#satisfactory
1 messages · Page 296 of 1
the server wont last long, dw about it!
It might explode xD
I might play, i haven't decided just yet.
So is it running on a dedicated server or your pc?
You monitor the server with your pc?
isnt a server a pc?
Depends on the use of it
It's running on a server
well its more of a c since its not personal 
Yes of course xD
you can have a personal server, or a server utilized by a company. ¯_(ツ)_/¯
Well yes, but no xD
why do we have a powerpoint presentation in chat???
I can backup host, my pc is peak
Allow me to present to you:
It's running on a server on my LAN xD
Powerpoint
I think you should stop saying xD
I shall retire into oblivion xD
Uhh
whats wrong with xD tho
😭
xD
It turns sleep into uhh that paragraph
Have a goodnight y'all, i'm headed off. 
If I’m not careful it jump scares me
Where you live?
Ight imma head out I got stuff to write
Like West Coast
Apparently most people live on a planet at the moment
no
I live somewhere on earth 
Somewhere where Microsoft and projectors are prevalent
i live on pluto
let the discussion begin
No sunlight
how bold of you to call it living
is a planet... poor pluto
My 31 player project is a failure xD
Imma actually head out now, for real
Guys a have a question
Whats the difference between screws and rivets?
I can bot the server if it makes you feel better
I would rather humans xD
I’ll play on 31 accounts
Control all of them at once
Engineer fleet
I'd rather a powerpoint presentation tbh xD
Ayo
satisfactory has screw
rivets it has not
Alr I actually go now
Nono i meant like the difference between thm IRL
Go ask ChatGPT or google bro just because we know how to make a manifold dosent mean we know the difference
screws can be adjusted and removed
rivets cannot be adjusted only removed with the correct means (like an angle grinder)
screws have a thread
rivets do not
screws arent as vibration resistant as rivets
rivets are more secure
probably shoulda posted in off topic
Thanks bro
ChatGPT said:
In Satisfactory, a manifold is a style of factory layout where multiple machines (constructors, smelters, assemblers, etc.) are lined up along a single conveyor belt that supplies inputs or collects outputs. It’s one of the simplest and most flexible ways to scale production. Here’s how you can make one:
🔧 Steps to Build a Manifold
Plan Your Line of Machines
Decide how many machines you need (e.g., 8 constructors making iron rods).
Place them in a straight row with enough space to run belts in front or behind them.
Set Up the Input Belt
Run a conveyor belt along the input side of the machines.
This belt will carry your raw material (e.g., iron ingots).
Add Splitters
Place a splitter in front of each machine.
Connect the splitter’s output to the machine’s input.
Chain the splitters together so the main input belt feeds all of them in sequence.
➝ This way, material flows down the line and each machine takes what it needs.
Set Up the Output Belt
On the other side of the machines, run a conveyor belt to collect the finished products.
Use mergers behind each machine to connect their outputs into the main line.
Balance (Optional)
A pure manifold doesn’t perfectly balance input between machines—machines at the start may get more resources than the ones at the end if supply is low.
To balance evenly, you’d need a bus system or a load balancer, but manifolds are often good enough, especially once belts are saturated.
✅ Pros of a Manifold
Super easy to build and expand—just extend the line.
Compact and neat.
Works great once input belts are full.
⚠️ Cons of a Manifold
Not perfectly balanced—machines at the end may starve if supply is low.
Long manifolds can take time to “fill up” with resources.```
Bit long xD
And rivets can be a ballache to remove 🤣
Uh
Line up conveyors
I aint reading all that sorry bro
That’s how to make manifold
It's classic AI xD
I finished reading it
yes
pain in the backside
hence why my trusty angle grinder comes in
Stupid AI's cant even find me the Ядерный фугас song correctly
I cba man. Its too early for me
I read too much
AI has limits xD
If you tell an AI “hi” it will pull up a 5 paragraph essay about the word hi for no reason 🔥
Sometimes xD
I think you died of laughter because of the amount of xDs you have used
Idk xd
xD
X
_ _
WASD, D is a very used key that is true. X not so much xD
Is it worth using steel cast plates ?
Ask KYO xD
I believe he’s asleep
Do I look like I remember every alternative recipie
I’m a PowerPoint presentation
Not wikipedia, that’s my cousin
There is some evidence to suggest this is true
No your cousin is excel
Yes
That’s my brother
you can ask me about any oil recipe and I can give you the oil input per min
Plastic, overcloced to 243.3333%
(It’s 30 oil per min for everything iirc)
Well considering you are a powerpoint presentation, I would expect you know all alts
73 oil per minute
73?
Yes
What clock speed is this like 12.5566777%
Cheese-speed
3.78
A good speed we all love
The old classic - 3.78. We all run our machines at 3.78
PowerPoint only stores data it’s given/told to store, I never used alt recipient that much
Can’t you just read the PowerPoint about the best alt recipe in the game
Run your powerpoint presentation at 3.78. We all do it, it's the best speed 😈
Nah i abuse fractions and perfectly split resources at 100% overclock spedd
It is a tactic xD
I don't know if you got an answer to this, but the answer is here:
You can't have one drone carry fuel to multiple ports, but you can have multiple drones pickup from the same port
Leave the port that supplies fuel without a drone on it, then target it from wherever you want fuel to be
Just spend a week building a global train network xD
you know what else has a very limited inventory and can move stuff besides drones? factory carts!
bonus - no fuel requirement!
second bonus - can do more complicated routes
Yes factory carts from the station to the hotel xD
all my factories are perfectly navigatable by factory carts!
hullo sorry for the check-in question- was there some kind of birthday event today?
Was there? xD
recall some mention on a stream but i may have been hallucinating
Not yet, later today.
Someone is going to debrief me on the use of xD
btw im new
If the CM comments in this channel yesterday evening are actually true.
mod? xD
nope! 1.0's birthday
No party in my hub
that's lame, you'll have to build your own disco ball + boombox combo I guess
Usually what happens in my life xD
You didn't update to 1.1.1.4 yet that came out yesterday?
Let me kill this client and try again
Might also be MP thing, try making local save with onboarding skipped and build the HUB.
confirmed it works on my local SP save
oh I had my seasonal events disabled
blasphemy! ficsmas is in our hearts all year long!
433351?
yea
Seems server and client are latest
was the date 2025-09-10 when the save file was loaded?
Uh oh, no birthday for dedi maybe? Literally unplayable!
Yes, 5 minutes ago
there's no way to turn the music off
it ignores the music slider and factory volume slider
Chat
Time crystals are finally cannon irl
they have been for a while, no?
but now we can actually see them!
I've found varying results in connecting to the machine first, then pulling a shorter segment of belt to connect the other side. Can be done the other way around as well, certainly is fidgety
yea think its just better to play safe then sorry
also, do you guys have seperate areas to manufacture basic materials then spread them out to other factories? ive seen people make massive factories for just copper wire
also happy birthday to 1.0 ig
One thing that seems to help [using the one click build I think] is placing it, then rotating the second piece, even if its aligned right the first time, the rotation seems to ensure connection
These questions are all preference.
true ig
just want to see if its viable, think it would be pretty cool just having seperate factories doing specific materials
the only important part of building is that you overuse factory carts whenever possible
Theres no right answer really. Just whatever meets your personal needs, minus whatever cleanliness you are willing to sacrifice.
factory carts?
Listen to this man, totally unbiased educated opinion.
||its a joke||
i'll have a legion of factory carts transporting nuclear waste to my doghouse
things like copper wire i'll make onsite but more complex parts i'd ship out
i'd say anything more complex than reinforced plates is worth shipping out
that bar might get higher as you progress tho
yea that sounds smart
trial and error really, see what works for you
also do you guys acctually find train and truck transport viable
i like trains
bnyeowwwwww
trucks and tractors are good for medium distances, trains are better for long distances if you ask me
but again there's some nuance to that tbh
whichever works for you
best part of this game is that there are tons of solutions to every problem
isnt there the potential issue of not producing enough so the supply runs out before the train reaches the factory
for instance, if you need to transport lots of items, why spend time setting up trains when you can have 500 factory carts driving between bases transporting your items for you
a lot of people will have one carriage or two per factory per station
are factory carts just conveyor belts?
no actual carts
in the ficsit shop
it'll run out quite easily if you try empty the same train carriage at multiple stops
oh what
aye, ten coupons (i think)
i thought those could only transfer people
i see
also train systems, do you guys prefer setting them up on the ground or int he sky
neither, i raise mine up on struts
last playthrough i made a very basic one lol
blueprint for a train pillar and just connect them up, boom
i need to use blueprints more lol
that way it generally flows with the terrain but doesn't have to go up and down and all over the place with the bumps in the ground
you can slightly nudge the pillars into the ground to make them shorter, too
or build pillar extensions to stick on the bottom to bring them up
Do yourself a favor and make a foundry blueprint that connects and merges the inputs/outputs. Then do that for refineries, assemblers, even can fit like.. 8 constructors in the designer
ill definately try that out
I call em logistics setups. Allows you to print machines to make whatever you want and youll never have to waste time placing elevators and connecting mergers/splitters again
Especially with the new autoconnect
please give us earlier recipes for shards

what is the best use of 1800 steel?
do i turn that into screws?
Why 1800
Wait the what
byproduct of silica
Wh- who the frik makes water in a refinery
i meant silica
aluminologists
the water in the ocean doesn’t appear out of nowhere !!!
actualy it does
so tell us, how is the water appearing in the ocean
in satisfactory
the history channel taught me it comes from ancient aliens
oh in satis, then it's definitely ancient aliens
-# ancient aliens = aluminologists
aluminologists make water from refineries, ancient aliens put water in the ocean
they're answers to two different questions
why do i have to select something in a smelter
because that's how the game was designed
i forget it every time
right
satisfactory
the higher forces of the wheeping bodies have surely had the power with SAM to create liquids like this
and the somersloops
and the watarfalls ontop of spires
truly ancient alien magic
time to afk for 3h so i am done with phase 2
building better factories is overrated
Edit: me stupid and wrote Phase 3 instead of 2
go find some sloops and drives and stuff!
i could get more dogs
I am laying out a road map grid let me know what you think
so i am prepared for phase 5
nice looking message =)
There’s already a road map grid in the game for trucks
Oh you meant like roads
its a grid for my city design
it's very nice and square but it needs more factory carts driving around
agreed
what are you planning for the parts with coral sticking through?
i mean, its a plan to layout on the ground floor. the rest will be creative. I'm thinking Cyberpunk dystopia factory look
Ill try to build around it when I go back and build the buildings
Yeah the stuff inside the grid squares probably wouldn't be too bad to cover up. I just saw a little creeping into what looks like the road area
oh thats not road thats just the space between buildings
I just need to figure out how to get the elevation changes
I have a question regarding the programmable Splitter, if set the middle output to 5 and the right output to 3, will it also have the 5 to 3 ratio?
no
ok
I've not gotten to the point where I have programmable splitters, but, that sounds confusing.
they're mostly useless
is there a way to upload like blueprints that exist like from contenct creaters ect or do all the ones you can use you need to make yourself?
blueprints are files in the save file directory
you can share them by sharing the files
if they provide the downloads, you can use them in your save
Awe what, they're so nice for sushi belt into another sushi belt
Not that anyone makes those lol
I think the numbers make sushibelts difficult and pointless
1200/m is easy to reach for some things, so I'd need multiple of them
huh, you just sum the parts together no?
Also guys I know what the hoverpack needs: a battery. 10 seconds of flight time after leaving the range of a power pole, instead of dropping immediately
And if I make many belts, I'd just make separate belts
I would definitely avoid injecting into a sushi belt though
Also stops the whole thing backing up because one part gets stuck
Yeah main downside to sushi belt, you have to make sure it doesn't stop. And always requires a sink at the end or loop
Sounds crazy enough, I will sushibelt some factory at some point
With many sushibelts
Haha
I need to finish my massive coal plant first and I can't tell if getting some valves on pipes is a good idea
Nah don't need them
You say that, I'll be reaching 600/m on pipes in theory
But because 3:8 and fluids, I can't tell where
valves are useless or counterproductive unless you know exactly how they work
That's the problem
I've got 3 packagers for getting water into 8 plants, the 8 are on a single pipeline with the 3 connecting at either end and in the middle
So it should be fine
If you use mk2 pipe make sure to prefill the pipes all the way
I just can't convince myself that valves won't help in any way
I'm not going to prefill the pipes, it's impossible to and it'd break the whole setup if they ever got maxed probably
Hehe good luck
You might as well throw in some random fluid buffers here and there too, for safe measure
(joking)
I considered that too seriously at one point when I was having issues with my oil setup
Never did, just made all the manifolds into loadbalancers and it works fine
Even though I have no idea what part goes where and it's a single big loop rather than a bunch of smaller ones
im not sure how other people use them but i mostly just use them to keep things moving in the right direction
Yeah, I was just thinking I should have put them on my plant pipes to force the water to flow in a specific way
if things moving in the wrong direction is not good
placebo effect
It's too late for that though and I don't know if it'd actually matter. My pipe connections should guarantee it
Example: #screenshots message
I see, I've never tried unpackaged water into coal gens before
It should fuction exactly the same as a water extractor, assuming the belt in is doing 1200/m
Happy birthday Satisfactory!
With my oil setup, which does similar things, it's a little more finnicky I've found
fr happy bday
Hence the need to loadbalance everything other than being lazy and using manifolds
I don't know why manifolds hiccup, they just caused container backups after a while on some parts for no obvious reason; oil never backed up
It should only get backed up in between mergers. If it gets backed up after the last merger, yeah that's no good
It only got backed up before mergers
happy bday satisfactory can work or be productive anymore x/
The packagers unpackaging oil accumulated containers in some places, even though each set of 8 only ever had 1200/m in and out
Back to my 3:8 pipes, I probably should have just added another junction in the middle of the 8 pipe to mean it's more symmetrical
And then assuming 300 would get split into 150 on two directions
can someone lmk whats going on here
https://medal.tv/games/satisfactory/clips/l4GyByCpd62tMhm_Q?invite=cr-MSxWN1MsMTc1OTIxNDA2&v=35
What's the deal with the Hub? It started playing this bizzarre music.....and won't stop?
gut how do you get the empty fuel canisters out
Hello all 🙂 I would really appreciate some input here: I would like to add around 10-20.000MW to my power grid, and I want to only use fuel generators. What kind of fuel would you go for ? I am already using Turbo fuel on most generators, is that effective enough ?
rocket fuel if you have access to it otherwise turbo
rocket fuel
thanks 🙂
Looks like your tracks might not be connected properly
Oh, lol, there's a party going on in my Hub room....how do I stop it?
Does disabling seasonal events work?
I wonder if I actually should find a new oil node to setup the production of rocket fuel properly. That way I can control the process better, and not interfere with the current production line.
(Which I, for obvious reasons, dont want to interfere with)
They got a party goin on in the break room that's cool
Yeah it's better to not touch the turbofuel plant unless you're okay with losing the power it's making
I would not be okay with that. So yeah. Thanks for confirming my own plan 🙂
I initially wanted to upgrade my turbo to rocket but just built it separately elsewhere
Yes, but the music is loud and it's terrible......how do you turn it off?
Just move away from the hub
Can't do that when crafting?
go do some building, i need to decide if i want 5 heavy frames per minute or 10
Build a crafting bench somewhere away from the hub
I also need more alternate recipes for that one fuel recipe that gets you 30 to 40 i think
you probably want a multiple of what 1 machine makes. that's usually more convenient to automate
Yes but heavy frames require loads of power and resources very annoying to make
I think I will lol
you shouldn't handcraft anything except equipment past like tier 2 lmao
Options > gameplay > disable seasonal events > apply > rejoin world
Automating everything is the end goal isn't it
It worked for me
Basically
well back to it
THANK YOU THANK YOU THANK YOU
Is there any advantage to having Seasonal Events on, other than the occasional surprise?
Good to turn it on during Christmas time, or "Ficsmas" because it does have good rewards usually
Thanks for the advice.
my advice is to put your save in SCIM and turn on ficsmas all year long because it brings holiday joy
Forever jolly
Ficsmas vibes
I just walked in my Hub for Ages xD
And i love all of it 🤣
I immediately bought the mixtape for my boombox
Aaaaaaand lets go to the Mall xD
No party hats I’m sad now
literally unplayable
Rather funny that my first post in this Discord is about a Party 😄
It’s important
I'm pretty sure the cake in the video is a lie. 🍰
Ada blasting my need for aesthetic factories
I care about kittens and puppies but ima make sure it looks good while I do it
why does the update news only come out now if people already playd it like 14 hours aggo
I'm looking and not seeing this as an option so far
hiya, is it possible to tilt windows using beams?#screenshots message
no
Happy factory day
hrmm I thought it was under "options" somewhere last I used it but I'm also not seeing it right now...
Guess I have to download the mod that makes it Ficsmas if i want a holiday taste outside of december then...
p a in
You can play with the pinata in the HUB
and we all know the only proper way to open a pinata is with a nuclear nobelisk
someone try to blow up the pinata, i wanna see somethin
Anyone know which song the "Dutch Children Birthday Song" is from the new boombox tape? Im dutch but i have no clue 😭
It breaks and a new one drops in
if i understood the pinata blueprint correctly, i think a nuke wouldnt destroy it in one hit lmao
I'm pretty sure it's Bye Bye Bye from the classic pop album No Strings Attached
Very dutch
how to fix a train collision?
im asking the resident nederlanders
Thank you 🙏🏻
Im probs either too young or too old, or its not a dutch bday song at all
from past conversations im 99% sure its a dutch song
I just watched the CSS Anniversary video, is there more to the anniversary event than just a decorated HUB?
Check the boombox section in the awesome shop
use signals
All ive found so far
new mixtape with the birthday songs too. enjoy the decorations. theres pizza.
1 slice per pioneer
our wonderful UX designer has confirmed that it’s called "Er is er een jarig" but they took some creative liberties when composing it for the game
"Er is er een jarig hoera hoera, dat kun je wel zien dat is hij/zij"
I haven't learned how to use them - but at least I realized I need to turn off auto-drive to get them out of the collision
ill relisten when i get back on the game ig but i couldnt hear it at all
listening to what i found on youtube, yeah they made it a bit more listenable
i will not tolerate this slander
a shame they broke up before they could release their greatest hits in dutch
Listening to it right now, only the start of the song sounds vaguelly like "er is er een jarig"
After that it sounds nothing like it
can we get a refinery buff
or a tier 2 refinery
oh wait they cant implement that because of fluids
i unlocked diluted packaged fuel is that the op thing for oil energy?
you also need the heavy oil residue alt, but yes
Diluted Fuel (packaged or otherwise) lets you make a lot more Fuel from a given amount of Crude Oil; it's generally used as part of big fuel-power setups, yeah
thats from the blender or nay?
guess not
no, the heavy oil resiude alt is in the refinery
They decided early on not to do tiers of production machines; that's what overclocking is for (and, now, slooping)
does it transform oil into only heavy residue?
yes
ok cool
it turns 3 oil into 4 hor
Well, that and Polymer Resin
But it gives you the most amount of HOR from a given amount of Oil, yeah. (And then Diluted Fuel, packaged or otherwise, gives you the most amount of Fuel from that HOR)
well, we both agree that refineries need a buff
Heh, 'fraid not. I don't even know what you mean by "buffing refineries." :)
Refineries are fine just as they are, as with other production buildings
production rate, basically 150% oc is the normal speed for them
Do you just think that some recipes need their ratios changed, or something?
Maybe you build refineries at 150% ordinarily, but I don't. :)
IMO doesn't make sense to talk about "buffing" a production machine. Production machines are just the framework into which you put the recipes. If you've got complaints about production speed and stuff, it's the recipes you'd want tweaking
You can actually buff refineries yourself by building more of them!
Hope this helps. -Not Doug
you get me
nothing is safisfactory like building 100 refineries to make a couple thousand ingots
ITS MY BIRTHDAY YIPPIE
quick question here for anyone who has logged on today - do we get an achievement or item for logging on or playing during satisfactory's birthday
you have the same birthday as satisfactory??
yes 1.0
lol
how do I make a passing loop with rails and signals?
for my birthday can u add a steam train skin in the awesome shop
if devs reading this
it would be very cool
go into #design-and-architecture - you might get a faster answer there tbf
all right, definitely check
gmod act dance
well, im asking bc id be logging on just for that since my device cant actually play the game atm
If you have two intersecting rails on just click the indicator to tell which direction trains need to turn. This works with small turn around loops leading back down a single rail line, leading to another small turn around loop. (one turn around loop at each station)
doesnt require any signals or anything unless you want to add more rail/loops with more trains
Trains in automatic completely ignore those switches
Or rather they set the switches to where they want to go
the multi rail switches work for my trains
i guess its just dumb luck that it works lol
i have yet to need to add signals of any kind to my tracks but i keep my train lines seperate, for now.
Whats the website to program the mini ficsit keyboard? i cant find the paper it came with
(insert rick roll link)
Is there a list that tells u which alternative recipes are good for what stages or something similar
Happy birthday satisfactory, this game has been a lot of fun to play over the last few years and seeing it grow into what it has has been incredible ❤️
seems like trains are a common thing in Q&H section
Theres a birthday party in the HUB
Happy birthday chat🥳
They brought us FICzza. Still no words on those pay raises.
you guys are getting paid? /meme
No, that's the point
They were gonna raise it to a penny a day, but they had to get the FICzza
FICSIT would never waste resources on wages.
HAPPY BIRTHDAY for all Pioners!
I think the programmable splitters need a console to control them >.> like the priority switch
Have you used one?
@tame marlin happy factory day nyan
meow
No achievement. I think I've heard that there's a new boombox tape (presumably just sitting around in the hub) but that's it
Need an interface where I can type
#include <ficsit>
int main(){
if (ironore = true){
Eject ironore left
}
Or something idfk
would be cool
that doesnt rly have any added benefit though
Just complicating something it already does with a drop down menu
like unless you can literally start doin advanced math n stuff to have precise percentage splits n stuff, there is rly no point
n even then, could be a dropdown
you can technically add cycles to them
That would add something really special
explain
that’s also super useful
for example 1 cycle is 0.1 sec and you can basically write something that splits iron into 1 the left output per cycle
It’s hard to explain
wouldnt that be covered by doing percentage/amount based splits tho?
kinda
Having a terminal like that would be cool
For real
would also be a serious buff to programmable splitters
also makes them programmable
True
If one cycle is 0.1 sec, then at max belt speed of 1200, that's 2 items per cycle, right?
Tbh I don’t think the devs are gonna add it since you most likely are gonna have to write your own compiler / library which can take some time
Would that affect anything you are suggesting?
I know i can add items, but i mean if i have to do it to multiple so i dont have to go to each one and paste. Im just lazy xD
Yes, but my idea was that you can set the cycles on your own and set the output per cycle
You can sample building with MMB and it copies settings too.
i mean, do it on 1, then middle mouse click copy
You can middle mouse clip for copying ?
yes
I’m always spamming ctrl v
So where is that extra boombox tape for the event? Or was that not actually a thing?
Bah. Lol i like consolidated groups to make a change with one click lol
it then equips it in the build tool, copies coloring and whatever settings it has applied as well
To clarify, it doesn't do what copy-paste does. Middle mouse samples the building in your build tool. It will copy the settings into the new object you build.
I mean for when i have to adjust them later. Out the gate im fine with
and splitters/mergers can be replaced by holding ctrl, so u could have em preplaced and then MMB copy the one u configured n then replace the ones already there
Oh, duh, right, AWESOME shop.
Was expecting it to just by lying around in the HUB for some reason. :D
Replaced? That sounds like you are saying existing blocks can be "swapped"? Is that true
splitters and mergers yes
I'll have to try that out
(and smart + programmables, in addition to the usual belts/pipes/miners/etc)
yeah its basically like upgrading smth
Walls can be as well
only have to hold ctrl i believe, instead of just lookin at it
Like if you want to change a concrete wall to a steel wall
for me they always clip
i just be havin 2 walls in 1
Haven't had that issue
Does the splitter / merger maintain it's connections?
yes
Obvs when going back+forth between splitters+mergers, it'll only let you do it if existing connected belts still "work"
Neat
at least from front to back, side probs not so much
but when goin from splitter to splitter then yeah obv itll work
but an input belt cant suddenly become an output n vice versa
there's physics sadly
what's the best place to find blue prints?
Is there even a reason for priority mergers
when you want to use up items from one belt before another
So advanced sushi belts….
Hello Satisfactory Community,
https://www.reddit.com/r/SatisfactoryGame/comments/1nddjij/comment/ndfuvp2/
Hope this helps
Oooh fancy
what does a slope cap mean?
In what context? Are you reading about trains?
yes it's like a rail support one of them is normal other says slope cap but IDK what that means(meant rail support sorry)
Anyone on Linux playing Satisfactory? how is it? no crashes?
Runs just fine under Proton. For me, I had to force it to Vulkan mode (-vulkan commandline arg) to run, but that's not required for others. Best to let it default to dx12 first and see how that goes
aight
As always, protondb is a good place to get a general feel for it: protondb.com/app/526870
I run it just fine. I had occasional crashing recently but im chalking it up to instability anyway and I reinstalled my os as it was needed anyway. No crashes since
So yeah: "slope" refers to the amount of vertical distance compared to the horizontal distance. "cap" just means it's limited. So basically you're trying to make the rails go up (or down) at too steep of an angle
Has anyone here played controller?
I found a bugged golden slug under the map at coords 4253, -3750 in the desert biome. (where can I report this?)
golden slug?
there's blue, yellow and purple, do you mean a yellow one?
in what way is it bugged?
yellow / gold same thing
I'm wondering if I should use belts vs train at blue crater oil as the steep incline will most likely cause problems for the trains speed 🤔
I rec trains
I did trains personally just recently for a power plant there
can you check those coordinates? I'm looking on SCIM and that coordinate is miles from anything, almost off the map
I guess I can do a "sky train" for 0% incline 🤔
actually it is outside the boundary
My train net work routes on the outside edge of map
oh right thats my curser coords, the coords are 3965, -1772 (my bad)
And there isn't a bad incline there
Atleast nothing that slows it down too much
Has anyone used controller yet tho? I'm curious how the controls/ binds are
i always do that
works like a charm
here is a pic of the map where the bugged yellow slug is at https://imgur.com/gO7j7lG
there is one at 3961 -1812 inside a cave, it's at the ceiling so it can be slightly visible through the ground
ah that explains it, i didnt look around for a cave, ty wasitdaz
I'm thinking If one starts and remains at a given altitude above most ground objects the only "price" is a delay from unloading cuz of the lifts needed to unload trains 🤔 I'm guessing this will effect the overall throughput though 😭
the length of the unload belts doesn't matter
belts between your build and the sky train doesnt affect throughput
only a litle "delay" but thats it
it's only a delay at the first unload
It sounds like does not effect it much 🤔, I guess since this will only be plastic rubber fabric smokless powder maybe that's "good enough"
sky trains are always good imo
im really fond of drones myself
I need help how can i turn off the music in the hub?
Disable Seasonal Events in the gameplay options (will require you to reload your save afterwards)
well, getting liquid up to a high platform is kinda annoying
(or just walk away from the HUB for a ways. :)
I enjoy belts, simple predictable fast AF. I resist trains for some reason as they seem "optional" IMO
packaged fluids are good for this
liquids are the only downside
and you can also get around that with packaging loop
I use drones with packaged nitro sometimes 🤷
I was the same for a long time, i recently started using trains and wish I had used them ages ago.
Yea, maybe I'll give the sky train idea a go this playthrough
i use drones to supply train stations that are waaay up high, then trains bring stuff to my main base area
the only thing about geting started with trains is that they seem way more complicated than the others like drones or trucks
I've used trains 2-3 times in other playthroughs and it was "OK" did not really "blow me away" though
they are pretty much the same as drones imo
easier than trucks imo (and those are pretty easy)
Its still there...
you can disable music in the menu iirc
Its not working i alr tryed that dont work
strange it works for me
Im on a Server does that change smth?
Make sure you press apply and then rejoin your world
did you turn the music all the way down?
i did
Dedicated server?
Yes also mute music button
Yes
Oh then yeah it won't work
can i turn it off in the Server settings?
Now one can use the HUB toilet in peace and quite
Lol
CSS: adds birthday party in the hub
Everyone: What's happening!? My ears! aaaaah!!
anyoneknow why big concrete pillar floats?
Hey guys
hello
Different time different opinions mind if I ask about my new power setup
on MASSAGE-2(A-B)b gravity is a lie
I did coal power... Probably did of wrong
hows that
Oh dang. DX12 crashed... whelp back to DX11 it is
does it function?
Mostly?
whats the problem
Lol I mean tractors they sometimes glitch out
End up in weird places then teleport where they are supposed to be
As long as the materials get from point A to point B
aah, ok, i have no insight for trucks/tractors 😄
arguably for each vehicle and logistic choice you plan the terrain and factories around them so you don't have to build a ton of infrastructure. That's the power of trucks. Having to build tons of highways loses that a fair bit
but it's hard doing that at first
factory carts on the other hand hate driving on the ground but still manage to be the best vehicle in the game
I find building highways now helps with having a place to put trains later
is the 1 foundation wide row of foundations the highway?
how much time do yall think youve just let satisfactory run in the background as opposed to actively doing things
well that's the power of trains. You build a fair bit of infrastructure, but you can use it for many trains later as you connect things up
but with trucks you can easily plan to use the natural roads and paths
not a lot. You can go explore and thigns are made for you while doing that
I do a skyroad blueprint that's 3 foundations wide with one lane going each direction on it. That's big enough for trucks with a little extra room
Indeed but I figured build the train infrastructure now and have the trucks use it until the trains come along
besides monitoring and testing for stability, I never let the game run idle
Planning for the future
mostly only when troubleshooting a factory and waiting to see if it's fixed now or not yet
Then again I am insane
pre building train infrastructure before you decide where your factories are going to be tends to not be a good idea. Generally wastes a lot of time. And your factory locations should dictate where your train lines go, not the othe rway around
Maybe like 15%
trying to future proof in this game is a good way to burn out
My skyway is a few hundred meters off the ground and four foundations wide. I'm not actually using it as much as I thought I might, since I've started using drones more than trucks.
gratuitous train networks are their own reward really
eh, not a fan of sky infrastructure
also keep in mind signaling, intersections, cornering radius, and the actual station itself 
might as well get a mod that flattens the world to 2d
I just wish that tracks had their own poles
wdym?
it's a great use case for blueprints
just design your own pole in the blueprint creator
The rail carries power between stations
I only put it up that high because I didn't want to have to navigate around so much stuff on the ground. There's still a few bits where my grid is interrupted by a mesa or something, and it's not entirely complete but I think it could start causing performance/stability issues if I were to finish it.
Although I wouldn't rely on rail power
I made a giant version of a conveyor ceiling mount, but instead it's for train rails, and it hangs under my skyway
one edit to an intersection and suddenly you find half of your grid shut down 
Can you use rails to connect power from one base to another?
Yeah definitely
I think if I were to redesign it, I'd set the intersections roughly two power towers' range apart instead of one.
you can, but as Silenced pointed out, it's a good way to crash your world
Wait how
Huh I never had issues with it
you edit your rail for a moment and cut power to a critical pieces of power plant infrastructure
I only ever build loops lol
or it stutters a fluid system that DOES NOT LIKE BEING STUTTERED. like a direct waste to fresh bauxite system
ofc you can just remind yourself to not cut this rail because it's crucial, but one day you forgot, then boom
still. being prudent and running power lines under the rail is easy
wisdom
why is there a party going on in my HUB. what did I do
just shut down my alu plant for 2 mins just an hour ago due to the exact same reason 
I've got a BP I use that bulk builds power storage and I like to put it near more-sensitive infrastructure like that in my MP saves
and there's plenty of ways to stutter those delicate fluid systems to nothing
it's so funny seeing people confused about their HUB, meanwhile I didn't even know the HUB changed if not for this discord because I barely visit the HUB anymore 
is it just for one day?
I always connect everything with powerlines because trains go last in the build order
maybe? it does coincide with the aniversary of the release of 1.0
playing mostly MP satis has made me very zero-trust about how I build out my power stuff
is there a rule of thumb for how big(verticly) each factory floor should be?
I imagine it's on as long as your PC's date is 10/09
I haven't actually loaded the game in a few days. I still need to figure out nuclear power in such a way as to not have interruptions and to sink the plutonium rods until I'm ready to use Ficsonium.
Two weeks
nope. Especially early on when you're learning and haven't unlocked everything
I never bothered with ficsmas honestly. Is it very similar?
I do 4 big walls tall because of blenders and assemblers, but then again, a refinery comes in a say f you
No, this anniversary event is literally just some silliness inside the HUB plus a new boombox tape to buy in the shop; quite minor
I usually build whatever I'm building and if I decide to do another level above it I'll build walls until I'm a bit higher than the tallest machine and go from there.
No new production lines or MAM research, etc
ok
oh sorry, I misread that . Yeah what silenced said isn't a bad rule of thumb. At least give yourself a little head room above your machines for convenience
not really but I'd think about how high you need to raise liquids when you're thinking about the design because it's way more annoying than moving solids up
ta 🙂
so I go for 5 or 4.5 if that's a thing?
sure though for constructors that'd be a bit tal lfor me
3 is often fine for those
but alternatively, make your floors 4 walls tall, then one 4m foundation as the next floor, and another 4 walls tall, so you knock out the floor and get 9 walls tall room, which fits a refinery beautifully!
but play around with what you like. There's no real right answer here either 🙂
varying heights also helps with avoiding making everything box factories
The "right" answer is "whatever works, and whatever you can live with"
btw I do modular and prefer to have a unique look for each factory, so it's whatever looks good and fit the machines tbh
I probably wouldn't stress about looks when you're new though 🙂
it's all gonna be torn down anyways xD
maybe!
or left in a corner, not connected to the logistics
I'm seldom concerned with how the facilities will look, since I know I'm not creative enough to do anything fancy. I'll often just leave them as platforms "supported" by painted beams.
I don't even bother with walls, though I've started doing so since I heard something about that improving performance by making the game not have to render all those machines.
gonna have a circular watchtower at the center of the map, encapsulating the space elevator so I can have a 360 view of the world, the train tracks, and buildings I constructed 🔥
due to that reason I tear down any unused/outdated builds so it doesn't look ugly
AFAIK that advice is mostly not applicable anymore, btw. The game tends to be much more CPU-bound than GPU-bound anyway
if that's the common case now then I think I've overspecced the cpu for my gpu 
45% ish cpu usage and 99% gpu
I working on a new truck depot right now and the big walking bean creatures keep spawning inside of the building. Is there any way to stop this from happening? And will they even have an effect on the trucks or is there no collision with them?
power a machine nearby
AFAIK Beans don't care.
orly? power hungry bastards
If they cause issues I would only expect it to happen when you're nearby and should fix itself once you move away. Vehicle routes are usually pretty self-healing like that
Well the plan is to frequently be nearby this place
Just upstairs from the depot actually
ahh ok, I'd keep an eye on it then and adjust later if needed 😄
I watched it snap back into place when it got stuck, multiple times 
Is it unrealistic to shoot for 25 Versatile Framework/min @ tier 5?
it's not easy but you do what you aim for. Chalanges aren't bad
It's already been a year??? Time really does fly
I remember the times I built a 6x6 foundation factory and thought that was big..
latest project is a centralized train distribution station, and it's 65x65 foundations big
Is there any ideas of when 1.2 will be released or has nothing been said yet?
hellooo, i'm trying to build a big train station. sometimes Block Signals (same with path signals) don't want to be put in some direction (yes i tried mouse wheel and pressing R). Any tips on how to orient my signals the right way?
dam 1.0 already a year 🙏 feels like 1month ago only
That depends. Do you care about saving all of humanity, and in turn kittens and puppies?
Forget ab humanity, just for the kittens
no prob not i was doing about 20
That was my impression as well, though in today's video, they did say that they confirmed a v1.2 is coming up. Though zero details about content or timeline
orly? huh cool ta
Disable seasonal events from the Gameplay options menu, then reload the save. (If in singleplayer, at least -- if on a server, it needs to be toggled on the server itself)
Easier with the Flexible Framework recipe, cut the steel beam requirement in half
That's a great idea, time to go hard drive hunting
I didn't realize space elevator parts would have any alternate recipes. I don't use very many so I haven't seen many of what's available
@hexed robin (re: #screenshots message ) -- AFAIK that's just a visual bug related to some things that went a bit awry with v1.1 If you've got lifts like that, I think rebuilding them will fix it, but I think it's technically only visual
Plastic Smart Plating is also nice, but by the time you have it, you hardly need it.
How do I turn off the HUB birthday music?
It's handy if you need/want to buff Smart Plating production for later-phase SE part production
Just gotta swap out those last machines
True. The only ones I really use are the pure ingots and either of the empty canisters recipes
Happy Wednesday gentlemen, and gentlewomen
why blueprint not blueprinting?
I recommend experimenting with a lot of alts; there's good fun to be had (and they often let you easily build factories in areas they wouldn't otherwise fit into well)
Because it redprint
it isn't any print at all, just arrow
My typical way of doing things is the way of the giga-factory. All my resources come to one central location where it all gets worked there.
Screenshot?
I'm generally the exact opposite. Lots of factories, all over the map, minimal logistics for "raw" resources. :)
It looks like it got overwritten with a blank BP
it says the file isn't avalible when I try to load it
Weird
Just make a builder and make a new one. It's just a floor square, so it shouldn't be too hard to replicate
i've placed 3 different blueprint designers to try it 😭
Is there an option to adjust the volume for the HUB birthday song? It's extremely loud, louder than any other sound in the game.
If you are on a MP server i guess it needs to be disabled in the server settings. If you are in single player moving the music slider to 0 should do it.
You should sing along with it. It makes it feel less loud
#screenshots finally finished my first fuel plant js hoping itll work
Hell yeah, you got this.
thanks, with the power i get from this should i set up a big turbo fuel plant or smth so i dont have to worry about power for a while
if you tap all the geysers on the map you get about 30k
Is there a way to stop hatcher spawns? I have some rocks under a new build that they keep spawning on. I tried foundations around/clipping into them, but they just spawn inside the foundations
creature spawn algorithm should stop it from respawning once defeated
monsters have always respawned
tf ? since when?
Ive killed the repawns multiple times. Ive never had an issue of them spawning inside foundations like this before
never afaik (though there may be a mod for this)
i got 2 hatchers near my rubber factory, they both piled up 7 remains
build a ridonculous amount of powered buildings right on top of the offending hatcher, asplode it, and see if it respawns?
Hii Im new here!! I recently started playing Satisfactory. Im 130hrs in my first playthrough. Im starting Tier 5... I was starting to build my biggest Coal Power plant so far but I feel im So Sloow building and organizing things. Does anyone ahve any suggestions on how to build faster and more organized? It has taken me like 3 days playing 3-4 hours to get all the logistic and plan where to put the plant. Is that normal progress? like I feel im so slow when I see other people having huge beautiful factories. I just want to check and if anyone has any tips feel free to dm me
use ZOOP, and blueprints for building faster- as far as organizing things, thats more difficult
Everyone plays the game at different paces, and I expect 130hrs for Tier 5 isn't far outside the bell curve
probably start building a small fuel plant on tier 5, but to answer your question: blueprints
How do I dismantle when making a blueprint?
(Also, "faster and more organized" is probably a "choose 1" kind of dichotomy. :)
how small?? I was planning on 4 sets of 8 coal generators
some people speedrun the game making spaghetti on bare ground, other take the time to build big, clean factories, dont worry aboput speed
step 1 place blueprint, step 2, build what you want within it. Step 3, save blueprint. Step 4, delete blueprint structure. Step 5 open build menu and click blueprints, then select the one you made, click it and place. voila.
for coal you can do more than 32, overclock all your miners
press f to dismantle, press R to dismantle a whole blueprint
is there a way to place blueprints inside a blueprint
I usually do this till like i unlock drones, then i usually start tearing down belts and start working on a central base
yes, whether its in the designer or outside, as long as 2 machines' hard hitboxes dont collide, it'll work
if you encase your blueprint in walls with foundations on top, you can place a new blueprint right on top of the old one.
NONE OF MY BLUEPRINTS ARE WORKING
good way to build battery arrays all the way to build height limit
ohh thats a good idea. I ahvent made many blueprints because I also feel im slow making them hahah
building them takes a little time
wow, I almost cleaned myself out of power shards building my power plant. 720 of them
but its well worth it for stuff you build a ton of
first blueprint should be battery array imo
then build like 500mwh of batterys
stacking them one blueprint on top of another
Thank youu for all the advice.. I was being a bit demotivated for being so slow haha
youre faster than alot of people i think
lots of people take 300+hours to get where you are at
geez these fuel generators drink fuel
They do indeed! It helps to overclock the fuel gens, but if you build fuel power at any scale it's gonna involve some big ol' arrays of fuel gens
also i would like to reitterate that if you tap every geyser on the map you get about 30k mgw
its not a ton, but its enough to complete the game
geothermal power fluctuates tho right?
not really- ive had a few runs where i started with geothermal
and used it to sustain my factory until turbo fuel unlocked
Batteries 😎
30gw is only enough for like one quantum encoder
dont i need sulfur for turbofuel
well geothermal isnt really meant to be the only source of power
thats odd
but if you get them early on, they can carry you for a good while before you need to invest in bigger power
Noob question but....The batteries just increase the total power Output??? i only have like 4 right now connected to my current coal power plant
Yes, geothermal gens generate on a predictable fluctuating pattern. If you go so far as hooking all of them up, you're likely to end up with a reasonably "flat" power-generation line from them, though
if they do, you better build a bigger power plant
so whats the criteria so a blueprint actually stays present in another blueprint
Technically if you don't mind some fiddling around while powering them on, you could manage to have pairs of them in perfect inverse-sync, so their fluctuations cancel each other out
Though that's unlikely to be worth the bother
i have no batteries on my grid prob should make some
But, when in blueprint mode, it does not allow me to remove things I've placed in the blueprint
i never had a power failure when running off geysers only, but by the time i got about 1/2 way through the game i started adding turbo fuel
click the contro panel on the blue print, you can 'clear blueprint' there
gonna set up turbofuel before i finish phase 3 i think
Many folks enjoy having the peace-of-mind that Power Storage gives you, but honestly the "best" way of dealing with power is to just keep an eye on your grid and make sure to build more power if you start approaching your limits
no hard clipping of 2 machines (for example a refinery into another)
my motto is, always produce at least 2x more than your max consumption
that way you always have room for rapid expansion
Remember that if you do ever need to rely on Power Storage, you're on borrowed time and need to expand your power anyway. :)
this is why i use blueprints to stack battery arrays one on top of another till i cant build up anymore.
im making 6k and i use 2.7k so im not doing too bad rn
blueprint dismantle mode specifically only deletes what was placed as a blueprint
Not if you blot out the son with thousands upon thousands of batteries
if my batteries cant carry my factory for at least 10 hours, its not enough.
Still on borrowed time, though. More generators will serve you better in the long run. :)
only took 6 hours to set up fuel power idk how it took so long lol
true, but in terms of experimenting with blueprints as a newbie, i think battery arrays are a good place to start.
not super complicated, no piping anything in, just place, connect wire, rinse repeat.
how does hard clipping differ from "soft clipping" cause my concrete ring still got placed
(Not that I'm trying to discourage anyone from building Power Storage arrays if they want to. Just don't neglect actual power generation by doing so. :)
if you're designing a blueprint and you place another blueprint in it, the 2 of them will be recognized as a single blueprint when you save, if that was your question
hard clipping is silly and looks dumb most times - soft clipping is aesthetic and cool
yeah but where does the game draw the line
Can i ask if you could maybe share a screenshot of your array if you have one? in the screenshots chat? Id love to see it
ill show you the one i have on the MP world my friend and I are playing on, sec
most machines will not allow you to place them inside other machines, but for the most part you can build stuff like walls and foundations inside one another (unless you try place 2 of the same in the exact same position)
why tf are my blueprints not working
its not at build height limit yet, but each section takes about 2000 copper wire, so i gotta wait for refills between builds, gimmie a minute i gotta fly over
after you have built and saved your BP
you can build it by opening the build menu and selecting blue prints
its arbitrary, but for the most part machines have a hard hitbox, the game will show you a wwarning when you clip into a hard hitbox
explain with your words, what do you mean your blueprints dont work?
#screenshots message <--- 1Mil MWh skyscraper 😆
I save it and try to build it and there is no hologram or anything, jsut an arrow
here it is from far away. https://imgur.com/bW4vdJi (ill post another when im closeR)
like how my conveyors "clip" through the refinery by going between the ladder and the actual refinery, but it's not visually clipping into anything solid?
Oh wow
thats weird because i placed a concrete pillar inside a glass wall and both got deleted upon entering another bp
it says the file for the blueprint is missing
you may not have saved the build, are you certain you did when you finished setting the blueprint design?
The blueprint saving process is WAY too unclear and prone to failure
Might be something related to this: #1414353430163755038 message
i.imgur.com/CF8APP3.jpeg (battery array up close)
I have tried saving it several different times ensuring that it says it saved every time, and my blueprint files for my world are also empty
can you screen shot your blueprints screen in your builder menu
this didn't help
yes but since conveyors have a "soft hitbox", it'll only show as yellow when you build
K, should probably open your own #1038092680493801533 thread about it, then. As AdventurerSteve mentioned, some screenshots might help, and it's far more convenient to use #1038092680493801533 for that
that's kind of weird, that shouldn't be an issue
around how many batteries you have in there?
okay so Kall
ye?
place a blueprint designer
from the special menu in building
the special section in the builder menu
then build w/e you want to copy/paste within the designer
then click the designers control panel and select save blueprint, dont forget to name it.
after you do that you can access the saved blueprint from the blueprints section in the builder menu
i'm not the one who needs help with blueprints
have made post\
ive got a complete mess of a world should i restart since i've like, gotten so much knowledge from this world
Thank you all for all the help and advice.. I need to get back to work! have a good day
restarting is a rite of passage, but unless you filled a huge portion of the map you can also just move and ignore the mess until later
completede every tier except 9, and i just have to deal with so much mess in this so
i wanna restart and just yknow, actually plan stuff
I just got ridiculed on the StarRupture discord for wishing Satisfactory a happy birthday over there
Oh ya, def start a new one, you can always go back if you want
what a bunch of nazis- suddenly im less interested in SR
You could always go elsewhere and that way you have the supplies to build how you want - then eventually dismantle your old stuff and make BIGGER factories
ive reached a certain point on laziness
it won't even let me organize catagories 😭
drones, more drones.
wtf
I feel
MORE DRONES
my first playthrough had between 140 and 170 drones
i'm so fucking done
im not sure if i should take the route of
factories everywhere, or like a giant factory for almost everything
multiply that by like 100
k
@keen jacinth imo, smaller factories all over, with drones/trains piping everything to a central location
if you want performance make factories everywhere
big factory fun
for phase building
if i really wanted to
but megafactories are fun
for a big factory i could just make the superstructure from rainworld
well, not actually, since i like to use drones sparingly now, since i got a bug several times where drones would freeze while occupying a port, causing a cascading failure across the system
fantastic idea
Id rather not having the low level factory stuff anywhere near my central hub
as someone who gets easily pissed off by landscape i love the idea
Also, every played final fantasy 7? you can turn MASSAGEAB(b)2 into NeoMidgar
and drones would be perfect/the structures pillars for conveyor lifts
cover the everything foundations and plates and pillars, with factories every where
the entire planet
gotta have a central area for the hub and 5 pebbles
so true
i could plan like
layers for each tier ifykwim
I saw on a dev stream iirc, someone had built Junon with its cannon in Satisfactory.
very cool
make the cannon a hypertube launcher
that blasts you at the map edge so fast you exit the map but don't die
settle down Josh. (letsgameitout)
it doesn't even take that many boosters lol
i have VERY much learnt that
ive basically covered the north west ocean off the the cliffs of the desert with foundations and i dont think it'll be enough room
my friend managed it, probably had 50 boosters?
Ive been putting them inline with branches or junctions before areas where i have to go uphill xD
might've been 500 for all i know...
this is the way
Gotta be fast on that e button lol
protip for dimensional depot, make sure you deposit the items into it in the order that makes sense for the list
dimension depo on top
otherwise the depot list will be a huge mess and annoying to look at
omg i hate hypertube junctions with a passion
i think so
sometimes you go too fast and can't hit e the correct number of times as you're spamming it
ive never touched one in my life
but im all about MOAR POWER
i just pin the important stuff
500MW + 10% total? if that helps you, yes, do it
wouldnt it be better to have a consise part list in a logical order, that you can also pin stuff too?
also is there a automatic power source before coal power
no
Geysers
everyone hates biomass burners
you see that would require planning
and i didnt do that
geysers too, lol
Yes there is, you can tap geysers before you have coal, in theory. you will have to have coupons though
geysers and augmenters if you try hard enough
Yeah. I need to look into getting a longer run up xD
what location should i start with
i put down geothermal generators because i like the sounds
north west forest
i only hook them up the power grid because the man AI said i have to
go north west from spawn
North Forest or Rocky Desert are my fave starting points
here https://i.imgur.com/WbO4hQ5.png -this area hs 4 pure iron nodes, 2 pure copper, pure limestone, is near a ton of coal, additional copper, iron, caterium
imo, its the BEST starting location