#satisfactory
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It goes up inclines.
Yeah it's really nice for early exploring. Can do some parachute cheese waaaay before you unlock the jetpack
Think of it like base jumping into updrafts.
I've often been planning to land somewhere with the parachute only to find myself going back up because the place I was going to land was a hillside.
You can also get a Steam achievement if you "bounce" off of the Space Giraffe Tick Penguin Whale Thing (I did that by accident while using the parachute).
is there a better thing to go for first in tier 1 before evrything else?
Splitters
why splitters over everything else?
Normal and pure miners can support more than 1 smelter
And then again for constructors
The changes in my coal power plant design logistics: #screenshots message
Because building supply chains to multiple machines is better done with splitters, whether you are making manifolds or load balancers.
Coffee Cup Studios has a Halloween event right now. There is a mug for first place and other prizes for runners-up.
CCS discord https://discord.gg/coffeecupstudios
Finally, i can get into 20 hours of building a aluminium factory
Guys should i use the iron nodes at the desert not dune one and the nesrby nodes fo make my first megafactory?
my first megafactoyr was at the dessert
for the adaptive control unit
The other one where there is a uranium node on the biggggg rock
Not dune desert
Oh
Just found out about existance of vertical mergers... Tried making them work for 10 min. Decided to never use them again
they truly dont like to work alongside with ground conveyor holes
however they are great when you get to know them
but being truly buggy is something we all agree
#screenshots message
@steel dome
yes, but on the miners he number is how much items per min you output
and lots of waste β€οΈ
how much per min should i get the allu plate and casing
yes
im just starting the factories and idk what numbers to input
wish i could set my default material.. or can i and i am just stupid lol..
?
ive figured ill just turn the waste into plutonium fuel rods then sink them because i dont have fisconium yet but when i do ill have plutonum plants with there waste into fisconium power plants
id say its a good plan
Can always stop sinking them and do something else with them later too. Don't have to worry about waste until then though π
Ooh or what about 40 stories of 10x10?
that is actually a good plan
TIL: You can snap node extractors to a foundation and it will help align other stuff with it π€ It also makes them look like they are levitating sometimes π #screenshots message
A huge nuclear obelisk as a monument to your architectural hubris greatness as a ficist employee
#design-and-architecture message this aint even that bad
A while ago I uploaded a blueprint to SC, it has 120 industrial storages, all linked together, with a single input atd a single output. Stamp that blueprint 10 times and even the biggest nuclear waste setup can be ignored for quite a while
I for one support the "radioactive zone the size of the entire map" speedrun format
way more interesting that %package
i bet with strategic belt weaving you could irradiate the entire planet pretty fast
I don't know, you sure it would be "pretty"?
ehhhuhh no as fast as it could be tho i guess
On closer inspection the DNA capsules are cylinders of meat π€ Who wants a π ?
ππ₯ π₯© π =
??
(Sing to "Sunshine on my Shoulder" by John Denver): "Bacon, on my burger, makes me happy. Bacon, on my sub, can make me cry. Bacon, in my omlet, is so tasty. Bacon, almost always, makes me fry."
alien protein is just ground meat iβd be down to try it
You know, I don't think the game lets us eat it.
Well, we ought to be able to at least cook it in the microwave.
you can at least inhale it
I'm waiting for them to add birds so that we can get air meat
shouldnt Beans give at least 10 remains with that size and HP pool of theirs?
Ahhhh, unlimited liquid biofuel INC 
send me some bro
does anyone else experience straight belts geting misaligned
very slightly, when on turns
yes and it pisses me off
Bean can have some... NONE 4 U! #screenshots message
yes, the belt support first when that happens
i use default mode for long straights
Cmon I am nice to Beans in my game!
hopefully they fix it soon
i hope so too but theyβre pretty good about fixing annoying issues
I find it funny how Default Mode is more straight than Straight Mode sometimes.
sometimes i lay down all my straight sections first, then i go back and connect them all with curves
coffee stain has peak qol
Sometimes Curved Mode is indeed more straight lols.
i love curved mode so much
I need an / wall..
Awesome shop
there is no hash wall?
Slanted wall?
yeah for like a triangle foundation >.> would like those too xD
I have half foundations.. why not triangle :-p
We have those
straight belts? why no lgbtq+ belts?! I hope this joke is taken as whimsical and stupid as it was intended
They're called ramp walls
I need a half width wall
that too
That we don't have without mods
YEESSSS
Right Like a triangle foundation with a wall to cover the long side, and half width for those times you use a half width foundation
Use Large Beams. They make great half walls
yup, they actually make walls look better
i actually only use lesbian place mode
makes all of my conveyor belts love flannel
as a canadian i dont get this one. doesn't everyone love flannel?
It's either libertarian boys or lesbian girls, no inbetween
I see the name typing and I'm worried
Iβve been looking at all the cool stuff in #design-and-architecture and like
How the heck do you guys even manage half of this stuff it looks amazing
Especially the circular buildings
Either exceptional patience, or Curve Builder mod if you can't be bothered
did they change pumps in 1.1? i feel like they used to be less problematic
1- Time
2- Tricks to make them can be watched in youtube
Itβs rather cool stuff ngl
Also if you want truly painless circular builds, there are mods that allow you to do what you could do in hours, to be in seconds
they were always problematic, but they hinted some stuff related to them in 1.2
that must be it because they're deleting fluids now
at least, if you don't place a buffer or something between them
why would you want to hear such a smack sound 5 times a second? What is your purpose?
i had a whole system prefilled but when i started it the water generators lost their buffer after a while
i removed the pumps and it seems fine now
I like the sound
also wdym 5 times/second?
you sure they were not used up? I mean, if you told me "I saw Obama in pipes one day." I would believe that.
thats the joke.. that you could hear that if there wasn't a CD...
youre still limited by the movement
i mean, production and consumption were equal and everything was completely full so...
.... I think I am just too old for this generation.
well I would believe that, if they were exactly the same.
Hope 1.2 will bring good news.
Because they hinted changes.
At least improvements.
I really hope so
also i had an identical system without the pumps running in the background
i just checked and it still has the buffers

I know one guy could not keep up 600/m water demand for a nuclear plant despite the same setup working in other places and it is as simple as 2 water extractors being linked to it directly
so I will never fight or say "you doing it wrong".
90% of the reddit questions are about pipes. I am content that the system behind is wack as heck.
Aeryn is typing to tell how wrong I am. Time to run! π

No i just typed "a" in the discord window by accident when WASDing π
ah yes the classic "now i don't want to do it anymore"
... I don't believe it. 
The fluid system is not great but i hope they go the route of simplification and fixing a few bugs, rather than making it more complicated.
IMO missed attempts at realistic complexity are behind most of the problems, a few bugs aside
Please check out my post when yous get the chance #screenshots message
i don't mind having it be complicated, but it really should be consistent
300 pipes have yet to betray me in this playthrough
Why 300 pipes for what ?
ah, mk1 pipes
Just to not hit the 600 limit?
Hmm what you got going through them and how far?
I'm hitting the 300 limit in a few places, but everything seems stable so far
fuel, water
As long as you're not consuming at the limit, you rarely* run into problems
Also, if you are consuming at the limit, prefill pipes.
how far, estimated ~1km
Why you not got one pipe to all
how do I use the blueprint maker
i think the problem with using the whole limit is you'd need maximum flow 100% of the time
You build something inside, then save it. Saved blueprints appear in a tab in your build gun menu.
which can't happen due to how pipes are designed
thats why the best thing to do is either pretend they are 595/m pipes or fill up from both sides (which doesn't solve everything but alas)
but then it is annoying to not be able to use it 100% while belts has no issue
which comes to = pipe code is wack
The good news is, we all know it is wack, and we can plan around it.
Fluids are always messier than solids, even irl.
the planning is pretending 600/min is actually 550/min
Could I please get some advice on my post please
My brother here telling that "it is ok for them to be messy" while in this game we can have flying foundations all around the place including my mom being on them.
This is a game. Nobody asking ultra realistic fluid system in a sandbox wacky game.
#screenshots needs image for a comment so
Let them behave different? Sure. Let me debug, let me see the flow, let me see my mom in them.
What you mean images are there
I rather them being same instead of being different for the sake of it if it gonna be wack
Your mom will come home after she's done here
Cuz she's fixing my pipes right now π π₯΄
BROOOOOOOWWWWWWWWWWWWWWWWWWWWWWWWWWW
π π π π π π π π π π
They're getting deadlocked on water
And i heard she knows how to make things gush
(Alright I'm done)
looking in that channel makes me so sad about my undecorated factories
i mean... they can still cause issues but that's the exception instead of the rule
solution: decorate them
they cause issues because they are wack, even devs know they are wack
I think they thought "surely noone will want to use them in 100% power"
but humans are known to take fun out of it for the sake of efficiency
"I can power up 69420 fuel gens with one mk2 pipe and I will NOT use any less!"
what to do if you have no idea how to even begin
Would you like to look at my "Phase 1 Pretty" base to get ideas? It is ok to steal (get inspiration from) other builds after all.
sure
Here is someone who requested it, right below is the save file. Enjoy!
Edit - Removed save file link. Feel free to request as DM
fyi sharing save files in this server is forbidden by #rules
#screenshots message @wary crow not sure if anyone answered you or not but thats just a bug that happens with straight mode when you do corners
fixed by going into another build mode and make a short segment
"surely nobody who plays the optimization game will try to optimize the pipes"
more like "pipes work fine at 100%, but people think they are just covered belts and act like that"
In their defense, they thought people would think about the flow issues. But themselves never gave a way of debugging the flow in the first place (despite the data is being there)
And then there are people like above "where all is fine" but then I am sure devs think other wise when 90% of the reddit and questions here are about pipes.
Again, my "Nuclear Plant sometimes asking for more than 600/m water" is a proof but alas.
and 95% of answers are "human error"
I'm not claiming the system is fine as whole, but pipes can very much be built to handle 600/min, when properly handled
whether or not it is a good game design is a different question
what is "properly" is chaotic
We made this talk before, I don't need to do it again. The "Problems for Human Errors" are funny enough sometimes work, sometimes doesn't, and sometimes not for all.
You cant "properly" handle something when system is not allowing you to debug it.
eh, there are ways to build that work for 99% of cases
it's essentially random
that's only true for things like vertical junctions which have actual bug
belts can work 100% of cases regardless of how stupid they are built, but pipes can maybe not work for %1 ?
Give us all a break.
If pipes had a "perfect 100% working way", people would know it by now.
~10%, more like
Its been 7 years. People are complaining about weird fluid behavior that is different for each and every person for years.
no, I said that they way to build that I recommend (vertical pipe loop) works in 99% of cases
not that it works for 99% of people. It works in 99% of cases. Remaining 1% of cases need a different solution to get working
for me it was 0%
there are people who stats vertical pipe isn't working for them either.
if there's one thing i remembered about this server it's greeny's crusade about how pipes work
and practically all of those cases I've seen end with "you haven't built it as we said"
I mean, it is ok to defend something, but being a Crusader is something else.
It is ok to be wrong. It is ok to state whats wrong about a game you love.
I love this game.
This game is great.
It's fluid system is GOD DAMN AWFUL.
I never said the system is good
the one case I've managed to make pipes work at full throughput was by putting a whole ass tank at each exit of the manifold
I just don't like "pipes are broken and can't do 600/min" claims
which is just excessive imo
yeah, buffers usually hurt more than help, wouldn't recommend
i mean, it did work, it's just so bulky
My problems are solved by other means and I hardly feed stuff from upwards.
I see people who are having problems when building the way you say.
I see people who are having problems that are building the things the way I do.
I see the problem. You don't.
The code is wack. It is random. It is impossible to debug despite the data being there.
I also have tons of buffers and they do absolutely NO HARM to me.
Because I like their look. They look cool.
judging from greeny's posting style
I can only conclude that they are anti-change, anti-fun
you can build a buffer for looks and clip pipe through them. Same looks, better fluid mechanics
100% of my pipes work as expected. Where's the 'randomness'
i mean, my system did just delete 600 units of water so
randomness is in people's minds - they build "same" system which is actually different in some ways, and claim "it works/doesn't work"
I don't need to. My fluids are fine.
But I am not going around telling people to build like I do. Obviously buffers are acting up for them.
So I don't dodge the issue. I don't say it is a "human error" or "skill issue" like some do.
I understand that the game's code is wack.
(again, not counting cases like vertical junctions where it depends on orientation which is impossible to figure out purely from the game)
definitely this, my pipes work for me but some people talk about situations I'd simply have no idea on how to fix
If some people have hundreds of pipes that all work perfectly. And some people can't get any pipes to work properly at all. What part of that leads you to think the pipes are the issue? We're playing the same game. The only difference is the players
i don't think anyone is taking someone who can't get a coal gen running seriously
I'm yet to see a properly built system acting up (just to be sure - again not counting things like vertical pipe junctions with confirmed bugs)
I can go ahead and state that "multithreading is done wrong" for pipes. Thats why the same setup is good and fine for others but for some it gets borked after an hour or two.
I don't understand to need the defend such a wacky system.
Even devs don't defend the system despite the fact that the wast majority of reddit posts are about them.
hell, I've seen pipes exceed limits in both flow rate and contained amount
definitely not a system you can call consistent
there's the 370 meters of headlift thread
sigh again I'm not defending the system as whole. I'm saying that when built properly, pipes work just fine and can reach 600/min throughput
I'm not saying the system is perfect and I'm not saying that I'd like to keep it this way
I mean, good for you.
Now go tell that to the person that got Nuclear Plant water issue despite using the same blueprint for their pipe system which is simply 2 water extractor fed into the Nuclear Plant as close as possible.
And for some INTERESTINGLY SKILL ISSUE OMG HUMAN ERROR PROBLEM, some of his Nuclear Power Plants are totally fine while few Power Plants of his simply gets water depleted after a few hours.
Interesting skill issue.
What's the next defense? Headshot sometimes working in Counter Strike and sometimes not?
afaik you can't BP water extractors
Its funny how "inconsistence" should be defended but people would LOSE THEIR GOD DAMN MINDS if mk6 sometimes acted 1199/min.
when built properly pipes work 95% of the time but that's just minimizing risk
I don't understand why so many people get upset about it. So the physics is a bit funky, so what, it's very easily predictable. You don't complain about other predictable but inaccurate physics, like floating train stations or monsters not seeing you if you're crouching
You can BP pipes. If you didn't get that part, I mean you are here to dodge the issue.
Good for you.
Keep the dodge.
matter of fact it did and people did lose their minds
yeah I remember it getting patched lol.
maybe they should have made their belt setup better.
maybe a loop?
matter of fact it didn't. Belt to belt connections did.
wasn't specific to mk6/5/whatever
i mean, my system has consumption equal to production. my extractors are running at 100% of the time. but it still ate up 600 liter of buffer
how can someone predict that
i mean yeah but you get the idea
just saying π because it's very common for people to then claim "X is broken", and misinformation spreads easily, similar to the above mentioned "mk2 pipes are broken"
your behaviors say more than this comment
see this a lot with the new bf6 lately. where people are saying hit reg is broken, but the game just has very aggressive bullet spread when you're firing full auto. it's working as intended
If mk6 belts started making out at 1199 and devs said they weren't going to fix it, I'd plan around it and assume a max of something like 1160
If I'd already built all my factories based on them needing 1200 and suddenly they stopped working, then of course I'd be annoyed about that, but that's not what's happened here. Pipes have all always been a bit funky, but they are funky in consistent and predictable ways that are very easy to work around.
ah sure, go with "I think your behavior means you want X" over "you're saying you want X" π
I mean, there is no end to this "circlejerking" so to speak.
Let people defend what they want. We will see what the 1.2 update bring about the pipes that devs changed.
Meanwhile, let me summon another folk:
"Cast Screws are fine."
Also using Screws late game is fine especially with Steel Screws recipe.
when it is that easy to break? by all purposes, it is broken
steel screws is what i prefer because you get so many screws from one machine
BURN THE HEATHEN WHO USES SCREWS OMG
steel screws are horrible because they have the weirdest proportion, fight me
if you build a system that is not capable of keeping 600/min flow, is it a fault of the system, when you're the one who built it that way?
FAYT FAYT FAYT!
alt recipes still require you have massive amounts of other materials. why not screws?
why would I want to make more screws
What's wrong with cast screws π€·
because some people parrot 5 year old outdated information about screws being bad
if you rebuild it identical and it doesn't work, is it still your fault?
i always make screws on sight to be used immediately. i don't belt screws anywhere.
many of the screw using alts have 13 as a factor somewhere in the numbers
steel screws produce 52 (13*4)
identical to what?
yeah you touch on a good point. old metas get entrenched. misinformation can root in the meta too
if you make the same system twice and one time it works and the next one it doesn't whose fault is it?
proportions are easy you just underclock 1 machine to match the remainder
Screws are a good reason to push player to make better belts. Even if it was terrible, it is still fine lol.
if the build is flawed? yours
if the build is proper? probably the game's
or it forces you to make modules
Listen. This got no point, the thing you are doing.
They ignore/dodge this and they can. Let them. I am sure you got better things to do in the end.
but if it worked the first time then it's properly built is it not
well, fair enough
that doesn't depend on whether it worked first time or not
if you build a bad system that only works in specific conditions, it's not reliable system. "works first try" isn't definition of a proper system
we both know for it to be the same system the conditions have to be the same too
Nuclear Plant asks 600/min water.
2 Water Extractors literally kiss the Plant. Pipes are Blueprinted.
1 Nuclear Plant happy works for 50+hours.
1 Nuclear Plant loses all water after 5 hours.
Interesting system that can fail so randomly.
and yet that's not always the case (see again f.e. the vertical pipe junction thingy)
have you checked it for gremlins yet?
this
copper rotor? 195/min = 15*13
heavy flexible? 390/min = 30*13
ig fewer than I actually remember but those 2, I'm sure they were designed around steel screws
A genius once said "Doing the same thing and expecting different results is madness."
I wonder what he would say to "There are some folks here defending same thing causing a different result randomly" folk.
I swear he would go mad himself.
i built the same identical system twice. one time i added a pump, and it worked differently. is that fixable? yes. does that make sense? absolutely not
I actually forgot to check if there is a Cart in!
carts would make it more reliable not less!
this is marketing material from farcry 3. it doesn't make sense because practicing is literally doing the same thing over and over and getting different results.
lol bro I hope we get some smol stations just for them.
so is quantum mechanics research
"The phrase, often attributed to Albert Einstein, highlights the futility of repeating the exact same action expecting a different outcome"
My bro...
we need mk2 carts that are normal-station sized and mk2 stations that are original cart sized
Einstein came before Far Cry 3, I can confirm.
comparing pipes to quantum mechanics is truly next level
it's one of those tropes that rings like "we only use 10% of our brains" which has a level of truthiness to it but it really makes no sense in the real world
i don't know next level what but it's definitely something
again, if the system itself is already wonky, and it's kinda expected to sometimes work and sometimes not, that's on you
I'm (still) talking about building proper systems. Since we're talking theory and aren't talking about specific setup here, I can't answer specific questions like whether or not what you're thinking about is properly built
bro blz
so you just didn't read any context . cool.
yeah some of us only use 6-7% of our brains
what do you mean by proper btw?
no i understand the context but the premise itself is flawed
depends on what you're building, most "issues" arise from people doing pipe manifolds, which have been "solved" for years - you build a loop, ideally vertical, prefill pipes, works in 99.9% of cases
because 1) you can't train pipes 2) quantum mechanics is probability based
some also uses whats there to defend pipes
we just need mk3 pipes and everything would handle itself
I have them overclocked at 250%
(the remaining 0.01% cases is weird bugs like the vertical pipe junction, which I've never seen make an issue in pipe manifold loops, but probably can happen)
this reminds me of that "just one more particle accelerator and we'll solve physics bro" meme
And somerslooped
imagine devs making a system that can NOT support mk3 pipes and understanding the code is THAT wacky and we have here "skill issue" folks to defend it all.
I wonder what humanity going to defend next... cast screws maybe.
he has criticised quantum mechanics in a similar way because he didn't believe in the theory. one of the moments that albert was wrong.
and while the quote is often attributed to him, there's no where he actually committed to that idea. it's a full on misattribution because people want to make the quote seem really smart.
odd bugs such as pumps eating fluids
...what is wrong with cast screws
truly a once in a lifetime occasion
support for mk3 pipes is impossible due to engine, not due to code
cast screws don't need defenders because it's clearly the best recipe in the game
I don't know. Some people hates them lol.
And you believed that as if Unreal Engine has its own fluid system that one can not make another.
Finally a real one
Oh my sweet summer child....
Cast screws use less buildings meaning you can build more before hitting the object limit
it's how we summon all the people who are hung up on picking recipes that never use any screws
no?
"the system should be consistent"
"actually Einstein said that-"
"Engine issue" is the silliest thing to say for a game dev and I will take it as it is a comment to be taken out of context.
A dev makes the system using the Engine. It doesn't simply prevent them from making their own.
Hes pointing out that people are not having their quotes correct
i know I'm just messing around mostly
never seen this thing happen to anyone, and haven't seen any confirmation of it actually happening. Since like 95% of "weird bugs" I see with pipes is just people not able to debug pipes properly and coming to wrong conclusions (not saying your case is the same, but statistics unfortunately are this way)
They can be worked around 100% reliably, but it requires a lot of advanced knowledge for behaviors which are not communicated to the player in any way and do not match reality. Bugs aside, you really are not going to have a good handle on these systems unless you're one of us crazy people who sits in a map for 100 hours testing different pipe systems and chatting about it with a third party service.
point to where i talked about the pipe system that way. i'll wait
"If you quote someone, quote it good" - Chris | CapyMaki
"if at first you don't succeed, make something up"
it literally happened to me an hour ago
and you haven't read rest of the message
i read it
The trick would be not giving anywhere for mk3 pipes to slosh. We just need it to teleport the liquids from the source to the destination using ancient alien technology
Pipes are weird but I honestly donβt care so long as itβs moving through the network
but how can i reply if you just say i have a skill issue
they explained it in more detail in many videos and streams, "engine issue" is just a generic term to cover what they explained
@willow storm just come back to this convo in 5 mins and relax first
oh I'm not mad
Correct. They could do better. It is just too late to make an overhaul of the system.
Which means they understand that the code is wack.
I know
The liquid behaviors with verticality and hydrostatic pressure are really nice. The dynamic pressure approximation, not so much - but that part can literally just be turned off.
Im saying your not mentally stable enough to reply with full self sense
well much better option is to show the bug happening, ideally providing a save so that other people can see it on their own and/or debug what's happening
saying "X happened to me, trust" is weird
probably accidentally got drunk yes
i hate when that happens
it's like when I say "it's more effort than it's worth to automate this test" when really what I mean is the application I support is held together by twine, duct tape, and 15y/o jquery
So wait 5 mins and come back to senses
As far as Iβm aware with game dev this type of system is really hard to implement without issues
Itβs the nature of theoretical physics in game engines
Can we also get rid of all alt recipes that get rid of screws?
I mean the models have still screws on them?
Hello? Devs?
HELLO?!?!?!??!
I'm sorry i just don't understand what makes you think I'm not in my full capacities
i don't think i even interacted with you much
i'm not sure if fluids in pipes is theoritical physics or not tbh
Read back your previous messagss and try again
absolutely unplayable, 0/10
TRULY MY DEAR BROTHERMAN
games just tend to abstract stuff a lot because games don't need a fully accurate physics simulation in most cases
Stop hating screws is the best solution
But but...

MAH IMMERSION IS BORKED
But what
Itβs gonna have to be made with metaphorical duct tape unless they want it to overload the rendering engine
man if i annoy you for whatever reason just block me i really do not care
You dont. You just flap out random stuff bc you say your drunk
i was ironic brother
This is internet. We flap out stuff randomly all the time.
It is called "joking around"
thats why flappy bird was so popular
Lmao
... Get out.
I meant it in another way but this is gold
Then come back in like 2 minutes
ba dum tss
The fluid physics are definitely hit and miss but I applaud the devs for putting in the foresight to make players think about how they assemble their pipelines and factories
it's not water simulation for an ocean wave, it's just numbers in nodes (pipes) and connections
everyone talking how cool the fluid system is while in this game Ocean's do not rise and fall depending on the day of time and we dont ever have big waves.
you bros are unhinged.
BUT FLUID SYSTEMS ARE IMPORTANT TO WORK IN PIPES BROOOOO
the water in the pipes is more accurate than the one in the sea
probably the best reason to let the jetpack pull fuel while in use would be to make an ingame flappy bird structure
Slightly over-engineered: #screenshots message
Yeah but what I mean is that. Itβs a fairly scuffed implementation to cut down on resource usage
you you'd need landing points otherwise
I swear like 90% of "help my pipes broken" is caused by people just assuming that connecting everything to everything will work just fine, because they think of pipes like if they were covered belts (see also "where's pipe merger" and "where's pipe smart splitter")
That beam is steady
yeah which compromises the integrity of the flappytest
Dont you worry pal
Answer me this.
I see SCREWS in this screenshot.
Why don't we need screws to build those things?!
HUH?!
REALISTIC PIPE FLUID LOVERS WHERE YOU AT HMMM?
WHERE IS YOUR DEFENSE HMMMMMMMM??????????????
you might as well just make an entirely different game if you're going to allow landing in flappy bird
pacman with factory carts it is
Its called flappy bird. Made it yesterday
Satisfactory players try not be unhinged challenge impossible
except there's no arena wrap around. broken game
π
bro shut up before they make us craft the paint to color the parts
that's shapez 2
That would be diabolical
ah yes, 1.0 removed the flower picking for coloring
How are we supposed to be hinged while also avoiding using screws? Explain that!
"Where is your defence? You're sitting on de fence!"

... You won internet.
I mean the box doesn't even contain screws anyway
whats in the box maaan?
embed fail is big kek
WHATS IN THE BOX?!
screws have the thread, those things don't
Screws
also nobody questioning how a building like Constructor is asking only for 2 or 3 items.
that's because they're all deformed
Dont you worry pal
there's only one functional screw per box
Make it make sense. Its just like quantum
Hm, so what's on the outernet? Or is it the externet?
psychological torture
well, official canon is "the box is huge, there's at least one or two screws on the bottom" π
ok so that box got like 500 screws in it.
Δ±f so, why can we stack "Screw Box" to 500?
I DONT GET IT BROTHERMAN
Itβs like assembling an ikea chair incorrectly and blaming the company.
The tools are there, people just gotta think a little even if it gets mildly frustrating
yeah, kinda that
10 iron ore transforming cleanly into the hub (complete with the double beds) is the most jarring
canons were actually just a hyper tube glitch that wasn't intended but the devs kept because of fan favor
Ikea Reddit has less problems posted than Satisfactory Pipe posts in Reddit.
because you're just selecting the one functioning screw from all the batches /j /j
also ikea furnitures comes with manuals
oh no
The beds remain untouched
Simple letβs just get IKEA to buy CSS
that's "cannon" π
They made cannons canon
what if reverse happens and ikea gets to make pipes with no manuals?
yeah, they're made of iron too
imagine sleeping on that
screw box is plastic, why can't we take it
Horrible
where does the box coming from?
Also come how some Fluids change the SHAPE of the package in Packager?
Definitly would break out my autism to not sleep untill I get a new one
Mostly the reason Ive never slept in the game
πππ
Hm, you have a point there, somewhere. Why doesn't the box of screws require plastic?
Because its blue iron
it might just be sheet metal painted blue
Its colored iron
After a heated discussion about pipe fluids, we are about to uncover game secrets so hard!
Yeah lmao
i think the real problem with satisfactory's physics is they use 32bit floats. so they should shut it all down and take 10 years to create a double float physics and coordinate system, like star citizen did
that's just good scientific rigor!
Brother I don't want "wannaberealismbruuhhhhhhh" mechanics in a game where 95% of the players including my mom putting insanely large buildings on 1 tile large foundations FLYING IN THE SKY
And you are willing to wait 10 years to play Satisfactory?
Wait so if I get 3.4 x 10^27 screws and I take one more I am at -3.4 x 10^27
yes. well, no. i'll freeze myself and thaw just in time for the release
Mariah Carrey already did that not original
Idk how to spell her name my bad
π
screw hater's dream
yeah to truly implement screws on scale, we need 64bit data spaces so that we can have more screws than there are atoms in the observable universe
Ficsit will fix it yesterday.
I live screws
also belts got screws on them, why dont they ask for screws to be built? (there is a mod for that btw)
There's a mod for everything, if you look hard enough.
Because I will not let myself build a factory that generates 5k screws a minute to run out after 2 minutes
there's not a mod for what SMART does since noboyd has updated it since it broke
noooo
there's no mod to make every truck driven by a teletubby! i've looked
belts are made of rubber, why do they not require rubber to build????
Sorry, I'm not familiar with SMART.
do you know what else needs rubber to be built? UR MOM LOL GOT'EM BROTHERMAN LOLKEKBUR
Imma go slep stay safe, stay well screwed.
π€
it's pretty good actually. it lets you zoop splitters next to machines and they'll auto connect belts. handy stuff
among other functions
Oh, a mod, okay. So far I'm resisting mods. I guess that means I'm not a moderate.
How can a Ficsit employee be a conservative, they don't conserve anything?
(I'm not sure kittens and puppies exist in the game world, I think it's just A.I. psychology to get whatever they want from us.)
ingredient in a conserve 
Can I have that on toast?
anything you can spread on bread can be spread on toast, should you wish your bread to be hard
Slathered with butter.
You know, Satisfactory needs to give us more ways to make food.
thank you
I do think being able to farm the edible plants in the game would be nice
Not necessarily automation but having a way to keep a steady supply instead of foraging
Then we can shove all those nuts, berries and mushrooms into something and extract granola oil.
automated bio would be fun.
Bio (biofuel) is automated, as long as you feed it.
Automated biofuel would take the point out of early game power
Since coal is the first to be automated
Though if itβs like a late game thing through refineries then maybe
make the greenhouse bio building later tier then
Yeah sounds cool
So, we need a greenhouse, horticulture, and automated harvesting.
there's a mod for that
I don't think flushing screws down the toilet counts as fertilizer.
biofuel is cool for the jetpack, it'd be nice to not have to manually refill it
Iβve switched to regular fuel for that
Also rocket fuel since I finally unlocked it but itβs too fast for me
What about irregular fuel?
Oh, the partly regular fuel is for the newer vehicles.
I have a question: is the Cyberwagon electric? If it is, where is the charging station? (I got in one and couldn't get out as it wouldn't go anywhere.)
Strangly, I got an achievement for "driving" it.
what do the water nodes do, i cant place a water extractor on them
Thatβs for later down the line
you need well pressurizers thet you unlock in tier 8
Water extractors work for bodies of water
you can use them for water, oil, and (most importantly) nitrogen
word ty
you can use batteries as fuel π
I don't think I can make batteries, yet. I'm at Phase 2.
it would be nice to be able to manufacture weapons
Request: ficsonium powered jetpack
You know what Iβd like to see even if it will never be a priority
More movement options. The movement in this game is some of the smoothest and most engaging Iβve seen in quite a bit
Nuclear lizard doggos?
What other options? We can already move in 3 dimensions (4 if you include portals). Maybe 5 dimensional travel via nuclear pasta?
Protector drones (kill enemies while you're exploring, grab the loot they drop).
Like more tiers for that leg equipment or climbing
Again itβs not exactly necessary but Iβve found it to be a highlight of my playthrough
Grappling hook rebar and rope?
Yessss
every game would benefit from a grappling hook
Well, 2D games don't really need one.
solitaire
Honestly Iβd love to grappling hook my cards
Mahjong with grappling hooks.
For the leg equipment Iβm thinking like higher tiers could increase slide distance or reduce fall damage further
Chess
I am surprised to learn that it is a mod already
https://ficsit.app/mod/AsgGrapplingHook
(and this is also a mod already: https://ficsit.app/mod/bbladerunners)
Right one more thing
I'm trying to, slowly, play the game to the end without mods, just using blueprints.
And chat you can call me out for being dumb on this but can trains pick up/deposit specific items at a station instead of the whole cargo box
I don't know much about trains, but I thought a video I looked at said that the different cars on the train determine what it picks up.
Do u uave stronf bomes?
No
Wha
They take whole cargo but u could separate them by adding more freights and more freight cars
Do I have strong bones
?
Yez
Yes I do
oh because ur the calcium king
Indeed
I was remembering correctly
https://satisfactory.wiki.gg/wiki/Electric_Locomotive#/media/File:Train_Station_UI_4.png
Hm, you always hear of someone's "famous last words." Doesn't anyone have famous first words?
Yes βone day i be footballerβ messi!!!
Wait so I could have justβ

Yea
Man that would have saved a lot of hours had I known that beforehand
Yep. And this is why you only want an item type at one platform and one car so you have better control. The control is per train per station so you canβt control which cars or platform loads unloads
My stations are jankily set up around taking the whole cargo box so I should probably go fix that
Unless itβs only possible for one car and one platform
Thatβs generally the best idea to have a platform and car dedicated to an item type
Sushi trains are hard unless you throw away overflow
I still hardly have trains set up honestly I'm mostly using drones but I have been working on expanding my train network across the entire map. Once I do that I plan to swap a couple drones for trains
I recommend donβt think of trains for the map just think of connecting factories as you build them.
that as an end goal does sound fun tho
Eventuallly if you have factories spanning the map youβll have your rails span the map but without putting a bunch of of rail to the βwrong spotsβ that you end up not building at
I'm like late game in the last phase its not for functionality but rather for the fact that itd be cool
power slugs would make a great plushie, idk why coffeestain likes the lizard dog so much
I think my problem with rails (and this is a skill issue on my part not the game) is that I end up needing to make more and more train stations and it feels less useful to have one train stop at a shared station
If a train could deliver only a certain box at a certain station while keeping the others on the train that would be cool
afaik it can, you can limit what it loads/unloads
that's what blanks are for
Yeah but then I have to go back and remake the train station and the factory around it to fit it
It would be more interesting to have blank carts
make them correctly the first time? π
How could you say something so nasty yet so entirely true LMAO
Iβm on my very first playthrough so my foresight into train stations isnβt that strong
make them correctly the next time? π
I will do my best lol
Most folk have love for dogs over slugs π€· I'm not sure I know anybody who loves slugs now that I think of it π€
My current strategy is to have a big sink station so trains can unload any excess cargo
So far itβs been useful enough
Especially because my trains tend to have loading and unloading problems so having some place to take the items is good
I love the power slugs
Iβve got a few of them around my factories that I havenβt picked up because theyβre morale boosters
What would be the most optimal spacing for ceiling lights in terms of nudges? Does anyone know?
any what
Sometimes my factories idle from being clogged up which is a skill issue on my part so to keep the trains useful I send any overflow in the cargo boxes to a dedicated sink train station
De-spaghettifying my coal generators now.... I got my whole Smart Plate factory set up though!
and then my laptop battery got too low π
Tf should I do with 1200 bauxite per minute??
Batteries
Gaming on a battery, oooof
I already have too many of them
Power storage in this game is nutty, if we had that kind of tech in IRL there would be no power issues ever. We could endlessly store solar with 0% loss on charge or discharge forever
keep it until you need it
Anybody a Cluster Nobelisk enjoyer? I seem to skip them cuz explosive rebar π€·
is it possible to make a creature just... not respawn?
tryna build a factory near 2 hog spawns and they keep coming back
build powered building(s) near their spawn area
They won't spawn once your factory is powered
so should i just throw up a biomass burner that isnt doing anything for now?
How long is it taking to build the factory? Just kill the hogs, build the factory before they respawn
it shouldnt take too long considering its just rotors
alot of the time i spent that let them respawn was cus i needed the stuff for overclocking or i wouldnt get the 270 iron ore requirement
It's a bit of a non-issue unless you're spending a week making it beautiful before powering it
one of my factories is just a large platform on the ground cus looks dont matter to me until i can get windows and lights and stuffs
Should be able to unlock that stuff pretty early
Crystal oscillator are good for early game sink points
what is crystal oscillator?
A thing you make
Probably
It's worth focusing on the MAM, get stuff unlocked, it'll make your life easier
alrighty
my first playthrough i didnt really learn much cus i wasnt ready for steel and i didnt wanna spend time making factories for the stuff i needed to make factories for (i hardly had iron plates and rods automated)
would it be worth setting up a modular frame factory yet?
It's worth automating all the materials you need to build things
You'll definitely need Modular frames all the way to endgame, so no harm in setting that up soon as you can
You'll probably want to change it / rebuild it eventually, so don't spend too much time on it. Just take it enough to make what you need for now
ill prolly wait till after coal power
hand crafting biofuel is getting boring given it can take 10 minutes sometimes
10 minutes is a very short amount of time
Wait, did you say hand crafting? Why would you do that?
cant automate it if im only making it when i dont have power
Collect the leaves wood etc and feed it into constructors
and im lazy
If you're lazy why do it the hard way
its not hard if i can press space on my keyboard and go make food
Why does the conveyor splitter sometimes not split
Or, feed it into a constructor and don't worry about it
They do always split. Something else is going on. Explain your setup a bit more
i hardly remember to even grab wood and leaves
the grid shutting off is why i remember lmao
I fixed it by changing the position of the splitter
Build more of a stock then, it's quite a basic thing, doesn't take long. You shouldn't ever be running out
im currently fully rushing to coal power so i also wont really need to do it much longer other than chainsaw
I'm thinking about using crystal computer - is that a bad road to go down with quartz being kind of precious?
Sounds like it probably wasn't connected properly
I don't think it's a bad choice necessarily. Depends on your specific world, if you're low on quartz or non
nothing is really precious unless you use a lot of it
currently, only using quarts for quartz crystal/silica to DD for building purposes - is it something I'll need tons of later?
and good point greeny, i just have a low reference point for p4/p5
can always tear down and rebuild if you need it later
Depends how large you build but yes quartz becomes a limitation much earlier than many other things
But you can easily beat the story without being constrained on anything pretty much however you build
On my large build though Iβve had to go back and optimize all of my quartz stuff and be selective on how and where I use it
that's totally valid
I'm precious
you so are
Diamonds and aluminum want a lot of quartz
I've never gotten to diamonds, so wasn't sure how crazy I need to prepare
If your goal is to complete the story you will be fine without worrying about it. If you go for a sink point goal after that you may have to go back and optimize production with alts
got it. thanks!
I struggled to get to half the maximum sink points (480M/min/2) (without really fully planning it out in a planner). I had to revamp a lot of my factories with alts.
guys what could i build for fun while i wait for resources
another factory
unrelated, the personnel elevator is the best transportation method, I use it in every build I make
yeah i do too
Had 750 MW of geos not on the main grid 
That helps a lot π
guys i dont know what to do because the production of the item i need is like 3 every 40 minutes what can i do to pass time
40 minutes? xD
dont ask i cannot be bothered to make a new line for it
Only option is to add more parallel lines but if you dont want to do that then meh, go hunting for slugs and hard drives?
more parallel lines?
Well in a form, depending on design, but effectively as you said adding more production pipes/lines
build more production
Wow this person build is crazy like wondering how they did that at the right of photo
#screenshots message
Hold on is that an actual a machine am wondering
Probably with mods, otherwise with a lot of work. Look up how to make circles in YouTube.
infinite nudge and a ton of work
No i know how todo circle now
they probably also blueprinted the circle but maybe not
No one knows?
The person who did it knows.
Exactly
well it depends on how much light you want, what you're using for lights, and how tall the ceiling is
so as with many things in this game, it depends entirely on the person making it
there isnt really an "optimal" method of designing things
just screw around until you find something that works
They are like heat gage to show if its low or high
thats all custom built with signs and stuff
Is mad cool
I tried todo foundation blueprint but I could not get it to work how I wanted it to it would bot connect to a square foundation
Like ive still got created blueprint
Its a bit of a circle made in length if 5 foundations
Its less than 1/3
Of a circle
I even tried blueprint Auto connect but no luck with that either maybe it dont work with foundations
autoconnect only works with pipes, belts, and train tracks as far as im aware
blueprints rarely ever connect nicely but you can nudge them
Damn
https://questions.satisfactorygame.com/post/61d8ca64831c852052368315 hi CSS please fix this now, 4 years still open and still rage inducing.
I could not even do that nudge them like for one the blueprint needs to connect from up a serton height
Curve belts are fun
Why
Sometimes they work when other modes do not AND they look cool
I see
Using curve belts, I once got a glitch where a spiraled into the air and to boot. It was a valid placement.
Hm, I wonder what game I was playing that had a dedicated "light switch".
HAHA - anyone else having invisible packagers upon build?
HA! I WIN! @reef basin @dense violet @white dawn @shrewd palm I believe I am owed an apology
#screenshots message
I was talking ALL the time about RESIDUAL things
not recycled
we all were
anyone wanna start a new save idc how many hours or anything willing to show the basics
anyone else hear goalposts being dragged
look up the conversation
I already have. that's how I know you said recycled.
Are you just starting out?
havent even walked in the world yet
@worn glen are you a new player ?
nah not new just getting back into the game
residual mentioned 5 times:
#satisfactory message
#satisfactory message
#satisfactory message
#satisfactory message
#satisfactory message
recycled mentioned once (with context it is an alt):
#satisfactory message
Are you starting from phase 0 ?
#screenshots message is this a known bug?
can do
@worn glen what phase you on ?
havent i only just made the world but can change to start at phase 0
Other than satisfactory calculator what other site is great fir blueprints?
So your trying to say you made a new save and your not a new player but an old one lol
yeah just wanted to start fresh cus also my old saves got corrupted
Rip
@worn glen good luck this time round
@lament niche I believe I am owed an apology
Lmfao
the silence is deafening
I know how you feel lol
@wise junco where's the packager machine at
If I have ever said that the Recycled recipes are somehow not found via hard drive research, then sure: sorry about that. I don't think I've ever said that, though. :)
I wasn't really expecting anything. They have a tendency of accusing me of anything vaguely possible to be "wrong" (in their eyes), then never providing any proof and leaving the convo when I prove them wrong π€·
I already got used of having my own personal haters
Arghh, cant use my kek emojis
nah, it's all related to that conversation where I was talking about residual recipes all the time and they misread and now thing they won the internet by proving me "wrong"
I think he was referring to his screenshot lmfao
click any of the links I've sent and see what their message was about π
Ok
#screenshots is this bad? if i just run the pipes all the way along on each side and make junctions and feed them into each coal generator
just to push the water up?
yeah
Machines only provide 10 metres of headlift so yeah youβll need a pump for the other 10
#screenshots like this?
Now mu blueprints arnt saving and pop up as 1 white arrow
anyone down to start a new save?
Can you load them back up in the designer?
No, its just a white arrow thats all I get
ong i couldnt see this channel and still cant unless i click that but ty
When you go to your blueprints folder, do you see any files there? (.sbp and .sbpcfg for each one)
No i litterslly see nothing its not even makeing a folder...
Hmmm, that is strange
I have tried multiple times to make a folder by saving them in game but it dosnt update
so you are at local\factorygame\saved\savegames\blueprints, right? and there is/is not a folder with your session's name in that folder?
I dint even know how to get their i go in through the browser local files through steam
All I have in my factory game.File is binaries content and plugins
So, I can't connect a lift because the thing I want to connect to is half a nudge too high/low.
use steam to verify your install, something sounds funny or you're in the wrong folder
Doing that now
You have to start in %AppData%
Yea i just figured that out :McLaughter:
You are looking for your saved games and blueprints, right?
I found the area, but still dosnt explain the white arrow. So after I validate files ill try again
I missed the earlier stuff, what's this about a white arrow?
I made a blueprint in the blueprint makes for a constructor array and it only pops up as a white arrow
You mean in the listing or when you try to use it?
When I try to use it
So, it's placing a white arrow?
Ywa when I have my tool out it only shows a white arrow
Did you save the blueprint in the saved game you are playing, or did you do it in a different saved game?
Same game
(I have a creative world and a world that I'm playing in, I create the blueprints in the creative world, then have to copy them to the other world to use them there.)
So, if you found the directory, there should be 2 files for the blueprint you saved, with the name you gave the blueprint.
Posted in #screenshots
The arrow is the direction it's oriented, how big is it?
The size of the arrow is the same as the in and output arrows but if I try to place it it goes invisible and takes my materials
Then there is something else going on. Have you tried quitting the game and restarting it?
Yep
And then I exit out of the game again and the blueprint is gone yet again
What did you name the blueprint?
And the files disappear when you quit the game?
Yep
I may honestly just completely restart my world i'm just about to get to steal production.And honestly, having blueprints would be great
That seems like it's something to do with something outside the game, it shouldn't do that.
Clear out any old auto saves revalidate game files then, make a creative world and see what happens.There
That might be what you have to do. One thing, though, when Windows asked if you wanted the game to make changes to your drive, you did say Yes, right?
Yes
Well, if uninstalling the game and deleting the FactoryGame directory from your %AppData% doesn't fix it, I'd consider checking for viruses or malware on your machine.
I legit factory reset my PC a month ago
It seemed like a spiderbro blew self up by proximity to Cluster Nobelisk? π€ Is that a thing?
I'm even going to move my game to a different drive.So instead of my hard drive, i'm just going to put it on my s.S d
Depending on what you put on your computer, or what websites you go to, you could have reset it an hour ago and still have gotten something bad. Those things don't care about the timing.
Oh yea I know
Anyway, that's about all I can suggest, for now.
Do some test blueprints when you get the creative world up, just something simple, to see what happens.
Yea im gonna i do appreciate your time ot is extremely helpful when you dedicate your precious time
looks like the invalid session name bug for blueprints
I don't know of this bug, is this something that was supposed to have been fixed?
has not been fixed yet, but you can update session name in game to not include an invalid character.
So, how do we know what characters are invalid?
Well, you know what, I'm not even mad. I really enjoyed my first 20 hours in satisfactory. Just about to get to steel production.
So now I get to do it again
recently there has been multiple people with a space at the end of the session name that breaks the blueprints just like you described:
Cannot start or end with space or . (period)
Cannot contain any of: \ / : * ? " < > | '
copied from a post in the Q and A section
Oh, and a space could accidentally get hit and you wouldn't know it.
Well, like I said with it being my first playthrough, i'm not really all that mad, I just gotta hope.And pray that on my first hard drive, I can get stitched.Iron plates again, because god almighty, I understand why every satisfactory player says they hate screws
banana
I can't speak, for Phase 1 I made 16,000 screws by hand.
just depends on how you use the screws whether or not it makes them painful.
(I watched a lot of YouTube videos while they were in production.)
Lmaooo
Thanks for the help anyways guys, im enjoying this game tremendously.
Plus its a bonus that I learnt you can remove crash sites and get parts
That's a new thing, recent update.
Very nice. Also, collect as many lizzard doggos as you can, they give you lots of stuff, much of which you can't make, yet.
Nice for doing research.
hey im having trouble connecting to my friend and hes having trouble connecting to me, are the servers down or smth?
I have a nice kennel blueprint.
You are the server.
That is, your computer is. It's P2P.
then why cant me and my frend play?
we tampered with the connection methoid multiple times already
Iβm struggling with power earlyβ¦. Does it get better when you get the compost in tier 2? Can only find so many leaves
You can pick up wood, too. Also, the chainsaw helps (cut down trees).
True
Wood can be found sitting on the ground.
Also, as you find Somersloops, put them in the constructors that are making the biofuel.
Lizzard doggo?
they give materials and slugs
How does 1 tame them?
many of those materials are late game and can be sunk for coupons
get a pale berry/ the red berries approach one once it noptices u open ur inventory and drop it and stay still
it will go to the berry and eat and it will be tamed
Or used to research in the MAM (that's how I got Geothermal before Phase 1).
Does it follow you?
yeah and u can trap it using foundations and walls
I was gonna say that would be annoying when im trying to build
I have a doggo kennel blueprint that will hold 40 of them.
yeah and theres a radius where they follow if ur too far they wont
Holy
anyways by again guys
#screenshots message you need to build a short section (1-2m) immediately after the corner
Here: #screenshots message
So niceeee
Idk how yall do that
I'm still trying to avoid spaghetti in my factory
Straight build mode is a godsend
Do you know about the world grid?
It takes a lot of experimentation, plus I've been building stuff in other games for years. Still, each game has it's quirks and limitations. Other people build these huge things I can't begin to design, yet. The most complex things I've tried to design are my biofuel power plants and a coal power plant.
Yes I do
I've been experimenting with vertical load balancers using the new ability to attach splitters and mergers to lifts.
It's a bit complicated, since there is currently no way to feed a lift from the center, with the material going up and down from there (well, there is, but it involves building the top and bottom as blueprints, then placing them on top of and below a normal splitter and connecting the splitter to the other pieces).
I'm nowhere near that kind of complexity yet
you can attach splitters to lifts now?
Yes, but the top or bottom of the lift, depending on which end is the supply, will always be the input, with the splitter becoming two of the outputs and the other end of the lift being the output. I got around the limitation by putting a merger on the input side of the lift, removing the bottom (or top) of the lift and using the merger as the input. The direction of the lift has to be taken into consideration, always. I've had to test my results and figure out what was broken many times (sometimes the material would go up but not down, or vice-versa).
anybody notice if you fly into the glass.. it makes a thunk sound xD
Best feature in the game
I'm sad that sound doesn't play in every other game with windows
I just did it looking into one of my factories and i was like wait what? lol
Incentives the player to build aesthetically pleasing factories with windows, too
how do you remove the bottom/top of the lift
So, try this: Make a lift taller than you want it. Start at the bottom, connect it to a splitter output, then go high as you need. Place the merger above the connection to the splitter on the bottom. Delete the splitter and the lower end of the lift and the upper part of the lift will be attached to the merger. Do the same from the top to do the bottom part.
(With another lift.)
That's two blueprints. Place your splitter above that merger for the upper blueprint.
do u have like an image of this or something
Hold on.
quick question. when do we get the jetpack?
tier 5 i think
T5, but if you get lucky and find a Johnny, you can get one earlier
Johnny?
It's a big hog that has a jetpack and can fly. He's very rare apparently. I've never seen one.
As they say, "when pigs fly"
i think theres only one on the map at any given time
ive for sure run into one and after i killed it i think i found another across the map a couple days later but that was close to 2 years ago now so im not even sure
Terrifying
What's terrifying? Play around with the parts, learn how to do things, you'll figure out your own "look".
I had built the blueprints for the bottom and top of that colored tower, put them together, connected the electrical connections on the outside, then when I got inside I found out that the fuel souce was on the other side of the building from the input to the top. Oops! So, I did some redesigning of the bottom, as that was easier (flipped it around and moved the electrical connections). Put it together again, and everything connected nicely.
I need to start setting up steel production
I have mk2 drills unlocked now, so I really should start utilizing this new tech to advance my space elevator
That remids me of a story I once heard of a guy who was getting fired asking the CEO of the company how to get where he was. "Don't make mistakes," the CEO replied. "How do you keep from making mistakes," the guy asked. The CEO replied, "Make lots of mistakes."
Or, as Thomas Edison said about the failures they were having while inventing the lightbulb (not an exact quote), "We're doing fine, just eliminating all the things that don't work so we don't have to try them again."
There's too much space in that elevator.
Or, is it elevated space?
This a hard drive choice?
yes
I'm thinking steeled frame, I wouldn't even be able to output half of what the steel screws produces per minute
Get more hard drives and perhaps you won't have to make that choice.
Well, if you pick one, the one you picked won't show up in your further research.
Which do you need most?
yeah yeah I get it I'll have them all eventually
Chriiiiiist almighty the phase 4 parts are rearing their ugly head to me
Is phase five worth the potential slondoggery these parts may cause
I should probably check out the phase five project parts hrm
Looked it up. My honest reaction: 
How so
Lots of good features
portals are for cowards
Can I build over that lake on the center of the map? (NE of Dune Desert SW of Forest start) I thought Dune would put me close to ocean for somewhere flat but alas
you can build anywhere you want so long as you do not go too low, high our to far out. There are boundaries that create a very large kill box.
If you are mot dying while standing there, you can build there.
It may not be fun or efficient, but you can do it.
I seem to recall taking damage when trying to cross it, so I do think it would be one of those out of boundaries locations. I suppose I'm probably overvaluing flat terrain (I'm new to the game)? I noticed vertical ceiling seems stupid high
The location start text made it seem like flat terrain would be a boon and it kinda is for bootstrap or belting, but with foundations I don't really see why it would matter
Maybe for transport ig, a lot I haven't unlocked or seen yet
When it comes to hard drive collection. Is it best to get as many as you can and then research them all?
Iβve got little idea of the best way to do that
yes
Anyway thanks for your help π
There's gotta be better ways but I found just building big ladder and parachuting around helped me find crash sites very easily
if you dont mind being a little "cheaty" you can use SCIM to look up all the crash sites and artifacts and stuff
Oh trust me. I do
then dont worry about it
If Iβve unlocked all of the alt recipes for that phase. Then whatβs the go?
Do I get a notification saying youβve researched all alts for this tier?
nope
Ah okay
Get them all scanned and then you can reroll them next phase.
Actually, I wont swear to this, but I think you can unlock future recipes without going further. I could be wrong
Yea. Wasnβt sure if it worked based on your available recipes or if itβs just everything
iirc i think the game only gives recipes for stuff you have unlocked, but for my last run i use ags to give myself all the alts because i didnt want to spend like 10 hours finding and decrypting all the hard drives
so im not entirely sure but thats what ive heard other people say and thats what makes sense to me
always good to find out that the modular engine assembler i set up like 3 hours ago ran out of motors like 10 minutes in somehow
wow
the TAA implementation is HORRIBLE
it has an insane amount of ghosting, and FXAA is the only other option
Ok
Yo some of my nobelisks aren't detonating
I need help because there's bombs all over my factory
oops
you may have some in other areas that you haven't exploded. I usually spam it a bit and eventually they blow up
i need some advice, do you guys personally build modular factories for say tier one items then transport them to factories to create tier 2 3 4 ext or do you guys build factories around nodes and build the items necessary
Sorry - couldn't resist. I can only speak for myself (obviously) but I've take both approaches, because it kinda depends on the item.
I generally follow "Independency" (https://satisfactory.wiki.gg/wiki/Tutorial:Independency), where a factory outputs one (or a few tightly-related) resources for "personal" use, from ore->product. Any other factory which needs more of those resources just makes more of them right inside the new factory
By late-game my "factories" tend to be pretty geographically dispersed; I'll often have components being produced around the map and shipped around as-needed, but each of those tends to be very specifically built with that specific export in mind, not due to centralization of production
okok thank you\
i would consider myself still in the early game but im having to venture bout further away from my "main base" ig so i just wanted to understand how to build factories going forward
Oh, nice to see that they're working on the drone-freezing issue
I've only actually seen that happen once, and fortunately it was before the factory was actually online so it didn't matter, but still
When can i get diluted fuel alt recipe? Im at tier 5 rn
The Blender version ("Diluted Fuel") isn't available until Phase 4 (Tiers 7+8) since it requires the Blender
The Refinery version ("Diluted Packaged Fuel") should be available right away, and has the same material ratios (so it's just as resource-efficient as the Blender version)