#satisfactory
1 messages Ā· Page 449 of 1

oh dang I thought you were going to "no"
could be worse. You could be a @quick hound duck
oh I think maybe the duck wasn't immune to electricity š
Quick question, when can you get pipes mark 2?
Phase 3
phase 3
300m³/minute is vastly inefficient
oil->plastic->pipes mk2
Sweet, thanks
!wikisearch pipe
Mk.1Mk.2Mk.1 CleanMk.2 Clean
Pipelines are used to transport fluids between structures. The Mk.1 Pipeline can transfer up to 300 m3/min, the Mk.2 twice as much. Head lift has to be applied to transport liquid fluids vertically, which can be increased using Pipeline Pumps.
The volume of each Pipeline...
I'm gonna have to make larger, separated coal generators
wiki knows all
16 coal gens should get you to oil and then fuel power -- if you're efficient š -- and at that point coal power is silly
I've got one pump per individual generator rn, and they're dying of thirst
Is mk2 the highest pipe tier?
I've got as many power shards in use as I can
Then you're doing something TERRIBLY wrong
3 water extractors can run 8 coal gens
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
why did it come out like that
I plant yo keep my two coal plants with 8 cos gens once I get fuel power up and running. I see no need to waste my time tearing it down
did you mean that one?
It's cause everything is overclocked and I'm using somersloops in my systems rn
PLEASE check your numbers
but you still have to deal with limitations of pipe segments -- mk1 can't flow more than 300
One pump per generator and they still struggle for water whatttt
My current consumption is 1,393.8MW of power, and my production is only 562.5MW
I have about 10 power storages to cover my deficit
power storage doesn't fix long-term deficit power
Says I have 2 hours of power to spare, but I have my doubts
power storage also helps to delay when you need to upgrade power
I opted for truck transport instead of 3,000m belts this run
power storages are meant for backup/emergency/sommersloop burst what are you doing
I'm also prepping moving to geothermal to aid my deficit
also means you aren't wasting extra capacity.
if you're spiking. not if you're not
I've got maybe 8 somersloops focusing into everything for phase 3, and I've been trying to get through phase 3 for 3 days now
the amount of power storage you need to deal wth geo is VERY small
It's a lot of idling
you have 2 hours to upgrade your power plant
I think Iāve done this the best I canā¦
I got 3 pure oil eztractors 250% overclocked so they can use the tier 2 pipes.
Then I got 2 normal and 1 impureā¦. I dunno wether to combine the two normal into a mk2 pipe or combine the impure with one of the normals into a mk2 pipe
I'll remove all the somersloops if I run out of time, but imma ride it out for now
I produce 200MW more than I need without somersloops in my system
what are you doing that you need to turn 3 oil nodes all into power?
oh okay. i got scared. i thought you were trying to use storages as a cheap power plant fix. let it charge up then we can work for 2 hours type of stuff.
Is that aimed at me?
it was out out of curiosity
Thanks to my smart splitter system, my power consumption is spread out all over the place, my consumption ranges from 300MW to 1,393.8MW at any given moment
Oh I dunno. I was just gonna make a BIG oil power plant for the fun of it
that doesn't make even a little sense
me when slooped 250% manufacturer
I've done that with like 4 of them
It's kinda nice that the Mark 3 belts are so slow. 270 items/min is a good speed for production, but it also prevents my system from running at peak performance and electrical consumption
The right systems have ample material, but the ones that don't need as much are drastically slowed
Right whatās best here to MAXIMISE how I much crude Iām getting.
Keep in mind allll extractors are 250% overclocked
Should I combine the 2 normal nodes to a mk2 line or do I combine the impure one to a normal one
Do whatever maxes out your flow
So whatever fills a pipe?
I've never made it to oil yet, but overproducing is never a bad thing
I've got a solid chunk of caterium going into the awesome sink
whatever you feel like, it still gets to the other end at a reliable rate. although keep in mind that pipes usually dont stay at a steady 300/600 a min.
I tossed in a fourth water extractor in my system and I'm finally profiting
I could maybe underclock one of the pure pipes to then combine with the impure š¤
Don't know how you'd benefit from that
why not just OC the pure and work with 600
you could but, wouldnt that get you less oil?
I want all the oil, ima suck this planet dry of oil
Most you're getting is 600, doesn't matter how many nodes it takes
my vote is on combining impure and normal into a mk2 so that it can handle bursts.
You could run it parallel
Nothjing happens to buildings you build outside the zone right?
Like, the area where you take damage
yeah
Nah. Cos they are all on spectate pipes going into large fluid buffers which then in turn go into the train station to be constantly moved to be made into power
you mean the map border right
yeah. My nuclear factory is in a canyon near the bottom border and I think ima build my waste storage beneath it
like outside the bounds
Crazy part about my truck depot system is that I'm getting more limestone and copper than I do iron, and iron is setup with a mark 2 miner
Copper and limestones are mark 1 at 1%
Will it affect my flow and system at all if I just have all the pipes be mk2???
Even if the pump day canāt fill up the mk2 pipe
does your copper and limeston have better belts, all of which combine into 1 belt
no not really, you might have sloshing but that only becomes a real problem when you need 600/300
Sloshing?
the liquid in the pipes going back and forth creating an uneven flow rate
So just to be safe stick to mk1 so it doesnāt do that
usually happens when a big space suddenly opens up and liquid starts rushing
if you just put a pipe (no buffers! none!!1!) then max overclocked pures will be constantly full allowing a steady 600/min, normal will be full at a 300 ---- comfortable in mk2, impure+normal will be comfortable with mk2
Copper and limestone are on mark 1 belts and the iron is on mark 3
Copper and limestone feed into the bottom input of the truck depot and the iron feeds into the top
It won't help anyways. The flow will still be bottlenecked by the horizontal pipes.
Pipes with intersections will always cause flow problems
I've got 2 fluid buffers in my system to help prevent instantaneous water deficit, and it seems that it slows my flow down, so I need the fourth extractor
unless you completely fill them up, so that liquid cannot move
you just need to give the fluids somewhere to go for the most part
There some calculator for waste to storage for time?
which just so happens to conveniently be whatever you got the fluid for in the first place!
ideally you don't want fluids going the back the way they came.
My power storage now says it'll last 20 hours with no changes, I'm confused
I think I may be playing the game wrong
I've got 2 fluid buffers in my system to help prevent instantaneous water deficit
This does not exist as a problem due to the machine buffer and pipe overfill mechanics.
It sounds like you're introducing a real problem in trying to fix an imaginary one
that is weird... as far as i know truck stops start emptying the inventory from top left and goes horizontally just like how a sentence is written. same goes for train stations as well. maybe you had a buffering issue along the way, due to iron filling the thing up too much?
having one truck stop deliver 3 different items is insane
i have a series of tractors delivering 3 types of ore to a train station. if you have too much ore than it will slowly back up until it clogs the entire path where nothing works anymore cuz the 2nd ore took all the space and now it isnt consumed due to the other 2 missing which clogs it up even more
it you have too little than the machines work efficiently, thats pretty much it
if you can get it to work tho, trucks/tractors have insane throughput potential, and now you are doing it with no belts!
bna?
is 33 x 36 ( 1m Foundation) space big enough for a factory?
yesnt
this is completely dependent on what you are building and how much you are building
Im trying to build a mega factory where everything goes in and anything I need comes out
yall building kinda hard here (first time playin) its make me depressed xD
how to make circles?
dont know on console. on pc place a foundation then when placing another foundation hover your mouse on top of the foundation you built, hold ctrl then mouse wheel. this lets you make tiny degree changes
damn nice
i cant really answer that question but, everything everything from phase 1 to phase 5? if you are talking about 1 mega modular blueprint that can change items on a whim that not really possible in the base game.
I wanna be pinged
Annoyingly one of my fluid freight stations can only have one fluid buffer piped into it so itās SEVERALY slower at filling up than the other two carts that have 2 fluid buffers feeding them
Alr alr thank you!
if you kinda want to see your plan then you can try https://www.satisfactorytools.com/1.0/production "satisfactory tools" the website, maybe that could give you a basic idea.
I think I set up my Oil Field quite well. Wish I could of had 6 pipes going into fluid buffers or atleast somehow have two pipes coming out the middle fluid buffer to go into the train station as the middle fluid freight platform fills up a lot slower than the others do.
Thanky you again! I'll give it a try
Ok now Iām confused⦠one of my fluid buffers is NOT filling up anymore???
Sorry, my fault. Iāve been drinking out of them
You owe me sloops
I ate those too
is that why Iāve been pooping every like 2 hours?
even more logistics yay!! trains have a throughput limit depending on how long the trip takes. they always carry at their max potential until nothing is left anymore!
in this case its the pipes and buffer being empty!
Ahhh it just needed a pump on it lol. I guess the fluid inside the buffer was pushing back into the pipes š¤·š»āāļø
unless the pipes and buffers and the train station on the recieving end is completely full
They are all full of sweeeeet beautiful crude
hey Iāve been eating these strange small strips of paper you had, and they taste weird. I think it said Ficsit on it?
buffer fluid height is added on to the max pump height yes
are all the pumps 600?
All of them BUT the one that can only transport 300 as the pump is normal
I left one mk1 pipe going into a fluid buffer to avoid sloshing or whatever it is
Pumps do not affect flow rates. They are ONLY for headlift. And if you have a buffer, you need enough headlift to push to the TOP of the buffer.
Gil, Iāve been eating these strange somersloops things.. but uhh.. Iāve been pooping every 3 hours, do you think I may have eaten something to upset ma tummy?
Slight correction in that pumps do affect the direction of flow.
After some time away, my system is finally predominantly iron now
just remember the max a train can transport is 896.52 m³/min per wagon or just under 1.5 mk.2 pipes
Hey Gill, do you have any Mercer spheres I can eat?
Huh it says they can transport 1.600m??
middle station has 1 pipe going into it > fills train station slower > (fills at the same height level as buffer maybe). Side stations has 2 pipes going into them > fills faster > overflowing liquid fills buffers faster.
that's how much it can hold
isnt this theoratical max completely dependant on trip time. if the trip is short enough you can transport 2 max mk2 pipes
if the trip time was zero that would be the max
So it takes about 2 minutes and 40 seconds for the train to take about 4.600m of crude to my oil power plant
I saw guide type video of oil power showing someone turning fuel into diluted fuel? Then in packaging to back into fuel to get more fuel I plan to do that
stealty here is the wiki link for train throughtput https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput
Throughout?
the wiki does say 896.52 cubic meters/min
Types diluted fuel and packaged diluted fuel are the same efficiency
Just packaged version you can get much sooner because of building requirements
I wanna turn this crude oil into the most amount of fuel I can
not if I drink the entire well!
@speedyj1234 @speedyj1234 @speedyj1234
okay sry had to double check cuz i have a train with 2 mk2 pipes that was averaging high numbers. turns out that guy delivers 502 a min
How do I see how much MY train delivers per minute???
If the round trip takes more than 1min and 50 sec you will also see a reduction in efficiency, more trains is needed.
freight platform ui "outgoing transfer rate" gives a rough idea.
Hi Gill!
Ok I got 3 freight fluid platforms that each day about 130m a minute I THINK atleast I didnāt get a good look before I had to jump back on the train so about maybe 390m a minute??
the character
Then again that could be not like calculating it properly as the fluid station was nearly full and not all good the trains fluid could be unloaded so it may be under the actual value
Episode guess?
ping yourself
No cause I know every episode
Ok I think itās definitely moving more per minute than it says it probably just isnāt calculating it well right now cos they are two full
i know but the station is in a very cramped area and if i put more stations than the rails will start clipping the walls and i like how compact it looks. and it also has the privilage of being a bi-directional railway. i will have to make it a 2 way with a bigger station at some point
Can someone ping me please
More trains as in another train transporting a set of cargo or more carts?
I need to get an accuracy rating on this server
you could do that 2 trains opposite side of each other i do it for one of my stations. it helps with consistency
Another train, but it depends on how much oil you are processing
yeah unfortunately its not that reliable mine is showing 491 now, it was also showing 537 a few moments ago
I mean my tracks are set up to have two trains pass by each other
how long does a round trip take?
Round trip is there and back right?
yep
I timed it awhile ago and it was about 2:41.90
4??? (is it the one with the raconn/tanuki girl?. i have no idea)
Apparently the server restarts when you play offline
I THINK my oil field can supply two trains doing constant round trips back and fourth? Atleast I hope it can not sure how Iād be able to tell if it can
satisfactory despite being a single player game starts acting weird when you have no internet and i have no idea why
really?
My game was originally an online game but itās now solo so I get to deal with issues when my internet struggles
Maybe the fact I've been playing offline is the reason I've dealt with dozens of bugs, but then again, I'm also on console
2:41 is about 2.66 minutes
1600m3 / 2.66 = 600 m3/min per wagon
First release of any game on console always has issues, that's a given
All have michiru, I want u to chose a difficulty easy medium, difficult, impossible, or impossible²
I have 3 wagons
the main bug is that when you load any save file you ALWAYS spawn at the hub with no inventory, then you have to kill your past self to get your inventory back
That's surprisingly one I haven't experienced
at my oil field I have 3 fluid stations 2 being loaded by two mk2 pipes and one fluid stop is being filled by one mk2 pipe
For me it's usually factories and belts losing all their configurations and items when loading back in
Iāve never had or seen that one lol
oh thats
much worse
It's taken me 4 days to get 432 versatile framework cause of it
And I'm still trying to pass phase 3
or at least equal cuz your past self doesnt show up on your map either. so i always hoped i remember where i quit the game. otherwise an entire inventory is gone
its like having a miner that mines at 1200 / min but a belt that can only transport at 780/min
IT INCLUDES STORAGES AND THE SPACE ELEVATOR??
Nah, I got lucky that that's archived
It's just the materials and setup to start making the framework again
Sever just reset mid-save, here's to hoping I didn't corrupt another 80+ hour save
Oh, it's fine, you don't even need to reload in
are you guys reporting the bugs to the forum? it would actually be really good if you did since console is very new.
Would if I could
I go to the forum and there's no option for me to post anywhere
Wonder if you can only do bug reports on PC, not mobile
you do have to make an account but it doesnt require an email. just a username and password
wait really? let me check.
It takes you to the Q&A page, but you can't post there
oh it does require an email... https://questions.satisfactorygame.com/login since when? i dont remember making one thats unfortunate
medium.
rabbit girl. ep6?
Thereās no rabbit?
Apparently nobody's made a single bug report for the current console version
I made the 1000 odd vers frames in about 2 days ish. I amped up production loads with bats and sloops and whenever I got in from work I let the game run for awhile before I went to sleep
oh i mistook the ears. desert fox? girl
I sent the episode in #off-topic-media
I've been dealing with items getting deleted and having to reset factories
I might try and let the game run overnight seeing I'll only be sleeping for 7 hours anyways
I just hope I don't brick another save
are my messages being sent?
i get a cooldown but no text
No u need to do it in off topic gen
I've got a very dumb question. I have 3 water extractors leading into a water buffer, then into 8 coal factories.
Currently I'm at MK1 pipes, so I am restricted to 300, so only 6 of my factories actually function normally.
Is there a way to do this fuel all 8, or do I just need to wait for MK2 pipes?
i could just try to speghetti more pipes everywhere, but im not sure that will solve the issue
- did you put pumps for the vertical height the water travels? 2) are all 3 extractors going thru a single pipe?
You can pipe one on the left side on the right and one in the middle
so.. i just need to make sure they dont connect at all then
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
the image
Pick one and call it a day
oooh
ok, that actually helps, thank you. since my setup is so far away, i think I need to do that bottom one
3 extractors give 360. pipe take 300. solution some extractors get their own pipe
Where have you made your coal plant
the coal plant is neat the northern forest start, but my water is in the lake SE of that spawn
i should just move all my operations over there
You don't need to have your power near your production
oh yeah.. this isn't hard to fix at all, thanks again š
Iāve now set up fluid buffers to start taking all the fluid out of the trains drop off point so I can let it run for awhile without it getting full so I can see the true Crude per minute by my train line
If I've upgraded the Space Elevator a few times, and I dismantle it and build it elsewhere... it keeps its upgrades, riiiight? o_o
Yes
The space elevator itself doesnāt really upgrade its more so the space station it attaches to
Would turning my heavy oil residue into ādiluted packaged fuelā then unpacking it back into the pipes to fuel my generators give me MORE fuel?
Whelp i just did a 117 to 120 belting project now into the base
How screwed am I getting the golden nut because I bought everything from the shop
Shred things.
I'm just now realizing, after 10x'ing my BWD factory that I'm not even half way to 1000 yet and it's still going to take ages
oh you can do that?
Wtf my fuse just blew????? Somehow???
me two hours ago
yes. it gives you, so much more fuel. you have to mess with packagers but the result is good, also at phase 4 you will unlock a machine that doesnt require for the packages.
alt recipes in general are better than the base recipes
I legit have coal plants making SO MUCH power indefinitely how did they blow?!?
Iām so lostā¦
This is why you make spare batteries, one attached to your power grid, and one that once fully charged that is unattached (to kickstart power grids)
I was producing like 1,200mw and not even using 500????
did you have a bunch of biomass burners that you just forgot about?
you saying I can shred the statues?
Er.. no.
or just wait while everything shreds over time
No I havenāt used bio burners since I kick started coal
damn, maybe I just SCIM some coupons
Or dupe them! I can dm you something
gonna take so long and a lot of electricity bill to get them
intended purpose. throw the excess items into the sink
well yeah i know
Only one way I would've gotten this far in the first place lol
Iām actually so lost⦠for some reason Iām only producing like 600mw???? Despite having two coal plants and everything was running PERFECTLY fine till now?
This is actually gonna piss me off I canāt figure out whatās causing this fuse to blow
did you make fuel from that crude oil you were transporting?
did the train get clogged
No Iāve been flushing it once it got delivered for the time being to see how much it delivered per minute
What on earth why is my grid using like 1,000 mw all of a sudden
did you shut off the extractors? max OC d extractors eat like 120mw each
It blew when it turned night cos the lights turned on???
that could be a reason
Even when they are not able to pump anymore oil?
you told me you flushed it. meaning that it has empty space to pump still
also the light do use power but small amounts. 6mw for each flood lights
street lamps use 1
I guess ima need a ton of batteryās for awhile till oil power starts
Chances are there is something wrong with your setup, check all the coal gens to see if they have coal/water.
If you cant figure it out, use photo mode and get pictures of as much as you can and post in #1038092680493801533
JK I FOUND 400 MORE TICKETS IN A RANDOM CHEST I LEFT
WHOOP WHOOP!
Only 100 more to go
YOINK! imma eat these :>
I must've cashed out a while back and forgotten
I haven't gotten a bunch of alien dna either so I can sloop some more of that
hey these coupon things are pretty chewy
I've got legit golden nut ez
I have two alt recipes I was thinking of using.
I have one recipe that makes heavy oil residue (alt: heavy oil residue) which makes 4m of heavy oil for 3 crude oil.
And the other was diluted packaged fuel
oh god its the combinaton
Ould them two receipts complement each other good?
y e s
āTheā combination?
Very common power lol
Hello Chet
I accidentally picked up heavy oil residue alt and was thinking it could maybe work well
I have a 32000mw power station using that combo. Def people who make much more out of it
So itās the best combo?
heavy oil residue into diluted fuel is the first step to insane fuel efficiencies
hey uhh,so Iāve eaten like 20of your coupon thinggys, theyāre very chewy
^ for that purpose yea
Wait so what one should I do?
Heavy oil residue to fuel or heavy oil residue to diluted packaged fuel
That's fine I've had a couple myself
Can afford it now that I found another 400
Need a massive space to make it. And the piping can be a bit much for some people
I ate 100 of them
Diluted, but its a bit more complicated
how much effort are willing to put in
YOU SAID 20
residual fuel is simple but less fuel
I lied.
Before you do diluted make a smaller build of residual to learn things
It doesnāt seem that much more complicated
Overcommitting to a build much larger than you are ready for is like the main place people burn out of satisfactory
Just gotta make heavy oil from crude then have it turned into packages to then end I packaged back into pipes to pump into the fuel network
diluted fuel is more complicated but by just adding water you increase your production, + you have to deal with packagers and the closed loop with canisters
I think Iām past the āpossiblyā burning out from big builds stage already Iāve already iver complicated my fuel power by having a train take crude to a differnt location lol
hey I mightāve eaten the power line to your awesome sink.
true, make sure the build is finishable first
Which one? I've got like 100 sinks
all of them
shid
I was craving cable spaghetti
Diluted takes blenders. Which if you havent gotten to yet..
It's more of a rigatoni
Oh lord batteryās take a whole hour to charge real time š
Blenders?
phase 4 buildings
No I can just make diluted packaged fuel in the refinery?
Yeah, itās an animation software
does it count as spoilers?
Thats residual not diluted
refinery does have a diluted packaged recipe
It doesnāt say residuel it says āalternate: diluted packaged fuelā
Costs 1 heavy oil and 2 packaged water to make 2 fuel cans
hey uhh.. I found these torpedo looking things, and I ate like 50 of them. Tasted like a potato mixed with a carrot
the wiki page is not updated??
fuel doesnt have packaged diluted in it
heavy oil residue does
Gotchu. Yeaaaa.. i wouldnt do that. Lots of extra power to make something you can do with blenders.
I strongly advise doing residual first. Make a 5-10gw build of that then do the other stuff
It is your playthrough though, so completely up to you š
Ahhh itās my oil field that uses all the power š asoon as the train arrived and picked up crude I saw it rose from 200mw to 1250mw
Are there known power settings for an aluminum setup that lets you run one contained loop?
Do blenders not take power aswell?
Im constantly either overloaded with water, or out of silica
Its more complicated to integrate the packagers before and after, you need less blenders to do the same thing thus space and possibly power savings
!wikisearch aluminum setup
My monorails platforms say the crude oil is coming in at about 206 per minute for all 3
sorry for spoilers otherwise its just going to get more confusing. "blender" is a building like a refinery. it has 2 solid an 2 liquid inputs. the blender version doesnt use canisters and therefore the setup is simpler
Theres a diagram for it somewhere, cant find it
So Iām getting about 618 crude oil arriving per minute that should be enough for a big power plant right?
All good, that should be simple enough to follow, ty
Ohhhhh so the blender will in turn use less power cos I donāt have to unpackage the fuel?
Yep. You just pipe the HOR straight into blenders, but you also need to blend water
Which is where it gets complicated
Def look up both options. But either way you are going to need some more power before you do all thay
1200mw while running trains and a oil factory is wild lol
So you would recommend atleast to start with just do heavy oil residue into fuel into the power plants
Wild in a good way or bad š
the blender also gets unlocked in phase 4 which you are not currently at
Hey, man.. quick question, do you need this nuclear pasta I found? Iām hungry
Nah go for it, I've got like 5 industrial container buffers full of it
casually starts feasting on the nuclear pasta
I ate it all
diluted setup gives 1648 fuel. which means 82.4 fuel generators.
which gives 20,600 mws
And 20,600 more reasons to want to kms
How much power would just doing the heavy oil residue method get me power wise
hey uhh, I think I broke your machines while eating all of your nuclear pasta
549.333333333 fuel
You can type decimal places into the percentage etc to tweak the clock
27.44444444 generators
So just set the 28th generator to 0.444444
for 6866.6666 mws
how the hell do you place 44% of a fuel generator
44.444444% clockspeed
that doesnāt make sense. I asked how does one place 44% of a fuel Gen?
You place one, at 44.4444% speed
or set them all balanced:
27.444444 / 28 = 98.01586
Though I'd always calculate for a whole number of gens at 100 or 250%
no this is so much worse dont do this
Dunno why y'all choose to deal with tractional ones
It kinda is yeah, just do 44.44444%
It doesn't allow enough decimal places to get it precise with the "balanced" method
Actually you should set it to 400/9, not 44.4444
Can you do that as a faction, or it just converts to decimal?
Overclock the refineries and it gets a lot more reasonable on machine count
Guys, why do I taste metal and might be glowing green?
Your answer is for 6866.6666 mws, you just have to do some ratio calculations with a calculator. the ingame search box (you get it by pressing "n") also functions as a calculator (very good).
Iām now completly fascinated by the power augmentor⦠this thing makes some funkyyyyy noises
Not quite sure how it works tbh
Displays 4. But I have reasons to suspect that it stores more than that, at least if you do a calculation instead of typing in the speed directly
I suspect it's essentially a float, so would make sense that it's a lot more accurate under the hood yeah, entering a calculation is a great tip, i'll do that in future
behold. the painful screams of a somersloop, technically its +500mw+(10% total power production)
guys, why am I glowing green?
||500 flat mw of power. Plus 10% of the total for each augmenter||
I can taste metal
Idk if it doesn't get rounded to 4 before it gets used, but at least it seems to be stored with more precision than 4
Can you place multiple š¤
Just wash it down with some shiny yellow barrels of fluid you'll be aight
Ah wait it costs loads of sloops ahhhhh damn
How do I power the power augmented?
!wikisearch power+augmenter
The Alien Power Augmenter is a special power generator building that boosts the total power grid capacity by 10% and generates 500 MW of power. If supplied with 5 Alien Power Matrices/min, its power grid boost increases to 30%.
Only a limited amount of Alien Power Augmenters can be built, as each requires...
It's a generator. It doesn't need powering
Spoilers^
Matrices. Don't worry about it

It seems like unnecessary overhead to round it before doing computation in the code but you may be right yea, shrug
Tier 9 stuff
Hey uhh.. what happens if I. Somehow have over 800 sloops?
If I had to guess I'd say the UI just simply only displays 4 DP to keep it clean
Then you can place 80 augmenters
Is that even possibleā¦
Not without editing the save
This things so cool though
DONāT ASK!
Iām on ps5
There are only 106 sloops in the world
Out of luck I guess
If you have a save since very early in development, yes. Or cheats
HOW!!
I have 200 mercer spheres somehow
There are plenty of Mercers, I doubt you'll need 298 Dimensional Depots
Not sure how they kinda just showed up in my inventoryā¦
Iām so confused as to why though
(minus whatever required for research, 1 or 2 or something)
but what do I do with 800+ Mercer spheres?
well looks like Iām force feeding them to lizard dOgGoS again
Keep them I'd say
I've probably got about 60 Dimensional Depots, maybe a bit more, but certainly not 800
I canāt even get rid of mercerās donāt let me
You never know when you might need them, and if you have 800 Mercers then you've have hacked the save
You can flush them down the toilet if you want
what about having 15 thousand coupons? Without BWDs?
What about it? Nothing to spend that many on
I think I may⦠it feels cheaty as I think my game mustāve glitched
for fuck sake
Why are you wanting to cheat anyway, takes away any value of the game
Cheating is always a hollow experience
I did t cheat, I found a couple glitches
Didnt*
You can cheat if you want, I'm not the cheat-police xD
Isnāt that technically cheating?
You know you can edit discord messages, right?
IT WAS AN ACCIDENT AND I HAD TO TEST IT š
Lol
I found a sloop and Mercer that didnāt disappear when I picked them up and kind of just.. went brain-dead grabbing mode and grabbed way too many
You sat there to grab 800 eachā¦
yes.
maybe more
I think it mustāve been glitched or a dev did something
Cause it was hidden inside of a small area at the void edge
anyway.. EEPY TIME!
Is it still there?
Why did you artificially add more if you didn't need them?
Why not
Tbh I thought Iād have to have Sam Inputing into the augmentor for it to work
?
If you're old school like me, Yes. Exploiting glitches is cheating. Doesn't have to be save editing or some weird method of duping.
I mean Iām 23 is that old school š
That said, this game is very much a "play how you enjoy it" type of game.
WOW i think i found something out wow
is this true?
is sasiska, with a total of 37,995 hours. on Satisfactory
š® š® š® š®
I think the only way Iād ācheatā is if I had a way to give myself the hard drives I maybe would
I think sloops/spheres are the only thing I would consider cheating, if I were going to
wow
Just saves me from scraping the map for the xxth time
Is there only a limited amount?
eh, there's infinite more of them than you need
@wise ice
I know. It would just save me the hours and hours of walking the map when I just want DDs.
I canāt get over how cool this augmentor is!
I also need a lot more of them than I do HDs
lol, that's probably more than i've managed across every game i've played in the last 10 years
But I just get bored of having to go collect them sometimes
the game was probbaly out in 2019 on epic but steam since 2020 AND HOW
Really is this real?
if i can dm u something i will
yes
It could be a dedicated server running.
there arent 104 hours in a day though, thats impossible math
I have my LAN server running 24/7, has about 5000 hours now xD
i have atm 17,675hr TOTAL
Imma sneak in. Put limestones on your belts!
@mortal ginkgo
Love a bit of limestone belt contam xD
If you stacked mergers one in front of the other and link them would the resources go faster since it gets spat out the other side quicker?
maybe a very lazy method of running dedicated server by setting it up as a permanent hosted session
No
I just did the math, its possible, thats 15 hours per day
because from ea release date until today is 2438 days, so the math can work
I mean 15 hours per day is nuts, but its possible
You won't get more items/min, but the items will get to the other end faster. But that only matters at the start. Once the first item makes it to the end, there's no difference. Except the mergers will definitely create more lag
However, if you build enough storage boxes super close together in a sequence with the fastest belt, this is slightly faster because it skips the travel distance of the length of the box.
I'm gonna go out on a limb and say they be šÆ
Even better
Once you have mk4+, it may not make a difference tho
Would have to actually calculate the box length and travel time required
I wish my mate still played this game with me
doesnt that only really matter for just reaching the other end quicker? i doesnt really effect the item rate so why do you wanna do that?
there are some crazy high times on this ladder 37k, 35k, 33k, 32k, etc
Correct. It's pointless.
It's basically the SF version of the "peasant railgun" idea in D&D
replacing belts with storage containers is also more calculations for your computer pulling things in and out all the time. And the uobjects consumed by storage containers, though that's probably negligible.
achieving nothing and hurting your performance
And with the game on for 5 years on steam
technically its 6.6 years
I canāt wait to unlock the train signals then I can safely set up two trains to do my oil run
getting closer to 7 actually
Going to ask Mikael if there is a video this Friday and show them that
Later I mean
show him the ladder with that 37k hours, i'm sure they'll like it
I mean that is some....dedication to the game
Now or later itās early for them
So for setting up my oil power plant how many refiners would I need per fluid power generator?
Depends on fuel type
!wikisearch fuel generator
The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...
And how much
Itās in the wiki
Iām still deciding but Iām either gonna do the HOR + Packaged diluted fuel or just the HOR version on its own
I built my first fuel power in spitecoadt
I mean fuel
Turbo fuel
Or rocket fuel.
Thereās differnt types of fuelā¦
And you can change over time
Build some for fuel then turn the fuel into turbo and build more. Turn turn turbo into rocket and build more
Iād get there quicker if I could have other liquids in my coffee cup
I donāt even know how to make turbo fuel lol I just got fuel power
Just check the wiki for how much fuel each gen consumes for the fuel type you want to make
It's simple multiplication/division
Generators always produce the same power amount, but higher tier fuels are more efficient, so use less fuel to do it--so you have to build a lot more gens.
There is still a big difference since it quite literally teleports from the entrance to the exit of the container
... except item velocity is meaningless
I haven't tested it on high tier belts, but they are so fast that the "teleport" thing may not be significantly faster
32gw go brrr
250% oced refineries and generators. So imagine 2.5x this amount of machines
#screenshots message
throughput is the only meaningful thing about anything with belts, this won't increase throughput
Maybe but from what I understand it will still be faster with containers since it teleports
Objectively it will be faster either way, but what I'm saying is that a mk6 belt covers that distance so fast that I'm not sure the difference would be noticeable.
We all understand that. That isn't the point.
Ah
I think the only way for the velocity difference to be really noticeable is if you're covering enough ground to need literal hundreds of containers.
Would be funny to just build it from one map edge to the other and time the difference
And then see how low of a belt tier could you go to still beat the time of a higher tier belt
Would require building across the entire map with this awkward container setup like 7x tho
All that actually matters in the game is rate until you hit elevator requirements
And four some reason the game is
Count based not rate based
This has nothing to do with efficiency. It's For Scienceā¢.
Hello, is the crater a good space to build a mega base for magnetic field gens, thermal prop rocket, and nuclear pasta?
Would be a fun goof off video if a content creator was looking for ideas š
Meh? Check out SCIM if you really want to decide for yourself
scim?
Satisfactory calculator interactive map. Google it
Oh yeah, no i was looking for others opinions on the idea
You can load your save into it, etc
It tells you exactly the resources available so you can do de for yourself. There is no perfect location for any mega base.
Well if it's only about opinions, build it in the north east desert for aesthetic appeal
i was planning on doing nuclear there
Do a super nuke plant. Go tap all the Ur nodes and belt them all together into a single set of feeding belts and process all of it.
And definitely forget to carry enough filters when you go to work on it, as is tradition.
hmm... You know, i was feeling like kibitz
I want to make this base look good too
Guys please I'm so confused.. for rubber I need fuel and water in the refinery.. there's only 1 pipe slot.. how do I get rhe water and fuel into the refinery. Im sorry I'm dumb also..
You're reading the recipe wrong
!wikisearch rubber
Oh jeez š¤¦āāļø
It says polymer resin and water.. dont i need fuel for the resin? And water for the rubber
By default you have the choice of basic Rubber or Residual Rubber
!wikisearch resin
theres 2x base rubber recipes
If you go for basic rubber, you only need oil in, then output rubber and hor
use whichever is more convenient
For resin, you use another recipe that produces the resin, then input the resin and water into a refinery to output rubber
There's a material and liquid input and output of each
Okay you guys saved me thank you. I was using the wrong recipe
If you are just starting oil, it's pretty common to build rubber/plastic directly and then use the hor byproduct for fuel
But that is by no means the only way, nor the "correct" way
It's just a simple one
eh, turning HOR into coke and sinking it is simpler, not much point relying on a crummy non dedicated power supply
plus early points
Honestly I didnt think id make it past coal so im just having fun lol but yeah this is definitely getting harder
I do it the other way, actually. I put smart splitters with overflow into a sink for the rubber/plastic
That way the power stays consistent
Sure, but with overflow, I can tap that rubber/plastic if I want to and no worry if the power will turn off
I like the flexibility and reliability of that system
Very easy to set up as well
That said, there are plenty of valid approaches. Do what makes sense to you.
Oil is my favorite resource precisely because it gives you that kind of agency and choice in a way that most resources don't.
quick question if drones are transporting radioactive products will the drone be radioactive? mostly asking cause afaik drones using radioactive power arent radioactive
I still have plans to process the entire spire coast into rubber/plastic, I just need to find time to actually do it.
I don't think so, but not 100% sure
alright
Hi, ive seen some save with a new type of loadbalancer with programmable splittters and priority mergers, someone have a blueprint of this? Thanks
No clue what youāre talking about. Smart splitter is great. Programmable is nearly useless
Seems my fuel transported per minute is slightly capping out to 240m per minute
Totalxclipse used it on his game, but dont very understand the logic
just realized i need more power, woe
Even got 12 industrial fluid buffers at the drop off station getting filled up while I build the fuel power plant heheheh
What do you need a load balancer for?
friendship ended with load balancers, mixers are my new best friend
One of my coal gen pipes is showing a spinning circle like it's loading rather than an amount of water or anything else. Every other pipe in the system is fine. Is this a bug?
Dunno without seeing the video but you can literally do everything a programmable splitter can do with enough smart splitters
Fluid buffers require headlift to the top of the buffer to run at max efficiency. If they are only getting partially filled, it will nerf your flow rate.
equalize input between n belts for mining to ingot
Why not just manifold and pre-load it?
Just donāt use fluid buffers except at fluid platforms for trains
It's 1/10th the work and carries far fewer failure points
This is a fluid platform
i splitted into 3 line of refinery for each pure ingot
I probably will be adding the pumps in soon
Granted though they seem to be fully filling allllll the way up? Even without pumps?
Fluid buffer headlift depends on fill stays
Itās still better to just not try to achieve max flow
All 12 of my fluid buffers are connected just makes it easier
Daisy-chained buffers produce excess sloshing
"linked in #welcome" better than "google it"
Daisy chained?
Yeah, if you have them just connected to each other in a series rather than independantly
Remember how everyone said ādonāt do thisā?
Youāre learning why.
My system seems to be working perfectly fine though?
And Iāll say it again. Donāt this. There is literally zero reason to transport oil.
Someone have a link to the pipe manual? I lost it when I had to reformat my PC
Not true, if you use the recycled loop then oil is more compact than the products
Whatever it is, if it has priority splitters/mergers, it's not a balancer
Thatās dumb as hell.
I mean⦠Iām playing the game how Iām finding it enjoyable and transporting my crude to a different location to turn it into power is what Iām finding fun lol
Transporting plastic and rubber is incredibly straightforward
Yet. Here. You. Are.
You can do it how you want, and if it works, great. We're just telling you about some of the issues you may encounter with that appraoch.
Transporting fluid by train isn't complicated
But I can understand why some might want to avoid it
If it was easy you wouldnāt be here
What⦠Iāve legit not even complained or questioned anything⦠I just came in and tried talking to people saying how my stuffs going
you got me there
But please read the manual. You don't need to do most of the stuff in it (and probably shouldn't do that), but you should understand the way fluids work and it's a very short read.
why are you always so aggro in here
Super not interested in noob opinions
Actual dick Ngl
SOOPER
"noob"
Not interested.
For the record, I'm not bashing anyway. I just want to equip him with knowledge to make his system suit his needs.
You are acting like I came in here complaining about my stuff ānot workingā when I did nothing of the sort
that also wasn't an opinion, that was me asking why you're such an asshole to everyone who dares speak around you.
you don't own the discord server chief
Projection is a hard drug to kick isnāt it?
Can we cool it with the personal attacks and pointless fighting?
Literally all I've seen you do in here is act like a condescending prick but sure whatever dude š¤·āāļø
carry on bashing someone for playing the game how they want
Just chill. Or read your comments and realize youāre talking about yourself.
literally what are you on about
Can you two just block each other or go to DM?
Not interested means no answering
Itās a lot of work actually helping people. Dealing with virtue signalers and white knights is exhausting.
Bro's just butthurt someone called him out on his bullshit at this point š¤·āāļø gonna block and carry on with my factory, gl with the oil project @random garnet the fluids in this game can be a pain
Then ignore them.
I'm on it
I appreciate it, I didnāt mean to cause arguments I just came in to try and chat etc.
But thank you for the help and they are abit of a pain but Iām slowly getting a grip on how it works at my own pace lol
You're good. No worries. As I said, though, you really should read the manual so you can make your system work how you want it to without the common headaches certain approaches often produce.
I think transporting this crude is the most fun Iāve had in this game so far 
just found an optimization issue with game
water extractors still show animations when you're super far away.
Iāll probably give it a read at some point but for now, my stuff seems to be working very well for what I have going
Sesh you guys, not that I blame you of course, but seriously me reading this sometimesš¤¦āāļø
I mean you would think it wouldnt be to much to ask to have civil discussions, but sesh this chat takes a wrong direction sometimes
animation is not a significant part of the optimzation of the game -- it has to rerender everythign regardless of wehther it's animated or not
How long has this game been out now? Not just consoles release of the game
it's been early access for... I dunno 5 years?
Damn
but not in its current state obviously. Each year or so has introduced a new phase/tier of the game
Its been out for 6.6 years, not counting when it left early access of course
you know the tenth of a year? damn
Report it on the qa site then
Are they gonna add more phases or is it done now
it appears to be done but no one knows for sure of course
Fair enough, but the point I was trying to make earlier is on this page:
https://satisfactory.wiki.gg/wiki/File:Pipeline_Manual.pdf?page=9
At least check that out.
yes because it went into ea March 19, 2019 and thats 2438 days counting today of course
I doubt they add any more for free -- but they've nver said "no DLC guaranteed"
their qa site is...well doesn't seem to do much. i bet the hover packs still have that annoying ass glide when you stopped moving minutes ago
Unknown. I asked about a potential tier 10 and they said they aren't saying yes or no
so its simple math 2438/365 = 6.6 years
its hard to believe I have been playing this game for 6 years, time sure went by on thisš
Oh so I should have the buffers connected not to each other but rather a pipe line that individually connects to them all?
It's better that way. Doesn't have to be exactly that, though.
yes, treat each as its own continuation of your pipeline on the other side of the train
Iāll probably change it tomorrow then. I havenāt noticed any issues with them filling up as they are all full right now but if it helps I see no reason not to change simple pipes š¤·š»āāļø
Well gotta keep the door open for DLC, etcš
just create "instances" of the processor on the "megafactory" side just like if you didn't have a train at all... and then get rid of the train
Of course they said pipes werent going to be in the game so you cant always trust what CSS says
Pipes used to not be in the game???
if you say new map it gives the devs PTSD
Yeah sure no pipes, when while I see pipes...everywhere now
Basically what happens if they are connected in series is that any time a significant draw of liquid occurs, the first buffer will feed the draw, reduce in capacity, then get refilled by the buffer behind it, repeat... but the pipes that connect the buffers flow both ways, so as the 2nd buffer begins to empty the 1st and 3rd will attempt to rebalance it--producing sloshing in those pipes.
Yep introduced in U3 actually
thats a fun watch
wow its been 5 years when pipe were first put into the game, feels almost like yesterday
This sloshing process will happen for each buffer in the series
why do we have buffers in series
If you pre-fill all the buffers and then your input and draw match, this won't be a noticeable issue
Thatās a oddly hype trailer for pipes lol
However, if your input and draw match, why would you need the buffers?
So when connected full to each other they just try to level themselfs out constantly?
because train stations pause
Yes
What is the difference between consum and max consum ? All my stuff is hooked to 1 grid but my max consum is higher? I dont get the difference
Yes, but then the draw and input aren't matched and are out of sync
max consumption is if ALL your buildings were running. consumption is ACTUALLY how many buildings are runngin
Some tried and true Fluid train buffer systems if people are interested - I recommend building them exactly as the image #design-and-architecture message
also this one but it may have been tested less #design-and-architecture message
Oh i thought all my stuff was running though? š«
on one side of teh train station yes. But across train stations no.
If they're different then they're not
Is it counting my biomass burners that arent running?
Iām still annoyed I canāt honk the train horn on console it is really really bothering me
Yeah, and this is why I don't like to mix fluids and trains. It gets to be more complicated than it's worth. š
bio mass burners don't consume, That would be capacity
biomass only runs if it's needed -- it's the only kind of generator that does this -- everything else runs at 100% all the time
Why are they on platforms higher up?
Oh no.. im so out of it man.. can someone check #screenshots and tell me if im close to running out of power. Im really sorry
if you see your production varying to keep up with actual consumption that's the bioburners burning "on demand"
if your production exceeds your consumption then bioburners will be off and not consume any biofuel
its a sign to build out more power
Post in #1038092680493801533 so people can reply
Im spamming coal plants to avoid power outages..
honeslty I'm not 100% certain - it was made by someone who was interested in this sort of thing. It might partially work off priority?
I just recommend them as they've been tested.
they definitely aren't the only way to buffer trains
you should be able to get to fuel generators with 16-20 coal generators -- aspire to get to fuel generators ASAP
it will priorities the the lower pipe over the elevated buffer
fuel generators will get you to the end of the game if you so desire
I have 32 coal gens and im trying to get fuel setup now
But it's simple.
Production: How much power you are making.
Max Capacity: How much total power you can make if you need to (you mostly see this with burners and batteries involved).
Consumption: How much power you are currently using.
Max Consumption: What your entire grid requires if every machine is running (since machines stop if they fail to get enough input or can't output).
The orange consum (consumption) is how much your factory is CURRENTLY using.
And the blue Max Cons (consumption) is how much your factory will use if everything is all on at once.
Atleast thatās what Iāve been told
For what purpose?
A common reason for your consumption to be a lot less than your max consumption is that people will make small factories for plates, rods, rotors, or whatever and feed them into a storage container, but eventually that container gets full and those materials are just sitting there, so the machines that produce those also get full and just stop making more.
yeah there's tons of reasons. and it's not bad. I love to overproduce and underconsume. I just keep my production at 150% of my consumption (not max consumption) and then I'm always safe to build another factory section -- and then re-check my power
when a station loads, it is unable to accept any more fluid, we put this fluid in a buffer and use the second input to pump it in so we can have constant production form the oil node
yeah it means that your produciton machines won't back up and stop so you still get 100% extraction rate even when the fluid station pauses during docking
It's a clever setup for sure
How do i change the size of the to do list? I like using it, but it takes up too much space
Move your head further away from the screen
What about lowering the resolution, that might work to
Wait actually play the game in 16k, that should be plenty of space for the lists
Forget the list. He goes to the block.
Iām building a double factory around the Grassy Fields stone arch. Meaning one building each side of the arch, with a glass bridge connecting the buildings going through the stone arch. Gonna be beautiful (1st factory after my spaghetti shitstorm from the beginnings). Got one problem though: the flying Manta ray is going through my buildings on its way around (and between in that case) the stone pillars.
Two choices:
- itās an alien species that goes through walls.
- I build a big hole inside my factory that I try to make like something integrated to the design, so I can watch the Manta passing through. Glass walls/floors obviously.
My design is already so complicated, itās going to be hell to design that. But wouldnāt that be a beautiful thing?
everytime i load up the game and start playing, i just kinda hate the platforms and building aspect. is there a setting that makes recipes 2x more output? maybe i should just do that so i can put more time into the explore side
basically make buildings take up less space, or idk. i liked factorio, but this game makes me anxious. i little, enough to make me constantly question my choices
which i do when things start getting tediously huge
mods
Are you using power shards?
sometimes, i don't have enough to 2x everything plus the power draw makes me wanna avoid it
but being able to use 2 water extractors instead of 3 for 6 coals is very nice
You could write a mod to do that
If you don't like the building aspect, maybe a game with a little less emphasis on automation and a little more on exploration would be a better bet for you. Perhaps Palworld, for example.
Otherwise, mods are probably the answer. You can find mods for all kinds of stuff.
No man's sky maybe
wait palworld has building? lul
Not a lot, but yes
@icy jetty #screenshots message get ready for nuclear power
dont chat in screenshots
man that must have took a lot of time
I just put the extractors next to the reactors, all that plumbing seems time consuming
i just add multiple dopamine (yt, tiktok and shi) soruces on my 2nd monitor when doing boring stuff like these
I would recommend Shapes 2, and honestly anything that has blueprints, Captain of Industry is nice. There are mods you can use to.
Why are y'all doing this to yourselves? Just put the reactors above the extractors and you don't need to pull kilometer long bundles of dozens of pipes
cuz funny and i dont have anything to do in my life
Especially if you're building over water anyway
You need two extractors per reactor if overclocking them
You always need 2 extractors per reactor, regardless of clock speed, as long as it's the same for both
or 4 non-clocked as per what seems to be that setup
I just did 2 max clocked š
480/sec
Doubleclocked I should say
ye all my reactors are 200%
3 mistakes in one message, wow
- "sec" is not an allowed abbreviation for second
- at max clock speed, 1 extractor produces 300, not 240
- it's /min not /s
I was awaiting 3 xD
#screenshots message rate
I did correct to Doubleclocked š
Forgot that you have to press shift+enter to actually type in enter. Didn't think this applied to discord mobile with a physical keyboard
no it applies on pc too
Why is this even inconsistent
No, I know that. But it applies to mobile with a physical keyboard. But it doesn't apply to mobile with the OSK
It was some terrible sloppiness on my behalf and no idea what I was thinking with /s /sec or any other horrific abbreviations and not just /min. absolutely shocking
because phone keyboard has "enter" and "send" as two different keys
It doesn't? It has enter on the keyboard and send in the discord UI
I cannot send a message with just the OSK
Enter on the phone board, at least mine does a newline I think
Like you said the Send is a discord button rather than a keyboard controlled event I think
You can enable the send message button on desktop, but I think it leaves keybinds unchanged as enter to send and shift enter to newline
Unlike PC which Enter is Send and you need to shift for newline
did they change it again on phone? I swear I had a button to send messages in bottom right corner of keyboard. But I don't use discord on phone much so it may have been a while back
I prefer shift+enter for newline on PC, it's more standardised with other windows clients like WhatsApp
Android, always been the case
android here as well
Enter to newline, Discord send message button to send message
Yep Android here
Pioneer here š
Blue name check: critical failure
Pioneer =! Lead Pioneer :P
Both are blue
Except for android with a physical KB, then it's desktop behaviour 
But ctrl+i for italics, etc, doesn't work
I actually didn't notice there was another one in addition to "lead pioneers" š¤¦āāļø
All this time?? 
Unrelated, and not trying to call any particular person out, but that whole Clippy pfp thing cracks me up. If you don't like M$, just switch to Linux. It's really easy.
If I just typed /min none of this interesting discussion would happened, you have me to thank xD
When I made a build of my game on Android, I left the keyboard inputs on and at the same time didn't provide a way to access the debug console by touch, so the only way to do so was to plug in a hardware keyboard and press the button
I don't think that's what it is at all
I know there's more to it, but the solution works
No no I don't think you know what it is
it's not about microsoft at all though?
It's not just about Microsoft, so it really doesn't
Look up Louis Rossmann
In August 2025, Rossmann uploaded a video encouraging internet users to change their profile pictures to an image of Clippy, as a form of silent protest against unethical conduct by technology companies, such as mining personal data for the training of artificial intelligence programs or its sale to data brokers, planned obsolescence, censorship, or the use of ransomware.
I saw his video on it
Louis, not Linus lol
I mean... It's not not about Microsoft, but certainly not just about that xD
Oh geez, I've never seen it typed out
Probably mixed it up with L. Tech Tips
oh yeah that's what I meant. It's not a protest directly against microsoft
Yeah, I was mainly joking about the wording xD
Guys is satisfactory more gpu and ram heavy or cpu heavy
Both
Like any good game, it is all of them xD
Factorio wants to have a word with you
But this is a Dogshit⢠game though!
If you have a 1030, even factorio is GPU heavy 
Whether you are CPU, RAM or GPU bound depends on your factory, how much RAM, how fast your CPU is, how good your GPU is, resolution, desired frames, etc
Factorio is the only game that my schools pc can run (it has no gpu so cant run satisfactory)
i recently got the 5070ti sooooo š
Even a 1030 will be CPU-bound ultimately I think xD
Yeah, and I acknowledge that. However, it was because of that sort of abuse from M$ that I switched. When they announced their AI spyware in Win11, that was it. I was done with them, permanently. It's hard to get away from that sort of abuse from gaming companies without being very selective about which games you play, but a lot of the crappy stuff in other PC apps is avoidable by just not being on Windows. It's not perfect, but it's much more of a protest for them to see the market shift in reality than just a pfp switch.
that's why I don't use win11 š
You can disable the telemetry using a utility like winaero tweaker, along with a load of other stuff
but nowdays it's like 95% of games that run just fine on linux, I just still have my win10 install where I have games and I'm lazy to move it all to linux that I have
You can, but those workarounds tend to be temporary unless you can stifle the automatic updates that reset those settings.
I run it now and again and I've never seen it be reset
Protests aren't limited to symbols.
Like... If you see someone with a shirt saying "X needs to be better", do you just assume that's all they do in their life to help with making X better? Put a shirt on?
Idk why, but I don't like Linux so much that I preferred to ssh from my windows PC/laptop into my university's machines than to use them directly
It's mostly just games that want kernel level access for anti-cheat that don't work on Linux, and some of those even have workarounds if you really want them--but I rather they not use that in general, so I'll just play other games until they change it.
Social media has been effectively just that for years, tbh
I run Linux basically everywhere apart from my desktop, I just can't be bothered to deal with game-related faff. Guaranteed there are games in my library that will take ages to get running or not at all
make cheating in competitive MP games a felony
they usually give a lot more information that 3 secs of looking at a shirt of someone passing by can. so i think sm post are much more effective
That's the worst part, that R0 anti-cheat doesn't stop the people who really want to cheat. There are already YT videos of people showing it off in BO7 and BF6.
I know about Proton yea, got Valve to thank for that, but not everything is perfect xD
Proton is close enough tbh
well that website tells you which games run on linux and what you need to do to have them run on linux š so you can easily check if your favorite games will run on linux
It's not just games - I find some things still annoying - even with newer distros that support nvidia chromium GPU acceleration still uses WAY more CPU than Windows for some reason, I've tested it regularly on my spare PC
Linux has quite a few tools to help games to work too
But having grown up with a lot of troubleshooting games on Win, it's no big deal if a game occasionally needs a little extra attention at first
Yea, admittedly probably all or most games I play will run fine, searched a few and they are Gold (after tweaks)
Well, they do be different things entirely š (and not mutually exclusive)
Apples to oranges, really ^^
ok so i wish as a compromise to avoiding picture chat, discord would allow thumbnail sized images in here. wouldn't fill the chat, and would be wayyyy better than not being able to talk in a modern internet way click to enlarge obviously
yeah, "tweaks" are usually "change proton version" or "add a launch parameter" š so still super easy š
I'll try proton on the spare PC again perhaps later today
I've got a boot stick with a few different distros on it, so this time around I'm trying Nobara (Fedora-based) and honestly it's super good. Very user friendly. Most things just work right out of the box. Easy to figure out how to get stuff to work, and extremely high compatibility across apps.
win11 gets a bashing but it's a very refined and stable OS to be fair, nothing's perfect but nothing ever crashes and it just works, at least for me
Not moving to Linux on the desktop is basically just because of that +lazyness
I was using Mint before and it's pretty decent, but required a bit more setup and trial/error for some things.
It's Ubuntu based, though, which is nice for some things.
i swear windows is intentionally trying to see how much it can piss people off before they leave
The sheer amount of money and effort they put into squashing competition instead of squashing their bugs makes me feel a bit nauseous using their products š
If that's all it was, I wouldn't have switched
The only utility in 11 I use is StartAllBack, so I can put the start menu on the left side of my left monitor, that's about all the "modifications" I had to do, and same as 10 run through all the winaero tweaker settings
It's super invasive and they act like your PC belongs to them
I don't really have any win11 bugs on my list to be honest xD
It just works fine (for me)
I don't use any of the Windows UI stuff apart from the Settings now and again, everything else is just programs like Chrome, Discord, etc
I'm not referring to 11 specifically. It's not as if the company suddenly changed when making it and their track record goes decades back
Oh, yeah. Win program/accessory bloat is ridiculous.
It comes with a bunch of crap on it I don't want and didn't ask for
And some of them aren't easy to remove without a specialized utility
It's just so gross
I don't think it's as bad as people make out though š
Anyway I'm not a windows fanboy, just saying I can't be bothered to replace something that works fine right now š
I like edge. Nuclearcraft reactor optimizers run 2x faster in it than in any other browser I tried XD
And its pdf viewer is decent
Edge is a pretty good Chromium implementation yea
Just finished 2/3rds of the piping for my modular plutonium power plant š„
Phew. š
hope it works xD
Oh it will, i've made sure of that.
orly?
And if it doesn't, i'll see what went wrong š¤£
Yeah, i initially used clean pipes, then decided to use flow indicator pipes just as a way to see if water is flowing at the correct rate and to their designated reactors.
... I'm not really sure that's a real diagnostic method for an overall pipe system but fingers crossed š
When the power plant is fully operational, i'll look at the total power production with the estimated value, and if it's off i'll comb through and fix what is off.
I don't think you can say "it will work" about any pipe system
Considering how janky pipe behavior can be sometimes, I almost never use clean pipes, lol
so real
I don't even buy clean pipes because they clutter my quick select
It's not the main tool that i'll use to see if proper flow is going to where it needs to be, but it's a helpful indicator if water isn't connected.
Or if i connected it to the wrong pipe entirely and i see a reactor has no coolant at all š¤£
"There is nothing wrong with pipes" -Snutt
I can and will say it will work, because i know what i built and how i built it.
And if it doesn't, well, i'll know to correct it ĀÆ_(ć)_/ĀÆ
eh, if you' build simple pipes you're pretty much just down to basic user error. Like forgetting a connection or something
That's pretty much how i have it set up, haha
I've seen someone manage to fuck up a 2 extractors -> 1 npp setup
I still don't know how
Your guess is as good as mine ĀÆ_(ć)_/ĀÆ
there used to be a small bug with pipes I think around 1.1 where npps were wobbly for reasons. It didn't last long
What does npp mean
nuclear power plant
Oh right lol
I really can't recall what the bug was but lots of people had issues feeding them consistently at 600pm
Iām about to make mine, in modeller it doesnt look too bad
it got fixed pretty fast iirc
I'm using a simple 2:1 ratio of extractor to reactor, and no junctions either.
And that means with 800 plutonium, i'll be routing 800 pipes.
The amount of pipes isn't a big deal, it's just going through to make sure they work correctly, haha.
Using all the sloops in the game to make more rods tho
630 GW not enough?
Nope.
I want to hit 1 million
My current set up will get 900 gw just from uranium rods. Im gonna think about ficsonium later lmao
630 GW + 6 augmenters is over 1 TW
You ain't gonna have enough SAM for that
What do i need sam for?
Ficsonium lmao
your butt
Oh right
how effective are augmenters? im thinking about setting them up
And a fuckton of it too
Yea i probably wont bother, ill make a small setup just to say i did it
meh, augmenters are just dupe machines but for power
10 sloops for 10% of your grid. Or 30% if you use matrices
Or 550 MW for easy instant drop pod opening
