#satisfactory
1 messages · Page 388 of 1
Tried removing all USB (apart from K+M) ?
i put down a blueprint and im trying to delete it with the "delete blueprint" thingy
but it wont work
like it highlights the whole thing but it doesnt let me delete it
i had zero problems before playing satisfactory lol. new windows install as well new drivers new bios the only hardware change was new ram kit back in may haven't played this game in over a year
Idk its been some time since I turned it on lol
Normally if you got bad memory you'd get a BSOD like MEMORY_MANAGEMENT or similar, although bad memory can trigger basically any kernel panic I guess
It's less likely to just insta hard power off
Oh right lol
ill figure it out one day i did not mean to drive the topic that way
PC needed to play Satisfactory to chat about Satisfactory xD
@silk ocean its just sitting there in my livingroom infront of my tv and radiator
if the pc dies ill steal my kids his is pretty beffy too
Try not to roast it xD
is it only Satis this happens in?
ok turns out dismantle mode is weird if there are rails in the blueprint
2 hours ago it went into this loop where when booting it would says windows was dead could not fix i spent time playing with it reseated the ram and bam im back
but otherwise yes only with this game we play
Have you tried doing a DDU?
Standard DDU procedure -> put DDU and latest drivers on desktop -> msconfig -> Safe Mode -> Unplug Ethernet -> Reboot safe mode -> Run DDU and remove drivers -> msconfig Normal Boot -> Reboot -> Install new drivers -> plug back Ethernet -> Reboot 🙂
Could be collateral damage from all the power-off'ing
this is a test if anything just seeing if im stable running low power stuff
i did that stuff last week i think im out of troubleshooting energy for tonight. new windows new drivers new everything clearing the cmos let it run for a couple days without issues then back to weirdness. launching steam is no issue but botting the game right now is scary
What about synthetic bench like Cinebench or Prime95+Furmark - validate if it's the PSU falling over under load, etc
or OCCT
im a little proud of myself here .. #screenshots message
Tidy
speaking of the game the last thing i did was add a sushi belt across the map and do a consolidated storage area with maybe 20 smart splitters then my pc popped out
should have taken a before picture lol
stress testing the pc has no negative results temp wise i only hit 80c
Previous one was wild spaghetti? XD
running off the pressurized node there. It looked a mess lol.
Not so concerned about temps, more why it is just powering off
i did clean it up once before. but i completely removed everthing and started over
Sometimes it's the best solution
When i wanted to set up for rocket fuel i figured id just wipe it out and rebuild 😄
im doing the clean up thing now and i keep forgetting what start up factories i have deleted. got trigger happy
There is so much of my fac I need to tear down and rebuild, just too lazy
i am using a drone to carry nitric acid from the north west of the map lol
ill figure it out i dont think its the psu at all never crossed my mind.
ys know one thing i have never used is trains i set one up for the achivment but thats it laying track is complicated never does what i want
hehe right.
i have a train coming down to the fuel area from my hub and its the first one i made.. may have adjusted some stuff.
Prob not but could be, the whole sudden hard-off thing is what made it seem suspicious
i have it bring compacted coal and right now i am letting the old coal reserves deplete before i connect the new storage containers 😄
It also brings other materials to transfer to another train that goes up to the monstrosity lol
im running fine right now i could do furmark right quick again just to see may disappear
Only if you want to, if it's working etc xD
Just us a pump. does the same thing
furmark defiantly gets the temp up much more than any game holding at 79c
it's really a ton more hoops for no real benefit
ah but why use ten pumps when i can use one. the water tower if you get it higher than the rest of the build you no longer need any pumps
It's called the Doughnut of Doom for a reason xD
because connecting up a ton of pipes into one system is generally not advised and it's an exploit?
@silk ocean this is what I get on motherboard motherboard error code 9a
out of the 'stupid things to do with pipes' list it's probably the least likely to break a system, but it's still dumb
well the doom doughnut is doing diddly squat to my pc im gonna rule psu out
It's a great video stress tester, one of the best
What's the motherboard?
Stack the CPU as well with like Prime95, GPU is only half the picture
I think if I remember correctly its Asus board abd I have i9 cpu
Prob best not to thrash it tbh, probably not the PSU
Don't melt it xD
prim 95 running as well
Can you run like CPU-Z and check the mainboard tab
@silk ocean someone said once to me the motherboard has caputed
Maybe
is hardware info or cpuz better
Either will do
anybody use smart splitters explicitly to control the belt flow..
Just want to know the motherboard SKU so I can read the manual on that code
i have both
i/o kinda thing lol
Kinda serve different purposes, HWINFO64 is more comprehensive and sensor monitoring, etc
wait you where talking to the other guy
ok must just be my insanity lol..
You can always use lower Mk belts to control flow xD
clock your machines to put what you need on your belt
well for the more advanced stuff i like to not make more machines and just have everything piped to them and then release it into the circuit for production .. lol
im shutting down furmark and prim 95 its obviously not a psu problem
Yea doesn't seem to be a prob
Remember to right click Prime95 tray icon and exit there, it can still run in the background otherwise, I'm sure you know this
Just remember to adjust supply if you add more machines, easy to forget and they get starved xD
dang getting the alternate craft for screws using 5iron is awesome
yeah i have like multiple crates to supply for some of the materials.. runs out quick lol
yeah its off. i was a tech wizard last year but if i dont keep up i lose it fast i cant even read logs anymore they are overwhelming
Mother of URLs
is Legacy USB disabled in BIOS, if not try enabling that, remove anything non-essential, etc
Other way around - disable Legacy USB support xD
is what I was trying to say 😄
It probably is disabled, usually is by default these days
Who me ?
Yah
@silk ocean i can't do nothing
Oh it literally won't POST at all
Nothing loads up on screen
Done* a CMOS jumper reset?
if you are really stuck you could try clearing the cmos as long as zatie thinks its ok
or Reset button on back if it has one
Idk
@silk ocean theres no reset button on back its on the board it self
it might be on the bottome of the motherboard inside the computer
There will be a reset jumper that needs to be closed on the board, if you check the manual
I see
or if you have a visable battery i do not on my board
Yea could unplug the power, then remove that lithium cell for a few minutes, if easy to do so
I ain't messing with it now I just wanted to mention it to someone because ive not seen anyone really about it part from 1 person
I did that once so what I did do when that issue occurred i tried unplugging and keeping hold of power button and re try powering it up and eventually i did get it to load and I restarted again and did it again would not start up and I could not get it to load up ever since that day
well imma go to bed. lol
im out for the night fellas. good luck with the problems dynasty and thanks for the help zatie
Good night guys
Odd yea, possibly dealing with a USB controller failure of some sort
Can this be fixed or not ?
Well ideally CMOS needs to be reset, possibly flash latest BIOS again, if the problem still persists it might be a case of disabling the onboard USB controller (one by one if you can) and/or worst case scenario disabling them all but not before installing a PCI-E USB card and using that instead
If i had someone near ne I'd pay them to take a look at it for me
This is all assuming there is actually something broken with the controller, might just be something else BIOS related
Yea if you're not comfortable doing these things then definitely find someone who is
No idea ever since I did windows update the problem started when I went to restart
I'd be surprised if that isn't anything more than a coincidence, you're not in Windows at that stage, it's early system initialization
Theys days I kind dont feel upto messing with computer its been so long and was me who built it lol
@silk ocean you live in UK ?
wait till you get the steel one
Yep
Me to
i do hope i get that lol btw are the hard drive research gives random ?
I think i tried that onces atleast take battery out
If anything, unplug it, take the battery out, leave it overnight
That will reset it almost certainly
I see
The BIOS settings are in volatile memory, without constant power they get lost
Hence the battery
Maybe one day ill mess with it again
Anyone know the cost of this game on ps5?
@silk ocean tbh the size of the case is taken up room it so big its atx full size case lol
Not yet released soon though
It looked quite spacious from your photos xD
Its not so big
When does the console version release, soon isn't it? 4th Nov?
I wonder when 1.2 is coming xD
Some saying 2026
Which isn't all that far away at least xD
Nope
Q4 2026 lol jokes
Lmfao
copper rotor or bolted frame
Imma gonna throw my self out my ground floor window lmfao
or rescan
Copper rotor maybe? xD
Ill be landing on my communal garden grass
Then roll around in a tantrum - Q4 2026 WHAT xD
Yea sounds more likely xD
Bolted Frame needs loads of screws, if you want to eliminate screws then best avoided
i can reroll
They want console players to have some time with this current version until they drop the update
Seems fair
If neither take your fancy, go for it
So maybe upto 2 months wait time
tbf I wasn't expecting it until at least early 2026 anyways
😢
Hasn't been that long since 1.1
oh copper rotor is actually pretty baller
@silk ocean close to Christmas will be a surprise release
Copper Rotor is quite good yea
Crimbo present xD
Yeah
@silk ocean they defo been making sales and much more when console release drops
Console is a pretty big market
Yup
People are ready to buy it right now theres a list waiting for the release day lol
I can imagine
finally producing 10,000 power only using coal generators atm
building tons of coal generator is tiring damn
had to travel to my main factory to carry materials
Nukeclear needs much more water lol
like how much?
480/min if you overclock, per reactor
Alot like I think 4 extractors is enough for 2 plants lol
4 or 5 extractors
only built coal generators in rocky since i spawn here
maybe ill explore later once the farm is done
im not gonna get a head of myself for that lol
i dont want to get burn out to the contents hahah
Nah I would not i dont know how i want my nukeclear factory to look lol
Am already there lmfao
Nice what phase you on ?
phase 2 lol
Sweet
more efficient than what i did first
nobelisk can destroy this poop stone structure right?
they are annoying cuz they damage me
I have no idea why my computer gets really hot when I play Satisfactory
It doesn't do this with any other game. buh.
Cpu heavy game
Both CPU and GPU
Yeah it leverages both quite willingly
"oooOOOOOH MY PCCCCC"
damn it lol, tried to post in #1201555265942724758 but included the word pasion and got shafted by the filter
and now i have to wait 6 hours before i can post again😩
how did discord land on this dogshit design for enforcing forum slowmode
spanish for passion
So you write those 6 letters and can't post for 6 hours? dafuq
La Pasión is a Dexter reference
Good show
eh mid
I think it's LFG that just has a 6h slowmode
Oh right
that's what i just said 😭
Misunderstood, thought you were referring to slowmode in this chan, which can also be a bit restrictive
But certainly not 6 hours xD
the dumbest part is that it was never posted
it got rejected by the filter and slowmode was triggered anyway
Oh you thought about making a post did you?
--> that's 6 hours for you sunshine
xD
question if my driller makes 120/h and i use mk3 belt to feed a factory that need 240/h dont i need to overclock my drill ?
Doubleclock it to 240
drill still have to match what the factory needs right?
Well yea you need to source enough to satisfy input demand, whether that be overclocking or combining multiple miners together
aight just got a bit confused since mk3 belt delivers 270/h
might stick to overclocking em drillers
You can just run 240 over that Mk.3 if that's all you need
yeah its all i need for now
I think 270 is just convenient for some setups, not 100% sure why Mk.3 is 270 but I think that's the reason
Recipes that take 45/min goes nicely into 270
Has to? No. If it makes more, it'll just turn on and off every now and then. It's not an issue
why is my platform not being loaded? #screenshots message
oh sorry it needed power
oh
is mk.3 unlocked at the same time as basic steel?
that foundry recipe is 45/min iirc
There are tier 3/4 recipes that take 45/min which is around the time you unlock Mk3 belts, so it kinda goes hand in hand
i still hate it but i'm a little calmer about it now
i just speed run mk.5 so i can start abusing sushi belts
everything before is ass
placing a manufacturer without sushi feels wrong
Make sure you got smart splitters if going down the quagmire of sushi xD
i am the biggest sushi fanatic out there
I've used a bit of sushi here and there
it's the best thing and severely underused because people don't understand it idk why
or maybe they don't trust it
I trust it, it's just limited capacity
yea fair
and if you're doing multiple sushi belts you may as well not and just run each mat down each belt
i typically don't build late game parts at scale
haven't built big yet except for power
My very late game stuff is not particularly large scale either
how can i travel great distances fast in mid game
Hypercannons
hypertube?
huh
havent unlocked them
Google/YouTube how to make them, make sure you have a jetpack xD
unlock them then
in that case
zipline?
i cant
what have you unlocked so far?
steel
feet work usually. feet and sliding and jetpack
i dont have a jetpack
rip
where are you traveling to?
those buggies are pretty good
I don't have a reason to use it. I don't see the benefits tbh
1500m
yeah do you have any vehicles
a) looks cool
b) looks cool
c) looks cool
d) easier logistics if you balance your numbers
no
4 belts going into manufacturers? no siree, not for me
The item management you need to do to make sure this doesn't break is way more effort than just connecting 4 belts to a manufacturer
unlock them lol, you can get the buggy in the quartz tree and they go like 100km/h
otherwise you're stuck with the next best thing: human legs
I need to do this
i got the tractor
well then you dont really have any options for right now
just get hypertubes asap
it's a different kind of effort, you just need to spend some extra time on the numbers. routing sushi belts are so much easier compared to 4 belts per manufacturer
i got the tractor
and idk about you but i spend way too much time rigging up individual belts, i cannot be bothered. sushi just does the job
well i guess theres that
can't you outrun a tractor
I just use auto-connect blueprints. And I kinda do everything to avoid doing basic math
why can trains only take 1600 fluid?
seems weird when the industrial fluid buffer takes 2400
You can add more cars
I mean it makes sense considering an ISC has 48 stacks and an item wagon 32
Same ratio
3 cars is 2 industrial fluid buffers also
i suppose thats true
If im making 120/min iron should i make 6 factorys 2 for each earlier game resource
because they like to make fluids painful
Not factorys but constructors
go for it
it does seem like fluids are a bit messy
like my oil fuel power was cutting out earlier and its hard to get the ratio exactly correct
Thank you tinoy ill make a statue in you honour
pipe manifolds are the most infuriating thing ever
Better than pipe balancers kekw
whats a pipe manifold?
But also, putting them above the machine inputs/outputs makes them a non-issue
I aint gotten to fluid dynamics yet
Just build the supports and connect pipes between then, and then add the splitters inline with the inputs, easy when you get the hang
manifolds are when you have a bunch of splitters/mergers with a single belt. same thing with pipes EXCEPT THEY DON'T WORK AS EXPECTED
Work fine here
you've never had issues with 4 blenders -> 600/min RF in a single mk. 2 pipe -> fuel generators?
They do tho
Loop the input manifold
well i know that now
I don't loop anything and it still works fine 🤷♂️
Yea tbf I've only looped at Turboblend*
you need loops at the merging & splitting to have a guaranteed working system
All of mine work fine just fine without them. So no, you definitely don't need, them
RF is an entirely different beast. until you've done 600/min going to a fuck ton of generators, you'll think i sound crazy
objectively incorrect, it's not possible in this current build of satisfactory
i don't know what black magic you did
sorry, i'm talking about RF manifolds
I guess I gotta do a test build then
both of these things cause issues with fluids from my experience (i have 0 clue why)
- high throughput fluid outputs RF blender outputs 150/min, x4=600/min, and if you don't loop that, big problems
- too many low throughput consumers
In my experience, the more producers you have, the worse the flow gets
I never had issues with <5 producers on a 600/min pipe
It's the ones with 20 that needed fixing
i've just gotten used to looping my manifolds. i love me my fully saturated 600/min pipes
i see it this way: fluids have free will, and only behave reasonably if you give them more ways to flow
i just unlocked oil and fuel generator, was wondering what alt recipes i should use as i did not used any of them yet.
defaults are fine for a first time. They might not be the most oil-efficient, but they're simpler to start out with
Heavy Oil Residue, Diluted Packaged Fuel, Recycled Rubber, Recycled Plastic and Residual Rubber
Most oil efficient recipes you can get. 4-4.5 better than defaults
if you want the most oil efficiency but much more complexity, then those are the winners
any basic stuff i should use for screws, ores and steel?? i am in grasslands.
Iron Ore? xD
You should get basically every alt you can
so better save them all up first?
up to you - you can always build more factories with the more efficient alts
You should only take recipes right before you're about to use them
anyone know if i can destroy these things? #screenshots message
which ever ones you think are useful to your situation
saved recipes do you no good
or spend a day getting all teh drives and unlock everything
yup, thanks!
@limpid cairn "Sushi" just refers to a belt carrying more than one kind of item. Wether you decide to split the sushi into single-item belts to feed a machine or just shove the sushi into one input directly, that's up to you to decide ^^

It might be obvious to say, but shoving sushi into one input of a machine is one of the "riskiest" feeding methods, as it doesn't leave room for overflow management (thus any issue in the production/transport of the inputs is likely going to cause the machine to clog)
Bold words... 
we are the biggest sushi fanatics out there
#screenshots message @jolly quiver Possible with Nobelisk
the latter is only for edge cases tho
yeah dw your emojis helped me out! thanks
👍
did they assume I was doing a single input sushi? 😨
Just user preference. It can save some space but at the cost of fragility (system is "cloggable"), wether that's "worth it" is ofc highly subjective
system should never clog
just wanted to make sure it was understood correctly 🙂
yeah no problem
my motivation for this is the fact that Ada (very lovingly) has a kill switch made specifically for me
Not all systems that could clog do
(ie: with no mistakes, one can avoid overflow management; it's just that if mistakes are made, the effects will be quite noticeable rather that just overflowing away
)
It's like playing with clockwork: seeing everything work, while knowing how little it would take for everything to not work, can add to the enjoyment ^^
I would love to do one of those, but then I'm limiting myself to one machine that can accept any of those parts
imo kinda antithetical to the practical side of sushi belts, which is simplifying beltwork
To be precise, you're limiting yourself to one recipe that can accept those items without overflow ("normal" sushi, with sushifolds, is still possible). With programmable splitters, you can split that belt to feed as many machines as you want/can too
so then that's just sushi belts but with organization
I'm not big on semantics 😅
cause I reintroduce the output into the main belt anyway
at that point, you have a return belt, so it's just idk kinda pointless to not send the main belt there anyway
so I would realistically never do this
also I want to build a sushi belt for machines that take liquid by adding packagers but that's just a dream for now
looks at toilet
Where does the toilet go, that is the interesting question, I see no plumbing
It teleports the waste away to be dumped on Ficsit's competitors
Goes up the middle of the space elevator
ficshit
xD
Toilet waste is dumped straight into the ground and is consumed by paleberry plants
normal hogs and spiders eat that, it's what makes them into radioactive ones
there's radioactive spiders??
i have like 8 smelter lines outputting 600 ingot/min. would yall compress those into fully saturated belts or just use the 600 ingot conveyors
I smell nuclear pasta
I would put it on conveyors in a way that it fits the next nicely
so e.g. if next step needs 450 ingots, I'd merge smelters to make 450 on one belt
why is ur handle familiar
nope lol iron, im making 1000 steel ingot/min and it needs ~667 coal and iron/min
how would you do that
are u a mod dev or something?
have a group of smelters that makes exactly what the next step needs and merge that?
🫠
no I'm not
I would use an 8:n balancer lol. Or 8:n mixer I guess. I need to start using those more
#screenshots message
my smelters are 8 in a line
works perfectly with a normal node mk3 miner
and when i get mk6 conveyors i can use a pure mk3 miner and split that into 2 lines
yeah and I wouldn't do that 🙂 I would make lines based on next step
wdym
I mean still the same thing, if next step needs 450/min, I'd build a line of smelters making 450/min
if next step needs 220/min, I'd build a line making 220/min
rn im just doing 600 per line and then compress them all into saturated lines
and then i take off that
i cannot comprehend this
I am too stupid I think
what does it mean to compress into saturated lines
I wouldn't smelt more ingots than I need. And I doubt you need exactly 4800 ingots
not right now but i wanna have it in case ill need it later down the line
oh I've seen those
make what you need now, not what you may or may not need in the future
Why make it now when you'll only need it later? And probably more/less than exactly 4800
yeah, that's why I wouldn't do it. Many people build belts of materials and then ask "how do I take 250 out of this", while they could've built it so that they make 250 directly
you're creating your own problems this way
I'm not yet fully convinced that these are actually fully functional compressors tbh
figure out how much you need now, build that much. It will naturally fit because you're only making the amount you need
yea you can just do the priority/overflow logic right there for saturating belts if you want
#screenshots message
it mostly works, i think theres a way to make it better too
but it's so much easier if you start with the with the factory's final outputs and then trickle back to the raw resources & alts
idk how much of the final outputs i need tho lol
like the preemptive resource allocation problem is entirely avoidable
well you should go figure that out then, before you build the factory 🙂
I would build a mixer with smart splitters tbh. Haven't tested it yet but it should work perfectly. The way these are built makes me think they have some failure scenario that's just way too specific or obscure for most people to notice or care
if you haven't finished the game yet, it's best to build modular at every stage if you don't want to spoil recipes that are unlocked later on
relevant read: https://satisfactory.wiki.gg/wiki/Tutorial:Independency
im phase 4 and tryna rebuild my factory
don't rebuild, just build the new stuff you need
just don't plan ahead yet, it's impossible to see through mud
keep the old stuff working
yea just keep building
its so obvious its crazy i havent seen it yet 🤦♂️ 😂
Unless you have a more efficient alt recipe solution might justify a rebuild
it's still better to build a new factory with new recipe rather than rebuilding the old one
That's generally what I do yea
rebuilding gives me a migraine, I'd rather build anew personally
the only relevant reason for rebuilding is "I'm out of resource X", which usually doesn't happen at all, or very very late in the game
#screenshots message
this is why im rebuilding
Oh yea, I can't be bothered to tear down the earlier stuff XD
The only things I rebuild are factories from phase 1 and early phase 2
most people never run out of resource nodes, especially not in their first playthroughs. just find more stuff and build more
I wish I kept my very first few factories around from when I started playing. would have been fun to look back
instead I tore down and rebuilt 🥲
Same as KYO I basically only tore down the starter fac tiers 1-3
Everything else is still running, albeit inefficiently in some areas
who cares if it's "inefficient" (whatever that may mean to you), it's still working. If you dismantle it, it won't run at all.
Yea I just leave it, it fills about 10 depots, does the job, supplies materials, ignore and carry on
In my main save I still have all my old factories, even my phase 1 mini-spaghetti. Sometimes I enjoy just going a walk/fly around and looking back at how I've progressed
i have my save pre release
i gave up when i got to phase 3 i think when i started using blueprints
i never did anything w the MAM
yeah my stubborn ass 😭
even in this save i didnt wanna touch the MAM but i knew i had to to progress
Why would you want to not touch the mam
i got a lot going on in my head and sometimes doing smth new or differently is hard 🤷♂️
Someone mentioned the idea of doing a full playthrough without using the MAM at all. I'd consider giving that a go after I finish my biomass-only run
biomass only is diabolical
is that even possible? like you need quickwire and stuff
Yes it's possible
Apparently while you're tumbling away from the sloop, you ignore all falling damage #screenshots message
The sloop generator I mean w/e it's called
also funny enough if you land in the water you can walk underwater temporarily
until you jump anyway
I wanna do some funny tests with this so I'm doing... a lot of hypertubes leading up to a sloop
I'm enjoying it. I'm at 80 burners right now, giving 2400MW which is fine for phase 3. The plan was to overclock them all to 6000 MW for phase 4, and figure out phase 5 when I get there. But I've realised the way I've laid out the building is going to be restrictive for belt throughput when I overclock, so I'm gonna rebuild the whole thing the same schematic but a lot more spread out so I have room to grow without making it look a total mess
i see. though are you not spending a lot of time just.. collecting biomass? how do you have time to build anything anymore...
the most compressed biomass burns for quite a while
Every step, leaves/wood/mycelia/dna into biomass, then biomass into solid biomass, then solid biomass into liquid biofuel, is all slooped, so it really multiples up nicely
so its mostly just a lot of splitters and a very full container
Yeah if you sloop it I can see it working but
Lots and lots of containers 😂😭
Doesn't it take a lot of energy just to do the slooping, so you're kind of outweighing the slooping?

It does use energy but it works out a net positive anyway. And I underclock the slooped machines which also helps
I guess you must have a very high body count
murder everything in sight and then some
I like shooting aliens, so than helps. I also get very chainsaw-happy
You know what I'm kind of wondering
if you could somehow create an automated killbox somewhere
aliens only don't spawn if you have powered building nearby right
what if you had the entire ground carpeted in belts, leading to a ravine with a box at the bottom
right i forgot about liquid biofuel.. yea i suppose that would work for a good while then huh.. you expecting to finish the game with this? also i imagine this expensive power consumption would also make you build smaller factories, no?
Or just put train lines going everywhere
Aliens have fixed spawn points, so there's places I can go every game-day and know exactly where they will be
Trains use too much power for a playthrough like this
yeah maybe belts then, they're free
they'd just sit there, get dropped and die I presume
and i think buildings block spawns, no? so building a trainline over it would just.. prevent them from spawning
I can easily just run through and kill stuff though, no need to overthink it
I think it's only powered building that prevents spawning right
trains are powered though :D
I mean it is a factory game, automating a kill farm is hardly out of the picture
idk if the track counts as a powered building
I'm sure the endpoints do
This convo is reminding of some Craftopia debauchery murder factories though lol
that is an interesting idea for a run though. i've been playing this game since it released in early access but never actually finished it.. my current run is aiming to finally achieve that. i auto unlock alt recipes cuz hard drives are a mess to me, other than that all vanilla. currently working on the last bits, getting through tier 9 and setting up a plutonium factory
next run i'm planning to do is completing it in fully vanilla settings and i'd like to focus a bit more on making my factories pretty. something that's always gotten a bit lost for me...
Question, if i would upload a blueprint to a dedicated server from my solo gameplay are we able to use this or do we need to unlock the building to make the blueprint first?
I got some foundation blueprints i want to use.
another proof that gamedesign behind enemies and exploration is orthogonal to factory gameplay.
Good luck 🥰
thank you! quite excited to finally get to the end, it's been a long time coming..
You mean the tutorial end where you finally get to make 55/min of all phase 5 items? Ah I feel you brother yes, yes that I do indeed. 
:DDDD i am considering making it a big factory...
Considering? You DARE to consider expanding the fact- oh, wait I misunderstood you. You are considering how much time you need to reduce from your irl stuff so that you can efficiently expand the factory to maximum. Ah yes, indeed a struggle. I understand you yet again. 
yes exactly. and considering i've never actually finished the game, that's only a testimony to how bad i am at keeping to my plans lol. big projects are daunting and then i just 🧍 stop, which is not the goal. currently kinda looking at making 1% of phase 5 components per minute? might make that a bit more though.. we'll see. that and.. i do also have a thesis to write lol, and i'm afraid that's not about how many ballistic missiles i can make per minute :')
can anyone tell me if at some point, with the jetpack, you can fly without falling? like always fly
There's no real endgame as nodes are pretty limited in quantity and blueprints effectively cancel ability to expand.
If your thesis is not about satisfactory items, we as humanity surely doomed to fail.
But yeah, big projects can be truly meh but going stable with small steps indeed a good way to not feel burnt out as you can see the end result in shorter terms. Hope you deal good in both irl and factory stuff. ❤️
There's no such thing as 10^6 spm there
"UMMMHHHHHH ATCHUAALLLY 🤓 "
Brotherman is here to ruin the fun and party altogether
not afaik, only thing that can do that is the hover pack
Don't act like uncultured ape
Thats the JOKE. a JOKE.
when do you unlock it
I kek at your insults.
Also 55/min for phase 5 items are the limit.
One could say the "End Game."
So you failed, in both terms.
yes, exactly! i'm sure we'll get there quite well in the end :)
I am sure you can!
55/min for every phase 5 item??
Failed what? Your random internet ass?
Yup, thats the limit of what you can make when the limiting resources cant be expanded further, such as SAM.
i see.... that'll be fun
1- Failed to understand that one can expand the factory to maximum, aka end game.
2- Not understanding the joke "oh you finished the tutorial" which is common among Factory Games that has continuous play.
3- Not understanding for some people end game is "where you use all resources possible if CPU allows."
4- Not understanding that insulting does not make you correct.
4 fails, sorry. Now shush.
If your CPU allows, or boredom. But alas never forget that irl is more important!
CPU should allow for the time being... we'll see if that holds up :DDD i have always quite admired those massive factories. though i must ask, how would you power such a big factory? you're running out of materials lol
overclocking is the best thing that has ever touched satisfactory
i will glaze overclocking till the day i die
Start chaining power poles xD
- I literally stated that by staying that there's no endgame.
- This joke is stupid. As wiggling a finger. The fact its funny to you tells us a lot about your iq score.
- I literally stated this in no endgame post.
- That was no insult, just reinstatiation of facts.
Reading comprehension skill issue. Git gud.
Nitro Rocket Fuel Recipe is ridiculously overpowdered. It can nicely powder all your factories. Alongside Uranium and using only the Uranium Fuel Rod and sinking Plot.
You can also use Plot Rod and store its waste which is extremely minimum compared to Uranium Waste and you can make a small storage that can get you 10k hours of game time (some people do that because Fisco Rod is meh and asks for late game items)
a fair point.. let me see if it'd be possible with my current uranium setup actually
unless you're just sinking the ores, you cannot process every resource into end game items, your computer will catch fire first
I didn't read but good for you, or sorry for you. Choose one. 👍
Just as i said: reading comprehension skill issue.
And that guy calls out others stupid. Hypocrisy
okay so.. pretty much? i'd lose about 0.5 phase 5 items per minute but frankly, negligable amount. worth it?
Yeah. I mean you can go ultru nitro fuel alt recipe.
yeaaaa
Some mad people do that and put 1000 fuel gens
Eh I am 90% joking. Your biggest enemy is not your time but boredom of putting 1k fuel gens or putting same factories to make 55/min of all phase 5 items.
If boredom won't take over, CPU will 😄
I would say 10/min phase 5 is good time to end the game
yeaaa exactly right. my original plan was to fully process all uranium but frankly that was already very daunting, placing like 200 refineries for just one step. ended up switching it early on in the process to processing one normal node, which is currenlty running at 1/3rd capacity while i set up a plutonium site to get rid of the waste
yeah Kibitz did all uranium and even when sinking plut rods its really daunting as you said. At some point I think it starts to be not fun.
His mega factory is also ... eh... not fun too.
I know he is doing it for entertainment but I dont see the value of putting 3495834059834058304985 amount of refineries.
I am sure there are better ways to spend time. Like taking a walk, exercising to a small degree.
Calling family members and see how they are doing etc.
yea right. it's a cool thing to say you did, but frankly at that point.. if you're only doing it for bragging rights, go do more fun stuff like you said lol
yeah, I mean he is an entertainer so its his job to do ridiculous stuff which can bring silly results (such as his uranium waste causing issues or pipes not piping at all kek) but hey
to each their own I believe my dear brotherman
exactlyyy
Yeah, max nuclear is like a 100h project just for the factory
also pipes not piping might as well be the subtitle of the game 😭 such a menace. been fighting with it so much lately
yup, I mean you will get some folk summoned if you complain about pipes but even devs dont defend pipes not being proper pipes (hence fixes for 1.2 coming).
I remember one time his water is just vanishing in one of the pipes and he was going crazy because pipe simply eating the water and not sending it further lol
and every time i think i finally got it balanced out!! and then i turn my back and wouldn't you know it, the water starts backing up again. i already used the variable input thing, used valves to prevent backflow, rerouted some pipes to not be attached to the water extractor... hopefully now it works but we'll see
A VIP (properly built) is the only thing you need to manage byproduct water. In fact, adding valves, buffers or other unnecessary shit might break it
lmaoo. don't think that should be happening.
no i do quite like the pipes, i think they add a fun challenge besides the belts, but man can they be tough
see that's what i thought :D and then it broke
I would say feeding the pipe manifold from both sides and using mk1 pipes for machine entry solved many of my issues.
i didn't add buffers though, i know they are almost exclusively bad news
So are valves
VIP junction can also act different depending on the way the vertical junction looks (yes its a bug lols) also it can have problems about restarting a system that is fully backed up with water (as a youtuber tested)
hmm. last time i left it behind i think it was doing okay with the valves i had placed? so as long as it ain't broke i'm not fixing it, but i'll keep in mind that i might want to remove the valves then.. might be overcomplicating things
maxing out nodes is usually impossible or very hard to achieve, you'd need very good PC and planning, usually also cheated or automated shards. And as with many factory games, "endgame" is once you unlock everything and you keep increasing production for the sake of increasing production. (also, how do blueprints cancel the ability to expand? 🤔 )
I say wait for 1.2 if you want to truly yolo with pipes. 90% of the problems you have are not from you. And I am saying this as someone who never had problems with pipes.
Also just dont use mk2 pipes to 100% extend when using with fuel gens or Nuclear Reactors and you will have it "good enough"
oh yea i'm not using 600/min in any of my pipes, i saw they sometimes break a bit. for now my nuclear power plant is the main thing i'm concerned about, the nitrogen factories that have some water byproduct are insignificant enough to just.. flush every now and then if it's really needed
hey anyone know why this person's game is only giving power poles instead of power sockets building cables? I'm stumped https://discord.com/channels/370472939054956546/1432710939278311475
i am curious what the 1.2 pipe updates will be though, very hyped for that. depending on how far away it is, might start my next playthrough when that drops
1.2 pipe update is fluid truck
just the truck? :'D
it's all we know so far
Thats a "Teaser Joke" that they shouldn't have made. We got confirmation of various fixes by a QA guy etc in discord too.
reuse the water in the same factory
I think it was a joke that they shouldn't have done.
why they shouldn't have made the joke?
i do! but somehow even though all the clock speeds are correct, it still backs up with water
Like bro, tease a new building that FIXES issues or show a complex pipe system that works.
I just completed my vehicle elimination programme XD
don't mix fresh and recycled water
it's almost as if this was your first major update
can't, don't use enough water elsewhere :')
use recycled water in other downclocked buildings
why not? it's possible in all cases. It's the same build as you have now, just there's a dedicated set of refineries that run only on recycled water
i'm using the recycled water in all my other refineries, but i still have some left over unfortunately
I'm extremely curious whether 1.2 will break VIPs or not
then do the math properly
1.1 and 1.2 are not major updates.
you create another machine, part of hte system, that runs only on the waste water
It's not possible if you sloop stuff
Heyyy y'all, sup?
Quick question, if I wanna make a probably unnecessarily large power battery, is there a wat to have it have less performance impact on the game overall?
Also, does anyone have any reccomended settings for the game overall?
they very much are, same as 0.3, 0.4, ...
Hide it with opaque walls
oh i'm not very good at that... no i'll see if i can fix it. it has been bugging me a lot. main issue has been.. water backing up and disolved silica backing up as a result of that
yes - building huge anything will impact stuff, and power storage has a fair bit of animation
what kind of settings? I just turn graphics to max
If you have a 🥔 PC I got settings for you if that is what you are asking
first ask yourself why you need such a large battery, second I dont think such buildings have performance issues
Wait
What are the highest tier belts ?
ok, so I don't need it to be on the other side of the map?
Tell me its not 780
1200
(it's called "power storage", "battery" is an item)
I'd personally not do power storage, just do enough power to run your factory (and you'll have less performance issue)
It'd probably be better if it was, but I don't think that's necessary
Ok phew
not a 🥔 as I do have a 3070, but I just want it to run smoother
Blueprints cancel out expansion because they are limited and cannot be edited outside of Blueprints designer. Also, no really good way of indirecting inputs and outputs, and this is the basis of scalability. Factorio has trains, dsp has ILS. Shapez has trains too. Satisfactory has nothing.
I'd probably recommend at least a little? To avoid accidental trips if it bumps over
What resolution do you run at? 1080 2k 4k?
1440p
wdym "indirecting inputs and outputs"?
priority power switch is for that
True, fair enough
Correct. Having some of them even as decoration can save a borked fuse in early to mid game if not careful.
A broken fuse is always a skill issue
this doesn't explain why 'blueprints cancel out expansion' in any way
wdym by 'expansion' ?
I don't have power issues as is, I'm pretty good on power, it's more of a just in case I try to do anything major like I've seen Kibits etc do
Then you want power production, not storage
yeah build power switches, not power storage 🙂
Direct input: I pull things of that conveyor. Indirect input: i pull out this storage, which is filled by train which makes query to the system and look out for sources without specifying and hardwiring them.
yeah well you're playing wrong game if you want that. But also, you're approaching it wrong if you think that it's the only way to scale in this game
I have a rocket fuel plant and like 100k MW in exsess rn.
As I said, more as a just in case
*GW 😛
it sounds like you're just saying
'Satisfactory isn't Factorio'
which you're right. It's a completely different game.
and I'm very glad it's not factorio. I can't stand it
I think both games are fun in their own aspects, just prefer satisfactory
Factorio is great, just in a different way. There are some similarities, they are factory builders after all, but also very different
I don't can't find the appeal of it. Good on you if you enjoy it, but don't bitch about SF not being Fact
Drop your "bad technical decisions defender handbook". Factorio way is made for scaling and scale, it is adopted by most good factory games.
And yet I play both games in basically the same way and it all works out somehow
Yeah, well same... I usually do a main bus in Factorio tho, doesn't really work in Satis
It is not the only, but it is labor efficient way of doing so.
it's a completely different game.
It's not 'bad choices', it's a completely different game design
right now it's like you're complaining Soccer isn't Baseball
scaling up in games with (technically) infinite maps is indeed done differently than scaling up in a game with fixed static map.
oi, I'm not the one bitching about x thing not being in y game, I'm jsut saying both are good in their own ways
They both use Balls right?
they have to be the same game
"labor efficient" in terms of Factorio-style playing? yes
"labor efficient" in terms of Satisfactory-style playing? no
that was a general 'don't bitch about sf not being fact'
not a targeted one, appologies if it seemed like it 🙂
Check to see if Global Illumination = off. If not turn it off
people who bitch 'this game isn't factorio! I'm mad!' are very very annoying
k, had it on medium
That should help big time
It doesn't matter what kind of game it is, it doesn't matter what is the "dev vision" for it. There are efficient and inefficient solutions, these terms stay outside of dev's influence
huh, think that added like 10-15 fps, ty
I have to say, factorio bitchers haven't been around the server for a long while.
this is sort of nostalgic.
go play a different game. Good luck with life
Porting factorio belt connection mechanic alone would boost blueprints QoL.
Cutting mandatory "connect belts" step.
... they did?
blueprints autoconnect tho?
that's even better than in Factorio
what kind of belt connections are you even talking about??
I am more curious about why inserter/sorters are not in this game 🤔
You can make a sorter quite easily
I mean as a machine.
You cannot have 2 conveyors to connect without connecting them with build tool. In Factorio belts connect based on presence in space.
Because there's no reason to since it's something that naturally emerges from the smart splitter a dedicated building would be redundant and a waste of effort to implement
Have you not played this game in a year or something?
This isn't a "Factorio has them yolokekburbbq69yoloswag" thing I am going for. I didn't play Factorio and don't plan to.
I find it odd that a galaxy-wide factory company has no concept of such simple machines for getting items into other machines.
I don't own a card that supports it, and you may also check to be sure DLSS settings are on. If it is a thing there are quality modes that you can change to gain more FPS at the cost of visuals
- tps
- too easy in 3d as you don't need to weave belts with 1000 splitters
tbh I don't understand the approach of "I'm gonna go play a non-Factorio game in hopes it plays the same as Factorio, and if it doesn't, I'm gonna go complain so that they make it play exactly as Factorio"
like... why not play Factorio in the first place? 😄
yea, I allready have that on
Kind of
If you want to stay in the lore FICSIT is not exactly a loving and caring company, you get the smart splitter and as a pioneer you have to figure out your sorting needs with that
people like to complain?
and/or they don't understand the games have very different designs and goals?
either that or troll I guess
but they, sadly, sound sincere
or you put the blueprint next to a belt and it auto-connects, like it does in Satisfactory, don't need build tool for that
(well you need build tool to place the blueprint, but...)
I don't think "no reason" is a valid thing. It would immensely help on "spam splitters" and on performance too.
Ficsit does not care about Pioneers, but they care about efficiency. Inserters/Sorters are literally made for efficiency 😛
Adjusting shadow quallity would be my next thing to try
Because factorio made good decisions that make buildin efficient, and there devs spoonfeed their "brilliant idea" that is should enjoy less efficient way of doing things.
Also unless you sushi everything you don't really need a sorter anyway, it's handy to implement in few cases but again with manifolds and dedicated storages out of specific production lines you don't really sort much stuff
Factorio is insanely well optimized, like to the extreme xD
Still, alignment is way worse than in 2d
Idk. Doesn't make sense to me but then maybe DSP made it too easy for me and made me think "yeah, sorters make sense".
That's mainly because of the fact that this game works in 3d, and the game attempting to predict of you are or aren't trying to connect x object just because you placed it next to a belt would be a bit messy.
Having that would also kill any ease of soft clipping etc, as the game would be confused if you are trying to connect the belt to x, or are just running it through it
Bros had one bro that worked purely on the optimization. 😄
Probably xD
No no, thats a fact. I think the guy is still there. His job was purely working on optimization. Devs said that. 😄
That's both based and kinda funny
Many times when I have Mk.2 pipe throughput issues a loop fixes it 🤷
Makes sense, tbh most large games should have at least 1 or a team working on optimization imo, certainly some Triple-A games could use that XD
I would take that instead of having to turn buildings around and clip through them to have any decent scale of production in one blueprint
Yeah, he is a big boi but I guess he was having his own fun. I mean some coders are like that. They look at a meh-code and think they can just beautify it.
you keep comparing SF with Factorio, when they don't have that much in common. There are reasons (multiple) why SF went the way it did, some of them are narrative-based, some are performance-based, some are engine-limitation-based, some are just decisions from devs/game directors.
If you want Factorio-style gameplay with Factorio-like QOL, I'd recommend a game that would very much fit these parameters: ||Factorio :)||.
If you approach SF with "I'm gonna play it Factorio-style", you'll find yourself having the issues you have. But that's not because of bad game design, but because of weird approach to the game
Hopefully all those rituals won't be needed anymore in 1.2
The fluid truck will bring us salvation
I hope you need 4 loops with 1.2
I don't mind looping or running more pipes
I'm totally not playing BL4 on absolute minimum settings, with upscaling and frame gen just to get 150 FPS on my RTX 30 fucking 80
tbh I'd say loop is still needed, it would be needed even irl if you maxed out a pipe
Ha, yeah, I've heard it's not exactly well optimized atm
if they make any changes it'll basically be as if the pipes are mono directional
I am been around for like a year now. Constantly checking reddit. I saw literally NOONE asking for fluid tank trucks 😄
I just hope devs did some fixes on trucks and whatnot...
That "Kinda..." in the thumbnail worries me
huh, I thought frame generation was just a thing on the 40 series cards and newer
That's because I'm not using NVIDIA's frame gen. Because I don't have it
The scuff is part of the charm (I say as someone who's never used them)
well I'm all for those small changes that have been shared here, it's changing some two physics constants or something, and it makes fluids easier to work with (but not that easy, just fixes some of the weird flow issues). That, and fixing things like vertical junction bugs. That'd be my list of "what to fix with pipes for 1.2)
I agree on the scuff part. I like how some of my Tractors are carefully going down 4m ramps while some simply purely yolo like their life depends on being cool.
I'm still hopefull that at least they make a consistent set of rules instead of whatever incantation and ritual you need now.
It's not about looping per se but the fact that it's not even consistent, I had looped the shit out of the nitrogen inputs for my rocket fuel production and I still had issues for example
I thought it was kinda ill advised to mix software for gpus, unless I misunderstood and you aren't even using a nvidia gpu
the 'tension' setting or whatever it was seems like it just turns pipes into covered belts honestly. Technically bi directional but essentially no situation where they will flow the other way
Frankly, I think they should just rewrite the system. The mod changes physics constants because that's all it can do. And it's doing insane shit like setting gravity equal to Jupiter's or even more
They are both factory games. I HAVE FULL RIGHT TO COMPARE THEM. Saying "no don't" won't change anything.
Narration is water of development budget for any factory game. Should be absent. Performance based issue come from the fact they decided to make curve conveyors. Engine limitations usually come from either skissue of devs or not enough money or both.
I am going to approach it from the side that nothing should be forcing me to do manual labor more than it's strictly necessary.
It works so 🤷♂️ . Besides, AMD's upscaler and frame gen is just available in the settings; it's not like I'm not using an external software to do it
well, if you compare that to irl (where pressure exists, or rather is consistent) pipes also flow one-way if there's fluid on one side and no fluid on other side 🙂
Comparing them is one thing, expecting them to be similar is something else.
Also, I love narration in games and thats why I loved Techtonica (despite it being a flop in the end).
You cant play Factorio without Trains, but you can play Satisfactory without them. They are really different games in same genre.
yeah but getting rid of one of the few design challenges, that ... honestly isn't even hard if you know a couple things is kinda lame :\
Expecting automation game automating automation is natural.
Some people are mad enough to go belt-only runs.
Fake frames can be overrated as well XD
Just because guy on YouTube from CSS channel put some idea into your head, it doesn't make it right
bro really has it out for the devs
bro thinks there's no automation in satisfactory. That really says it all
Nothing wrong with just belts
I didn't say that you shouldn't compare them. I said they are very different, so arguments like "Factorio did X, why can't SF do it" are kinda irrelevant because the game just aims for different direction
and you have all rights in the world to not like the game, but "forcing" it to "become" a different game is just weird, if you like the other game so much, go play that game and don't shit on our game because it isn't your game
just go download someone's megaprint, paste it into your game, and be done with it.
ultimate 'automation'
and yet the blueprints automatically connect belts (what you said that you want), which is even more automation than Factorio has
Do you have a context window of 5 words? That one of like 100 issues with them.
Just because Factorio does it, doesn't mean SF need to do it. I mean, it goes both way. You seem to be influenced by Factorio alot, taking it as Gospel of Factory games so to speak.
I played 3k hours of DSP. I miss Sorters in this game more than anything but I don't expect sorters to arrive anytime soon.
Devs implemented Splitters and such inplace of sorters. Thats their idea of game. They make their own games with their own ideals.
Even at a distance, not just when placed right next to each other, might I add
I sure do love my belts going all the way across the map.
I have made some criminally long belts myself tho, but I'm playing around with trains
You are nothing but a MAD LAD in my eyes. 👁️ 👃 👁️
Is that a space shuttle for a nose
UPS is wrong with many belts
That's :nose: so no
Aww xD
that's the issue you mentioned 5 times. Others you didn't yet mention or mentioned vaguely, so I responded to the one you mentioned the most. Though I'd expect similar answer to most other issues you have, or the already mentioned "that's just now how SF is designed to be played, so obviously you'll have issues with that, and no, it's not the 'efficient' way in SF")
Unless I misunderstood them, it seems like they are wanting belts to auto connect to buildings, splitters etc, when they are placed at the end next to them, but I earlier pointed out why that wouldn't really work out
You can do that with an auto-connect blueprint. I've been doing that since 1.1 dropped
that's like asking Factorio to automatically place inserters when you run a belt near to a machine
yea, more or less
Just a single splitter/merger with belt stubs in all the inputs/outputs
Dyson Sphere Program has that in a way. It copies the inserters attached to the building and it puts them automaticaly if a belt is there.
NOW I WANT IT HERE TOO DEVS HEAR ME OUT LETS GOOOOOOOOOOOO
I know, but they seems to crave it to be a global setting/feature instead of blueprint only which owuld be a mess
I just found trains a needless annoyiance. This is a sample from my first playthrough anyway #screenshots message
All I see is H E R E S Y
Wide and long Heresy.
Fits in the width of my discord xD
those are acceptable distances for belts, but I'd try a train for anything longer
I had much longer ones before getting to drones
These are acceptable distances for TRUCKS YES I SAID WOOOOO
Satisfactory could definitely use some factorio features tbh
Just smarter trains would be huge
Yes and Cast Screws should be the default recipe not alt recipe FAYT ME IRL I DARE YOU
Could you elaborate on what you'd consider "smarter" in that case+
production and consumption are static in satisfactory.
just don't build bad rails and they work perfectly
I wish it cost 1 ingot extra per cycle
At least make trains be able to choose paths
But then it would no longer be the best alt recipe every which would be a huge injustice
they do, the shortest
N to M stations would be even better
I think they just always choose the shortest route no?
what do you mean by that?
Yeah, I mean if the shortest path is blocked by other train
they do, people just want to build messy rail and not actually lay out proper lines by that
design it so it's not.
#screenshots message
@mortal ginkgo
that is more of a planning/logistics issue no?
Yeah yeah, no need to change anything in the game because you can just be better at it
it's not even a question of being better at it
it's so so simple to do it
Ok this is harrasment at this point my dear brotherman 😭 😭 😭 😭 😭
keep stations off to the side of the main line
have 2 way rail.
that covers like 99% of issues
the main thing to do is always put stations off to the side of the main line and always make sure they have enough track leading up to them for the total amount of trains that use that station
Dear god...
SF folk are quite alien to the Trains constantly checking the route and planning ahead kind of thing. So expect some resistance. I am surprised myself that they don't do it because a mod does that and everything works flawlessly.
#screenshots rough idea, cold i get any feedback?
I wouldn't be opposed to having more complex routing, but maybe let it be a optional option for people to use if they wanna
Very pog. Could use some beams etc.
Better than anything I could design xD
I like the shape but use more colors, like make the roof not-orange for starters
I don't really see a single downside (from a user perspective) to have complex train routing
I don't see any downsides so idk why would anyone turn it off
Pretty good, maybe some verticality and or variation for the other sides?
Oh this isn't about planning on your end. This is more like asking for natural behavior a train that makes sense instead of acting like I am driving them.
ıt is 100% expected behavior for a train to change route to a degree to reach its destination.
SF trains actually do that if you add/remove a rail. Whats expected is them to do it at every Signal or so which ALL train games do.
It will be (I believe) a huge task for devs to implement and then optimize though
What needs better routing options/capabilities is drones imo which is not even at the level of trains
Mainly to not break any existing systems etc, and for people that doesn't wanna partly relearn pathing etc, as I don't even understand the current one in either game honestly lmao
Routing is yet another reason factory carts are the best vehicle. You can make them go anywhere you want (as long as it's mostly got foundations)
Brotherman simply added another Cart Advertisement right in the middle of a heated discussion.
It’s a rough sketch since it’s not the save
"UMMMHH ATCHUALLY CARTS BE MIKE MMMHHH 🤓 "
Yea the routes they take is a bit whacky, but I'm not sure if we are gonna expect any changes there.
Unless the next update is a logistics overhaul 👀
Yeah was also maybe thinking that as like the roof supports or smth
I'm a skilled marketer but only for factory carts
More like it would be nice if you could make them to more hops instead of just point to point
Ok but can we please get them work on natural grounds brother?
Just because factorio does it it sets expectations for experiences. Quite high ones.
Devs don't make "their games". In this particular case they are doing game for stakeholders in embracer group and for players, devs opinion and vision here is extra.
Dsp is factorio - 70% challenge caused by packing things on 2d plane.
Yeah, idk why drones don't just go in straight lines
Have the devs ever said anything about that?
I heard the mk2 carts from that last video will drive on the dirt
They could do with flying higher as well, they often fly through some of my buildings xD
You really don't know how game industry works, at least don't act like your opinions are facts.
For some detail with walls you can also use the sloped glass roof sections to blister the curtain wall at certain spots.
ARE WE REAL HERE BROTHERMAN?!?!?!?!
what do you mean by hops?
I was more just hoping that they'd add more "direct" routes for them to take instead of the kinda odd predetermined routes they currently use
What about employing children to log in to your save and move stacks of items manually. Is that more efficient that setting up trains?
"That's not how SF" is not an answer at anything. It's invitation to have a date with your hand.
And is an excuse used by fanboys without any background to defend their one and only.
They're all automation games but Factorio and DSP have a very different area of focus from Satisfactory
they're going to fix fluids! all hail factory cart mk2!
I still never played factorio, I bought it ages ago 🤦♂️
They can't do A -> B -> C -> A for example, you can only do A-B-A
my IP doesnt show up, anybody who could help me
it's a great game but there's a much bigger focus on combat and a lot "more" logistics
oooooh, that would be nice.
I would play Factorio but the fact of no vertical belts existing makes my brain hurt.
It is a really good game and it is really not for me so Q_Q
???
Also fck Gleba.
My pc is still in somewhat of a chaotic state after the W11 debacle, I'll play it eventually.
I dont play Factorio and I hate Gleba and its rotting resources.
they have a small enough capacity as it, that would murder the throughput
you'll have to live and die by the underground belts, sorry to say
Just let them go UP brotherman! WE HAVE THE TECHNOLOGY!
I have plenty of underground belts thankyou 😛
Only the trains can go up
They are the only vertical object in the game
and rockets
This is exactly what I meant by -70% challenge
Don't the conveyors have a go-under kind of 2.5d or am I misremembering?
I was curious so just went back and read back a few of your most recent messages to understand your point, and it seems like you don't actually want to play the game, you just want it to be all done for you. If you don't enjoy playing it, play something you do enjoy
what
Conveyors can go underground yep
bro it's 3d
#screenshots My task manager is weird
3d makes things way less dense => simpler game
So can processing plants #design-and-architecture message
#screenshots message pretty screenshot
wat
I think he's just being a troll tbh
ok? don't play the 3d game then????
Do you just want 3d factory, but no 3d features
Dats a lot of.... stuffs xD
Just bring back oil barrels, fluid problems solved
All the sam ore in the world being reanimated in one location under the dunes.
ok I think this is enough internet for you.
you had your fill, now go outside
Nice XD
And transport the barrels via hypertubes a' la pneumatic tube systems
I uh can place old oil extractors right now if I wanted to
May as well do it in one location
how tf do you not get lost in the construction
I mean that is a very fair point, having 3 dimensions to work with makes designing stuff a lot easier
doesn't mean it's simpler
I think people there bad at reading comprehension and never built anything above 10k spm pre SA so they lack all and any context behind my posts
What about input for refineries
which can lead to very complicated designs which makes it not that easy.
can do old refineries and nuke plants too
I mean, Factorio isn't as complicated and Gospel as the guy claims it to be.
Meanwhile pyanodon
What
mods
It's def a lot more complicated than it used to be tho, especially with space age
I can always follow the belts is I get turned around, it's pretty straight forward.
What is spm and what is 'pre SA' 🤷
I need those mods, because i hate mk2 pipes
with the addition that devs said "heck pipe logic" and added planet Gleba to balance things out kek
<@&387163995947270144>
btw did you grab all the sam nodes on your world for that?
Science per minute. Pre SA means before space age was out as it allowed much more vertical scaling
Bro just did a weird flex with is Factorio numbers but I dont think @ Mods was needed dear brotherman
he's clearly trolling
I am clearly not
Oh, I've not played whatever game you're talking about
It shows
Here's an early stage of the gathering https://www.youtube.com/watch?v=ga4LcICPnkI , now imagine all the sam being fed into the same underground passages that all feed into that one processing facility under the desert.
I mean, he isn't trolling, he is just wrong in so many places that we dont know where to start.
Discord user flexed his factorio numbers, shooting squad engaged
so... trolling?
Is there a calculator that compares recipes from scratch
In what way?
Thats not trolling. Thats just being wrong and insisting on being wrong in wrong discord. 😛
The guy is simply wrong.
You are able to understand what is meant in 0% of my posts
Also he is rude. But he is not a troll. He is just a "Karen" in my book.
I really hope you did this in 1.1 with autoconnecting blueprints
We just need to get the Manager so lets @ Mode--- oooh.... ooooh I see what you did.
What if its 0.1%
I didn't know 2 acronyms that are used in a different game. How's that relevant to satisfactory?
Anyways, I wish satisfactory had parametrized blueprints from factorio so you could instantly set recipes in all machines
he's literally a russian troll farmer. See them all the time on Twitter.
Very well.
Done in 1.1, but blueprints were too much of a pain to design for changing circumstances, it was all built with classic zoop.
The game is wrong, the design philosophy behind it is wrong too. And you are wrong for supporting wrong design philosophy as if it was right
Meanwhile I am from Ukraine but oh, random Joe knows better
There is a term for guys like you.. Narcicist?
oh yea, would be nice if there was a easier way to input recipes into a lot of machines
"I am always right and you are always wrong." - I wonder the term...
Lots of people like it, but you don't. That doesn't make it wrong, that just means you don't like it. Play something you like
you must be from Donetsk City then 💀
Also...how do i choose recipes on the planner?
Didn't you knew that uk and ru share most of alphabet?
*know
you can enable and disable them under the recipes tab, just disable the ones you don't wanna use and enable the alternative ones you wanna use
Knew as as we are all sure you don't know it now
usually there's a tab taht says 'recipes'. depends on planner
Which planner? If you mean sftools, there's a "Recipes" tab. The solver will still solve the recipe chain based on what it thinks is the most resource-efficient, so it might get "stuck" on a recipe if the numbers work out. In those cases (where you want it to not use a specific recipe), remember that you can unselect any of them, including vanilla recipes. That'll force it to consider the tree without that one
thx
If only I had been following the Russo-Ukrainian war since it broke out 💀
Go get water from your Crimean Canal... oh wait you can't
Silence, russian
Lets not go down to their level my friend. They are already at bottom as it is.
I think we should avoid insulting people based on where they live. We are more than capable of insulting them based on their ridiculous opinions
Some people just decides to be angy in interwebs.
I am not. I use facts and reasoning instead of emotion and bullshit, and if you're wrong, you're wrong no matter who tells you that.
We've yet to see this "facts and logic", is it in the room with us now?
"Facts and reasons that I deem correct, therefore you are all wrong." is quite the narcicist act...
I am very sorry but...
You are wrong. 😔
Like, Ukrainians don't act this way. the guy is clearly Russian.
yall should just ignore this guy ngl
I mean you claim to know alot about Factory games but you didn't even know "Oh so you ended the tutorial" joke of Factory genre when someone enters endless play mode after finishing story and such.
Are you.. AI by any chance?
Nothing worthy of being a fact was presented from the other side. "Meant to be played" is opinion of agme designer, just that. This opinion is not law, or anything else.
Might be best if y'all just block each other, btw
Blocking is not fun.
It's better than what's currently happening on the channel. :)
Are you one?
You defeated my arguement but I will be back, with even stupidier takes! JUST YOU WATCH!
@reef dirgego enjoy your boys being kicked out of Ukraine
But you talk alot as if your opinions are facts. Yet you still didn't know #satisfactory message . Which is the most common joke.
I still think you are AI.
slava ukraini
I'll just mention • Be kind and respectful to others. once more and then skitter off. IMO everyone involved should just drop the whole thing; it's just getting nasty and personal now
I agree. Personal takes are too much. I mean guy called me "Uncultured Ape", as if there were Cultured Apes. I smile at such things but this is going too far now.
I am not writing 5 pages of exhaustive proof in discord for it to be ignored by someone who never cares about any kind of proofs nor even has degree in math to talk of proofs correctly.
<@&387163995947270144> honestly
Can you go back to Factorio discord though?
you've yet to provide proof for your opinions
All you've done is complain the game isn't the way you want it to be. But everyone else is happy with it, so why not just play something else?
found the pro russian
I really think you should stop...
it's about as dumb as I imagine right?
he literally directly replied to me
You are as bad as Byo right now.
The proof is simple: it's not "the way you want it to be" its objectively inefficient from time spent per stuff built. It has nothing to do with me, it is just how it is.
if it's objective, it should be easy to prove, then. So prove it.
Please be the bigger person and keep the insults to their silly opinions, not about county of origin
You fail to see that you are not the judge of "Time Spent."
I am at Phase 2 in 500 hours of gameplay time because I love decorating.
In your eyes, this is well wasted time, but in my eyes, I am having a lot of fun.
*gets popcorn out
That's your opinion, the large player base disagrees
Pass some please. 🍿
It doesn't matter as it is subjective
You are simply wrong.
Subjective doesn't matter at all in any and every case
Anyone want Reese's with Oreos while we watch this troll farmer get banned
I'm out, this troll is giving me a headache
I don't like it so I would call it with a ad word that has nothing to do with a subject ah take
"Any other opinion doesn't matter and my opinion is 100% facts and logic therefore I am correct and you are all wrong."
This is not a healthy way to live.
On your side.
You've literally not proven a single thing you've claimed.
yeah looking at some covered message, definitely a troll now
Ignore the troll
I still don't think you have enough knowledge to talk about facts and logic since:
"I mean you claim to know alot about Factory games but you didn't even know "Oh so you ended the tutorial" joke of Factory genre when someone enters endless play mode after finishing story and such."
Just agree that you guys disagree and move on.
No.
And simply measure time it takes to build 10000 buildings in both games in game tools
well folks, enjoy the trolling, gl with them.