#satisfactory
1 messages · Page 347 of 1
need power, im runnin out of leafs
Make compressed biofuel
process leaves to better fuel
okay
thats why you go for wood
and process them to biomass, then to solid biofuel
i need chainsaw for it?
later on farm animals for biomass in huge amounts
You need the chainsaw to cut down trees.
gocha
Some branches can be picked up for wood but they don’t consistently spawn
i hate satisfactory pipe system ong 💔
Real 100% alpha male gamers cut the trees by simply staring at them with sheer amount of dominating will.
that's impossible, they're the best part of the game besides factory carts
do trees regorw and bushes? Cuz if no ama start going so far
lil bro coping so much that helipCOPters are free for him to use lol yes
BROTHERMAN. You're so out there you're in space dude
No, but there’s a stupid amount of them for you to use before you get to coal
bro 😭 if this is not a joke then what, these dumb pipes are still backflowing and i cant run my 90000mw power plant properly 💀
coal ya say
Are conveyor belts in this game treated like conveyor belts in create?
#design-and-architecture message
Care to read. TLDR: My issues got simply fixed by NOT using vertical junctions and feeding a pipe manifold from each side.
that's just good liquid physics, it's why it's the second best feature
depends - what do you mean by that?
New players love them, intermediates hate them because other mechanics are more optimal, experts still use conveyors because they look cool.
ohhh thats the problem here... vertical junctions ...
Unless pipes are cooler than conveyors.
there is a long read in one reddit post where a vertical junction acts weird depending on the VERTICAL ROTATION.
I was like, "bro you know what, we ain't verticaling."
ik priority
there's nothing like "more optimal" in Satisfactory
you practically always need at least a bit of belt, so you can't get rid of them
and anything else is an option for you to consider, whether you like it or not
in order from most to least cool it goes
- vehicles
- handfeeding machine
- pipes
- conveyors
i saw it but i have ignored it cuz i thought its gonna be fine 🤓 i was wrong 😭
So pipes aren’t better than conveyors, they just serve different functions
no thats not even that, it is simply a bugged behaviour. the priority isn't same with a certain rotation of the pipe itself. So I was like, nah bro. I had it enough.
Just place 1 million pumps
why dont they just fix it somehow 💔
My soluition
thats not a fix, i want my stuff pretty
because it's not broken you just don't understand how it works yet
same as in create - pipes carry fluids, belts carry solids
Deep Lore: People really complained about it all for years and latest CSS comment was that "it is too late to change it".
Aka it is "it is working as much as it can be at this state."
bro i have like 750 hours i should be able to understand but its just so annyoing 😭
I build like 90 fuel gens. Surely i have enough power now.....
im not redoing this shit its waste of time fr 💀
I js rebuild my whole power plant cus i dindt like the way it looked😭
nahhhh 😭
"Good. Now you go tell that to 90% of the community and reddit posts about where someone says exact X works for them while the other says exact X does not exactly work for them but Y works but then someone says Y doesn't work but Z SURELY WORKS YOU STUPID PEOPLE YOU GOT SKILL ISSUES and someone else says Z didn't work but X works and they don't know why and the infinite loop begins."
Proudly quoting myself about the whole fluid system from a discussion prior.
dude but why does these vertical junctions work for my gens is it like random when it works and when it doesnt ?
depends on their orientation
im so confused of this
and it's not even "will work" vs "won't work", it's about wrongly calculated height/priority
whether or not that affects your system depends on the system itself
do you want to know something better?
There is another guy who is unable to properly feed 1 OWed Nuclear Plant that asks for 600/min water, despite the fact that water extractors are literally near it.
Want to know something funnier? His setup is blueprinted, and it works for SOME nuclear plants but some simply gets water starved after a few hours.
There is literally no reason why it shouldn't work but here we are.
but if you want to be safe, just don't do vertical junctions until they get fixed
did i ask ? i dont think so... your kinda pissing me off cuz your not even helpfull just humiliating people 💀 not everyone is the smartest i dont even want to imagine someone new here with 50hours ingame asking for help and then being humiliating by you 🤡
what..?
I mean i did get 10000 more power
I was just telling you that another guy had an issue too to prove that system is wonky...
Btw, what do you need more of: plastic or rubber?
bro 🙏 idc about someone else's problem atm im trying to fix my problems first
ok you go do that "bro"
depends on the recipes you use for the items that use them
depends on your playstyle, just make small amount of both for personal use and don't try to guess the future
also I dont have 50 hours lol.
i said i dont want to imagine SOMEONE NEW HERE WITH 50 HOURS
i wasnt saying that you've got 50 hours 💀
ok you are unhinged, stopping there, enjoy your annoyance lol
you should take a break and build a factory cart skate park, it's way more mellow
get used to it 🙂
Carts are overrated.
blasphemer! carts are the one true answer to all problems
why cant they carry fluid then?
You are so powergrid BROTHERMAN that fishes launch out of the ocean just to see your Fuel Powergen
they can if you package it, they're the best fluid transport solution 😄
or just block them
.... You are not wrong.
i had break for 2-3 months and finally decided i would continue in my power plant so i dont need a break tbh its just i dont want to destroy the factory
Also they make cute decorations
definitely don't destroy it, just build a skatepark next to it when pipes feel like too much 😄
my plans are right even the steps of building but these junctions are the problem 😭 wont buffer work ? :d
I have a few items that use alternate recipes with plastic
Buffer will probably make things worse. Are you feeding a long line of something from the same pipe source?
lemme send pic
I have 1200 residue from making fuel
my normal pipe advice is loop one end of the row back to the other end and it fixes most pipe issues
per minute?
keep it until you know what you want from it
tried that but its too long (the row)
there's no limit to how long pipes can be
Yes
then sink it until you know what you want/need from it
free coupons, what's not to love
check #screenshots
this sounds like a sink goes brrrrrr situation
I am sinking it rn. Already made like 30 tickets of of it
Free money
Madness!
at some point soon you'll need some rubber or plastic or something, to be used elsewhere, then the question will answer itself
it took SO MUCH TIME
Those belts👀
yeah I'd definitely try the loops, you might need to build multiple pipe segments with how long that row is
late game items do be like that sometimes
yeaaaaa the funny part here is, purple pipe is residue and the orange one is fuel but somehow i dont have enought residue but fuel is just fine everything is full with fuel :d
sigh the best coal nodes for me to use will require a lot more work than I would like. I guess i dont have much of a choice
Idk what control rods are
Real
now i run into my first problem
I'd recommend a thread in #1038092680493801533 if you mean the pipe stuff you posted in #screenshots. Much nicer to be able to inline images in a thread over there
(And far less chance of the question/conversation getting buried)
OH MY GOSH WAIT A MINUTE! IM AN IDIOT! I have coal nodes right besides my base that are only using mk1 miners! i didnt even realize
Hey guys, quick question. I need one more achievement in the game for 100%, which is for someone to run me over with a vehicle. Can I join somebody's game? DM me.
I think you can get that yourself, just put the vehicle on AI mode and give it a path
Oh, thanks.
ty
I never used that system, because it seemed inconvenient.
Yep that’s how I got that achievement
It takes some getting used to, for sure, but vehicles are a lovely logistics method which can be quite fun to set up
I recommend giving it a try on your next playthrough
it is heck as best but makes your world more dynamic. I love those lil buggers going around
Yeah I find them fun
can i mainfiold mk1 pipes with 8 coal generators?
In fact I just hooked up a little belt system from my wire factory to my main base, imma switch that to vehicles next time I’m on
(Obviously once you unlock trains+drones, the opportunities for setting up more vehicle routes become rather restricted, but for Phase 2 they're ideal)
yes, but loop the manifold or feed it water from both ends
I remember thinking that "Truck Station putting box inside" was like "oh I guess thats one stack of item? Cool." only to see that it is extremely fast on loading and unloading lol.
gotcha
I was like "ok we are getting trucks EVERYWHERE."
otherwise it wont work?
YEP their unload/reload speed is MEGA
with how liquids work in this game you might see sloshing issues without it
I think Trucks are abit too CHUNGUS for their own good
That’s the best part
I just use the drones.
yeah but they ain't good at rotating etc as they are claimed. Like how Explorers are worst way to explore around, but I just drama
yeah carts are way more efficient in terms of vehicle volume:inventory space
disAGREE
I quite like the explorer.
Cannot wait to re-obtain it
Mods. This is enough madness. GET HIM! 
I like it too. Wish it made exploring easier aside from mobs not attacking kek
It does though
More pumps worked for me
I just made my first factory
it was a copper and cables, i use lifts to transport them down(mk1) and one who transports wires is always full and the second who transports cables is half full
Neat! What’s it producing?
Cool!
Show
I cant add photos somehow
alr
is there anyway to change foudnation without removing it all and replacing it? as i want to change the s tyle of some foundation i have placed
posted it :)
Oh cool
There’s def a way, maybe try using a different swatch/build material?
found it. press X, customizer
Use the customizer -- x is the hotkey, I believe, but you can also just access it from a tab on your build menu
Neat
Also i added the factory image too
it'd feel more useful if I didn't have the depot + can already make a workbench anywhere I want to. The speed doesn't feel worth giving up the jetpack convenience
That photo fills me with so much nostalgia
DUDE I THINK IVE FIXED IT
You made that too?
i had 2 buffers at the start where residue is made, and i think that was the problem ...
I think my first wire/cable factory was 90* to the left on that same node
I’ll check tomorrow
Thanks for the help, I got the game 100% now.
My power went down 😭😭😭😭 My biomass burners ran out of fuel
When are they going to add Automated flush fluid from storage barrels lol
get chopping
I dont have a chainsaw XD
Never! That's a problem they intend for users to have to solve via other means. :)
i need to unlock it :(
get foraging
i will
Btw, if you need any early game help feel free to dm me
Lmao I dont mind keep going yo check on it but wish there was Auto plush lol
I’ll respond whenever I’m free
Hold down E key for "automated leaf grab" as you explore
Nah im ok, i have watched a full playtrough of it :)
Thx
Oh alright
THATS A THING?
@tawdry charm you must be a new player
150 hours in and I’ve had an auto clicker do it for me the entire time..
YEah
The "best" way to deal with it is to avoid putting it in buffers altogether. It's basically a test of making sure that your math is right on your fluid handling. If you process all your "waste" fluids properly, you won't have any problems with 'em
Just bought it
Awesome hope you enjoy the game
There is also a bug that sometimes happens that will hold down the E key FOR YOU! If you mouse over a leaf and quickly hit E + TAB it may hold down the E key 😆
^^
Ooh cool
Im not, i cant get off the game...
In general, if you're sending your fluids into a buffer (and that buffer isn't being used as part of a fluid frieight platform for trains) then there's a better way to handle your fluids. :)
Yeah get ready to be consumed by the factory
Then what am I suppose todo with heady oil fluid then lol
use it?
If you've just unlocked oil right now, the easiest is to convert it to Petroleum Coke, and then either sink the coke or send it to some coal-powered generators for a bit of extra power
I dont need to use it
(using vanilla recipes, sending the coke to coalgens will make your early oil-processing factories net-power-positive, even!)
you do if you don't want it clogging up your factory 🙂
why does nuclear pasta says between 500-1500 w but actually consumes up to 6000 without power shard
Once you have fuel gens unlocked, you could also convert it to Fuel and send it to fuel gens instead
There are recipes which allow you to make HOR into more useful things as well, though you'd have to unlock those for them to be useful for ya
No ive not i was only thinking about it earlier while I waited for plastic to finish loading at my station lol
But yeah, early-game HOR processing for most folks is just hor->coke->sink or hor->coke->coalgen
Once you acquire a bunch of alt recipes, HOR actually becomes your most valuable starting point for oil processing, but don't worry about that yet. :)
This is your first introduction to dealing with byproducts; you'll always want to keep in mind that you need your byproducts to continue flowing
But last time I already made alot of packaged oil fuel and ive still got many left so Idk what else todo with it part from let it go to the tanks while things like plastic is being produced ect then when full I flush all to then resume producing
More power out of that, right?
There's always something to do with the byproducts
cause you need another milestone to make any use of it. and you need some plastic/rubber to do either of them
Yeah, I think that fuel gens are unlocked via a separate milestone, though, so your first-time oil setups might not have them available yet
Wait. That one doesn't unlock same time?
Nope
Weird
Apoca already gave you the answers for what most people do with it. I wouldn't do tanks unless you want to hand flush them on a regular basis
I had enough rsources stored for unlocking and making the chainsaw :)
What they say well thats mainly only solution todo unless i continue to package it and send straight to the sink guess thats one way
packaging it is going to eat up your plastic when you could just do petro coke and sink that
“I’ll just finish up this iron rod factory” you say
“Oh, might as well make the space elevator”
“Might as well make the smart plating”
“might as well finish the game”
Oh
Ah good point did not think about packaging uses plastic
This was meant to reply to something
Nice!
Whats petro Coke?
petroleum coke (which you can sink and/or use for power in a coal gen)
I think the reason is that the "oil unlock" milestone unlocks so much stuff that I am surprised to not see my mom in there.
Thats why fuel gens are cutely in seperate milestone.
yeah, buffers practically never help and often hurt
it did help me with water smh
Whats used to produce Coke again ?
Bro's got an Oedipus complex
if it "helped", that usually means "it moved the problem elsewhere"
HOR
||coca cola||
nope fully fixed
refinery
ive checked it
then you have something else wrongly built, because buffers don't do anything to help
Aka pink juice in the big building
No i mean what does it use like inputs is that heavy oil ?
idk it seems to be working perfecly and there is nothing else to be worried of
Yes, Heavy Oil Residue = HOR
One handy tip, btw: if you don't remember how to make something, or just want an overview of the various methods, you can open the Codex and search for it. o will open the Codex itself, and n will open a search bar (which is also a calculator!)
Search for the resource you're not sure of and it'll show you all the recipes you can use to make it (including what building the recipe's in, etc)
I'd be worried about using buffers
is it fine to let 2 diffrent materials go into one truck stop to be delivered to one place? or can that lead to things like clogs in the system?
That can lead to clog unless you balance the inputs
Depends on how you handle the output
well its just 1 buffer so we are good and i got rid of vertical junction that was there
I was not thinking about it until it gets mention I just had forgot on what was use to make it because ive only make it once lol
one is still more than zero 😛
if it's less than the throughput for that route it's ok but you'll need to splitter it on the output truckstop
real
Yep, no worries! A lot of folks don't even know the codex exists, and if you're not in the habit of using it, it's easy to overlook. :)
I love the codex so much
Ive seen it but never looked in it really lol
I'm less of a fan of the codex and more of a fan of the quick search
Lol
I mean, quick search just ends up opening the codex anyway. :D
I dont use search also arleast not yet
Just a different entry point
As a single key stroke can search the codex... why would I open the codex THEN click in the search box so I can search it? 🤷 Space bar does not start the search in codex either so... WTF game?
Or, as I say, send it to some coal-powered generators
Early vanilla-recipe oil setups will actually be net-power-positive if you spend the coke on coal gens
Lmfao
(Once you unlock fuel gens, you could instead convert it to fuel and send it to fuel gens, which will be more power than the coal gen route)
Though I understand being hesitant to combine production + power-generation
True but am using fluid gens
Ah, okay, if you've already got those unlocked then you could do HOR->fuel->fuelgen instead
Whatever you want, really; up to you. :)
The main point is to use the HOR somehow, even if that's just ultimately sinking it
That's something you're going to continue to run into from this point forward; dealing with byproducts is one of the main "challenges" in the game. :)
Ive already got fluid going to the gens and the tanks so it helps to keep ticking over when production is active
@white dawn what's hor ?
Or never mind
I remember
Heavy oil residue
Searches in the hard drive library are not always 100% accurate either 😆 it's like... WTF game! 🤷 I guess it's a work in progress
Yeah lol
If only the fluid gens take more than one fluid at the same time lol
Its all fluid you should be allowed to lol
heavy modular frames done, time to start making the fused frames
Nice
I make 67.5 heavy frames
@past robin what phase you on?
done with phases. this is going to space elevator warp drives
I want to make 60 nuclear pasta/min\
5
Nah you can't be because your said your a new player
i didn't say I was new
it was NOT me lmao
I am trying to make 600 singularity cells/min 😭 I don't think any one new is trying that
I wonder how many tickets 600 singularity cells/min would give
!wikisearch awesome+sink
The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it and converting them into points based on their value or complexity. These points are used to print the aforementioned Coupons, with each successive Coupon requiring more...
^ Should be some easy multiplication. :D
almost 69 million
Why do people make lines of pipes together i would thought its best to have 1 thing going through the same pipe
Cluster of 4x quarts deposits covering a slug under a water fall in northern forest 🤔 cheeky bastards!
mk1 pipes have a max throughput of 300/min; mk2 has a max throughput of 600/min
If you need to transfer more than those limits, you need more pipes. :)
Or really i did not know this lol
If you want max points without going completely minmax on the maths, ballistic warp drives are the way to go
Must be the reason why some of my pipes and refineries was struggling to get alot of fluid
@white dawn makes more sense not thanks
I just read this comment (I started at the end atd I'm reading up lol)
Thats a lot, I'm doing I think 150 singularity cells atm and I'd lose my mind if I had to make any more
Most of the cells are going to become ficsonium, the remaining are going to be warp drives
How many BWD you aiming for?
Should put 100% of them towards portals instead
The final number once I get there is 675/min, possibly, I don't know if there is enough copper though
For me, SAM was the bottleneck
@white dawn so would it just be best to have one refinery each to get there own separate pipes to get alot of fluid ?
What ever is left over from ficsonium lmao and maybe minus a few for portals
if i kick my friend from a multiplayer game, can they rejoin?
How fast does a truck station load and unloa? is it instant or do i need to let the truck/tractor sit for a bit before turning around and finishing the loop?
Technically, max Singularity Cells with resource conversion is ~1100/min!
Though I'm not sure how you'd power that factory without AGS. :P
Part of me is glad I do not seem to have the desire to "megabase" and another part is sad I have not experienced that part of the game
Yeah I do NOT need that many
Just do the calculation, same as you'd do for a belt. You know how much fluid you need to transport and the throughput of the pipes
can someone answer fast pls
The station transfers at a rate of 2 stacks per second, so it's pretty quick
Everyone plays differently 😎
You can configure how long vehicles wait at the station by clicking on the yellow "pause" node that's in front of it
Extremely mass producing you need alot of land to build it like multiple machine producing stuff like frames thats how yous to the big number per minute
I'm pretty sure that you can lowball the wait time if you want; the vehicle will start transferring items even before it technically hits the pause node
I tend to just blindly set mine to 12.5 secs for Tractors (which would allow for a full load, if needed) without tuning them too much
Even if the vehicle's needlessly waiting there for a few seconds, it's unlikely to actually impact throughput
(and if you are running that close to the vehicle's throughput limit, I'd recommend adding a second vehicle to the route anyway)
I dont do maths i just go with it and hope it works well enough lol
yeppie i just broke 100H
Like most of my machines are producing one thing each and not multiple items
and i am still in Rocket fuel plant and havent even started on my final phase 5 project
dude i havent even done my base
Wtf
i still have a longggggggggggg way to go
Why not you need factory for producing lol
Hello
? my main base will have other stuff in it as well so far its looking like the cubes are gone be in it
I’ve been thinking about it and like what is the benefit for packaging fluids? I’ve got zero packagers and all my fluids are piped directly to their destination. I’m probably missing out on something but I don’t see the point of them
Ok
If package you can use with you vehicles
If you're transferring fluids long distances, it's often better to package and send that way. (And if you're doing so with drones or vehicles, it'd be the only way)
transport over large areas, jetpack, some recipes use packged stuff and if ur gone use drones or trucks
But yeah, if you can get by without having to transfer fluids long distances, there's no reason why you'd want to package them otherwise
Is pure iron ingot recipe worth it?
Mostly just convenience for when you do need them
(And of course there's the Diluted Packaged Fuel loop in Phase 3)
YES if ur gone need a lot of iron and again dependssssssssssssssss
Some folks might use packaging to sink fluids, though IMO that's awfully wasteful and they'd be better off doing Something Else™ instead
I will probably remake my pipeline eventually then lmao because I’m piping fuel from the west beach oil area directly down to my main base in the southern starting fields For now, though, I haven’t really run into any issues requiring a packager
Some of the treasure is out in the open, not hidden in any way shape or form, not a hindrance to get to with elevation or terrain, completely unguarded and free to take 🤷 May be a good plan to note these areas for the start of a new playthrough 🤔
Oh, and yeah, as player says something mentioned, packaged fuels for vehicles/jetpacks are literally the only way to use them in such, so there's that too. :D
well it's either pure iron ingot recipe or base recipe since the other recipes are quite bad imo
I suppose there's also the bloody weird Turbo Diamonds recipe. That one still confuses me
Pachaged fluid is handy for running your jetpack
ya i aint using supler for iron
Huzzah I won’t need to rely on 1000+ solid biofuel anymore
No
Thanks guys I appreciate the help
does autopilot follow your direct path? or does the tractor try and take roughly the same path? as its doing some weird things i do NOT remember doing
What is the "longest manifold" (counting machines) assuming MK.6 belt limitations, I just made a pretty long iron wire one with MK.5 🤔
Technically it goes from node to node; in general it should be a pretty good approximation of your recorded path, though
it just fell off the path and out of bounds
Though with a caveat that the autopilot generally does not understand backing up. Go forward only. :)
Theoretically the vehicle should auto-correct and warp to the next node before too long. Which path did it fall off of, though?
I often wonder if there's some kind of machine/performance-specific changes which can happen with vehicles
it fell off of a bridge i made over the water that is plenty wide enough, it just kept backing up into the water. fun
Like I've literally never had a vehicle fall off of a path or behave super weirdly, but some folks seem to see 'em
I've even had routes which go across fairly precarious paths (like the little connection between grass fields + blue crater, along the south)
i think i fixed it now so ill see if i can run both of my auto trucks without issue now
Generally whenever I do hear about that stuff, it tends to involve player-made roads; that could be one thing. I only ever use "natural" roads and don't tend to build bridges and such
But that's pretty anecdotal; I wouldn't put too much stock into that
sure yeah that would probably help but it would be a significant detour
Yeah, you'd expect a nice wide bridge to be okay, dunno
And as I say, I do wonder if there's something performance/system-specific sometimes. Like if the physics can get weirder in some circumstances
I've personally found vehicles to be super reliable; whenever there is some issue they'll always just warp to the next node after a bit
A 1200 /min iron rod manifold is 80x constructors! Queue "Long long man meme" 😆. Maybe this is part of "screw hate"
But I tend not to see issues in the first place
Speaking of, Steel Screws would be 240x constructors. :)
The longest manifolds I've probably ever constructed were Red Ornaments for FICSMAS
Those 10/min inputs, sheesh.
(With, at the time, I think a 500 stack size. Those were a joy to wait for. :D)
I tore down my FICSMAS factory and I regret it
#screenshots message the left and right sides of the bridge of the metal foundation are new to prevent them from falling off. but yeah you can see the distance i am traveling versus what I would have to travel. on top of the face that if i went the natrual path theres a lot of enemies that spawn and would get in their way
does Ficsmas give anything useful gameplay wise or is it just pure yolo automation?
OH MY GOSH this stuff burns through fuel like no tomorrow
Mostly yolo. Snowballs used to stack higher than nobelisks so they were useful from that front, but I don't think there's actual advantages anymore
OH, that's where mah current base is 🤔
Some fun skins. A nice new "basher" (though identical functionally to the xeno-basher)
Thank you for sharing your time and knowledge ❤️
And lots of festive factory decorations, of course. :)
Didn't one event give an additional sloop or something? Maybe I recall incorrectly
Hm, don't recall. FICSMAS used to be the only way to get Superposition Oscillators, which were needed to unlock a crash site. (Was that also the case for the cut Neural-whatever Computers?) Edit: ah, yes, and Quantum Computers. Couldn't remember what those used to be. :D
@alpine anchor send a picture of the whole setup
gimme actual regular ones please...
it was a Oscillator boi from what I heard ya
The crash site in the swamp requires one of those superposition oscillators 🤔
I dmed u
Right, but nowadays you can just produce Superposition Oscillators
(and the one that had required Quantum Computers got switched to something else, since QCs don't exist anymore, even in FICSMAS)
I got that space thing, and it was minda cool to see how it arrived
is there a lever to shut everything off? like, i can turn everything on but not everything off, yk what i mean?
no, i want to turn everything off
dang, i havent unlocked it
can I ask why you want to do that 😭
last coal power plant isnt reciving coal
There's also just a regular power switch, but you have to flip that one manually. The PPSes you can flip "remotely" anywhere by interacting with any other PPS
im an idiot, i can just wait for the first coal plant to fill completley up
Hey all, I got two questions, I was browsing the mod manager yesterday and I stumbled over a mod that increases the time it takes for a building to be materialized (kind of like the space elevator I think) but I didn't read it properly and didn't favorite it either and now I can't find it. Does that sound familiar to anyone? Secondly, again, this was two days ago, but I found a mod that reset the progress of the space elevator and increased cost of what you need to do it again? But I can't find this one either. Does either of these seem familiar to anyone? (Is this the place to ask? If not, tell me where I should ask and I'll delete this post and post it there instead.)
For power plants, I do nearly always put them in "standby" while they all fill up, so I can flip 'em on to full strength right away (or, well, one at a time, but still)
Unlike production buildings, power-generation buildings will accept material input when in standby. Fairly handy
is nuclear the best energy producer
Is there a button or other feature in satisfactory-calculator that'll summarize for me how much of which resource I have in play? Like "You've got 10,000 Iron Ore in Storage Containers; 20,400 in Industrial Storage Containers; 200 on conveyor belts; 400 in smelters"? As it is now I can hover over storage containers and see what's in there, but it'd be cool to see a summary of some kind
"Best" really depends on what you mean by "best," and is quite subjective even then
A single Nuclear Power Plant gives the most power out of any other power-generation building in the game, if that's what you mean. :)
End-game power tends to be a choice of Rocket Fuel vs. Nuclear
kinda? it makes by far the most power, but it is much harder to setup. a max nuclear setup can make like 1.9TW of power
only storage containers, but yes
That's primarily what I'm looking for, cool
1.47 TW without sloops or resource conversion. Much more with both
oops, I forgot the number 😭 thank you
Whereabouts in the satisfactory-calculator interface is the "here's what you got in storage containers" summary?
statistics -> stored parts
son of a gun, there it is. thanks!
Follow-up question: In satisfactorytools, when you're building out a factory you can choose what inputs you already have, so that the calculations can exclude that from the proposed factory. You can pick an item like Quickwire and designate a number, where the default is 10.
Does this mean 10 Quickwire total that's sitting in a container ready to use, or 10 Quickwire per minute being produced from somewhere?
Tools does everything in per min
Oh, wait, I think I answered my own question. The Overview tab now has a section called Input where it has the Quickwire input I set. If I'm reading it right, it's including this as 10 Quickwire per minute.
dang, that's a shame. I was really hoping for something that would say "Oh you want to make 10 ACUs? And you already have 10,000 Quickwire in storage? That means you're gonna want to produce X number more"
you can do that if you just pretend the "per minute" isn't there
doesn't change the ratios or anything
hm, interesting
no difference between eg
10 iron ingot/min -> 40 screw/min
and
10 iron ingot -> 40 screw
Oh, I think I see what you mean. Like I don't actually want to produce 10 ACU/min, I want to produce however many this tier requires, like 1,500 or whatever it is.
and just ignore the per-minute, because PEMDAS or whatever algebra thing I barely remember
obviously the number of buildings it'll tell you won't be relevant or reasonable, but you can totally interpret the item counts that way
hm, yeah. It ended up choking on "1500 ACUs (per minute)".
Unfortunately we couldn't calculate any result.
This can be due to many things: missing resource required for the production line, not enough resources for the requested amount, disabled recipes required for the product, etc.
you'll need to turn up the inputs
oh, beyond the map limits
slap a few more 0s on
beyond what they could supply in a minute, yeah, but we don't care about that
yeah, that worked. THanks a bunch!
oh wait, gosh. Phase 3 requires one hundred (100) ACUs, not ... 1500 or whatever
does anyone know how to split water streams? i got 4 water pumps i need divided into 8 coal generators
a pipe junction
why not just send each 1 extractor (not pump) into 2 gens
does it split them evenly?
(also you only need 3 extractors for 8 gens at default clocks)
pipes aren't "split evenly" it will send whatever it has through the pipes
i got 4 cuz why not ig
that's fine, means you can clock 'em down
wdym?
pipes are bidirectional, fluids flow anywhere they can
no reason to build more than you need
as long as you're careful not to exceed the pipe limit (300/min) through any segment you'll be fine, so just don't push it all in at one end
even back?
yes
yes
so how do i make sure they get into my coal generators then?
fair, i'll remove one
connect them to fluid source
the only time they woouldn't is if you used a valve
and you should never use a valve
can i connect 3 pumps into one pipeline if i use a junction, and then split them evenly when im at the coal generators?
extractors*
and no, because of those pipe limits
there's nothing like "split evenly"
also you're probably talking about extractors
also check pipe limits
remember one mk1 pipe can only do how much, vs how much would 3 extractors supply?
oh yeah, i meant extractors, mb
yeah you're right
so how do i do then
The Coal-Powered Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal-Powered Generator produces...
oh yeah?
the principle's simple though, just don't try and fit more through a pipe segment than it can handle
yeah of course, i forgot it couldn't handle 3 extractors
if you avoid that you'll generally be fine with mk1 pipes. mk2s get a lil... quirky near max flow
and how do i use pumps? my coal powerplant is in the air (or well on a platform but quite elevated)
and the water isnt exactly right next to it
and how many pumps will i need
pumps give you headlift, basically "how high can fluid go"
you need pumps only if you go up above headlift limit
wdym by headlift?
basically "how high can fluid go"
dont i need to use them as long as the water has to go up?
greeny ive finally fixed everything and its working as it should tysm for your help :)
check screenshots
the pump gives headlift. It's written on it how much it gives
if it would give e.g. 10m of headlift, you can go 10m up before needing another pump
oh thats what you mean, how do i know how high up my platform is?
time to learn about water towers!
i suppose so
You generally don't need to actually measure anything out. Put the first pump pretty close to the bottom, and then its control panel will tell you how far "up" it's trying to pump the liquid. While placing a pump, there'll also be an animated hologram which (at least theoretically) shows you how far up the pump will pump
(Also, build a "water tower" if you want, but there's really no reason to. Pumps work just fine and are practically free)
im broke af
okay cool! i'll try
essentially water can fill pipes to the HIGHEST point in the pipeline ANYWHERE. so if you at the start of the pipe use a few pumps to make a 30m tower straight up, as long as you don't go higher than that point anywhere else in the pipe you won't need more pump
i have way too few items automated rn
okay great, thank you
The alternative, of course, is to just build your coal gens down near the water
wait but what if i go down and then up again
not really an option for me
as long as you don't go over that highest point it doesn't matter how many times you go down and back up
you might want to tackle that right away after getting lil bit of coal. pumps also show the distance of how long they donna send the water up
I am really kicking myself for passing up on the alternate heavy oil residue recipie..
i will immediately after i get coal power. i will get 600MW which will be good for a little bit while i get some milestones done
You'll get it again. Time to find more drives! :)
yeah that is a really silly idea 😭 that is like top 3 imo
Yeah i was thinking about going drive hunting again on the whole map i havent discovered yet lol
I started in the rocky desert and havent explored much outside of it
What do yall think the best ammo is to use? So i can go locked and loaded
I would say before milestones, have like 2 assemblers for each item, 4 constructor for small stuff etc.
but "dont be broke" in a game where the resources are infinite 
yes, im gonna automate basically every item and then i will work on the milestone
yeahhh
build them onto walls
oh yeah makes sense
i expected this to take like 1h and i've been doing it for like 2,5h
that's horrible advice imo
For which weapon? Most of them are pretty good; your favorites are likely to depend on personal preference
why do you think so?
water tower still needs a pump, you don't save anything
how do water towers work?
because water tower is very unnecessary piece of structure, when you can achieve the same thing with just pumps
why build more complicated setup, when a simple setup does the trick
yeah that makes sense
water towers are good in some scenarios, but many scenarios a few pumps will be better
I am curious about something if you dont mind answering, whenever you have free time:
Why are your coal generators are so high up? Majority of coal (all starter area coals) are near water areas.
mine wasnt
MADNESS!
dude i had to take that shit 700m
Did you start in Dune Desert because dunes are cool?
we're all on the same map, so kinda weird
no, starter area
There's sort of two different things that people can mean when they say "water tower" in this game:
- Just a pipe that goes up real high and then back down, sometimes with a fluid buffer at the top. Still needs pumps, so you don't really save anything with that, and if you use a buffer, the buffer can be problematic
- Exploiting some glitches in the fluid simulation, with a fluid buffer, to end up with a system which does not need pumps. Relies on glitches which may or may not survive future game updates, though probably they'll continue to work. Whether you want to use that one or not depends on how comfortable you are with relying on that kind of edge case thing
there are 4 starter areas 😄
dude idk maybe im dumb but mine aint close
yeah but the first one, grass place
you ain't dumb, you probably missed the closes coal
ok lemme check
the closes was 300m away and i took the one 800m away
build coal gens near water, ship coal to them
ahhh
Honestly the best coal-power spots in the game tend to be kind of far away from your starting locations anyway
yes, 1.3km away
There's a few places in the game where there are 3-4 coal nodes right next to largeish bodies of water
there was a cluster of like 4 pings of coal 1.3km away
The rifle. I use the basic one but feel i should probably start using something y
there are 4 normal coal nodes to the north, water is beside them too
maybe you might wanna yoloswag there but your choice ofc brother
yes, those are the ones 1.3km away
but im too much of a wuss (and basically cant defend myself against the big hog dudes) so i decided not to go there
its ok, no matter how far away they are, you can make the coal gens there, grab the water and coal and use them. And to send power, just powerpole yourself way back to the base.
you dont need to bring coal to your base, or water etc
i will have that as the next ones, but honestly i couldn't really bother traveling that far rn either
get Rebar Gun, smack them brother!
thats alright, do what you feeling safe for now
just note that the reason Coal etc is generally far away is to lure you outside and explore
yeah i figured but i'd like a weapon or something before i do that
or at least the 50% speed things
The Satisfactory Calculator will show you all the parts you have in storage containers if you look in the Research modal. Does this include dimensional depot storage?
is there a way to mass delete items from your inventory?
alpha hogs are really annoying if you dont have some kind of range weapon ngl
hold control when dragging into the trash
holding ctrl and then dragging an item to the trash bin will delete everything of that item, alternatively you could throw everything into a bin and then sink it all
indeed they are
A LIFE SAVER (i needed and need to delete hundreds more iron bars due to connecting the wrong systems together)
sinking it is more efficient 😛
Basic rifle ammo does the most DMG per shot SO, if you don't mind sitting back and controlled bursts + reloading often 🤷 not the "best" DPS. Turbo ammos massive magazine size is it's main advantage, if you get close enough the DPS is unmatched at the end of a sustained burst as the fire rate will increase as fire is sustained
I played 3 full play throughs before learning that
I hear tales that if you can jump onto a smallish rock (like taller than the hog, not so tall that you can't get up on it, and not sloped enough for the hog to run upon), that you can beat the hogs with a stick and they can't really get you.
might be obvious but you can also use control to transfer things in/out of bins, and also shift (transfers one stack instead of everything of that item)
I did know that, i just didnt realize it worked on trash also
ahh
yeah i actually noticed that in the beginning cuz i was mad scared of those when i first started (like 3 min into the game) and didnt know i could hit them so i just ran back to HUB and realized they couldnt jump up
but sometimes im not close enough to reach
i cant wait until you run into your first big stinger
whats that
you'll know when they find you
i dont like the sound of that
Now i need to figure out if what i saw was a big or middle...
Youll know when you see it
i think there are 3 different sizes but there also might be 4
nah dude u guys are scaring me bruh
i turned them off becuase i didnt like getting jumpscared all the time
i thought the fire throwing guys were scary
...
the cats
are cute
do not let anyone spread misinformation to you my friend
lol
i think there are 3 different kinds of stingers, 2 different sizes of spitters (although their colours change depending on the biome), and 4 different kinds of hogs
and 3 different sizes of hatchers
guys wtf is this tear gas near the spawn?
blow it up
a boombox kills the flies and i think if you crouch they wont do anything and you can just beat them to death
i feel like i shouldnt, and i also cant cuz i dont have explosives yet
the boombox kills them????
yes, turbo bass
im on tier 3, barely
there is cool collectables in there
like what?
slugs, spheres, or sloops
The sick beats are too much for their little minds to comprehend
the fart rocks usually hide artifacts or slugs
sometimes they block off certain areas
idk what they do tho, the MAM is mad confusing
what are they used for
slug make things go fast. spheres make special storage depots, sloops duplicates thingmabobers for your facctory.
slugs can be turned into power shards which you can use to overclock (machines run faster at a slight increase to power draw), spheres are used for dimensional depots (inventory that you can access anywhere, basically the cloud but for resources), and sloops can be used to double resource output of a machine at the cost of vastly increased power
Slugs for overclocking, slopps for additional mach9ne output, and the spheres for building QOL
is it worth it to under clock my buildings to meet specific ratios? or should i just run them at base 100%
You can but its best to try to meet demands
i saw someone talking about "basically the cloud for recourses" in a video but never understood it
how much do yellow lights and things not running at 100% efficiency bother you
the underclocking is useful for slim energy saving and getting everything to have the 100% efficiency number
the yellow lights makes me cry
My factory is pretty much all yellow lights as all the storage units are full lol
how many hours do u guys have on this game?
well over a hundred. maybe in the 2 hundreds
Im at a laundromat so i cant check rn (my washers broken)
thats not too bad
Just Ficsit?
indeed
A lot 😆
I dont think ficsit would be bothered to go all the way to you to fix an appliance
you can connect a belt to it and then input resources, and resources that go in are uploaded to sort of a second inventory (basically a menu next to your regular inventory that lets you pull things out of it into your regular inventory. it also uses these resources for building and by default will use resources from the depot before inventory, although you can change it to be the other way around)
the base amount it can hold and upload speed are not very good, but they can be upgraded via research in the MAM to hold 5 stacks worth of an item and upload at 240/min
thats really cool actually
Now now I never said they would fix it for you. just buy a ficsit brand washing machine and there you go! good as new!
If you want to be "perfect" you can buy pipe floor holes and wall mounts ect... from the "awesome shop". If not build a foundaiton high and drag the pipe up there
a little past 600 now but that is almost nothing compared to some of the people here
yeah 600 isnt too bad
Imagine that as a mechanic where your rad suit gets dirty from radiation exposure, and you have to put it into a industrial sized washer and dryer to clean it
Often times building a "framework" pipe to connect junctions to is a good start for many pipe situations
I need to get back on my terraria arc, hit like 9k hours and haven't played it again in moonths
That can help with everything else
overflow stuff to sink
oh i havent placed the awesome shop yet
you should, it has a lot of really useful stuff in it
It's optional BUT floor holes for lifts are SOOOOOOoo worth it
a ton of stuff for logistics, some trophies, and its also how you get all the cosmetics for buildings and stuff
It can help out when youre low on building/research, or general equipment like ammo and noblisks
okay i have it now
Ceiling mounted belts ❤️
i have no coupons tho
you buy things with coupons that you get from putting resources into an awesome sink (for early game you can just sink overflow and then you'll have a decent amount of coupons by the time you actually need them)
too lazy, too crowded to do it effienctly atm it would require undoing a lot of my factory
it's just a single smart splitter and a sink, that can fit practically anywhere
quartz and uranium i think are also a decent source of coupons early on, but with quartz i think you have to turn it into crystals or something
lets look. oh I dont have a smart splitter lol. (I know you couldnt know that)
dude the sink is so big compared to the shop
caterium tree my beloved
but there is an input, where should i put the input?
^^ @amber heath
the awesome sink eats anything you belt into it and turns it into coupons
oh it needs power
my power situation isnt very great, thats why im trying to make the coal power plant
one more reason to get it 🙂
higher tier resources give more points, although for the stuff you should be worrying about early game just connecting it to a miner or some overflow belts should be fine
Ez-mode ways to get early coupons is to sink Cables Quickwire Raw Quartz Uranium and SAM
can someone help me with my pipes? i cant get them to go where i want them to go
I dont even have the ability to start getting it yet it seems, im on phase 2 barely have any progress towards phase 3 maybe 1% or something like that
it's in MAM
reanimated SAM gives an insane amount of coupons too
#screenshots message allat just to get 4 modular frames a min
Yep, if you have the power to spare party on!
i can do cables
oh damn i got that lemme put it in the sink
you're in the grassy fields right
under caterium or something? as idk where it is otherwise
yeah caterium
idk what its called, but i believe so yes
is sam fluctuator fine too?
An observation.
Dimensional depots are great.
yea hthat would be why I dont have the research then, i barely have any cat research done
GUYS I AM MISSING IRON PLATES SEND ME ALL YOUR IRON PLATES FAST GOD WHY ARE THEY ALL GONE
theres a small ravine hidden under the really big arch that has a sam node that you can sink for points, watch out for the stinger inside tho
#screenshots message this is my second factory thats more sorted than the first, and its still a mess (it got worse over time as i added more stuff into it)
produce more iron plates
RRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEE-
If you are at the point where you have that automated though, coupon amounts should not be a big concern really
i need to fix my power situation first dude, but my pipes wont do what i want them to
no true but more aint bad is it
check out the post you made in #1038092680493801533
i have
Guys what to do against my friend keeping timing out?
And joining
Like bro loads in for 200 years and than just times out
Does the world you're trying to load into happen to be very complex and have a lot of objects to load?
I love that I can just casually build mk2 and mk3 belts without really thinking about it. one of the reasons I prefer this game over factorio (I never used anything more than mk1 betls as screw automating anything better)
wdym? you can "casually build" belts in both games
space issues im assuming
like, conveyor belts dont get in your way if you get what i mean
theres a building in front of you? just build under / above it or clip through it 
Spacing reasons (which im bad at) also in factorio is the fact you need to actually automate the belts, you can't just freely place them like in satisfactory as long as you have the ingredients
whats a dimensional depot
well in Factorio, the "belt" is the ingredient, so it's kinda the same - you automate something and then build out of it
Online banking but with items
a fun thing that you can research in the MAM, once you've found some SAM in the world
Well worth your research time! Invest in it as soon as you can. :)
it makes building enjoyable !!!
interesting 👀
can someone help me in questions-and-help? its just a simple question about conveyor belts and splitters
(I mean, IMO building was plenty enjoyable even before Depots, but I admit I am quite fond of the QOL that Depots provide)
You know what I just realized? Satisfactory belts must be 4+ Dimensional. How else would they just casually be able to pass through each other? They can't. So the answer is that they don't. They pass over/under/whatever the direction is called in the 4th dimension
no reason to write here as well, people will reply there once someone who knows the answer comes around
but perhaps people wouldnt mind helping but dont always go in there?
it could be seen as spamming multiple channels 🤷 and generally there's enough people helping in QaH, just takes some time sometimes
Well my point is more. You don't only need the ingredients to make the belt you have to automate them, set up a whole section just to produce their base components and then the belt themselves, versus satisfactory just needing the base components and being able to build freely and without the possible issue of running out of belts themselves and having to wait for those to be produced. Its just a small difference that i like in satisfactory
ik, but im getting off in a bit so i just wanted to know quickly, wont do it again
it's just one extra step though, and you can also limit how much you make in Factorio 🙂
but I get the difference, I just don't agree with your opinion (which doesn't make it invalid)
while we speak about factorio and sf, how much harder/easier is factorio than sf?
in your own opinion if someone answers
Never underestimate how peeps claim server is good and port mapping / ISP is not xD
Remembers when crash sites were not able to be dismantled AND if you had your power grid hooked up to them they would leach your power until you realized it 😆
Once you've moved beyond Phase 1 and no longer have to collect biomass, there's literally no pressure in Satisfactory at all. (Plus unlimited nodes which generate a constant rate of material.) I think by most measures Factorio would be considered "harder"
(I believe its production lines end up being more complex than Satisfactory's, too)
satisfactory can be time consuming but imo isn't really "difficult"
I mean we're comparing it to factorio so...
Both are time consuming
🤷 depends how you choose to play
beating all the objectives isn't more time consuming than say a full BG3 playthrough
Any play, train world, microbase, both are time consuming, that's the whole point
iirc factorio can be speedran faster than satisfactorio 🤔
Who cares about speedrun
people comparing time consuming-ness 🙂
idk man, but we should make a negative speedrun where people try to complete the game in the most time consuming way possible
Send that to Quake Done Quick, they will love your ideas..... not
you should try the "make the entire world radioactive" or the "0=>10k automated factory carts" speedruns
those are way better than the vanilla completion ones
i have no clue what QDQ is
it sounds sweaty, I think I'll stick to my factory cart based speed running
Quake Done Quick?
yes
no
maybe
Were you born in like 1998 or something xD
wow, what's with the ageism?
Nothing, just if you don't know what Quake Done Quick is
yes (im born 10 years after that)
I'd just ignore him, everything is gatekeeping or elitist nonsense with him
If I see a fart tower I MUST SHOOT IT! 😆
Well YT Quake Done Quick, if you care
How DARE they fart!
oh, i was just doing a poor attempt at ragebaiting :wheeze:
man, ficsit forcing sub 18's to do their work now. Must have ran out of the older people
i guess getting them in young IS efficient
can't be worse than the mcdonalds drive through I guess
How many iron nodes are there in total, in the whole map?
i wish i could work for ficsit irl
I'd check the wiki for stuff like that
i dont need breaks, i dont sleep im just working 24/7
It depends on the category, glitched satisfactory is a thing so 🤷
92.1k iron mineable in the whole world
nodes? no clue
using the most effective alt recipes, how many screws could you make
Thats some deep questions lol
1567000 per minute
we had someone solve that in this channel a while back, you might be able to find it with search
nvm its 1732780
without sam and limestone into sam!
thats about 1444 mk6 belts
if you introduce coal and limestone to the problem you can make 5,387,850 screws/min
or about 4490 completely full mk6 belts
ahhh
apparently theres not enough coal and sam and limestone on the map to make fully use of steel screws
sftools converts like half of the iron ingots from leached iron ingots into normal screws
instead of into steel first, then steel screws
does anyone know where theres sam i dont need to build too or blow up those gassy things
depends on where you build/are atm
great name, but I've never heard of sam before
i only need an outcrop to start off the research in the mam
sam, hmmmm.... sounds like some strange alien name
you cant really find sam with V without finding sam ore first
my cousin's name is Sam but he doesn't play satisfactory so based on context I don't think I can be helpful
no shit, why do you think im asking where to find literally any of it, outcrop or a source
my cousin Sam lives in Missouri if that helps
So the % on your machines. Is that over a period of time? Cause I have constructors with enough material to make several items in the buffer and it’s reading 65%
does he have any strange alien materials by chance?
I remember finding the Sam node in the starting fields and it being hell to build a proper extractor and constructer setup
Now is this including one time sources of iron?
I wouldn't go to Missouri though, the gas vents there are way more dangerous than on Mirage
Hey don't insult my home state so accurately!
i learned something really crazy about Missouri the other day 😶
sorry i thought you meant those little small ore debries with outcrop, but as i mentioned earlier itd be easier if you could say where you are building currently so i dont name any sam node that is 5000m away from you
Are you... Going to specify or?
there is nothing too specify as Missouri isn't real
Hey I’ve got a question for yall. I see a lot of talk about maximum node output due to the limited amount of nodes in the game, but is getting to that point of extracting all that ore necessary to complete stage five? I’m at stage 3 and most of my process and extraction comes from around the starting fields, I haven’t even touched any of the north nodes yet
the only way you are reaching that amount is if you are a maniac and automate stuff too much
the only resource you are can run out of is prob bauxite sam and uranium
you will only touch all oof the nodes if you want to make some mega factories
and copper
But the nodes are infinite aren’t they? The grade of node only dictates the starting extraction rate
we are not making 60 nuclear paste per minute
who is we, because I am
and tbf most NORMAL people aren't usingg 2100 uranium either
😳
So do you say this in reference to the rate of materials likely not being enough for extreme optimization and automation?
exactly
Gotcha
an example being, there is only like 4 uranium nodes on the map totaling to 2100 uranium/min. with using all the best alt recipes you can only produce 50.4 fuel rods a minute with that
it isn't due to a lack of nodes them selves but rather a lack of possible extraction rates
Oh yeah alt recipes, I gotta go look for more of those.
yes you do, and this is an order
For the prosperity of earth and kittens and puppies 
alt recipes are game changing for everything in phase 3 to 5
I think every recipe for my heavy frames is an alt 😭
I do have the ingot to screws one already which has been great
idealy you will eliminate screws all toggether and never need to use them
Fair enough
but, why are you using screws in the first place?
Because I’m a goofy goober newbie to the game
That's a great reason to be using even more screws than you currently are. Screw-inclusive recipes are all the best one
I see
screws are only ok for early game
when will you add a your current pfp into a factory cart?
And I know the MAM gives you one choice of two options but I assume all of them will become available as you find them
once you start autimating the big things you would need to make 10s of thousands of screws/min to acctually keep up
variety is fun, try some different recipes once in a while 😄
Man if I could eliminate screws I would do so 100%
They are a nightmare to route properly
are you saying i should use copper rotors?
you will at some point
screw recipes will use more resources overall, but will give you double, sometimes triple, the output rate per machine
I'm saying you should roll a dice for each stage of your production chains and use whatever recipes fate says you should
all in all, i like them cuz i like building fewer machines
Reinstalling satisfactory and im somehow getting 450 mbps o.o
thats still not enough pros for having the insane screw con
not a problem with steel screws
and if you still have trouble making beams late game, what are you even doing?
I think my last question is what do you guys think is the most effective alt recipe. I know they’re practically all sidegrades but one of them probably reigns supreme as the efficiency king
screws just want you to build a little differently because they have a high item count which isn't really even more effort with BPs especially
STITCHED IRON PLATES
massive boon early game
heavy oil residue, easily my most used
acutally yeah, HOR + Diluted Fuel is pretty key
wet concrete
basically, the answer depends lol
exactly, and I use it to make petroleum coke for steel aswell as so many other things
<rubber concrete
I think I skipped wet concrete for the ingot screws 😭
cast screws is a really good recipe, you'll get more chances later
wet concrete gets better when you're able to scale power a bit
That’s my current goal rn since my power consumption is slowly creeping up on my fuel power generators
Might go connect my geysers to the main power grid
have you made an alien power augmenter?
I have unlocked the recipe just not built it yet
it is a base 10kMW and boosts the rest of your grid by 10% and later can do a 30% boost
👀
Man I just now gotta find my somersloops I randomly put away in storage somewhere
I LIED
MY BAD, they are a 500MW boost
not 10k
and when I say later you can boost it to 30% it is WAY late
Only off by a factor of 20 lmao
it isn't THAT far 😭
I have no clue why I though it was that big
Turtle in phase 1 get a few hard drives without any MAM unlocks bamn! stitched iron plate 🤷 hard to not do this
Iron wire too! Pretty handy strat
Hmmmm launched my first slave elevator delivery. Do I start tier 3? Or optimize my first location some first?
Start after 3 xD
@feral geyseryou have notepad++ right?
Is that different from regular notepad?
Who doesn't have Notepad++
i think so
i dont even have notepad installed anymore
can you open the .SAV files from sf?
Wat
also good pioneer grind, 35h on sf
I don't have it
notepad++ 🤮
Am not a programmer
someone had it in this discord but i forgot who
Just a casual
(I do acctually have it but I don't like it that much)
Okay im going to start oil stuff!.. oh this is about to be complicated isnt it?
Of course?
also without Egyptian hieroglyphs ?
not too bad
Erm.. can't say for sure, open it and find out?
oil is as easy as normal fluids you just start to have byproducts
@limpid cairn why the Pinocchio face? 😒
Byproducts is where i start to trip up in these games ;-;
i dont have notepad++ so im asking you xD
When I use the snap points for PUMPS, it says it's exceeding the head lift 😢
What do you mean you don't have Notepad
i uninstalled it
🤥 = lie
Why.. How.. So many questions
I've never bothered to look at the sav files, I assumed they were just some binary stuff you'd never decipher without some reference file. Is is a readable format?
its a compliment!
I'm not lying.
i also dont have the edge browser, bing and a lot of other microsoft stuff
But but so many questions XD
windows debloat
But none of this is bebloat
You're just removing applications, that is not debloating
If notepad++ then... why windows notepad? 🤷
what is the burn rate of turbo fuel in a 100% fuel generator im getting 2 different number 4.5 or 7.5
i removed the applications while debloating thats what i meant
7.5 is correct
7.5, 4.5 would put it almoost on par with rocket fuel
was 4.5 a old number?
Rocket fuel is 4 ⅙ / min ( 25 / 6 min )
Notepad and Edge are useful programs. Edge is Chromium you know. It's not bloating your system while not running
Should I trust the pump snap points OR obey the head lift warnings? 🤔
how do trains work my platform just doesnt load/unload
i have personal hatred against edge, also which browser isnt using chromium nowadays?
Go about 5m below the snap point to be extra safe
but thats inefficient!!!
Firefox? And that engine sucks
The snap points are a lie!
Sue me lol
firefox is the reason browsers arent behind a paywall!!!
Also, you called me a liar without explaining, so boo
the !!! indicate sarcasm, also the liar was a compliment saying that you arent a casual player imo
IE6 was horrific, Edge is much better IMO
It still sucks compared to Blink and V8 imo
Gladly.
Ah okay, I accept. I was saying I am "just a casual" after saying "am not a programmer."
Edge and IE6 are two very different things. Modern Edge is Chromium
how do trains work my platform just doesnt load/unload
Train has to be docked and set to the correct mode (there is a switch at the bottom of the UI)
man why isnt my new factory working well? i had an mk2 belt instead of an mk3 belt in one single spot
what do you mean by train has to be docked
Sneaky belts are sneaky
with that going anyway I can actually work on my oil refinery stuff now. this is going to be fun yeah...
the items arent even going into the station
The locomotive has to pull into a regular Station, then you can dock the train.
any button for that?
I think F? While you are driving
nothing is happening
You'll have to send pics in a thread
There are other people more knowledgeable than me too
how do i make a thread
Search there and see if the question has been answered before
If not, make a thread.
oh i think my station was pointing the wrong way 😭
That would do it
question, fuel. i assume it needs to go into pipes and how do you store it? buffers?
buffers or packaging it
Tanks, sure
buffers are much easier and much better
I cant package anyway so i just wanted to be sure
Question: what are you storing it for?
Becuase its byproduct and i assume if i dont store byproduct then it will overfill and stop all production?
fuel is the biproduct?
The only real reason to store a fluid would be if you use it in equipment or pioneer-driven vehicles (in which case you'd need the packages versions)