#satisfactory
1 messages · Page 313 of 1
Bro thank God it's not like irl and you don't actually burst pipes lmao
And the worst of all, I cut a power cable in a refit, that actually shut off the electric to 27 entire buildings, which knocked out my entire nuclear industry once 😄
Mf did not follow proper LOTO policy
If I have one long pipe for liquids in power grids
Wym?
I need to pipe 360m3 liquids in a mark 1 pipe
... that... doesn't work
Could I put 240 worth of pumps on one side of the pipe that flows towards the middle and then have the other 120 on the other side of the pipe
mk1 pipes max at 300
That's how you burst a pipe irl lmao
Correct but would I be able to use the machines to eat water as they flow towards the middle
These 27 buildings #screenshots message 🤣
Let me show you guys
How do you drop a paleberry with the controller? My daughter NEEDS to tame the doggo lol
Useless fuckin sparkies lmao
Awww
Can't help you but aww that's cute
why wouldn't this work?
Suffice to say, after that incident and the resulting mess, I made the power grid a lot more robust, no more single points of failure because that was a disaster.
We tried 'drop' but it just went back into inventory
Okay. I feel really dumb to ask this. Since the last great version change I have not been able to start Satisfactory. I am bumbed out. I tried to completely uninstall then reinstall. When I start the game I can only see a magnified opening screen (the top left corner. How do I remove all remnants of Satisfactory? I am guessing that is what I need to do. Thanks in advance.
Gotta follow the proper LOTO procedures before you start work mate
there is techinally 360m3 worth of liquids in these pipes...but it doesn't make sense that making the 240m3 side wouldn't get eaten by the 8 power plants on that other side
LOTO? What is that?
Pick the correct numbers before the draw?
Lock out tag out
like seriously
Oh loto, not lotto.
I am so damn confused with how liquids work in this game
Y'all inside workers or smth
I'm a support worker, not an engineer 😄
Bro ain't been on the job site
like when you have 8 machines all sucking down 45m3 between the one side and the other wouldn't that mean there is room in the pipes by the time the water meets in the middle
You tried to build an 8:3 but got a bottleneck?
Don't you just manifold out from 3 water extractors and then into two trains of 4?
which doesn't make very much sense because let me show you how its setup
This is a common 8:3 that I build early game #1368184180332298371 message , the middle extractors output splits two ways.
Does this work?
#screenshots message
A better view after I expanded it, the water pipes are a bit more visible, in this screen it is basically two 8:3's built next to one another #design-and-architecture message
!wikisearch CG
Bot still stuffed 🙁
CG?
I gotta redesign my water extractors lmao I over designed for water and I have like 6 water extractors feeding into 3 coal plants lmao
https://satisfactory.wiki.gg/wiki/Coal-Powered_Generator , there are layout diagrams further down on the page , blasted bot having days off is bad.
ah this is what I ended up doing#screenshots message
which I can add doesn't work
the link Taro put up has decent beginner diagrams
it should.
right?
you've done something weird then
Just finish the circle idk?
don't need to
Yeah, that ought to work, are the water lines primed?
primed?
Fill lines with water first before connecting
Shit off a generator or two and allow the water to completely fill, see what happens.
Where tf does the air go when we prime the lines btw lmao
Out of the system never to return I hope, I hate generators coughing.
Bro I really gotta fix my like 8:4 coal plant lmao
I've learned painfully that overbuilding coal is a colossal waste of time.
pumped out the back of the water extractor :p
That.... Doesn't work tho
My old coal terracem 64 generators, not a good use of time #design-and-architecture message
Holy
I'm probs just gonna set up like 16 tbh
How much coal does a mk2 miner make?
depends on the node
never calculate by machine. You'll end up screwing yourself
priming them now...I am surprised that it wasn't me being dumb but a actually problem
600
Ive got 2 Fuel gens running at this moment
Yeah fill lines before connecting them
And make a couple buffer tanks
Am producing what I wanted to start with
don't think I have those yet?
find 3-4 coal nodes and just use all of it for power. 64 is a fairly normal number to have to get you to a decent point for fuel
My first coal usually gets its water filled by me initially powering the extractors with biomass, then I aim for a full black start once the generators are filled and wired, I turn them on.
yeah a pure node fuels 16
assuming you have the 780 belts
I have like 4 normal nodes
This coal plant was worse, it was built back in update 3, it had 96 generators. #screenshots message
yeah then thats 32 coal gens
Oh so like just 2 mk 2 miners on 2 nodes
Its not easy to get everything right and working ypu need to think about how you going to keep the fuel going
And will not last for ever once storage units are full
Mk 2 containers are so nice for manifolding man
Am getting close to me playing for 24 hours and ive been in the sane location for some time now lol
Trying work on my first proper factory well i say proper I did a good job with my starting location is at a sweet spot
Sorry am talking to my self lol
As long as you aren't answering yourself too.
Systems primed with 800m3 of buffer
Hiw do I do that lmfao
Testing now
Bro I got a compact steel production line going and it's so fucking nice man #design-and-architecture message
Buffers tend to mask issues.
I saw that, that's good
I like compact setups, or rather, setups where belts are hidden under the machine using them.
I agree specially when pipes are going up hill you need the buffers to push the juice
Bro I need to build off the ground floor for that shit but like double stacking them feels juicy
There shouldn't be any issues
I need someone to DM me the sound of powerplants shutting down when overloaded so I can play them over discord
Diabolical
Just record it yourself, or check the wiki, it might have the sound file
I'll be doing that tonight then
I sort of wish I got a video of me doing what should have been impossible, blowing a fuse on a circuit that only had 18 geothermal generators and 7200 power stores, with a hover pack and a bad decision.
After discovering how to manifold by fucking around this shit is op and I gotta use it on all my plants lmao
hello
Load balancing still has a place, typically with either very small systems, or anything moving radioactive parts.
hmmm that's strange
Manifolding is so much easier just because you need less brainpower to do it
my HOR refineries are idling because theyre full of HOR but my fuel refineries are idle because theyre missing HOR anybody got tips
for some reason the 120m3 pump side's buffer was running down a bit
so I ownclocked it to 130m3 and that fixed it
Definitely, try to avoid doing that with nuclear fuel for reactors though, it'll make the power station take days to fully power on and you get a huge exclusion zone.
how's everyone doing? i was wandering if i can get a hand with train signalling, i tried following guides, but a lotta people seem to have my same problem, everything turns red
I'll figure it out once I get to it lmao
joined here as kind of a last resort ahah
no its still running down....wtf is going on
I'm bad at trains I'm afraid, I'm the lunatic who builds world spanning tunnel networks full of conveyor belts like this one #satisfactory-experimental message
fair, i am like barely 100 hours into the game, i am just tryin to get hang of things
Oh no, I've run into the dreaded ```Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings.
I hate that error.
let that awesome sink in
do you like trains?
I only ever really had one train of any success, I just never managed to get the travel time vs throughput thing down which has caused issues so I avoid it entirely with multi kilometre tunnels with belts.
Hrm. I could increase that limit, or I could be sensible and remove some of those roads I'm not using. It would seem that the city block method I was planning to use isn't optimal.
Depends on your machine power, I just removed the limit.
#screenshots message --- Clipping is very helpful.
Never woulda fit a constructer near my HUB without it
Now I want to see a phase 5 factory clipped inside the space elevator
Making all the parts to finish the game
Unfortunately you can't clip too much in the space elevator 🙁 but I also don't know how those people who make blueprints with 10 refineries clipped into each other do that either
So for now I'll just run my conveyors and catwalks through the spaces in the space elevator happily
I have a power store blueprint that I created while drunk, it doesn't fit in the blueprint creator, so no clue #satisfactory-experimental message
100X Elevator parts. Any tried it here?
not possible
max you can do without cheating sloops is around 35
45? maybe if youre pushing it
Are you suggesting that 100X is impossible?
What do you mean by 100x? 100x what?
Elevator parts
But 100x what number?
Maybe I just came in in the middle of the convo. You can make any number of parts you want the only limit is the rate at which you can make them. I’ve easily made 100x the last elevator parts and probably 10000x the BWDs
Yes, but finishing a 100X run is substaintially harder than a normal run.... like 100x harder.
The problem with elevator parts is that they’re a count and not a rate. So you can achieve any count with any rate. The only variable is time.
Phase 1 would be 5000 all with biofuel options.
i am really really trying but the way the train intersection breaks makes no sense
Meh. Just sounds annoying not hard.
i don't know what to do
Did you post a screenshot with rail colors enabled?
gimme a sec
Ok. Make sure you’re holding a signal so the rails are colored
The idea would be to finish it in a reasonable amount of time.
i posted it, signals went into full breakdown when i placed down the last tail of the t junction
Okay so first of all don’t do double signals like you’re doing. Second your signals on the left have the rail split bug. Delete the duplicates then move the signals away from the split/merge a bit
By double signals I mean like how you have 4 on the path going up. Just two.
If the rail isn’t a different color on each side of a signal then you have the bug (almost always)
You just have to move the signals down the track a little
Sometimes it’s legit the track loops into itself but usually not and not in your case
@narrow dirge #screenshots message
how did you make this? It's beautiful.
Okay now on the track going left move the signals a bit further left
You can also rebuild the track and if you do it enough times that signal placement can work but moving them further back always works
Yeah it’s a 1.1 but that they apparently don’t consider a big deal
i would have not expected a freaky train bug
do you guys have any idea how to fix MAM not giving a 4th hand equipment slot? i go back in saves and try again but it never gives me one
The track will always change color across a signal if it’s built right
thanks man
Good news is it’s only a bug while building. It will work perfectly forever now
also this server has no voice channel?
There is one other bug that’s less common where the game will forget a switch is a switch. You just rebuild the incoming track to fix that
pretty sure thats intentional, but I’m unsure why too lol
Nope. You can always just DM call someone
alr just curious
I’ve helped a lot of people that way
honestly it’s as simple as clicking a profile and pressing the call button
no need to public vc channels
Has anyone ever had a thing where their lights are literally miniature suns, like if you look in their direction they white out your screen
How long does 100 pachaged heavy oil last in a truck ?
Even from across the map they show up as flares
Nope. Maybe clear your pipeline cache files?
Upipelinecache had nothing to do with game pipes.
Mmm I'll try it ig and see
It's multi-player and other players can see them too so ik its not necessarily just client side but def smtn wrong w my files somehow even tho I just did a fresh install
Found from safari lol
😭
My oil factory I was able to super charge everything that currently running
Stocking up on a load of pachaged goods
Even have jetpack fuel alot of it
Forr every produced item they got 5 twin storage units
So a total of like 25 units lol
Hey! has anyone deconstructed any battery storage and had their game crash? this just keeps happening to me now
is there a non-painful way to make blueprints "belt agnostic"
making a BP of a refinery/assembler/etc setup does not really work well when you then have to spend just as long upgrading all the belts as it would take to build them
and making a variant for each belt tier is not an option because when combined with the various input permutations (direction and presence) then it gets to be an insane number of variants
Make 4 versions with 3-6MK belts? 🤷
I literally just said why that is not an acceptable option
I also make ones that feed and output from front too then feed from back and output from front
The system is imperfect 🤷 what can you do?
truck station lol
I hear Factorio has a more "perfect" blueprint system, maybe play that game?
#screenshots message fix lol
nvm, has to be in docking range. guess i gotta give up on full power stability :(
There's no other option really. That's why I only stick to blueprints that I know will definitely save me time no matter what. For creating the factories I've been doing it manually and taking it slow
At least when I get mk4 belts again, I can load up each of my blueprints in the designer and upgrade the belts
If it's not acceptable the option is to leave the situation to one that is, or suffer that is also an option 🤷
Got my nuclear power up and running, but ran into a problem with my silica supply; apparently when I futzed around with the converor lift and lift splitters things didn't reconnect quite right, so I wasn't getting any quartz to the silica constructors.
I never thought I would spend 2 hours doing math for a video games and have fun🫠
why is using the fastest belt not an option?
Thanks
it's 480 crude oil input
Nice!!
I'm currently working on a power plant of my own, uses 900 oil for 30GW of regular fuel :3
because then you cannot build the blueprint until the end of the progression
I guess? Build with the highest at the time and just upgrade as you go? have some basic sections for refineries, assemblers ect and you're good to go
you really don't need many sections of machinery as you go up the tiers have one for each machine type as you slap things together.
??? the highest tier of belt that is always available is tier one
suuuure... but when you unlock mk5 belt go into hte bp machine and upgrade what you need. It doesn't take long unless you've made dozens and dozens of blueprints
make a BP for Smelters
then upgrade the belts in 10 seconds when you get a new one
Yo nice. I'm hoping this will be enough to last us into the late game haha
"upgrade everything you have ever built" is not saving any time
the point of blueprints is to save time
how many bps are you making?
???
if yo'ure making tons of complicated bps as you're just going up the tiers , then you're spending an ass ton of time on them anywya
I make my blueprints once and then never again
half of them I made in U8
but that does not solve the problem
yes, but how many of each machine type are you building? You can easily get away with like 1 bp of each machine type to get your through the tiers
per save? hundreds to thousands
ok so you are creating a giant mess for yourself. Got it
no, you need many or you again do not save any time
most machines have many possible logistic permutations
for example take the blender, which is one of the most complex
do basic permutations until you get mk6 belts. It's very simple
what are you talking about
make a bp of even just ONE machine, with all the logistics connected, and lego them how you like
and then that blueprint is invalid for all use cases not needing all the inputs/outputs
not to mention you are also ignoring direction
I have sixteen blueprints for manufacturers alone
for the different combinations of directions
Are we actually arguing blueprints are bad rn?
and that is just for T1 belts
what I'm saying though, is if your focus is end tier products and getting to it, you can make a basic refinery bp that is all purpose
if you, then decide to make 100 version of a refinery being fed, then start complaining about the extra work, I'm baffled at what you're valueing here as you are already doing 100x the work than you need to progress
except I am not complaining about the variants for the different logistics states
yes you are, because now you "have to" up grade them
I was asking about avoiding multiplying that again by factors of 100 to handle all belt types on top of that
to avoid the problem you are facing, you actually do less work. Do less work to end up doing less work
explain to me how a blueprint can be both low enough tier that you can build it when you need it - ie not only once you unlock T9 - yet also not forcing you to upgrade T1->T* belts if you need any
for example your recipe needs 130/min of something of one type
make 1 bp for each machine type. do a quick upgrade. when you get a new belt.
you end up with like ... 12? bps
but the issue is upgrading everything in world
you mean already placed things?
if I have placed 200 instances of a BP using T4 belts then unlock T5 now I need to go around and click 1800 belt segments
that takes hours
so your issue isn't with BPs it's that the world doesn't auto upgrade for you
and the net time saving is negative relative to just building from scratch
there's also nothing forcing you to upgrade every belt in the world the factory will keep being a factory and do it's thing
at 4% duty cyucle yes
that goes back to 'don't rebuild all your things' , build new things
but why would you need to rebuild those belts if you aren't heavily modifying them?
like if you extrac 2x as much ore you'll probably need 2x the machiens right?
Rebuilding is always a lot of work. Do it where it counts
and if , as it sounds, your problem is upgrade your whole world post building
if you're now extracting a ton more raw resources, you don't actually ahve to upgrade your belts
split the ores at the node and use your old BPS
the issue is not when upgrading resource extraction but when unlocking a new belt that is "needed" for an already-built factory
very frequently you unlock recipes that to use them properly need belts you do not yet have access to
can you please explain 'needed for already built factories' ?
how did you build these factories w/o what they needed?
so you build it with lower tier belts, temporarily bottlenecked
and badly
Yeah that last part. Recently I've been putting smart splitters right in front of my miners (mostly cuz im playing multiplayer but) it's nice to just create a new line branching from that whenever
as an example take my current HMF factory - I built it with the highest tier of belt available being 480/min, yet much of its areas need 900/min and several need >1000/min
Look, you're not going to like this, but you're the one creating more work for yourself.
can you build like this? sure. But it's gonna be a ton of work and you don't have to do this
as such it is running at maybe 30% efficiency
the solution is 'don't do this'.
The reason why people don't generally build like this is probably because of the issues you're complaining about
Build a new system.
or like Xy and myself have mentioned, split the source ore at the outputs and just build another section of factory
instead of building 200 machines now, build 100 machines , then with a higher belt speed, output more ore and build another 100 machines
Whoa, I mean, if you're building all your factories to be upgraded later, they will have to be revisited constantly
It's kinda cool I guess. But maybe not as practical as expected
If that's their playstyle though it's fine but it's gonna have to include their own solutions. I know because, I do it to myself sometimes too lol
Why would I go back and upgrade existing factories? Building from scratch is so much more fun
Tear it down, make it better
oh yeah, do what you want, but there's consequences to everything. Some playstyles are painful and you can't make a game that makes everything anyone can ever do a breeze
So real, some playstyles really are painful ahah. And when you want something done in a certain way
cough building all on curves cough
Its satisfying watching your factory work lol
Okay at least I didn't subject myself to this hell
it was fun tbh, figuring out how to design stuff and what you could do
But it does look cool
was pretty fast after I got the hang of it
What we talking about that blueprint designer
no, building on curves
What I'm sayin'!
Sometimes when I'm proud of it I just watch it
I tend to enjoy keeping something as simple as possible without effecting performance 🤔
Man, I bet it'd look really cool to build only curves but maintain a horizontal build - too bad I am enjoying my rollercoaster pasta
I mean you can do that, but I think the spag would take away from it
A little - I built it all a bit too close together so it's too hard to see what is going on, but I've evolved and leave a bit more space and it's gettin crazy now
but the horizontal curved-only would be cool without spaghetti i mean
Exactly am proud I got it running with 2 fuel gens production on alot of things are finished like pachaged water and pachaged heavy oil and also pachaged fuel is almost finished filling my units up ive got 24 units in total just about all filled up now lol
What can be done with the designer module ?
And also what is pachaged water for is there water machine or something
You really like packaging your resources don't you
You can unpackage it later anytime you need water
Well i mean mainly stuff with oil have to be pachaged so why now its waa needed to f8gure things out its part of the game lol
Oh yeah understandable
Its actually those big water bottles
People usually package it for easier transport
I was needing canisters also for making computers lol
There it is lol another oil factory slowly turning into computer factory
Well they are there when I need them and when my train takes them more will be make lol
Not sure when ill have a train up and running tbh am scared because idk where to begin
Keep it real simple and it should work
Lol
Just one rail and two stations (with it's freight platforms attached)
@upper gale what am wondering is how do you make them travel high above ground
Wondering is theres more fir train to be unlocked
wdym?
Build it a really long ramp. Using 2m ramp foundations
-# Building a spiral is the other way but you'd have to know what you're doing
Really can't the train travel across water to another island or something
Sure it can, if you can get the rail there
Wondering how
And where would I travel to lol
Ive been awake now for 24 hour playing lmao
Likely traveling to a resource node that you need to use. And you'll bring that packaged stuff on the train so you can unload it and make better stuff
Wow that's some commitment
I know ive been staring at the same things for over an hours looking at details with the pipe and checking my production lol
That's a good habit tbh lol a lot of people don't bother checking
Then they find bottlenecks later
Or they don't find it, then post about it complaining here lmfao
Well its only been because today I build this up expecting to be the bees and knees only for it to not power up and do what I need it to but I don't let it beat me I keep trying until ive done it lol
Trains are part of the gird but we can not link power poles off the track? Sadge
The bee's knees! 😹 Hey that's alright you got the right spirit
Yeah lmfao
Am in my bed ready to crash lol
@upper gale hopefully ill dream about my oil factory build lmfao
Probably will after being up for 24h and playing Satis. Have a good rest
Yup lmfao
I think they could be getting ready to drop an update
Yeah can only connect the stations. But some people just make a blueprint with power poles or wall poles with the rail
Magic
I like that idea AND I dislike that the blue print size is smaller than the longest power connection 🤷. I'm kind of new to blueprints that "auto connect" so I'm not really sure what "does that". Like can power auto connect too? IDK
Nah power can't auto connect
So place a print with a power node in it and manually connect ok
It feels kinda odd yeah lol
But that's the only way pretty much
But really I just started spamming those tall power towers
(not in a blueprint but)
I've played a few games like Factorio and Mindustry that have pretty fantastic blueprint systems so I'm kind of spoiled 😆
Satisfactory is my only real automation game. But yeah I can def see why you'd feel like blueprinting everything
it is indeed the lowest point of this game, the blueprint system that is.
if you are wondering about the lore, devs were against the idea at first because they wanted the feeling of making a factory manuelly to be consistently there other than "plop blueprints and call it a day".
they eventually made this system due to high demand so it is what it is.
if you are interested on mods, there are much bigger blueprint maker sizes too
Yea, i recall the debates on blueprints vs "not" and thanks for the mod suggestion that may fix a lot of the issue
np, there is also a megaprinter mod which got a ridiculously large one, whereas some progressive ones that go larger as you progress in game. whatever fancies you.
👍
That is not a good way to build, and you don't have to build that way - in fact you're making it more difficult and time consuming by doing so
Is the one you are talking about the "Blueprint Designer Plus Mod"?
I am not a mod user so cant know. there are maby variations so pick from what they say
ImKibitz is really a cool guy but he might be one of the reasons people think "make chungus factory, upgrade later" mentality is a good one.
Most people dont know how daunting it is to make such a big factory and checking every belt is properly upgraded etc, not to mention game doesnt even help if you missed a very smol belt piece in that splitter etc
I can definitely understand making mk2 to mk3 upgrading but beyond mk4 I am sure its just frustrating.
Yeah, not to hate on the guy as a person or anything - the asthetic design in his vids are great, the factory design is not. Lots of issues and bad choices like that. I was shocked to notice after watching his nuclear series for a while that he chose the wrong recipe for plutonium rods which added like 200 hours and +30% resource cost to the project for no reason
i was watching under the assumption that people who are gonna do an 800 hour build (hell, i'm halfway through one myself) would look into the recipies that are appropriate for their goals before doing so, rather than after - and i couldn't watch the pipe replacement video with all of the pipe crimes being committed, advised and generally misunderstood
Yeah, he mostly goes for the "entertainment" and his "booping" is 90% of time where it is extremely tedious and annoying work which most people ignore.
Besides I dont think he cared about plot rod recipe that much and probably chose the most problematic one which may causes issues, which it did and it circles back to entertainment.
Yeah i do wish i could boop sometimes
i often do something that could be "booped" and it's like 7 hours of work
I screwed up my Quartz processing and just went with it because i did not have the heart to rip up a few days worth of stuff and try to fill the space with something from another processing stage. Cheap Silica is almost as good as Quartz Purification + Cheap Silica for me.
ah yes, the boop magic that we all wish for water piping 
also I am unsure how correct he is about using pumps and saying it is to prevent sloshing..
Pumps create pressure when when put horizontally but I am unsure how it solves the manifold issue of pipes.
I dont think he is maxing mk2 pipe usage to a point that sloshing is an issue but dunno
I can forgive peeps for not having a full understanding of satisfactory fluids because i am like 70% there and sometimes it's just magic 😄
AFAIK, pumps don't directly impact pressure - but they act as a valve, and they create headlift.
Valves don't create headlift, only pass it on with a delay - and there is actually a valve bug which can cause them to incorrectly nullify headlift which can negatively impact flow
dont say this, you will summon "skill issue" folk.
its the same curse as saying "cast screws is a good recipe for beginner to mid game".
so basically using a pump as a valve set to 100% is valid
are we sure they dont cause pressure?
I saw a test video where 2 fluid tanks were manifolded to another empty one. 1 fluid pipe had no pump and the other one had it.
one with pump had 15% fluid inside while other tank was 85% empty
so the one with pump was emptied almost fully
I think static or dynamic pressure no - but headlift is a pathway to many abilities, some considered to be.. unnatural
thing is it was all in same level. no headlift.
anything going into a buffer is being elevated above the feed pipe/s
https://i.imgur.com/W7pza68.png
take a look at this
Manifold slosh happens when fluid flowing from B to C locks out fluid that should be flowing from A to C.
This one is pretty simple, B pipe gets more full and thus more pressure than C because it takes more fluid than it can drain out the other end.
I will go live in mountains.
oh I know. its just that...
the headlift priority stuff i am not even gonna pretend to understand 😄
There's a VIP junction which is.. not exactly bugged, at least not taking advantage of the classic vertical junction bug, but it has a valve on the low prio connection and a pump on the high prio connection
and i think it basically works by screwing up the headlift propagation
which has some trouble going through lots of pipe objects and through valves, especially multiple valves in series
can you check at 3:58 mark?
this is what I mean where a pump is causing full priority almost
even as horizontal
Is my math off or do I get more copper ing per ore on pure ingots than I get on on leached ingots?
Pure beats leached for material efficiency except on caterium, where you can trade sulfur for caterium
why would you balance it that way I mean water is effectively free
iunno
there is a valve to prevent that flow direction tho
Yeah it's tricky! That experiment is not well controlled though, the pipe capacities before and after the pump/valve are different
but yeah there is something with liquid priority and headlift
that only really seems to affect things when there are multiple competing liquid sources with different amounts of headlift, though.
e.g. if you're feeding 600 with 500+500 it might eat 500+100, instead of the 300+300 you would expect
are they? didnt he just booped the video to show the end result?
What i mean is, e.g, having a 4m pipe + valve + 6m pipe actually behaves differently than 5m pipe + valve + 5m pipe
if it affects the experiment significantly or not, i dunno - but it's best to control for that
i believe that the liquid priority stuff is based on headlift and headlift propagation rather than directly in the static and dynamic pressure calcs
that's the understanding i got from the guys looking at the code, and there's ingame evidence of that with e.g. adding a pump not increasing flow rate at all in most scenarios
leached copper uses almost 2x less refinery so you win in power and space.
you also win on not caring about water and its setup.
space and power is not an issue end game so the only reason to use leaches copper is if have spare sulfur or sulfur nearby, or you dont want to lose sanity with pipe setups.
It is still a meh recipe due to sulfur not being around a lot naturally and is used by end game recipes so take what you will and yolo.
ah I see.
anyway I give up regardlesss
mountains call for me
I just think headlift is increased regardless of a pipe or pumps location
and junctions care about that "fake headlift bro"

ah, a bug. now it all makes sense

most of the others use the vertical junction bug and he just doesn't realise
Aeryn. I am at work bro. Please dont cause a borken fuse in my head.
the pump vs valve one doesn't, and i think that's headlift related (which comes into play when choosing which of multiple fluid sources to draw from when all of them can't fit)
I think thats his point that he is NOT using vertical joint connection
the one that I stated in time
it is not about verticality at all
yet using a pump causss extra "fake headlift" which creates priority for that horizontal connection
This works but also has buffer magic(tm)
Yeah, i think it only comes into play when you're trying to jam 1200 of something into a 600 pipe 😄
and the game is choosing which 600 to take
I'l have to play with aluminum some more
you know what, I am done.
New solution: each machine gets their own water extractors and direct connection.
no manifold, no pump, no weird fluid shenanigans.
you need water? you get water extractor right beside you.
Yes.
refinery centipede
yes. new term. refined water.
refinery 5 runs on waste from refinery 4 which runs on waste from refinery 3 which runs on waste from refinery 2 which runs on waste from refinery 1
waste asymptotically approaches zero

yes. you are hired. get to work
I dont care anymore and obviously ficsit doesnt either
we will talk once again when water is a finite resouce in game, if it ever comes to that
👍
You still need water for the acid lmfao
Oh hell.
Maybe not as much as the pure one. 
I am just trying to defend a F tier recipe cut me some slack will you brotherman
Still need to move a liquid from a to b and have water in it somewhere xd
REEEEEEE-
👉 Hey everyone, I'm running a small survey on my YouTube channel that you might be interested in. If you have a minute, please follow the link (http://youtube.com/post/UgkxQKyMyUxyxETV5EN8AGmKB1Odcf1nuxg5?si=GvziCYWtJ77LXLxz) and choose your answer to the question:
What would you like to add or remove from the trains in Satisfactory?
funny enough you can use copper alloy instead which uses iron and iron is everywhere anyways
Learning all the quirks of this game takes a long time it seems 🤔
I dont even make iron ingots on the spot because I need ore in everything else anyways so I just bring the ore lol
It seems more reliable to build splitters and mergers directly on the ends of lifts than it does to attempt to connect them otherwise 😆
You just dont need copper ore in anything so I bring ingots xd
I usually build the splitter first and then connect the lift but thats only because I prefer the look that way the other looks too clippy imo
I think same can be done with cat ore as well
Im still missing 2 alternates there but for now yes
I got all till T8 so far am I gonna make ingots with power shards or what lmfao
Yea, I've found that to be not always reliable "quirky" sometimes it connects and sometimes not 🤷. I'm gonna use floor holes and connect directly on ends now as it's a "sure" way to make it work
if you want to build a merger or splitter on an already built lift, it lets you build it directly on lifts location which can save space and time. otherwise sure, yolo dare I say
I know that but I dont like the looks therefor: L + Ratio + touch grass
you need to hear that "click" sound
Yes that is a good tip AND sometimes even then no joy
you won another "REEEEEEE-". Thank you for your time. 
there is this bug that happens with lifts that their connect just refuses to work. Its like they go permanent sleep mode and only way to fix it is making a belt by dragging from that input or output
it happens extremely alot if you try to make lifts by using belt supports that have no belt on them
where you want to make pretty lifts that are not possible, such as small distance ones etc
wasnt there a build mode that automatically places belts between my manifolds?
blueprint (auto-connect)
Yea, I'm messing around with infinate lifts from a sky train 200m up and having all sorts of wonkyness
Where do I activate it? I cant seem to find it
press R when playing blueprint
you still need at least one belt sticking out of your manifold
Oh man all the buttons listed on the bottom and I fail to see the big field in the middle
this should do, no?
belt needs to stick in as well
so both sides should have a belt
thats what I mean.
auto connect does not know if those splitters etc needs to connect if there is no belt, at least a small one
so both splitters need to stick their tongue out if you want them to kiss
yes, I used adult themes to explain. live with it.
But that screws with my ✨ aesthetics ✨
then build it by hand
Im 26 Ive seen people kiss before
you can delete the sticking out belts after finishing your design. I believe in you brotherman
weird flex but gg?
woah, I am sure you saw some naughty hand holding too. You can do this!
Is there a europe based merchandise shop?
There are a lot
Idk if any of them are satisfactory themed though
yeah sorry for not being clear but I mean for statisfactory
I was thinking since its a swedish based studio it would maybe also produice in EU
well they don't make their own merch
What is the trick to getting floor hole mounted lifts to connect "more flush" by one nudge to factories? Sometimes it does not seem to work?
nudge down your foundation with floor hole, put 1m foundation on your nudged down foundation
than put another floor hole as a decoration
you can also nudge up your machines if that tickles your fancy
💔 $22 for EU Shipping and Taxes for the Mug
I think not understanding this was the "wonkyness" i was talking about before 😆
Guys I just witnessed a tragedy that words cant express my sadness: I just put 6 berries as a decoration to where my lizard doggos are.
They.. They consumed them! No remorse, no second thoughts! Berries are gone.. just like that.
...

Hey, i found many reddit posts about factories going idle for no actual reason. Many of them states it's caused by hoverpack. I do not have a hoverpack, I don't even have it researched yet now that i finally got to my first oil extractor and refineries the whole thing goes idle for some reason. The worst of all is I can only restart it by re selecting the recipe in each single refinery BY HAND. Any solutions for this bug?
are the refineries' fluid outputs overfilling?
99.9999% chance you've got byproduct backed up
A machine won't operate if its output is full
Why doesn't it say that instead of idle?
It is idle, because it's not producing anything
You can see the outputs on the machine
Yeah but for a newbie thats no reason 😄
What am I even supposed to do with the heavy oil residue?
That isn't telling you a reason, it's telling you a state. It's either idle or active
send the heavy oil residue to another refinery and process it into something else
probably best option is to turn it into fuel, and send that to a fuel generator which will make you some more power
Okay, thanks, I'll try
you can also send some to a packager to get fuel canisters, which are more efficient at powering things like your chainsaw/jetpack/vehicles
I think I don't have a packager yet
in my factory, i have the heavy residue go into the packager first, then into 2 fuel gens (that don't have a 100% uptime just to take care of the excess)
Yeah, no packager
unlocked in tier 5, the fuel is worth it imo
you can unlock packaging at the same tier you are already in, it won't take you long
everyone had a problem where everytime you save a blueprint, it doesnt actually save until you reload your save?
for reference, one biofuel lasts just under 3 seconds in the jetpack, packaged fuel lasts 5
are you on a dedicated server?
chainsaw only accepts solid biofuel
singleplayer
you are correct, my bad
hmm ok then not
yeah it would be pretty easy if the factory wouldn't idle itself 😄
for now, just turn the excess into residual plastic/rubber
what do you guys think could be in 1.2?
boat physics but no boats
removed hypertube cannons
God I hope it's more trains
I would pay like $15 for a DLC that literally just adds more decorative variations on trains
Give me different models of train that don't function any differently but just look nice and I would pay without hesitation
Gimme monorail diesel electrics
I wanna drive a DE6
Gimme trains that I can power with solid fuel input into the train station
liquid fuel trains would have to be supplied with packaged liquid fuel, otherwise you'd not be able to refuel them when you're manually driving them around
Just allow the packaged fuel to be used as a liquid input (trains only)
Could have a spot in the menu when you click on the train that lets you manually insert a packaged fuel yeah
biplane
(no ik that's not a feasible solution but one can hope)
An S060 would be fun too
steam trains to cut down on (nonexistant) pollution
you want to cut down on pollution by... burning fossil fuels?
Exactly! :D
I want steam trains that you can refuel with a fluid steam input into the station
(less carbon footprint than refining oil)
legit thought teh post was loading
Gimme a boiler that turns water into steam that I then pipe into trains
nightmare mode where it's dark longer and the spiders come out to degrade your factories
uhm, that'd not last long, unless we're talking a giant steam tank on the train
hence why steam locomotives have water tanks, which boil into steam to power a turbine to produce torque
unlike the real world, there's no transmission loss in pooting electricity through cables & electrified rails
my immersion 🫠
time to handcraft a ton of canistters! sulfuric transport loop almost ready lets goooo
why transport packaged when you can use liquid cars? 🤔
Drones
Drones are a lot of fun
Oh I know it wouldn't work and would be stupid but counter point: it would be sick as hell
I still need to automate modular engines and the other thing
verry fun. First time really messing deeply with a packing and unpacking line, so its been a good time
I prefer to call them people #1201555265942724758 
liquid cars evaporate when left out in the sun 
I want drones, but I'm producing 25 versatile framework/min, while making 0 of the other 2 spelevator parts a min 😔
I need to make soo much lol. In phase 5 but only just working now on nuclear power. these converters, encoders, and accelerators are hungry haha
I can't wait to conquer aluminum, it sounds like a fun process 😁
Always worth building a large and robust power grid, so you never need to worry about power when working on space elevator parts
I've got 8 fuel gens and 12 coal gens running 100% of the time
i could probably up it, but i just tore down my starter iron factory to repurpose it for modular engines
ah yissss. let the rebuilding happen
Do drones see droneports as sector hights?
Been testing with one to see how it will fly and went down to the flightpath in the sector. Built about 10 more set them up and now they all fly up and over the ports 🤦 while it was designed to fly down like the test port 🤣
fuel scales really well, so you can quite easily create a large amount of fuel gens with a relatively small amount of oil
unfortunately i no longer have my iron plates automated, so i need to get that fixed for my beautiful foundations
If you have the Awesome Sink program going, I suggest getting the concrete foundations. Don't need plates for them!
but those aren't visually appealing to me
fair enough. I just find them easier to work with. the lines are easier to aim with
God, mergers/splitters placed on conveyor lifts are really annoying to work with. I get them working eventually but there's so many strange little quirks. I hope they get made a bit more intuitive/flexible in the next update
does anyone else dreading starting a new game beacuse you have to collect every somersloop, mercer sphere and hard drives again? I have done it on two playthroughs now and I just cant get myself to do it again
you can AGS them in your save if you want to skip it
ags?
advanced game settings
wow i never even opened this setting before lol
no there's no size difference, they are all 8x8m
height is 1/2/4m
but do you know what specific point the mod counts as "foundation position"?
then that information is basically useless 🙂
which is possible, but then again - do you know what the game counts as position of foundation? the point can be anywhere
I did notice something a bit strange, there is a very tiny mismatch in heights, it gets worse as I go higher, where a factory that includes 1m foundations doesn't line up nicely with vertical splitters, it's tiny tiny differences you can barely see, but it's just enough to prevent a straight belt being placed. Not sure if it's an issue with 1m foundations or with vertical splitters, or both, but there's definitely something weird going on. I'll need to investigate more to figure out what exactly is causing it. I'll post a screenshot in a min
can also be just decimal shenanigans
I noticed this with a stack blender setup I made. Very frustrating but I just made it so I can't see it 😂
https://discordapp.com/channels/370472939054956546/553550313533997057/1418172229497389117
On the lower floors it lines up perfectly, but each splitter as I go up the factory becomes a tiny bit more offset than the one below it, after 2 splitters I can no longer place a straight belt and need to move the left a bit further back so I can have the belt on a bit of a slope up to the vertical splitter. Second image is what it looks like on the 6th floor.
thanks, now i cant unsee it for the rest of my life
Anyone else get the bug where the M.A.M. 200 Silica research doesn't grant the +6 Inventory Slots?
You can allign it perfectly if you use the normal floor as an aligner then add foundation below 
So the 1m floors aren't the exact same top level? If I place a 1m floor on top of a 4m foundation and PgDown it down 1m, the top of both will not be exactly the same?
those who've finished phase 4 - how long did it take?
20hrs (my fastest)
Uhh like 5
I was speedrunnibg
Didnt take too much time to think and i already had a plan in mind
i've been making a factory for 2 days just to get 1 half of the first item in phase 4
thats normal for non speedrunners or new pioneers
yea it's my first playthrough
makes sense
I took 100+ hours for phase 3 back then and i still didnt have a fully efficient factory
I've got coming up to 900 hours in game (not in my current world, just started) but I've never finished the game. Found spending a week building a factory for 1 item kinda wasnt what I was looking for back when I use to play a lot
Now that I'm incredibly bored, it's the perfect game to play. A week of doing something to get a small output, result!
Try shapez & shapez 2, its basically free play satisfactory and has difficulty settings
And unlike satisfactory, products have infinite variation
I just wish my game wasnt bugged rn
gunna have to probably restart my world to fix
or mod it
Thats bad.. try reloading an autosave?
Maybe its the game itself
Take the save and store it somehwere safe, then reinstall satisfactory, put the save back in, and try
Thats the bug?? Its a coding issue then
I aint reinstalling satisfactory on my internet.
Fine, are you
or 
I did the 200 silica M.A.M. research for the +6 inventory slots. It took the silica, completed the node in the tree, but didnt give me my inventory slots
epic
Then go to the 3 dot thing on the game, then hit Verify Files
i think rhats where it is
it basically checks for any corrupted files
Verifying now
completed, gunna load the world see if they're there, if not revert 45 minutes and do the research again
Nope, not here, gunna revert
Well, nevermind, because I reverted twice already and the game continues from that save, I have no save of before doing the research unless I revert 3 hours ago lmao
well, time for mods I guess
throw it in SCIM and undo the research you're having trouble with then try again? 🤷
what is SCIM?
Satisfactory calculator
Webpage
Basically a save file editor
And if you've put a lot of time into the save I'd say maybe just ignore the bug and keep going. 6 slots of inventory isn't going to make or break the playthrough especially with dimensional depot now
just use 300+ inv slot mod, you will never have to worry about it again
Dude thats just a fuking DD
why does the APA have a conveyor input, what goes in there?
Tho poer boosty things, they up the power boost from 10% to 30%
what’s the appeal to using 2m and 4m foundations instead of 1m
twice and four times as awesome as 1m foundations 
using multiple 1m foundations to raise up something a bit when one single 2m or 4m foundation would be a bit odd
1m look too thin and 4m look too thick. I use 2m everywhere
build more depots 🙂
and possibly more concrete 🤣
Yeah, I only need the inventory space when dismantling a lot of BPs because messed up placing them
if you're doing a 24m high ceiling do you put 12x2m
I haven't built a single ceiling in my Satisfactory life
if I'm doing a 24m high ceiling I use 6 walls
Lets build the last elevatorpart from scratch they said, it will be fun they said 😭
the ingame walls are not load bearing tho
so looks very weird
sure they are, my floor hasn't crashed to earth Mirage once yet
Intersperse the walls with pillars
could also probably double layer walls with the half foundation if you want them to look chonkier
the power matrix?
Might just be my graphics settings or something, but I find sometimes if there's a large flat wall at certain angles it glitches and becomes transparent
Kinda ruins the vibe of having a big monolithic building if you can suddenly see through it
Use foundations as walls lol
Actually, aren't there half foundations?
Your walls don't even need to be 8m thick
Yeah, I had a blank spot in my memory, was halfway through tearing down a laptop at work.
Hello ^^
is there a way to move stuff down in the blueprint designer without rebuilding the whole thing?
can i make a circular building shape without spending 10 hour
yes, there's also quarter corners that you can merge into a round 8m diameter pillar, or even a big concrete pillar for a 4x4m structural component
but yet the game doesn't have SMOOTH CONCRETE WALLS
sure, there's multiple vanilla methods you can find on youtube
it's pretty quick when you get the hang of it
ive seen a lot of those cool circular buildings and was wondering do they spend a ton of hours or is it actually simple
depends.
I consider there being 3 basic type of circular building
1st - just some curved architecture - external stuff like walls, roads ect. Pretty simple and fast
2nd - having some machines on a set of curves. Not too hard as long as you're keeping it to single layers
3rd - multiple interlinking curves that have to line up. You pretty much have to have mods to do it or spend your whole life doing it
Ohkay, I'm pretty much on my second save since I wanted to have a better start, I started making aluminum and got a hoverpack and that was the end of my first playthrough. I also just built big concrete slabs or just open machinery on the ground with not a single decorated place so I would like to change that too , hence why I'm asking about circular buildings.
imo, I'd unlock everything first before really getting into architecture
all the awesome shop things, tiers , alt recipes.
then make your own permenent factories and experiment.
this was my 2nd circular build 🙂 #design-and-architecture message
Nicee, how long did that take?
150hrs? there's more no in that pic and behind it
faster than my first circular build
I considered circles for my three towers, too fucking hard for a place of that scalг
my total satisfactory playtime is 204 hours so 150 hours for 1 build is insane
could just make hte external stuff be curved? wouldn't take much
this was about 250hrs but it was largely unplanned and redid and learned a ton of stuff https://media.discordapp.net/attachments/1265803664891580539/1265892018387943546/272878950_283610647171244_4129288072876743726_n.png?ex=68ccdf50&is=68cb8dd0&hm=b1a65b384af3280133b6c37d13a0d5dfe2d32032584667e2436b89e951f2dc02&=&format=webp&quality=lossless&width=1232&height=740
It would have looked so wrong, a circular exterior with a boring square interior.
yeah I've ended up doing that in some places, makes walls kinda pointless though, I end up putting walls on on the foundations just for the look, so the foundations are literally only there to prevent the building being transparent
nayh, could very much work 😉
I don't recognise those curved glass panels, is that a mod?
does anyone know if there are mods which allow to upload images to signs/billboards? could really use it for things like advertisings and logos
!modding
....
damn bot is still dead
Everything is possible
best to ask in the modding discord
just gotta make it yourself 🤫
Bot still on break - Блять!
this is what @dense violet wanted to link btw
well, thank yall, im going to take a look into it
if you are curious about making a mod yourself check out docs.ficsit.app
I probably do not know anything about coding which helps me with that
touche
final piece of stage 4 (the part I can't manually build) now in the manufacturer
woooo
earlier than I expected
huge
is your fastest belt mk4?
and you're tryign to move 2 full mk4 belts on one platform?
ok but how many platforms are moving 960?
yeah so first of all , you physically cannot move 2 full belts on one platform
sure, but what happens when a train docks?
the belts stop moving , yes. For 27 seconds
platforms stop loading or unloading while the train is docked. a 27 second pause
silly mods changing the basic game because you're not willing to do as intended
also ignore any throughput counters, they're pointless here
when satisfactory 2
yeah ignore them
so? they aren't reliable. All the deliveries come in bursts
also, if your limestone is also 2 full belts being delievered in one platform? it's definitely wrong
the instant you start using mods you no longer have any case here. It's an absolute fact that you stopped playing the game as intended.
You often can't move more than 1 full belt on a platform. Often less
Hello, is the liquid sinking a thing or will be soon ???
no, you can flush liquid or bottle it to send into a sink
i guess i'll just sink petrolum coke then, thanks
easiest way to sink it initially, later it's better to make fuel generators to eat it
in any case, you're going to have to redesign your belts and platforms
try 1 belt per platform, and you'll need to properly buffer each platform
no? why would it be.
then yo udon't need to consume full throughput of whatever you're moving
but it is physically impossible to move 2 full belts of material from one platform
look at the belts when the train is docked. They stop accepting items
cobalt, he moded, it's not worth time
hi, with a friend i just discover i can duplicate item, u know how to resolve this prob to not spoil the game ?
given you can just enable AGS and give yourselfs thousands of any items, it's not a big deal
the only person you're cheating is yourself
the one dupe method I know of should have been fixed? afaik you had to build a dupe machine pretty specifically
so the solution is: don't build the dupe machine
a dupe machine ? i dont need any machine for that
what effect are yo uusing to dupe items?
What dupe machine, I thought coffee stain fixed that after my last report?
i just divide them or press CTRL + click and it doesnt remove it from inventory
same
so it creates a new stack? you on a server? mods?
that create new item at the same amount that i got
i'm on a private server and no mod
ok, just out of curiosity, is this a recent and legal copy? I haven't heard of a dupe bug like this one ever.
Cant wait to dupe all my leaves
recent and legal, i just buy the fame yesterday to my friend
that's very weird. Have you restarted the server?
we gonna try, i'll tell if it resolve
and is still there after a relog?
we'll find out soon 🙂
legality doesnt matter regardless lol, bin files arent touched by cracks
depends from how old a version it's from
lots of old bugs have existed
restart the server resolve it
restarts often fix things 🙂
yeah then it's a networking error or bug, not dupe glitch
thanks guys
glad it was such an easy fix 🙂
I have experienced a glitch before, I'm not exactly certain how to cause it, but it will duplicate things that are in my inventory's upload queue.
kill yourself. no reall, that's how that glitch happens. or rather, when you die with items in the manual upload
Cuz usually I'll upload stuff like leaves, wood, berries, etc before logging off, and i have seen them dupe. I actually have like, 8 object scanners rn.
Hmmm... it seems to happen even when I haven't died for a while. I think im on 30+ days with no incident (one of my longest runs without death lmao)
I'll have to take note of circumstances and see if I can record it.
Depends on node purity.
mk1 water pipe
Ahh, 300/45 (each gen uses 45/min) = 20/3 = 6.6666
mk1 what?
pipe
The pipe carries 300/min
Each machine uses 45/min
300/45 = 6.6666
oh you did sorry
I don't know how much easier to make it.
no your right you did
Just make a standard 8:3 with mk1 pipes split.
then 6.(6) generators at 100% or 2.(6) at 250%
wat do you mean by 8:3 in wat regards you talkinga bout generators to pipes or wat
or you talkinga about geneators to water pump
Gens : PUMPS
ahh ok ty
PUUUUMP it
got ya
An 8:3 uses 8 coal, 3 water, and mk1 pipes configured to split the 360 water.
If you are using a pure coal vein (120/min), then that supports 8 coal gens, which requires 3 extractors (120 ea = 360/min) to feed them.
ok so right now i running about 5
Yea, I was making a joke as there is a song with PUMP it
right now it mainly water i having issues with though i always had issue trying to get fluids correct this game
PUMP up the JAM, PUMP it UP
If you make 3 extractors and split it into 2 pipes, then feed 4 gens (fed with 120/min coal) with each pipe, you're good to go.
I can't link my usual examples, I'm at work on my phone, I really hate using the mobile discord 😜
50 hrs on this world and still tier 3 🙏
Whats an item, that easy to make, that also gives a lot of fiscit tickets?
Silica
Cables, Uranium, Raw Quartz, Concrete, Quickwire, Reanimated SAM, Slooped Alien DNA Capsules, AI Limiter
i am only automating iron rods and plates so far 🙁
but today i will try and automate a bit more as im bored of crafting at the station
ah, but you gotta know my factory is about the size of two screenshots
as shown here: #screenshots message
interestng it seem that for me lenth of the pipe seem to be an issue
mine is just a floating platform with a few smelters and maybe 3 constructors
but when i get trucks i will expand my empire and maybe get 200 iron a minute 😮
Installing windows is already блять, Installing it on 22 laptops one after enougher is epic 💤
200 iron a minute here is pretty easy...
i cant be asked to make spaghetti conveyors so im trying to find how to use trucks so i can be lazy
please do not the fbomb
oh trucks is WAY easier than you'd think, you merely need to drive in a circle
do they bug out
how often do i need to fix them
using trucks is the opposite of lazy
never need to fix it https://www.youtube.com/watch?v=WkA-hzzBMmI
just... don't ride without a parachute, or jetpack...
driving is fine though
so should i go through the effort of making "neat" conveyors to my base
any reason you need to not smelt ore where it is?
id rather do it in one place
it gets messy doing it that way, especially if you're new. good to segment your factory
But it's a Б/б bomb not an Ф bomb 😜
Sometimes I use ramps and foundations to build sky belt highways 🤷 it's a way to "keep them neat" and out of the way if planned correctly. I also try to do this as little as possible and break the ore into it's desired parts as close to the nodes as I can while allowing for expandability with belt tech upgrades via manifolds
~30 FPS with 7 year old GPU on motherboard 😆, not bad 🤔
Does 60 when I look at the sky
overclocked or normal clock speed?
If you move concrete instead of limestone, you only need ⅓ of the belt capacity.
Impossible; this is on a micro PC form factor so... basically a super shitty laptop in the size of a book.
Got a 1080 GTX external though, that does ~60 mostly though so, that fixes the CPU and GPU being on the same tiny thermal solution 😆
Games often crash if it's hot outside and I run the internal CPU and GPU both "maxed out" 😭
Got my nuclear power running stable. I think my next project will be to collect all the SAM and make it reanimated. #screenshots message
Are you storing the waste or processing it
Processing and then sinking.
I had a few whoopsies I had to fix; silica supply broke, didn't have MK.2 pipes all along the nitrogen gas line, and wasn't properly balancing the waste.
Anybody have experience with the "FICSIT Blueprints Extensions" mod? Says it can cause crashes 😭 not sure I want to deal with that for what it may provide
you don't want to do the "radioactive radius the size of the entire map" speed run challenge?
ask in the modding discord. Best bet
It's way too complicated for me, I don't plan well and mostly build on the fly
then ignoring conveyors and only using factory carts would be perfect for you
I'm not an idiot, I do fine mostly up top tier 7
of course you're not an idiot, that's why I think you're a good fit for factory carts
I did nuclear one playthrough... I built a massive box network in the absolute highest furthest NW corner of the map. Was a lot of work in comparison to a Rocket Fuel Gen build 😆
My very first nuclear setup was made when waste could be recycled, so I started with a 0 rad 0 waste system.
Noice
think anyone can help me out? stuck on phase 2 cause I'm wanting to build modular factorys to clean up the area but I have no clue how :>
Do you understand manifolds and ratios yes?
no :C
I avoided satisfactory cause I was sick, just to play rivals
I’m now back and ready to weep, mainly cause I sound like ass still…
I have no interest in Marvel Rivals until/unless they add Rogue to the roster.
She's the reason my default factory color scheme is green and yellow. 😄
anyone knows what are the alternative recipes for modular frames?
check the wiki, full list 🙂
I'm tryna help my friend on his save rn
ight
!wikisearch modular+frame
of course you'll also want to follow the items backwards, lots of alt recipes all the way up to them
bot still broken?
The bot is бorked, has been for a couple of days.
the start of hte AI uprising
First the AI slop, then the revolution.
If they can move my conciousness onto the net, I say let them come
You want to join the raw unfiltered nightmare of AI slop and trolls with no off button?
Sadge, Ziplines do not work on 100% vertical wires 😭
nah, it would be too easy to find unprotected server(s) and build a hidey hole to work from 😛
Wanted a "Firemans" pole 😆
if you can't fight them? join the slop
May 27th, 2025 Livestream
Q&A: We have a Zoopable Ladder, what about a Zoopable fire pole?
https://youtu.be/4vk9F7PSk-A
Do you let your devices back up or adjust ratios so they are always producing something even if you have nothing using the parts its producing lol
I started adding sinks everywhere to avoid stopped productions,
depends. Going up the tiers? I let things back up into buffers. get lots of parts and makes it easy to make new productions
after unlocking everything? I make perfect factories
Afterf large storage buffers are full of course
Currently where i am at? Smart splitters are my friend lol.
Either is valid. One allows the option of super lazy mode for power 😆
I sink overflow from all production. for the points
I know my “overhead” vs “usage” is way higher
Since a majority of my machines are not producing actively.
If you want lazy then I would do buffer boxes with no sink + some batteries and let them backup
I have recently started adding syncs. When i a lot of a certain part everything after overflows into one so i dont back up the belt
wait lmao you can liquid check your pipes by standing next to them and putting your ear up to it lmoa
that's what i do irl crazy
🤔 I've been considering a ultra cheap 5.1 sound system, i've got a lot of content that supports it. I know this game does some of that too
it does really replicate that industrial clang but minus the ear damage
OH yea... worked in a Tool & Die factory for ~10 years
idk about a 5.1 system i think it's just like snake oil kinda shit
Nothing like a 5 story press smashing down all day
Naw, some content has distinct sound channels and now with Dolby Atmos there is even more metadata in relation to position. Most satellite speaker systems separate the sound frequencies in a big way too allowing lower frequencies to be sent to a computer designed box that is paired to the speaker. It can get pretty high tech for very little money. Even some have built in mics and software to automatically adjust to the room acoustics
Man I'm having to have so much restraint right now. I could finish my final factory in a couple hours if I don't care at all about how it looks. But I know I'm going to spend weeks on this. I'm determined to not do boring big flat foundation factories any more
I hope it's worth it 😎
In my experience If I can enjoy what I am doing now I will not regret it
for many people building the factory is the actual fun
not sure if it's fun, but it sure is satisfying.
Fun tends to be an illusive metric for most
Not sure what it would look like if "everybody" had it "figured out"
I think gaming is like garage sales. One mans garbage is another man's treasure.
I mean i have fun doing it.. i just hate how i cant get out of the box style for it lol..
remember, happiness is merely an illusion designed by ficsit's competitors in an attempt to slow down our pioneers meeting quota!
Okay hear me out: underclock a Diluted Fuel blender to 60%, add a short packaging loop to either the water input or the fuel output, blueprint it, and you've got a drop-in replacement for your Diluted Packaged Fuel refinery blueprint! 
I know, so many people struggle to even plan a proper layout for a factory, let alone think of the machines being in a building 😛
I've been psyching myself out. I want to setup a factory but I don't want to delete all the things
Just remove all the things and take time
Or build a platform in the sky and move all the stuff there
Then scrap the old when you've built the new
That's a good idea, just build over it
Has anyone ever had belts starting to flicker when they've gotten some massive factory/belt setups going?
Flicker?
I've gotten to that point, I don't know if it's the wacky amount of resources I'm moving around
Sounds more like your GPU struggling?
There's a setting for belts that might help
I have 48 T6 belts, they don't render properly when I'm moving around
That's all this is lol
I mostly like just seeing big numbers 😂 but I'm also looking forward to seeing a cool big factory being finished and not looking like crap
It's a graphics setting about rendering belt items
I wouldn't recommend people package up 28800 water/m to move it to coal plants though
Getting it all to work out is worth the effort though
Getting dumb ideas to work is my favorite
And I've figured out some pretty aesthetically pleasing belt layouts in the process
Mostly using curved belts to take a horizontal setup to a vertical one, tends to look pretty nice
Try the following Video settings
Upscaling Method: TSR
Screen Percentage: 50
I swear the game looked so much better in very early access, why are the textures so blurry or stretched now
Maybe you were using diffrent hardware back then vs now?
Different settings, drivers maybe lots of variables
well I didn't have the game until update 8 but have been following since update 1 or 2, not sure, but when I look back at older videos of the game, the textures mainly look a lot more detailed than now
now textures are extremely blurry and stretched especially on ore rocks and cliffs
50 is pixels lol. 75-80 is good to keep it somewhat visible
sure the grass was a lot darker back then, but things like ore nodes's surrounding rocks looked a lot more full and crisp, whilst now it's extremely blurry
and I swear there was some polish back then that was lost (probably due to engine upgrades though)
#screenshots message
whys my train stuck? the block signal in the front says block occupied
Yea I know it's the lowest setting AND it also is a good way to test if the GPU is the limiting factor in the flicker issue
Does tsr actually help? I have it set to none rn
I'd guess the block is occupied. Can't see most of the track from that angle
Well? Are there other trains on that track at the bottom ?
and no it can't be hardware since it was a significantly different style to today, what I'm talking about is the overall graphical fidelity of the game going down over the years
at least in my opinion
Maybe
textures are just stretched and blurry in places and I don't quite know why
It can make it "better" or "worse" depending on the situation and what you are qualifying as "better" or "worse"
ima try taj's graphical overhaul mod later, it seemed like it increased the textures' resolution
It could have been a development decision to use lower res textures on unimportant items to free up some processing and memory
Might have been some of the optimizations. It used to be more cinematic in the distance. They do seem to opt for more atmospheric haze and fog now.
Keeping rendering distances down was probably necessary for consoles too
Traveling by hypertube tends to be the most picturesque rendering imo.
nope, just the one behind it
the rest of the track is empty
the signal for some reason doesnt think so. have you checked the color of the blocks?
Is Turbo fuel worth it for generators in tier 5-6 or is it a waste of time to make it into turbo fuel?
My GPU hates DX12 😆
What GPU is it?
1080 GTX (non-TI)
I have a RTX 3050
GTX 1060 here. Its fine with DX12 in my case
I gain 10FPS with the switch to 11
Make #1038092680493801533 thread, specify your GPU too.
Not going to past the screen size instruction blocks here.
so it just loops back to the station's backside?