#satisfactory
1 messages · Page 288 of 1
They're different each game
Are they? Mine have been pretty consistent, the ones I remember anyway
how do use tha tool?
I'm pretty sure, but now that I've typed it out loud, I'm not so certain
i seem to get the same deposits reappearing after a while, at the same spots, after i remove them
pretty sure the locations are the same, the resource type is random (except uranium)
Yeah, I think that's it
ask for an item, set an amount and Tools gives you the most resource efficient recipe combination it can given set constraints (recipes, resources, machines)
Unfortunately we couldn't calculate any result.
This can be due to many things: missing resource required for the production line, not enough resources for the requested amount, disabled recipes required for the product, etc.
i love that tool so much. i used to have huge, sprawling running notes in notepad++ calculating "Okay I have this much ore/m i can produce in this area, can import this many of a thing from another factory, and i need this thing...."
ah i found the issue
it was because turbo fuel counts as an alt recipe
Hola que tal?
Como andan ?
I just remember and hope it’s correct
Is there an item limit in ||dimensional depot||? If so how big
Yes
1 to 5 stacks
It starts at 1 stack
there is no limit on the number of types of items
of ANY item, so if you want to store 1 stack of 200 items, you can
And every time u upgrade in mam it increase the stack limit
ok what ive painfully learned:
Do not use drones to supply large quantities of material
Is that not a thing you realise just by seeing how small the cargo hold is
Plus trains are better(for me)
they are
I want to have all items in game, so then it's a stack limit or not
its just my first playthrough and i didnt use em yet
First play through is always terrible
and i thought "hmm, you get late access to them, surely they cant be that bad"
you can have up to 5 stacks of each item
oh ok
they are infact that bad
I mean they can do a few stacks per minute
yea but nothing for large scale factories
Well only use drones if your transporting things like computers because if you transport stuff like caterium wire no way can the drone keep up plus you need lots of batteries so in my opinion stick to trains unless you want to use it for things like computers frames anything that isn’t a large /min
eh this save is cooked anyways
Every first save is
and possibly second, and third and ...
easy, just use more drones 😄
i was tryna supply for my adaptive control unit factory
Not unless you spend 500hours on your second
What were u supplying
enough for 70/m
It seems we can set up two different travels at a single drone station? How does that work exactly?
Are we forgetting about batteries?
That was in no world ever gonna work
yeah, that's gonna be like 30-40 drones lol
m o r e
I use plain old packaged fuel so I have tons of it 😄
Did you even think about the fact that if you wanted to use like 2 drone stations you’d need mk.5 conveyers and lots of them
They made it so you can use fuel??
why are you making so much ACU lmao
because why not
i accidentally made 100 HMF/m
ya different fuel types just cause them to operate at different speeds
plutonium rods and ionized fuel are
it's on the drone page of the wiki if you want to compare
Ok
In my second save I have to many of those
I just send them straight into the sink
#design-and-architecture drone ports
What would be a good number of items/minute in a storage facility that will feed the dimensional depot? (anything above 240/min makes no sense because items that are this heavily used will have to have additional depots somewhere else. but creating 240/min of every item is overkill when somewhat advanced)
however much you think you'll need for building
Got it — you’re basically trying to figure out a reasonable baseline throughput per item for a central storage facility that feeds a dimensional depot, without overbuilding production. Let’s think it through systematically:
⸻
- Hard Upper Limit
• As you said: 240 items/min is the practical ceiling.
• Any item with higher sustained demand will need specialized production + dedicated depots.
• So storage is for general-purpose, moderate-demand items.
⸻
- Item Categories & Typical Demand
Not every item needs the same throughput. A balanced setup usually scales something like this:
• Bulk materials (plates, rods, circuits, low-tier stuff):
Used in most recipes. These are what bottleneck if you set them too low.
→ Recommend 120/min baseline. (Half the ceiling, good for mid-to-late game.)
• Mid-tier crafted components (motors, gears, reinforced plates, etc.):
These show up often, but rarely in huge quantities.
→ Recommend 60/min. Enough to sustain multiple production lines without eating storage.
• Advanced parts / late-game intermediates (engines, computers, turbines, exotic stuff):
They’re used in smaller batches, usually 1–10 at a time.
→ Recommend 30/min baseline.
• Rare / “final assembly” items (rocket parts, singularities, specialty science stuff):
Not practical to buffer them at scale in storage.
→ Recommend 10–15/min, or skip central storage entirely and do on-demand production.
⸻
- Why These Ratios Work
• 120/min bulk = you can feed multiple small production lines from storage without worrying.
• 60/min mid-tier = covers steady consumption but doesn’t waste space if unused.
• 30/min advanced = ensures you’ve always got stock, but doesn’t overload belts.
• 10–15/min rare = “trickle buffer” for items you don’t always craft.
This way, your storage depot remains useful well into advanced stages, but it doesn’t try to be a mega-factory by itself.
✅ Final Suggested Baseline Setup:
• 120/min bulk (plates, circuits, rods, basic fuels)
• 60/min mid-tier (motors, reinforced plates, mid electronics)
• 30/min advanced (computers, turbines, quantum parts)
• 10–15/min rare (supercomputers, satellites, rockets, etc.)
⸻
Do you want me to draft a tiered table (bulk → rare) with example items in each category? That way you can quickly map your storage throughput to what you’re actually producing.
holy chatgpt
I tried using ChatGPT for so many satisfactory things and it does not work
Would not recommend
no, i love my turbines
yes let me make 30 "exotic stuff" per minute...
idk why you'd do that
also satellites
???what are those again??
theyre my items
but legit not what i was looking for either...
i dont really know how much i should produce
??
duh
I don’t know
Im starting to understand why youre using chatgpt for satisfactory stuff
No I’ve never heard of turbines in satisfactory
Also I have over 1k hours
Is it a mod
Like wind turbines
"turbines" exist in the base game as cosmetics. but its more like fans
they look somewhat like turbines (though there are for sure mods with actual turbines)
With oil residue is the only way to dispose of it to package it and sink it
you can make fuel -> power
make fuel or pet coke and burn it
Make fuel for generators
Never dispose of heavy oil residue
Also I think you can make diluted fuel
he is most likely not at that point yet
you need alts for that tho
Are there any problems in the long run with using belts overlapping with each other?
Can’t you make turbo fuel with it too
nah, it's fine
I wouldn't bother, but yes
Is turbo fuel even any good
it's more oil efficient than fuel but that's it
but considering that with the right alts, you can make 20 GW from 600 oil and some water, that's not particularly useful imo
Ok
It is if you want a large power plant without having nuclear power
then you do rocket fuel and not turbo
because it's about as oil efficient as diluted fuel
and diluted fuel takes water
turbo heavy takes compacted coal
why would you spend compacted coal on turbo heavy when you could use water on diluted and get the same amount of power
Any alternatives?
Hm okay I see, thanks. I'm gonna go take a look at them
I just burn regular fuel until I hit tier 8 and then rocket fuel and/or nuclear
Not to fuel, to overlapped conveyor belts
what alternative do you want?
like you can just not overlap them
Like stacking them? Then sometimes it would be too steep
it's only aesthetic
Isn't there a steepness limit?
use lifts then
I could try that
I'm gonna use turbo heavy since don't have blender unlocked yet
only?!?! appearance over function at all times!
there's also diluted packaged fuel. it uses refineries
Man you'll make me think myself to death
let the dice decide for you! trust in fate
Would diluted packaged fuel be better?
What did they release in this 4GB update?
Is it a known bug that the Packager machine is invisible until you hook up the power? #screenshots message
The packager is just an introvert
Alright so it'll only be better once I have blender
... diluted packaged fuel. same oil efficiency, just uses refineries and packagers instead of a blender
turbo heavy fuel takes heavy oil residue, not fuel
default turbofuel takes fuel
this is all way too complicated I think I'm just going to stick to biofuel
The end product I want is turbofuel
You want me to use "Diluted Packaged Fuel" which gives me regular fuel
What do I do with it after that?
use it for turbofuel or turbofuel blend
or package it and sink it and stick to biofuel the way god and nature intended for us
Is there a health restoration item I can fully automate? All the medical inhalers need berries/nuts/bacon
if you want tubofuel specifically, then heavy oil residue to diluted packaged fuel to default turbofuel is the most efficient
https://www.satisfactorytools.com/1.0/production?share=VzQyiUqy0YFOXaRsTsNw
nope
Gotcha, alr thanks sorry about that
but I've got all this petro coke to get rid of 🙁
sink it
but I want to turn it into turbo fuel and package that and sink it!
ahhh fair enough
I need more points to spend on gold statues
I heard we could power drone with nuclear rods.
In that case, where doe she waste go once it is depleted?
It is pretty easy to understand that it goes to the output for a nuclear plant, but for a drone I don't see where this goes. And if it removes the waste would be too beautiful isn't it?
I can't try it yet by myself because I haven't started my production of uranium cells yet sadly.
waste doesn't get created unless the rod is burned in a reactor
If there is basically no waste for vehicules this is huge.🤔
Would the vehicles not be... spicy? (i haven't unlocked nuclear yet, so im not sure)
they would
yes, but just keep some filters in your inventory 😄
except drones. they do not carry fuel as items
oh i see
That kind of trivialise batteries I guess.😯
It takes like 10 seconds to quick save my world is so big 😭😭😭
is there a bug that causes server crashing if someone alt f4ed after dying and didnt respawn
10s is still better than 2 min
I don’t think the vehicles are radioactive. But the stations with a stack of rods def are. (Are the vehicles radioactive?)
I only use nuclear drones at my nuclear facilities.
if a single fuel rod is burned for fuel, the energy is stored in the vehicle and does not emit radiation
as mentioned, drones don't carry their fuel as items, so the fuel never causes them to emit radiation
if you insert 1 fuel rod into a truck, it won't be radioactive, but if you insert 50, it will burn 1 and the remaining 49 will remain in the fuel slot and emit radiation
truck stations and drone ports hold items and thus emit radiation as usual
literally unplayable! nuclear powered drones should irradiate the stuff around them!
Yeah I’ve never been buzzed by a radioactive drone. Trains are somehow one-way radiation proof and one-way not.
Or maybe the engine is radiation proof I guess. I want a suit made out of factory cart 🙂
You’d need a way to unload the waste. That would be awkward.
where do I get the save to drop into satisfactory calculator
trains do not care about the stuff of mortals like poison gas, radiation or the physics of anything beside other trains
it tells you when you hover the button or #faq
%localappdata% / some stuff
SCIM literally says where
dump it all over the trucks below it, take a lesson from the birds
You just find radioactive waste along their paths that slowly builds up
Probably gets on the windshield of a factory cart
Maybe have them do it more often on the cybertruck and have it rust 🙂
I wish sat+ would update. I have too much free time.
Oh wait. They did?
just keep replacing conveyors with factory carts until it updates
That sounds like a tomorrow problem wrapped in a today solution. Project Approved.
Who cares about that guy playing tomorrow.
Exactly
he's probably a jerk anyway, most people are jerks
For me it’s usually the guy in the past that made a bunch of spaghetti and now wants me to increase production 25%
That guy keeps following me everywhere
Seriously, I'm constantly picking up after him
is there a fly or teleport command or do they not work
Yeah they work
how do you type em
Fly is advanced game settings. Teleport is a console command. Dunno if just google it
i dont think those will work, Im trying to find my friends dead body (hes logged out)
Maybe there’s no teleport but I swear I’ve used it to move friends to me when they join a game but it’s been a while
i dont think it exists though
he had keep inventory on
You can beat the death crate out of them if they didn’t have the courtesy to drop one
I was thinking one existed in a mod I used to use for flying but less than certain
How big is statisfactory on pc like by gigabytes
25.5 GB for me
Im just curious for the console release because usually its around the same
I had forgotten how complicated plutonium rods are to make. Still, I need to get my head around it and if I want to actually have nuclear power in this run.
Guys
Is it a good idea to bring the HOR from my turbo fuel plant to an empty RF plant ?
basically, turbo fuel will get empty and rf (hopefully) will get up before turbo fuel runs out
I'd say if you're going to switch from one power source to another, set up a whole bunch of power storage batteries to give the new system time to fully come online and stabilize.
It's good to have a bunch of charged offline power storages just sitting around for any type of need - put 'em on a priority power switch and you can flip it on from anywhere
Question: Radar towers for finding and taming LizzardDoggo
It appears that the towers show off spawn points, and not actual tamed creatures... when did this change?
I have like 18 batteries pretty sure
Depending on how much you're using, that may be enough. I'd say run a test; disconnect your power production from the grid and see how long it says your batteries will last.
I'd aim for at least an hour of backup
hey guys when my friend joins my world it keeps on crashing and solutions?
that gets harder and harder over time. I think I have 15m online and 15m offline and that's always been fine. All I need is long enough for all my trains to make a round trip
do you or he have addons loaded... if theres an incompatibility there, it will crash
is your hub in a strange spot? friends always spawn in the hub first time
Maybe as a test, see what happens if one of you starts a new game.
are you sure all mods are off? (both him and you)
we js tried that it doesnt work
we never had mods installed from the start were playing vanilla
Do you both crash when one person joins, or just one of you?
maybe both run the "validate game files" from your loader/installer
how about the version number... you both on 432215
ty for the help it worked with validating
Man idek what to do at this point ☠️
I need ideas
I reached phase 5 and I have NOTHING relevant that's automated
Cooling systems? I have 0 nitrogen extractors, I actually have zero fused modular frames, and zero heat sink production
zero radio control unit production, zero high speed connectors, zero turbo motors
Why? It's because I bought the stuff I needed for phase 4 from the Aweesome shop 💔
... why?
It’s obvious right? Start automating things in order
Because my previous production numbers don't match up to the new demand (e.g I was making 10 computers, but I needed more than that per minute for super computers so I got discouraged and bought the other items
Because I cared too much about clean even numbers
... I just keep building by bench though...
Probably power I'd say so time to go nucllear
I somerslooped the entirety of phase 4 lol
Oof
i just made code for a smart splitter with python code
you know that even if you automated an item once, you can just ... automate it again? more of it? whenever you need more?
dm me if yall wanna see it
Well you can get away with 30gw if you keep it modest and let parts of the factory go idle when full
Show me please
I'm at 16GW
Yes which is my problem exactly I kinda just give up 😭
Gotta fix that now
After 1000 I'm starting over lol
is there an alt recipe for compacted coal?
the base recipe is already an alternate recipe. other than that, it's only a byproduct from RF and IF production
at least 1 sulfur and 1 coal is 1 compacted coal right?
!wikisearch compacted+coal
Compacted Coal is an improved version of Coal made by combining it with Sulfur. It is used in a small number of alt recipes, particularly most versions of Turbofuel, or can be burned in a Coal Generator. While it does not directly generate more power than regular Coal when burned, the burn time is more...
There's been a pretty consistent 20k concurrent players on steam for like 5 years
i wasnt sure was gonna buy but didnt wanna play solo
#1201555265942724758 check it out
you're gonna have to convince friends to buy the game too
people genreally don't love playing this game with strangers
yeah im new to pc so dont have pc friends unfortunately
the game comes to consoles soon-ish
i posted waiting for some hits before i spend money lol
tht would be dope hopefully before dune comes to console
well i just bought it anyways solo AWAY!!
85 pasta done
Train stations only need to be placed at the front of the whole unloading station right? Not the front and back?
yes
250 automated control unit thingys boutta be sinked
*adaptive
23 million points per minute over 30 seconds
should i have sinked about 3000 modular engines? probably not.
did i? Hell yeah
lol
if i didnt spend a whole bunch on parts i'd probably have it by now
i've been spending my tickets as i got them
i've unlocked everything so the statues might be a bit of a ways away
Does anybody else's train station rails always look like they are z-fighting or something?
are you running tracks through them?
train stations have rails so you just need to connect to them
No, I just placed the station by itself. No rails anywhere around
What's a good place with a lot of resources to build a factory?
depends
@rigid mist Don't you need like lots of them for Phase 4?
I was using somersloops and needed ~600
i'm reautomating them
Ah
it's just easier
Good
Not one place has everything you need, you will have to expand further and further
What place makes that the easiest? I want open space and a fair amount of ore
Sorry the link is ugly
🎶 Oh give me a home, where the lizard dogs roam, where the hogs and the spitters play. Where never is heard an inefficient word, and the skies are not cloudy all day. 🎶
OK, maybe that needs a bit of work.
my plastic backed up so i wasn't making any petroleum coke, which then means i my steel stopped, stopping my HMF
my HMF stopping stopped my FMF, stopping PCC, stopping the pasta
overflow-sink all the thing!
that's what i did
god i love the sink
and it works for coke backup too
If only you could easily sink fluids... sometimes I just really want to spill water back into the ocean.
I still don't understand fluid dynamics enough to trust loops even though the one I have tend to work.
That involves wasting plastic or aluminum 🙁
wet concrete only works for water though, but alternates exist for other fluids iirc
Although since there being Limestone everywhere, it's really good for when you're building nuclear infrastructure.
You make so much from making fuel its negligible
My turbofuel plant produces resin.
yeah i think i used about 2650 limestone/m for my nuclear plant
residual plastic?
I could, but then I'd have to ship it. It's just a small pain sometimes.
that was my fault though, i didn't use wet concrete until my plutonium build
I'm looking forward to doing plutonium.
How many days are there in a MASSAGE-2(A-B)b year?
Is that the planet we're on?
it's a binary system so i don't think there is actually a consistent year length
An average is still good enough
consider we have no means of actually determining seasons
Just curious because it's been 242 days since my last notable safety incident.
obviously not factorying hard enough to get osha ADA's attention
Nah, I've just got flight and god mode enabled. 😛
Snow would be wild.
Not every planet has to have seasons
what's byfar the prettiest base location in the entire game that has at least some resources nearby? i looked at the waterfall in the grass fields, didn't like that, and the northern beach doesn't have enough space for what i'm planning
build up. infinite space
it gets to a point where its hard to make it look nice
i don't want skyscrapers 😭
much much harder to make endless sprawl look good or interesting
I like the crater lake with a SAM ore in the middle
It's South East from the Rocky Desert Spawn, links it to the red forest
using that for turbofuel
oh you're talking about those crater lakes, not blue crater
I mean you can also build over northern forest while keeping it flat w/o sky scrapers. but gl
sure, i'll check it out, thanks
i wanna incorporate the terrain and make it look more organic for my main base
what was the site where you upload your world file?
I really like the grassy fields area tbh. But I'm also growing to like the area of redwoods north of it. Not sure if you mean best for resource nodes though.
SCIM
thanks
I have a theory...
Has anyone come across the issue where if you deconstruct something that has uranium in it, your radation meter goes to 100%. But destroying the uranium out of your inventory doesn't remove the radiation? Exiting and re-entering doesn't fix it. The only fix is to die, and go pick up your stuff.
Crater lake was my first expansion spot. Absolutely love that area.
Yes
I think that if you have blade runners on and then run -> crouch to slide -> then jump right out of said slide, you might jump higher than if you run -> jump with the bladerunners on
Solution other than dying?
How do yall get yalls build so even?
I don't remember finding one unfortunately.
it's because uranium goes into your inventory
planning and foundations mostly
Yes. I know.
dump the uranium
I did. Read my message again. 🙂
You can delete the uranium, but sometimes it would bug and you're still be getting radiated.
I mean like even on both sides of a spliter
#screenshots message floating train thing idk what they're called
save and reload ? it shouldn't bug out unless you sorted your inventory while the uranium was in it
Sorted my inventory? What would that do?
bugs it out and make sradiation permanenet even if yo uget rid of hte items
have to save and reload to get rid of it
Oh I sort habitually, maybe that was it.
thats because you sorted your inventory after you pick up the uranium
it triggers the permanent radiation bug
I found an eye thing on the lower left corner of the map. What is it?https://satisfactory-calculator.com/en/interactive-map#4.5;-128314;283822|gameLayer|limestoneImpure;oilImpure;sulfurImpure;bauxiteImpure;samImpure;geyserImpure;limestoneNormal;coalNormal;oilNormal;sulfurNormal;bauxiteNormal;samNormal;geyserNormal;limestonePure;coalPure;oilPure;sulfurPure;bauxitePure;samPure;oilWellPure;geyserPure;roads;cateriumPure;cateriumNormal;uraniumImpure;uraniumNormal;coalImpure;oilWellImpure;oilWellNormal;copperImpure;copperNormal;copperPure;ironImpure;ironNormal;ironPure;hardDrives;somersloops;mercerSpheres;purpleSlugs
thats pretty cool
probably just an eaaster egg on the map, you should be able to check it out if you want to
Thoughts on instant scrap vs the normal alt recipe aluminum loop?
instant scrap adds sulfur as additional resources
prob good pair with battery
but my go to alts is always
sloppy + pure
do you mean a purple orb? made weird noise, maybe distorts space around it?
I was there yesterday and was wondering why there was nothing in the area lol
Good catch:D
That is 100% what it is. If I don't sort, it doesn't happen. Thanks! Annoying....
I went with sloppy & pure as well.
it's pretty niche, vey little coal+baux next to sulfur
its a very easy to replicate bug as well, so im just waiting for it to be fixed
I doubt it'll happen soon. It's abit of a nothing bug. As far from game braking almost as just vidual glitches
I would say being bugged and killing the player is pretty awful. Even if it is avoidable.
Also reloading the save doesn't fix it.
The only fix is dying.
according to the QA site... its a known bug, "DO NOT SORT YOUR INVENTORY" or you cannot lose the radiation when you delete or get rid of the radiation source
something is wrong with the radiation/autosort of menu
avoidable rare and trivial to avoid. Almost any bug will rate higher
I never ran into it because I never use the sort feature, I've always put things where I wanted them to my own positions, nasty bug though.
yeah I've mined uranim by hand like twice in 4000hrs xD
never sorted my inv. Only know about it because random people keep wanting to be the next Marie Curie
doh @mellow elm i didnt realize someone already said the same thing ... lol,
I've mined by hand fairfly frequently in order to get rid of unwanted radiation from deposits.
they died doing science
i rarely mined uranium unless i want to get the mercer sphere inside the uranium deposit
I'm OCD AF. I'm sure there are plenty more like me in this genre of game that use the sort button fairly often. But w/e. Doesn't matter. I know now.
i think its almost a meme at this point, everyone's first play through the first time you spot a uranium node.. you go hand mine something, and die.... then you go pickup your corpse box, and die again... welcome to satisfactory 🙂
Tbh the sort button actually rearranges things in a manner that does my head in.
up till you spot uranium, the game trains you "pickup something" - > Examine in MAM - > new tech... oh look uranium, something I can go take to the MAM and examine... nope, you die 🙂
that happens w/o the bug too though xD
many people have wondered why they were killed by death rocks
like it'll magically stop killing them when in the inventory
'if I put it as close to my body as possible surely it won't harm me then' xD
rubs uranium moisteriser into self
The game also has a bug, where if you clean up a uranium deposit then "trash" the uranium out of your inventory, the radiation of the area is still there... even though the deposit is gone. Such as the ones piled around some of the HDD spots. if you save after "cleaning up a deposit" then reload that save, the uranium deposit is back, But you can then re-clear it, and re-trash the uranium, but this time its gone, and so is the radiation from the area.
I wonder... . If you accidently "sort" the inventory with uranium in the inventory. can you mine up more uranium... move it into the spot that the old uranium was in... then trash, would the radiation go away then?
only one way to find out
Ask on Reddit!!!
inform anyone on reddit that it doesn't work
people are more willing to discredit than prove
you don't even need to ask if it's wrong, just declare it doesn't work
Which Nobelisk is best for deforestation?
nuke and cluster
Can stuff randomly break? i swear that miners/conveyor belts/power connections keep disappearing at random
since we dont care about the enviroment, nuke the whole thing
flaten it all
mods? server? multiplayer?
multiplayer vanilla
sometimes due to lag things won't build properly, as in it'll look connected, but won't be
happens more often if you build very fast and have poorer connections
its stuff thats been there for hours though and just now happened
are the pieces actually disapearing?
a dismantle crate spawned like 5 minutes ago on a spot (conveyor belts) while me and my friend were like 1000m away
so i dont know whats going on xd
I haven't messed with MP in a long time, but is it being password protected a possibility? I know you really want a password on a server
i mean if there was a 3rd player or somewhat f'ing with us, we would see him on the map or no?
probalby if you're looking at it while they were on. Just trying to narrow it down
how often has the deletion happened?
just the once?
happened the 3rd time on this playthrough and weve been on it for around 20-30hours
happened with any other map?
so like once per 10 hours and im just confused xd
oih yeah it's super weird
i mean its my first time playing so cant really say
thats a new 1.1 thing, all excess items that cant go to inventory goes into centralized crate, its supposed to be 100m limit, but somehow it doesnt
they are talking about this happening on it's own
its herobrine bro
belts self deleting
are you 100% certain your friend wouldn't troll you?
yea hes sure
like not a troll or prank bone in their body?
i mean i saw him in our base while it happened way too far away
so ye im sure
i was looking into the direction and it just popped in at the compass
yea it is. i think its the 2nd time it has happened now
while i was like 2k meters away
3rd*
weird.
Well, assuming you don't find anything similar using google with a solution, if it keeps happening I might copy past the world to a new save, see if that does anything
it's annoying but it's a good way to save a world with hte save editor
maybe the save file is a bit corrupted
i mean it doesnt really affect us as its happening like once per 10 hours im just hella confused
i mean it disappears and leaves a dismantle crate even tho nobody was there to dismantle it
a single section of belt disapearing could, conceivably, crash your entire world factory system if it happens at your power supply
this shidd is going to turn into a creepy pasta ong
and later on you get systems that can clog and crash terribly if they stop continuously running
plus how annoying would it be seeing thing start to starve a couple hours after a miner is disconnected from a large system?
Seems the game has some kind of memory/asset leak when working inside the blueprint designer? After enough pasting/removing blueprints inside the blueprint designer i get a crash with this error
Fatal error: [File:D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArray.cpp] [Line: 534] Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings. ```
Any fixes for this or just... deal with it?
sounds like something to go into #1038092680493801533
Is it worth training poly resin too a plant too make more rubber
Cuz I'm setting up a big power factory and after this I'm doing a plastic factory
How big? 😄
I meant the power facility.
Uh it's 1700 fuel a min
Idk which number exactly u want maybe my brain isn't real
Cuz RN just planning it with the numbers I have
It's 2550 oil a min
why not make it on location?
Ahh, not colossal then, mine burns 7200 rocket fuel per minute, shouldn't be too much of an issue to fix if it goes awry.
but just sinking it is probably easier
See I'm only on phase 3
Leave yourself room for alterations and expansion.
you can do 90GW in phase 3
would yall consider this spaghetti
No clue how much power this is gonna make we will see
divide your fuel by 20, times 250mw
See this plant is super far away from base and expandable
Oh ik I don't wanna know the number
This is my current #satisfactory-experimental message , three half kilometre tall towers full of generators and a fourth full of power stores and alien power augmentors.
Do u have the refinerys for fuel at the very top?
Cuz that's my plan
Refineries then gens then storage
The refineries and blenders are on the bottom three floors of each tower, since rocket fuel is a gas, I need no pumps to get all the floors gassed up.
Are you using dilute packaged or just straight up fuel?
Just fuel
That will impact your power some but you should have plenty of byproduct for rubber and plastic.
ye its basically you trade the recycling loop for using sulfur
That's why I was asking if I should train it too the factory for plastic
think ima go with the alts just because i can also make 1600 concrete out of the swamp bauxite
Cuz that's next I already have a rubber plant making what 600 a min I think
Why not produce the plastic on site with the power, mine converts its byproducts into 240 rubber, 240 plastic & 4800 steel ingots right next to the three towers.
from my experience, building vertical factories hurt the game's performance more than 1 floor factory
I'm sitting at 260fps at 4k
Rn at least unless it gets below 165hz I don't really care
I moved away from 1 floor factories after some of my older ones swallowed whole biomes by themselves.
Real
Ight I'm gonna do a dab and lock in I have so many plans but man building them takes forever
its fun, my starter factory used the entire grassy plain
Are trains a decent speed?
they peaked at 120km/h
This one was large enough and it only handled the final production of uranium fuel #design-and-architecture message 🤣
Saw a mod too make them faster and it was tempting
but trains isnt about speed, its about transporting item in large throughput
Ik but speed is fun
also, mods like that will ruin the save if youre not using it, so that entire save will depend on it
same with infinite splines
Infinite splines?
Ah that seems very nice and exactly what I wanted at one point
*finally finishes leading edge production
but it does makes them into different entities and will be gone if you load the save without the mod
breaking everything related to it
so i never really touched these kind of mods unless im going full modded save
I think I should really stop hand building now...
I see I only have small mods as it's supposed too be a mostly vanilla save
Is this tree destructible?
https://discordapp.com/channels/370472939054956546/553550313533997057/1414086102482026566
That's how the daisy chain smart input machine mod works. Seperate buildings for the smart inputs.
and there are a couple big trees in/around the titan forest that are filled with power slugs
Can trains crash into them?
trains dont have any collision with terrain/buildings, only other trains and maybe (?) other vehicles
😭
Honestly going outside these days is kinda not needed
You can get literally everything online and delivered to you these days 😂
if i have a power plant offsite and i wanna see how much power i have left to work with, whats the best way to check without going to the source?
check a power pole
machines that make power and power poles show your production stats and everything
so do augmenters
ahhh sweet cheers
I'm thinking of doing a city grid. maybe a block of 4 11x11 buildings surrounded by a road?
Not sure how to incorporate the environment though, hem
does anyone know how to remove my friends body that’s on the ground?
like when he logged off of my world
gotcha thank you
dont think you can
theres a truck with one of my friends epic accounts on there that i cant get rid of
I hope so lmao i only invited him to look at the world now his body is here lmao
and they dont play satisfactory on epic so its there forever
if i need plastic, etc. to make something like circuit boards, what is the best way to move that over a potentially long distance? should i move the crude oil and process it at the destination? this would also give more flexibility to produce other crude oil-based items
im pretty sure theres someone else in the middle of the ocean that i gave a tour to before i took down the factory there
lmfaoo
for small amounts (like under 600) its probably best to use drones
i dont have access to drones yet :(
if higher than that and/or over long distance (like the entire map) probably best to use a train
if its only a biome or two i'd probably just belt it over
when you say belt it, do you mean package + belt, or use pipelines? specifically for fluids
or do you mean, produce whatever items i need at the source, then belt that
make the plastic somewhere else (using all the oil from a biome like the golden coast with a recycling loop will be more than enough) and then move that around however you like
What I do is I ship the resin on a belt to my base then make it by some water
hkmm ok. if i need to make multiple crude oil-based items at a base, should i still follow that practice, or just move the raw stuff (crude oil/resin/whatever)
whatever's best for you
i have a big plastic/rubber factory and then i can move that around however
if it needs some other oil product im usually building somewhere where theres a couple oil nodes or a well fairly close by
why?
bcs its easier
fluids are a pain to do long distance
due to height or just being buggy
its more efficient to package and throw into a regular freight car rather than a fluid freight car
if you want to do drones you have to package them
i havent had any problems with piping over long distance, although it can be easy to miss a pump
How do you do the strait up or slant part of a hypertube cannon
you mean raising one end?
make a hypertube and when you're placing the last support dont double click
click once to get the location, then you can move it up/down and holding ctrl + scroll will rotate it
and then clicking again will place
My keyboard doesn’t have an page up key only the little 4 arrow keys in the bottom right
yes
What
yes
What is the page up key
Those are the Pg Up/Dn keys
is there a way to make lizard doggo sit
all you need is regular keyboard stuff and a scroll wheel
The why do they only mage it horizontally
Your profile picture is hilarious 🤣
i dont want to leave him stranded
ty
how far will he follow me
you can lock them in pens
and i want to say theres a way to make them sit but i dont know how, the only lizard doggo i've had is probably dead
and if it isnt i have no idea where it would be
oof
is there an always day concol command?
if i drive a car off of a cliff will it explode lol
nope
sweet 🙂
If you drive a vehicle into into the void it stays there forever.
Along with the added recommendation that you do not drive any vehicle into the void at all, because doing it too many times will cause your game to lag.
good to know ty lol
You may be able to delete it in SCIM. Not sure
But yeah constantly doing it trying to get rid of nuclear waste isn’t a good idea
That too
Me: "Stupid FICSIT for not letting me flush radioactive materials down the commode."
Wait you can’t?
(FICSIT is not stupid, this is a joke)
Nope!
You cannot flush uranium/plutonium waste down the toilet.
Used to be that you could destroy plutonium waste in an awesome sink, but even that doesn't work anymore.
Although you can turn plutonium waste into ficsonium fuel rods which don't produce waste when burned.
Not since I started playing. If you burned plutonium you were stuck with the waste
Before 1.0 from when I started
just sink the plutonium rods
But i want to have more power :(
not really any point in burning them tbh, uranium gives you all the power you need and ficsonium isnt worth it
if you're going with a max setup at least, if you're not using every last ounce of uranium you're probably better off with rocket fuel
How many uranium reactors can the game handle?
and with the waste converted to plutonium?
and if you go with plutonium + ficsonium you roughly double that
huh.
a little bit more, iirc a maxed out setup going all the way to ficsonium is 1.4TW
im not sure if sloops are involved with that tho
all uranium gets you 630GW
without sloops*
Oooo, now we're getting into Dyson Sphere Program level power generation. >:)
although this is without any converter shenanigans to make uranium or anything
i think the true max amount of uranium fuel rods is like 220 fuel rods or something with converters and sloops
I'm making a large plutonium plant, but i'm starting to think the game won't be able to support it. 
and uh, how many reactors is that?
100 reactors all overclocked
Oh no.
Is the waste to fuel ratio for uranium to plutonium 1:5 or 1:2?
depends on the recipe
you will get more power by using half of those sam to convert into uranium than using it for ficsonium
im using the combo of recipes thats the best for getting rid of waste
For my uranium section, that's gonna be the opposite.
Most waste possible for the plutonium reactor fuel production.

if i was using the most efficient recipes it would be roughly close to 1:2
50.4:22.4
mmm
thats the funny thing with ficsonium
H
hi
yo guys
Anyone know how to align two water extractors with a pipe junction?
place the junction first and then hold ctrl the extractor to the junction?
it wont work if the junction is too high
Didn't work
it might clip into something and not work also
Junction is very close to the same level
Ahhhh, good to be home. Let the building continue! Oh, and hey all ya pioneers! 👋
is it on a foundation? that might help
I usually use a wall and pipe wall hole
Yes, it is
A good thing to do with water extractors is to place foundations a couple meters below the water surface
is there any reason to not do it the other way?
Then you can snap them to foundation and it makes lining them up a lot easier
you can just hold ctrl and they snap too
Yep, exactly what i did initially 
it wont snap if there is another pump near it and it will clip it
or if its too shallow
It amuses me that I can crouch and use my jetpack to approach a hatcher without alerting it to open up and spew bugs at me.
It's just the pioneer being extra sneaky in the air! 😏
It is finally complete. I joined a world from someone here, and I finally made the ultimate Pioneer Industrial Safety and Security factory.
Standard, Shatter, Stun, and Explosive rebars at 10/min
Nobelisk at 10/min; pulse, cluster, and gas at 5/min (gas has a biomass tank we can fill as needed -.- )
Rifle ammo at 225/min, turbo ammo at 250/min, homing ammo at 25/min.
Gas filters and iodized filters, each at 3.75/min.
Everything is made in-house except aluminum casings, which are flown in. All outputs are buffered and depoted.
Pioneer Industrial Safety and Security? So you're taking the PISS?
Precisely
It will go well to equip my FEET (Forward Exploration and Examination Team)
Listen, if you aren't coming up with bullshit acronyms, are you even doing space travel?
I used to be a member of a group in City of Heroes that was called the Super Human Investigation Team. Until someone took issue with our acronym and reported it to the GM's.
Hella rude
I was on thatgame for 7 years, I miss it frequently
Acronyms are the life blood of the Military. I have seen entire reports where only acronyms were used
You can play it again; there are a few server groups, but Homecoming actually has a license from NCSoft to run the game legit.
Kinda wish there was a take/do not take toggle for the dimensional storage so it doesn't take items from there first when crafting and I have that item in my inventory. That way I wouldn't have to keep filling it up after crafting.
there is
I've been onn Homecoming, it's not the same without my friends, but it's a nostalgic visit for sure
you can set it to use form your invintory first or last
where is that setting?
Open inventory, check box there
above the upper left search bar, or just below it
A checkbox on your inventory. "TAke from inventory before depot"
"Man I really wish the game would throw down the item I'm placing in the wrong spot because my mouse moved 1 micron when pushing mouse 1" said no one ever
Awesome...thank you
anyone use the water gyser?
Do you mean the water pressure well or the small geyser hole for power?
Thermal generator? Or water well?
@coral glacier #screenshots message
LIke this?
Yes, that
I was trying to align it using different height methods with foundations, but i didn't think of that 🤔 Thanks!
I feel that the majority of the time, the answer is always beams 🤣
Fyi, I set the distance between the extractors by placing a wall on either side of the foundation, and then nudging in x2
interesting
Another way is to do that, and then run a pipe between, then snap the junction to the pipe. Only 'issue' with that method is having something for the junction to snap to so it is dead center. Otherwise the junction has to be lined up 'manually' it seems.
Unless someone else knows a way around that.
Personally, the beam method is my "go-to"
I WANT TEA IN MY COFFEE CUP
I meeeean ... it just says it's a "cup" ... It technically can have what every you want in it ... no?
I think, you mean to say, you want a tea dispenser in the hub? 😏
Woo, Mk.6 belts baby! Get them parts zipping around and Mach Eleventy Bajillion
If they add tea they have to add a spilling mechanic
And then we spill the tea
Real "knee slapper" 🤣
Yes that too
I gotcha, as someone who needs things to be perfectly aligned, not only for aesthetics but for efficiency also, this helps a lot.
Lol, I feel that all too well 😏
And i don't have any mental characteristics that i know of either so that may or may not be a thing 
well even if you align the junction with extractor, you still need to aligns the pipes going straight
Did ya watch the vidjya?
They are straight 😏
not the pipe from extractor to junction, but from junction to the foundation
bcs the pipe support is higher than the nudged junction
and you need to do it every segment
More nudged junctions then
Do the same method with another junction.
That's a lot of work
exactly
But, at some point, it will have to go up to the floor junction height, yes .
Hello, can someone help me? I want to add one thread to the looking-for-group, but when I write it, I can't click on 'Post'.
anyone know of any glitches in the game like dupe glitches or somehting
Does it require a tag maybe
Do you need to pick a category as well before the blue button lights up?
tag
It just gives people some information about your post
Pick a few and then try posting
When i place things like foundations and overall buildings, as they spawn in, the orange forming VFX happens, and i get a lag spike.
Does anyone know if there is a way i can turn a setting down like lowering the visuals of this effect or something to reduce fps loss?
I would fix this myself but unfortunately i don't know everything. 
Afaik, there is not a way. Outside of maybe a mod.
If you've been running for a bit, maybe try to save and reload.
I've done that, seems to be doing it regardless 🤔
Me to Mikael: "This is nice, but my computer doesn't like it. So it needs a toggle switch in the video sub-section of the options-section menu
"
Perhaps by lowering some of the video settings to not tax the card/computer as much would be my first guess.
I could try lowering the VFX, see if that works
Appears to be the VFX setting 🤔
That makes sense since it's probably loading in the texture and the light dynamics at the same time. 
And with multiple foundations being spawned in at the same time it buffers? 🤔
that happens to me when i place my 1st million foundation
If you're doing Infinite zoop, or laying down blueprinted foundation slabs, then yeah, bit taxing.
blueprint also lagged the shit of my game as well, especially when using them a lot at once
Ironically it doesn't happen with the blueprinted foundation and only when i do it one at a time. 
It's punishing you for not being more efficient 🤣
Anyone pretty much always disable fog? I'm torn.
not much, disabling fog makes everything looks darker with lumen
is there a setup for making fuel cannisters from crude oil without any sink? perhaps a combination of recipes
At some point though, something will be going to the sink if you wanted it to keep chugging.
oh wait i misread, canister as in packaged fuel?
its just simple loop
packager > refinery > unpackager > loop back to packager
I mean, if the only requirement is no sinking, you can just use the oil -> fuel recipe, use polymer resin to plastic to canisters, package fuel, then any overflow fuel goes to a fuel generator
that packaged fuel will still backed up, resulting to backed up plastic to backed up resin
i was hoping based on the output of different recipe routes, 1:1 could perhaps be achieved in some way.
well no, you want continuous production? use sinks
you already in refinery stage, sink only cost 30MW, its not that much
it's not that. i wanted to make a mini setup for packagers without using any sink
doesnt matter how small or big, the byproduct you dont want to use will backed up and kill the main production
that's why i said combination of recipes. whether using the right ratio of different recipes could get a 1:1 at the end
I love when flying that i drop down on a foundation at the exact moment to start flying again i get locked in a stand-still pose. 
You could just use non oil recipes for cannisters
I just float towards things. 🤣
the challenge is CO -> packaged fuel, no sink, no genny, no extra inputs
Then no.
Look at the wiki to confirm. Should be easy enough
good luck trying to figure that out
I’m not sure why that would be a ‘challenge’ though even if possible, just a recipe chain
Like you can do super computers with just oil and caterium, but that’s not a ‘challenge’
if you're okay with adding water, then yes, with a balance of the standard and residual recipes, you can get it to work
my bad. yes water is allowed for the residual recipes
i was thinking... two recipe routes side by side. when one resource backs up, the other recipe takes over until something backs up again. atleast that way it'll keep going.
hmmmm
that residual recipes will get backed up at one point
you still get by product with the resin recipe
water + resin = plastic, which can be routed back into the cannister recipe
well water is an extra input but yeah go wild I guess
of course you still get byproduct, but HOR can be turned into fuel, resins can be turned into plastic.
the amount of plastic you get from byproduct resin are more/less than you need from the packaging
its not 1:1
yeah water is allowed because otherwise resins get backed up
then just use teh recycled plastic/rubber loop
with balancing?
it's fairly standard
what balancing has to do?
exactly. it would be a combination of the 'CO -> Plastic' recipe and HOR recipe
that's overkill
oil > HOR > diluted fuel > reycycled plastic, use the resin as the starter
shrug it's efficient. Just use less oil
but yeah, that works i guess.
Is there a way to delete stuff you put through the ground without noclip mod?
then yeah if you allow water it's easy and probalby the most common way to make plastic
yeah water is allowed. like i said, else resin goes to waste. if it's not and i go for primary recipes, i'd be creating too much plastic and not enough fuel
i've tried and failed tbh. unless they allowed some mechanics post 1.0
whats the reason youre against sink anyway?
no reason. just a challenge.
closed-loop engineering is part of the fun of refineries/blenders
its not like aluminum where waste water is less than what we need for the solutions
its easy to recycle it back
that is indeed one of the fun things
like my scrap blenders, you give em just the difference and let em "simmer"
what are the lights I see people using to outline structures called?
my first implementation of that aluminum water setup was using a train to pick up waste water first, before picking up fresh water. worked like a charm. no backing up.
probbly signs
if you dont want to use a sink then store the resin until you use more plastic than you can make
set them all white and turn off the emission strength
I always need a ton of plastic end game
storing beats the point of an efficient setup
yeah, y'all are missing their point
then use up the plastic sooner than later
the point is, crude (+ water) in, packaged fuel only out
or use more coal power
if the whole recycling loop is overkill, you could make whatever amount of plastic, then dilute HOR with a blender until you make enough fuel to consume all the plastic
the amount of plastic you can make from resin byproduct isnt enough for the canisters, you will inevitable need other resources to make up with the canister demand
not enough canister = more fuel = fuel backing up = no resin
even with the PolyRes recipe?
yeah. that's what i'm thinking. let the system balance itself out. diluted fuel and direct plastic
that recipe will give you more than enough, the resin will backed up instead
its just not possible
in production it'll automatically produce based on which resource isn't backing up.
if you backing up on fuel, your resin production stopped cuz its a byproduct
no resin = no plastic = no canisters made
you will eventually need some gens to burn the overflow fuel
i'm thinking make the CO -> Plastic + HOR on a higher altitude than HOR -> Diluted fuel recipe. that way when plastic gets produced, HOR won't clog the system.
so if HOR recipe gives you too much HOR and not enough PR, and PR recipe gives you too much PR and not enough HOR, then there must be a sweet spot somewhere in between
but yeah. depending on autobalancing isn't as reliable if i can get the numbers exact.
no, the other will still backed up
theres no sweet spot or anything
time to solve some simultanous equations.
the only way to do this without gen or sink IS to bring another resources to keep up with the each side demands
normal plastic recipe with diluted fuel?
you get more canister than the fuel you make, the canisters will clog the system
they said no generators
there is a way to do it by finding the LCM, i'm trying to see if there's an HCF before that.
heres some math
60 oil > 40 plastic + 20 hor > 80 canisters + 40 fuel (diluted fuel) > you still left with 40 canister overflow
You basically need 2 parts fuel, 1 part plastic, cuz the plastic goes 1:2 into containers
yeah... although i think i'll tinker with hard drives a bit. before diluted fuel, the recipe hits 1/3 on fuel too much. diluted fuel should make the ratio a bit better.
And also, you can do diluted packaged fuel, so that might save blenders.
i already did all the possible recipes and theres just no way to keep them from clogging without sink/generators
yeah that's the one. blenders yet to be unlocked on this playthrough
Im having issues trying to keep my eletrical grids going, and i have no source of biofuel to collect passively
yet
There is no such passive source in the game, you are supposed to get to coal power in Tier 3.
did you try combining recipes parallelly? Lowest Common Multiple says it should be possible.
so i will need to continuously harvest leaves and wood until then?
i did, its either too much canisters or too much fuel
no inbetween
If you have a chainsaw, go devastate a forest for a little while, then bust you butt to tier 3 and get coal power.
...
alright, i'll hit the maths and see if something comes of it.
ping me if you really did find something
how soon do i get a chainsaw
That's just the thing, is, there is in-betweens, so i think you're wrong.
Tier 2 - Obstacle Clearing
yes i'll go unlock the packaged diluted fuel recipe first so i can dive into the number properly.
whats the reason you think im wrong
coal power not unlocked?
Intermediate value theorem
have u applied that for this exact scenario?
That's what we're working on
when you have one recipe that produces more of item 1, and another recipe that produces more of item 2, then having those recipes in a certain ratio could produce 1:1. that's what simultaneous equations are for.
And you're saying it's too much one way or the other
But there is a continuous slider from one side to the other, so there must be a sweet spot.
certain ratio could produce 1:1
thats just mean its not mini build anymore
the number gets bigger and bigger
?
that is the challenge. to see if it can be a smaller number. i already know it's possible with bigger numbers. raw multipliers it's definitely possible.
is it possible to lift up the quartz/sam in the cave in the north east to the surface instead of moving all the way back round the tunnel
not to mention we also have underclocking/overclocking. that will help with the 'mini' part.
You "could" clip through the ceiling 🤷♂️
the distance seems to be way past how far 1 lift could go though
You can use conveyor floor holes.
Click to start it in the cave, hold it, run out and up to the surface, and clip it to the bottom of another.
ahhh
It just allows for basically an infinite length lift
Are hypertubes slower than trains?
if the depth is more than the max length of one stretch of conveyor lift, it'll be difficult to clip it through
no it doesn't... did they change it in 1.0?
Depends on how many entrances you have stacked to give "Oompf"
No, It was that way in U8 as well...
Let's assume one or two
wdym
🤷♂️
I'm guessing trains would be faster?
floor-hole to floor-hole can be infinite?
Never tried "infinite" .... but pretty damn long with my expierence.
pretty damn long is not infinite.
With one end of the map to the other? :)
Since I am near there ... gimme a few miniutes.
The map is only so large, haha
Well, I would put money on that you can span one from kill height down ...
in my experience conveyor lifts max out at somewhere around 50meters. that's 10~15 foundations
In the sense of accessibility of the world, I'd say that's "infinite" enough 😏
Hello
not even close.
🙄 K
I have not gotten to trains yet
trains are fun 😌
I know
Kibitz
?
i really feel stupid to ask how i put the fuel in the chainsaw
not you
pat pat
Not everyone understand the map is not infinite 😆
just have solid biomass in your inv
i think you just leave it in the inventory... maybe have to set default fuel type from equipments interface (toolbelt in equipment/inventory screen)
That was really weird, sorry about that 😅
The eye roll is just because I have to now take the time to prove it 😏
Has anyone here gone around the WHOLE map in just a factory cart?
It’s fine
Im used to it
I had no intention whatsoever, i should've been more aware of what i was doing.
Lots of buttons. 
the map isn't infinite. but compared to the 50meters of conveyor lift's max length, it's quite a lot.
Would you have a lizard doggo irl OR a nuclear power plant 
Liz dog
He gives me stuff
Including nuclear waste
if floor holes allow bypassing this limit, then sure.
ofc a lizard doggo
the first thing a lizard doggo ever gave me was nuclear waste
Firstly, Miss pedantic, I said "basically" infinite. Secondly, it does NOT cap out at 50 m... here is just the start: (156m) #screenshots message
I honestly prefer a nuclear power plant because it, with proper maintenance, can live forever.
:)
And ofc refueling.
Waste processing, etc.
If you could somehow turn off the world limits, then, yes, you could go to "infinity", if you don't fry the pc or die building it first (irl)
ok that's interesting. i guess i never tried aiming at the other floor hole. i concede
wait i cant hold the conveyer floor hole
The hardest part is going to be getting it all aligned.
Sec.
@dim dock Even farther... (Not going to continue to the edge... "I aint be bovverd" ) #screenshots message
hmm
That last one ended up making 316m
what is the most efficient radio control unit recipe
I've an idea ... gimme a few .
doing it in plain sight is easy
im thinking of using power towers to get the location of the hole
then just follow the wire down
Efficient by what metric?
Actually, you can just lay a foundation down where you want it to go up from below, or from above, and just nudge it in the z direction. It will nudge through the terrain
there is no single 'most efficient' recipe
power then puts 2 bajillion machines underclock at 1% efficiency
i want to be using the least amount of oil as possible
Radio Connection Unit can be done with zero oil

