#satisfactory
1 messages · Page 395 of 1
how many mercer spheres do you have
there's almost 300 to collect
Woh the whole map? How many hours on this save?
Just short of 180 hours right now
Good question, I don't know. Most of mine are in Dimensional Depot Uploaders. I'll see if I can get a rough total of what's left from my radar towers
that's quite fast to even finish the space elevator on a first playthrough, how did you have time to clear out the whole map too?
I have a minor problem with bauxite processing. I just noticed it is bottlenecked due to my rafineries needing more than 600 water/min (2x360/min) i have a prio pipe merger for the water outputed (240/min) and water from my pipes (600/min) and then I split it to my two rafineries, my question is, if I keep the outputed water as is (basically just a straight connection) and instead of the pump water merging before the split to my rafineries I split it and merge two ends right before my rafineries (probs with prio mergers?) will it remedy my issue? or will there be some sort of problem with sloshing or something like that?
you like a speedrunner or something? you should relax a bit 😛
there is no recipe that requires more than 600/min water in a single machine
i'm saying 2x360
If you load your save into this you can see how much loot you have in total vs. what is possible. You don't have to look at the map part if you don't want extra info. https://satisfactory-calculator.com/en/interactive-map
Some of my radar towers overlap, so I'm trying to account for double counting with this estimate, but it looks like I have ~10 hard drives, ~20 Somersloops, and ~50 Mercer Spheres left
Is there a way to quickly delete stuff in invo ? Like a hot key
I'll check that out and see if I can figure out how not to spoil locations for myself, lol
taking a bit of time to comprehend what you're asking, the sentence runs on a bit lol
just as long as no pipe ever needs to move more than 600/min then you'll be fine in any configuration really
drag and drop into the trash can. holding shift will select a stack and ctrl will select all of that kind of item in your inventory
how can you spoil locations, if you've cleared most of the map and collected almost everything, surely you've been round the whole map already?
ooooo ty so much
Lol, thanks. I played quite a bit in early access, so when I started this world new in 1.0, I was ready to run through phases 1-3 without much trouble
I mean like where the remaining hard drives are and such
I don't think I want to use SCIM to find them
the map in SCIM has fog on by default, so will only show locations you've been
I don't think it shows items in the black areas, does it?
I was way off on my Mercer Sphere estimate, lol. 207/298 Mercer Spheres, 81/106 Somersloops, 105/118 Hard Drives
Thats still pretty good
Thanks, I'm pretty happy with it
I guess I'm still 8 Hard Drives short on being able to unlock every alt
I don't use many of the alt's so I pick what I do use and leave the rest from cluttering my menus
Yeah, that's what I've been doing. I have all the alts available to me in the Hard Drive Library if I need them
yeah it was a mouthful, sorry 😄 as I said its kindof a stupid question and midway writting my little essay here I realized the answer myself lol, but still wanted to verify. Saying that, if I could send pictures the explanation would be 10x shorter 😂 (I used msPaint)
what are some location i could put turbo fuel
blue crater is the best and easiest spot i think
ok
I did rocket fuel just west of the swamp
both are good
Can you rotate splitters/convergers that are already placed if theres no belt?
Can you turn belts around?
not sure where to put this but im board at work so i made a quick table of all the Phase parts needed
Put it here, i want it
I hit phase 4 2 weeks ago on my 2nd day playing and I havnt touched it. Just expanding
i cant... ill put it #screenshots
yo, im having a little problem with my reinforced iron plates machines, can anyone help me, my power stopped working even though it worked for a while then it just stopped
sounds like a power issue not a assembly issue. what are you using for power?
im new to the game and the only power that i mainly use is Biomass lol, i will start coal and water powered machines once i unlock it
if you're using more power than you're producing, then the fuse will trip and everything stops until you sort it out
how do i lower it though, im very clueless about this
so you likely need more burners
each biomass burner produces 30MW, except the 2 attached to the hub that produce 20MW each
machines use power, each one tells you how much power it uses
go to machines and toggle them to stand by
then click on a power pole and flip the breaker
which is why I recommend building roughly 4000 of them
Burners?
the biomass generators. sorry personal slang
Wait can i send it into screenshots what i am using?
learning how to load balance is a good skill to learn in this game. Running 15 biomass burners that get the Biomass evenly is a good way to teach yourself this skill
yes sir in #screenshots
so youll wana spilt the stream up into several biomass generators useing spliters and mergers
When you need to send screenshots to help with a problem, btw, it's nearly always best to just open a #1038092680493801533 thread. Can inline images right in there
thanks
It's always kind of annoying having to flip back and forth between channels to get images and such (which is why #1038092680493801533 exists. :)
so like, all the burners?
sorry my brain isnt keeping up with what your saying
one second im bad at explain lol
your screenshot shows one biomass burner in the foreground and what looks like another one in the background, if that's correct, and there's no more, then you have 60 MW
you need to either make sure your machines are using less than 60 MW total, or make more biomass burners
Good point above check #1038092680493801533
don't use a call to sort stuff like this out, that's a terrible way to solve a problem like this
how do i put the pin for this sever back on my profile
im still very confused on what to do
how do i put the pin for this sever back on my profile
which pin? Like the one i am using?
yes
your probably on PC so left top is says Satisfactory, click on it and press server tag
yes, thank you
no worries
will you buy it on a consoul
DM'df you ^_^
Dang, bro ditched Astroneer for Satisfactory 😭
lol
That's kinda valid though, i did the same
i like them both
i still a fun game im now waiting till the new dlc
i cant till the 4th i have a pc but play games on xbox
keeps the pc free for all the srpeadsheet youll make while playing lol
what
I'm a pencil and paper enjoyer myself
same
I use both
i use my pc for editing
im using 8 fuel gen with 300per cubic in 1 pure crude deposite. if i use a industrial buffer can i add more fuel gens?
i am wondering if we r going to get upgrades to pipes
If I'm using my PC or planning, I'm doing it in Paint 😭
buffers don't magically make more fuel
aight even if they are full yeah?
i do both
I don't think you understand what a buffer is
300/min is enough to run 15 gens @ 100% though.
if you uncrease storage space you cant magically run more machines
you need to produce more to run more machines
So you don't even need buffers, just more gens
first time using gens in fuel since i didnt use in coal xD
bro, i live stream so i sometime have to edit the vido befor it goes to yotub, but most the time leave it as is
300/min on a single crude can provide for 15 gens?
300 fuel/min can feed 15 gens @ 100% (20/min each)
is automated energy accessible before tier 3? i really dont want to build a burner setup just to manually input biomass
You can make a biomass processor that you can dump everything into and craft it up to Solid Biofuel
But no, coal is the first fully-automateable power source
dang
what i did is made two containers one fore wood the other grasse fed them into conctrustors. to make biomass then fed that into a constructor for hard biomass. then split that into 15 biomass generators evenly
technically, the first could be an augmenter lol
then cosplayed as a Age of empires villager
me building a 400watt biomass auto feed to build my 1200mw fuel gens
once you get coal you can go find the Biocoal recipe. With Somers loops you can turn one hog meat into 920 bio coal. then make the game a rage simulator
Only on an extreme technicality, cuz making Fluctuators before getting steel and whatnot is possible but annoying
And you don't find them around wreckages, do you? I'm actually not sure on that
no, you need to find the pipes
or get them from doggos
Yeaaahhhhh
I guess it is doable, but that'd be more annoying than just making biomass or getting coal.
just saying it is possible lol ( im being ridiculous)
the time it takes just to gather those resources is insane
plus you also need 50 computers to unlock it and another 10 comps, 50 EIBs and 25 motors to build one
Precisely
and then it's 550 MW, which isn't that much
Yeah, 500 + 10%
without anything else on the grid, yeah
No, 10 sloops
wait what.. damn
never siad it was a good idea lol.
But this is a sandbox game sometimes you gotta give yourself goals to make it interesting
I definitely got sloop energy right after getting my coal plants, but it wasn't too easy
Also each sloop generator increases every other sloop's output, too
So at 10 of them I guess it's 100% total so 10k from just themselves
ya its exponential
Wouldn't say it's exponential just additive boost ? 🤔
do really 300/min crude can provide for 15 fuel gens? im really bad at math in this game for now
using 10 refinery for heavy and 3 for fuel
so lets say you have 100 power. the first gives you 10%of that so total of 110
the second takes the 110 and give you 10% of that adn so on
the satisfactory tools is my go to for questions like this
Review the math on the wiki; the 10% boosts don't stack in the way you're thinking. Two Alien Power Augmenters with 100 base power will yield 120 (assuming we're not counting the 500 + bonuses from the APAs themselves) https://satisfactory.wiki.gg/wiki/Alien_Power_Augmenter
Yeah, the percent increase doesn't compound
Ah. I thought they did
it is not exponential, but you do get better-than-linear increases
power consumption from clocking is exponential
yes, but a VERY slow exponential rate within the % increase available
it used to be really painful but they nerfed the exponent a ton a few years ago
It's close enough to linear that you really don't have to think much about it vs the power that's easy to generate
hey guys,
im trying to split 2 uneven belts (60/m and 120/m) into 2 even belts. i only got mark 2 unlocked so how do i do that best?
i mean, it uses 250% power at 200% clock, and nearly 336% more power at 250% clock, that's not even close to linear
If you really do want to do that, split the 120 (so you've got 60/60/60), split one of the 60s (so you've got 30/30/60/60), then merge each pair of 30+60 together
Though the better question might by "why do you want to do that?" :D There's a good chance you don't have to
but you just put a splitter on each then a merger on each further down on each and connect each splitter to the opposite merger
120 + 60 = 60+60 + 30+30 = 90 + 90
im working on cole energy. i got 2 conveyors for that nad i have 3 normal coal mk 1 drills
Okay, it's actually simpler to not balance the belts
Just send the 60/min into 4 coal gens, and the 120/min into 8 coal gens
so in other words, you had even sources, you merged them into uneven sources, and now you want even sources again?
just don't merge the two miners in the first place
8 coal gens is often the best "unit" of coal gens to produce on account of the water extractors -- 3 water extractors give 360/min water, which is exactly what 8 coal generators need. And then the gens work well in groups of 120/min coal delivery
Doing "half" units with just 4 coal gens is pretty easy too
yep, you just lose efficiency on water extractor build parts, which early game can be annoying. stupid rotors 🙂
nope i merged 3 sources into 1 belt and have 1 belt left so i want to even them out
just do what I said
This one
hey @shy mulch @feral geyser @hexed phoenix and @green fiber what kind of IRL valve does the valve in satisfactory act like?
so each splitter makes two paths with half the belt then each belt gets half from itself and half of the other.
or use load/belt balancers
mixed behaviour.
it lets pressure through completely (head lift) while limiting flow
Hello I'm new to satisfactory is there any place that I can explore that is like super cool looking
You're free to go ahead and do it, of course. But as I say: leaving them as a belt of 120 (which can feed 8 coal generators) and a belt of 60 (which can feed 4 generators) will likely be a lot simpler, in the end
I recommend the map
and it blocks backflow too, right?
I have the map
That's a wrap, folks. We have Saved the Day
yeah, non-return
sort of
Heh, what I meant was "the game world." Just start walking; it's all great.
i don't know enough about hydraulics to say for sure
almost reminds me of a sequential valve
Alr
not sort of, precisely.
any other behaviour is just fluids acting in waves
pretty sure slosh can flow backwards through a valve
the valve doesnt let fluid flow back.
that does not mean that the energy of the flow rate is just cancelled
backward slosh does not actually travel back through the valve
its just a wave suddenly hitting a dead end and turning around
because check valve, right?
or ball/spring
yeah or that, but giant
obv
Someone told me that this place called the red forest is cool and safe for beginners so im gonna check it out
Yeah, it's technically not letting backflow through, but it can often effectively be the exact same thing. Backflow happens on the "far" side, new fluid tries to get through on the "near" side but there's no room, the fluid starts backflowing on the near side too
they lied to you
if you want easy, try rocky desert
Alr
you can imagine that the valve internally has 2 seperate valves:
one is the non-return which is either a flap or a ball/spring
Ahh that's probably what I heard and then misremembered the simplified version of
and the other is either a vane or a ball that changes angle as the valve is limited
so the satisfactory valve is actually a manifold
hopefully they just make it work as most people expect in 1.2 and we can forget all these pointless details
like, a legitimate manifold
Are there any bosses. I assume not
no, but there are commons that are significantly harder than others
don't need branching for a manifold irl.
Like the long legg spaghetti spider
If you run into a big green spider probably get ready to respawn 🙂
depends on what type of manifold you mean
if i look up manifold is describes branching pretty explicitly
not atm but i think there was one planned
it was a giant crab that you could find in the gold coast that would make a bunch of flies
I HATE FLIES THOSE STUPID PLANTS THAT PRODUCE THEM ARE SO ANNOYING
you can crouch to hide from them btw
just sneak up on them and beat them to death 🙂
Ty
they wont even attack if you beat them to death
also effective for getting rid of idle multiplayer people :O)
I love this game but the thing I hate the most is those fart fire ant mound thingys
There’s only four enemy types and none are that??
yeah true but all for the looks
The gas things
Five if you include those damn birds that always get in the way
Do they despawn after death
Yes
Yahooo
are there any mods that add tilted windows?
a manifold is a series of valves, junctions, etc in a tight space
yes
You can easily balance up to three belts with the strategy I gave earlier and then you can combine that to
Then balance balanced belts 3 ways again so you can make a 9 belt balancer with 6 three belt balancers in a grid of 3x2
do you mean a hydraulic block manifold?
So what are the enemies i know that there are the spiders the hogs and the fucked up bird head things but nothing else
what's the name
yes.
Spiders hogs spitters flies
'elephino
spitters spit plasma at you.
elephino? bro what
Those are the four different types of remains you can process into dna. Only different between tiers of enemies are how many they drop per kill
Where are the found
Everywhere
lots of places
Ive never seen one ima look it up
Spiders ers are probably the only type that is much more dense in certain locations and almost none others
OOO WAIT IS THAT THE DINO LOOKING THING
those usually are more complex components that still tend to have branching.
If one wants to be pendantic then i guess you could look into whats the minimum connection number to constitute a manifold.
but from what i saw, 1 in and 1 out does not count as manifold
But like.... you wouldnt call a simple throttle check valve a manifold....
you could if you want i guess if it actually counts but i dont think many people would agree there.
It would lead to confusion
The thing with a huge red mouth
Target practice 🙂
Two nukes will take it out.
Im sorry nukes?
Alr i only have the slug one and it's almost complete complete becuse i love those silly things
Okay well then time to get to work on your hub goals to get more mam research 🙂
Or find deposits of new ore types and research those
But if you don’t then hub goals will unlock them on your scanner automatically
Alr bye
of many kinds; numerous and varied
Not sure what term you're looking for.. In the machine/automation business you'd most likely see a similarity to a Proportional Valve..
thats just the literal definition of manifold.
Regardless, whats your point?
Or is there another question to it that requires knowing if it is a manifold or not
ts guy ragebaiting
gonna google that, thanks
those seem a bit too complex to describe our manual valves.
but the idea is there i guess
i think the proportional valves are the ones that are usually mounted onto a hydraulic block manifold though
i remember them from work
we got proportional ones and simple on/off there
Well my thought, was some analogue signal to control a 0-100% opening of a valve :)
Proportional Valves are used in many scenarios, commonly in hydraulic systems - but also variations for water pumps stations have I commissioned systems using these valve types :)
guess we are thinking about this from 2 different angles
Most likely, can see a lot conversation has happened after the initial message - I didn't follow up on that, just saw the pinged message
anyone down to join my supermarket together world?
the world code is: 109775244667314516
Does devs know about drones fuel bug?
if it's on the qa site, they do. if it's not, probably not
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @hard ivy
Thanks for info
Never understood why its called "red forrest" when its clearly pink, but yeah - go check it out!
I know now someone told me about what it truly was
A radioactive hellscape
there's plenty of red there too
None of my cohort ever called it that naturally - its so clearly pink when I started seeing "red forrest" in this server i thought my monitor was broken.
#screenshots message
No red dominance in this very clearly "pink forest" screenshot, for example
Pink is just red + white
"I don't know why they call it a blue sky when it's clearly azure"
looks pretty red to me
Time to build a 50 heavy modular frame factory... wish me luck i have 6 hours avaible
May as well call everything white at that point, since all perceived color derives from white light.
Call it "low-saturation red" then.
Brown is just low-luminosity orange
Had that fun discussion in Astroneer when someone asked where to find the "orange soil"
hi
so when I set up the truck rout do I need to stop at the truck station or will it automatically do that
when do i get automatic power
phase 2 I think or something
when you get to coal
tipps for nuclear power?
remember to deal with waste, turn the waste into plutonium fuel rods which can be sinked or use storage containers to buy yourself time.
thanks
or do the entire nuclear energy line of uranium waste to plutonium fuel to plutonium waste to ficsonium
how many should i build?
oh
or need
when is that
ficsonium takes more power than it produces
tier 3
but it is fun to make the funny orbs
hey, I'm not saying don't, best case use a bunch of APA's to augment your power output to make it worth it.
true
aight is it just me or vehicle teleports back to where you got on sometimes after you leave it?
Nah. It's pink. I'll call it pink
That one seems more understandable somehow.
how many items can the Train transport per minute?
depends on the transport time
and your available belt tier as well as item stack size
https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput - actual numbers are here for end game configs
thanks
if i havce a really long pipe do i need to put pumps on it even if it isnt ghoing up?
Pumps are for height. Length is irrelevant
sometimes pipes dont connect properly so its nice if they are filling as you lay them so you can see they work ^_^ or at least in update 8 they didnt i dont know if thats been fixed
I've played since 1.0 was released and I don't remember that even being a thing
wgood to kn ow
im not sure what has been fixed ^_^
i fell into a hole and spent the last 15 mionuts trying to get out before i realized i can place foundations
bravo. You didn't want to polute your save with odd foundations in places.
You wanted to parkor your issues.
as though dismantling is that hard
and then i fell into one of the endless looking chasms
at work a coworker spent 30 minutes trying to jump up a side of a small cliff. When I said "Why don;t you use foundations" he look me in the eye and siad "fuck"
grass lands chasms eh? I did that one too in a truck don't feel too bad.
Good evening, does anyone know if there's a mod that allows me to split the exact amount I want to pass through the conveyor belt?
yes
i wouldn't do it
yes, but trust me, there's a 99% chance you don't need it nor even want it. everything that can be with something like this can be done without it
just build your system better
I need to send 194.5/min of iron ingot to a 15.56x constructor. How do I distribute this evenly across the conveyor belt?
Could you give me a suggestion?
you have that vanilla, clock your machines to put what you need on a belt
Manifolds also do this when they've spun up
Can you take a look at the image I'm going to send in the screenshots, just so I can see if I understand correctly?
Manifolds are the easy suggestion, and will work everytime eventually
if your belt is fast enough, and you have enough parts per min for hte machines, it'll work
I use manifolds most of the time. And yeah, just make sure you have like 1ppm more than you need and it will fill eventually. You can pre-load the consumers by hand too so speed up the saturation process if you want.
you don't even need +1ppm for hte system
it'll run perfectly smoothly with +0 ppm
Yeah - but it makes people feel good.
I also dont bother.
Sliding down metal catwalk staircases gotta' be rough on the buttocks 🤔
Still bad advice. Especially if you're dealing with a system with byproducts that really dont like being clogged
You can look at the image I sent in the #screenshots
use manifolds
If these questions are being had at the point of dealing with byproducts - there are likely a number of other more pressing issues going on.
Are they all in a straight line, like you showed in the photo?
Doesnt matter the orientation, just have a main belt with splitters to each consumer.
still not good advice. Someoen doing that earlier on would keep doing that.
If you say so
all a manifold needs to work
- a fast enough belt
- at least enough parts per min for the system that needs the parts
bad advice
Should be "Never more than you need or things will break someday"
😳 🍿
Someone told me that recently
it's accurate, and you're being a troll
whether they want to go beyond that afterwards that'll be their design
Its not the whole story and people can be led astray
Ohhh i see so that works for your advice and not anyone else's. Got it.
anyway, ignoring the troll, a belt manifold doesn't care about shape, or distance really, you could have a system like that spread across half the map and it would eventually spin up
I find a new person to block on discord everyday apparently.
I would never manifold if the system required the exact count the belt is carrying, but that's just me.
Seems to be some kind of bug related to deleting stuff over a span of time. Mah computer gets all stuttery when deleting stuff then crashes 😭 . On reload works for a while until I delete more stuff
Thanks for helping
I'm lazy - I just manifold and make sure I have a trash belt handy for any overflow that may occur.
Obviously wont work for waste products - but thats not this conversation.
Oh, you can pet dead lizard doggos
Probably the worst way to buy a copy of a game. Tends to be a scam.
Careful with this stuff folks.
That was fast!
reminds me of people selling Runescape accounts a while ago
My Satisfactory Account has 92000 Awesome Shop tickets in its inventory
Your save has that many tickets
If you made a new save, it would not have those
well today we've invented Satisfactory Accounts so anything goes
^ had to test homing ammo on something and unlike for the bean, I haven't run out of ada messages after killing lizard doggos (yet)
unlimited voice lines for ADA shaming the pioneer sounds right
Could be a use for AI I can get behind. Never ending supply of ADA shame.
No
definitely not for the bean, since they stopped for it eventually, don't know if that holds for the doggos, since I wasn't prioritizing hunting them down
Let us know how many it takes to find the bottom 😉
i do like the voicelines for when you interrupt ADA with new researches
hiii
hii
how many Turbomotors per minute is enough to produce for the beginning with turbomotors?
Hey guys, how do you get compressed steam on the refined power mod ? 😄
there's a whole mod discord for satisfactory and you'll likely have to ask there.
if I recall correctly my kill count of them before this then 14
but what I definitely know now is that it eventually stops
5/min is great
the ada messages after killing lizard doggos
You'll probably want to up it to 10 or 20 by the time of phase 5 though
kk thanks alot
you dont really need them all that much in phase 4 so probably just aim for however many you need for the space elevator + a little extra for building
a lot of stuff in phase 5 needs them for building tho so yeah you'll want extra
however many you need at the moment
Rose's are Red, Violence is Blue, I murder lizard doggos how about you?
If you have a switch between power storage and your grid and you shut it off after the power storage is charged, will it discharge because it is not connected?
Hi guys, I am trying to use nobelisk on smaller rocks and they dont get destroyed? Is there something I'm missing?
only cracked rocks blow up and some smaller debris
There are certain rocks you can destroy, most of the randomly shaped rocks that are jagged are permanent.
The ones I'm takling about are just small and round pebble like
Theyre all over the pink forest
soemthigns can't be blown
no
only foliage, local wildlife, and rocks with cracks can be exploded
The ones you can blow up are rounded and cracked, most of them are hiding access to resource nodes or things like Somersloops and Mercer Spheres.
Or the stone collumns with the green gas coming from them.
You die and its extremely difficult to access your items since the box they are in spawns below the limit where you take damage
I see.
Well, the game does try to spawn the death crate at the last point of land where you were standing. Often it's not too bad to get to
But yeah, sometimes that code screws up
Note that you can change the game settings to keep all your inventory on death, instead, if you like
Basically all the stuff you can blow up kinda looks the same. You get used to what it looks like
You can use SCIM to move your death crate somewhere accessible or just give yourself anything important like spheres sloops
Why does the repair for a pod door need some dark matter portal alien tech ...
Had to look up wtf a superposition oscillator was
was a good joke to make a crash pod need one...
theres more than enough for all the alts and stuff
wasn't a joke
There were items that were only available during certain events but the drop pods were always in the game. It wasn’t a joke but it wasn’t good game design.
it was reward for ficsmas
They also removed .. quantum computer??.. item and the drop pod for it
i think they renamed quantum computers to superposition oscillators
ahh, maybe
not entirely sure tho 1.0 was a while ago
Those oil/water/nitrogen sources with the cracked rocks require fracking or something right
rtesource well pressurizers
Lol I really need to just turn in the parts for phase 3, been sitting on them
yeah our save 3 years ago I'm pretty sure we were using those. What phase are they in
phase 4
oh so just the next one
Well I've been marking their locations since the radar doesn't do it
At least not yet
lol says I collected 150 mercers...
I'm kind of beginning to realize they're pretty much everywhere
yeah there's a lot. There's like.. almost enough to double every item type you'd want to upload and do all the research
Nah, Superposition Oscillators just didn't have a recipe until 1.0, is all
ahh
Quantum Computers were just removed entirely, but they updated the model for Supercomputers to use the old Quantum Computer one 'cause they liked it better
theres something like 300 spheres and you only need about 100 for mam stuff
i think so anyways
Yep. :)
i still need to go on a big collecting spree
almost have a hypertube cannon set up so maybe soon
I'm not even looking for them, I'm looking for sloops. Just grabbing them if they're on the way
I have a hypertube cannon but honestly it's not anywhere near as good as just using power lines and radar towers
first thing that comes to my mind when I think "sloop" is "where are the spiders" and sure enough I hear spiders nearby must be a sloop nearby
the idea is just to launch myself to where i'll build my HMF factory and then work my way back along the west coast/desert
yep one tiny stupid hole in the ground, looks like it's gonna be hoppin
I wouldn't bother, just ziplining between the large power towers and plopping down radars in zones is a lot better imo
and that should get me enough mercer spheres and sloops and hard drives for now
The radar tower really helps narrow down where they might be once you clear a zone out
not satisfactory thats for sure
Spiderfactory
catto
anyone wanna play im new
Is there any technique to making painted beam curves? I know you can with the bigger blocks just curious if you can with the painted beams alone.
how do yall handle smelters
like do you put them inside your enclosed factorys
or outside
I have an expandable vertical 9 stack I use for my smelters, I just plop it down when I need nuggets
anyone wanna play
i put mine inside but sometimes smoke goes through the ceiling and it just looks unrealistic to have black smoke inside a factory
what is vertical 9
a tower of 9 smelters
your ceiling is too low
There were probably smarter ways to do this, but it's this. #screenshots message
as a rough guide, i make/recommend floors between 16m and 48m high (4-12 of the thickest foundations)
just a blueprint where they're all glued together, guess to give it support I could have put walls in lol
alr thanks i have a building with my bio mass burners and i just put fans and vents around my building to make it look realistic so it seems i am venting them out but smelters realease sooo much smoke
i also thought of keeping my smelters outside my factory
but ill just keep the ceilings high and add a lot of fans and vents
thx for the help
I like expandable vertical stacks because it doesn't take up floor space
Guess kids don't like almond joys, so much candy to finish...
Oh I thought of a perfect use for a truck route.
Time to see this thing fail miserably but it will be hilarious
Well, I guess one way to play Satisfactory is to discover all the epic fails you can.
I know I've had to rebuild some of my vertical load balancers because the items got to the first splitter and went nowhere from there.
My vertical load balancers seem to have been working just fine. Don't think I've had any hiccups from them
I'm just using manifolding lately because it's less trouble but I set this up a while ago and it's been chugging away on a few of my iron nugget factories #screenshots message
well also it used a metric crapton of resources to just make the load balancer because I put in extra vertical lifts to bring the inputs and outputs to the bottom
Well, one thing that got me messed up was trying to split a working one between two building blueprints, having floor lift holes, and not realizing when I put them together that I started the connection from the wrong floor hole.
So the lift was going backwards to the desired flow.
Well, see now, I had the containers I was getting the material from at the bottom, so didn't have that problem.
It's just the way I built it by stacking the cubes together to minimize the footprint
But, these vertical load balancers are fed from the center, so there is a central lift to bring the material up to the center.
I'm actually using 8 vertical load balancers in my biofuel power plant.
Hm, I don't have anything that complicated, yet.
it was completely pointless
The 9-1-9 tower basically just took 9 inputs, merged them into one, then split them back up into up to 9 outputs
and then I added a bunch of lifts to bring the inputs and outputs down, which made the cost of the thing rise to a kind of stupid degree
I have 3 floors of 12 biomass burners in my latest blueprint, each vertical load balancer feeds 3 floors of 3 biomass burners, with each pair of them fed from the middle.
then yeah I guess you could use my design but eh
it's definitely a... chunk...
that I never used again
The tricky part was building the top and bottom blueprints, then putting them together with a normal splitter between them, connected to them with lifts.
It's kind of difficult to describe, you would have to watch me stream how I did it.
I was thinking about trying to augment my vertical smelter design by hanging a vertical lift underside and overside to connect input and output automatically but I don't think I have enough room for that on the mk1 blueprint
rn I have the inputs connecting, but not the outputs
Are you autoconnecting them?
Yeah so the backside of the smelter stack is the input to the manifold
that part autoconnects
but linking outputs so they flow up to down requires me making a quick set of 2 lifts on the top and bottom between them and linking them
I'm thinking I could probably get that working if I just raised the blueprint a bit...
or maybe I could just route an input lift up hmm
I was tired when I made it so maybe I didn't think it through
yeah actually that would prob work let me try it
Well, one thing I've discovered is, you can make a blueprint that you can paste into your world, but though you can load it into the blueprint designer, you can't paste it into the blueprint designer, because it's either too tall or too wide (some part of it overlaps the edge or top of the blueprint designer). This could be a wall on the border or a piece of a machine sticking up out of the blueprint designer. It let you place the machine, but the blueprint itself has a larger hitbox.
nah my vertical smelter stack is well within the bounds of a mk1 I think
I generally haven't had that issue though it's just hard to line up sometimes
I'm not currently in the game, but, let me look up a screenshot I already posted...
@dim cradle This shows I can place the biomass burner in there, with the power light sticking out of the top of the blueprint designer, but the resulting blueprint cannot be pasted back into the blueprint designer because it's too tall (yet I can load and edit it just fine). #screenshots message
The same problem occurs if you build walls at the edge of the blueprint designer.
blueprint machines are a pile of bugs for sure
another one of those parts of the game you just have to learn how to deal with the bugs
Well, I'm just glad they work.
A lot of this game is trying things till you get something to work.
It's easy to mismatch a layout (placing something just off enough that a belt or pipe won't connect).
Now, that one that someone posted yesterday was interesting, the belt was level and the game said it was too steep.
#screenshots message yay I made my vertical smelter blueprint fully recursive, now it just auto hooks both input and output
Probably
tabun
Although now it can't be stacked horizontally as easily. Oh well.
could prob fix that tho
is satisfactory just a 3d factorio
That might be more CoI's claim.
no, they have very different design philosophies. The only things that are really similar is a concept of automation
that works
your base can only be destroyed by your own incompetence, they play very differently
But just in terms of "it's a factory game" sure.
I dunno why people hate screws quite that much, I think I hate wire and cable a lot more
Screws are awful🙂
IMO default screws builds are usually "big" (In comparison to others) AND require more throughput than a single belt may offer for the output in some situations forcing the player to do "extra things" in order to make it work. Strange thing is Quickwire is the same way 🤷 and nobody complains about that? Maybe cuz Quickwire is mostly optional and screws is less so 🤔. I can "do screws" and "not do screws" 🤷 don't matter much to me
is this right? i tried prompting chatgpt to calculate me on how many fuel gen i can build using 600/min it says it can support up to 66 fuelgens.
Wire is pretty much the same tho, like 15 ingots makes 30 wire, which makes it awkward to manifold
well depending on your blueprint anyway
Here is a calculator, if you are using rocket fuel and power shards; you need to overclock: 57 Fuel-Powered Generator at 250%, 1 Fuel-Powered Generator at 150% per 600 rocket fuel https://satisfactory-calculator.com/en/planners/power/index/powerOutput/36000/powerShards/999/generator/Build_GeneratorFuel_C/fuel/Desc_RocketFuel_C
don't use ChatGPT for this 😒 when we have calculators, and you have a codex and a brain
also, it's literally just 20/min / generator if you're doing fuel
just tried it but i didn't build what chatgpt said xD
Input requirements for screws is very high on average too, look at Copper Rotors as an example 195 is rough, even with Mk.5 belts 4x builds is maxing out a single manifold. Why it's a good plan to make screws per Assembler and feed Iron Ingots to the build 🤷
The reason is because the recipes that use screws require 50-100% more screws than the recipes that use wire. For example, bolted plates take 50 screws for 3 plates, while stitched plates take only 20 wire for the same 3 plates. While you can sometimes get a bit more total output from the recipes that require screws, the alternatives to screws require a disproportionately lower amount of machines and work.
all the recipes with screws have 2-4x the output rate as the other ones though
that's not insignificant, especially since steel screws are piss easy to make
one constructor making regular steel beams can max out a Mk 5 belt with screws
it's all just balancing what you have, what you want, and what you need
What else are you gonna use steel beams for anyway? 😆 They are basically obsolete with Iron Pipe + Encased Industrial Pipe + Mk.4 belts 🤷
exactly
i think people who hate screws in the same way most people hate Nickelback: cuz someone told them it was cool to hate them
Ada defends the whale things if u kill them
I love screws tbh
I like high output items it's cool
screws are really not bad, people just like to bitch and moan about something, and they are an easy target
I don't hate screws, I just have found so many better alternatives to using them that they are mostly a non-issue after phase 1
btw, yes i do like Nickelback
Cast screws goated for Early game
Heavy Flexible frame is premium recipe, idc what you say
I sloop everything after heavy frames so that makes it so I need 3.07 /min to make 10 BWD /min happen 😆 Heavy Encased Frame does that ez without needing to make more rubber after the first pluber build 🤷
chat, shes defrosting...
please, god no
do trains care about gracvity? for example, can i make them go at a steep vertical without issues?
about 2m ramp is as steep as rail can be placed
HUH
the track has a max grade i think, but yes, they will also use more power going up a grade
you can technically make them a little steeper but it's annoying
plan your routes around big elevation changes, it's pretty easy
Make SkyTrains, no need to change elevation 🤷 😆
gross
The way you play is gross too 🙄
Ugh all this work to just increase my oscillators to 11/min
it truly is an unrewarding recipe, but I want more radar towers
alternately, you could leave your rate alone and just go exploring while they craft and upload
I was going to, but one manufacturer making 2/min wasn't even going to keep me supplied while I explore
oh yeah.
so I figured if I was gonna build more might as well build a lot more
go hard or go home 😎 and ADA ain't shipping us home 😭
today's gonna be our lucky day...
hack the Awesome Sink and have it send you back home
Wait you're probably not making a Halo reference
Superposition Oscillator eats those anyway so 🤷 they'll be useful later too
I have a feeling by that stage 11/min will be a drop in the bucket
well I made a huge storage stack for them lol
With sloopage 11/min is overkill without, about enough
Assuming 10 BWD /min if you want to go more than that then obvi not enough 😆
Is there no way to get a train to go steeper then 2:4?
my train just full sent up almost a straight hill
I wanted to make my big factory off the west coast with the trains at a very low altitude...
hm. maybe im mistaken
yeah this train just went up way steeper than a 4m
I cant get it to go on an incline of 4 at all
Why would that be a mistake? Seems like a reasonable plan
and it went just fine with 8 freight cars
how
Im trying to lie it straight on a stretch of 4m ramps
and it just says too steep
I use spirals when I make trains go up or down a cliff
mine worked jsut fine haha
Pics or it didn't happen
I guess I'm at 9 sloop generators now
so there are 10 sloops left in the world since I'm using 3 of them in constructors
@cunning siren
AND require more throughput than a single belt may offer for the output in some situations
Extremely rarely in P3-P5, if you're a belt tier behind, you have to run a machine below 100% - that's all. It happens zero times in P0, P1, P2.
Tbh I just opted to sacrifice 10/min of my steel beams to make 520 screws in 2 belts
was very compact
Meanwhile wire for me has been... big...
and annoying...
what recipe consumes more than 1 belt of wire
I'm still use mk3 belt, so I have smelters making 270/min of copper ingots, then to use that I think I had to split my manifolded constructors into 2 sets of 9?
Then feed that to an array of constructors to make cable at half that
then take that to input into 7 crystal oscillators, some of which are overclocked just enough
well 7 manufacturers making them
Insulated Oscillator is a better recipe
A lot of things just use a lot of either wire or cable, just not a fan of it
I don't have it yet
No cable, fewer crystals
There a way to place two train track BPs against eachother and connect or nah
for crystal oscillator default recipe they need 14 cable, which needs 28 wire, which you make from feeding it 14 ingots. That fits on a mk1 belt.
It sounds like you're connecting as many machines as you can to one belt and exceeding belt capacity because of that, but that's a really suboptimal way to build logistically
Yeah, auto connect mode
Bring them close enough to show the link, click once, then stretch to size, click again to place.
I mean I've got 270/min copper ingots, so sending that to a manifolded set of constructors seems pretty standard to me if I want to use the whole thing.
cool, hope it works with what im doin :3
Which I kind of need to either way
if your way is easier, what's the problem with wire?
that doesn't make sense as a question. I'd have a problem with it no matter what I was doing
56?
I don't have a problem with wire, and you're saying that what you are doing is easier than what i said. I don't see how that can be true if it's giving you wire problems
wrong sign 😄
I agree manifolding can be easier/faster - but that means manifolding the ore into the smelters, there is no need to connect all of the smelters output together afterwards - or the wire made from that output, etc. It's extra work, extra difficulty and adds behaviors which make the factory run objectively worse.
I mean, yes, if you are manifolding mk3 belts with 270 in to make wire, that will make 540 out, so you gotta split your outputs into two manifolds at least.
We're also different people. I don't see how splitting ingots early into separate machines then making separate wire to fit into each of them is any better than duplicating a blueprint 3-4 times. I just don't like how much space it takes up, and don't like how much wire is pumped out with it
Or... don't manifold that many and do smaller individual machines feeding directly into the manufacturer using them
And also feels like that's all I'm using the copper for which gets annoying for some reason
Not splitting. Just not merging.
Merging it all together to move it a few meters and then splitting it all up again is the bad part, especially if it hits a belt throughput limit.
I have a blueprint for 9x smelter array already, the ingots are all one belt from one source input...
You can work with that, use the ingots as input, it doesn't mean that you have to merge all of the wire together and then split it back out to cable machines
I mean that's just how the constructor array comes out. I would have to instead go and break it apart at multiple stages and then feed that separately into cable makers, when all of the cable does fit on one line and I can just split the inputs of the wire
Yall just arguin about preferential play styles?
Instead of just taking that cable and inputting it into a manufacturer manifold
I guess?
I guess I'm fighting for my right to complain about wire lol
Crazy when screws exist
That's the weird part I don't care about screws
they're fine to me mostly
especially when there's a recipe where you just turn a little bit of steel into them
I manifold all the intermediate like you, but just because im new and havnt figured out how to make it look good the normal way
I'm pretty sure manifolding is the standard way to do things
the blueprint machine lends itself to manifolding
I even manifolded my refineries
My blueprints always have either 3 or 6, with just a simple splitter/merger at the front/back.
That way, I can expand them to grouped manifolds if I want, or break them down to individuals easily enough if I need.
It kind of depends on what it is, for smelting I developed a vertical manifold since I know later on I'm going to need a lot of smelters to keep up with the amount of ore you can get from miners: #screenshots message
That way it won't take up much horizontal space though I know putting it down is a bit annoying.
For everything else I just have simple horizontal ones so far.
My manifolds almost always have an elevated main belt, that splits and passes down to a group of three machines.
Because screws have the iron screw recipe I find them pretty easy. I don't think I've had anything take up as much space as wire and cable does in my factory, except maybe my plastic/rubber feedback loop because those are refineries
Maybe I should try another wire recipe sometime too
I'm still not seeing your issue. Screws go 1:4, and wire goes 1:2, so if you don't have issues with screws, you shouldn't have issues with wire.
you can saturate a whole mk3 belt with 1 machine making screws from 5 steal beams/min though...
Yeah I actually entirely cut out iron ingots (Hope i didnt miss anything)
Gonna do 100% steel
Not possible, RIPs will always need iron
whats that
oh yeah, i did figure that out already. Havnt decided if im gonna make them at the steel factory with iron or ship iron to base
The whole point was I kind of didn't like how many hoops I had to jump through to separate outputs and manage the sprawl of cable/wire production. I find it tedious. For screws I can just take a smidgen of something I'm already mass producing and instead mass produce screws.
I don't understand what you mean when you say that.
You are trying to merge too many outputs together.
That only matters if you cap on belt speed , right?
It may not be "too many" for your belt speed, but if you then have to go and separate them again, then you're causing your own headache
No that's just how the manifold blueprint comes out.... I just break it into sets of 9 merged outputs, but that doesn't take much time (like 3 seconds) nor is really my main issue with them...
So is this a case of "i just want something to bitch about" then?
It seems like you know the problem and the solution
Sure dude whatever.
Why does seperating it cause headaches tho
It's not the separating it, I just don't like the sprawl of it to just make some low tier ingredient. Maybe I just didn't get a better wire/cable recipe yet.
nah was askin what nyaz meant
i thought this said wine and this entire chat was dedicated to running satisfactory on linux
If you are merging things just to separate them later, you're doing double work
guess not though
realistically what's the most amount of oil that should be spent on fuel gen power for t5/6
I think X machines going into 1 belt which later goes into Y other machines is exponentially less work than X machines with Z belts going into Y machines in a spaghetti like fashion
There's no answer for these types of questions - how much do I need of x,y,z.. how much should I be making, etc. Just make what you need and it depends on your factory and how fast you want things to be made
you could do zero pretty easily
4 coal nodes can get you to tier 7 w/o much effort
I'm using full geothermal and 9 sloop generators atm... hopefully that lasts me
o.O
It's around 26GW
but it really depends on how big a power system you need and how you want to go about things
you can do diluted fuel pretty early
oh yeah arent you the guy doing the like, clean energy run?
i swear i cant remember who here was doing like, the full ass clean energy run
Imagine hating me
It's more of a clean meme run than anything, if you count extradimensional space energy as clean
Idk, a full clean run would be really hard
Because bio burners aren't even clean, they're smogging it up
Made my first spiral while u two were arguin :3
Managed to BP a quarter section and just rotate it 90 degrees
woah that's pretty
Very nice
I tried to attach wall outlets along it so I could spin down it for fun, but couldnt get the placement good
Maybe I need to just make a vertical constructor manifold to deal with the cable annoyance to be honest. The issue isn't that I have to break it up, I just hate how many constructors I need to make in general to make that cable
🤔 I guess that'll be the next blueprint
Caterium wire is really good for saving space, if that's your concern.
But since I'm blocked, you won't know that 😏
Is cat wire a good recipe, i skipped it a bunch
Oh is that a spiral blueprint for gaining height with the train? That's actually really cool
I need to do something like that, I just derped some ramps up and didn't bother
It is, Caterium isn't toooo hard to get
And once you can leach, you can get a better return on it
that would def minimize space taken to go up although your transit time is goign to go up a lot
Im making 600 cat ingots/min atm and im hoping itll last me forever
because you're making no horizontal gains while making vertical ones
not me cheating in literally all the artifacts because goddamnit i did that in save one and i am omega turbo lazy
Iron wire makes so little tho compared to the input
but then again there's so much iron on the map...
Iron Wire is worse return than regular, but iron is plentiful
i just wanna build my sprawling roads and bridges to gather all the resources in the world
Caty Computers xD
Yea, it's a pain cuz the manifold gets F'n HUGE after a while so... gotta plan for it to grow BIG
somewhere between 900-3000 (that makes 30-100 GW of fuel power with HOR > diluted packaged fuel and it also gives you a lot of resin for plastic/rubber)
I make them yea, not sure if they are any better tho, just an alternative if you have cat nearby
Yeah this is why I need to make a vertical constructor manifold too I guess
Yeah Ill prob just stick base recipe for wire tbh.
One pure node outputting 3k ingots/min feels like infinity
shouldn't be too much different from my smelter one
3k? I guess you must have mk3 miners up, and overclocked....?
all resource machines are fully overclocked
Are you using Pure recipe?
I build out ~30x foundations from the first machine to make sure there is enough grow room, that's all that is really needed 🤷
Theres that spot with 1 pure copper and 3 pure iron ingots.
I truck in 600 comp coal/min and I make 3k copper ingots and 2400 steel ingots in that spot and send it to base
Maybe I need to make a vertical refinery stack somehow too lol
and ofc 3k iron
2228 iron ingots, but yes 3000 copper ingots 😄
you guys use trucks?
sometimes
I haven't tried yet but I want to try a truck for giggles
I'm guessing you must be on the highest tier belts then.
Not yet tbh lmao. I just futureproofed by setting it up for 1200 belts
im on the 780 belts
Ah okay so you can't actually make that much yet
nah its technically making 1950
until I upgrade the belt from miner to first splitter
A 1200 wire Iron Wire manifold is ~54 machines 😆 B I G
Wish you could just attach splitters to miners in base game
That's part of why I made that vertically recursive smelter instead of a horizontal one
I know later game I'm gonna be needing a really tall stack to process all of that crap lol
Yeah I havnt actually made the iron one yet, the 3rd pure iron node is just sitting there waiting lmao
Didnt realize pure iron ingots were slightly worse then pure copper
Although I'm wondering if I could maybe make a vertical refiner stack somehow too
but god they're so tall
and I'd have to deal with pumps
maybe should just default to one pump per level
You CAN attach off-center lifts to floor holes from miners though... big brain move right there
what
Yeah idk either
Non-grid aligned lifts from miners WILL attach to grid aligned floor holes
That sounds like it shouldn't happen
I know right?
Also, the lift has the exact same limitation as the belt, so whats that do
Sorry it's not clicking, what does that do
i dont understand what ur saying tbh
It makes it so you can use miners with a grid aligned output
I mean, you can do that anyway
Oh are you the type that processes your stuff on the spot
Sometimes
Im tired. Are you saying theres a way to by pass the belt limitation from a miner or nah
Okay I was pretty confused because I was like, "why do I care if it's grid aligned lol"
No
I build "UP" so I can go flat 🤷 why lifts from miners works for me
It's just letting you connect things that aren't perfectly grid aligned with each other
k.
they have their own learning curve. Gotta plan the factories and paths for them
seems like a weird response to what i was sayin but maybe im just too tired, gn all
I kind of just belt it back home and/or to the train station so yeah
Caterium is one metal that makes sense to process in situ, because of the 3:1 compression with ingots
Less to transport
Well, I mean you can attach a splitter to a lift after you attach it to a miner from a floor hole so 🤷 there is that too
But not the head that is attached to the miner still, right?
I think my first response to every miner I make currently is, "well time to shove 3 slugs into it so it can saturate 1 belt"
That's a natural response
Yea, I'm not sure how to go about that
You can't, that's the point i think
You can use the lift as a mount point for splitters though and that's often much simpler than attempting to align a belt from a miner as it's not grid aligned
T minus 3 days
I just drop the lift down from the grid to the level of the miner, then do a belt to the lower lift head
So weird though, I have radars on most of the map already. They're only showing at most 5 sloops left rn...
But it kinda depends a bit, I tend to not plan out buildings very well
I guess a lot of them must be in those places I didn't put one...
Oh nevermind there's like one zone with 5 of them
That, or you have most of them 🤷 or maybe a bit of both
gah why do my precious blenders have to be locked behind Phase 4
I have 93 of them
Dang, that's a lot
There should be exactly 10 left
Aluminium
I went Pokemon champion on this sh
i just want to have my clean, ridiculously overpowered diluted fuel
I found the floor hole "trick" a few days ago and it's all I use for miners now 😆 so handy to fix the pesky non-aligned node output issue
the waht now
use diluted packaged fuel
Assuming that's what they need blenders for
There are lots of other blender recipes than just that
yeah i can package it, but i dont want to package it
You can just unpackage right back out
Which kind of seems like a silly loop to do but apparently it works
I've never done the packaged diluted fuel thing, seemed to silly for me, I'll just wait
It's nice for a fuel depot to fuel trucks
You can get a decent amount for very little oil
how do i prevent my frames from going from 60 to 10 every once in a while(its not my factory causing it)
I did do 2x 250% OC Turbo Diamonds builds though, making that much packaged turbo fuel was kind of silly 🤷 I had diamonds for days though
uhh guys how do i destroy the stone on the oil reserve?

bomb?
does it happen when the game autosaves?
nobelisk didnt work
I don't think that's a stone on it
you need a different machine for that
you're probably talking about those special sources
dont think so
it's a... fracking thing?
yeah I think it's a fracking thing
how do i use that reserve with stones?
Is your PC 🥔 ?
might help to post in #screenshots so we're on the same page
its a bit old but it can run BF6(but not MH Wilds)
https://satisfactory.wiki.gg/wiki/Resource_Well_Pressurizer well anyway this thing
!wikisearch insert+plus+separated+article+name+here
What resolution do you run at 4k?
how dare you use those sacrilegious texts in here, we are a wiki.gg family here
@north cloud I thought the bot was supposed to delete fandom links, not leave them behind after warning?
I may have sinned but not in vain (that doesn't make sense)
1920x1080 is what it says
Hmm... I got like 300 coupons now, what do I even use these on...
i love elevators so much
Global Illumination = Off?
yes
Better question is exactly what GPU and whatnot do you have
thank you for reminding me i need to check on my ticket printers i mean doggos
Lower shadow quality and distance and see if that helps
oh yeah, that's a a resource well thing. nothing to asplode
sweet baby jesus there really is a god, diluted packaged fuel from the first harddrive scan
oh so you're doing the degen huh
hm?
Yeah that adhered iron plate looks pretty good
not using much of my rubber for anything
except making plastic faster
yeah i pulled that second from a reroll
If you plan to sink BWD you'll use some rubber later
im being blessed rn
if you're playing solo you can just save scum it anyway tho >.>
ew why would i do that
do what you want because a factory owner is free
professionals have some standards
Using rubber to make more iron plates seems like a bad plan, iron is super ez-mode compared to rubber IMO
you're a factory owner
They'll take over my dead body... or their dead body whoever has jurisdiction
how many train cars should my trains have? like, what's the upper limit?
If you use the recycled loop though, rubber and plastic are insanely fast
It uses way fewer plates to make RIPs and rubber is basically a byproduct of fuel production
Like one loop of almost no oil use can make like something like 1k of both plastic and rubber?
900/900 for a pure vein
Hummm, I guess if you enjoy making pluber
I do 😏
Pluber seems like a lot of work for an "eventually" somewhat optional product. I experimented with avoiding plubber last run and found it to be handy. Pluber can spare other resources though 🤷 so I get why it can be an efficent way to do stuff
... oh I'm nearly 1500 adaptive control units...
I should really turn these in sometime......
Okay so if I make a vertical refinery stack, will one mk1 pump per floor be fine? idk what the height of a refinery is
my game is now running at 6-7fps and idk wtf happened
What are your specs
it's hard to guess what the issue is without knowing what you're workign with
Switch Fullscreen modes, that may reset stuff. If that does not help try setting DirectX 11 Graphics API and close out and reload, with older GPU's this can help some issues at the cost of some quality
I gain some FPS running Fullscreen 🤷
My laptop with a 4060 can run this without any issues
The only other thing I can think of is maybe you have G-Sync capable display and are turning V Sync on, that could cause a lot of issues
I have a 1080 from when I RMA'd a 980 Ti
It's a good card.
They gave you a 1080 for an RMA'd 980?
980 Ti, not just 980
but yeah they sent me a 980 Ti first but it was also dead so they just sent a 1080
Nice
I'm not using it tho, the cards I have in active duty atm are my 4090, 3080 Ti, 2080, and this 5070 Ti
Woh, you got an army of GPUs
just kinda happens... anyway the experience playing this on my laptop is about the same as on any of my other PCs, I don't really think it's very demanding
2080 has no issues either
So I reckon their comp is just way older than they think or there's something fishy afoot
Hi good morning all
4060 is great for power consumption to FPS ratio, makes perfect sense in a laptop
I actually did a full scale fps vs $ chart when I was shopping laptops, for laptops 4060 is where it's at, or was when I got it
Runs this game buttery smooth
I'm shocked I can finagle this 1080 to run so well on this game
y'know I don't even remember what I was using 3 years ago when I last played this through nuclear...
similarly ran just fine even at huge sizes
The TSR Upscaling setting makes a HUGE difference in my situation. It would look and run bad without that
@indigo hare may be you're train station is must be turn at 180°
what DID I have 3 years ago lol.... probably the 3080 Ti if I had to guess
that thing was a strong card tho, no wonder it would chew this up and spit it out
No
Either today or tomorrow am going to get back on the game and work on building my Nuclear power plant i did go to start it but I really need to get cracking on it so I can produce the other stuff to work on completing phase 5
check your path signal and block signal ?
if you wanna to show me, i'm here (in a livestream)
Well that's embarassing, I just spent 10 minutes tracing the whole route and checking each signal, and the issue was a backwards train station
It's funny how slugs early game are like slimy gold and end game they are kind of a meme cuz sythentic shards 😆
haven't gotten to synth shard but even then got so many slugs lol
i told you !! 
from hunting down these sloops

Alright 10 sloops left on the entire map puts on Rambo bandanna
oh wait 2 of them are inside of uranium
takes off Rambo bandanna
go meet "tutulle the tarantula"
Lol I built a little panic hut just for tarantula combat
because they're basically in every sloop cave
The way I know there's a sloop cave is I hear them crawling through the wall
Woah-
pretty nice 
If you build hub near the sloop you can just throw wave after wave of pioneers at the uranium rock till you slowly wear it down 😆 Ultimate sacrifice it's the Ficsit way!
Technically...
Um guys im kinda looking for a group-? Or friends to say um who could help me in satisfactory
I dont mind vcing! And stufff
I put mah thingy in looking for groups
I just need a bit of guidance is allll plus i wanna socialize-