#satisfactory
1 messages · Page 465 of 1
I'm questioning why you're even training fuel
Because I complicate everything 😂
But being fr, I use the oil residue from making plastic to make fuel, then I load it onto a train to take it to my expeditionary base to fuel my truck
Since my base is in the best location for my use, I find it not that bad :p
(Plus, I don't wanna belt it from the rig to my base)
Pipes are painful right now, hopefully they fix it in 1.2
i just dont like their look
Ah
they work well enough
can i place a recipe in an assembler then copy that to other assemblers without replacing said assemblers
Yeah, ctrl+c, then ctrl+v on the other assembler
yes
wow i wish i knew that earlier
You NEED to have the UI for them open tho
W H A T
You only need to have the building highlighted
yh dont need to open the ui
The more you know
In fact, if you're drifting (from hoverpack) when you open the UI and your cursor drifts off the building highlight, the copy/paste won't work.
also when flying your reach increases
after building 252 por 250 nuclear fuel reactors my memory is at 139k uboject wise
WOW! 😛
ohhhh math errors and me being dumb. yaaay. fun fact, pure water wells only make 300, not 600. 
Why do they have plastic and stuff, but they have the objective build space elevator? https://discordapp.com/channels/370472939054956546/553550313533997057/1443250038447800371
either they are on some creative mode or they took down their elevator, it then prompts to build it again
ok thanks
The latter tends to be likely, I have frequently moved the elevator when i think I've had a better idea.
Is someone experiencing bug, that change your selected shortcuts?
Sometimes game lags and after that all my hotbar shortcuts reseted to belt 3 time. All shortcuts on all hotbars.
The game is telling you that you should use belts more
guys why am i not getting enough nitrogen if i need 450 am making 450 and am using mk 2 pipes
Because demand is overpowering the supply.
but they r the same
ok for some reason teh connected pipes werent transfering between tehm lmfao
You have no wiggle room for it.
smh.
imma wiggle them 🤯 🤑
get out.
gilga didn’t give me my coffee so now I’m ANGRYYUUYY
yo
yo
is anyone maybe up to help me with thermal propultion rocket factory
nope sorry
what u need help with
factory for thermal propultion rockets
no i meant what part lmfao 🗿
@glad quest bro your fuel generator is insane
lol
i only have 12 fuel generators cuz im new
Console?
Semantics nitpick: "megafactory" really means "producing all your items in one huge factory," not just a big factory. 
my first tip would be make more POWA
POWAAAHHHHH - jeremy clarkson
Sho you shee mistar powarrs
ill make my factory first, and if i dont have enough power for that ill upgrade it
I LOVE GOOOOOOOOLD
ah man... no gifs here
and there are as many opinions as to what a big factory is as there are people holding those opinions
you wont lol ur making what 3k mw
my coal power plant was larger lol
I’m going to make an omega factory where it produces far too many concrete. Just concrete.
but i probably need to make more when im donee with my biggest factory yet
A giant ass factory would be so funny to have just a single thing making concrete
I LOVE CONCRETE
Another nitpick (units this time) 3k mw is not a thing that exists, for 2 different reasons
yeah 100%
why wasnt satisfactory on black friday sale this year?
3gw is the same as 3kmw
ahhh-haa, i knew there were some memory leaks with auto-connect, that explains the super frequent crashing when i was building an unreasonably large amount of belts in my aluminum factory
Not how units work, no. 2 prefixes on the same unit are not allowed. And "gw" doesn't exist either (GW does)
hey what would happen if I licked a power pole AAAAAAAAAAAAAAA
ok, i think the capitalization gets a bit pedantic frfr
🤓 🦧 erm actwaually
u become electro
The difference between mW and MW is 9 orders of magnitude. So I'd say it matters at least a bit
i mean in the context of the game there isnt anyone using all 3 of mW, MW, and mw
just unlocked tiers 7 and 8, working on Aluminum rn
Oh, hey Kyo! How are you?
Take a photo using photo mode?
Noo just use ur phone to screenshot ur laptop
when i press T to remove the menu my cursor is still here
Its way better than wasting time to use screenshot applications
Press "take photo" button
Not screenshot via steam or whatever
i notice this happens if you dont decouple the camera first, you press P, then R, then T, should be OK
oh thank you
Guys my tractors head a deadlock. And when arrived they fixed themselves.
I think the wobbly bois just missed me lol.
lol
Does anyone happen to have an updated alternative recipe list or something similar so I didn't pass up good ones for crap ones
Those "tier lists" are very misleading. There are some recipes which enjoy a general consensus of being "good" and some with a general consensus of being "bad," but those are rare (and have plenty of folks who disagree)
Alt recipes are just there to give you options while building. They all have tradeoffs -- resource X versus resource Y, resource consumption versus complexity/power, etc
And it's difficult-to-impossible to compare recipes in isolation; what's far more important is the whole recipe chan you're using in a factory
My advice is to not sweat it -- there are more hard drives in the game than you can even use. If you keep up with your exploration, you'll unlock all recipes and have drives to spare
Yeah I was just hoping for a good generalized list.
Any such list is highly subjective, is the point. IMO just flip a coin and go find more drives. :)
i did say
i didnt even connect my factory to my power plant yet
I have 71 recipes but didn't wanna pick a bad one for an obviously better one. I heard diluted fuel is really good but I passed it on my third roll
it just died after a while of me being afk
huh its hand fed?
or u have gotten a back up
what?
its a normal fuel generator power plant but after a while of doing stuff i come back to everything being dead and not starting up
Again: don't sweat it. Just go find more drives; you'll get them all
half of my generators dont have fuel, the other half us full of fuel
so imma guess that poliner resin has backed up
Diluted Fuel is, indeed, part of the most-oil-efficient petrochemical loops, but whatever you chose instead might've been more immediately useful to you anyway
oh build like 2w430895435674648750675406450684578065 storage for fuel
then wait for them to fill
Alt recipe choices really aren't worth stressing about. You'll get 'em all, and each one you have gives you options while building factories
theres a mod to give all if u get stressed by it
@glad quest on PS with this factory
The only one I'd consider even remotely useful is the Community Ranker. But the issue is that there's no explanation for why a recipe is placed as it is. And some are pretty questionable
i found it
oh
why only the exact half is broken
y?
i got 2 apart plants next to eachover
@hard ivy where would I find that??
6 generators with 2 oil things, and another 6 geenrators with 2 oil diggers
Can't send a link because the bot deletes it XD
Search for satisfactory recipe ranker or something and you'll find it
one of them has the blue stuff overflown😥
how do i go left on the hyper tube splitter, because i have a cannon with 4 enterances and a loop to reuse them with the turn thing, but it always makes me go through it like 50 times before i actually leave the loop, ive pressed every button i can think of
You don’t have to pick a recipe until you want to use it. And if you want to use it then it can’t be bad. So just sit on recipe selections and don’t worry about it. Just research hard drives and then close the window when it asks you to pick.
Hello! Does anyone know anyone who can send Satisfaction merchandise of lizarddoggo.com from America to Russia? For payment sure
@hard ivy found it! Thank you so much. I can finally clear my screen
Although the side effect of doing that is that you're unlikely to ever actually try any of those recipes out
IMO especially for someone unfamiliar with the recipes, it's far better to just flip a coin and keep redeeming
There’s no benefit to redeeming a recipe you’re not going to use
Personally I only recommend keeping drives unredeemed when you're specifically looking for a recipe, 'cause that's how you can manage the random pool
I CALLE DIT
LOL
How is a first-time user supposed to know that they're not gonna use a recipe?
just sink them
In this context, the user doesn't know how they feel about recipes, or they wouldn't be asking
Use it right now
So IMO far better to just redeem and then try 'em out. Find out what you like
the first half wasnt full thats why i didnt notice the second one being full, what made the oil things stuck
Pick a recipe when it is something you’re going to use to build with right now
A recipe hiding away in the MAM is, IMO, one that a newer player is just never gonna use
Fundamental difference in opinion on this one, of course. :D I still stand by my "flip a coin" advice
prob not fast enough belt
Since there's no such thing as a "bad" recipe. :)
And if you decide there IS a specific recipe you want having a bunch of of locked out recipes is great for getting it sooner.
i have a splitter on both, to a sink and a train railway to my base for plastic, one of the 2 splitter wasnt connected cuz i wanted more resin for plastic
Keeping up with your drive research is even faster. :)
but i guess it got overflown after a week of use i forgot i ever reemoved the conection of the splitter and sink
(And you'll have more spheres/sloops/DNA at the same time!)
ignore my broken keyboard @glad quest
huh wdym
ok so i have a train that says "station unavailable" on the next station but i was able to manually drive it there, i do not see the problem
That's often due to a station head being placed "backwards"
You have to be able to drive there with an engine being forward and the station direction you dock to being correct
The rounded bit should face outside/forwards
(And the locomotive wants to pull into that rounded bit)
my keys dont press or press dubble
Train will only go the direction of an engine at the end of a train facing forward. And it won’t ever switch directions during a single part of a trip
so i gotta edit my messages all the time
lol
I think I might be burnt out on SatisFactory >:
It happens! Take a break, can come back fresh later. :)
Satisfactory's a pretty big time commitment. I'll often go, like, a year inbetween playthroughs
build an ionized fuel set up
easier than nuclear and more impressive
Phase 4 rn
oh nvm then
Could do rocket fuel
(The problem with Ionized Fuel as a power source is that you're basically better off leaving it as Rocket Fuel instead)
why
of course, if you aren't building APA's to make up the difference
u add a few pieces of dark matter and get insane fuel
Hey apoc..I ate a hard drive and ADA is mad at me, what do I do?
besides what he said
'cause you end up with essentially the same amount of net power if you leave it at Rocket Fuel. I think RF actually gives you more net power, depending on recipe chains
right, net power, unboosted
erm actually ive got 34 more pwp plants (ive somerlooped the stuff) (tho 3m^3 is nicer than 4.17m^3)
Not trying to convince anyone to not build Ionized power if they like, of course
Don't you love to use 10 MJ of energy to make 12 MJ's worth of Fuel? 
Anyway, how are you doing?
2MJ net toho
Could've slooped the Rocket Fuel instead, of course. :)
Barely worth having a production process for it, considering a single power augmenter (non-boosted) can do that much at any scale of Fuel 
i can still do that tho i ran out of sam ore lol
and build 250more pwp
Ionized is a great Jetpack fuel, and presumably a great vehicle fuel, though I've not used it for that purpose. And also a good way to "sink" excess Power Shard production. I wouldn't personally recommend it for power, though.
bro who said ive automated power shards 🗿
and that was the moment we discovered MONKE was on cocaine.
maybe
It also doesn't work well with Sloops... 
so can't wait for Ficsmas for access to that white powder eh?
I might make a small scale ionised fuel factory for trickle packaged fuel production (and a vast store for it because lol)
I know this isn't the most unbiased community to ask this question but I can't think of a better one.
didnt even realise u could use powa shards
its good wait i cant even automate them
SLUGS FINNA DIE TONIGHT
The Gallente like killing slugs
I thought they liked killing Caldari!
So do Amarrians
who are these ppl
Taromani knows
I've played a lot of Factorio and touched Satisfactory only like 2 hours. I've got a 10 year old niece and a 12 year old nephew. Nephew seems like both games would be his jam, but I'm uncertain if I should throw him into the Factorio deep end. Idonno how kids. Niece is into cute stuff which Factorio does NOT have, so Idonno if I should try pulling her into Satisfactory or not.
yes
satisfactory:
- looks nicer
- doesn't have base defense to deal with
- can build up
(its wayyy to complicated for them)
To be fair, Factorio has an option to disable the base defense aspect, and I know a lot of Factorio players enjoy playing it without that
Is there enough cute in Satisfactory for my niece to enjoy?
pc or console?
i mean either way theres an entire decoration shop
Why would that matter XD
decor mods
Idonno, actually. Probably PC.
they can make ultra cute factories with all the pink colors
100% satisfactory as early game its easy and for decoration satisfactory is orders of magnitudes better
I mostly restrict pink to any factory that works with mined quartz and it's products (along with grey)
Why cant I pick somersloops up?
Killer. Thanks for the input guys!!
if you are a little girl, all you care is pink. All needs to be pink. All shall be consumed by pinkness. Pink is the only color that matters. Something that is not pink? It is meant to be pink in future. You are not pink? You will be pink.
Pink.
Get rid of stuff around it. Rocks, trees, etc
oh also theres is decoration mods (mods can be a pain sometimes) that allow for insane freedom
purple is better
It depends on if they enjoy combat more or if the appeal toward aesthetics is stronger. You can decorate A LOT more in SF than Factorio.
where do i unlock stairs?
Theres nothing. Its the crystall with some roots around it. Nuking it wont work
purple is dark pink so it checks out
awesome shop
Yeah but i cant find it
yeah factorio is only automation
steel bit u may need quartz
I have both of those
Automation and combat
when does the update roll out on steam? i can see the patch notes but theres no update for me yet X)
just had an idea for a late-endgame building: Dimensional Depot Downloader. pretty muck the ultimate conveyor belt, it could pull a specific type of item from the cloud and spit it out
SF has combat too, but it's much less emphasized
its just not there
The devs already said no
yeah dude i dont decorate so i cant help rlly
ty for trying at least
would be beyond op
dw its all gud
oki
This would remove the only real challenge the game offers
@nocturne warren just joined in, did you buy the stairs in the awesome shop yet?
but like in late tier 9
so you've already got portals and stuff
Stairs are under the catwalks in buildables if I recall.
i cant find them there
i checked everywhere
There's no need to keep your coal gen up after youve done a fuel setup right? Like its so easy to just spike like 10k power off of fuel
i have ladder modern catwalks industrial walkways and personnel elevator in that category
i keep it tbh
no stairs
can help jumpstart fuel if something breaks
Theyre in the Foundations tab right at the top
It's more better to have extra power, and you can find coal elsewhere
like i turned on 250 fuel gens today and for somereason my fuel production plummeted and i almost lost all power
my 48 coal power plants helped as i didnt ahve many batteries
No im looking for other stairs
catwalk stairs?
if the coal you're burning for fuel is even slightly useful for something else then tear down your coal 100%
did they actually remove them?
which ones
but unless it's useful why mess with it
like they were size of a foundation and made out of iron or steel
I would only do this if the coal was near sulfur I also need. Coal on its own is easy enough to just find more of.
I'll probably tear down my coal power shortly to convert all the coal into steel and expand a steel plant.
not as easy as throwing up another fuel burner
Only stairs that came to mind for me #screenshots message
What you mean?
you can get the foundation stairs and then chance the foundation material, that makes them out of metal? otherwise metal roofs are probably your best bet
I forgot about the foundation ones.
bringing in coal takes more time than just throwing up another fuel burner to replace the coal power you'd take down. I'd likely rather have the convenient coal for making more steel... but no reason to just go out of your way to tear down coal if you're not going to immediately repurpose the coal, for sure
they actually removed them
Are you on about the old stair with landing that you can bend around pillars?
stackable stairs my beloved 💔
yes
Ahh, I had forgotten about those, they were too shallow for me, I used ramps for ages until the catwalk stairs were released.
This is why it depends on what else is near the coal. Steel can be made in most places that coal is present.
i liked them because they could fit in one foundation
yep, but early-oil it can be useful to just increase steel production where you already have it which may be splitting coal with your coal gens
Oil is so nice that it doesn't usually bother me to just seek out more and make more power
And I don't mind spamming power poles everywhere, because I can use them for ziplines and hoverpacks
@reef basin Sorry for the ping, but I have a question, for the Satisfactorytools, is there a setting I can turn on where everything calculates as sloops? (Or I can input an amount of sloops and it tells me where it would be beneficial to put the sloops?)
I'm obviously not greeny, but no: current tools doesn't deal with sloops at all
Also, it's better to sloop end products
Damn it..
I was planning on slooping everything
There is a case for slooping ingots, but it's very niche
IMO it would be an interesting thing to be able to solve for. It's entirely possible that optimal sloop usage isn't always end-products. And if you're doing large Ficsonium buildouts you might need to end up slooping RSAM production, etc
Just the sort of thing an LP solver is good at. :D
Exactly, and that’s why I was hoping..
Possibly for Next Tools™, I suppose. Not sure if that's on greeny's radar or not. :)
True--I mainly think of like tier 7 and below
Sigh, now I have no idea how to build a ficsonium fuel rod factory without knowing sloop calculations
Depends what your goal is, but generally, yeah
also, if anything is in a decimal, do I round up if it’s about the .5 mark? Because console can’t do decimals
I know you're probably still on that "what if I slooped literally every step" project. Modeller would presumably be of use for that, though requires a PC to run. Solve for the production chain in something like sftools, then rebuild it in Modeller but apply sloops
Good thing there are mods for that 
(That or just multiply by 2 at every step)
Again, console..
those need to touch those recipes even more to be honest
Right, hence why I specified
Ok man I did the best job I could without making the default recipe completely useless
Just install the double FFR energy mod too
its a decent start though, but I feel those are need desperate of major rework
But even in the absence of a PC, as I say: it shouldn't be too hard. Solve for the factory chain however you can, then start doin' some manual calculation
I hate math.. it hurts my brain.. 😭
Ah yes, again with the "the recipes don't do what I want so therefore they're useless."
But yeah, imo the "nuclear rebalance" mod or whatever it was called didn't touch them enough. Plus it altered the default recipe, which I didn't really like
Hey, I never said it was useless. I’m just trash at math.
That wasn't directed at you. :D
oh, apologies.
So how many mods do I need to make FFR a viable option for mega projects
0
How
I'm using all of mine. So 4. Though the newest one is only QOL
Could've put them all in one mod but why do that when some people might want to change some things
Hmmmm
Make a portion of power with rocket fuel. Plenty of sulfur and gas around the map.
Guess you don't understand what I meant
Heh, they're trying to get around the limitation that there's not enough SAM on the map to fully Ficsoniumize really big nuclear setups
because this is a simplified version of one mega project I wanted to do, https://www.satisfactorytools.com/1.0/production?share=Hm04nNeIlshdBxG8p5Wl but its a no go because already 100% SAM usage, so I'm already doomed
"Don't use nuclear" is a bit antithetical to that. :)
Oh, okay. I thought they just wanted "enough" power, not ALL the power.
There's more SAM than 6720 though
keep in mind 126/min plutonium waste is actally the least amount of plutonium waste for that project, I could easily make more, but the FFRs recipes are so bad SAM usage sky rockets, making even 126/min unviable for a mega project
Nah, just running into the map limits for Ficsonium production and hoping to mod stuff so that bigger FFR setups are possible
If you feel like the game is cheating you from something, you could always dupe sloops and make the impossible become possible.
Oh I see I changed the default starting amount for this hmmm, forgot I did that, still 6.7k SAM usage is still crazy
or blueprint miners to make up for SAM shortage
yeah I feel like that would need to do done on or something given how high SAM usage is with the FFRs recipes
You can do this if you spend like 30 sloops on doubling RSAM.
https://www.satisfactorytools.com/1.0/production?share=Xm9LWovy7nQc0YTPHrr8
And that's the most nuclear power you can get without slooping the nuclear chain itself, conversion, or augmenters - 1.47 TW
18.6k SAM
would need to go sloops to get the most out of SAM for this one hmmmm
There's 10200, so 20400 with sloops. And you only need 34 for that
Though slooping ficsite ingots or trigons might be better?
Plus you can make DMR without SAM, which this doesn't do
What’s DMR? (Not used to all the abbreviations)
maybe combine this with modded recipes
Oh yeah, with modded recipes this is chill. Resource-wise at least
Also, how are you doing, Kyo?
I'm doing 304 Ficsonium Rods and 50 matrices. Completely impossible in vanilla, doesn't even need slooping with my mods. Makes 10 TW too
brain melting
hey, im trying to figure out blueprints for the first time. and looking at a 36GW rocket fuel factory. The description says no mods needed, but I cant stack all the materials need. Even with full DD space.
Is there any other tricks I could use ?
Dark matter residue
why do i have a 3.3 GB update?
Because you didn't read #patch-notes
cant log in to epic for some reason?
Same
Anyone knows why after the last update is the to-do list now much larger?
It's actually obnoxiously big now
Yeah thats what she said
the more I talk here the more I feel like I’m not smart enough to play this game
Keep in mind that among the kinds of people a game like this attracts are folks who like geeking out over stuff like math and optimizations, and this Discord in particular attracts folks who want to continue talking about that kind of thing even when they're not playing the game
Which is not necessarily a representative cross-section of Satisfactory enjoyers in general. :)
i hate how i cannot load to epic and jist host game
You can do quite well in the game by just eyeballing things and making factory lines which Mostly Work; you don't actually have to get all hung up on the math and stuff
Still, my feelings still stand.
the only smarts you need is being able to do addition, multiplication, division and subtraction
and enough creativity to put stuff together that at least works
a subcategory of divisions technically 
(And of course, also remember that nobody started out knowing exactly what to do in the game. A lot of us have been playing the game for literally years.)
It could be serious sleep deprivation that is effecting my cognitive abilities. I haven’t been sleeping very well lately, and sometimes not sleeping at all. I feel tired all the time, prone to anger and other complications.
Definitely prioritize taking care of yourself, of course. Video games aren't going anywhere; they'll still be here whenever you like
The issue is I can’t sleep no matter how hard I try. Sometimes I go so long without sleep that I just pass out the second I get home. On the floor usually..
I guess school is stressing me out more than I originally thought..
yeah that... is not good
unless you play any of ubisofts games
an exhausted mind is the one that tends to perform not-that-good in this game
(and yes, I’ve seen multiple doctors but there is nothing they can do. Last time I tried to take melatonin, I ended up OD’ing on it.)
Yeah, that's something a videogame Discord really isn't equipped to handle well, but I'd encourage you to try and seek out help for stuff like that. I hope there's some options for that wherever you are. It can be tough, I know, but remember that you're worth it and you deserve to get the help you need
Your’e
How far do you normally set up truck and station
bro i hate how i cannot play with my friends cuz epic is down
My shortest route on my 1.0 save was literally 200m, whereas my longest was something like 2.5km
I have caterium and 4 iron nodes southishbof where I started about 1km
Ia fuel going to be an issue? Or just route some coal.to the station ?
I'm also just going to put down foundation for the path just easier for me lol
Coal will get you further than you might expect; my only real advice would be to Try It And See™. :)
I would highly recommend not building roads/foundations for your vehicles, btw
- Regulate your sleep: try to go to bed and wake up at the same time each day
- Regulate your diet: avoid excessive caffeine and sugar, but refrain from recreational drugs or alcohol
- Exercise regularly: 3/week for half hour to an hour is sufficient
- Exercise your mind: not just video games--do puzzles or read on topics you aren't familiar with
These things can help with stress and mental fatigue. It sounds like you might be gaming a bit too much as well.
Just train it at that point if you have them
I will trying to figure out how they work by reaosjg the wiki
Just use the map's natural roads. Anecdotally, I'm of the opinion that they actually work a lot better just on the natural ground
No train yet
Ok ill have to see if there is a good route there lol
I refused to use trucks while i was going through the tiers because of the headache of fueling them and where the coal nodes were relative to me lol
For me, 1km is well within vehicle range, though as McGalleon said, it does definitely depend on the terrain. Since I personally never build roads, I'm definitely at the mercy of the map's natural roads
Eh, belts are the simplest way to do logistics, and the one with the least amount of learning curve
It's what I often do, lol
yes, I sit at a computer to much. 8hrs a day for work and another 8hrs once home
Trains or drones i dont mind taking time
shove coal into them while transporting coal. problem solved
The main downside to belts is the complete lack of inherent upgradeability -- if you ever decide you need more throughput than the belts you put down, you're stuck manually upgrading or manually running Yet Another Belt
Imagine if you could put a train on top of a drone?
Read the last 2 lines of what i said lol
But if that doesn't bother you, they're an easy way to get things from A->B
Yeh i only used belts till i got trains and then i just did that for everything
I tried and didnt get it entirely at that point.
The best thing about belts is reliable, consistent throughput
Not much fuss about them
Beleive me I do that ..
But I don't want to run 5 belts that far lol
Coal nodes werent close to where i needed the trucks to go to and from, couldnt be bothered to deal with that
(One slight point of order: vehicles, trains, and drones also provide reliable, consistent throughput once you've learned how to use them "properly." There is a learning curve, though, and the possibility of having made mistakes. :)
ok. thought it was about transporting coal itself not just using coal as the fuel source
Yep. Belts "just work." 😄
I love trains ngl
Can you drop multiple resources with the truck station or does it need one for each kind?
Appreciated them a lot more once i set up my railway around the map
you can mix....
have fun un-mixing tho
Lol
do you think that 2.4 plutonium fuel rods/min is enough to power like 10 drones?
Oof guess I'm belting it lol
Depends on their consumption
Keep in mind that you can make "refuelling" stations anywhere along the pathway. Set up a station which only takes in stuff to the fuel buffer, set it to "load" (so that no actual loading happens), and route a vehicle through it. The vehicle will stop there and pick up fuel, and then continue on. (Make sure to set the "pause node" to as quick as possible, which I think might be 1 second)
It's probably better to pre-segregate the materials into different train cars, but if you really wanted to, you could use smart splitters to filter them while unloading
Yeh this is the headache i couldnt be bothered to deal with lol
i though they consumed the same amount everytime
I'd be surprised if 2.4/min Pu Rods wasn't more than enough for 10 drones, though I've never actually measured it myself
But they might need a certain amount for a trip
So you might have lulls where drones are waiting for fuel
Batteries are the easiest for drone fuel imo, i just sink my plut rods
The amount of energy consumed by a drone depends on the route; there's no one answer. But I'd still expect 2.4/min Pu Rods to be more than enough for 10 drones
Maybe I'll make a small circle.And practice how the stations work
Pu Rods are way more energy-dense than any of the non-nuclear fuelling options
Yea its just laziness
I'm 50 parts away from unlocking tier 5 and 6!
Just make a 2 rail system and you'll be able to figure it out. Don't try to single rail it.
See https://satisfactory.wiki.gg/wiki/Drone#Fuel for a chart of the energy contained in the various fuels. Anecdotally, I've found that per-min fuel usage for constantly-active drones to be about 2.5/min for both batteries and rocket fuel (though the exact numbers, as I say, will depend on the routes themselves)
Compare their x,000 MJ energy ratings to Pu Rods' 1,500,000 MJ
A little Pu Rods go a long way in vehicles/drones
Maybe when i setup my nuclear ill try it out
shut up about sum poo rods lil bro 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣 ASKED!!! 🤣🤣🤣
gonna have to plya on my singleplayer world cause the server i play on is down, very sad early game is really boring to me
Idk what ill need more drones for after that
You can use Advanced Game Settings to start in whatever phase you want, btw
(though that will disable achievements while playing that save)
nvm its up again
Watch out or I'll start talking about outer planets in the solar system
just need to make 96 stators/min and then place a bunch of assemblers to make the control rods
is epic still down guys?
Fuck ecrs
ecrs?
was for me like 10m ago
anyone know of a mod that lets hoverpack power off power wire? I hate that I can't hover between power towers
I play vanilla. I solved this with ziplining
sigh. yes, it's okay if you have your power wires set up conveniently for that but it seems like I never do
If you don't care about achievements you can just turn on fly mode
yeah I don't want to turn on AGS cuz.. I don't. Maybe a mod for extending hoverpack range from power?
I'll look around 🙂 thanks @ornate saffron
maybe just place your power towers closer together?
that defeats the purpose of power towers... anyhow I'm just whining 🙂
I end up jsut dragging out little pwoer poles off the towers after the tower is placed
Wow and yay and I am thinking more with plutonium
Idk if I should tell guru about it
default limit is 2.4M I think? If you get up to 10x what you're at I recommend bumping it up in the engine.ini
tell him about what?
The big uobject stuff
Yeah, would certainly be nice if cables would transmit hoverpack power
Mostly not a problem since the connection length is so short outside of towers, but being able to hover between towers would be nice for sure
Or just extend the range enough to let that happen
I have a mod which makes it 25k when I place them
which?
Though I admit I've not run into that myself; I too tend to just zipline between 'em if I'm going that way
It's 40m by default, iirc
Nuclear buff
I'm personally fine with the current hoverpack range, but being able to hover between towers would certainly make sense
and rail is a power source for hoverpack so it's not like.. entirely inconsistent
I still have about 939gw left
but I'm sure they want to make people have to use the ziplien
How? its still down for me
Instead I just don't build so many towers
I meant it was still down for me at that time
I think at 252 times 625000 power I might have a ton I anjt in game atm
I think that the rail power still comes from the rail connection points, actually, so I think the behavior's technically consistent. Like the midpoint of the rail doesn't transmit power, just the ends
yes, that's what I've experienced. but I meant from a "world logic" perspective not an implementation perspective
You can tell by looking at the connection when your pack touches a new one
Stupid question which side of the truck station do you park by to load/unload?
the side without the input/output belt connections
You stop under the overhead crane thing
Thanks
also the 'f' key when manually driving is flaky as hell but the autopilot stuff just works
turns out my full 600m^3 pipe of fuel was actuall 480
was wondering why about a 5th of my gens werent on
that would be why
EDM I PREFER UPTEMPO
tho atm im listening to britney spears hardstyle
ok im almost done my control rods factory just need to add some assemblers for the stators and then some for control rods and then maybe ill even decorate
wdym
bro such a fire setup i was pumped then the most mid sound ever came out
Is it up again?
itll be like my 1st time decorating anything other then building 2 pyramids
it sounds like how i imagine cocroaches talk
pyramid 1 and 2
Wait so it's not me it's Epic Games Services that died
So folks, excel is a limited planner for factory workflows. I need diagraming. What options are out there?
Does a freight platform have to be full before it'll load onto the train? No matter what i set the train station settings too it wont load until its completely full..
Epic died again? Dang. Does that affect dedicated servers for satisfactory? I'm new to hosting and afk atm.
It’s down on my side
TIL you can build more than one foundation at a time 🤦♂️
The solver/calculator that's most often recommended is https://www.satisfactorytools.com/1.0/production, and for planning/modelling, Satisfactory Modeler (available on Steam) is quite popular
Two rather different apps; one of the two is likely to do what you're looking for, though
For most accurate info, try it in game 😏
I just use satisfactory-calculator because I'm already there for the map. Also the "tools" website doesn't do nuclear power right
I mean, it's just that sftools doesn't solve "through" Nuclear Power Plants, since NPPs don't actually have recipes. So to solve for Plutonium/Ficsonium you've gotta manually input how much waste you've got
I'd disagree that that's sftools not doing it right. It's just that it doesn't go through NPPs at all. :)
yes, whether it's a recipe or not is irrelevant for whether the tool is useful
it's not useful for anything past uranium waste
(satisfactory-calculator, on the other hand, has several other deficiencies that sftools doesn't, fwiw. I personally highly recommend sftools over satisfactory-calculator, for solving purposes)
You can just add the waste as input and it works fine
I mean, strongly disagree. It's quite usable for that
Just have to tell it how much waste you're working with, is all
satisfactory-calculator works how it should though so I just use that
works how you'd expect it to work
I agree it would be nice if it would solve "through" NPPs, and perhaps the next version will have the ability to do so
Have fun getting incorrect and/or inefficient graphs that you have to choose recipes for completely manually then 
you give a nuclear power plan an input it gives you a different output at a given rate. That's no different than any other production machine
that's usually what I want to do anyhow
satisfactory-calculator also can't actually solve for least-resource-usage, for instance, since it doesn't use linear programming to solve (and can't arrive at the most oil-efficient petrochem production, etc)
Tell that to greeny then
he's made it clear that he thinks he's right.
it's dumb. but he's militant about it.
I don't care -- I use -calculator and I'm happy with it
Use whatever you want. I think the main reason you're getting pushback is that you're saying it can't do things that it can.
and of course there's the python command line script too
you have to do the nuclear bits for it. When there's absolutely no reason for it to not automate it. Sure you CAN fight with the tool and do part of its work and get an output. But it's silly - that's why i want a tool so I don't have to do it
Weird considering it has significantly fewer features and capabilities. Tools at least kinda can do nuclear. Calculator straight up cannot handle item loops (recycling, DPF). Has issues with byproducts and not all that infrequently spits out incorrect math
Plus there are other calculators that can do everything (FactorioLab and Logistics for example)
I can let greeny speak for themselves, of course, but my impression was that they weren't going to add NPP "virtual" recipes to the existing sftools simply because it's a crusty ancient codebase that they want to rewrite (as part of a Next Version Of Tools) instead, not that that next version wasn't necessarily going to include the functionality
Sure, but there's a difference between "Tools can't perform X function" and "You have to do extra work for Tools to perform X function."
that's irrelevant to a user.
Like, supporting solving "through" NPPs would be a task for the next one, not something to try and shoehorn into a solver that they don't want to actually keep hacking on
yeah as a user I don't care why it's not there
I'm just saying that's a very different take than "he's made it clear that he thinks he's right. / it's dumb. but he's militant about it." It's not that it's a necessarily bad idea so much as just that the current solver is essentially in a maintenance-only mode
It's not dumb to prioritize working on the code you want to be working on, for personal projects like that
oh that? I've heard him defending the decision. and it wasn't "too hard I'll do it later"
it was "I made the right choice"
I suggested that there could be an option for Tools to just assume some insane arbitrary number for the inputs and put a caveat on the calculator that mentions this--it would be up to the user to actually provide the required waste amount, but at least it could tell you how much that needs to be.
The right choice at the time, sure.
He didn't see or chose not to respond, tho
Just feels like you're taking it awfully personally, especially when there are trivial workarounds
We'll see how things go as/if Next Tools™ development continues. :) greeny's been soliciting feature requests and stuff over the past few months, so the time is perhaps ripe
The solution is simple. Add the rod -> waste process as a recipe.
And I don't think there's any "better" option
(I don't want any of this to make it seem like I'm implying that sftools is somehow perfect, and that every decision made for it was ideal. But I do think it's perfectly capable of helping you plan a full nuclear chain, even if it doesn't solve "through" NPPs.)
The option I was suggesting was just a quick/easy/dirty method. Yours is definitely better, but probably more work.
oops accidentally used mk.3 to transport 288/min forgot to use mk.4
(After all, I mostly actually use my own bespoke solver on my local PC when planning, and that one is manifestly far worse than sftools. :D)
The other option is just not planning. Free ball it like a man! 💪
Why would you not use the fastest belt you have for everything?
right? avoid accidentally having a wrong tier belt somewhere down the line
uhh idk
The highest belt you have automated*
maybe i should just start doing that
it is overall cheaper to use the correct belt tier.. but not really worth it imo
Some folks do like seeing material going by at a more "appropriate" rate. Could make it slightly easier to eyeball resource rate issues, I suppose. :)
materials are basically free, who cares if its "cheaper"
if you think they're free you're obviously not spending them enough on other things
Just an aesthetic choice of liking to see "fuller" belts instead of a belt which is 2/3s empty while having single bits of resource zip by
I do mostly only ever use my highest-tier belt personally (although I often reserve mk6 belts for when they're needed; those are a very strong aesthetic choice sometimes), but I can see the appeal of matching the belt to the required delivery speed.
I like my belts that teleport materials
thats silly, its very easy to accumulate large amounts of materials with buffers, even if you produce at a low rate
even easier to spend them
Those limitations mostly exist int he early game.
Available basically equals automated to me. Once I have it available, the first thing I do is automate it. And in the process, I assume that I'm using that belt, because I can just replace them once the factory actually starts producing them
i produce 30 steel beams a minute, and my whole world is chock full of frame foundations - i have literally only had a single shortage ever and it was only because i circled my entire rail network to add tons of frames everywhere
Just had to delete a Freight Car that was in the middle of other Freight Cars, and they won't reconnect
I dunno, when you're automating power shards for example then automating ISCs full of t6 belts as well is not that easy
Why isnt it?
I use sftools to solve nuclear without any big problem, so not sure I see the issue thats being discussed
cost a ton of diamonds
Making 240 time crystals and trigons a min is v easy lol
Alt recipes make diamonds super accessible
Still, we're talking about materials for logistics--those aren't hard
I was thinking of a turbo fuel factory just for diamonds
even with alt recipes I ran out
yay done my control rods for nuclear
wait almost i forgot to put the recipie into the assemblers
idk about what, i have no trouble using the tools for nuclear, what is the problem?
Just someone who doesn't like that sftools won't solve "through" NPPs (since those aren't technically recipes), requiring you to plug in your amount of waste manually instead. A fair criticism, IMO, though also IMO not a huge issue
Thanks!
Build more idrk what to tell you lol, i have 3 depots for each time crystal and trigons. In my 240/m time crystal factory i even have some feeding into a drone and i still never run out
produces 64 rods/min for waste managment and the actual nuclear power plant
That, thats not a problem at all as the solver as you say allows you to put it into it as a input, so, again dont see the problem here
building more is how I ended up with the need for more diamonds in the first place ;p
now I could understand if the tool really couldnt do something, but we are talking about waste processing, which the tool is perfectly fine with solving for
Make more diamonds i meant lol
Then you shouldnt be running out?
if you have a large amount of ISCs i cant wrap my head around how you can run out of that stuff fr fr
I dont understand what the issue is lol
750
whats your buffer size, a single ISC?
Sure, though in defense of the complaint, IMO it would be nice if tools would do that anyway. :) And doing so would also open up the possibility of solving for things like "max power," since otherwise the solve is too isolated to properly do so. (I know greeny's said that Next Tools™ will have power solving available)
Mine is a single and i dont run out even when placing multiple 6x4 mk6 busses lol
Diamonds are just not that easy to make that much more of since even with good alts they consume a lot of resources per diamond so spamming t6 belts everywhere can fairly easily consume em faster
I used two ISCs but still ran out
Disagree w everything said here lol
I think you are just not placing as many belts as me
Like even though we do have workarounds, being able to plug in like 300/min Uranium and click on "maximize Pu Rods" would be a handy thing to do. :)
Does anyone know where the executable is for Satisfactory? Trying to get on but Epic Games is having a stroke.
Like i said, i can place as many bps of my 6x4 mk6 belts as i want and not run out
I just built a megafactory producing every single project part in the game and never ran out
I believe the current versions are pretty well tied to the online storefronts, btw -- I seem to think that currently they're difficult-to-impossible to launch without the storefront activating things the way the game expects
its really not different at all from the material consumption rate of earlier tier belts that you can very easily get away with automating small amounts of
ikr
Though to answer the question, I expect pcgamingwiki.com probably has that info (I'm not personally sure re: EGS specifically)
for me, for production buffering, i go big overkill (20-40 containers), almost never had an issue
Yea i mean i just have 1 isc as my buffer and have never run into issues
i found it in the install folder. I was looking in the appdata folder at first but it isnt there
just realized i already had excess from a smaller control rod factory and coulda made less control rods so now i have 16 control rods/min excess
the guy running out probably just isnt uploading into multiple depots
"X:\Epic\Satisfactory\FactoryGameEGS.exe"
I hate building control rods im not looking forward to making my nuclear plant
i dont think it's gonna work though because it's still trying to open epic
Its gonna do 900gw from just uranium fuel rods
Ive been procrastinating it for a minute now
Need a solid battery factory to setup faster drones for my uranium
was pretty easy for me cause i just used the unused caterium iron and copper refineries someone built on rhis server and i didnt have to build a billion refineries to make the 1600 iron ingots
damn thats a lot mines gonna do 125 im pretty sure
Oh you’re on a server
Yea im completely solo and i just finished a big mega project so im unwinding by designing it before i do nuclear
Please show me where I did this
How did you get your uranium in? I feel like drones are gonna cause stuttering if i need to feed 1200 uranium per min
its not done yet im using trains to transport the materials to the uranium node and only using a normal node with 600 uranium/min
right? this is small scale by my standards, 10 containers for steel beams with 6 uploaders, and i have only had an issue once ever, and only because i went absolutely ham with frames
#screenshots message
and then im gonna use drones to transport fuel rods to the ocean cause thats the only place i can get 11000 water/min
Yeh im just building it all by the ocean cuz of the water
Theres a uranium node close enough to belt, but the other i need is pretty far
But really how would the solver solve this, waste isnt a recipe, unless you want some kind of virtual recipe that maybe the solver could somehow do for
But that surely wouldnt be a great solution either, isnt it better to just leave it as a input item?
Yeah, a "virtual recipe" is the way forward, though (and again, I should probably just let greeny speak for themselves about this. :D) I think they wanted to make sure it was done "right," including factoring in the whole power angle and such, and bolting on "virtual recipes" to the existing framework I think was just more effort than they wanted to spend on the old codebase
AFAIK all the recipes used in sftools were, like, essentially auto-imported direct from the game data, not specified by hand
It doesn't matter what is and isn't a "recipe". it's just text in a json. you can put whatever you want in there
So doing virutal recipes would require at least some new coding of some sort
Whether that means adding in some entries at data-collection time or doing it after the fact
(Again, I am possibly doing some interpolation on my own here which doesn't match reality. I am not an authoritative source on this. :D)
gonna try decorating this but its probably gonna look bad wish me luck
I wish you luck creating your abomination
is there a way to transfer my copy of Satisfatory from Epic to Steam? Been fed up with Epic recently and would rather have all my games on the same platform.
question is about game license, not saves
buy it again. that's a lot of people did
no bro, you misunderstand the question
You can use the same saves but you'll have to repurchase it through steam.
If the epic launcher is giving you a issue you can manually add the game to your steam library and launch it from within steam. I do this for steam games that have odd controller issues
The "No" reactions are correct. If you want to play Satisfactory via Steam instead of Epic, you need to re-buy it on Steam
You can transfer your savegames between storefronts, for sure, but not the game itself
That would still require that EGS be up and running, though
That wouldn't bypass any issues that the Epic storefront is having
Correct. Hence the first part of my message.
Just not caring is cheaper though.
27€ on humble rn
Many people have rebuilt super Mario a dozen or more times. Satisfactory is worth a second purchase
I never did buy into EGS. Really glad for that decision, lol
Do trains ignore the arrow things or do they change them while pathing to the station
switches? automated trains dont care at all, pretty sure
Switches is what i meant ye lol
Effectively they ignore them, though I think if you watch automated trains go through the intersection, they go also automatically set the switches
The switches are for manual driving. Trains will always take the shortest route and obey signals
So it might be a matter of semantics. :)
Oki, just asking cuz apparently theres a bug where the switches are inverted on console
So was wondering if it should/would impact automated trains
Nah, shouldn't. Shouldn't take too long to test, though
i have some switches that i am pretty sure are the wrong way around, trains give no *ucks
Of course not; MASSAGE 2(A-B)b has no waterfowl
quite
Yeh im fairly certain mine is the same, caught up at work so cant test atm
Are there enough mercer spheres that I can plan to put a dimensional Depot on each production line I make?
But also makes me scared to load ip my world
there's like 200 spheres left after upgrades. plenty for depots
Sooo what your saying is... I COULD .. make a dimensional Depot mega storage facility 😂😂
guys dont use manifolds for 250 power plants
its been nearly 5 hours now and they still arnt all full
just fill them when they don't have water
they would be full already if you did that ^
its fuel
then I'm afraid that's not manifold fill time XD
pipe manifold ....
DDs completely negate the need to have a central facility for storage
Yeh its defo not the manifold
It would be kind of funny if you tried to run a Fuel gen on water after a couple minutes it would explode
it can still be a fun project though
You arent producing enough fuel or you have some pipe issue
nah its 200 fuel gens on 1 pipe lol
peak idea
even with RF at 100%, that should only take an hour or 2
well i dunno what to say
whats the next big update gonna be
its finally stabalised and i started at about 3 pm its now 8.37pm
First half of next year
also anyone know why my max power consumption randomly drops by 5kmw
like in the next big update what are they adding
I filled 64 overclocked gens on 1 pipe in like 40 mins or so lol
Machines probably turning off due to filling up their buffer/storage id imagine?
@quick houndstay mad when i was asking a question
Could be wrong tho
but 5kmw is alot no and i dont mean the orange bar i mean teh blue
Yea it must be a whole factory or smth filling up and shutting down
We know very little about it still; it's not slated for release until next year sometime. We do know that they're adding fluid trucks / fluid truck stations, and there'll be some new as-yet-unspecified game modes added.
check screenshots
For various stream clips of them talking about v1.2 topics, fwiw: https://archive.satisfactory.video/topics/satisfactory-updates/speculative/satisfactory-1-2/
Yeh no idea ngl lol. Mine fluctuates a lot as well. Are you using the higher tier stuff like particle accelerators?
yeah but isnt their max power consumption used
But they could be turning on and off due to filling up which fucks w your max cons
Oh maybe not actually
no cuz even when turned off they still have their max consumption used
Idrk ngl ive never rly thought about why my max cons fluctuates
Fluctuating power machines is such a weird add to the game. Toud have to be REALLY on the edge for it to ever matter.
And considering battery storage is trivial to make you’d think that they’d just put a battery storage insider the building and make it a stable draw.
What would happen if you drove a truck all the way across the map and back in a recorded path and then deleted all the path markers except the two on opposite ends of the world? Would it warp the whole island?
guys is there any mod i can download that makes the in game map more interactive? like showing where the things are
There's a mod called Cartograph or Cartographer or something like that
y es
The latter. If you’re on PC you can also load your map into SCIM and interact with it there.
You unlock radar towers around the mid game, and those help quite a bit.
oh then nvm
i wont use mods then
Cartographer shows where your player built structures are. Radar just shows more map features. Very different
radar tower won't show you where your buildings are
no no i dont need that
i meant like
i need to know where the mercer things are
but im too lazy to just get the little radar thingy
and go explore the world
radar towers kinda do that. SCIM shows exact locations. idk about cartograph
Radar Tower doesn't pinpoint sphere/sloop locations anyway
Radar doesn't do much for that. Use the object scanner.
They'll tell you how many there are inside the range of the tower, which can help narrow down your search, but they won't give you direct icons
ye i got that website
If you want accurate mapping of that stuff, SCIM is probably your best bet
but i wanted something more in game
Use SCIM. It will show where they all are and if you’re on pc you can upload your save and it will show you the ones you haven’t gotten only
ok
Are you on pc?
ye
The grey dashed box in the top right is how you upload your save. It’s in %localappdata% then factorygame
Then some stuff. You’ll find it
okay captain
Once I have synthetic fabric should I just biomass all mycelia?
Or just trash it
keep it for inhalers. and don't bother collecting more
Eh I dont really care about inhalers I just eat bacon or die
Yeah I’d just fill DD with it then trash the rest. And really no reason to fill did but why not
can make inhalers with mycelia if you want to huff shrooms
@wicked nacelle fyi my stance on gens in Tools is (and always was):
I won't add it as a recipe, because it's not a recipe, doesn't have properties of recipes and the machine (e.g. NPP) doesn't have properties for making recipes (in game data). Adding a fake recipe would require modifying almost all parts of tools and adding exceptions for those recipes everywhere. Implementing power properly would be less work than that (but still tons of work), which I don't really want to put into old Tools, since I'd rather spend free time on new Tools.
Fyi you can also host Tools yourself (though you'd need some help from my side to do it), if you want to change things for yourself
Is there a way in the satisfactory calculator to get the maximum output amount from a certain input instead of asking for an output target?
yes just click where it says items/min and it should show maximize
- no
- I suggest you don't use SCIM's production planner. it's by far the worst of them all
That's not in satis calc
Who has rhe best production planner?
the best is a lot harder to define that the worst, but I suggest
https://www.satisfactorytools.com/1.0/production
https://satisfactory-logistics.xyz/factories or
https://factoriolab.github.io/sfy/
I have the best production planner for myself. probably does not play nice with anyone else's brain 😛
Would balancers help with maximum intake vs output or even making a centralized storage with overflow?
elaborate?
is anyone looking to join a server. we are low on active ppl
I mean would balancers from one stage into the next stage of production help maximize the output of that stage vs having a centralized storage building or even do both with inputs and outputs coming and going from the centralized storage and then it'd be only limited to belt speed as to how much the next production can handle.
Why are those the only two options? 🤔
There is a third?
There's infinite
balancers is a form of distribution logistics, it'd only help if balancers make it easier for you to model the math in your head vs. manifolds or sushi nonsense
f.e. make exactly what you need for next step, then you don't need to balance
I'm just looking for a way to maximize how quickly I can get to the next phase while still keeping organizers or buffers for individual items.
I don't understand what balancers in the middle of production have in common with central storage
https://satisfactory.wiki.gg/wiki/Tutorial:Independency is pretty good at that
Then I'm thinking of something completely different, can't even explain it at this point...
balancers much like cartifolds aren't really necessary but do make the factory look extra fancy
I used multiple conveyor loops to feed each item type in central storage so I'd balancer it on intake so it didn't overload a single conveyor 😄
Forget the bit about storage... Are buffers needed at any point in production or can it just be strictly one to the next until it can't be processed any further and how is that done...
no point having 4x throughput if I'm using them all lopsided
sometimes it might make sense backing a train station but I'm struggling to think of other necessary situations for it
if you're doing the math correctly for each step there's never really a point where it accumulates until the end
Containers in the middle of production are rarely a good idea. If you're producing as much as you're consuming, a container is pointless. If you're producing excess that you want to store, it's better to overflow to a container instead of putting the container inline
plus if you're using a cartifold the storage is already integrated into all the truck stations
#1443345873353445488 #1443300576212422929 Can anyone help please
Now you've got me wanting to make a blueprint for each machine type which includes an attached truck station
Not sure what a cartifold
(It's not really a thing; a manifold powered by Factory Carts. :)
waits to incur the wrath of @unkempt blade
@obsidian zodiac please make sure @void gorge doesn't stream tomorrow if he's not better, keep him locked up in quarantined in the basement 😛
would it be worth to make more coal plants for the sake of the alien power amp
Would probably be better to move on up to Oil imo.
I have oil already, the coal nodes are just sitting
Oil scales a lot better than coal; can end up with a lot of fuel gen spam, but 250MW per gen is a lot nicer
(obvs build out more coal power if you want to, but you'll probably get more power-per-your-time-spent if you do more fuel instead)
true
coal is better used for other stuff later
coughdiamondscough
could anyone help me figure out why my coal power plant's power production keeps jumping around?
ah
look at the smokestacks find one where the smoke is flickering then inspect it- it's either out of coal or water
Or watch the lights. Look for yellow ones
what's the max Z-height I can build to? Thinking of a gigafactory, would hate to be thwarted because I find out too late that it would be too tall
If I'm dealing with like 2250 of petrol, how do I balance it through refineries? Do I just use each pipe of 600 and divide it between 20 refineries or I can merge them in multiple points and it will work?
nah, they all have excess water and coal
I was hoping to go for just 34 refineries all maxed out on overclocks, but space is already a problem lol(I'm in the lake with geysers)
Start at the ends, then distribute evenly across the manifold.
Have any thermal gens attached?
Yeah but, pipes only transport 600, how would that work?
2550/600=4.25 pipes
So 4 600 and one 300 would work.
It can work if everything was on a single manifold. As long as the input pipes are distrobuted evenly.
Why did they made it so difficult with liquids
|---+---+---|---+---+---|---+---+---|---+---+---| <-- | = input pipes, --+--- r= refineries.
So you mean a manifold for 34 refineries and I put the pipes every 8 refineries?
Going
8/8/8/8/2
I've done it with 42 refineries, and more
Because one pipe is only 150, impure node
And, for a total of 2550 oil, you can do 35 refineries all at 252.8572%
bro
just calc how many per pipe
or manifold ts
Personally I've come to always just send direct into the exact number of fuel gens that the refinery/blender/whatever can support
I'll just go with 34 so it's not a decimal number
So like rather than try to combine a bunch of stuff into the least number of pipes, I do it in "modules"
also you cant clock beyond 250%
How lol
What are you talking about? The clock rate? If you use only 34 gens, you won't use att 2550 oil
*Can't
nah, literally just coal
I mean, I'll just go with 34 at 250%
you described it accurately except for the part where I'm wishing it into existence
Oh, nm you right.
that's not how the game works 😛
its 2250, not 2550
what
if they have water and coal they don't turn off
The problem now it's space lol, and I'm quite sure build refineries vertically would be a great issue lol
well they are
Ahh ok, my bad. Then only need 30 refineries @250%
i dont even know whats going on, whats "petrol" exactly
crude oil? whats being produced here
My guess is oil > HOR
post pics on your thread, this suggests flow issue
I have a 1600 fuel/4 pipes power plant and I've already read somewhere that maybe there was a way to prevent the fluids from disappearing, could anyone help me? I calibrated everything well but every time I reopen the game the fuel disappears
So, my first guess would be plumbing. How many gens?
3 water things, 8 coal gens
Ahh ok, there was one lol. Didn't see it at first.
lets take it to your thread
Working on jetpack milestone have the parts to do it just haven't collected them lol
WAGWAN MY BREDTHREN
Wow ...oil is like 2.5km away from me.....wtf
Grasslands?
huh
The first suggested start
Get you some Oil, Just a hope skip and and nice Power pylon Zipline away
that's the game teaching you to expand
Nevah
and to enjoy the wildlife...
ah, to be a baby pioneer again
sky trains
I had to set the wildlife to peaceful I gotta figure out how to kill em.better
i remember feeling that the distance from grasslands to blue crater felt really long
Rebar gun does a good job. Dont sleep on that mam Research
and now its like a stone's throw fr fr, i have a building thats as long as half that distance
check sc
I'll make a factory half the distance away from oil then bring the oil to me ahhahahah
Woah.....
thats not 2.5km away
you would have an easier time processing the oil locally, then moving the products if you need to
Ok maybe 2km
bro noob i just leave it there and run
jetpack is huge
you can even momentum skate with it
Moving fluids long distances is doable but a pain. Its best to use the oil where it is found ^_^
makes for great speed and distance
Ugh ok
That means another coal factory somehwre
Or giant power lines
i could never, considering how perfect that spot is for nitro rocket fuel
the power pylon give you great distance for Power lines and doubles as a zipline
power is far easier to move than resources
shame i made ionized instead
I DONT REGRET ANYTHING
thats energy negative, gg
nuh uh
Oof start trekking to oil.aftwr I get backpack
(i think i made 50k and used 30k)
Jetpack *
just do !fly
Console ☹️
rip
advanced option - fly
pfft, why play game, just generate items and put them in the elevator, done
why do that i just skip all teirs
it is a option
seriously though power pylons are a great option they maintain momentum so you can get pack off of the dive back on to them and get some serious speed. you need to move power anyways
how fairs your run?
Yeah I to spread out too.
I accendetally turned them off my first playthrough. But they can be found in caves. If you started in the grass lands look under tyhe arch
yes
yes
be thankful
with no eyes or mouth according to ada
Creepy Is that they are.
they are concerningly well-designed
the cat png is somehow worse
Especially the BIG one
they're nice
#screenshots message
vile dead in teh eyes making spider noises yup im OUT
i hardly notice, they are passive
I did the exact same thing,
should i transport unraium waste by train or drone making 480/min
uranium waste 480/min
I've made a train multiple times that sends the fuel and picks up the waste at the same stop - that works well -- adn you can send plutonium fuel and pick up plutonium waste, too
praise the sun
ok thanks
yes, later
im pretty sure at tier 9 not sure though
yes, but until you have a use they are great for AWesome sink ppoints
Chat I finally get to play this game I’m pumped
yes but don't worry about automating it until you know what you need it for and where
it's no good, sorry 🙁 we're all here to discuss what a disappointment the game is 🙁
then yeah -- sink that and enjoy doing the scrooge mcduck in your coupons

later you will hate it but for now swim in the points ^_^
If you have 2 nodes of resources doing 60/min and merge them but then split them again will the 2 lines turn into 60/min ...🤔 As long as conveyor can handle it?
yes you'd just need mk2 belts
Ok i thought that but then was like maybe the game would just go nah.lol
I hear that, Im up to 1.5 mil points / min
it's a 5th grade math book disguised as a video game 🙂
good news -- it stops increasing at 250M / coupon
Praise be
which is only half the maximum sink rate per minute
I'm glad I picked the alternate iron pipe recipe lot easier to make
so you can get 2 coupons per minute ad infinatum (or whatever)
a fellow tower enjoyer
I just spent 2 hours working on blueprints i know what you mean
huh, i am closer to that than i thought i was, takes about 150M points to get a coupon
but don't forget about sinking double-slooped alien dna. that'll get you a LOT of coupons too and it has its own ramp up number so if one is high the other one might not be
I need to commit genocide on creatures and dump.thiae DNA,capsules 😂 😂
double sloop them for 4x more coupons
nuke the swamp
Sunny forget to sloop the DNA
Double what
i do have about 600 animal remains hmmmmmmmmm
process the parts in constructors with somersloops in them -- there are two steps to process so you can sloop both parts
sloops double outputs without needing more input, just more electricity
slooping dna capsules is a goated strat
and bionuggies
I did not know that