#satisfactory

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dim cradle
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Lol I guess if you don't even have the facility that can build the object, it just puts a blank placeholder behind the comma, and then the workbench

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I'm using MK1 track but I have dimensional physics laws defying crates

bronze atlas
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that happens to me too but its ones ive already harvested. It seems to me like the game sometimes lags on realizing "this site has already been cleared so i better erase this stuff"

abstract heron
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i got started iron and copper refeinrys today

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only placed 1% not even

hard ivy
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It's almost like that's a different situation than you described initially and I would've replied differently if you just started with that. Because both me and apocalyptech understood your question as "the entire track is bi-di and it has more than one train on it"

shy zenith
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I see, sorry, thank you for clarifying the confusion

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I think I solved my problem but I believe not the most efficient way

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wait

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I got it now

hard ivy
shy zenith
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You can have more than 2 trains on a bi directional railway if you have pull offs and pass ways

bronze atlas
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2 way single tracks just need to have block signals directly opposite each other on either side of the same track. But yeah your best bet is to only have those at the entrance/exit of that rail so it can only ever have one train on it, to prevent any deadlocks happening.

shy zenith
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well if you plan for more than one train it just needs a path signal and a pass signal

hard ivy
shy zenith
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they are much more common in factorio so I'm familiar how it works and how to make it work, but I would never in this game except for this scenario for one train

bronze atlas
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yeah i never made them in factorio either. too many headaches. Though i do get how to do them

shy zenith
hard ivy
shy zenith
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right, you would have to be very articulate with your system on satisfactory

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which is never worth the trouble unless its meant for one train

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now does anyone on satisfactory build supply trains, whats the best way to do that?

near frost
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ok so what?
i have 4 pipes of Rocket fuel and they should overflow into 144 fuel gens and i recounted them 6 times and they are 144 and i have lrt them overflow for like 3h and still they havent filled up

bronze atlas
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i haven't built an extensive system but i've heard of people that build long trains that drive around to several stations picking up/dropping off one type of goods, and ive seen a lot of one train going to multiple supply stations and picking up various supplies then dropping it all off at once

Right now i mostly just have one supply dropped off per station so i can use "wait for full load/unload" without causing a lot of waiting

near frost
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like its taking a sus ampunt of time

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is it normal or what?

bronze atlas
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try turning off half your generators first and see if it fills up then. If it doesnt then theres probably something wrong in your production.

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i am having a similar issue with my own production. its setup to make rocket fuel for 140 but is only consistantly fueling 120 right now.

near frost
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hmm ok

shy zenith
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@bronze atlas are dedicated factories the way to go always built around resources that are needed, is it ever worth training around raw resources?

near frost
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like turn of the ones working?

bronze atlas
near frost
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okay

bronze atlas
near frost
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SH** GAME CRAHED AND I HAVENT SAVED

bronze atlas
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you should have an autosave thats only about 5 minutes old if you are still on the default settings

near frost
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i do have it on that

bronze atlas
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okay well you wont lose too much then unless you build at lightspeed

near frost
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but i just did a lot of stuff in the last 5mins

dim cradle
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Is the 30 items per minute upload limit on the dimensional crate a global thing, ie shared between all of them or is it per crate

hard ivy
dim cradle
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I see that, just seems very expensive..

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Probably second tier upgrade is all I can do for now

hard ivy
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All the upgrades cost less than a third of the mercers you can gather

versed mirage
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Idea, 8 people, 4 starting locations, 2 people per location, and they all start at the same time, and see what happens.

coral bough
versed mirage
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the hub gets placed in the center of the map, or there a multiple hub mod

dim cradle
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Won't that just be a really slow game until someone gets to the center?

versed mirage
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most likely, or since if one person unlocks it it'l unlock for them all, so I guess all the milestones could be unlocked and you just see what happens

dim cradle
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well what would be an interesting outcome from that

versed mirage
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Idk, whichever team would create the best factory or get to the first nodes and just see who can take the map

dim cradle
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I think if there's a mod for it, it would be neat

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because then they can compete on tech trees and see who can make the most out of what they have

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Otherwise, dunno, doesn't seem like much incentive, just seems like it would be boring

simple mango
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Confused why this one refinery is always at 97-98% and not 100%. Inputs are always full, output is always empty: #screenshots message

versed mirage
simple mango
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ok the water might dip occasionally now that I watch it religiously. weird that it's the middle machine while the ends nearer and further from the feed are fine.

dense violet
simple mango
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aluminum refineries like being switched off fo plumbing work, right? <_<;

dense violet
simple mango
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"Horizontal to Vertical" sure likes to throw in a bunch of fuckin diagonal pipes whenever it feels like it. :I

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Well I added a water tower to make sure there was no air in the system, and upgraded all the pipes to Mk II to make the most of the "Slurp n Burp" feedback loop and everything seems happier now. I don't know why I thought Mk I pipes would be a good idea.

solemn crystal
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can someone explain to me what a manifold is ;-;

hard ivy
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The wiki can

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!wikisearch manifold

raven axleBOT
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Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

hoary galleon
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hi all

granite ether
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how do i put diagonal foundations

hoary galleon
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is there a document or video that is good for explaining train network planning. Not one on basic construction, curves, signalling or that stuff. But about how different people go about planning where to build train stations, the concepts around individual platform on/offloading and weather you build stations per factory input/output, vs building Regional hub stations.

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again, i stress, i dont need a primer on signalling.

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I learned that from Transport Tycoon in the 90s

simple mango
hoary galleon
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good

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i would like 5 opinions, because games like TTDX or Workers and Resources:Soviet Republic all use railway stations that can load and offload simultaneously and across all platforms. But Satisfactory is per platform, per load/unload. and they're so large I'm trying to wrap my head around how many stations I'll need if they all serve only one item on or off.

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both those games have trains configured by the carriages you put on them, while Satisfactory its your platform settings.

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arguably all satisfactory trains are either "Goods" or "Liquid".

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rather than "Grain", "steel", "mail" etc.

simple mango
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Well, from what I've seen the general consensus is:

  1. As you've noted the platforms pause while a train is unloading, so you'll never get full bandwidth on the belts. [Centralized depots tend to compound this, YMMV.]
  2. Fluid cars have underwhelming capacity/throughput, so if you do decide to move fluids you may want to package/unpackage.
  3. Mixing items in a car/station is a path to madness and strongly recommended against.
  4. Single rail systems are another path to madness, double-rail strongly recommended.

But the rest of the how/where/how many depends entirely on how you like to build your factories.

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I would have told you one method of loading cars a month ago, and I'm currently retrofitting to not do that anymore.

hoary galleon
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Mixing items in a car/station is a path to madness and strongly recommended against.
So my thinking is throughput benefit is not making long ass conveyors, and less of an issue as each carriage is a double container, and items after HMFs are unlikley to quickly fill up a double container.
A train from the Swamp to the Desert pond start only takes about four minutes via the canyon.

shy mulch
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Step 1. Guess how many stations/trains you'll need
Step 2. Wrong, double it
Step 3. Wrong again, add some more
Step 4. You didn't leave enough space, spread it out more

hoary galleon
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im struggling with wrapping my head around Blank platforms.

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And concluding that All unload stations will need smart/programmable splitters to sort the output to the requisite factory input.

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since my thinking is you can get away with regional stations.

wary perch
simple mango
shy mulch
hoary galleon
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that gets quite large quickly

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or you just build in the sky

shy mulch
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Very large, my refinery depot has about 15 stations with 5 platforms per station

simple mango
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Yes. Build in the sky. This game does not have anything approaching enough flat ground

hard ivy
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I have one entire station per item type

sterile blade
hoary galleon
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I cant seem to post a diagram

shy mulch
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'in the sky' and 'not on the ground' don't have to be the same thing. My first big rail network was way up in the sky and it proved to be simply unnecessary. My second one was just high enough that it avoided most of the unevenness and meanders around major geography, works well and looks a lot nicer

hoary galleon
dense violet
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You can pretty easily build close to the ground. Just plan your factory around them

hoary galleon
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the idea being the NW hills has a big flat area for a regional station. There are various factories around making things like Cooling Device, and other basics, but I want to ship in Heat Sinks, and Emag rods for a future NPP.
this could be all achieved with a pair of stations, Load and Unload

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Unload can be handled by sorting.

dense violet
hoary galleon
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but loading stuff across the map seems to be a fight for whats in carriage 1 and 2

simple mango
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hmmm should I pull the trigger on Quartz Purification/Distilled Silica? Or is that another path to madness?

hoary galleon
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Or, I build a lot of two platform stations, everywhere, for every factory.

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and the whole map becomes rail pylons

simple mango
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construct additional

hoary galleon
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yet i see people with neat global loops.

simple mango
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jesus that's a lot of silica

hoary galleon
simple mango
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this is an absolutely problematic amount of silica, how could you do this to me?

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actually I guess this might work with the sheer number of alts I've been seeing that have silica in them "for no reason"

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but that's a problem for someone that's not sleepy. goodnight nerds.

dense violet
novel heath
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hello just started a few days ago and wanted to ask how do i cross over to the bottom left part near the grass field spawn area? tried going around it but i cant find where i can cross over

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omfg
building foundations im so stupid

severe sun
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what would be the most flat and resource rich spawning point?

bold ice
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Meh, I'm building the most spaghetti world ever. Simple goal is to have maximum efficiency to have MROE sink points!

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bwp?

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Wah, I thought Biochemical Sculptor was better

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Maybe shoulda checked that out before already building 50% of the megafactory...

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Well I think I shall finish this first

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My one word for maximum efficiency, Overflow.

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I'm not talking about overflowing all ingredients to sink, just having the overflowing stuff directed forward to other machinery

frail sleet
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i got golden nut in p4 just from sinking what i automated

zenith pecan
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Burn all the sloops in power augmentors, that way you have 0 sloops for duping ๐Ÿ˜›

coral bough
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And how much do they use per minute

frail sleet
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if it was 300 it would work fine

coral bough
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Mk3 pipes should be added

frail sleet
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the 600 is an "up to" figure

coral bough
frail sleet
coral bough
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Mk6 pipes

frail sleet
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The pipe. You can plug a 600 pipe into a junction and take two 300's out.

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even splits on junctions work perfectly. Manifolds don't

coral bough
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Theres buildings for that

bold ice
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Sigh, I wish Drones wouldn't still be bugged

coral bough
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This made me think of odm gear from aot but as pipes

coral bough
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The fluid buffer helps with the sloshing yk

bold ice
coral bough
bold ice
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And by bug I ment that they still run out of fuel randomly

coral bough
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Trains definitely could

bold ice
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I liked drones more. Just having you air space buzzing with hundreds of drones is satisfying.

coral bough
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There should be something to send water back to the ocean

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Or to Africa

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I heard they needed water

bold ice
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Thats ingenious! I just bottled it and sinked.

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No. tired_jace

near frost
near frost
coral bough
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Way more

bold ice
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Yeah some details still missing lol

reef basin
near frost
bold ice
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Do you know how hard it is to navigate inside the spaghetti unverse?

near frost
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And I dont have a junction that splits the pipe to the 44 fuel gens section and 100 fuel gens section

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I just plug the pipe in the 44 and overflow the rest to 100

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Do u understand?

near frost
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... i am gone have wayyyy more when in phase 5, almost 24 pipes of rocket fuel

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Ya I am 100% skipping nuclear

flint grail
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Uhhhh, this is weird...

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My smart splitters aren't recognizing the overflow filter

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It's treating it like it's none

bronze atlas
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try reconnecting the belt, ive found sometimes they "connect" but arent connected

flint grail
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Did that

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Still nothing

bronze atlas
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have you tried restarting the game yet?

flint grail
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I literally just launched the game

bronze atlas
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okay.. and have you tried rebuilding the splitter?

flint grail
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Yep, still gets stuck inside the splitter

bronze atlas
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hmm sorry no other ideas

flint grail
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So, what do I do to get it free? Cause setting it to any can't work

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Oh, so if one output is none, it'll hold it?

flint grail
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Because I have one output set to none?

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Or will it be all the time?

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But if I have all outputs not set to none, it'll be fine?

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And it has to be any?

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Damn, ok...

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Meh

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I have that in my warehouse I'm making, lol

near frost
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how many Shows have u finished watching while playing

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i am personally mid-way through demo slayer

flint grail
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I do YouTube videos

near frost
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i watched all of kibitz lets plays cuz i wanted to know the game more

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like since alpha

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i finished when he was done with his 1.0 nuclear plant

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now i am watching the unstable SMP

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again

flint grail
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Boats would be cool to have, ngl

near frost
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where will u use them?

grim marten
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is there a better way to transport stuff over a very long distance other than running conveyor belts across the map?

flint grail
grim marten
near frost
grim marten
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would tractors be faster and more efficient than belts?

near frost
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Drons are the easiest one

grim marten
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im still in stage 4

near frost
bronze atlas
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i used one tractor on my first playthrough and i was not impressed with it. I dont think they trump belts, but trains are much better once you get them

grim marten
flint grail
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Yeah, don't route everything to the hub

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Make separate factories

near frost
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i didnt even have a PC yet and tbh the main reason i got one so i can play satisfactory

grim marten
grim marten
flint grail
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Check your equipment workshop

near frost
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i still remember when there was no convear lefts and we had to use the belt towr

flint grail
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Wait, power towers

grim marten
flint grail
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That should be MAM

native frost
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Is satisfactory better when played with mods or is it better to just leave it

near frost
flint grail
bold ice
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Never tried mods

unkempt blade
bold ice
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Somehow I'm scared of mods, they always crash and burn

native frost
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Bald bearing

flint grail
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Could've been worse. Could've had coil whine

near frost
native frost
near frost
native frost
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Than play with qql

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Qol

versed mesa
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๐Ÿ‘‹

near frost
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they are too good

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they save a dame big amount of time

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satisfactory just satisfactory-s me

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its wayyy to addicting

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and cool builds as well

flint grail
native frost
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I cant wait to start but im playing through my mc gregtech esk savr

near frost
native frost
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But i have alittle bit of money to splash

flint grail
near frost
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like anything that adds new stuff i aint touching
mabey when i finish i will do a fully moded save

native frost
dense violet
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Ficsit.app

native frost
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Ill do acc research later

near frost
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use them for stuff other then main production lines

near frost
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like guns for example

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i am so far deep in the game that while i am out i still thinking about the numbers ๐Ÿ˜ญ

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ya

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about that my luck with alt recipes is insane like i got all the plactic and rubbur recipes first try

native frost
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Majo is my lad

near frost
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dont get too happy

native frost
near frost
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very smart trick

rush the geothermal gens early game its basically free energy

leaden turret
near frost
native frost
near frost
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like no matter what she aint giving u a raise

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she is like my mom

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never satisfied

native frost
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Ur mum is an ai crazy shi

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So are u like a cyborg

near frost
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got go byee

native frost
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So sorrt

hollow hazel
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I just passed by someone with a Coffee Stain umbrella on my way home. Neat.

bold ice
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Damn drones! They are lazy.

hollow hazel
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Ok, it was half an hour ago so not so "just". ๐Ÿ˜…

novel heath
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just unlocked cole and apparently i need water alongside with it? my hub is at the southern part of the grassy fields so would yall reccomend me trying to use it?

bronze atlas
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i would build a power station for coal near a lake that has a coal source. IMO not worth pulling it all back to your main base when all you need to benefit from the power is power lines

zenith pecan
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Eww, I did that to my ex-wife a long time ago after having a bowl full of salt next to a bowl full of sugar (looked the same) and she got three spoons of salt in her drink, instant ๐Ÿคฎ

novel heath
bronze atlas
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not unless you also have a good source of water which is necessary for the coal power plant. I built my coal plant on a lake that had i think 3 coal nodes nearby

autumn lantern
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is there a way to change the time? or have more light?

novel heath
hollow hazel
bronze atlas
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actually you can probably use photo mode

autumn lantern
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whats photo mode

hollow hazel
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Press P

autumn lantern
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thanks

hollow hazel
bronze atlas
hollow hazel
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Imagine only being able to build with the lights off. What is this, FNAF? ๐Ÿคฃ

bronze atlas
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feels that way when you go spelunking in the dark with the spooders

hollow hazel
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Photo mode to see the horrors or gun to blindly shoot in the dark. snuttstach_think

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The only other power-hungry vanilla option is to build lamps all over the place.

cunning siren
# autumn lantern is there a way to change the time? or have more light?

If you have a fancy GPU you can enable Global Illumination and set the Lighting Mood to Bright ๐Ÿคท. I personally find this game to be very bright in general, one can build a box with no windows around themselves and turn off flashlight AND still able to see perfectly. If overall brightness is an issue maybe the Gamma video setting may be helpful. All displays are not the same of course so adjustments may be needed

hollow hazel
random berry
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@cunning siren what does global illumination do?

hollow hazel
cunning siren
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Light interacts with and bounces off objects, updates instantly. Dark corners of your factory will catch reflected light from nearby bright areas, making indoor spaces feel more natural

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Electrode Aluminum Scrap does not seem to boost output much at all ๐Ÿค”

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OK looks like it's mostly about saving the need for coal input

scenic mirage
bronze atlas
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game is promoting spaghetti i think.

mortal ginkgo
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Guys... I am a bit scared.. so I am playing the game without music and for some reason there is a "Warning Ambient Sound" that sometimes play, like a siren...?

bronze atlas
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not sure ive noticed that. Perhaps its a "you're not listening to the great music" alarm?

bronze atlas
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does anything happen when the alarm goes off that it might have been indicating?

hollow hazel
bronze atlas
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like maybe you drew aggro from some local fauna?

mortal ginkgo
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ok it happened again, it is definitely in game

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I am kind of close to the Elevator tho'

hard ivy
bronze atlas
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well since i don't know what it might be, best guess is to just move around and see if you can figure out what changes when it goes off

cunning siren
rotund pier
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Is there any youtubers that focuses on buildings?

pulsar niche
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Why is ADA shaming me for killing that big round and tall entity that always (un)conveniently finds its way somewhere in between one 2 power poles, breaking the flow of traveling with by zipline, is she stupid /j

hard ivy
scenic mirage
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ya ik its just funny lol

mortal ginkgo
hollow hazel
bronze atlas
mortal ginkgo
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so its alright ๐Ÿ˜„

shy mulch
hollow hazel
#

Achievment: You Monster glados

cunning siren
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Maybe I'll do Electrode Aluminum Scrap not because I need to but for "yucks and giggles" 4 teh memes IDK something diffrent maybe

dense violet
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its very convenient

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outputs a bit more scrap and it's a lot easier to move a small amount of oil than tons of coal

cunning siren
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Maybe If I think of all the puppies and kittens the 11.1% savings will help ๐Ÿค”

pulsar niche
trail briar
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@void gorge what happened to our 1.2 teaser if we looked after the CM when you travelled Japan?? plz.. we needs it.

olive belfry
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I just recently unlocked the train system. Im using it to transport rubber and plastic as well as packaged fuel. Are there any way i can make splitters distinguish between materials and put them in the correct container? Or do I just have to have 3 different freight platforms to get that done?

hard ivy
mortal ginkgo
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unless you extremely know what you are doing (even then the hassle is not worth it)

olive belfry
cunning siren
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Mah GPU hates the swamp for some reason ๐Ÿ˜ญ

hollow hazel
fiery vale
#

Is there any news yet on kbm support coming to the console version?

olive belfry
hollow hazel
#

Then sushi away... ๐Ÿคทโ€โ™‚๏ธ

olive belfry
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๐Ÿ‘ thanks yall much appreciated

hollow hazel
hollow hazel
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ah

cunning siren
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Using this swamp water to make mah aluminum, it's GOTTA' taint it

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I mean, look at how dank it looks

solemn crystal
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i mean its good lubricant for the machines

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ever noticed theres not a single machine that has WD-40 in the recipe?

green fiber
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Alright guess ill have to watch the video

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LMAO

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alright, well, at least thats something!

earnest ridge
#

We have the technology!

green fiber
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funny that you can mix fluids in them

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Now imagine of only trucks can do that and trains cant!

earnest ridge
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Probably 2 tanks on the tanker, left = lower input, right = upper input.

green fiber
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the fact that it still needs solid fuels... jace_smile

near frost
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OMG WE GOT FLUID TRUCKS

hard ivy
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Can't wait to never use them jace_smile

hollow hazel
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Should be one tank is used for driving, the other is for transport...
Heh, imagine loading the wrong one with water... or nitrogen ๐Ÿ’ฅ

earnest ridge
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Wonder why the truck is not fully shown, surprise trailer add-ons... one can hope, right? jace_smile

near frost
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MABEY THEY ARE GOOD

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caps was in

hard ivy
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They're trucks

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Of course they aren't gonna be good

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Now I'm wondering if they're gonna be in the same boat as trains - more efficient to transport packaged fluids than just fluids

near frost
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mabey they like improved the AI or something

obsidian zodiac
#

More details to come..

near frost
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and ofc this aint the full update

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like mabey they improved trains

earnest ridge
#

Drip feeding the teasers...

green fiber
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one thing that i can say: the flow rate coming out of the oil extractor seems relatively small and smooth.
Usually, a full mk 2 pipe is a bit more erratic

obsidian zodiac
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canโ€™t wait to share the integrated Pepsi sponsorship I landed. Finally we can all role play as a Pepsi truck driver

green fiber
#

Pepsi production line when?

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Or like since FICSMAS is kindas closer, what about Eggnog

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Ficsitโ„ข Egnogg

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maybe even Ficsitโ„ข Pepsi flavored Eggnog simon_smile

hollow hazel
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I can see why it is Pepsi and not Coca Cola; they don't want to deck the trucks/trains in lots of tiny sparkling lights. ๐Ÿ˜‚

green fiber
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that fact that oil extractors still dont have some kind of visual connection down into the ground and just magically make oil appear jace_smile_2

hollow hazel
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Yeah, not at all like the water extractors.

silk rose
#

imma wait for totalxclipse breakdown for what they showed in trailer

cunning siren
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The build foundations in the water that may or may not go "under the map" so I can play the "place the extractor" mini game tired_jace... Naw bruh, I'll use this fancy blueprint that can nudge and place them in the water where I want jace_smile

upbeat jacinth
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dang there isnt a clue for whether they fixed the truck light and stopping position or not

white dawn
#

lol, CSS are such trolls, I love it

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I wonder if 1.2 will include actual overhauls inside the fluid simulation as well

rustic quest
#

I just saw the latest video, you can't comprehend how happy I am about fixing fluids

white dawn
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Honestly I'm not sure what the odds are that they've actually "fixed" (ie: overhauled) the fluid simulation itself

rustic quest
#

I already started another playthrough though so I don't know if 1.2 will arrive in time to be relevant in the short term for me but still if they fix fluids, especially the one specific instance of 600 pipes used at 600, it'll basically make the game perfect (I'm not exaggerating)

white dawn
#

(Note that you can generally "fix" fluids yourself already by adhering to various bits of pipe build advice. Stable 600/min is entirely possible already, it's just often very nonintuitive to do. :)

silk rose
#

oh hi yrouel i remember you

rustic quest
#

Oh I've been through that discourse when I played the first time I don't want to get into that again, I'm happy that they seem to have found the courage to touch that code since I had the impression they were terrified to not long ago

silk rose
#

helped me with doggos

white dawn
#

But yeah, I'm not sure what the odds are that they've actually overhauled the fluid system or not. :D

rustic quest
white dawn
#

The video thumbnail's at odds with the video content, in a way, and I wouldn't put it past them to troll viewers like that. :P

sick dragon
#

Idk who asked for fluid trucks but honestly im ok with it

rustic quest
white dawn
short root
#

The fluid trucks are nice, but I also expected something else from the video thumbnail. hehe

silk rose
white dawn
#

They're in a bit of a weird spot post-1.0, though, since CSS lowered the Train unlock threshhold by quite a bit

rustic quest
#

Anyway my second playthrough is going very smoothly now, given I had hindsight I strategized better the beginning of the game and I basically avoided the first awkward stage where everything is on the ground

white dawn
#

Used to be that Trucks had more time to shine on their own, but since 1.0 you've nearly got trains at the exact same time, which IMO does cut into Truck usecase a fair bit

rustic quest
#

Also I noticed being able to dismantle crash sites and getting relatively a lot of resources from the debris alone changed quite a bit the meta of the start phase

snow rivet
#

Can anyone help me identify why when I make a vertical conveyor, I press LMB to build, but it rotates the top part 180-degrees. Then I press RMB to rotate it back. Then LMB to build, and it just rotates it back. It doesn't actually build.

Am I doing somethign wrong or what?

short root
#

Mouse wheel for rotating or pointing to another location for rotating it? One of two should work.

sick dragon
scenic mirage
#

is there any way to "filter" smoke from a refinery? i thought a large fan would do that but its not

sick dragon
#

All the copper in the dune desert i have gathered to a train station via truck. I like to use trucks for regional logistics and trains for inter region

silk rose
#

addy here, i remember we talked about fluids)

short root
white dawn
#

Yeah, both the smoke effects from machines and the "fan" buildables are entirely cosmetic (and don't currently interact)

short root
azure reef
#

is there any reason to use trains and trucks over belts? i've never bothered with either because it just seems like a lot of hassle for something that can just be done more effeciently with belts

short root
scenic mirage
#

ah damn ๐Ÿ™ would be dope if it worked like that

white dawn
azure reef
rustic quest
silk rose
azure reef
#

yeah im currently hating long belts right now, pain in the ass, i've just been transporting my outputs from each factory into my storage area with stackable conveyors with no foundation lol

white dawn
#

Once you unlock trains there are some very big advantages to rail. Namely: near-infinite throughput expandability. Build one kilometer-long belt and you've only solved that one specific logistic need that you had with the belt. Build a kilometer-long rail and over the course of a playthrough that one rail can end up holding a staggering amount of throughput

rustic quest
short root
silk rose
white dawn
#

The "practical" case for vehicles (tractors/trucks) versus belts are a little more nebulous. Personally I just love seeing tractors trundling around the map, and much prefer them to belts once you get over a few hundred kms of distance

azure reef
#

once i have access to phase 3 im gonna try grind tickets and actually make my factories look nice. i'm REALLY bad for just leaving factories on a 1 floor foundation

rustic quest
azure reef
#

local uploaders?

rustic quest
#

I guess you haven't unlocked the depot yet

#

carry on then

azure reef
#

i always just ended up ignoring dimensional depot since i didn't understand what it did or how it worked lol

white dawn
#

And then there's weirdos like me who just like building Central Storage anyway, but that's obviously a labor of love nowadays given eventual Depot capabilities. :D

rustic quest
azure reef
#

#satisfactory here's the ugly monstrosity that i made for 5 smart plating and framework/min

short root
azure reef
rustic quest
azure reef
#

how does the depot actually work

white dawn
#

And those "early" upload speeds can be pretty annoying. :)

azure reef
#

wait so i can just transport items anywhere pretty much?

rustic quest
white dawn
# azure reef how does the depot actually work

You send materials into a depot, which sends them to a "cloud" storage for your own personal use. The cloud can by default store 1 stack of every item, and the Depot will upload at 15/min.

#

Both the stored-stack-size and upload rate can be upgraded in the MAM, to a total of 5 stacks stored, and an upload rate of 240/min

rustic quest
# azure reef how does the depot actually work

you have a special container sized devices that ingests the items and puts them in the pocket dimension which is connected to the build gun so at that point you can build using the resources that are "in the cloud"

short root
golden parcel
#

can someone help me? my water doesn't go up to the coal power plant even tho i have a pump

azure reef
#

wait thats so op

white dawn
#

You can have more than one Depot uploading the same kind of material; for instance, most folks will end up with multiple Concrete uploaders, because a mere 240/min will not keep up with intensive factory builds

rustic quest
azure reef
#

do i need every single mercer sphere though

short root
short root
white dawn
hard ivy
azure reef
white dawn
# azure reef do i need every single mercer sphere though

There are about 300 spheres on the map. You need about 100 (I guess 97, given what KYO297 said) to fully upgrade them in the MAM, which leaves you with 200 for use in Depot uploaders. So there's effectively more than anyone'll ever need/want

azure reef
#

right im gonna go on a huge journey then

short root
#

I collected all mercer spheres and can confirm that therer are more than you actually need.

azure reef
#

it'll keep me busy while i wait on the smart plating and framework

hard dawn
#

Do we know if Coffestain will finally also buff the size of Train fluid cars

rustic quest
# white dawn Heh, yeah, "burden" was maybe a poor choice of words. But it's a time investmen...

Now with the crash sites providing extra resources I noticed you can cut quite a bit off of the initial grind and even not bother to automate stuff at the very beginning when you'd typically set some temp stuff on the ground. I was able to pretty easily skip all that and start building directly on foundations and automate in a "nice" way from the very beginning.
You get a lot of the basic stuff from the sites it's really cool

steady cedar
#

i never used trucks, is the change letting trucks carry fuel?

azure reef
#

should i automate sam fluctuators too?

white dawn
rustic quest
white dawn
# azure reef should i automate sam fluctuators too?

"Should" is a question only you can answer. Though IMO Automate All The Things. (Though Fluctuators themselves require Manufacturers, so it's quite a ways into the playthrough before you can automate those)

short root
azure reef
#

yeah i have all of the inputs needed for fluctuators automated separately but i dont have manufacturers unlocked so i guess i'll have to keep crafting them by hand

rustic quest
#

speaking of mods, oh my god being able to nudge miners and make things neat and straight even with those it's amazing. I had only brushed on that on my first play and now having things nice from the very beginning is so...soothing

azure reef
#

i can never understand how people can perfectly lay out a factory and have their outputs go straight towards the next input, i always end up with conveyors going halfway across the factory to the next input

hexed compass
#

experience

rustic quest
#

Well it takes a little bit of planning and some trial and error and straight mode is your friend

#

(I'm loving straight mode for pipes they look so nice now)

shrewd palm
#

dont sleep on curved mode either

kind oriole
#

why does my train say "next stop is unreachable" when i could manually drive it there?

severe sun
#

i have no motivation to play the game tired_jace

rustic quest
# shrewd palm dont sleep on curved mode either

yeah true, that's nice as well, it "saved" me when I wanted to do a tight connection between two machines side by side no single mode worked but one half curved and one half straight looked perfect

#

1.1 brought so much polish in this sense it's amazing

shrewd palm
kind oriole
#

does the arrow need to point the way i need it to go?

rustic quest
#

By chance does anyone have a nice spot for steel production? Like an area that has coal + iron + limestone but that's not perhaps better suited for other uses like in late game in combination with SAM.
I know it's subjective but like if you have a spot I'm open to suggestions

kind oriole
#

ok ill test it

shrewd palm
#

the arrow is what direction the train will be facing when its parked, so you want to have everything set up so that the locomotive ends up in the train station and the freight cars are in the appropriate area to unload/load

hollow hazel
shrewd palm
rustic quest
# hollow hazel Read ahead on the wiki. Follow the production lines and plan.

I'm not asking how to make steel, it's just that in my first play I did it a bit haphazardly and perhaps there's an area that's especially suited for that production.
There are multiple such areas in the game where there's a rather obvious "suggestion" meaning the resources fit nicely a specific production even though of course you can do whatever you want

rustic quest
kind oriole
hollow hazel
kind oriole
#

yes

hollow hazel
#

And all platforms are behind the station?

shrewd palm
#

maybe your tracks are mixed up?

shrewd palm
sick dragon
#

But im willing to bet the station is backwards

hollow hazel
sick dragon
#

Meh

kind oriole
#

i did it 5 min ago

sick dragon
kind oriole
#

ok

sick dragon
#

You mean translated or just what that is

#

Because i do

hollow hazel
#

Stop trying to break your stereotype! ๐Ÿ˜‚

rustic quest
#

@white dawn I recall you had some issue with 1200 belts, were you able to do some experiments once the item flow meter arrived?

mortal ginkgo
#

Guys I want to ask something.

It is very important.

And I want HONEST answers only.

WHO ASKED FOR TANKER TRUCK FOR 1.2?!?!?!?!

sick dragon
#

I work for a popular aerospace company and am an Air force brat so

#

Im not allowed to say who I work for but you should be able to take an educated guess lol

hollow hazel
kind oriole
#

some rails

#

u want me to send the whole rail line?

sick dragon
hollow hazel
#

We. Need. DETAILS

sick dragon
#

If you have signals take a block or path signal out and screenshot that so we can see the blocks too

#

(Its easier to make a q and h post ๐Ÿ˜‰ )

kind oriole
#

signals?

hollow hazel
#

There are none.

kind oriole
#

i think

sick dragon
#

I didn't ask them but I thought they'd be neat to have. Idk if that counts lol

white dawn
zenith pecan
mortal ginkgo
rustic pier
#

Is it a bad idea to have a single belt for incoming materials? Im thinking about revamping how i have my containers set up for my 5 manufacturer production line..

mortal ginkgo
white dawn
kind oriole
#

wait if the rails are in the air is that a problem?

rustic quest
mortal ginkgo
white dawn
sick dragon
kind oriole
#

and do trains care about that?

mortal ginkgo
#

not in the video

hollow hazel
white dawn
#

So yeah, a good possibility, then. I didn't think they would touch the fluid simulation much now that 1.0's out, but I'd be happy to be proven wrong. :)

rustic quest
rustic pier
# rustic quest you mean mixing muliple different outputs on a single belt?

Yeah, i have a belt pulling in materials from a train and when i have a bunch of items, say aluminum casings or similar it seems to lock it up sometimes. Course might be because i need to program something into the splitter i have for overflow to other containers. Once it reaches a certain point it splits off to go to its storage but its janky up till that point

zenith pecan
mortal ginkgo
# white dawn Aha, gotcha. :)

I will just say that, teasing people more was a rather bold move. Many people are having problems with Fluids so I assume there was some overhaul to a large degree.

white dawn
#

Still, I love the "omg look a fluid truck!" troll, regardless of what other fluid content might come in v1.2. :)

mortal ginkgo
zenith pecan
#

Still nothing on vertical splitters not snapping level is discouraging.

mortal ginkgo
rustic quest
hollow hazel
mortal ginkgo
zenith pecan
mortal ginkgo
kind oriole
#

these rails are almost as hard to make them work as it is to listen to barbra streisand

zenith pecan
hollow hazel
snow rivet
rustic quest
#

@rustic pier anyway to make a sorter with the smart splitters use one splitter per item, one ouput set to the item you want to sort and another to any undefined to move the rest forward to the next splitter. Then it' might be a good idea to have a final catch all splitter at the end of the chain to catch any unwanted item if there's potential for them to enter the system (this is more likely for manual drop off like if you make yourself a system to handle slugs, animal remains etc)

Also you might want another smart splitter for each output to handle overflow of each item

mortal ginkgo
rustic quest
#

@mortal ginkgo they are not in vanilla, IMO a mod just for that is really really worth having. I started my new playthorugh with infinite nudge and oh my it's amazing (I literally use it only on miners and later extractors)

zenith pecan
# mortal ginkgo Miners are not aligned to any grid

Also didn't work out when I tried inside the foundry, but meh, I'll just forget it, too many non-answers or bs suggestions, smart, ~ yeah considering the scale of how I build, I won't even bother dignifying edwards reply directly.

sick dragon
#

I dont really use the world grid much anymore

#

I might start on it for force of habit but other times ill just build. With rail lines and what not the grid becomes negotiable

#

And to connect nodes to a factory i branch some foundations to the node so I know what to work with when placing foundations

rustic quest
#

If I ended up with crooked foundations meeting with other crooked foundations I would go mad

sick dragon
#

You can hide it lol

rustic quest
#

knowing that if you stick to the grid things will align no matter what it's nice

mortal ginkgo
#

I found true freedom when not sticking to a grid constantly.

hollow hazel
#

how's the spaghet? ๐Ÿ˜‚

mortal ginkgo
white dawn
#

You can still have spaghetti while trying to stick to a grid, and have clean non-spaghetti factories which aren't on a grid (or at least which aren't on a single unified grid)

#

My first-playthrough factories were not exactly things of beauty, even when on foundations and such. :)

hollow hazel
#

true

rustic quest
hollow hazel
#

But this playthrough I'm working on where everything is neatly on grid (and 45ยบ angles) I think I am going to intentionally pasta a building. ๐Ÿ˜‚

mortal ginkgo
#

Like, I love them.

hollow hazel
#

I know. Trying to bridge two buildings with catwalks is a nightmare. ๐Ÿ˜ญ

white dawn
mortal ginkgo
#

catwalks are just nightmares alone but they can get inside each other well

nova igloo
#

FLUID TRUCK LETS GOOOOOOOOO

unkempt blade
#

Those mk2 factory carts in the fluid video today look pretty awesome. Mk1 carts were already the best at moving fluids and now they're supersized

hollow hazel
mortal ginkgo
#

the "industrial" one just hurts the eyes anyway

hollow hazel
#

Funny enough the "industrial" with their jagged edges merge into each other beautifully.

ruby iron
#

man... this game is creepy wtf

dense violet
ruby iron
#

i kinda not like it but like it too but why does it have to be creepy

#

i have a mix of emotions about it that i dont know how to express

hollow hazel
#

Experiencing the horrors of the Mercer Spheres?

green fiber
green fiber
#

could just be a coincidence

dense violet
#

once you flood the system and it stabalises it's ... pretty normal and never flickers.

ruby iron
#

also the SAM invention tree in the MAM

green fiber
#

given how oil extractors make stuff in bursts, its not that unusal for the flow rate of the mk 2 too suddenly surge and then die down

ruby iron
#

dude... why tf is it so creepy..

hollow hazel
dense violet
#

That would suggest never being able to get consistent 600 flow from them

sterile blade
rustic quest
#

@green fiber hey hi, it seems the many prayers to fix fluids/pipes might have been answered after all

hollow hazel
#

Look, look. All you gotta do is sit down and get to know it over a nice cuppa tea. ๐Ÿ™‚

rustic quest
#

I'm really...pumped...for this announcement

green fiber
shrewd palm
#

theres stuff happening?

#

i must know more

ruby iron
sterile blade
rustic quest
cunning siren
#

ADA said my promotion will be delayed cuz I bought parts! ๐Ÿ˜ญ

sterile blade
ruby iron
#

did i skip something?

green fiber
# dense violet That would suggest never being able to get consistent 600 flow from them

The machine outputs tend to output stuff in bursts and outputs it at the max pipe speed.
if the machine produces the next burst just as the last one ends, then of course it can move 600/min.

What im talking about is how it isnt very usual for mk 2 pipes that are full to flow at a rather slow, calm pace.
Given how that burst of production tends to make them surge.

rustic quest
ruby iron
#

i guess i did

sterile blade
rustic quest
cunning siren
# ruby iron i guess i did

Buying parts can be handy if you are able to make so many coupons that it will not change anything ๐Ÿคท

ruby iron
#

i thought you only got cosmetics from there

dense violet
leaden turret
#

<@&370483737957236737> ||๐Ÿ’งi_cart_even|| tho?

green fiber
ruby iron
green fiber
#

the indicator gives you a clue as to how fast the pipe is flowing

#

if it moves very little and doesnt suddenly change how strongly it pulsates, flow rate is small and stable

cunning siren
green fiber
#

@dense violet yep that one

dense violet
#

I imagine if that's the case they just aren't moving nearly 600 flow in that pipe then

green fiber
#

and in the next scene you can see it in the background again

white dawn
dense violet
#

or some thing odd like belts not looking like they are backing up when they should be

green fiber
hollow hazel
#

impure node moment

#

Or someone forgot to include the animation when working on the video. thinking_helmet

green fiber
#

heck it even merges with another pipe

hollow hazel
#

it clogged ๐Ÿ˜†

green fiber
#

no i do believe the animation of the indicator in the video do properly reflect the flow

#

and its flowing calmly and slowly even while full.

If you worked with mk 2 pipes and any sort of elevation changes too, you know how they can act while full

leaden turret
green fiber
#

Im not saying that perhaps they tweaked it, but just maybe...

ivory condor
#

I'm not sure what to make of these teased fluid changes, besides I still dislike mk2 pipes but I have just accepted reality that all pipe manifolds need to be looped to get any sort of stable throughput

mortal ginkgo
green fiber
#

just maybe they really did tone down the dynamic pressure

ivory condor
leaden turret
rustic quest
wicked nacelle
#

Iโ€™ve been out of the loop. Have they addressed the train bugs at all? Mostly around building rail?

warm goblet
#

Does anyone actually use the trucks? I don't trust them, I'd rather mile-long conveyors.

white dawn
green fiber
#

my steel factory makes use of a truck

white dawn
#

Once you know how to work with vehicles they can be 100% reliable

green fiber
#

i trust that one

ivory condor
white dawn
#

Just takes a learning curve, as with everything else in the game. IMO vehicles' poor reputation is mostly undeserved

#

(Though I do hope they eventually squash the bugs related to pause nodes)

dense violet
leaden turret
ivory condor
#

So while I would wish looping of mk2 pipes wouldnt be needed, that is unfortunately at least in my experience, very much needed

white dawn
#

The one with blue pause nodes especially is quite egregious

dense violet
#

it had better be 4

mortal ginkgo
raw dragon
#

Are they teasing water trucks? ๐Ÿค”

green fiber
#

4 implies that G2 really doesnt want to fix the bug he talked about with the way buffers act

shrewd palm
green fiber
#

which would mean he lied in the last dev interview

leaden turret
green fiber
#

and i dont quite think thats true

white dawn
rustic quest
leaden turret
white dawn
raw dragon
green fiber
#

the one thing im not sure of is if the fluid trucks can be configured to load one (or rather 2) types of fluids and unload 2 entirely different ones

leaden turret
#

international house of ๐Ÿฅž, not international house of pipe

green fiber
#

likw what if it loads water and oil and offloads fuel

white dawn
rustic quest
#

Or package it

green fiber
#

thats not longer a fluid

leaden turret
shrewd palm
#

i hope they add more storage capacity to fluid cards but ig that would make the trucks irrelevant

raw dragon
#

Oof

white dawn
#

Instead of needing to package 'em first

#

That'd be lovely

leaden turret
green fiber
#

according to the video no

white dawn
#

Heh, alas

green fiber
#

still has a solid fuel input

white dawn
#

Thank you, lazyweb. :)

ruby iron
#

question: did they fix anything about the fact that when you disassemble a tractor with stuff inide IT JUST DISAPPEARS?

rustic quest
white dawn
#

(To be fair, distributing packaged fuel to stations would be easier than liquid anyway)

white dawn
ivory condor
#

well wasnt the worst thing, but i did have to go back and put loops on many systems to get things working even close to correctly

green fiber
#

with mk 2 at max flow, the recipe really matters.
recipes dictate how big the network usually will need to be for 600/min and also affects machine timings

ivory condor
#

I think my biggest problem is my brain just keeps forgetting this needed rule, aka pipe loops

rustic quest
white dawn
green fiber
#

ngl I just use Pipetuner and live in my own ideal pipe world now.
I dont care if its no longer vanilla, it feels better and you can technically just make it work like that ingame by just entering 3 console commands every time

white dawn
#

I'm not personally too bothered by the current fluid state, since I got into those habits awhile ago, but I do think it'd be great for the game if those kind of particular build techniques weren't so often necessary

green fiber
#

the system is restrictive is the simplest way to put it

white dawn
#

The first-time-user experience with pushing fluids to 600/min is often a painful one. :)

green fiber
#

opaque and restrictive

#

and its not opaque in the best sense at times

white dawn
#

Especially since the simulation tends to be more forgiving before that point. So you're used to building pipes which work but then suddenly you're doing the same thing and they don't

green fiber
#

when theory and practice dont agree

ivory condor
#

i kind of wish those results were different, but alas it was not meant to be

green fiber
ivory condor
green fiber
#

Gasses have their own set of rules
PIpetuner mostly helps with liquids and tries to not make gas worse

white dawn
#

Anyway, it's exciting. I really didn't think that they'd touch the innards of the fluid simulation post-1.0, so it'll be nice if I'm wrong. If they have gone in to tweak things, it'll be interesting to see if any existing builds end up breaking. Folks do a lot of strange stuff with their fluids (often as part of attempts to work around 600/min weirdness), I expect there's edge cases somewhere for systems which work now but might stop working if the simulation changes

green fiber
#

in any case, tanker trucks sound fun so far.
And perhaps some theorized truck improvements are also coming

leaden turret
green fiber
#

like universally

#

gas maybe not as much but at least it didnt actively become worse really

rustic quest
rugged stratus
#

I deleted all my factories, I just unlocked coal power plant what should I do to make a good looking thing? I was thinking covering part of the biome in foundations and gathering all the resources to make tower factories for every item I could make

green fiber
#

the system still does have some bugs in it.
the whole junction rotation bit affects head lift in clearly unintended ways

ivory condor
#

as you say attempts to fix some cases like this could have unforeseen effects on existing systems

white dawn
mortal ginkgo
#

I think they would give a huge warning if they did. They probably fixed internal simulation that supposed to go correct in the first place.

white dawn
#

I do hope that liquids stay different enough to be interesting; I don't want them to turn into Belts But Round, but I'm definitely in favor of making things less painful for folks currently running into the simulation's limitations

haughty meteor
#

With the blueprint autoconnect feature, is there any way to make it connect the power?

white dawn
#

Of course this is all assuming that they really have been working on the fluid simulation. Could be we're all getting trolled and the fluid truck is all we're getting. :D

shrewd palm
#

wait so are all these changes going live on experimental or do we have to wait until 1.2

hard ivy
#

Probably until 1.2 experimental

leaden turret
white dawn
leaden turret
hasty lion
#

1.2 is clickbait
no one asked for fluid trucks... even if they would be a good way for fuel transport... Fix Truck Behavior first!

rustic quest
#

it's fine

leaden turret
rustic quest
#

I wouldn't call fluid truck a priority but meh if they want them let them

rustic quest
#

I'm of course more interested in what they do with fluids

white dawn
#

... but has anyone asked about fluid factory carts?

#

(for real though, the fluid should visually show up in the cabin of the factory cart. This should be a mod if nothing else)

ivory condor
ivory condor
#

so yeah fluid trucks, mostly not interested in that tease truth be told

sick agate
#

I thought I remembered wanting fluid trucks, in reality I remember wanting fluid input for fuel

white dawn
#

In the end there's no reason not to have fluid trucks, of course. Trucks are positioned as a sort-of competitor to trains, and trains can carry fluids directly. Though I expect that most folks do just go right to trains, especially with 1.0's lowering of their unlock/build cost

#

Fluid trucks would have a more obvious niche if trains were still as expensive as they were pre-1.0

#

Still, no reason not to have 'em in the game. :) Options!

silent escarp
#

anyone who plays in PH ?

spare ice
#

Hey guys,

Just wanted to ask about turbofuel vs rocket fuel. Any ideas which road to go? ๐Ÿ˜„

#

Should I turn heavy into fuel into turbo into rocket?

white dawn
leaden turret
white dawn
#

Which one you want to use will depend on your circumstance, plus what you want to use it for

#

What's your intended purpose for it?

spare ice
leaden turret
white dawn
spare ice
#

Should I have ref for heavy ref for fuel ref for turbo blender for rocket fuel ?

hard ivy
white dawn
#

For power purposes, a lot of folks advise skipping Turbofuel, in fact -- at that stage of the game, using the Diluted Fuel recipes (packaged or otherwise) is often a lot more convenient than using Turbofuel

spare ice
white dawn
#

(IMO Turbofuel's fine for power in phase 3 so long as you've got oil+sulfur+coal right nearby where you're putting in your power, but I wouldn't advise anyone seek out sulfur+coal if it's not already at hand. But you do get more power from your oil with just Diluted regardless)

rare thunder
#

when are they adding molten metals

spare ice
rustic quest
hard ivy
white dawn
sterile blade
rustic quest
# spare ice Is that also the "easiest"

it's not hard to implement, there's a bit of a grind as the last step placing a lot of generators but blueprints can really help with that especially now with autoconnect

spare ice
spare ice
rustic quest
rare thunder
#

did they add the fluid fix yet or just teased it?

white dawn
#

The graphs will update with the solver's recommendations as you go

rustic quest
spare ice
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Aw realllllly ๐Ÿ˜ฎ

white dawn
#

(You might need to explicitly disable a recipe or two if the solver insists on using one, of course)

white dawn
#

You could also use the Inputs tab to clamp down how much oil is currently available and use the "maximize" dropdown, though remember to only maximize when you're doing a single output on there. The solver doesn't deal well with "maximize" if there's more than one output

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(And if you do maximize an output, once you have an answer you're happy with, it's better to convert it to a per-minute and slap in the exact number, rather than leaving it at maximize)

spare ice
rustic quest
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@spare ice for diluted fuel you can do it either with packager/unpackager/refinery in a triple self contained loop or with blenders, blenders are more straightforward and space efficient

spare ice
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Ill just put in how much oil I Have nearby and use maximize instead to let it calculate

white dawn
spare ice
spare ice
rustic quest
spare ice
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But now with the converters and quant machines etc

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the consumtions exceeds easily

rustic quest
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I see

spare ice
#

Spec with some shards or w.e ๐Ÿ˜„

rustic quest
#

yeah when you start powering those big boys the consumption skyrockets

white dawn
spare ice
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Thhat is true, ima disable converters because I cba to be honest

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atleast for this

rustic quest
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Also once you have rocket fuel going set some aside it's really nice for drones and also to make ionized fuel but the latter is only really good for the jetpack. It's in fact awesome for the jetpack

spare ice
alpine anchor
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random ass qustion again since i just got power storage, i keep seeing people make blueprints of mini biomass burner power plants, can you fully automate them now? or do you still have to collect like leaves and trees and stuff by hand

white dawn
rustic quest
flint aspen
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Can confirm thatโ€™s what theyโ€™re for

leaden turret
stuck barn
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Anyone know if the 16" Lizard Doggo plush is available again in Canada? Websites says "Note: Currently out of stock in Canada - new inventory arriving this summer"

alpine anchor
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ohhhhhhhhhhhhhh, ok so i should still be like saving leaves and wood and stuff, i just trash them

rustic quest
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I prefer to splurge for the power augmenter anyway, 500MW open all the pods

leaden turret
alpine anchor
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also whats the next lvl of power after coal? im quickly running out and i dont feel like running across the map to another big set of coal nodes to make another powerplant

leaden turret
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spicy coal

leaden turret
#

(pretend sulfur is mustard)

stuck barn
alpine anchor
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wait your telling me i can mass produce the freedom liquid

rustic quest
alpine anchor
#

wait this is great

stuck barn
violet maple
alpine anchor
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i dont really know how like somsersloops and mercer spheres work, im going tot ry and find more later today for dimensonal depots

leaden turret
rustic quest
stuck barn
rustic quest
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but even without those with animal remains you can still make a lot of biomass then solid biofuel and then liquidbiofuel for the jetpack

stuck barn
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Mercer Spheres are used to build dimensional storage depots and you'll need a ton of them to level up your depots stack size and upload speed

white dawn
rustic quest
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in my first playthrough I ended up literally having too much fuel and not knowing what to do lol

rustic quest
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sloops are seriously op lol

rustic quest
stuck barn
charred sandal
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Man is there a setting that increases my mouse speed in menus? Mouse sensitivity doesnt seem to do anything there

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its driving me nuts how slow my cursor moves in menus

rustic quest
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I just stopped producing it

stuck barn
white dawn
weak shoal
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i'm building a train system and if i try to do a timelable it says station unreachable, but if i use manual guide i can reach it normally, how do i resolve?

rustic quest
#

Making the reprocessing factory is not that hard, if you went to the effort to make the fuel production and build the power plant the reprocessing into plutonium rods is not that bad

white dawn
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(And if you'd rather burn the Plutonium rods, that waste can't be sunk but it can at least be processed into oblivion for a bit extra power)

stuck barn
weak shoal
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i made an intersection, that's the problem?

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i mean doesn't it change by itself the direction of the rail?

leaden turret
feral geyser
weak shoal
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wait, station has sides?

feral geyser
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Yes

leaden turret
weak shoal
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dang

feral geyser
#

There is an arrow when you build them

leaden turret
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trains cannot reverse into station on autopilot

white dawn
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The "round" bit on the roof has to face "out" (and the front of the train will drive "into" that curve, like a foot going into a sock. :)

hard ivy
white dawn
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look at how inoffensive that metaphor was

leaden turret
versed mesa
#

๐Ÿ‘‹

azure reef
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okay 2.5h later i just need the two most expensive upgrades for dimensional depot and i'll be done

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it might be the best feature in the game

versed crypt
rustic quest
azure reef
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i have mk3's so i think i'll get the upload speed and the last stack size can just wait for now

rustic quest
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Did you also unlock the upload from inventory?

azure reef
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yeah ofc, its great

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i found computers at a crash site

rustic quest
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it's so nice

versed crypt
versed crypt
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but its vanilla

white dawn
versed crypt
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ohho

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thats quite overpowered

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i mean hey man as long as it looks nice

azure reef
versed crypt
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those fuel generators r fuckin giant

white dawn
azure reef
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the power consumption is pretty bad for the stage that i'm in but its great for tickets and power shards

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and i got two augmenters they're great

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the base power from them alone are pretty much equal to my coal gen

versed crypt
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never thought id hear the words coal gen and augmenters together

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good lord

azure reef
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yeah i unlocked them early so i thought i may as well

versed crypt
versed crypt
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now with this newfound knowledge thanks to apocal im gonna go make some blueprints to indulge my insanity further

rustic quest
azure reef
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im nearly at phase 3 so fuel gens soon

versed crypt
azure reef
versed crypt
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god i love sloppy alumina alt recipe

azure reef
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but later that will be pretty nice

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i dont think im using a single alt recipe in any factories rn lol

white dawn
versed crypt
azure reef
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yeah furthest i got on another save was right before uranium for fuel

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too complicated i brainfarted and quit

versed crypt
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i reccomend investing big into alt recipes once tier 5-8 roll around
ESPECIALLY for oil based infrastructure
some recipes literally just give you purely more stuff without extra input

versed crypt
azure reef
#

any useful ones to look out for early phase 3?

versed crypt
rustic quest
# versed crypt you dont really need any until later stages

I mean depends, even very eary some are really nice to have. Cast screws is a classic but like even iron pipe is nice for many uses like having a production of pipes to shove in the depot for building needs without bothering with steel for that

azure reef
azure reef
rustic quest
versed crypt
rustic quest
azure reef
rustic quest
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also such tools help to visualize what you need to help your reasoning, planning and execution

azure reef
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also to see if i have enough power

versed crypt
rustic quest
versed crypt
rustic quest
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(it helps for me that I find building power plants one of the best activities in the game)

versed crypt
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i find aluminum rlly cool

rustic quest
versed crypt
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working on a pretty big plant right now, 150 hours in on it

versed crypt
rustic quest
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yeah but at some point it's still just a mess awful to work with

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An yeah I also liked my aluminium plants especially because it was the one thing where pipes and pipe stuff didn't cause me trouble even though according to the pipe bible it should have lol

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ironically enough it's where mk5 belts gave me grief

mortal ginkgo
rustic quest
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Anyway it's nice to start a new playthrough, some hindsight is really helpful to make things nicer and better planned from the start

mortal ginkgo
#

some people still question it to this day

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heretics

cunning siren
rustic quest
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Also what a lovely place to build the company is wonderful

versed crypt
cunning siren
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Look at those pipes, kind of noodle like

rustic quest
versed crypt
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its what im workin with rn
im also making batteries right nearby and im having to manage their water byproduct rn
working on a drone powered water packager sinky thing

rustic quest
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You can do a full 1200 bauxite node with 4 + 4 refineries and 9 + 9 smelters if I recall correctly

versed crypt
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im pulling bauxite off half the world

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w trains

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and bring it into one location

rustic quest
#

Well sure I meant just that it's a very compact system with the right overclocks and those alts

cunning siren
mortal ginkgo
rustic quest
mortal ginkgo
rustic quest
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Sure ๐Ÿ˜‰

mortal ginkgo
#

The guy literally attacks my tractor while I am watching!

dim cradle
#

wait does this not have a crouch toggle?

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or am I somehow missing it... because that's kind of decades ago tech.

leaden turret
leaden turret
dim cradle
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Was just wanting an easier way to bomb the spawn plants oh well

leaden turret
dim cradle
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Doesn't seem like there's a way to rebind it to CTRL, either?

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that's what I use in most fps for crouch

rustic pier
# rustic quest <@279397923635331072> anyway to make a sorter with the smart splitters use one s...

So currently the setup goes from the train, to a coveyor that heads to the production storage area, i have a 2nd belt under to pull faster. I sort out some specific items that go to a diff machine and everything else hits the main belt. Near the train i have a large cargo area to store items that i have not specified in the programmable splitters yet. Splitter also kicks items over to another long term back up storage area. Main belts head toward production storage and a few items get split off before the containers. After that each container has a smart switch programmed for the item. After the containers it loops back around through an overflow programmable splitters yet which either puts it in an over flow container or sends it to longterm storage/sink. Production belts are set up per input through 5 manufacturers and loop back through to go back around through the containers. I have an offshoot taking the mass needed items (alum casings, rubber, etc) before it hits the manufacturer return loop. #screenshots message

weak shoal
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how do i make the trains stop to take resources with the auto driving?

mystic oriole
#

TotalXclipse is the nobelisk for guides

dim cradle
#

Starting to wonder if my skybridge addiction is a problem...

mystic oriole
dim cradle
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The only problem is that the entire sky is just platforms lol

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Just feels so cheap bombing the enemies from above where they can't touch me, but on the other hand it feels so good

kind oriole
#

guys how do the alien power augmenters work?

mystic oriole
#

there's no right or wrong way to play the game

clever stone
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^

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Sky bridging is just an early game alternative to carpetbombing with the hoverpack