#satisfactory
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Don’t worry I was sick the last two days and those were mostly spent ok satisfactory
Just got back into it you see
Oh hell yeah - 1.1 has been a good time to get back into it.
I haven't even built an elevator yet 🙁
GL at school, hope you feel better my dude. Post some of your factory goodness
Yess I played with 1.1 but didn’t really like my old play through so I’m restarting
Tyty, feel mostly better now
When it’s off of phase one I will lol
Have a nice sleep!
Yepp miss all my luxuries tho
Very inefficient. Wish I didn’t have to
And cause potentially irreversible damage to your brain
I'm starting to realize that if I can use a lift vs a belt for a manifold it's a good idea since lifts are much more simple to reconfigure splitters and mergers on them 🤔 I mean... lifts have sooo many features over belts now
#screenshots message @glad drum you are chilling I don’t see the issue
How you gonna link it up tho
Not enough time in the day sometimes
With a belt through a manifold obvi 🤷 I'll show you what i'm saying with a screenshot in a sec
Kk
I've converted to vertical shaft manifolds being my preferred factory logistic
#screenshots message This is what I'm sayin'
Real buildings use both vertical and layers for logistics distribution, both are good still haha
I have yet to abuse the new lift mountpoint features much, that good aye?
That confused me
See how the left uses lifts and the right uses belts?
Mhm
OHHH I SEE
okay that’s really smart cuz you need that space for the verticalness of the buildings
Belts don't auto connect on splitter / merger placement either so win win for lifts
Damn
Ohhh that's what you mean, directly for machines and not throughout a factory
I think I want to
I do both sometimes, I try to keep the design fully modular to be able to expand the manifold to MK.6 belts if I wanted. Have yet to try something like that vertically 🤔
Ok I don't mean stacking machines haha, just a shaft to distribute resources to various levels
I could do some kind of vertical bus I guess now that there are mount points but man... that would be a mess to manage
It only simplifies things if you're building vertically, 5+ levels or so
Yea I guess a cube is the most dense idea
Screws are kind of a funny part, it's like with MK.2 belts and Heavy Modular Frames we starving for them then after we switch to Heavy Encased Frame and Stitched Iron Plate we use screws for Copper Rotor... and that's about it 😆 "Screws" is a valid part name for it because it screws us royally making a big build that eventually does almost nothing 🤔
what other games like this do you guys play?
the thing is, the stuff that requires screws, requires 10s of thousands so you always have to be making them.
"always" until those alt recipes then almost never 🤷
yes always. even with alt recipes unlocked. they are easy and cheap to make and just dump overflow into sink. I set mine and forgot all about it and just let it rack up tickets. SHRUGGGGGGGGGGGGGGGS
I guess there's more to life to worry about then being over screwed. 💪
I don't get the screw hate
I do like the alts that don't use them, but I'm not gonna avoid screws for no reason
Especially not with aluminum beams + steel screws.
Yeah, one constructor on beams can max out a Mk5 belt of screws with the steel screws recipe
Like, it's not that bad.
I personally always find myself needing them so I just left mine active from the start. when not needing it makes great mats for sinking.
Hand on the Bible, I'm a decent man
No, I ain't perfect, but I'm learning how to be the best I can
But I got demons collecting dust
And I buried them so damn far down
So they can't find their way back up
So don't mistake my kindness for weakness
'Cause I could flip that switch
And you could find out quick (and you could find out quick)
There's basically nothing build-wise that uses screws, so you basically never need to store them.
AWESOME shop is the only thing, and let's be real, who's spamming out AWESOME shops?
me. Im trying to reach the millions/tickets
And then some equipment pieces, which, it's easy enough to get a few stacks from a machine.
I'm between 650-700K right now
Making extra shops doesn't help with that lmao.
You gotta sink higher value stuff than just screws, bruv 😭
you can access tickets though fgrom multi shops
who says I'm not?
you can have one shop dump a bunch of stuff at once
Are you mixing up AWESOME shops and AWESOME sinks??
my sink shop is actually real close to a SAM deposit so im mining that turning it into stuff and sinking it for shits n giggles
nope
the shop is for spending tickets, sink is to deposit. nothing to get mixed up. but they are related and used together.
wanting to hit 1Mil/ticket doesn't have anything to do with buying stuff in the shop itself.
I was concerned cuz of this
oh I meant shop as in mini factory fuor dumping. dunno why I said shop lol
blame the dab.
Ah okay, it was vocabulary overlap
last call of house of mirrors
we are not sick, but we are not well
we are just toxic twins on a caracel
Carousel
im probably an odd ball, but I mainly play this game just for building things, not neccsaracially for the aspect of making things and all that. if that makes sense at all?
im the worlds worst speller.
That makes sense, cuz there is a good chunk of architectural capability in this game.
"The best part of the game is making screws" ~ Snutt Treptow, August 15th, 2023 😆
Smart guy
agreed
agreed. I just tore down my first/main factory to redo it all. not sure if I should start with the building first or machines haha or even know how I want to build it.
I did that when I got to steel, and then I realized how futile it was lmao
You'll spend the rest of the game rebuilding if you keep doing that
I wish I could use a draw pad to use when building, make it easier to move things with a pen stylus for me
I haver almost 1K hours into palworld. it's all breeding and building. lmao
it's great OCPD therapy.
Plus im in Phase 5 and don't care about completing it at this time. maybe when my factory is fully built.
This game does soothe an itch
100% very good therapy in mainy ways
One that Gold Bond ™ cannot
this is really the only sim I have played, because TCG trading card game. where you do your own card shop.
I've spent the last 15 hours remaking my 130 hour world and im starting to think it's gonna be easier to restart from scratch cuz Im not even close to caught up yet 😭
It's almost always easier to find new veins and build a new factory, instead of tearing down and rebuilding.
If you second factory is larger and better, you can just reroute the entire old factory to sink and start getting tons of points.
I deleted everything from the world excepy my rocket fuel factory
Oh 😳
And now im rebuilding and I keep running out of resources so my attention then goes to making a train system around that resource
and ive been doing that for 15 hours
Yeah, that's a rough spot. At least you have power 😂
literally
this is what i am figuring out. where I built my new hub area, has veins all over and a nitro deposit close by.
might just be easier to start a new save cuz this is torture
I recommend, as always:
Munitions factory
Just cuz
Yeah, that might've been a bad call
im fairly new to the game still, 230ish hours and most of that is building and messign with machines and building power
should go to bed as I have PT and ciro tomorrow but blah
Ammo factory is fun cuz: a) it brings in a bunch of different resources, b) it has practical value, and c) your guests will love you for having supplies for them.
Am on Bauxite mining missions over high mountains but I keep dieing with big monsters lol
#screenshots message One benefit is I learned a lot about trains and know how to properly manage resources now so it wasn't a total waste
nuke em
See? Case in point for ammo factory 😏
It was literally like that for me when I went to the swamp to get bauxite
Make this panic room blueprint! 😆 #screenshots message
what guests?
move the camera away they're too close 😭
(In Gollum voice)
you don't have any friends, nobody likes you
Some times I try todo that I jeep making thr mistakes and getting kill and have no health to refill so am going to make some now before I leave again lol
make inhalers
Yeah I'm gonna need every ammo possible lmfao
I have pics somewhere back of my factory
lol. love lotrs. also, no I don't play on a dedicated even though I thought about setting one up on my vps for shits n giggles and to always have it running.
Yeah i could but I warnt whike on my mission over the mountains to get to Bauxite depot to start mining it so looks like another farm is needed now lol
We're in the middle of a marathon right now, cuz Bilbo's birthday was this past monday
Thats what am about todo now
Woah very cool
20/min of each rebar
10/min of basic Nobelisk
5/min of each other type (except nuke, storage tank for wood for gases)
275/min rifle ammo
250/min turbo ammo
25/min homing ammo
3.75/min each of gas and iodine filters.
All in one building.
If you make a room of ultimate invincibility where you can shoot out and they can not get in... 🤷 don't need medical supply's... only ammo
Battle bunker
Battle of the Alamo
And upload them to the cloud
Yes. (sorry for the late reply, was at work)
The snap points in the "middle" of lifts seems to be buggy AF
They snap to half meter heights, it's kinda annoying
AND sometimes not at all
And you can't lock and nudge them up or down, cuz then they forget they are attached to lifts.
Designing stuff is fun in this game though
As long as it doesn't involve mk2 pipes
I've had in the back of my mind for a while to do something similar. Those numbers seem kinda overkill though haha. There's no way you're even using 10% of that 😂
blueprints
ez
No, i'm not, but anything less than that seemed a waste. Plus, overflow sinks, so 🤷♂️
I almost never use pulses except if I'm feeling super squirrely lmao
And rebar 🙄 who needs it? (Not me, i like my rifle)
But if didn't supply everything, I'd be sleeping
well you see i made some blueprints based on assumptions about how pipes work, that was all totally wrong btw
such as those ones blueprints that assumed a regular pipe manifold would be able to output 600m3 out of it, that assumption however didn't end well
aka i really hate designing blueprints with mk2 pipes, because i often forget my basic assumptions are infact false
🤔
well its not like the game tells you it wouldn't work, thats the fun part you have to learn the hard way later that none of it infact works even close to correctly
I literally cannot fathom why so many people have trouble with pipes. There's only a few unintuitive things about them, and you can avoid them 99% of the time cuz they are weird things like vertical junctions in a specific rotation.
(It took me way longer than I care to admit to spell unintuitive)
I may be wrong, because I've never looked at the game code, and others have. But my intuition tells me that the 600 limit includes both directions, so when the liquid is sloshing you might have some small amount going backwards at the same time, so say you have 20 going back, that means you only get to have 580 going forward. So if you can avoid sloshing then you can get full 600. This is why I always build my pipe manifolds in a loop rather than a straight line, and I never seem to have any issues
idk maybe you havent designed the same systems those of us that have trouble have encountered, as i said even mk2 pipe manifold on a basic assumption stand point don't work how one would naturally expect them to
I don't know why but I go way overboard for expendables like ammo 🤔 silly really, does it even need automation besides a hand fed box with a depot?
Yes
For fun
It's a good project.
Slooping turbo ammo is fun to watch it spew out of the manufacture at 750 /min
right and i have found the loop for manifolds always works, but as i said you have to learn that lesson the hard way, because you can easily assume a regular mk2 pipe manifold should work fine, only to realize, yeah that isnt happening
I haven't had an issue that wasn't directly related to supply/demand.
Also, any machine that is consuming fluids should be below the pipes feeding it, that helps majorly.
interesting, because i have even had blenders backup with liquid on a system designed for 600m3, this is a none looped manifold btw, i suspect as others have side this is a side effect of sloshing, thats causing it, which is annoying because you have to make a loop to actually get it all to work
not that its the worst thing granted, i just never really liked how i would assume it should work, but i guess my brain is just stuck in that wrong assumption mode
What process for your blenders?
aka i just need to embrace the pipe loops, become one with them
these specific ones output rocket fuel, i make a mistake of designing a regular manifold with them and then took a moment to realize why my blenders couldnt even output all of the rocket fuel, because all of those pipes i put down needed loops on them
Mk 2 pipes are oh I get 600 p minute from 2 x 300 375 is a good flow rate
so i had fun with that, putting loops on all of them after i did it, joys of mk2 pipes
I need 600
Hmmm....
yeah i thought because the mk2 pipes were 600m3 and the blenders output 600m3, a regular manifold shouldnt have a problem right, game says enjoy watching your blenders backup with rocket fuel because mk2 pipes are fun
I have 1333.333 rocket fuel in 8 pipes and the game somehow is not able to fill the 40 generators in each pipe evenly
Even when I turn them of to fully fill them first it eventually runs dry
Try making one of the pipes a loop and wait a while, see if it fixes it. Just run a long pipe from the last junction back into the first junction
That is usually the problem with manifold, pipe or belt. If they are getting exact in/out, they seem to run dry eventually, even if the math says they shouldn't.
I just removed 1 generator in every row and called it a day because I got depressed making phase 4 space elevator factories
So i just over-saturate everything.
I did that
All of them were full +1 storage with 2'5k
Maybe my math is wrong but 600 oil is 320 generators with turbo
Rocket
Radiation monsters are a pain in my ass lmao
There is only 1 and u can just shoot them from above :)
Green cats are funny tho
Lol
Theres crash sites and there many of the big monsters there they keep killing me
Just build a ramp let them run up and break the ramp and watch them spin
I had switch to the stunning rebar
Really lol
Feet??
They won't die but they won't bother you either
Lol
Forward Exploration & Examination Team 🫡 at your service.
F.E.E.T. on the ground (and in the sky, fuel willing)
Just nuke everything
As a rule, i only nuke alpha stingers and nuclear hogs.
And even then, I have a bad experience of a stinger setting off my nuke midair and killing us both
I typically use regular rifle on hatchers because it's satisfying to me to hit them the exact number of shots to kill them before they start hatching. Everything else just gets nuked to oblivion
I just throw a gas nob at them and pop em, then I don't have to worry about them hatching.
I went through all the time and trouble to make 2 nukes/min and I barely use them 😑
You should use them more, they are fun!
Many months ago I manually fed a slooped manufacturer and ended up with 2 ISC full of nuke nobelisks. I'm like 1/4 of the way through them. I'll properly automate at some point but no rush haha
That's a lot lol. That will last a while
Yep that's the idea 😄
Fun though? Like I said, I was midair near the waterfall in the swamp, a stinger jumped at me at the same time as I threw one, and my body ended up in the ocean.
That does sound entertaining tbf
... I guess it was kinda fun though 😏
This was not long after I had beat the game and turned off death crates, at least
Death crates keeps me on my toes. Especially in the caterium cave, holy moly 😄
I'm not sure which cave that is 😶
there's a cave with a large enterance at the north west corner of the swamp with 3 caterium nodes in it and.... spiders, many spiders
Oh oh oh, yes, I've seen those on the map.
It's too bad creatures despawn* at too far a distance from their spawn point, I'd make a zoo
haha yeah. I made a glass box around 2 green spiders in the middle of the swamp, they've been there for a long time, might expand the box at some point and make it into an exhibit piece haha
I'm gonna make a power slug roller coaster
Oooh cool thought. I was gonna do one that just went round like a loop, but making it an interesting shape would be pretty awesome
And yeah, you can mimic an actual one by doing different belt speeds. Slow climbs, fast dips, etc
I actually have a slightly different thought for my slug belt! It's hard to explain, and might end up looking stupid, but I'll try it
Basically my megafactory is laid out like a mini new york, there's buildings in blocks, and a central park in the middle. It's a long way from being finished, but I was thinking of having a "sky train" belt that goes around above all the streets, with alternating coloured slugs. It might end up looking shit though, I dunno. Will see once I get to that point
After not so much stress testing
I can not do a central mega factory where everything goes.
yeah megafactories are generally not recommended
Microfactories so hot right now
Unless it’s a fairly small mega factory or you have a decent computer? Yeah can be tough
I went kinda half and half. I have a lot of modular factories making low tier stuff which gets scooped up on a train and sent to my "main" factory. There's 21k items per minute entering the main factory, and a little over 300 machines, so it's still pretty chunky but not sure it qualifies as a "megafactory"
I have a "ingot processing plant" in the far north east coast, where raw ores get fed in and I use the water to make ingots which go off to the modular factories for further processing. I realised that processing plant is actually bigger than the main factory lol
Ive found a pure Bauxite deposit so am going to use this spot and creat factory there but theres big monsters in the way Rip
building mega factories help me to learn organized build really fast
What the best way todo a round factory ?
Create the foundations first, in the shape you want
how do u get the rgb helmet?
#screenshots message Anyone smart enough to know if I'll be able to connect?
connect what?
To the station
oh the rails, I don't see why not, rails can go anywhere, just whether or not it looks nice is your subjectiveness
if you find the gradient too much, either start the slope further back, or do a loop
they are available in the hub
You can always do inclines like #screenshots xD
Just not like my poor design skills 😄
Is that it
Wish there was glass floors
hey peeps what stuff should i absolutly buy from the awesome shop?
Awesomeshop is mostly cosmetic, build items, etc
Basically anything you like the look of
To answer that you'll have to consult a pioneer that has design skills greater than an amoeba xD
Some things are useful - Management section
Management, Foundations, Architecture sections
I guess they are the more practical sections for building but really they are also to make things look nice/cool/etc more than essential
There is nothing "essential" in the awesome shop. Everything there is either cosmetic or time saving. The game can be completed without buying anything
So just browse it and buy things you like, that fit your style of play
Yea that spiral is cool @shy mulch I have a similar one but yours is way better xD
power wall knobs and floor hole are always my go to
and then ladder, catwalk and beams from architecture
Now I'm curious to see your effort. I watched a youtube video ages ago about spiral rails and thought they looked funky, and the process was super easy to follow, so I just do that whenever I get the opportunity!
I'll go to it XD Yea I probably should have watched a YT vid.. I sorta just rushed mine
Interesting… what would the purpose of doing this be? (Just tryna understand lol)
Has anyone been able to create round buildings using controller by any chance ?
I've never played with a controller, but can't see why it would make a difference, you don't have the same control options? Surely you can rotate, snap, nudge?
Yeah i can do that
@silk ocean that spiral is straight out of alice in wonderland 😄
lol
Am currently trying to work on it
It’s probably way more difficult to do it fast
then don't do it fast 😄
Just make a massive circle foundation, then build it up from there
Why not lol
or just bp the curve, as simple as that
Are you planning to only use the geysir power ?
Why try to make the game shorter when you can spend 5h more ?

I want to try it atleast
Anyone down to help us crash our server today?
We are hosting a massive multiplayer tower race and we need to try to crash the server to see how many we will need running to host everything on the big day.
You just tell us how many people are on concurrently and report back on performance. We have the tech wizards doing magic with metrics on our end
@shy mulch yeah am trying but I dont seam to be having any luck
It's a factory cart race lol. User made levels
@unkempt blade 🤔
Is goal to crash the server or just stress test the server ?
Stress test. But crash is a catchier pitch isn't it? Lol
We don't want blueprint spam but we do want a bunch of people screwing around
To clarify we aren't posting the tower yet. This is a world with global rail and nuclear just to make sure we are using a "worst case" map
What part are you having difficulty with
Floor foundation
Am trying todo it with walls
The walls will snap to the foundations. Use the foundations to make the shape, delete them later if you don't want them
Ive stop using foundation for now just trying to make circle with walls
Why are you doing it the hard way
Am trying to make circle around the miner to start with
Yeah thats how i would like it
Trust me, make foundations to make the shape you want, then snap walls to the foundations, then you can delete the foundations afterwards if you don't want them
Witch foundation ?
Foundations and catwalks for 'easy' circles.
any foundation
I dont think ive got a catwalk
Coupons are your friend
Do you have foundations?
Ive been using the coupons lol
Yeah
practice making a circle with foundations, doesn't need to be near a node or whatever, just find an open area with plenty space to practice getting the shapes right
I just can't see to see them making a circle when I lay them down
I can explain the easiest process
@shy mulch maybe with keyboard and mouse it allows todo it way better than controller
- Place 1 foundation where you want the middle of the circle, nudge it down so it is a bit lower than you need
- Position 1 foundation directly ABOVE the one you placed, turn it 1 click (5 degrees) then zoop it out in that direction, then delete all the foundations in the zoop except the last one furthest away from you
- Repeat step 2 for every position, until you go round a full circle
- Now delete the centre foundation
Couldn’t have explained it better
Actually you could, cos following my exact instruction will make it 1 foundation too small to be perfect, need to place the foundation once rotated into the right position above the centre point, then zoop out 10 from that, so the circle ends up 21 foundations in diameter

That's a really good video, explains it well, wish I'd seen that before I started trying to do circles haha
One thing it should note that you can do smaller circles by rotating the centre one by 2 or 3 clicks instead of just 1 each time, then zoop out 7 or 4 foundations (I think?)
What the hell, you can't connect two vertical splitters placed via blueprint with a lift? I gotta rebuild them all 
I honestly just did "in: #design-and-architecture has: video circles" in the discord search.
Vertical splitters/mergers are quite new and I think there's a lot of room for improvement in how they work. I'd expect if/when we get a 1.2, this would be something they'd be improving (fingers crossed)
@shy mulch i think ive figure it out when placing foundation down while on top on the floor is put another there but I can move it slower than when its at the side of one then I put one at bottom but making sure to look underneath fir turning it around and ive also got to make sure its inline and its takes time for straightness
Dies this sound correct to you ?
I'm not getting the exact specifics of what you're doing because your message is quite confusing, but in general it seems about right. Honestly watch the video that was linked above, that'll help you more than lists of instructions, it's short and very clear
I looked it it let me look again and yes thats me confusing when I type lol
@shy mulch yeah I am sure doing it king of right am going to test with small square floors a minute
I reported so many vertical splitter issues during the experimental release 😢 they still are a pain to line up, and reconnecting them doesnt work 😞
Time to @ Jason and give him so more work 
One huge fix would be to halve the size of the snaps when applied to the lifts, even if nothing else was done, it would be of immense help.
@obsidian zodiac 🤔
The connecting to the top or bottom of the verticals could be a pain because they don't seem to hold on to a direction themselves, so when part of a lift is deleted, the whole assembly gets ki d of mullered.
Yeah, or just let us nudge them up and down 0.5m
lemme make a note and ill mention it to the prog team 🙂
That offset is why I only have two working slender towers on the map, too much trouble.
I have a lot, and I'm scared to touch them, cos any change means basically deleting and rebuilding from scratch
Cool, just let us line the splitters up is the only real ask 🫡 we can do the rest.
would you or anyone have a visual example i can share as well?
Thats why only the two towers 😵💫 they took me five hours to make work.
ive been meaning to harass the programmers again
Why aren’t you a part of the programmers?🤔
Are the persistent problems with train signals (introduced in 1.1) known by the team?
many a post in #1038092680493801533 due to this
I'm at work atm, there should be a video clip of a prototype tower in the experimental chat showing the crooked splitters, searching it on mobile discord is a pain, I wont be home for a few hours.
because my code is the equivalent of a toddler's pre-nap doodling
I recommend sending an application to any AAA game studio, high chance of getting accepted with your experience I’ve heard 
I think I got it #satisfactory-experimental message , shows the crooked splitters and mergers, their snaps are too far apart, so they line too high or too low
saved this one as well, thank you kindloy
should be, but ill dig a bit and bring it up when folks are back from unreal fest
are you the customer relations person now then?
oh yeah just seen the community manager tag
yeah im a community manager alongside Mikael, though he is on vacation. were here to help yall with any issues, listen to feedback, stream, and make update/game related videos for our YT channel. i also make stupid shorts when i have time
If there was ever neded a face palm meme its now
are you also the one in charge of the tiktok account?
stupid shorts are the best ones
Oh hello!
I generally go the other way, sensible shorts and stupid tshirts
imagining the zelda shirt and cargo short iconic combo now
perfection
I got a t shirt with a raccoon saying live fast eat trash
im actually working on a video atm that goes over some of the sound systems in the game rn, really excited to put that out
I was so close to buying that, I know exactly the one you mean
I have a shirt that has trump, putin and kim jong un on it
Someone legit tried to buy it off me while I was wearing it
(it's designed ironically)
He's also been putting up with me
Some of you might know how big of an ask that is for someone's first little bit on a new job.
Jason is THE MAN. He has handled a lot of nonsense like an absolute champ.
Well its a case of handle it or go cry in the corner like a little girl that got punched in the ovaries
or boy
crazy simile but yeah if it was too much swedish labor law is pretty strict, theyd probably send doug a strongly worded letter
🤣 its ok i was in the army , i feel your pain
is it possible to get my jetpack to use fuel as a priority rather than biomas
since i want my biomass reserved for the chainsaw
press the gear icon on the jetpack
also, fuel is garbage for the jetpack. use packaged liquid biofuel
how do i get liquid biofuel?
if you have packaged fuel, you can get liquid biofuel
tier 5 packager milestone
check the codex or the wiki
oh i hadnt seen that recipe so i might set up a line for that then
I still haven't got round to trying LBF, I should really give it a try, everyone seems to reccomend it
is it possible to fully automate it or do i still need to gather the biofuel myself?
no, biofuel is not fully automatable
but with sloops, 1 creature remains can become 533 packaged liquid biofuel so it's not an issue lol
Hey everyone, having some problems with a fluid manifold (#screenshots message) last generator isn't getting a lot of fuel... what am i doing wrong?
sloops?
somersloops
ohhh yeah im not quite at that point yet
unlock the production amplifier in the MAM and you get double out of each step
yeah i know i just cant make the stuff needed to research that yet
despite its comically low vertical thrust, its one of the longest flight time
Why did just my blender stop working?
you should try it
Usually a blocked output
what blender?
irl blender, blender app, or satisfactory's blender 
missing output, blocked output or the hoverpack glitch
Propably hoverpack glitch. How does this glitch work?
when the hoverpack switches connection between poles connected to 2 different sides of a power switch, machines connected to the switch idle for a few seconds
few seconds? Its only the blender that is idle since 5 minutes I think
why would you connect a pole to both sides of a power switch? doesn't that just remove the point of the switch?
I'm still voting for blocked output. Share a pic of the detail
no, when it switches between a pole connected to side A and a pole connected to side B
Ah that makes more sense
That's just a pic of the blender lol. Need to see the detail. Go up to it and press E
oh sorry
I'm guessing the water is full in the output
Rn I am not able to send the screenshot. I will send it a few hours later
power switch has 2 knobs, A knobs is the main one where you connect your main grid, the B knobs is the isolated grid that you can turn on and off without screwing the main line
Not sure if intentional, but looks like you've made a VIP junction back to front. Your water incoming from the right will get priority over the feedback water, so your output water will never drain
blenders pause for exactly 5 seconds when this bug happens. (so does the vast majority of other machines)
and converters and constructors are apparently immune?
why would those two have 0 minimum idle time when everything else has 5 seconds?
different machines have different idle times
afaik smelters also have 0
not sure if it's either 0 or 5, could've sworn it varies
@shy mulch hi mate when you made your circles with foundation did they all kind of not line up ive got ocd something not looking right lol
Are there any blueprint circles out there ?
went through the docs, only constructor and converter have 0. and only U-jelly landing pad has anything other than 0 or 5 (it has 0.25)
it's never going to be perfect, but you have to go up pretty close to see the gaps/overlaps
how is the value called?
What about the top edges
"mMinimumStoppedTime"
that can't be right
or it behaves differently to loss of power and blocked I/O
smelters start instantly when fed resources, but refineries don't
if you want to do perfect circle, you need to start from the middle, and zoop from the center every 5° increment
so many guides regarding this in yt, easy to find
I mean they might but when you put them to standby, wait for the display to show idle, and turn them back on, they take 5 seconds to start running agian
the constructor starts instantly when the switch is turned off
they both start instantly if the switch is turned back on before the display shows idle, though
Yeah i think ive got it but ive got pointed corners sticking out like ill share pic in a moment
so I guess that makes constructors and converters basically immune to the hoverpack bug lol
no clue why it's those 2
Before I make a 1-3km long pipe... Gas doesn't experience any issues with pipes, right?
yeah, that's the only plausible explanation
how much per min?
as long as the pipe isn't maxed out, you should be fine
I've maxed out nitrogen multiple times without issues
Just whatever I get off one extractor. I'm tired of having to refuel the drone that brings bottled nitrogen to this one factory.
So if I just flat out remove the entire need for it I can save on fuel, and bottles.
@boreal musk @shy mulch like this #screenshots message
yeah that doesn't look right
Thats what I mean i dont like it
you mustve done something wrong
i did curve so many times and i never got that problem
I think am doing it right
Machines have seperate values that affect this
There is the minimum stopping time which becomes active if the machine has remained still for the time defined by another variable. Something like MinimimProducingTime
if youre doing it right, this wont happen
how many foundations did you zoop out from the centre
that's why then
Really
I thought 11 is best?
place 1 in the centre at the angle you want, then zoop out 10 from there
12 is the max before it becomes noticeable at 13rd
yeah, the constructor and converter have 0 on both, everything else has 2 for production and 5 for stopping
Ok let me try again
2 means that after idling, machines will run without interruption (they can stall if they miss inputs, but will spring back into action immediately in that time )for i think 2 seconds before they can idle again for 5 Seconds
At least if i read the header files right
sounds about right. the smelter took a while to switch to idle even when I turned it off. prolly because 2 seconds haven't yet passed since it turned back on
gib bluetooth speakers that can connect to our boomboxes
of couse i leave it running all night ot buidl up for my elevator
and my stupid iron rod break half way though the night
😐
I feel like if you built a single handfed machine per item, you would be done by now lol
helo chat
So in the end, there's always one HD reward that goes unclaimed, right? (The unpicked one of the last pair of rewards)
Hello!
hi
whats up gamer
I was hand crafting wires when I realized I have a full storage box of em
corndog
wahts up mr community managere
wasup
i wonder why we cant xoop in both x and y axis
stimutaineously
idk
Get Infinite Zoop mod, it allows you to extend zoop range and zoop in 2d
Yeah i am giving up trying to build a circle its doing my head in
Does this also help with making circles lol
Curve Builder does
Is that a Mod ?
Where can I get it from please ?
I don't remember the link for it, but you have to download the mod manager and install
is talking about piracy even appropriate in this server? (the message I was replying to got deleted)
how many charges have i got left untill i get the electric chair
None, I'm walking you there now
if you want to pirate stuff, pirate megacorps like netflix, don't punish companies like CSS. if you can't afford the game work a bit harder
So mod talk not allow in here then ?
read #rules, they encourage modding, not piracy, they are not the same thing
I've never wanted to kick a lizard doggo before, but piracy is no good
So modding is fine then what you going on about then lol
i live in asia, and my parents wont buy me games, im 14 so no banking accounts or stuff
once i get money i WILL buy the game, but for now i cant
I love humanity. Pirating from one company can be good while other one can be bad at the same time.
We truly live in a society.
bias go brbr
Hey, it's true though
I am just tired, boss.
Asia is a huge swath of land, we need your exact address so we can direct the authorities
piracy, but hey, if the person who pirates the game isn't insisting it's correct, we aren't pushing either
(/s)
Can you... stop?
I earned my own money at 14. Is that not possible for you?
Saying /s ain't making it any better.
ok yes, mowing lawns, doing work
it's too early for this lol
Omg be quiet lol
And here I thought I was weird. God damn it beotherman.
alright alright #off-topic-general folks
but here in asia no random guy is gonna hire a random kid to clean their house or mow their garden
Is Modding off topic i so confused right now ?
No, that's very on topic
Then wtf is that person on about then
We were off topic talking about piracy and razzing Lizard Doggo
you just need a fake beard or a grey wig or something and you're good to go
Alright then
Also Jason is a CSS guy, have respect 😑 lol
does the vechiles stops not full unload there cargo to the truck or at least as much as the truch or tractor can hold if it has that much ?
Asian fellow here, the culture has very strong opinions about age, so I understand your situation, but you really shouldn't talk about piracy of the game here because it isn't appropriate, and goes against server rules, I see you already know that your action is not morally correct, that's good
there needs to be enough time for loading/unloading to occur. I think for trucks it can be around 14 seconds for full inventory
1s per 2 item slots I think but the actual animation is longer than that - I remember this because factory carts 😆
kk
do factyory carts have an inventory at all?
yes, 1 slot
why would you use factory carts
uranium looks like baja blast tbh
instead of something like an explorer
because they're adorable and they move stuff good
some people are insane 🤷♂️
on my other playthrough I put one at the bottom of my base for fun
they dont ask for fuel to operate so you can use them for transferring very smol amount of stuff if you really want to.
they are also cute and adorable
ohh ok
oooh tonight I'm starting phase two
Factory carts actually do pretty well if you're not moving something with an extremely small stack size but that's true for most vehicles. You just add more to the route until they need to queue up briefly
After building everything so it can be trained in I only need too build circuit boards and motors
i have a factory where instead of conveyer belts i use tractor stations. i think i had like 12 separate tractors weaving around eachother. it was awesome
yeah I think it'd actuallly be really fun to do something like that
Which if I can figure out numbers I can use ore from the main factory and I don't need any new stuff
i feel like the factory car is more of sometihng you use in big bases to just get around pretty uch
I might do that on this playthrough
unrelated but i think tractors are literally the analouge of those food delivery bot things
They also have a fuel slot too, right? It's just invisible?
its really funny and makes you feel like a ranch owner
lmao I can imagine how great it would be to just watch them zoom around
Chat question
In at least most cases I think conveyors are "better" if you just want something cheap that always does that you expect. But since it's kind of a build your own challenge game I like vehicles because they make the factory feel a lot more alive
Chat answer
https://satisfactory-calculator.com/en/planners/production/index/json/{"Desc_ModularFrameHeavy_C"%3A"16.85"%2C"altRecipes"%3A["Recipe_Alternate_ModularFrameHeavy_C"%2C"Recipe_Alternate_BoltedFrame_C"%2C"Recipe_Alternate_ReinforcedIronPlate_1_C"%2C"Recipe_Alternate_Screw_C"%2C"Recipe_Alternate_Computer_1_C"%2C"Recipe_Alternate_CoatedCable_C"%2C"Recipe_Alternate_Quickwire_C"%2C"Recipe_Alternate_SteelPipe_Molded_C"%2C"Recipe_Alternate_IngotSteel_1_C"%2C"Recipe_Alternate_WetConcrete_C"%2C"Recipe_ResidualFuel_C"%2C"Recipe_ResidualPlastic_C"%2C"Recipe_ResidualRubber_C"]} with tier 4 belts this would take a second too fill up so a manifold works properly yes?
ew not this garbage calculator
do yourself a favor and use SFTools
I'm actually not sure, I know they don't need fuel to operate
yeahh I did think about that. I do prefer the sattelite playstyle so I might just have sattelites and then the tractors or whatever running between instead of noodles
satisfactory modler is supreme if you haven't tried it
and why would you use the bolted recipes lmao
Idk I can try it again
I imported alts that's what it selected I don't mind it
Anyways I get the planner is bad
Bolted are nice for their throughput rate, not their conversion ratio
the modler is just nice imo cuz doing it in came is hard to see the overall layout, especially with bigger builds. Wheras the modler is super easy. And if you have last minute changes fixes, you aren't tearing a bunch of stuff down in game
I like the factory
They're like twice as fast as the others
I just need it too saturate
Which means half as many assemblers
they aren't even good for that because you need way more machines for the ingredients, eliminating all possible space savings
But tonight I make motors and circuit boards I can train everything else in
Hardly, its a few extra screws
And phase 3 is automated
Which again, steel screws are so ez pz and take nothing extra
So many screws man
You're already making beams
I know! Isn't it wonderful? There are so many items moving around!
I do love it
With tier 5 belts it'll look nicer
compared to stitched plate and steeled frame? it's a lot more, unless you use steel screws. and then it's about the same size but more expensive. I have not found a single recipe combination that makes the bolted recipes worth using
Watching screws and wire on belts is so satisfying
IDC if it was alot of work I loved making the hmf factory
And now I'll prolly never need them again
me with 20 belts of QW in my nuke plant lmao
That is a fun one, plus the output can go to FMFs next
Friday Morning Funkin'
Trying too keep it spoiler free
As much as possible the less overwhelmed i get
I can't wait too go home
I'm stuck at work for the next 9 hours
And all I need for phase 3 is 5 circuit boards a min and 10 motors a min and I have everything else too be trained in for phase 3 stuff
same, that's why I'm automating factory carts while zoom happens
I think for the motors I up my steel factory product upgrade the what's the first car u get
Whatever that's called too a truck
tractor then truck
And then make motors at the starting factory and circuit boards after blowing up the caterium node near base
Tractors yeah that
what is the fastest upload rate for the dimensional depot?
240/min per uploader
They flush down the pipe?
They build in the corner of the map and cause pollution
Jk, no, they just disappear.
but that way the end of the pipe would have to be full
just i dont know how to design well 😭
and now i just dont wanna play the game coz everything is too disorganized
and ugly
That's always how it starts
They do just vanish?
pipe/conveyor spaghetti is normal
just watch josh's videos
i wounld say its spagetti its just all my factorys are all over the place 😭
It may be normal but it's wrong
How many factory carts do you think I'll need to do an aluminum factory to the water craters area
(transporting the bauxite)
shoulda moved when you unlocked foundations
Certain levels of spaghetti are wrong
Do trucks turn worse or anything
conveyor spagetti is wrong is wrong, certain levels of spaghetti are wrong is right
gtg chat bye
Rebuild everything
Did you mention me --- you DID
I like you - in fact, the more spaghetti, the more unique and cool you are
I just made 4 heavy modular frames per minute im taking a break
Hi there hey there - I've read through the alternate recipe tier list, and I've got access to a couple of them on hard drives that I haven't picked the reward from.
Can someone tell me about Diluted Packaged Fuel? 1 heavy oil residue + 2 water = 2 packaged fuel. It's not on the list as exactly that string "Diluted Packaged Fuel" so I wanted to get your subjective take on it. Is this a reward worth picking?
(For context my small handful of trucks running around are using coal and they currently have no problem staying fueled)
Same thing, just uses packagers and refinery instead of blender
any tier list is basically just personal preference of the author and shouldn't be followed directly
The recipe is slightly slower and you gotta deal with canister loops
Thats the main difference
brother I'm not even sure what a blender is. Does packaged fuel end up being a big deal? My current oil plant is basically inside that crater shaped lake, so it'd be easy enough to slap together the residue and water
if built properly, it's basically equal
Ultra Hot Take: Just wait for Blender to go full yolo rocket fuel.
go nuclear and ignore blenders 😛
I'm ordering some chinese food, anyone want anything while I'm there?
would depend on how much bauxite you're trying to move and how long the route is. Your unload time is going to be as low as possible because it's only 1 slot
get me some udon
done!
i liked diluted packaged fuel as i just put sloops in the refineries temporarily and filled the entire line using only like 10 empty canisters input
Kung pao
man I'm gonna have to write these down
not really sure, they're bigger so it might feel like that at least even if it's the same
I'll have to investigate this whole sloops thing, like I think I read somewhere that they can uhhhh duplicate items or something
something like that yeah
add somersloops to a machine, it makes the machine output double without changing the input
Yes. For some reason Tractors are amazing in many ways compared to Trucks as they are much smaller, easier to handle etc.
If you are truly in need of a Truck, you either need to go Trains or just use them very few where you ABSOLUTELY need them.
I've never found a situation where either a truck or a tractor would be useful to me. Belts, drones and trains cover all my use cases
Wanna know how you pick up udon with chop sticks?
...
udon't, because them noodles is always slippery and thicc, better to just pour them directly into your input port
Still looking for a ton of people to help us crash our server. Anyone interested?
We are the team hosting the factory cart climb competition by the way. Shaping up to be very big and very fun. I'll share the video again under #streams-and-videos
Its fine to use tractors where one dont want a long line of belts
We are trying to see how close we can get 128 concurrent players on our monster server....and then get more servers running
it's a trade off like other stuff in the game, you're using resources as fuel but the power cost is much lower vs other vehicles
most people forget that they spend fuel to power their trains too. I kek at them
I'm barbaric and eat udon with fork
yeah it gets abstracted through the power grid so it's a little less in your face
What if you have more power than you need
It's good.
The other hard drive I have access to will let me pick between
Rigor Motor (3 rotor + 3 stator + 1 crystal oscillator = 6 motors, 7.5/min)
or
Quickwire Stator (4 steel pipes + 15 quickwire = 2 stators, 8/min)
Do y'all have any specific feelings about these recipes?
Hot Take but why dont we got electric powdered vehicles?
I really like the recipe tier lists that one guy has on reddit because he has multiple for whichever use you're looking for. Whether to save time, power, or maximizing material.
Also another hot take, why cant we use Carts to transfer fuel around Truck Stations and need an extra Truck Station just to send fuel to other Stations?
I'd really like something like that even if it had a cap on route distance, would be nice for intrafactory vehicles
Rigor Motor has never appealed to me because I don't tend to go down the Quartz MAM very quickly - if you do, it may be fun to use.
Quickwire Stator has also never appealed to me - I think I'd rather just use the wire and make Iron Wire or something.
Batteries 🤷♂️ 😂
Yeah that would be nice. At the moment I have fuel delivery belts baked into my skyroad BP
I mean yeah, Batteries really got thrown out of the window like an unwanted 96th child of a mafia family.
Why can't I use batteries to power my jetpack smh smh
Yeah for real, like I know where some quartz is, but I kinda don't want to develop a whole nother pipeline if I don't need it
Batteries could have a really good interesting work
I went through the effort to produce 250 batteries a minute only to find out they can't be used for jetpacks afterwards
And ended up making a drone swarm instead....
THAT makes sense, but why can't i use batteries for my Hoverpack?
even for a "extra duration to be in flight without a power requirement" could go a long way for hoverpack
but then this could kinda replace jetpack...?
the hoverpacks defining feature it being able to stay still in the air so I think there'd still be room for both
Actually, the Jetpack/hoverpack balance is pretty decent.
brother I personally feel hoverpack could use some extra distance to be able to work
I mean, this game surely got "improve your life" research tab problem.
What life? You are property of FICSIT, you don't have a life
Fun fact: it's impossible to fly vertically out of the hoverpack's range (obviously)
agreed, would be very useful for my larger builds. At the moment I have a BP that's just a big vertical beam with power connectors running up it 😆
Deepest lore confirmed, my arguement is defeated by simple FACTS and REASONS.
Well I have what 8 foundries making steel that gets trucked too main base too make 5 or 10 versatile and then 5 automated a min
Yeah it's the kind of choice I'd just leave (or rescan) because at least it eliminates 2 mediocre-at-best options from the hard drive pool
Yeah, if the solution is "put flying power poles around to actually be able to fly", I would say "why not give us a research option?"
With needing motors too I'd need add more steal
Tractors can easily handle that instead of Trucks imo
Idk if another tractor is a better idea or a truck
could "balance" it by limiting what fuel it can use vs jetpack if they want to keep a distinction
Another tractor could be good too if traffic is not an issue
let it only use battery
No no no, let it use only nuclear fuel rods
It's only 1 tractor bring the steel rn
Tradeoff is you get 5 generations of radiation sickness using it
Can I use the same path and then just add a pause so they don't crash or something
would honestly be worth keeping a storage container of uranium rods if it meant I could free fly for big builds with the hoverpack
I wish there were traffic lights in this game
if a waypoint is used by more than one tractor, they actually stop at the previous point if the other point infront is occupied
@unkempt blade can know better
they'll queue something like this #screenshots message
look at dem madlads being all gentleman
Why tf is this game always so overwhelming getting back into

I see
It's like trying to remember your lines in a play after a few months
feels like the method of setting waypoints is quite clunky and unintuitive to me
It's not
Take it one step at a time
Imo trains are much easier to use. I always end up with a lot of trains and roadways are just for me
If ur joining a save u were playing I could see it depending on how far u are
- Using signs helps me remember what stuff I already built does
- Using the ingame notes or some sort of out of game system helps me remember what the bigger plan was
I meant a new save because none of the QOL stuff is unlocked yet
Getting around is honestly the biggest pain and so is navigating a new factory
An in-game journal at the HUB would go dummy hard
the map pins are also really helpful
there's https://satisfactory.wiki.gg/wiki/To-Do_List if you weren't aware but it's kind of limited with the amount of text
I do feel like the map could use some additional functionality though, especially when it comes to planning stuff like railways connections or power lines, it's why I ended up using the cartograph mod
yeah I have a ton of trains and drones and they work just fine. but for simple stuff, medium throughput, low/medium distance, I always fall back on stretching belts across the landscape because trucks/tractors just feel annoying to set up
It's so nice to be able to see everything placed on your world on the map
most people just use scim for that
SCIM doesn't have that does it? I know it has the locations of nodes and stuff but not the actual placement of your infrastructure
Yeah I'm constantly replacing notes there
Not really
Just bhop
I’m guilty of using single car trains for small distances too. I just like the way trains look
yes, and so much more
Blade runners are fast too unlock if u really need
But bhop is so quick
This is actually a csgo surf map
Slide jump?
It just has a mini game
If u are good at it u don't really need blade runners till u get an actual factory going
Cannons also exist
It’s identical to cs? Like jump timing when you land keeps momentum? Interesting I’m going to try this
Yeah
Once you unlock cannons with jetpack are the best way to get around for sure
Gets even faster with jetpack and blade runners
Land into a slide first for preserved momentum
I just modded in upgradeable hyper tubes
I don't like the idea of cannons personally
I usually clip belts under catwalks and b hop on those to navigate my factory
We’ll slide jump I didn’t know about b hopping I’m going to try when I get home
A hypertube cannon but it just launches me directly into a wall for those moments where I feel like hitting one at Mach 20
10-entrance cannon fits nicely in a BP
I think someone made a more compact one using junctions somewhere too
I just have a sky elevator that then routes hypertubes too all of my factorys with mk3 I can cross the map in prolly under a min with them
Yes but even easier because it's just slide-jump after you land and you'll keep on keepin' on
Ahh yeah you can do revolving door style more easily now
Oh interesting ok so slide when I land I’ll try it
Don't listen to him - he has now idea what to do
what you wanna do is hold c then jump when you hit the ground
Personally prolly won't ever use cannons 🤷
greetings!
(doesn't work uphill, naturally)
How you doin'?
That's where getting good comes into play
YO!
good good, just getting coal power running
My factories always turn into floating platforms since it’s easy and I’m lazy anyway so cool
sick of these biomass burners
Standard array or rogue?
standard array?
True 🙁 There's a lot of terrain that has small flat/downhill spots that you can kinda utilize - and if you're going fast enough it's not totally crazy to go downhill, then do a u-turn just for that extra speed
Add pillars on the bottom with beams for supports then walls makes it not floaty and look decent
!wikisearch cg
This comes when I unlock hoverpack. Too lazy before
Me with a railway bridge that just hovers over the edge of the map
Trust me, I've found many of them at 1600 hrs 😜
I've found 4
im just being dumb
I mean I've not got 4 coal veins nor do i care about following proceedure so probably rogue lol
I still don't have a hover pack just a jetpack works just fine
Those are generally the fastest and most efficient layouts to build, with 120/min coal - pretty nice number to work with
I've got uhh
360
Finally did the wiring and now my factory works stricty on coal power
MAM just finished researching a hard drive, hopefully the recipe's decent
Well well well
Now time to get smart splitters
Biocoal!
Thankfully I got a pure caterium node close by
I don't think he has access to Resource Well (Well Well)s yet
BA DUM TSS
Is iron wire a good recipe or no?
Yes
Oh we got a comedian in our midst. Well, tell us a joke, jokester.
Yes
stitched iron plate or bolted frame,
I turn to you all, fellow ficsit employees. do I take one of these options or do I rescan
Hold onto it
w h a t
Bolted frame........screw recipes.....evil....
Save it, develop your HD library
My entire factory is a joke but I'll try my best.... Ahem
Knock Knock.
I got iron wire then cast screws and now this
buyt why
Is it me or does this game not really start before you unlock turbo fuel and uranium processing? So you have the power to do whatever you feel like
Because less options to roll for then
Come in, I'm naked
So the recipies dont appear again
More likely to get good recipes
sounds like that trope of never using limited resources
Ayo
With the way this is going, I'll just DM you - very innaprioriate and unrelated to Satisfactory smh my head
So you can guarantee all the desirable recipes when you want them
Hardrives are limited
Yes officer, that’s the guy
EXACTLY
Uhh... Which head?
Recipes you have still available as options but DON'T choose will be eliminated from the pool of possible new choices.
I did the same when I had a bunch of recipes I knew I wanted to use, but wasn't going to utilize yet, just save 'em til you're gonna go build the factory
mm that's fair
I did the same trying to get pure aluminium
IMO overclocking, trains, and windowless builds are a cheap pc’s best friend by far
What about triple paned curtain wall high-rise?
Hey I just knocked, I didn't do nothin' GET YOUR HANDS OFF ME - Can't a man enjoy a meal?? A SUCCULENT CHINESE MEAL?
Sir this is a Wendy's
What about handcrafting everything except space elevator parts, death by crafting a million screws
I do small single output factories and send them elsewhere with trains. I try to decorate the exterior and just leaving nothing there where windows would normally go
Helps my shit pc a lot
AI are actually allergic to Copper
Oof
Metroman?
AI the whole time
Alt recipe uses plastic and QW
I need smart splitters
It was an Al Gorey
Succulent is one of the few words I’d describe as both classy and greasy.
That reference took me a sec lmao
Also whats the difference between smart splitters and programable splitters
Programmables can have up to 64 filters
I see, but why would someone have 64 different stuff on a belt
Smart Splitters get used! HAHAHA
@placid stirrup here is your joke
The SUPREME SUSHI BELT
Good for sushi sorting
I dont like spaghetii
Working sushi belts are soooo satisfying idc what anyone says
But sushi belts are less spaghetti
Less belts when you use sushi belts, just.....50x the splitters
I think making a sushi belt actually gave me more spaghetti
edit: because I embrace spaghetti
Performance in this game is amazing
The only sushi belts I have are heading to storage/sink
That’s the thing sushi belts are god tier for higher end items that are lower throughput
Even fsr4 still hit over 200 fps max 4k for the most part
I made a recycling sushi belt and its great, all the parts go in a loop until they get used up or dumped into a sink
Can I just delete the spiders in the game?
sushi belt?
Arachnophobia mode is a thing
You can turn off hostility.
turn on arachnophobia mode it's great I'm not arachnophobic and I still have it on
Actually I'm pretty sure you can delete them entirely too using AGS
and I'm pretty that's the one setting that doesn't affect achievements as well if I'm not mistaken
Am I the only one that found Arachnophia mode MORE scary??
I love laughing at them, takes my brain a couple seconds to process why there's a 2d cat just sitting there
Jokes on them I'm afraid of cats AND spiders
I'm also afraid of cats.
I had an asthma when I was but a child, so the inhalers freak me out too - so I never use them.
Bruh
I'm not even arachnophobic and somehow the stingers manage to jumpscare me so much, they are so fast I swear
I love cats, but it's disturbing to see them there lunging at you.
yess
Went into a cave, saw 4 elite stingers and one gas stingers at the end of it, walked right out because I was not dealing with that lmao
I wish we could have "Shrek Mode" where they get turned into Shrek saying "MY SWAMP"
Gotta get that Homing ammo and strap in 😎
I am a cowardly guy.
It's not even that, it's them appearing out of nowhere that scares me
MOD DEVELOPERS, GET ON THIS NOW
The amount of times I've been vibing only for my screen to be SPIDER in a split second and scare the life out of me is crazy
huuuummmmmmm guys i think i messed up my first turbifuel power plant (picture in screenshot channel), will this block the item flow ?
Delete the spiders
Finally got smart splitters
Hey, Winnie the Pooh is actually in the public domain now so you COULD change 'em all to Winnie saying "Oh bother..." and "I'm so rumbly in my tumbly..." as they lunge at you
I actually had a moment where I turned around right as one was leaping at me and I ended up with a heart attack
It’s a belt with multiple item types being transported on it
I can now get that sweet 100% production rate
No, it's only a visual clipping
Are you having another issue?
@vestal hill sushi belts are very good for lower end computers and keeping low throughput factories smaller and organized
im connecting the coal into the 36 reffineries and then coming back to help
Oh yeah those
Okay but hear me out, one singular sushi belt for everything........
I could never unless it’s a one way belt to the sink
You’d never really get the volume you need but you could do it
Oh I know, it'd probably be slower than handcrafting everything but...it would be torturously funny
I can’t imagine calculating ratios on a single belt, would be underclocking left and right eww
How was school? Did you learn about factor(y)s?
Get it cause school teaches you about factors but this is a discord about Satisfactory haha
I love me some prime factorization
isn't that the Transformer
I don't know, I didn't go to school, I just found myself on some alien planet and being told to build a factory
School is for indoctrinated wage slaves anyway
Yeah, imagine being a slave to a company........
Never had that before........
FICSIT HR treats me so well that it doesn't even feel like slavery despite not getting paid
You’re not a slave to a company in a capitalist society, you choose where you work. I get that. I’m just saying, schools are designed to make you a good complacent worker
I don't know, being stranded on an alien planet with no way home seems to also make you a good complacent worker....just without the will of choice
Oh boy, we going off topic now to talk about the politics of capitalism? 😏
Kind of but I’m done
I mean I was making a property of FICSIT joke
I’m sorry 🥺
Consume.
I was kidding too
So… hear me out… I know this game isn’t factorio…
But has anyone had luck with a city block design? 🤡
i dont care if the third dimension exists, flat buses look pretty
Kinstruction has made a whole Cyberpunk city.
Well specifically with trains
Quite impressive, skyscrapers, city streets/blocks, the works.
When I try to do anything compact at all, traffic jams start because satisfactory trains stop SO SLOW
.... yeah, so do trains irl.
My trains finding the perfect configuration to gridlock themselves and make me question my train signalling
Seemingly the only way to do it is you have really large off ramps to each module
Yeah, trains need a good chunk of space to operate.
will refinerys stall if i dont use residue fuel not fast enough?
Maybe that’s what I can do. Just space out the modules further… hmm I got an idea now
Correct, you gotta use/sink byproducts
Yes, byproducts need to be dealt with properly
Early game I lazily sink it
You can refine HOR back into fuel and burn it
Either through feedback looping or sinking or using it else where
that was the plan but once again i forgot i can overclock the poowerplants
You can turn PolyRes into fabric and sink it (worth 3× as much as just sinking it)
(If you have the synthetic alt)
Or, bring some fabric to plates and coal, and make gas filters with it.
Fuel's standard burn rate is 20/min, do the math (40/min@200%, 50/min@250%)
math bad
How did the test go @native tapir - it was rubberbanding quite a lot later on but I didn't know how many were connected
When the game has a built in calculator to the search bar, I hate to say it, math is kinda useful
Math is 90% of the game
na fck math, i just brute force it
Oh no....
Brother...
You poor thing......
unlocked it 20 mins ago
I used a problem from this game during a tutoring session to teach systems of equations 😭
Anyone know how many blocks ahead of a stop does a train start braking?
atleast 1
The computer seems to be able to cheat xD
Sometimes they practically stop on a dime
Well no because if I put my stations close to a main throughway they always end up blocking each other
Yeah, automated trains can go from full speed to total stop if need be; I think that the braking distance might actually depend on factors like current speed, etc. If you stick an intersection at the bottom of a long decline, for instance, you're pretty likely to see that sudden-brake thing happen
But it could be that it's partially dependent on block configuration; I admit that I've never looked too closely at the behavior
Probably down to signalling
Make the blocks larger so that trains entering or exiting can fully fit within, or path signals on the intersection
If the train is going too fast it can literally stop instantly with no damage
I've even seen them overshoot and back up xD
Still ongoing! We are trying to test the limits and do the autopsy later. We have the netrunners (lol) examining graphs in the basement. Speaking a language I don't speak.
What I’m attempting to describe (idk I’m dumb) is when I have a high traffic track there are no issues. My difficulty is when I try to place stations close to the track in modular builds, trains brake before turning into the station therefore they block trains behind them and it turns into a traffic jam
We really are hoping to crash the server. Get as close to 128 people as we can and see what we can learn from it.
Stress test to destruction 😉
Yeah, you need a new lane which merges onto the "main highway"
You can cut down the length by putting the station at a higher elevation than the track, because that way the uphill climb into the station assists with braking and the downhill fall accelerates it back up to speed.
Ooohhh, does this actually work? I’m curious how short I can get it with that ty
It should. I have never tested it xd
I just need the trains to exit the main track at full speed with the shortest distance possible is all I’m working on
Trains will naturally decelerate where possible, like approaching stations or red signals, that's pretty normal. It honestly just sounds like a too congested area of track, but 🤷
german history in #screenshots
My issue is I’m wording my question incorrectly sorry. I’m aware of what the problem is I’m just curious what the smallest possible lane merges and exits are where trains can maintain full speed until they’ve cleared a high traffic lane
Hindu History 🛕
I think basically as tight as you can make track segments, i.e. how tight the turns are doesn't affect the speed logic as far as I have seen. So they will clear at full speed if there isn't anything ahead to start slowing down for. If you removed the station and had a long onwards track I think they will just blast around the corner full speed
I’ll probably just have to run some tests
Yea xD
FICSIT R&D

