#satisfactory
1 messages ยท Page 437 of 1
I don't knnow offhand.. but many mk6 belts worth
should you use the same type of pipes for an entire pipeline (so avoid transition between mk1 and mk2 pipes) or was that bug already fixed?
no, i just don't use them
I like 20 mk6 belts
Lol, you've actually said that specifically in the past
that's because they were
now they are not
true.
it's 7200 quickwire off a pure cat node with pure ingots adn fused quickwire
so 6 mk6 belts
and my design habits haven't changed and i still don't use them, cuz i have better methods
belts go under the floor, pipes come down from above
it's a lot of copper but copper is trash tier even after making tons of powder
it makes sense
@feral geyser made a good point, the leached is actually the "better" recipe for cat ingots.
Less water, a bit of added sulfur ..
200 more ingots
WAAAAYYY less water
and faster output rates per machine
leached cat is better in literally any way you slice it
it's crazy that we're saying "well but it doesn't use water" is a benefit.
anyone who says otherwise has been propgandized
Huh, I never paid attention, but that's one thing Modeler needs ... to show the rate per time for the alts ....
less water means less piping, fewer points of failure, and less dealing with fluids (which everyone seems to agree, sucks)
brother
i killed a cliff hog with just a xeno zapper
WATER IS YOUR CONCERN?
i feel invincible
water doesn't suffer from flow issues it's very reliable
no, the extra piping is
so skill issue
theres no difference between the "physics" of different liquids
2 250% water extractors will give you reliable 600/m water flow.
they all behave the same
no, i just don't like building tons of pipes
The different suppliers of liquid change how it acts though. Water extractors at 250% are rock solid
why not?
listen, i'm used to this
it's complex producer/consumer manifolds that create flow rate issues.
people like to stone you when you tell the truth and they can't take it
Bolted frame or steel screws
so, i guess, cope
yes pls
Because the "simpler" you can make plumbing, the "better" ... end of the day.
Xaxxon which one though
Again, hold till one needed
I'd take bolted frame because I don't use steel screws because coal becomes valuable end game ๐
but many people like both so just flip a coin
steel screws is awesome
a single beam constructor can fill a mk5 belt of screws
And, really, Bolted frame is best with Steel Screws, so, chicken and egg?
i mean, yeah...
but even without Bolted recipe, you can still use steel screws to run regular frames easier
so i'd take Steel screws first
Nice. Not impressed though if that was the goal. Have done similar and more "odd ball" shit as well...
Heh, didn't mean to reply directly you you, lol. Was just merely adding 1.5 cents
its not the goal its just a step
Going for full nuke?
not full but close
I.e. all uranium nodes ...
Nice.
#screenshots message One of my current projects. 18npp per arm, as well as 72 fuel gens per arm, 8 arms.
Nice
Though I keep messing about as I'd rather try and go for full uranium ... but trying to stick to a specific design in mind .
yea I just bricked the rocky desert and am building all of it flat
I've always though the dune desert was an interesting choice for nuke plants.
why?
I thought about going full nuclear in one of my playthroughs but I didn't want the gargantuan radiation field. I went for Deanorium
Can iron pipes replace steel pipes..
commas, bro ๐ญ
Sorry, meant to say dune desert as that is what I read lol. Then re-read after sending ๐
1,687,500 mw
yes
same output item, just different recipe
FUCK YES FUCK YESSSSSSSS
Expense of more iron ore
a SHITLOAD more iron
I have ten iron nodes I have access too
but I need sulfur to make my iron I am cooked
There is a LOT more than that if you explore ๐
I know
like 90k more
If I recall. Iron is the second most abundant. Net to Limestone.
no iron is 92k lime is 69k
Hehe funi number
ok, so most abundant. I obviously don't recall ๐
yeah idek how one would use that much iron
OK. drinky drank swirls are making me hear the pillow legitimately call my name. Nn.
Need them pipes for your pipe bombs
Nnn
I really just want greenhouses in vanilla so I can automate inhalers too.
Also LBF
Then I don't have to sloop my LBF factory
true If I use Iron pipe it will take me 86400 Iron to make my 10800 pipe bombs per min
At that point, don't even need nukes
And yes, I do sloop the whole production line for LBF
Why wouldn't i
Get 8 times as much
yea tea
Are all the resource nodes on every map the same for everyone?
Ok bet ty
One can only take that as a challenge
It's all one map, You can walk anywhere, You just choose where to spawn.
whats the best power generator in the game?
Oh wait really
Ye
I got 50+ console
Are you on phase 2
Ye
Me too lmao, Iโm having to move cuz when I first started I didnโt realize how important spacing and organization was so my factory looked like an amusement park with all the clipping
Base at -292 2685
Iโm not on rn is that lower left corner or upper
Just find those coords
Are they good for setting up factories n shi like nodes
Mhm
Bet
By the way if you wanna visit the dunes, I found some at 3092, -2476
Are steel rotors a good alt recipe?
they're nice cuz its the same mats as stators, so making motors is simpler
Its the same ingredients as base stators
jinx
Where the fuck did you come from
Bro just appears out of nowhere when he hears "alt recipe" tf
my momma
Bros lurking in the shadows like deadbeat man or someshit
i was chatting with a friend
she was consoling me after y'all bullied me for using leached recipes
What are leached recipes
While I'm at it which between steel screws and molded beams are better?
SCREWS
I WANT YOU TO SUFFER
both are good, but molded beams makes steel screws even easier, so that's tricky
i'd go with molded beams first
but ultimately, it depends on your needs and what you have around you
most people have a bunch of extra limestone veins not being used, or excess concrete capacity
Having things near me is a non issue, I'm fine with bringing materials from far away or even just building factories far apart.
HMF need concrete anyhow, and HMF without screws use a bit more concrete, but that's fine.
(for example, I have a plant filling dimensional depots on that ridge overlooking the northwest coal in the rocky desert, and I wasn't using the limestone up there for anything much, so being able to avoid screws via more concrete was super convenient.)
The inability to get caterium or oil products up there in a convenient manner is annoying and limits which depots I can put up there, but I guess c'est la vie.
@fervent garden is it still not working?
You wouldn't believe it, scanned a few more hard drives and got steel screws back around.
Regarding some more alt recipes, are bolted frames, and steel cast plates good or should I reroll their drives?
I like bolted frames cuz its 2.5x faster per machine at the cost of a few extra screws (which steel screws helps with)
i have never used steel cast plates
coated iron plates is where it's at
Is there a way to specify how much you craft?
So let's say I justwant 15 iron plates only
give it only the right amount
plates craft in 2s though, so you'd have to do 16
also, why wouldn't you want extras
What are some use cases for the power storage cells? Like my only thought was "if the power goes out, they keep things running briefly", but if power goes out, I wont know Im on backup until that runs out too?
a lot of people would say not to use them for that reason alone, but they are handy for helping level out the power from Geothermal, or late game, there are machines whose power usage varies.
Ah that makes sense, I didnt think of using them as a regulator
you can see your backup power charge/discharge rate while looking at your graph, so you can know when you are using them and adjust supply accordingly
Inventory not enough
#screenshots message idk what to fill this space with
Is that the sand part bet
A pixelart painting on the wall
I see Bolted Frame as a bit of a trap...
While individually it does cut down on the number of RIP Assembler, the increase in plates and Screws needed more than makes up for it by inflating the numbers needed for those production chains (ie: remove ~50% RIP assemblers, but add ~60% more Constructors for Plates and Screws...)
Yes, Yes it is. It is the hardest place to start at.
It's the same amount of plates per frame as the base recipe
Are there any reasons to go there
It has a ton of crude oil from what I have seen
What the hell
Where did you come from? ๐
My mommy
I can get that at phase 2?
Finish phase 2, Then I think oil stuff unlocks
Bros lurking in the shadows like deadbeat man or someshit
Bros gonna get muted like I did LOL
Nah, we're just horsing around
what in the world-
mmm, might do that
Yeah, just adapt to the situation xD
(I was missremembering the details, but not the conclusion. A quick simulation with SFTools can confirm/disprove)
I am the king of all
When you have power storages on your grid, you get a notification if stored power is calculated to run out within 30, 20 and 10 minutes (iirc)
Oh yeah, forgot about that entirely
I have a blueprint with 64 of them if you want
It's the entire floor of a Mk 3 Blueprinter
my idea of gargantuan is probably smaller than the average starter base on here
of a what?
The Drop Pod meeds 40 MW to open but my biofuel doesn't generate enough. Am I supposed to come back later in higher tiers?
Size isn't everything.
It's all about the quality of the sushi
Put a shard in it, or build 2
Oh I dont even have a mk2 yet ๐
Thanks
You can still load larger ones into your save.
Im just now about to go out into the plains and take stock of what's around me, and start calculating production potential
So far all my progress has been based on "eh, if I didnt pull enough resources, I have buffers, and things will backup overnight eventually"
Hi frego
๐
i spent 15 minutes staring at my oil packaging setup wondering why the train wasnt loading
turns out, you cant really load anything into the train if the belts arent connected
That'd do it ๐ญ
OPEC would be jealous
I kind of want to start making my factory but I am horrible at building
i know it's super ineffecient to package oil this early on
but damnit, i wanted to do ALL my refining on base
Oh god i found sushi belt propaganda
i made my first train and it works perfectly
i must cry tears of joy now
now i debate if it's more convenient for me to pipe water up or belt items down
We have automated heavy frames ๐
that's a milestone right there
imo, making a HMF factory is like, the first big step into lategame
It's almost kind of efficient too ๐ The spaghetti is real, but it's a single machine overclocked to 200%
Oh lmao you thought I meant a factory ๐ Nah I just have my overflow lines of all the materials to make it running into a single machine, meaning I am slowly passively generating them
my first heavy modular frame factory made... if memory serves like 40 per minute
lmao
Im in the process of preparing my first "real" factory, with more inputs than just what was around my spawn, and proper production lines dedicated to each item instead of having my outputs split and feed other inputs
ive made more infrastructure than factory right now
Speaking of infrastructure, do belts, pipes, rails, and tubes all have the same maximum distance before they make you place a support?
yes, but you dont need the support. it's just a max distance of the thing itself
I believe its Tier 7 or 8.. (CORRECTION TIER 8 is Nuclear Power)
what in the world is that hyroglifics ass name
Ah. Good to know. As long as they are all the same max, I can start planning a blueprint for items, transport, and power, all on one line
yeah you wont have to worry about max length in a BP all three tiers are too small for it
Guys im done with space elevator phase 3!!!! When im back on my pc cuz i just woke up im launching
How meany launches are there left?
Belts have the same max as pipes iirc.
Everything else is different from each other
Ah
I just finished my first steel factory, 50 pipes/min 45 steel beams/min and 18 of industrial reinforced concrete per minute
Iโm at the level 4 now
Is it a good result given the level?
im wondering where the fuck 1k max consumption just disappeared to
?
Inside a cable you (maybe inadvertently) disconnected?
i have no idea
Which of the above has the lowest "max travel"?
yknow what, satisfactory gods have blessed me
this will have zero consequences whatsoever
oh i figured it out
temp setup was just taking it sweet time to update
Depends. Did you have fun?

Do any of you have nice designs for a coal power plant? Aesthetically
just put down a second biofuel generator?
There are 2 biofuel generators in the HUB also
I am gonna dm it to you
Sent
I want to say I had a setup with 1 water extractor overclocked to 300 in order to feed 3 generators who were all overclocked to use 90 water/s. You could probably get away with just overclocking to 270 exactly, but having a blackout because water went screwy is not on my list of things I want to deal with. 1:3 is pretty easy to scale, too, until you unlock fuel power.
I got 6 extractors for 6 gens
coal generators don't need that much water though?
Prepping for the future so I don't gotta add more pipes and shit that I don't need
What future are you imagining that a single pipe is needed for each coal gen
just saying, a coal gen uses 45 water at 100%, and a water extractor provides 120 at 100%, you're leaving a lot of water unused that way.
So? I got infinite water-
Just press to oil and fuel xD
It's possible he's underclocking the water extractors to save on power
Actually all my extractors are connected to the same pipe ๐ฆพ
Nah I am not. Full power always
I mean, you can do as you like, but...
And you're running 8 coal gens...?
6
I just don't understand why you'd bother with 6 water extractors then
wait, are you trying to run 6 coal gens off a single mk 1 pipe?
I am not trying. I AM running 6 gens off a single pipe.
I got powers fucker. POWERS
Oh. You don't put shards in your generators.
45x6=270 it's fine
But his 'future proofing' is kinda doing the opposite lol
Shards?
Remember when you said biomatter was all you needed
We don't speak of that.
Why wouldn't you shard the generators, beats building more of them xD
... work on the alien technology tree in the MAM. You can unlock the ability to turn slugs into power shards and somersloops to double machine outputs, too.
I can turn slugs into those power canister thingies
ya, power shards
Maybe someone wants to fill up the space. The best part of the game is that there is many ways to do things
There is no right or wrong in this game
Filling up the space just potentially results in less FPS
Depending on your system, build a megafac and then find out
In all of my 50+ hours of playing, I have NEVER seen a fps drop.
You will do in time
there are few wrongs in this game. Ignoring head lift or trying to feed more generators than a pipe can support are two of them.
It sounds like you're early game with a small fac if you're working on coal
I live in extremes. My current save is around 300 hours my desktop is fine.
My laptop wants to die
I am not harming anyone with my way of playing.
no one said you were lol
Where the fuck did you come from
whats with the hostility
I was specifically disagreeing with the idea that there is no wrong way to play. If you ignore head lift, you will be wondering why your power on a cliff above the water doeesn't work.
No hostility, Just how I talk.
Trying to feed more? FEED ME SEYMOUR
just because that is how you talk doesnt mean it isnt hostile
Well don't think of it as hostility if I say it
i wish i could post my ff10 seymour gifs
(technically, feeding exactly 600/s via mk 2 pipes is not wrong, per se, but it is... risky. )
How much sam am I going to need?
yes
All of it
I guess it's good that I have a node in a cavern right below my base
grassy fields, right?
Zatie you scare me just coming out of nowhere
What?
Cavern is at -242 2691
I've been here writing messages for the past 20 minutes
Are computers and heavy modular frames the only things I need to automate for phase 3?
I never noticed
best pl;ace to be at 4am
Not my problemo
I don't have the map in front of me, which biome?
Flat grassy
ah yeah, the SAM node in thee pit next to the big arch, right?
You know where that big crater is? That fits the space elevator perfectly? It's on the other side of that arch
the big demon down there killed me so many times my first run through the gamee.
Good thing is I can put creatures on passive and it not disable achievements
@stone python no typing in #off-topic-media lol
ya, its media only
you don't have to do that, as long as you build and power a miner, the demon doesn't respawn.
(maybee just building onee is enough, I don't remember)
It's fine ๐คท
It's been passive since I started. Fuck those spider fucks
I call them demons for a reason, but also I have cats, so using arachnophobia mode is out.
Your cats get jelly?
He doesn't wanna kill digital cats I don't think
better jelly than competitive
that and I don't want to get jumpy if my RL cats meow at mee.
Fair
"Meow" FUCKING HELL PEANUT BUTTER
I have needed to automate smart plating for the past 2 days and I keep getting distracted
The fuck is a dimensional depot uploader
oh you're new-new. The Dimensional Depot is basically hammerspace, and uploaders enter material into said hammerspace. These materials can then be used for building.
map-wide. So you can set up uploaders for, say, iron plates and concrete and have (neearly) as many foundations as you desire to build available to you.
...
This power is too great..
I will never have to take shit out of my storage again..
PRAISE THE SATISFACTORY GODS
note, you will have to first pull things out of the storage and put them into your regular inventory to use them for research or to submit them for unlocks.
STACK INCREASE?
Are resources from nodes infinite? E.g. iron deposit
Ye
On an unrelated note, if you are reasonably confident in your exploration skills, I highly recommend you explore to get more hard drives before you unlock too much more some of thee early alternate recipes are ones you'll use for the rest of the game.
yes, deposits are like Supreme Commander, not Warcraft.
Okay that alien voice scares me
Fuckers talking about my organs
Never thpught I would have to say "Leave my organs alone" EVER
Does the rebar gun take out those radioactive plants
I prob have oil laying around somewhere
Crashed stuff gives me stuff I don't got unlocked
I like how the rebar is rusty
Okay so the rebar gun is my new favorite tool
I have to sleep, but welcome to Satisfactory, enjoy your stay.
Ty, Almost have 60 hours
I just finished reprocessing all the uranium waste from my 40 overclocked power plants (1k waste per minute) into plutonium fuel rods
Now I'll wait for when I need more energy and put allat into powerplants
Automate it.. Please FOR THE LOVE OF GOD!
Automate what? Ficsonium? I don't really have a reason to even burn the plutonium cuz I make about 280gw and only use 70gw
Automate the turning waste into rods
aint nobody out here processing nuclear waste by hand
Better not be
I have an idea for when I do get into nuclear
I will have a conveyer system going all the way to the dunes where there will be atleast 100 of them storage box thingies so I never have to see that nuclear waste for atleast 3 months
if you dont build nuclear you dont have to deal with the waste. Nuclear power is a option not a inevitability
you can always do rocket fuel
absolutley
Rocket fuel vs nuclear. Explain?
a rocket fuel setup for one pure oil node is 140gw of power
nuclear requires a lot of supporting extra stuff you need to build, and waste processing (or binning), rocket fuel is just straight up processing stuff in a few steps, pretty easy especially with the nitro rocket fuel alt
morew then enough to beat the game and power a large build
i just started a new save...
i dont have a good nuclear chain to show you, but here is the simplest way to make a ton of rocket fuel, it makes 280GW of power
https://www.satisfactorytools.com/1.0/production?share=KyfTsGLctUqyxlwqzvhA
In your opinion, Which is better
Rocket fuel is way easier and you can siphon some for your jetpack. it is myt preference
Not including all the things I have to do, Focusing mainly on the power outtake.
rocket fuel is much more return on a smaller effort investment
agreed. Imma make nuclear anyways this run becuase i want to. But rocket fuel is my preference
i will make a nuclear plant too at some point, but i already have a massive rocket fuel plant
nuclear is more like a fun side project
Can I have both?
of course
Nuclear in the dunes so I barely have to see it and rocket fuel on my powerplant
#screenshots message Please ignore the one random line that I used in a rush while gathering quartz earlier ๐
My question is; how do you guys handle significant elevation changes when using item busses over long distances?
The dunes is full of great resources. make sure you scout it thoroughly be fore hand ^_^
i just try not to do it generally, process at the source as much as possible, ship by train
replyed in #screenshots
What would you define by "at the source"? How far would you pull individual belts in from to create local plants before the train shipment?
if i need quartz crystal for something, i make it where the node is, then ship it, thats actually an example for a short train trip for me, i have a train does travels like 600m hehe
but i am also a bit silly
depoends on play style. Previous ruins i built directly ontop of the resource nods. this run I been making centralized factories in every biome
Raw to Ingots at the very least. Maybe even designating each spot to a certain thing like Rods around one, Screws around another, Wire around another, etc.
once in a blue moon i do stuff like this
curved mode belts/pipes attached to already existing infra
I did directly answer your question though. My solution is modular conveyor bus towers
Indeed, thats almost exactly what I was thinking, just done cleaner than I pictures ๐
though there is many solutions. I Generally dont like using Conveytor bus;s over long distance
The only reason to pull raw ore to a mega base would be the Iron and Coal to turn into Steel.
Im not against processing at site, but at some point, youre throwing items down range somehow
indeed
in my case im moving 6000 copper ore to aingot refining factory then moving the ingots elsewhere via train
Ore or finished products, somethings gotta move
i try to avoid long conveyors where i can, use lots of trains
I wasn't that careful in my first playthrough. ๐
But when I got trains I did a few shuttle trains that carried things around.
Ive dabbled only briefly with trains so far, and its been... buggy ๐ I dont understand what Ive broken, but at one stop my train takes a full 2-3 minutes to exchange 2 cars
I was the spaghetti king during my first playthrough. Generative AI has nothing on me
On par with LGIO? ๐คฃ
youll get there. Youll eventually trouble shoot learn and grow ^_^
Right but like... theres no error codes for me to test with? The train drives fine, the settings at both stops are the same, theres only a single track with no signs or signals... but for whatever reason, at my main base station, it exchanges the carts 1 at a time instead of in sync, and it waits like 90s between them, then 90 more to leave
it depends on your loading/unloading settings
it sounds like its set to leave when fully unloaded/but there isnt enough room to unload sooner
usually thats not actually problem provided you have containers to buffer your ins/outs, connected to your freight platforms
thats pretty normal actually, most of my trains sit a while before unloading
It unloads as soon as it docks, then sits for like 90s, then loads the other car. It is unloading usually less than 1 car worth of oil based items, and loading less than 300 black powder ๐
Its definitely not a volume issue
ah, ok, i cant comment on mixed trains
i keep my trains stupid simple, single product A to B
Originally I thought thats just how trains do, one car at a time because automation or smth, and then I hitched a ride to the other station and watched it do both at once and was like... "Now hang on a fuckin second"
don't use the 'wait until full' setting
I dont, its set to leave after 1 exchange or 120s
120s... hm...
is ther ea wait until empty setting you're doing? cause it soundsl ike you're doing something very odd
afaik the only real current reail but atm placing some junctions too close to an intersection
No junctions, this is my first train loop, just main base to oil field 2km away and back. 1 line in a loop
yeah I think you've just done something odd
can do some overhead shots of your train set up and images of your UI settings at the stations in a #1038092680493801533 ? might reveal something
where would I find the wait until empty?
I mean if it exists I wouldn't use it
but it'll be in the station or platforms settings
freight platforms only have load/unload setting, what you are looking for is in the schedule settings, you have to get on the train for that
I have found the issue
When you change the settings in the train, you have to click save TWICE
oh lol
Ive been changing it to "exchange once", and then saving, and then clicking the orange X above the map
That โ close window in the corner is very dangerous... and so is the Esc key.... and clicking outside the window...
Alright well thats one reason Ive been pulling my hair out solved ๐ If you search this channel for messages ive sent about trains, youll get a wonderful montage of a man falling into insanity
*men
Plural.
You are not alone.
I should be bald lol
My other question about moving materials is if you guys use trains after processing at or near the nodes, does this mean that, for example, across the plains biome, youd have a dozen tiny 1-building factories that process say 300 iron/min or something like that, and then just a bunch of rails feeding around?
in the past i had many factories in each biome. I found clusters of resources I needed and built right there
depends on you
personally I put down a factory in a location where I have like 90% of the resources I need nearby, then train in the last of it. Or drone
i have automated plutonium rods i just sink them
๐ฆ
those ingots are getting processed into something like plates or rods, which dont require anything additional, so that would fall under "process locally"
in general its easier to ship more dense stuff
Like frames or smarts.
suppose
for me, something like motors. i can make motors from iron only, so it makes little sense for me to ship precursors to make the motors elsewhere, might as well compress all my iron into motors and ship that
See, here (in my "new" playthrough) I take a chunk of iron nodes and go straight to the tier part: #screenshots message
I later built a motor house behind that, and AutoWire to the right.
im making 2300 Copper powder. so ill make that where the ore is lol
<@&370483737957236737>
Recent livestream: Mikael talks about his turtle ring
Recent YouTube video: Jason has his TMNT mug out
conclusion: Turtles in 1.2
there are exceptions to everything for sure
@median geyser In the end youll work out what vibes best for you ^_^
Can I somehow unload multiple fluids on a same train station?
I need explosives for the caterium ore depo at -924, 2814 dont I?
if there is giant boulders with cracks then yes
Damnit, was going to farm some caterium up early game ๐ญ
find some sulfer and get that boom
There is a caterium by the waterfall.
Well after 193 hours of spaghetti and bad decisions, i have concluded project assembly
Same station? Sure, use one platform per fluid type. Same platform? Likely impossible
still regret some mistakes but hopefully i carry the knowledge and experience to the next world
@leaden turret saw a post on reddit, someone had made canals.... boats for 1.2? xD
Hello I have a problem with blueprints, can someone help me?
I put a design in blueprints designer, I save it, but when I want to build don t show the blue indicator, also the friend Wich I play on co op don t see my blueprints, why?
I've found some caterium here and there but the most recent research I got for it was cat ingots ๐
Session name is not a valid directory name. Need to change it to something that is
different platforms? sure
So the trains automatically will use the right platform for the fluid? If I have two?
Might have to go on a sulphur hunt then ๐ญ
they'll deliver it to the platforms you have them set to
You mean the blueprints director need to be the same name as the session?
I can say what platform they should use?
Not really. Locomotive always stops at the station's head. So the first platform will empty the first car. If the first car has water then you will get water out.
No, wagons only unload to the platform they're docked to. If only the 2nd platform is dedicated for water, you can only load water into the 2nd wagon.
well yo ubuild the station in such a way that cars match platforms
so yes, in that way you tell them exactly which platforms to use
But my main station would have only the fluids on platform NR5
I'm building a factory using like 200 iron
Should I use a row of splitters to go into the machines? Or should I split it evenly into each machine?
and?
you need to build it in such a way that each fluid has its own platform
Then your train's fifth car will be the fluid car.
The game automatically creates a blueprint directory with the same name as the session name. If the session name is not a valid name for a directory (contains spaces at the beginning or end, or certain special characters), the game cannot create it and blueprints don't get saved. To fix this, you need to change the session name to something else that doesn't contain illegal characters
But if I want a train with only one car? Impossible?
Then you have a station with only one fluid out platform.
well you can't have more than 1 fluid on one platform
I have multiple trains
I have many trains
you could have multiple trains with 1 car and different stations? or empty cars? lots of ways to manage it
?
use multiple stations
-# problem solved
Maybe thatโs the best way to do it .
satisfactory is not a cocktail bar, fluids do not mix 
But.... blenders xD
and if they did, good luck separating them.
Yeah but why I canโt say train A use platform A, train B use platform B
That is the way the game works.
only one station
you could, have an empty platform on another train.
Engine - Car
Engine - blank - Car
Train's front ALWAYS stops at Station's Head. Work with that.
Because both trains will stop at the same spot if sent to the same station.
but you want to avoid having a ton of trains stopping at the same station
1 train = 1 product. 2 stations A and B, product goes from A to B, avoids any and all headache
trains do not stop at platforms, they stop at stations
They also stop at Buffers xD
Then why do they always announce "Southbound train now arriving at platform 2?" ๐
that's passenger trains.
satisfactory has no passenger trains.
What would be quite nice like TTD where you can have multiple track stations, and trains take whichever platform is available
Because if you dont designate a spot for humans to stand, theres going to be a crowd of idiots on the tracks when the train arrives. So you number different parts of your station as platforms. Idiot prevention
not idiot prevention.
idiot redistribution 
People who do mixed trains baffle me. I do one type of item per train, and not only do I get to utilise the train to the max, the item management is easy. All platforms on a station with "iron ingot" contain iron ingots. Simple
Fair, I suppose idiot prevention is just condoms ๐
wait this isnt a thing?
irregular reminder: contraceptives aren't 100% effective
people just like to suffer ๐คท
The issue is only smart people use those
You have to name each station uniquely so I don't think so
As far as I'm aware xD
If not then I am a fewl
Couldnt you just have like 7 trains and 7 stations, all fed by 1 main line between A and B, but they sort themselves out at the last second?
Id personally have a row of splitters it may not be the most efficient strategy but it works
You don't, but then you have 2 different stations with the same name on the list. And if you put in one in the timetable the train will consistently go to that one, you just cannot tell which until you send one train there
Yea I have like A,B,C and specify each train to each station
Manifolds are as efficient as 1:n balancers. The balancer just gets there faster
Interesting, I need to do some experimentation
So really each station is timetabled with the underlying ID/number I guess, the name is just for user comfort
imagine if databases used names only
A database could have the name column as the index/unique field
it could but thats a major pain in the neck to work with
Pretty much, techniqually possible, but would tend to agree
How am I supposed to get my pipes to fill im making the same amount itโs going into but the pipes are empty
are you having a headlift problem?
No itโs all on one level
There u go @stray field
Do pipe manifolds take time to start like regular manifolds?
Wtf is satisfactories conveyor mapping ๐ญ
huh?
Idk if works diffrent
Hang on I'll send in #screenshots
Yeah, it takes time, but also how long is your manifold? It could be getting "drained" half-way and would necessitate a loop back. Like from your source you split it off and fill from both ends.
Itโs about 15 fuel gens long
Yeah, that could do it.
So what should I do then
yeah it's too steep
I just said. Make a loop.
"Too steep" but if I move it back a bit its PERFECTLY FINE???
No. Too steep still.
dif belt modes, but that looks like a bug, shouldnt build that steep
To the end of the pipe or to the middle
Idk what's y'all's obsession with loops. All of my shit always works without them. And, in fact, the few times I tried one, it just made it worse
Thx
Its been doing that since I started playing ๐ญ it gives me an invalid belt placement but if I move it back or change the build mode (often resulting in the same outcome) its perfectly fine, this game goofy as
console ports
<@&370483737957236737> Jason censoring mild swears in audio, but leaving f-bombs in text ? ๐
It's because you're in straight mode
So it doesn't matter either way?
Rude ๐
Cuz im splitting to like 15 constructor
Straight mode has always been gay. ๐
I still think its weird, regardless of the situation ๐
Seems like its only good for getting neat asf conveyor lines ๐
I should just pipe smart plating to the space elevator right? Or is it used for smth else later on?
Straight works best on level surfaces. There is the occasional moment when it will slope from one height to another. But sometimes you just have to mix things up a bit. One part Default, one part Straight, one part Curved.
In my experience if I want to turn around and slope, I first go from where I am to make the turn at the same height (three steps forwards, three steps to the right), then from there I pull a straight slope, and then I turn again.
Space elevator parts are only needed for the space elevator. But every part that's used once is also used in all the next phases
used in more space parts
Yeah I've noticed that aswell
good to keep a store of them
tfw you realise Jason wears socks with sandals
So just make a storage containers next to the elevator if I need more sort of thing?
or just a storage of them somewhere where you might make the next stage. Not super important. Easy to move if needed
Anyone know if there's any major point to the animal protein apart from sinking it?
Bet, think I'll just shove then Into the elevator as I've got 1k of them to make
renewable biomass
!wikisearch alien protein
you can make inhalers from it too
huff that mince meat 
Kinda like this: Smart plate split off to a storage space, and a new belt to the next construction when it is time to use them. When you need to feed the Space Elev you manually carry them to the Space Elev.
Meat Huff Inc.
@open bone Radioactive Hog incense sticks, when? ๐
should be an alt
make a mod suggestion ๐
gives you mental image of a FICSIT Hippy Supplies store with the Ocarina of Time Goron City music playing in the background
I haven't unlocked the next recipe so it can just go into the elevator and a container for now XD
Dave does the Merch.
-# they sell Satisfactory-scented candles
Right. That. Not ingame decor for the hub. Actual stick on your desk.
nah, would need a full set of meditation gear
Always good to future proof.
<@&370483737957236737> Does FICSIT have an employee yoga programme to keep Pioneers limber enough to traverse their factories?
^for anyone not familiar: #off-topic-media message
Oh, well, might as well anyways QA for a hippie pattern for the pioneer suit. ๐ โฎ๏ธ
Oh also I have 2 industrial storage containers just full of smart plating. Am I ok to deconstruct that part of my factory to use the iron nodes for something else?
tie dye suit skin, bong helmet
Check the wiki (following the production chain) to make sure you are no longer in need of them.
do you know if you can build something in a creative world and create a bluebrint and copy it in to your main world?
It can work. You'll see the cost later and go "Why Did I Build That!?" 
iirc, consoles don't have cross-save blueprints
im on pc
but it is a blueprint that is a lot bigger than what will fit into a blueprint designer mk3
Oh, well, then you are gonna need to do something else, like SCIM it. You build, you save, you use SCIM to turn it into Megaprint, then you load your ordinary save and load in this Megaprint.
Iirc, the order is:
- Belts/pipes
- Power cable
- Hypertube
- Rail
- Power cable between power towers
I think all space parts are used later for something. Just don't bother deconstructing anything, make new stuff. Or when you get a better miner/belts, split off at the source and use it for another factory.
Well, after phase 5 you can safely get rid of all of them
the only space part used for other things is the nuclear pasta. All others are used for the space elevator or other space elevator parts
Does awesome sink not process beryl nut? It's stuck
dm'd
I don't think so
Well yeah that's why I made that followup. Though you're right, pasta is the exception...
it does not
Ugh so I have to trial and error yeah
this is a thing that kept tripping me up so i made a spreadsheet with workinbg links to remind me lol
Better learn to love Nuclear Pasta because it's used for a decent amount of crap...
the mercer spheres and somersloops don't go in as well
Or rather just one thing that's used in a few late game things.
the bacon mushroom thing and paleberries too
a rule of thumb i tell myself is base organics do not go into the sink. they need to be refined
Ok that's fair. Thanks
there's a list on the wiki
early game is it better to start automation as soon as possible or explore
i like to set up some automation to let that run while i explore
I misread automation as ammunition for some reason, but yeah automation is a good idea even on a very small scale (ammo too is handy) then go look around ๐
American?
No mate, I spell things correctly ๐ , I'm in the UK
lol fair. I use a Colony english
Just bleary eyed and still half asleep ๐
gotcha, I got up 4 hours ago, around 430 Eastern
Spent 17 hours sorting the mess that is my Batocera linux machine and managed to finally head to bed by 0711 ๐ฌ
i prefilled the pipes, but after running for a few minutes they all slowly defill? i have 600 crude oil/minute and 8 refineries with plastic recipe, 250% overclock. is that fine? or did i do smth wrong
Result was me oversleeping.
Without seeing the full lay of your pipes, I can't really diagnose what's choking it out ๐
lemme make a post in #1038092680493801533
I bought a SSD for my NAS so i can duel boot into Linux. I haven't pulled the trigger yet though. I no next to nothing about linux. I want to learn though.
I really hate AI being shoved into everything windows (plus many other windows issues)
Tell me about it, I'm aiming to install Ubuntu onto my spare desktop so I can play with it, one of my first installs will be steam and some games to see what works and what doesn't.
I am curious to see how satisfactory performs with no windows in the background taking up processor time.
A friend from work has a lot of success using Mint ( which is based on ubunto from what i understand)
For windows, I can't say a great deal without violating rules on piracy, but W11 ltsc has 0 AI crap and fluff (you might need to install external drivers) but google massgrave (one word) , it is the last I'll say on it due to rules.
Lost three hours yesterday to pipe weirdness. Let's see if I can figure out what happened in the next three hours. Also why are the pipe indicators not showing up on long pipes? Is that intentionally changed?
You're not using the clean pipes by mistake are you?
Those don't have indicators.
That was my first thought but no, it's picking the right buildable, and if it's a short section say like ten meters it's fine. But if I do longer it doesn't come with an indicator, or places it really weird
Like even when I went to delete them, it said it was the normal pipe not the clean
Hmm, not cool, I really should get my wet concrete plant going and see for myself if something is busted ๐
just made a max legnth mk2 pipe and the idicator was there. That being said I have had other weird bugs similiar to this with pipes
Sounds good. I wondered if maybe because of build mode I was in, like straight maybe stopped it? I'll let you know if I find anything different today
for example the pipe look.... pinched on angles. like to tappered ends with the skinniest points facing eachother. reloading my world fixed this
I'm not sure, I had drunken behaviour with belts and straight mode: #screenshots message & #screenshots message , that's still not fixed as far as I can tell.
when i will be able to mine uranium
Yeah I've had some of that for sure. But hey I saw they kinda got vertical splits working better while I was away so that was cool to find!
Pretty late game. What stage are you at?
phase 3, ig i wont be able to get it now
i found like 8 uranium things
Vertical splitters were a headache when I got two of my slender towers built, I'll revisit next patch ๐
tier 8 i thinks
hazmat suit too?
Should be in 4 I thought, you'll get a suit, a filter for the suit, and then be able to dive in. It's not really necessary if you don't want to though.
i do believe so
In spite of that headache, the slender towers are functionally awesome, all within the footprint of the miner, but ingots are exported instead of ore ๐
some portions are in the MAM to. you need filters
Technically you can mine the uranium sooner, but you need to do it at arms length, and just belt into a sink for a small number of coupons.
Got pics anywhere? I did a single refinery wide tall af spike for caterium once
This tower is incomplete (still is) but producing at full whack: #design-and-architecture message
The two towers in the first clip feed this monstrosity of a quartz facility #screenshots message
Praise the fucking sun
yes now how to switch offline @spice patio
Didn't help with current game version.
But in Steam, click the Steam text on top left for menu that has "Go Offline" as option.
Basically seems that CSS has fucked up something and made offline play now completely impossible in current game version.
Unless there is timeout.
Basic iron ingot, cheap silica or re roll?
solved
Ok, timed out after time and allowed to menu.
if you can find a good use for either take one. if not id let it just sit and find more Hard drives.
if you have no use for either leaving them without selecting one removes them from the pool of options until you do select one
i will become mad if i set the keybinding like mine
๐ญ
No key needed?
Point was to just wait in that spinner until it times out and shows error, and allows you to get into the Main Menu.
no man in the game
Key for what then?
Kk ty
I have no idea what you are now trying to do, or asking about, or whatever you are trying to communicate.
i can not understand the keybinding
also i can not build
What keybinding?
I have talked about any keybindings at any time.
I have no idea what you are talking about.
And you still didn't specify what you are talking about.
Yes, the game has customizable keybinds.
With some that are partially bugged if changed.
But you still haven't specified anything about what you are talking about or what you are trying to do.
You have to pull out your build gun and try to build something so that a hologram is visible before you can start using the nudge keybinds.
Is that the issue?
Now I have the game loaded, I might just as well get cracking with the wet concrete plant so I can reroute all the limestone in the dunes to encased frames.
I've learnt that the hard way a couple times already ๐คฃ
i gathered some resources like sulphur, iron ore,wood,leaves but i want to build the first machine, i can hold the small gadgetby typing F but how to build.
Open build menu, select machine, point somewhere, click to build.
IIRC Q for the build menu.
ooo ok
ADA should tell you all that during Tier 0 onboarding.
yes she always tell anything
And the keybinds should show up in lower right screen.
yes
Future proofing can be challenging in an initial build, the best approach is to allow space for changes and/or expansion down the line, adding floors is one way if you allow for it in the structure.
Eww, my coffee went cold, brb.
hello people, short question : How do I place a drill on a "normal" resource spot ? I keep doing it by hand or with a small drill but the little mob atop isnt disappearing
If there is deposit on the node, that needs to be hand-mined away, by pointing at it and then mining.
I have been doing that for the past 15min now
Yeah I've made a plant that'll be and to hold a 16:6 coal plant so that when i move my coal genes away from my base so i have more room for activities at the base and that'll help clear some space
Not at the main node, at the deposit itself.
Screenshot it and show it
not the node. the small rock in the middle
Before mining any nodes you gotta break the rock in the middle
And cannot be done with portable miners, only by hand.
If you have a real miner on a node you cant also use portable ones
ah yes, the view was clipping through the rock and mining the ground. mb people, really sorry
can u tell me about nudge?
froward or backward
You used to be able to if you had the small ones far enough away from the middle
Have hologram out, press H to "lock" the hologram, then use the nudge keys to move it around.
While being able to move freely to view it all around as needed.
ok
Iโm building a train hub for my mega base. Im planning to bring in iron, limestone, copper, coal, caterium, quartz, sam and aluminium ingots and drone in a few other complex buildable i have automated. Should i bother bringing sulfur in?
should you use the same type of pipes for an entire pipeline (so avoid transition between mk1 and mk2 pipes) or was that bug already fixed?
Invisible/bugged limestone ftw #screenshots message , I figured I'd try the miner after repeatedly scanning, what a pain.
like in #screenshots , can i use mk2 pipe for the main pipe and use mk1 pipe to connect to the refinery?
Workable but it delayed the construction of my wet concrete facility while I derped around.
Yeah its fine
Like you want to split the 600 from the mk2 into 2 mk1 pipes right?
It can get a bit funky, so just read the fluids manual on how you can stop backflow w a pump
Yea it works then
kk
I had to put some pumps toward the split to mitigate some sloshing
unequal splits require flowrate headroom, sounds like you're doing those to feed refineries
But maybe i just did it wrong
unequal splits are fine. unequal merges have issues
unequal splits are not fine
i have thoroughly tested and documented
never had issues feeding 600/min manifolds from the end
but outputting a 600/min from the end did cause issues
sent you save file which clearly shows uneven split causing sloshing and breaking flow. If it flowed at 600, it would sustain 20GW power.
it happens most severely at the junction which feeds the first generator, and you can see that the input pipe gets choked massively at intermittent times.
it's the most simple setup possible, just a straight manifold on flat ground with 1 junction per gen.
and it does not work, nobody has ever been able to make it work from what i've seen.
All that you need to demonstrate that behavior is an input pipe, a junction, one output which is uncapped and one which has a semi-dead-end (like a generator consuming only some fluid). Fluid bouncing in and out of the dead end will choke the input/output path.
ig I'll take a look later, but so far every issue with a 600/min pipe i've ever had was with creating it, not consuming it
Itโs probally one that looks like stone but cracked right
output may be more sensitive, but both have the same issue
There are various mitigations which increase complexity and add building limitations (such as height variations, mixing pipe mk's, spamming pumps etc) but i've never seen a working manifold move 600/600 turbofuel with a single input from the end without bug abuse. The more unequal the split, the more it breaks.
You need later game stuff to get to that node
No, there are multiple nodes that don't have deposits or blocking rocks, but the node graphics themselves are accidentally just inside the ground.
Map making mistake.
Moment.
Just checked ss and Simoneโs having the same bug
Must be a glitch on the most recent patch
Ok, the classic case with iron node north of grass fields had been fixed, so need to go find that specific one...
any tips for the game run smoother? im playing like 20fps, but it only happens when im like 30 minutes in the game
There used to be about 5 such nodes, some were fixed for 1.0.
my graphics are on minimum
Wait but when you hover over the node can you see the text that says [nodetype] pure/normal/impure
What kinda specs do you have
The biggest thing is making smaller factories farther from each other
rx570, ryzen 5 3600, 16 ram, 1tb ssd
So that the other ones can go out of render distance
Yeah
I mean you can try to play the game
But I have a pretty mid tier setup with a 4070 it and it only runs at 40% on max graphics so idk why you canโt play
Alright no more playing around, I have to automate smart plating.
i can play it, but is only run smooth when i join the game, if i stay for like 30 minutes it starts going 20fps
Thatโs cuz you spend a lot of time in a specific area
Things canโt despawn so they pile up
It happens to me when I afk near more than 100 batteries
At least I think it is
power storage units seem to be a special case of ultra-lagfest when there are many
Yeah it really sucks cuz I like making huge batteries once I unlock them because having 10 hours of game time to rebuild my power when I tear it down is nice
(Though the real question is: why tear down your power in the first place?
)
To upgrade to new power
I think the only power I've ever torn down across all my playthroughs (apart from Phase 1 bio burners) is a single Compacted Coal coal array, 'cause I wanted that sulfur for something else
Eh, just keep the old stuff and add new, IMO
There's too many resources on the map to worry about using up a few nodes on power
that behavior sounds like running out of RAM and/or VRAM. Make sure that both are below 80% usage.
I've literally never finished a playthrough without sitll having my original coal plants online
Usually when I upgrade to new power itโs cuz my old stuff started going red and I unlocked a new power type
i built a tower of 8000 power storage units and deleted everything on my map, to get a sort of soft reset. it powered me for the next 250 hours give or take
lol
Plus then you get the advantage of not being on a "timer" to build your new power
if the timer is long enough, it doesnt matter xd
True, but there's still very little to gain from tearing down old power in the first place, IMO
Just keep those MWs, even if they're small by your new standards. :)
peace of mind knowing that i could rebuild everything better
I wanna do that but I put like 150ish in a box in early 1.1 and whenever I was within 1000 meters of it I couldnโt look at it
I simply subscribe to the Einsteinian philosophy; the best solution is one with nothing left to take away
I mean if your in grassy and your tearing down coal
Since coal is so scare around there
Trying to start working on nuclear for the first time...
So you HAVE to start with plants burning uranium in order to make plutonium
And so on with ficsoniun
yeah, the full chain is uranium ore -> uranium rods -> uranium waste -> plutonium rods -> plutonium waste -> ficsonium rods
Well fucking hell, Before I automate smart plating I need to automate steel
Even if I start in grassy fields, my coal power is generally built elsewhere (either of the two closest northern points, generally)
But I expand in general. Using up a coal node somewhere doesn't bother me; there's lots more coal out there
What menu do I use to craft the xeno-basher?
it's in the equipment workshop
this is the way
Equipment Workshop; may have to build one. :)
you can check in the codex
Hm not there
did you research the xeno-basher
tell me my friend how to remove hub?
Dismantle like any other thing?
F by default.
ADA just told me about it...
check codex
equipment workshop?
if it's in the codex, you have it unlocked and it tells you where it's made
if it's not there, you don't have it unlocked
How?
O on PC
Thanks
One node where the graphics had been underground for long time had been corrected.
Another was removed/moved.
And I don't personally know the locations for rest of the "known" instances.
So cannot show better than that same where the node graphics are invisible even underground.
Christ nuclear is a lot
It'd be worth posting your problem to #1038092680493801533 btw. As you can see, it's easy for that kind of thing to get buried in here. Include as much info as you can, etc
nuclear fun
I like eating the funny green rocks
You can stick to just Uranium if you want, which is quite straightforward. That does accumulate waste pretty quickly, but it's still pretty easy to build yourself literally hundreds of hours of storage
the waste can turn into rods to then turn into awesome points
Reprocessing the uranium into plutonium rods then sunk are profitable.
Oh sure, just saying that if someone's feeling overwhelmed by nuclear, sticking up Uranium-only is a pretty big simplification
Uranium itself should pose few challenges at that point
True, I find uranium waste piles up very quickly though.
you can easily spam ISCs to hold the waste for hundreds of hours
Yeah, though IMO it's still quite manageable
I've done enough pre-Plutonium nuclear setups that I'm pretty blasรฉ about waste in general. :D
with uranium waste, you need several times more ISCs, though. not very conveneint unless you have like 5 reactors
remember, waste can be gotten rid of if you launch yourself into the void with a full inventory.
it'll be in a death crate
still no longer my problem
yeah, but still several times more than very little is not very much, I used 15 reactors I think and it was a nonissue
I think
Braver than me, I don't even start the reactors without a management plan in place.
That said, it does also depend on how big your nuclear setup is, storing uranium waste from 100 reactors isn't ideal, yet from 10-15 is far less of an issue.
If I kill a monster and build something nearby does it prevent it's from respawning?
a machine that is powered? for sure
anything less idk
anything less is unreliable, i have some of those fire throwing goofballs living in a basement
Heh, by "pre-Plutonium" I really meant, like, Update 3, at which point Plutonium wasn't even a thing
But yeah, nowadays with big blueprinters and autoconnect belts, constructing yourself some gigantic Waste Storage Cubes is pretty trivial
Back then, uranium waste accumulated way slower and (well nuclear waste back then) and the reactors produced power on demand instead of going full tilt.
Anyway, I certainly agree that Plutonium is great (whether you sink or burn), but if someone's feeling overwhelmed by nuclear in general, IMO sticking with Uranium at first is entirely feasible
(And I also feel like someone feeling overwhelmed by nuclear probably isn't making a huge nuclear buildout, either)
My very first nuclear build was 100 reactors, that thing produced so much waste.
What do the drop pods with no item shadows take? The little box where I put the item doesnโt have a showdown in it or anything and itโs not telling me I need power
Just pull the lever
Should open
I don't know if anyone's ever actually gotten into the math -- I assume that modders have maybe dug that far down. But my understanding is that each spawn has a point threshhold at which it'll stop respawning, and every buildable of yours has a point value which contributes to that (within a certain range; maybe it drops off? or maybe it's a hard cut). And yeah, powered buildings contribute more points
So you definitely don't need powered machines, but if all you have is architecture you might need a lot more
In practice I've found that a couple Power Storages nearby tends to be enough to keep most spawnpoints from respawning, and then you get some warm fuzzies from having some Power Storage strewn about
its a bit of an awkward corner where they hang out, they dont bother me as they are passive
ya know i am kinda embarrassed how long it took me to realise that rocket fuel is a gas
I assumed it was a liquid like all the other petroleum based fuels
which planning tool was the preferred one?
I. Hate. Pipes. Thank you for coming to my ted talk
Not sure what I deleted and rebuilt that jiggled the pipes right, but theyre working again...for now grumblegrumble
dont overcomplicate it
Heh, you're not alone. :)
In addition to sftools, a lot of folks like Satisfactory Modeller, too (which is on Steam). Personally it's not for me, but folks who use it tend to love it
Honestly McGal yesterday I thought of just rplacing every single pipe with a independent packager line would be more sensible then these things. My save is 800hrs, the system i just 'fixed' had been running for nearly 400. And theres not a @#$% thing in game that will tell me whats wrong when it breaks. Its not even that complicated a system
(Note that sftools is a solver/calculator (ie: plug in "I want 25/min Resource X" and it spits out a factory plan for you), whereas Modeller is more of a planner/modeller which just happens to do a lot of the math for you)
would have been interesting to see it in the "broken" state because that tends to be pretty telling
also it depends on what exactly you are making / the system layout
all I did this time was rearrange the fluid tower pipes. i had them all just chained in but I rearranged it to give them all an independent lifter valve
theres a reason i dont use fluid towers
let alone that trick
the valve set to 0 thing is no longer reliable
but it works?
@spice patio how to use energy like power
I set it to 1
an what did it look like before that?
I've automated steel pipes, steel ingots and steel beams all in one go. CLAP FOR ME
tagged in sshots
๐ฅณ lfg
How much mw per coal gen is it
I am not looking for a group tho-
says so in the build menu
And the capacity of the power pole mk1 is 450?
ok?
You said lfg, Looking for group
power poles do not have a power limit, they have a connection limit tho
๐ญ lets fucking go
am i tripping or was there never recipe for better aluminium sheet? i swear you could make it without copper
So the capacity under production is the capacity of my power plant?
Idk, I am nowhere near alluminum
there is a alt recipe
ye
sheets? no, I don't think so
not for sheets
Okay okay, thank you. That's good to know. NOW TO MAKE IT GO OVER NINE THOUSAND!
sheets always used copper and aluminum ingots since being added in update 2
WITH ONLY COAL GENSSSAS
dont spend too much time on coal tbh, oil is a lot closer than it seems
aw man
fun fact, the manga said 8000. The anime said 9000
Never read or seen either.
I prefer older animes
I like the animes Studio Ghibli made
the episode where itโs from aired in 1997, actually. Or thatโs what Google told me
Anyone have an AMD 9950x/9950x3d they can load my save with? My save is using ~80% of my AMD 5950x. Not sure if its worth spending the extra ~$200 on the x3d variant
Like howls moving castle,and spirited away
ask in #1038092680493801533 it'll get lost here
I was just thinking that
same
those are old????
i guess im hyper old
I can, dm me
havenโt actually watched howlโs moving castle
Howls moving castle was made two years before I was born.
04
plus new ram and MB lol
okay i get it im just hyper old
What no Iโve watched a lot of the other ghibli movies
Princess mononoke was made in 1997.
juist making me feel older lol
just havenโt watched howlโs
I saw Akira in theaters
Jesus how old are you
Bro got the front seat during world war 2
Bro was in the great depression
Bro was there when 9/11 happened
9/11 wasnโt that long ago
ww2 no, 1920's great depression.... no. I was in the Gym when 9/11 happened
playing dodge ball
I know someone pinged me today but I donโt know how to find his message, if he recognizes him/herself
2011 Was more than TEN YEARS AGO
Just finished my factory for building the space elevator. Can't wait to see how many biomass burners I need to power the whole thing
If you're on computer, go to the search bar, Do mentions: Smoggleboy
You got pinged yesterday at 10:13 am
Nop Iโm on my phone
Only 8 biomass burners surprisingly 
Always discord on my phone
Your most recent ping was at 10:13 AM from @ornate saffron
app?
Yeah
ok itโs been a while since Iโve used app I do not recall how to
I spend too much time on discord.
(I use discord web mobile. Which is just cursed)
(What is mentally wrong with you)
why'd you subject yourself to this XD
My saying was better
long story
Isnโt there a way to build a building into a conveyor belt? I have difficulty placing the buildings in a way that satisfies how the conveyor belt allows. Like itโs so bad that I actually build a buildings a few times before I get the placement right
Building first, Then conveyer tf
if im not using blueprints i place buildings first, then conveyors. when making blueprints i do the same thing, but the blueprints can all connect together automatically
basically: #off-topic-media message
tf?
Also use a BP
what a weird thing to say on a video game discord
Who even are you bro- You just appeared.
Give it to me ๐
bro factory carts is in here everyday, hes a goat
I've never seen him in my life. Like ever.
โฆso youโre one?
uhh...
sounds like thats your fault ๐ญ
No no, I was gonna break it.
I think I shall pass
What version is it
<@&387163995947270144>
Sir.
Wow we punish people for opinions now?
huh???
I havenโt unlocked it yet
I don't see how people get offended from me saying that.
- poor grammar
- baby troll vocab
Are you using foundations? Maybe thats why you think it looks so bad
You're just trying to ragebait.
Cmon Marv ๐