#satisfactory
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Coal nodes do tend to be a bit further out, yeah. They are reasonably common, you just gotta explore a bit. I would recommend going down the Quartz line until you get the speed boost item from it, that will save you a lot of time exploring
And both now and after that slide-jumping is your fastest way of getting around. When moving downhill or over flat land, slide with "C" key and then jump, and repeat this every time you land, you will gain acceleration very fast
i know that
but can u tell me where i can find the geothermal resources
You are looking for steam geysers. It is a bit tougher, they are rare for sure. Look for raised-up bits of ground with steam hissing out of them. When your cursor is over them they might say "Water (node quality)"
yes yes
Is there a way to get rid of a sky manta that keeps flying through my base?
Shoot it?
Geysers and water nodes are 2 completely different things
It'd be easier to just find more coal
Experience will teach you to accommodate your friend, not build in their path
ok
You must have noticed while building that fren flies through your building, their loop is only like 7 minutes long
Of course
Overflow includes anything and everything that cannot go through any of the other outputs
mods
option 2: don't build in the biome that has the manta
Option 3: accommodate them
but its such a good factory spot
and i already built a decent amount
Option 4: don't care
Is automating supercomputer necessary.. I need 50 of them but not sure if I'll need them alot later..
you will
Okay thank you.. im automating all the parts to make them already was just gonna handcraft them so thank you for saving me some future time
you dont necessarily need a large amount per minute, a handful is enough to finish the game
i make 6, i expect that to be enough to at least beat the game, and i can make more later
you could easily make do with less
Yeah, cause you built them in a way that makes them kinda slow XD
!wikisearch hypertube cannon
This article may need cleanup to meet quality standards.Please help improve this if you can. The Discussion page may contain suggestions.
A Hypertube cannon is a specific setup of Hypertube Entrances and short Hypertube segments, which can be used to reach very fast speeds, capable of crossing the entire...
wdym you cant do it, what video
It needs spacing between exit of one tube and the next entrance
You also don't need entrances both ways unless you want to go both ways
i might broke satisfactoory with MW
i have 6,175million power hooked up to my main power i have 9,584million power
I think i know what you are talking about, you need to hold ctrl to prevent the tube from connecting back to the previous one if thats the problem you are having
the way i did in the video i sent you earlier
Haha, https://satisfactory.wiki.gg/wiki/Tutorial:Hypertube_brake still exists there, just marked outdated π
The wiki article explains it well. The only thing I'd change is remove the supports
place two supports, as close as you can, no nudge needed, connect them with a tube, add an entrance on one end - repeat
i just tried it, still works
no, like i said, connect the two supports with a tube
watch very carefully
place support
place another one next to it
build hypertube connecting the two supports
place an entrance on the second one, in the direction of the first one
thats all there is to it
Cannon construction, a bit like this old test one #design-and-architecture message
note that you cant see the actual tube unless you delete the supports, but listen to the clicks and the sparks, i build it, and i demonstrate at the end of the video, that there is indeed a tube
In my experience, this works worse than spacing them out more
I doubt I could make a video demonstrating construction any better than the youtube one.
its the same process, regardless of spacing
That is true
The compact ones vs spaced, a couple of us tested those until our eyes bled, compacts only had a third of the throwing power. (update 7 tho, results may vary)
<@&387163995947270144>
bye crab
Same popped up in exp, mods nuked it within seconds.
quick work
Yeah, and my friend was repeatedly getting stuck in his compact design, while mine worked flawlessly, even in multiplayer, up to 17 entrances
Best part with my eyesight being bad is even seeing the pics conveyed nothing because I didn't grab my glasses to actually pay attention, just four blurs π€£
I had that happen in my cannon yard back then with one of the test cannons, I think it was Baldur who had to run the experiment, because mine didn't want to know.
I got a work colleague into satisfactory recently, he's just hit oil and having a blast π
Iβm putting 480 pm ore on one side of the train and 520 pm is coming out the other side is my game bugged?
oops that was the wrong clip
the numbers that platforms report are unereliable, if thats what you are looking at
I'm still sort of waking after a bad night, numbers for what? π
freight platforms
lets try again xd (the only difference with the other video is the distance between the supports)
Ahh cheers, it wouldn't be the first time I waltzed in halfway through a conversation and was like wait wut, sorry about that.
<@&370483737957236737> Will there be a blog or a video today on Ficmas or in the coming days?
@fringe vapor on the QA site
literally place everything the same way i do in the video, i dont understand π
steps here
Just got my first ever train line working this stuff is annoying
Zena I half expected #screenshots message to end in a Crash Report π€£
Yeah, the only thing I'd change is remove the supports. They just add unnecessary hitboxes that can potentially slow you down
That hyper tube cannon can be smaller
An order of magnitude smaller
If u put the supports right after each other then attach a entrance to one
all 320 buildings are placed down for my 45/min hmf factory
actually i think it's more
Am I right that I need a storage bin at the entrance and exit of the train station
You want them as buffers for loading and unloading, yes
Every train station?
I deally for each item/container.
When the train loads/unloads, it briefly stops input/output resulting in a gap in your items pr. minute. So the storage container as buffer will negate this.
It's not strictly required in some cases, but yeah, it's good practice to build one at every platform
is 101.268 HMF per minute is that to much
even more is going to be even more fun
I really will get my main productions rebuilt π π€£
with lots of factory carts so it's future proofed?
I mean to start out i am making factorys of factorys aka for my depo to build stuff but in a neater way
No mate, while factory carts are compact, the stations aren't.
but they're so tiny!... compared to train stations
Do yourself a favour and make 101.25. The numbers are gonna be way nicer. And also, make sure you're not using screws anywhere in the chain
Still too big, even though the idea of small vehicles moving stuff like a modern warehouse is cool, the stations just make me think nope.
ik that i never do it minus at the start when i set up production
guys this game fun but it works on my sanity and mental health π
If he's already using decimals is it really going to matter? I'd be super interested in an example/explanation π
i been playing over 5 years and my hrs are 17,768 hrs on record
i have 700 hours
Why did you build something else when you had the correct design π€¦
i wane to make machines run constant but its hard and it discarded me not to play the game anymore
what are you finding difficult about running constantly?
It's really not hard. Just change clock speed
math im not really good at math i even strugle to use a calculator
1% drill clock challenge
Well, other than the supports, which I remove, it's identical to the one I use and have been using since hypertubes were added
this is the kind of speed run I can get behind
So, if anything, it might end up working too well if you place more than 20 entrances
though maybe it's more of a speedwalk?
Speedcrawl
is there any way to launch myself with hyper tubes without having to build a short tube for each one
i rather play my usual car, farming sim and driving games since that doesn't need patient and doesn't work on my sanity only times i get mad at those games is when somthing doesnt fungtion like it should bc of problems on my end
other wise i still play those games
nope that's just how HT cannons work
YAY FICMAS IS STARTING ON MONDAY!!!!!!!!!
is there amy way to use petroleum coke in an assembler for black powder?
!wikisearch petroleum_coke
does ada have to talk about every new discovery i make
Absolutely
I have a good weeekend project ahead of me
Very important
finished placing half my reactors only 24 more to go
I also just finished placing half but i have 72 left to go
what are you using all that power for
Nothing
halfway done and it already produces the same amount as the whole grid
Its my first playthrough and i wanted to make it as big as i could
wait what i think one of my power plants is broken i couldve sworn there was another 10 GW in the grid
just placing the reactors and putting htem on standby so there isnt a backlog of waste for the waste managment plant that doesent exist yet to deal with
Just dont turn on the water gens
Same impact i guess
well its 2 water gens for 1 reactor so it would take me longer
Preference, idk if turning it off stops the machine from filling up
But not turning on the water defo allows you to fill up the manifold as you build it
turning it off does not stop it from filling up i dont think
Should check it, for me its like a 4 hour wait for the machines to fill up so id rather spend a bit of extra time connecting water gens lol
Rods
im on a multiplayer server so theres a backlog of lik 10 stacks
are you gonna burn the plutonium aswell or just the uranium
Iβm sorry, but what do you mean I canβt place a water extractor in the open ocean?π
outside of the world border where water isnt real
But I can still build foundations and machines there?
Itβs wonky, I guess
Completely messed up my 252 nuclear generator water supply ππ
For now just uranium, but i intend to go all the way up to ficsonium
I need to plan all that stuff out tho
Idk if i can do the ficsonium legit
You can run the whole show and more on uranium alone and simply sink the pu fuel.
Thats what im doing
look for group play
me too but at a way smaller scale since im just doing it off one normal node at 250% and a slighlty ineffecient way because i didnt check what alts were good
I mean ficsonium is easy for one node
Iβll be making like 30 plutonium rods a min
Maybe more i cant remember
wow
actually i might not even do ficsonium fuel rod cause this is a server and all my work will be lost
#screenshots message this is my reactors so far
Scroll up a bit and youβll see mine
yeah i saw yours thats way bigger
dont know why you would ever need that much power
If i use all the uranium again, tbh I'll stop with burning uranium rods, my rocket fuel plant already produces a sick amount of electric, nuclear will just be a vanity build for its challenge and looking cool.
not end game yet i still need to finish phase 4 i was planning on storing plutonium till i unlocked ficsonium and set all that up
but ficsonium seems really complicated so maybe il just use plutonium as fuel
ficsonium is only used by people who compulsively must never store waste at all
it's enormously overcomplicated and doesn't produce very much power at all
Yeah, Ficsonium's for folks who have both of these requirements: 1) Burn Plutonium, 2) Still have "clean" nuclear
much easier to just store plutonium waste
My last uranium build didn't even get powered until I had plutonium rods produced and sink available, It was actually a radiation free build.
That's really its niche. If both of those prereqs line up with you, then there you go. :)
(But if not, yeah, it'd be quite difficult to justify)
hello, ive seen people have this green line and that they can align stuff with it, is that a mod or a setting?
like quick and easy
If you hold down Ctrl while building, things will "snap" into places under various conditions. Is that what you mean? (Not sure what the console equivalent is)
Heh, all good, there's a lot of building options and a lot of hotkeys. :)
R1
can i chane my material while building? on pc
yeah but automation game with more things to automate so if you really want to do it then you should
From the customizer, you can right-click on a material/swatch and set it as the "default" for various buildable types
THANKS!
I'm not saying you shouldn't do it if you want to, just that there's not a lot of reason to want to
how to do it on foundations?
Stuff like the various foundation materials and such can also just be hotbar'd directly, since they have their own build-menu selection items (and there's a key to cycle/pick those materials while building as well)
Nothing stupid about that π
Take note that using those lines can take a bit of practice. For larger structures (like the manufactor). You can get a line for each input AND the building itself. So if you view it from an angle, and don't notice, you sometimes end up aligning with the wrong input/output. As everything, takes a bit of practice.
Note the little dropdown on the sections when choosing foundationy material from the selector, etc
yeah doesent it give like 25% more power despit being way harder to make then uranium or plutonium fuel rods
something like that
it costs a lot of power and resources to make, especially SAM if I recall
if i leave my save can the people with the link still join it?
It's quite power-inefficient, yeah. Its niche really is just to satisfy the twin requirements of "burn plutonium" and "have clean nuclear still"
If you don't want to leave Plutonium power gains on the ground, and don't want to store waste, then Ficsonium's what'll get you there. But if you've got personal wiggle room on either of those requirements, then eh. :)
#screenshots message i don't see it
At least it's net-power-positive, so it's not like you're losing power to get rid of your Pu waste
Yeah, quite SAM-heavy, though at the scale that "normal" folks are likely to build, there's still plenty of SAM on the map to support it, IMO
hi
Do i need to make a TON of quickwire for anything?
yes
I still had plenty of SAM left over after building out a 500GW nuclear plant which went all the way to Ficsonium
quickwire has a lot of useful alts and is also used in high-speed connector and AI limiter a lot
As with other high-volume items, btw, Quickwire's generally best produced right where it's needed in the factory which needs it
used for what? i am making atm factorys of factorys
Guys, I have 10 blenders for nitro rocket fuel(200%), how do I balance 2000 sulfur/min with just mk5 belts?(780/min)
I was thinking of using 4 output(2 train stations) and splitting them out and use each line for 2 blenders, but with that I'll have 2 blenders out
so basically aka turning all into other things for depos
#screenshots This makes sense?
Particle Accelerators are 500 quickwire a pop
yeah
so turn all caterium into quick wire
I wouldn't say all of it, Caterium has other uses like Fused Wire is very good
Or, just make the quickwire where it's needed, in the quantities you need it in
but IMO it's worth prioritising Caterium into Quickwire for the DD, after that just make Quickwire as needed
In the end it's up to you, of course, but especially for high-volume items like quickwire, it's rarely worth the bother to try and "centralize" it
@dusky aspen If oyu want to change material (not color) you can just select "Materials" and change it on the fly.
You can put sulfur belts through a 4:4 balancer/mixer, then as long as none of the 4 output belts pull over 780, any input can feed any output.
yeah. thanks
i mean like ill have other recipes but ill keep some to the side
4:4 balancer?
theres avisual bug where reactors are making smoke despite being on standby and its really annoying vause i think tha i forgot to turn one off but its just a glitch
Eventually copper ends up a lot more short than Caterium so it's usually best to use Quickwire and Fused Wire whenever you can to save copper
Random thought: I really hope an update one day adds mirror building mode. Flipping these stupid blenders around would be so nice. Ugh
Input:
A
B
C
D
Output:
1 = 25% of A, B, C, D
2 = 25% of A, B, C, D
3 = 25% of A, B, C, D
4 = 25% of A, B, C, D
Is this with smart splitter? Just realised I never used them.
Just regular splitters and mergers
Gotchu
AH, I might understand what you mean, but:
I'm stupid to imagine it it completely
I'm kinda tight with spaceπ π
split groups of machines (so that 1 group has 1 belt of materials) or injection manifold are easy space-efficient ways π
still waiting
are you running it as a dedicated server? Pretty sure if the host logs out it kicks all other members
ah
i will π
Uh how do I ping a message from the screenshot lol?
guys
iron wire too π
i got to tier 2
Coal power!!!
tag someone? use the @
That's Phase 2, not Tier 2
I take it back.
I've generally been somewhat eh on iron wire, preferring Caterium wire, but it's growing on me
oh no its gonna be soo complicated
Constructor but with two items needed
easy, two input one out. You got this
It's just a constructor with two inputs
You got this dude
like a automation for them
...you mean constructor? If you get some sommersloops, you can double your bio
i mean automate the biofuel
God, first time I figured what they were, oh my goodness
production
yooo
i guess semi automate since i still have to put the wood and leaves
am gonna send a screenshoot
bc i started with some random guys
and you rate the base
@livid geyser check dms
-1 not on foundation
This is your wake up call if you have unlocked every foundation then use the concrete ones to make a skate park and use the designs as graffiti
Itβs in first tier, second milestone. Base building stuff.
so guys what do you think of the base
Very spaghetti, but it look fine to me.
Nah man, itβs part of learning. Youβre gonna do awesome once you pick it up.
time to collect biofuel for the xet 15 minutes
You are not alone.
oh i forgot to built the cosmic elevetor
Ok so, the wiki has all kind of balancer like 1:1 2:2 3:3 4:4 5:5 6:6 6:7 7:7 8:8 9:9 or 1:n
But there's nothing about different ratio like 4:10(or just 4:5 because then I split in half each line)
my adhd is gonna pair this game very well (spoiler alert 54 unfishied projets)
mmmmm
gotta troubleshoot my plant i see yellow lights and its been running for like 10 hours
tried to see a few ways I could do something like this with my current set up and i found a good one
it would just take a while to make look good but once done it would look so good
almost ready to start nuclear power up
methinks ima need to cut off the nuclear plant from the main grid while bringing it up, as my main grid blew this morning when the last batteries died
already cut off trains, but still struggling hard
pls send help and as much power as you can spare
what is like the median age of people playing this game
i see alot of 18+ only games
idk
Iβm mid 30s, and enjoying it
damn
hey guys is it weird that i've only had the game 2 weeks and am already over 200 hours
is there a way
to like dump a lot of leaves and logs in a container and then it automatically goes to the constructor with biomass(leaves) and biomass (wood)
yeah
how
have 2 containers going into constructors 1 container for biomass from leaves and 1 constructor for biomass from wood
and to sort them just press sort in your inventroy
Weird? no.
Grounds for concern? Maybe.
if u could have one new building added to the game what'd it be? mine would be a fluid vent so i don't have to just store all those byproducts from aluminum production
Cybertruck that can turn left.
bit of a caveat, most of that is me leaving the game running for days straight while i go about my life
ooo yea
if it could do that everyone would use it
recycling is good for the environment
ooo or pure electric drones
So how many times have people dismantle their factory to design it so it better and more tidy, doing my first restructure now 
drones are nice
train better
I just got trains 
Lost count π

rocket pad for DLC content lol. But really I just want mirrored versions of all buildables
Since when does the Train / Trainstation cost no Computers anymore?
1.0
@tired current Just wait till you get to the point where you run in to factories on the map you don't remember building. π
okay, i was already ready to get some computers for the train
ooo or wait a new power source after nuclear: Fusion! needs Fusion fuel, a liquid, and occasionally spits out some slightly radioactive juices, but makes stupid amounts of power for pretty cheap (would need to be in like T9 to be fair, but Ficsit can make space elevators and warp drives, so they ought to be able to make a fusion reactor)
yeah they cut that requirement to makje it easier to go into trains. also same thing with giving drones all fuel types now
my train throughput is not fast enough should i add another train or more freight carts
Guys quick question:
I've seen there's a spot on the map with "Gaseous Nitrogen".
Can anyone tell me what's it for and how you get it? I've been wondering for a while
I've loved the Idea of a post game "clean" energy DLC for years, but the gatekeepers all hate free power for any reason so will soon be out to bonk me on the head for saying such lmao
well pressurizers, phase 4 or so.
so they hate free power, but add alien tech that just makes power from thin air?
its for a lot of things and you get it with resource well pressurizers in tier 8
@honest sleet Fusion maybe? π
#screenshots message
nah that's just a headache
and the sort of thing i'm thinking of would make like a terawatt of power
Now you see the problem haha
In fairness, that is still limited, and quite pricey
Along with that kind of power, steroids for slugs, so we can get beefier power shards. +500%
i made one before i got nuclear power
So did most of us
weeee
i'm so not looking forward to finishing nuclear fuel production
why is it so frigging harddd
Anyone wonder if one day they will add another planet to the game that you can exploit
and i can't get within 50 meters of the blender bcus i get cooked bcus hazmat suits are hard
Hazmat sits are easy af, what are you on about?
why does it require MAM tech to get?
where tf do i get filters then
It should've unlocked them same time as hazmat suit
i need filters tu unlock hazmat
If I have a pipe half at 10m half at 11m will it only half fill with a headlift of 10m?
It only takes mycelia and fabric and shit
where tf do i get myclium from?!
Mushrooms
Mushroom
Go to the swamp in the east, ezpz
You only need a little then u can make it from resin
Just a couple hundred
Yes, do that synthetic fabric one to and never gather mycelia again
Also more tickets for just a bit of water
One to much
I dont, but its fun to build bigger projects
Idrk what im gonna do once this is done, but its probably the end of my save once i make everything look pretty
ok
Unless i max out all my ficsonium, which would be a huge project as well
i'm excited to finish the game so i can make a new factory and make it less utter chaos then my current spaghetti mess
at least i hope
We should have destructible buildings. Would be so much more satisfactory (tm) to clean up your mess with nobelisks.
yessss
and make trains deal damage when hitting things
Why is pure iron so stupid itβs not even an even number with max conveyors
it's so sad when i just phase through mobs
pure iron is a great recipie idk what your talking about
7 iron ore to make 13 itβs so dumb why not make it double
Leached is "better" β’
Sulphur tho
Minor concern
Want double? Build two π
Ig but itβs still 240 sulphur per pure node
And sulphur isnβt to plentiful
almost all alts end up like that
Dimensional storage how tf do I get the thing I put in?
Open you inventory. Look to the right
It also auto uses from the depot for building
Is there just a way to put it in a storage crate somewhere else? I thought that was the whole purpose?
Not without manually pulling into your inventory first
The point is you don't have to run around to gather items to build machines and foundations with.
I have done nothing but play satisfactory for 20 days
This is why I do one save a year lol
The environment is to clean. I'll fix that
Exploit and expand
The factory must geow
Ugh that whole thing and all these videos so misleading seen video after video of people putting items in and having a main storage hub for all there items and thatβs where they go said nothing about manual inventory
With Could storage, Item malls are not needed for the average player. I need a item mall because I'm building way more then every necessary.
there is enough mercer spheres to make 3 or 4 depots for every item you need to build with. At end game that is 750/1000 items per minute
I have no self control while playing this game. So i play hard for a month or two, then i refuse to play for at least 6 months
@summer swift Barn Factories are the crabs of satisfactory, its the most versitile form
uhhh. so my game suddenly turned into a slideshow while i was exploring... what couldve happened there?
@rugged jasper ALL HAIL TICKETS
depends on your PC
my laptop struggles when i blow up rocks and sometimes in dense poison areas
if i add another train to a train line following the exact route will it doulbe my throughput
currently im in a man cannon about to go to space and meet the sun personaly
mine always works fine, but this was like hitting a brick wall. all of a sudden like 15 fps.
restarted the game and all is fine again
the game renders what you can see...... can you see a lot from space? lol
could be a memory leak or something. seems like you got a solution at least
the space elivator
the out of map map is huge
might have to build a new copper refinery for my nuclear cause this train doesent have enough throughput to keep up with demand
one thats way closer
Hi, one question, I finished phase 2 and already have all the versatile frameworks for phase 3. Is there any other use for them and the rest of the space elevator parts from phase 1 or can I delete my factory for them and save some energy and resource nodes?
all the elevator phases use resources from the last one
Still having troubles with the 4:10 balancerπ
The 4:5 solution takes way too much space
you can just disconnnect it from the grid if you need more power
So in the last phase I need every part from every phase before that and not only 3 like the past 2 phases?
If you mean you need low tier Project Parts to make high tier Project Parts, yes.
yeah like versatile framework becomes magnetic field gneerator
and that turns into a part for the last phase im pretty sure
You need all the past project parts to make the future ones ye
;-;
Hello chat
Oh okay, I never used any of the parts for example the smart platings for anything except the space elevator so I thought they arenβt used in any recipes
Should I be ping for npp fact?
i think theres one late game space part thats also used for something important but thats super late game
dm'd
Imma dm you
Itβs smth you use to make a phase 5 project part and is made from a phase 4 one.
Nice to have 24 diesel generators going π
diesel? do you mean coal?
Or regular fuel
No, I mean fuel powered generators
gotcham seems good ^^
FOR NOW
THE FACTORY MUST GROW!!!
@steel kelp how much power you at?
True, now I just gotta automate computers and then....
Phase 3 parts....
Wooty woot woot
where do i unlock programmable splitters?
If I have a manifold that requires 525 rods/min, and i only have mk3 belts (270 items/min), would part of the manifold never fill?
if the items are all coming in on one belt then yes, you're only bringing in 270/min so of course you can never supply 525/min
(logical solution: split into smaller groups to feed individually)
It's crazy how many unnecessary issues arise from trying to use a megafactory/bus strat
Not unsolvable, but definitely avoidable
alr thats what i thought. but i also have a nother question. what if i make a manifold that requires 510 rods/min, so 51 constructors, but unlike a manifold where it just goes into one constructor, what if i put a construct on both sides of the constructor (i think its called a double manifold)
guys
what I said applies to whatever configuration of machines, you at least need to make sure the belts coming into the manifold can actually supply your target amount. Heck it'd still fail if you had a single machine that needs the 525
look in the caterium tree in the mam
it'd be the same if you had a single machine that wanted 525/min π still limited by that initial input if using only one belt
thanks
should i build my nuclear waste managment plant near nitrogen
friends, is the SCIM website down? i can't access it :[
loads for me
wuhhhh
what does it say?
connection has timed out
and you can connect to other sites just fine?
most of them, yeah, although some outliers simply refuse to load
hmm⦠probably reboot your router?
lemme try that
You can try a diffrent browser as well.... Chrome, Firefox, edge, safari
Internet explorer will load it next year
sadly naur
#screenshots message is it looking good?
is there a reason you are not using manifolds?
idk. i just use what i think off
There is also the input/output setup i saw on youtube
Like a 3:2 ratio i believe, and there were more, basically alot of resources enter and balance everything out and exits the whole setup
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
just a bit more compact and cleaner, if you are interested
i know what a manifold is. but thanks
lol my game crashed so hard my computer restarted
i don't think it likes me attempting to make nuclear fuel rods
sounds like hardware instability
also the game barely runs on my computer, despite it being on high graphics and still running better than all of my minecraft modpacks
When this is all done it will make 900gw and in total like 1.2 mil gw
Is that enough to get to the last stage?
its hardcore overkill for simply getting to it
you could finish the game with 5% of that
anyone producing that much power is doing it for the fun of it
Is it better to have programmable splitters onto a manifold or are only Smart splitters needed?
Just trying to streamline a couple products and wanting some advice.
Nothing smart about a manifold, just cram input and the machines will even out themselves
Question for Satisfactory players, if you had a discord bot dedicated to the game what would you want it to be able to do?
What's wrong with regular splitters?
Nothing's wrong with regular splitters. I'm just trying to make something for assemblers and that's two plus raw intake
Hi guys, I was wondering if you had any good advice on how to make conveyors look good on ramps ?
Recognize when people ask about train signals and DM them the answer with links, videos, and direct them to #1038092680493801533 if they still don't get it.
Already made a blueprint for the Mark II involving six assemblers, eight are possible but it's very tight in that space
user mode program cannot do that, you must have had either a bad bug in OS/driver or hardware instability
Recipe search
i.e. "/recipe Compacted Coal"
"25/min Coal, 25/min Sulphur = 25/min Compacted Coal"
Hmmmm, okay. Anything else?
Honestly, don't like Discord bots much. I even have the wiki one for this blocked, lol. Say no to spam.
Thats the joy of discord bots, you can make them only talk when told to lol
Usually involves having to block them, have dedicated bot channels, and sometimes causes user drama etc... just really not a fan.
Tbh, from the sounds of it for you its sound like you have used some poorly desigined discord bots
I have an announcement to make
I have a few used by 2000+ people
You have a home now?
I'm in dozens of Discord servers that all have varying qualities of bots, and I like almost none of them
Even among the "good" ones
I blew up Malaysia
What would it take to make you like one of them, just ONE single bot
Like I could make one that does literally shit all and just sits there
Sounds like it would make you happy as you wouldnt need to socialise with it lol
But I would rather have none than one that does nothing, lol... I'm trying to think about your question, though--what I would like from one
Bots are only limited to what is asked of their creators
I have made one for instance which is entirely configurable without leaving discord
Fully interactive
And another for a VR game to make a tomagachi style one
Maybe I get bored too often...
Hello
I can imagine that for certain games having a bot that can do a quick search for calculation for you could be convenient--but I'm not sure what I would want to see as far as Satisfactory
Then use foundations to make a skate park
#screenshots message iron part of the factory is done
Like another individual suggested above - I can make a database full of all recipes
We have a bot that can do that already tho
I will stick to my motorbiking, I am less dangerous with an engine than without
!wikisearch Steel Pipe
Let me rephrase
One that lays out a step by step on how to make the product
Not a wiki lookup
Thats all that does, an API request
Then it gets into the spam territory unless it just DMs the user
Also possible for larger messages
And we have 3rd party tools that do this extremely well already as well
So that's why I'm not sure what this game would need as far as such a bot
I was more so thinking something that is useful for discord communites to have for simple quick lookups
It could be--especially if not intended for this server
Alt recipes put a hangar in the mix tho
Another thing I can do actually - record what alt recipes users have to be able to provide them the best way to get x y z
and how do you choose which recipes to choose along the way
that's not a trivial task
Simple. LOTS OF CODE lol
It's taking on the work of SF Tools and trying to force it through a chat input/output system lol
what "lots of code", what's the recipe for heavy oil residue? lol
When I see photos of big architecture with large diagonal beams, is that just lots of small beams?
we used to have recipe breakdowns on the wiki until update 2, which added byproducts and parts with no implicit default recipes
uhhh, I will be right back with you lol
Once again though, databases
Actually, if there was something that facilitated the sorting and finding of multiplayer games, I'm sure plenty of people would appreciate that
Oooh, thats very possible
after killing a bean the ADA said "I liked you better before you did that" LMAO
Yeah, she has another line to the effect of "Yet another innocent animal harmed by the human species."
I made the system that renders recipes on the wiki, I know my stuff
A rare find, someone who can count to ten! lol
Heavy oil residue is only an alternate recipe or you can make it by making rubber or plastic and you get that as a byproduct.
I can only count to 4!
anyone got tips on creating factoies that are far away from materials?
Doing better than me, I can only count to three
that's 24, not bad at all
Choo choo
Type it into Youtube, lol
like where iron is like 1000m away from coal for steel
Just realised, I am talking to a mocha
In that case change your bloody location, that is a bit obsurd for steel
I think my steel factory has all resources in like a max of 300m radius
not literally just for example
But yeah, no. Trains
Even simples ones
I have an A-B system for all my plastic and rubber
so jsut make a mass storage for each material and bring them to a central location?
Depends what youre doing, mine is for producing items for Phase 3
i wanna make all steel producation in 1 building
Then make all steel in one building, mine does:
Steel Ingots, Pipes, Beams and Encased Industrial Beams
so if i transport iron and coal to a location then make all the productions?
just trying to think of the best efficient way
Mine personally just has the resources close by
GilgaMocha, if you are a Mocha.. How are you typing?
Probably would need to be at least some of these criteria:
- Platform
- Creative Mode vs Default vs Modded
- Ideal player experience (approximated in hours, probably, or highest tier progression)
- Dedicated server vs Hosted
- Playstyle (Casual, Beat the Game, Post-Game, etc)
Mind dming me all those for safe keeping?
I think going too much beyond that for the criteria might narrow the matchmaking too much, though
The 1st, 2nd, and 4th are likely essential
How i would do it is by having users make their listing or search for a listing based on x y z and make a central database
Dedicated server? 0/1
Yada yada
It might be easiest to have the users fill in a standardized template so the bot can easily scrape the listings, or use emojis/roles to help filter certain things (like Platform and game mode)
Id likely make the bot widely available so multiple servers can use it to find individuals from all over
But yes a standard template would be good
That seems like the way to make it maximally useful
Question is would people use it?
One way to find out π
Haha, you up for testing?
I would be interested if we have enough other people too
I love playing SF in mp, but trying to filter through the listings on this server can be quite hit and miss
Not even played mp yet
I really enjoy helping new players learn the ropes
Actually, since console is a thing now, I think this server would benefit from having roles based on platform.
Quick, pester the CMs before we forget!
is there a mod or tweak that lets us change the opacity of the UI, or dim it somehow? that bright white healthbar is a bit much, and I fear for my oled monitor.
will having seperate train stations and trains for each item fix my throughput problem
Depends on what the problem is
600 sulfur/min needed current rate is 200 and the sulfur is across the map the train has 3 other stations it needs to get through making it a loop around the entire map
multiplayer server so the closest sulfur nodes are already being used for rocket fuel
Okay. I'm moving from my starter setups to a new area where I'm gonna set everything up again... and I have no clur how much of anything to actually make...
the most you can off of your resources
All of my trains only carry one item each, and all of them have exactly 2 stations on their timetable (except packaged fluid trains, those ofc have 4)
I believe that is the most optimal setup in terms of trains/traffic, though it obviously takes a lot more space and power due to the number of stations required
Personally I recommend taking the "Independency" approach, as described here: https://satisfactory.wiki.gg/wiki/Tutorial:Independency | Basically, make it so your factories only ever output to your own "personal" storage (ie: stuff your build gun uses). So like maybe you decide on 8/min Rotors, and you make a small lil' 8/min rotor factory which goes into storage/depot/whatever. Then whenever some other factory needs more rotors, you just make more rotors right inside that new factory
One of the nice things about that approach is that the question of "how much should I make" becomes dead simple, since you're never bothering to "plan for the future"
It's just "how quickly do I want my own personal storage to fill up?"
And if it ever turns out that you misjudged that question, then you can go add some more so that your stash fills up more quickly (or more slowly, whatever).
ok but would having stations adn trains for copper and sulfur (with 5+stacks/min needed for those) and one train and station for the materials i need less of (around 1 stack/min) work
But you're not trying to just blindly guess at "I wonder how many Rotors I'm going to make over the course of a whole playthrough?", which is in general an impossible question to answer
fr
It sounds to many folks like that's more work, but if you think about it, mostly you're still making the same amount of factory, in the end. It's just that you're only building some of it now, and then building the rest later
so build a personal supply shack for whatever parts you actually use, and then the more complicated machines for space elevators just whatever goal number you want?
There's varying opinions about how to handle Space Elevator parts. :D Personally I like fully automating SE parts, so I set a time target (like, "I want to finish this SE delivery in 2 hours") so I work out how much production I need for that and then make that factory
Other folks don't bother to fully automate SE parts and instead just kind of hand-feed a single machine or whatever
I've gone with that approach for the first phase and part of phase 2
independency = gigafactory where every floor is the components unlocked in each tier of research/MAM tree?
but no that's not what is meant
Now that's independency! Well done, pioneer!
Heh, I do generally follow Independency even when I'm building multiple things in the same building/factory. Like maybe the building outputs a few different products, but internally I nearly always keep the production lines totally separate (apart from node sharing, where appropriate)
Independency doesn't have to mean expanding all over the map. :D
Would? Probably. But the idea behind using separate trains and stations for each item is setting them to only depart when empty/full. You can't do that with mixed cargo, and that's the only setting that allows you to approach maximum theoretical throughput. Do you need it? No. But can be very beneficial
megapendency? I feel like we could do better than that name
"Ask your doctor if Megapendency is right for you!"
this is for nuclear so i probably do need max throughput to make sure the whole thing doesent fail and its nice to have extra so i guess ill set that up
I love coming in as a noobie because I get to listen to all the experienced people talk about late game stuff and make you guys look really smart :)
bro half my factory is rubbish and the other half is the most efficent thing ever
me? sure
sure 1 sec
its in sc
Me too. But actually it's a can of Coke.
lol tho i do no decorating and trust me alot of the hidden stuff is not good
hence why its hidden lol
lol ive got pepsi rn
The 3'rd picture broke me.
WAIT WHAT
i bring forth the idea of teh cube
CONVEIOR BELT MK II NEEDS REINFORCED PLATE
WHAT
its like a lot
how am i even gonna get all of those
automate
and watch THE BATMAN
or just split it into 2 mk 1
but how
100%
that was my reaction lol. Thankfully most of the other belt materials are easier to get and mass produce imo
assembler u need like 120 ore pm
i always skimmed by with barely enough reinforced iron plates
are 2 nodes of iron good for only reinforced iron bars?
Purityv
normal or impure
pure exists yk
yes
im new and all of the nodes around my base are impure
if he had 2 pure he wouldny ask
grasslands?
same map
wait is it THAT bad?
Wdym
there is only one map you just play in different regions of it
its fuckin HUGE
Look around π
holy
depends in how many you want and your alternates but where i think your at id suggest finding a few normal nodes
soo im gonna have to route all of the mk I conveiors near me
Or build near the node(s)
check sc
why are the rails not connecting when i build the blueprint?
i wouldnt
You will need a lot more π
But all in due time. Don't rush yourself or the game can easily overwhelm you.
Best way to help yourself early on is to EXPECT that whatever you build is not permanent. And make room for expansion.
impure are fine
i sent how to build 10 reinfoced pm
wait but is it fine that i use impure for like the rods the plates and the screws?
i thought you meant like them map π
yeah just divide the sc in 2
Can you show your blueprint?
??
i hate screws π
i downloaded it from satisfactory calculator
Why?
check screenshots
they deserve it
you need too many early recipe is expensive and make too little AND they clog up conveyors
Doesn't say much π
But could be as simple as you haven't selected "auto-connect" build mode.
On PC default key is "R" once you have the blueprint infront of you.
ignore the purity, it's irrelevant.
calculate how much ore you need per minute, then build near nodes that can make that much.
yea soo if i have to look around its like 500m and i have no transportation method
but how is it so
how is what so?
you have belts
wait lemme show u how
the bp is in ur dms, but i had auto connect selected and it still nothing
that impurity its irrelevant
what is relevant is how much ore per minute you need for given factory
whether it comes from impure or pure node doesn't matter
okay uh purity is relevant but i think what they mean is it wont effect anything except for the output of one drill
it's irrelevant for the factory
yup its just easier to use a higher purity
it's pointless to limit yourself to higher purities
you're still using part of the total world output
early game it doesnt matter as much mid game i can see that as its more of a pain to take it back to your factory same with lategame but its easier as you probably have busβs set up by then
bus's?
belt bus
wtf is this game gonna become
lol
just means belts running together
Your whole existence π
busses are horrible in this game
wouldn't recommend them
An attack on the OCD and ADD of the players π€£
why?
because busses are great with variable input or variable output. Neither of those we have in Satisfactory
SF's approach to factories is "they run 24/7 with fixed input and fixed output"
Because, like everyone else it seems, they have their own reasons for things. Even from those who haven't played in a number of years. π€·ββοΈ
i think busβs are fine i just havent used them as i dont build megafactorys like that that need them
bigger than the one i beat the game with from the looks of it
why would you go the extra step to build a bus if you can just hook the factory to the amount of resources it needs?
They are quite efficient esp combined with mk.6 belts and blueprints
According to some here, you probably aren't using a "real" bus π€·ββοΈ
bro ikr i made a starter base in a 8x8 area suffice to say it got messy QUICK and that was only phase 1
the amount of resources it needs can sometimes NEED a bus or other form of transportation
Mines tiny Iβm Iβve only just completed the onboarding process lol
yeah i underbuilt a lot
bus isn't a form of transportation though (in factory games)
with enough concrete everything is possible
Any Italians lol?
Belt busβs i just said
Iβm not Italian but Iβm getting pizza on Sunday for dinner :)
In before the definition of a "real" bus π
belt bus is when you have belts with items, split items to factories and merge back products
as in a line of belts lines up and stacked think 3 wide 3 tall would be a belt bus (small but still what i call a bus)
ME
that's just stacked belts, that's not a bus π
#screenshots message Well this is a hell of a message to see in tier 4
fr?π
Prove it lol
yeah
Iβm briβish π€£
Yes thatβs a bus. Everyone knows what you mean
no
now im confused
A bus is one massive set of belts that carry all of a factory and/or world's one supply
conflicting arguements β¦
See? π
Some people require others to use their very narrow definitions.
basically you run belts with items and split from them to factories around and merge back products
"bus" lots of belts going somewhere usually quite far and on 1 tile
ima stick with my 3x3 and bigger being a belt bus π
well what a "bus" is in factory games is pretty well defined, as it is based on computer bus. The term is used over all the games. Some people in Satisfactory feel that it isn't enough and decided to confuse everyone with making their own definition π€·
"officially", bus is a logistical method (distributes resources between machines), not transportation (transports from A to B)
officially lol
Yeah, was wondering where that comes from myself π
Bus: a distinct set of conductors carrying data and control signals within a computer system, to which pieces of equipment may be connected in parallel.
What youβre doing is easily close enough to this definition to make the use of the word completely fine
well be prepared for more people being confused or recommending you to not do a bus then π€·
but tbh I'd just stick to what is normally used (see also "batteries vs power storages" or "extractors vs pumps"). Calling things the proper names helps everyone
They are not βproper namesβ theyβre just your names.
words have usages not intrinsic meaning.
The ONLY ones in here that argue the definition is you and your buddy. And factorio is not Satisfactory smh
well what a "bus" is in factory games is pretty well defined
Anytime anyone says "bus" the meaning is clear. Again, just being pedantic π€·ββοΈ
except it's not
To you
to people
Lol, mmmk π
greeny just seems to be picky that not everyones bus is exactly what he calls a bus
Just overall "picky" imo
it's more that the only two people that are bothered by this are in this chat now, and the people who say the same things as I do aren't here now π€·
Looking at what Nilaus did, I don't know why bus isn't close enough
Itβs not just this term. Itβs many.
mmmmmm
"A conveyor bus is a type of conveyor system designed to transport materials or products along a predetermined path, often used in manufacturing and distribution settings. It typically consists of a series of interconnected conveyor lines that allow for efficient movement and sorting of items within a facility"
within a facility
oh geez
so is a bus megabase not "a facility"?
they are trying to argue that two belts going from nodes to a factory are a bus. it's not about megabase (though yeah, megabase can definitely be built based on a bus, I just wouldn't recommend neither megabasing, nor making a bus π )
a megabase based on a bus sounds like a nightmare
apparently we need a different word for "belts"
I've done it, it was stupid effective and stupid easy.
But, were you using a "real" [conveyor] bus!?! π
It had a couple downsides not related to function though
who is trying to argue that??
the two people who are telling you how horrible I am π
oh boy this mart spark it again but. A bus is belts lined up gernerally stack ontop of eachother the definition varies from person to person but my lower limit of a belt bus is 3 by 3 (3 tall 3 wide)
Probably not lol
Can we just agree to disagree and move on please. This is EXACTLY what that saying exists for.
what is distinct between "a few belts" and "a bus" is that stacked belts are used to move things from A to B, while a bus is used to distribute items between machines and have items available at hand when building new machines. So two different goals of those - one moves items, other one does logistics within a factory
just to clarify this has been picked and argued about for a while to anyone reading this
Trying to get at that some people think its not that or its different etc
including myself
So Ive looked at the wiki page for the power switch, but it doesnt have much information on the priority tab. How do I make it so that if my power consumption were to ever spike and trip my generators to offline, the battery bank I have kicks in and keeps things running while I panic and then troubleshoot?
just plug it into the grid, it'll automatically kick in sorry read power storage
See to me, this sounds like "the difference between A and B is how far into the game you are", because factory logistics is just moving items efficiently
Thatβs what power storage does by default. You donβt have to do anything
Oh nice, I thought I had to have some shenanigans with the priority system π Thanks
priority power switches trip in priority order to separate grids
Aaaah I can see how that might be useful
all factory games that were here before SF (and even SF at the beginning) used the term "bus" for what I described above. Then someone decided that the term with distinct enough meaning needs to be generalised, because saying "belts" apparently isn't enough and it needs a special term, and ideally some that's already used
but yeah for simple power backup, just slap 'em all on
Esp since Im about to look into nuclear soon, so having my waste management on a seperate switch that never dies sounds great
Power switches are worthless in this game except for having some offline charged power storage behind a smart switch so if you burn through your online power storage without realizing it you can flick on the offline charged storage from anywhere
a bus isn't to move items from A to B. It's so that e.g. "any machine needing modular frames just takes it from modular frame belt, and any machine making modular frames puts it on modular frame belt"
...just make a bigger storage?
But that probably needs power to get the stuff it needs to process it. Backed up waste is fine because you can always just make a couple storage containers to fix it temporarily. Then when you get it fixed you can work through your backlog. Always have more processing capability than production so you can deal with it
Itβs not always obvious when you hit power storage or if you step away or something. So some offline is useful.
language evolves
yeah, idk what it is about the satisfactory community, but there's a lot of people coming up with new names for things that had a name and a well defined definition before satisfactory was made
And where did the modular frames come from? Location A. And where did they go? Locations B though Z, and further, as per your needs. Moving from A to B, just efficiently or with purpose π€· I see no distinction besides progression through the game
I definitely agree with that. But it's not that everyone in the community uses that word that way. It's just a small subset of people. If everyone used it differently, I wouldn't mind
pretty sure it came from factorio
in a lot of setups they don't really go to multiple places. Independency keeps production lines relatively self-contained
or that one game where u use minecarts
if everyone uses a different definition than people used to use years ago, language evolved. if you're using a different definition that most people currently use, you're just wrong
Indeed, but we are talking about centralized busses, so in that context, your point would render this entire debate a moot point and makes no sense
"Small subset" ... yet through searching the community (Reddit, youtube, and here) everyone else seems to get along just fine when knowing what is being talked about when someone references a "bus" π€·ββοΈ
The definition of a bus is long standing. Some specific thing that must be called a bus in a factory game is the new definition. Itβs the new definition being considered the only definition thatβs the problem.
in it's "ideal" form, a "bus" would be a giant box of items, from which you take what you need and put into it what you make. A single connection point where everything goes in and is available for every other consumer
we can't do exactly that in SF, so we need to use one-directional belt to do that.
The difference is about function, they are both "belts" in the end
except when I search on reddit for a "bus", I get tons of images of what bus is, and very rarely I get stacked belts
I mean the reference image for a bus I posted above was found exactly that
Itβs these tiny cliques redefining words and then being militant about their context thatβs the problem
yeah, exactly
Right, and thats my point. Now I admit, Im fairly new to factory games, I came here from Factorio and much prefer the 3D aspect of building and infinite nodes, and only briefly explored the concept of busses in factorio, but my understanding is that busses are the centralized line where all your resources go in, and you can pull from any time to feed new systems as needed. In that sense, you are moving from A) the production point, to B) the point of consumption, via the bus.
probably because that kind of bus is more impressive than a practical one
Itβs an echo chamber that makes people think that their definition is much more mainstream than it is and that βeveryoneβ agrees. Because look what happens if you donβt. Itβs happening right now
the point is that you're not moving item directly from A to B. A makes the item and puts it on a centralised location (f.e. a belt), from where B can pull it. But the centralised thing isn't just to transport from A to B. It's to transport from any producer to any consumer.
And if I drive from my house to mcdonalds via a road instead of in a straight line through my neighbors house, I am still driving there. You were just arguing above that niche definition was an issue, but here you are subsetting the definition of moving items and moving items in such a way?
Im just here for the debate btw, I have no horse in the actual belt vs bus race, I just saw a logical inconsistency and decided to have fun π
and in your example, the road is indeed kind-of a bus. It allows connection from anywhere to anywhere.
While f.e. a ski lift, that wouldn't be a bus, as you go from A to B
But both are just moving people. Its just a question of direction. Straight line vs scenic route
(it's a weird example, but the idea behind it is kind of there)
oh I never said that bus doesn't move items π€·
surely the bus would be more "driving to mcdonalds via neighbour's house, dropped off my dog there and picked up their son, dumped him at the park on the way but picked up a stray cat
but it's not about direction or anything like that
Belts vs Busses, as per your definition, are just moving items. One goes from source to consumption directly, and one goes to a central line so you can come back later. Just different ways of moving items
It'd be more like a 9-lane super highway with 6 exits and 2 on ramps at each junction
bus would actually be more like "I'm taking the bus to mcdonnalds" π
the bus is a bus ( π ) which allows people to get in and get out anywhere (people being the items).
I'll propose a simplification. The bus is the usage of belts reddit has an immediate negative reaction to lol
^I agree
not really, one is from moving items from A to B, the other is for logistical distribution within a factory
I've never een reddit call raw resources a bus
Right, now remove the jargon, and what is logistical distribution?
a bus isn't exactly focused on transporting items. it's for making items available for any production line
well maybe not never, but rarely
having a centralised point to take ingredients from and putting products to
But ultimately, as soon as you connect a line to it, it moves items. You make items available in other places purely by moving them, theres no other way. Whether you do a bus, a train, by hand, or the dreaded trucks, at its core, its all moving items. Thats my point
you could theoretically do a bus without moving items π€·ββοΈ
im done id rather not argue about this
well sure, but if you build a centralised point to take ingredients from and putting products to, you built a bus
if you built belts to move raw resources from nodes to your factory, you built (possibly) stacked belts
hii
A "bus" of belts moves items. I dont care what your argument is for purpose, moving A to B, or "Logistical Distribution" (I paid university fees to say moving things in a fancy way), item go from place to place along belt.
o ty
At which point you would have what? Rows of conveyor holders?
you could all be learning to speak croatian right now
the game has me addicted already help
if it's a centralised point to take ingredients from and putting products to, then yes, it's a bus
otherwise it's not "a bus of belts", it's "stacked belts"
So what youre saying now is that it's not about item distribution, its about item storage. Because what you just described is also called a central storage.
So now we've gone from a bus being about item distribution, which is moving items to where they need to be allocated, to a centralized item storage with which to draw from
π lol
Im not trying to discredit you, just observing the evolution of the debate to make sure Ive followed
"Its a centralized point to keep items until you need them" is by definition item storage
tf you mean no lmao
because it's not "keeping them there until you need them"
But it is
Either it keeps them there, on the belts, until you hook them to a machine
Or it is already hooked to a machine, and it is moving items
I always said this, even said above that in ideal case a "bus" would be a box to take from/put into (e.g. in Factorio you can do that with a chest, or anything with an inventory). We just can't do that in SF, so we have to use belts
it doesn't even need to have an inventory tbh. just an ability to distribute items
Cool, so now we have an agreed foundation to stand on. Ultimately, at its simplest, a bus is a form of storage. A unique one, but storage none the less
The items on the bus are the inventory. Constantly changing as they might be
it doesn't need an inventory. you could just as well be teleporting items from any viable source to any viable destination
quantum bus? lol
If items teleport instantly from A to B there is nothing between the locations, the bus does not exist
so that makes no sense
as an example:
I have machines making e.g. wire. I can hook machine making wire directly to next machine that needs wire (direct input, not a bus). I can also merge machines making wire in one processing line and run them to another set of machines that consume the wire for that same processing line (manifolds/balancers, not a bus).
OR I can take all processing lines, take all machines that make wires across all those lines, and put their product onto a bus. Then take all the processing lines that have steps that need wire, and hook all those to the bus to take the wire from.
the factory is non local
the thing that allows teleportation from A to B is the bus
This is the autism I joined this discord for
i may be autistic but i have no life aswell
Fyi, just want to point out that this is also stemming from "FACTORIO's" definition of a "MAIN BUS" ... and yet it's been established that A, this isn't factorio, and B, the term "bus" (not MAIN BUS) is well understood and has it's own definition amongst the community.
well, it needs to allow teleprortation from A, B, C, ... to X, Y, Z, ... Just A to B is not a bus
yeah ofc
tell that to electronics engineers
See this amuses me because I have two people giving two different points.
On the one hand, I have Greeny saying a bus is the item storage between locations, in theory an ultimate imaginary cube where all items are fed in and can be drawn from at will, but in practice a central arrangement of belts feeding items from A to B
On the other, I have Kyo arguing that a bus doesnt even need to have storage at all, it is simply the route from A to B, the paths in which the items move, or in practice, again, the belts.
So removing all the theoretical impossible perfections from both your statements, you get... belts. A bus is just a bunch of belts. Moving items from A to B. Its all just moving items π Thats been my point. You can argue semantics of perfect theoreticals and such until you are all blue in the face, but those dont matter because they can never be real. Once you boil down "what cant be done in this game", you get... belts. Many belts, moving items
I wouldn't call it a bus bar if it connected just 2 tiungs
I didn't say it's a storage
you can. Storage crates
pretty sure i said that like 20 mins ago
I said it's possible to build like that in Factorio using storage crates
maybe this will help:
the definition in factory games comes from how computers share data - there's a "bus" (in a computer that's a wire or whatever), things can read data from the bus, they can send data to the bus.
The point is that when you're reading data, you don't care where it came from, it's there, available for you. If you're sending the data, you don't care where it goes, it's there available for others that may be interested in it.
The same goes for SF - you make resources and send them to the bus. They may back up, they may be used, you don't care. And other machines take items from the bus, and just hope there will be items on it they need
You also can just chain it. Its a pain still possible
"main bus" is just a bus that's in your main base. And the term was indeed used in SF based on Factorio, I know SF isn't factorio (duh), but the term was used like that from the start.
bruvs aint a belt bus the same as a belt "highway" or "motorway" (Correct way to say it)
The thing you are defining is an ultimate, infinite, storage. A place where all items can be put and taken from as needed
electronics engineers not electricians
electronics have bus bars too
And SF developed it's own term to describe what you're referring "Suhsi belts"
not really. The item doesn't need to be stored, it just needs to be able to reach any other consumer
if the storage had 0 size, it would work just as well
how can a bus have storage
And so, by shaving off all the theoretical perfections and bullshit, you get... belts
its a fucking wire
Thats my whole point lmao. Stop trying to overcomplicate it
again, I know that you're just building belts
we all know that
yes, it's all built out of belts
but the point of having a definition for "bus" is how you build your belts
in a straight line
A bus, in satisfactory, is a belt. Or a collection of belts, depending on your arrangement. Both sides of this argument boil down to "its a way of moving items from A to B"... so a belt bus is just belts
Curved = life ! π€£
lol no
no
greeny buddy im sorry but you have no leg left to stand on
if you want to generalise like that, it's "belts built with specific purpose"
Which are all belts
they also have the 1 to 1 (or many depending on protocol) communication bus composed of parallel traces which is where factorio players got the term because they look the same
Nobody is just building lines of belts off into the void
imma be honest but I would say that about you, not greeny
but I'm talking about one specific purpose
welll i may of done
Even if the path is a twisted spaghetti mess, its a path. And if they align, thats great
Yiiis #screenshots message π
But ultimately, youre moving items with a purpose, from A to B
that's the beauty of a bus, it doens't move things from A to B π
See that amuses me greatly and shows me that you are unwilling to consider a different view than your own, and so we are stuck
holy peak
are we arguing about what is a belt and what is a bus
if it doesnt then u dont have a bus
u have a break down hahahahahaahahahahahahahahahahahahaah
what a bus is (Collection of belts going in a direction)
that's just stacked belts, not a bus
That's what a bus is
thats what im saying
send a sc of a bus then
Careful,.,, not according to the "official" definition (factorio's)
You mean the main bus
main bus is just bus in your main base
Sure. Never played for more than 20 minutes
from wikipedia, a bus is a shared physical pathway, so in essence i think a grouping of belts that share the same pathway to their destination is a bus
like how a real bus, everyone sits on the same bus to get to the same place
god that's so inefficient
not really, since the destination (even in a computer bus) isn't shared
it is, hence why we don't recommend it
I have a minibus in my megabase, but it's really just a way I'm wrangling spaghetti
well, everyone goes to a different place. People go in and out of the bus along the route. So no shared destination
insane but thats not a bus
thats a floor
depends on what you're trying to be efficient about
The goal is to have everything you need in one place
main bus may not be resource efficient but it's very player time efficient
but factorio people named them busses because they look like circuit traces. circuit traces for higher level structures referred to as busses.
your right, I guess it would be better to say a shared route, to make it easier to facilitate maintenance along this route, whatever comparison you want to make with that
I suppose a bus could be one conveyor then, or many
It is a more complex game.
my bus network is StarMetro
is it really a megabase if you don't have internal trains?
exactly. Which is why belt going from node to factory isn't a bus. neither is multiple belts going from nodes to factory
the key difference is the "taking from a bus and putting things on a bus"
Nah, just oogly comparatively π€£
The issue is people are just arguing over personal preference at this point
guys ive found a fix a bus is a thing with 4 wheel thats red and drives u around
and smells of piss and vomit
can you not use fractions in satisfactory tools?