#satisfactory
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Belts will be limited by the slowest belt on the line
You might benefit from following the "Indepdendency" strategy, btw: https://satisfactory.wiki.gg/wiki/Tutorial:Independency. Basically each factory only produces products which go to your own personal storage. Factory goes from ore -> final product, right near the ores it needs. So like maybe you have a 5/min Rotor factory going to your personal storage. That factory's done, and you never touch it again. If some other factory needs Rotors, just make more right inside that new factory
Can use production calculators/solvers like sftools (https://www.satisfactorytools.com/1.0/production) to do the math of production planning for you
Mergers will try to merge evenly, so it's not doing 90/30
Sometimes if I only want to get 60/min but want to get it there fast I'll put a mk.1 stub at the beginning of the line and then use my fastest belts for the rest.
slowest belt is 120 and the system is being fed 120, technically the system can only take 3.9 smelters worth of items but i just started the system up fresh and running so it shouldn't BE backed up
my problem is that if i have 240 or 270 iron per minute, and i cant figure out how to use exactly 240 or 270 iron, then everything breaks down as i have iron that is going to waste
If the belt you are trying to take 30 from has 60 on it, the merger is giving you 60+60
i have to figure out how much production i need, when i dont know how much i need or can sustain
yeah that would explain it then if thats the case. i assumed that if nothing is coming from the 30 line then it would just accept from the 90 line
I highly recommend working backwards instead of forwards. Instead of saying "I have 240/min Iron Ore," say "I want to make 5/min rotors." Then you find out how much Iron Ore it takes to do that, and make that factory.
Don't worry about maxing out nodes; there's really no reason to do so
There are far more resources on the map than practically anyone needs
It's not "going to waste," it's just not being used. Those are different things
(For instance, there's a total of 92,100/min Iron Ore on the map)
If a factory of yours only uses part of a node, you could always split the output of the node and have it feed two factories, if there's enough capacity there
But really, starting from the nodes and trying to "max them out" is a losing game. You can do it if you want in the early game, but as resources become more and more complex, it'll become nigh impossible
If the 30 line is empty, then yes, it will take the whole 90 line
Remember too that the game wants you to expand outwards and start building more and more remote factories. So you'll be finding plenty of new nodes to exploit all the time. :)
(It's easiest to do that once you start getting some better logistics available, of course, like vehicles+trains+drones. I admit in the very early game you're likely to stay in one spot and probably double-dip on nodes quite a bit)
the thing that gets me is that im going through all of this to avoid using screws, to try and save myself trouble(it doesnt seem to be), when i could just build something that looks interesting like #screenshots message but i also know that having that much space being used up for screws probably isnt the best in the long run
or i assume it isnt the best
i've always heard that screws arent great, and that its best to cut them out of the production line to 'simplify' things
Just like people have heard that Nickelback is trash
We had this discussion earlier
Screws aren't so bad
And that's phase 5 done. Maybe next time I'll use every recipe that requires screws. π
Lessons learned from this run; the game can't really handle a full on City Blocks type of setup, so don't go building out a grid that you're not using.
Drones don't fly like I'd expect them to. I've got my factory a couple hundred meters off the ground, and the drones like to fly down below the floor before heading to their destination rather than staying above everything the whole time.
They do try to fly as low as they can.
Heh, yeah, as nyazsul said, there's nothing wrong with screws themselves. If using alt recipes which get rid of screw usage leaves you with a production plan whose resource requirements you like better than the with-screws version, then sure, go with that. But screws themselves are fine.
Most of the time, when people say they hate screws, it's just because they tried to centralize screw production and then move that high-volume resource around their factory using low-tier belts. And yeah, that will indeed suck. Don't centralize their production, in that case. :)
Incidentally, that run took about 330 hours of game runtime.
I don't think I'm gonna be showing off the game at a GDQ event any time soon. π
the recipes that use screws reward you with higher output rates than the other non-screw recipes
when i used to make screws i did that setup that i linked, and i only produced as many screws as i needed, in quantities it could be moved in, in areas they were actually used in recipes
case in point : Bolted Plates and Frames
I fixed the issue, i realized I over thunk it, i didnt need to drag the 30 into the mix as it was needed only for one iron machine so i just did a direct connection lol
that would fix it lol
Now i just gotta do this.. uh.. again...
Blueprint it
there are blueprints?
yeah, you need to unlock a building for it. i just started making some to save myself some headache
Yeah, you unlock it in tier 4
tier 4, first unlock ficsit blueprint
Rush up to it and save yourself a lot of repetitive setups
Last time I farted around with belts to get specific amounts I dumped a bunch of concrete into a storage container and used that as my source then had other storage containers taking up the outputs, and had belt monitors in key places to make sure it was working the way I expected it to.
exactly what i just did today finished phase 3 got aluminum and mk 3 miners
if it works, it ain''t dumb
im currently unlocking steel so its gonna be a minute still. but i mean i spent like an hour and a half setting up a system that gives me 4 rotors a minute, 2 frames a minute and 2 smart plating a minute. yeah that.. was worth it.. (of course i tore everything down to redo it all and make it look better and more efficient)
I think I need to make some blueprints that have Mk.6 belts connected to everything, make plopping down facilities in the later game faster.
my generic machine cell BPs all have Mk1 belts and i upgrade as needed depending on what's being made
i just went around getting hds and u get alot of items u need already made, i also completed the alien stuff in the mam to dupe whatever i craft with sloops just a tip that might speed things up a bit for you
Keep in mind that you don't need the Smart Plating for any buildings, it's only used for the space elevator. It'll be used in later phases to build more complicated parts.
I figured, i just was getting it automated to build up a reserve for later, better get it going now and to get it ready for the space elevator than do it later
That's kind of what I do. My basic blueprint has a splitter feeding two Mk.1 conveyer lifts that go into the machines, then conveyer lifts to bring them back down below the floor and into mergers. I lay down as many as I need in a row, connect them with whatever speed of belt is appropriate for the input and output spines, and put a merger at the end of the output.
Another thing I think I'll try to do next time is not allow myself to do temporary box crafting for the space elevator stuff. Set up proper automation and such.
If one turtles at phase 1 and turns in hard drives can both +6 inventorys be got early?
One is available at the beginning, the other at Tier 6
#screenshots message I mean it looks nice at least
I was thinking one of the two got added to the pool in a later phase but I'd have to check the wiki
I think I got all the good Tier 1 recipes I can get without MAM resarch and I'm not even sure there are any with resarch
I just did
whoops, slow brain tonight π
well i guess all in all my setup isnt too awful, besides being unsightly. after leaving it long enough all of the machines are running properly, so its not a failure
It's only really a failure if you haven't learned from the experience.
yeah or if you used insufficient factory carts
i havent learned anything from it, i just ended up giving up on balancing and doing a manifold
oh I just live in a dangerous area (Blue Crater) so yeah want stuff dead
that counts as learning
I did have a few carts running around in a path around my HUB in my game.
I gotz 2 lizards in mah base
What are their names?
Sometimes the lesson you learn is to not overcomplicate things.
I wouldn't want to use a manifold for nuclear power, but they work quite well elsewhere.
Sometimes the real lesson you learn is the friends you made along the way
Joke's on you, I don't have friends
i have gotten my basic blueprints set up. a bunch of smelters, a bunch of contructors, 1:1 smelter+contructor, 1:2 smelter+constructor
I only had the one lizard doggo. I named him George.
its so much easier to line up constructors and smelters when you have the constructors set up first
I don't name them π€·
Bro gives them a number and throws them in a cell
And I will pet him and love him and shove him in a glass cage and call him George.
I bet you made some hog friends before they met an untimely end
I'll name the first one that gives me a computer... computer
i fill mine up with uranium and shove him into the void
it's like IRL pets, if you don't do the glass cage they wander into traffic or clip into the ground or something
Someone call the cops
any other recommendations for useful early game blueprints?(wrong reply, i meant to reply to my list of basic blueprints)
Yeah, he fell below the map at one point. Had to use the save editor on SCIM to bring him back up.
Standard manifolds are handy
Simple levelers
2:2, 2:3, 3:2, 3:3, etc
Foundations with power connections are good too
Does anyone know a way I could connect the top and bottom tracks in #screenshots so trains can easily switch?
ill have to look that up i dont think i know levelers. only balancers
if you find yourself making the same pattern a few times already you can usually assume it'll happen again and blueprint it
these are the only ones i have consistently made up to making computers
This is the idea behind a 2:2
and then manufacturers hurt my brain and i stopped playing for awhile
Coal gens are a good BP too, and fuel gens once you get them
Make blocks of three with all the pipes, belts, and power lines ready.
oh yeah i guess coal would be a good one so i can stop having to manually put all of it out
steel production researched. guess its time to build a truck, find coal and get automated power going, im sick of biofuel
is this a good coal gen bp #screenshots message?
I'm not sure what I'd normally be hunting then besides solid steel ingots and encased pipes
I want blade runners pretty bad about now π must resist!
Hell yeah it is π
Maybe put junctions on the end ones too, so that you can join pipes easier when you build modular
ah yeah thats a good idea, thanks
could the tractor headlights be a little worse? thanks!
i probably should've put a floor under it so i didnt have to place those everytime
oh wait no room(i think?)
I mean, I usually build the floors before I build machines anyway
The only time floors in my blueprint is if I am using floor holes.
And even then, you don't have to, you can nudge them down into the floor
I do floors if I intend it to be stackable (usually when there are some walls involved too)
should i make another blueprint with just 2 coal gens since i always build in groups of 8? 3+3+2. or should i just place the last 2 manually or just deconstruct one of the coal gens from my blueprint
I would build by 3s and just remove one.
i know some people who build a 4x4 floor blueprint, so they can just place those down instead of having to manually place floors even with zoop
Wait if I make a 4x4 blueprint can I still zoop it?
unfortunately not
blueprint zooping is only a mod
I mean, 2d zoop is a thing (in mods)
We loves a few QoL mods around here
what uses 15mw and what uses 30 (those are the only fluctuations left on my grid)
Refinery uses 30
dont have any on that grid
its entireely phase 2 stuff
any notes for this smelter bp #screenshots message?
Assembler = 15 MW, maybe two of those?
That looks sick to me
Those belts are technically a balancer, you could do a stacked grouped manifold.
One trick for power hookups is that you can use buildables like beams to clip "into" the buildings, place wall power sockets on the beams so that they "look" like they attach to the buildings, and then remove the beams. Hook the socket up to the machine, and the sockets to each other, and you've got a real convenient daisy-chained power setup
Like this, basically the manifold line goes above the splitters, and a lift feeds down to the splitter feeding the machines
(requires having unlocked both beams + wall sockets from the AWESOME shop, of course)
And of course takes some experimentation to find a socket placement that looks good to you. :)
for now im fairly happy with my power poles on the splitters, although im sure there will be situations later where i'll have belts that i want to run through those areas
I've been using wall outlets nudges into the machines to hide the wires π
i yearn for vanilla blueprint zoop and mass bp dismantle mode
bp dismantle mode would be a god send
you can place down a bunch of stuff, but have to kind of manually remove it all
There is a bp dismantle.
Just not a "mass" bp dismantle.
Press R when in dismantle mode.
oh i see
idk if they couldnt do that because of performance issues, or if they thought it would be too easy, or what
My guess is performance. π€·ββοΈ . I believe there is also a mod for that. Not sure how well it works though.
im using infinite dismantling mod in my current save
it allows mass bp dismantling too
that removes the 50 structure limit?
Any performance "issues" ?
yes, instead of 50 its 100000
i decided to clean up my power grid before oil... i cannot restart my factory.... i am sad
not really noticeable from my end
thats why you need to have your power generation on a seperate grid, so you can start it up by itself
Rookie mistake
You "could" use an old save and some SCIM foo to get it back π€£
first grid trip, more to come
i feel like i need to fix it myself.... so oil will have to wait
Though, I am asking coming from just recently playing with the mega blueprint designer, and there are a couple that take a loooong time to place or delete π€£
1 belt mistake into the 300GW nuclear plant later
Was electro magnetic control rods for me π€¦ββοΈ π€£
On which factory π³
am scared of grass, will there be other way to generate electricity later in the game?
Coal, fuel, geothermal, or nuclear
We're talking about nuclear literally right now haha
Waste backed up like crazy. wasn't getting enough EMR's from the drone π
thank god
my base is already architectures nightmare rn and am just getting started
Oh for processing into p.rods gotcha. Yeah we're implementing the storage "solution" for now hahaha
Cool tricks, hold E when running around (before getting chainsaw), and research alien tech nology early and use sloops on the machines making biomass and solid/liquid bio fuel.
its a good thing that efficiency is an engineers perview
interesting that is
I become suspicious of any new player whose first factory isn't spaghetti madness
Yeah, I can't do it lol. I wasn't burning the rods though. Just sinking and using for drone fuel π
I SWEAR ill fix it later
βοΈ A little cool trick with collecting Biom stuff..
Hold "E" and open Inventory - release "E" but the game still thinks you have E pressed.. And now just run around and collect leaves and wood
Does that still work? Thought that was "fixed"?
Must have been recent then.. Was working some 2-3 weeks ago when i started a new save game
you would've been suspicious of me. there was no spaghetti, i was just really space inefficient. 4-8 machines on a floor, fed to the wall, got belted up to the next floor, and i continued doing each step on another floor
its not just inventory tab, you can do the trick with opening build tab Q or hotbar with 1-0 key
Ahh, I'm not sure either tbh. Haven't had to do it in a long while now π€£
Still works - just tested :)
and then at the end, all of my machines fed into a wall, got brought all the way to the bottom floor, where i would take 20 containers on top of eachother and have thousands of every resource stockpiled
i think ill research chainsaw
theres like 19mw of rare flux on my grid π
im never gonna find it i should just move on from that
I, for the life of me, cannot get back into satisfactory. I completed the game in like 187hrs, and now brain just ~refuses~ to let me play it anymore. I've tried.
I guess I would say mine was "well organized" lasagna on my first play through π€£
is that just 1 planet or all
19 MW is an Assembler and a Constructor
There is only 1 planet?
15+4
wait what, there was multiple places to choose
those are different areas on the same map
or am i tripping
yeah probably
All the same planet. Just different areas of the map
oh so its just like starting point?
yeah
cant freakin find it lol
oh well
I thought the same thing XD the ~same~ thing.
if you run around you can find every starting zone
And, depending on how you want to play, probably advantageous to do so as well.
Swamp Start for a good time!
all of the starting zones have something worth getting(except the grass fields, all my homies hate grass fields)
Sometimes I like to do that instead of drinking my sorrows aways π
well i hate grass too, but i also started at grass field
- red forest!
Grass fields are ok, but probably the one with the nodes spread the farthest.
im pretty sure all the starter nodes are impure
Rocky Desert always gets my vote.
i hate the red forest, there are too many spiders
You start in random locations within the biome. But they all have their share of pure/normal/impure, within where you start.
well there is one area with 3 normal nodes, however that's still not awesome, not to mention that, again, every nearby node is bad
Plan is to end with a giant project assembly factory for the final payload in GF
impure nodes aren't so bad for early early game before you get splitters
cuz you can't handle more than 30/min on a single belt without splitters anyway
pure nodes or bust
Northern Forest has 4 pure iron
however if you want to do anything after that point, you basically need to go somewhere else if you want anything worthwhile
Plus, then once you've got better miners+belts and such at your disposal, all the "better" nodes are sitting there untouched and ready for you!
i was talking specifically about the grassy fields
Guess what, two normal make a pure! π
Leave them piddly little starter factories to the Impures and move on, etc. :D
i always start up top with 4 iron pure nodes 1 limestone pure node and 2 copper pure nodes
Ohhh sorry
i mean, when you have 8 impure nodes, that's the same as 2 pures
and 8 impure nodes is worse than 4 pures
just cost more power for the miners
i know, i agree
yeah but 4 pure nodes (in just one spot in the northern forest) is 16 impures
probably more space and sanity efficient
all my homies pick Rocky Desert
exactly where im at lol
that one has really good nodes too
too bad they got rid of the quartz by the 4 iron nodes in northern forest. i will never forgive coffeestain
what this game really need is extra-impure nodes
plus it's easier to build in
pov: 15/min
1 ore per minute, only good for using the manual drills
yeah but let us overclock them to 2.5/min
northen forest ftw (6+4 pure nodes of iron)
and you dont even have to deal with the flying crabs anymore(i think)
how many solid biofuel should i keep in my chainsaw?
Protip, hold C anytime when approaching. From land or air, they won't open.
I just keep a stack in my inventory and then when it starts getting low I top off the stack
I usually just keep one stack on me
protip if you have the rebar gun, and are dealing with a regular nest, rapid reloading allows you to take it out before they spawn
you just have to hit reload as soon as you can, and fire again as soon as you can
Rifle does it better π
rifle is also not until plastic
Rifle with standard ammo = β€οΈ π
Fair.
uh how many can u keep in 1 stack of em?
200
o
the hold c tip is good for the elite ones, those spawn so many crabs, and take so many shots
But, even when you are beating on them with the starter weapon, they won't open while holding C π
what should i look out and be cautious to when am walking around?
spiders, poison, poison plants, spitters, hogs, basically everything
You can survive poison for a bit if you need to
gather all the ore deposits you see, avoid caves until you have better weapons, swamp, red forest ...
me with my tractor when I see a hog 'driving in my car right after a beer'
Oh, yeah, you're also safe in/on vehicles.
Your beer might have had some LSD in it
except from poison, unless they changed that
Ficsit mandated!
am scared of everything in this game dawg
youre invincible inside vehicle
they removed poison damage inside vehicles? pre 1.0 i died several times driving through fart rocks
it looks like you need a munitions factory
me no have vehicle :<
You can pretty much run away from anything with ease, especially if you have blade runners
this base builder is one of the least scary enemies and one of the reasons I like it. no biters attacking your base like in factorio, no dark fog like in dyson sphere program (i love both of those games but dislike the base defense parts). just take your zapper and bunny hop the hogs!
Nuke hogs can be awfully persistent if you can't find some height to escape to. :D
ive set for creature to not attack me unless i attack em
nuke it until it stopped charging at you
Can also create a "combat bunker" blueprint which you can keep on your hotbar and deploy with a single click. Then poke away at the enemy mobs in safety. :)
Or that, yeah
Combat's not seen as a primary gameplay loop, hence the options to totally disable it in the menus
too bad they scrapped the crab queen boss idea, i was really hopeful for that
am i safe from all of em or will there still be some that attack me?
well, can i borrow some nukes?
Go gather some berries, tame a lizard doggo, and they may bring you a few π
or they may bring you uranium
235 or 238
Yeah retaliate is fantastic. Then it's just uranium, poison, and hatchers that can get ya
I guess gravity, too
whichever one is more likely to boil your blood and melt your flesh
Which one is depleted
hmmm idk i forgot been a while sicne i did a research
Then y u ask 
235 is the worse one, so its uranium 235
standing near it irradiates you, and then kills you
π€·ββοΈ
I know for the longest time nuclear power was considered not viable, has this changed at all?
Pretty sure that is a bug that was fixed
I dont have rocket or ionized fuel for power
what? you're saying that my doggo wasnt supposed to bring me uranium
Nuclear is very viable. Up to plutonium. Going all the way to ficsonium can be negligible
once you get all the stuff unlocked, and put in quite a bit of work you can dipose of any dangerous materials making it basically free power
Ok cool, how much should should invest into it
Just recently?
As much time and effort as you like! π
well thats a shame
My advice would be to plug some numbers for fuel rod production into a calculator like sftools (https://www.satisfactorytools.com/1.0/production) and see how big the production chains get.
I meeean, my current "plan" uses ~240 something reactors ... π€£
And then just modify your plans to suit whatever size power generation you're willing to build out
no i'm sad that it wasnt ever intended. it was beautiful
(Note that if you do purify to Plutonium (which I do highly recommend, whether you sink it or burn it) or Ficsonium (which I am a fan of, but is not for everyone), if you're using sftools for planning, you need to specify how much Waste from the previous step you have, in the Inputs tab)
I mean according to the wiki, it's not an item, and I though I remember readon a patch note on it. I could be wrong though
I havn't used tools in some time, but was there ever a way added to have it overclock as well?
Very famous last words π
Im a very slow player
My world is 158 hours
Heh, I had 1900+ hours in my last save before finishing p5 π
Though, that was, the third time think .
@atomic crest 10MW is half a HUB burner
sftools doesn't get into implementation details, no
10000
thats a bit more than 10MW
If it says you need 5x Assemblers, you could put down 5 at standard clocking, 2 at 250%, or any other configuration so long as you have 500% in total
thats 10gw
Just double checking i should go to plutonium?
As with everything in this game, "should" is a question only you can answer
At the very least, you can sink the rods. Or use them as drone fuel .
I dont have plutonium unlocked yet
If youβre doing nuclear then yeah
But I personally think that Plutonium is worth it, whether you sink the rods or burn 'em for more power
No sense in just letting waste pile up
It's fine to do Uranium only -- the main downside is that it generates waste like 10x more quickly than Plutonium does, so you need more storage
It can only go wrong
I dont have plutonium unlocked yet
You can always build out Uranium first, make sure you've got like a hundred hours of storage for the waste, and then build out Plutonium processing later
i will not touch nuclear until i have the entire chain prepared all the way to Ficsonium
I'm fond of "clean" (wasteless) Nuclear solutions in the game, but waste storage really isn't the problem a lot of folks fear it'll be, even with the faster Uranium Waste production
Ive never done nuclear power in satisfactory b4
Just pick a site offshore somewhere, calculate how much time a single ISC gets you, and then get to blueprinting those ISC arrays. :)
Need 5 more computer for phase one manual depot uploader π seems good π€
It's not hard to give yourself literally hundreds of hours of worry-free waste accumulation. :)
whats the max count that can fit in a Mk3 blueprinter
Got 3x doggos... maybe they'll be kind
I mean itβs not like waste storage is unacceptable itβs what you had to do for a while
i know for Power Storages, it's 256
Lol, a lot π€£
So 1 manufacturer of uranium rods does 2 power plants
While needing almost every resource inthe game
but when you have the option to either allow waste to pile up and potentially clog your reactors, or to not do that, I feel like the choice is pretty easy
@feral geyser #design-and-architecture message
borg
I recall the first time doing Nuclear, was super paranoid and made a massive box system in the corner of map in the sky π
Is there an area of the map that is good for building nuclear
@karmic shoal wtf is going on in that screenshot??
rocky desert, top-of-the-world node
I mean more sort of the other 7 things i need
which things?
well, lift holes seem to be bugged, you can somehow add a splitter to them which causes it to go crazy
Caterium, copper, coal, iron, limestone, water and sulfur
yeah, it's all there. Caterium is in the grotto right below that node, sulfur is a few hundred meters away to the west. Coal, copper, and iron by the shore of the bay to the east. limestone all around. if you place them cleverly, you can fit 3 water extractors in the pool in that grotto as well, and just overclock the hell out of them
i've never seen it that bad, that's crazy
Sure you didn't accidently add it to a lift that was already placed, right near the lift hole?
Disregard, I did exactly that
it attached to the lift under it
Lol. I was curious because I have actually tried to attach them to the floor holes π€£
Never could
you can snap splitters/mergers to a lift head that is coming out of a floor hole
Just not the hole itself π
in the process of doing that, the lift goes horizontal. Is that intended?
you'll have to show me it happening, cuz that's never happened to me
just snap the splitter on the lift, and add a lift to the top of that splitter, and you should be able to do it horizontally
Well, I'm watching Return of the King, so I'm not loading up the game to test it
They're wheeling Grond up to the gates right now
Uuhhh, so i still don't get how the splitter rotated like that.
That doesn't happen when I do it. Is that lift going into the bottom of the splitter? How? It doesn't snap like that normally.
I tried it here too, but maybe I wasn't "doing it right" π
Lift is going into the bottom of the splitter, it somehow just snaps into place, you have to play with the position a bit
Unless maybe if it's a Mk6 ... may be able to allow it π€£
Can you ride a horizontal lift??
can you ride a horizontal lift
just tried unfortunately no π’
they gave us the elevator i'm honestly good w that
elevators are pretty pog
now if only i could get that height maximum increased
Yo
guys I have a problem on my world anyones free to help?
I really need help I have only smn like 200 hrs so
what's the problem? (i freely admit that i am not like the most knowledgeable but i'll help if i can)
waiting for a manifold to fill so i'm free rn
There is apparantly a way to get "infinite" elevators in vanilla I thought? Not sure what it so though. Just thought I read something about it.
So can u not use explosive rebar with the rebar gun?
You can
Hold R to switch ammo types
I guess crashing is one way to say I should go to sleep.
thank god for autosaves
I keep thinking this too ... and damn steam keeps giving me that send/restart option π€£
yeah i've been getting a few crashes, especially on tab outs
I was crashing a good bit earlier. But that's because I was messing about with ram settings π
i dont get whats causing them, i havent had any lag. i'm not messing around with any settings and my world is fairly empty
Can try making a post in #1038092680493801533 with the crash log
is there a folder those are stored in or do i have to wait for it to crash again?
How many free turbo motors can I get
C:\Users<User>\AppData\Local\FactoryGame\Saved\Logs
technically infinite with doggos
Err, no
True
@meager fern C:\Users<users>\AppData\Local\FactoryGame\Saved\Crashes\
when they do bring them, they bring 9
And there should be a folder for each crash. The FactoryGame.log file has the info you're looking for
S 
i mean, it will be a very long time to get any decent amount
You can always go hunt (more) hard drive sites too
or, you'll need a shitload of doggos
So many fucking rad hogs omg
Already at 36
I only need 50 right?
That's what I'm doing
Use @white dawn's idea and make a "combat hut" bp
i have one if you want
I need some supercomputers too tho I think
Gotcha. I know you said before you didn't care about the items lol
well, not a "combat" hut, but a safe house
Heh, I may have brought it up but I cannot lay claim to the actual idea. :D I got it from some other by-now unknown-to-me commenter here. :P
Just low tier that I already have automated
Is what I meant
Anything aluminum and up I grab
If you use the Walls with conveyor holes and can shoot through them π
And because of that I think I get mk3 miners and mk5 belts before doing any aluminum
Just remember though, you'll still need turbo motors to make the mk3 miner iirc
Probs but I only need 3
I assume I'll find more
But that lets me make them atleast
Okay I'm full health
Ohh, make some inhalers too π
would you like a field shack blueprint?
Me?
yes, but also anybody
I've been thinking about this
I mean if u send it too me I ain't gonna say noπ€·
Free bps are free bps
Ark taught me that
Rip inbox π€£
i wish we could share them here, but rules say no
oh yeah there are
Frick I can't see shit on the ground
Good thing I don't touch the ground
What biomes have the big spiders and is there a map with the biomes I'm curious what the biomes are actually called
SCIM
Scim
The second I see a green spider I start blasting it
okay, Danny DeVito
the second i see anything larger than a tiny spider i start running
spiders ez to kill but i run still as well lol
I thoroughly do not enjoy the big spiders
Especially mid jam too music the game is so peaceful till then
See I would run but it seems these things like to chase me halfway across the map before giving up
Lol, don't go searching through screenshots then π€£ . I had two that were bugged and kept growing and growing π€£
But I think turning them into cats sucks
Too many meows
Likes it's cool at first
I just leave it on retaliate anymore.
turning them into cats doesnt help when they decide to leap at me. know your place, trash
And cute
you gotta grab two rifles, several stacks of your favorite nobs, put on the Sanctum tape on the boombox, and just go slaughter
do you know whats scarier than a spider? hearing a bunch of meowing and then seeing 10 cats scuttling at you at mach 5
with normal spiders you can hear them scuttling when they get close. but with the cats you can hear them meowing from(it feels like) farther away, so you know there are there, somewhere
I feel legacy textures/models would be cool awesome shop purchaseables
Also you cant tell what the fuck theyre doing either bc its just a static png
I honestly found cats scarier to start with, but now that I know how to handle em I just keep it on bc its funny
It's cuz there under the map u can hear them anywhere on the map that's why I dislike it
and the worst part is that they arent just in the same spots all the time. there is that one area ouitside the 4 pure iron node northern forest area where they have a spawn location at night thats the same as some fluffy hogs
i've taken to leaving the fluffy hogs alone, because they deal with the spiders for me
the enemy of my enemy is my friend
what about the enemy of your enemies enemy?
you dont know that. how do you know there isnt another even greater threat, so you need to be friends with your enemy and your enemies enemy to deal with your enemies enemies enemy
what is this, the Battle of Five Armies?
Okay got 50 turbo motors
well so far we only have 4 armies, so it would make for a pretty poor 5 armies
we have us, our enemy, our enemies enemy, and our enemies enemies enemy
π₯΄
So I'm dumb
I need fused frames or some stuff
I got 44 tho so only need 6
Mk5 tho so that's one thing I needed
Okay so actually if I unlock supercomputers I can get them thru coupons
That's funny it does that
And then I just need 6 more frames
Well just got 8
Also need 12 more of the casing
Okay I lied ig I can't
you don't have aluminum made to just make them yourself?
why is the difference between stage 2 and 3 so big π im genuinly concerned
mainly cuz refineries
I'm trying too get mk5 and mk3 miners too make the factory for it
the ol' catch-22
Prolly not the best but I don't wanna have too re do it
still tho like its crazy expensive and you only get like 1 or 2 items/min
Stage 3 ain't even bad lmao
Phase 4 is where it gets real
i know thats why im concerned lmao
Okay gonna oc the hell out of 2 manufacturers and sloop them
It'll take 10 mins roughly not that bad
Enough time too do a dab sounds good too me
Already half way
I have like 2500 aluminum min too work with
And done
And I have enough stuff too make atleast 4 of them
I'll have too make a little bit of aluminum for belts on site
But overall not too bad
I got another 10 drives too let's go
Oh
I have all the alts I can have
no porblem
THANKS π
how many heavy mod frames/min is recomended when i just unlocked them
could someone check screenshots and tell me how am i supposed to expoand this
oh boy, a refinery virgin
5-10 is a decent goal for just unlocked
i assume you are making just fuel right now? and storing polymer resins?
yes
i did the math one normal crudE oil could run 4 fuel generators
i forget, is that one normal or pure?
normal
huh
then make 3 refineries turning the heavy residue into residual fuel
tiem for noodle
you should get 100 fuel out of that
which can run 5 gens
plus 100/min each of plastic and rubber from the other refineries
what am i supposed to do if those fill up
you can put an overflow splitter before the container, so once it fills, it sends the rest to a sink
OH MY GOD SMARTTTTTTT
i gotchu bruv
what an overflow splitter though
Smart Splitter, with one output set to overflow
(if you don't have that yet, check the Caterium chain in the MAM)
i dont have it
those are gonna be super critical for refinery setups
Devs really need to fix 1.1. it's full of bugs and crashes non-stop
cuz you gotta handle the byproducts unless you want it to shut down
Or take linux support off the game. one or the other
bro ty
don't support an OS if you're too lazy to fix the bugs that causes the game to crash every 30minutes or so every time there is a shader update needed
point of clarity: you will need 3 refineries clocked down to 83.333% (500/6) for the residual fuel
you could leave them at 100% but then they will idle periodically
its fine if they idle no?
what refinaries are you havihng to underclock?
yeah, if you want a wiggly power grid π€·ββοΈ
ive lived with wiggly power grid bro
residual fuel for a first time setup
I've never had to unclock a single refinary for anything
I don't feel like scrolling up to cypher through.
bro if i forgot what u said im coming nback
then deal with not knowing π€·ββοΈ
anyways i gtg
nothing to not know. I don't have the issue you're having with any first start up. infact im able to overblock all mine.
oh, also, this will require you to overclock the extractor to produce 300/min total
cool story, bro
this should be done as a rule of thumb. EVERY extractor should be overclocked,
are you trying to tell me how to refinery?
nope. im not trying to tell anyone anything. Just the knowledge of actually have worked in the field of laying pipes, power lines, etc etc. in fact my family built the entire San Jose, CA power grid.
you do or you wouldn't be so mr. know it all and up tight when someone disagrees
but you keep doing you and looking for approval online. im going back ot real life.
enjoy.
actually I am. I disagreed with your entire underclock statement. NOTHING in this game has to EVER be underclocked.
no one cares what you have to say
see I can play that game too dude. LOL your kind is so comedy af. try growing up a little bit and realize the internet isn't real life.
fucking clown using emotes to communicate.
π
How are you supposed to fill the nuclear reactors with enough water, i have 9 extractros for 4 plants and they barely run
bro came to complain then started mansplaining refineries and clock speed to me lol
each one has its own pipe?
I merge the pipes
remember pipes can only carry 600/min max
5 extractors to one pipe, 4 to the other
that's only enough for 2.5 reactors
yeah, that won't work
They need 240 each so 2 extractors per reactor?
each reactor takes 240/min, which means only 2.5 reactors per pipe (600/min lim on Mk2)
Yeah thats what ive done
I have 2 pipes that split each into 2 reactors
And the pipes are full of water
Okay so I've figured out the where the spots are for ore now where too build
hmmm, i'd have to see how the pipes are setup to tell more
Fluids in this game just suck
yes
but mostly, you can work with them okay if you follow a few basic rules
Mk1 suck
Anywhere that isn't flat add a pump simple
I've had a few issues but mostly fine
I have constant issues with them
Skill issue maybeπ€·
Hi good morning all
I'm able too achieve constant 600 flow pretty easily
Could prolly use 1 or 2 less pumps in some places
But it works so why mess with it
Exactly i think the same lol
They just blatenly dont work sometimes
I think that comes down too user error π€·
pipes coming up through floor holes into machines cause problems
vertical junctions can cause problems
Just make it glitch thru it and have a pump before is what I do if I wanna do this
I have a fully pumped pipe that runs to my base coming from a max oc pure oil node
Which would produce 600 oil per minute
Yet a collection of machines that use 600 oil per minute often have machines empty even after letting the maniufolds fill up first
I have a rubber factory that takes 3 600 pipes into rubber works just fine
Look at the extractor and how efficient it is
i have a factory in Blue Crater that handles all 4* of the pure veins there, no issues
Then follow the pipe till it drops below 600 flow rate
Once u see where it drops place a pump power it keep going
generally, you should elevate fluids above the level of the machines using them, then let them flow down into the machine
It is fully headlifted the whole way to my base
Is this the ocean area ?
Then ur machines would be working
So it's either u did pipes wrong or ur math may be off
no, southeast corner, big lake with a geyser in the middle
Nope
Is the extractor running at 100%
The last fuel refinery doesnt work at 100%
Then maybe u have 1 too many or it needs too me underclocked
Without any info I can't really help
Yes thats the one i had found i placed geo down but not done anything there but maybe I can at some point
it's technically 3 pures, 2 normals, and an impure, but 2 normals = 1 pure, and i just left the impure one alone
Ok far
the math was easier not dealing with an extra 150 lol
Speaking of fluids do I need too worry about throughput with trains and fluids
Cuz I think I'll need oil for aluminum
@feral geyser but if I am correct they are some distance away from that one in the big lake correct?
And the oil would be below but I have a train station above it
trains can carry more if you package fluids first
That's a lot of work tho
but naw, use a buffer to help it offload and you should be good
I think I'll just pipe it up
they are on the eastern shore of the lake (2 of them are in a cave just up the beach)
The whole setup uses 595.5
It's only going 600 meters
Hmm I see wonder if it is the same location
The pipe at the base says 600/m
Should be fine tbh train is gonna be slower
-# plumber manual π€
Ive read it
Now I need too decide what recipe for aluminum
Its an unfixable issue
I don't think it is
It's literally not
Math is never unfixable
Others do it all the time
Uhhhh
πΆ
In this game and for this purpose of math
π€£
It is
I'll say it again
If you share your pipework with us, we might be able to help more
@feral geyser its never realised it was sent in screenshots I had type a response as well and sent lol
Or idk, wallow on your misery, I guess
The extractor is 47% efficent
@feral geyser its ain't typing its again lol
@feral geyser nah basically I think its the same one i went to with Geyser in middle of lake
Yeah, it definitely is. There's a ton of sulfur higher up on the west coast too.
Okay aluminum is confusing shouldn't have just smoked
Right
What recipes do you have available for bauxite?
All of them
Instant Scrap then
Way less water hungry, even considering the sulfuric cost
Uses slightly more coal, but way better conversion than the others
I'm right next too a giant lake water isn't my concern
Uhh maybe I don't have that one I think I grabbed a diff one besides that cuz I thought bad
One sec I have more drives
Either way, if you dont use that one, do the Sloppy Alumina and Electrode Scrap recipes
i recommend sloppy alumina and electrode alumina
Jinx
So silca sulfur water and aluminum
Coal too hmm
What's the ratio for it
Okay I have 2400 coal so that should be an issue
!wikisearch alumina
I'll have some long belts but it'll be fine
1:2
Satisfactory tools
Pencil and paper
I deadass used that before I discovered satisfactory tools 
Okay so 2400 bauxite would mean 1200 coal and silica
Actually I can do 2940
That actually works quite
I'm off to bed, I'm pretty tired
Well there's 2 pure coal and quartz nodes
Good luck with it, buddy
Ty I'm prolly gonna deadlock then bed soon as I work in 5 hours
Good night to all the clowns in here.
Disable the normal recipes if youβre on sftools
WAITTTTTTTT
how do i use this smart splitter bro
You press e on it 
If you want mats to go through, set it to Any (or the material type)
Set one output to Overflow
ok ok ty ty
Then put it before the storage container. Once the container fills, overflow goes out the side to a sink
do i get coupouns or no
You will
Ugh it wants me too use electrode
or is it just a waste disposal
A bit of both
yea cause i hjave 1 coupoun and im this far in the game
Go hunting once you get rubber and the rifle
idk if im far or no but ykyk
(Sulfur chain in the MAM)
hunting for what
ALIENS?
i thought this game didnt even have rifles bro
Wait till you research the better explosive powder
Theres a Funny recipe
Spoiler : ||nukes
||
What other alt recipes do I want besides instant scrap
Depends if you want to cut silica out of the line use pure aluminium ingots
Cuz if I do this one I get 2800 ingots from only 2100 bauxite
That does make it easier yes
But I then use 700 more ore
Or you life with less ingots
Wait limestone
I didn't realize I need 3500 silica
Do you have nitric acid unlocked ?
Theres an alt recipe to convert nitric acid and quartz crystals into dissolved silica which you can turn into a lot of silica
Oh wait
Iirc Iβm using like 225 nitric acid for 3k silica atm
Gas no I'm thinking sulfuric sorry
Yeah I see the recipe fuck that
Pure may be the way
π€£
Need a break from my megabuild. Started a new save last night, gonna try complete space elevator using only biomass power
Well 2100 quartz is a little much for where I'm building
Bring it in from somewhere else
More work
I have extra bauxite
Alot less buildings too
Smelters need too be on top tho
Or should be and blenders. At the bottom
I think this is where it starts as a tomorrow project and I go commit crime against people in game
I'm eating breakfast
What are you eating ?π€
Went to local farmhouse restaurant, they do breakfast buffet for 9.99
Fried everything, great for my arteries
π
#screenshots message
@prime rampart wrong hole
which channel
You're sending output of one machine to the output of another machine
They need to go output to input
I made a huge mistake i drived the tracker over a cliff by accident and the icon is still showing for it lol
And i can't delete it
Is it just me or is LBF only a tiny bit more efficient than SBF? Just doing the calculations and it seems like a very small advantage, was hoping it would be a bit more of a jump
If you're burning 90/min SBF in biomass burners you'll be making 675MW
If you spend 50MW extracting water and refining it into LBF and send into fuel gens, you'll make 750MW, a net gain of 25MW
Barely seems worth the bother
You could save a bit by underclocking refinery and water extractor, but still..
@shy mulch will you make fisconium on the bio gens only save?
(Just hook up the nuclear power plants to an empty power pole if you donβt want the energy)
I can't think of any reason to make ficsonium?
It's not needed for space elevator, unless I've forgotten something
trigons for the mk6 belts for example?
I'd be using as low tiered belts as possible, mk1 if I can get away with it
trigons don't use ficsonium though, they are used in it
oh is ficsonium not same as ficsonium ingot
you're thinking of ficsite ingot
ficsonium is only used for power generation
different
ficsit ingot used to make ficsit trigon
ficsonium is used to make ficsonium rod
No but itβs a fun challenge to produce it with only bio gens only
Isnβt it called ficsite ingot ?
maybe
Hiw long can Drones run for ive just unlocked them not sure when ill start to build them yet
Depends on what fuel you use
So i guess it will take turbo fuel
The amount of fuel they use is pretty low, best bet is just to get a constant supply feeding into them and let it back up
Sounds like turbo is going tobe the best since its the newest one to produce
Ok
I'm uhhhh 400ish hours in the game (because I take a lot of time making things pretty, don't judge) and I've just finished a supercomputer factory, makes 12,5 per minute. From anyone who has finished the game... is that overkill? Cause it completely consumes my 50/min computer production and I need those for other stuff. Help?
Satisfactory is cool
So i just found out that if you go far enough out after dying not even keep inventory will help
You'll need some for building phase 4/5 structures but mostly it's just a question of how quickly you want to finish elevator parts for phase 5
I'm 400 hours in, it's no big deal, but now that I'm realizing how MUCH plastic it takes to advance in the late stages and how long I take to build stuff, I'm dreading the idea of building a whole new chem refinery sistem for plastic JUST to make another computer factory for Project Assembly parts...
if you're not already slooping stuff and you have extra power you could sloop either the supercomputer step (and remove a little bit of to save computers) or the computer step to get some extra
id recommend to use hor+diluted fuel with recycled plastic/rubber alt recipes, especially if you want to produce hella ton of them
All my sloops are currently going full on to 5 different alien power augmenty thingy and they're pretty much giving me 30% of my entire power production. Maybe I should finally build that darn Nuclear Power plant and use the sloops as you said
or you can let supercomputers fill up your depot and then have any that don't get used for spaceship parts just sit there and cause the factory to pause so your computers refill
That's what I transformed the western shores into, produces 4k plastic and 3k rubber with the extra resyn input from my Turbo Fuel plant in the Coral beaches on the north
the west coast is a powerful area indeed, 2700 oil > 8100 plubber
I'm moving "Higher tier" resources through drones only, so Heavy Frames, Super Computers, Batteries etc...
Yaaaa
I only artificially handicap myself by only using full MK2 pipes (The 600 ones) and ignoring all math for whatever smaller or non-full pipes there are
Like, from pressurized wells, if the output is, let's say 1500, I just think of it at 1200 and ignore the rest (IK it's dumb, I just don't wanna do extra math lol)
guys #screenshots
good is subjective
if...
1 - it works
2 - you like it
then it's good
how broken is the water/fluids in game
gonna be reworking my coal power plant soon, i forgot how wack the water might be
nah bro lok at it again
i couldnt reach the floor
so i went with NOODLE
does it make you happy though?
Is 100h phase 4 good?
right
i've been trying to find these quartz veins for about 40 minutes now
I'm in the rocky desert, it's two pure nodes at around -1643 -1496, anyone know of any cave entrances around there? that's the only reason i can think of that I can't find them
There are 3 entrances East North and West
One requires explosives
do you know the rough whereabouts?
Yes, it is a long big cave
spodies?
Explosives
yes
oh fair, I see hwat could be an entrance to the west. is that the one that needs spodies?
welp time to go back to base and grab some then
the famous entrance is on the east that has 4 normal nodes of coal around it
yeah I have a coal area marked, thats the one I was thinking of
is that the one thjat requires explosives though?
the west entrance is blocked by boulders, east is free
oh okay
altho its the farthest one
North is free too
east is closest to wherre I am
my friend is saying my save is too laggy for him to play when it was fine a couple days ago is there anything that will help
i havnt even built some massive factory thats lagging out the world
found it!
oh there's bouldders here
Find out where the "lag"... "is"
Anyone have aluminum setups and how they did it like photos
yeah so how?
Do they have a beefy computer?
sort of, better than mine
Ok, so it's probably not a percieved FPS issue on their end
thats the west entrance like i said, you can go to the east
the map always faces north right?
so, top is north
yes
yeah I was at the east entrancfe, by the coast. lots of tracks, a few coal nodes
Get ready to build some watch towers to climb once you enter the caves π
good to know
oh wait I can't access the east entrance whatsoever
it's impossible for me to get nobelisks
Muchos gatos
oh well, I'lldo it later
Strange choice, could have easily done that with some mergers and a lift, but if you're happy with the solution then go for it
Too piggy back on that for instant scrap what's a good layout in terms of buildings cuz both blenders and refineries need fluids
Cuz refineries are tall too so hate putting them on low floors
But fluids
I try to avoid pumps and sometimes its hard to do so
Not impossible, you just haven't done it yet. Nobelisks can be got from the very start if you know how
I have no steel production yet
Why building on flat water "fixes everything" as far as liquids
Lizard doggos can give them
what about the detonator
You can make that from things you get from doggos
but I don't have detonators unlocked in the MAM, because I don't have steel production yet
You can do everything with enough doggos and enough time, tier/phase doesn't have to be a barrier to anything if you have lots of patience
nevermind, I have 117 steel pipes
Tbh the sulfur might be coming from a cliff
And water is easy too pipe up at 600
Ive unlocked Nuclear power now
Sulfur is easy to lift down too π€·
Maybe not though, not sure what gear you have
Is it possible to change the screensaver on the main menu to something else?
Im sure its possible but idk if you can reasonably do it
Got em!
8 nobelisks and a detonator
Woop! It's boom boom time
YES
I uh forgot which button it is to detonate them
Not working
Have you thrown one?
Four
Do you still have the detonator in your hand?
Yes
Put a screenshot in #screenshots so we can see if something is wrong. It should work from what you've said, so maybe we spot something else we didn't think of
is there a speedrunning category for least achievements completed to complete the game?
Found the issue. Iβve key bound some stuff so itβs a bit different
Does it not show you the keybinds when you have the detonator in your hand?
I feel the need to jump into the game to check that. I'm sure it dig, maybe I was imagining it
I've heard of folk speedrunning this, mostly glitch runs though π€·
Is there an unreal engine issue at the moment causing players on epic multiplayer to crash? Seems to be unreal engine that comes up with the crash report.
Happens at least once every 10 minutes sometimes varies
Reminder in some dialects that means π©
Really? π€£π€
Yup
What does
Petting doggos furiously! Trying to get some computers for phase 1 personal upload depot π
Boom boom
You learn something new every day
If we are being mindful of all languages and dialects, there are words in my dialect that I use every day that are seen positively here, but are banned on all social media which feels unfair. Impossible to account for everything
Which ones
Obviously can't say it
Get all of the alts
grab it slowly, don't want to scare it off 
Ik
U don't have enough alts until u do
Is it possible for an alt to be rolled in the MAM if you already have it learned?

