#satisfactory
1 messages Β· Page 446 of 1
greeny says that about everything
I have a pure source not too far
i can't change materials yet
Of sulfur
It looks like a floating platform with machines on it.
The real question is do you like it. If not what would you like to add? Do you need inspiration?
for now i wanted to build something that is working. i am rly in need of reinforced plates
cuz everything is going into space elevator parts
I also do function over form.
then if you have more of that then try to use the alternate:turbo heavy fuel
at this stage "looking good" isn't an issue. You need to reach phase 2 so that you can have automated power, aka coal.
you will then use Awesome Sinks to get coupons to make your factory pretty (also many useful QoL items)
Do be afraid to go up with building. The sky limit is nuts. Try and get the build to the height limit trophy
i am on phase 2
not "looking good" is never an issue
focus on coal, get good power, start producing more, expanding more etc.
I haven't made rocket fuel yet so idk
i have 600mw. it is enough for now
More.
not enough time. first my factory has to grow
You donβt have to build for that trophy
Trust...
more
for now will not be enough in like 2 hours
You can't grow factory without power. Power always comes first.
i use 500 so it won't in like 1 hour
i alr expanded my power 1 hour ago:(
what factories do you have rn and what are you building
E X P A N D more!
i have copper steel and iron. i am now trying to get past phase 2
if you are trying to past phases as soon as possible.. looking good is hardly a matter π
I love nitro rocket fuel.... but i think its too good.
i agree so good
makes things too easy, shouldn't exist in my humble hot take opinion
i have found it better to make your power huge earlier on so that you spend less time expanding it later/avoid blowing a fuse
I think by the end of phase 2 I had 32 coal generators running
first i need to find a way to get my steel to my iron. it is 300m and i do not want to use belts
Trucks?
i usally have 64coal gens before phase 2
use foundations to make a flat road, then use a truck for the time being. You can just turn it into a train later
i do not have them
truck/tractor same thing
Then conveyor or your inventory is your options
or use the factory cart LOL
cause its so anoying i still consume like 3/4 of that
factory carts π
browwwwwwwwww
how do i make a pipe be built as a certain color scheme
Fun fact. When a factory cart docks with a truck station it will accept fuel but it just ..... disappears
I'm still on my first playthrough
can i automate it?
yea
k. but how?
trust me, you want to use belts
thats kinda good actually if u dont need more than a 32gens cause im a perfectionist
i sold my soul to fuel generators and the entire southeast crater region is just a massive fuel generator blanket
X to bring up customizer the right click the color you wish to use. Then select pipe
you record the path and automate it
What kinda fuel
how much MV does it make
can it take items in it?
I'm 90% sure it also does not actually require fuel to be inserted. It'll just go
yeah. one whole stack of an item.
ty
It doesnt need fuel at all. But it'll take fuel
k. don't i need a truck station?
Using turbofuel i was getting about 30k total out of them before I set up nuclear power
You do
so i will also have a tractor
if you wanna automate loading and unloading
i dont really recomend nuclear for ur first playtrough i recomend just to upgrade fuel plant and with good revepies you can make in the blue crater lake about 120 000MV without augmenters and that should be enough and nuclear is really complex and meltdown isnt the thing you want u know
its a little late for that π i spent many hours tweaking it until it was consistent and stable
making about 120k total power
bruh
Oops got a bna song on time to let it repeat for 10 hours
did u had meltdown?
or some problems
nah I would just check it and see the reactors are offline and have to diagnose it
BNA?
Banana, Nutella, and apples?
Tis an anime
i have like 100k Mw rn (98k ish) is that enough
Is there a way to display what the building is doing or building without having to manually check them?
this be @void gorge except digimon
fuel or nuclear
Berserk, Ninja scroll, akira?
Brand new animal
ninja scroll is two words
signs
map markers
fuel, i wanna do nuclear but i did all the planning earlier and its a lot π
and that should be enough if ure doing nothing extreme like somerslooping PAC at 250%
Iβm pretty sure ninja stars is made by the same ppl
#1201555265942724758 and yelling over discord
You say that like it isn't normal
you need to be prepared to spend hours and hours getting nuclear to work properly. You have to make sure your throughput of fuel rods and waste conversion is enough that the reactors are never shut off
like i did it
Putting Signs on them.
Also in delete-mode, you can see whats inside a building so you can get an idea what you are making
and it used like 30 000 MV
yeah i think id just go to plutonium rods and then sink
but the processing is so long on nuclear
@hard ivy another unit (though this time technically valid one) π
is it worth making rods into coupons and buying modular frames?
Isnt nuclear the same as aluminum production? Just scaled up. You need to balance the inputs and out puts
in my honest opinion, this is the best route. Idk how ficsonium works as I'm not there yet but I do know you can't sink ficsonium rods
no. always automate.
fused?
unless you truly and hastily need them etc
i have it automated. it is 2 frames per 5 minutes
i just want to finish phase 2
automate MORE
dont go ficsonium it consumes too many materials just sink plutonium
the lore is explained throughout the game
i spent 2 hours building my iron factory
brotherman, the stuff that phase 3 needs is ridiculous considering your current setup.
I think you want to "get over it asap" but note that phase 3 won't be pretty for you
then good, i will delete the question if its a narrtive driven game. don want any spoilers
i think it would be easier to automate on phase 3
not really. You can have some backup on aluminum and it's fine.
Have backup in your nuclear plant and you get dips in power and that's how fuses get blown
you think wrong to a degree but you do you
mk3 belts and mk2 miners are your best friend at phase 2
ya im still phase 4 so i cant even see the machines i need to use all that
you need to have a really well established setup of producing stuff to a fair degree or lese phase 3 buildings will just make you do it anyway
I was never going to, took a lot just to convert to plutonium rods and sometimes the effort is just not worth the result
why is each coupon getting more expensive? hell naw. i am not buying parts for them
to get you make more coupons.
and EXPAND.
You owe your soul to the company store
I'm on the very tail end of phase 4. Currently setting up production of fused modular frames, then setting up automation of project assembly and then it's phase 5 for me
actually. i have 2 automated rods. i think i can get one to make coupons
you do you my dear beloved awesomely amazing brotherman
Coupon price rises exponentially, so yes, buying parts/consumables with them is not a good idea, unless you are speedrunning for points.
@dusky aspen the worst mistake in the game is to rush
okay
very true
game is not even forcing you to progress (aside from phase 1 with non automated power)
I only ever spent coupons on parts for fused modular frames so that I could remodel some existing factories that really needed it
i have FMF, turbo motors, and supercomputers
50 hours in and still triyng to complete tier 3 elevator
i needa (re)do RCUs so i can get pressure conversion cubes
i fell asleep while afk in phase 1 and came back to find power offline with 5 biofuel to my name
yeah I'll need to expand on RCU production but cba at the moment. That's a phase 5 project
you know if you got a big phase 1 factory that is fully shutdown, 0.1MW each factory spends can still eat biofuel pretty fast π
I had to manually cut power when I was decorating just because of that
sometimes I went off exploring, came back and minutes later the power is down and I forgot to grab wood/leaves
I stopped using wood etc quickly after making rebar. corpse -> protein -> biomass is the best thing ever
I have had little need for biofuel except every once in a while for the chainsaw, and I have a big backlog of wood and leaves from clearing spaces for factories
As always, the answer is buff nuclear 
nobelisks are quite decent at clearing too
ficsit does not waste
Ima fan of the cluster nob
πͺβοΈ
i dont even have nobelisks automated, i prob should do that tho
im ab to start automating nuclear pasta too
hello quick question does the crafting item really needs to be in my inv it doesnt work like if its in crate it works too?
It needs to be in your inventory
Or
|| cloud storage||
great use of foundations
more
#screenshots message why is the map you can build on so small?
there is literally a map 5x bigger than the playable map
the map is pretty big though
the map was hand built, its not randomly generated. one (or a team idk) of the devs was responsible for designing each little part of the map
ohhh okay
so it looks pretty when you look out to sea
so that is why it looks so good?
way better then my start factory
that is why there are so many eggplants
mine was 10x10 with 3 floors for some reason
who's gonna stop the head of the world design team from putting eggplants in the game?
dont know why I decided that instead of expanding
In that case why not just use the water on site? Whatever you need it for must be easier to transport to the water than vice versa
You did expand though. Vertically
yeah but I was in the grasslands with like infinite space
because Yazz says so #off-topic-media message
(yes I've been trying to make that a meme within the community for 5 years now)
Sure, Im sorry you regret your choices. But your choice was still valid ^-^
unless your choice is banana on pizza
I should start a new run where I can only build factories 10x10 and have to go up for everything
Pickle on pizza
Fight me
conveyor lift hell
why you putting your pickle on pizza 
@grave burrow has a video for that
Its the real dill
ok
a certain someone whos name starts with a J has a video about a conveyor tornado
anyone who thinks Josh makes a mess of Satisfactory hasn't seen what BLAndrew does to Satisfactory
vid link?
I watched that guys videos and thatβs the reason I bought satisfactory
same
well it was like a year or 2 after I watched that video
went into the game with only the knowledges from that one video
guys guys, is portable miner limited, my iron ore miner just dissapered
ok nvm
it was in another node
occlusion culling lag?
no lag it was in another node.
"dude where's my glasses"
checks forehead
"nvm"
i be looking for my phone w my flashlight sometimes π
I'm guessing you're new. This is a good time to give you the heads up. Stay organized or you'll be running back and forth a lot
I have a black phone in a black phone case and frequently put it down on black furniture.
how tf
what did I just watch
I wear my glasses all the time so no that doesn't happen to me
im so confused
Playing foundry and this at same time and for the first time and am a casual player so no organisation for most part. you can see what torture am i subjecting myself towards.
literal nuclear spaghetti
LGIO is QA as entertainment
BLAndrew575 is QA as srs bzns
srs bzns?
im so glad someone told me what a manifold was otherwise all my factories would be spaghetti
serious business
Bruh, wtf is going on? I have crashed 4 times today
computer issue?
Nope, computer was restarted while I was asleep
well are you making a full stop at stop signs
maybe thatβs the issue
Im doing good. Ive only broke. Down into tears once today
It's the same error every time
Ohhh the game.....
wipe those tears and get back to work pioneer. theres no time for that, think of the puppies and kittens
https://www.youtube.com/watch?v=aoikbq9JgxM
madlad did HMF with screws???
What's weird is I'm crashing a few seconds after fixing my hotbar
hmm. try not doing that? should fix the issue π
Im at work. That's the problem. I should be making the factory... more
have you tried expanding your power network?
I got lots of power i need to start building my ironworks but instead I'm at work waiting
booyah
why would be HMF with screws bad?
idek i rlly like the heavy encased frames recipe, avoid all screws
why is "avoid screws" relevant? π€ it's just another item
to make 10 HMF/min id need 1020 screws/min or 1200 screws/min
or i could avoid that completely
i dont have mk6 conveyors
you don't need mk6 conveyors
Everything is working. May set up another fuel generator as I think I can boost power even more. But ayyy, nearly four hours spent on this little factory, lmao.
with steel screws, you clock constructor to 92.3077% and put it in front of the HMF machine, hook it with a belt. Need mk3 at most
expensive
Hello peoples
subjective
when it costs more of every single resource, power and machiens, it's no longer subjective
idk if im just misunderstanding what smart splitters do but i have a sushi belt with the stuff coming off my train. alumin casing, sheets, and supercomputers. i set the smart splitter to split sheets to the right and "any undefined" to center but its sending sheets down the center
it doesn't though?
(you know there are two recipes for HMF with screws, and there's also other recipes in the chain that need to be specified)
On a scale of "this is a bit dumb, it's gonna take a long time" to "that is borderline insanity why are you doing this to yourself", how plausible is it to complete phase 5 with 6GW with no handcrafting or handfeeding
lucky, here in denmark its just borderline freezing. all the plants are frosting but no snow or anything π
Sounds like tons of underclocking
Howβs everyone doing?
alright, would be better with a nuclear fact i think
Today I walked 20k steps, and got rained on twice, and a bit of hailstones, was rough
Yep, and pain π
well I'm in central Norway, so snow prob isnt too far away from you
send that snow down
you see northern lights often?
Bruh, I just crashed again
lucky mf
Best saves 
can i use coal on the biomus generator?
U can make bio coal but not coal omass
no, you need coal powered generator
hellooo
Hello
We got 10 inches the first weekend of November
ok, because i have 6 biomus generator but the machine are so slow, btw thx
Lucky you I wish it snowed in San Antonio
Where folks who know what real salsa should taste like? π
machines either run at full speed or not at all. They can't be "slow"
but showing idle!
does it have input and empty output?
maybe but i can't remeber
but i can't make the base clean,lol
!wikisearch cg
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
@ornate saffron above is great resource beyond that make a thread in #1038092680493801533 easier to have a dedicated room to diagnose and help
ah yeah, ping yourself when replying
So skilled at pings Idk how i even did it lol
I know how it works, but my grid fails everytime now that I have overloaded the system
Hmm, what to do if you need more power...
Make more generators or more waterpumps and get more coal?
D., all of the above
A large majority of the city is Mexican ethnicity I could presume
Expand your power plant. I think my first run i had to expand to 24 coal generators before switching to fuel
Welp...I only have 5..
Bruh, this game is so broken
I have crashed like 14 times today
I can't do fucking anything
What troubleshooting have you tried
I really over compensated after my first coal days. Now if im within 20gw of my max I expand
Verified, restarted. Every time I get the same error
Multiples of 8 per the diagrams above are best
that's right i can affirm it
I havent tried since 1.0. I skipped coal this specific run but I multiples of 8 in update 8
R u from San Antonio?
Have you checked the QA site or here for the crash error to see if someone has a solution?
no, from mexico
Coolio
The crash is an access violation
I live in a frozen tundra but the Mexican street food place down the street has a great medium salsa. I make mango salsa often
I'll make 8 generators and 5 pumps π
Did you look at the diagrams? Lol
why can you sometimes put rail signals at the end of a rail and sometimes cant
the question is why would you want to put a signal at the end of a rail
Wheres the diagrams?
I grow restless for a ping
so its placed for the future? because the other signals throw errors unless you do it? obviously?
I mean the end signal will always throw error if it's the last one
@shell lava
so you're just moving which signal will throw the error
so why would you want to only have the signals inside a T junction and not the ends of it, making the T junction unusable
if it has one dead end, it doesn't need to be a junction at all π€·
just because you never plan ahead doesnt mean others shouldnt
this is not about planning ahead, but about building ahead
Is something wrong? Did someone hurt your feelings?
Is this how I build an intersection? #screenshots message
Expand past the dead end and place a signal
have to place an entire pillar and 100 meters of track just for one signal π
welp, path signals dont work like chain signals from factorio anyways
idk how to place them, makes no sense
My power is out and then my taxi won't come to pick me up π
they work practically the same
they just throw error symbols
what's the error? share image with segment colors in #1038092680493801533
"conflicting entry signal types"
I have horror stories to share about train signal errors thats for sure
Iβm a moron. It just finally clicked that if the extracter is like 600 or whatever, then I feed into one smelter, Iβm not gonna get the full 600 ore at once working per minute, I should set up quite a few smelter or clock them up so it works out the same amount ofβ¦
Okay, Iβm an idiot, Iβm seeing things in new light now.
all signals leading to a block must be of a same type, either block or path
Hello
they are
apparently not. Again, share images in #1038092680493801533
hi
just like factorio, chains before intersection, blocks after
can't give any more help without an image
i had fun streaming to day the game i never had this much fun in satisfactory check #streams-and-videos
My favorite and most frustrating error that is straight from the shadow realm, aka "signal loops into itself", that I truly think comes from the pits of hell
Will this intersection work? I havenβt ever built with trains #screenshots message
You're ready for satisfactorytools
Heh, its an old Pace Commercial π
Oh Iβm only 15 I havenβt heard of that
you know what i love about signal errors, when your rebuilding track, with practically same track and signal placement but now it throws loop into itself error, because the game has decided to hate your existence 
thats what a typical 3 way intersection looks like, yes
Once building is completed and assuming you are using a two track on direction system and it is signaled correctly.
Yes
I very much dislike geometry
How do I signal it correctly
Heh, yeah, well before your time π€£ (grumbles something about being an old fart and goes back to work....)
i tortured my self trying to build my own decent factory for first time
Man I just wanna go home and watch bna
My strategy is to put down the signals and pray the game has decided not to hate me today
That can be complex. Make a thread in #1038092680493801533
I always Wana snuggle my cat and watch ghibli
eh my factory was not even planed to look decent like it looks now
I used to have a cat
the keyboard you typed that on has geometry
FINALLY!
Those nuclear plants you love so much also use geometry
Power?
Overwhelming?
I'm produding 900 MW now instead of 400 or smth
Geometry the school subject
Are you in high-school?
The thing is that I do not get much coal tho into the machines
When you get more belts you have more logistics to move the coal
wait what how so
all games are based around geometry, good luck escaping
even games that run on the CLI?
CLI?
anyone got any good train tutorials on YouTube
rock paper scissors
That large reactor shape you see in the simpson for example uses geometry to optimize air flow and water condensation
/
/
there you go genonetry in CLI
or close enough I guess
formatting messed it up
_____ \ / \/
oh i thought you meant in the game
Nono irl I switched to #off-topic-media after to clarify
What's the recommended train to wagon ratio? 1:3 or 1:4?
I mostly see ppl recommend one locomotive and four freight
Oh okay thanks
Decided to actually automate the elevator parts this save instead of merely hand-feeding the parts
depends on the maximum slope you expct your train to climb. 1:4 is safe for 2 m ramps
Insert the do not put your body parts into the machines meme here
Youre not playing satisfactory right, obviously youβre supposed to make everything on the bench and then only use the machinery for 1 item automation
True
Sounds like cheating.
I used to just take parts from my existing factories and make a temporary sort of βfactoryβ where I would put the required amount of parts to craft the elevator parts, so not exactly automated
both are valid options
advantage of full automation is tons of sink points π
Should I use the pure ingot in my factory or is it not worth it
Thatβs what I want
I will finally get the golden nut
which one?
All
If you have water nearby, absolutely
Very cool to have an own taxi π
Kinda nearby lol just have to make a looooooonnnngggg pipe highway
With how pipes work itβs way easier to just bring the solid materials to the water source
well some of them work differently
for most, you get more ingot per water, at the cost of having to deal with water, using more power and refineries instead of smelters (or whatever you use)
for pure alu ingot, it's different, you get less ingots per ore, but you don't have to add silica to it
in both cases "worth" depends on you (as it does with every other recipe), whether you like it or not
Well i mean I can do it i just would rather build it right so I dont have to do it in the future yk
I did the half-automation last save and counting how many parts I need to craft the required amount of elevator parts was too tedious not tedious enough
oh no no, there's no right or wrong here
just build based on your needs
don't build for future, build for now
Are conveyor throughput monitors bugged or smth? Im showing +- 1 on the number i should be getting, and all my machines are working correctly
I absolutely love the pure ingot recipes
It can help you maximize the amount of ingots you get per ore for a(relatively) small price
But im building huge taking most of grass fields for designs production etc.
It needs time to recalibrate itself
yeah not recommended
Why π
Yea even after this, ive just left it on for 20 mins while on a work call and its still showing the +- 1
Huh
Reloading doesnβt work?
it's not bugged. it just averages over the last minute
send the monitor's graph in #screenshots
Sure one sec
Is one of the machines feed the line outputing numbers past the decimal?
Its 6 machines making 12.5 per min
cause if your output goes in big but slow batches, the average is gonna jump, like my pure ingot factories, the output number jump around alot
Seven coal generators making 1,320 mw is so over kill
So that should combine to make 75
not for long
But its reading 74 or 76
average it over an hour and it's gonna be 75
just saw your graph @steel kelp this is exactly the case then
Ah ok i see
Ya, that makes sense making the average 75.
That's all they do. It gives you a average. Its not a precision counter.
Thanks all!
My max power consumption is 478 me and I'm about to build an eight coal powerplant
If y'all went into my factory, y'all would never understand my system π
Took me 10 mins to automate versatile framework, in phase 1 in took me like 2 hours lmao
I have ADHD my system is chaos. But I know where stuff is
Friend, I stopped playing for a few months and I could not tell you what I needed to do or what the hell my factories were doing if you put a gun to my head(also I was disgusted by the lack of world grid alignment so I made a new save)
a typical player I know surpasses 2GW at mid game 
get to work spamming more gens
MORE
Before I start on phase 2, I need to get more power, more coal, get better miners and change all the conveyors to MK2 or MK3 idk
building 1 gen at a time sounds like an inefficient use of time. build like 8 at once
Not all conveyors tho
You donβt need to upgrade majority of your conveyor belts
Changing all your belts is a bit pointless as most of your setups will require x amount per min, which will mean you will need to add more machines
Yeah I didn't mean all belts but the most important ones
Gotta watch what the water consumption will be
you can calculate it?
You're probably the only one here with it
I can't do math
the in-game search bar can
I also always do all the tiers before i even think about making the space elevator parts
Good ol nalculator
Hey hi hello
I have always played with my friend and cousin and they have done all the work while I sat there like a baby trying to learn my first language.
Yeah same
a lot of elevator parts are locked behind tiers so.. that's the obvious way I guess
All means all
Including stuff like the jello pad
Which I skipped because I know that if Iβm at full HP β I will not die from fall damage
Does anyone ever use these?
jetpack 
Hypertube cannon
fair point, but to make up an excuse, just for the sake of having an excuse, if you already got production ready for space elevator materials, may as well unlock all the tiers to feel complete 
I like using the games natural slopes like the stone arches to gain momentum and height while using the parachute
Jello pads are fun but were power crept out of use for the most part
I like chaining jump pads together to quickly scale cliffs like its quake 3
Also the fact that you can survive a lethal fall damage as long as you are at full hp
Nuts and berried mog the jello pads
I just rocket fuel with my jetpack everywhere, if it's too long then.. canon
Why not both?
Cannon+jetpack let you cover more distance
The best part of this game is that they give you a tool box and its up to you how you get the task done. Often there is many ways to get the desired result
why not trains
Like, for transporting yourself?
I am using both for long distance tho, but jetpack solely for height when doing cliffs n' mountains
why not factory carts?
The tesla
you wanna turn 90 deg this way? no, turn 270 deg the other way
I just use hoverpack and jetpack only when Iβm far from power cables
Yup, I like making a train station by itself at frequently traveled factories. This way is can hop on a train afk to do a chore and be where I want to without disrupting logistics
I did that a few times, but I mostly do hyprtube+jetpack combo
I only use hover when building really, it feels... slow
I also tried riding a drone, but I end up falling off a lot of times, so donβt recommend
Like the hypertube but it makes me motion sick. I can't look at my other monitor to work on spreadsheets while that is going on in my peripheral vision
I just run everywhere
Not even slide jumping?
Nope
Bro guys i need help
More people having trouble with crashes on ps5 when u joined someone?
Where should I make computers
a place that has all the resources nearby
Is there a hotkey or quick access to the blueprints tab (like the X key for customizer) or is it just putting them on the hotbar?
I made my computers at the swamp, but I use an alternate recipe for the circuit boards that cuts out oil production
In space
My lizard dogo just dug up a yellow power slug im so proud
Is it a bad idea to have a train go from one station to another to pick up stuff then dump at another station after
That's fine. Its what trains do. They move stuff from A to B
I mean what if I made it go from A to B to C then return to A
... to C to D...
Sure. Your world your rules
But is it a good idea to build something like that?
I build by pass tracks so I can go from A to G without stopping
As long as you plan it out and do the debugging you can make train routes rather complex
How am I supposed to measure how high my pipes are if itβs going up a gradual slope over a long distance?
So when building dimensional depots will Mercer spheres reaspawn
Never
There is a finite amount and they do not respawn
Alr
So they aren't like power slugs where you can get infinite of them
You cant get inf power slugs
Power slugs are finite as well. There is just 1000plus
You can get power shards tho
Yes you can the lizard dogo can dig up power slugs
But thatβs late game
True but thatβs not a reliable method
So it's technically infinite
But that's not consistent at all. And I don't know if it removes it from the loot table.
Why would you use doggos you can make a factory for power shards by the time you run out
Cuz they are cute
I only kill them
Sane and reasonable
You swine
I need the bio fuel
You need to learn how to be a good person bad human
Doggo fuel > nuclear
Fun fact we don't know if the pioneer is a human. For all we know its a robot just following its directive. Or a robot with a human memory ingram
Is confirmed by devs afaik
That the pioneer is a robot?
A human, also female
Oh, cool I didn't know that. As the game itself doesnt tell you
Tbf I didn't know it had any female attributes until a friend pointed out boobs lol
Also when you kill a lizard dogo one of the lines is bad human
Why do you know?
Too busy watching the factory through the window to notice your reflection 
That doesnt mean anything coming from a sassy voice from the void
Have you been killin doggos
My dogo got softlocked
But I realized I could just reload save
Demon
Pretty much. If I want boobs I can see them irl.
You said you like to kill them
Atleast use them for fuel itβs evil to kill them for fun
I did not kill for fun my lizard dogo was dying
Excuses
Are there problems with epic games? When i joined a friend of mine after 2 min it gives me a error code
Does anyone know why my biomass burner keeps blowing a fuse when i try to open a drop pod?
Fool at least I cherish my dogs you just mureer them
The internet is broken today
just got my first taste of turbofuel its awsome
Have you tried turning it off and back on again?
What ya mean?
If you're only using one Biomass Burner, it'll be because the pod requires more than 30MW to open
Itβs farming not murder
Wait until rocket fuel. Its mint flavored.
If you've got one that requires more, you can build a couple of Burners and wire 'em together (exact quantity will depend on the pod)
Oh okay
Really? I want some now
Cloudflare services broke this morning. Its back up and running but there is still issues
Iβm pretty close to finishing phase three. Should I explore as much as I can, get a lot of HD before I move to phase 4, just so I have all recipes from pervious phases?
Good way to pass time while the elevator fills up~
You could just kill evil enemy's for bio fual
I usually like to stay "caught up" with hard drives, yeah. And then in the meantime you're also finding spheres/sloops and gathering DNA, so it's win/win/win/win all around. :)
They make better tickets
Thatβs what I was thinking too
Alright
I will invite you to my birthday party
Woah
Very kind
Wdym
You promise? I think @somber monolith s skin would be great with the right taxidermy artist
Wdym
Fish
That was so out of nowhere 
Next update better be making boots out of lizard doggos
Don't worry @somber monolith your mom still thinks you're handsome.
Waste not want not
If I have 200m of pipes and I have a pump at the beginning will the headlift reach the end of the pipe?
Yes, headlift won't "die off" with horizontal distance
Any notable lot underwater?
What if it dips down 10m then goes back up?
You canβt go underwater
Unless you glitch
Correct, you can go down+back up all you want, theoretically
And then itβs just dirt
Alr nice
The best thing to do (IMO) is avoid transferring the liquids that far in the first place, but it can be done
Bit hard when Iβm in the middle of the desert
In re: pumps, back when I was more likely to have longer pipelines, I'd generally put pumps on the "vertical" bits anyway, even if I was sort of "wasting" previous pump headlift. I liked it nice and obvious that a vertical section was well-pumped, instead of having to know that I'd placed a pump hundreds of meters away
Booo. Tried to play satisfactory on my laptop while I'm away from home but I think the laptop is going to go on fire it's so hot π I'll stick to playing on proper pc at home I think
Take heart! It'll probably melt before catching fire!
What kind of laptop, this game shouldn't be causing fires.
Unless it's like my partners 2007 alleged laptop π€£
I use my laptop as a handwarmer as I play
No idea I bought it cheap off a mate, I didn't even want one but I'm a sucker for a bargain
I hear that. Mine was less then half price on clearance
Acer Nitro 5 whatever that means. I know nothing about laptops. It has light up keys so that means it's obviously good in my head
Simpler than mine, I bought several busted/ewaste laptops off ebay and made a working machine for a grand total of Β£250 π
My mate bought this one because he is long distance driver and wanted a big screen to watch when he has to stay somewhere overnight. But it was overkill so he sold it to me and he bought a cheaper one
Mine is a msi katana i7-11800H rtx 3060 16gb ram. $699 CAD years ago
Could I combine the 0.8 and 0.2? #screenshots message
You can
I read that as eight constructors. Provided your belts are fast enough to feed them
Well itβs 480 belts so Iβm feeding 480 into 4.8 and 320 into 3.2 to make 200 pipes total
Gotcha
I dont think it's a good idea, it could lead to catastrophic issues down the line
What kinda issues
The catastrophic kind
yes? idk why you'd even split it in the first place
Mine (once assembled and ewaste binned) is an Asus rog strix g315, ryzen7 4800h, rtx3050 4gb gddr6 π€£ & 32gb of ram.
My belts are to slow?
480 belts
balancer?
Why would a balancer help
My belts are 480 and Iβm putting 800 onto them
I would do to lines of 400 personally but that is my thoughts around head math and a personal choice
I just realised I could do that when I said 800 but itβs to late now Iβm not untangling that spaghetti
Nothing wrong with the way you are doing it lol
Ik it would look better tho
you could put them into any groups you wanted
so 2 groups right near each other, any number of constructors in both, balanced input and output belts and it works
How many M is 1 wall?
you mean the "Basic Wall (4m)" wall? I have no clue
its 4M wide
is it also 4M?
4m tall
no thats not the width
if you stack two does it make a square?
is it 4x4?
its as wide as a foundation and foundations are wider than 4 m
No its more .something x4m
The full-height wall is 8m wide and 4m tall; full foundations are 8x8
im trying to build pipes going straight up so i want to find out how many walls is the maximum for a mk2 pump
so looking at that around 10 - 12
it's 4m TALL not 4m wide
12 walls high
but you dont need to measure
you just snap the pump to the pipe
pumps make a funny blue hologram ring on pipes
Good evenin folks
thats where the next one goes
is there a way to make it go up higher? like would 2x pumps make it 24 walls?
no
Its 8m wide, ΒΌm thick, 4m tall
you need to put the next pump at a height of 50m above the last pump
to minimize pumps. It can be closer but there's no additive effect
yeah so after 12 walls, put another one then 12 more walls?
I often make a blueprint for vertical pipes and just have too many pumps -- or two blueprints one with a pump one without
wait so does that mean I cant just have my pipes go up infinitely even if I use pumps every 8m or so?
no, it's 8m wide
though again - you dont need to measure this
Note that technically headlift "starts" at the midpoint of the machine's pipe output (though obvs that doesn't change the measurements too much). Personally I recommend not pushing the headlift limits too far; I'll generally not build a pump further out than like 45m up
yes. for mk 1 pumps its every 20 m and for mk 2 pumps every 50 m
also people are talking a lot about weird headlift issues these days and I think I got bit by it recently
Oh I can, okay awesome, just panicked that my power station wasnt gonna work haha
I generally put my pumps just below the holographic indicators/ snapping point.
20m????
yes 20 m for Mk 1 pumps
Could've sworn it was 10
Always remember to read the build menu tooltips people!
Its 10 m for any machine that isnt a pump
Bruh, I figured out how to get an achievement, but it costed me all my upgrades, somersloops, mercer spheres, and over 300 power shards
Keep inventory is on, but you still lose everything if you fall into the void
Actually its 22 for mk1 pumps
nah
also if you did, reload. NOT WORTH
It just happened though, I don't have anything
and you keep the cheevy
Too late, it autosaved during atmospheric re-entry
there aren't 3?
It's autosaved 3 times since then
Are you playing multiplayer, btw? (No clue if that's something that setting is serverside, but maybe?) You should definitely always keep your inventory on death if you have that option selected, regardless of the method of death
My oldest autosave is after I lost my inventory
Singleplayer, offline, Xbox
Weird, for sure. Is your compass showing a death crate somewhere?
That'll be my second time losing a 85+ hour save since console release
Only a dismantle crate, which I checked
My dead body flew out of bounds, off the map
and there's no death crate on the mapo
ITS GOOD
May be worth reporting on the Questions site, btw. (Better yet if you can reproduce it -- maybe try on an AGS-enabled save?)
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @white dawn
I restarted the game and it's all here on the newest autosave
yeah i fyou don't care about cheevies you could turn on AGS and give yourself back the irreplaceable items
I've been going for achievements as I accidentally find them
I just left the planet
I meant more using an AGS save to reproduce the problem. Would be easy to load up your player with some inventory and fling yourself into the void and see if it reproduces there
That way you're not risking your main save and you don't have to worry about manually collecting/building/whatever to reproduce
True, I have been experiencing a ton of bugs
I did get a cool out of bounds pic though
that's weird that "keep inventory" woudl have a bug. I get dropping a death crate could be bugged by going out of bounds and it was for a long time. but "don't do anything" should work
Yeah, would definitely be nice to have an easily-reproduceable test case for it
guys with the crude oil do i just link it to the train storage?
In general it's best to process fluids right near where the fluids are being extracted, btw
My recommendation would be to make your oil products right onsite (plastic, rubber, etc) and then move those products around, rather than the crude oil itself
for oil 100% for nitrogen it packages and ships well
well i wanna automate pcs, so im thinking of moving the crude oil to a better location where i can make a factory
You will still have a much better time if you make the plastic+rubber and then send that instead of the oil itself
Though you're free to do whatever you like, of course!
Computers? Cause if it is you can make it using just oil and a lil copper
i mean i guess icl i just wanna use the train
Can use your trains to transport the plastic. :)
i guess either way it will still be pretty cool
so wait why is it not worth moving crude oil?
and later there are alts that drastically increase oil effectiveness -- and that's easier to do in bulk vs a little here anda little there
So wait if i got say 3 containers, and 1 (Fluid Freight platform) will it only fill up 1 of them? or continue till all are full?
If you do want to ship liquids around in trains, you have two options: 1) Package them and send them as "solids" in regular freight cars (requires unlocking the Packager, which you might not have yet), or 2) Use Fluid Freight Platforms instead. If you go with #2, you'll want to make sure to account for station buffering; here's a few designs which should work for that: #design-and-architecture message + #design-and-architecture message
In general you want to bring solids to the fluids, though, not the other way around
hmmm i guess do dat
To clarify: you can, absolutely, transport fluids around the map if you want, and you can absolutely have factories operating at 100% efficiency while doing so. It just means a lot of extra work if you're not familiar with it, and then if you do have problems with throughput rates, debugging them can be an order of magnitude more difficult since there's so many moving parts involved
Does anyone know any good default color combinations I watched a lot of Yt vids and I saw a lot of people used white i also asked ChatGPT for main color combinations and its suggestions looked so bunz I searched up a lot of Yt vids for default color combinations and couldnβt find any someone pls help I choose my save game to be in the desert
yeah think ill just move the items lol nothing stopping me from making it so the train drop off the items and brings the crafted pcs back
Fluids are tricky enough in this game that in general we're gonna recommend the most straightforward approaches. It's really from a help-channel sense of self-preservation. You can do just about anything in the game and get it to work, though. As I say, if you do want to send liquids around with trains, have at it. Just be prepared to have people recommend you Not Do That if you come in with problems with it later. :)
post here please for subjective stuff like that https://discord.com/channels/370472939054956546/932761153703149659
that said, transporting oil is actually pretty straightforward as packaged because you can use some of the oil to make the packaging and not even fight with returning them. just at the cost of some oil Nitrogen on the other hand can't make its own packaging
Later in the game can you automate Sam fluctuators
Yeah, oil self-packaging is quite nice
Though I think that Packaging is technically a later unlock, so you might not have it right away. Though a quick temporary Plastic setup would let you unlock it quite quickly
nitrogen packs 4:1 and as long as you're uploading fluid tanks into the DD somewhere, you can grab stacks out and throw them in a closed loop. It's worth having a few DD's for fluid tanks.
What main colors do you guys use
I started a new game just to remind myself what it's like... and man biofuel is the LEAST of the things I dislike about early game
general question here, when i need a non interger number of machines ( like 8.33 or wtv) shoulld i underclock the last machine to 33% in this case or can i just leave it as is
can enter 4 digits of decimals generally
you can just leave, especially if they all have merged outputs.
Technically for least power you clock them all to 8.334/9 %
leaving it at 100% speed usually works fine
Biofuel is whats made me not play with electicity activated until this week lmao
you can do math however you want
ok great, i didnt know it it would mess around with the manifold feeding it, ty
manifolds are AMAZING in how easy they are to make work. you basically do the simplest possible thing and they work perfectly
yeah but i didn't know they take forever to fill up lol
Is there any way to automate sam fluctuators later in the game or do you have to manually craft them
they really don't
you can automate them eventually
Yes, though you have to wait until you have the Manufacturer (a building with four inputs)
oh... oops
I thought it was the... REALLY long building
i have one manifold for coal that feeds like 15-20 gens off of one line I think and that took awhile
and you can always check the wiki
Heh, yeah, not that bad. :D
!wikisearch sam_fluctuators
Though it does feel like it takes ages, since you want them so much earlier than that
!wikisearch sam_fluctuator
wow... great search engine.
also should've just used a space instead
the wiki node is SAM_Fluctuator
!wikisearch sam fluctuator
wow, it works
I thought space doesn't work? I always use + due to URL encoding; hadn't realized that _ would work
the real test though....
Huh; wonder if that was broken in the past but then fixed, or if my memory was just wrong
!wikisearch sam fluctuators
yeah so.. it didn't matter.
with the old bot, neither space nor _ would work. only + did. now everything works
Ah, nice! Good to know
After unlocking trucks I now realise how annoying setting up their auto paths areβ¦ they get stuck and donβt do stuff properly constantly
yep that's why I usually recommend people skip them and just go for trains unless they just want that "challenge" for "fun".
Out of curiosity, are you driving them on foundations or right on the game map?
I was so exited to unlock them aswell
I have bigggg roads built
guys big question
I get it. but unfortunately they're amazingly painful to use
I admit that nearly all my vehicle experience is with Tractors instead of Trucks, but I've basically never had problems (since the vehicle rewrite a number of updates ago anyway) on "natural" map roads
With the trains do i need multiple Freight platforms?
Ah, yeah, anecdotally, every single time I hear of folks having those kinds of problems with vehicles, it's on Pioneer-built roads
depends. but usually yes
shouldn't driving on foundations be the easiest possible way to do it--- I mean after you build the foundations?
As I say, I've essentially never had those kinds of problems when driving Tractors right on the map itself (though my stations are generally all foundation'd up)
so for example if I want 2 items, and I got 2 carts on the train do I also need 2 of them? or will the move a little bit if one of the cars fill up?
I have no quantifiable data, alas, so I hesitate to draw any conclusions. But literally every time I've seen someone complaining about vehicles having that many problems, they're being driven on roads
I have real wide roads and stuff too made them for the trucks to work on
Maybe the physics engine doesn't like the "sharp" boundaries between foundations or something?
trains REALLY like having one item type per freight station and per car
oh i see
the front of the train stops at the "station" part of the station. the wagons then need to align to the platforms
You CAN do it other ways but it's either waasteful or REALLY fragile
But like on their pull up to the truck stop itβs ABIT of a tight turn but for some reason the truck stops too soon then tryβs ignoring my path and just driving forward
wait could i possibly send u a picture of how i have layed it out? in dms? coz it doesnt let me send it here because i dont want to do this wrong (*first time using trains)
I suppose I should set up an AGS save with a few test cases and let a save run for a few hours or something. "Natural" road vs. Pioneer-built road
send in #1038092680493801533
See if I can make any direct comparisons
'cause my own experience with Tractors, ever since whenever that vehicle update happened (the one which added teleport-on-error), has been nearly all positive. But I've also never really built roads
(Oh, and I should again qualify that the vast majority of my own experience is Tractors, not Trucks. I rarely end up using Trucks, so it could be that that's the more important factor)
I think they said in 1.2 they fixed the "straight belts not straight" bug --- I'll appreciate that so much
Ah, Update 5, I guess, re: the vehicle changes. :D
Man you need SOOO many baby quartz deposits to get blades
Is that why my straight belts sometimes finish on a 45 degree angle i cant remove?
switch back to "default" and then you can build "straight" off that again
Maaaan I have re-run entire belt systems to get out of that π
Oh shit that would have been easier
Whats up everyone
the ceiling
#screenshots message Have I missed anything for my first major factory? My goal is to automate everything up to T3 in one spot. I know Encased Beams are T4, but they are also my main belt source (Mk4 belts) so I need lots of em
why are you making ingots? and screws? and why 10 of everything?
Because I can. Those lines will simply run into ICSs and will shutdown and stop producing once full. Lets call it completionism
can sloshing be stopped?
Itll be the one time I do it, just to say I have lines producing every resource in some capacity
not with full pipes no. if you run them below capacity then yes
if you want a list of everything, the wiki should have a list
As for the 10 of everything, its the stock number that the website provides when you add a material, and I have no idea what a reasonable or unreasonable output expectation would be for my first factory, so Ive just left it and was going to wing it
my brain...trembles
What you can do, however, is build pipe systems which are by and large resistant to the inevitable sloshing. A "looped manifold" is the usual way of doing it, a la #screenshots message
you'll still have sloshing, it'll just be irrelevant
I thought you did'nt... but whatever -- it solves the real problem which is expected consumption doesn't match expected production
this hurts my head because i don't think Full pipes irl, slosh.
water hammer I'd say is a form of sloshing... sort of
Should my expectation be different here? Im currently unsure what levels of production I even need, so I was going to start with this just to get the basic material supplies off my main base and make room for more advanced stuff as Im progressing
yeah, actually, a pipe filled to capacity won't slosh
you'd get insane water hammer if that were simulated
You'd rather have slosh than water hammer
The trick is to just make sure that the sloshing doesn't occur on the main "feeder" pipe. If there's sloshing inside the looped manifold it'll generally just even itself out. You just want to make sure that you don't get the sloshing back on the main feeder pipe. (Which, yeah, is most relevant when operating at or near pipe capacity)
that's why you literally put those water hammer stopper things with air in them so it CAN'T actually fill
water hammer is the result of the pipes shaking because it can't slosh. so it instead moves the entire pipe with it, and everything the pipe is attached to
no, water hammer is intrinsic in the water itself, not the pipes. The pipes don't shake per se
Im on console and I have almost 4 days on the game and I think that you should be able to build whatever you want on blueprints without needing resources (anyone else think that)
the cause is because water can't (essentially) compress
anyhow, fluids in this game are some arbitrary combination of innacurately simulated real world stuff and also arbitrarily chosen parts of real world that it doesnt' simulate. So you can't play them "game like" but you also can't use "real world common sense" about them either
it's the worst of both worlds
which the hammer wouldn't be needed if machine or people cut of the flow a bit slower
not with that attitude!
It's not so bad if you've got the dimensional depot running. It was slightly more annoying pre-1.0
CSS have done a weird combination of walking back MAJOR parts of the game that were designed to just make the game more painful but keeping ones that seem much less impactful yet are still annoying.
they used to be VERY clear that they thought that making building slow and painful was an integral part of their game
no
right but here's why i think hammer is because it can't slosh in a full pipe. both hammer and sloshing are the result of energy hitting something, and that energy needing somewhere to go.
in sloshing, it just moves the pipe a little if it's not fastened (like imagine you're holding a wide tub filled with water in your hands...you would feel it move your arms left and right)
but with a rigid and full system, it can't slosh. so it instead hits a copper wall - and makes that wall take the brunt of the force because that's the only place to go...which is turn puts stress on the fasteners and so on.
so much of this game feels like it's built by a remote team that never talks to each other
Yeah they're very community oriented and what is painful building if not a very mild form of trauma bonding?
While I can see the appeal of that, sort of, it feels like a non-issue? By the time you are blueprinting a design to make modular setup of large scale operations, you are deep enough into the game to have more than enough supply of anything you would need to set up a blueprint.
honestly that's the best description of it that I've heard. That's what it feels like
I think friction in a game is usually a good idea... to some degree. It's just tough because it's a subjective thing from player to player so balancing it can be tough
and then they come up with dimensional depot and it's like stockholm syndrome
OH WOW THEY ARE SO NICE TO US TAKING AWAY PART OF OUR PAIN
there was a certain charm to dragging train tracks to my build site so I could load up a huge train full of concrete and steel plates and not need to make tons of trips
ya the buildings really don't jive with the world. it's very hard to build efficiently without platforms...but platforms hide the world...and you run out of room so you eventually build up - but that hides more of the world...so two gaming paths that conflict with each other
i used to not use foundations now i do and my conveyors are still π
You just need to make sure your huge view-blocking structures don't clash with the natural scenery around them. For example #screenshots message was clearly meant to be in a desert but would just look silly in a grassy field
part of the reason why the game is "slow" is because it just doesn't work at scale like Factorio does. Max possible build in SF is like small-average sized Factorio base. The more tools you'll get to build fast, the shorter (and for most people less fun) the game will be
meme: ah, i see you're a man of culture as well
slosh in our pipes has more to do with the fact that the fluid dynamic equation is a bit messed up.
It uses a form of bernoulli to describe the flow rate as a result of the old flow rate and of pipe fullness
and its the dynamic part of bernoulli that causes trouble
it adds energy to the pipes
yeah in the following order I like...
- factory carts
- rainbows spewing everywhere
- emojis on my buildings
- all other vehicles
when in reality it should be used to solve for flow rate
tf is a factory cart
Bootleg golf cart
the best vehicle that you can unlock in the awesome shop
i meant ingame
literally that: a bootleg golf cart
oh that thing
Yeah bootleg golf cart is pretty accurate. I normally say they're vehicular oompa loompas
i thought you meant for transporting materials
it really feels like they told some guy to "go make a fluid system" and he googled and found a white paper and implemented it without understanding it and it worked well enough that they said "SHIP IT!"
Yeah I use them for that
I keep imagining that Simpsons scene with the anti-coriolis-effect machine on the toilet, while Homer's visiting a US Embassy in Australia
does a truck depot work?
far what its worth, the system works surprisingly well, but they did do some questionable choices for some variable
like it works REALLY for what its worth - if it was more fine tuned and they worked the bugs out
Can a train going up be to steep?
but to be fair that's basically the product <=> developer relationship for most software
there is too steep: the tallest ramps are too steep cause you cant even build the rails on them
"surprisingly well" is one way to look at it -- but that's not from a game design standpoint
A train can climb any slope you can build a rail on. As long as you give it enough locomotives
so if i can place them they will work?
only with a heavily sky factoried world
If a train can't go up an incline on the track, you can always start adding more engines. Any rail incline that the game lets you place should be climbable with sufficient engines
they CAN work-- if you put enough engines on the train
in most cases - but if you load your train with stuff it becomes heavier and locomotives have a limit
more engines = faster?
Not faster, but more acceleration power
Would be fun if fluid density and viscosity actually varied between fluids
Yeah they like foundations. If you want to go long distance with them they need you to build them roads
thats where the "questionable choices for variables" comes in.
how many is a solid amount?
each car adds weight. Then adding a "container" on the car adds significant weight (so a huge increase for just putting 1 item in a car) and then each % of a stack adds weight
that's a bit harsh, the system works well, it just doesn't work as most people would expect, which is more about documentation and information than the system itself.
if they fix the few bugs, fine-tune some variables and so on, and most importantly - if they add more tutorial-ish things related to fluids ingame, I'd consider it a great system
if it was per-fluid then we could fix all problems cause we could tweak liquids differently from gasses
well... really all that is needed is a set of variables for gasses and one set for liquids - thats it
1:4 is a good ratio if you never exceed the climb rate of 2M ramps
it was the case back when fluids came out
Depends on your rail. You'll commonly see 1:3 or 1:4 given as "ideal" ratios, but I'd recommend just testing it to see how it works. Make sure that your freight cars are about as full as they'll be when doing it "for real"
also if your train can ever stop on a ramp then you run into more problems than if it has speed when it begins climbing. 1:4 allows stopping on 2M ramps
Luckily for aspiring factory cart skyroad enthusiasts I have concept BPs ready for you
#screenshots message
unless they got rid of the system, it should be still there, as when fluids came out, they had different parameters for those, got unified later (based on info from docs)
i think they reworked it to be universal to the pipe system
but you could probably hook it with a mod so it reads the fluid descriptor and updates it based on the fluid
imagine the pain players feel when they need to delete large projects that aren't part of the BP
specifically console players
Imagine the pain players feel when they feel they need to delete large projects at all. :D
<- Team Leave It There Foreverβ’!
if you could control the range of the dismantle to be shorter, you could be a bit faster about it...or if you could "remove everything within a radious"
Dismantle nobelisks when?
yeah especially with the decorative bits on some of my BPs it's a lot of individual pieces to remove
mm, Dismantle Cluster Nobelisk? :D
Dismantle Gas Nobelisk 
Lingering area build denial
mini black hole that takes it to the dimensional depot would be amazing
I still think one of their hinted-at new game modes should be one where you have a rogue Pioneer on the planet who periodically goes into your factory when you're not around, and subtly downclocks a building or two, or downgrades one bit of conveyor belt.
All the people who stress out over efficiency would riot so hard. CSS would be in RL danger
Along those lines. I think they should get rid of like 3/4 of the crash sites so people can't guarantee unlocking every recipe
You'd have to get rid of buying hdd's too
but that'd be super noob trappy and experienced players wouldn't be harmed at all because you'd just know which suck. So that's probably the opposite of a good challenge mechanic π
(obligatory "no recipes except maybe biocoal + charcoal but even then they have some fans suck" digression)
yeah it'd have to be a mode for replay I think
but if you've already beaten the game I think some amount of additional limits or RNG would spice up the next save
rng on ore deposits would be more interesting I think for replay
How about also rebalancing all the alts so that there is a clear spectrum from "good" to "bad" for the recipes? :D
or even a couple different predefined challenge configurations
yeah even if the global quantities were always the same I think shuffling the placements would be a lot of fun
or maybe ones that limited certain ore types to force you down into alts that were previously not as desirable
why did i get a pop up saying server will restart in an hour ? i am playing solo
the game will reset to deal with memory fragmentation issues -- every 24 hours I think
that's still playing on a server, just a local one
ahhh ps in rest mode must leave it open
or the game just doesn't do the right thing when it gets signalled it's going into "rest" (assuming it does get signalled) in terms of adjusting the timer -- since the thing it's trying to deal with doesn't get worst while the game is suspended
Look under "gameplay" and see if you can change "server restart schedule" option (it's there on PC). As long as you don't mind it maybe crashing sometimes then it should be fine to crank up
and just crank down your autosave time if you want. ... or just deal with the restarts
they'll probably adjust that behavior at some point I'd guess
thanks for the info and ps does not have that option but its all good game boots fast enough
Nearest quartz is 1300m away, didnβt even want blade runners anyway
classic game telling you to expand π
I guess it canβt be THAT bad, Iβve had coal from 700-800 meters away
Could instead spend even longer scouring the map for the pair of blade runners that you can just pick up. :P
I mean, I know where some are but I donβt really feel like getting it
i have a random question about a bug i have and was wondering if its a console thing as looked at bug reports and couldn't find anything ... do you have lod issues with trains, they are seen close up then at a certain point they disappear then when at a certain distance further away they reappear , im in the middle of posting a report but was curious
It's been awhile since I've noticed that in particular, though I've definitely seen it in the past. Not with trains specifically, but presumably the same class of problem
Oh my gosh, it IS that bad, I saw an alpha stinger in the wild? No courtesy to even put it in a cave?
The thing that's amused me the most as of 1.0, at least, was that on my system, freight cars had a longer draw distance than the engine, so I'd just see these freight rectangles (low LOD) chugging along by themselves until I got closer
i was expecting the disappearing but when i saw it reappear when further away is what confused me
Heh, yeah, it's definitely weird. When I've seen it in the past it was whole rows of machines, so I could do a little "wave" by moving closer or further away
i am only seeing it happen with the train when appox 20 tiles away then once it disappears its hidden for lets say 10 tiles then its back in view then i see it all the way to its destination which is a lot further away
ποΈ
there's lots of rendering bugs in the game still. It was worst when 1.0 came out and they fixed many but.. it's not worth fighting with them IMHO
Can a machine be boosted by multiple sloops?
@icy jetty dismantle in blueprint mode, hover the blueprint, then middle click, and it will copy the blueprint
A machine needs sloops equal to the number of input slots on it to get the full 2x boost. You can't put extra.
each machine can be boosted only once, but some machines require multiple sloops to reach full boost (x2). Those will be partially boosted if only some sloops are used
Can p5 and pc people play together?
qq, what are mk.5 belts/lifts made of?
alclad, right?
Max multiplier is 2x. But different machines require different number of sloops to reach that. Generally, the number of sloops needed is equal to the number of input ports a machine has. Except the accelerator, which takes 4 sloops despite having only 3 inputs and the packager, which doesn't take sloops at all despite having 2 inputs
questions like these the best source is to look it up in the wiki
just thought this channel might be quicker :Shrug:
!wikisearch conveyor_belts
Mk.1Mk.2Mk.3Mk.4Mk.5Mk.6
Conveyor Belts are structures used to transport items between buildings. They come in six marks with different building costs, throughput, and appearance. Conveyor Belts can only be built between building connection ports or Conveyor Poles. Placing down a Conveyor Belt on the...
was alclad, thank you!
people will get sick of you just asking wiki questions real quick
eh, who cares? if someones so bothered by answering a simple question... they might need to chill out.
You may if people then choose to not answer your other questions...
"faster for me to ask other people to do the work for me" isn't a great way to get through life.
Be careful. The last time someone said that, they got banned 
They were a lot more rude about it though
so now you know about the wiki so you can use it first π
There's also a big difference between "faster for me to make you do the work" and "This knowledge is probably trivial to you but new to me, so you can just spit it out without thinking, and so I will consult this wide community of experts first, then take the time to go digging on my own and re-invent the wheel if I don't find someone with the answer already"
I'm asking a question about a video game... You're analyzing this too much.
This is what I mean.
How high should I make my new factory
Its one thing to ask you guys to plan me a factory with X inputs because Im lazy, its another to wonder and quickly throw a question into a public forum to see if its common knowledge and/or if someone in chat is an expert
Depends. Why do you need it to be high?
As high as you need to provide for your logistics and design π
Im in phase 2 rn and I wanna be able to upgrade it as I progress into different phases im in the grassy fields at -1005, 2565
My first factory floor was 12 walls tall. Then it only went up. Worked out great for me!
You'll notice that I am the one who answered the question AND gave the link to the wiki btw. But if he comes back and asks how to make 25 other things it will get pretty old. So use the wiki in the future
Then start at 5-10 walls higher than the ground and build up! If you want to go down a floor, you have the option to do so.
Im just making the base rn then ima count how much iron ill be able to produce with fully over clocked mk2 miners
Okay
I did note that, and acknowledge that you didnt just bluntly shut him down. I respect that. And I agree, some degree of competency and agency is to be expected of us new player as well π Your logic of "easier for me to bug you" just seemed harsh, and Ive been met with similar, but less pleasant, responses by other people recently, so decided to chime in
Its tough out here for new players to find people to play with.
You'll also notice how you chose to do both these things out of the kindness in your heart, and other people most likely would too. If I had to ask 25 more questions, I highly doubt I would ask you and solely you them. And especially not all at once. I'm greatful you showed me the wiki but it really is no big deal at all if I want a simple question answered, in a chat full of experience people.
I have havent gotten message yet lol
the point is "teach a man how to fish", a.k.a we're giving you info where to find answers you're looking for so that you don't need to rely on this discord while playing the game
And then theres me like "why would I ever want to play with someone else? Can you imagine two OCD people butting heads on every single belt placement? π "
Darn. Hopefully you will soon!
@dusty harbor much appreciated
And I totally get this, but if I want a simple question answered and I have the choice between a discord chat full of people who probably know the answer to it, or opening a new tab with the wiki, then searching up my questions topic/item, then digging through the page to find it, I would obviously pick the first one. My goal is to be efficient and not waste time. No one is being asked to answer 30 questions, just 1 or 2 that most people here would know the answer too of the top of their head. And if they don't know, then of course I will go to the wiki after some time. My point is, I just want to try taking the quicker route before dealing with the longer option.
Im just not a solo gamer lol
Hey man, you do you. I just thought the difference between our outlook was funny
Makes sense, plus I dont mind being the guy that gets told what to do in alot of building situations. Im a ocd person's best friend lolol
I also come from an ark, rust and conan background
#screenshots message me seeing what i can get away with on getting my vehicle vertical
oh for sure. Just be prepared that if you keep asking "how much does machine X use with recipe Y" or whatever, you'll get sent to wiki/codex/wherever more and more
hey can anyone help me with my stuck train? it arrived at a station but now it just says docking indefinitely, i cant remove it nor the stations but it's also not doing anything it's just frozen sitting there
never mind just found the cancel docking option
not sure why it was stuck docking though
can you go in the rain and turn off auto pilot