#satisfactory
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For sure. Just saying that's how I know how long I've played lol
is there a splitter that can limit the amount of items to go trough like u can input numbers like with the valve because i remember that there was something like this but i cant find it now
nope
There is not. Only way to control it is by the belt
but with the existence of manifolds you dont really need to do that
Nope use belts, splitter and mergers to balance
I mean technically if you're belting packaged fluids you can unpackage them and shove 'em through a valve before repackaging 
Needlessly complicated. Let's do it
this is satisfactory, of course we're going to do it needlessly complicated
ok thanks yall
you can build one
Ok am i missing something or is the solid steel ingot alt recipe just infinitely better?
it is
Which one
alt recipes are generally better in specific circumstances
balancing for 1/3 sounds anonoying
looks at splitter having 3 outputs
Yeah but thats ugly
1.2?
๐ฉ ?
What is
NUCLEAR UPDATE FOR INDUS IS FINNALT HERE
Mod?
AFTER A YEAR OF WAITING
Okay and hi btw
that's a few months away
guys i think i messed up
im making 19.2 uranium rods, thats 39 fully overclocked plants and 1 non overclocked plant ๐
and what's bad about that?
settings the powerplants up and managing the uranium waste
#screenshots message
3 supercomputers/min ๐
well.. i guess do it once and do it right or smth
Build through them. Let the factory consumes them
I wonโt get blocked
Building over them seems more reasonable
@leaden turret is the best Maxeek
?
Marv is tbe only person in all of discord I keep permanently ignored ๐คทโโ๏ธ
๐
You are the clip guy
yes... ?
Literal nuking too, not figurative.
๐
I haven't been designing experiments like I did in early access, my ultimate goal was to seriously take my time & just chill ๐
Typo city on my phone, sorry.
lack of tooth still being distracting
Sloops are a bit addictive because they solve certain problems in a local sense.
Like not using them at all or only using them for power. Via the alien agumentor
That's what I'd do for a no sloop run. If they are in my inventory its to tempting. I'd just keep building augmentors
power augmenter time
its a roblox game semi similar to satisfactory but its a flat map and instead of materials you use money you get from selling items the more advanced the more your paid you cant buy recources tho only buildings
Oh okay
honestly its really good especially for a roblox game
but this is a satisfactory channel so ill stop about it
Power augmentors is where I sunk some of the sloop overflow within my support tower after a patch respawned them after I looted all of them, the rest were destroyed by me handing them to doggos then dropping nuclear devices.
The augmentors themselves are crazy strong when stacked.
I never quite did that ๐
I do want to build a max nuclear facility once I have some essentials rebuilt.
I did recreate most of my essential blueprints after carelessly nuking then when I reimaged my pc.
I had my saves backed up, I forgot about the blueprints and some video editing media that was on my C drive ~whoops!
I keep most stuff on my nas, cloud is just someone elses machine, when it's outside of my direct control, I simply won't trust it.
Same
I'm not short of local storage though, one nas has 16tb of ssd space, the other 48tb of hdd space.
I got 32. More then enough for what I do and need
is the diluted fuel exactly the same thing as packaged diluted fuel?
In output, yes.
perfect, i dont want to deal with canisters
It just ditches the package/unpackage part and that section of refineries for blenders, the input requirements and output amounts are identical
same input and output, faster speed, lower power consumption
More compact to boot.
just opened my save folder to see if i still have my first saves, i can see that my first save is 132KB, and the newest one is 22,7MB, pretty crazy
Save files can balloon to surprisingly large sizes when you go full ham with construction.
played since console release and love the game i now have a 29hr save
nice, glad to see people loving the game on console.
i play it with a friend and it runs great
Back when I first started with computers, games like satisfactory weren't possible, 48k spectrum haha
what\
I had a few 8 and 16 bit machines before I got my first pc, a 386sx40 with 4mb of ram ๐คฃ
maybe should've posted it in the channel dedicated to questions then
i just did
#screenshots is not for asking questions
Amd 386sx40 heh.
then how do i ask the question and show the bug at the same time...
i need help dont make it worse tf
in #1038092680493801533 ?
sure ig
my parents were hard on not getting any sort of computer or gaming device near me. thinking that I'd be addicted to using it. So my first computer was a laptop, in 2001, and outdated for it's time.
im literaly new to the server
The questions and help does let you post images and even small video clips.
Never knew the pain of loading from cassettes or why loading from disk on a c64 was extra slow and the drive weighed like a ton.
My first pc was a zenith z-100
There was a brief comedy in yoinking a cartridge from one of those systems while it was running.
I've used floppies not sure about cassettes. Did have an old ribbon printer I got from somewhere, too. Wasn't all that bad actually.
I don't miss my old 9 pin dot matrix printer ๐คฎ
For some reason I have it in my head that those floppies were 1.44 megs
I totally missed out on the whole C64 stuff, alas. My first comp was technically a TI-99/4a, though I was rather too young to really do more than play some games on it
(rather showing our ages here, heh)
hp printer ๐๐
laser printer is just so much better...
Wasn't until Apple ][e and then my beloved ol' weird PCjr that I had any claim to be Actually Computingโข
Legit use this thing forever on just the cartridges it came with.
720k for the dd, 880k on amiga, 1.44mb for the hd disks, lets not mention the 5.25in fisks.
HP printers are such a damn trap. Cheap printers, your first ink refill costs more than the printer easily
Manufactured topics
Doesn't take much to tip geezers into reminiscence! :D
I'm using an epson, 4 years later, still on the ink it came with, and that comes in bottles, not cartridges.
๐ด
why we talking bout ink...
I still remember clearly the horrific realization that most internal PC speakers could only play one tone at a time; I was spoiled by having three to work with on the PCjr
Had to get creative for my own game-programming soundtracks. :D (okay, yeah, actual Satisfactory talk going on, will be quiet about Days Of Yore)
How so? Worst case you rebuild and black start with biofuel
btw does anyone know if you can access blue prints in survival that are from creative?
Pc consol?
Yes, though you have to manually copy them over (and you'll have to redo the "folder" structure)
dang
Create one blueprint in the "regular" savegame so that it creates the Blueprint dir first, then just copy 'em over
The reorganization is a drag, but c'est la vie
fair
Copy the files from the creative blueprint folder into the one for the other game, you will need to have unlocked the stuff to use.
That reminds me, sucks how blueprints aren't uploaded to the steam cloud, have to just go in there and copy that folder over manually between my PCs...
Like go over and play on my laptop and oh all my blueprints are gone
That's how my blueprints got erased when I reimaged my pc.
(endgame machinery being only available in the endgame is lame?)
Blueprint isn't really machinery....? I guess it's kinda either way on that one.
Oh, pff, sorry, misread
Thought you said mk3 miner. :D
Yeah, mk3 Blueprinter is weirdly late in the progression; I will agree there. :P
Sorry, reading is hard.
Well tbf you need access to drones to actually really use BPs to their full advantage though don't you in Factorio?
In this game you just plop the entire thing down... although I wish you could just turn on an overhead mode and use drones...
Nah, blueprints are quite useful immediately, and don't really have much to do with how you run logistics (though using them can aid in setting up said logistics)
Drones are just another way to get materials from A to B
Well when I tried using a blueprint in Factorio, it didn't automatically place it down for me unless I had constructor drones...
Buuut admittedly I spent 0 time reading the controls
One of the major sources of frustration + confusion among players here is people assuming things work exactly like they do in Factorio. :)
Spoiler: very little (if anything, really) works exactly like they do in Factorio. They're very different games
I didn't really say they did,...
Although it'd certainly be nice if the games would cross pollinate each other a bit here and there
satisfactory:
- is chill
- looks nice
- can build up
Honestly kind of disagree. I don't want a sea of homogenous factory builders; I want to be surprised by new things and have new systems to learn
[insert redacted joke about FPS/MOBA here]
That's taking it too far, I don't mean they should be the same, just maybe give each other a few things that the other has
And constructor drones late game would be pretty darn sweet imo
Though we'll see what kind of fluid changes arrive in v1.2 (if any), to see if we end up with a Factorio 2.0 style simplifcation. :D
were it not for cross-pollination of HID techniques and user interfacey stuff, we'd not have WSAD / dual stick controls / escape to open main menu etc.
-# cough unspecified game mode cough cough
I kind of bought dwarf fortress but I'm wondering if I should just return it instead of playing it. Technically a factory (?) game...?
I don't personally see how that could fit into Satisfactory's building style at all. You'd still have to go out in the 3D world to specify exactly where you want the thing built; what benefit would it be to have to then wait for a drone to arrive to actually build it?
I half expect fluid changes to completely nuke my builds and render the entire setup in to complete ะฏะงะฎะฉะฆะซะค! ๐คฃ
In the current system you just click and then a few seconds later it's done
Over head view for easy layout and planning. Not like it's hard to account for.
Basically put stuff wherever you want on your map, they build it
pipe parts to auto-expanding factory builder
Heh, if they do a fluids overhaul, I certainly hope that they've been spending a lot of time testing out people's saves to minimize breakage. Time will tell!
This is a 3D game; "overhead" view is often of limited use
Thank you to whoever helped me with my 6 coal gen issue, the mk2 conveyers are a big step up from mk1, and I almost have mk3 unlocked already!
Isometric, pannable camera, whatever
hence cough unspecified game mode cough cough, because nerfing mechanics in a way that breaks existing factories to make things pleb-friendly is unpleasant
And CSS specifically wants you to be embodied in the world; just clicking around on a map to plop down buildings goes against the whole vibe, IMO
I don't really like my building being tied to some footsoldier's magic gun
So agree to disagree on that I guess
I mean, feel free to suggest this stuff on the Questions site, of course. I am not the arbiter of what CSS decides to do with the game. :)
There's no way in hell they would lol
head canon: any builder that doesn't have first-person view for building is just Lakitu from Mario 64
Yeah, I do have concerns, epic pipe beaks will break my power station and all the bauxite, I'm not dure I'd bring myself to fixing them again.
IMO what you're suggesting in this case runs quite counter to what I think CSS actually wants out of the game, though, so IMO don't hold your breath for it. :)
I don't know how much of "what they want for the game" is just "yeah no we're too lazy to do this lol" at this point either
(and I personally remain glad that CSS have largely kept to themselves and made their own unique things instead of just taking stuff from other games)
I wonder how much money this thing is bringing in.
imagines Franz imagines coffeestainers scrooge mcduckin in a money pit of swedish kroner instead of developing features
I wouldn't say that, but at some point you're in the "coast mode". Small incremental things, don't rock the boat much.
a craptonne, per shareholder calls
Why invest developer hours into the game when it's mature enough and you could be developing something else
most still be decent for sales, considering they still able to justify further development in the form of 1.2, console sales probably also are helping to continue to fund development im sure to
they legit just said they're not working on anything else
Didn't say it had to be a game, maybe they're developing their yoga >.>
though CSS has revenue from multiple successful games also, so that helps give the studio more funding to overall work on games with to also
I play shitty mobile games so I can tell you that you can coast for a looooooong time with minimal development, just skeleton crew.
Although it's nice to see that like No Man's Sky, they do still work on it to keep it fresh.
When my friend and I played this 3 years ago, we thought this'd just be another one of those games that never actually came out of "Early Access".
<@&370483737957236737> Satisfactory not coming to Switch cos y'all too busy making Switch Fit, confirmed
Soon studios will be slaves to CSS๐
I'll wait and see what happens with the update before considering resuming construction.
Satisfactory: had a baller 1.0 drop
NMS: lies upon lies upon lies
via CSG
I mean tbf... Satisfactory's 1.0 took ages lol
NMS was garbage on release and developed into something actually good-ish.
7-8 years end-to-end isn't out of the ordinary
cyberpunk 2077 was also a disaster at launch
reminder: comparing Satis EA to NMS 1.0 is not an accurate comparison
its funny just how unpolished some of the newer game releases are now days
its like people are buying a alpha version of a game anymore
Borderlands 4 and its turbo optimised release? Oh wait ๐คฃ
I'd say it's a little overblown sometimes but yeah, homogenization of engines, ie everyone just... using the same engines now? Isn't it all like Unreal 5 or some crap?
me when the game i bought for 80 dollars is so buggy i cant play it
Probably just a lot of bloat to "make sure the thing runs"
We're far away from Roller Coaster Tycoon, which was coded in assembly
When you go up so many layers of abstraction you can only do so much
well its using UE5 and few studios can actually release a properly optimized game with that still
I would say Satisfactory is a good example of one for sure, but its hard to find many games that use UE5 and actually have proper optimization for them
Shows me dying with full health because of some mismatch between the check rate of the HP bar and when the inhaler is used

The coffee stain folks put a huge amount of effort into making UE5 actually behave, crazy that larger studios don't and just release proper bugged slop for a bigger budget.
I do OMSCS on and off every now and then, and I took a game dev class for fun. Think it was using Unity3D or something? Some of that stuff got pretty dang tedious, before you even got into the optimization.
Wonder how UE5 is
i wish this game never release a console version imagine we could have already had 1.2 maybe even 1.3 but of course console always ruins everything
as long as Ben isn't responsible for what happened with signs in 1.1
Except the port was done by a completely separate team
Err, that the emissions?
I mean not to mention, the additional revenue from the console version helps fund releases in the main one...
That and the fact they basically have no optimization to them at all anymore and are far worse performance wise now
"Main one" lol
D'oh!, I rely on emissive signs ๐ตโ๐ซ
doesnt matter they still had to spend money on them that they could have used for more devs for the pc version and console always has exclusives so we should "gatekeep" as well from them
Well I can't really objectively see how console version can ever be better than PC version in this game though so I guess calling it the main one is fairly accurate.
Eh, the desktop release has earned a ton already. Did you know it is (or at least was) the only Epic exclusive that ended up being a net profit for Epic?
There soon will be the gabebox
Are you insane? ๐๐๐
๐๐๐๐
More never hurt anyone.
i haven't played satis for a while, maybe i should try it again without worrying so much about min-maxing everything
i think that's why i've not wanted to play it because i overplan everything lmao
You say that, but some ppl can help it.
I make slightly oversized plans too.
i don't like not doing it but doing it burns me out super fast lmao
Yeah pre-planning kills it for me. I always plan the factory on the fly as I'm making it.
But my head is a bit chaotic
i avoid recurring decimals at all cost. maybe i should just say fuck it and not worry about things not being 100% efficient
meh I just round off those things, match inputs roughly
180? 181.869? I don't really care lol
Not saying you're wrong, but it's fair to consider that there was an upfront cost to port the game and it will likely continue to cost to maintain it updated
Well I'm assuming they weighed those costs, but keep in mind most consoles are pretty similar to PCs these days. And they're all one piece of hardware. Optimize once, done forever.
It's not just optimization, I think the biggest issue is the UI really
How long have they had gamepad mode on the PC version?
(maybe I'm biased because I've always hated making the UI in my games ๐ )
Can't be too different I presume
yeah satisfactory's ui is quite involved and mouse heavy, must be hard to find ways to translate it to controller
I assume it was developed with the console release in mind to begin with
The only thing that pisses me off about it... push in both right and left joystick to detonate? Seriously?
Oh and the map, I still can't figure out how the heck to view details on an icon like I would with the mouse by clicking on it.
No one could ever tell me, I wonder if they fixed that on console
i've not used a controller but that sounds pretty cool lmao. like pushing down the handle
does sound impractical though
Ive played games that do that. Its fine
Do what?
... not show you information that you could normally see?
Anyway trying to stay crouched on controller while throwing the bombs was also just torturous lol
Like sitting there having to invent new grips
i cant imagine it being easy to map all the 10,000 controls onto such a small number of buttons
laughs in steam deck
Technically this 8bitdo controller has a third set of buttons in the trigger area on each side
Could maybe map crouch over to that too
I always play with toggle crouch / toggle run
I prefer toggle, It's less stress on my fingers.
Except in souls games.... I play clawhammer with controller becuase im a mutant
i have played through 4 souls games and havent had a single occurrence where i would have needed both the face buttons and the right stick at the same time
I'm still really bad at controller use ๐คฃ
Which I wish this game had, but I don't think it does...
Does have toggle run at least.
gabecube
๐ recreational math ๐
You like Crack?
ts game is crack
Ill hit 800 hours this weekens
Is there any things I should know before starting satisfactory or keep in mind during my playthrough?
Its not a race. Take your time.
do the tutorial
This community is a teach a man to fish mindset. If you ask for something you can easily read about they just link you to the wiki
One of my biggest questions has been if it's worth it / possible to organize my factory(s) or if it will get chaotic at a certain point no matter what i do
Start is often rough but if you give yourself more space then you'll thi k you need you shod be fine
Okay so basically pick a large open spot to build my main factory on?
Sure, but you don't always have wide open spots. Think......
Vertical aswell
Ohhh interesting yeah
Pc or console
PC
One thing the games doesnt tell you is while placing a foundation if you hold ctrl it will snap to the world grid. This is useful. It makes connecting things from afar easier
Oh wow thats really important i feel like, if i ever realize i want to connect two huge factories
Or train lines
As an alternative opinion: World Grid is a trap, and building "with" the local geography is a lot more rewarding (IMO). There's plenty of ways to hook up disparate grids "cleanly" if you do want to connect far-apart factories by foundation. (one method: https://www.youtube.com/watch?v=uX_2i8T3Dbw )
Absolutely, this is what I do.
Whats the downside with using world grid?
Once you're familiar with connecting disparate grids, the techniques are quite simple. But yeah, obviously not having to apply any technique is simpler still
Harder to be super creative
Not being able to work "with" the landscape. I agree it's primarily an aesthetic thing
I dislike seeing rigidly N/S/E/W-oriented stuff everywhere. I want my angles, and I want factories to, like, hug the edges of cliffs and work around interesting terrain features, etc
But that's a very subjective thing. Other folks swear by World Grid and use it everywhere
Cool, so i dont screw myself if i just build with the local grid?
Not at all
Great, thanks
Youll never be screwed in the modern version of the game
(Also, personally I am basically never tempted to connect disparate factories by foundation anyway. For rail lines I generally use the "disconnected pillars" method, so those don't have to be on a grid at all, and for vehicles I just use the map's natural roads)
If I've got an outpost somewhere its local grid never goes any further than the building's edges, etc. :)
But, again: personal preference for sure.
If you want to use World Grid by all means do so; you'll be in good company
@jovial karma in the end its a sandbox game. There is many right ways. The only wrong way is hurting the games doggos
Nice :) im gonna start my journey now, thanks for the tips and clarification
New to the game on console, absolutely love it so far. Any tips and tricks are much appreciated!
Big Pillar Beam Support my Beloved
can somebody help me setup path and block signals
New here, what do the doggos really do?
My honest advice: Ignore discord, ignore youtube, ignore streamers. Just take your time, make your own mistakes, and enjoy learning the game! Early-game biofuel collection is kind of annoying, but once you get fully-automated power there's literally no "pressure" in the game, so you can take it as easy as you want.
no idea
didnt even know dogs existed in this game
For many folks they're just interesting fauna to have around. They can be tamed, though, and will then follow you around and occasionally provide you with random items
Well, they're called "lizard doggos" but don't look much like Earth dogs.

Yo, someone did it. Someone combined Satisfactory and Minecraft
Ive finally got 2 coal burners set up but its not nearly enough power, im gonna need probably another 5 more before I can get rid of my bioburners.
why are these train signals so hard to master
they cute
my brain cant comprehend this
The closest coal vein was far away from my starting location way on top of a pillar type of mtn. ๐ half tempted to start over.
We get trains?! Or is that a pc only thing?
first rule is you never need to use path signals. second rule is "two trains can't be in the same signal area at the same time"
core game
That's kind of intended, btw. As you progress, you'll need to expand further and further to find resources
nahh
a factory needs trains
It encourages outposting and building factories out where the nodes are, etc. (Er, I realize that "building factories out where the nodes are" is exactly what "outposting" means, so I sort of said the same thing twice)
go north from start
there is also a bug if you put a signal on a rail split that it will say "signal loops back on itself" or something like that. move the signal down away from the split/merge to fix
Seen something about being able to automate the transfer of items in some way so I dont have to have convayers 30 miles long but havnt looked into it
will it get fixed
dunno
this game has alot of bugs ive realized
Non-belt logistics options in the game, in order of when you unlock them: Vehicles, Trains, Drones
The first vehicle you get will be the Tractor, which is adorable.
Trucks are another option but require fuel and a clear autopilot route which is agony
Super long conveyers can be avoided early on by just building where the resource nodes are
A lot of folks dislike working with vehicles, and they definitely have a learning curve (and there are definitely ways to do them which will cause you problems) but IMO they're great.
Yeah I just unlocked that last night
I haven't found a need for trucks at all and I've just used a tractor to deliver space elevator parts once
My main bit of advice re: vehicles: Don't build your own roads; just use the map's natural roads instead
Yeah, I admit I rarely use the actual Truck
At that point of the game you're probably just an unlock or two away from trains anyway, and trains really excel at high-throughput transfers
you don't need to move much before you get trains, so you can just wait til trains.
I love watching my Tractors zip about, though
Yeah the autopilot seemed to be a little complicated to set up with the terrain, was thinking about just building a factory floor straight across to where I need it
Early game the fastest thing you can do is to go into quartz/caterium research to upgrade your mobility and then manually haul your complex components to the assembler that feeds them into the space elevator
I'm thinking of building a train line to carry oil products, but I'm not sure where I want the factory to be yet
If you play with Independency in mind, there can still be plenty of short-to-midrange logistics which pop up even in Phase 2. I tend to have quite a few tractor routes going before I get trains unlocked
this is absolutely right -- your inventory is a great way to move stuff
I do this all the time lol
Runs back and forth between grassy plains and blue crater
that's what belts are for
Although I suppose most of my Phase 2 "logistics" tend to be in support of Central Storage, which I agree is a very niche thing to build
Thing with that is that now you already have a nice smooth route to run long belt lines
If I didn't continue to insist on doing Central Storage then I'd probably have a lot fewer tractors
One good reason to do Central storage, I guess. :D
Heh, I just really don't like even moderately-long belts on aesthetic grounds
If I've got to move something more than a few hundred meters, I'd much rather use a tractor for it
I end up only caring about how belts look in my factories, outside is a different story
Is the stacking hypertube entrance a glitch or a feature at this point?
atp it's a feature I think
Either officially unofficial or unofficially official. They decided to intentionally keep it in, though it's still something that they don't really consider "core" game
If I have 80 fuel gens how big should each row be?
Based off the amount each pipe can carry
They were broken at one point during Update 8 development due to an Unreal Engine update, but they decide to appease the community by working around the physics changes (though even then, some previously-working styles of cannon remained broken)
literally doesnt matter, you could have a single row
Or you can inject into the pipes further down the line, but that's a bit more complicated
I thought u need rows or it would work slow?
I think I was gonna have 80 fuel gens before I just realized it'd be easier to overclock and get it down to 32
you just need to make sure you dont exceed pipe capacity, but there is nothing to dictate you couldnt run more pipes
- condoned โ
- supported โ
Alr thanks
hold on @somber monolith you making a turbofuel plant?
I've tried to do a massive fuel gen setup a few times and not once have I managed to get max capacity pipes to behave
hypertube junctions also made some previous styles of canon obsolete
Just diluted fuel for now
Same, that's why I just split into 2
its pretty easy to just design systems that dont expect max capacity
If you haven't already, I'd overclock every gen to 250% to save space and time
๐ package all the things ๐
That's what I did and it made it much easier
I donโt wanna waste my power shards rn ima spend it on the turbo later
Spend a bit of time slug hunting and you'll have enough pretty easily
upgrading from fuel to turbo is kinda pointless. just go all the way to rocket later
I have enough just would rather spend it on more useful things
do you sloop your shard production?
Ig depends on if I need more power before I get rocket
Praying for pipe rework to just make them fancy conveyor belts
Yes only done like 4 slugs non slooped
And they were blue
I'm praying for a pipe rework in general. they can't make them any worse
POV me when I finish my power plant and am so sure itโs going to work only for me to not have the slightest idea what tf is wrong
walked into my office just now and it was HOT. yeah, left satisfactory running all night on ultra
The only thing worth saving is head lift everything else makes me cry
What's the best rebar to use?
So I should split my lines into 30 30 and 20? As thatโs what I have for fuel
you mean like, encased industrial beams?
Depends on the situation; they all have their strengths and weaknesses
inspired to meme: #satisfactory-memes message
It's not too bad tbh, just have to account for sloshing and stuff
Lmao
No for the gun
Just like a long line of 30 per pipe
presumably for the gun
Overall?
Same answer. :)
I'm mid game rn
Try them and see!
Explosive? Right?
(I'm not trying to be difficult. Personally I keep a stack of each around, and switch as I see fit)
Explosive does the most damage but will destroy the foliage
i imagine too much work went into them to just give 1.2 pipes the factorio 2.0 special
OK thanks
if I had to choose exaclty one I'd take explosive because it breaks rocks and does decent damage
Alr thanks
I've only ever used the melee tool tbh
Yeah, I personally don't use explosive for combat just because of the collateral damage angle
Iโm sorry how are u alive rn?
rebar gun is only necessary if you want to do lots of early game exploring. later weapons kinda make it useless
Im finally making magnetic feild gens for phase 4 ๐ญ
But it's a great "utility ammo" to have around
Pretty easy once you learn to dodge
that's what I do early game too
to me, the collateral damage is a benefit :)
Itโs not that bad until the nuclear hogs
Oh lmao I'm dumb
As always, there's no "best" in this game. It nearly always comes down to personal preference
You dodge?
looking-biome: spire coast
why wont my train undock
doggo: lizard
The only that becomes an issue is radioactive hogs and the gas stingers
place to start building: the ground
Yeah you can read the attacks
They're just set animations
No power, block is full, the game could just be broken, etc.
because its docking condition is not fulfilled or it has nowhere to go
there is power
Just heal
Homing ammo with some good jetpack fuel is pretty sweet for brain off exploration
Load into dimensional depot and just pull some out when needed
i usllay just bring power and hover
staring over tented fingers emoji dot gif
I do that on top of dodging
Iโd say the sky but I have a mega build in planning for the area just below the pink forest.๐คฃ
Heal > dodging
Fighting nuclear hogs just annoyed me so I started avoiding them
aaaaand how do you start building in the sky?
๐๐ง
๐คฏ
You can fairly easily take out everything until nuke hogs with melee, even the gas stingers can be whiff punished on their leap
Magic๐คฃ
by building on the ground first
I know.
Yeah you can pretty easily dodge the spider jump attacks and then get 2-3 hits in
Rinse and repeat
Can you blueprint a floating platform though 
yes, that's how I built my viaducts
Ok now I seed to see this
See
Not seed.
either that or โparryโ but im not sure how effictive it is against later enemies
Iโm sorry you can parry?!
hit stuff like hogs right before they hit you and they wont deal dmg
most of the time
I have over 300 freaking hours in this game and Iโm just learning this๐ญ
belt template used for the floating platform blueprint, pillar built after: #screenshots message
coming from a person with 70 hours ๐ญ
half of them are spent running my machines overnight
reminder that many people take a while to notice that you can upgrade belts without having to remove them first
HOOOLY FREAKING DOGGOS
Ya know thatโs validโฆ
You can also crouch up to hatchers to batong them before they can hatch
irregular reminder: idle crafting is paying microtransactions to your energy provider
I just found out about that recently. I even went as far as testing it
If you rocket in fast enough you can also DPS them before they hatch
I still salty you can't parachute in at them
Safe to say every Hatcher in my world has it coming now๐
there are ceiling-mounted and wall-mounted hatchers
I love that mechanic so much
maybe
Boombox kill button also smokes hatchers but almost never that useful
Thatโs what multiple bombs are core. Or nukes๐คฃ
<@&370483737957236737> request that boom box kill button make
breakdance
but im not idly crafting im just sitting by machines to rack up materials
tbf running a pc overnight makes a negligible difference in your electricity bill
tru
Less than a dollar unless you have some giga PC
I know, we did the math a couple months ago
Huh no wonder my power bill has been so high.๐คฆโโ๏ธ
By the way I have a work laptop (itโs an old half bricked gaming laptop) and it can barely run satisfactory. However my big pc runs it with little to no issues
my theory is maybe it would work running on a dedicated server, cos then you're not wasting power rendering the factory ๐

That does make sense actually
what if using free 2 hour sessions on geforce now to idle craft
I donโt have Gforce
is free
but also you have to give 'em your steam/epic login so lolnope
(also you get logged out of steam on your local pc if you use geforce now, which is hella annoying)
My PC doesnโt have Nvidia
it's a cloud service
that's like saying you can't watch youtube if you don't have chrome 
are hypertubes useful?
Besides. Iโm extremely careful when I download stuff. I lost my 200hr save in this game cuz someone got into my PC
Yes
your best friend to travel across the map in seconds
In my experience they're outclassed by power tower ziplines if you're not using the exploit cannon
mostly only in cannon form
it's not an "exploit" game devs specifically added the functionality
Does over clocking cost more energy than having more machines or relatively the same amount? Like if I had two machines working at 250%, is the energy simply equal to having 5 of them at 100%?
dont forget about the pioneer accelerator
it's a bit more but not a ton. earlier versions of the game like b6 it was a LOT more
250% overclock uses around 37% more energy than using more machines at 100% / lower than 100%
๐ญ
๐โโ๏ธ ๐ญ
My usual use of hypertubes pre-1.1 was in-factory "elevators"
by the time you're end game you'll likely just be 250%ing everything by default
Obviously you'd only be able to pair up specific floors but they were quite handy for that purpose
depends
mostly on the distance if its far their more useful
๐ค
vertical hypertube junction?
Notably, overclocking power producers linearly increases demand and is just more space efficient
Mainly human cannon base hypertubes frankly suck
IMO they can be quite useful even outside of the (yes, IMO exploity) cannon implementation. :)
problem with traditional hypertubes is you have to go where they take you. A single cannon anywhere on the map can take you anywhere on the map
Hmm, wonder if you can? Would be interesting to try. I still haven't found the time for a v1.1 playthrough
except behind the cannon 
I'll just need to keep increasing power output and keep an eye on my capacity then
I've seen people blueprint one as well
and since you can just blueprint one down anywhere... there's really no reason to do anything else
Unless you just don't like cannons because they're too immersion-breaking. :)
we get it dude -- you have an opinion
Remember they were only added back in due to community outcry; CSS never wanted the functionality in there, they just caved to pressure. :)
[ada voice] this is a factory, not a circus
You're the one saying things like there's really no reason to do anything else as if it's fact.
New to the game but been grinding for 70 hours, fun game
Yes, I'm providing a contrasting opinion to balance out yours. So it goes! :)
ficsit would approve, they already have ways to gently put you down if you go out of bounds, its just more efficient transportation
I made an entire pulse nobelisk production line to traverse would not recommend
sorry I'm trying to help people. You're just trying to declare your style as meaningful. What is HELPFUL is give the best answer and then let people ignore it. Not try to force "well that's not how I like to play" on other people. BE HELPFUL
this is satisfactory, not satisfact-ennui 
(And as I've said in the past, I'm really not against cannons; I've even used them myself (as recently as U8!). I'm just generally not as fond of them as the "canonical" options)
don't forget to sleep and poop.
-# not at the same time
Simmer down
But that's just wasting efficiency. Remember you only get 5 minutes of break.
I am being helpful by pointing out that people's opinions aren't fact, and that there is nearly always not a "best" answer to things
The satisfactory discord special interest um actually wars must be warhammer scale
the existence of my opinions are a fact 
I know you disagree with that, but you're gonna have to cope with the fact that I believe there's a lot more nuance to the game, and I'd like to encourage the appreciation of that nuance. :)
While true, it's also unhelpful
search the discord for XKCD-386
Every question is asked in a context
I thought every question was asked in a text input box

Con-text = with text
Cafรฉ con text?
that'd be Cafรฉ au text
Hmm
Unless you're Spanish
chilli con texty
Early game suffers from the fact that I can math out how much rubber I need for x part and then just haul that much to where I'm putting the elevator
Could move the elevator over by the oil instead, of course! :D
Yeah tru the oil derivatives are usually the higher throughput item
๐
๐
๐
๐
๐
๐ฆ
๐ข๏ธ
i still gotta come to terms that the game isnt endless and ignoring the space elevator requirements to chase an arbitrary personal goal is still the most satisfying way to play it for me
I don't tend to move my elevator around much anymore, though I used to do it pretty frequently in the past
looks at awesome sink points per minute
I do still wish that the Elevator had a built in "overflow" output so you could hook it up once and then never have to touch its belting again
processing all the bauxite in the map
Funnily enough that's what burned me out last time
(I suppose I'd still have to go back to add in train + drone inputs as I unlock those)
I had all of the machines and ore logistics done, my spot just didn't have the water reserve to do a pretty build
since somersloops are a thing i havent really bothered with automating space elevator parts until phase 5
Yeah I try to speedrun with manual logistics until I get jetpacks basically. After that I've done throughput goals and that was very fun
How can you get more slugs after getting every one from the map, not counting the somersloop multiplier
Dogs can gift them, later tech allows for artificial power shards
||the humble synthetic power shard recipe unlockable during phase 5||
Like you mean into your inventory or out of another depot?
You can just take a stack, split it and manually upload it back from your inventory
Someone please tell me why the alien protein looks like ground beef gone bad๐ญ
I wasn't able to find a way to be particular about withdrawls, you can upgrade inventory size to the point where a stack of shards on hand is nbd though
When you upload it from your inventory it's instant
Inventory upload is rate limited
Oh mb
Take my words with a grain of salt since I'm only in stage 2 and don't have all the depot upgrades
You can blueprint buildings to be preloaded iirc
Should be able to take from depot
I have a theory.
-# a game theory
PoV you are a physics department director checking your spam folder
Hear me out. So the alien protein. We make that into DNA capsules
POV: you have a theory
just realized the reason my assembler werent getting enough concrete is cause i completely forgot to connect a third of the constructors
Many such cases
However the alien protein looks like ground beef. What is the constructor is just rolling that SOB up and stuffing it into a capsule and sending it back to earth to feed to the people
I'm not sure how much the giant grinder helps with that
It makes it i to double ground beef
mcdonalds tubby custard
SEE EXACTLY
for some reason instead of using the 320 steel excess to make encased steel beams i used the 1020 iron excess to make encased steel beams and i ddont know why i did that
Plenty iron about. Use the steel for something else. Both ways are fine
Yeah, was about to say that the coal-to-iron ratios involved there seem about right when adjusted for global map availability. :D
The Awesome Sink is a pyramid scheme. Most of the rewards are blueprints or cheap compared to what you have to pay in. They use that crap to pay off other pioneers.
Never done electrode steel but I've heard the math on it is good for final stage production
Instantly clogging my helmet filter with the unbelievable amount of powdered quartz spewing out of the fixit pyramid scheme delivery
It's okay because FICSIT pyramids are guaranteed high-quality
So that's what all the trigons are for
joke
FICSIT pyramid schemes: https://communityhighlights.satisfactory.video/meta-search/?q=+"pyramid" (not very many of them!)
i could never be bothered to make something look good
but those are pretty cool
Does anyone have any good ideas/concepts/references for building a centralised train yard
i could never even bother to put walls either
Meaning trains from all around the map come in and unload there
Iโm very early game like just unlocked advanced steel production and I live in the grassy fields area at the start, somehow I got to the purple biome without dying, very scary
guys im goibg crazy, i have one problem with train signialisation can anyone help me please
make a post with images in #1038092680493801533
thanks
If you end up somewhere really scenic prepare to run
Not a particular design but train stations stack vertically very well. I like to put a helix before and after and have each train station floor join the helix at a different trip around it.
Oh I see the vision
Too many alpha stingers and giant rhino hog things, doesnโt look like somewhere Iโd want to be even late game, Christopher Columbus wouldnโt wanna colonize this
This is the kind of thing that if you dont correctly plan ahead you can really box yourself in with though โ any sort of mega factory. Plan how much space you think you needโฆ then double it.
Then DOUBLE IT AGAIN
And youโll still run out but at least later
Satisfactory-calculator shows total resource availability rates and you can assume that each freight platform can handle 1800/m safely. Maybe 2000 if you want an easier number.
But Iโd be really concerned about train traffic jams stopping you from being able to get trains in to stations fast enough.
I just made a big steel factory, but I checked the map and found a place with 3 pure nodes of both iron and coal, should I just keep my factory right now since I'm only in tier 2, or should I just move it to the better area
Thereโs tons of places with coal and iron โ enough that you can often just build a factory for something else that needs steel parts and just make the steel it needs as part of that larger factory
the max throughput of a platform depends on belt speed and stack size. 1800 is only achievable with mk6 belts and stack size 200 or 500
But if you want a steel factory then just hook the one you have and a new one both to the same train line so you can use either from anywhere
Every time you tier up you need to rebuild everything for faster belts and more productive miners, if you can do it without moving it'll be fine
Alr thanks
Blueprint aggressively as soon as you get the blueprinter
4-8-12-16 smelter stacks for example
!wikisearch train_throughput
The actual in-game throughput of a Freight Platform can be calculated if one wishes to be that precise. The most important variable in this determination is how long it takes a train to do a complete round trip, called Round-trip Duration (RtD). This is measured between the first and last departure...
So itโs 1793 for 100 stacks. So I guessed close ๐ so maybe go with 1500/m as a number to be safe in case you donโt get perfect train timings
I'll probably move it before or when I get trains
Do you NEED more now? I wouldnโt touch whatโs already working until itโs not sufficient โ better things to spend time on ๐
as a rule of thumb always just assume 1x mk6/train car
Point of order: deciding to rebuild/upgrade/expand factories is a choice. Personally I never do it -- once I build a factory, it's done and I never touch it.
the wiki says 1793.08, but my own calculator says 1793.052. how lol
The only thing I might upgrade is a miner connected to a node, and then I may split off that miner's output to feed another factory
But there's nothing wrong with leaving existing factories exactly as they are
While safe itโs pretty strongly conservative.
(And IMO leaving factories as they are is one way to help prevent burnout -- constant upgrading and rebuilding can be exhausting, though I acknowledge that it can also be enjoyable if you're in the right frame of mind)
I'd say generally people on first playthru prefer not to expand logistics to that level
Maybe different assumptions about train length? Dunno
I agree, but I would also say that the choice to play that way is also why so many first-time players end up overwhelmed and burnt out. :)
Or how long it takes exactly to get a train ready to dock?
There are certainly enough nodes to one and done a ton of stuff bit you'll start hiking for it
Just mentioning that it's a choice to rebuild/expand/upgrade, not a necessity
train length has nothing to do with this
True but I'd say the root issue there is a lack of blueprinting which will invariably burn you out
Oh I guess not. I was thinking you needed the next train to dock immediately but you donโt want that
When do higher tier blueprinters get unlocked
Sure sure, but even with blueprinting, you're never obligated to touch your existing factories at all
6x6 is basically end game
I'm merely responding to the Every time you tier up you need to rebuild everything for faster belts and more productive miners claim, which I believe is not true at all
A player may think that's the only way to go (I certainly did a lot of that myself on my first playthrough), but whether you realize it or not, it's a choice not a necessity. :)
Each major tier above steel will give you another +1 to grid length
!wikisearch blueprint_designer
The wiki knows all
Also what do you mean by grid, do you mean it increases the area every tier by one of the area of the first tier?
There are three sizes. 4x4x4 5x5x5 and 6x6x6 as denoted by their mk number
This large animal has been standing still where i want to build a wall for like 30 min, how do i get rid of it?
Unlock milestones are in the wiki
youve inspired me to make a really small pyramid around one of my 10x10 factories by just addind 2 to each side
Smack it and it will move
Just keep thwacking it! It's got a high HP value (like 200, I think?) but they can be killed
(They'll respawn eventually, so don't feel too bad. :)
Oh ok
You donโt have to kill it usually it will run off with one smack. Two nukes will kill it
Well, sometimes a bean will get "stuck" anyway; I've had to kill one or two which just wouldn't get out of the way
For sure they can get stuck. Put maybe 12 regular nobelisks on their back and enjoy the show.
Cluster nobes would be extra fun
Sometimes you've gotta take a hard line with your fatory inspectors
4x4x4 upgrades to 5x5x5 at stage 3 and 6x6x6 at stage 5, thought the last upgrade was earlier but apparently not
Phase, not Tier, btw. :)
Cool thanks!
why does it just randomly lowers the flow rate for absolutely no reason
I still believe they found a white paper for real time fluids and blindly copied it without understanding the implications.
Well, there is usually a reason, the main issue is that it's sometimes very difficult to figure out what that reason is until you're quite well-versed in the game's fluids
in the one factory that relies of fluids being consistent
I'd recommend opening a #1038092680493801533 thread with as many screenshots as you can of the systems, btw
Folks can generally help, but having screenshots makes debugging a lot easier
Usual stuff is flat manifolds. Fully looping the entire pipe from source to destination. Prefilling.
Big ol' paste inbound, btw:
Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":
- Keep the system as simple and short as possible.
- Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
- Feed fluid from above, so gravity does part of the work for you
4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary) - Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
- Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.
See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.
Pipe Rework: now introducing Laminar and Turbulent flow, dynamic phase changes, hydraulic diameter
(I wonder why, like, every third paste of that text, it makes the number 6 item look so weird)
Iโd have no problem with that if the game exposed the information and gave tools to deal with it. Iโd like the option to turn on more complex simulation versions of things like fluids and power
Fluids feel like if belts just didnโt work as well on Thursdayโs though.
Saw a mockup with phase angle on the power display and felt the aneurism protrude 0.1mm further
Btw Iโve had great luck packaging fluids at production shipping on a belt and then unpacking by consumption. The flow rate always seems very smooth. If you give up on everything else try that. Also depending on what youโre shipping it makes priority splitting trivial because you get to use belt tools
its not the problem in my case
I have a recycled plastic/rubber system
that relies on stable source oil
but it randomly just decreases the flow rate of oil pipes
Well, again, I'd recommend a #1038092680493801533 thread with screenshots (and also take a look at my big ol' paste of advice above)
There's generally always a reason for flow rate problems, and there's folks who can help you diagnose them
I would by apparently my power grid just shit itself ๐ซ
I agree it's annoying when it's hard-to-impossible to figure out yourself (as can often be the case with fluids), but generally the problem can be solved. :)
ok i think i messed up the calculation, not sure though #screenshots message
now time to color it
Again if youโre desperate try packaging the oil right at the extractor and unpacking it right before your diluted fuel stuff. It really helped out my flow rates without doing the pipe tricks
Also it makes it really easy to see โflow rateโ
Since you can put a belt monitor on it
again, its not that
I have enough fuel
You said you have an inconsistent flow rate problem
ok may have been 35% ish more
i didnt check precisely
i enjoy the distinction between "satisfactory" and "satisfying", and there's a part of me that wouldve liked if the 'satisfactory' pun somehow leaned to satisfying
With oil right? Isnโt the oil used to make the fuel to feed the recycled loop?
No, your number is correct, i just wanna show that most of the power scaling curve is below 100% clock ๐
Some people take that away as "only +34%? I guess clocking doesn't matter".
But 30% clock is ~double the efficiency of 250% and still practical.
ok, I deliver oil by train, and store it in a big fluid buffer. The flow rate drops even with plenty fluid in the fluid buffer
its not that I dont have enough of it
do you pump it out?
yes
its that I do have enough of it, but its just isnt used for some stupid reason
not enough pipes and/or poorly designed pipes between oil and consumer, creating a bottleneck.
If you have enough pipes, basically anything works. But if you push against flow rate limits, lots of ways of building pipes don't work.
Yes. Iโm saying package it right out of the fluid station. The interaction between suppliers and consumers interacts with slow that causes unexpected flor rates. Packagers seem to have a nice consumption and production rate that plays well.
I still dont get how it would make a difference
Complex chains of unsynced producers and consumers does weird stuff.
I hear you. But Iโm saying try it if youโve given up on other approaches.
You don't have to package it, but belts are easier to understand than pipes. They always flow at max rate. Pipes do not, they have an "up to" rating.
Packaging unpackaging feed tape very satisfying
The other easy hack is just split your 600/600 oil pipe into a pair of 300/600's before connecting them to complicated pipe networks. That puts half of the flow rate stress on each pipe, effectively doubling throughput at the problem area.
Iโm saying that Iโve had 100% success rate with naive manifolds hooked up to packagers/unpackagers.
How do i remove rocks?
If they donโt blow up with a nobelisk you canโt.
Itโs kind of weird what stuff you clear with nobe what with chainsaw and what you canโt at all. Itโs not really very consistent.
So just try both (not for rocks thatโs never chainsaw but for other things)
note that while explosive rebar works for exploding stuff, some (very few) things require an actual nobelisk
Can you rebar poison stuff?
Iโve literally never built that (unless it was needed for achievement but Iโve never used one)
yeah, I only remember like 2 large trees that don't explode with rebar but do with nobelisks
if all else fails just set up a hypertube cannon pointed at what you want to destroy and use yourself as a large cailber projectile to destroy it
I believe it's usually round, cracked ones that can be blown up.
I haven't seen other types yet.
Yeah those are the ones that hide stuff but sometimes just general ground clutter can be cleared too for making foundations fit better or whatever
But sometimes the one that looks exactly like the one you blew up you canโt blow up. Itโs weird
Yo, can someone help me with the Train Signals pls ?
Whatโs the problem? If itโs complex youโll want to make a post in the questions area
Sorry everyone here has switched to just using factory carts instead ๐
I dont know where and how to use the Signals
wtb Customizer skin which adds a cardboard "engine" around the cart
The voices are telling me to use plutonium rods for drone power
If you were planning to sink the Pu rods anyway, they're a great choice (so long as you don't mind irradiating drone ports, anyway)
idk man last i tried that i went splat against a wall
Itโs long but this really is the best video on trains https://www.youtube.com/watch?v=uf2Siju3xmQ
Wait no. Wrong one
Weird, maybe you just weren't going fast enough yet. Try adding some more boosters!
Please tell me that one was Rick Astley
Nah ๐ just the follow up vid for the one I meant
that's what I sing to my factory carts while they drive past
they run on love so Astley is perfect
Trains take a bit of getting used to but they are by far the most powerful transport in the game and worth the time invested in learning
If you build your rail right then each new factory you connect instantly gets full access to everything else by just adding a little more rail
anyone know how to make bleachers?
I did once as a summer job in high schoolโฆ??
in game?
I donโt know what that refers to in game
I think it's a bit easier to try them with mods/AGS after watching a tutorial like you posted. Being able to fly and not worry about resources, etc. makes it a lot easier to set up some practice routes and intersections and stuff
in saticfactory
For sure having an AGS โcreative mode โ is great for trying lots of things.
train signals aren't that complicated but it's nice trying some stuff out in a setting with faster feedback than a long train route in a real world
Theyโre black magic til they click then theyโre โohh thatโs so easyโ
And that click is nearly instant when it happens
But when youโre learning donโt worry about path signals. Just learn block signals. Once you fully understand them then you can optimize some intersections with path signals
I'm partial to the two engine back and forth line
I went full circle and now I only use block signals again ๐
scale? color? level of detail?
also #design-and-architecture exists
Problem with that is you lose the best part about trains is that the rail doesnโt have to be made for each trip type. Itโs easy but you delay your building of the type of rail that can connect the entire map. You get no โforwardโ benefit to that rail. But it is simple for sure
I have found a kinda cheese
The longer you go with push pull rail
The more intimidating making a highway system becomes because thereโs more to rip up and replace
Feta?!?
Chedda!!
No. If you ride the explorer into a wreck you donโt have to fight the hogs and spitters๐คฃ
Usually just have a single push pull running oil products then looping after
Also. The factory cart is god tier comedy๐คฃ
Oh. I was honestly confused ๐
same for factory carts if you can get them to go straight on the dirt
Why did you say that??!?
I got mine to go straight๐คฃ
Now heโs never going to stop talking about them
๐
Plutonium powered cyberwagon logistics is the future
They are chefs kiss
No thank you Iโm good
However I got electronic control rods from a wreck
hey I don't need encouragement to never break character from my factory cart meme but I still appreciate it ๐
Just place all inputs right of your outputs and efficiency will vastly improve
What
Cyberwagon can't turn left
yeah but wait until you see its blue steel finish
Yeah itโs like the old cheap RC cars that had โforwardโ and โreverse to the leftโ
I dispose teslas irl. What makes you think Iโd get it for anything other than the achievement
Dispise**
Cyberwagon is incredibly efficient if your measure of efficiency is how quickly it burns fuel and how slowly it moves
That sounds about right
I've occasionally thought that I should figure out a cyberwagon logistics route in a save. Route recording would be hellish but theoretically doable if you plan the route properly
Does it have route recording?
Itโs all right turns tho
Have it deliver like 1/min coal somewhere or something
yeah but it can also function as a boat for short periods of time and is rebar-proof for your safety
Yes, hence the careful route selection. :D
Having it deliver coal would give you irony points fo sho
Hm, I suppose I've always just assumed that it did, but I admit I've never checked
Lord
Also somehow I got Alclad aluminum sheets๐ฑ
You can always make a 270
Fast and the furious 66473 right turns only!!!
You could do a right only downward spiral road
you can cancel intro warnings/credits now at any time by tapping alt (or I swear I just did)
-nosplash flag used to work for steam launch options, that broke with 1.1 patch though
well if you held alt right away it would skip them before and I was pissed I missed it so I just hit alt anyhow and it stopped and went straight to main menu
Whaaa
trying to work out the most logical way to organise my factories in phase 2. Do you folks try to ahve a factory focus on one ore? So one for copper, another for iron, another for steel, and then transport the end-products between factories? Or do you just go ad-hoc?
i tend to divide into smaller modules
For my early game, I do tend to have "basic iron," "basic copper," and "basic steel" factories
BUT, my steel is all the same place
Beyond that point, though, if any other factory needs more iron/copper/steel products, I just make more right inside that new factory
basic outputs being what? plates / rods / screws?
Yes to plates/rods, no for screws. The way I do it is that a factory only outputs to my personal (build-gun) storage (or the space elevator)
note on screws: they are only used as an intermediate, there is no need to produce a supply outside of where they are directly needed for something else
Screws are never used by the build gun except for AWESOME shops (and a few equipment workshop items) so I don't tend to have those as a factory output
A couple stacks of screws should do you for most of the game
ah, so you mean you have your factory output items that you need on your person to build things?
thats where the majority of what you produce ends up
my first factory outputs rotors and reinforced plates. I think this is too far in the process and is causing me a bit of a problem, it means ive nothing just outputtig normal plates and rods.
Yep, and then if some other factory needs that resource as an intermediate resource, I just make more right inside that factory (ie: however much that factory needs)
Not the only way to play, of course, though I'm sure there are those here who are sick of me taking about it. :D
do you have assemblers located in a different factory to your constructors then?
this is because you probably daisy chained onto your previous production, only do that if you are planning ahead for that
you will still need most of the precursors as a separate production
yea i did because i had it set up for the phase 1 space elevator requirements
you can only stretch that line so thin, at the start of the game its fine
Is SAM ore useful for ANYTHING else or should I just do miner -> Constructor into animated -> Depot at every node I find
Nah, it's more like, I've got a Reinforced Iron Plates factory which is making, say, 30/min RIP, and the plan looks like this: https://www.satisfactorytools.com/1.0/production?share=bhtZSTDGwUuYCkSUwBJw (in reality I'd probably be using some alts, but that's all vanilla recipe)
i have like 5000 rotors now lol, this seems way overkill for this stage of the game so maybe i should just tear this line down
sam is mostly for late game stuff, aside from sam fluctuators
outputting rotors feels like a waste anyway
And then a little after that, I want to automate 4/min Modular Frames, so that factory looks like this: https://www.satisfactorytools.com/1.0/production?share=gvABzK64lwIfWNYBfq6w (again, in reality I'd be using some alts, but whatever)
The Modular Frame factory is making its own Reinforced Iron Plates, even though I've got a separate factory for those
set it up to go to a sink, and go build more production elsewhere
Each factory's nice and isolated from each other, and once a factory's done I can basically forget about it forever
!wikisearch awesome_sink
The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it and converting them into points based on their value or complexity. These points are used to print the aforementioned Coupons, with each successive Coupon requiring more...
ohhhhh
coupon go brr
I recently made a modular frame factory and I ended up being able to bring over excess materials from other places in the factory, only had to make 40 screws and 20 plates to fill the rest of the necessities. It was a very good feeling having a use for those excess materials rather than putting them into storage.
I want to know, do you guys normally build in the Crystal Canyon with the sulfur, coal, and oil making turbo fuel with the water? Because my options are making like a platform over the whole thing or shipping it out somewhere. And where to? Im really trying to utilize more of the map this playthrough
though that then means you're no longer stockpiling the original resource, and things like rods and plates are always needed
No those excess materials were seperate from the dedicated production for materials for me to use personally. For example I had 10 plates per minute as excess in the smart plating manufacturing.
for me, if the part builds out of iron/copper/coal/limestone I build it whereever I need to use it to build the higher tier stuff. Basically i can always find a spot that has those four... then once i start needing more exotic resources, then you likely build next to one of them and the 4 base resources and then ship in other resources or higher-tier stuff built elsewhere
WHOA WAIT
DISCORD SUPPORTS REGEX HAXXOR???
HUH? fkin where?
to edit your most recent message? yes
holy shittin hell
someone made Doom in Discord images by abusing that lol
Game came out on Xbox 10 days ago, I have 5 days playtime, my head hurts, and I've only just unlocked the manufacturer
standard
why is this even a feature. just press the up arrow and edit manually
cuz 1 it 2 can 3 fix 4 any 5 number 6 of 6 things
limited regex it appears or I'm not escaping things right 1
What phase 1 item thats not DNA capsules give the most points for coupons
elevator items
uranium?
so smart plates
Alr
at least per unit. but -- yeah maybe a higher rate of something worth less per would be better
you can find a list of sink points on the wiki fyi
also, with dna, you can DOUBLE sloop that process for 4x the DNA
there's 2 processing steps and you can sloop each
For low effort I like quartz crystals but elevator parts always best
I know that I just haven't found sam yet
Idk where its at in the grassy fields
it's often near quartz, just as a general guideline -- but there are no "small deposits" of it so you have to find a real ore node
since uranium's 35/item, a miner with a mk2 belt probably beats realistic production of spelevator stuff in phase 1
if you want spoilers, you can always look at the map -- https://satisfactory-calculator.com/en/interactive-map
yeah smart plating sinks for 520 quartz crystals sink for 50
Yeah i know where 2 of em, the rocky desert and dune desert ones but not for the grassy fields
Wait
How much points does uranium give
!wikisearch uranium
...
Quickwire also sinks for a respectable amount
and as mentioned...
https://satisfactory.wiki.gg/wiki/AWESOME_Sink
Hadn't even considered you could tap that in advance
Yeah that's gotta be it
Only 35 points for uranium
far easier to get 120/min of that than of smart plating though ๐
But ive only got mk1 miners
just set up some stuff to sink and go do other stuff -- watched coupon counter never boils ๐
One uranium node at 270 โ 18.2 smart plating a minute worth of points, โ 8.1 for 120.
overclocking is an option
come back later and be pleasantly surprised by how many you have
Im building stuff to make parts rn, I need a rotor and modular frame factory got half of a reinforced plate factory rn
so what do you need coupons for?
DNA is overwhelmingly better earlygame
To make buildings
I'm honestly confused.
heck it stays competitive for a long time since it scales separately from regular item sinking
are you buying parts to build buildings?
Architecture
No walls n shit
IC
Spend all of your coupons buying parts, trust me, very good idea.
Nah just build em
I have expensive habits -- trying to fill this belt ๐ https://cdn.discordapp.com/attachments/553550313533997057/1439045113283215430/image.png?ex=691916b3&is=6917c533&hm=9be0ebe50c2757c35a7557831a4f98bb819a0f012728184ac27cc2844055bf59&
Speedrun does actually cycle tickets or at least did when you could buy parachutes with them, but it completely fucks your ticket economy and makes endgame trophy grind horrific
I think I lost a small chest of nuts somewhere ๐
Epiphane obv I don't know if anyone else is crazy enough
i can agree on this, i had a total of like 100+ animal carcasses, and i sloop crafted it all into capsules, i had like +400 capsules when i finished
i put allat into the sink, redeemed for 42 tickets
its hella busted
Sub 10 hours is simply absurd
what is the point of wet concrete it seems useless
those coupon prices go up too.. but yeah it's a lot. and I think that's good since it's active work to gather
oh god no! It's amazing
Dispose of water byproduct by sinking it
water is free and it saves limestone so why would it be useless
average price rn capsule wise is 14 capsules
limestone isn't nearly as abandunt as it initially seems. You can easily suck an entire region dry for stuff -- I use the rubber one too. It becomes that valuable
CAPSULES? IN THIS ECONOMY?
it's not just about finding limestone, it's also about the belting and the power shards for the miners and the time spent routing etc etc
it's easier to process it more efficiently with wet concrete
counterpoint 28 capsules per nuclear hog
i hate getting caterium
you can use the same blueprint for pure iron/pure copper/steamed sheet/etc
nuclear and singularity cells LOVE dat 'crete
the only close node of caterium near me is an impure node and thats like 600 meters away
make sure you use pure ingots and then the quickwire that uses copper to stretch it -- you'll likely be fine
i might actually use some power shards to get more caterium so its equivalent to a pure node
wdym, like a recipe that uses both copper and caterium to make quickwire?
you should essentially always 250% ever miner. But it's still just slightly better than normal after sharding -- not pure
it's an alt I forget which
My main save sinks 240M points/m
There's a reddit spreadsheet for alternate recipes and their respective weighted resource efficiencies for final stage project parts that I consult for projects
Obv I'm still using solid steel religiously but for larger projects very big
steel production is DRASTICALLY skewed by end game coal needs
Encased beams I fear
Oh yeah I'm aware some resources are suddenly crucially scarce
BRO R U KIDDING ME IM ALREADY STRUGGLING WITH AUTOMATING STEEL BC THE NODES ABSOLUTELY SUCK CHEEKS HERE
this many https://cdn.discordapp.com/attachments/553550313533997057/1439046930054385854/image.png?ex=69191864&is=6917c6e4&hm=7988ac6ed35785a6551436168be0256c518310a22370fd6f134b39f6ae99742b& -- plus a few of the other end game elevator parts
BWDs are 2.6M?
I ended up making my steel production by the crater lakes, 3 pure coal, 3 pure iron and a couple of limestone nodes all quite close.
Keep grabbing hard drives until you have solid steel ingot and encased industrial pipe, makes it a lot easier
Also blueprint more
im looking at steel alts rn and yeah solid steel sounds rlly good, imo 60/min is rlly efficient for me, i fw rates that are multiples of 60
If you need to do more than some basic power and belt hookups you're not blueprinting enough and will burn out eventually
yes, solid steel is a super easy upgrade at the cost of just making ingots which you may just already be doing anyhow
