#satisfactory
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On the other hand though, if you don't mind making Steel Beams and splitting off a tiny bit of the manufacturing for those
fortunately screws are very easy to phase out
you can make a lot of screws without much effort in one constructor
Probably yeah
It's actually super easy to condense screw manufacturing if you feel like it
they are im pretty sure they can be completely avoided if you play a certain way
Ooh didnt think of that but oh well
yeahhh probably
I basically fully avoided them
I had one line that used them before I got all the alt recipes
Like actually I think Steal Beams aren't used for an awful lot later on or at least not required for them? You start getting a lot of alt recipes that can just use Steel Pipes instead.
idk my playstyle is probably "quite unique" idk how many people do it but right now I have like 4 mini factories where I just grabbed what I need from those mini factories (if that make sense)
and Steel Pipes can be made with just iron ingots in one constructor if you want
coal?
Im pretty sure the alt with concrete in foundry is the best way to make steel pipes
Most of them are sorta close to eachother whilst one is abt a minute and a half away from my main base
Making it modular is fair
Mega factories can be a bit iffy
It depends on how much complexity you want for it lol. There's so much iron out there that I opted for just turning my iron ingots straight into Iron Pipes recipe in a lot of spots just because it's so easy
just the ai expansion server line explicity needs them
Fair enough
wdym iffy?
hard to make, manage and expand
Yeah this
lots of future-planning is necessary
no
You don't use coal at all in the Iron Pipes recipe, which is part of why I like it. You can just use all of those iron sources all over the map to just turn them basically straight into pipes.
no?
a mega factory is where you bring everything to one place at once and make it all in the same place pretty much
or a lot of things at one place
ooh iron pipes yeah thats what I've been using and its so nice
And a lot of Steel Beam recipes have alts that can use steel pipes so you can avoid steel beams for most things tbh
lower tiers conveyors are slow for large production lines
Turning them into a lot of screws can actually be viable if you just want screws on the cheap later
yeah exactly but what I was trying to say is where you'll have to adjust some things, move things and expand and all that crap right? Where if u wait till the very end and just do it all at once it might be easier? Idk for sure Im still new I just got the game few weeks ago
yes like i mentioned the only thing that absolutely needs them is the ai expansion server line (mfg/versatile framework)
how are you going to wait until the "very end" to make heavy modular frames
what is ai expansion and mfg?
late/end game spelevator part
i forget to include spoilers
oooh that idk yet im just working on finishing finishing phase 2 for the space elavator
Idk why I'm not just turning in all of this stuff and completing phase 3.
yes a mega factory is moreso something you expand throughout your whole playthrough
ohhh have fun
it starts getting complex
I could totally do it any time but I just don't feel like it for some reason.
brother
phase 4 best phase
You dont have tk immediately make project parts
I waited forever on 4
Yeah I think we got the matter colliders or whatever and were doing nuclear power on my save 3 years ago, but we just kind of stopped because iirc there wasn't much after phase 4 was complete anyway.
I started a fresh solo save so that's what I'm doing now, about a week ago
idk ive finished phase 4 in a few hours before but other times its taken me weeks
all comes down to playstyle
brother I just made this and I thought it was somewhat complicated I mean don't get wrong I know its gonna get even more complicated.
You don't get radioactive protection gear until phase 4 I'm pretty sure so I should probably just go ahead and unlock it.
currently on phase 4 and have spent like 7 hours and still trying to automate one item
I couldnt send the file and couldnt share the picture but its in the math-and-design chat
phase 2 is imo the hardest phase to complete
Without radioactive protection gear it's going to take me a lot of death to try to get those sloops that are stuck in Uranium...
Its mainly because my old factory to produce the end of phase 3 items was so messy I couldn't add on or debug it so getting into the phase 4 items was impossible so I'm rebuilding all of that
really? how come?
To be honest, the learning curve gets way easier when you get to the harder things
It sort of clicks in your head when you understand everything
I used to use satisfactory calculator all the time but I just do it all in my head now
I don't think I've ever used any calculator it's kind of all just basic rate math isn't it?
Quickwire production is starting to become a problem
yeahh I tried using that website but it just doesnt give me what I want. prolly just have to spend more time on it huh
High speed connectors is absolutely eating my quickwire
what were you trying to make?
Its more balancing multiple machines early game when you dont quite understand jt all
its such a huge jump from phase 1 imo depending how you reach phase 2, and once you reach phase 3 youll have enough experience to understand how all the machines are going to end up working and youll remember how to make parts how pipes work etc etc
I still click half the menu options in the builder menu before finding the one I want though ๐
i wouldnt recommend using a calculator site for your first playthrough unless you absolutely need to, plan things out yourself
Yeah it's more fun to just yolo build imo
Like factories ideas or layout now I just do it on creative and play around there
And if you didn't do it optimally the first time, don't rebuild just leave it there and make another one with another resource node or two.
thats what i do now i regret using calculator sites on my first playthrough im talking from experience
well calculators are more telling you what you'll need for hte factories machines
doing layouts is easier in game
yeahhh kind of what I thought
I think rebuilding is really tedious so unless you absolutely need to do it, it's kind of might as well let it at least make the parts you're using to build stuff for dimensional storage
eh, Planners help you swap recipes in and out without having ot redo everything. That way yo ucan see what changes when you change 1 recipe
also applying alt recipes was kinda annoying so like I said now its all in creative mode
yeah but you can also just... do it yourself
applying alt recipes?
were you using tools? if so just check the recipe you want and uncheck the other
Tools can do it in 2seconds instead of 30 minutes
okay but wheres the fun in that
1 recipe change in a largish factory can change every step in the process
just skips the selling point of the game
Wheres the fun in doing grade 5 maths for 30 minutes?
yeahh I prolly really should just spent more time on that huh
yes and its also not going onto website and letting it spit out an entire factory at you
Then I think they should include a large scale planner in the game that balances for you in the game.
it just spits out numbers. Up to you to design it
if anything, design is much more of a point than basic maths
spend 30 min designing it instead of changing 1 recipe to see if you want to keep it that way
if it takes 30 mins thats on you to be fair
This is a copout answer but it all just comes down to playstyle
Some people like planning some people like just doing
i think there should be a better "planner" than the to-do list in game
I agree with that
If the point of the game is not this grade 3-4 math then the game should take care of more of it for you
something that lets you note what recipe you were planning on using in x amount of y machine and then you can check it off after
everyone plans it differently. Everyone likes different planners
you dont need it to do the math for you since its literally stuff you can do in your head
I use a spread sheet for some of it.
or you can use the built in calculator in game
the calculator can't revamp an entire line if you decide to change 1 aspect of it
theres a calculator in game...?
I'm probably kind of weird because I just do it on the fly and math it out in my head as I'm building it. As for what recipes I'm using, they're just whichever ones are most convenient at the time to get it running.
yes but you can still work it out in your head lol there isnt logarithms or trigonometry in satisfactory its bidmas at most
literally just a basic calculator.
where though
Press N and type in stuff
press n
I think you press n?
spreadsheet is wild
then type in calculation
Oh the quick menu thing?
Yes it pulls up recipes and does math
I never both with it. Any serious calculations get a proper planner. Other than that can do it in my head
nah just type it and type ur numbers like 5 * 2
maybe i dont know what its actual purpose is since i only use it for calculator
then itll show u ur answer
with spread sheets you can plan nitty gritty things, like very specific parts of layouts
Most of this is just rate math so all I really need is mental math. If I don't get it quite perfectly it isn't going to kill anyone
heesh man
like how I'm getting 5600 ingots of various types to quickwire machines and how I'll be breaking up the groups for hte stage after that
The only part that's kind of gotta be done perfectly is anything involving fluids, if the fluid would stop the product from being made
your refineries will when they fill up with water!!!
You donโt need to plan. Build the stuff to build the final output then build the stuff to feed it. Then the stuff to feed that. Eventually youโre just done
i make a point to set an item of a goal, look at the intermediates, make those, suddenly ive beaten the game
Yeah I just use a little extra care for refineries lol
Until youโre running out of world
Resources you really donโt have to plan much โ and running out is well past beating the story
5600???? excuse me? are u fr? what phase are u on?
i have got a fair amount of experience but i dont think that changes some things
you never once have to make 5600 ingots of anything at once, depends on playstyle/how much of an item you want to make
But you know you could just package that water and sink it. Make your own Industrial Dasani
some people may make 5 of an item some may make 50
does it matter which you do? no
at the end of the day its a sandbox and its just your playstyle that matters
They're probably the hardest thing to learn in the game for beginners
fluids in general
Well pipes are just weird anyway
Depends on recipe
because it involves physics, too
guys help i cannot even build without foundations now
I mean you first unlock them w/ crude oil refining which was for me the steepest learning curve for balancing
The funniest thing to do in this game, and I wonder if anyone has tried this, is to just get rid of all actual fluid piping in the game.
Package everything and unpackage it where you use it
Pipes just didn't exist before update 3
Unless you just can't package some fluids XD
The game was 10x easier
i mean that could work, but why
If all the fluids are physical objects until their destination you don't need to worry about any overflow or anything
for long distance i package fluids but in the same factory there's literally no point
it's all daijoubu
It would kind of be super meme but just imagine a factory with only packaged fluids everywhere XD
I don't think excessive packaging would really help in any meaningful way, the issues often happen at the point of machine inputs or outputs
At the outputs you would package it and could use an overflow belt to just immediately dispose if you need to
That'd be the funny thing
Lots of power spent on packaging and unpackaging
its fine power is practically infinite
I know it sounds like a super hot take for a minute but just imagine for a moment nothing but belts of packaged fluids instead of any piping at all and just unpackagers and packagers everywhere
Would be a fun paradigm shift if nothing else
one pure crude oil node can make insane power with nitro rocket fuel
I think its more efficent than nuclear in some cases
i mean they are very very different
Yeah true
Nuclear is annoying to setup for your first time
actually... I'm kind of tempted to try a full physical factory...
nuclear is incredibly fun, however it takes a LOT longer than rocket fuel
it can make a lot more power though
not really, iirc max power build is mostly rocket fuel
Just no fluids huh... but I can't do that right now, I only have geo and sloop power
25 GW isn't gonna sustain that many packagers
rocket fuel
Oh well.
I wouldn't be surprised
Wait so oil power outdoes nuclear? Lol ouch...
Probably overall
You can make 600 rocket fuel a min with like 150 crude oil
Obviously with sulfur nitrogen and coal
I just want nuclear because it sounds cool
nuclear is very fun to set up (minus quickwire)
Yeah id say its worth it
I enjoyed making them
Idk we did set up nuclear power and colliders 3 years ago but like I don't remember much of it. I don't really remember it being that hard, just kind of a lot of stuff required per cell that goes into them that's all
Quickwire is just annoying now because I'm limited by belt speed. I just automated high speed connectors finally, and 56 quickwire per craft (210/minute) is just hard with my belt speed right now, even tho it shouldnt be in reality
... To be honest nothing in this game is hard it's just tedious sometimes that's all
Move ingots on merged belts, make quickwire in front of the machine consuming it
Fully processing to ||ficsonium|| is a net negative i beleive but it makes a lot of power with no waste
You get more wasteless power by sinking plutonium rods, because it doesn't eat all of your resources and you can turn those back around into more uranium.
Porque no los dos? Nuke AND Rocket fuel? ๐ #screenshots message
I don't know why I had this idea now I'm super tempted to try out a full physical fluid factory
Makes sense
The only question is how much actual fluid can a belt fit on it...
None?
Oh, wait, well packaged ... nm
Yeah the idea is to get rid of almost all piping
Just move fluids as nothing but packaged
use overflow belts at the output to get rid of excess and/or pipe it back into the main belt lines for the fluid
Oh.
If doing it for a "challenge", go nuts. If doing it because "pipes are too hard"... way more effort imo.
I do not understand this insanity
What did pipelines do to you
I have a save file with two buffers, one of them stood on top of the other one
and the bottom buffer empties itself into the top buffer for no apparent reason
none has been able to diagnose it ๐
Not to be that guy
But im pretty sure fluids dont do that
you can take a look if you want
Oh no im not denying it being fake
I could totally see it, im joking about how gravity doesn't do that
#screenshots message is this possible or do i needa find sulfur ๐
oh yeah IRL, definitely not ๐
You need sulfur
Just find a node and put an automatic miner on it
There's the small removable ones all over the map
im so cooked ๐ญ
With a pipe attached between the two? Where is the water coming in? Are there pumps?
I actually wonder if you'd save effort in the long run. Just think about it, no having to care if any machine gets backed up at all, no caring about gravity, no bulky pipes running throughout the factory.
Well it's just a fun thought experiment.๐ค
Its an easy research line
Never had an issue with any of that personally. Not in a long while anyhow
If you think that's hard you arent ready for whats coming
All me and my friend have done is get the first node on it we dont even have black powder
what phase you on?
Not really had an issue with it per se but I'm kind of curious whether it'd actually be more effort or not.
I guess main annoyance is making canisters all the time
you could just closed loop them
Well, I just unlocked Mk. 2 miners
Yeah with a machine making more in case any leave the system
time to completely disassemble my base and remake it so it's at max efficiency....
how would they leave the system
just make enough to fill every machine that packages the fluids and a little extra
Phase 1 ๐ญ
We are getting all the milestones in tiers 3 and 4 before we get the next phase
A few things consume cannisters (like vehicles and turbo diamonds)
but if you unpackage before they touch anything, yeah, they can't consume them.
I thoufht they literally meant just getting fluids from a -> b with packagers
ye you can do that 100% closed loop
Does anyone have any good guides for putting together coal gens? I have like, 13, but I feel like I could optimize it to have more power
Just use some automatic miners on the nodes and collect them every once in awhile
You wont need sulfur for a long time
Output overflow. In case you didn't 100% balance your fluids the whole advantage of the approach would be that you could just sink any excess so no output ever gets backed up
!wikisearch CG
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
you dont really need to balance them
theyd be packaged and ubpackaged at the needed rate no?
3 water extractors to 8 gens.
needs 120 coal pm (1xmk2 belt)
Flashbanged me...
In solids you have the priority merger, so you can easily build a system which consumes all byproduct before anything else, stalling the fresh input just enough.
so you never have to sink anything
ty !!
I forgot this game has a wiki ๐ญ
Yeah but as a just in case you'd probably still want an overflow splitter right? ๐ค Well I guess it's easy to just make something that consumes the extras too you're right
praise the wiki, love the wiki
Never have any waste lol
No, there aren't any extras. Output is always smaller or equal to input.
Well, without sloops at least.
Im actually glad Im redoing my base again
Most of my complex stuff was running at half efficiency
So you mean just making it so that none of the input packagers can put more into the system until the output packagers' lines have entered it via giving them priority? Ahhh yeah that'll work thanks that's a great idea
Yeah
Just to show the aftermath
I'm just wondering how much solid liquid a conveyer built can carry vs a pipe now
Would be funny if it was actually more
it says on the belt
like 120, 270 etc
you hae to have a belt to return the cannisters back
Isn't a pipe "unlimited"?
But you have to convert that to the liquid volume per container right
max youd beavle to do with one line is 1200
that's why the pipes in the diagrams for coal gens are the way they are
liquid volume per container is 1. Unless it's nitrogen / rocket fuel
300 for mk1 and 600 for mk2
Oh yeah good point.
So actually by mk5 belts you'd have more volume per belt than a mk2 pipe?
yes, but you need to send the empty tanks back, so it evens out
but you can send 2400/min rocket fuel or 4800/min nitrogen on one belt lol
2x mk2 pipes could do 1200 units of fluid pm
2x mk5 belts could do 780 fluid units pm
cursed
things get a bit dif with gasses
Gasses can compress, liquid cannot
pipes are easy. Just work with some basic info and you're good
Well most pipes
keep them simple
and if you break up your your fluids into smaller sections, say 300 fluid groups, you can basically do whatever you like
I am just now realizing that my coal gen setup is extremely bad
Post it in screenshots if you havent already
It's kind of obvious now that I kind of get the setup, but I've been avoiding guides
to be fair that isnt terrible if its your first time
To the northwest there is a MUCH better spot for coal
Big pit with 4 normal nodes and a good sized lake
Oh yeah, I'm using that for energy and coal for steel production
It wouldn't necessarily be about it being objectively better, I would just be curious about how I would like it. Am probably going to get MK5 belts going before trying it though.
eh, at least go with mk6s, get teh 1200 going so it's roughly even
But .. But, Pipes can look goood ๐ #screenshots message
๐
My computer is being hella annoying by not saving screenshots to my clipboard right. Just keeps replacing them with the new ones.
Like I said, I'm using the 4 nodes for steel production.
1 node for 4 coal engines
1 Node for Tractor Fuel
2 nodes for Tractor transfer.
Woah
I have finally automated supercomputers and HMF ๐
Now I can unlock nuclear power and never use it
Good job lol
Nuclear power seems too convoluted and dangerous to be worth it
No idea what you mean lol
I only want it because my brother (who is playing same world with me) wants it. I was going to just stick to optimizing oil lol
it's just a number of small steps. Easy, especially if you use the base recipes
After I'm done redoing my main base, I'm redoing steel production
#screenshots message i forgot to send these. is there a better option for me to choose?
Anyone know how much this game will be on Xbox? I'm in south Africa so we use ZAR currency
With the blender oil stuff almost wish I could wait till then too make rubber and plastic it's so much better
About 695.00 or $40 usd if it sticks to same price point as PC
3 more days. Been waiting a while. This would be my third time buying it. I havenโt played the game in almost a year. Moved onto console gaming
Canโt wait. Was so addicted to the game a few years ago
Guys I'm stuck. My monorail is not loading/unloading materials. Could use some help.
Set platforms to unload ?
does the train arrive at the station properly?
If so, are the platforms set properly to load and unload as they are supposed to be?
Finally, are the loading/unloading platforms either full to load, or have enough free space to unload the contents of the train
and added the stations to the train's schedule ?
Thanks
Thatโs so cool. When did they add this
You can mouse-over each station in the schedule, there is a cog button where you can specify rules in more detail, wait times, material whitelist, etc
Yes, did everything but still it's not loading and unloading on the freight cart. Even added it to the train's schedule. Btw I wanna transport rubber.
what happens when the train stops at the station? does it just sit for a few seconds then leave?
Yup
Loads or Unloads depending
Overhead cranes either lift the crates onto the cars, or vice versa
Takes about 30 seconds give or take
They don't. Overhead cranes are not working somehow.
Post some screenshots
the train does run abck and forth between destinations? so it has power?
Yes
Ohhh. So should I set the wait time to >30s for it to work? RN it's just 15s
No don't have to, it's automatic
Yes. My rails are in a loop.
no i dont think thats necessary, most of my trains have 0 wait time
Gonna try making a bi-directional train and closing the loop.
can you post some screenshots so we can troubleshoot easier? the config windows of the freight stations, and the train settings?
Sure. Give me some time.
Sounds like In Time with Justin Timberlake and Amanda Seyfried xD
Global Illumination Question. I'm trying to design a simple building using some signs as lighting. I've got global illumination turned on (also tried off).
When I place a sign and set it to glow a colour I can see it lighting up the surrounding area. If I hide the sign so I can't actually see it, the sign no longer gives off any light. It's like a screen space reflection light source in which it only works if your looking directly at it.
I have watched some tutorial videos on how to use signs as lights and it doesn't behave this way in the videos.
everything ive seen says if the sign isnt visible it doesnt get rendered, so not sure
Global illumination computes light bouncing off surfaces, if the sign is hidden sounds like it's functioning as intended?
no the light doesn't appear to be illuminating anything without being in direct line of sight
can i post a screen shot in here? ill try and show what I mean
So it has LOS with other objects?
youd have to post it in the screenshots channel
ok ill do that. ill wait till its night so it shows the effect better
Google the FICSIT Plumbing Manual
ok ive posted the screen shots. its daytime but you can see the effect anyway
That sounds exactly how it's supposed to work
a light should still be emitting and illuminating the surroundings though right?
yeah thats how its supposed to work from what ive learned. Signs are not MEANT to be lights they are meant to be signs.
no, if they are not visible they do not do that because it saves computing/rendering power and optimizes the code of the game
posted another pic from the video I was watching
its possible the videos you saw are from an older version of the game where they didnt optimize that rendering detail
ive read there are settings you can tweak to improve the lighting but i don't know what they are off the top of my head.
these radar towers really help with sloop location triangulation
Can sort of logic out where they have to be based on remaining counts and radius
franz here playing sloop minesweeper
Only 7 of them left lol. I know where 2 are because I marked them on the map. They're in uranium so it'd take me a few lives to get them
but yeah it's basically sloopsweeper
kk thx
It explains some useful stuff - when you get into alumina where you have to recycle biproducts, quite useful info there too
Hazmat suit? ๐
Don't have that yet. I have a the phase 3 stuff done but have just not turned it in yet.
Don't forget the two types of filter and the mask and they you basically don't care about poison or radiation anymore XD
Hello, im pretty bored at the moment, does anyone wanna play Satisfactory with me?
Finally have the jetpack again and this time I built liquid biofuel production first thing after unlocking it
I'm a sucker for rocket fuel in the jetpack, just love the powah
Do we have a release time for console edition on the 4th yet?
1300 UTC I believe
Iโm very excited tho a bit disappointed it wonโt be midnight lol I really wanted to play for 48 hours straight
Go to sleep and play from 1300 xD
It's certainly zippy but I prefer longer flight time, the next step is ionized fuel where you get the best of both
Yea ionized is the way to go ultimately
I don't build with the jetpack, I basically only use it when hypercannoning, and sometimes for convenience away from base getting up cliffs, etc
The specific impulse of rocket fuel isn't particularly restrictive I find
First time I used IF in jetpack it caught me off guard, I was so used to RF. It has noticeably more vertical acceleration
I need to get into the IF game... perhaps that's my next project
Can't wait for the console release so I have a decent playing experience on steam deck
Huh xD
why would you need to wait for that? console release is going to be 1.1 and... 1.1 is out.
just switch to experimental branch.
steam deck is not a console.
it's a linux pc with a touchscreen
Yea what does the steam deck have to do with the consoles? xD
Eh I didn't bother because the controls were all kinds of confusing
1.1 came with controller support
console release isn't going to add a different kind of controller support to PC
Optimisation
just switch to experimental branch
I don't see how that is specifically related to consoles either
Right i might try that tomorrow
Consoles generally have lower specs than the average PC
Well aware of that
see previous "steam deck not a console"
I have played on PC and im just used to the kb+m method
I am aware
Oh yeah I can't imagine playing any game on a controller tbh
for some people that's the only option
Honestly I might just get a USB hub and connect my kb+m to that
You can supposedly plug a K+M into a console
depends on if the game supports it
i dont recall coffee stain announcing k+m support on consoles
I've seen it done but it's a pain in the butt because if the controller disconnects your keyboard stops working
not on launch, but also not relevant to the steamdeck
Just focus on building a dedicated power shard factory, wherever seems suitable, then you're good to go. Send the shards off on whatever your preferred transport method is to wherever your rocket fuel is, and it's very basic from there
Already got the power shard factory so yea I'll just train them over to rocket city
Perfect, easy peasy
Yah xD
steamdeck is just a pc, they also didn't announce native linux binaries i think
I went kinda overboard on the shards
don't need them with the steamdeck
No it's runs via proton
PS5 Pro seems to be around 700 quid and I just specced a gaming PC for my brother-in-law with a 16GB RTX 5060Ti for 800 quid. Are consoles becoming even worthwhile anymore when PC games can be cheaper/steam sales?
unreal engine is still mostly optimized for DX12
Dunno if I'd use a 5060 Ti tho tbh
vulkan is experimental even on the latest ue version
Another 50 quid for a 5070
Probably although it has 12GB instead of 16GB on the 5060Ti
12 gb is more than enough on a 5060
Also probably but it should really have 16 imo
Maybe I'm just old, but it baffles me that people focus so much on the graphics running perfectly. I've got a 4070 and 16gigs and satisfactory runs great on all max settings until I get very big factories, then I just dial things down a little and it's fine. Why would I spend 2x for no real benefit
i have a 3080 and get 100+fps with all settings maxed out
with dlss set to performance
The only place that would matter is 4k res usually, and even at 4k the average performance of a 5070 is like 38% higher than a 5060 Ti
They priced the 5060 Ti pretty weird tbh
It was just an example spec for him to get an idea, I'd almost certainly build with a 5070
i think they are on UE5.3 right now, if they upgrade to 5.6 we will see almost 2x performance gains
Good morning all
I couldn't tell you what any of my settings are. I just put everything maxed out when I first installed the game about a year ago and left it. Only thing I touch is when I play my main save (600k+ objects) I put the draw distance down a notch because it sometimes lags a bit when I'm hypertube cannon launching myself across the map
I don't even know what my resolution is, whatever the default is probably ๐ what's a normal resolution for a 34" monitor?
Could be anything
4k
Probably that then
its really easy to check lol
Probably 4K but not inconceivable it's 1440p
Not right now it isn't, because I'm in a different room to my pc ๐
Unless I grow really long arms and my eyeballs learn to stretch round corners
I play on my 4k 50inch tv
I mix it up a bit, some games on the lower 1440p panel, some games on the upper ultrawide
But its using Rog Ally graphics Res
i have a 43" 4k monitor
๐
I'm just waiting for the day that my 3 1440p monitors start to has LED death... they must have done at least 40k hours now and I think they are rated for 50k... only a matter of time before i am tearing them down and replacing LED stips... "yay"
shouldnt be a problem unless you have a OLED monitor
Not OLED no, wouldn't have LED strips if they are OLED xD
These are IPS
Nothing wrong with them, 144Hz panels, still perfectly nice.. I know it's going to really annoy me when the LED backlighting starts to die. Most people would end up e-wasting a perfectly good panel
yeah the only problem with these monitors is HDR
These don't have HDR but I tend to disable that anyway.. Top ultrawide has it but disabled too XD
Blacks on these IPS panels are pretty good but you only get true pure blacks on OLED generally speaking
Yep
lets just take a moment of silence to admire satisfactory's performance considering the fact that's it's a UE5 game with Lumen
It performs remarkably well these days, got a huge fac now and it still runs on rails
Wait its UE5?
yup
Yep
Idk that
since update 8 i think
Thats actually insane performance wise
its probably the most optimized ue5 game ever
I used to play on a acer predator that had a 1050 but it died
I'm assuming a load of models have been converted to nanite, not sure if all, or much about it, only guessing
and its ue5.3, a lot of performance fixes were implemented in ue5.5
Damn that's pretty good
its insane
Also the new hitbox loading system is a godsend
when i upgraded my game from 5.4 to 5.4 i saw almost 2x performance gains
to 5.5*
5.6 gave me 30% perfomance gains and 5.7 another 10-20%
afk for supermarket.. silly sundays why open at 11am XD
Console version still releasing on the 4th?
Really curious how its gonna run on them
i think they said its gonna run at 30 fps
im just surprised its coming to consoles at all
considering the fact that the UI was built for m+k
Yeah, well, now that they removed Lumen from signs it does go pretty fast... But damn, Lumen for sign was glorious 
I remember it getting announced a while ago then never heard anything about it.
Might be something iโd look at picking up to play with more casual friends
Crazier games have went on console, I never thought Stellaris would fit a controller
yeah that's just an issue of UE5.3 if they upgrade to 5.6 they will have major performance gains
they will be able to enable hardware ray tracing
even on consoles
theoretically
that witcher 4 tech demo is the real deal
I don't think it's an engine problem. AFAIK, they just removed that feature because:
- Allowed people to "break FPS" too easily (just add tons of signs)
- They've always shown to be against "small lights", and Lumen signs are definetly used as such (which is amazing, but brings us back to (1) and might be against "game vision")
i think they are faking lighting in a bunch of stuff, like street lights
By "small lights" I'm referring to anything people suggested to have more lighting options
Whatever you call when something actually projects lights and shadows, ie "it lights up the place"
yeah that can be two different things, emissive lights from materials or actual light entities
emissive lights from materials can only work with lumen and are generally really noisy
Noise can be plenty acceptable (one can work with it). But the results were just in a different league compared to the current signs (ofc)
#screenshots message
ue5.5 introduced Megalights which basically enables you to have unlimited light entities without performance drops
and they also made major changes to the denoiser
the thing is upgrading from 5.x to 5.5 requires a lot of work, it breaks a lot of things on the rendering side
Even if the current engine doesn't work great with Lumen signs, I think it'd be worth having an option for it in the settings. At user's risk: murder your FPS but get amazing screenshots/recordings
Especially after they already let us taste the power of Lumen signs before taking it away 
the reason Lumen is experimental in satisfactory is because its basically experimental in the UE version they are using
Hey y'all, does anyone know how many the PS5 version of the game will cost ? roughly
its still not production ready in the upcoming 5.7 release IMO
the general consenus is 39.99usd same as stea m
Ah perfect, that's reasonable. Thanks !
June 17th, 2025 Livestream
Q&A: What will the price be on Console?
https://www.youtube.com/watch?v=E2RHu7_oCHY
I don't know but I would be shocked if it is more expensive
Whenever I quit my partners multi game, it crashes her game.
Good enough to make glorious recordings, really ๐คทโโ๏ธ
Which is why I think they should've left it as an option rather than unilaterally disabling it for (most) signs
Can't figure out why.
Post crash logs in #1038092680493801533
That will not get you any direct answer/help (at most, a future patch might fix your specific issue someday) ^^
The logs should still be saved on your PCs BTW
Well that's all of them. Found every sloop without referencing anything.
Still can't get the uranium ones though just know where they are lol
Come on, you just need lots of patience, healing and exercising quick trashing of items in inventory 
If you're quick, you might be able to mine a couple times before trashing! :O
Gonna be honest I think this game would just straight up be more enjoyable without spiders in it...
I can do about 2 mines of it and then ditch
but throwing out of the inventory is slow
Yes, I was being sarcastic ๐
Not sure why we don't have a "just ditch it as you grab it" mode
Because that would make the issue you're now facing moot :P (ie: you need hazmat suit to handle Uranium, or just tons of manual labor)
I guess it would be rather specific though
Don't know the details but I assume as it's still 5.x an upgrade would be "relatively" straight forward?
Not a video game developer xD
Although the new hogs they put in the game are pretty annoying too
Esp that radioactive one, lol it's so radioactive aura goes further than any radioactive rock or anything
i think the game with lumen is as heavy as cyberpunk
only way to annoy lategame players with rifles
Lol def not a lategame player with a rifle, been using the early bombs all game
same Nobs and xeno basher for 148 hours
this playthorugh ya, i have a sick cat. he is laying on my keyboard as we speakj
i pics of my cat are adorable but there is no where to post. even sick he is adorable
I suppose the internet itself was built upon the foundation of cat pics
It is a pretty cute cat yes. Sad that it feels that bad though.
Part of it is that he is just old. Ive known him for 8 years but he is around 17... that is a estimation based on the vet.
when i got him he was 30 pounds and when he was a kitten had some sort of severe Hip injury and coudnt jump. he has to do chin up to get on the couch. he over all is much better now.
but back to satisfactory
I'm rebuilding my power plant train station.... I kind of built the original on in a poor location. During Previous playthroughs. i didn't use much of a train system mostly single line push pull. This playthrough is about getting better at core systems so I am building a train line the cute the map into quarters and goes around the whole map
can anyone help me out with some graphic bugs ?
lets see
Is there any healing item that can be made without having to pick up random berries or shrooms
think there is a protien one
Still requires nuts
sad day. Get to picking berries lol
yeah, especially because of sloops
Even better
quick questions, for rocket fuel the 4,17 on the wiki is 4,1666...?
so 3 fuel gen use 12,5
it's 4.1(6). so yeah, 3 gens use 12.5
thanks
I believe if you want nice numbers you can overclock the gens to 240% and they use 10
which is better for Global Illumination?
Dark
Moody Dark
Moody Bright
Bright
whichever looks best to you
its personal preference but i like moody bright
I don't use GI at all, because even in bright, it's darker than off
that is what i have rn
looks good tho
it does, but I like being able to see without the flashlight
Global makes night time building ROUGHHHH
very good
tbh with the flashlight i still canst see in both
i hate night i use sky ui
i love the sky at night, esp with global on
dang this better then irl
ya but playing at night is so annyoying
mabey when i go exploring i will but for now no night
culling off small emissives has got to be CSS's biggest mistake ever
on the tech side
gives you pretty much no performance and makes lumen pretty much worthless
isnt there a way to fix it in the consle?
- it doesnt use VSM, instead using CSM that gets drawn 5 meters from the camera then shifts to DFS
- it uses nanite very sparingly
- lumen is secondary to the main coloured fog + colour grading "lighting" system
yes, but thats not the way it is vanilla, and as i said you loose pretty much zero performance doing that, so its baffiling they dont do it vanilla
i dont care if its not vanilla tbh but i care if my game looks gud
they all look the same : D
meh a bit diffrent
the big problem with lumen is that its super noisy, its diet coke "RT" looks nice in screenshots but when you move and look closer it sucks
and it is super expensive to top it all off
i whish more games would ship proper HW RT, as it is significantly better than SW lumen from what ive seen (especially on reflections)
Do mercer spheres respawn?
there's nearly 300 to be found tho
more than enough
indeed, even cinematic lumen has alot of noise and is insane levels of expensive
yeah... much rather have proper HW RT than this..
It was tough to find some of the sloops. Mercers are everywhere, though for some reason they chose to put some of them in places that are tough to find, too.
In a game that isn't space constrained ultimately sloops aren't really needed, just a quality of life thing
Mercers on the other hand and the dimensional depot is kinda essential XD
I'm trying to see how much energy I'll have with full sloop generators and nothing but geothermal...
I have some coal plants still left over but with 9 sloop gens and geo it's about 26GW
Which is basically nothing for a large fac
Just need to go mine out those 2 last sloops in Uranium
Geothermal is a waste of time, and definitely a waste of sloops imo XD
(not that you can sloop the geothermal stuff anyway)
Certainly anything related to it, bleh just avoid geothermal entirely ๐
its not a waste iuf FRanz is getting enjoyment out of it
Sure, if you're enjoying it carry on
will they release a patch with improved controller support any time soon for PC?
i imagine on Nov 4th with consol release
really hope they will improve controller support on pc at the same time when they realease the game on console in a few days
currently the game plays amazing on pc with controller, but some things just do not work like join the dedicated server with the controller does not work
I've been seeing videos going around about how log cabins and medieval homes had better heat management and insulation than cheap modern homes--they could heat a home for 1-2 days with just 20m of a small fire, while our homes have to keep AC/Heater on 24/7 because they just leak worse than the FBI.
So I've changed my position on global warming. I no longer think it has anything to do with greenhouse gases. It's a direct warming of the planet by all this housing constantly running their heaters. It's a conspiracy between Big Utilities and Big Housing Development.
i think this is for #off-topic-general
lol i'm like what?
You're probably right. We just don't have a way to share funny memes, so it has to be text. ๐
No fun allowed in Satisfactory.
Anyway... back to work, comrade.
satisfactory is actually fun. what you wrote about heating is probably interesting, but this channel is for discussing the game. i'm sure you can discuss the heating topic in other channels like โ @ornate saffron mentioned above
Dude doesn't understand jokes... smdh
none satisfactory meme can go in #off-topic-general and images of memes can go in #off-topic-media thats all we are saying you can continue your fun there ^_^
As I said. No fun allowed. You people ruin everything.
if I wanted to talk about heating now vs then I would find the appropriate channel to discuss this.
Strange take. There's plenty fun allowed, and plenty places for it. You're just being asked to stay on topic in a channel that's specifically for one topic
Not worth explaining if you don't already get it
I don't think anyone but you understands where the joke is
The joke was that one post. The issue is this over-separation of things to the point that it doesn't align with how people normally converse and enjoy conversation.
now you are upset that we don't want to discuss off-topic stuff here. you shouldn't be. instead you should understand that we just want to stay on topic here. thats all
It ruins everything--these people are awful
Seems to just be on essay about heating and conspiracies. Completely fine to talk about that in #off-topic-general that's literally what that channel is for
It wasn't an "essay" or "discussion." Was a simple joke.
Is the joke in the room with us now?
Bros, I made my first junction, and my lord I spent 3 hours on it AND PUT THE SIGNALS IN THE WRONG DIRECTIONS
im signal fioghting right noe lol
God I hate being a noob
Let's all join a car tuning forum and post about making curved rail pieces in satisfactory and tell them they don't get the joke when they complain that we're off topic
Sounds like what I did with plumbing, put a critical pump in backwards, cue the inevitable system failure ๐
@slender hatchyou mean the arrow signal signs? you can change them by interracting with them. But they don't really matter anyway
It's not just you, man. A lot of people do that at first because the stuff around trains isn't signaled to the player very well in the UI until you get used to it.
Thoes and my block signals are all messed up
You'll get used to it, good learning experience
Litterally watching totaleclips train video rn
Cause I am just dumbfounded. I tried on my own first and now really need a how to work these things
His videos are excellent
I watched the same video it took me to realize you cant really dip your toe into signals you gotta signal all of your tracks or none of them to work properly./.... At leaesdt thats my noob viewpoint
Well like I have said befor im pretty much going in blind. And staying away from videos till I try and fail, this is the first one I have needed
also UE5 supports proper RT from what I understand but isn't part of the game for whatever reason still
Lumen is well supported Across AMD, Nvidia and Intel. RT is not
UE5 has UE4 HW RT bits (deprecated however)
it also has a HW RT mode for Lumen which might as well be proper HW RT AFAIK
Satisfactory just has both those permanently forced off, you cant do anything to get them back
for aluminia ingot i discovery the altered recipe, is good?
because no silica sound good but not reach to udnerstand if is a hallucination or not XD
all GPU hardware vendors support HW RT
there's lots of recipes that do odd things
I said well Supported.
Not sure if RT is really a prio for Satis?
use the recipe that you think best suits your current setup based on resources and what you like
Probably too much work for too little benefit
Do you mean the Sloppy Alumina Solution?
current gen all HW vendors have basically the same RT perf (outside of Nvidias PT SDK)
no pure aluminium ingot
yup i do ever in this way but i need to understand the best performance of recipe ^^"
I think it just saves you from needing to add copper, iirc
are you looking for maximum output? minimal input?
ease of logistics?
it is however true that older AMD cards (and Nvidia and intel) kind of su'cked at RT
either way i dont think the fact that a bunch of people not having the greatest RT HW should mean that everyone should be stuck on poor, noisy SW lumen
according to google you "Search for "ray tracing" in the project settings and enable "Support Hardware Ray Tracing" and other related options like "Ray Tracing Shadows".", doesn't sound like alot of work
its simply settings you enable in the project from what I can read here
i not discovery the silica recipe who use water, then i have problem to produce 25/min/units of silica i need to standard aluminium ingot
aluminium ingot need silica no copper ^^"
you do need to put in some effort if you wanna make it look and run as good as it can
but simply enabling isnt much work in UE5
depends what you want to do
I think most people choose the silica free ingot recipe because it's a lot simpler and not much less bauxite
I thought he was saying the game itself didn't support it and was asking why the devs didn't implement
oky , yes my idea is same, remove silica in the production step is best but halfed the production output
it's not halved
Yeah, I just checked and I was thinking of the next step in the process. The ingots themselves want silica.
surely though it wouldn't run worse than lumen though, or would it somehow, surely not as it would run on HW for the RT
goes from 66% output to 50% output
then again I don't know alot about the finer details so maybe somehow performance wise it might be worse than lumen despite running on HW
the devs forced off HW lumen, cant do anything to enable it in this game, however AFAIK they had a good reason
apparantly having more than X amount of objects in a scene or world cripples HW lumen..
wyup
HW lumen isnt just HW accelratd lumen, it looks better but also runs worse
thanks
and SW lumen isnt even RT...
its fancy probe lighting
well all I know is I don't like so don't have it enabled๐
in MGS D i lost about 12% performance from it VS SW lumen
(in that same game a 5090 lost 9% perf from it)
its pretty for screenshots but all of the noise I find more distracting if anything else
trying to focus on building factories and just seeing all of the lighting noise everywhere, maybe if I could somehow reduce the noise it would be so bad, but atm the amount of noise is a bit much
okay am I crazy or do drones sometimes just do their own thing
like, this one drone refuses to go to the port it's supposed to go to
they wont go if their inventory is full
it just keeps going back and forth between its port and the wrong destination
and also if one of the ports is out of action for some reason
should be able to change that in its port
yeah, it's just literally going to the wrong one lol
or the port that its going to that it shouldnt be
yeah idk I thought I was going nuts at first but it really is just ignoring what it says it should be going to and going to the wrong port
someone motivate me to play satisfactory
please im demotivated I have so much to build
I have a port namedโ1-HSC which is a pick-up for high-speed connectors, a port named a port named โ1-HSC, which is the first drop-off location, which leads to a refueling station named >-HSC โ it should be >-HSC โ โ1-HSC โ โ1-HSC โ >-HSC but instead it's just going >-HSC โ โ1-HSC โ >-HSC and I don't get why
The entirety of human power consumption would warm the globe by ~0.1 - 0.2c
it's basically irrelevant compared to the 2-5c expected from greenhouse gasses, because the sun is so much more powerful than everything else
I wasn't being serious, lol
ah hard to tell with some peeps
All good
Satisfactory
I never went with ionised.
I had all the mats just never bothered to set it up xD
I have a slightly oversized rocket fuel power station that I doubt I'll ever be able to fully utilise.
It's worth it for everything except power
My power station does have useful byproducts too ๐ , 4800 steel ingots due to the compact coal I never planned for, and 240 rubber/plastic from the waste resin ๐
I'm making 140/min ionized fuel which is mostly eaten by drones, and the overflow goes into DD for me to use in jetpack
My byproduct compacted coal from my rocket fuel factory gets made into turbofuel which gets made into diamonds
My diamonds are made elsewhere, overflowing coke gets converted after the bauxite refinery has had its bite.
I ended up needing so many diamonds, I'm making them all over the place using all the alts ๐คฆ
same..... i have a feeling ill need more though so imma go nuclear when im down to 20gw left
I think my pc would melt before I get down to 20gw.
If you spread your production all over the world, your pc doesn't need to render it all at once, allows you scope to build more
Still not going to be easy consuming more than a terrawatt.
I agree. You using close to that now?
Probably run out of frame rate first๐
That's one of the reasons I spread everything out a lot
good idea, most people that try to make a mega factory realize sooner or later it isn't exactly the best idea
I always thought a mega factory was a cool idea, but most pcs won't really survive that, even now I think the best hardware would struggle alot to have anything playable
I did a kinda hybrid setup. I take all the ore to a massive smelting plant, then send the ingots around to sattelite factories where I produce fairly basic parts, like 2-3 stages of machines, where no more than 2-3 types of input materials are needed. Then I bring those parts all together into a central factory where the endgame parts are produced and all overflow is sent to DD then sink. Not the most efficient but it means I've got a good excuse to have loads of trains everywhere
Thats actually a really good idea, as long as your spreading production across your world, one area at least won't become unplayable
Yep exactly. It works well for me. But won't suit everyone
Thats more or line the general advise for world building, you can't go wrong with how you want to spread out production, as long as not to much is done in one area
I never really considered the idea of having one factory do all ore processing myself but its a good idea definitely either way
Yeah I just load all ore onto trains and have a huge array of stations over the water so I can use pure alts, then send the ingots off to wherever
Still got so much power spare tho, so I've started being wasteful with it just cos why not
I do like that idea
but hard drive reward is capped based on phase of elevator ? D:
no, it's based on Milestone and MAM unlocks
ahh ok thanks
You kinda need to post the whole log not just the top part
it has a slider so that will be hard but i can post 2 photos herre super quick or there
there
I dont think it really reveals what's wrong as far as I can tell
Maybe someone else knows, see what happens
each time i try to make a new save or load a save it loads for a few seconds then crashes
There are various posts if you google satisfactory access violation, might give you some hints
whats the best starting area?
.
Depends on preference. The grasslands is solid for beginners. Experienced players love the dunes
The dunes is definitely my preferred start.
I like the Highlands personally. Lots of pure nodes oil, coal, sulfur, and Caterium are all near
I would not do Grass Fields, I would start out in Rocky
Is this game realistic so do i need Building permit like in germany?๐
For a noob I mean
Naa, build all the illegal and rickety structures you want at any angle/time.
how it genuinely felt to build my first ever miner to ingot assembly line
Dunes my beloved
angle the support
how do I do that? Even when I place it on a ramp it just stays upright
scroll wheel
Build a vertical wall, support, or bar, then attach the hypertube to that?
rotate it how you want it, press once, rotate it again, the second time rotates just the top
TERAWATT???? im only at 600 MW
aaaaah ty
When do i get access to roads so i don't have to construct the wacky paths
Roads?
There are no roads
They're called 'foundations' and they can be both factory floors and roads for vehicles. There's alternate materials in the awesome shop that let you make the foundations asphalt or concrete, making them look more like roads.
Only the asphalt foundation cosmetic
Oh
And grab a blueprint maker
Alr thanks
hmm this doesnt launch me as far as ive seen in videos...
There's also various markings in the awesome shop that are sticker-like to put on the 'roads', including arrows and lines
checks profile
-# flashbang
holy damn it took me 2hrs to finish making 4/min HMF
Lol
I work nights im a little pale ๐
I have yet to see a pure node here in Grassy Fields ๐ญ ๐คท work with what is I guess
Gotz some early hard drives though
There are some 'above' the waterfalls
Basically, the top left section of the Grass Fields contain some pure nodes
-# if looked at from the map
is it better to overclock existing coal power plants or just split the belts into 2 to fix the backlog
Mah stuff is south of the hole thing
Sucks
that entirely depends on how much power you have to spare
Depends, either you have enough power shards or make more generators
It's ok for phase 1 ๐คท
True
nvm i just realized i have like no reinforced iron plates, overclocking it is
Or just a smart splitter into some storage or item sink
Little bit of coal don't matter that much imo :/
Wait, I can still get the screenshots/videos with the "old" system? Please, do tell! ๐
Globall Illumination for all signs, like in U8
friends, how do i even utilise the SAM uploader thingy?
thats definitely something you should automate asap, youll need loooots of them
automate an item, belt it into it, now you have access to that item everywhere
Dimensional Depot?
alright so you hook a dimensional depot up to a storage container (put it on top connected by an elevator) and then you can access it from your inventory with the storage being your backlog to refill it
OHHHH
i just realised it's a building and not an actual like equipment
i'm sorry ๐ญ
ye!
does it have unlimited storage?
no its ok things get complicated xD But this will be a major upgrade for you
no you can upgrade storage and upload speed in the MAM
it will take mercer spheres so collect as many as you can
1-5 stacks, depending on upgrade level. but it refills automatically, if you belt things into it. the speed of the refill is also upgradeable
And every item has a slot
its automated but the ore is coming from an impure node so the assembler is always stopping because theres not enough iron plates
lemme seege
one sec
well your options are to find another iron node or overclock/upgrade the miner
I was lucky enough to start by 4 iron nodes within 100 meters of each other so I was never hurting for it
im just gonna overclock the whole system
Just be sure you dont overdraw your power, after 1 shard it gets dicey
ehh its probably gonna be fine, i mean i have 100 MW to spare surely thats enough
Ive now got 10 active Nuclear plants running now and added second Uranium deposit to 1st conveyor for more and will need to increase probably blenders and manufacturers
anyone who got experience with highways that wanna give some tips, trying out something new so any tips would be nice
per dimensional depot, or is it for all depots?
wait
MAM just robbed me of mah toolbelt +1! ๐ก
reminder that power used is not linear
stack limit is per item type, upload speed is per uploader
But i need to work on making Uranium waster disappear to create something else with it that am still working out so looks like ill need to set up a bunch of storage units until I figure it out that units I will store underneath the plants rises up from the ground or water
i can build like another coal power plant surely that will solve my problems
the "depot" is like a really big inventory that you can upload items into, take from and use from (without taking out, eg you can place foundations if you have concrete in depot)
if you have access to compacted coal it will be better
think of each dimensional depot you place as an input for this big inventory
mmmmmm, concrete is a good idea!
thanks btw guys!
Let's have a chat guys please
With Uranium waste what would yous normally produce with it am assuming its maybe plutonium
The only thing you can produce with uranium waste is (after a few steps) Plutonium Rods
At that point you can either sink those rods, or burn them for more power (leaving you with Plutonium waste, which has a similar decision to make)
If I can only move up to 120 items per minute, does that mean I use that many contructors?
(Or can I go above 120 items(
Reach recipe tells you how much input it needs, in items per min
I know.
If a recipe takes 30/min input, then you'd be able to hook up 4 machines with that recipe to a 120/min source
Im asking if I just add as many constructors that can go before the ipm or can i go a bit over
like I have constructors that would theoretically need 140-160ipm rather than 120
Damn so am assuming plutonium Rods needs Uranium waster and before I can make the rods I need to setup other productions just like what I did Uranium fuel Rods
Oh sure, just the constructors may occasionally go idle; not a problem
uhuh, but then how many do I add before it becomes too much?
ADA: "Shallow minds? Pretty ripples? I certainly hope that wasn't meant to include me."
ada, you are a pretty ripple with a shallow mind
Once you research slugs in the MAM, you can also alter the "clock" of machines, so you can tune your machines to the exact amount you have
God dam so much waste where does plutonium waste need to go ?
Either store it or convert it to Ficsonium Rods. :)
Yeah ficsonium is what am after as well after plutonium
where can i find MAE ore?
wouldn't it be cooler if they made a SAM-based accelerator to speed up the radioactive decay of nuclear waste?
that's my name!!!!!!!
Burning Ficsonium doesn't create any more waste. But it is an expensive process, for not much more power
@white dawn looks like ive got my hand full for abit with the same factory and Where my Plants are is where ill be adding more for plutonium and ficsonium so one huge power plant
what?
Thats good screw the waste lol please explain expensive how you meaning with loads of resources needed ?
"MAE ore" doesn't exist, and my name is mae.
find out its name is SAM and not MAE
๐ญ
i was playing in my first language
i see, sorry
so, where can i find it
i'm in one of the nodes right now, i'll send you a pic
@white dawn am so looking forward to all process needed to take place lol
fuel is used only for energy production and tanks for jetpack ?
or in late late game other recipe need it?
fuel can be used for power generation, drones, jet packs and trucks
ok perfect
this is for all fuels, Bio, Turbo, rocket, Ionized and normal
ok of course.
thanks very much ๐
is it better to make fueld then plastis or is it better to make plastic then fuel
if you dont need the plastic a little excess power never hurts
it doesnt really matter, but wherever you are you'll want to put aside some oil for plastic/rubber and jetpack fuel
and then probably use the rest for fuel generators
I forget depots need steel pipe ๐
Damn you havent automated it yet?
Are there enough Mercer Spheres in the game to make one Dimensional Depot for each finished product and complete the MAM tree??
theres about 300 on the map and you only need about 100 for mam research, so yes
oky thanks very much \o/
\o/
Depends on what you need, and where its needed. I have three power plants atm I am converting to of them to plastics and rubber as my newest powerplant creates 160gw and will be there until the end. The Newest plant is shipping off the byproduct compact coal for steal and the polymer resin is being turned into fabric so i can make a nuclear plant when the time comes
absolutley . I personally rush the mam
which tech tree gives me a better weapon
sulphur has almost all of the weapons
i think the alien megafauna tree also has the rebar gun which is the only weapon you can get early (along with nobelisks)
What date will the Christmas event likely start? Ficmas?
i think it goes on for the whole month of december
@void gorge - Just posted on the Official Reddit my Satisfactory Q&A Summary from last weeks livestream where you mention that on Tuesday, 4 November 2025 at 2:00 PM CET (1:00โฏPM UTC/GMT, 8:00 AM US EST) there will be a Console Release Livestream.
๐ View: https://www.reddit.com/r/SatisfactoryGame/comments/1omml1c/satisfactory_developer_qa_10282025/
โ Will the Console Release Livestream be on BOTH Twitch and Youtube, or just Twitch?
Curious minds want to know. ๐ค
anyone down to hop on my save and help me organize my world, its good but it could be better, im not too far into the game but i am a good bit into it
put a post in there
there's a mod to turn it on whenever I think if you just want to play it. Also you can't do most of the stuff in it until well after it starts as it unlocks a little each day. there's only really a couple hours of content
How many screws is enough screws
how far in are u?
currently working on logistics mk 3
I can
and tier two of space elevator
Tomorrow 6-9 am eet
What time zone r u in
est
So what's your clock time right now
1:31 pm
well, as many as you need for the factory you're making
Can someone hop on in 10 hours and help me design a mega factory for 2 hours
I need help
it will be 1am for me ๐ญ
no problem at all i would like someone with more experiance but its fine
!lfg
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
personally I'd recommend to:
- not make a megafactory
- learn things yourself
called ficmas
mega factorys take weeks and even months on doing
oooh crap
idk abt helping u organize but if u wouldnt mind if I take a look on how u do things so I can get even more ideas
Why not tho?
because it's logistically and performance-wise better to spread factories over multiple location rather than having a single megabase
megafactories are fun to do
but wow they take a ton of time
but it is a massive commitment
do we get new energy producers on tier 3?
time and power grid wise
oh I'm not saying "never do them", I'm just recommending to not do them because it's where many people burn out
i have not burned out yet
coal
i am doing ALL DD ore with Refeinrys and Desert Cayons
but im already using coal ๐ญ
tier 3 is coal
Tier 5 is Oil
do you mean phase 3/
then Nuclear tier 8
oof
if so then yeah phase 3 is petroleum power
can u check #screenshots
can you ask questions in channels made to ask questions? ๐
(also, it's up to you how you play the game, don't ask us that)
ok, sorry
why move your base when you can expand and have 2 bases?
more resources to exploit and more you can build
When i am making my factorys of factorys i am leaving my mess for my main items
its cuz i wont be able to produce more energy where i am
and idk if the energy i have rn will be enough for tier 3
then well expand and make a large power grid network, that's what I would do.
it's your corporate right to exploit every resource node the planet has to offer
find a coal rich place with water nearby and make a large power source
may I? Literally just finished Phase 2
automated modular framesw finally
you can make power anywhere and just run a power line
Tier 6 should be various liquids I could put in the coffee cup
tried doesnt let me so I added u instead
Time to do more refeinry building all day
I guess building west over the water is one option for the 3x pure iron nodes in Grassy
for the life of me i cant get this pipe to work and its becoming incredibly annoying
nevermind..
uhh is there any use for verstile frameworks after finishing ph3?
i think so
you need them for other project parts