but dirt makes factory carts sad 🙁
the unpaved ground is their only natural predator
the route recording is nice to for the trucks, only a little thing is annoying... the record menu obstructs your "driving view" a bit hence you can easily run into accidents and your record is lost lol
recover from accident, backtrack, continue on, delete faulty nodes later
Lol, I saw it. Again ... 🙂
the latest meme post is too long for tenor so won't load in discord search
(is in giphy tho)
aaah, so you can actually "re-use" parts of the previous recorded path ? i went earlier by recording the whole route again lol
No,
you can edit the path a bit by deleting nodes
You don't stop recording, you just continue the route, and you can "edit it" afterwards
i see i see... lol... i have also been building a (simple) road from my main factory to an oil field, high above in the sky... and also built a pipeline along that path back to my factory , maybe 3 - 4km or so
It's Nick Lachey! Welcome back!
Blueprint string like in factorio
yup a json-based format could do the trick, if it was separated from the save... and contains sanity checks regarding existing mods
and the json data would come from....
I just use a git repo so they're versioned. That should be perfect for consoles
The player ofc! I personally expect every player to hand craft a .json file
with a 🎮
if my pc was just a bit more powerful i could enjoy satisfactory on pc instead, but its basically a bit underpowered so to say. then i could resort to blueprint files, build a few "fancy" roads and call it a day lol.
but tbh it can’t be hard to convert the blueprint into a string or anything no?
we could put an IDE on the computer in the hub and let them write it there
Probably is possible but I doubt Sony or Microsoft will let you create a new file
Copy what ever factorio has
lol a coding terminal inside satisfactory, neat
this is where git really shines 😄
nah, 'tis fugly
there's a mod for that
Wish we had one for programmable splitters
wait really? that's awesome
ficsit networks, has been highlighted on the dev stream a couple of times
I don't watch the dev streams or use mods 😆
tl:dr; type lua, make shit happen
Finally set up a new power grid, went from 6800 to 100kmw
And connect everything to "network"...
That should be enough for ever.....right. right....
There’s no kmw 
a dyson sphere could generate even more power lol
my last save finished with like 400 kilomegawatts but a lot of that was just overusing sloops+OC
100k mw*
kMW doesn't exist btw
Still not right but we’re getting there!
neither does k MW
Gigawatts ?
100,000mw
yeah, or 100GW
Yk what i meant
this is a science fiction game maybe it does in this universe
only a 100mw?
Theres an elevator to space and im getting bullied for incorrect terminology
100 milliterawatts?!?
oh my god i went slug hunting on the spire coast and i have like 1000 shards
or 1 kiloshard
Is there a reason to learn compacted coal recipe
Yes
you'll use it for turbo fuel later
I will use my last hardrive on it then
i wouldn't learn it before you plan to use it
there's plenty of hard drives on the map
btw can you automate the creation of bio fuel ? lol... iirc you need to pick up all the plants and wood by hand
Oh wait i still need 5 alternate recipes
everything after the picking up the plants
Most you can automate it is by making ut so you just have to put wood and leaves in
you can run a container into a smart splitter that sorts the leaves and wood
you can get all of them
But do you want all of them
I also got pure iron ingot and caterium circut board btw
yes
well maybe not biocoal lmao
Whatever Greeny says goes. He is much smarter than me
why not?
or charcoal
actually id want it so i can leave it in the mam lol
it's decent for ammo production without coal or similar
What about biocoal
same thing
exactly
leave it in the mam
hmm i think we may miss an automated leaves / wood harvester in order to automate picking up those resources... btw i wonder... do they ingame actually re-grow ?
it's the best recipe that isn't cast screws
you can turns pigs into uranium rods with bio coal
or have temp ammo factories that make ammo and explosives on demand
people just aren't creative and shit on it
Les go i got crystal computers
The numbers for crystal computers is so bad like 1.667/min bruh
Also is ai limiters and highspeed connecters something imma need alot of later
People don't want to be bothered with having something semi/non-automated when they can just have it automated
Also dont u need converters for that
Not everyone follows a "set of rules". There are most likely a few that would "because they can"
There are plenty like that
But I'm just saying that someone not doing it isn't necessarily because they aren't creative or w/e
Genuine question WHY does bio coal exist
Where do i start if i wanna merge my trains onto one network
Because it's a sandbox game, so it's another toy to play with
Fair,but usually everything at least has a use.
If only bio resources could be automated
to convert biomass into coal
or urods? sure. Not for ammo
thats what i thought
not all thigns you need have to be continuously automated
It does have a use. It's just not super convenient or optimal. But the devs aren't hardcore worried about making sure everything is.
Dude my factory sucks ass
1800 max consumption and 500 current
so much idle from too much stuff
Mine is the same way
Got a point there. My brain autos to automating tho if it can't be automated then its a ❌
But it doesn’t mean its necessarily bad
I see the perfectly straight orange line in my sleep
@dense violet anyway im starting my fuel gens when I get home. If you don't mind i'll update you on my progress......and any help I may need ober the course of whats probably gonna be a few weeks
rip your brain I guess
add sinks for everything
shouldn't take that long to build
Assuming everything goes right. I tried unlocking nuclear but my factory is a bunch of spaghetti rn so doing the logistics for super computers is....not fun. And making a factory for it would require power i already do not have
Uh i have like 20 lifts bringing coal down from a cliff then another 400 m on conveyors is that good or no or should I move
what are you using the coal for?
Coal power
no water on top of the cliff?
didn't you say you had 100gw?
Hold on I’ll show it in a screenshot
No there is but my factory is down below it
No I said im in the process of making 100gw
Below the cliff
ah
why not build coal gens up there and run a single power line down instead of all the conveyors?
Ik nuclear is more efficient but my base is NOT taking the time to unlock nuclear would just take more time then actually making fuel gens off rip
The only issue....I need to move my plastic,rubber, and aluminum
@dense violet do you have your aluminum in its own factory
Mark 10 belts when? :-P#screenshots message
depends - just going up the tiers? I'll process the ingots and ship it somewhere
sandbox projects? I'll have things brought to it and process up usually
@unkempt blade
is there a mod that can let me know if I have mismatched belts? e.g. a Mk3 network with an overlooked Mk2 section?
how I'd think about stuff like this is in general power is easier to move than solids and solids are easier to move than liquids
so if you didn't have water up there or if you were making steel with the coal maybe it makes sense to move the solid
So you do seperate it most of the time? Wondering if I should have a factory for just aluminum
Lake
well depends how you define 'most of the time'
my time going up the tiers is a small fraction of my sand box game after I unlock everything
I'll have aluminium processed in one section of a factory and then side factories making all sorts of other thigns
So what projects dk you have currently?
How many ingots are being processed?
depends, on my last one? about 10k
HUH?
I've been paused on a uranium project for a long time. - waiting for a few mods to get up dated :\
10,000
Did you say 10,000 ALLUMNIUM
With blueprints, and a bit of work, it's rather easy to mine all the bauxite on the map.
yes it was a central factory that helped make... well basically all the late tier items around it
Oh you don't play vanilla? What mods do you use?
@bitter lodge did you give up on your train
it's very vanilla friendly for hte most part
I am damn near doing that as well
Cobalt are you using mk3?
mk3... belts?
For fucking sure did.
Miners
oh, yeah once I unlock them sure
@round crown I stopped using the trains because I needed like solid belt numbers. Not 780 constantly. So a belt highway is a lot easier to manage and use.
Gotcha since one giant factory seems to be a bad idea i think i'll have a factory for all my iron,copper,and insert raw resource needs and then if something requires alot of whatever(like super computers) i'll make it on its own. Just might not be totally independent of itself
Yea but trains are prettier
what would be the most inefficient way to transport items over a long distance?
just a quick question i need to know
That is alot
Trains
that requires a TON more logistics if you're then shipping the ingots everywhere, but it's an option
i was thinking a tractor road
define 'inneficient' ?
Eww xD
peopel throw that word around without any meaning
always try to reduce the volume of items you're moving
the slowest and biggest waist of time
turn your ingots into the next stage of items then ship by train
as long as you have the throughput it's not inneficient, doesn't matter if it's slow
Carrying it yourself
So would the better alternative be for everything to be independent.
Like my iron factory makes all my iron stuff
Copper copper
Etc etc but thats less efficient then just making them independent?
YES thank you very much
The pioneer is the only logistics
Trains are by far the best imo, they are fast, flexible, can carry vast amounts of cargo, if you build a global network you can basically add as many trains as you like and just send them
Well you wanted the most inefficient and that would be it
again, 'efficien't doesn't really apply here.
if you have lots of basic ingots in one place, you can ship them wherever you like sure. That's less factory planning
but it's as lot more logistics planning
if you plan a factory where it has all or most of the resources you need right next door, it's more factory planning but less logistics planning
depends how you like to do things
me? I plan really local factories
but it depends what the factory its delivering to needs. For example what if a factory needs a constant sorce for some form of energy?
Trains
Seeing a trend here? xD
Just any vehicle or some specific one you have in mind?
they dont deliver a constant flow of items unless you have 50 of them times perfectly which would be way to expensive and difficult to achieve but that is something id do
Yea I was thinking of having g one factory doing ALL of my ingot needs and then having it all be shipped out to the factorys that need it
It's never a problem as long as overall you are moving enough. There are huge buffers in the freight platforms, and you can double buffer if you really want to during offload
What do you have to time perfectly?
Instead of every factory making so many of each resource for independency
trains. If You wants a constant flow
ok
that sounds like a logistical nightmare
it could be a really fun project - if you're into that
but I'd only do something liek this once you have good practice with trains + after you've unlocked everything and making an overall plan
It sounds easier then planning out what each individual factory is making. Esp if I want alot of every resource
it's not 🙂
it's actually harder imo
Say you want 1200/sec of something, you can double-offload from the freight platform into two storage containers, and then merge the outputs of those two containers. This means you're offloading at 2400/sec, but when trains are unloading there is a pause in flow so the offload-buffers can continue to output the 1200/sec, and then it will "catch up" when the train has departed
Yes
In other words.....this is not a first playthrough project
You just set them to leave when empty and they can be there early no problem
I wouldn't
but also remember those planner links from a minute ago? you can throw together a factory plan like that in seconds with Tools
takes extra time swapping recipes and planning locations ofc
oohhh
Personally i wouldnt make all ingots in one location, way to much logistic work for little benefit
Instead i would focus logistics on moving more important things
How so? If all my ingots are being made in one spot then I can have a factory making all my tier one resources(everything up to making rplates and rotors.
Factorys making tier 2. Resources and shipping those out and etc etc rather then having each factory individually make all the resources needed for whatever the en product would be made. Which is fine for smaller amounts but what about large amounts?
planning all the trains in and out, what sections are going where, nightmare fuel
it's effort and time
you make same amount of buildings, but need more logistics and planning
Thats this game in a nutshell
This entire game is effort and time
this is 10x the work though for hte same result
don't get me wrong, one day I'm going to make a giant smeltery for Copper and Iron Alloy, + Tempered caterium - but that will take weeks of planning
Not to mention the main reason not to do it: the performance hit
yeah but no reason to add more
How many frames/s can you carry on your belts?
20 at most
How do i make a train station area
plan it out 🙂 put down stations
Lots of foundations xD
any but the cyberwagon are wonderful 😄
It feels like less buildings. My end goal is to make enough of every single resource where I would never have to worry about making anything because im making that much.
But assuming everything is independent of eachother having like 5 factorys making iron plates for everything that needs them AND a factory thats just iron plates that just go to storage seems like alot more work then making 1 factory for all the ingots. One factory for all the plates,screws,rods and tier one items,one factory for all the copper stuff,one factory for the various tier 2 items etcetc
you need same amount of buildings for same amount of production
i have the perfect start to a factory for my world its in screenshots if you wanna check it out
plus all the extra buildings for logistics , trains , stations, infrastructure to move stuff
1200 plates/m requires the same # of constructors, regardless of location
if your goal is 10 RIPs to storage and 10 RIPs for modular frames, you have to build 20, doesn't matter if centralised or not
only if you don't need to move it
Why would that change how many constructors are needed?
no constructors, all the other buildings and objects required moving and receiving
But would the production not me much more organized and therefore way easier to logistics. Since most resources are being made in its entirely in one place.
Rather then 2,3 or 4 factorys all making that same resource but not depending on eachother
how do signals work bro
not really
That's just the thing. It usually makes it much less organized because it's too much stuff in too little space
imo it's more organised if separate
how good of a start is this? i have a starter factory that fully automates rods plates and screws and it uses 3 biomass burners but it burns the stuff slow enough for me to gather more so they never run out
Especially when you factor the logistics of bringing everything to that central location in the first place
definitely a good start
you're gonna want to automate reinforced plates and rotors next. that'll take more power
it's fine? you're in the pre tutorial - just build what you need and go 🙂
im gonna get some concrete going and then wire and cable
I dont understand it
Just FYI, the quick math on Reinforced Plates (known as "rips") is 120/raw iron = 2 assemblers making 10 rips/m
okay so i would need 2 pure nodes/4 normal nodes of iron
No, half that
you can also do 60 iron/minute to 1 assembler if you don't have a pure node or mk2 belts yet
1 pure node is 120/m
you need 120 iron. Don't count in nodes
Is there a channel to ask about pc specs for satisfactory?
But that area is ALOT bigger since it making more. Tho it would be make more then just plates.
It would Likely be making plates rods oretty much anything only taking ingots in bulk
Another would be making copper stuff in bulk
Another would be making rplates,rotors and frames in bulk etc etc
Compared to each factory making a little of everything. The iron plates factory is also making Rplates and the modular frame factory has its own rplates being made for it
And then how the hell woild I handle making the more advanced products
Like super computers
Would computers be made in one area then shipped? Or would everything made for supercomputer be made in one area
this factory is insane, i got it up and running about 10-15ish minutes ago and its making me so much stuff
yeah, but in total your map makes the same things, no matter if independent or centralised
You just bring the local resources to where you need to make the product, then--later--when even more advanced parts need those, you can ship them over. Most of the basic/mid products will want a dedicated spot for your DD income though.
independently 🙂
So if its being shipped the idea that everything is made in bulk would work better no? Because why are the resources for super computers dependent on other factorys but nothing else is?
At that point I might as well make eveey factory independent so ALL the resources needed for supercomputer are made just for super computers in that supercomputer factory
Basically if one factory is dependent. They should all be dependent
Because why are the resources for super computers dependent on other factorys
they are not
They would be because im shipping the products needed to make them over. Unless I use what you said and make it independent
well they are not with independency
Ace, you're missing the entire concept. You just build the stuff you need when you need it. You don't need to overproduce a bunch of nonsense based on "what ifs."
It's kinda just an ongoing process of working backwards through the supply chain and scaling things up as and when needed
I managed to combine my trains onto one network
Nvm they just crashed bruh
I forgot to add a block signal there
Now it shouldn’t crash
Balright
yall not funny
xD
I dont even know how to use signals but i think its working
Each train station is its own block
Are you running dual tracks?
Nope
So 1 track and multiple trains?
yea
So you basically need to block the entire 1-track section, so only 1 train can be in there at a time
Probably best to use path signals at a guess, depending on the setup
I think its working but i dont have the third train up yet so we will see then
Im only using block signals
I'd probably try using path signals surrounding the entire merge <--> single_track <--> split
So that a train can reserve a path either direction, but only 1 will be able to do so at a time
So basically at the merge, well, spaced a bit back, you have a path signal on the input and a block signal on the output branch. Then you have the single track section. At the other end where it splits, it's basically the same in reverse, a block signal on the exit and a path signal on the entrance
(assuming that's how you have it laid out)
Which one?
because block is blocked
oh wait theres a train on that block
How do i make it so they dont crash at my train station
Block signal before the station
Block signal after the station, make the station a block
Can I live without trains?🤔
Nope xD
Easily
Yea you can if you want to 🙂
But can and want to vary from person to person
At what phase does it become needed?
Never needed I was just kidding, but they are very useful
Or more needed, I’m at phase 3 right now and I’ve got zero use for it
Well you can just skip to drones if you want
I have to bring resources from across the map to my base
Im not building a belt highway spanning the whole map
That’s kind of what I did😭
ive discovered a new extremely inefficient way to transport items! The ficsit factory cart!
i didnt know it could transport items using truck stations
One would think they are better than a mk6 belt
one person would
you?
nope
THATS A REAL PERSON
he pretty chill
bruh what the helli
cool
Factory carts would actually look cleaner then a belt highway
understandable
Belt highway gives me more dopamine tho
basement spaghetti gives me so much dopamine
Is there a graph for ticket/min when manufacturing items for the sink?
yeah
fast moving random objects in all direction! Sign me up!
yep
If your talking about points/min
Ye
I've just built this factory and forgot to build the motors💀 The worst thing is that I don't have anymore space😭
if your mid game may i suggest: if your using oil power its better to use the by product of fuel into a sink
go uppies
new micro factory thats 3 inches away connected by a glass halway
itll look cool
i've gone uppies lol its a skyscraper factory (not really skyscraper like 126m tall)
then do thus
yeah but first im gonna see if i can somehow get even more drones to my factory for the asthetic lol
why does this game do this to me
tractors, explores, trucks and factory carts are all good for asthetic even if they dont do nothing (drones too)
adn trains
I cant even build my heavy modular frame factory until i get this 1 alternate recipe bro im begging for it at this point
Imma get on my hands and knees bro
i think ima build cat walks all around my main factory and have factory carts run all over them
bro that recipe is ahh
pray to them satisfactory gods
Im been hardrive hunting for two hours bro
damn
Spent an hour trying to open 6 hardrives just to get jack
i should reasearch some hard drives
i have only researched 2
wait am i not reaching peak efficenty! ToT
I wish there was something like a truck elevator that would be so cool
like imagine seeing trucks just being transported up the side of a skyscraper
damn thats a cool idea
Devs gotta add that
i hate console sastisfactory sometimes cuz why do i get stuck on main menu screen
Then i gotta reload
i dunno
ive been on pc my entire life and building them since i was 5
forget about being and ipad kid i was a computer kid
#screenshots the factory rn I hate the power towers and the pillars with the conveyers at the bottom am gonna convert it into a highway after im finished with the actual factory
5 fully oc'd and slooped assemblers making smart plating 👍 :3
clean
this game is trash
I wanna add like lights to add accents into it but idk if my computer can handle it lol
satisfactory?
I got 1 recipe i needed but not the one i wanted
its heavy oil residue is the one i got btw
You don't need alt recipes, I finished the entire game before I retrofitted my first alt setup
ima go build a factory cart highway
Previous statement applies, you don't need alt recipes. You just "want" one
I mean yeah you dont need any but some of them make life sooooo much more easier but then again satisfactory aint about easy its about the ficsit way
yeah dude he needs peak efficency or he'll have a heart attack or smth
Be quicker to just build a non-alt setup tbh
balright
This the one i promise u Just one more hardrive
i just gotta find one
There cant be that many alt recipes
I already got so many in mam
Quite a lot
Quick question, how do you guys run power to your factories far away? or do you just use trains?
power poles, or power lines under the rail lines
oh my god that is genius why didnt i think of that before i did all my power lines😭 😭 😭
About 107
I just don't like to rely on rails for power, if I ever edit paths , boom, cuts off power to factories everywhere
they just want to give your face a hug
ima build a new factory should i make it a sky scraper or some slanted design?
anyone got like a blueprint for a rips factory im using a prue node
I wish there was a way to 'flip' a factory along the X-axis so you could have properly symmetrical setups for coal plants and stuff
if you want - layout is up to you
Pretty sure you can't use blueprints yet, but it's simple:
4 smelters
- 3 smelters into 3 constructors making 60 plates/m
- 1 smelter into 2 constructors making rods, then merge both into 1 belt, then split into 3 belts for 3 constructors making screws, then divide the screws and plates evenly between 2 assemblers
build it tha tway in the first place?
Take node that when you merge the screws, you need a mk2 belt before you split them
well yeah i jus meant a guide/picture thank you
Each assembler needs 60 screws/m
oh i dont have mk 2 belts yet
use a planner - there's no single blueprint for these sorts of thigns expecially since alt recipes and clocking exists
it's not factorio
Anything new for us to do in game this holiday season?
Get that first, because you need it to feed your smelter array
what I mean is, a coal power plant always has the conveyor input on the left, and the pipe on the right. If you have two rows both facing each other, the nodes will be out of alignment and it displeases my autism
Dev's should also add in like custom alerts where you can customise it. So like if you run out of something it gives you an alert, and you can decide what it gives you an alert for
oh okay
a plan from a planner https://www.satisfactorytools.com/1.0/production?share=SptPvqwP5en01oO8xstP
you can make Reinforced plates with mk1 belts
Absolutely. It's just cleaner this way.
does anyone have blueprints for a hypertube cannon. I, to lazy to do it myself
look up a current guide
ok
It’s already taken you longer than doing it yourself
Anything planned for next year's updates?
Probably
I fought demons but i got 5 more hardrives from the swamp
And sloops and slugs
Im actually begging for this modular frame recipe broo
How many times does one have to rescan a single hardrive
If so desperate for it, edit your save :p
I'm a green satisfactory player I'm reusing the empty fluid tanks instead of sinking them😎
@dense violet so for modulars whats like....a good rule of thumb for making what resources to be made together. Like how do I plan what product is being made where. Like do plates and frames generally go together? What abt complex resources? Or is it all independent
Shipping them back to the source xD
first off.
aint nobody ever used flexible framework in their whole life
Ask yourself, what is the end product you want to make?
Uh,everything.
ahh good ol BIOCOAL
What current phase are you working on?
Im on phase 4..but im not currently concerned with compelteing phase 4. Maybe I should be. But right now I kinds want to be making everything i can make, and alot of it. So that i have it
totally depends on the recipes you're using 🙂
make plans, look at locations, modify plans, go
I’ve traveled through caves ive broken through mountains ive killed radioactive pigs ive had things hawk tuah on me i had things jump on me ive inhaled toxic gasses but I’ve finally gotten it the heavy incased frame recipe 🙏
I really hate planning......this might be the worst part for.me
Simultaneously the worst and best
so tier 7 and 8 unlocks.
have you unlocked those fully?
you have a link to a planner that does 90% of the planning for you
if this is an issue, no offence, but this may not be the game for you :\
unless you're happy to just slap down sloppy things that work 'ok' ?
the planning...worst part is recipe choice.
Cause tools will pick some fuck ass wild recipes and you look at it like "Nope. Not dealing with it like that"
Im "exaggerating" a bit. Given my almost 300 hours its clearly not an issue
Theres just so much TO DO!!!!
you can play for 300hrs w/o planning 😛
You can play the entire game without planning. I have not
I have for the most part planned most things out
Is it a mess? Yes
But it was planned
Planning is simultaneously the best and worst part. Im just not very organized as a person
So you can imagine how unorganized my plans are
you'll get better and faster at planning 🙂
sounds like you are planning off more than you chew
or maybe. instead of planning this 100 step process, break it down?
Ur puns are something elss
Also I have not unlocked nuclear
pot meet Kettle @round crown
Right no-
im gonna beat you with a stick....
Can't do anything if you can't catch me
Currently. I am making a factory to unlock all things in tier 8. Then I am going to make a factory that produces only phase 4 space parts.
