#satisfactory
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can always use ranged weapon to kill hatchers
u can hit it with rebar while crouching so it doesnt spawns the small bees
I do have rebar
I'll retry in a few moments
@boreal musk thanks ive done it
why use ranged weapon then theres a gas 
Cuz Guns that shoot Boom Boom is equal Fun
why are my water extractors not extracting anything, they are placed on 'deep water' and have pipes coming out of them
and yes they have power
check if pipe is fuel, check if the water extractor is full, they usually have a small start up time
same as miners
the light at the top is red even though they are on power
and when i open it it doesnt say no power
the powerpole its connected to doesnt have power
it does
did you connect the extractor to another extractor maybe?
And jump and fly too 
nope they are all going into a junction
i meant the power cables not the pipes
nope the power lin es are all connected to an extractor
could it be the depth of the water ?
jetpack with lbf + homing rifle, my fav combo to decimate entire titan forest
nope
the depth doesnt matter unless you cant place the extractor
i have no idea what the issue is
send a screenshot into #screenshots
why tf do my train tracks stay red regardless of how many or what type of signal i put down smh
is the track really flat?
might be too close
does you power poles connected to main power?
yes 100%
check again
i just checked
if its connected to power, its always yellow or green
im reopening my game
no its on a hill and its intersecting like 4 times
the sign says signal loops into itself
without even having a sign down the whole track is red right here
you could show overhead images of how close your rails are to each other and show the signal block colours? but I have to go cuddle my rats now . Other rail nerds can help I'm sure
kk ill post in help
Hello o/ I have a little question. Is it possible to off the hub music from the event? It was fun on the first hour of gameplay but still comes more and more annoying on long time.
somewhere in the settings
I'm really impressed how annoyed people are about this music considering you can barely hear it once you leave the room
i assume theyre still in the tier where you handcraft 90% of the items
@stray herald how many coupons did you use to get to phase 5?
yes
you can either put it in coal generators or create turbofuel with it
guys, i killed a bean
straight to jail
'good people don't end up here'
I have a question
Do anyone know where is water ๐ญ ? Have been looking for like 2 hours in game and I don't find anything
did you start in the grasslands?
yes
Press m, usually the blue stuff is water
there are just a few small water sources, yes. But there is a lake nearby to the northwest or you could go to the sea in the west
Water is a somewhat reflective liquid and it may have thick vegetation growing nearby.
To test if something is Water, try touching it. If it is not solid and does not corrode your suit, it is probably Water.
hi all!
for wire, copper wire, is best use standard recipe or alternative with caterium?
i not know in late game if caterium is used or not
caterium is the more rare resource
used in late-game recipes
so better not waste it (depends on how much of the world you even need later though)
oky perfect, thanks ^^
it really depends on the recipe u are going to use
you can either use more quartz less caterium or more caterium less quartz
especially when youre doing electronic items
oh oky
ada, is that you?
In my experience there's plenty caterium, it's one of the last things I'd worry about running out of
i killed another bean
I just got back into this game today and am really set on getting further than I did before, I am so scared though๐ but I am really excited. I just finished Project Assembly 1 after 7 hours and after I told myself about 3hours ago that I would go to bed.
I also whipped out a new notebook so I can do all the maths and plan everything properly ๐
Guys I got a big issue and I need your help.
Whenever I see a Beryl Nut, I go grab it.
Now you might say, whats wrong. Whats wrong is I got like 2k of it stored already.
But whenever I see that nut, I go get it. How do I stop this?
Thank you in advance. Much appreciate your time.
ficsit awesome sink go brrrrrr
you cant put them into sink
I did the same for a while I've got a lot stored but just try to ignore them now
You now understand the grave situation I am in.
Is molded beam better for value then normal steel beam
you get more steel out by using more limestone and power, which are abundant so I say its a win.
(though with some recipes people neglect said tradeoffs)
if you have them closeby and you want to do something more efficient, sure.
I donโt like concrete tbh but I also donโt like giving 60 steel for 15 beams
gotta decide what's better for you at the time ๐
yeah beams look rather expensive, however they are less used by products and more used for building stuff
so it is not bad as much as it looks like
steel pipes on the other hand are in demand by almost everything and my mom
Yh tbf I would prob be ok with just 15 beams per min then the 90 Iโm making rn
you can also replace beams with pipes for encased pipes
Iron pipes are easy top 5 alts imo
Yh Iโve done that too
yeah, iron is abundant anyway so just yolo
easy but it fucking chews through iron.
Yh
Good job Iโm in a place with a lot of it
I donโt mind making some sub factories for ingots anyways
and you can break out the pure iron later and get just an absurd amount of ingots for a node when you have power for all the refineries
Need help with my oil rig setup please
The machine is not making plastic it make 200 amd then none more could anyone tell me why this is please ?
For the power am running 3 Bio gens
default plastic recipe?
Yeah
- it's not getting power at some point (you ran out of biofuel?)
- it's not getting oil at some point (maybe related to power too)
- there's nowhere for the plastic output to go, add some storage or something
- there's nowhere for the heavy oil residue to go, try flushing the pipes and see if it starts up again
if it's not one of those problems then I'm stumped too ๐
Ah hold on what with heavy oil ?
crude oil goes in => plastic and HOR comes out - so if either output becomes full it'll stop the production until there's room for it to go somewhere
look at the machines making plastic,
Right
easiest way to manage it is probalby to turn it to petro coke and sink it
Its say 50 heavy oil
yeah I think that's "full"
turning it into petro coke like Cobalt suggested is what I'd normally do too
Hiw do I make it u full?
the HOR fills itself. It's a byproduct
click the pipe section for the output and flush the network (temporary solution) or turn it into something else
it'll refill
Connect the output to another system that will process the HOR into another material.
Should I add a valve to the pipe?
no
if you want to test it out you can do a pipe from the output to a liquid buffer and see if it keeps running
that's not a permanent fix but it'll give it room to run for a few minutes to see if it works
Ok ive choosed to craft something else
Why do I have to keep changing it when it's full why can't it just keep making plastic ?
@grand dew
what?
what/
while you make plastic, you also make heavy oil residue.
you need to find a permanent solution
what is it you do not understand about that?
i accedentaly removed u
look at the recipe. It says right on it that it makes both Plastic and Heavy oil residue
accept my friend request
I see that but how can I turn just heavy into something else?
Like I have storage units fir plastic to go to
look at your recipes, there are recipes that use HOR
Ok
So i do have to keep switching to craft something else when it's full
just don't let it get full, send the output to something else that processes it
So hiw can I extract heavy oil while still crafting plastic ?
there are multiple outputs on the machine
Hold on kettle me show picture or 2
I'm guessing from the context you have a refinery and are sending crude oil into the input
That produces plastic and heavy oil residue
If either of those outputs gets full and has nowhere to go, production will stop
You need a conveyor to take the plastic away and a pipe to take the residue away
Both need to go somewhere so they never get full
Ah i think i know now
If you don't want to do anything with the residue, you can put it into a refinery to make into petroleum coke then send that to the sink
Or if you prefer, you can send the residue to a refinery to make fuel which you can send into a fuel generator
||you start to touch deez nuts
||
Ok i think I understand abit more now
Mods. This is him yes. He is the one telling the TRUTH. And you know what you need to do to such people.
So ill just do that then send heavy oil else where
you should probably make fuel with it, and burn it for power
but you can send it elsewhere too... just suggesting that you make power where you can when you can
Really I dont know hiw tido yet
it's not too bad, just place a few refineries in a row for now
but once you understand more, try to place several refineries side by side to do the same thing
anybody wants to play normal save? (mic witch bad English and play for fun)
Ah i was about to ask should I just build another refinery
I'll step you through it as you need if you want, but it's extract, refine into plastic/rubber, take the oil residue into another refiner level for fuel, then take that into a fuel generator. take it step by step and explore each thing yada yada
you'll have to play with balancing, like combine 2 or 3 oil extractors to a single pipe system, run that pipe parallel to like, 5 or 6 refineries for plastic, rubber, both
then run all of those to 2 or so refineries for fuel,
Best way to learn is to just do it and see
You could ask here all day and get multiple explanations and walkthroughs
But just build a refinery and build another refinery, connect them with a pipe and just get a feel for it
WIll be 100x easier and faster for you to learn that way
The majority of things that get asked here are people who imagine something is complicated so they ask for information about it before trying it, but it's actually very simple
Your right I think it's just about time for me to go sleep soon rest my head lol
What time is it for you
lol, it's more that the brain is overwhelmed stacking new information and trying to tie it together maybe? It's like this game finds that uncomfortable spot somehow for everyone
12.53pm ive been awake since yesterday evening
Around 10pm
most of the time if you unlock stuff too quickly you'll have a hard time understanding everything properly
too true
Your right
Mind you crafting alot of stuff manually i believe ive not rushed it for completing 2 phases
yeah if you craft most stuff manually you end up underprepared
anybody wants to play normal save? (mic witch bad English and play for fun)
because you cannot keep up handcrafting your way through everything
Lol
Ok i think I just about understand it now
So one refinery is crafting plastic and 2nd is crafting Coke
yes
sup men, is there a 1.2 in the work or is satisfactory "done"?
what Wasist said
the spaghetti is getting out of control i think i will just ficsit ๐
trim spaghetti and replace it with factory carts!
They have confirmed that 1.2 is a thing that'll happen. Haven't said anything more though
Mk2 Factory Cart when?!?!
I finally unlocked mk 6 belts after 185 hours on one save and 550 total on saves that never got past phase 3 โค๏ธโ๐ฉน
man I finished everything including achievements on my first save but wish I didn't. I'd have played longer with multiple saves
no like 11 year old me did not know what i was doing so i just restarted i was only on like steel i think but i restarted like 3 times in total
Now you have to build your own achievement! The joy of sandbox games
I'm achievement driven
I don't think I'll ever beat the game... going for 5000 hours on one world lol
they need to add 200 new achievements
the space elevator is considered by many to BE the tutorial. My first save I completed it ages ago, I've put another 700 hours on this save since I completed it. Just do things and have fun
I see, I used to play like that when I was younger (sim city 4), but these days I need checkboxes to be checked
If that's what makes you happy. Play the game whatever way you want
The satis achivements mostly just track the progress of the game. There aren't really any that are super difficult or chase achievements the way some other games have
yeah that's a pity
maybe when i get tier 9 i will use a mk3 miner and mk6 conveyor and wrap it around the whole world ๐ฎ
the only "hard" achievement is the golden nut statue
I wanted achievements like "have a power output of 500GW" or something
im gonna make a 15600 iron ingot/m factory next :3
for now i am semi-skipping tier 2 for coal and then i will remake my whole factory to be no spaghetti, i have learned a lot from my other saves (tier 6 and onwards)
Yeah that's what I mean when I say design your own
or do vanity projects like a global train or something
are there mods that force you to build no clip factories or anything? like, a hardmode instead of quality of life mod?
I've heard there are "hard mode" mods but not sure of the specifics
The factory I'm working on right now will get me a golden nut statue every 55 hours if I've done my calculations right
could be cool to play that in coop maybe yea
then self-imposed limit I've been suggesting for people is to roll a dice when picking what recipes to build instead of picking the "best one"
or beat the game on controller? lol unless u already did
There's also mods that make the game a lot more complicated, if that's your bag
@balmy kiln is it feasible for SCIM to have community achievements?
i need to like automate things i still havent even gotten like fused modular frames automated or almost any phase 3 thing
I started playing the game on controller actually. but when I saw all the keyboard/mouse tricks, it was impossible to go back
yeah but kinda meaningless I think because you can just edit your savefile imo
Try completing the space elevator while only using biomass burners for power ๐
I need the spooky factory mod that's some sort of ficsit themed dungeon crawl to fight off radioactive stinger infestations
I think playing the game in coop could be nice but for it to work like a mmo you need a 24/7 server I understood
is there only a limited amount of fuel for biomass burners? or does it regenerate?
you can't edit your save file to magically say it produces 500gw, it actually has to have infrastructure to produce 500gw
like 4 players, one start in each biome. and you trade etc. that sounds fun. and server always up
creature parts are renewable because creatures respawn, trees etc. do not
and rocket parts needed are multiplied by 16 or smth
oh i forgot about that lol this giant hog keeps on killing me so i got it trapped and hit it with a stick
....Satis...faCataan?
it dropped like a few remains which i used to power my biomass burners, uh oh im running low on fuel!!!!
reject biofuel, embrace coal! pollute the planet!
should i go for compacted coal for power or just normal coal? i am near a lake and 3 pure coal nodes (near rocky desert spawn)
why does the saturation crank the hell up in the spire coast
hi guys I got a little dog hours ago, got some materials but now the dog disappeared idk where it is. I think it was bugged in the ground, what should I do now ? It can respawn ?
that happened to me once i couldnt find him again
So, How Many Mercer Spheres Do You Need?
If you're using 1 Mercer Sphere per item (as a label or marker above a small container, like an item trophy depot), then:
Storage Goal Spheres Needed
Mobile Utility Kit (~80 items) 80 Mercer Spheres
All Useful Items (~120 items) 120 Mercer Spheres
Full Game Coverage (~160 items) 160 Mercer Spheres
is this right? trying to get a central storage going
I think i'll reload a save because he miss me
ok
Don't forget the sphere cost for the research
i already know abvout that. i was just asking pure storage related
im keeping track of the ones used already for research that is do
on the wiki it says for mk.1 pure node of coal being mined you need 3 water extractors on 100%, and 8 coal generators but 3 * 120 is 360 which is more then the 300m3/min that the mk.1 pipes can handle do i need to do 1.5 water extractors and 4 coal generators?
!wikisearch CG
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator produces 75 MW at 100%
easy begginer coal layouts to overcome the 300 limit
also don't calculate by 'node' , do the numbers.
you'll appreciate it later
like 360 coal/min, 9 extractors, 24 coal generators?
360 water per min to 8 coal generators that need 120 coal pm
thanks
do 3x groups of those
whenever possible, keep fluid systems in smaller chunks on their own. Makes managing them much easier
run multiple pipes! there's several ways, but simple and clean and obey gravity should work
and loop them around
often the manifolds benefit from looping when you're using high flow with mk2 pipes
not always, but often
time to manually craft everything needed for tier 3 - coal power
Wait so I can't grab the doggo from other biome to add near my house?
gotta build a cage for tamed doggos
I feel like I'm lazy not properly automating it. But I've just lined up a manufacturer to make iodine filters and put storages in front of it to feed the items. There's enough in the input storages to make 7000 filters. That'll be enough forever, right?
I mean other 7 doggos from same biome still there
but the new one disappear
Make sure the area you're keeping them is blocked off sufficiently. They are good at escaping through tiny holes in the ground and walls
Can someone tell me why the entry signals for one block need to be the same? I don't see why a junction cant have both block and path signals?
The way path planning and priority is calculated, it only makes sense if all entries to the junction are paths
If there is a way into the junction that doesn't involve going through a path signal, then none of the path signals can function
imagine it like the block is a night club and you brought in security, they have to cover all entrances to ensure coverage!
It's a lot easier to manage at the other end if each item has a different carriage. Whether or not you have all the cars on the same train is up to how you want to manage things
small trains
if youre using every single node does it even matter ๐ฅ
i have a vertical pipe mk2 who trasport water, from ground to sky (around 70-80m). I not understand why the last
last section of the pipe no recive water, ever if i add a pump
yes, if you have one long train it will have to stop more, so you'll need extra carriages to maintain throughput
1 train with 40 carriages that stops at 10 different nodes to load, will have less throughput than 10 trains with 4 carriages each
That 1 train would have to have like 100 wagons
Unless you are spending a lot of time constantly in radiation, probably
1 train per node cluster makes the most sense
Plus separate trains and stations for each resource
Me out here with usually 1 train per node xd
but... reads your name checks out
obviously, but with the ridiculous amount of resource youll be carrying youll probably be able to arrive in time
split trains are obviously just more convenient because they arrive to the dropoff more frequently
dropping off more frequently isn't just a nice to see thing, it's practical, because you don't need to store as big a buffer
if your factory is using 30k ores per minute and your train takes 30 minutes to do a full loop of all your stations before dropping off, you need a lot of storages to make sure your factory isn't running dry
#screenshots message
๐ซก
@open bramble
there is a secret benefit to really long trains: ||theyre pretty ||
i have a vertical pipe mk2 who trasport water, from ground to sky (around 70-80m). I not understand why the last
last section of the pipe no recive water, ever if i add a pump
sorry reply
Try making a post in #1038092680493801533 and add images of your setup
i use mk1 pump but i add multiple in the vertical track
oky thanks
also one thing i've noticed since 1.1 is that sometimes pumps wont work because the bottom pipe bugs out
if you check the ui of a pump, it can tell you if its not producing enough headlift
so just replace that
i think if the headlift needle reaches the orange region it means you need another pump
Am trying to refine polymer resin but for some reason the 4 m fuel is not going to the other refiner then into storage where Coke is in
What would yous say my issue is there ?
for some reason i assumed you meant to heightlimit
I'd ask you to reword it because I can't make sense of what you wrote ๐
For real i am speaking English as well lmfao
๐
I'm trying to understand the question tbh. Share what recipes your 2 refineries are using and how they are connected
you're taking oil into first refiner, makin fuel a resin... but the fuel wont leave? show pic
Ok ill post in screenshots
i do the post ^^
any way to disable music in hub????
what happened to my railway? i used scim to align everything to the world grid and i just realized this happened?
#screenshots message
@shy mulch ive posted them
there's no oil going in that machine...
For the love of Ficsit, please learn how to take screenshots on your device (wether you're on desktop or mobile, it's quite handy)
Witch one
what did you expect?
๐ญ not that
Picture 2
it's about what I'd expect. I am surprised it didn't rotate the foundations too
Not sure what the first picture is meant to show, that's a storage not a refinery
But the second one clearly has no oil going into it
But picture one that one i have oil going into to craft polymer but abd trying to get the fuel to over to 2nd refiner and it's nit happening
Look at your first picture again. It's not a refinery. That's a storage container
Sorry my bad made mistake fir refinery 1 pic
@shy mulch ok sorted it niw take a look
I would assume that refiner one has no oil input pipe and refiner 2 has no fuel out pipe
So you've got 2 refineries set up the same, but one is getting oil and the other isn't
Look at your pipes
It does and shows oli there waiting
if refiner 2 does have a fuel output pipe, you need to make sure it's properly connected to a fuel burning generator and make sure that generator is burning enough fuel to clear the system
But i dont want the other one to get oil am trying to flush this fuel over
you might have to delete and replace it... sometimes things don't work too well when you move a bunch of things
what does that mean? I don't understand the question now. I thought you were trying to get the 2nd refinery to work
What are you actually trying to do
Ok look at Refinery 1 you see that light blue it shows its at 48 so that stopping polymer from creating so I am trying to flush it over through refiney 2 but its not working
Unless maybe i still need the single blueprint Fuel on its own just like Coke
ok
both of your refineries are making fuel
you need to send the output pipes to a generator to burn the fuel off
the crude oil goin in? you can't just flush it over from one refiner to the other
you need to figure out how to pump crude oil through the pipes effectively from the oil extractor
Its not the oil it's other fuel the image thats like gold capsule
That's not how it works. The fuel is an output. You can only send that to something that has fuel as an input. Those refineries take crude oil as input, not fuel
Yes. that's fuel
send that to a generator
with a pipe
What a coal generator
A fuel generator
Or crap
Yeah i think your right lmfao
I LOVE THIS GAME
I did not know about fuel generator I think i had seen it but forgotten about it
Maybe ill be better when am rested lol
Another way to get rid of fuel is to make empty containers with plastic, then combine the empty containers with the fuel to make packaged fuel, then you can send that to the awesome sink
But it makes more sense just to send it to a fuel generator, cos that way you're not wasting plastic and you get more power
Considering the power generation opportunity, why not use the fuel.
Exactly. Just throwing other options out there
Em I think i unlocked it many minutes ago the packager
it's like a cult in here... BUUUURN the wittttttch
Don't package and sink fuel, wtf
I LOVE WASTE
Understandable, packaged fuel for jetpack & vehicles is an alternative, especially if automating vehicle loops.
Well with the fuel I was hoping tido the same as what I did with Coke fir that to get sent into a unit from refinery 2 after it's crafted
Bruh, you all disgust me
did they add other gear like the blade runners you can find in the lizard cave anywhere else on the map?
What is your issue ?
Have you considered sinking packaged ionized fuel?
hee hee they just playin
So much waste
i'm gonna build a gagillion screws with three pure nodes, ship them by train across the desert, and sink em
screw you and ur puppies and kittens
it's actually a travesty that you only get 5k points for sinking ionized fuel
Heh, screw 
@dusky plume @shy mulch so I can't get fuel crafted and sent to a storage unit because thats what am trying todo because am wanting to craft polymer resin
you have to make plastic, make containers, place a packager
you can store it if you want, but package it first, liquids can't go in normal storages
Or use fluid buffers
run a pipe to the packager, insert the containers. or feed with constructor making containers
fluid buffers are from the 7th circle of hell
You are only using them for storage until you can burn the fuel, right?
Where do I place packager ?
yeah. just flush it. can u drag any fluid to inv trash or just water
ummm
place a packager on the same level as the refiner ??
or on the ground?
it's like a constructor, but with one fluid one solid in, one fluid one solid out
I'm curious, have you been handcrafting everything to get this far? How do you get to tier 5 without learning how to connect 2 machines in seires
Ok i just come off now and go have a sleep now
Yeah ive been working bench crafting all to phase 2 and I finish phase 2 now eventually phase 3 needs doing
im still handcrafting radio control units in phase 8
why do you hate yourself?
the game progresses in such a way that it encourages you to automate stuff, each step gets a tiny bit more complex, if you automate as you go you learn how it all works and each step is a very easy thing to learn to build on what you already know
if you've only been handcrafting and not learned to string stuff together, you're only making it exponentially harder for yourself as you progress upwards
Tbf, I've finished the game and never fully automated Turbo Motors
Woah phase 6 lol
and all the project assembly parts arent automated they are all temporary for when i need them
I still don't have a turbo motor factory.
I'm unhappy if I'm not automating things fast enough, need to keep scaling up
I believe the info went past my head and I dont even remember it helping me even lol
yo what do i do while waiting for all my modular engines to make thermal propulsion rockets
automate something else, or go collect things
Alien hunting
Get some remains for DNA points
im searching for somersloops and i might just give up
feels like i collected all of them
Don't do that (give up)
You might find spheres, or slugs, or aliens for remains
how many have you collected
every single somersloop in the blue crater lake and close to that
every single somersloop in the northern forest
There are like, 100+
there's 106 ๐
i didnt collect all there are 106
but it just feels like it
i searched all around the world
You could go setting up radar towers
It'll help you know how many are left and narrow them down a bit
if you consider SCIM to be ok to use, then just look them up on that, some people would see that as "cheating"
otherwise, use radar towers
Also help you find any last few hard drives.
In the mean time am off to my bed to get some rest later i should be way better hopefully
i mean cool and all but idk if it gonna help locate them
It does, cuz you know to search within that circle.
Thanks for trying to help me guy ill be back again later for more help lol
oh yeah they require power
Minor issue, you have power towers
Am guessing with Coke you can use as Coal in a coal generator right?
Yes
It burns coke at 25/min (same water use)
But ill still have to get water going into it still so good job and next to the ocean now
Nice
You can put it into a fuel gen and get more power out of the HOR and also without needing water
Are there any feedback channels in here that the developers actually monitor?
How long you been playing for
is it worth to use both inputs for trains btw?
as long as you also use both outputs
if you need the throughput, then yes
oops
I was going ask something but it dont matter lol
I started a satisfactory playthrough for 1.1 and I'm remembering how bad of a start the grassy fields are
Can I see your guys oil set ups please
the start isnt even that bad its more the mid game thats bad
Once you get past the basic resources nothing is nearby
๐ #screenshots message
That why you create another factory
I'm about to rip everything up and relocate
Omg is oil there also its to big at the moment for my liking am a new member
Do it
I don't think I have any screenshots on here of the recycled plastic/rubber setup but that one is also pretty huge
Lol mad
@naive orchid I'm proud to announce that F.E.E.T. has awarded you a medal for A.S.S. (Awesome Somersloop Searching)
๐ ๐ซก
Also random tangent but the devs really missed the mark for the late game with map traversal with stubbornly refusing to add flying player vehicles "because it would make the map feel too small" when hypertube cannons exist and also made portals stupidly expensive to operate and unlock way too late despite the dimensional depot unlocking relatively early and using no energy
imo just strap a couple jetpacks onto a factory cart and call it a day
Can you do that ?
700h now on this save alone !
Woah congrats
700 too many 
I get wanting to encourage players to build infrastructure and not just teleport items everywhere and in the early/mid game not totally trivializing map exploration, but in my 1.0 playthrough by the end it was just painfully tedious getting around the map to manage my factories and get the last few collectibles
nah you have to use jump pads for now if you want your carts to fly
I must be atleast near 50 hours in lol
I took your usernames advice
Lmfao ive not used the pads yet
factory carts are glorious
i have been enlightened
If you want to fly that badly, just turn on the advanced game thingy ๐คทโโ๏ธ
another believer! welcome to the cult
Plus the logical disconnect between drones and dimensional depot existing but having weird illogical limitations on them
What do you find illogical
So let me ask something about dimensional depod what does it actually do i know something with your resources but I still could not make our from the description in game but soon ill craft one to look into it more
It sounds like you might want to get away from infrastructure entirely but if you're open to HTs I've had really good results building boosters into the blueprints for my roads. It goes silly fast ex: #screenshots message
That we don't have a flying player controllable vehicle to explore the map with when drones show we absolutely have the tech for it, and dimensional depots being able to magically transport items for free to the player but not anywhere else, and the endgame portals using stupidly expensive nuclear pasta as a consumable to operate
looks at jetpack
you belt things into it and then its basically another inventory
anything in the depot can be used just as if it were in your inventory
You can use it like a storage, you send items from machine outputs into it, and you can access them wherever you are you don't need to go to the storage each time. There's more to it than that, that's the simple version. You'll learn the rest when you unlock them and start playing with them
even somersloop and fuel?
power shards, sloops, fuel have to be dragged into your inventory
๐ ggs
same with equipment
Wow that sounds challenging lol
Jetpack has very short flight times, it's fun for short hops but not great for getting across the map
the ionized fuel in question
carry more fuel
also nobody said dystopian space capitalism was resource-efficient
Doesn't increase the length of time before needing to land
why not just get a mod to turn flying on/off when you feel like it?
I'll take each of those points separately
We do have frying player controlled vehicles, it's called a jetpack
If depots worked the way you want them to it would completely trivialise the game and make it far too easy
Portals aren't that expensive to run once you've automated the tier 9 stuff
@shy mulch the depot ive already unlocked just need to craft my first one to test it out lol
don't need a mod, there's ags for that
He could just use AGS ๐คทโโ๏ธ
I ended up doing map exploration with the big power towers, zipline hook and hover pack
7 loops
What ever yous do dont get me started onto mods since ive just recently started playing the game
Or stick a hypertube cannon in a blueprint and stamp them all over the map. Easy
It works but feels silly and unrealistic, I guess that's mostly what I'm getting at, the current game technically works but to me at least doesn't feel good with the decisions the devs ultimately made
I want to build me a hyperloop
game has no gravity on buildings, nobody claimed realism
They are fun to do
I do agree with you that portals would be more useful/interesting if you didn't unlock them at the very end of progress stuff
except for pipes for some reason
And a space elevator is realistic?
technically yes
I bet they are that i would probably not have issue in creating
Hypertube cannons feel like a physics glitch, and the regular hypertube speed is way too slow, if it was 10x faster it would be much more viable
they should be start of phase 5 tbh, instead of only being unlocked as like the 3rd part of tier 9 minimum
Watch three body problem. They basically made a hypertube cannon ๐
I linked a screenshot with a booster setup a few minutes ago that would let you dial in HT speed a little
How big are the hypertube i bet they same size as hyperloop tubes
Space elevator is a common scifi trope that establishes the tech level of the game, which makes the limitations on things like flying even more illogical
You just need better fuel
I got to ionized fuel in my last playthrough
Anyone here have a some experiance with FicsIt-Networks?
Yeah it's tricky because lore-wise and how the tech feels it should absolutely be phase 5 but by phase 5 I also had my HT lines running everywhere and roads set up and stuff where the portals no longer really felt worth the operating cost
Say what now lol
Brother I only have rocket fuel and it takes me everywhere. How does that not satisfy your exploration needs?
@upper gale hi mate
What's wrong with a hypertube cannon? Just do that with ionized jetpack and you can launch from anywhere in the world and land wherever you want in the world
Sup
while I agree, I think it is a "reward" for you to push game to the limits.
I don't blame people thinking otherwise but I got a hot take: If you are finishing the game before having a truly large factory game that makes 20/min final items of elevator stage, many portals fully active around, using all uranium as much as possible or needed, crafting a statue of your mom etc, you really dont need portals in the first place.
Am going to sleep soon been playing the game all night lol
I have 18 active portal pairs atm, and when I finish the factory I'm working on atm I'll have 43
i think they're supposed to be the upgrade to hypertubes
but the problem with that is that (depending on load times) i feel like portals probably take longer than launching yourself across the map to some extent
I humbly think it is a game's own "sand box design flaw" that we can literally finish phases but letting them just go for a long time with one assembler or two.
That should be enough I think
yeah my saves normally go past where progress ends but I would have felt disappointed if I had unlocked portals like a few hours before shipping the last package
The map isn't really large enough for flying vehicles tbh, you can already cross it in a couple of minutes as is.
Yup this game makes you lose track of time
I mean, in my save. I rushed and hacked my way to T9 a bit, so portals came at a really good time.
@shy mulch ive got to say something to yous
There are some things only my wife can say to me
I see thereโs a tier 9 now. Is there a phase 5 for the space elevator?
yes
Lmfao since am new am just getting used to things and getting through tasks then eventually ill redo thing as I go along and grow to understand things better
yes
thankfully there is nothing beyond that
Sweet! Iโm on phase 4 now. Last time I played there wasnโt anything past 4
if there was i'd probably become a homunculus or something
Again, it's more about this whole thing feeling super clunky and at odds with the rest of the game. Technically yes that works, but having a flying vehicle that can hover and let me have a nice chill aerial view of the map and land near points of interest is something we have irl and is a scifi staple so it feels weird that we have to do silly things like this and feather the jetpack input to hover and get around
When can we build space rocket factories
Sounds like you need to just enable fly mode in AGS
#screenshots message
yeah im gonna cry now ๐ i didnt see the poor guy when i was clearing some trees
if you want rockets go play factorio, otherwise its just the space elevator
What kind of flying vehicle do you recommend?
Lmao
Yeah if they want an HT replacement I think they missed the mark on cost. They're like several hundred ore/min per portal not to mention power which really adds up if you don't want them as just a long distance transporter
does the 9 3/4 cannon still work
So yous would not want a rocket factory then ?
This is the excuse that many game devs have used for this type of inconvenience. I personally think it's nonsense once drones unlock, at that point all you're doing is wasting player time since they'll have the tech to get anywhere on the map easily, but for Reasons you're not allowing a convenient and logical form of transport so they have to use silly workarounds
I use cannons ๐คท
omg i saw a somersloop say look trough the window and witness a thread
isnt that kinda rare
In other words, you just want to utterly trivialise the game, got it.
what is your bomb factorys size
spoiler ||theres teleporters||
yeah but not for conveyors
Just do the same thing the devs did with the other vehicles and add a cockpit to the drone so the player can fly it, use it like a helicopter
I just thread conveyors through map wide tunnels ๐
What tier should they unlock this in?
I know, and they're stupidly expensive to the point of absurdity with needing nuclear pasta to operate
Same time as drones
Throughput on drones is not like 100% though. I'll take a nice MK6 belt or train over a drone when I want all the throughputs
the problem with a flying player vehicle is that i feel like the niche it would fill is already like 90% covered by other stuff
How about just being able to enter drones, like trains
Why is there not a drone train? ๐ค
hoverpack for short distances, hypertubes/jetpack if you want to get around and explore, portals if you want to go from point a to point b with little effort beyond pressing W
and most of the wheeled vehicles do a pretty good job of getting around, even if their collisions with terrain can be janky
Sure, those work, but the devs did go through the hassle of adding the explorer vehicle which is even more niche, and those all are super inconvenient or in the case of vehicles largely useless for the super rugged biomes
Catch yous later keep enjoying the game
yeah the only thing we're missing is a factory cart with jetpacks strapped to it for comic relief
they did it for hogs! why no cart jetpacks?
better yet, they should allow factory carts to go through hypertubes
then you can transport your items across the map in seconds!
Jetpack strapped to one side so it flies like the cyberjoke turns ๐คฃ
I was severely disappointed I couldn't take carts throuygh portals when I saw them
That's really where a flying vehicle would shine, land it on a plateau to grab late game collectibles instead of building awkward foundation ramps or power lines to get up, plus it would just be awesome to fly a proper vehicle over the map to enjoy the view of your factories
if everything goes according to the plan i will finish half of phase 4 soon
and its my first world barely 100 hours in
It seems like the right shape ๐คท
although if they were adding a dlc where you got to explore more of the planet then a flying vehicle would probably fit right in
how do u get uneaven splits to work like lets say i have 120 iron ingots and i need a flow of 75, 25 and 20 is that possible or not?
i guess you'd use it to set up bases where you could connect a portal, and thats where portals would be more useful too
if you dont want to build a satanic load balancer just manifold it
1 splitter will do that just fine if you connect the belts to machines that consume those amounts
They can let you tame the flying manta ray and ride it, easy
Too much like Avatar.
Do you guys think it's fine to give yourself copons to get decoration things?
it's a sandbox game, you should play however is fun for you
you don't need to balance it
wouldnt you have to even it out perfectly or will the overflow just figure it out on its own?
I think we should be able to get in a car and have it self-drive still like a train.
Yeah of course
you never have to manage your belts exactly. overflow can manage your belts for you
Yeah I know I just like to get others opinoin on things
whatever's best for you but i personally would say yes, although you can play however you want
The only thing you shouldn't use coupons for, in my opinion, are the resources in the last page
as long as the maximum flow rate on any given belt segment is lower than your belt speed and the input and output amounts are the same
doesn't matter how you connect it
i used up atleast 40 to get the copper powder ๐ญ
Yeah I know that much, it's just that I'm in tier 2 and want some cool windows but kinda sinked a bunch of computers i found at cras sites so now even getting 1 is a hassle
Also on the topic of portals instead of making them use stupidly expensive consumables just make them unlock in the mam from the dimensional depot tree and require a mercer sphere for each endpoint and a significant amount of power, that way they're still limited but available much earlier, have the power cost high enough that it will take endgame power generation to actively use more than a handful of them, maybe use power per item teleported so it's not a replacement for traditional infrastructure
I usually make a line straight for the smart splitter in the MAM so I can start overflowing stuff for coupons right away
but still, getting 20k points from sinking a belt of like 120 screws would still take a loooooooooooong time
it all adds up pretty fast if you're overflowing everything you automate
Just finished up my aluminum factory and realizing that I just want to rebuild every other factory system.
Is there a "best" chain of production? As in would you better recommend making a separate factory to process ores, then ship that to whatever factories need the products, etc? At what stages do I split off products and send them to another factory?
Right now I have it set up to bring everything to a small "mall" area, but I am seeing that its causing some organizational problems as I try to branch back out
I personally just kinda wanna decorate and not go through the hassle of waiting multiple hours to sink basic resources for 3 coupons
There's many decisions you have to make for a game. Personally I would've made coal power available just a bit sooner. But it all ties into other decisions and they have to account for many things plus what they want you to experience. For the most part they did well though
DNA capsules
Go hunting for a bit, somersloop the machine to get double protein, then double capsules, and boom, hella coupons
Alright thanks
Also, keeping doggos is nice cuz they can bring late game stuff that you won't necessarily need so you can sink it.
Yeah ngl this is the best for early game coupons
Totally agree, it's a very good game overall, I just know that in my last playthrough I spent way too much time in the endgame just in map traversal and that's my big friction point
You're resting on this point of portals being too expensive. Many people use them without issue. If you think they are expensive then you just haven't automated enough. If that's too much work for you there are plenty ways to work around that and make the game easier for you
Plus...
๐ฅบ
I have loads of portals but often use hypertube cannons because it's often faster. Really it's a complete non issue
Sure, I can automate up to them, but by that point I've already finished the game, and their cost is completely at odds with the too cheap dimensional depot
The point of a portal isn't go to someplace to get items, it's to go visit and show off factories.
Why aren't you using hypertube cannons
nothing about satis is really hard sci fi so just calling it magic and not trying too hard to make it all be 100% coherent science is usually the answer
Again it's not like any of these things are unworkable with existing tools, it's more that there's weird limitations on the player having drones but not a proper flying vehicle, and the dimensional depot introduces cheap item teleportation early on and the portals are at the other extreme of cost
give it the ol' star wars treatment and call it a day ๐
You can tell it's just how they wanted you to use portals. They didn't want you to spam it or have it too early. The game is mostly about logistics after all, and teleportation is kinda the opposite
I think you're incorrectly linking depots with pioneer teleportion. I fully agree with the devs on this one. You're asking to make the game far too easy. For people who find it too hard there are options to make it easier already. Just enable fly mode
or you can make a hypertube cannon
Exactly. Movement around the world is perfectly simple and fast enough
Note: "item teleportation" is limited to player's inventory, not any machine's inventory (or anything with an output belt)
I'll use them, but my point is still that they don't feel good to use and still come across as a physics glitch the devs allow as a concession to getting around the map quickly
my issue with T9 stuff is that half the things seem like the devs just wanted something "cool" and didn't consider if it'll be useful
Cool is good. I'm fine with that
the map is really smaller than it feels. you look at the map and go wow thats far than you traverse its like "oh its past this rock and around the corner"
Its silly that I've done 6 playthroughts and only on this recent one did I figure out parts purchase with coupons grants a STACK of the items and not a single item ๐ the game is SOOOO much more simple this way
cool and useful is much better than cool and useless
Is there any way to stop that anniversery party. I'm going insane
I think you're at the point where you might enjoy having a slug/Mercer/sloop hunt and rediscover how dense of nooks and crannies and different levels (in height) the map is ^^
ok ok but does it have to get filled up first like is there a need for overflow for this to work?
omg thank you
To me it feels like a bit of trolling from the devs honestly, like players have been asking for teleporters all through early access and now we finally get them but they're so expensive and come so late that they're not really useful
cause i imagine that it needs to fill up the ones that are getting more than they need and vice versa
yes fill it up first
I love hypertube cannons, they are fun to use and cheap AF in comparison to portals
it'll fill up by itself
There's an option on the main menu to turn off seasonal events, I leave it off
I've seen someone who already happily purchased parts, ending up not buying more at some point due to forgetting that the shop gave one stack and assuming it was one item 
They want you to build more too, using hypertubes as intended would mean building some long highways of hypertube. Or you could make roads and use vehicles. You could ride trains. If you had a way to get around quickly without any effort then it's kinda just like playing in creative mode
How many shpere is good to start a storage depo before focusing on upgrade (my choice)
well yeah but its much faster to prefill
still having trouble deciding
I rarely have issues with manifolds taking too long to fill
Are you asking what alien tech to upgrade first?
Negative
that depends on the machine stack size and manifold length
for my bp of aluminum smelters it takes a LONG time
but i should match it when i can right?
12x 250% smelters
Im speaking about a Central Storage
And one's patience/attention to efficiency. There is high variability in these ^^
a one stop for any item i would need being at this location
Ok Mr. I only use mk6 belts ๐น
Ok, so maybe you may be asking how many Depot Uploaders is reasonable at a specific stage of the game?
who doesn't
in unrelated news im lowkey annoyed that the oil node in the swamp is fully impure
I use the fastest belts I have. which are not always mk6.
they're not expensive to build
i wouldn't know anyways i havent played with build cost in 3 years
plus manifolds fill much faster if you use smart splitters
The people who don't have it unlocked yet
That's kind of my point, I don't mind difficulty getting around the map in the early and mid game since I do agree the goal is to build infrastructure. However once we get to the late game and we're building our endgame factories it should be easy and fast to hop around the map, but right now unless you're comically flinging yourself across the map with hypertube cannons there's a big gap before teleporters which come too late to be actually useful and are more of a vanity item
i assumed u meant in the context of him, already having mk6 belts, choosing to use them every time
Exactly what i said to begin with really. Spheres = Dimensional Deposits. Storage Depo
Nah it's fine if he always uses them, I would too
Ahhh ok, what stage of the game are you at now?
You got a point yeah, it could use some balance
Im in Phase 3 going into 4
for the 3rd time, just doing it right this time and getting things the way i want them
No balance, HYPERCANNONS FTW ๐
just been battling with a number of depots to have, i have a blueprint from a streamer called Totaleclipse and its 4 on each side so 8 total to make the Blueprint
Nooo ๐ญ Well, they are fun though
much appreciated if you help me track down a number, so far i came up with like 32?
And it's not a requirement to have all of them "centrally located" anymore as the Depot Uploaders can be spread all over the map and you'll have access to all of them ๐คท. It can be handy when upgrading HUB tier milestones though
It's a bit funny hearing the audio when going through a 24 entrance cannon
24??? where are you going? one of the other planets?
but i also found this earlier
If you're using 1 Mercer Sphere per item (as a label or marker above a small container, like an item trophy depot), then:
Storage Goal Spheres Needed
Mobile Utility Kit (~80 items) 80 Mercer Spheres
All Useful Items (~120 items) 120 Mercer Spheres
Full Game Coverage (~160 items) 160 Mercer Spheres
Yeah this is one of the best additions it means you can build small factories like rods, plates, screwsm wire, cable on impure nodes and leave htem there until late game
@cunning siren i know just making a Mall/Storage Depot/ Whatever you wanna call it ๐
Yes lol well mostly it's because this dedicated server has most of their stuff set up in the dune desert and so I use the cannon to get to grassy fields or middle of the map too
Yea that can be handy at at times. I would do ~10 uploaders for the essentals
my cannon from ~middle of map to grassy fields barely gets me there and its at 15 iirc
12 will get you easily to opposite side of the map
i have 20 from grassy to desert
Are you not using jetpack?
Extremely tiny amount of fuel and would cut in 1/3 the number of hypertubes you need
Mine has it's arc kinda low. Also I don't like to rely on the jetpack too much for gliding after cannon
Not using one of your main mobility devices is insane lol
i use it but i just dont wanna use it for hypertubes
^
If i'm not paying attention I might use up too much jetpack fuel then have none left for landing
Seems very counterproductive
Why xy, jetpack hopping, especially with liquid biofuel, is key to getting the most distance
its nice to just be plopped down onto your factories
and hypertube cannon segments barely take up space/power
other people are fascinating lol
Yep haha. I think a weird theme I see a lot here is people making the game harder for themselves then complaining that it's hard
the snek cannon #screenshots message
Oh man, it's nuts. The thing I don't understand is how many times a new player will start the game, come to this chat and just wish everything about the game was different lol
Like, if you want Factorio, go there ๐
We just see those people cuz the ones enjoying the game are just playing it and aren't as vocal
ikr 
hi guys i have got a question. is satisfactory worth it. i mean its 40โฌ. i thought about buying the game.
absolutely 100% yes
satisfactory is genuinely one of the most fun games ive played
and it lasts for a LONG time too
I have 1900ish hours into thegame, I can only say yes
heckin yes, you'll be spending more time than you used to get that 40โฌ in the game 
Anybody's mouse become laggy / stuttering when ALT + TAB out of game and using browser? The even stranger bit is it seems to be fine with Discord ๐ค WTF? It's like If I alt + tab to discord first it fixes it but if to browser laggy?
Are you using windowless full screen or sindowed
windowed*
Windowed
you can edit your messages, you know
If you're into building/automation/sandbox then yeah
yes, but I have to click with mouse, taking hands off the keyboard
you don't
And it stutters that much? Wow, I only used to have the issue when alt-tabbning out of fullscreen
๐คท I guess I have a work around so... meh not that big of a deal
ok thank u. all of u. the point is that i m not swimming in cash right now. so i thouth about a lot. but all in all i like this type of games
I'm in salt lake City for a few days for work and I just got my steam deck hooked up to the TV in my hotel to build factory. Wings are on the way and keyboard and mouse are working, time to have a day
is there any downsides to overclocking generaters?
Check this out, the up arrow key will start editing your message
I bought all the fused frames and cooling systems and such, I then used somersloops to make things like Conversion cubes, then slooped a particle accelerator and other relevant buildings.
Possibly close to 50 coupons just for phase 4
the shard cost
It bothers me that on discord it's just up arrow but on slack it's up arrow and then E for edit
Have to keep the text box focused
and what is cheaper in your opinion a fuel generater or 2 shards?
no, for generators, fuel comsumption to power output relationship stays linear
200% generator uses 2x input and generates 2x power
Generator for sure, right?
I only start overclocking everything when I have shards automated
The only reason to OC generators is lack of space, so do it if you want, it's a flat 1 to 1 increase, not like the crafting machines, but if you have the room, just make more machines and save your shards
Or just unwillingness to build such monumentally ridiculous sized buildings. I have over 600 fuel generators running at 250%, can't really be bothered to build 1500 of them and make it all look nice and non-repetitive
Is this math correct... Sinking Silica is a 122% point improvement over Quartz Crystal at 11% per raw quartz?
sounds about right
LOL I've never used mroe than 100 gens
Ask Kyo to calculate it fr and then he can maths
I mean, sure, I get not wanting to build more, but why are you setting that much power without moving to nuclear?
I have nuclear too
Same, I did 84 oc'd for the dedi server
I started building a nuclear plant, not really worth it over rocket fuel and fuel generators with all the extra complexity and resources unless you're specifically doing it for the challenge
Since 1 pure oil node can run a stupid number of fuel generators with appropriate recipes
Kibitz just did a series on setting up full nuclear in 1.1, it was nmind numbing in it's size and complexity
you all are crazy and should just be using several thousand biofuel burners instead
Senpai am I doing correct? #screenshots message 
Looks great, but SO much work for 9 gens
Do you want to know something extra? He didn't even go plut fuel rod and fisconium to sink it
That's still coming isn't it?
Thank you, I am really taking it slow and "detail stuff and make it pretty" route
I.. I don't think he will. He might be too madman to do that.. or maybe enough to be madman about it all.
it's a wonderful start
Thank you. Much appreciate, very doggo, wow.
He's def that mad, but yes, I could see him leaving it out for now
yeah, I think it would be pure insanity at that point
Eventually I want to turn the central pink/red forest plateau into a monolith with the space elevator at 0,0 map coordinates
Do leaves regrow?
I think hand picked leaves and small bushes come back
but anything destroyed by chainsaw are gone\
(but I stil lthink some come back sometimes when a save is loaded)
Plants do regrow if they're far enough from active buildings
A powered building (not a power pole though) suppresses plant/enemy respawn
Had problems with hatchers spawning under my foundations until my factory expanded enough
I can slightly confirm this that the smol grass indeed grew out in where some zones I actively farmed but I cant say 100% for sure still to this day
thats a different thing tho'. Machines need to be powdered nicely if you dont want stuff to spawn that are near
WOH, it's 156x constructors in 6x builds to convert 1,800 Raw Quartz into Silica ๐ค
How am I gonna fit that into this cave?
No
Why not
it's less efficient than cheap silica if you don't need the crystals
IDK ๐คท I'm guessing this is a solution of some kind to this issue?
I'm trying to sink this for points
why would you sink silica for points lmao
But they're doing the standard silica recipe
OH but if I do the conversion in the cave the 3:5 ratio makes it harder to train places ๐ค OK... this is why I did not do this before
Man having a hard go here when it comes to moving to blue crater
is it a common things that pipes somehow "lose" fluids through wall connectors etc?
These cliffs and amount of enemies are brutal
how can i use the fondations in the floor and remain a constant level does anyone know like do just put them floating in the terrain
โค๏ธ how hoverpack can get the camera in the perfect spot to judge alignment for building
It's much better for pasting configs too
holding ctrl will snap them to the world grid
Struggling to understand how to transition to mid game. I'm working on T4 things right now. I've just unlocked steel and got that going. Unlocked Mk 2 miners, but I'm having trouble reconciling when I should start thinking in terms of mega factories and transporting items. right now I just have everything being made at their own nodes and some alien depots on them, but not really sure what to do to bring it all together, if that makes sense
for amount of canisters do I put 1:1 or do I put extra to keep them running smoothly?
I am not a profressional but imo when you unlock fuel gen and trains is when you can work on mega factories if you really want to
for starters the next step is oil which will require moving to a different biome and setting up a factory, but where you are now i wouldnt worry about mega factories
one of the nice things about the depot is that it lets you make a lot more "outpost" factories that only produce a couple of things, so that mega factories for building parts and stuff arent really necessary
OH the curve belt option can allow for some stuff the other options do not allow ๐ค
yo, im having problems with the signaling of a railroad crossing and im running out of ideas to fix it. is there anyone here who would help me or maybe yall have better troubleshooting ideas than i do. please message me in private if you do.
Explosion radius for rebar blows up the bee things now? That seems new
Hi there! Odd question I can't seem to find anything on... for the first time, I'm wanting to build a centralized line across the major areas of the map before I go any further.
Is there a map anywhere of "suggested" main line areas?
Most people build a train loop around the map in a big circle
Yeah I have almost a loop around the entire map with branching stations and 'u-turn' zones
is it possible to have road barriers snap to foundation ramps?
if the signals are saying "signal loops in on itself" thats a bug and the only way to fix it is by rebuilding the track/signals until it eventually works
Not at an angle if thats what you are thinking
not without infinite nudge anyways
for packagers is it better to just have the total amount that they need or to make extras?
What do you mean?
like for diluted fuel each packager needs 120 canisters, do I only give them 120 each or do I put a whole stack in each, like which one makes it run smoother?
shouldnt both of them run the same?
If you're doing a closed Diluted Packaged Fuel loop, you can make a little closed loop and just seed it with about 20 Empty Canisters and all should be well
Can put in a whole stack if you're feeling extravagant, though
120 is exactly what it needs so there shouldnt be any downtime and a full stack should also do that but theres more
only 20 canisters?
ye I will try that first
For a "closed" 2x Packager + 1x Refinery Diluted Packaged Fuel loop, yeah
either way i'd add like 10-20 more just to be safe
I'm not sure where that "120" number is coming from
overabundance in this scenario shouldnt hurt stuff i think
Right, as I say, if you're feeling extravagant, can just throw a full Empty Canister stack into the water packager
Though at least if your machines are running at 100%, 20 should be more than enough
that's what the thing is asking me like 120 per min
Each machine in the loop has a cycle that just lasts a couple of seconds, you don't actually need very many in there
What "thing?"
the packager
Maybe start a #1038092680493801533 thread with a screenshot of what you're seeing?
Dealing with decimals for inputs and outputs, is it better to be just barely over or just under when considering a decimal input? (example, I have 160 heavy oil residue and I can either consume 159.5 of it or 160.1)
over
Thank you
Kibitz used a really bad recipe choice at the end of the chain, which made things much more complicated, larger and expensive than it should have been
sure its more efficient for plutonium fuel rods
but is making that many pressure cubes for a little bit more power really worth it
the deed is done
if you wish to store plutonium waste, maybe, because it's 33% more raw power and either way produces a storable amount of waste.
If you don't burn them or want ficsonium, no, because it's cost without benefit (sinking rods) or liability from more plutonium waste per gigawatt (ficsonium)
yeah
i just use the default recipes for nuclear
much better for getting rid of nuclear waste i think
Is there a way to get more sloops like there is way to get more powsershards
no (outside of cheating)
So I can just dupe them
Does a machine use power when it's not working but also not turned off?
I found a way
Yes but IIRC 0.1mw, so outside of very early biofuel where you're counting each megawatt it is essentially completely irrelevant.
If you wanna make 10,000 machines then you can handle a gigawatt of power for them to idle.
i think it just contributes to the max consumption instead
If I use cheats will I still get achivments on that world ?
not if you turn on advanced game settings
I mean I got no issue I can just continue duping em
It depends how you cheat, advanced game settings turns off achievements but most of the other methods like duping or SCIM don't (and i don't think that somebody playing the game in this way and getting achievements would negatively affect any players or devs)
there isnt really any reason for infinite sloops tho tbh
I need em for optimization
you're never going to either need that much power or make that much items
Dont want my pc to die
overclocking?
I mean I got 130 ish now I cant send ss
ah thats a shame
Not enoygh
Awwww, I like the using the hotbars to store and organize blueprints! Screw using the blueprint menu and setting up some organization there, waste of time especially since it rests per game
You can always coppy files from 1 save to anothert
Yes AND it does not save the menu organization however ๐คท
Unless you are using very weak hardware, you are probably having performance issues because of having machines placed too closely together
From my experience, the performance that you get on the CPU is overwhelmingly determined by how many machines are within X radius of you, say 100 meters. Stuff that is in low LOD barely seems to affect performance, even with many thousands of machines.
On the other hand if you stack machines really densely and stand in the middle, you can get really bad FPS.
I have i9 13900k
But Im playing on 4k
that doesn't increase the cpu load meaningfully
I see the concern about performance is just a meaningless excuse to cheat then
that'll hurt your gpu more than anything
because that CPU can handle anything you can build in 1000h
https://i.imgur.com/t4khaoY.jpeg
^on this build i still have 150fps building, and if i go stand in a corner it goes over 250 (before framegen). It's over 4000 machines and 500km of belts so far.
In another save but with fewer buildings densely packed in a small area, i had only 50 IIRC.
^^ that CPU is not going to be struggling with anything unless you make a truly massive factory
The 4k will definitely affect gpu though
Yes, but machine count is gonna be a CPU thing
My cpu is on 60-ish% loand when Im at my mainbase and it sometimes crashes
so if it's GPU bound, 10 or 100 machines will run at similar fps
thats impressive
im on a 3060ti with max settings and the game is perfectly fine unless im around factories, although the game really only tanks in fps when im near really big ones
If it helps, Iโm running on 98% load most of the time and have 120 fps
How ?
IT JUST CRASHED
My monitor can do 2k but I just play at 1080p cuz the difference isn't too noticeable on my small monitor
Check the crash log
The best way to see if you're CPU or GPU bound is to look at the GPU load %. If it's over 90% then you're GPU bound. If it's not, and you're not at a perfectly locked FPS cap (like exactly 60), you'll be CPU bound.
RAM performance modifies CPU performance when it's utilised (it's basically an L4 cache for the CPU)
Send it into a #1038092680493801533
I used to game at 2k with a Radeon 6800, and then my 2k monitor died so I bought a really nice HDR 4k... and then I ended up having to buy a 9070XT just so I could have a playable framerate again XD
4x framegen has been revolutionary for Satisfactory. Cracks start to show if base FPS gets down to 100ish though, and when i have 200x4 and drop to 150x4 mid-turn i can feel the latency changing mid-swipe.
Sent it
Forgot to tell you that Iโm unable to help you with crashes, but I assume someone else will probably help you with it ๐ซก
Who even needs a high fps in a factory game
First person camera, it's much more comfortable at higher FPS and lower latency.
people who like to play smoothly
feels nice
No way you did me like that :<
Iโm doing everyone like that, sorry to tell you 
Yeah but 60 feels perfectly fine for a game like this and it keeps your PC from cooking you
I can feel the difference all the way up to 120 fps. After that I notice it less.
PC cooking or not cooking you is determined by the power targets that you set on your hardware, it has nothing to do with the framerate directly.
There's correlation between the two but the causation is elsewhere, and independantly controllable (i.e. you can have low power AND high fps).
if you experienced 120 FPS, 60 feels like ass
Yeah
you dont notice what you're missing out on until you play higher than 120fps
Im playing on 2 fps and its fine yall are just spoiled
Here I am perfectly happy so long as the game I'm playing gets 30. :)
i am lucky to get 20 in some areas of my world
I have played 120fps
Good thing i've never experienced 120 then ๐ I'll be eternally happy with my "crappy" 60
Yeah, my endgame saves often dip below 30 at times too
My monitor can do up to 360hz
Skill issue
That said there is one thing I would never go back to
is there a pipeline junction with more sides?
i look at it kind of the same way as those black and white CRT tv's
my friend got a fast IPS 200hz monitor for $97 the other month, not even on a significant sale, so i firmly consider that era to be over. Monitors with a decent refresh rate are standard now.
IPS or LCD panels
If it really is the mere exposure to stuff like 120FPS which makes lower rates feel unbearable, I'm pleased as punch to never bother trying for it. :)
nope, 4 is all you get
imagine the height issues with 6 sided junction lmao
you have to build it yourself in the blueprinter
Technically, don't your eyes only function at what is effectively 40-50 fps?
then whats the best way to split a 2 outputs into 3 inputs?
@frail sleethow does auto connect work?
No, they function with continuous input (not any discrete timestep) and can detect changes in the 1000 - 10,000hz magnitude.
stick a bunch together so that all the pipes merge, and then put 2 out and 3 in
Is there a splitter that splits a specific amount like 2.5 or things like that
Not without modding, no
You need to make a little belt or pipe stub sticking out to connect to
nope
Unless you use a TV then 120 is in the more expansive ones ๐คท this 55 inch TV was $300 bucks and my hardware can't do 120 anyway so... no point
Can you help me fix it ?
Alright Yh
no and there never will be
If you really want to, you can generally create sequences of splitters+mergers to get whatever ratio you want, but it's generally not worth it
OLED gaming monitors are such a game changer
and trust me, if you think you want one, you don't
anything that would need a splitter like that can just be manifolded
120hz is much smoother and lower latency than 60hz, even if you're playing at 30-60fps, so there is a point
Yes though, big tv's are more expensive for the same specs
Either rely on "manifold logic" (ie: just send stuff wherever and it'll even out eventually), or make machines which output the exact rates that something else needs, and don't "mix" your streams
If I had money sure I would buy a new PC and TV ez ๐คท
as a part of the original blueprint or as a part of the assembly I'm building out of the blueprints? I'm trying to streamline the placement of a lot of very samey conveyor belt groups.
Eh, I guess. I'm quite happy being a pleb who doesn't care. I don't play fast-paced action games which require immediate reactions. My 30FPS is just fine by me
hello guys how can we calculate the ratio/mn with the vehicle like the tractor ?
After the 1st trip its calculated in the window
although one thing to note is that unless you're playing something that needs a higher latency (like val or cs or something), you don't really need it and 120fps should be fine
If you shove 60/min into a Truck Station, and the Tractor is able to empty out the station with every run, then the remote station is getting 60/min out
okay thanks
thanks
I generally don't bother trying to calculate that kind of thing; just set up the route and see if it's sufficient. If you need another tractor on the route, you can always build another one and assign it the same route
With math everything is possible
If you don't have money for it, that's fine. There are other priorities. I just mean to say that it does make a difference
if I can't run minesweeper at 240FPS what's even the point of existing?
to get it to run at 240fps
(Though to be fair, I'd expect to be able to play Minesweeper at 240FPS. :P)
@silk ocean youโre time to shine
not with this 6 year old monitor ๐
Has anyone Balatro'd Minesweeper yet? Just a matter of time, if not.
Gonna have to disagree, there is a point where it starts making almost no difference or very little. Like over 120 or 144 you're entering the pro gamer territory, esports players can notice tiny changes because they've trained their eyes to do so. Also every bit matters for them. But most people will never need 240+ fps no matter how much it's marketed everywhere as being amazing. It's kinda like diminishing returns
yeah there isnt much of a reason to go above 144fps on most things
only thing that matters to me is consistent fps
i dont really care so long as its consistent and at least 60
Adrenaline or increased heartrate can also make you "see" more fps (things slow down) I mean if you're really locked in to that valorant match ahah
Yeah this
Consistent fps is way better than inconsistent with high points
absolutely nothing can change monitor's ability to not display at higher fps...
Yeah the monitor will always display what you set it to
or it's limitations, so going above it is useless
Our eyes are mostly stable but sometimes variable
need a 240Hz monitor to do 240 fps
Looking for a new challnge. Any ideas. I have done some semi speedruns. A 10X run, and some SF+ (waiting for a bit more polish there) Any suggestions?
no sink
As in no coupons either I guess... Hmm.
factory limit, also depending on phase
I generally don't sink to keep production going. I store...
Factory Carts only, except within a single manifold