#satisfactory
1 messages Β· Page 342 of 1
Ahh, that's fair.
i rushed phase 4 with a temp setup so i could get the tier 9 stuff with 1.0
Noo, it's another 1200 to beautify! π
so now i have to build everything from smart plating to BWDs for my space elevator factory
since its only another 20ish minutes,im just waiting to reach phase 3 so i can have a better idea of what i actually need to build and not just have a bunch of arbitrary amounts of things
As an engineer, it is beautiful as is.... who needs aesthetics when it's EFFICIENT
Blueprinting can help, but yeah, the chains get pretty long lol.
I'm proud of my 100% efficient crystal oscillators/crystal computer factory
I wholeheartedly reject that notion, and say, proque los dos!? π€£
-# probably spelled that wrong
beauty is for architects. do you know what else is for architects? plans that toss functionality and common sense aside to make it look "good"
it looks beautiful when its efficient
aesthetics is what we do when we get the efficiency part down
I keep telling myself that and it never happens
"I'll make it look pretty when I've done X"
Have you completed phase 5 once yet?
then do the aesthics at the same time or before efficiency
No, but I think I'll prettify things when I'm done with it.... maybe
Or I'll just start from scratch on a modded playthrough and say I'll prettify things again later
Yeah, I was going to say, I totally get the "efficiency first" on first (and even second perhaps) playthroughs lol.
In my eyes she looks pretty as is
or you can play "satisfactory plus" so you can suffer even more and not ever prettify anything
One of the mods I'm 100% getting in a modded playthrough is refined power
i think total overhaul mods like that require a special kind of masochism
and anything that changes power infrastructure........
Fyi, if going after achievements, it messes with one of them
i have seen ark on default settings and it doesnt come close to some of the overhaul mods out there
Which one?
Completeing MAM research
Though I could have missed something, but I was a bit upset so I ddisabled and reloaded the save to do it again π€£
Isn't that the complete full tree one or is there one for everything
For all
Oh.....
mmm satisfactory plus looks so good. the first advanced form of power being biomass based? sign me up
What's satisfactory plus exactly
Once you have the achievement though it's fine (at least seems so here)
Satisfactory on crack? π€£
Lol, I'm just surmising from the comments @meager fern is making π€£
yeah thats about right. the early game appears to be 1 million times worse than regular
and the biomass power generation isnt even easy. water conditioning, having to construct a biomass burning thing, with a boiler on top of that, that goes to a turbine, that goes to a generator, to make 150 watts of power. you also have to have a building to remove the co2
i skipped the part where there are 1 billion times more screws than normal
Hmmm, maybe after this "make it big and [attempted]purty" run π€£
anyone ever try putting a drone port into a cave is it super glichy ?
As far as I have seen, it just clips through the terrain.
ahh ok ty
Others may have different expierence though π€·ββοΈ
Oh wow there's a mod to multiply the phase requirements by 10.....torture.
that seems to be the standard experience. things like clipping through other things
mmm yes, i sure would love to make 10k smart plates for phase 2 thats what i want to do with my time
speaking of those, 5 more minutes π
i really hope the fix the trucks int his game tbh trucks and tractors are so broken right now
are they?
they're not broken they're just
yes
special
they dont think very much of their surroundings
that true
tbh i almost could see myself doing a whoel just truck and tractor run if trucks could carry liquids
that would be neat
nitrogen right now well uranium too but that diffent was the only one i felt like i really needed a trainf or
for
Trucks can carry fluids.....package them :3
i use trains for almost everything
that is true nerd
basically everything that goes over 600/min
your right
Actually packaging them is a higher throughout anyway
only thing i had to so far package is some heavy fuel becuase i wanted to make ammo for my rifle
heavy oil resdue
it took kibitz 14 hours to automate power, including 2 hours of handcrafting, and 22 hours to finish phase 1
isnt that just sulfer and water
And iron plates iirc
Sulphuric acid is just Sulphur and water
lol it ok
I think iron plates is used for an alternative recipe for batteries though, could be wrong
dude i feel like sometimes i gaslight myself
iron plates is nitric acid
Ah that's it
that the new one i not gotten to yet
But yeah I had to package sulphuric acid to transfer over to my aluminium factory to make batteries
i did most my alumin stuff in my base
i love the drone by the way
that is so cool
cool finally onto phase 5 and 6, the place where i usually splutter out
I made a drone battery distribution platform for all my batteries to be divided out amongst factories
oh nice
I produce 250 of them a minute I might as well spread it out
i kind of wish the drone though was more like the train in the routing system
you can do it this time just try not to burn out/let pipes get to your head
i keep getting to tier 8 and i just like yep im over this lol
Oh, there's a logic gate mod.......oh no.......Im no longer safe
it was the manufacturer that got to my head. all the inputs and all the balancing
nitrogen got me
Oh god I could actually go so in-depth with that mod and go crazy......I think a missing person's case might be filed for me due to it
having to get back to my base then doing fused modular frames
i was like im so bored lol
average satisfactory experience
we all go missing for a couple days at one point or another ngl
I'm thinking of all the power grid logic I could make with it
if power = not enough power
{
makeMorePower();
}
wow at this rate i'll have enough versitlie framework for phase 3 in 28 hours. i'm so lucky i have 1 assembler at 73% speed. i dont think i need to build anything else for that
The question is: can you spend 28 hours decorating your factories? :)
i don't do nearly enough decorating
No... would take me 5 minutes to encase the entire factory at most
More than that
I need to decorate more
My own decorations tend to be quite sparse
My decorations tend to consist of smelters, miners, assemblers, manufacturers, constructors....wait that's just the factory itself
i need to make some kind of waiting system for my trains
or at least give them more room to sit befor they go into the station
the factory must grow
Turn the station itself into a block :p
??
thankfully i dont have to, i have to work on the other parts
@prime rampart @limber plaza i just realized the BPs i sent you guys are all power sharded for max output. if you'd like versions that don't use power shards so you can scale it more easily in your factory, let me know, i can re-adjust the clocks
Put block signals at the entrance and exit of the station, means they'll stay right outside it until the current train leaves, and then just make blocks from there (I am saying this because I ended up having a freak accident at one point with 4 casualties)
imagine my face walking into my train station to see train cars everywhere
Thats why the wall is there, so you donβt see it coming
I've always wondered what happens if a train derails off the map because you have to press E on the train to get it back on so...is that train just gone if that happens
damn they removed my other iron nodes in the north west part of the map that i used for my steel production
Wdym they removed them
pre 1.0 there were a couple of iron nodes that were reletively close to an area i liked making a steel factory, and when i just did a scan they were completely gone
Oh rip
Gets sleep... makes more mistakes π
any one know how often coffeestain studios puts out a bug fix/patch?
you could check the wiki for patch releases? doubt there's a specific pattern
other than maybe directly after an update there'll be a few patches
finally got diluted fuel
got the HOR alt as well?
when im getting started with oil production(plastic and rubber) should i just make petroleum coke to get rid of the heavy oil residue and sink it or something
that's definitely a thing yo ucan do π and how I go about it
good early source of points
ill probably want to turn it into residual fuel once i get a packager to use in my jetpack instead of solid biofuel
that's also an option π
use some of the plastic you're making to make containers
One train station is done
whispers Make some Liquid Biofuel
Shhh I'll do that eventually
lol Not you, Sleepgard
No ik I've been meaning too do that since I've had refineries
I'm now making an aluminum plant
it does seem like a better alternative. longer burn time, more flight time, higher flight
My current play through as my best and compact aluminum design
u unlock liquid biofuel at the same time u should use that in jetpack better wayy better use fuel for power meanwhile
I'm not really going for compact
I'm going for having 3900 ingots a min
Cuz I assume that should be enough
It's the best fuel in terms of burntime, gets you crazy distances byhopping and will last you through the game
but ionized fuel makes you go higher faster
I would hope so π
It's the premium version of LBF, but WAY harder to make
As do i
i can just whip some of that right now, hand craft it π
some of what?
it
-.-
yeah ionized is the best im not there yet i got rocket fuel rn
LBF 4 Lyfe!
i like rocket more just because of the movement over LBF
it seems like i probably want to look at unlocking compact coal and turbofuel soon
And I use LBF for the movement, it last way longer burning and gets you much more distance, rocket fuel is for verticality
BUT
It's your game, not mine, so you do you π
this game takes to long because i suck i aint got this muchg time on my hands
The game doesn't suck because you have no time for it
like i posted in in screeshots it shouldnt take me 4 days to make heavy mod frames
oh no i love the game like
i said it takes a while because i suck
my first time reaching phase 3 so ya
i hate fing trains π
then dont f trains
Make blueprints of belts under foundations with power poles on them, sky belts 4 evah! New Auto-Connect feature even joins the belts for you!
hi guys! quick question that i cant find the answer to from a search - my friend and i are long time players through the epic store, but are considering swapping to steam. would our early access stuff like the gold helmet carry over?
it the trains and the signals i havng issue with
trying to get them setup up so they work correctly but the singale just does not want to place in the right spot
and then it keeps giving me singale loops back on itself or black entry conflict
i dropped it and now it doesnt display
What should i build after completing phase one?
How do you deal with elevation changes with trains? I have to keep building "steps" which look so ugly π
pick a milestone and go
pre plan your tracks and factories so they work with the landscape
zoop leading lines of foundations along the whole path to plan around terrain
i just started project assembly and made the space elevator
ahh finally im progressing to coal, and less manual labor of biofuel
You can lay tracks on ramps for straight inclines
Build out N foundations and then N ramps (N = roughly 1-4, as much as you want) for the transition. Then lay a straight track continuously on the ramp. At the top, after you're done with the ramps and foundations, instead remove N ramps and foundations to allow it to smoothly transition back to level track
Chat I'm missing something how do u make a vertical conveyor longer than possible
link up floor holes?
Hold on I'll send a photo
#screenshots or make a #1038092680493801533 thread
Not fixed still?
Its there
Its a photo cuz my game takes screenshots in .exr format now
But I'm trying too add the 3rd line and make it the same
You can link lifts together directly
you can always build walls up, place a foundation, then put a floor hole in it and continue upwards. No exploit needed
I mean I did it
But the bottom has a floor hole I can't get rid of
So I mean like is okay ig
Still don't understand how this guy did it
it's an exploit, they are often not reliable.
Well it looks so nice
going to assume the answer here is "no"
2 floor holes connected together
i forgot when is console comin gout on satisfactory again?
Made a tiny plast and rubber build AND... this #screenshots message
if you dont want to use the 2 floor holes, you can connect 2 conveyors to eachother
ooooohhh that was the clue i missed
thanks so much
hey can someone please help in a beginner concrete factory, right now I have it where its Miner MK1 -> Constructer -> Storage
What are you trying to do?
seems reasonable? what's up
that seems like a beginner concrete factory to me
Is there any way I can produce more? I thought it was pretty slow
get more limestone from more miners
and/or overclock your miner
overclocking once you unlock it, or more limestone
research overclocking in the MAM
idk if power shards copy in blueprints, if you used them, if they display, or how many you have, but could that be the missing items?
we can talk there
They do if you have them in your inventory when building
How do I get rid of a million power shards? They are clocking up my system
I thought the toilet in the hub can only store 1 item
Didnβt know it can flush stuff
Yeah, just don't flush all your sloops
have them in their own system so that nothing relies on their production, then it doesn't matter if they clog
there is also a delete thing in the inventory, although im not going to test if that works
or make ionised RF
Day and night transitions in this game stop me from playing sometimes. I just watch
So pretty
Build more π
How do i unlock better fuel sources, gathering wood is getting tiring
Get to Tier 3 i think it is - Coal
okay
3/4 I always forget which one is Coal
It's not a phase, it's a tier in the HUB
oh yea i see it here, thanks
It's quite easy to get to if you rush Tiers 0-2 which doesn't take too long with a starter fac, just involves a few biomass burners and a lot of leaf gathering
Yea its our first playthrough were kind of just winging it as we go lol
Perhaps don't rush then xD
First play is the best play, it's all new and exciting like any game xD
yup
Power gets a lot less labour intensive once you get coal up and running, basically automated
thats amazing
It's all about automation π
I just can't imagine playing this game without a keyboard and mouse, but I am a lifelong PC gamer after all
You don't have to imagine.
I use keyboard and mouse for games that I can on Xbox
turn your biomass into solid biofuel, burns a lot longer
but after the first phase you'll get coal power
Fair xD
you can sprint around and punch a ton of leaves very quickly though.
Lol I just can't afford a pc
PC doesn't have to cost the world and in the long run often works out cheaper, no subscriptions, games often cheaper, etc
Depending what and when you buy stuff, like Steam sales, etc
The pc I was looking at is 700
I doubt you'll get a good experience that low
I can modify it
do you have much experience building towers and getting components?
Hell no
avoid big box computer shops. They'll generally be more expensive and give you packages that aren't great. Like advertise X component as great but have the other parts not able to keep up with it. Dell does that a lot.
find a dedicated computer shop and get the tower built by talking to them. You're also generally much better off getting it all done at once rather than trying to patch up a cheap rig. You'll save money and get a better computer in the long run
Any Reccomdations for computer shops
do what I do, have rich friends who build good PCs for themselves then don't bother to use them, then sell them to me for half what it cost 3 months later π
or just stick with the xbox if you already got it and it does the job xD
I have no idea where you live sorry xD
Just google search for computer specific stores that aren't the big boxes
xbox is basically just a PC anyway, especially if you can plug a keyb+mouse
Tx π
If you happened to live near Melbourne Australia I could tell you exactly where to go π but chances seem slim π
Yeah but I can't play the good games.
Any friends who know what they are doing?
I had one but she unfriended me like a month ago
Consoles aren't even that cheap these days I notice
Just don't buy a prebuilt or laptop imo lol
I join the server but Iβm on console β¦
...and?
I don't think console will be able to join dedicated servers?
Didn't they say it's just console-crossplay but not to PC
Oh man IDK you could get both +6 inventory hard drives in phase 3 π€
I got one in phase 1 and it would not give me another π€·
I guess 2nd is phase 3
Rush the Alien Tech tree in the MAM and Dimensional Depot, and then you barely need an inventory
Ye
help i ate biomass what do i do
guess you'll die
Having a big inventory is handy for box feeding stuff through and transfering storage boxes π€
it tasted like crunchy strawberries so no regrets
Its leaves and wood you'll be fine
Could contain a slug
wow the truck is a PITA to drive - enormous turning radius for one thing. Once I finally painstakingly lay out the route for auto-pilot, with an average speed of 10Kph, is there a way to tell the autopilot "but drive it faster"?
Get trains and throw trucks in the trash xD
afaik they drive the speed it was recorded. But you should also probably record turns slowly to drop more way points
i hear ya, i've been using trains almost exclusively, but i thought i'd try trucks once. jeesh.
to bring cargo from a spur mine to the train station
their best use case is probably planning factories around natural roads
and it doesn't matter if they are slow, they don't have lock out times so you can just add more trucks to the same path
I faffed around for ages setting up a 2-truck route in the early game, obliterated it eventually and used belts for a while
so i'm not missing something? Trains and belts seem better in almost every way.
Yep
kk, ty folks!
Trains totally own trucks in basically every known way xD
Depends how you define better
Except for throughput per platform
(Or energy cost per vehicle)
(Or infrastructure needed)
trains benefit from being able to reuse the same infrastructure over and over for new routes
trucks benefit from needcing basically no infrastructure, you just need to plan out your factories to work with natural roads
You'd have to run a lot of trucks though
Not really, depends on distance
Trains really don't use much when you get into mid-late game it's a drop in the ocean
Does depend on distance yea
Trucks use even smaller drop in the ocean tho
Just unlocked Coal power!
not sure about the "no infrastructure" part, you gotta set up the stations, and then either be a super-good driver or have a very nice wide highway (wiki says trucks can only go up/down a 2% grade) with huge turning radii. π
grats!
So now im overstimulated, should I be making one big factory or just keep putting stuff near the ore spawns?
2% grade is definitely a lie. And trucks self-fix themselves if they become stuck
If really that power-constrained, sure
If a train accelerating trips your powergrid, you got problems XD
there is a LOT of discussion about this, play around and see what you like. I started with One Big MegaFactory, but you get bandwidth issues shipping raw materials to it, so now i put factories near ore spawns. but it's up to you.
I'm not talking about being power constrained. I'm saying trucks use less. As an argument against "trains are always better" (they aren't)
Okay fine - trucks are better maybe for short runs, in some circumstances
https://satisfactory.wiki.gg/wiki/Tutorial:Independency some recommended read
"plan around natural roads" <-- made this point very clear several times.
sometimes you could build bridges I suppose but I wouldn't make world highway
Trucks are different from trains and each one is more suited for something
I hear you, i just found that the turning radius is so damn big that I had to build parking lots for turnaround. Anyways, thanks for the reply!
Yea they are different in the sense that they don't follow the route that you tell them to follow and keep hitting things XD
Infrastructure isn't that much different. You need to setup a truck station per resource just like a train, you need roads for trucks. Honestly trains do have it beat
They follow the nodes, not route
For trains you need to set up the rail, most likely even signals and such
All I can say is I have spent a lot of time watching mine and they drift around a lot, and reset a lot too
Thats automated with auto connection now
Trains need rails, trucks don't need roads ^^
Still have to set it up
You still have to setup roads
No
Natural roads are a thing
If you have to set up roads, may as well set up rails instead
Trucks don't require roads and are fine with driving on terrain. Try that with a train, I dare you π
Trains need rails
Trucks don't need roads
Ie: roads are nice, but not necessary to operate trucks
Not efficiently
Try getting up the cliff without roads and getting rhat node yoy need
The Explorer is quite good a t that
That word has like no meaning, people use it to describe everything lol
And trucks can scale hills just fine. Yes, they can't jump cliffs, but you have conveyor lifts to get the node down if that's a problem π or build a small ramp, still easier than building rail the whole way
Nah setting the rail sets you foe success later
If you're gonna setup the infrastructure early we'll wehn you eventually need to scale it you got the blueprints and the resources automated and can move them over longer distances
???
Build the global rail network, spend a few days doing it, no regrets later on XD
Why would I need to scale one truck route to a node that's fully used?
Even building a simple rail network from your base to a nice sets you with the needed infrastructure later on
I wonder if trucks burn more CPU cycles than trains, seeing as they need constant babysitting XD
My truck decided it didn't like work and reversed off the pad I had for it
I put pop tarts in the toaster I don't think there hot still
Building a rail network ahead of time is the same as producing for future - pointless unless you know the future
Don't have to build all of it, just the basic structure
Tbh real if ur gonna do a global network tbh megaprint one
yeah that's a bad idea
And if you're planning on a large global factory you can be pretty sure you're going to need a perimeter track with some crosslinks at a minimum
which is?
personally I wouldn't build anything, just build the routes as needed. The network evolves itself over time, no reason to prebuild anything
because there's like 99.9% chance it won't be built as you need it
If drones were more reliable I'd use them over trains
I haven't needed to change the original, if required I just insert a path intersection and branch/link
Yeah which gives u the freedom of building it too ur needs connect it where u want and build other stations π€·
and have inefficient train routes because the author of the network decided to not route the rails in the way I need? no thanks
U then only need too connect it a tad
Just make it more efficient if needed with interlinks, simple
I'd spend more time rebuilding it than if I built it from scratch
Add intersection where needed
also, not really fun to just copy-paste a thing, that's just not how I play games
I play games in a way that makes me be the player, not someone else
Like I said I haven't rebuilt any rail, if required I just add capacity, but with over 100 trains it's not even remotely a problem on this network
if you're fine with the inefficiencies, that's fine for you, but not for me
I enjoy the great things people make soπ€·
It's pretty efficient, most routes are give or take direct
I love seeing other designs and using them too inspire my own
yeah that's just not true for any of the networks I've seen (for me). π€·
Sure some trains don't take a perfectly direct route but it really doesn't matter as long as they are not going wildly around the map
Interlink the stations so the train has no choice but to go through them
So far the global network I've used has been very efficient plus looks nice has been easy too add yeah it's not for everyone but it's a nice option
again, you may be fine with the fact that you have tons of pointless rail, but I'm not. Not to mention the "cheating" of copy-pasting a thing into your save with a save editor
Cheating?
It ain't cheating if u get the resources I mean time ig butπ€·
Never edited a save, and none of the rail is pointless, all of it is used by 1 or more trains
if you used a megaprint, you did edit a save
then idk what you're arguing about because we're talking about pasting a megaprint in your save
Not done that
I wasn't arguing with you either, you jumped into the convo
Never used mods, never done anything other than manual building xD
Megaprints can be cheating sure but it depends
If u place a factory that insta beats the game id consider that cheating
Crossed-chats xD
gross. building someone else's factories and systems like that. Having someone else's rail dictate where your factories go
might as well just mega print everything and call it a day
still, the point is that I want to play the game, not someone else
sure it does, even subconciously, 'I have rail there, factories go here'
Like I said that's fair but it's still an option and a good one
Uh no
but like greeny pointed out , even setting up your own world train lines before you put up your factories is like pre planning. Generally a waste
Whole debate could be said to be a bit pointless anyway, there is no right or wrong in Satisfactory, play how you like XD
I go I want factory here and then connect the train too the global network
Normally the resources dictate the factory
ah yes, I was forgetting I was talking to the master of the subconcious >.>
I don't build the factory right next too it
A it happens too already be there
And b I build near the ore
Yes mainly a waste of time hence why I pointed out megaprints for it
Only nuisance with trains is that I think there is too much downtime loading/unloading, but that can be overcome with double belts and buffers
waste of time because you don't know what you'll need in the future. megaprint doesn't help with that
I disagree with not building a rail network. I find it a lot of fun, and the main point of a rail network is that it is easy to expand. Build a loop that goes through every biome. Then when you need resources to go from one place to another place, it's a very simple train station at source, train station at destination, connect them to your loop and you're done
which makes the train routes horribly inefficient, having to around the island
Meh not true I wanted too build one and ik where it needed too go and how I kinda wanted it it was still a pain and was gonna be a lot of time soπ€·
Maybe my brain just works bad but me like
Trains barely use any power when up to speed, 25MW give or take, they mostly just cruise along, so a longer route doesn't really matter all that much. It's worse if they have to start-stop a lot
Anyways I finally escaped the addiction after 8 hours I'm gonna go smoke and play something
If you have a large amount of trains, keeping them regimented becomes more important than raw efficiency. Having them going all over the place on loads of different lines is bound to cause blockages that can only be solved by signals up to a point. If they are all going round the same loop, it acts like a highway, much reduced starting and stopping, and any issues of throughput can be very easily mitigated by adding some extra carriages
I wanna test Forza horizon 5 on my LG g5 I think
Last time I had a LG c1
800 peak too 2400 peak brightness it should look decent
This game looks amazing on g5
If only my screenshots didn't take in .exr format
I didn't say to not build rail network. I said to not build it in advance
Meh, I'll still build in advance. I already know that it'll go around all biomes eventually, so might as well just do it in 1 go
If you build a perimeter / multibiome skeleton rail network ahead of time, pretty much guaranteed you'll use it in the future
and pretty much guaranteed you'd have more efficient rails if you didn't
I value clear consistent paths higher than efficiency, since I can offset any efficiency losses by just having slightly longer trains
Not really because of the scale of the network there is no way you're just going to make a spiderweb of rails to every individual location ahead of time, just build the core trunk routes and do the rest as-and-when
you have clear and consistent paths in my case tho?
then what's the disadvantage to building them as soon as you know what they are going to be
if you know where you'll need them, that's not building in advance
I know where I'll need them at the exact moment I unlock trains. I won't actually be using them until later
my point with "in advance" is "before you know where you'll have which factories"
which is what many people do, they build random loops around island or connect random places and then come here with "my trains suck"
Having a load of track is also a good thing because you can take sections out of service, to add intersections etc, and trains won't be stopped, they will take an alternate route
or I can just add a bypass quickly
Could do, just more work, I can delete a section of track for 5 minutes. Doesn't interrupt deliveries, factory carries on as usual
it's not more work. Your "less work" doesn't count the fact that you had to build it before. It's same amount of work (or more work on your end if you build excess)
They use links and routes that serve other things, it's a shared network. They're not using links that I specifically had to build just so I could do maintenance on another part of the network
links which you built in advance, meaning you already spent the time for "more work", I'm just spending it on demand instead. Same result
Chances are not, in most cases they would use links that were build at the time for a specific purpose
Ahhhh, panic room blueprint saves the day again
the same chance is for my approach π€·
The vast majority of the network, like 80%+ has been built on a need for basis
Admittedly some interlinks I built are barely used, I thought they would be more popular but turned out not to be. Although they still stand as a backup route
When it comes to trains, they are the least of my concerns when it comes to efficiency. It's my derp-level capabilities building the actual factory XD
Did they fix the pipeline junctions?
fix what? the orientation issue?
Which issue?
I can't recall encountering junction issues
Wasn't there a bug that junctions extend head lift
What's the point of nobelilsk once explosive rebar? π€ Dumping the detonator frees up a slot too
There are other types of nobelisks
Detonating is cooler than shooting rebar
You might change your mind when you get cluster/nuke nobelisks xD
No
Wasn't there a bug that junctions extend head lift
Yes, if junctions don't have all four of their pipe connections at the same height, then the height of 2 of them will be incorrectly calculated. The particular 2 depends on how it's rotated. This can result in wrongly prioritising/deprioritising certain connections (e.g. VIP junction), preventing outflow through connections when the junction isn't "overfilled" despite them being supposed to have partial flow at lower fill levels, and creation of infinite headlift without pumps
Workaround is to only use junctions horizontally (all 4 connections at the same height, e.g. as they're placed on a flat foundation below you)
Not really a game-breaking bug tbf
Not gamebreaking but breaks some fluid systems without a clear explanation as to why, and makes others work when they shouldn't really work.
If/when they fix this, it's better to have your previous builds not having unknowingly relied on the junction bug to function properly.
It's also prudent to avoid it so that you don't accidentally make two fluid systems which look almost identical, but have one of them work great while the other one doesn't work because the junction is accidentally rotated 90 or 270 degrees compared to the other one. As it has axis of symmetry, a junction at +90 degrees looks almost identical to one at +0 degrees. We're "lucky" that there is a visual identification via a weld mark, but you won't see it if you don't know what to look for
Always use them on foundations I guess
Has it been fixed, that's the question, maybe it has
There haven't been any fluid or pipe/junction changes since at least 1.0 (1yr) AFAIK
Keep them all level then would be my thought
Would that affect gas? I had some weird issues a few months ago with rocket fuel.. If it just caused head lift issues then I would guess not.
gas got no headlift calculations in it
That is why I figured it wouldnβt affect it, but figured I would ask! π
95% of the time it is not your fault and this wacky system should be wacked away all together but probably too late so
in DSP discord, we always say this: just overproduce at least slightly.
Yeah, that is what I ended up doing, to avoid fluctuations
Exactly. As much as I understand the frustration of pipes not piping and acting hectic as much as my dad, I don't get this "I got 600 fluid 100% ALL the time or I riot!" mentality of some few folk has.
Even if devs solved everything code wise, there is this multithreading of the functionality and how different CPUs can compute such things. In the end, "just make lil more bro" is the answer 
At worst, one Water Extractor will stop for a second EVERY 5 HOUR and restart due to too much water.
THE HORROR
at worst, it can affect other parts of production, and if those are sensitive on running at 100%, might even brick your entire setup
I/We are talking about providing fuel to generators and trying to make it 100% efficient with fuel input.
I know
Hence the water extractor example, where getting too much water isn't a big deal if all it does is stopping the water extractors.
getting too much fuel on the other hand
I have no idea how getting too much fuel that a fuel generator can't burn is a bad thing.
because fuel has byproducts
and in cases where the byproduct isn't sinked or the setup that uses the byproducts is sensitive, it can break that
a setup of packaging of fuel so that it can be overflowed somewhere else if fuel gens can't keep up is a lack of "using what game provides you".
hell, even valves can handle that
if one wants to be "lazy" about it
obviously you can answer "just build the setup properly so that it doesn't break", to which I answer "just build the pipes properly so that you don't have to produce excess"
Wrong. I can't tell someone to pipe properly, because the system is so wacky its not even funny.
However, I tell someone how to do a safe overflow setup for fuel and such that can't be "lets say, valved around".
Packagers solve it.
the system isn't wacky if you understand how it works
and given that it's very much possible to pipe properly, as seen by countless saves and people who show those...
Good. Now you go tell that to 90% of the community and reddit posts about where someone says exact X works for them while the other says exact X does not exactly work for them but Y works but then someone says Y doesn't work but Z SUREL WORKS YOU STUPID PEOPLE YOU GOT SKILL ISSUES and someone else says Z didn't work but X works and they don't know why and the infinite loop begins.
because they use unreliable set up quite often? with valves and buffers?
There is a guy literally who pipes 2 water extractor to a fully overclocked nuclear and some of his nuclear plants are fine while others.
or just other unreliable ways of piping
should I complete Milestone 2 or focus on the Space Elevator?
let me guess, piping upwards and feeding from the bottom?
your choice, there's not really much "should" in this game
really up to you π
let me humour you and say, yes. So what?
I use that setup all the time and it works. What are you trying to defend here?
It is the simplest system ever he has.
there was a small bug related to that a short while ago
2 water extractors, 1 nuclear power plant.
600 out, 600 in.
Whats so hard that it supposed to be? Why the same setup works in for some nuclears and not for some that gets starved after a couple of hours?
Guys I wrote a college essay about satisfactory but my counselor said I shouldnβt submit it
I mean... too little info. But hey, maybe you shouldn't if they told you so.
vertical junctions depend on orientation
you are trying to defend an extremely complicated and buggy mess of a system giving no justifications at all.
we don't need a 20 page manual for belts but for pipes?
nothing in this game is ever realistic with all the flying foundations and mixup of zones as if we are playing Nightreign yet fluids has to be this ULTIMATE REALISM where its not even realistic as irl sloshing doesn't work that way?
but let me humour you once again and for the last time.
his pipes were blueprinted. exact same setup for all his Nuclear Plants, yet he had issues with some Nuclears while some Nuclears were starved water only after hours.
You dont get a 5 hour + buffer in a system where it is wrong in the first place. You either clear out the buffer fast (overclocked Nuclear PLANT) or it simply supposed to work.
Again, this is not rocket science, we are not trying to make a Particle Collider irl. This is just simply "2 Water Extractors feeding Nuclear Plant, all OWed and they are DIRECTLY closeby."
It is ok to say WRONG things about a game you love. I love this game too.
It doesn't justify water not watering.
I ain't here to dodge issues.
Itβs only an issue if you use HOR byproduct as fuel
If you just make a dedicated fuel plant itβs not a big deal usually
Noted. I am still scared of this HOR alt recipes and want to wait until I get chungus Blender.
HOR might be the best alt recipe, itβs legit heaven
Whats hell for me is putting 345908305983094535 fuel gens. π
So much purple liquid you can use 
how about we a manly man alpha 100% pure male and use HOR as vehicle fuel only?
to prove our point? to send a message? to fight the system?
can you even use HOR as fuel for vehicles?
Can you imagine actually burning heavy oil residue in vehicles, it's like tar. It would be horrendous XD
The stench and mess
Brotherman we got people fueling their all Drones with plutonium rods. I think bad smell would be the last possible worry of ours π
lol
not our problem, its the problem of the car mechanic π€·ββοΈ
True that xD
Do meltdowns actually happen or does everything just stop with nuclear lol
Theyre so loud xD i hate going to my refinerys/fuel gens
Some people in reddit pretend its a nuclear meltdown by exploding nuclear obelisks closeby which has a cloud so
Ah, thats funny.
It's just molten fuel going downwards
WOULD YOU LIKE TO KNOW HOW I FEEL NEAR MY 16 COAL GENERATORS IN THIS FINE DAY AGE AND ECONOMY MY DEAR BROTHERMAN?!
You might not even have any clue that a reactor is melting from the outside
I know i have close to that at the moment and im contemplating adding a few more. My total consumption outstrips my total capacity, but the actual consumption is about half the production due to backups on items i dont use alot now
ngl i kinda dislike ionized fuel
the upward velocity speed is kinda too fast for me
Just taaap it in....
Feather the spacebar..
I say either make compact coal, or just go through until you get fuel gen
It takes a while to get used to it. The higher speed requires shorter and less frequent taps
You won't be saying that when hogs and stingers are coming at you full bore.
He won't be saying anything when he sees the range of green stinger's vertical jump kek
Exactly, try getting out of that range quickly with LBF lol.
i have power pretty much everwhere
hoverpack my fav <3
is it better to have larger belt spaces or is it better to just get those resources in the machine ASAP
ik it probably wouldnt matter after resources start getting to the end of the belt
I don't like long exposed belts, I hide them under the ceiling and make them as direct as possible to the machines.
Yeah it doesnt matter, the flow is the same. What matters is load balancer vs manifold
I just manifold everything because I leave the game running in the background, if I really care I'll manually feed
I wonder if console will support keyboard and mouse
anyway how is everyone doing today
really horrible, haven't gotten any satisfactory for 16 days
You mean...
I can't get no satisfactory.
WHEN I'M DRIVING IN MY CAR
AND A MAN COMES ON AND TELLS ME
HOW STRAIGHT MY PIPES SHOULD
BUT HE CAN'T BE A MAN CUZ HE DOESN'T SHOW
HOW HIS PIPES LOOK TO ME
I CAN'T GET NO
hey hey hey
understandable game is kinda shitty atm
@obsidian zodiac when is 1.2 dropping we need new content
game isn't, my life is
the game is your life, whats the difference...? π€
Is there any know issues/bugs with using a PS controller with the game??
Anybody else missing the Dev Streams?
Any idea when they'll be returning?
but brother, how about the straight belt end support that is slightly rotated?
ISNT THAT WORTH OF MENTION IN THESE DIRE TIMES OF ECONOMY BROTHERMAN?!?!?!?!
I don't people or things for not being straight, okay π
Love is love
I'm starting to see why hiring a Plumber is so expensive. These fluid mechanics are complicated
I mean, if real life water acted like this game's, I can assure you nobody would be drinking water lol
"Hey let me slosh UPWARDS towards the mouth."
Hi, i wanted to finally start my own megafactory and dont even know how to start. I know that i want to produce every item in the game, but how do i decide how much of each should i produce?
Yeah my brain fries trying to baby the fluids to were I want them to go
if you think it is too troublesome, just provide more fluid than intended. You need 200 water? Send 210.
I try to do that, but for an old power plant design, the pipe junctions were causing a lot of problems
Always operate just below pipe speed
^works too
I fixed the design now, but Iβm still salty about those lost 4 hours
35 more days til my console pleb self can finally scratch this games itch
Produce every item as in "I want it to be part of a production chain" or "I want it to be the final result"?
i want it to be the fional
what's the issue you're having? they're actually really simple if you keep the pipes simple
plug in what you want in here at the end https://www.satisfactorytools.com/1.0/production
you'll probably need to turn off the conversion recipes
I was messing around with resource wells and trains, and just spent like an hour hunting to see why I was having a throughput issue
gas or liquids?
That, plus the fact that valves didn't behave the way I expected them to
avoid valves
Liquid. I was using an oil resource well
how were you buffering the platforms?
I wasn't until just now. That's where my problem lied
right, that's a train issue, not a fluid issue.
use one of these at both loading and unloading, with the pump pointing in the appropriate direction
prob best to make a BP of one #design-and-architecture message
copy them exactly. I don't say that because there's only one specific way of doing it, but if you don't totally understand it you'll probably break them
or at least have a decent chance of breaking them
Also: don't use this for gas. Package that if you're going to train them
Why, by the way?
they have mechanics that aren't apparent, don't actually stop back flow and are a bad way of managing throughput
because the machines consuming the fluid already control throughput
same with fluid buffers in basically all instances apart from trains. While you can do things with them, there are simpler more reliable methods of doing those things w/o them
the main rule about pipes: keep it simple
if you need X fluid per minute fed to a section? have a set of machine make X fluid pm sent directly there w/o splits or mergers. Again, not impossible to do splits and merges but it can be tricky if you aren't comfy with trouble shooting systems.
That's how I usually do it, but I can't entirely control the amount produced by the resource wells
those should be putting out a static volume?
I have a train carrying four fluid freight cars (all containing oil) with different amounts bring it over to the main factory. I would have the capacity to technically put all of that oil into two train cars, but the pipework needed for it would be pretty ugly and tedious. I designed different parts of the factory at a time to keep it simple.
seems fine? as long as you don't go over the througphput of each platform and haven't merged all the outputs together and splitting them up again in a mess?
if you wanted to split them up equally I'd put them through packagers and unpackagers , that way you could very precisely divide up the oil among the platforms
or at that point just move packaged oil and return the empties
Oh, the factory is running fine by now, just telling sharing details about my process
ah so you fixed the buffering issue
well just as a thing, for trains either solid or liquid you essentially always need a buffer to maintain throughput
Me when I want to redo my power plant control room's design but that also means redoing the wiring
is there a way to have inclines for rails auto connect? #screenshots message
Yup, in my case it was literally just placing down a fluid buffer for all of them. That's pretty much what all of my problems boil down to. My issue before that was literally caused by a single, 2m long mk1 conveyor.
#satisfactory message
it's not connecting because the section connecting is too short I believe
cooool sleep time for me, glad it's working
yeah but if i make more space for the lenght, it wont connect because its too far away π
Sleep well
shortest rail length should be 1.5 foundations. Make it like 2 and you should be fine
if that doesn't work just hand craft the hill, it's not the end of the world
thats what i did: #screenshots message
its too far away then
alright got it. just added 1m on each end then it connects and is long enough
HOW DO I GET GAS FILTER??
!wikisearch gas filter
Oh i am running all my fuel generators on turbo fuel at the moment. Lol have the ability to go nuclear just havent invested in it
whats the best way to merge 3 belts into 2?
3 splitters and 2 mergers?
like for pipes as an exmaple
or I guess if you have the belt capacity could theoretically be 1 merger 1 splitter
2100 items per minute dont fit into 1 belt
Not gonna work if it's 2100 no XD
tbh i have to split the 2100 belt into 3 lines actually
how smart is it transporting 1200 items per minute with a drone?
Not very XD
depends on the stack size
Is it even possible with a 100 stack size?
the max transfer rate of a single drone is 5 stacks/min
theoretically
in practice, even at 0 distance it'll probably gonna be 4-4.5ish
but you can double that by using 1 drone per port, not per pair
So it would need to be a stack size of like 250 and I think the next step from 200 is 500 stacks? Seems not viable unless that
you could theoretically do 1200 with 200 stack size with 2 drones up to like 2, maybe 3 km distance
so all i need is theoretically more drones?
I mean yeah, more drones = more throughput
i fucking hate trains
but you'll need more ports too
lol
im not laying a new train track for that
its legit not even close to my current train track, since its on a mountain
the uranium mountain to be exact
in the desert
I was only stoking the fires of doom π
how smart is it to convert coal into sulfur?
Try 3 drones as KYO suggests
There's loads of sulphur around the map, is it necessary?
Guys the Satisfactory pre download on xbox just got a 9gb update
no but i have like 10 coal nodes next to me
and 2 sam nodes
@silk ocean@hard ivy so basically i place 3 new drone ports that go to the sulfur drone port and back right?
it is a waste of SAM. but if you're not planning to do matrices, ficsonium or too many spelevator parts, it's not like it's gonna be an issue
Yes sounds about right
If they can do round-trip fuel depending what you're using you might get away just fueling them at the drop-off port
all ports have fuel dw
apparently the first drone hat an output rate of 240 p/m
ill be back in 5-10 min and say more about it
Might be needing 5 ports π

I might just import my power shards and craft ionised fuel atp
For fuel
did you put drone from A to B as well as B to A?
yes
mk6
Definitely should be able to
i found the issue
merger was flyijng in the air but wasnt connected to the belt somehow
sorry to be a bother but how does one submit bug report XD the strangest thing just happened to me
Bugsite I guess?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @hard ivy
awesome
I noticed that site still says 1.0 top right xD
Anyone got some tips on improving my throughput when I transport items via the Personell Elevator?
technically theres no difference between 1.1 and 1.0...
There are some technical differences xD
the elevator has a storage system and can throughput items?
Changes to dedicated server ports for example
how do i not ghet damaged by uranium radation?
ok ty
oh
Iodine-Infused Filter, technically called
how much mg does one nuclear power plant produce
2500
how expensive is it
Fuel cost?
Or materials?
10x Supercomputer Supercomputer
25x Heavy Modular Frame Heavy Modular Frame
100x Alclad Aluminum Sheet Alclad Aluminum Sheet
200x Cable Cable
250x Concrete Concrete
Not sure why it doubled up the words in my copy/paste but you get the idea
OH MY GOD
Wut?
HOW AM I SUPPOSED TO CRAFT THEM
whats apa
Alien power augmenter
i cant craft it
They're relatively easy to craft
U unlock in MAM with somesloops
yea ik i have 8sommersloops
So go to the alien tech tree of the mam
i need 10 to craft the apa
what do u input in it?
Spoiler: ||Alien power matrixes, tier 9 unlock||
HOW AM I SUPPOSED TO POWER IT
You dont
It powers itself
It just makes power
so no need to input anything?
Nope
can i plcae it anywhere>'
You don't have to input anything but if you feed it Alien Power Matrix it further enhances the augmentation
The ||matrixes|| just boost the power augmentation
ohh
I just ruined your spoiler Pasta xD
how FINALLY FOUND SOMMERSLOOPS
π π
It enhances the augmentation by boosting the surplus
i dont understand ts
Just plop them for now, don't worry about the matrix's
place it down, free 550 mw
Milligrams of what?
550mg
megawatts
thats so little but so good
1/2 on the units then
and the augmentation is ur entire grid, so if you have a grid of 1 gw it will be an enxtra 100mw
i mistyped π
I started foaming at the mouth seeing the APA after launching nuclear
lmao
it's still 1/2 because it's MW, not mw
bro what π
Ohm my goodness what did I start
He's just trying to resist convention
Not sure if there is an SI for lower case W
can place it anywhere?
I haven't seen one, no
even non-SI
mhm yea same
man wut is happening?
uh it gives 150mg?
Nerd convention is in town
That's a damn strong edible
Have to get these things right you know.... NASA have crashed satellites into planets by using incorrect units XD
huh
how hard to build nuclear power plants?
If you stick to Uranium, reprocess it and sink the Plutonium, it's not too bad
very easy. though fueling them will be a bit more complicated XD
The logistics are fairly complex, it uses a lot of resources any way you cut it
The support factories are probably more work than the plant itself
Just bad enough
what fuel do they use
uranium and water?
fuel rods. uranium, plutonium or ficsonium. plus water
so i can use uranium and water?
Not raw Uranium.. Fuel Rods
uranium fuel rods, not straight uranium. but yes
ok i see
very easy yall havent seen my factories
Then share one
Cute π
LAST SUPER COMPUTER FOR NUCLEAR POWER!!!!!!
is it good thats organized for me
Floaty
Very good for 1st play
This is one of mine
#streams-and-videos message
yea ill never build these factories
ty ty
1k hours later
i have 60hours
I'm saying never say never
oh
Nice... cool music too
YAY NUCLEAR POWER DONE
In 5 minutes?
catastrophic nuclear meltdown incoming
Right corner of the mouth or left eye
NO ITS SWAMP
North West
It's by water
That's what I said
Missed that xD
uh wheres the node
Check SCIM
Oh
Happy climbing xD
is it where the uhhh waterfall is
slaps down hyper cannon BP
nahhhhhhhhhh FOUNDATIONS
i just use powerlines
I'll wait for you at the top then
should i play should i play survival or creative?
idk prob
HELP ME
You North West?
i think idk
checkout the interactive map, it shows you where nodes are
Survival, the way the game was intended
You can't miss it, it's the highest tower rock in the land
okie dokie
In a BPer, you can use large signs or pixel art
does it have a waterfall?
Lemme cannon there
u there?
See screenshots
Dat boi
xD
"Happy climbing"... I did say so XD
How many iron plates can you make from one iron node?
depends on alt recipes
and what kind of node
HOW HIGH IS THIS
Hi, im new to the game and i want to ask if anyone can help to make my constructors and Assemblers 100percent efficient
all it boils down to really is match the outputs of one set of machines to the inputs of the next
Compare the speed at which items are made vs the input resources to the system. SFTools will do this for you for more complicated productions
ITS IMPURE
yes, can recommend sftools
SFTtools?
the only normal nodes are in the red forest
mhm, it's a calculator that plans out the entire production line. how many smelters, constructors, etc etc you need to produce a final item
https://www.satisfactorytools.com/1.0/production
also remember you can underclock machines to make them use less power for a specific, lower output
R there pure nodes ?
I LOVE YOU, this gonna help me a lot, cause im playing with a friend and he is bitching around and he wants it 100percent efficient. Cause IT IS A SIMPLE math. Well im monkey then. Thank youu
Steep learning curve btw, your options and selections must be precise to see the output you desire
no
the math is pretty easy but it can be hard to keep track of. that tool is invaluable to SO many people. glhf 
Uh idek
would be way to complicated xD
I got a wuestion how to make uranium nodes?
yeah it does take a little to learn to use properly but it's not super complex
Ive never used any math thingy to do my math my favorite subject is math i literally calculate everything in my head
5 in total 3 impure 2 normal
i usually use a pen and paper to plan everything out
Fuel rods i meant
i don't use sftools so much now but it's definitely useful
youll need it later for the game since the crafting recipes get WAY to large
Its like just plus and minus
!wikisearch uranium
it's less calculating and more keeping track of everything, especially with really big and/or circular production lines
comes a point where it's just too much to juggle in your head
NO WAIT I NEED SULFURIC ACID FOR THIS SHIT BRO THESE LOQUIDSSSS
(you dont)
Ibsee
What is this wiki
alt recipes exist
No waste going into delete thingy
doesnt work
Bro what
you cant sink waste
You have to reprocess to sink dude xD
waste has to be dealt with, thats the point
???
You can't
it was also be a really bad idea imo even if you could
This game is getting so complicated
not really
welcome to satisfactory mate
i couldnt even automate modular engines
youre cooked
phase 4 is annoying to automate because the recipes are imo the largest existing
not just cooked, burnt
Smoke detector and sprinkler heads got melted
I couldve automated it but because my friend explored and got resourfes so i just soammed everything together
At least phase 4 barely needs any recipes from phase 3
At least I canβt remember anything besides HMF
Mostly aluminum, right.
yeah
ALUMinum is fun but my transportation aint working
Itβs not fun at all
My trains cant fucking read block signals
TRAIN THERE MEAN STOP (nro continues)
do i need path signals now
Have you considered ebcak?
Whats that
No?
You can run entire train tracks on just block signals
I have a question i uave 2 freight platform could like this train go to this freight and this train goes to this freight from one station or do i need another station
Path signals just make junctions etc more efficient
oh
I have block signals on the like thingy when they seprste
But when they go to the station my block signals dont work
If you have problems / struggle with trains #1038092680493801533 is your place π
1railway into 2 railways thats what i meant
Don't put signals right on junctions
uh could they read from far away?
hell no
There's some weird logic that can make them think they're looped on themselves
Any reason?
Uh like they can read from far away block signals right?
uh idk long time for respone
You get a response pretty fast lol
oh i see
